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--- |
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annotations_creators: |
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- machine-generated |
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language: [] |
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language_creators: |
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- machine-generated |
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license: |
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- mit |
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multilinguality: [] |
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pretty_name: Blackjack |
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size_categories: |
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- 10K<n<100K |
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source_datasets: |
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- original |
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tags: |
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- attribute |
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- concepts |
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task_categories: |
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- image-classification |
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- image-segmentation |
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task_ids: |
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- multi-label-image-classification |
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- instance-segmentation |
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--- |
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# Dataset Card for Blackjack |
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## Table of Contents |
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- [Table of Contents](#table-of-contents) |
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- [Dataset Description](#dataset-description) |
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- [Dataset Summary](#dataset-summary) |
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- [Dataset Structure](#dataset-structure) |
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- [Data Instances](#data-instances) |
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- [Data Fields](#data-fields) |
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- [Data Splits](#data-splits) |
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- [Dataset Creation](#dataset-creation) |
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- [Curation Rationale](#curation-rationale) |
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- [Annotations](#annotations) |
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- [Personal and Sensitive Information](#personal-and-sensitive-information) |
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- [Additional Information](#additional-information) |
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- [Licensing Information](#licensing-information) |
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- [Citation Information](#citation-information) |
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## Dataset Description |
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### Dataset Summary |
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A dataset containing two sets of playing card images for hands in the card game Blackjack. Each set contains at least 10,000 images and has a series of attributes. This dataset is based on the dataset [Playing cards](https://huggingface.co/datasets/JackFurby/playing-cards) [1] |
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Train and test splits are provided in both JSON and pickle formats. Concept and task classification labels (both zero indexed) and names are provided in txt files. |
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## Dataset Structure |
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### Data Instances |
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Each set of samples have the following: |
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* player and dealer playing cards in each sample image |
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* A list of concepts present in the each sample (1 for concepts present and 0 otherwise) |
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* The task classification label |
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* coordinates for each of the corners of playing cards in each sample. |
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The basic structure of the JSON and pkl files describing each sample is as follows: |
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``` |
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sample ID, { |
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'img_path': string file path, |
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'class_label': integer, |
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'concept_label': list of 0s and 1s, |
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'player_card_points': list of tuples and card class labels as integers |
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'dealer_card_points': list of tuples and card class labels as integers |
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'game_numer': integer |
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} |
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``` |
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#### Standard |
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Card hands using a single style of playing cards. |
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* **Concepts**: soft/hard hand, sum of player cards, first dealer card, dealer has multiple cards |
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* **Class label**: Best move |
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* **Card points**: Coordinates of the card and card classification |
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##### Example |
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``` |
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"14304": { |
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"img_path": "imgs/standard/val/0/14304.png", |
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"class_label": 0, |
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"concept_label": [0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], |
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"player_card_points": [[[[50, 789], [173, 789], [50, 974], [173, 974]], "QS"], [[[185, 789], [308, 789], [185, 974], [308, 974]], "5S"]], |
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"dealer_card_points": [[[[172, 235], [50, 235], [172, 50], [50, 50]], "7D"]], |
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"game_number": 0 |
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} |
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``` |
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#### Mixed |
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Card hands using a one style of playing cards for all Ace and Seven playing cards and a second style for all other cards. |
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* **Concepts**: soft/hard hand, sum of player cards, first dealer card, dealer has multiple cards |
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* **Class label**: Best move |
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* **Card points**: Coordinates of the card and card classification |
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##### Example |
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``` |
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"0": { |
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"img_path": "imgs/mixed_ace_seven/train/0/0.png", |
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"class_label": 0, |
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"concept_label": [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], |
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"player_card_points": [[[[173, 974], [50, 974], [173, 789], [50, 789]], "10S"], [[[185, 789], [308, 789], [185, 974], [308, 974]], "4H"]], |
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"dealer_card_points": [[[[172, 235], [50, 235], [172, 50], [50, 50]], "QC"]], |
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"game_number": 0 |
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} |
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``` |
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### Data Fields |
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* String file path from the root of the dataset to a given samples image file |
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* A list of concepts present in the each sample (1 for concepts present and 0 otherwise). The index of each value in this list corresponds to the label in concepts.txt. |
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* The task classification label. This corresponds the the label in classes.txt |
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* list of playing cards present in a given sample player hand. Each item in the list has a list of card coordinates (card coordinates are always in the order top left, top right, bottom left, bottom right) and the card classification label. |
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* list of playing cards present in a given sample player hand. Each item in the list has a list of card coordinates (card coordinates are always in the order top left, top right, bottom left, bottom right) and the card classification label. |
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* A number representing the game the sample belongs to. Samples are in order with full games of backjack represented. |
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### Data Splits |
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#### Standard |
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##### Task classifications |
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| Class name | Count train | Count val | |
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| --- | --- | --- | |
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| hit | 3576 | 1554 | |
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| stand | 3576 | 1554 | |
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| surrender | 3576 | 1554 | |
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| bust | 3576 | 1554 | |
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##### Concepts |
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| Concept name | Count train | Count val | |
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| --- | --- | --- | |
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| soft | 869 | 325 | |
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| hard | 13435 | 5891 | |
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| player_value_21_plus | 3576 | 1554 | |
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| player_value_21 | 620 | 278 | |
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| player_value_20 | 714 | 326 | |
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| player_value_19 | 517 | 220 | |
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| player_value_18 | 554 | 235 | |
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| player_value_17 | 621 | 270 | |
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| player_value_16 | 3994 | 1720 | |
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| player_value_15 | 724 | 271 | |
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| player_value_14 | 624 | 245 | |
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| player_value_13 | 599 | 269 | |
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| player_value_12 | 591 | 270 | |
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| player_value_11 | 306 | 165 | |
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| player_value_10 | 215 | 108 | |
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| player_value_9 | 192 | 85 | |
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| player_value_8 | 457 | 200 | |
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| dealer_card_2 | 735 | 373 | |
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| dealer_card_3 | 750 | 347 | |
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| dealer_card_4 | 810 | 317 | |
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| dealer_card_5 | 791 | 339 | |
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| dealer_card_6 | 821 | 351 | |
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| dealer_card_7 | 989 | 343 | |
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| dealer_card_8 | 901 | 321 | |
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| dealer_card_9 | 859 | 411 | |
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| dealer_card_10 | 6119 | 2773 | |
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| dealer_card_a | 1529 | 641 | |
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| dealer_multi_cards | 1788 | 778 | |
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#### Mixed |
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##### Task classification |
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| Class name | Count train | Count val | |
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| --- | --- | --- | |
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| hit | 3558 | 1550 | |
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| stand | 3558 | 1550 | |
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| surrender | 3558 | 1550 | |
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| bust | 3558 | 1550 | |
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##### Concepts |
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| Concept name | Count train | Count val | |
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| --- | --- | --- | |
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| soft | 849 | 343 | |
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| hard | 13383 | 5857 | |
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| player_value_21_plus | 3558 | 1550 | |
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| player_value_21 | 621 | 260 | |
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| player_value_20 | 705 | 308 | |
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| player_value_19 | 568 | 255 | |
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| player_value_18 | 542 | 236 | |
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| player_value_17 | 555 | 240 | |
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| player_value_16 | 3982 | 1741 | |
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| player_value_15 | 709 | 286 | |
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| player_value_14 | 655 | 276 | |
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| player_value_13 | 617 | 259 | |
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| player_value_12 | 556 | 277 | |
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| player_value_11 | 292 | 112 | |
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| player_value_10 | 219 | 107 | |
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| player_value_9 | 206 | 92 | |
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| player_value_8 | 447 | 201 | |
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| dealer_card_2 | 832 | 349 | |
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| dealer_card_3 | 787 | 327 | |
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| dealer_card_4 | 813 | 372 | |
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| dealer_card_5 | 720 | 358 | |
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| dealer_card_6 | 774 | 324 | |
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| dealer_card_7 | 841 | 367 | |
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| dealer_card_8 | 804 | 388 | |
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| dealer_card_9 | 875 | 375 | |
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| dealer_card_10 | 6370 | 2711 | |
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| dealer_card_a | 1416 | 629 | |
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| dealer_multi_cards | 1783 | 776 | |
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## Dataset Creation |
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### Curation Rationale |
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This dataset was created to test Concept Bottleneck Models [2] in a human-machine setting. |
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### Source Data |
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#### Initial Data Collection and Normalization |
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The dataset uses background from [3] and playing card images from [4]. The dataset is balanced to the task classification labels. The code used to generate the dataset is available here [5]. |
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### Annotations |
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#### Annotation process |
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The annotation process was completed during the generation of the dataset. |
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#### Who are the annotators? |
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Annotations were completed by a machine. |
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### Personal and Sensitive Information |
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This dataset does not contain personal and sensitive Information. |
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## Additional Information |
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### Licensing Information |
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This dataset is licenced with the [MIT licence](https://choosealicense.com/licenses/mit/). |
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### Citation Information |
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[1] Furby, J., Cunnington, D., Braines, D., Preece, A.: Can we constrain concept bottleneck models to learn semantically meaningful input features? (2024), https://arxiv.org/abs/2402.00912 |
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[2] Koh, P.W., Nguyen, T., Tang, Y.S., Mussmann, S., Pierson, E., Kim, B. & Liang, P.. (2020). Concept Bottleneck Models. Proceedings of the 37th International Conference on Machine Learning, in Proceedings of Machine Learning Research 119:5338-5348 Available from https://proceedings.mlr.press/v119/koh20a.html. |
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[3] M. Cimpoi, S. Maji, I. Kokkinos, S. Mohamed and A. Vedaldi, "Describing Textures in the Wild," 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014, pp. 3606-3613, doi: 10.1109/CVPR.2014.461. |
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[4] j4p4n, "Full Deck Of Ornate Playing Cards - English", Available at: https://openclipart.org/download/315253/1550166858.svg |
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[5] J. Furby, "blackjack-dataset-generator", Available at: https://github.com/JackFurby/blackjack-dataset-generator |
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