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# <FILESEP>
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from utils import region_parse as parse
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import FreeSimpleGUI as sg
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from utils.virtual_amiibo_file import VirtualAmiiboFile, JSONVirtualAmiiboFile, InvalidAmiiboDump, AmiiboHMACTagError, AmiiboHMACDataError, InvalidMiiSizeError
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from utils.updater import Updater
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from utils.config import Config
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import os
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from tkinter import filedialog
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from windows import template
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from copy import deepcopy
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from windows import hexview
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from utils.section_manager import ImplicitSumManager
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from windows import about
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from windows import metadata_transplant
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from windows import initialize
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from windows import theme
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import ctypes
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myappid = u'sae.editor.sae.1.7.0' # arbitrary string
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ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(myappid)
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def get_menu_def(update_available: bool, amiibo_loaded: bool, ryujinx: bool = False):
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"""
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Creates menu definition for window
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:param bool update_available: If update is available or not
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:param bool amiibo_loaded: If amiibo has been loaded or not
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:param bool ryujinx: if loaded amiibo is ryujinx json
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:return: tuple of menu
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"""
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if amiibo_loaded:
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file_tab = ['&File', ['&Open (CTRL+O)', '&Save', 'Save &As (CTRL+S)', 'Copy &Values', '---', '&Metadata Transplant', '&View Hex']]
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mii_tab = ["&Mii", ["&Dump Mii", "&Load Mii"]]
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if ryujinx:
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file_tab = ['&File', ['&Open (CTRL+O)', '&Save', 'Save &As (CTRL+S)', 'Copy &Values', '---', '&Metadata Transplant', '!&View Hex']]
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mii_tab = ["!&Mii", ["&Dump Mii", "&Load Mii"]]
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else:
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file_tab = ['&File', ['&Open (CTRL+O)', '!&Save', '!Save &As (CTRL+S)', '!Copy &Values', '---', '&Metadata Transplant', '!&View Hex']]
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mii_tab = ["!&Mii", ["&Dump Mii", "&Load Mii"]]
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template_tab = ['&Template', ['&Create', '&Edit', '&Load (CTRL+L)']]
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if update_available:
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settings_tab = ['&Settings', ['Select &Key(s)', 'Select &Regions', '---', '&Update', '&Change Theme', '&About']]
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else:
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settings_tab = ['&Settings', ['Select &Key(s)', 'Select &Regions', '---', '!&Update', '&Change Theme', '&About']]
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return file_tab, mii_tab, template_tab, settings_tab
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def create_window(sections, column_key, update, location=None, size=None):
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"""
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Creates the window of the application
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:param List[Sections] sections: list of section objects
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:param str column_key: key for column
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:param bool update: whether or not an update is available
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:param Tuple(int, int) location: window location to use
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:param Tuple(int, int) size: window size to use
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:return: window object
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"""
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section_layout, last_key = create_layout_from_sections(sections)
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menu_def = get_menu_def(update, False)
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layout = [[sg.Menu(menu_def)],
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[sg.Text("The amiibo's personality is: None", key="PERSONALITY")],
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[sg.Column(section_layout, size=(None, 180), scrollable=True, vertical_scroll_only=True,
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element_justification='left', key=column_key, expand_x=True, expand_y=True)],
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[sg.Button("Load", key="LOAD_AMIIBO", enable_events=True),
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sg.Button("Save", key="SAVE_AMIIBO", enable_events=True, disabled=True),
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sg.Checkbox("Shuffle SN", key="SHUFFLE_SN", default=False)]]
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if location is not None:
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window = sg.Window("Smash Amiibo Editor", layout, resizable=True, location=location, size=size, icon="SAE.ico")
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else:
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window = sg.Window("Smash Amiibo Editor", layout, resizable=True, icon="SAE.ico")
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window.finalize()
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# adds event to spin widgets
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# disables all options until bin is loaded
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for i in range(1, last_key+1):
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window[str(i)].bind('<KeyPress>', '')
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try:
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window[str(i)].update(disabled=True)
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# deals with bit numbers not having disabled property
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except TypeError:
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pass
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# for windows Control works, for MacOS change to Command
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# hot key for opening
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window.bind('<Control-o>', "Open (CTRL+O)")
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# hot key for loading template
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window.bind('<Control-l>', "Load (CTRL+L)")
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# hot key for saving gets set when an amiibo is loaded
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# needed or else window will be super small (because of menu items?)
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window.set_min_size((700, 500))
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return window
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