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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Real-Time Monocular Depth Estimation</title> | |
<style> | |
body { margin: 0; } | |
canvas { display: block; } | |
</style> | |
</head> | |
<body> | |
<canvas id="depthCanvas"></canvas> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
<script> | |
// Your WebGL and Three.js code will go here | |
// Initialize scene, camera, renderer | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
// Add point cloud or other 3D elements here | |
function animate() { | |
requestAnimationFrame(animate); | |
// Update your 3D scene here | |
renderer.render(scene, camera); | |
} | |
animate(); | |
</script> | |
</body> | |
</html> | |