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# Muk-Jji-Bba Dataset (SquidGame Series)

**Note**: Please do not use this dataset for training purposes.

## Overview

The "Muk-Jji-Bba" dataset is the first in the SquidGame series, designed to evaluate whether models can understand human behavior. This dataset specifically focuses on the game of Muk-Jji-Bba, a variation of Rock-Paper-Scissors widely played in Korea.

### How Muk-Jji-Bba Works:
- The attacker tries to match their gesture with the defender’s to win the game.
- If both players show the same gesture in the next round, the attacker wins.
- If the attacker’s next gesture loses to the defender’s, the roles switch, and the defender becomes the new attacker.
- If the attacker’s next gesture beats the defender’s, the attacker keeps their role and the game continues.

The dataset includes 4 rounds per situation. If there is no winner in the final round, the result is a "Tie." The model must choose between Player A (1), Player B (2), or Tie (3).

The labels are evenly distributed across the three possible outcomes.

## Model Performance

| Model               | Accuracy | F1 Score |
|------------|-------|-------|
| Llama 3.1 (instruct)-8b | 0.8083   | 0.8121   |
| Llama 3-8b             | 0.775    | 0.7781   |
| Solar-10.7b                | 0.7541   | 0.7592   |
| Qwen-8b                 | 0.7833   | 0.7877   |
| **Yi-9b-chat (Top)**     | **0.8395**   | **0.8426**   |



## About the Labels
The labels in the dataset represent the correct outcome for each round:
- Player A wins (1)
- Player B wins (2)
- Tie (3)

The labels are evenly distributed among the three outcomes to ensure balance.

## Stay Tuned
Look forward to the next series in the SquidGame dataset!

(Evaluation code will be uploaded soon.)