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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Real-Time Monocular Depth Estimation</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="depthCanvas"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Your WebGL and Three.js code will go here
// Initialize scene, camera, renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')});
renderer.setSize(window.innerWidth, window.innerHeight);
// Add point cloud or other 3D elements here
function animate() {
requestAnimationFrame(animate);
// Update your 3D scene here
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>