Dataset Viewer
The dataset viewer is not available for this split.
Cannot extract the features (columns) for the split 'train' of the config 'default' of the dataset.
Error code: FeaturesError Exception: ArrowInvalid Message: Schema at index 1 was different: goals_by_category: struct<17DRP5sb8fy.glb_bed: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_tv_monitor: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_chest_of_drawers: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_cushion: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_table: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_towel: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_shower: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_sink: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_clothes: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_stool: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_toilet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_cabinet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_counter: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_sofa: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_chair: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_picture: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>> episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: list<item: double>, object_category: string, start_room: null, shortest_paths: list<item: list<item: int64>>, is_thda: null, info: struct<geodesic_distance: double, euclidean_distance: double, closest_goal_object_id: int64, navigation_bounds: list<item: list<item: double>>, best_viewpoint_position: list<item: double>>, scene_dataset: null, scene_state: null, goals: list<item: null>, reference_replay: list<item: struct<action: string, agent_state: struct<position: list<item: double>, rotation: list<item: double>, sensor_data: struct<rgb: struct<rotation: list<item: double>, position: list<item: double>>, semantic: struct<rotation: list<item: double>, position: list<item: double>>>>>>>> category_to_task_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> category_to_mp3d_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> vs goals_by_category: struct<1LXtFkjw3qL.glb_tv_monitor: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_bed: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_table: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_cushion: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_seating: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_bathtub: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_cabinet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_sink: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_toilet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_clothes: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_towel: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_chair: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_stool: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_plant: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_counter: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_picture: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_sofa: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_shower: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_chest_of_drawers: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_gym_equipment: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>> episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: list<item: double>, object_category: string, start_room: null, shortest_paths: list<item: list<item: int64>>, is_thda: bool, info: struct<geodesic_distance: double, euclidean_distance: double, closest_goal_object_id: int64, navigation_bounds: list<item: list<item: double>>, best_viewpoint_position: list<item: double>>, scene_dataset: null, scene_state: struct<objects: list<item: struct<object_id: string, semantic_category_id: int64, object_template: string, scale: int64, position: list<item: double>, rotation: list<item: double>>>>, goals: list<item: struct<position: list<item: double>, radius: null, object_id: string, object_name: null, object_name_id: null, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: null>, iou: double>>>>, reference_replay: list<item: struct<action: string, agent_state: struct<position: list<item: double>, rotation: list<item: double>, sensor_data: struct<rgb: struct<rotation: list<item: double>, position: list<item: double>>, semantic: struct<rotation: list<item: double>, position: list<item: double>>>>>>>> category_to_task_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> category_to_mp3d_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> Traceback: Traceback (most recent call last): File "/src/services/worker/src/worker/job_runners/split/first_rows.py", line 231, in compute_first_rows_from_streaming_response iterable_dataset = iterable_dataset._resolve_features() File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 3335, in _resolve_features features = _infer_features_from_batch(self.with_format(None)._head()) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 2096, in _head return next(iter(self.iter(batch_size=n))) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 2296, in iter for key, example in iterator: File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 1856, in __iter__ for key, pa_table in self._iter_arrow(): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 1878, in _iter_arrow yield from self.ex_iterable._iter_arrow() File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/iterable_dataset.py", line 504, in _iter_arrow yield new_key, pa.Table.from_batches(chunks_buffer) File "pyarrow/table.pxi", line 4116, in pyarrow.lib.Table.from_batches File "pyarrow/error.pxi", line 154, in pyarrow.lib.pyarrow_internal_check_status File "pyarrow/error.pxi", line 91, in pyarrow.lib.check_status pyarrow.lib.ArrowInvalid: Schema at index 1 was different: goals_by_category: struct<17DRP5sb8fy.glb_bed: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_tv_monitor: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_chest_of_drawers: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_cushion: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_table: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_towel: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_shower: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_sink: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_clothes: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_stool: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_toilet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_cabinet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_counter: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_sofa: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_chair: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 17DRP5sb8fy.glb_picture: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>> episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: list<item: double>, object_category: string, start_room: null, shortest_paths: list<item: list<item: int64>>, is_thda: null, info: struct<geodesic_distance: double, euclidean_distance: double, closest_goal_object_id: int64, navigation_bounds: list<item: list<item: double>>, best_viewpoint_position: list<item: double>>, scene_dataset: null, scene_state: null, goals: list<item: null>, reference_replay: list<item: struct<action: string, agent_state: struct<position: list<item: double>, rotation: list<item: double>, sensor_data: struct<rgb: struct<rotation: list<item: double>, position: list<item: double>>, semantic: struct<rotation: list<item: double>, position: list<item: double>>>>>>>> category_to_task_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> category_to_mp3d_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> vs goals_by_category: struct<1LXtFkjw3qL.glb_tv_monitor: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_bed: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_table: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_cushion: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_seating: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_bathtub: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_cabinet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_sink: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_toilet: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_clothes: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_towel: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_chair: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_stool: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_plant: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_counter: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_picture: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_sofa: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_shower: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_chest_of_drawers: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>, 1LXtFkjw3qL.glb_gym_equipment: list<item: struct<position: list<item: double>, radius: null, object_id: int64, object_name: string, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>>>>> episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: list<item: double>, object_category: string, start_room: null, shortest_paths: list<item: list<item: int64>>, is_thda: bool, info: struct<geodesic_distance: double, euclidean_distance: double, closest_goal_object_id: int64, navigation_bounds: list<item: list<item: double>>, best_viewpoint_position: list<item: double>>, scene_dataset: null, scene_state: struct<objects: list<item: struct<object_id: string, semantic_category_id: int64, object_template: string, scale: int64, position: list<item: double>, rotation: list<item: double>>>>, goals: list<item: struct<position: list<item: double>, radius: null, object_id: string, object_name: null, object_name_id: null, object_category: string, room_id: null, room_name: null, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: null>, iou: double>>>>, reference_replay: list<item: struct<action: string, agent_state: struct<position: list<item: double>, rotation: list<item: double>, sensor_data: struct<rgb: struct<rotation: list<item: double>, position: list<item: double>>, semantic: struct<rotation: list<item: double>, position: list<item: double>>>>>>>> category_to_task_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64> category_to_mp3d_category_id: struct<chair: int64, table: int64, picture: int64, cabinet: int64, cushion: int64, sofa: int64, bed: int64, chest_of_drawers: int64, plant: int64, sink: int64, toilet: int64, stool: int64, towel: int64, tv_monitor: int64, shower: int64, bathtub: int64, counter: int64, fireplace: int64, gym_equipment: int64, seating: int64, clothes: int64, foodstuff: int64, stationery: int64, fruit: int64, plaything: int64, hand_tool: int64, game_equipment: int64, kitchenware: int64>
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