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import gradio as gr
import torch
from diffusers import AudioLDM2Pipeline
# make Space compatible with CPU duplicates
if torch.cuda.is_available():
device = "cuda"
torch_dtype = torch.float16
else:
device = "cpu"
torch_dtype = torch.float32
# load the diffusers pipeline
repo_id = "cvssp/audioldm2"
pipe = AudioLDM2Pipeline.from_pretrained(repo_id, torch_dtype=torch_dtype).to(device)
# pipe.unet = torch.compile(pipe.unet)
# set the generator for reproducibility
generator = torch.Generator(device)
@document()
def make_waveform(
audio: str | tuple[int, np.ndarray],
*,
bg_color: str = "#f3f4f6",
bg_image: str | None = None,
fg_alpha: float = 0.75,
bars_color: str | tuple[str, str] = ("#fbbf24", "#ea580c"),
bar_count: int = 50,
bar_width: float = 0.6,
animate: bool = False,
) -> str:
"""
Generates a waveform video from an audio file. Useful for creating an easy to share audio visualization. The output should be passed into a `gr.Video` component.
Parameters:
audio: Audio file path or tuple of (sample_rate, audio_data)
bg_color: Background color of waveform (ignored if bg_image is provided)
bg_image: Background image of waveform
fg_alpha: Opacity of foreground waveform
bars_color: Color of waveform bars. Can be a single color or a tuple of (start_color, end_color) of gradient
bar_count: Number of bars in waveform
bar_width: Width of bars in waveform. 1 represents full width, 0.5 represents half width, etc.
animate: If true, the audio waveform overlay will be animated, if false, it will be static.
Returns:
A filepath to the output video in mp4 format.
"""
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
if isinstance(audio, str):
audio_file = audio
audio = processing_utils.audio_from_file(audio)
else:
tmp_wav = tempfile.NamedTemporaryFile(suffix=".wav", delete=False)
processing_utils.audio_to_file(audio[0], audio[1], tmp_wav.name, format="wav")
audio_file = tmp_wav.name
if not os.path.isfile(audio_file):
raise ValueError("Audio file not found.")
ffmpeg = shutil.which("ffmpeg")
if not ffmpeg:
raise RuntimeError("ffmpeg not found.")
duration = round(len(audio[1]) / audio[0], 4)
# Helper methods to create waveform
def hex_to_rgb(hex_str):
return [int(hex_str[i : i + 2], 16) for i in range(1, 6, 2)]
def get_color_gradient(c1, c2, n):
if n < 1:
raise ValueError("Must have at least one stop in gradient")
c1_rgb = np.array(hex_to_rgb(c1)) / 255
c2_rgb = np.array(hex_to_rgb(c2)) / 255
mix_pcts = [x / (n - 1) for x in range(n)]
rgb_colors = [((1 - mix) * c1_rgb + (mix * c2_rgb)) for mix in mix_pcts]
return [
"#" + "".join(f"{int(round(val * 255)):02x}" for val in item)
for item in rgb_colors
]
# Reshape audio to have a fixed number of bars
samples = audio[1]
if len(samples.shape) > 1:
samples = np.mean(samples, 1)
bins_to_pad = bar_count - (len(samples) % bar_count)
samples = np.pad(samples, [(0, bins_to_pad)])
samples = np.reshape(samples, (bar_count, -1))
samples = np.abs(samples)
samples = np.max(samples, 1)
with utils.MatplotlibBackendMananger():
plt.clf()
# Plot waveform
color = (
bars_color
if isinstance(bars_color, str)
else get_color_gradient(bars_color[0], bars_color[1], bar_count)
)
if animate:
fig = plt.figure(figsize=(5, 1), dpi=200, frameon=False)
fig.subplots_adjust(left=0, bottom=0, right=1, top=1)
plt.axis("off")
plt.margins(x=0)
bar_alpha = fg_alpha if animate else 1.0
barcollection = plt.bar(
np.arange(0, bar_count),
samples * 2,
bottom=(-1 * samples),
width=bar_width,
color=color,
alpha=bar_alpha,
)
tmp_img = tempfile.NamedTemporaryFile(suffix=".png", delete=False)
savefig_kwargs: dict[str, Any] = {"bbox_inches": "tight"}
if bg_image is not None:
savefig_kwargs["transparent"] = True
if animate:
savefig_kwargs["facecolor"] = "none"
else:
savefig_kwargs["facecolor"] = bg_color
plt.savefig(tmp_img.name, **savefig_kwargs)
if not animate:
waveform_img = PIL.Image.open(tmp_img.name)
waveform_img = waveform_img.resize((1000, 400))
# Composite waveform with background image
if bg_image is not None:
waveform_array = np.array(waveform_img)
waveform_array[:, :, 3] = waveform_array[:, :, 3] * fg_alpha
waveform_img = PIL.Image.fromarray(waveform_array)
bg_img = PIL.Image.open(bg_image)
waveform_width, waveform_height = waveform_img.size
bg_width, bg_height = bg_img.size
if waveform_width != bg_width:
bg_img = bg_img.resize(
(
waveform_width,
2 * int(bg_height * waveform_width / bg_width / 2),
)
)
bg_width, bg_height = bg_img.size
composite_height = max(bg_height, waveform_height)
composite = PIL.Image.new(
"RGBA", (waveform_width, composite_height), "#FFFFFF"
)
composite.paste(bg_img, (0, composite_height - bg_height))
composite.paste(
waveform_img, (0, composite_height - waveform_height), waveform_img
)
composite.save(tmp_img.name)
img_width, img_height = composite.size
else:
img_width, img_height = waveform_img.size
waveform_img.save(tmp_img.name)
else:
def _animate(_):
for idx, b in enumerate(barcollection):
rand_height = np.random.uniform(0.8, 1.2)
b.set_height(samples[idx] * rand_height * 2)
b.set_y((-rand_height * samples)[idx])
frames = int(duration * 10)
anim = FuncAnimation(
fig, # type: ignore
_animate, # type: ignore
repeat=False,
blit=False,
frames=frames,
interval=100,
)
anim.save(
tmp_img.name,
writer="pillow",
fps=10,
codec="png",
savefig_kwargs=savefig_kwargs,
)
# Convert waveform to video with ffmpeg
output_mp4 = tempfile.NamedTemporaryFile(suffix=".mp4", delete=False)
if animate and bg_image is not None:
ffmpeg_cmd = [
ffmpeg,
"-loop",
"1",
"-i",
bg_image,
"-i",
tmp_img.name,
"-i",
audio_file,
"-filter_complex",
"[0:v]scale=w=trunc(iw/2)*2:h=trunc(ih/2)*2[bg];[1:v]format=rgba,colorchannelmixer=aa=1.0[ov];[bg][ov]overlay=(main_w-overlay_w*0.9)/2:main_h-overlay_h*0.9/2[output]",
"-t",
str(duration),
"-map",
"[output]",
"-map",
"2:a",
"-c:v",
"libx264",
"-c:a",
"aac",
"-shortest",
"-y",
output_mp4.name,
]
elif animate and bg_image is None:
ffmpeg_cmd = [
ffmpeg,
"-i",
tmp_img.name,
"-i",
audio_file,
"-filter_complex",
"[0:v][1:a]concat=n=1:v=1:a=1[v];[v]scale=1000:400,format=yuv420p[v_scaled]",
"-map",
"[v_scaled]",
"-map",
"1:a",
"-c:v",
"libx264",
"-c:a",
"aac",
"-shortest",
"-y",
output_mp4.name,
]
else:
ffmpeg_cmd = [
ffmpeg,
"-loop",
"1",
"-i",
tmp_img.name,
"-i",
audio_file,
"-vf",
f"color=c=#FFFFFF77:s={img_width}x{img_height}[bar];[0][bar]overlay=-w+(w/{duration})*t:H-h:shortest=1", # type: ignore
"-t",
str(duration),
"-y",
output_mp4.name,
]
subprocess.check_call(ffmpeg_cmd)
return output_mp4.name
def text2audio(text, negative_prompt, duration, guidance_scale, random_seed, n_candidates):
if text is None:
raise gr.Error("Please provide a text input.")
waveforms = pipe(
text,
audio_length_in_s=duration,
guidance_scale=guidance_scale,
num_inference_steps=200,
negative_prompt=negative_prompt,
num_waveforms_per_prompt=n_candidates if n_candidates else 1,
generator=generator.manual_seed(int(random_seed)),
)["audios"]
return make_waveform((16000, waveforms[0]), bg_image="bg.png")
# return gr.Audio(sources=["microphone"], type="filepath")
iface = gr.Blocks()
with iface:
gr.HTML(
"""
<div style="text-align: center; max-width: 700px; margin: 0 auto;">
<div
style="
display: inline-flex; align-items: center; gap: 0.8rem; font-size: 1.75rem;
"
>
<h1 style="font-weight: 900; margin-bottom: 7px; line-height: normal;">
AudioLDM 2: A General Framework for Audio, Music, and Speech Generation
</h1>
</div> <p style="margin-bottom: 10px; font-size: 94%">
<a href="https://arxiv.org/abs/2308.05734">[Paper]</a> <a href="https://audioldm.github.io/audioldm2">[Project
page]</a> <a href="https://huggingface.co/docs/diffusers/main/en/api/pipelines/audioldm2">[🧨
Diffusers]</a>
</p>
</div>
"""
)
gr.HTML("""This is the demo for AudioLDM 2, powered by 🧨 Diffusers. Demo uses the checkpoint <a
href="https://huggingface.co/cvssp/audioldm2"> AudioLDM 2 base</a>. For faster inference without waiting in
queue, you may duplicate the space and upgrade to a GPU in the settings.""")
gr.DuplicateButton()
with gr.Group():
textbox = gr.Textbox(
value="The vibrant beat of Brazilian samba drums.",
max_lines=1,
label="Input text",
info="Your text is important for the audio quality. Please ensure it is descriptive by using more adjectives.",
elem_id="prompt-in",
)
negative_textbox = gr.Textbox(
value="Low quality.",
max_lines=1,
label="Negative prompt",
info="Enter a negative prompt not to guide the audio generation. Selecting appropriate negative prompts can improve the audio quality significantly.",
elem_id="prompt-in",
)
with gr.Accordion("Click to modify detailed configurations", open=False):
seed = gr.Number(
value=45,
label="Seed",
info="Change this value (any integer number) will lead to a different generation result.",
)
duration = gr.Slider(5, 15, value=10, step=2.5, label="Duration (seconds)")
guidance_scale = gr.Slider(
0,
7,
value=3.5,
step=0.5,
label="Guidance scale",
info="Larger => better quality and relevancy to text; Smaller => better diversity",
)
n_candidates = gr.Slider(
1,
5,
value=3,
step=1,
label="Number waveforms to generate",
info="Automatic quality control. This number control the number of candidates (e.g., generate three audios and choose the best to show you). A larger value usually lead to better quality with heavier computation",
)
outputs = gr.Video(label="Output", elem_id="output-video")
btn = gr.Button("Submit")
btn.click(
text2audio,
inputs=[textbox, negative_textbox, duration, guidance_scale, seed, n_candidates],
# inputs=[textbox, negative_textbox, 10, guidance_scale, seed, n_candidates],
outputs=[outputs],
)
gr.HTML(
"""
<div class="footer" style="text-align: center">
<p>Share your generations with the community by clicking the share icon at the top right the generated audio!</p>
<p>Follow the latest update of AudioLDM 2 on our<a href="https://audioldm.github.io/audioldm2"
style="text-decoration: underline;" target="_blank"> Github repo</a> </p>
<p>Model by <a
href="https://twitter.com/LiuHaohe" style="text-decoration: underline;" target="_blank">Haohe
Liu</a>. Code and demo by 🤗 Hugging Face.</p>
</div>
"""
)
gr.Examples(
[
["A hammer is hitting a wooden surface.", "Low quality.", 10, 3.5, 45, 3],
["A cat is meowing for attention.", "Low quality.", 10, 3.5, 45, 3],
["An excited crowd cheering at a sports game.", "Low quality.", 10, 3.5, 45, 3],
["Birds singing sweetly in a blooming garden.", "Low quality.", 10, 3.5, 45, 3],
["A modern synthesizer creating futuristic soundscapes.", "Low quality.", 10, 3.5, 45, 3],
["The vibrant beat of Brazilian samba drums.", "Low quality.", 10, 3.5, 45, 3],
],
fn=text2audio,
inputs=[textbox, negative_textbox, duration, guidance_scale, seed, n_candidates],
outputs=[outputs],
cache_examples=True,
)
gr.HTML(
"""
<div class="acknowledgements"> <p>Essential Tricks for Enhancing the Quality of Your Generated
Audio</p>
<p>1. Try using more adjectives to describe your sound. For example: "A man is speaking
clearly and slowly in a large room" is better than "A man is speaking".</p>
<p>2. Try using different random seeds, which can significantly affect the quality of the generated
output.</p>
<p>3. It's better to use general terms like 'man' or 'woman' instead of specific names for individuals or
abstract objects that humans may not be familiar with.</p>
<p>4. Using a negative prompt to not guide the diffusion process can improve the
audio quality significantly. Try using negative prompts like 'low quality'.</p>
</div>
"""
)
with gr.Accordion("Additional information", open=False):
gr.HTML(
"""
<div class="acknowledgments">
<p> We build the model with data from <a href="http://research.google.com/audioset/">AudioSet</a>,
<a href="https://freesound.org/">Freesound</a> and <a
href="https://sound-effects.bbcrewind.co.uk/">BBC Sound Effect library</a>. We share this demo
based on the <a
href="https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/375954/Research.pdf">UK
copyright exception</a> of data for academic research.
</p>
</div>
"""
)
iface.queue(max_size=20).launch()