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March 2021
I try to write using ordinary words and simple sentences.
That kind of writing is easier to read, and the easier something is to read,
the more deeply readers will engage with it. The less energy they expend on
your prose, the more they'll have left for your ideas.
And the further they'll read. Most readers' energy tends to flag part way
through an article or essay. If the friction of reading is low enough, more
keep going till the end.
There's an Italian dish called _saltimbocca_ , which means "leap into the
mouth." My goal when writing might be called _saltintesta_ : the ideas leap
into your head and you barely notice the words that got them there.
It's too much to hope that writing could ever be pure ideas. You might not
even want it to be. But for most writers, most of the time, that's the goal to
aim for. The gap between most writing and pure ideas is not filled with
poetry.
Plus it's more considerate to write simply. When you write in a fancy way to
impress people, you're making them do extra work just so you can seem cool.
It's like trailing a long train behind you that readers have to carry.
And remember, if you're writing in English, that a lot of your readers won't
be native English speakers. Their understanding of ideas may be way ahead of
their understanding of English. So you can't assume that writing about a
difficult topic means you can use difficult words.
Of course, fancy writing doesn't just conceal ideas. It can also conceal the
lack of them. That's why some people write that way, to conceal the fact that
they have
[__](https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=hermeneutic+dialectics+hegemonic+modalities)nothing
to say. Whereas writing simply keeps you honest. If you say nothing simply, it
will be obvious to everyone, including you.
Simple writing also lasts better. People reading your stuff in the future will
be in much the same position as people from other countries reading it today.
The culture and the language will have changed. It's not vain to care about
that, any more than it's vain for a woodworker to build a chair to last.
Indeed, lasting is not merely an accidental quality of chairs, or writing.
It's a sign you did a good job.
But although these are all real advantages of writing simply, none of them are
why I do it. The main reason I write simply is that it offends me not to. When
I write a sentence that seems too complicated, or that uses unnecessarily
intellectual words, it doesn't seem fancy to me. It seems clumsy.
There are of course times when you want to use a complicated sentence or fancy
word for effect. But you should never do it by accident.
The other reason my writing ends up being simple is the way I do it. I write
the first draft fast, then spend days editing it, trying to get everything
just right. Much of this editing is cutting, and that makes simple writing
even simpler.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
December 2010
Someone we funded is talking to VCs now, and asked me how common it was for a
startup's founders to retain control of the board after a series A round. He
said VCs told him this almost never happened.
Ten years ago that was true. In the past, founders rarely kept control of the
board through a series A. The traditional series A board consisted of two
founders, two VCs, and one independent member. More recently the recipe is
often one founder, one VC, and one independent. In either case the founders
lose their majority.
But not always. Mark Zuckerberg kept control of Facebook's board through the
series A and still has it today. Mark Pincus has kept control of Zynga's too.
But are these just outliers? How common is it for founders to keep control
after an A round? I'd heard of several cases among the companies we've funded,
but I wasn't sure how many there were, so I emailed the ycfounders list.
The replies surprised me. In a dozen companies we've funded, the founders
still had a majority of the board seats after the series A round.
I feel like we're at a tipping point here. A lot of VCs still act as if
founders retaining board control after a series A is unheard-of. A lot of them
try to make you feel bad if you even ask — as if you're a noob or a control
freak for wanting such a thing. But the founders I heard from aren't noobs or
control freaks. Or if they are, they are, like Mark Zuckerberg, the kind of
noobs and control freaks VCs should be trying to fund more of.
Founders retaining control after a series A is clearly heard-of. And barring
financial catastrophe, I think in the coming year it will become the norm.
Control of a company is a more complicated matter than simply outvoting other
parties in board meetings. Investors usually get vetos over certain big
decisions, like selling the company, regardless of how many board seats they
have. And board votes are rarely split. Matters are decided in the discussion
preceding the vote, not in the vote itself, which is usually unanimous. But if
opinion is divided in such discussions, the side that knows it would lose in a
vote will tend to be less insistent. That's what board control means in
practice. You don't simply get to do whatever you want; the board still has to
act in the interest of the shareholders; but if you have a majority of board
seats, then your opinion about what's in the interest of the shareholders will
tend to prevail.
So while board control is not total control, it's not imaginary either.
There's inevitably a difference in how things feel within the company. Which
means if it becomes the norm for founders to retain board control after a
series A, that will change the way things feel in the whole startup world.
The switch to the new norm may be surprisingly fast, because the startups that
can retain control tend to be the best ones. They're the ones that set the
trends, both for other startups and for VCs.
A lot of the reason VCs are harsh when negotiating with startups is that
they're embarrassed to go back to their partners looking like they got beaten.
When they sign a termsheet, they want to be able to brag about the good terms
they got. A lot of them don't care that much personally about whether founders
keep board control. They just don't want to seem like they had to make
concessions. Which means if letting the founders keep control stops being
perceived as a concession, it will rapidly become much more common.
Like a lot of changes that have been forced on VCs, this change won't turn out
to be as big a problem as they might think. VCs will still be able to
convince; they just won't be able to compel. And the startups where they have
to resort to compulsion are not the ones that matter anyway. VCs make most of
their money from a few big hits, and those aren't them.
Knowing that founders will keep control of the board may even help VCs pick
better. If they know they can't fire the founders, they'll have to choose
founders they can trust. And that's who they should have been choosing all
along.
**Thanks** to Sam Altman, John Bautista, Trevor Blackwell, Paul Buchheit,
Brian Chesky, Bill Clerico, Patrick Collison, Adam Goldstein, James
Lindenbaum, Jessica Livingston, and Fred Wilson for reading drafts of this.
December 2008
A few months ago I read a _New York Times_ article on South Korean cram
schools that said
> Admission to the right university can make or break an ambitious young South
> Korean.
A parent added:
> "In our country, college entrance exams determine 70 to 80 percent of a
> person's future."
It was striking how old fashioned this sounded. And yet when I was in high
school it wouldn't have seemed too far off as a description of the US. Which
means things must have been changing here.
The course of people's lives in the US now seems to be determined less by
credentials and more by performance than it was 25 years ago. Where you go to
college still matters, but not like it used to.
What happened?
_____
Judging people by their academic credentials was in its time an advance. The
practice seems to have begun in China, where starting in 587 candidates for
the imperial civil service had to take an exam on classical literature. [1] It
was also a test of wealth, because the knowledge it tested was so specialized
that passing required years of expensive training. But though wealth was a
necessary condition for passing, it was not a sufficient one. By the standards
of the rest of the world in 587, the Chinese system was very enlightened.
Europeans didn't introduce formal civil service exams till the nineteenth
century, and even then they seem to have been influenced by the Chinese
example.
Before credentials, government positions were obtained mainly by family
influence, if not outright bribery. It was a great step forward to judge
people by their performance on a test. But by no means a perfect solution.
When you judge people that way, you tend to get cram schools—which they did in
Ming China and nineteenth century England just as much as in present day South
Korea.
What cram schools are, in effect, is leaks in a seal. The use of credentials
was an attempt to seal off the direct transmission of power between
generations, and cram schools represent that power finding holes in the seal.
Cram schools turn wealth in one generation into credentials in the next.
It's hard to beat this phenomenon, because the schools adjust to suit whatever
the tests measure. When the tests are narrow and predictable, you get cram
schools on the classic model, like those that prepared candidates for
Sandhurst (the British West Point) or the classes American students take now
to improve their SAT scores. But as the tests get broader, the schools do too.
Preparing a candidate for the Chinese imperial civil service exams took years,
as prep school does today. But the raison d'etre of all these institutions has
been the same: to beat the system. [2]
_____
History suggests that, all other things being equal, a society prospers in
proportion to its ability to prevent parents from influencing their children's
success directly. It's a fine thing for parents to help their children
indirectly—for example, by helping them to become smarter or more disciplined,
which then makes them more successful. The problem comes when parents use
direct methods: when they are able to use their own wealth or power as a
substitute for their children's qualities.
Parents will tend to do this when they can. Parents will die for their kids,
so it's not surprising to find they'll also push their scruples to the limits
for them. Especially if other parents are doing it.
Sealing off this force has a double advantage. Not only does a society get
"the best man for the job," but parents' ambitions are diverted from direct
methods to indirect ones—to actually trying to raise their kids well.
But we should expect it to be very hard to contain parents' efforts to obtain
an unfair advantage for their kids. We're dealing with one of the most
powerful forces in human nature. We shouldn't expect naive solutions to work,
any more than we'd expect naive solutions for keeping heroin out of a prison
to work.
_____
The obvious way to solve the problem is to make credentials better. If the
tests a society uses are currently hackable, we can study the way people beat
them and try to plug the holes. You can use the cram schools to show you where
most of the holes are. They also tell you when you're succeeding in fixing
them: when cram schools become less popular.
A more general solution would be to push for increased transparency,
especially at critical social bottlenecks like college admissions. In the US
this process still shows many outward signs of corruption. For example, legacy
admissions. The official story is that legacy status doesn't carry much
weight, because all it does is break ties: applicants are bucketed by ability,
and legacy status is only used to decide between the applicants in the bucket
that straddles the cutoff. But what this means is that a university can make
legacy status have as much or as little weight as they want, by adjusting the
size of the bucket that straddles the cutoff.
By gradually chipping away at the abuse of credentials, you could probably
make them more airtight. But what a long fight it would be. Especially when
the institutions administering the tests don't really want them to be
airtight.
_____
Fortunately there's a better way to prevent the direct transmission of power
between generations. Instead of trying to make credentials harder to hack, we
can also make them matter less.
Let's think about what credentials are for. What they are, functionally, is a
way of predicting performance. If you could measure actual performance, you
wouldn't need them.
So why did they even evolve? Why haven't we just been measuring actual
performance? Think about where credentialism first appeared: in selecting
candidates for large organizations. Individual performance is hard to measure
in large organizations, and the harder performance is to measure, the more
important it is to predict it. If an organization could immediately and
cheaply measure the performance of recruits, they wouldn't need to examine
their credentials. They could take everyone and keep just the good ones.
Large organizations can't do this. But a bunch of small organizations in a
market can come close. A market takes every organization and keeps just the
good ones. As organizations get smaller, this approaches taking every person
and keeping just the good ones. So all other things being equal, a society
consisting of more, smaller organizations will care less about credentials.
_____
That's what's been happening in the US. That's why those quotes from Korea
sound so old fashioned. They're talking about an economy like America's a few
decades ago, dominated by a few big companies. The route for the ambitious in
that sort of environment is to join one and climb to the top. Credentials
matter a lot then. In the culture of a large organization, an elite pedigree
becomes a self-fulfilling prophecy.
This doesn't work in small companies. Even if your colleagues were impressed
by your credentials, they'd soon be parted from you if your performance didn't
match, because the company would go out of business and the people would be
dispersed.
In a world of small companies, performance is all anyone cares about. People
hiring for a startup don't care whether you've even graduated from college,
let alone which one. All they care about is what you can do. Which is in fact
all that should matter, even in a large organization. The reason credentials
have such prestige is that for so long the large organizations in a society
tended to be the most powerful. But in the US at least they don't have the
monopoly on power they once did, precisely because they can't measure (and
thus reward) individual performance. Why spend twenty years climbing the
corporate ladder when you can get rewarded directly by the market?
I realize I see a more exaggerated version of the change than most other
people. As a partner at an early stage venture funding firm, I'm like a
jumpmaster shoving people out of the old world of credentials and into the new
one of performance. I'm an agent of the change I'm seeing. But I don't think
I'm imagining it. It was not so easy 25 years ago for an ambitious person to
choose to be judged directly by the market. You had to go through bosses, and
they were influenced by where you'd been to college.
_____
What made it possible for small organizations to succeed in America? I'm still
not entirely sure. Startups are certainly a large part of it. Small
organizations can develop new ideas faster than large ones, and new ideas are
increasingly valuable.
But I don't think startups account for all the shift from credentials to
measurement. My friend Julian Weber told me that when he went to work for a
New York law firm in the 1950s they paid associates far less than firms do
today. Law firms then made no pretense of paying people according to the value
of the work they'd done. Pay was based on seniority. The younger employees
were paying their dues. They'd be rewarded later.
The same principle prevailed at industrial companies. When my father was
working at Westinghouse in the 1970s, he had people working for him who made
more than he did, because they'd been there longer.
Now companies increasingly have to pay employees market price for the work
they do. One reason is that employees no longer trust companies to deliver
[deferred rewards](ladder.html): why work to accumulate deferred rewards at a
company that might go bankrupt, or be taken over and have all its implicit
obligations wiped out? The other is that some companies broke ranks and
started to pay young employees large amounts. This was particularly true in
consulting, law, and finance, where it led to the phenomenon of yuppies. The
word is rarely used today because it's no longer surprising to see a 25 year
old with money, but in 1985 the sight of a 25 year old _professional_ able to
afford a new BMW was so novel that it called forth a new word.
The classic yuppie worked for a small organization. He didn't work for General
Widget, but for the law firm that handled General Widget's acquisitions or the
investment bank that floated their bond issues.
Startups and yuppies entered the American conceptual vocabulary roughly
simultaneously in the late 1970s and early 1980s. I don't think there was a
causal connection. Startups happened because technology started to change so
fast that big companies could no longer keep a lid on the smaller ones. I
don't think the rise of yuppies was inspired by it; it seems more as if there
was a change in the social conventions (and perhaps the laws) governing the
way big companies worked. But the two phenomena rapidly fused to produce a
principle that now seems obvious: paying energetic young people market rates,
and getting correspondingly high performance from them.
At about the same time the US economy rocketed out of the doldrums that had
afflicted it for most of the 1970s. Was there a connection? I don't know
enough to say, but it felt like it at the time. There was a lot of energy
released.
_____
Countries worried about their competitiveness are right to be concerned about
the number of startups started within them. But they would do even better to
examine the underlying principle. Do they let energetic young people get paid
market rate for the work they do? The young are the test, because when people
aren't rewarded according to performance, they're invariably rewarded
according to seniority instead.
All it takes is a few beachheads in your economy that pay for performance.
Measurement spreads like heat. If one part of a society is better at
measurement than others, it tends to push the others to do better. If people
who are young but smart and driven can make more by starting their own
companies than by working for existing ones, the existing companies are forced
to pay more to keep them. So market rates gradually permeate every
organization, even the government. [3]
The measurement of performance will tend to push even the organizations
issuing credentials into line. When we were kids I used to annoy my sister by
ordering her to do things I knew she was about to do anyway. As credentials
are superseded by performance, a similar role is the best former gatekeepers
can hope for. Once credential granting institutions are no longer in the self-
fullfilling prophecy business, they'll have to work harder to predict the
future.
_____
Credentials are a step beyond bribery and influence. But they're not the final
step. There's an even better way to block the transmission of power between
generations: to encourage the trend toward an economy made of more, smaller
units. Then you can measure what credentials merely predict.
No one likes the transmission of power between generations—not the left or the
right. But the market forces favored by the right turn out to be a better way
of preventing it than the credentials the left are forced to fall back on.
The era of credentials began to end when the power of large organizations
[peaked](highres.html) in the late twentieth century. Now we seem to be
entering a new era based on measurement. The reason the new model has advanced
so rapidly is that it works so much better. It shows no sign of slowing.
**Notes**
[1] Miyazaki, Ichisada (Conrad Schirokauer trans.), _China's Examination Hell:
The Civil Service Examinations of Imperial China,_ Yale University Press,
1981.
Scribes in ancient Egypt took exams, but they were more the type of
proficiency test any apprentice might have to pass.
[2] When I say the raison d'etre of prep schools is to get kids into better
colleges, I mean this in the narrowest sense. I'm not saying that's all prep
schools do, just that if they had zero effect on college admissions there
would be far less demand for them.
[3] Progressive tax rates will tend to damp this effect, however, by
decreasing the difference between good and bad measurers.
**Thanks** to Trevor Blackwell, Sarah Harlin, Jessica Livingston, and David
Sloo for reading drafts of this.
October 2005
The first Summer Founders Program has just finished. We were surprised how
well it went. Overall only about 10% of startups succeed, but if I had to
guess now, I'd predict three or four of the eight startups we funded will make
it.
Of the startups that needed further funding, I believe all have either closed
a round or are likely to soon. Two have already turned down (lowball)
acquisition offers.
We would have been happy if just one of the eight seemed promising by the end
of the summer. What's going on? Did some kind of anomaly make this summer's
applicants especially good? We worry about that, but we can't think of one.
We'll find out this winter.
The whole summer was full of surprises. The best was that the
[hypothesis](hiring.html) we were testing seems to be correct. Young hackers
can start viable companies. This is good news for two reasons: (a) it's an
encouraging thought, and (b) it means that Y Combinator, which is predicated
on the idea, is not hosed.
**Age**
More precisely, the hypothesis was that success in a startup depends mainly on
how smart and energetic you are, and much less on how old you are or how much
business experience you have. The results so far bear this out. The 2005
summer founders ranged in age from 18 to 28 (average 23), and there is no
correlation between their ages and how well they're doing.
This should not really be surprising. Bill Gates and Michael Dell were both 19
when they started the companies that made them famous. Young founders are not
a new phenomenon: the trend began as soon as computers got cheap enough for
college kids to afford them.
Another of our hypotheses was that you can start a startup on less money than
most people think. Other investors were surprised to hear the most we gave any
group was $20,000. But we knew it was possible to start on that little because
we started Viaweb on $10,000.
And so it proved this summer. Three months' funding is enough to get into
second gear. We had a demo day for potential investors ten weeks in, and seven
of the eight groups had a prototype ready by that time. One,
[Reddit](http://reddit.com), had already launched, and were able to give a
demo of their live site.
A researcher who studied the SFP startups said the one thing they had in
common was that they all worked ridiculously hard. People this age are
commonly seen as lazy. I think in some cases it's not so much that they lack
the appetite for work, but that the work they're offered is unappetizing.
The experience of the SFP suggests that if you let motivated people do real
work, they work hard, whatever their age. As one of the founders said "I'd
read that starting a startup consumed your life, but I had no idea what that
meant until I did it."
I'd feel guilty if I were a boss making people work this hard. But we're not
these people's bosses. They're working on their own projects. And what makes
them work is not us but their competitors. Like good athletes, they don't work
hard because the coach yells at them, but because they want to win.
We have less power than bosses, and yet the founders work harder than
employees. It seems like a win for everyone. The only catch is that we get on
average only about 5-7% of the upside, while an employer gets nearly all of
it. (We're counting on it being 5-7% of a much larger number.)
As well as working hard, the groups all turned out to be extraordinarily
responsible. I can't think of a time when one failed to do something they'd
promised to, even by being late for an appointment. This is another lesson the
world has yet to learn. One of the founders discovered that the hardest part
of arranging a meeting with executives at a big cell phone carrier was getting
a rental company to rent him a car, because he was too young.
I think the problem here is much the same as with the apparent laziness of
people this age. They seem lazy because the work they're given is pointless,
and they act irresponsible because they're not given any power. Some of them,
anyway. We only have a sample size of about twenty, but it seems so far that
if you let people in their early twenties be their own bosses, they rise to
the occasion.
**Morale**
The summer founders were as a rule very idealistic. They also wanted very much
to get rich. These qualities might seem incompatible, but they're not. These
guys want to get rich, but they want to do it by changing the world. They
wouldn't (well, seven of the eight groups wouldn't) be interested in making
money by speculating in stocks. They want to make something people use.
I think this makes them more effective as founders. As hard as people will
work for money, they'll work harder for a cause. And since success in a
startup depends so much on motivation, the paradoxical result is that the
people likely to make the most money are those who aren't in it just for the
money.
The founders of [Kiko](http://kiko.com), for example, are working on an Ajax
calendar. They want to get rich, but they pay more attention to design than
they would if that were their only motivation. You can tell just by looking at
it.
I never considered it till this summer, but this might be another reason
startups run by hackers tend to do better than those run by MBAs. Perhaps it's
not just that hackers understand technology better, but that they're driven by
more powerful motivations. Microsoft, as I've said before, is a dangerously
misleading example. Their mean corporate culture only works for monopolies.
Google is a better model.
Considering that the summer founders are the sharks in this ocean, we were
surprised how frightened most of them were of competitors. But now that I
think of it, we were just as frightened when we started Viaweb. For the first
year, our initial reaction to news of a competitor was always: we're doomed.
Just as a hypochondriac magnifies his symptoms till he's convinced he has some
terrible disease, when you're not used to competitors you magnify them into
monsters.
Here's a handy rule for startups: competitors are rarely as dangerous as they
seem. Most will self-destruct before you can destroy them. And it certainly
doesn't matter how many of them there are, any more than it matters to the
winner of a marathon how many runners are behind him.
"It's a crowded market," I remember one founder saying worriedly.
"Are you the current leader?" I asked.
"Yes."
"Is anyone able to develop software faster than you?"
"Probably not."
"Well, if you're ahead now, and you're the fastest, then you'll stay ahead.
What difference does it make how many others there are?"
Another group was worried when they realized they had to rewrite their
software from scratch. I told them it would be a bad sign if they didn't. The
main function of your initial version is to be rewritten.
That's why we advise groups to ignore issues like scalability,
internationalization, and heavy-duty security at first. [1] I can imagine an
advocate of "best practices" saying these ought to be considered from the
start. And he'd be right, except that they interfere with the primary function
of software in a startup: to be a vehicle for experimenting with its own
design. Having to retrofit internationalization or scalability is a pain,
certainly. The only bigger pain is not needing to, because your initial
version was too big and rigid to evolve into something users wanted.
I suspect this is another reason startups beat big companies. Startups can be
irresponsible and release version 1s that are light enough to evolve. In big
companies, all the pressure is in the direction of over-engineering.
**What Got Learned**
One thing we were curious about this summer was where these groups would need
help. That turned out to vary a lot. Some we helped with technical advice--
for example, about how to set up an application to run on multiple servers.
Most we helped with strategy questions, like what to patent, and what to
charge for and what to give away. Nearly all wanted advice about dealing with
future investors: how much money should they take and what kind of terms
should they expect?
However, all the groups quickly learned how to deal with stuff like patents
and investors. These problems aren't intrinsically difficult, just unfamiliar.
It was surprising-- slightly frightening even-- how fast they learned. The
weekend before the demo day for investors, we had a practice session where all
the groups gave their presentations. They were all terrible. We tried to
explain how to make them better, but we didn't have much hope. So on demo day
I told the assembled angels and VCs that these guys were hackers, not MBAs,
and so while their software was good, we should not expect slick presentations
from them.
The groups then proceeded to give fabulously slick presentations. Gone were
the mumbling recitations of lists of features. It was as if they'd spent the
past week at acting school. I still don't know how they did it.
Perhaps watching each others' presentations helped them see what they'd been
doing wrong. Just as happens in college, the summer founders learned a lot
from one another-- maybe more than they learned from us. A lot of the problems
they face are the same, from dealing with investors to hacking Javascript.
I don't want to give the impression there were no problems this summer. A lot
went wrong, as usually happens with startups. One group got an "[exploding
term-sheet](http://www.ventureblog.com/articles/indiv/2003/000024.html)" from
some VCs. Pretty much all the groups who had dealings with big companies found
that big companies do everything infinitely slowly. (This is to be expected.
If big companies weren't incapable, there would be no room for startups to
exist.) And of course there were the usual nightmares associated with servers.
In short, the disasters this summer were just the usual childhood diseases.
Some of this summer's eight startups will probably die eventually; it would be
extraordinary if all eight succeeded. But what kills them will not be
dramatic, external threats, but a mundane, internal one: not getting enough
done.
So far, though, the news is all good. In fact, we were surprised how much fun
the summer was for us. The main reason was how much we liked the founders.
They're so earnest and hard-working. They seem to like us too. And this
illustrates another advantage of investing over hiring: our relationship with
them is way better than it would be between a boss and an employee. Y
Combinator ends up being more like an older brother than a parent.
I was surprised how much time I spent making introductions. Fortunately I
discovered that when a startup needed to talk to someone, I could usually get
to the right person by at most one hop. I remember wondering, how did my
friends get to be so eminent? and a second later realizing: shit, I'm forty.
Another surprise was that the three-month batch format, which we were forced
into by the constraints of the summer, turned out to be an advantage. When we
started Y Combinator, we planned to invest the way other venture firms do: as
proposals came in, we'd evaluate them and decide yes or no. The SFP was just
an experiment to get things started. But it worked so well that we plan to do
[all](http://ycombinator.com/funding.html) our investing this way, one cycle
in the summer and one in winter. It's more efficient for us, and better for
the startups too.
Several groups said our weekly dinners saved them from a common problem
afflicting startups: working so hard that one has no social life. (I remember
that part all too well.) This way, they were guaranteed a social event at
least once a week.
**Independence**
I've heard Y Combinator described as an "incubator." Actually we're the
opposite: incubators exert more control than ordinary VCs, and we make a point
of exerting less. Among other things, incubators usually make you work in
their office-- that's where the word "incubator" comes from. That seems the
wrong model. If investors get too involved, they smother one of the most
powerful forces in a startup: the feeling that it's your own company.
Incubators were conspicuous failures during the Bubble. There's still debate
about whether this was because of the Bubble, or because they're a bad idea.
My vote is they're a bad idea. I think they fail because they select for the
wrong people. When we were starting a startup, we would never have taken
funding from an "incubator." We can find office space, thanks; just give us
the money. And people with that attitude are the ones likely to succeed in
startups.
Indeed, one quality all the founders shared this summer was a spirit of
independence. I've been wondering about that. Are some people just a lot more
independent than others, or would everyone be this way if they were allowed
to?
As with most nature/nurture questions, the answer is probably: some of each.
But my main conclusion from the summer is that there's more environment in the
mix than most people realize. I could see that from how the founders'
attitudes _changed_ during the summer. Most were emerging from twenty or so
years of being told what to do. They seemed a little surprised at having total
freedom. But they grew into it really quickly; some of these guys now seem
about four inches taller (metaphorically) than they did at the beginning of
the summer.
When we asked the summer founders what surprised them most about starting a
company, one said "the most shocking thing is that it worked."
It will take more experience to know for sure, but my guess is that a lot of
hackers could do this-- that if you put people in a position of independence,
they develop the qualities they need. Throw them off a cliff, and most will
find on the way down that they have wings.
The reason this is news to anyone is that the same forces work in the other
direction too. Most hackers are employees, and this
[molds](http://software.ericsink.com/entries/No_Great_Hackers.html) you into
someone to whom starting a startup seems impossible as surely as starting a
startup molds you into someone who can handle it.
If I'm right, "hacker" will mean something different in twenty years than it
does now. Increasingly it will mean the people who run the company. Y
Combinator is just accelerating a process that would have happened anyway.
Power is shifting from the people who deal with money to the people who create
technology, and if our experience this summer is any guide, this will be a
good thing.
**Notes**
[1] By heavy-duty security I mean efforts to protect against truly determined
attackers.
The
[image](https://sep.turbifycdn.com/ty/cdn/paulgraham/sfptable.jpg?t=1688221954&)
shows us, the 2005 summer founders, and Smartleaf co-founders Mark Nitzberg
and Olin Shivers at the 30-foot table Kate Courteau designed for us. Photo by
Alex Lewin.
**Thanks** to Sarah Harlin, Steve Huffman, Jessica Livingston, Zak Stone, and
Aaron Swartz for reading drafts of this.
May 2002
"The quantity of meaning compressed into a small space by algebraic signs, is
another circumstance that facilitates the reasonings we are accustomed to
carry on by their aid."
\- Charles Babbage, quoted in Iverson's Turing Award Lecture
In the discussion about issues raised by [Revenge of the Nerds](icad.html) on
the LL1 mailing list, Paul Prescod wrote something that stuck in my mind.
> Python's goal is regularity and readability, not succinctness.
On the face of it, this seems a rather damning thing to claim about a
programming language. As far as I can tell, succinctness = power. If so, then
substituting, we get
> Python's goal is regularity and readability, not power.
and this doesn't seem a tradeoff (if it _is_ a tradeoff) that you'd want to
make. It's not far from saying that Python's goal is not to be effective as a
programming language.
Does succinctness = power? This seems to me an important question, maybe the
most important question for anyone interested in language design, and one that
it would be useful to confront directly. I don't feel sure yet that the answer
is a simple yes, but it seems a good hypothesis to begin with.
**Hypothesis**
My hypothesis is that succinctness is power, or is close enough that except in
pathological examples you can treat them as identical.
It seems to me that succinctness is what programming languages are _for._
Computers would be just as happy to be told what to do directly in machine
language. I think that the main reason we take the trouble to develop high-
level languages is to get leverage, so that we can say (and more importantly,
think) in 10 lines of a high-level language what would require 1000 lines of
machine language. In other words, the main point of high-level languages is to
make source code smaller.
If smaller source code is the purpose of high-level languages, and the power
of something is how well it achieves its purpose, then the measure of the
power of a programming language is how small it makes your programs.
Conversely, a language that doesn't make your programs small is doing a bad
job of what programming languages are supposed to do, like a knife that
doesn't cut well, or printing that's illegible.
**Metrics**
Small in what sense though? The most common measure of code size is lines of
code. But I think that this metric is the most common because it is the
easiest to measure. I don't think anyone really believes it is the true test
of the length of a program. Different languages have different conventions for
how much you should put on a line; in C a lot of lines have nothing on them
but a delimiter or two.
Another easy test is the number of characters in a program, but this is not
very good either; some languages (Perl, for example) just use shorter
identifiers than others.
I think a better measure of the size of a program would be the number of
elements, where an element is anything that would be a distinct node if you
drew a tree representing the source code. The name of a variable or function
is an element; an integer or a floating-point number is an element; a segment
of literal text is an element; an element of a pattern, or a format directive,
is an element; a new block is an element. There are borderline cases (is -5
two elements or one?) but I think most of them are the same for every
language, so they don't affect comparisons much.
This metric needs fleshing out, and it could require interpretation in the
case of specific languages, but I think it tries to measure the right thing,
which is the number of parts a program has. I think the tree you'd draw in
this exercise is what you have to make in your head in order to conceive of
the program, and so its size is proportionate to the amount of work you have
to do to write or read it.
**Design**
This kind of metric would allow us to compare different languages, but that is
not, at least for me, its main value. The main value of the succinctness test
is as a guide in _designing_ languages. The most useful comparison between
languages is between two potential variants of the same language. What can I
do in the language to make programs shorter?
If the conceptual load of a program is proportionate to its complexity, and a
given programmer can tolerate a fixed conceptual load, then this is the same
as asking, what can I do to enable programmers to get the most done? And that
seems to me identical to asking, how can I design a good language?
(Incidentally, nothing makes it more patently obvious that the old chestnut
"all languages are equivalent" is false than designing languages. When you are
designing a new language, you're _constantly_ comparing two languages-- the
language if I did x, and if I didn't-- to decide which is better. If this were
really a meaningless question, you might as well flip a coin.)
Aiming for succinctness seems a good way to find new ideas. If you can do
something that makes many different programs shorter, it is probably not a
coincidence: you have probably discovered a useful new abstraction. You might
even be able to write a program to help by searching source code for repeated
patterns. Among other languages, those with a reputation for succinctness
would be the ones to look to for new ideas: Forth, Joy, Icon.
**Comparison**
The first person to write about these issues, as far as I know, was Fred
Brooks in the _Mythical Man Month_. He wrote that programmers seemed to
generate about the same amount of code per day regardless of the language.
When I first read this in my early twenties, it was a big surprise to me and
seemed to have huge implications. It meant that (a) the only way to get
software written faster was to use a more succinct language, and (b) someone
who took the trouble to do this could leave competitors who didn't in the
dust.
Brooks' hypothesis, if it's true, seems to be at the very heart of hacking. In
the years since, I've paid close attention to any evidence I could get on the
question, from formal studies to anecdotes about individual projects. I have
seen nothing to contradict him.
I have not yet seen evidence that seemed to me conclusive, and I don't expect
to. Studies like Lutz Prechelt's comparison of programming languages, while
generating the kind of results I expected, tend to use problems that are too
short to be meaningful tests. A better test of a language is what happens in
programs that take a month to write. And the only real test, if you believe as
I do that the main purpose of a language is to be good to think in (rather
than just to tell a computer what to do once you've thought of it) is what new
things you can write in it. So any language comparison where you have to meet
a predefined spec is testing slightly the wrong thing.
The true test of a language is how well you can discover and solve new
problems, not how well you can use it to solve a problem someone else has
already formulated. These two are quite different criteria. In art, mediums
like embroidery and mosaic work well if you know beforehand what you want to
make, but are absolutely lousy if you don't. When you want to discover the
image as you make it-- as you have to do with anything as complex as an image
of a person, for example-- you need to use a more fluid medium like pencil or
ink wash or oil paint. And indeed, the way tapestries and mosaics are made in
practice is to make a painting first, then copy it. (The word "cartoon" was
originally used to describe a painting intended for this purpose).
What this means is that we are never likely to have accurate comparisons of
the relative power of programming languages. We'll have precise comparisons,
but not accurate ones. In particular, explicit studies for the purpose of
comparing languages, because they will probably use small problems, and will
necessarily use predefined problems, will tend to underestimate the power of
the more powerful languages.
Reports from the field, though they will necessarily be less precise than
"scientific" studies, are likely to be more meaningful. For example, Ulf Wiger
of Ericsson did a [study](http://www.erlang.se/publications/Ulf_Wiger.pdf)
that concluded that Erlang was 4-10x more succinct than C++, and
proportionately faster to develop software in:
> Comparisons between Ericsson-internal development projects indicate similar
> line/hour productivity, including all phases of software development, rather
> independently of which language (Erlang, PLEX, C, C++, or Java) was used.
> What differentiates the different languages then becomes source code volume.
The study also deals explictly with a point that was only implicit in Brooks'
book (since he measured lines of debugged code): programs written in more
powerful languages tend to have fewer bugs. That becomes an end in itself,
possibly more important than programmer productivity, in applications like
network switches.
**The Taste Test**
Ultimately, I think you have to go with your gut. What does it feel like to
program in the language? I think the way to find (or design) the best language
is to become hypersensitive to how well a language lets you think, then
choose/design the language that feels best. If some language feature is
awkward or restricting, don't worry, you'll know about it.
Such hypersensitivity will come at a cost. You'll find that you can't _stand_
programming in clumsy languages. I find it unbearably restrictive to program
in languages without macros, just as someone used to dynamic typing finds it
unbearably restrictive to have to go back to programming in a language where
you have to declare the type of every variable, and can't make a list of
objects of different types.
I'm not the only one. I know many Lisp hackers that this has happened to. In
fact, the most accurate measure of the relative power of programming languages
might be the percentage of people who know the language who will take any job
where they get to use that language, regardless of the application domain.
**Restrictiveness**
I think most hackers know what it means for a language to feel restrictive.
What's happening when you feel that? I think it's the same feeling you get
when the street you want to take is blocked off, and you have to take a long
detour to get where you wanted to go. There is something you want to say, and
the language won't let you.
What's really going on here, I think, is that a restrictive language is one
that isn't succinct enough. The problem is not simply that you can't say what
you planned to. It's that the detour the language makes you take is _longer._
Try this thought experiment. Suppose there were some program you wanted to
write, and the language wouldn't let you express it the way you planned to,
but instead forced you to write the program in some other way that was
_shorter._ For me at least, that wouldn't feel very restrictive. It would be
like the street you wanted to take being blocked off, and the policeman at the
intersection directing you to a shortcut instead of a detour. Great!
I think most (ninety percent?) of the feeling of restrictiveness comes from
being forced to make the program you write in the language longer than one you
have in your head. Restrictiveness is mostly lack of succinctness. So when a
language feels restrictive, what that (mostly) means is that it isn't succinct
enough, and when a language isn't succinct, it will feel restrictive.
**Readability**
The quote I began with mentions two other qualities, regularity and
readability. I'm not sure what regularity is, or what advantage, if any, code
that is regular and readable has over code that is merely readable. But I
think I know what is meant by readability, and I think it is also related to
succinctness.
We have to be careful here to distinguish between the readability of an
individual line of code and the readability of the whole program. It's the
second that matters. I agree that a line of Basic is likely to be more
readable than a line of Lisp. But a program written in Basic is is going to
have more lines than the same program written in Lisp (especially once you
cross over into Greenspunland). The total effort of reading the Basic program
will surely be greater.
> total effort = effort per line x number of lines
I'm not as sure that readability is directly proportionate to succinctness as
I am that power is, but certainly succinctness is a factor (in the
mathematical sense; see equation above) in readability. So it may not even be
meaningful to say that the goal of a language is readability, not
succinctness; it could be like saying the goal was readability, not
readability.
What readability-per-line does mean, to the user encountering the language for
the first time, is that source code will _look unthreatening_. So readability-
per-line could be a good marketing decision, even if it is a bad design
decision. It's isomorphic to the very successful technique of letting people
pay in installments: instead of frightening them with a high upfront price,
you tell them the low monthly payment. Installment plans are a net lose for
the buyer, though, as mere readability-per-line probably is for the
programmer. The buyer is going to make a _lot_ of those low, low payments; and
the programmer is going to read a _lot_ of those individually readable lines.
This tradeoff predates programming languages. If you're used to reading novels
and newspaper articles, your first experience of reading a math paper can be
dismaying. It could take half an hour to read a single page. And yet, I am
pretty sure that the notation is not the problem, even though it may feel like
it is. The math paper is hard to read because the ideas are hard. If you
expressed the same ideas in prose (as mathematicians had to do before they
evolved succinct notations), they wouldn't be any easier to read, because the
paper would grow to the size of a book.
**To What Extent?**
A number of people have rejected the idea that succinctness = power. I think
it would be more useful, instead of simply arguing that they are the same or
aren't, to ask: to what _extent_ does succinctness = power? Because clearly
succinctness is a large part of what higher-level languages are for. If it is
not all they're for, then what else are they for, and how important,
relatively, are these other functions?
I'm not proposing this just to make the debate more civilized. I really want
to know the answer. When, if ever, is a language too succinct for its own
good?
The hypothesis I began with was that, except in pathological examples, I
thought succinctness could be considered identical with power. What I meant
was that in any language anyone would design, they would be identical, but
that if someone wanted to design a language explicitly to disprove this
hypothesis, they could probably do it. I'm not even sure of that, actually.
**Languages, not Programs**
We should be clear that we are talking about the succinctness of languages,
not of individual programs. It certainly is possible for individual programs
to be written too densely.
I wrote about this in [On Lisp](onlisp.html). A complex macro may have to save
many times its own length to be justified. If writing some hairy macro could
save you ten lines of code every time you use it, and the macro is itself ten
lines of code, then you get a net saving in lines if you use it more than
once. But that could still be a bad move, because macro definitions are harder
to read than ordinary code. You might have to use the macro ten or twenty
times before it yielded a net improvement in readability.
I'm sure every language has such tradeoffs (though I suspect the stakes get
higher as the language gets more powerful). Every programmer must have seen
code that some clever person has made marginally shorter by using dubious
programming tricks.
So there is no argument about that-- at least, not from me. Individual
programs can certainly be too succinct for their own good. The question is,
can a language be? Can a language compel programmers to write code that's
short (in elements) at the expense of overall readability?
One reason it's hard to imagine a language being too succinct is that if there
were some excessively compact way to phrase something, there would probably
also be a longer way. For example, if you felt Lisp programs using a lot of
macros or higher-order functions were too dense, you could, if you preferred,
write code that was isomorphic to Pascal. If you don't want to express
factorial in Arc as a call to a higher-order function (rec zero 1 * 1-) you
can also write out a recursive definition: (rfn fact (x) (if (zero x) 1 (* x
(fact (1- x))))) Though I can't off the top of my head think of any examples,
I am interested in the question of whether a language could be too succinct.
Are there languages that force you to write code in a way that is crabbed and
incomprehensible? If anyone has examples, I would be very interested to see
them.
(Reminder: What I'm looking for are programs that are very dense according to
the metric of "elements" sketched above, not merely programs that are short
because delimiters can be omitted and everything has a one-character name.)
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2007
_(This is a talk I gave at the last Y Combinator dinner of the summer.
Usually we don't have a speaker at the last dinner; it's more of a party. But
it seemed worth spoiling the atmosphere if I could save some of the startups
from preventable deaths. So at the last minute I cooked up this rather grim
talk. I didn't mean this as an essay; I wrote it down because I only had two
hours before dinner and think fastest while writing.)_
A couple days ago I told a reporter that we expected about a third of the
companies we funded to succeed. Actually I was being conservative. I'm hoping
it might be as much as a half. Wouldn't it be amazing if we could achieve a
50% success rate?
Another way of saying that is that half of you are going to die. Phrased that
way, it doesn't sound good at all. In fact, it's kind of weird when you think
about it, because our definition of success is that the founders get rich. If
half the startups we fund succeed, then half of you are going to get rich and
the other half are going to get nothing.
If you can just avoid dying, you get rich. That sounds like a joke, but it's
actually a pretty good description of what happens in a typical startup. It
certainly describes what happened in Viaweb. We avoided dying till we got
rich.
It was really close, too. When we were visiting Yahoo to talk about being
acquired, we had to interrupt everything and borrow one of their conference
rooms to talk down an investor who was about to back out of a new funding
round we needed to stay alive. So even in the middle of getting rich we were
fighting off the grim reaper.
You may have heard that quote about luck consisting of opportunity meeting
preparation. You've now done the preparation. The work you've done so far has,
in effect, put you in a position to get lucky: you can now get rich by not
letting your company die. That's more than most people have. So let's talk
about how not to die.
We've done this five times now, and we've seen a bunch of startups die. About
10 of them so far. We don't know exactly what happens when they die, because
they generally don't die loudly and heroically. Mostly they crawl off
somewhere and die.
For us the main indication of impending doom is when we don't hear from you.
When we haven't heard from, or about, a startup for a couple months, that's a
bad sign. If we send them an email asking what's up, and they don't reply,
that's a really bad sign. So far that is a 100% accurate predictor of death.
Whereas if a startup regularly does new deals and releases and either sends us
mail or shows up at YC events, they're probably going to live.
I realize this will sound naive, but maybe the linkage works in both
directions. Maybe if you can arrange that we keep hearing from you, you won't
die.
That may not be so naive as it sounds. You've probably noticed that having
dinners every Tuesday with us and the other founders causes you to get more
done than you would otherwise, because every dinner is a mini Demo Day. Every
dinner is a kind of a deadline. So the mere constraint of staying in regular
contact with us will push you to make things happen, because otherwise you'll
be embarrassed to tell us that you haven't done anything new since the last
time we talked.
If this works, it would be an amazing hack. It would be pretty cool if merely
by staying in regular contact with us you could get rich. It sounds crazy, but
there's a good chance that would work.
A variant is to stay in touch with other YC-funded startups. There is now a
whole neighborhood of them in San Francisco. If you move there, the peer
pressure that made you work harder all summer will continue to operate.
When startups die, the official cause of death is always either running out of
money or a critical founder bailing. Often the two occur simultaneously. But I
think the underlying cause is usually that they've become demoralized. You
rarely hear of a startup that's working around the clock doing deals and
pumping out new features, and dies because they can't pay their bills and
their ISP unplugs their server.
Startups rarely die in mid keystroke. So keep typing!
If so many startups get demoralized and fail when merely by hanging on they
could get rich, you have to assume that running a startup can be demoralizing.
That is certainly true. I've been there, and that's why I've never done
another startup. The low points in a startup are just unbelievably low. I bet
even Google had moments where things seemed hopeless.
Knowing that should help. If you know it's going to feel terrible sometimes,
then when it feels terrible you won't think "ouch, this feels terrible, I give
up." It feels that way for everyone. And if you just hang on, things will
probably get better. The metaphor people use to describe the way a startup
feels is at least a roller coaster and not drowning. You don't just sink and
sink; there are ups after the downs.
Another feeling that seems alarming but is in fact normal in a startup is the
feeling that what you're doing isn't working. The reason you can expect to
feel this is that what you do probably won't work. Startups almost never get
it right the first time. Much more commonly you launch something, and no one
cares. Don't assume when this happens that you've failed. That's normal for
startups. But don't sit around doing nothing. Iterate.
I like Paul Buchheit's suggestion of trying to make something that at least
someone really loves. As long as you've made something that a few users are
ecstatic about, you're on the right track. It will be good for your morale to
have even a handful of users who really love you, and startups run on morale.
But also it will tell you what to focus on. What is it about you that they
love? Can you do more of that? Where can you find more people who love that
sort of thing? As long as you have some core of users who love you, all you
have to do is expand it. It may take a while, but as long as you keep plugging
away, you'll win in the end. Both Blogger and Delicious did that. Both took
years to succeed. But both began with a core of fanatically devoted users, and
all Evan and Joshua had to do was grow that core incrementally.
[Wufoo](http://wufoo.com) is on the same trajectory now.
So when you release something and it seems like no one cares, look more
closely. Are there zero users who really love you, or is there at least some
little group that does? It's quite possible there will be zero. In that case,
tweak your product and try again. Every one of you is working on a space that
contains at least one winning permutation somewhere in it. If you just keep
trying, you'll find it.
Let me mention some things not to do. The number one thing not to do is other
things. If you find yourself saying a sentence that ends with "but we're going
to keep working on the startup," you are in big trouble. Bob's going to grad
school, but we're going to keep working on the startup. We're moving back to
Minnesota, but we're going to keep working on the startup. We're taking on
some consulting projects, but we're going to keep working on the startup. You
may as well just translate these to "we're giving up on the startup, but we're
not willing to admit that to ourselves," because that's what it means most of
the time. A startup is so hard that working on it can't be preceded by "but."
In particular, don't go to graduate school, and don't start other projects.
Distraction is fatal to startups. Going to (or back to) school is a huge
predictor of death because in addition to the distraction it gives you
something to say you're doing. If you're only doing a startup, then if the
startup fails, you fail. If you're in grad school and your startup fails, you
can say later "Oh yeah, we had this startup on the side when I was in grad
school, but it didn't go anywhere."
You can't use euphemisms like "didn't go anywhere" for something that's your
only occupation. People won't let you.
One of the most interesting things we've discovered from working on Y
Combinator is that founders are more motivated by the fear of looking bad than
by the hope of getting millions of dollars. So if you want to get millions of
dollars, put yourself in a position where failure will be public and
humiliating.
When we first met the founders of [Octopart](http://octopart.com), they seemed
very smart, but not a great bet to succeed, because they didn't seem
especially committed. One of the two founders was still in grad school. It was
the usual story: he'd drop out if it looked like the startup was taking off.
Since then he has not only dropped out of grad school, but appeared full
length in [Newsweek](http://docs.octopart.com/newsweek_octopart_small.jpg)
with the word "Billionaire" printed across his chest. He just cannot fail now.
Everyone he knows has seen that picture. Girls who dissed him in high school
have seen it. His mom probably has it on the fridge. It would be unthinkably
humiliating to fail now. At this point he is committed to fight to the death.
I wish every startup we funded could appear in a Newsweek article describing
them as the next generation of billionaires, because then none of them would
be able to give up. The success rate would be 90%. I'm not kidding.
When we first knew the Octoparts they were lighthearted, cheery guys. Now when
we talk to them they seem grimly determined. The electronic parts distributors
are trying to squash them to keep their monopoly pricing. (If it strikes you
as odd that people still order electronic parts out of thick paper catalogs in
2007, there's a reason for that. The distributors want to prevent the
transparency that comes from having prices online.) I feel kind of bad that
we've transformed these guys from lighthearted to grimly determined. But that
comes with the territory. If a startup succeeds, you get millions of dollars,
and you don't get that kind of money just by asking for it. You have to assume
it takes some amount of pain.
And however tough things get for the Octoparts, I predict they'll succeed.
They may have to morph themselves into something totally different, but they
won't just crawl off and die. They're smart; they're working in a promising
field; and they just cannot give up.
All of you guys already have the first two. You're all smart and working on
promising ideas. Whether you end up among the living or the dead comes down to
the third ingredient, not giving up.
So I'll tell you now: bad shit is coming. It always is in a startup. The odds
of getting from launch to liquidity without some kind of disaster happening
are one in a thousand. So don't get demoralized. When the disaster strikes,
just say to yourself, ok, this was what Paul was talking about. What did he
say to do? Oh, yeah. Don't give up.
January 2016
One advantage of being old is that you can see change happen in your lifetime.
A lot of the change I've seen is fragmentation. US politics is much more
polarized than it used to be. Culturally we have ever less common ground. The
creative class flocks to a handful of happy cities, abandoning the rest. And
increasing economic inequality means the spread between rich and poor is
growing too. I'd like to propose a hypothesis: that all these trends are
instances of the same phenomenon. And moreover, that the cause is not some
force that's pulling us apart, but rather the erosion of forces that had been
pushing us together.
Worse still, for those who worry about these trends, the forces that were
pushing us together were an anomaly, a one-time combination of circumstances
that's unlikely to be repeated — and indeed, that we would not want to repeat.
The two forces were war (above all World War II), and the rise of large
corporations.
The effects of World War II were both economic and social. Economically, it
decreased variation in income. Like all modern armed forces, America's were
socialist economically. From each according to his ability, to each according
to his need. More or less. Higher ranking members of the military got more (as
higher ranking members of socialist societies always do), but what they got
was fixed according to their rank. And the flattening effect wasn't limited to
those under arms, because the US economy was conscripted too. Between 1942 and
1945 all wages were set by the National War Labor Board. Like the military,
they defaulted to flatness. And this national standardization of wages was so
pervasive that its effects could still be seen years after the war ended. [1]
Business owners weren't supposed to be making money either. FDR said "not a
single war millionaire" would be permitted. To ensure that, any increase in a
company's profits over prewar levels was taxed at 85%. And when what was left
after corporate taxes reached individuals, it was taxed again at a marginal
rate of 93%. [2]
Socially too the war tended to decrease variation. Over 16 million men and
women from all sorts of different backgrounds were brought together in a way
of life that was literally uniform. Service rates for men born in the early
1920s approached 80%. And working toward a common goal, often under stress,
brought them still closer together.
Though strictly speaking World War II lasted less than 4 years for the US, its
effects lasted longer. Wars make central governments more powerful, and World
War II was an extreme case of this. In the US, as in all the other Allied
countries, the federal government was slow to give up the new powers it had
acquired. Indeed, in some respects the war didn't end in 1945; the enemy just
switched to the Soviet Union. In tax rates, federal power, defense spending,
conscription, and nationalism, the decades after the war looked more like
wartime than prewar peacetime. [3] And the social effects lasted too. The kid
pulled into the army from behind a mule team in West Virginia didn't simply go
back to the farm afterward. Something else was waiting for him, something that
looked a lot like the army.
If total war was the big political story of the 20th century, the big economic
story was the rise of a new kind of company. And this too tended to produce
both social and economic cohesion. [4]
The 20th century was the century of the big, national corporation. General
Electric, General Foods, General Motors. Developments in finance,
communications, transportation, and manufacturing enabled a new type of
company whose goal was above all scale. Version 1 of this world was low-res: a
Duplo world of a few giant companies dominating each big market. [5]
The late 19th and early 20th centuries had been a time of consolidation, led
especially by J. P. Morgan. Thousands of companies run by their founders were
merged into a couple hundred giant ones run by professional managers.
Economies of scale ruled the day. It seemed to people at the time that this
was the final state of things. John D. Rockefeller said in 1880
> The day of combination is here to stay. Individualism has gone, never to
> return.
He turned out to be mistaken, but he seemed right for the next hundred years.
The consolidation that began in the late 19th century continued for most of
the 20th. By the end of World War II, as Michael Lind writes, "the major
sectors of the economy were either organized as government-backed cartels or
dominated by a few oligopolistic corporations."
For consumers this new world meant the same choices everywhere, but only a few
of them. When I grew up there were only 2 or 3 of most things, and since they
were all aiming at the middle of the market there wasn't much to differentiate
them.
One of the most important instances of this phenomenon was in TV. Here there
were 3 choices: NBC, CBS, and ABC. Plus public TV for eggheads and communists.
The programs that the 3 networks offered were indistinguishable. In fact, here
there was a triple pressure toward the center. If one show did try something
daring, local affiliates in conservative markets would make them stop. Plus
since TVs were expensive, whole families watched the same shows together, so
they had to be suitable for everyone.
And not only did everyone get the same thing, they got it at the same time.
It's difficult to imagine now, but every night tens of millions of families
would sit down together in front of their TV set watching the same show, at
the same time, as their next door neighbors. What happens now with the Super
Bowl used to happen every night. We were literally in sync. [6]
In a way mid-century TV culture was good. The view it gave of the world was
like you'd find in a children's book, and it probably had something of the
effect that (parents hope) children's books have in making people behave
better. But, like children's books, TV was also misleading. Dangerously
misleading, for adults. In his autobiography, Robert MacNeil talks of seeing
gruesome images that had just come in from Vietnam and thinking, we can't show
these to families while they're having dinner.
I know how pervasive the common culture was, because I tried to opt out of it,
and it was practically impossible to find alternatives. When I was 13 I
realized, more from internal evidence than any outside source, that the ideas
we were being fed on TV were crap, and I stopped watching it. [7] But it
wasn't just TV. It seemed like everything around me was crap. The politicians
all saying the same things, the consumer brands making almost identical
products with different labels stuck on to indicate how prestigious they were
meant to be, the balloon-frame houses with fake "colonial" skins, the cars
with several feet of gratuitous metal on each end that started to fall apart
after a couple years, the "red delicious" apples that were red but only
nominally apples. And in retrospect, it _was_ crap. [8]
But when I went looking for alternatives to fill this void, I found
practically nothing. There was no Internet then. The only place to look was in
the chain bookstore in our local shopping mall. [9] There I found a copy of
_The Atlantic_. I wish I could say it became a gateway into a wider world, but
in fact I found it boring and incomprehensible. Like a kid tasting whisky for
the first time and pretending to like it, I preserved that magazine as
carefully as if it had been a book. I'm sure I still have it somewhere. But
though it was evidence that there was, somewhere, a world that wasn't red
delicious, I didn't find it till college.
It wasn't just as consumers that the big companies made us similar. They did
as employers too. Within companies there were powerful forces pushing people
toward a single model of how to look and act. IBM was particularly notorious
for this, but they were only a little more extreme than other big companies.
And the models of how to look and act varied little between companies. Meaning
everyone within this world was expected to seem more or less the same. And not
just those in the corporate world, but also everyone who aspired to it — which
in the middle of the 20th century meant most people who weren't already in it.
For most of the 20th century, working-class people tried hard to look middle
class. You can see it in old photos. Few adults aspired to look dangerous in
1950.
But the rise of national corporations didn't just compress us culturally. It
compressed us economically too, and on both ends.
Along with giant national corporations, we got giant national labor unions.
And in the mid 20th century the corporations cut deals with the unions where
they paid over market price for labor. Partly because the unions were
monopolies. [10] Partly because, as components of oligopolies themselves, the
corporations knew they could safely pass the cost on to their customers,
because their competitors would have to as well. And partly because in mid-
century most of the giant companies were still focused on finding new ways to
milk economies of scale. Just as startups rightly pay AWS a premium over the
cost of running their own servers so they can focus on growth, many of the big
national corporations were willing to pay a premium for labor. [11]
As well as pushing incomes up from the bottom, by overpaying unions, the big
companies of the 20th century also pushed incomes down at the top, by
underpaying their top management. Economist J. K. Galbraith wrote in 1967 that
"There are few corporations in which it would be suggested that executive
salaries are at a maximum." [12]
To some extent this was an illusion. Much of the de facto pay of executives
never showed up on their income tax returns, because it took the form of
perks. The higher the rate of income tax, the more pressure there was to pay
employees upstream of it. (In the UK, where taxes were even higher than in the
US, companies would even pay their kids' private school tuitions.) One of the
most valuable things the big companies of the mid 20th century gave their
employees was job security, and this too didn't show up in tax returns or
income statistics. So the nature of employment in these organizations tended
to yield falsely low numbers about economic inequality. But even accounting
for that, the big companies paid their best people less than market price.
There was no market; the expectation was that you'd work for the same company
for decades if not your whole career. [13]
Your work was so illiquid there was little chance of getting market price. But
that same illiquidity also encouraged you not to seek it. If the company
promised to employ you till you retired and give you a pension afterward, you
didn't want to extract as much from it this year as you could. You needed to
take care of the company so it could take care of you. Especially when you'd
been working with the same group of people for decades. If you tried to
squeeze the company for more money, you were squeezing the organization that
was going to take care of _them_. Plus if you didn't put the company first you
wouldn't be promoted, and if you couldn't switch ladders, promotion on this
one was the only way up. [14]
To someone who'd spent several formative years in the armed forces, this
situation didn't seem as strange as it does to us now. From their point of
view, as big company executives, they were high-ranking officers. They got
paid a lot more than privates. They got to have expense account lunches at the
best restaurants and fly around on the company's Gulfstreams. It probably
didn't occur to most of them to ask if they were being paid market price.
The ultimate way to get market price is to work for yourself, by starting your
own company. That seems obvious to any ambitious person now. But in the mid
20th century it was an alien concept. Not because starting one's own company
seemed too ambitious, but because it didn't seem ambitious enough. Even as
late as the 1970s, when I grew up, the ambitious plan was to get lots of
education at prestigious institutions, and then join some other prestigious
institution and work one's way up the hierarchy. Your prestige was the
prestige of the institution you belonged to. People did start their own
businesses of course, but educated people rarely did, because in those days
there was practically zero concept of starting what we now call a
[_startup_](growth.html): a business that starts small and grows big. That was
much harder to do in the mid 20th century. Starting one's own business meant
starting a business that would start small and stay small. Which in those days
of big companies often meant scurrying around trying to avoid being trampled
by elephants. It was more prestigious to be one of the executive class riding
the elephant.
By the 1970s, no one stopped to wonder where the big prestigious companies had
come from in the first place. It seemed like they'd always been there, like
the chemical elements. And indeed, there was a double wall between ambitious
kids in the 20th century and the origins of the big companies. Many of the big
companies were roll-ups that didn't have clear founders. And when they did,
the founders didn't seem like us. Nearly all of them had been uneducated, in
the sense of not having been to college. They were what Shakespeare called
rude mechanicals. College trained one to be a member of the professional
classes. Its graduates didn't expect to do the sort of grubby menial work that
Andrew Carnegie or Henry Ford started out doing. [15]
And in the 20th century there were more and more college graduates. They
increased from about 2% of the population in 1900 to about 25% in 2000. In the
middle of the century our two big forces intersect, in the form of the GI
Bill, which sent 2.2 million World War II veterans to college. Few thought of
it in these terms, but the result of making college the canonical path for the
ambitious was a world in which it was socially acceptable to work for Henry
Ford, but not to be Henry Ford. [16]
I remember this world well. I came of age just as it was starting to break up.
In my childhood it was still dominant. Not quite so dominant as it had been.
We could see from old TV shows and yearbooks and the way adults acted that
people in the 1950s and 60s had been even more conformist than us. The mid-
century model was already starting to get old. But that was not how we saw it
at the time. We would at most have said that one could be a bit more daring in
1975 than 1965. And indeed, things hadn't changed much yet.
But change was coming soon. And when the Duplo economy started to
disintegrate, it disintegrated in several different ways at once. Vertically
integrated companies literally dis-integrated because it was more efficient
to. Incumbents faced new competitors as (a) markets went global and (b)
technical innovation started to trump economies of scale, turning size from an
asset into a liability. Smaller companies were increasingly able to survive as
formerly narrow channels to consumers broadened. Markets themselves started to
change faster, as whole new categories of products appeared. And last but not
least, the federal government, which had previously smiled upon J. P. Morgan's
world as the natural state of things, began to realize it wasn't the last word
after all.
What J. P. Morgan was to the horizontal axis, Henry Ford was to the vertical.
He wanted to do everything himself. The giant plant he built at River Rouge
between 1917 and 1928 literally took in iron ore at one end and sent cars out
the other. 100,000 people worked there. At the time it seemed the future. But
that is not how car companies operate today. Now much of the design and
manufacturing happens in a long supply chain, whose products the car companies
ultimately assemble and sell. The reason car companies operate this way is
that it works better. Each company in the supply chain focuses on what they
know best. And they each have to do it well or they can be swapped out for
another supplier.
Why didn't Henry Ford realize that networks of cooperating companies work
better than a single big company? One reason is that supplier networks take a
while to evolve. In 1917, doing everything himself seemed to Ford the only way
to get the scale he needed. And the second reason is that if you want to solve
a problem using a network of cooperating companies, you have to be able to
coordinate their efforts, and you can do that much better with computers.
Computers reduce the transaction costs that Coase argued are the raison d'etre
of corporations. That is a fundamental change.
In the early 20th century, big companies were synonymous with efficiency. In
the late 20th century they were synonymous with inefficiency. To some extent
this was because the companies themselves had become sclerotic. But it was
also because our standards were higher.
It wasn't just within existing industries that change occurred. The industries
themselves changed. It became possible to make lots of new things, and
sometimes the existing companies weren't the ones who did it best.
Microcomputers are a classic example. The market was pioneered by upstarts
like Apple. When it got big enough, IBM decided it was worth paying attention
to. At the time IBM completely dominated the computer industry. They assumed
that all they had to do, now that this market was ripe, was to reach out and
pick it. Most people at the time would have agreed with them. But what
happened next illustrated how much more complicated the world had become. IBM
did launch a microcomputer. Though quite successful, it did not crush Apple.
But even more importantly, IBM itself ended up being supplanted by a supplier
coming in from the side — from software, which didn't even seem to be the same
business. IBM's big mistake was to accept a non-exclusive license for DOS. It
must have seemed a safe move at the time. No other computer manufacturer had
ever been able to outsell them. What difference did it make if other
manufacturers could offer DOS too? The result of that miscalculation was an
explosion of inexpensive PC clones. Microsoft now owned the PC standard, and
the customer. And the microcomputer business ended up being Apple vs
Microsoft.
Basically, Apple bumped IBM and then Microsoft stole its wallet. That sort of
thing did not happen to big companies in mid-century. But it was going to
happen increasingly often in the future.
Change happened mostly by itself in the computer business. In other
industries, legal obstacles had to be removed first. Many of the mid-century
oligopolies had been anointed by the federal government with policies (and in
wartime, large orders) that kept out competitors. This didn't seem as dubious
to government officials at the time as it sounds to us. They felt a two-party
system ensured sufficient competition in politics. It ought to work for
business too.
Gradually the government realized that anti-competitive policies were doing
more harm than good, and during the Carter administration it started to remove
them. The word used for this process was misleadingly narrow: deregulation.
What was really happening was de-oligopolization. It happened to one industry
after another. Two of the most visible to consumers were air travel and long-
distance phone service, which both became dramatically cheaper after
deregulation.
Deregulation also contributed to the wave of hostile takeovers in the 1980s.
In the old days the only limit on the inefficiency of companies, short of
actual bankruptcy, was the inefficiency of their competitors. Now companies
had to face absolute rather than relative standards. Any public company that
didn't generate sufficient returns on its assets risked having its management
replaced with one that would. Often the new managers did this by breaking
companies up into components that were more valuable separately. [17]
Version 1 of the national economy consisted of a few big blocks whose
relationships were negotiated in back rooms by a handful of executives,
politicians, regulators, and labor leaders. Version 2 was higher resolution:
there were more companies, of more different sizes, making more different
things, and their relationships changed faster. In this world there were still
plenty of back room negotiations, but more was left to market forces. Which
further accelerated the fragmentation.
It's a little misleading to talk of versions when describing a gradual
process, but not as misleading as it might seem. There was a lot of change in
a few decades, and what we ended up with was qualitatively different. The
companies in the S&P 500 in 1958 had been there an average of 61 years. By
2012 that number was 18 years. [18]
The breakup of the Duplo economy happened simultaneously with the spread of
computing power. To what extent were computers a precondition? It would take a
book to answer that. Obviously the spread of computing power was a
precondition for the rise of startups. I suspect it was for most of what
happened in finance too. But was it a precondition for globalization or the
LBO wave? I don't know, but I wouldn't discount the possibility. It may be
that the refragmentation was driven by computers in the way the industrial
revolution was driven by steam engines. Whether or not computers were a
precondition, they have certainly accelerated it.
The new fluidity of companies changed people's relationships with their
employers. Why climb a corporate ladder that might be yanked out from under
you? Ambitious people started to think of a career less as climbing a single
ladder than as a series of jobs that might be at different companies. More
movement (or even potential movement) between companies introduced more
competition in salaries. Plus as companies became smaller it became easier to
estimate how much an employee contributed to the company's revenue. Both
changes drove salaries toward market price. And since people vary dramatically
in productivity, paying market price meant salaries started to diverge.
By no coincidence it was in the early 1980s that the term "yuppie" was coined.
That word is not much used now, because the phenomenon it describes is so
taken for granted, but at the time it was a label for something novel. Yuppies
were young professionals who made lots of money. To someone in their twenties
today, this wouldn't seem worth naming. Why wouldn't young professionals make
lots of money? But until the 1980s, being underpaid early in your career was
part of what it meant to be a professional. Young professionals were paying
their dues, working their way up the ladder. The rewards would come later.
What was novel about yuppies was that they wanted market price for the work
they were doing now.
The first yuppies did not work for startups. That was still in the future. Nor
did they work for big companies. They were professionals working in fields
like law, finance, and consulting. But their example rapidly inspired their
peers. Once they saw that new BMW 325i, they wanted one too.
Underpaying people at the beginning of their career only works if everyone
does it. Once some employer breaks ranks, everyone else has to, or they can't
get good people. And once started this process spreads through the whole
economy, because at the beginnings of people's careers they can easily switch
not merely employers but industries.
But not all young professionals benefitted. You had to produce to get paid a
lot. It was no coincidence that the first yuppies worked in fields where it
was easy to measure that.
More generally, an idea was returning whose name sounds old-fashioned
precisely because it was so rare for so long: that you could make your
fortune. As in the past there were multiple ways to do it. Some made their
fortunes by creating wealth, and others by playing zero-sum games. But once it
became possible to make one's fortune, the ambitious had to decide whether or
not to. A physicist who chose physics over Wall Street in 1990 was making a
sacrifice that a physicist in 1960 didn't have to think about.
The idea even flowed back into big companies. CEOs of big companies make more
now than they used to, and I think much of the reason is prestige. In 1960,
corporate CEOs had immense prestige. They were the winners of the only
economic game in town. But if they made as little now as they did then, in
real dollar terms, they'd seem like small fry compared to professional
athletes and whiz kids making millions from startups and hedge funds. They
don't like that idea, so now they try to get as much as they can, which is
more than they had been getting. [19]
Meanwhile a similar fragmentation was happening at the other end of the
economic scale. As big companies' oligopolies became less secure, they were
less able to pass costs on to customers and thus less willing to overpay for
labor. And as the Duplo world of a few big blocks fragmented into many
companies of different sizes — some of them overseas — it became harder for
unions to enforce their monopolies. As a result workers' wages also tended
toward market price. Which (inevitably, if unions had been doing their job)
tended to be lower. Perhaps dramatically so, if automation had decreased the
need for some kind of work.
And just as the mid-century model induced social as well as economic cohesion,
its breakup brought social as well as economic fragmentation. People started
to dress and act differently. Those who would later be called the "creative
class" became more mobile. People who didn't care much for religion felt less
pressure to go to church for appearances' sake, while those who liked it a lot
opted for increasingly colorful forms. Some switched from meat loaf to tofu,
and others to Hot Pockets. Some switched from driving Ford sedans to driving
small imported cars, and others to driving SUVs. Kids who went to private
schools or wished they did started to dress "preppy," and kids who wanted to
seem rebellious made a conscious effort to look disreputable. In a hundred
ways people spread apart. [20]
Almost four decades later, fragmentation is still increasing. Has it been net
good or bad? I don't know; the question may be unanswerable. Not entirely bad
though. We take for granted the forms of fragmentation we like, and worry only
about the ones we don't. But as someone who caught the tail end of mid-century
[_conformism_](https://books.google.com/ngrams/graph?content=well-
adjusted&year_start=1800&year_end=2000&corpus=15&smoothing=3), I can tell you
it was no utopia. [21]
My goal here is not to say whether fragmentation has been good or bad, just to
explain why it's happening. With the centripetal forces of total war and 20th
century oligopoly mostly gone, what will happen next? And more specifically,
is it possible to reverse some of the fragmentation we've seen?
If it is, it will have to happen piecemeal. You can't reproduce mid-century
cohesion the way it was originally produced. It would be insane to go to war
just to induce more national unity. And once you understand the degree to
which the economic history of the 20th century was a low-res version 1, it's
clear you can't reproduce that either.
20th century cohesion was something that happened at least in a sense
naturally. The war was due mostly to external forces, and the Duplo economy
was an evolutionary phase. If you want cohesion now, you'd have to induce it
deliberately. And it's not obvious how. I suspect the best we'll be able to do
is address the symptoms of fragmentation. But that may be enough.
The form of fragmentation people worry most about lately is [_economic
inequality_](ineq.html), and if you want to eliminate that you're up against a
truly formidable headwind that has been in operation since the stone age.
Technology.
Technology is a lever. It magnifies work. And the lever not only grows
increasingly long, but the rate at which it grows is itself increasing.
Which in turn means the variation in the amount of wealth people can create
has not only been increasing, but accelerating. The unusual conditions that
prevailed in the mid 20th century masked this underlying trend. The ambitious
had little choice but to join large organizations that made them march in step
with lots of other people — literally in the case of the armed forces,
figuratively in the case of big corporations. Even if the big corporations had
wanted to pay people proportionate to their value, they couldn't have figured
out how. But that constraint has gone now. Ever since it started to erode in
the 1970s, we've seen the underlying forces at work again. [22]
Not everyone who gets rich now does it by creating wealth, certainly. But a
significant number do, and the Baumol Effect means all their peers get dragged
along too. [23] And as long as it's possible to get rich by creating wealth,
the default tendency will be for economic inequality to increase. Even if you
eliminate all the other ways to get rich. You can mitigate this with subsidies
at the bottom and taxes at the top, but unless taxes are high enough to
discourage people from creating wealth, you're always going to be fighting a
losing battle against increasing variation in productivity. [24]
That form of fragmentation, like the others, is here to stay. Or rather, back
to stay. Nothing is forever, but the tendency toward fragmentation should be
more forever than most things, precisely because it's not due to any
particular cause. It's simply a reversion to the mean. When Rockefeller said
individualism was gone, he was right for a hundred years. It's back now, and
that's likely to be true for longer.
I worry that if we don't acknowledge this, we're headed for trouble. If we
think 20th century cohesion disappeared because of few policy tweaks, we'll be
deluded into thinking we can get it back (minus the bad parts, somehow) with a
few countertweaks. And then we'll waste our time trying to eliminate
fragmentation, when we'd be better off thinking about how to mitigate its
consequences.
**Notes**
[1] Lester Thurow, writing in 1975, said the wage differentials prevailing at
the end of World War II had become so embedded that they "were regarded as
'just' even after the egalitarian pressures of World War II had disappeared.
Basically, the same differentials exist to this day, thirty years later." But
Goldin and Margo think market forces in the postwar period also helped
preserve the wartime compression of wages — specifically increased demand for
unskilled workers, and oversupply of educated ones.
(Oddly enough, the American custom of having employers pay for health
insurance derives from efforts by businesses to circumvent NWLB wage controls
in order to attract workers.)
[2] As always, tax rates don't tell the whole story. There were lots of
exemptions, especially for individuals. And in World War II the tax codes were
so new that the government had little acquired immunity to tax avoidance. If
the rich paid high taxes during the war it was more because they wanted to
than because they had to.
After the war, federal tax receipts as a percentage of GDP were about the same
as they are now. In fact, for the entire period since the war, tax receipts
have stayed close to 18% of GDP, despite dramatic changes in tax rates. The
lowest point occurred when marginal income tax rates were highest: 14.1% in
1950. Looking at the data, it's hard to avoid the conclusion that tax rates
have had little effect on what people actually paid.
[3] Though in fact the decade preceding the war had been a time of
unprecedented federal power, in response to the Depression. Which is not
entirely a coincidence, because the Depression was one of the causes of the
war. In many ways the New Deal was a sort of dress rehearsal for the measures
the federal government took during wartime. The wartime versions were much
more drastic and more pervasive though. As Anthony Badger wrote, "for many
Americans the decisive change in their experiences came not with the New Deal
but with World War II."
[4] I don't know enough about the origins of the world wars to say, but it's
not inconceivable they were connected to the rise of big corporations. If that
were the case, 20th century cohesion would have a single cause.
[5] More precisely, there was a bimodal economy consisting, in Galbraith's
words, of "the world of the technically dynamic, massively capitalized and
highly organized corporations on the one hand and the hundreds of thousands of
small and traditional proprietors on the other." Money, prestige, and power
were concentrated in the former, and there was near zero crossover.
[6] I wonder how much of the decline in families eating together was due to
the decline in families watching TV together afterward.
[7] I know when this happened because it was the season Dallas premiered.
Everyone else was talking about what was happening on Dallas, and I had no
idea what they meant.
[8] I didn't realize it till I started doing research for this essay, but the
meretriciousness of the products I grew up with is a well-known byproduct of
oligopoly. When companies can't compete on price, they compete on tailfins.
[9] Monroeville Mall was at the time of its completion in 1969 the largest in
the country. In the late 1970s the movie _Dawn of the Dead_ was shot there.
Apparently the mall was not just the location of the movie, but its
inspiration; the crowds of shoppers drifting through this huge mall reminded
George Romero of zombies. My first job was scooping ice cream in the Baskin-
Robbins.
[10] Labor unions were exempted from antitrust laws by the Clayton Antitrust
Act in 1914 on the grounds that a person's work is not "a commodity or article
of commerce." I wonder if that means service companies are also exempt.
[11] The relationships between unions and unionized companies can even be
symbiotic, because unions will exert political pressure to protect their
hosts. According to Michael Lind, when politicians tried to attack the A&P
supermarket chain because it was putting local grocery stores out of business,
"A&P successfully defended itself by allowing the unionization of its
workforce in 1938, thereby gaining organized labor as a constituency." I've
seen this phenomenon myself: hotel unions are responsible for more of the
political pressure against Airbnb than hotel companies.
[12] Galbraith was clearly puzzled that corporate executives would work so
hard to make money for other people (the shareholders) instead of themselves.
He devoted much of _The New Industrial State_ to trying to figure this out.
His theory was that professionalism had replaced money as a motive, and that
modern corporate executives were, like (good) scientists, motivated less by
financial rewards than by the desire to do good work and thereby earn the
respect of their peers. There is something in this, though I think lack of
movement between companies combined with self-interest explains much of
observed behavior.
[13] Galbraith (p. 94) says a 1952 study of the 800 highest paid executives at
300 big corporations found that three quarters of them had been with their
company for more than 20 years.
[14] It seems likely that in the first third of the 20th century executive
salaries were low partly because companies then were more dependent on banks,
who would have disapproved if executives got too much. This was certainly true
in the beginning. The first big company CEOs were J. P. Morgan's hired hands.
Companies didn't start to finance themselves with retained earnings till the
1920s. Till then they had to pay out their earnings in dividends, and so
depended on banks for capital for expansion. Bankers continued to sit on
corporate boards till the Glass-Steagall act in 1933.
By mid-century big companies funded 3/4 of their growth from earnings. But the
early years of bank dependence, reinforced by the financial controls of World
War II, must have had a big effect on social conventions about executive
salaries. So it may be that the lack of movement between companies was as much
the effect of low salaries as the cause.
Incidentally, the switch in the 1920s to financing growth with retained
earnings was one cause of the 1929 crash. The banks now had to find someone
else to lend to, so they made more margin loans.
[15] Even now it's hard to get them to. One of the things I find hardest to
get into the heads of would-be startup founders is how important it is to do
certain kinds of menial work early in the life of a company. Doing [_things
that don't scale_](ds.html) is to how Henry Ford got started as a high-fiber
diet is to the traditional peasant's diet: they had no choice but to do the
right thing, while we have to make a conscious effort.
[16] Founders weren't celebrated in the press when I was a kid. "Our founder"
meant a photograph of a severe-looking man with a walrus mustache and a wing
collar who had died decades ago. The thing to be when I was a kid was an
_executive_. If you weren't around then it's hard to grasp the cachet that
term had. The fancy version of everything was called the "executive" model.
[17] The wave of hostile takeovers in the 1980s was enabled by a combination
of circumstances: court decisions striking down state anti-takeover laws,
starting with the Supreme Court's 1982 decision in Edgar v. MITE Corp.; the
Reagan administration's comparatively sympathetic attitude toward takeovers;
the Depository Institutions Act of 1982, which allowed banks and savings and
loans to buy corporate bonds; a new SEC rule issued in 1982 (rule 415) that
made it possible to bring corporate bonds to market faster; the creation of
the junk bond business by Michael Milken; a vogue for conglomerates in the
preceding period that caused many companies to be combined that never should
have been; a decade of inflation that left many public companies trading below
the value of their assets; and not least, the increasing complacency of
managements.
[18] Foster, Richard. "Creative Destruction Whips through Corporate America."
Innosight, February 2012.
[19] CEOs of big companies may be overpaid. I don't know enough about big
companies to say. But it is certainly not impossible for a CEO to make 200x as
much difference to a company's revenues as the average employee. Look at what
Steve Jobs did for Apple when he came back as CEO. It would have been a good
deal for the board to give him 95% of the company. Apple's market cap the day
Steve came back in July 1997 was 1.73 billion. 5% of Apple now (January 2016)
would be worth about 30 billion. And it would not be if Steve hadn't come
back; Apple probably wouldn't even exist anymore.
Merely including Steve in the sample might be enough to answer the question of
whether public company CEOs in the aggregate are overpaid. And that is not as
facile a trick as it might seem, because the broader your holdings, the more
the aggregate is what you care about.
[20] The late 1960s were famous for social upheaval. But that was more
rebellion (which can happen in any era if people are provoked sufficiently)
than fragmentation. You're not seeing fragmentation unless you see people
breaking off to both left and right.
[21] Globally the trend has been in the other direction. While the US is
becoming more fragmented, the world as a whole is becoming less fragmented,
and mostly in good ways.
[22] There were a handful of ways to make a fortune in the mid 20th century.
The main one was drilling for oil, which was open to newcomers because it was
not something big companies could dominate through economies of scale. How did
individuals accumulate large fortunes in an era of such high taxes? Giant tax
loopholes defended by two of the most powerful men in Congress, Sam Rayburn
and Lyndon Johnson.
But becoming a Texas oilman was not in 1950 something one could aspire to the
way starting a startup or going to work on Wall Street were in 2000, because
(a) there was a strong local component and (b) success depended so much on
luck.
[23] The Baumol Effect induced by startups is very visible in Silicon Valley.
Google will pay people millions of dollars a year to keep them from leaving to
start or join startups.
[24] I'm not claiming variation in productivity is the only cause of economic
inequality in the US. But it's a significant cause, and it will become as big
a cause as it needs to, in the sense that if you ban other ways to get rich,
people who want to get rich will use this route instead.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, Patrick Collison,
Ron Conway, Chris Dixon, Benedict Evans, Richard Florida, Ben Horowitz,
Jessica Livingston, Robert Morris, Tim O'Reilly, Geoff Ralston, Max Roser,
Alexia Tsotsis, and Qasar Younis for reading drafts of this. Max also told me
about several valuable sources.
**Bibliography**
Allen, Frederick Lewis. _The Big Change_. Harper, 1952.
Averitt, Robert. _The Dual Economy_. Norton, 1968.
Badger, Anthony. _The New Deal_. Hill and Wang, 1989.
Bainbridge, John. _The Super-Americans_. Doubleday, 1961.
Beatty, Jack. _Collossus_. Broadway, 2001.
Brinkley, Douglas. _Wheels for the World_. Viking, 2003.
Brownleee, W. Elliot. _Federal Taxation in America_. Cambridge, 1996.
Chandler, Alfred. _The Visible Hand_. Harvard, 1977.
Chernow, Ron. _The House of Morgan_. Simon & Schuster, 1990.
Chernow, Ron. _Titan: The Life of John D. Rockefeller_. Random House, 1998.
Galbraith, John. _The New Industrial State_. Houghton Mifflin, 1967.
Goldin, Claudia and Robert A. Margo. "The Great Compression: The Wage
Structure in the United States at Mid-Century." NBER Working Paper 3817, 1991.
Gordon, John. _An Empire of Wealth_. HarperCollins, 2004.
Klein, Maury. _The Genesis of Industrial America, 1870-1920_. Cambridge, 2007.
Lind, Michael. _Land of Promise_. HarperCollins, 2012.
Mickelthwaite, John, and Adrian Wooldridge. _The Company_. Modern Library,
2003.
Nasaw, David. _Andrew Carnegie_. Penguin, 2006.
Sobel, Robert. _The Age of Giant Corporations_. Praeger, 1993.
Thurow, Lester. _Generating Inequality: Mechanisms of Distribution_. Basic
Books, 1975.
Witte, John. _The Politics and Development of the Federal Income Tax_.
Wisconsin, 1985.
**Related:**
September 2004
_(This essay is derived from an invited talk at ICFP 2004.)_
I had a front row seat for the Internet Bubble, because I worked at Yahoo
during 1998 and 1999. One day, when the stock was trading around $200, I sat
down and calculated what I thought the price should be. The answer I got was
$12. I went to the next cubicle and told my friend Trevor. "Twelve!" he said.
He tried to sound indignant, but he didn't quite manage it. He knew as well as
I did that our valuation was crazy.
Yahoo was a special case. It was not just our price to earnings ratio that was
bogus. Half our earnings were too. Not in the Enron way, of course. The
finance guys seemed scrupulous about reporting earnings. What made our
earnings bogus was that Yahoo was, in effect, the center of a Ponzi scheme.
Investors looked at Yahoo's earnings and said to themselves, here is proof
that Internet companies can make money. So they invested in new startups that
promised to be the next Yahoo. And as soon as these startups got the money,
what did they do with it? Buy millions of dollars worth of advertising on
Yahoo to promote their brand. Result: a capital investment in a startup this
quarter shows up as Yahoo earnings next quarter—stimulating another round of
investments in startups.
As in a Ponzi scheme, what seemed to be the returns of this system were simply
the latest round of investments in it. What made it not a Ponzi scheme was
that it was unintentional. At least, I think it was. The venture capital
business is pretty incestuous, and there were presumably people in a position,
if not to create this situation, to realize what was happening and to milk it.
A year later the game was up. Starting in January 2000, Yahoo's stock price
began to crash, ultimately losing 95% of its value.
Notice, though, that even with all the fat trimmed off its market cap, Yahoo
was still worth a lot. Even at the morning-after valuations of March and April
2001, the people at Yahoo had managed to create a company worth about $8
billion in just six years.
The fact is, despite all the nonsense we heard during the Bubble about the
"new economy," there was a core of truth. You need that to get a really big
bubble: you need to have something solid at the center, so that even smart
people are sucked in. (Isaac Newton and Jonathan Swift both lost money in the
South Sea Bubble of 1720.)
Now the pendulum has swung the other way. Now anything that became fashionable
during the Bubble is ipso facto unfashionable. But that's a mistake—an even
bigger mistake than believing what everyone was saying in 1999. Over the long
term, what the Bubble got right will be more important than what it got wrong.
**1\. Retail VC**
After the excesses of the Bubble, it's now considered dubious to take
companies public before they have earnings. But there is nothing intrinsically
wrong with that idea. Taking a company public at an early stage is simply
retail VC: instead of going to venture capital firms for the last round of
funding, you go to the public markets.
By the end of the Bubble, companies going public with no earnings were being
derided as "concept stocks," as if it were inherently stupid to invest in
them. But investing in concepts isn't stupid; it's what VCs do, and the best
of them are far from stupid.
The stock of a company that doesn't yet have earnings is worth _something._ It
may take a while for the market to learn how to value such companies, just as
it had to learn to value common stocks in the early 20th century. But markets
are good at solving that kind of problem. I wouldn't be surprised if the
market ultimately did a better job than VCs do now.
Going public early will not be the right plan for every company. And it can of
course be disruptive—by distracting the management, or by making the early
employees suddenly rich. But just as the market will learn how to value
startups, startups will learn how to minimize the damage of going public.
**2\. The Internet**
The Internet genuinely is a big deal. That was one reason even smart people
were fooled by the Bubble. Obviously it was going to have a huge effect.
Enough of an effect to triple the value of Nasdaq companies in two years? No,
as it turned out. But it was hard to say for certain at the time. [1]
The same thing happened during the Mississippi and South Sea Bubbles. What
drove them was the invention of organized public finance (the South Sea
Company, despite its name, was really a competitor of the Bank of England).
And that did turn out to be a big deal, in the long run.
Recognizing an important trend turns out to be easier than figuring out how to
profit from it. The mistake investors always seem to make is to take the trend
too literally. Since the Internet was the big new thing, investors supposed
that the more Internettish the company, the better. Hence such parodies as
Pets.Com.
In fact most of the money to be made from big trends is made indirectly. It
was not the railroads themselves that made the most money during the railroad
boom, but the companies on either side, like Carnegie's steelworks, which made
the rails, and Standard Oil, which used railroads to get oil to the East
Coast, where it could be shipped to Europe.
I think the Internet will have great effects, and that what we've seen so far
is nothing compared to what's coming. But most of the winners will only
indirectly be Internet companies; for every Google there will be ten JetBlues.
**3\. Choices**
Why will the Internet have great effects? The general argument is that new
forms of communication always do. They happen rarely (till industrial times
there were just speech, writing, and printing), but when they do, they always
cause a big splash.
The specific argument, or one of them, is the Internet gives us more choices.
In the "old" economy, the high cost of presenting information to people meant
they had only a narrow range of options to choose from. The tiny, expensive
pipeline to consumers was tellingly named "the channel." Control the channel
and you could feed them what you wanted, on your terms. And it was not just
big corporations that depended on this principle. So, in their way, did labor
unions, the traditional news media, and the art and literary establishments.
Winning depended not on doing good work, but on gaining control of some
bottleneck.
There are signs that this is changing. Google has over 82 million unique users
a month and annual revenues of about three billion dollars. [2] And yet have
you ever seen a Google ad? Something is going on here.
Admittedly, Google is an extreme case. It's very easy for people to switch to
a new search engine. It costs little effort and no money to try a new one, and
it's easy to see if the results are better. And so Google doesn't _have_ to
advertise. In a business like theirs, being the best is enough.
The exciting thing about the Internet is that it's shifting everything in that
direction. The hard part, if you want to win by making the best stuff, is the
beginning. Eventually everyone will learn by word of mouth that you're the
best, but how do you survive to that point? And it is in this crucial stage
that the Internet has the most effect. First, the Internet lets anyone find
you at almost zero cost. Second, it dramatically speeds up the rate at which
reputation spreads by word of mouth. Together these mean that in many fields
the rule will be: Build it, and they will come. Make something great and put
it online. That is a big change from the recipe for winning in the past
century.
**4\. Youth**
The aspect of the Internet Bubble that the press seemed most taken with was
the youth of some of the startup founders. This too is a trend that will last.
There is a huge standard deviation among 26 year olds. Some are fit only for
entry level jobs, but others are ready to rule the world if they can find
someone to handle the paperwork for them.
A 26 year old may not be very good at managing people or dealing with the SEC.
Those require experience. But those are also commodities, which can be handed
off to some lieutenant. The most important quality in a CEO is his vision for
the company's future. What will they build next? And in that department, there
are 26 year olds who can compete with anyone.
In 1970 a company president meant someone in his fifties, at least. If he had
technologists working for him, they were treated like a racing stable: prized,
but not powerful. But as technology has grown more important, the power of
nerds has grown to reflect it. Now it's not enough for a CEO to have someone
smart he can ask about technical matters. Increasingly, he has to be that
person himself.
As always, business has clung to old forms. VCs still seem to want to install
a legitimate-looking talking head as the CEO. But increasingly the founders of
the company are the real powers, and the grey-headed man installed by the VCs
more like a music group's manager than a general.
**5\. Informality**
In New York, the Bubble had dramatic consequences: suits went out of fashion.
They made one seem old. So in 1998 powerful New York types were suddenly
wearing open-necked shirts and khakis and oval wire-rimmed glasses, just like
guys in Santa Clara.
The pendulum has swung back a bit, driven in part by a panicked reaction by
the clothing industry. But I'm betting on the open-necked shirts. And this is
not as frivolous a question as it might seem. Clothes are important, as all
nerds can sense, though they may not realize it consciously.
If you're a nerd, you can understand how important clothes are by asking
yourself how you'd feel about a company that made you wear a suit and tie to
work. The idea sounds horrible, doesn't it? In fact, horrible far out of
proportion to the mere discomfort of wearing such clothes. A company that made
programmers wear suits would have something deeply wrong with it.
And what would be wrong would be that how one presented oneself counted more
than the quality of one's ideas. _That's_ the problem with formality. Dressing
up is not so much bad in itself. The problem is the receptor it binds to:
dressing up is inevitably a substitute for good ideas. It is no coincidence
that technically inept business types are known as "suits."
Nerds don't just happen to dress informally. They do it too consistently.
Consciously or not, they dress informally as a prophylactic measure against
stupidity.
**6\. Nerds**
Clothing is only the most visible battleground in the war against formality.
Nerds tend to eschew formality of any sort. They're not impressed by one's job
title, for example, or any of the other appurtenances of authority.
Indeed, that's practically the definition of a nerd. I found myself talking
recently to someone from Hollywood who was planning a show about nerds. I
thought it would be useful if I explained what a nerd was. What I came up with
was: someone who doesn't expend any effort on marketing himself.
A nerd, in other words, is someone who concentrates on substance. So what's
the connection between nerds and technology? Roughly that you can't fool
mother nature. In technical matters, you have to get the right answers. If
your software miscalculates the path of a space probe, you can't finesse your
way out of trouble by saying that your code is patriotic, or avant-garde, or
any of the other dodges people use in nontechnical fields.
And as technology becomes increasingly important in the economy, nerd culture
is [rising](nerdad.html) with it. Nerds are already a lot cooler than they
were when I was a kid. When I was in college in the mid-1980s, "nerd" was
still an insult. People who majored in computer science generally tried to
conceal it. Now women ask me where they can meet nerds. (The answer that
springs to mind is "Usenix," but that would be like drinking from a firehose.)
I have no illusions about why nerd culture is becoming more accepted. It's not
because people are realizing that substance is more important than marketing.
It's because the nerds are getting rich. But that is not going to change.
**7\. Options**
What makes the nerds rich, usually, is stock options. Now there are moves
afoot to make it harder for companies to grant options. To the extent there's
some genuine accounting abuse going on, by all means correct it. But don't
kill the golden goose. Equity is the fuel that drives technical innovation.
Options are a good idea because (a) they're fair, and (b) they work. Someone
who goes to work for a company is (one hopes) adding to its value, and it's
only fair to give them a share of it. And as a purely practical measure,
people work a _lot_ harder when they have options. I've seen that first hand.
The fact that a few crooks during the Bubble robbed their companies by
granting themselves options doesn't mean options are a bad idea. During the
railroad boom, some executives enriched themselves by selling watered stock—by
issuing more shares than they said were outstanding. But that doesn't make
common stock a bad idea. Crooks just use whatever means are available.
If there is a problem with options, it's that they reward slightly the wrong
thing. Not surprisingly, people do what you pay them to. If you pay them by
the hour, they'll work a lot of hours. If you pay them by the volume of work
done, they'll get a lot of work done (but only as you defined work). And if
you pay them to raise the stock price, which is what options amount to,
they'll raise the stock price.
But that's not quite what you want. What you want is to increase the actual
value of the company, not its market cap. Over time the two inevitably meet,
but not always as quickly as options vest. Which means options tempt
employees, if only unconsciously, to "pump and dump"—to do things that will
make the company _seem_ valuable. I found that when I was at Yahoo, I couldn't
help thinking, "how will this sound to investors?" when I should have been
thinking "is this a good idea?"
So maybe the standard option deal needs to be tweaked slightly. Maybe options
should be replaced with something tied more directly to earnings. It's still
early days.
**8\. Startups**
What made the options valuable, for the most part, is that they were options
on the stock of [startups](start.html). Startups were not of course a creation
of the Bubble, but they were more visible during the Bubble than ever before.
One thing most people did learn about for the first time during the Bubble was
the startup created with the intention of selling it. Originally a startup
meant a small company that hoped to grow into a big one. But increasingly
startups are evolving into a vehicle for developing technology on spec.
As I wrote in [Hackers & Painters](hackpaint.html), employees seem to be most
productive when they're paid in proportion to the wealth they generate. And
the advantage of a startup—indeed, almost its raison d'etre—is that it offers
something otherwise impossible to obtain: a way of _measuring_ that.
In many businesses, it just makes more sense for companies to get technology
by buying startups rather than developing it in house. You pay more, but there
is less risk, and risk is what big companies don't want. It makes the guys
developing the technology more accountable, because they only get paid if they
build the winner. And you end up with better technology, created faster,
because things are made in the innovative atmosphere of startups instead of
the bureaucratic atmosphere of big companies.
Our startup, Viaweb, was built to be sold. We were open with investors about
that from the start. And we were careful to create something that could slot
easily into a larger company. That is the pattern for the future.
**9\. California**
The Bubble was a California phenomenon. When I showed up in Silicon Valley in
1998, I felt like an immigrant from Eastern Europe arriving in America in
1900. Everyone was so cheerful and healthy and rich. It seemed a new and
improved world.
The press, ever eager to exaggerate small trends, now gives one the impression
that Silicon Valley is a ghost town. Not at all. When I drive down 101 from
the airport, I still feel a buzz of energy, as if there were a giant
transformer nearby. Real estate is still more expensive than just about
anywhere else in the country. The people still look healthy, and the weather
is still fabulous. The future is there. (I say "there" because I moved back to
the East Coast after Yahoo. I still wonder if this was a smart idea.)
What makes the Bay Area superior is the attitude of the people. I notice that
when I come home to Boston. The first thing I see when I walk out of the
airline terminal is the fat, grumpy guy in charge of the taxi line. I brace
myself for rudeness: _remember, you're back on the East Coast now._
The atmosphere varies from city to city, and fragile organisms like startups
are exceedingly sensitive to such variation. If it hadn't already been
hijacked as a new euphemism for liberal, the word to describe the atmosphere
in the Bay Area would be "progressive." People there are trying to build the
future. Boston has MIT and Harvard, but it also has a lot of truculent,
unionized employees like the police who recently held the Democratic National
Convention for
[ransom](http://www.usatoday.com/news/politicselections/nation/president/2004-04-30-boston-
police-convention_x.htm), and a lot of people trying to be Thurston Howell.
Two sides of an obsolete coin.
Silicon Valley may not be the next Paris or London, but it is at least the
next Chicago. For the next fifty years, that's where new wealth will come
from.
**10\. Productivity**
During the Bubble, optimistic analysts used to justify high price to earnings
ratios by saying that technology was going to increase productivity
dramatically. They were wrong about the specific companies, but not so wrong
about the underlying principle. I think one of the big trends we'll see in the
coming century is a huge increase in productivity.
Or more precisely, a huge increase in [variation](gh.html) in productivity.
Technology is a lever. It doesn't add; it multiplies. If the present range of
productivity is 0 to 100, introducing a multiple of 10 increases the range
from 0 to 1000.
One upshot of which is that the companies of the future may be surprisingly
small. I sometimes daydream about how big you could grow a company (in
revenues) without ever having more than ten people. What would happen if you
outsourced everything except product development? If you tried this
experiment, I think you'd be surprised at how far you could get. As Fred
Brooks pointed out, small groups are intrinsically more productive, because
the internal friction in a group grows as the square of its size.
Till quite recently, running a major company meant managing an army of
workers. Our standards about how many employees a company should have are
still influenced by old patterns. Startups are perforce small, because they
can't afford to hire a lot of people. But I think it's a big mistake for
companies to loosen their belts as revenues increase. The question is not
whether you can afford the extra salaries. Can you afford the loss in
productivity that comes from making the company bigger?
The prospect of technological leverage will of course raise the specter of
unemployment. I'm surprised people still worry about this. After centuries of
supposedly job-killing innovations, the number of jobs is within ten percent
of the number of people who want them. This can't be a coincidence. There must
be some kind of balancing mechanism.
**What's New**
When one looks over these trends, is there any overall theme? There does seem
to be: that in the coming century, good ideas will count for more. That 26
year olds with good ideas will increasingly have an edge over 50 year olds
with powerful connections. That doing good work will matter more than dressing
up—or advertising, which is the same thing for companies. That people will be
rewarded a bit more in proportion to the value of what they create.
If so, this is good news indeed. Good ideas always tend to win eventually. The
problem is, it can take a very long time. It took decades for relativity to be
accepted, and the greater part of a century to establish that central planning
didn't work. So even a small increase in the rate at which good ideas win
would be a momentous change—big enough, probably, to justify a name like the
"new economy."
**Notes**
[1] Actually it's hard to say now. As Jeremy Siegel points out, if the value
of a stock is its future earnings, you can't tell if it was overvalued till
you see what the earnings turn out to be. While certain famous Internet stocks
were almost certainly overvalued in 1999, it is still hard to say for sure
whether, e.g., the Nasdaq index was.
Siegel, Jeremy J. "What Is an Asset Price Bubble? An Operational Definition."
_European Financial Management,_ 9:1, 2003.
[2] The number of users comes from a 6/03 Nielsen study quoted on Google's
site. (You'd think they'd have something more recent.) The revenue estimate is
based on revenues of $1.35 billion for the first half of 2004, as reported in
their IPO filing.
**Thanks** to Chris Anderson, Trevor Blackwell, Sarah Harlin, Jessica
Livingston, and Robert Morris for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
March 2009
A couple days ago I finally got being a good startup founder down to two
words: relentlessly resourceful.
Till then the best I'd managed was to get the opposite quality down to one:
hapless. Most dictionaries say hapless means unlucky. But the dictionaries are
not doing a very good job. A team that outplays its opponents but loses
because of a bad decision by the referee could be called unlucky, but not
hapless. Hapless implies passivity. To be hapless is to be battered by
circumstances — to let the world have its way with you, instead of having your
way with the world. [1]
Unfortunately there's no antonym of hapless, which makes it difficult to tell
founders what to aim for. "Don't be hapless" is not much of a rallying cry.
It's not hard to express the quality we're looking for in metaphors. The best
is probably a running back. A good running back is not merely determined, but
flexible as well. They want to get downfield, but they adapt their plans on
the fly.
Unfortunately this is just a metaphor, and not a useful one to most people
outside the US. "Be like a running back" is no better than "Don't be hapless."
But finally I've figured out how to express this quality directly. I was
writing a talk for [investors](angelinvesting.html), and I had to explain what
to look for in founders. What would someone who was the opposite of hapless be
like? They'd be relentlessly resourceful. Not merely relentless. That's not
enough to make things go your way except in a few mostly uninteresting
domains. In any interesting domain, the difficulties will be novel. Which
means you can't simply plow through them, because you don't know initially how
hard they are; you don't know whether you're about to plow through a block of
foam or granite. So you have to be resourceful. You have to keep trying new
things.
Be relentlessly resourceful.
That sounds right, but is it simply a description of how to be successful in
general? I don't think so. This isn't the recipe for success in writing or
painting, for example. In that kind of work the recipe is more to be actively
curious. Resourceful implies the obstacles are external, which they generally
are in startups. But in writing and painting they're mostly internal; the
obstacle is your own obtuseness. [2]
There probably are other fields where "relentlessly resourceful" is the recipe
for success. But though other fields may share it, I think this is the best
short description we'll find of what makes a good startup founder. I doubt it
could be made more precise.
Now that we know what we're looking for, that leads to other questions. For
example, can this quality be taught? After four years of trying to teach it to
people, I'd say that yes, surprisingly often it can. Not to everyone, but to
many people. [3] Some people are just constitutionally passive, but others
have a latent ability to be relentlessly resourceful that only needs to be
brought out.
This is particularly true of young people who have till now always been under
the thumb of some kind of authority. Being relentlessly resourceful is
definitely not the recipe for success in big companies, or in most schools. I
don't even want to think what the recipe is in big companies, but it is
certainly longer and messier, involving some combination of resourcefulness,
obedience, and building alliances.
Identifying this quality also brings us closer to answering a question people
often wonder about: how many startups there could be. There is not, as some
people seem to think, any economic upper bound on this number. There's no
reason to believe there is any limit on the amount of newly created wealth
consumers can absorb, any more than there is a limit on the number of theorems
that can be proven. So probably the limiting factor on the number of startups
is the pool of potential founders. Some people would make good founders, and
others wouldn't. And now that we can say what makes a good founder, we know
how to put an upper bound on the size of the pool.
This test is also useful to individuals. If you want to know whether you're
the right sort of person to start a startup, ask yourself whether you're
relentlessly resourceful. And if you want to know whether to recruit someone
as a cofounder, ask if they are.
You can even use it tactically. If I were running a startup, this would be the
phrase I'd tape to the mirror. "Make something people want" is the
destination, but "Be relentlessly resourceful" is how you get there.
**Notes**
[1] I think the reason the dictionaries are wrong is that the meaning of the
word has shifted. No one writing a dictionary from scratch today would say
that hapless meant unlucky. But a couple hundred years ago they might have.
People were more at the mercy of circumstances in the past, and as a result a
lot of the words we use for good and bad outcomes have origins in words about
luck.
When I was living in Italy, I was once trying to tell someone that I hadn't
had much success in doing something, but I couldn't think of the Italian word
for success. I spent some time trying to describe the word I meant. Finally
she said "Ah! Fortuna!"
[2] There are aspects of startups where the recipe is to be actively curious.
There can be times when what you're doing is almost pure discovery.
Unfortunately these times are a small proportion of the whole. On the other
hand, they are in research too.
[3] I'd almost say to most people, but I realize (a) I have no idea what most
people are like, and (b) I'm pathologically optimistic about people's ability
to change.
**Thanks** to Trevor Blackwell and Jessica Livingston for reading drafts of
this.
July 2023
If you collected lists of techniques for doing great work in a lot of
different fields, what would the intersection look like? I decided to find out
by making it.
Partly my goal was to create a guide that could be used by someone working in
any field. But I was also curious about the shape of the intersection. And one
thing this exercise shows is that it does have a definite shape; it's not just
a point labelled "work hard."
The following recipe assumes you're very ambitious.
The first step is to decide what to work on. The work you choose needs to have
three qualities: it has to be something you have a natural aptitude for, that
you have a deep interest in, and that offers scope to do great work.
In practice you don't have to worry much about the third criterion. Ambitious
people are if anything already too conservative about it. So all you need to
do is find something you have an aptitude for and great interest in. [1]
That sounds straightforward, but it's often quite difficult. When you're young
you don't know what you're good at or what different kinds of work are like.
Some kinds of work you end up doing may not even exist yet. So while some
people know what they want to do at 14, most have to figure it out.
The way to figure out what to work on is by working. If you're not sure what
to work on, guess. But pick something and get going. You'll probably guess
wrong some of the time, but that's fine. It's good to know about multiple
things; some of the biggest discoveries come from noticing connections between
different fields.
Develop a habit of working on your own projects. Don't let "work" mean
something other people tell you to do. If you do manage to do great work one
day, it will probably be on a project of your own. It may be within some
bigger project, but you'll be driving your part of it.
What should your projects be? Whatever seems to you excitingly ambitious. As
you grow older and your taste in projects evolves, exciting and important will
converge. At 7 it may seem excitingly ambitious to build huge things out of
Lego, then at 14 to teach yourself calculus, till at 21 you're starting to
explore unanswered questions in physics. But always preserve excitingness.
There's a kind of excited curiosity that's both the engine and the rudder of
great work. It will not only drive you, but if you let it have its way, will
also show you what to work on.
What are you excessively curious about — curious to a degree that would bore
most other people? That's what you're looking for.
Once you've found something you're excessively interested in, the next step is
to learn enough about it to get you to one of the frontiers of knowledge.
Knowledge expands fractally, and from a distance its edges look smooth, but
once you learn enough to get close to one, they turn out to be full of gaps.
The next step is to notice them. This takes some skill, because your brain
wants to ignore such gaps in order to make a simpler model of the world. Many
discoveries have come from asking questions about things that everyone else
took for granted. [2]
If the answers seem strange, so much the better. Great work often has a
tincture of strangeness. You see this from painting to math. It would be
affected to try to manufacture it, but if it appears, embrace it.
Boldly chase outlier ideas, even if other people aren't interested in them —
in fact, especially if they aren't. If you're excited about some possibility
that everyone else ignores, and you have enough expertise to say precisely
what they're all overlooking, that's as good a bet as you'll find. [3]
Four steps: choose a field, learn enough to get to the frontier, notice gaps,
explore promising ones. This is how practically everyone who's done great work
has done it, from painters to physicists.
Steps two and four will require hard work. It may not be possible to prove
that you have to work hard to do great things, but the empirical evidence is
on the scale of the evidence for mortality. That's why it's essential to work
on something you're deeply interested in. Interest will drive you to work
harder than mere diligence ever could.
The three most powerful motives are curiosity, delight, and the desire to do
something impressive. Sometimes they converge, and that combination is the
most powerful of all.
The big prize is to discover a new fractal bud. You notice a crack in the
surface of knowledge, pry it open, and there's a whole world inside.
Let's talk a little more about the complicated business of figuring out what
to work on. The main reason it's hard is that you can't tell what most kinds
of work are like except by doing them. Which means the four steps overlap: you
may have to work at something for years before you know how much you like it
or how good you are at it. And in the meantime you're not doing, and thus not
learning about, most other kinds of work. So in the worst case you choose late
based on very incomplete information. [4]
The nature of ambition exacerbates this problem. Ambition comes in two forms,
one that precedes interest in the subject and one that grows out of it. Most
people who do great work have a mix, and the more you have of the former, the
harder it will be to decide what to do.
The educational systems in most countries pretend it's easy. They expect you
to commit to a field long before you could know what it's really like. And as
a result an ambitious person on an optimal trajectory will often read to the
system as an instance of breakage.
It would be better if they at least admitted it — if they admitted that the
system not only can't do much to help you figure out what to work on, but is
designed on the assumption that you'll somehow magically guess as a teenager.
They don't tell you, but I will: when it comes to figuring out what to work
on, you're on your own. Some people get lucky and do guess correctly, but the
rest will find themselves scrambling diagonally across tracks laid down on the
assumption that everyone does.
What should you do if you're young and ambitious but don't know what to work
on? What you should _not_ do is drift along passively, assuming the problem
will solve itself. You need to take action. But there is no systematic
procedure you can follow. When you read biographies of people who've done
great work, it's remarkable how much luck is involved. They discover what to
work on as a result of a chance meeting, or by reading a book they happen to
pick up. So you need to make yourself a big target for luck, and the way to do
that is to be curious. Try lots of things, meet lots of people, read lots of
books, ask lots of questions. [5]
When in doubt, optimize for interestingness. Fields change as you learn more
about them. What mathematicians do, for example, is very different from what
you do in high school math classes. So you need to give different types of
work a chance to show you what they're like. But a field should become
_increasingly_ interesting as you learn more about it. If it doesn't, it's
probably not for you.
Don't worry if you find you're interested in different things than other
people. The stranger your tastes in interestingness, the better. Strange
tastes are often strong ones, and a strong taste for work means you'll be
productive. And you're more likely to find new things if you're looking where
few have looked before.
One sign that you're suited for some kind of work is when you like even the
parts that other people find tedious or frightening.
But fields aren't people; you don't owe them any loyalty. If in the course of
working on one thing you discover another that's more exciting, don't be
afraid to switch.
If you're making something for people, make sure it's something they actually
want. The best way to do this is to make something you yourself want. Write
the story you want to read; build the tool you want to use. Since your friends
probably have similar interests, this will also get you your initial audience.
This _should_ follow from the excitingness rule. Obviously the most exciting
story to write will be the one you want to read. The reason I mention this
case explicitly is that so many people get it wrong. Instead of making what
they want, they try to make what some imaginary, more sophisticated audience
wants. And once you go down that route, you're lost. [6]
There are a lot of forces that will lead you astray when you're trying to
figure out what to work on. Pretentiousness, fashion, fear, money, politics,
other people's wishes, eminent frauds. But if you stick to what you find
genuinely interesting, you'll be proof against all of them. If you're
interested, you're not astray.
Following your interests may sound like a rather passive strategy, but in
practice it usually means following them past all sorts of obstacles. You
usually have to risk rejection and failure. So it does take a good deal of
boldness.
But while you need boldness, you don't usually need much planning. In most
cases the recipe for doing great work is simply: work hard on excitingly
ambitious projects, and something good will come of it. Instead of making a
plan and then executing it, you just try to preserve certain invariants.
The trouble with planning is that it only works for achievements you can
describe in advance. You can win a gold medal or get rich by deciding to as a
child and then tenaciously pursuing that goal, but you can't discover natural
selection that way.
I think for most people who want to do great work, the right strategy is not
to plan too much. At each stage do whatever seems most interesting and gives
you the best options for the future. I call this approach "staying upwind."
This is how most people who've done great work seem to have done it.
Even when you've found something exciting to work on, working on it is not
always straightforward. There will be times when some new idea makes you leap
out of bed in the morning and get straight to work. But there will also be
plenty of times when things aren't like that.
You don't just put out your sail and get blown forward by inspiration. There
are headwinds and currents and hidden shoals. So there's a technique to
working, just as there is to sailing.
For example, while you must work hard, it's possible to work too hard, and if
you do that you'll find you get diminishing returns: fatigue will make you
stupid, and eventually even damage your health. The point at which work yields
diminishing returns depends on the type. Some of the hardest types you might
only be able to do for four or five hours a day.
Ideally those hours will be contiguous. To the extent you can, try to arrange
your life so you have big blocks of time to work in. You'll shy away from hard
tasks if you know you might be interrupted.
It will probably be harder to start working than to keep working. You'll often
have to trick yourself to get over that initial threshold. Don't worry about
this; it's the nature of work, not a flaw in your character. Work has a sort
of activation energy, both per day and per project. And since this threshold
is fake in the sense that it's higher than the energy required to keep going,
it's ok to tell yourself a lie of corresponding magnitude to get over it.
It's usually a mistake to lie to yourself if you want to do great work, but
this is one of the rare cases where it isn't. When I'm reluctant to start work
in the morning, I often trick myself by saying "I'll just read over what I've
got so far." Five minutes later I've found something that seems mistaken or
incomplete, and I'm off.
Similar techniques work for starting new projects. It's ok to lie to yourself
about how much work a project will entail, for example. Lots of great things
began with someone saying "How hard could it be?"
This is one case where the young have an advantage. They're more optimistic,
and even though one of the sources of their optimism is ignorance, in this
case ignorance can sometimes beat knowledge.
Try to finish what you start, though, even if it turns out to be more work
than you expected. Finishing things is not just an exercise in tidiness or
self-discipline. In many projects a lot of the best work happens in what was
meant to be the final stage.
Another permissible lie is to exaggerate the importance of what you're working
on, at least in your own mind. If that helps you discover something new, it
may turn out not to have been a lie after all. [7]
Since there are two senses of starting work — per day and per project — there
are also two forms of procrastination. Per-project procrastination is far the
more dangerous. You put off starting that ambitious project from year to year
because the time isn't quite right. When you're procrastinating in units of
years, you can get a lot not done. [8]
One reason per-project procrastination is so dangerous is that it usually
camouflages itself as work. You're not just sitting around doing nothing;
you're working industriously on something else. So per-project procrastination
doesn't set off the alarms that per-day procrastination does. You're too busy
to notice it.
The way to beat it is to stop occasionally and ask yourself: Am I working on
what I most want to work on? When you're young it's ok if the answer is
sometimes no, but this gets increasingly dangerous as you get older. [9]
Great work usually entails spending what would seem to most people an
unreasonable amount of time on a problem. You can't think of this time as a
cost, or it will seem too high. You have to find the work sufficiently
engaging as it's happening.
There may be some jobs where you have to work diligently for years at things
you hate before you get to the good part, but this is not how great work
happens. Great work happens by focusing consistently on something you're
genuinely interested in. When you pause to take stock, you're surprised how
far you've come.
The reason we're surprised is that we underestimate the cumulative effect of
work. Writing a page a day doesn't sound like much, but if you do it every day
you'll write a book a year. That's the key: consistency. People who do great
things don't get a lot done every day. They get something done, rather than
nothing.
If you do work that compounds, you'll get exponential growth. Most people who
do this do it unconsciously, but it's worth stopping to think about. Learning,
for example, is an instance of this phenomenon: the more you learn about
something, the easier it is to learn more. Growing an audience is another: the
more fans you have, the more new fans they'll bring you.
The trouble with exponential growth is that the curve feels flat in the
beginning. It isn't; it's still a wonderful exponential curve. But we can't
grasp that intuitively, so we underrate exponential growth in its early
stages.
Something that grows exponentially can become so valuable that it's worth
making an extraordinary effort to get it started. But since we underrate
exponential growth early on, this too is mostly done unconsciously: people
push through the initial, unrewarding phase of learning something new because
they know from experience that learning new things always takes an initial
push, or they grow their audience one fan at a time because they have nothing
better to do. If people consciously realized they could invest in exponential
growth, many more would do it.
Work doesn't just happen when you're trying to. There's a kind of undirected
thinking you do when walking or taking a shower or lying in bed that can be
very powerful. By letting your mind wander a little, you'll often solve
problems you were unable to solve by frontal attack.
You have to be working hard in the normal way to benefit from this phenomenon,
though. You can't just walk around daydreaming. The daydreaming has to be
interleaved with deliberate work that feeds it questions. [10]
Everyone knows to avoid distractions at work, but it's also important to avoid
them in the other half of the cycle. When you let your mind wander, it wanders
to whatever you care about most at that moment. So avoid the kind of
distraction that pushes your work out of the top spot, or you'll waste this
valuable type of thinking on the distraction instead. (Exception: Don't avoid
love.)
Consciously cultivate your taste in the work done in your field. Until you
know which is the best and what makes it so, you don't know what you're aiming
for.
And that _is_ what you're aiming for, because if you don't try to be the best,
you won't even be good. This observation has been made by so many people in so
many different fields that it might be worth thinking about why it's true. It
could be because ambition is a phenomenon where almost all the error is in one
direction — where almost all the shells that miss the target miss by falling
short. Or it could be because ambition to be the best is a qualitatively
different thing from ambition to be good. Or maybe being good is simply too
vague a standard. Probably all three are true. [11]
Fortunately there's a kind of economy of scale here. Though it might seem like
you'd be taking on a heavy burden by trying to be the best, in practice you
often end up net ahead. It's exciting, and also strangely liberating. It
simplifies things. In some ways it's easier to try to be the best than to try
merely to be good.
One way to aim high is to try to make something that people will care about in
a hundred years. Not because their opinions matter more than your
contemporaries', but because something that still seems good in a hundred
years is more likely to be genuinely good.
Don't try to work in a distinctive style. Just try to do the best job you can;
you won't be able to help doing it in a distinctive way.
Style is doing things in a distinctive way without trying to. Trying to is
affectation.
Affectation is in effect to pretend that someone other than you is doing the
work. You adopt an impressive but fake persona, and while you're pleased with
the impressiveness, the fakeness is what shows in the work. [12]
The temptation to be someone else is greatest for the young. They often feel
like nobodies. But you never need to worry about that problem, because it's
self-solving if you work on sufficiently ambitious projects. If you succeed at
an ambitious project, you're not a nobody; you're the person who did it. So
just do the work and your identity will take care of itself.
"Avoid affectation" is a useful rule so far as it goes, but how would you
express this idea positively? How would you say what to be, instead of what
not to be? The best answer is earnest. If you're earnest you avoid not just
affectation but a whole set of similar vices.
The core of being earnest is being intellectually honest. We're taught as
children to be honest as an unselfish virtue — as a kind of sacrifice. But in
fact it's a source of power too. To see new ideas, you need an exceptionally
sharp eye for the truth. You're trying to see more truth than others have seen
so far. And how can you have a sharp eye for the truth if you're
intellectually dishonest?
One way to avoid intellectual dishonesty is to maintain a slight positive
pressure in the opposite direction. Be aggressively willing to admit that
you're mistaken. Once you've admitted you were mistaken about something,
you're free. Till then you have to carry it. [13]
Another more subtle component of earnestness is informality. Informality is
much more important than its grammatically negative name implies. It's not
merely the absence of something. It means focusing on what matters instead of
what doesn't.
What formality and affectation have in common is that as well as doing the
work, you're trying to seem a certain way as you're doing it. But any energy
that goes into how you seem comes out of being good. That's one reason nerds
have an advantage in doing great work: they expend little effort on seeming
anything. In fact that's basically the definition of a nerd.
Nerds have a kind of innocent boldness that's exactly what you need in doing
great work. It's not learned; it's preserved from childhood. So hold onto it.
Be the one who puts things out there rather than the one who sits back and
offers sophisticated-sounding criticisms of them. "It's easy to criticize" is
true in the most literal sense, and the route to great work is never easy.
There may be some jobs where it's an advantage to be cynical and pessimistic,
but if you want to do great work it's an advantage to be optimistic, even
though that means you'll risk looking like a fool sometimes. There's an old
tradition of doing the opposite. The Old Testament says it's better to keep
quiet lest you look like a fool. But that's advice for _seeming_ smart. If you
actually want to discover new things, it's better to take the risk of telling
people your ideas.
Some people are naturally earnest, and with others it takes a conscious
effort. Either kind of earnestness will suffice. But I doubt it would be
possible to do great work without being earnest. It's so hard to do even if
you are. You don't have enough margin for error to accommodate the distortions
introduced by being affected, intellectually dishonest, orthodox, fashionable,
or cool. [14]
Great work is consistent not only with who did it, but with itself. It's
usually all of a piece. So if you face a decision in the middle of working on
something, ask which choice is more consistent.
You may have to throw things away and redo them. You won't necessarily have
to, but you have to be willing to. And that can take some effort; when there's
something you need to redo, status quo bias and laziness will combine to keep
you in denial about it. To beat this ask: If I'd already made the change,
would I want to revert to what I have now?
Have the confidence to cut. Don't keep something that doesn't fit just because
you're proud of it, or because it cost you a lot of effort.
Indeed, in some kinds of work it's good to strip whatever you're doing to its
essence. The result will be more concentrated; you'll understand it better;
and you won't be able to lie to yourself about whether there's anything real
there.
Mathematical elegance may sound like a mere metaphor, drawn from the arts.
That's what I thought when I first heard the term "elegant" applied to a
proof. But now I suspect it's conceptually prior — that the main ingredient in
artistic elegance is mathematical elegance. At any rate it's a useful standard
well beyond math.
Elegance can be a long-term bet, though. Laborious solutions will often have
more prestige in the short term. They cost a lot of effort and they're hard to
understand, both of which impress people, at least temporarily.
Whereas some of the very best work will seem like it took comparatively little
effort, because it was in a sense already there. It didn't have to be built,
just seen. It's a very good sign when it's hard to say whether you're creating
something or discovering it.
When you're doing work that could be seen as either creation or discovery, err
on the side of discovery. Try thinking of yourself as a mere conduit through
which the ideas take their natural shape.
(Strangely enough, one exception is the problem of choosing a problem to work
on. This is usually seen as search, but in the best case it's more like
creating something. In the best case you create the field in the process of
exploring it.)
Similarly, if you're trying to build a powerful tool, make it gratuitously
unrestrictive. A powerful tool almost by definition will be used in ways you
didn't expect, so err on the side of eliminating restrictions, even if you
don't know what the benefit will be.
Great work will often be tool-like in the sense of being something others
build on. So it's a good sign if you're creating ideas that others could use,
or exposing questions that others could answer. The best ideas have
implications in many different areas.
If you express your ideas in the most general form, they'll be truer than you
intended.
True by itself is not enough, of course. Great ideas have to be true and new.
And it takes a certain amount of ability to see new ideas even once you've
learned enough to get to one of the frontiers of knowledge.
In English we give this ability names like originality, creativity, and
imagination. And it seems reasonable to give it a separate name, because it
does seem to some extent a separate skill. It's possible to have a great deal
of ability in other respects — to have a great deal of what's often called
_technical_ ability — and yet not have much of this.
I've never liked the term "creative process." It seems misleading. Originality
isn't a process, but a habit of mind. Original thinkers throw off new ideas
about whatever they focus on, like an angle grinder throwing off sparks. They
can't help it.
If the thing they're focused on is something they don't understand very well,
these new ideas might not be good. One of the most original thinkers I know
decided to focus on dating after he got divorced. He knew roughly as much
about dating as the average 15 year old, and the results were spectacularly
colorful. But to see originality separated from expertise like that made its
nature all the more clear.
I don't know if it's possible to cultivate originality, but there are
definitely ways to make the most of however much you have. For example, you're
much more likely to have original ideas when you're working on something.
Original ideas don't come from trying to have original ideas. They come from
trying to build or understand something slightly too difficult. [15]
Talking or writing about the things you're interested in is a good way to
generate new ideas. When you try to put ideas into words, a missing idea
creates a sort of vacuum that draws it out of you. Indeed, there's a kind of
thinking that can only be done by writing.
Changing your context can help. If you visit a new place, you'll often find
you have new ideas there. The journey itself often dislodges them. But you may
not have to go far to get this benefit. Sometimes it's enough just to go for a
walk. [16]
It also helps to travel in topic space. You'll have more new ideas if you
explore lots of different topics, partly because it gives the angle grinder
more surface area to work on, and partly because analogies are an especially
fruitful source of new ideas.
Don't divide your attention _evenly_ between many topics though, or you'll
spread yourself too thin. You want to distribute it according to something
more like a power law. [17] Be professionally curious about a few topics and
idly curious about many more.
Curiosity and originality are closely related. Curiosity feeds originality by
giving it new things to work on. But the relationship is closer than that.
Curiosity is itself a kind of originality; it's roughly to questions what
originality is to answers. And since questions at their best are a big
component of answers, curiosity at its best is a creative force.
Having new ideas is a strange game, because it usually consists of seeing
things that were right under your nose. Once you've seen a new idea, it tends
to seem obvious. Why did no one think of this before?
When an idea seems simultaneously novel and obvious, it's probably a good one.
Seeing something obvious sounds easy. And yet empirically having new ideas is
hard. What's the source of this apparent contradiction? It's that seeing the
new idea usually requires you to change the way you look at the world. We see
the world through models that both help and constrain us. When you fix a
broken model, new ideas become obvious. But noticing and fixing a broken model
is hard. That's how new ideas can be both obvious and yet hard to discover:
they're easy to see after you do something hard.
One way to discover broken models is to be stricter than other people. Broken
models of the world leave a trail of clues where they bash against reality.
Most people don't want to see these clues. It would be an understatement to
say that they're attached to their current model; it's what they think in; so
they'll tend to ignore the trail of clues left by its breakage, however
conspicuous it may seem in retrospect.
To find new ideas you have to seize on signs of breakage instead of looking
away. That's what Einstein did. He was able to see the wild implications of
Maxwell's equations not so much because he was looking for new ideas as
because he was stricter.
The other thing you need is a willingness to break rules. Paradoxical as it
sounds, if you want to fix your model of the world, it helps to be the sort of
person who's comfortable breaking rules. From the point of view of the old
model, which everyone including you initially shares, the new model usually
breaks at least implicit rules.
Few understand the degree of rule-breaking required, because new ideas seem
much more conservative once they succeed. They seem perfectly reasonable once
you're using the new model of the world they brought with them. But they
didn't at the time; it took the greater part of a century for the heliocentric
model to be generally accepted, even among astronomers, because it felt so
wrong.
Indeed, if you think about it, a good new idea has to seem bad to most people,
or someone would have already explored it. So what you're looking for is ideas
that seem crazy, but the right kind of crazy. How do you recognize these? You
can't with certainty. Often ideas that seem bad are bad. But ideas that are
the right kind of crazy tend to be exciting; they're rich in implications;
whereas ideas that are merely bad tend to be depressing.
There are two ways to be comfortable breaking rules: to enjoy breaking them,
and to be indifferent to them. I call these two cases being aggressively and
passively independent-minded.
The aggressively independent-minded are the naughty ones. Rules don't merely
fail to stop them; breaking rules gives them additional energy. For this sort
of person, delight at the sheer audacity of a project sometimes supplies
enough activation energy to get it started.
The other way to break rules is not to care about them, or perhaps even to
know they exist. This is why novices and outsiders often make new discoveries;
their ignorance of a field's assumptions acts as a source of temporary passive
independent-mindedness. Aspies also seem to have a kind of immunity to
conventional beliefs. Several I know say that this helps them to have new
ideas.
Strictness plus rule-breaking sounds like a strange combination. In popular
culture they're opposed. But popular culture has a broken model in this
respect. It implicitly assumes that issues are trivial ones, and in trivial
matters strictness and rule-breaking _are_ opposed. But in questions that
really matter, only rule-breakers can be truly strict.
An overlooked idea often doesn't lose till the semifinals. You do see it,
subconsciously, but then another part of your subconscious shoots it down
because it would be too weird, too risky, too much work, too controversial.
This suggests an exciting possibility: if you could turn off such filters, you
could see more new ideas.
One way to do that is to ask what would be good ideas for _someone else_ to
explore. Then your subconscious won't shoot them down to protect you.
You could also discover overlooked ideas by working in the other direction: by
starting from what's obscuring them. Every cherished but mistaken principle is
surrounded by a dead zone of valuable ideas that are unexplored because they
contradict it.
Religions are collections of cherished but mistaken principles. So anything
that can be described either literally or metaphorically as a religion will
have valuable unexplored ideas in its shadow. Copernicus and Darwin both made
discoveries of this type. [18]
What are people in your field religious about, in the sense of being too
attached to some principle that might not be as self-evident as they think?
What becomes possible if you discard it?
People show much more originality in solving problems than in deciding which
problems to solve. Even the smartest can be surprisingly conservative when
deciding what to work on. People who'd never dream of being fashionable in any
other way get sucked into working on fashionable problems.
One reason people are more conservative when choosing problems than solutions
is that problems are bigger bets. A problem could occupy you for years, while
exploring a solution might only take days. But even so I think most people are
too conservative. They're not merely responding to risk, but to fashion as
well. Unfashionable problems are undervalued.
One of the most interesting kinds of unfashionable problem is the problem that
people think has been fully explored, but hasn't. Great work often takes
something that already exists and shows its latent potential. Durer and Watt
both did this. So if you're interested in a field that others think is tapped
out, don't let their skepticism deter you. People are often wrong about this.
Working on an unfashionable problem can be very pleasing. There's no hype or
hurry. Opportunists and critics are both occupied elsewhere. The existing work
often has an old-school solidity. And there's a satisfying sense of economy in
cultivating ideas that would otherwise be wasted.
But the most common type of overlooked problem is not explicitly unfashionable
in the sense of being out of fashion. It just doesn't seem to matter as much
as it actually does. How do you find these? By being self-indulgent — by
letting your curiosity have its way, and tuning out, at least temporarily, the
little voice in your head that says you should only be working on "important"
problems.
You do need to work on important problems, but almost everyone is too
conservative about what counts as one. And if there's an important but
overlooked problem in your neighborhood, it's probably already on your
subconscious radar screen. So try asking yourself: if you were going to take a
break from "serious" work to work on something just because it would be really
interesting, what would you do? The answer is probably more important than it
seems.
Originality in choosing problems seems to matter even more than originality in
solving them. That's what distinguishes the people who discover whole new
fields. So what might seem to be merely the initial step — deciding what to
work on — is in a sense the key to the whole game.
Few grasp this. One of the biggest misconceptions about new ideas is about the
ratio of question to answer in their composition. People think big ideas are
answers, but often the real insight was in the question.
Part of the reason we underrate questions is the way they're used in schools.
In schools they tend to exist only briefly before being answered, like
unstable particles. But a really good question can be much more than that. A
really good question is a partial discovery. How do new species arise? Is the
force that makes objects fall to earth the same as the one that keeps planets
in their orbits? By even asking such questions you were already in excitingly
novel territory.
Unanswered questions can be uncomfortable things to carry around with you. But
the more you're carrying, the greater the chance of noticing a solution — or
perhaps even more excitingly, noticing that two unanswered questions are the
same.
Sometimes you carry a question for a long time. Great work often comes from
returning to a question you first noticed years before — in your childhood,
even — and couldn't stop thinking about. People talk a lot about the
importance of keeping your youthful dreams alive, but it's just as important
to keep your youthful questions alive. [19]
This is one of the places where actual expertise differs most from the popular
picture of it. In the popular picture, experts are certain. But actually the
more puzzled you are, the better, so long as (a) the things you're puzzled
about matter, and (b) no one else understands them either.
Think about what's happening at the moment just before a new idea is
discovered. Often someone with sufficient expertise is puzzled about
something. Which means that originality consists partly of puzzlement — of
confusion! You have to be comfortable enough with the world being full of
puzzles that you're willing to see them, but not so comfortable that you don't
want to solve them. [20]
It's a great thing to be rich in unanswered questions. And this is one of
those situations where the rich get richer, because the best way to acquire
new questions is to try answering existing ones. Questions don't just lead to
answers, but also to more questions.
The best questions grow in the answering. You notice a thread protruding from
the current paradigm and try pulling on it, and it just gets longer and
longer. So don't require a question to be obviously big before you try
answering it. You can rarely predict that. It's hard enough even to notice the
thread, let alone to predict how much will unravel if you pull on it.
It's better to be promiscuously curious — to pull a little bit on a lot of
threads, and see what happens. Big things start small. The initial versions of
big things were often just experiments, or side projects, or talks, which then
grew into something bigger. So start lots of small things.
Being prolific is underrated. The more different things you try, the greater
the chance of discovering something new. Understand, though, that trying lots
of things will mean trying lots of things that don't work. You can't have a
lot of good ideas without also having a lot of bad ones. [21]
Though it sounds more responsible to begin by studying everything that's been
done before, you'll learn faster and have more fun by trying stuff. And you'll
understand previous work better when you do look at it. So err on the side of
starting. Which is easier when starting means starting small; those two ideas
fit together like two puzzle pieces.
How do you get from starting small to doing something great? By making
successive versions. Great things are almost always made in successive
versions. You start with something small and evolve it, and the final version
is both cleverer and more ambitious than anything you could have planned.
It's particularly useful to make successive versions when you're making
something for people — to get an initial version in front of them quickly, and
then evolve it based on their response.
Begin by trying the simplest thing that could possibly work. Surprisingly
often, it does. If it doesn't, this will at least get you started.
Don't try to cram too much new stuff into any one version. There are names for
doing this with the first version (taking too long to ship) and the second
(the second system effect), but these are both merely instances of a more
general principle.
An early version of a new project will sometimes be dismissed as a toy. It's a
good sign when people do this. That means it has everything a new idea needs
except scale, and that tends to follow. [22]
The alternative to starting with something small and evolving it is to plan in
advance what you're going to do. And planning does usually seem the more
responsible choice. It sounds more organized to say "we're going to do x and
then y and then z" than "we're going to try x and see what happens." And it is
more _organized_ ; it just doesn't work as well.
Planning per se isn't good. It's sometimes necessary, but it's a necessary
evil — a response to unforgiving conditions. It's something you have to do
because you're working with inflexible media, or because you need to
coordinate the efforts of a lot of people. If you keep projects small and use
flexible media, you don't have to plan as much, and your designs can evolve
instead.
Take as much risk as you can afford. In an efficient market, risk is
proportionate to reward, so don't look for certainty, but for a bet with high
expected value. If you're not failing occasionally, you're probably being too
conservative.
Though conservatism is usually associated with the old, it's the young who
tend to make this mistake. Inexperience makes them fear risk, but it's when
you're young that you can afford the most.
Even a project that fails can be valuable. In the process of working on it,
you'll have crossed territory few others have seen, and encountered questions
few others have asked. And there's probably no better source of questions than
the ones you encounter in trying to do something slightly too hard.
Use the advantages of youth when you have them, and the advantages of age once
you have those. The advantages of youth are energy, time, optimism, and
freedom. The advantages of age are knowledge, efficiency, money, and power.
With effort you can acquire some of the latter when young and keep some of the
former when old.
The old also have the advantage of knowing which advantages they have. The
young often have them without realizing it. The biggest is probably time. The
young have no idea how rich they are in time. The best way to turn this time
to advantage is to use it in slightly frivolous ways: to learn about something
you don't need to know about, just out of curiosity, or to try building
something just because it would be cool, or to become freakishly good at
something.
That "slightly" is an important qualification. Spend time lavishly when you're
young, but don't simply waste it. There's a big difference between doing
something you worry might be a waste of time and doing something you know for
sure will be. The former is at least a bet, and possibly a better one than you
think. [23]
The most subtle advantage of youth, or more precisely of inexperience, is that
you're seeing everything with fresh eyes. When your brain embraces an idea for
the first time, sometimes the two don't fit together perfectly. Usually the
problem is with your brain, but occasionally it's with the idea. A piece of it
sticks out awkwardly and jabs you when you think about it. People who are used
to the idea have learned to ignore it, but you have the opportunity not to.
[24]
So when you're learning about something for the first time, pay attention to
things that seem wrong or missing. You'll be tempted to ignore them, since
there's a 99% chance the problem is with you. And you may have to set aside
your misgivings temporarily to keep progressing. But don't forget about them.
When you've gotten further into the subject, come back and check if they're
still there. If they're still viable in the light of your present knowledge,
they probably represent an undiscovered idea.
One of the most valuable kinds of knowledge you get from experience is to know
what you _don't_ have to worry about. The young know all the things that could
matter, but not their relative importance. So they worry equally about
everything, when they should worry much more about a few things and hardly at
all about the rest.
But what you don't know is only half the problem with inexperience. The other
half is what you do know that ain't so. You arrive at adulthood with your head
full of nonsense — bad habits you've acquired and false things you've been
taught — and you won't be able to do great work till you clear away at least
the nonsense in the way of whatever type of work you want to do.
Much of the nonsense left in your head is left there by schools. We're so used
to schools that we unconsciously treat going to school as identical with
learning, but in fact schools have all sorts of strange qualities that warp
our ideas about learning and thinking.
For example, schools induce passivity. Since you were a small child, there was
an authority at the front of the class telling all of you what you had to
learn and then measuring whether you did. But neither classes nor tests are
intrinsic to learning; they're just artifacts of the way schools are usually
designed.
The sooner you overcome this passivity, the better. If you're still in school,
try thinking of your education as your project, and your teachers as working
for you rather than vice versa. That may seem a stretch, but it's not merely
some weird thought experiment. It's the truth economically, and in the best
case it's the truth intellectually as well. The best teachers don't want to be
your bosses. They'd prefer it if you pushed ahead, using them as a source of
advice, rather than being pulled by them through the material.
Schools also give you a misleading impression of what work is like. In school
they tell you what the problems are, and they're almost always soluble using
no more than you've been taught so far. In real life you have to figure out
what the problems are, and you often don't know if they're soluble at all.
But perhaps the worst thing schools do to you is train you to win by hacking
the test. You can't do great work by doing that. You can't trick God. So stop
looking for that kind of shortcut. The way to beat the system is to focus on
problems and solutions that others have overlooked, not to skimp on the work
itself.
Don't think of yourself as dependent on some gatekeeper giving you a "big
break." Even if this were true, the best way to get it would be to focus on
doing good work rather than chasing influential people.
And don't take rejection by committees to heart. The qualities that impress
admissions officers and prize committees are quite different from those
required to do great work. The decisions of selection committees are only
meaningful to the extent that they're part of a feedback loop, and very few
are.
People new to a field will often copy existing work. There's nothing
inherently bad about that. There's no better way to learn how something works
than by trying to reproduce it. Nor does copying necessarily make your work
unoriginal. Originality is the presence of new ideas, not the absence of old
ones.
There's a good way to copy and a bad way. If you're going to copy something,
do it openly instead of furtively, or worse still, unconsciously. This is
what's meant by the famously misattributed phrase "Great artists steal." The
really dangerous kind of copying, the kind that gives copying a bad name, is
the kind that's done without realizing it, because you're nothing more than a
train running on tracks laid down by someone else. But at the other extreme,
copying can be a sign of superiority rather than subordination. [25]
In many fields it's almost inevitable that your early work will be in some
sense based on other people's. Projects rarely arise in a vacuum. They're
usually a reaction to previous work. When you're first starting out, you don't
have any previous work; if you're going to react to something, it has to be
someone else's. Once you're established, you can react to your own. But while
the former gets called derivative and the latter doesn't, structurally the two
cases are more similar than they seem.
Oddly enough, the very novelty of the most novel ideas sometimes makes them
seem at first to be more derivative than they are. New discoveries often have
to be conceived initially as variations of existing things, _even by their
discoverers_ , because there isn't yet the conceptual vocabulary to express
them.
There are definitely some dangers to copying, though. One is that you'll tend
to copy old things — things that were in their day at the frontier of
knowledge, but no longer are.
And when you do copy something, don't copy every feature of it. Some will make
you ridiculous if you do. Don't copy the manner of an eminent 50 year old
professor if you're 18, for example, or the idiom of a Renaissance poem
hundreds of years later.
Some of the features of things you admire are flaws they succeeded despite.
Indeed, the features that are easiest to imitate are the most likely to be the
flaws.
This is particularly true for behavior. Some talented people are jerks, and
this sometimes makes it seem to the inexperienced that being a jerk is part of
being talented. It isn't; being talented is merely how they get away with it.
One of the most powerful kinds of copying is to copy something from one field
into another. History is so full of chance discoveries of this type that it's
probably worth giving chance a hand by deliberately learning about other kinds
of work. You can take ideas from quite distant fields if you let them be
metaphors.
Negative examples can be as inspiring as positive ones. In fact you can
sometimes learn more from things done badly than from things done well;
sometimes it only becomes clear what's needed when it's missing.
If a lot of the best people in your field are collected in one place, it's
usually a good idea to visit for a while. It will increase your ambition, and
also, by showing you that these people are human, increase your self-
confidence. [26]
If you're earnest you'll probably get a warmer welcome than you might expect.
Most people who are very good at something are happy to talk about it with
anyone who's genuinely interested. If they're really good at their work, then
they probably have a hobbyist's interest in it, and hobbyists always want to
talk about their hobbies.
It may take some effort to find the people who are really good, though. Doing
great work has such prestige that in some places, particularly universities,
there's a polite fiction that everyone is engaged in it. And that is far from
true. People within universities can't say so openly, but the quality of the
work being done in different departments varies immensely. Some departments
have people doing great work; others have in the past; others never have.
Seek out the best colleagues. There are a lot of projects that can't be done
alone, and even if you're working on one that can be, it's good to have other
people to encourage you and to bounce ideas off.
Colleagues don't just affect your work, though; they also affect you. So work
with people you want to become like, because you will.
Quality is more important than quantity in colleagues. It's better to have one
or two great ones than a building full of pretty good ones. In fact it's not
merely better, but necessary, judging from history: the degree to which great
work happens in clusters suggests that one's colleagues often make the
difference between doing great work and not.
How do you know when you have sufficiently good colleagues? In my experience,
when you do, you know. Which means if you're unsure, you probably don't. But
it may be possible to give a more concrete answer than that. Here's an
attempt: sufficiently good colleagues offer _surprising_ insights. They can
see and do things that you can't. So if you have a handful of colleagues good
enough to keep you on your toes in this sense, you're probably over the
threshold.
Most of us can benefit from collaborating with colleagues, but some projects
require people on a larger scale, and starting one of those is not for
everyone. If you want to run a project like that, you'll have to become a
manager, and managing well takes aptitude and interest like any other kind of
work. If you don't have them, there is no middle path: you must either force
yourself to learn management as a second language, or avoid such projects.
[27]
Husband your morale. It's the basis of everything when you're working on
ambitious projects. You have to nurture and protect it like a living organism.
Morale starts with your view of life. You're more likely to do great work if
you're an optimist, and more likely to if you think of yourself as lucky than
if you think of yourself as a victim.
Indeed, work can to some extent protect you from your problems. If you choose
work that's pure, its very difficulties will serve as a refuge from the
difficulties of everyday life. If this is escapism, it's a very productive
form of it, and one that has been used by some of the greatest minds in
history.
Morale compounds via work: high morale helps you do good work, which increases
your morale and helps you do even better work. But this cycle also operates in
the other direction: if you're not doing good work, that can demoralize you
and make it even harder to. Since it matters so much for this cycle to be
running in the right direction, it can be a good idea to switch to easier work
when you're stuck, just so you start to get something done.
One of the biggest mistakes ambitious people make is to allow setbacks to
destroy their morale all at once, like a balloon bursting. You can inoculate
yourself against this by explicitly considering setbacks a part of your
process. Solving hard problems always involves some backtracking.
Doing great work is a depth-first search whose root node is the desire to. So
"If at first you don't succeed, try, try again" isn't quite right. It should
be: If at first you don't succeed, either try again, or backtrack and then try
again.
"Never give up" is also not quite right. Obviously there are times when it's
the right choice to eject. A more precise version would be: Never let setbacks
panic you into backtracking more than you need to. Corollary: Never abandon
the root node.
It's not necessarily a bad sign if work is a struggle, any more than it's a
bad sign to be out of breath while running. It depends how fast you're
running. So learn to distinguish good pain from bad. Good pain is a sign of
effort; bad pain is a sign of damage.
An audience is a critical component of morale. If you're a scholar, your
audience may be your peers; in the arts, it may be an audience in the
traditional sense. Either way it doesn't need to be big. The value of an
audience doesn't grow anything like linearly with its size. Which is bad news
if you're famous, but good news if you're just starting out, because it means
a small but dedicated audience can be enough to sustain you. If a handful of
people genuinely love what you're doing, that's enough.
To the extent you can, avoid letting intermediaries come between you and your
audience. In some types of work this is inevitable, but it's so liberating to
escape it that you might be better off switching to an adjacent type if that
will let you go direct. [28]
The people you spend time with will also have a big effect on your morale.
You'll find there are some who increase your energy and others who decrease
it, and the effect someone has is not always what you'd expect. Seek out the
people who increase your energy and avoid those who decrease it. Though of
course if there's someone you need to take care of, that takes precedence.
Don't marry someone who doesn't understand that you need to work, or sees your
work as competition for your attention. If you're ambitious, you need to work;
it's almost like a medical condition; so someone who won't let you work either
doesn't understand you, or does and doesn't care.
Ultimately morale is physical. You think with your body, so it's important to
take care of it. That means exercising regularly, eating and sleeping well,
and avoiding the more dangerous kinds of drugs. Running and walking are
particularly good forms of exercise because they're good for thinking. [29]
People who do great work are not necessarily happier than everyone else, but
they're happier than they'd be if they didn't. In fact, if you're smart and
ambitious, it's dangerous _not_ to be productive. People who are smart and
ambitious but don't achieve much tend to become bitter.
It's ok to want to impress other people, but choose the right people. The
opinion of people you respect is signal. Fame, which is the opinion of a much
larger group you might or might not respect, just adds noise.
The prestige of a type of work is at best a trailing indicator and sometimes
completely mistaken. If you do anything well enough, you'll make it
prestigious. So the question to ask about a type of work is not how much
prestige it has, but how well it could be done.
Competition can be an effective motivator, but don't let it choose the problem
for you; don't let yourself get drawn into chasing something just because
others are. In fact, don't let competitors make you do anything much more
specific than work harder.
Curiosity is the best guide. Your curiosity never lies, and it knows more than
you do about what's worth paying attention to.
Notice how often that word has come up. If you asked an oracle the secret to
doing great work and the oracle replied with a single word, my bet would be on
"curiosity."
That doesn't translate directly to advice. It's not enough just to be curious,
and you can't command curiosity anyway. But you can nurture it and let it
drive you.
Curiosity is the key to all four steps in doing great work: it will choose the
field for you, get you to the frontier, cause you to notice the gaps in it,
and drive you to explore them. The whole process is a kind of dance with
curiosity.
Believe it or not, I tried to make this essay as short as I could. But its
length at least means it acts as a filter. If you made it this far, you must
be interested in doing great work. And if so you're already further along than
you might realize, because the set of people willing to want to is small.
The factors in doing great work are factors in the literal, mathematical
sense, and they are: ability, interest, effort, and luck. Luck by definition
you can't do anything about, so we can ignore that. And we can assume effort,
if you do in fact want to do great work. So the problem boils down to ability
and interest. Can you find a kind of work where your ability and interest will
combine to yield an explosion of new ideas?
Here there are grounds for optimism. There are so many different ways to do
great work, and even more that are still undiscovered. Out of all those
different types of work, the one you're most suited for is probably a pretty
close match. Probably a comically close match. It's just a question of finding
it, and how far into it your ability and interest can take you. And you can
only answer that by trying.
Many more people could try to do great work than do. What holds them back is a
combination of modesty and fear. It seems presumptuous to try to be Newton or
Shakespeare. It also seems hard; surely if you tried something like that,
you'd fail. Presumably the calculation is rarely explicit. Few people
consciously decide not to try to do great work. But that's what's going on
subconsciously; they shy away from the question.
So I'm going to pull a sneaky trick on you. Do you want to do great work, or
not? Now you have to decide consciously. Sorry about that. I wouldn't have
done it to a general audience. But we already know you're interested.
Don't worry about being presumptuous. You don't have to tell anyone. And if
it's too hard and you fail, so what? Lots of people have worse problems than
that. In fact you'll be lucky if it's the worst problem you have.
Yes, you'll have to work hard. But again, lots of people have to work hard.
And if you're working on something you find very interesting, which you
necessarily will if you're on the right path, the work will probably feel less
burdensome than a lot of your peers'.
The discoveries are out there, waiting to be made. Why not by you?
**Notes**
[1] I don't think you could give a precise definition of what counts as great
work. Doing great work means doing something important so well that you expand
people's ideas of what's possible. But there's no threshold for importance.
It's a matter of degree, and often hard to judge at the time anyway. So I'd
rather people focused on developing their interests rather than worrying about
whether they're important or not. Just try to do something amazing, and leave
it to future generations to say if you succeeded.
[2] A lot of standup comedy is based on noticing anomalies in everyday life.
"Did you ever notice...?" New ideas come from doing this about nontrivial
things. Which may help explain why people's reaction to a new idea is often
the first half of laughing: Ha!
[3] That second qualifier is critical. If you're excited about something most
authorities discount, but you can't give a more precise explanation than "they
don't get it," then you're starting to drift into the territory of cranks.
[4] Finding something to work on is not simply a matter of finding a match
between the current version of you and a list of known problems. You'll often
have to coevolve with the problem. That's why it can sometimes be so hard to
figure out what to work on. The search space is huge. It's the cartesian
product of all possible types of work, both known and yet to be discovered,
and all possible future versions of you.
There's no way you could search this whole space, so you have to rely on
heuristics to generate promising paths through it and hope the best matches
will be clustered. Which they will not always be; different types of work have
been collected together as much by accidents of history as by the intrinsic
similarities between them.
[5] There are many reasons curious people are more likely to do great work,
but one of the more subtle is that, by casting a wide net, they're more likely
to find the right thing to work on in the first place.
[6] It can also be dangerous to make things for an audience you feel is less
sophisticated than you, if that causes you to talk down to them. You can make
a lot of money doing that, if you do it in a sufficiently cynical way, but
it's not the route to great work. Not that anyone using this m.o. would care.
[7] This idea I learned from Hardy's _A Mathematician's Apology_ , which I
recommend to anyone ambitious to do great work, in any field.
[8] Just as we overestimate what we can do in a day and underestimate what we
can do over several years, we overestimate the damage done by procrastinating
for a day and underestimate the damage done by procrastinating for several
years.
[9] You can't usually get paid for doing exactly what you want, especially
early on. There are two options: get paid for doing work close to what you
want and hope to push it closer, or get paid for doing something else entirely
and do your own projects on the side. Both can work, but both have drawbacks:
in the first approach your work is compromised by default, and in the second
you have to fight to get time to do it.
[10] If you set your life up right, it will deliver the focus-relax cycle
automatically. The perfect setup is an office you work in and that you walk to
and from.
[11] There may be some very unworldly people who do great work without
consciously trying to. If you want to expand this rule to cover that case, it
becomes: Don't try to be anything except the best.
[12] This gets more complicated in work like acting, where the goal is to
adopt a fake persona. But even here it's possible to be affected. Perhaps the
rule in such fields should be to avoid _unintentional_ affectation.
[13] It's safe to have beliefs that you treat as unquestionable if and only if
they're also unfalsifiable. For example, it's safe to have the principle that
everyone should be treated equally under the law, because a sentence with a
"should" in it isn't really a statement about the world and is therefore hard
to disprove. And if there's no evidence that could disprove one of your
principles, there can't be any facts you'd need to ignore in order to preserve
it.
[14] Affectation is easier to cure than intellectual dishonesty. Affectation
is often a shortcoming of the young that burns off in time, while intellectual
dishonesty is more of a character flaw.
[15] Obviously you don't have to be working at the exact moment you have the
idea, but you'll probably have been working fairly recently.
[16] Some say psychoactive drugs have a similar effect. I'm skeptical, but
also almost totally ignorant of their effects.
[17] For example you might give the nth most important topic (m-1)/m^n of your
attention, for some m > 1\. You couldn't allocate your attention so precisely,
of course, but this at least gives an idea of a reasonable distribution.
[18] The principles defining a religion have to be mistaken. Otherwise anyone
might adopt them, and there would be nothing to distinguish the adherents of
the religion from everyone else.
[19] It might be a good exercise to try writing down a list of questions you
wondered about in your youth. You might find you're now in a position to do
something about some of them.
[20] The connection between originality and uncertainty causes a strange
phenomenon: because the conventional-minded are more certain than the
independent-minded, this tends to give them the upper hand in disputes, even
though they're generally stupider.
> The best lack all conviction, while the worst
> Are full of passionate intensity.
[21] Derived from Linus Pauling's "If you want to have good ideas, you must
have many ideas."
[22] Attacking a project as a "toy" is similar to attacking a statement as
"inappropriate." It means that no more substantial criticism can be made to
stick.
[23] One way to tell whether you're wasting time is to ask if you're producing
or consuming. Writing computer games is less likely to be a waste of time than
playing them, and playing games where you create something is less likely to
be a waste of time than playing games where you don't.
[24] Another related advantage is that if you haven't said anything publicly
yet, you won't be biased toward evidence that supports your earlier
conclusions. With sufficient integrity you could achieve eternal youth in this
respect, but few manage to. For most people, having previously published
opinions has an effect similar to ideology, just in quantity 1.
[25] In the early 1630s Daniel Mytens made a painting of Henrietta Maria
handing a laurel wreath to Charles I. Van Dyck then painted his own version to
show how much better he was.
[26] I'm being deliberately vague about what a place is. As of this writing,
being in the same physical place has advantages that are hard to duplicate,
but that could change.
[27] This is false when the work the other people have to do is very
constrained, as with SETI@home or Bitcoin. It may be possible to expand the
area in which it's false by defining similarly restricted protocols with more
freedom of action in the nodes.
[28] Corollary: Building something that enables people to go around
intermediaries and engage directly with their audience is probably a good
idea.
[29] It may be helpful always to walk or run the same route, because that
frees attention for thinking. It feels that way to me, and there is some
historical evidence for it.
**Thanks** to Trevor Blackwell, Daniel Gackle, Pam Graham, Tom Howard, Patrick
Hsu, Steve Huffman, Jessica Livingston, Henry Lloyd-Baker, Bob Metcalfe, Ben
Miller, Robert Morris, Michael Nielsen, Courtenay Pipkin, Joris Poort, Mieke
Roos, Rajat Suri, Harj Taggar, Garry Tan, and my younger son for suggestions
and for reading drafts.
March 2008, rev May 2013
_(This essay grew out of something I wrote for myself to figure out what we
do. Even though Y Combinator is now 3 years old, we're still trying to
understand its implications.)_
I was annoyed recently to read a description of Y Combinator that said "Y
Combinator does seed funding for startups." What was especially annoying about
it was that I wrote it. This doesn't really convey what we do. And the reason
it's inaccurate is that, paradoxically, funding very early stage startups is
not mainly about funding.
Saying YC does seed funding for startups is a description in terms of earlier
models. It's like calling a car a horseless carriage.
When you scale animals you can't just keep everything in proportion. For
example, volume grows as the cube of linear dimension, but surface area only
as the square. So as animals get bigger they have trouble radiating heat.
That's why mice and rabbits are furry and elephants and hippos aren't. You
can't make a mouse by scaling down an elephant.
YC represents a new, smaller kind of animal—so much smaller that all the rules
are different.
Before us, most companies in the startup funding business were venture capital
funds. VCs generally fund later stage companies than we do. And they supply so
much money that, even though the other things they do may be very valuable,
it's not that inaccurate to regard VCs as sources of money. Good VCs are
"smart money," but they're still money.
All good investors supply a combination of money and help. But these scale
differently, just as volume and surface area do. Late stage investors supply
huge amounts of money and comparatively little help: when a company about to
go public gets a mezzanine round of $50 million, the deal tends to be almost
entirely about money. As you move earlier in the venture funding process, the
ratio of help to money increases, because earlier stage companies have
different needs. Early stage companies need less money because they're smaller
and cheaper to run, but they need more help because life is so precarious for
them. So when VCs do a series A round for, say, $2 million, they generally
expect to offer a significant amount of help along with the money.
Y Combinator occupies the earliest end of the spectrum. We're at least one and
generally two steps before VC funding. (Though some startups go straight from
YC to VC, the most common trajectory is to do an angel round first.) And what
happens at Y Combinator is as different from what happens in a series A round
as a series A round is from a mezzanine financing.
At our end, money is almost a negligible factor. The startup usually consists
of just the founders. Their living expenses are the company's main expense,
and since most founders are under 30, their living expenses are low. But at
this early stage companies need a lot of help. Practically every question is
still unanswered. Some companies we've funded have been working on their
software for a year or more, but others haven't decided what to work on, or
even who the founders should be.
When PR people and journalists recount the histories of startups after they've
become big, they always underestimate how uncertain things were at first.
They're not being deliberately misleading. When you look at a company like
Google, it's hard to imagine they could once have been small and helpless.
Sure, at one point they were a just a couple guys in a garage—but even then
their greatness was assured, and all they had to do was roll forward along the
railroad tracks of destiny.
Far from it. A lot of startups with just as promising beginnings end up
failing. Google has such momentum now that it would be hard for anyone to stop
them. But all it would have taken in the beginning would have been for two
Google employees to focus on the wrong things for six months, and the company
could have died.
We know, because we've been there, just how vulnerable startups are in the
earliest phases. Curiously enough, that's why founders tend to get so rich
from them. Reward is always proportionate to risk, and very early stage
startups are insanely risky.
What we really do at Y Combinator is get startups launched straight. One of
many metaphors you could use for YC is a steam catapult on an aircraft
carrier. We get startups airborne. Barely airborne, but enough that they can
accelerate fast.
When you're launching planes they have to be set up properly or you're just
launching projectiles. They have to be pointed straight down the deck; the
wings have to be trimmed properly; the engines have to be at full power; the
pilot has to be ready. These are the kind of problems we deal with. After we
fund startups we work closely with them for three months—so closely in fact
that we insist they move to where we are. And what we do in those three months
is make sure everything is set up for launch. If there are tensions between
cofounders we help sort them out. We get all the paperwork set up properly so
there are no nasty surprises later. If the founders aren't sure what to focus
on first, we try to figure that out. If there is some obstacle right in front
of them, we either try to remove it, or shift the startup sideways. The goal
is to get every distraction out of the way so the founders can use that time
to build (or finish building) something impressive. And then near the end of
the three months we push the button on the steam catapult in the form of Demo
Day, where the current group of startups present to pretty much every investor
in Silicon Valley.
Launching companies isn't identical with launching products. Though we do
spend a lot of time on launch strategies for products, there are some things
that take too long to build for a startup to launch them before raising their
next round of funding. Several of the most promising startups we've funded
haven't launched their products yet, but are definitely launched as companies.
In the earliest stage, startups not only have more questions to answer, but
they tend to be different kinds of questions. In later stage startups the
questions are about deals, or hiring, or organization. In the earliest phase
they tend to be about technology and design. What do you make? That's the
first problem to solve. That's why our motto is "Make something people want."
This is always a good thing for companies to do, but it's even more important
early on, because it sets the bounds for every other question. Who you hire,
how much money you raise, how you market yourself—they all depend on what
you're making.
Because the early problems are so much about technology and design, you
probably need to be hackers to do what we do. While some VCs have technical
backgrounds, I don't know any who still write code. Their expertise is mostly
in business—as it should be, because that's the kind of expertise you need in
the phase between series A and (if you're lucky) IPO.
We're so different from VCs that we're really a different kind of animal. Can
we claim founders are better off as a result of this new type of venture firm?
I'm pretty sure the answer is yes, because YC is an improved version of what
happened to our startup, and our case was not atypical. We started Viaweb with
$10,000 in seed money from our friend Julian. He was a lawyer and arranged all
our paperwork, so we could just code. We spent three months building a version
1, which we then presented to investors to raise more money. Sounds familiar,
doesn't it? But YC improves on that significantly. Julian knew a lot about law
and business, but his advice ended there; he was not a startup guy. So we made
some basic mistakes early on. And when we presented to investors, we presented
to only 2, because that was all we knew. If we'd had our later selves to
encourage and advise us, and Demo Day to present at, we would have been in
much better shape. We probably could have raised money at 3 to 5 times the
valuation we did.
If we take 7% of a company we fund, the founders only have to do
[7.5%](equity.html) better in their next round of funding to end up net ahead.
We certainly manage that.
So who is our 7% coming out of? If the founders end up net ahead it's not
coming out of them. So is it coming out of later stage investors? Well, they
do end up paying more. But I think they pay more because the company is
actually more valuable. And later stage investors have no problem with that.
The returns of a VC fund depend on the quality of the companies they invest
in, not how cheaply they can buy stock in them.
If what we do is useful, why wasn't anyone doing it before? There are two
answers to that. One is that people were doing it before, just haphazardly on
a smaller scale. Before us, seed funding came primarily from individual angel
investors. Larry and Sergey, for example, got their seed funding from Andy
Bechtolsheim, one of the founders of Sun. And because he was a startup guy he
probably gave them useful advice. But raising money from angel investors is a
hit or miss thing. It's a sideline for most of them, so they only do a handful
of deals a year and they don't spend a lot of time on the startups they invest
in. And they're hard to reach, because they don't want random startups
pestering them with business plans. The Google guys were lucky because they
knew someone who knew Bechtolsheim. It generally takes a personal introduction
with angels.
The other reason no one was doing quite what we do is that till recently it
was a lot more expensive to start a startup. You'll notice we haven't funded
any biotech startups. That's still expensive. But advancing technology has
made web startups so cheap that you really can get a company airborne for
$15,000. If you understand how to operate a steam catapult, at least.
So in effect what's happened is that a new ecological niche has opened up, and
Y Combinator is the new kind of animal that has moved into it. We're not a
replacement for venture capital funds. We occupy a new, adjacent niche. And
conditions in our niche are really quite different. It's not just that the
problems we face are different; the whole structure of the business is
different. VCs are playing a zero-sum game. They're all competing for a slice
of a fixed amount of "deal flow," and that explains a lot of their behavior.
Whereas our m.o. is to create new deal flow, by encouraging hackers who would
have gotten jobs to start their own startups instead. We compete more with
employers than VCs.
It's not surprising something like this would happen. Most fields become more
specialized—more articulated—as they develop, and startups are certainly an
area in which there has been a lot of development over the past couple
decades. The venture business in its present form is only about forty years
old. It stands to reason it would evolve.
And it's natural that the new niche would at first be described, even by its
inhabitants, in terms of the old one. But really Y Combinator is not in the
startup funding business. Really we're more of a small, furry steam catapult.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Robert Morris for
reading drafts of this.
[Comment](http://news.ycombinator.com/item?id=133430) on this essay.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
April 2005
This summer, as an experiment, some friends and I are giving [seed
funding](http://ycombinator.com) to a bunch of new startups. It's an
experiment because we're prepared to fund younger founders than most investors
would. That's why we're doing it during the summer—so even college students
can participate.
We know from Google and Yahoo that grad students can start successful
startups. And we know from experience that some undergrads are as capable as
most grad students. The accepted age for startup founders has been creeping
downward. We're trying to find the lower bound.
The deadline has now passed, and we're sifting through 227 applications. We
expected to divide them into two categories, promising and unpromising. But we
soon saw we needed a third: promising people with unpromising ideas. [1]
**The Artix Phase**
We should have expected this. It's very common for a group of founders to go
through one lame idea before realizing that a startup has to make something
people will pay for. In fact, we ourselves did.
Viaweb wasn't the first startup Robert Morris and I started. In January 1995,
we and a couple friends started a company called Artix. The plan was to put
art galleries on the Web. In retrospect, I wonder how we could have wasted our
time on anything so stupid. Galleries are not especially
[excited](http://www.knoedlergallery.com/) about being on the Web even now,
ten years later. They don't want to have their stock visible to any random
visitor, like an antique store. [2]
Besides which, art dealers are the most technophobic people on earth. They
didn't become art dealers after a difficult choice between that and a career
in the hard sciences. Most of them had never seen the Web before we came to
tell them why they should be on it. Some didn't even have computers. It
doesn't do justice to the situation to describe it as a hard _sell_ ; we soon
sank to building sites for free, and it was hard to convince galleries even to
do that.
Gradually it dawned on us that instead of trying to make Web sites for people
who didn't want them, we could make sites for people who did. In fact,
software that would let people who wanted sites make their own. So we ditched
Artix and started a new company, Viaweb, to make software for building online
stores. That one succeeded.
We're in good company here. Microsoft was not the first company Paul Allen and
Bill Gates started either. The first was called Traf-o-data. It does not seem
to have done as well as Micro-soft.
In Robert's defense, he was skeptical about Artix. I dragged him into it. [3]
But there were moments when he was optimistic. And if we, who were 29 and 30
at the time, could get excited about such a thoroughly boneheaded idea, we
should not be surprised that hackers aged 21 or 22 are pitching us ideas with
little hope of making money.
**The Still Life Effect**
Why does this happen? Why do good hackers have bad business ideas?
Let's look at our case. One reason we had such a lame idea was that it was the
first thing we thought of. I was in New York trying to be a starving artist at
the time (the starving part is actually quite easy), so I was haunting
galleries anyway. When I learned about the Web, it seemed natural to mix the
two. Make Web sites for galleries—that's the ticket!
If you're going to spend years working on something, you'd think it might be
wise to spend at least a couple days considering different ideas, instead of
going with the first that comes into your head. You'd think. But people don't.
In fact, this is a constant problem when you're painting still lifes. You
plonk down a bunch of stuff on a table, and maybe spend five or ten minutes
rearranging it to look interesting. But you're so impatient to get started
painting that ten minutes of rearranging feels very long. So you start
painting. Three days later, having spent twenty hours staring at it, you're
kicking yourself for having set up such an awkward and boring composition, but
by then it's too late.
Part of the problem is that big projects tend to grow out of small ones. You
set up a still life to make a quick sketch when you have a spare hour, and
days later you're still working on it. I once spent a month painting three
versions of a still life I set up in about four minutes. At each point (a day,
a week, a month) I thought I'd already put in so much time that it was too
late to change.
So the biggest cause of bad ideas is the still life effect: you come up with a
random idea, plunge into it, and then at each point (a day, a week, a month)
feel you've put so much time into it that this must be _the_ idea.
How do we fix that? I don't think we should discard plunging. Plunging into an
idea is a good thing. The solution is at the other end: to realize that having
invested time in something doesn't make it good.
This is clearest in the case of names. Viaweb was originally called Webgen,
but we discovered someone else had a product called that. We were so attached
to our name that we offered him _5% of the company_ if he'd let us have it.
But he wouldn't, so we had to think of another. [4] The best we could do was
Viaweb, which we disliked at first. It was like having a new mother. But
within three days we loved it, and Webgen sounded lame and old-fashioned.
If it's hard to change something so simple as a name, imagine how hard it is
to garbage-collect an idea. A name only has one point of attachment into your
head. An idea for a company gets woven into your thoughts. So you must
consciously discount for that. Plunge in, by all means, but remember later to
look at your idea in the harsh light of morning and ask: is this something
people will pay for? Is this, of all the things we could make, the thing
people will pay most for?
**Muck**
The second mistake we made with Artix is also very common. Putting galleries
on the Web seemed cool.
One of the most valuable things my father taught me is an old Yorkshire
saying: where there's muck, there's brass. Meaning that unpleasant work pays.
And more to the point here, vice versa. Work people like doesn't pay well, for
reasons of supply and demand. The most extreme case is developing programming
languages, which doesn't pay at all, because people like it so much they do it
for free.
When we started Artix, I was still ambivalent about business. I wanted to keep
one foot in the art world. Big, big, mistake. Going into business is like a
hang-glider launch: you'd better do it wholeheartedly, or not at all. The
purpose of a company, and a startup especially, is to make money. You can't
have divided loyalties.
Which is not to say that you have to do the most disgusting sort of work, like
spamming, or starting a company whose only purpose is patent litigation. What
I mean is, if you're starting a company that will do something cool, the aim
had better be to make money and maybe be cool, not to be cool and maybe make
money.
It's hard enough to make money that you can't do it by accident. Unless it's
your first priority, it's unlikely to happen at all.
**Hyenas**
When I probe our motives with Artix, I see a third mistake: timidity. If you'd
proposed at the time that we go into the e-commerce business, we'd have found
the idea terrifying. Surely a field like that would be dominated by fearsome
startups with five million dollars of VC money each. Whereas we felt pretty
sure that we could hold our own in the slightly less competitive business of
generating Web sites for art galleries.
We erred ridiculously far on the side of safety. As it turns out, VC-backed
startups are not that fearsome. They're too busy trying to spend all that
[money](venturecapital.html) to get software written. In 1995, the e-commerce
business was very competitive as measured in press releases, but not as
measured in software. And really it never was. The big fish like Open Market
(rest their souls) were just consulting companies pretending to be product
companies [5], and the offerings at our end of the market were a couple
hundred lines of Perl scripts. Or could have been implemented as a couple
hundred lines of Perl; in fact they were probably tens of thousands of lines
of C++ or Java. Once we actually took the plunge into e-commerce, it turned
out to be surprisingly easy to compete.
So why were we afraid? We felt we were good at programming, but we lacked
confidence in our ability to do a mysterious, undifferentiated thing we called
"business." In fact there is no such thing as "business." There's selling,
promotion, figuring out what people want, deciding how much to charge,
customer support, paying your bills, getting customers to pay you, getting
incorporated, raising money, and so on. And the combination is not as hard as
it seems, because some tasks (like raising money and getting incorporated) are
an O(1) pain in the ass, whether you're big or small, and others (like selling
and promotion) depend more on energy and imagination than any kind of special
training.
Artix was like a hyena, content to survive on carrion because we were afraid
of the lions. Except the lions turned out not to have any teeth, and the
business of putting galleries online barely qualified as carrion.
**A Familiar Problem**
Sum up all these sources of error, and it's no wonder we had such a bad idea
for a company. We did the first thing we thought of; we were ambivalent about
being in business at all; and we deliberately chose an impoverished market to
avoid competition.
Looking at the applications for the Summer Founders Program, I see signs of
all three. But the first is by far the biggest problem. Most of the groups
applying have not stopped to ask: of all the things we could do, is _this_ the
one with the best chance of making money?
If they'd already been through their Artix phase, they'd have learned to ask
that. After the reception we got from art dealers, we were ready to. This
time, we thought, let's make something people want.
Reading the _Wall Street Journal_ for a week should give anyone ideas for two
or three new startups. The articles are full of descriptions of problems that
need to be solved. But most of the applicants don't seem to have looked far
for ideas.
We expected the most common proposal to be for multiplayer games. We were not
far off: this was the second most common. The most common was some combination
of a blog, a calendar, a dating site, and Friendster. Maybe there is some new
killer app to be discovered here, but it seems perverse to go poking around in
this fog when there are valuable, unsolved problems lying about in the open
for anyone to see. Why did no one propose a new scheme for micropayments? An
ambitious project, perhaps, but I can't believe we've considered every
alternative. And newspapers and magazines are (literally) dying for a
solution.
Why did so few applicants really think about what customers want? I think the
problem with many, as with people in their early twenties generally, is that
they've been trained their whole lives to jump through predefined hoops.
They've spent 15-20 years solving problems other people have set for them. And
how much time deciding what problems would be good to solve? Two or three
course projects? They're good at solving problems, but bad at choosing them.
But that, I'm convinced, is just the effect of training. Or more precisely,
the effect of grading. To make grading efficient, everyone has to solve the
same problem, and that means it has to be decided in advance. It would be
great if schools taught students how to choose problems as well as how to
solve them, but I don't know how you'd run such a class in practice.
**Copper and Tin**
The good news is, choosing problems is something that can be learned. I know
that from experience. Hackers can learn to make things customers want. [6]
This is a controversial view. One expert on "entrepreneurship" told me that
any startup had to include business people, because only they could focus on
what customers wanted. I'll probably alienate this guy forever by quoting him,
but I have to risk it, because his email was such a perfect example of this
view:
> 80% of MIT spinoffs succeed _provided_ they have at least one management
> person in the team at the start. The business person represents the "voice
> of the customer" and that's what keeps the engineers and product development
> on track.
This is, in my opinion, a crock. Hackers are perfectly capable of hearing the
voice of the customer without a business person to amplify the signal for
them. Larry Page and Sergey Brin were grad students in computer science, which
presumably makes them "engineers." Do you suppose Google is only good because
they had some business guy whispering in their ears what customers wanted? It
seems to me the business guys who did the most for Google were the ones who
obligingly flew Altavista into a hillside just as Google was getting started.
The hard part about figuring out what customers want is figuring out that you
need to figure it out. But that's something you can learn quickly. It's like
seeing the other interpretation of an ambiguous picture. As soon as someone
tells you there's a rabbit as well as a duck, it's hard not to see it.
And compared to the sort of problems hackers are used to solving, giving
customers what they want is easy. Anyone who can write an optimizing compiler
can design a UI that doesn't confuse users, once they _choose_ to focus on
that problem. And once you apply that kind of brain power to petty but
profitable questions, you can create wealth very rapidly.
That's the essence of a startup: having brilliant people do work that's
beneath them. Big companies try to hire the right person for the job. Startups
win because they don't—because they take people so smart that they would in a
big company be doing "research," and set them to work instead on problems of
the most immediate and mundane sort. Think Einstein designing refrigerators.
[7]
If you want to learn what people want, read Dale Carnegie's _How to Win
Friends and Influence People._ [8] When a friend recommended this book, I
couldn't believe he was serious. But he insisted it was good, so I read it,
and he was right. It deals with the most difficult problem in human
experience: how to see things from other people's point of view, instead of
thinking only of yourself.
Most smart people don't do that very well. But adding this ability to raw
brainpower is like adding tin to copper. The result is bronze, which is so
much harder that it seems a different metal.
A hacker who has learned what to make, and not just how to make, is
extraordinarily powerful. And not just at making money: look what a small
group of volunteers has achieved with Firefox.
Doing an Artix teaches you to make something people want in the same way that
not drinking anything would teach you how much you depend on water. But it
would be more convenient for all involved if the Summer Founders didn't learn
this on our dime—if they could skip the Artix phase and go right on to make
something customers wanted. That, I think, is going to be the real experiment
this summer. How long will it take them to grasp this?
We decided we ought to have T-Shirts for the SFP, and we'd been thinking about
what to print on the back. Till now we'd been planning to use
> If you can read this, I should be working.
but now we've decided it's going to be
> Make something people want.
**Notes**
[1] SFP applicants: please don't assume that not being accepted means we think
your idea is bad. Because we want to keep the number of startups small this
first summer, we're going to have to turn down some good proposals too.
[2] Dealers try to give each customer the impression that the stuff they're
showing him is something special that only a few people have seen, when in
fact it may have been sitting in their racks for years while they tried to
unload it on buyer after buyer.
[3] On the other hand, he was skeptical about Viaweb too. I have a precise
measure of that, because at one point in the first couple months we made a
bet: if he ever made a million dollars out of Viaweb, he'd get his ear
pierced. We didn't let him [off](pierced.html), either.
[4] I wrote a program to generate all the combinations of "Web" plus a three
letter word. I learned from this that most three letter words are bad: Webpig,
Webdog, Webfat, Webzit, Webfug. But one of them was Webvia; I swapped them to
make Viaweb.
[5] It's much easier to sell services than a product, just as it's easier to
make a living playing at weddings than by selling recordings. But the margins
are greater on products. So during the Bubble a lot of companies used
consulting to generate revenues they could attribute to the sale of products,
because it made a better story for an IPO.
[6] Trevor Blackwell presents the following recipe for a startup: "Watch
people who have money to spend, see what they're wasting their time on, cook
up a solution, and try selling it to them. It's surprising how small a problem
can be and still provide a profitable market for a solution."
[7] You need to offer especially large rewards to get great people to do
tedious work. That's why startups always pay equity rather than just salary.
[8] Buy an
[old](http://dogbert.abebooks.com/servlet/SearchResults?bx=on&sts=t&ds=30&bi=0&an=carnegie&kn=1938+OR+1939+OR+1940+OR+1941+OR+1942+OR+1943+OR+1944+OR+1945+OR+1946+OR+1947+OR+1948&tn=influence+friends&sortby=2)
copy from the 1940s or 50s instead of the current edition, which has been
rewritten to suit present fashions. The original edition contained a few unPC
ideas, but it's always better to read an original book, bearing in mind that
it's a book from a past era, than to read a new version sanitized for your
protection.
**Thanks** to Bill Birch, Trevor Blackwell, Jessica Livingston, and Robert
Morris for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
September 2012
I've done several types of work over the years but I don't know another as
counterintuitive as startup investing.
The two most important things to understand about startup investing, as a
business, are (1) that effectively all the returns are concentrated in a few
big winners, and (2) that the best ideas look initially like bad ideas.
The first rule I knew intellectually, but didn't really grasp till it happened
to us. The total value of the companies we've funded is around 10 billion,
give or take a few. But just two companies, Dropbox and Airbnb, account for
about three quarters of it.
In startups, the big winners are big to a degree that violates our
expectations about variation. I don't know whether these expectations are
innate or learned, but whatever the cause, we are just not prepared for the
1000x variation in outcomes that one finds in startup investing.
That yields all sorts of strange consequences. For example, in purely
financial terms, there is probably at most one company in each YC batch that
will have a significant effect on our returns, and the rest are just a cost of
doing business. [1] I haven't really assimilated that fact, partly because
it's so counterintuitive, and partly because we're not doing this just for
financial reasons; YC would be a pretty lonely place if we only had one
company per batch. And yet it's true.
To succeed in a domain that violates your intuitions, you need to be able to
turn them off the way a pilot does when flying through clouds. [2] You need to
do what you know intellectually to be right, even though it feels wrong.
It's a constant battle for us. It's hard to make ourselves take enough risks.
When you interview a startup and think "they seem likely to succeed," it's
hard not to fund them. And yet, financially at least, there is only one kind
of success: they're either going to be one of the really big winners or not,
and if not it doesn't matter whether you fund them, because even if they
succeed the effect on your returns will be insignificant. In the same day of
interviews you might meet some smart 19 year olds who aren't even sure what
they want to work on. Their chances of succeeding seem small. But again, it's
not their chances of succeeding that matter but their chances of succeeding
really big. The probability that any group will succeed really big is
microscopically small, but the probability that those 19 year olds will might
be higher than that of the other, safer group.
The probability that a startup will make it big is not simply a constant
fraction of the probability that they will succeed at all. If it were, you
could fund everyone who seemed likely to succeed at all, and you'd get that
fraction of big hits. Unfortunately picking winners is harder than that. You
have to ignore the elephant in front of you, the likelihood they'll succeed,
and focus instead on the separate and almost invisibly intangible question of
whether they'll succeed really big.
**Harder**
That's made harder by the fact that the best startup ideas seem at first like
bad ideas. I've written about this before: if a good idea were obviously good,
someone else would already have done it. So the most successful founders tend
to work on ideas that few beside them realize are good. Which is not that far
from a description of insanity, till you reach the point where you see
results.
The first time Peter Thiel spoke at YC he drew a Venn diagram that illustrates
the situation perfectly. He drew two intersecting circles, one labelled "seems
like a bad idea" and the other "is a good idea." The intersection is the sweet
spot for startups.
This concept is a simple one and yet seeing it as a Venn diagram is
illuminating. It reminds you that there is an intersection—that there are good
ideas that seem bad. It also reminds you that the vast majority of ideas that
seem bad are bad.
The fact that the best ideas seem like bad ideas makes it even harder to
recognize the big winners. It means the probability of a startup making it
really big is not merely not a constant fraction of the probability that it
will succeed, but that the startups with a high probability of the former will
seem to have a disproportionately low probability of the latter.
History tends to get rewritten by big successes, so that in retrospect it
seems obvious they were going to make it big. For that reason one of my most
valuable memories is how lame Facebook sounded to me when I first heard about
it. A site for college students to waste time? It seemed the perfect bad idea:
a site (1) for a niche market (2) with no money (3) to do something that
didn't matter.
One could have described Microsoft and Apple in exactly the same terms. [3]
**Harder Still**
Wait, it gets worse. You not only have to solve this hard problem, but you
have to do it with no indication of whether you're succeeding. When you pick a
big winner, you won't know it for two years.
Meanwhile, the one thing you _can_ measure is dangerously misleading. The one
thing we can track precisely is how well the startups in each batch do at
fundraising after Demo Day. But we know that's the wrong metric. There's no
correlation between the percentage of startups that raise money and the metric
that does matter financially, whether that batch of startups contains a big
winner or not.
Except an inverse one. That's the scary thing: fundraising is not merely a
useless metric, but positively misleading. We're in a business where we need
to pick unpromising-looking outliers, and the huge scale of the successes
means we can afford to spread our net very widely. The big winners could
generate 10,000x returns. That means for each big winner we could pick a
thousand companies that returned nothing and still end up 10x ahead.
If we ever got to the point where 100% of the startups we funded were able to
raise money after Demo Day, it would almost certainly mean we were being too
conservative. [4]
It takes a conscious effort not to do that too. After 15 cycles of preparing
startups for investors and then watching how they do, I can now look at a
group we're interviewing through Demo Day investors' eyes. But those are the
wrong eyes to look through!
We can afford to take at least 10x as much risk as Demo Day investors. And
since risk is usually proportionate to reward, if you can afford to take more
risk you should. What would it mean to take 10x more risk than Demo Day
investors? We'd have to be willing to fund 10x more startups than they would.
Which means that even if we're generous to ourselves and assume that YC can on
average triple a startup's expected value, we'd be taking the right amount of
risk if only 30% of the startups were able to raise significant funding after
Demo Day.
I don't know what fraction of them currently raise more after Demo Day. I
deliberately avoid calculating that number, because if you start measuring
something you start optimizing it, and I know it's the wrong thing to
optimize. [5] But the percentage is certainly way over 30%. And frankly the
thought of a 30% success rate at fundraising makes my stomach clench. A Demo
Day where only 30% of the startups were fundable would be a shambles. Everyone
would agree that YC had jumped the shark. We ourselves would feel that YC had
jumped the shark. And yet we'd all be wrong.
For better or worse that's never going to be more than a thought experiment.
We could never stand it. How about that for counterintuitive? I can lay out
what I know to be the right thing to do, and still not do it. I can make up
all sorts of plausible justifications. It would hurt YC's brand (at least
among the innumerate) if we invested in huge numbers of risky startups that
flamed out. It might dilute the value of the alumni network. Perhaps most
convincingly, it would be demoralizing for us to be up to our chins in failure
all the time. But I know the real reason we're so conservative is that we just
haven't assimilated the fact of 1000x variation in returns.
We'll probably never be able to bring ourselves to take risks proportionate to
the returns in this business. The best we can hope for is that when we
interview a group and find ourselves thinking "they seem like good founders,
but what are investors going to think of this crazy idea?" we'll continue to
be able to say "who cares what investors think?" That's what we thought about
Airbnb, and if we want to fund more Airbnbs we have to stay good at thinking
it.
**Notes**
[1] I'm not saying that the big winners are all that matters, just that
they're all that matters financially for investors. Since we're not doing YC
mainly for financial reasons, the big winners aren't all that matters to us.
We're delighted to have funded Reddit, for example. Even though we made
comparatively little from it, Reddit has had a big effect on the world, and it
introduced us to Steve Huffman and Alexis Ohanian, both of whom have become
good friends.
Nor do we push founders to try to become one of the big winners if they don't
want to. We didn't "swing for the fences" in our own startup (Viaweb, which
was acquired for $50 million), and it would feel pretty bogus to press
founders to do something we didn't do. Our rule is that it's up to the
founders. Some want to take over the world, and some just want that first few
million. But we invest in so many companies that we don't have to sweat any
one outcome. In fact, we don't have to sweat whether startups have exits at
all. The biggest exits are the only ones that matter financially, and those
are guaranteed in the sense that if a company becomes big enough, a market for
its shares will inevitably arise. Since the remaining outcomes don't have a
significant effect on returns, it's cool with us if the founders want to sell
early for a small amount, or grow slowly and never sell (i.e. become a so-
called lifestyle business), or even shut the company down. We're sometimes
disappointed when a startup we had high hopes for doesn't do well, but this
disappointment is mostly the ordinary variety that anyone feels when that
happens.
[2] Without visual cues (e.g. the horizon) you can't distinguish between
gravity and acceleration. Which means if you're flying through clouds you
can't tell what the attitude of the aircraft is. You could feel like you're
flying straight and level while in fact you're descending in a spiral. The
solution is to ignore what your body is telling you and listen only to your
instruments. But it turns out to be very hard to ignore what your body is
telling you. Every pilot knows about this
[problem](http://en.wikipedia.org/wiki/Spatial_disorientation) and yet it is
still a leading cause of accidents.
[3] Not all big hits follow this pattern though. The reason Google seemed a
bad idea was that there were already lots of search engines and there didn't
seem to be room for another.
[4] A startup's success at fundraising is a function of two things: what
they're selling and how good they are at selling it. And while we can teach
startups a lot about how to appeal to investors, even the most convincing
pitch can't sell an idea that investors don't like. I was genuinely worried
that Airbnb, for example, would not be able to raise money after Demo Day. I
couldn't convince [Fred Wilson](airbnb.html) to fund them. They might not have
raised money at all but for the coincidence that Greg McAdoo, our contact at
Sequoia, was one of a handful of VCs who understood the vacation rental
business, having spent much of the previous two years investigating it.
[5] I calculated it once for the last batch before a consortium of investors
started offering investment automatically to every startup we funded, summer
2010. At the time it was 94% (33 of 35 companies that tried to raise money
succeeded, and one didn't try because they were already profitable).
Presumably it's lower now because of that investment; in the old days it was
raise after Demo Day or die.
**Thanks** to Sam Altman, Paul Buchheit, Patrick Collison, Jessica Livingston,
Geoff Ralston, and Harj Taggar for reading drafts of this.
November 2004
_(This is a new essay for the Japanese edition of[Hackers &
Painters](http://www.amazon.com/exec/obidos/tg/detail/-/0596006624). It tries
to explain why Americans make some things well and others badly.)_
A few years ago an Italian friend of mine travelled by train from Boston to
Providence. She had only been in America for a couple weeks and hadn't seen
much of the country yet. She arrived looking astonished. "It's so _ugly!"_
People from other rich countries can scarcely imagine the squalor of the man-
made bits of America. In travel books they show you mostly natural
environments: the Grand Canyon, whitewater rafting, horses in a field. If you
see pictures with man-made things in them, it will be either a view of the New
York skyline shot from a discreet distance, or a carefully cropped image of a
seacoast town in Maine.
How can it be, visitors must wonder. How can the richest country in the world
look like this?
Oddly enough, it may not be a coincidence. Americans are good at some things
and bad at others. We're good at making movies and software, and bad at making
cars and cities. And I think we may be good at what we're good at for the same
reason we're bad at what we're bad at. We're impatient. In America, if you
want to do something, you don't worry that it might come out badly, or upset
delicate social balances, or that people might think you're getting above
yourself. If you want to do something, as Nike says, _just do it._
This works well in some fields and badly in others. I suspect it works in
movies and software because they're both messy processes. "Systematic" is the
last word I'd use to describe the way [good programmers](gh.html) write
software. Code is not something they assemble painstakingly after careful
planning, like the pyramids. It's something they plunge into, working fast and
constantly changing their minds, like a charcoal sketch.
In software, paradoxical as it sounds, good craftsmanship means working fast.
If you work slowly and meticulously, you merely end up with a very fine
implementation of your initial, mistaken idea. Working slowly and meticulously
is premature optimization. Better to get a prototype done fast, and see what
new ideas it gives you.
It sounds like making movies works a lot like making software. Every movie is
a Frankenstein, full of imperfections and usually quite different from what
was originally envisioned. But interesting, and finished fairly quickly.
I think we get away with this in movies and software because they're both
malleable mediums. Boldness pays. And if at the last minute two parts don't
quite fit, you can figure out some hack that will at least conceal the
problem.
Not so with cars, or cities. They are all too physical. If the car business
worked like software or movies, you'd surpass your competitors by making a car
that weighed only fifty pounds, or folded up to the size of a motorcycle when
you wanted to park it. But with physical products there are more constraints.
You don't win by dramatic innovations so much as by good taste and attention
to detail.
The trouble is, the very word "taste" sounds slightly ridiculous to American
ears. It seems pretentious, or frivolous, or even effeminate. Blue staters
think it's "subjective," and red staters think it's for sissies. So anyone in
America who really cares about design will be sailing upwind.
Twenty years ago we used to hear that the problem with the US car industry was
the workers. We don't hear that any more now that Japanese companies are
building cars in the US. The problem with American cars is bad design. You can
see that just by looking at them.
All that extra sheet metal on the [AMC Matador](matador.html) wasn't added by
the workers. The problem with this car, as with American cars today, is that
it was designed by marketing people instead of designers.
Why do the Japanese make better cars than us? Some say it's because their
culture encourages cooperation. That may come into it. But in this case it
seems more to the point that their culture prizes design and craftsmanship.
For centuries the Japanese have made finer things than we have in the West.
When you look at swords they made in 1200, you just can't believe the date on
the label is right. Presumably their cars fit together more precisely than
ours for the same reason their joinery always has. They're obsessed with
making things well.
Not us. When we make something in America, our aim is just to get the job
done. Once we reach that point, we take one of two routes. We can stop there,
and have something crude but serviceable, like a Vise-grip. Or we can improve
it, which usually means encrusting it with gratuitous ornament. When we want
to make a car "better," we stick [tail fins](59eldorado.html) on it, or make
it [longer](75eldorado.html), or make the [windows smaller](04magnum.html),
depending on the current fashion.
Ditto for houses. In America you can have either a flimsy box banged together
out of two by fours and drywall, or a McMansion-- a flimsy box banged together
out of two by fours and drywall, but larger, more dramatic-looking, and full
of expensive fittings. Rich people don't get better design or craftsmanship;
they just get a larger, more conspicuous version of the standard house.
We don't especially prize design or craftsmanship here. What we like is speed,
and we're willing to do something in an ugly way to get it done fast. In some
fields, like software or movies, this is a net win.
But it's not just that software and movies are malleable mediums. In those
businesses, the designers (though they're not generally called that) have more
power. Software companies, at least successful ones, tend to be run by
programmers. And in the film industry, though producers may second-guess
directors, the director controls most of what appears on the screen. And so
American software and movies, and Japanese cars, all have this in common: the
people in charge care about design-- the former because the designers are in
charge, and the latter because the whole culture cares about design.
I think most Japanese executives would be horrified at the idea of making a
bad car. Whereas American executives, in their hearts, still believe the most
important thing about a car is the image it projects. Make a good car? What's
"good?" It's so _subjective._ If you want to know how to design a car, ask a
focus group.
Instead of relying on their own internal design compass (like Henry Ford did),
American car companies try to make what marketing people think consumers want.
But it isn't working. American cars continue to lose market share. And the
reason is that the customer doesn't want what he thinks he wants.
Letting focus groups design your cars for you only wins in the short term. In
the long term, it pays to bet on good design. The focus group may say they
want the meretricious feature du jour, but what they want even more is to
imitate sophisticated buyers, and they, though a small minority, really do
care about good design. Eventually the pimps and drug dealers notice that the
doctors and lawyers have switched from Cadillac to Lexus, and do the same.
Apple is an interesting counterexample to the general American trend. If you
want to buy a nice CD player, you'll probably buy a Japanese one. But if you
want to buy an MP3 player, you'll probably buy an iPod. What happened? Why
doesn't Sony dominate MP3 players? Because Apple is in the consumer
electronics business now, and unlike other American companies, they're
obsessed with good design. Or more precisely, their CEO is.
I just got an iPod, and it's not just nice. It's _surprisingly_ nice. For it
to surprise me, it must be satisfying expectations I didn't know I had. No
focus group is going to discover those. Only a great designer can.
Cars aren't the worst thing we make in America. Where the just-do-it model
fails most dramatically is in our cities-- or rather, [exurbs](denver.html).
If real estate developers operated on a large enough scale, if they built
whole towns, market forces would compel them to build towns that didn't suck.
But they only build a couple office buildings or suburban streets at a time,
and the result is so depressing that the inhabitants consider it a great treat
to fly to Europe and spend a couple weeks living what is, for people there,
just everyday life. [1]
But the just-do-it model does have advantages. It seems the clear winner for
generating wealth and technical innovations (which are practically the same
thing). I think speed is the reason. It's hard to create wealth by making a
commodity. The real value is in things that are new, and if you want to be the
first to make something, it helps to work fast. For better or worse, the just-
do-it model is fast, whether you're Dan Bricklin writing the prototype of
VisiCalc in a weekend, or a real estate developer building a block of shoddy
condos in a month.
If I had to choose between the just-do-it model and the careful model, I'd
probably choose just-do-it. But do we have to choose? Could we have it both
ways? Could Americans have nice places to live without undermining the
impatient, individualistic spirit that makes us good at software? Could other
countries introduce more individualism into their technology companies and
research labs without having it metastasize as strip malls? I'm optimistic.
It's harder to say about other countries, but in the US, at least, I think we
can have both.
Apple is an encouraging example. They've managed to preserve enough of the
impatient, hackerly spirit you need to write software. And yet when you pick
up a new Apple laptop, well, it doesn't seem American. It's too perfect. It
seems as if it must have been made by a Swedish or a Japanese company.
In many technologies, version 2 has higher resolution. Why not in design
generally? I think we'll gradually see national characters superseded by
occupational characters: hackers in Japan will be allowed to behave with a
[willfulness](gba.html) that would now seem unJapanese, and products in
America will be designed with an insistence on [taste](taste.html) that would
now seem unAmerican. Perhaps the most successful countries, in the future,
will be those most willing to ignore what are now considered national
characters, and do each kind of work in the way that works best. Race you.
**Notes**
[1] Japanese cities are ugly too, but for different reasons. Japan is prone to
earthquakes, so buildings are traditionally seen as temporary; there is no
grand tradition of city planning like the one Europeans inherited from Rome.
The other cause is the notoriously corrupt relationship between the government
and construction companies.
**Thanks** to Trevor Blackwell, Barry Eisler, Sarah Harlin, Shiro Kawai,
Jessica Livingston, Jackie McDonough, Robert Morris, and Eric Raymond for
reading drafts of this.
October 2007
After the last [talk](webstartups.html) I gave, one of the organizers got up
on the stage to deliver an impromptu rebuttal. That never happened before. I
only heard the first few sentences, but that was enough to tell what I said
that upset him: that startups would do better if they moved to Silicon Valley.
This conference was in London, and most of the audience seemed to be from the
UK. So saying startups should move to Silicon Valley seemed like a
nationalistic remark: an obnoxious American telling them that if they wanted
to do things right they should all just move to America.
Actually I'm less American than I seem. I didn't say so, but I'm British by
birth. And just as Jews are ex officio allowed to tell Jewish jokes, I don't
feel like I have to bother being diplomatic with a British audience.
The idea that startups would do better to move to Silicon Valley is not even a
nationalistic one. [1] It's the same thing I say to startups in the US. Y
Combinator alternates between coasts every 6 months. Every other funding cycle
is in Boston. And even though Boston is the second biggest startup hub in the
US (and the world), we tell the startups from those cycles that their best bet
is to move to Silicon Valley. If that's true of Boston, it's even more true of
every other city.
This is about cities, not countries.
And I think I can prove I'm right. You can easily reduce the opposing argument
ad what most people would agree was absurdum. Few would be willing to claim
that it doesn't matter at all where a startup is—that a startup operating out
of a small agricultural town wouldn't benefit from moving to a startup hub.
Most people could see how it might be helpful to be in a place where there was
infrastructure for startups, accumulated knowledge about how to make them
work, and other people trying to do it. And yet whatever argument you use to
prove that startups don't need to move from London to Silicon Valley could
equally well be used to prove startups don't need to move from smaller towns
to London.
The difference between cities is a matter of degree. And if, as nearly
everyone who knows agrees, startups are better off in Silicon Valley than
Boston, then they're better off in Silicon Valley than everywhere else too.
I realize I might seem to have a vested interest in this conclusion, because
startups that move to the US might do it through Y Combinator. But the
American startups we've funded will attest that I say the same thing to them.
I'm not claiming of course that every startup has to go to Silicon Valley to
succeed. Just that all other things being equal, the more of a startup hub a
place is, the better startups will do there. But other considerations can
outweigh the advantages of moving. I'm not saying founders with families
should uproot them to move halfway around the world; that might be too much of
a distraction.
Immigration difficulties might be another reason to stay put. Dealing with
immigration problems is like raising money: for some reason it seems to
consume all your attention. A startup can't afford much of that. One Canadian
startup we funded spent about 6 months working on moving to the US. Eventually
they just gave up, because they couldn't afford to take so much time away from
working on their software.
(If another country wanted to establish a rival to Silicon Valley, the single
best thing they could do might be to create a special visa for startup
founders. US immigration policy is one of Silicon Valley's biggest
weaknesses.)
If your startup is connected to a specific industry, you may be better off in
one of its centers. A startup doing something related to entertainment might
want to be in New York or LA.
And finally, if a good investor has committed to fund you if you stay where
you are, you should probably stay. Finding investors is hard. You generally
shouldn't pass up a definite funding offer to move. [2]
In fact, the quality of the investors may be the main advantage of startup
hubs. Silicon Valley investors are noticeably more aggressive than Boston
ones. Over and over, I've seen startups we've funded snatched by west coast
investors out from under the noses of Boston investors who saw them first but
acted too slowly. At this year's Boston Demo Day, I told the audience that
this happened every year, so if they saw a startup they liked, they should
make them an offer. And yet within a month it had happened again: an
aggressive west coast VC who had met the founder of a YC-funded startup a week
before beat out a Boston VC who had known him for years. By the time the
Boston VC grasped what was happening, the deal was already gone.
Boston investors will admit they're more conservative. Some want to believe
this comes from the city's prudent Yankee character. But Occam's razor
suggests the truth is less flattering. Boston investors are probably more
conservative than Silicon Valley investors for the same reason Chicago
investors are more conservative than Boston ones. They don't understand
startups as well.
West coast investors aren't bolder because they're irresponsible cowboys, or
because the good weather makes them optimistic. They're bolder because they
know what they're doing. They're the skiers who ski on the diamond slopes.
Boldness is the essence of venture investing. The way you get big returns is
not by trying to avoid losses, but by trying to ensure you get some of the big
hits. And the big hits often look risky at first.
Like Facebook. Facebook was started in Boston. Boston VCs had the first shot
at them. But they said no, so Facebook moved to Silicon Valley and raised
money there. The partner who turned them down now says that "may turn out to
have been a mistake."
Empirically, boldness wins. If the aggressive ways of west coast investors are
going to come back to bite them, it has been a long time coming. Silicon
Valley has been pulling ahead of Boston since the 1970s. If there was going to
be a comeuppance for the west coast investors, the bursting of the Bubble
would have been it. But since then the west coast has just pulled further
ahead.
West coast investors are confident enough of their judgement to act boldly;
east coast investors, not so much; but anyone who thinks east coast investors
act that way out of prudence should see the frantic reactions of an east coast
VC in the process of losing a deal to a west coast one.
In addition to the concentration that comes from specialization, startup hubs
are also markets. And markets are usually centralized. Even now, when traders
could be anywhere, they cluster in a few cities. It's hard to say exactly what
it is about face to face contact that makes deals happen, but whatever it is,
it hasn't yet been duplicated by technology.
Walk down University Ave at the right time, and you might overhear five
different people talking on the phone about deals. In fact, this is part of
the reason Y Combinator is in Boston half the time: it's hard to stand that
year round. But though it can sometimes be annoying to be surrounded by people
who only think about one thing, it's the place to be if that one thing is what
you're trying to do.
I was talking recently to someone who works on search at Google. He knew a lot
of people at Yahoo, so he was in a good position to compare the two companies.
I asked him why Google was better at search. He said it wasn't anything
specific Google did, but simply that they understood search so much better.
And that's why startups thrive in startup hubs like Silicon Valley. Startups
are a very specialized business, as specialized as diamond cutting. And in
startup hubs they understand it.
**Notes**
[1] The nationalistic idea is the converse: that startups should stay in a
certain city because of the country it's in. If you really have a "one world"
viewpoint, deciding to move from London to Silicon Valley is no different from
deciding to move from Chicago to Silicon Valley.
[2] An investor who merely seems like he will fund you, however, you can
ignore. Seeming like they will fund you one day is the way investors say No.
**Thanks** to Sam Altman, Jessica Livingston, Harjeet Taggar, and Kulveer
Taggar for reading drafts of this.
[Comment](http://news.ycombinator.com/item?id=65815) on this essay.
July 2007
I have too much stuff. Most people in America do. In fact, the poorer people
are, the more stuff they seem to have. Hardly anyone is so poor that they
can't afford a front yard full of old cars.
It wasn't always this way. Stuff used to be rare and valuable. You can still
see evidence of that if you look for it. For example, in my house in
Cambridge, which was built in 1876, the bedrooms don't have closets. In those
days people's stuff fit in a chest of drawers. Even as recently as a few
decades ago there was a lot less stuff. When I look back at photos from the
1970s, I'm surprised how empty houses look. As a kid I had what I thought was
a huge fleet of toy cars, but they'd be dwarfed by the number of toys my
nephews have. All together my Matchboxes and Corgis took up about a third of
the surface of my bed. In my nephews' rooms the bed is the only clear space.
Stuff has gotten a lot cheaper, but our attitudes toward it haven't changed
correspondingly. We overvalue stuff.
That was a big problem for me when I had no money. I felt poor, and stuff
seemed valuable, so almost instinctively I accumulated it. Friends would leave
something behind when they moved, or I'd see something as I was walking down
the street on trash night (beware of anything you find yourself describing as
"perfectly good"), or I'd find something in almost new condition for a tenth
its retail price at a garage sale. And pow, more stuff.
In fact these free or nearly free things weren't bargains, because they were
worth even less than they cost. Most of the stuff I accumulated was worthless,
because I didn't need it.
What I didn't understand was that the value of some new acquisition wasn't the
difference between its retail price and what I paid for it. It was the value I
derived from it. Stuff is an extremely illiquid asset. Unless you have some
plan for selling that valuable thing you got so cheaply, what difference does
it make what it's "worth?" The only way you're ever going to extract any value
from it is to use it. And if you don't have any immediate use for it, you
probably never will.
Companies that sell stuff have spent huge sums training us to think stuff is
still valuable. But it would be closer to the truth to treat stuff as
worthless.
In fact, worse than worthless, because once you've accumulated a certain
amount of stuff, it starts to own you rather than the other way around. I know
of one couple who couldn't retire to the town they preferred because they
couldn't afford a place there big enough for all their stuff. Their house
isn't theirs; it's their stuff's.
And unless you're extremely organized, a house full of stuff can be very
depressing. A cluttered room saps one's spirits. One reason, obviously, is
that there's less room for people in a room full of stuff. But there's more
going on than that. I think humans constantly scan their environment to build
a mental model of what's around them. And the harder a scene is to parse, the
less energy you have left for conscious thoughts. A cluttered room is
literally exhausting.
(This could explain why clutter doesn't seem to bother kids as much as adults.
Kids are less perceptive. They build a coarser model of their surroundings,
and this consumes less energy.)
I first realized the worthlessness of stuff when I lived in Italy for a year.
All I took with me was one large backpack of stuff. The rest of my stuff I
left in my landlady's attic back in the US. And you know what? All I missed
were some of the books. By the end of the year I couldn't even remember what
else I had stored in that attic.
And yet when I got back I didn't discard so much as a box of it. Throw away a
perfectly good rotary telephone? I might need that one day.
The really painful thing to recall is not just that I accumulated all this
useless stuff, but that I often spent money I desperately needed on stuff that
I didn't.
Why would I do that? Because the people whose job is to sell you stuff are
really, really good at it. The average 25 year old is no match for companies
that have spent years figuring out how to get you to spend money on stuff.
They make the experience of buying stuff so pleasant that "shopping" becomes a
leisure activity.
How do you protect yourself from these people? It can't be easy. I'm a fairly
skeptical person, and their tricks worked on me well into my thirties. But one
thing that might work is to ask yourself, before buying something, "is this
going to make my life noticeably better?"
A friend of mine cured herself of a clothes buying habit by asking herself
before she bought anything "Am I going to wear this all the time?" If she
couldn't convince herself that something she was thinking of buying would
become one of those few things she wore all the time, she wouldn't buy it. I
think that would work for any kind of purchase. Before you buy anything, ask
yourself: will this be something I use constantly? Or is it just something
nice? Or worse still, a mere bargain?
The worst stuff in this respect may be stuff you don't use much because it's
too good. Nothing owns you like fragile stuff. For example, the "good china"
so many households have, and whose defining quality is not so much that it's
fun to use, but that one must be especially careful not to break it.
Another way to resist acquiring stuff is to think of the overall cost of
owning it. The purchase price is just the beginning. You're going to have to
_think_ about that thing for years—perhaps for the rest of your life. Every
thing you own takes energy away from you. Some give more than they take. Those
are the only things worth having.
I've now stopped accumulating stuff. Except books—but books are different.
Books are more like a fluid than individual objects. It's not especially
inconvenient to own several thousand books, whereas if you owned several
thousand random possessions you'd be a local celebrity. But except for books,
I now actively avoid stuff. If I want to spend money on some kind of treat,
I'll take services over goods any day.
I'm not claiming this is because I've achieved some kind of zenlike detachment
from material things. I'm talking about something more mundane. A historical
change has taken place, and I've now realized it. Stuff used to be valuable,
and now it's not.
In industrialized countries the same thing happened with food in the middle of
the twentieth century. As food got cheaper (or we got richer; they're
indistinguishable), eating too much started to be a bigger danger than eating
too little. We've now reached that point with stuff. For most people, rich or
poor, stuff has become a burden.
The good news is, if you're carrying a burden without knowing it, your life
could be better than you realize. Imagine walking around for years with five
pound ankle weights, then suddenly having them removed.
September 2001
_(This article explains why much of the next generation of software may be
server-based, what that will mean for programmers, and why this new kind of
software is a great opportunity for startups. It's derived from a talk at BBN
Labs.)_
In the summer of 1995, my friend Robert Morris and I decided to start a
startup. The PR campaign leading up to Netscape's IPO was running full blast
then, and there was a lot of talk in the press about online commerce. At the
time there might have been thirty actual stores on the Web, all made by hand.
If there were going to be a lot of online stores, there would need to be
software for making them, so we decided to write some.
For the first week or so we intended to make this an ordinary desktop
application. Then one day we had the idea of making the software run on our
Web server, using the browser as an interface. We tried rewriting the software
to work over the Web, and it was clear that this was the way to go. If we
wrote our software to run on the server, it would be a lot easier for the
users and for us as well.
This turned out to be a good plan. Now, as [Yahoo
Store](http://store.yahoo.com), this software is the most popular online store
builder, with about 14,000 users.
When we started Viaweb, hardly anyone understood what we meant when we said
that the software ran on the server. It was not until Hotmail was launched a
year later that people started to get it. Now everyone knows that this is a
valid approach. There is a name now for what we were: an Application Service
Provider, or ASP.
I think that a lot of the next generation of software will be written on this
model. Even Microsoft, who have the most to lose, seem to see the inevitablity
of moving some things off the desktop. If software moves off the desktop and
onto servers, it will mean a very different world for developers. This article
describes the surprising things we saw, as some of the first visitors to this
new world. To the extent software does move onto servers, what I'm describing
here is the future.
**The Next Thing?**
When we look back on the desktop software era, I think we'll marvel at the
inconveniences people put up with, just as we marvel now at what early car
owners put up with. For the first twenty or thirty years, you had to be a car
expert to own a car. But cars were such a big win that lots of people who
weren't car experts wanted to have them as well.
Computers are in this phase now. When you own a desktop computer, you end up
learning a lot more than you wanted to know about what's happening inside it.
But more than half the households in the US own one. My mother has a computer
that she uses for email and for keeping accounts. About a year ago she was
alarmed to receive a letter from Apple, offering her a discount on a new
version of the operating system. There's something wrong when a sixty-five
year old woman who wants to use a computer for email and accounts has to think
about installing new operating systems. Ordinary users shouldn't even know the
words "operating system," much less "device driver" or "patch."
There is now another way to deliver software that will save users from
becoming system administrators. Web-based applications are programs that run
on Web servers and use Web pages as the user interface. For the average user
this new kind of software will be easier, cheaper, more mobile, more reliable,
and often more powerful than desktop software.
With Web-based software, most users won't have to think about anything except
the applications they use. All the messy, changing stuff will be sitting on a
server somewhere, maintained by the kind of people who are good at that kind
of thing. And so you won't ordinarily need a computer, per se, to use
software. All you'll need will be something with a keyboard, a screen, and a
Web browser. Maybe it will have wireless Internet access. Maybe it will also
be your cell phone. Whatever it is, it will be consumer electronics: something
that costs about $200, and that people choose mostly based on how the case
looks. You'll pay more for Internet services than you do for the hardware,
just as you do now with telephones. [1]
It will take about a tenth of a second for a click to get to the server and
back, so users of heavily interactive software, like Photoshop, will still
want to have the computations happening on the desktop. But if you look at the
kind of things most people use computers for, a tenth of a second latency
would not be a problem. My mother doesn't really need a desktop computer, and
there are a lot of people like her.
**The Win for Users**
Near my house there is a car with a bumper sticker that reads "death before
inconvenience." Most people, most of the time, will take whatever choice
requires least work. If Web-based software wins, it will be because it's more
convenient. And it looks as if it will be, for users and developers both.
To use a purely Web-based application, all you need is a browser connected to
the Internet. So you can use a Web-based application anywhere. When you
install software on your desktop computer, you can only use it on that
computer. Worse still, your files are trapped on that computer. The
inconvenience of this model becomes more and more evident as people get used
to networks.
The thin end of the wedge here was Web-based email. Millions of people now
realize that you should have access to email messages no matter where you are.
And if you can see your email, why not your calendar? If you can discuss a
document with your colleagues, why can't you edit it? Why should any of your
data be trapped on some computer sitting on a faraway desk?
The whole idea of "your computer" is going away, and being replaced with "your
data." You should be able to get at your data from any computer. Or rather,
any client, and a client doesn't have to be a computer.
Clients shouldn't store data; they should be like telephones. In fact they may
become telephones, or vice versa. And as clients get smaller, you have another
reason not to keep your data on them: something you carry around with you can
be lost or stolen. Leaving your PDA in a taxi is like a disk crash, except
that your data is handed to [someone
else](http://news.zdnet.co.uk/business/0,39020645,2077931,00.htm) instead of
being vaporized.
With purely Web-based software, neither your data nor the applications are
kept on the client. So you don't have to install anything to use it. And when
there's no installation, you don't have to worry about installation going
wrong. There can't be incompatibilities between the application and your
operating system, because the software doesn't run on your operating system.
Because it needs no installation, it will be easy, and common, to try Web-
based software before you "buy" it. You should expect to be able to test-drive
any Web-based application for free, just by going to the site where it's
offered. At Viaweb our whole site was like a big arrow pointing users to the
test drive.
After trying the demo, signing up for the service should require nothing more
than filling out a brief form (the briefer the better). And that should be the
last work the user has to do. With Web-based software, you should get new
releases without paying extra, or doing any work, or possibly even knowing
about it.
Upgrades won't be the big shocks they are now. Over time applications will
quietly grow more powerful. This will take some effort on the part of the
developers. They will have to design software so that it can be updated
without confusing the users. That's a new problem, but there are ways to solve
it.
With Web-based applications, everyone uses the same version, and bugs can be
fixed as soon as they're discovered. So Web-based software should have far
fewer bugs than desktop software. At Viaweb, I doubt we ever had ten known
bugs at any one time. That's orders of magnitude better than desktop software.
Web-based applications can be used by several people at the same time. This is
an obvious win for collaborative applications, but I bet users will start to
want this in most applications once they realize it's possible. It will often
be useful to let two people edit the same document, for example. Viaweb let
multiple users edit a site simultaneously, more because that was the right way
to write the software than because we expected users to want to, but it turned
out that many did.
When you use a Web-based application, your data will be safer. Disk crashes
won't be a thing of the past, but users won't hear about them anymore. They'll
happen within server farms. And companies offering Web-based applications will
actually do backups-- not only because they'll have real system administrators
worrying about such things, but because an ASP that does lose people's data
will be in big, big trouble. When people lose their own data in a disk crash,
they can't get that mad, because they only have themselves to be mad at. When
a company loses their data for them, they'll get a lot madder.
Finally, Web-based software should be less vulnerable to viruses. If the
client doesn't run anything except a browser, there's less chance of running
viruses, and no data locally to damage. And a program that attacked the
servers themselves should find them very well defended. [2]
For users, Web-based software will be _less stressful._ I think if you looked
inside the average Windows user you'd find a huge and pretty much untapped
desire for software meeting that description. Unleashed, it could be a
powerful force.
**City of Code**
To developers, the most conspicuous difference between Web-based and desktop
software is that a Web-based application is not a single piece of code. It
will be a collection of programs of different types rather than a single big
binary. And so designing Web-based software is like desiging a city rather
than a building: as well as buildings you need roads, street signs, utilities,
police and fire departments, and plans for both growth and various kinds of
disasters.
At Viaweb, software included fairly big applications that users talked to
directly, programs that those programs used, programs that ran constantly in
the background looking for problems, programs that tried to restart things if
they broke, programs that ran occasionally to compile statistics or build
indexes for searches, programs we ran explicitly to garbage-collect resources
or to move or restore data, programs that pretended to be users (to measure
performance or expose bugs), programs for diagnosing network troubles,
programs for doing backups, interfaces to outside services, software that
drove an impressive collection of dials displaying real-time server statistics
(a hit with visitors, but indispensable for us too), modifications (including
bug fixes) to open-source software, and a great many configuration files and
settings. Trevor Blackwell wrote a spectacular program for moving stores to
new servers across the country, without shutting them down, after we were
bought by Yahoo. Programs paged us, sent faxes and email to users, conducted
transactions with credit card processors, and talked to one another through
sockets, pipes, http requests, ssh, udp packets, shared memory, and files.
Some of Viaweb even consisted of the absence of programs, since one of the
keys to Unix security is not to run unnecessary utilities that people might
use to break into your servers.
It did not end with software. We spent a lot of time thinking about server
configurations. We built the servers ourselves, from components-- partly to
save money, and partly to get exactly what we wanted. We had to think about
whether our upstream ISP had fast enough connections to all the backbones. We
serially
[dated](http://groups.google.com/groups?selm=6hdipo%243o0%241%40FreeBSD.csie.NCTU.edu.tw)
RAID suppliers.
But hardware is not just something to worry about. When you control it you can
do more for users. With a desktop application, you can specify certain minimum
hardware, but you can't add more. If you administer the servers, you can in
one step enable all your users to page people, or send faxes, or send commands
by phone, or process credit cards, etc, just by installing the relevant
hardware. We always looked for new ways to add features with hardware, not
just because it pleased users, but also as a way to distinguish ourselves from
competitors who (either because they sold desktop software, or resold Web-
based applications through ISPs) didn't have direct control over the hardware.
Because the software in a Web-based application will be a collection of
programs rather than a single binary, it can be written in any number of
different languages. When you're writing desktop software, you're practically
forced to write the application in the same language as the underlying
operating system-- meaning C and C++. And so these languages (especially among
nontechnical people like managers and VCs) got to be considered as the
languages for "serious" software development. But that was just an artifact of
the way desktop software had to be delivered. For server-based software you
can use any language you want. [3] Today a lot of the top hackers are using
languages far removed from C and C++: Perl, Python, and even Lisp.
With server-based software, no one can tell you what language to use, because
you control the whole system, right down to the hardware. Different languages
are good for different tasks. You can use whichever is best for each. And when
you have competitors, "you can" means "you must" (we'll return to this later),
because if you don't take advantage of this possibility, your competitors
will.
Most of our competitors used C and C++, and this made their software visibly
inferior because (among other things), they had no way around the
statelessness of CGI scripts. If you were going to change something, all the
changes had to happen on one page, with an Update button at the bottom. As
I've written elsewhere, by using [Lisp](avg.html), which many people still
consider a research language, we could make the Viaweb editor behave more like
desktop software.
**Releases**
One of the most important changes in this new world is the way you do
releases. In the desktop software business, doing a release is a huge trauma,
in which the whole company sweats and strains to push out a single, giant
piece of code. Obvious comparisons suggest themselves, both to the process and
the resulting product.
With server-based software, you can make changes almost as you would in a
program you were writing for yourself. You release software as a series of
incremental changes instead of an occasional big explosion. A typical desktop
software company might do one or two releases a year. At Viaweb we often did
three to five releases a day.
When you switch to this new model, you realize how much software development
is affected by the way it is released. Many of the nastiest problems you see
in the desktop software business are due to catastrophic nature of releases.
When you release only one new version a year, you tend to deal with bugs
wholesale. Some time before the release date you assemble a new version in
which half the code has been torn out and replaced, introducing countless
bugs. Then a squad of QA people step in and start counting them, and the
programmers work down the list, fixing them. They do not generally get to the
end of the list, and indeed, no one is sure where the end is. It's like
fishing rubble out of a pond. You never really know what's happening inside
the software. At best you end up with a statistical sort of correctness.
With server-based software, most of the change is small and incremental. That
in itself is less likely to introduce bugs. It also means you know what to
test most carefully when you're about to release software: the last thing you
changed. You end up with a much firmer grip on the code. As a general rule,
you do know what's happening inside it. You don't have the source code
memorized, of course, but when you read the source you do it like a pilot
scanning the instrument panel, not like a detective trying to unravel some
mystery.
Desktop software breeds a certain fatalism about bugs. You know that you're
shipping something loaded with bugs, and you've even set up mechanisms to
compensate for it (e.g. patch releases). So why worry about a few more? Soon
you're releasing whole features you know are broken.
[Apple](http://news.cnet.com/news/0-1006-200-5195914.html) did this earlier
this year. They felt under pressure to release their new OS, whose release
date had already slipped four times, but some of the software (support for CDs
and DVDs) wasn't ready. The solution? They released the OS without the
unfinished parts, and users will have to install them later.
With Web-based software, you never have to release software before it works,
and you can release it as soon as it does work.
The industry veteran may be thinking, it's a fine-sounding idea to say that
you never have to release software before it works, but what happens when
you've promised to deliver a new version of your software by a certain date?
With Web-based software, you wouldn't make such a promise, because there are
no versions. Your software changes gradually and continuously. Some changes
might be bigger than others, but the idea of versions just doesn't naturally
fit onto Web-based software.
If anyone remembers Viaweb this might sound odd, because we were always
announcing new versions. This was done entirely for PR purposes. The trade
press, we learned, thinks in version numbers. They will give you major
coverage for a major release, meaning a new first digit on the version number,
and generally a paragraph at most for a point release, meaning a new digit
after the decimal point.
Some of our competitors were offering desktop software and actually had
version numbers. And for these releases, the mere fact of which seemed to us
evidence of their backwardness, they would get all kinds of publicity. We
didn't want to miss out, so we started giving version numbers to our software
too. When we wanted some publicity, we'd make a list of all the features we'd
added since the last "release," stick a new version number on the software,
and issue a press release saying that the new version was available
immediately. Amazingly, no one ever called us on it.
By the time we were bought, we had done this three times, so we were on
Version 4. Version 4.1 if I remember correctly. After Viaweb became Yahoo
Store, there was no longer such a desperate need for publicity, so although
the software continued to evolve, the whole idea of version numbers was
quietly dropped.
**Bugs**
The other major technical advantage of Web-based software is that you can
reproduce most bugs. You have the users' data right there on your disk. If
someone breaks your software, you don't have to try to guess what's going on,
as you would with desktop software: you should be able to reproduce the error
while they're on the phone with you. You might even know about it already, if
you have code for noticing errors built into your application.
Web-based software gets used round the clock, so everything you do is
immediately put through the wringer. Bugs turn up quickly.
Software companies are sometimes accused of letting the users debug their
software. And that is just what I'm advocating. For Web-based software it's
actually a good plan, because the bugs are fewer and transient. When you
release software gradually you get far fewer bugs to start with. And when you
can reproduce errors and release changes instantly, you can find and fix most
bugs as soon as they appear. We never had enough bugs at any one time to
bother with a formal bug-tracking system.
You should test changes before you release them, of course, so no major bugs
should get released. Those few that inevitably slip through will involve
borderline cases and will only affect the few users that encounter them before
someone calls in to complain. As long as you fix bugs right away, the net
effect, for the average user, is far fewer bugs. I doubt the average Viaweb
user ever saw a bug.
Fixing fresh bugs is easier than fixing old ones. It's usually fairly quick to
find a bug in code you just wrote. When it turns up you often know what's
wrong before you even look at the source, because you were already worrying
about it subconsciously. Fixing a bug in something you wrote six months ago
(the average case if you release once a year) is a lot more work. And since
you don't understand the code as well, you're more likely to fix it in an ugly
way, or even introduce more bugs. [4]
When you catch bugs early, you also get fewer compound bugs. Compound bugs are
two separate bugs that interact: you trip going downstairs, and when you reach
for the handrail it comes off in your hand. In software this kind of bug is
the hardest to find, and also tends to have the worst consequences. [5] The
traditional "break everything and then filter out the bugs" approach
inherently yields a lot of compound bugs. And software that's released in a
series of small changes inherently tends not to. The floors are constantly
being swept clean of any loose objects that might later get stuck in
something.
It helps if you use a technique called functional programming. Functional
programming means avoiding side-effects. It's something you're more likely to
see in research papers than commercial software, but for Web-based
applications it turns out to be really useful. It's hard to write entire
programs as purely functional code, but you can write substantial chunks this
way. It makes those parts of your software easier to test, because they have
no state, and that is very convenient in a situation where you are constantly
making and testing small modifications. I wrote much of Viaweb's editor in
this style, and we made our scripting language,
[RTML](http://store.yahoo.com/rtml.html), a purely functional language.
People from the desktop software business will find this hard to credit, but
at Viaweb bugs became almost a game. Since most released bugs involved
borderline cases, the users who encountered them were likely to be advanced
users, pushing the envelope. Advanced users are more forgiving about bugs,
especially since you probably introduced them in the course of adding some
feature they were asking for. In fact, because bugs were rare and you had to
be doing sophisticated things to see them, advanced users were often proud to
catch one. They would call support in a spirit more of triumph than anger, as
if they had scored points off us.
**Support**
When you can reproduce errors, it changes your approach to customer support.
At most software companies, support is offered as a way to make customers feel
better. They're either calling you about a known bug, or they're just doing
something wrong and you have to figure out what. In either case there's not
much you can learn from them. And so you tend to view support calls as a pain
in the ass that you want to isolate from your developers as much as possible.
This was not how things worked at Viaweb. At Viaweb, support was free, because
we wanted to hear from customers. If someone had a problem, we wanted to know
about it right away so that we could reproduce the error and release a fix.
So at Viaweb the developers were always in close contact with support. The
customer support people were about thirty feet away from the programmers, and
knew that they could always interrupt anything with a report of a genuine bug.
We would leave a board meeting to fix a serious bug.
Our approach to support made everyone happier. The customers were delighted.
Just imagine how it would feel to call a support line and be treated as
someone bringing important news. The customer support people liked it because
it meant they could help the users, instead of reading scripts to them. And
the programmers liked it because they could reproduce bugs instead of just
hearing vague second-hand reports about them.
Our policy of fixing bugs on the fly changed the relationship between customer
support people and hackers. At most software companies, support people are
underpaid human shields, and hackers are little copies of God the Father,
creators of the world. Whatever the procedure for reporting bugs, it is likely
to be one-directional: support people who hear about bugs fill out some form
that eventually gets passed on (possibly via QA) to programmers, who put it on
their list of things to do. It was very different at Viaweb. Within a minute
of hearing about a bug from a customer, the support people could be standing
next to a programmer hearing him say "Shit, you're right, it's a bug." It
delighted the support people to hear that "you're right" from the hackers.
They used to bring us bugs with the same expectant air as a cat bringing you a
mouse it has just killed. It also made them more careful in judging the
seriousness of a bug, because now their honor was on the line.
After we were bought by Yahoo, the customer support people were moved far away
from the programmers. It was only then that we realized that they were
effectively QA and to some extent marketing as well. In addition to catching
bugs, they were the keepers of the knowledge of vaguer, buglike things, like
features that confused users. [6] They were also a kind of proxy focus group;
we could ask them which of two new features users wanted more, and they were
always right.
**Morale**
Being able to release software immediately is a big motivator. Often as I was
walking to work I would think of some change I wanted to make to the software,
and do it that day. This worked for bigger features as well. Even if something
was going to take two weeks to write (few projects took longer), I knew I
could see the effect in the software as soon as it was done.
If I'd had to wait a year for the next release, I would have shelved most of
these ideas, for a while at least. The thing about ideas, though, is that they
lead to more ideas. Have you ever noticed that when you sit down to write
something, half the ideas that end up in it are ones you thought of while
writing it? The same thing happens with software. Working to implement one
idea gives you more ideas. So shelving an idea costs you not only that delay
in implementing it, but also all the ideas that implementing it would have led
to. In fact, shelving an idea probably even inhibits new ideas: as you start
to think of some new feature, you catch sight of the shelf and think "but I
already have a lot of new things I want to do for the next release."
What big companies do instead of implementing features is plan them. At Viaweb
we sometimes ran into trouble on this account. Investors and analysts would
ask us what we had planned for the future. The truthful answer would have
been, we didn't have any plans. We had general ideas about things we wanted to
improve, but if we knew how we would have done it already. What were we going
to do in the next six months? Whatever looked like the biggest win. I don't
know if I ever dared give this answer, but that was the truth. Plans are just
another word for ideas on the shelf. When we thought of good ideas, we
implemented them.
At Viaweb, as at many software companies, most code had one definite owner.
But when you owned something you really owned it: no one except the owner of a
piece of software had to approve (or even know about) a release. There was no
protection against breakage except the fear of looking like an idiot to one's
peers, and that was more than enough. I may have given the impression that we
just blithely plowed forward writing code. We did go fast, but we thought very
carefully before we released software onto those servers. And paying attention
is more important to reliability than moving slowly. Because he pays close
attention, a Navy pilot can land a 40,000 lb. aircraft at 140 miles per hour
on a pitching carrier deck, at night, more safely than the average teenager
can cut a bagel.
This way of writing software is a double-edged sword of course. It works a lot
better for a small team of good, trusted programmers than it would for a big
company of mediocre ones, where bad ideas are caught by committees instead of
the people that had them.
**Brooks in Reverse**
Fortunately, Web-based software does require fewer programmers. I once worked
for a medium-sized desktop software company that had over 100 people working
in engineering as a whole. Only 13 of these were in product development. All
the rest were working on releases, ports, and so on. With Web-based software,
all you need (at most) are the 13 people, because there are no releases,
ports, and so on.
Viaweb was written by just three people. [7] I was always under pressure to
hire more, because we wanted to get bought, and we knew that buyers would have
a hard time paying a high price for a company with only three programmers.
(Solution: we hired more, but created new projects for them.)
When you can write software with fewer programmers, it saves you more than
money. As Fred Brooks pointed out in _The Mythical Man-Month,_ adding people
to a project tends to slow it down. The number of possible connections between
developers grows exponentially with the size of the group. The larger the
group, the more time they'll spend in meetings negotiating how their software
will work together, and the more bugs they'll get from unforeseen
interactions. Fortunately, this process also works in reverse: as groups get
smaller, software development gets exponentially more efficient. I can't
remember the programmers at Viaweb ever having an actual meeting. We never had
more to say at any one time than we could say as we were walking to lunch.
If there is a downside here, it is that all the programmers have to be to some
degree system administrators as well. When you're hosting software, someone
has to be watching the servers, and in practice the only people who can do
this properly are the ones who wrote the software. At Viaweb our system had so
many components and changed so frequently that there was no definite border
between software and infrastructure. Arbitrarily declaring such a border would
have constrained our design choices. And so although we were constantly hoping
that one day ("in a couple months") everything would be stable enough that we
could hire someone whose job was just to worry about the servers, it never
happened.
I don't think it could be any other way, as long as you're still actively
developing the product. Web-based software is never going to be something you
write, check in, and go home. It's a live thing, running on your servers right
now. A bad bug might not just crash one user's process; it could crash them
all. If a bug in your code corrupts some data on disk, you have to fix it. And
so on. We found that you don't have to watch the servers every minute (after
the first year or so), but you definitely want to keep an eye on things you've
changed recently. You don't release code late at night and then go home.
**Watching Users**
With server-based software, you're in closer touch with your code. You can
also be in closer touch with your users. Intuit is famous for introducing
themselves to customers at retail stores and asking to follow them home. If
you've ever watched someone use your software for the first time, you know
what surprises must have awaited them.
Software should do what users think it will. But you can't have any idea what
users will be thinking, believe me, until you watch them. And server-based
software gives you unprecedented information about their behavior. You're not
limited to small, artificial focus groups. You can see every click made by
every user. You have to consider carefully what you're going to look at,
because you don't want to violate users' privacy, but even the most general
statistical sampling can be very useful.
When you have the users on your server, you don't have to rely on benchmarks,
for example. Benchmarks are simulated users. With server-based software, you
can watch actual users. To decide what to optimize, just log into a server and
see what's consuming all the CPU. And you know when to stop optimizing too: we
eventually got the Viaweb editor to the point where it was memory-bound rather
than CPU-bound, and since there was nothing we could do to decrease the size
of users' data (well, nothing easy), we knew we might as well stop there.
Efficiency matters for server-based software, because you're paying for the
hardware. The number of users you can support per server is the divisor of
your capital cost, so if you can make your software very efficient you can
undersell competitors and still make a profit. At Viaweb we got the capital
cost per user down to about $5. It would be less now, probably less than the
cost of sending them the first month's bill. Hardware is free now, if your
software is reasonably efficient.
Watching users can guide you in design as well as optimization. Viaweb had a
scripting language called RTML that let advanced users define their own page
styles. We found that RTML became a kind of suggestion box, because users only
used it when the predefined page styles couldn't do what they wanted.
Originally the editor put button bars across the page, for example, but after
a number of users used RTML to put buttons down the left
[side](https://sep.turbifycdn.com/ca/I/paulgraham_1656_3563), we made that an
option (in fact the default) in the predefined page styles.
Finally, by watching users you can often tell when they're in trouble. And
since the customer is always right, that's a sign of something you need to
fix. At Viaweb the key to getting users was the online test drive. It was not
just a series of slides built by marketing people. In our test drive, users
actually used the software. It took about five minutes, and at the end of it
they had built a real, working store.
The test drive was the way we got nearly all our new users. I think it will be
the same for most Web-based applications. If users can get through a test
drive successfully, they'll like the product. If they get confused or bored,
they won't. So anything we could do to get more people through the test drive
would increase our growth rate.
I studied click trails of people taking the test drive and found that at a
certain step they would get confused and click on the browser's Back button.
(If you try writing Web-based applications, you'll find that the Back button
becomes one of your most interesting philosophical problems.) So I added a
message at that point, telling users that they were nearly finished, and
reminding them not to click on the Back button. Another great thing about Web-
based software is that you get instant feedback from changes: the number of
people completing the test drive rose immediately from 60% to 90%. And since
the number of new users was a function of the number of completed test drives,
our revenue growth increased by 50%, just from that change.
**Money**
In the early 1990s I read an article in which someone said that software was a
subscription business. At first this seemed a very cynical statement. But
later I realized that it reflects reality: software development is an ongoing
process. I think it's cleaner if you openly charge subscription fees, instead
of forcing people to keep buying and installing new versions so that they'll
keep paying you. And fortunately, subscriptions are the natural way to bill
for Web-based applications.
Hosting applications is an area where companies will play a role that is not
likely to be filled by freeware. Hosting applications is a lot of stress, and
has real expenses. No one is going to want to do it for free.
For companies, Web-based applications are an ideal source of revenue. Instead
of starting each quarter with a blank slate, you have a recurring revenue
stream. Because your software evolves gradually, you don't have to worry that
a new model will flop; there never need be a new model, per se, and if you do
something to the software that users hate, you'll know right away. You have no
trouble with uncollectable bills; if someone won't pay you can just turn off
the service. And there is no possibility of piracy.
That last "advantage" may turn out to be a problem. Some amount of piracy is
to the advantage of software companies. If some user really would not have
bought your software at any price, you haven't lost anything if he uses a
pirated copy. In fact you gain, because he is one more user helping to make
your software the standard-- or who might buy a copy later, when he graduates
from high school.
When they can, companies like to do something called price discrimination,
which means charging each customer as much as they can afford. [8] Software is
particularly suitable for price discrimination, because the marginal cost is
close to zero. This is why some software costs more to run on Suns than on
Intel boxes: a company that uses Suns is not interested in saving money and
can safely be charged more. Piracy is effectively the lowest tier of price
discrimination. I think that software companies understand this and
deliberately turn a blind eye to some kinds of piracy. [9] With server-based
software they are going to have to come up with some other solution.
Web-based software sells well, especially in comparison to desktop software,
because it's easy to buy. You might think that people decide to buy something,
and then buy it, as two separate steps. That's what I thought before Viaweb,
to the extent I thought about the question at all. In fact the second step can
propagate back into the first: if something is hard to buy, people will change
their mind about whether they wanted it. And vice versa: you'll sell more of
something when it's easy to buy. I buy more books because Amazon exists. Web-
based software is just about the easiest thing in the world to buy, especially
if you have just done an online demo. Users should not have to do much more
than enter a credit card number. (Make them do more at your peril.)
Sometimes Web-based software is offered through ISPs acting as resellers. This
is a bad idea. You have to be administering the servers, because you need to
be constantly improving both hardware and software. If you give up direct
control of the servers, you give up most of the advantages of developing Web-
based applications.
Several of our competitors shot themselves in the foot this way-- usually, I
think, because they were overrun by suits who were excited about this huge
potential channel, and didn't realize that it would ruin the product they
hoped to sell through it. Selling Web-based software through ISPs is like
selling sushi through vending machines.
**Customers**
Who will the customers be? At Viaweb they were initially individuals and
smaller companies, and I think this will be the rule with Web-based
applications. These are the users who are ready to try new things, partly
because they're more flexible, and partly because they want the lower costs of
new technology.
Web-based applications will often be the best thing for big companies too
(though they'll be slow to realize it). The best intranet is the Internet. If
a company uses true Web-based applications, the software will work better, the
servers will be better administered, and employees will have access to the
system from anywhere.
The argument against this approach usually hinges on security: if access is
easier for employees, it will be for bad guys too. Some larger merchants were
reluctant to use Viaweb because they thought customers' credit card
information would be safer on their own servers. It was not easy to make this
point diplomatically, but in fact the data was almost certainly safer in our
hands than theirs. Who can hire better people to manage security, a technology
startup whose whole business is running servers, or a clothing retailer? Not
only did we have better people worrying about security, we worried more about
it. If someone broke into the clothing retailer's servers, it would affect at
most one merchant, could probably be hushed up, and in the worst case might
get one person fired. If someone broke into ours, it could affect thousands of
merchants, would probably end up as news on CNet, and could put us out of
business.
If you want to keep your money safe, do you keep it under your mattress at
home, or put it in a bank? This argument applies to every aspect of server
administration: not just security, but uptime, bandwidth, load management,
backups, etc. Our existence depended on doing these things right. Server
problems were the big no-no for us, like a dangerous toy would be for a toy
maker, or a salmonella outbreak for a food processor.
A big company that uses Web-based applications is to that extent outsourcing
IT. Drastic as it sounds, I think this is generally a good idea. Companies are
likely to get better service this way than they would from in-house system
administrators. System administrators can become cranky and unresponsive
because they're not directly exposed to competitive pressure: a salesman has
to deal with customers, and a developer has to deal with competitors'
software, but a system administrator, like an old bachelor, has few external
forces to keep him in line. [10] At Viaweb we had external forces in plenty to
keep us in line. The people calling us were customers, not just co-workers. If
a server got wedged, we jumped; just thinking about it gives me a jolt of
adrenaline, years later.
So Web-based applications will ordinarily be the right answer for big
companies too. They will be the last to realize it, however, just as they were
with desktop computers. And partly for the same reason: it will be worth a lot
of money to convince big companies that they need something more expensive.
There is always a tendency for rich customers to buy expensive solutions, even
when cheap solutions are better, because the people offering expensive
solutions can spend more to sell them. At Viaweb we were always up against
this. We lost several high-end merchants to Web consulting firms who convinced
them they'd be better off if they paid half a million dollars for a custom-
made online store on their own server. They were, as a rule, not better off,
as more than one discovered when Christmas shopping season came around and
loads rose on their server. Viaweb was a lot more sophisticated than what most
of these merchants got, but we couldn't afford to tell them. At $300 a month,
we couldn't afford to send a team of well-dressed and authoritative-sounding
people to make presentations to customers.
A large part of what big companies pay extra for is the cost of selling
expensive things to them. (If the Defense Department pays a thousand dollars
for toilet seats, it's partly because it costs a lot to sell toilet seats for
a thousand dollars.) And this is one reason intranet software will continue to
thrive, even though it is probably a bad idea. It's simply more expensive.
There is nothing you can do about this conundrum, so the best plan is to go
for the smaller customers first. The rest will come in time.
**Son of Server**
Running software on the server is nothing new. In fact it's the old model:
mainframe applications are all server-based. If server-based software is such
a good idea, why did it lose last time? Why did desktop computers eclipse
mainframes?
At first desktop computers didn't look like much of a threat. The first users
were all hackers-- or hobbyists, as they were called then. They liked
microcomputers because they were cheap. For the first time, you could have
your own computer. The phrase "personal computer" is part of the language now,
but when it was first used it had a deliberately audacious sound, like the
phrase "personal satellite" would today.
Why did desktop computers take over? I think it was because they had better
software. And I think the reason microcomputer software was better was that it
could be written by small companies.
I don't think many people realize how fragile and tentative startups are in
the earliest stage. Many startups begin almost by accident-- as a couple guys,
either with day jobs or in school, writing a prototype of something that
might, if it looks promising, turn into a company. At this larval stage, any
significant obstacle will stop the startup dead in its tracks. Writing
mainframe software required too much commitment up front. Development machines
were expensive, and because the customers would be big companies, you'd need
an impressive-looking sales force to sell it to them. Starting a startup to
write mainframe software would be a much more serious undertaking than just
hacking something together on your Apple II in the evenings. And so you didn't
get a lot of startups writing mainframe applications.
The arrival of desktop computers inspired a lot of new software, because
writing applications for them seemed an attainable goal to larval startups.
Development was cheap, and the customers would be individual people that you
could reach through computer stores or even by mail-order.
The application that pushed desktop computers out into the mainstream was
[VisiCalc](http://www.bricklin.com/visicalc.htm), the first spreadsheet. It
was written by two guys working in an attic, and yet did things no mainframe
software could do. [11] VisiCalc was such an advance, in its time, that people
bought Apple IIs just to run it. And this was the beginning of a trend:
desktop computers won because startups wrote software for them.
It looks as if server-based software will be good this time around, because
startups will write it. Computers are so cheap now that you can get started,
as we did, using a desktop computer as a server. Inexpensive processors have
eaten the workstation market (you rarely even hear the word now) and are most
of the way through the server market; Yahoo's servers, which deal with loads
as high as any on the Internet, all have the same inexpensive Intel processors
that you have in your desktop machine. And once you've written the software,
all you need to sell it is a Web site. Nearly all our users came direct to our
site through word of mouth and references in the press. [12]
Viaweb was a typical larval startup. We were terrified of starting a company,
and for the first few months comforted ourselves by treating the whole thing
as an experiment that we might call off at any moment. Fortunately, there were
few obstacles except technical ones. While we were writing the software, our
Web server was the same desktop machine we used for development, connected to
the outside world by a dialup line. Our only expenses in that phase were food
and rent.
There is all the more reason for startups to write Web-based software now,
because writing desktop software has become a lot less fun. If you want to
write desktop software now you do it on Microsoft's terms, calling their APIs
and working around their buggy OS. And if you manage to write something that
takes off, you may find that you were merely doing market research for
Microsoft.
If a company wants to make a platform that startups will build on, they have
to make it something that hackers themselves will want to use. That means it
has to be inexpensive and well-designed. The Mac was popular with hackers when
it first came out, and a lot of them wrote software for it. [13] You see this
less with Windows, because hackers don't use it. The kind of people who are
good at writing software tend to be running Linux or FreeBSD now.
I don't think we would have started a startup to write desktop software,
because desktop software has to run on Windows, and before we could write
software for Windows we'd have to use it. The Web let us do an end-run around
Windows, and deliver software running on Unix direct to users through the
browser. That is a liberating prospect, a lot like the arrival of PCs twenty-
five years ago.
**Microsoft**
Back when desktop computers arrived, IBM was the giant that everyone was
afraid of. It's hard to imagine now, but I remember the feeling very well. Now
the frightening giant is Microsoft, and I don't think they are as blind to the
threat facing them as IBM was. After all, Microsoft deliberately built their
business in IBM's blind spot.
I mentioned earlier that my mother doesn't really need a desktop computer.
Most users probably don't. That's a problem for Microsoft, and they know it.
If applications run on remote servers, no one needs Windows. What will
Microsoft do? Will they be able to use their control of the desktop to
prevent, or constrain, this new generation of software?
My guess is that Microsoft will develop some kind of server/desktop hybrid,
where the operating system works together with servers they control. At a
minimum, files will be centrally available for users who want that. I don't
expect Microsoft to go all the way to the extreme of doing the computations on
the server, with only a browser for a client, if they can avoid it. If you
only need a browser for a client, you don't need Microsoft on the client, and
if Microsoft doesn't control the client, they can't push users towards their
server-based applications.
I think Microsoft will have a hard time keeping the genie in the bottle. There
will be too many different types of clients for them to control them all. And
if Microsoft's applications only work with some clients, competitors will be
able to trump them by offering applications that work from any client. [14]
In a world of Web-based applications, there is no automatic place for
Microsoft. They may succeed in making themselves a place, but I don't think
they'll dominate this new world as they did the world of desktop applications.
It's not so much that a competitor will trip them up as that they will trip
over themselves. With the rise of Web-based software, they will be facing not
just technical problems but their own wishful thinking. What they need to do
is cannibalize their existing business, and I can't see them facing that. The
same single-mindedness that has brought them this far will now be working
against them. IBM was in exactly the same situation, and they could not master
it. IBM made a late and half-hearted entry into the microcomputer business
because they were ambivalent about threatening their cash cow, mainframe
computing. Microsoft will likewise be hampered by wanting to save the desktop.
A cash cow can be a damned heavy monkey on your back.
I'm not saying that no one will dominate server-based applications. Someone
probably will eventually. But I think that there will be a good long period of
cheerful chaos, just as there was in the early days of microcomputers. That
was a good time for startups. Lots of small companies flourished, and did it
by making cool things.
**Startups but More So**
The classic startup is fast and informal, with few people and little money.
Those few people work very hard, and technology magnifies the effect of the
decisions they make. If they win, they win big.
In a startup writing Web-based applications, everything you associate with
startups is taken to an extreme. You can write and launch a product with even
fewer people and even less money. You have to be even faster, and you can get
away with being more informal. You can literally launch your product as three
guys sitting in the living room of an apartment, and a server collocated at an
ISP. We did.
Over time the teams have gotten smaller, faster, and more informal. In 1960,
software development meant a roomful of men with horn rimmed glasses and
narrow black neckties, industriously writing ten lines of code a day on IBM
coding forms. In 1980, it was a team of eight to ten people wearing jeans to
the office and typing into vt100s. Now it's a couple of guys sitting in a
living room with laptops. (And jeans turn out not to be the last word in
informality.)
Startups are stressful, and this, unfortunately, is also taken to an extreme
with Web-based applications. Many software companies, especially at the
beginning, have periods where the developers slept under their desks and so
on. The alarming thing about Web-based software is that there is nothing to
prevent this becoming the default. The stories about sleeping under desks
usually end: then at last we shipped it and we all went home and slept for a
week. Web-based software never ships. You can work 16-hour days for as long as
you want to. And because you can, and your competitors can, you tend to be
forced to. You can, so you must. It's Parkinson's Law running in reverse.
The worst thing is not the hours but the responsibility. Programmers and
system administrators traditionally each have their own separate worries.
Programmers have to worry about bugs, and system administrators have to worry
about infrastructure. Programmers may spend a long day up to their elbows in
source code, but at some point they get to go home and forget about it. System
administrators never quite leave the job behind, but when they do get paged at
4:00 AM, they don't usually have to do anything very complicated. With Web-
based applications, these two kinds of stress get combined. The programmers
become system administrators, but without the sharply defined limits that
ordinarily make the job bearable.
At Viaweb we spent the first six months just writing software. We worked the
usual long hours of an early startup. In a desktop software company, this
would have been the part where we were working hard, but it felt like a
vacation compared to the next phase, when we took users onto our server. The
second biggest benefit of selling Viaweb to Yahoo (after the money) was to be
able to dump ultimate responsibility for the whole thing onto the shoulders of
a big company.
Desktop software forces users to become system administrators. Web-based
software forces programmers to. There is less stress in total, but more for
the programmers. That's not necessarily bad news. If you're a startup
competing with a big company, it's good news. [15] Web-based applications
offer a straightforward way to outwork your competitors. No startup asks for
more.
**Just Good Enough**
One thing that might deter you from writing Web-based applications is the
lameness of Web pages as a UI. That is a problem, I admit. There were a few
things we would have _really_ liked to add to HTML and HTTP. What matters,
though, is that Web pages are just good enough.
There is a parallel here with the first microcomputers. The processors in
those machines weren't actually intended to be the CPUs of computers. They
were designed to be used in things like traffic lights. But guys like Ed
Roberts, who designed the [Altair](http://en.wikipedia.org/wiki/Altair_8800),
realized that they were just good enough. You could combine one of these chips
with some memory (256 bytes in the first Altair), and front panel switches,
and you'd have a working computer. Being able to have your own computer was so
exciting that there were plenty of people who wanted to buy them, however
limited.
Web pages weren't designed to be a UI for applications, but they're just good
enough. And for a significant number of users, software that you can use from
any browser will be enough of a win in itself to outweigh any awkwardness in
the UI. Maybe you can't write the best-looking spreadsheet using HTML, but you
can write a spreadsheet that several people can use simultaneously from
different locations without special client software, or that can incorporate
live data feeds, or that can page you when certain conditions are triggered.
More importantly, you can write new kinds of applications that don't even have
names yet. VisiCalc was not merely a microcomputer version of a mainframe
application, after all-- it was a new type of application.
Of course, server-based applications don't have to be Web-based. You could
have some other kind of client. But I'm pretty sure that's a bad idea. It
would be very convenient if you could assume that everyone would install your
client-- so convenient that you could easily convince yourself that they all
would-- but if they don't, you're hosed. Because Web-based software assumes
nothing about the client, it will work anywhere the Web works. That's a big
advantage already, and the advantage will grow as new Web devices proliferate.
Users will like you because your software just works, and your life will be
easier because you won't have to tweak it for every new client. [16]
I feel like I've watched the evolution of the Web as closely as anyone, and I
can't predict what's going to happen with clients. Convergence is probably
coming, but where? I can't pick a winner. One thing I can predict is conflict
between AOL and Microsoft. Whatever Microsoft's .NET turns out to be, it will
probably involve connecting the desktop to servers. Unless AOL fights back,
they will either be pushed aside or turned into a pipe between Microsoft
client and server software. If Microsoft and AOL get into a client war, the
only thing sure to work on both will be browsing the Web, meaning Web-based
applications will be the only kind that work everywhere.
How will it all play out? I don't know. And you don't have to know if you bet
on Web-based applications. No one can break that without breaking browsing.
The Web may not be the only way to deliver software, but it's one that works
now and will continue to work for a long time. Web-based applications are
cheap to develop, and easy for even the smallest startup to deliver. They're a
lot of work, and of a particularly stressful kind, but that only makes the
odds better for startups.
**Why Not?**
E. B. White was amused to learn from a farmer friend that many electrified
fences don't have any current running through them. The cows apparently learn
to stay away from them, and after that you don't need the current. "Rise up,
cows!" he wrote, "Take your liberty while despots snore!"
If you're a hacker who has thought of one day starting a startup, there are
probably two things keeping you from doing it. One is that you don't know
anything about business. The other is that you're afraid of competition.
Neither of these fences have any current in them.
There are only two things you have to know about business: build something
users love, and make more than you spend. If you get these two right, you'll
be ahead of most startups. You can figure out the rest as you go.
You may not at first make more than you spend, but as long as the gap is
closing fast enough you'll be ok. If you start out underfunded, it will at
least encourage a habit of frugality. The less you spend, the easier it is to
make more than you spend. Fortunately, it can be very cheap to launch a Web-
based application. We launched on under $10,000, and it would be even cheaper
today. We had to spend thousands on a server, and thousands more to get SSL.
(The only company selling SSL software at the time was Netscape.) Now you can
rent a much more powerful server, with SSL included, for less than we paid for
bandwidth alone. You could launch a Web-based application now for less than
the cost of a fancy office chair.
As for building something users love, here are some general tips. Start by
making something clean and simple that you would want to use yourself. Get a
version 1.0 out fast, then continue to improve the software, listening closely
to the users as you do. The customer is always right, but different customers
are right about different things; the least sophisticated users show you what
you need to simplify and clarify, and the most sophisticated tell you what
features you need to add. The best thing software can be is easy, but the way
to do this is to get the defaults right, not to limit users' choices. Don't
get complacent if your competitors' software is lame; the standard to compare
your software to is what it could be, not what your current competitors happen
to have. Use your software yourself, all the time. Viaweb was supposed to be
an online store builder, but we used it to make our own site too. Don't listen
to marketing people or designers or product managers just because of their job
titles. If they have good ideas, use them, but it's up to you to decide;
software has to be designed by hackers who understand design, not designers
who know a little about software. If you can't design software as well as
implement it, don't start a startup.
Now let's talk about competition. What you're afraid of is not presumably
groups of hackers like you, but actual companies, with offices and business
plans and salesmen and so on, right? Well, they are more afraid of you than
you are of them, and they're right. It's a lot easier for a couple of hackers
to figure out how to rent office space or hire sales people than it is for a
company of any size to get software written. I've been on both sides, and I
know. When Viaweb was bought by Yahoo, I suddenly found myself working for a
big company, and it was like trying to run through waist-deep water.
I don't mean to disparage Yahoo. They had some good hackers, and the top
management were real butt-kickers. For a big company, they were exceptional.
But they were still only about a tenth as productive as a small startup. No
big company can do much better than that. What's scary about Microsoft is that
a company so big can develop software at all. They're like a mountain that can
walk.
Don't be intimidated. You can do as much that Microsoft can't as they can do
that you can't. And no one can stop you. You don't have to ask anyone's
permission to develop Web-based applications. You don't have to do licensing
deals, or get shelf space in retail stores, or grovel to have your application
bundled with the OS. You can deliver software right to the browser, and no one
can get between you and potential users without preventing them from browsing
the Web.
You may not believe it, but I promise you, Microsoft is scared of you. The
complacent middle managers may not be, but Bill is, because he was you once,
back in 1975, the last time a new way of delivering software appeared.
**Notes**
[1] Realizing that much of the money is in the services, companies building
lightweight clients have usually tried to combine the hardware with an [online
service](http://news.cnet.com/news/0-1006-200-3622600.html). This approach has
not worked well, partly because you need two different kinds of companies to
build consumer electronics and to run an online service, and partly because
users hate the idea. Giving away the razor and making money on the blades may
work for Gillette, but a razor is much smaller commitment than a Web terminal.
Cell phone handset makers are satisfied to sell hardware without trying to
capture the service revenue as well. That should probably be the model for
Internet clients too. If someone just sold a nice-looking little box with a
Web browser that you could use to connect through any ISP, every technophobe
in the country would buy one.
[2] Security always depends more on not screwing up than any design decision,
but the nature of server-based software will make developers pay more
attention to not screwing up. Compromising a server could cause such damage
that ASPs (that want to stay in business) are likely to be careful about
security.
[3] In 1995, when we started Viaweb, Java applets were supposed to be the
technology everyone was going to use to develop server-based applications.
Applets seemed to us an old-fashioned idea. Download programs to run on the
client? Simpler just to go all the way and run the programs on the server. We
wasted little time on applets, but countless other startups must have been
lured into this tar pit. Few can have escaped alive, or Microsoft could not
have gotten away with dropping Java in the most recent version of Explorer.
[4] This point is due to Trevor Blackwell, who adds "the cost of writing
software goes up more than linearly with its size. Perhaps this is mainly due
to fixing old bugs, and the cost can be more linear if all bugs are found
quickly."
[5] The hardest kind of bug to find may be a variant of compound bug where one
bug happens to compensate for another. When you fix one bug, the other becomes
visible. But it will seem as if the fix is at fault, since that was the last
thing you changed.
[6] Within Viaweb we once had a contest to describe the worst thing about our
software. Two customer support people tied for first prize with entries I
still shiver to recall. We fixed both problems immediately.
[7] Robert Morris wrote the ordering system, which shoppers used to place
orders. Trevor Blackwell wrote the image generator and the manager, which
merchants used to retrieve orders, view statistics, and configure domain names
etc. I wrote the editor, which merchants used to build their sites. The
ordering system and image generator were written in C and C++, the manager
mostly in Perl, and the editor in [Lisp](avg.html).
[8] Price discrimination is so pervasive (how often have you heard a retailer
claim that their buying power meant lower prices for you?) that I was
surprised to find it was outlawed in the U.S. by the Robinson-Patman Act of
1936. This law does not appear to be vigorously enforced.
[9] In _No Logo,_ Naomi Klein says that clothing brands favored by "urban
youth" do not try too hard to prevent shoplifting because in their target
market the shoplifters are also the fashion leaders.
[10] Companies often wonder what to outsource and what not to. One possible
answer: outsource any job that's not directly exposed to competitive pressure,
because outsourcing it will thereby expose it to competitive pressure.
[11] The two guys were Dan Bricklin and Bob Frankston. Dan wrote a prototype
in Basic in a couple days, then over the course of the next year they worked
together (mostly at night) to make a more powerful version written in 6502
machine language. Dan was at Harvard Business School at the time and Bob
nominally had a day job writing software. "There was no great risk in doing a
business," Bob wrote, "If it failed it failed. No big deal."
[12] It's not quite as easy as I make it sound. It took a painfully long time
for word of mouth to get going, and we did not start to get a lot of press
coverage until we hired a [PR firm](http://www.schwartz-pr.com) (admittedly
the best in the business) for $16,000 per month. However, it was true that the
only significant channel was our own Web site.
[13] If the Mac was so great, why did it lose? Cost, again. Microsoft
concentrated on the software business, and unleashed a swarm of cheap
component suppliers on Apple hardware. It did not help, either, that suits
took over during a critical period.
[14] One thing that would help Web-based applications, and help keep the next
generation of software from being overshadowed by Microsoft, would be a good
open-source browser. Mozilla is open-source but seems to have suffered from
having been corporate software for so long. A small, fast browser that was
actively maintained would be a great thing in itself, and would probably also
encourage companies to build little Web appliances.
Among other things, a proper open-source browser would cause HTTP and HTML to
continue to evolve (as e.g. Perl has). It would help Web-based applications
greatly to be able to distinguish between selecting a link and following it;
all you'd need to do this would be a trivial enhancement of HTTP, to allow
multiple urls in a request. Cascading menus would also be good.
If you want to change the world, write a new Mosaic. Think it's too late? In
1998 a lot of people thought it was too late to launch a new search engine,
but Google proved them wrong. There is always room for something new if the
current options suck enough. Make sure it works on all the free OSes first--
new things start with their users.
[15] Trevor Blackwell, who probably knows more about this from personal
experience than anyone, writes:
"I would go farther in saying that because server-based software is so hard on
the programmers, it causes a fundamental economic shift away from large
companies. It requires the kind of intensity and dedication from programmers
that they will only be willing to provide when it's their own company.
Software companies can hire skilled people to work in a not-too-demanding
environment, and can hire unskilled people to endure hardships, but they can't
hire highly skilled people to bust their asses. Since capital is no longer
needed, big companies have little to bring to the table."
[16] In the original version of this essay, I advised avoiding Javascript.
That was a good plan in 2001, but Javascript now works.
**Thanks** to Sarah Harlin, Trevor Blackwell, Robert Morris, Eric Raymond, Ken
Anderson, and Dan Giffin for reading drafts of this paper; to Dan Bricklin and
Bob Frankston for information about VisiCalc; and again to Ken Anderson for
inviting me to speak at BBN.
You'll find this essay and 14 others in [**_Hackers &
Painters_**](hackpaint.html).
March 2005
_(In the process of answering an email, I accidentally wrote a tiny essay
about writing. I usually spend weeks on an essay. This one took 67 minutes—23
of writing, and 44 of rewriting.)_
I think it's far more important to write well than most people realize.
Writing doesn't just communicate ideas; it generates them. If you're bad at
writing and don't like to do it, you'll miss out on most of the ideas writing
would have generated.
As for how to write well, here's the short version: Write a bad version 1 as
fast as you can; rewrite it over and over; cut ~~out~~ everything unnecessary;
write in a conversational tone; develop a nose for bad writing, so you can see
and fix it in yours; imitate writers you like; if you can't get started, tell
someone what you plan to write about, then write down what you said; expect
80% of the ideas in an essay to happen after you start writing it, and 50% of
those you start with to be wrong; be confident enough to cut; have friends you
trust read your stuff and tell you which bits are confusing or drag; don't
(always) make detailed outlines; mull ideas over for a few days before
writing; carry a small notebook or scrap paper with you; start writing when
you think of the first sentence; if a deadline forces you to start before
that, just say the most important sentence first; write about stuff you like;
don't try to sound impressive; don't hesitate to change the topic on the fly;
use footnotes to contain digressions; use anaphora to knit sentences together;
read your essays out loud to see (a) where you stumble over awkward phrases
and (b) which bits are boring (the paragraphs you dread reading); try to tell
the reader something new and useful; work in fairly big quanta of time; when
you restart, begin by rereading what you have so far; when you finish, leave
yourself something easy to start with; accumulate notes for topics you plan to
cover at the bottom of the file; don't feel obliged to cover any of them;
write for a reader who won't read the essay as carefully as you do, just as
pop songs are designed to sound ok on crappy car radios; if you say anything
mistaken, fix it immediately; ask friends which sentence you'll regret most;
go back and tone down harsh remarks; publish stuff online, because an audience
makes you write more, and thus generate more ideas; print out drafts instead
of just looking at them on the screen; use simple, germanic words; learn to
distinguish surprises from digressions; learn to recognize the approach of an
ending, and when one appears, grab it.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
November 2012
The way to get startup ideas is not to try to think of startup ideas. It's to
look for problems, preferably problems you have yourself.
The very best startup ideas tend to have three things in common: they're
something the founders themselves want, that they themselves can build, and
that few others realize are worth doing. Microsoft, Apple, Yahoo, Google, and
Facebook all began this way.
**Problems**
Why is it so important to work on a problem you have? Among other things, it
ensures the problem really exists. It sounds obvious to say you should only
work on problems that exist. And yet by far the most common mistake startups
make is to solve problems no one has.
I made it myself. In 1995 I started a company to put art galleries online. But
galleries didn't want to be online. It's not how the art business works. So
why did I spend 6 months working on this stupid idea? Because I didn't pay
attention to users. I invented a model of the world that didn't correspond to
reality, and worked from that. I didn't notice my model was wrong until I
tried to convince users to pay for what we'd built. Even then I took
embarrassingly long to catch on. I was attached to my model of the world, and
I'd spent a lot of time on the software. They had to want it!
Why do so many founders build things no one wants? Because they begin by
trying to think of startup ideas. That m.o. is doubly dangerous: it doesn't
merely yield few good ideas; it yields bad ideas that sound plausible enough
to fool you into working on them.
At YC we call these "made-up" or "sitcom" startup ideas. Imagine one of the
characters on a TV show was starting a startup. The writers would have to
invent something for it to do. But coming up with good startup ideas is hard.
It's not something you can do for the asking. So (unless they got amazingly
lucky) the writers would come up with an idea that sounded plausible, but was
actually bad.
For example, a social network for pet owners. It doesn't sound obviously
mistaken. Millions of people have pets. Often they care a lot about their pets
and spend a lot of money on them. Surely many of these people would like a
site where they could talk to other pet owners. Not all of them perhaps, but
if just 2 or 3 percent were regular visitors, you could have millions of
users. You could serve them targeted offers, and maybe charge for premium
features. [1]
The danger of an idea like this is that when you run it by your friends with
pets, they don't say "I would _never_ use this." They say "Yeah, maybe I could
see using something like that." Even when the startup launches, it will sound
plausible to a lot of people. They don't want to use it themselves, at least
not right now, but they could imagine other people wanting it. Sum that
reaction across the entire population, and you have zero users. [2]
**Well**
When a startup launches, there have to be at least some users who really need
what they're making — not just people who could see themselves using it one
day, but who want it urgently. Usually this initial group of users is small,
for the simple reason that if there were something that large numbers of
people urgently needed and that could be built with the amount of effort a
startup usually puts into a version one, it would probably already exist.
Which means you have to compromise on one dimension: you can either build
something a large number of people want a small amount, or something a small
number of people want a large amount. Choose the latter. Not all ideas of that
type are good startup ideas, but nearly all good startup ideas are of that
type.
Imagine a graph whose x axis represents all the people who might want what
you're making and whose y axis represents how much they want it. If you invert
the scale on the y axis, you can envision companies as holes. Google is an
immense crater: hundreds of millions of people use it, and they need it a lot.
A startup just starting out can't expect to excavate that much volume. So you
have two choices about the shape of hole you start with. You can either dig a
hole that's broad but shallow, or one that's narrow and deep, like a well.
Made-up startup ideas are usually of the first type. Lots of people are mildly
interested in a social network for pet owners.
Nearly all good startup ideas are of the second type. Microsoft was a well
when they made Altair Basic. There were only a couple thousand Altair owners,
but without this software they were programming in machine language. Thirty
years later Facebook had the same shape. Their first site was exclusively for
Harvard students, of which there are only a few thousand, but those few
thousand users wanted it a lot.
When you have an idea for a startup, ask yourself: who wants this right now?
Who wants this so much that they'll use it even when it's a crappy version one
made by a two-person startup they've never heard of? If you can't answer that,
the idea is probably bad. [3]
You don't need the narrowness of the well per se. It's depth you need; you get
narrowness as a byproduct of optimizing for depth (and speed). But you almost
always do get it. In practice the link between depth and narrowness is so
strong that it's a good sign when you know that an idea will appeal strongly
to a specific group or type of user.
But while demand shaped like a well is almost a necessary condition for a good
startup idea, it's not a sufficient one. If Mark Zuckerberg had built
something that could only ever have appealed to Harvard students, it would not
have been a good startup idea. Facebook was a good idea because it started
with a small market there was a fast path out of. Colleges are similar enough
that if you build a facebook that works at Harvard, it will work at any
college. So you spread rapidly through all the colleges. Once you have all the
college students, you get everyone else simply by letting them in.
Similarly for Microsoft: Basic for the Altair; Basic for other machines; other
languages besides Basic; operating systems; applications; IPO.
**Self**
How do you tell whether there's a path out of an idea? How do you tell whether
something is the germ of a giant company, or just a niche product? Often you
can't. The founders of Airbnb didn't realize at first how big a market they
were tapping. Initially they had a much narrower idea. They were going to let
hosts rent out space on their floors during conventions. They didn't foresee
the expansion of this idea; it forced itself upon them gradually. All they
knew at first is that they were onto something. That's probably as much as
Bill Gates or Mark Zuckerberg knew at first.
Occasionally it's obvious from the beginning when there's a path out of the
initial niche. And sometimes I can see a path that's not immediately obvious;
that's one of our specialties at YC. But there are limits to how well this can
be done, no matter how much experience you have. The most important thing to
understand about paths out of the initial idea is the meta-fact that these are
hard to see.
So if you can't predict whether there's a path out of an idea, how do you
choose between ideas? The truth is disappointing but interesting: if you're
the right sort of person, you have the right sort of hunches. If you're at the
leading edge of a field that's changing fast, when you have a hunch that
something is worth doing, you're more likely to be right.
In _Zen and the Art of Motorcycle Maintenance_ , Robert Pirsig says:
> You want to know how to paint a perfect painting? It's easy. Make yourself
> perfect and then just paint naturally.
I've wondered about that passage since I read it in high school. I'm not sure
how useful his advice is for painting specifically, but it fits this situation
well. Empirically, the way to have good startup ideas is to become the sort of
person who has them.
Being at the leading edge of a field doesn't mean you have to be one of the
people pushing it forward. You can also be at the leading edge as a user. It
was not so much because he was a programmer that Facebook seemed a good idea
to Mark Zuckerberg as because he used computers so much. If you'd asked most
40 year olds in 2004 whether they'd like to publish their lives semi-publicly
on the Internet, they'd have been horrified at the idea. But Mark already
lived online; to him it seemed natural.
Paul Buchheit says that people at the leading edge of a rapidly changing field
"live in the future." Combine that with Pirsig and you get:
> Live in the future, then build what's missing.
That describes the way many if not most of the biggest startups got started.
Neither Apple nor Yahoo nor Google nor Facebook were even supposed to be
companies at first. They grew out of things their founders built because there
seemed a gap in the world.
If you look at the way successful founders have had their ideas, it's
generally the result of some external stimulus hitting a prepared mind. Bill
Gates and Paul Allen hear about the Altair and think "I bet we could write a
Basic interpreter for it." Drew Houston realizes he's forgotten his USB stick
and thinks "I really need to make my files live online." Lots of people heard
about the Altair. Lots forgot USB sticks. The reason those stimuli caused
those founders to start companies was that their experiences had prepared them
to notice the opportunities they represented.
The verb you want to be using with respect to startup ideas is not "think up"
but "notice." At YC we call ideas that grow naturally out of the founders' own
experiences "organic" startup ideas. The most successful startups almost all
begin this way.
That may not have been what you wanted to hear. You may have expected recipes
for coming up with startup ideas, and instead I'm telling you that the key is
to have a mind that's prepared in the right way. But disappointing though it
may be, this is the truth. And it is a recipe of a sort, just one that in the
worst case takes a year rather than a weekend.
If you're not at the leading edge of some rapidly changing field, you can get
to one. For example, anyone reasonably smart can probably get to an edge of
programming (e.g. building mobile apps) in a year. Since a successful startup
will consume at least 3-5 years of your life, a year's preparation would be a
reasonable investment. Especially if you're also looking for a cofounder. [4]
You don't have to learn programming to be at the leading edge of a domain
that's changing fast. Other domains change fast. But while learning to hack is
not necessary, it is for the forseeable future sufficient. As Marc Andreessen
put it, software is eating the world, and this trend has decades left to run.
Knowing how to hack also means that when you have ideas, you'll be able to
implement them. That's not absolutely necessary (Jeff Bezos couldn't) but it's
an advantage. It's a big advantage, when you're considering an idea like
putting a college facebook online, if instead of merely thinking "That's an
interesting idea," you can think instead "That's an interesting idea. I'll try
building an initial version tonight." It's even better when you're both a
programmer and the target user, because then the cycle of generating new
versions and testing them on users can happen inside one head.
**Noticing**
Once you're living in the future in some respect, the way to notice startup
ideas is to look for things that seem to be missing. If you're really at the
leading edge of a rapidly changing field, there will be things that are
obviously missing. What won't be obvious is that they're startup ideas. So if
you want to find startup ideas, don't merely turn on the filter "What's
missing?" Also turn off every other filter, particularly "Could this be a big
company?" There's plenty of time to apply that test later. But if you're
thinking about that initially, it may not only filter out lots of good ideas,
but also cause you to focus on bad ones.
Most things that are missing will take some time to see. You almost have to
trick yourself into seeing the ideas around you.
But you _know_ the ideas are out there. This is not one of those problems
where there might not be an answer. It's impossibly unlikely that this is the
exact moment when technological progress stops. You can be sure people are
going to build things in the next few years that will make you think "What did
I do before x?"
And when these problems get solved, they will probably seem flamingly obvious
in retrospect. What you need to do is turn off the filters that usually
prevent you from seeing them. The most powerful is simply taking the current
state of the world for granted. Even the most radically open-minded of us
mostly do that. You couldn't get from your bed to the front door if you
stopped to question everything.
But if you're looking for startup ideas you can sacrifice some of the
efficiency of taking the status quo for granted and start to question things.
Why is your inbox overflowing? Because you get a lot of email, or because it's
hard to get email out of your inbox? Why do you get so much email? What
problems are people trying to solve by sending you email? Are there better
ways to solve them? And why is it hard to get emails out of your inbox? Why do
you keep emails around after you've read them? Is an inbox the optimal tool
for that?
Pay particular attention to things that chafe you. The advantage of taking the
status quo for granted is not just that it makes life (locally) more
efficient, but also that it makes life more tolerable. If you knew about all
the things we'll get in the next 50 years but don't have yet, you'd find
present day life pretty constraining, just as someone from the present would
if they were sent back 50 years in a time machine. When something annoys you,
it could be because you're living in the future.
When you find the right sort of problem, you should probably be able to
describe it as _obvious_ , at least to you. When we started Viaweb, all the
online stores were built by hand, by web designers making individual HTML
pages. It was obvious to us as programmers that these sites would have to be
generated by software. [5]
Which means, strangely enough, that coming up with startup ideas is a question
of seeing the obvious. That suggests how weird this process is: you're trying
to see things that are obvious, and yet that you hadn't seen.
Since what you need to do here is loosen up your own mind, it may be best not
to make too much of a direct frontal attack on the problem — i.e. to sit down
and try to think of ideas. The best plan may be just to keep a background
process running, looking for things that seem to be missing. Work on hard
problems, driven mainly by curiosity, but have a second self watching over
your shoulder, taking note of gaps and anomalies. [6]
Give yourself some time. You have a lot of control over the rate at which you
turn yours into a prepared mind, but you have less control over the stimuli
that spark ideas when they hit it. If Bill Gates and Paul Allen had
constrained themselves to come up with a startup idea in one month, what if
they'd chosen a month before the Altair appeared? They probably would have
worked on a less promising idea. Drew Houston did work on a less promising
idea before Dropbox: an SAT prep startup. But Dropbox was a much better idea,
both in the absolute sense and also as a match for his skills. [7]
A good way to trick yourself into noticing ideas is to work on projects that
seem like they'd be cool. If you do that, you'll naturally tend to build
things that are missing. It wouldn't seem as interesting to build something
that already existed.
Just as trying to think up startup ideas tends to produce bad ones, working on
things that could be dismissed as "toys" often produces good ones. When
something is described as a toy, that means it has everything an idea needs
except being important. It's cool; users love it; it just doesn't matter. But
if you're living in the future and you build something cool that users love,
it may matter more than outsiders think. Microcomputers seemed like toys when
Apple and Microsoft started working on them. I'm old enough to remember that
era; the usual term for people with their own microcomputers was "hobbyists."
BackRub seemed like an inconsequential science project. The Facebook was just
a way for undergrads to stalk one another.
At YC we're excited when we meet startups working on things that we could
imagine know-it-alls on forums dismissing as toys. To us that's positive
evidence an idea is good.
If you can afford to take a long view (and arguably you can't afford not to),
you can turn "Live in the future and build what's missing" into something even
better:
> Live in the future and build what seems interesting.
**School**
That's what I'd advise college students to do, rather than trying to learn
about "entrepreneurship." "Entrepreneurship" is something you learn best by
doing it. The examples of the most successful founders make that clear. What
you should be spending your time on in college is ratcheting yourself into the
future. College is an incomparable opportunity to do that. What a waste to
sacrifice an opportunity to solve the hard part of starting a startup —
becoming the sort of person who can have organic startup ideas — by spending
time learning about the easy part. Especially since you won't even really
learn about it, any more than you'd learn about sex in a class. All you'll
learn is the words for things.
The clash of domains is a particularly fruitful source of ideas. If you know a
lot about programming and you start learning about some other field, you'll
probably see problems that software could solve. In fact, you're doubly likely
to find good problems in another domain: (a) the inhabitants of that domain
are not as likely as software people to have already solved their problems
with software, and (b) since you come into the new domain totally ignorant,
you don't even know what the status quo is to take it for granted.
So if you're a CS major and you want to start a startup, instead of taking a
class on entrepreneurship you're better off taking a class on, say, genetics.
Or better still, go work for a biotech company. CS majors normally get summer
jobs at computer hardware or software companies. But if you want to find
startup ideas, you might do better to get a summer job in some unrelated
field. [8]
Or don't take any extra classes, and just build things. It's no coincidence
that Microsoft and Facebook both got started in January. At Harvard that is
(or was) Reading Period, when students have no classes to attend because
they're supposed to be studying for finals. [9]
But don't feel like you have to build things that will become startups. That's
premature optimization. Just build things. Preferably with other students.
It's not just the classes that make a university such a good place to crank
oneself into the future. You're also surrounded by other people trying to do
the same thing. If you work together with them on projects, you'll end up
producing not just organic ideas, but organic ideas with organic founding
teams — and that, empirically, is the best combination.
Beware of research. If an undergrad writes something all his friends start
using, it's quite likely to represent a good startup idea. Whereas a PhD
dissertation is extremely unlikely to. For some reason, the more a project has
to count as research, the less likely it is to be something that could be
turned into a startup. [10] I think the reason is that the subset of ideas
that count as research is so narrow that it's unlikely that a project that
satisfied that constraint would also satisfy the orthogonal constraint of
solving users' problems. Whereas when students (or professors) build something
as a side-project, they automatically gravitate toward solving users' problems
— perhaps even with an additional energy that comes from being freed from the
constraints of research.
**Competition**
Because a good idea should seem obvious, when you have one you'll tend to feel
that you're late. Don't let that deter you. Worrying that you're late is one
of the signs of a good idea. Ten minutes of searching the web will usually
settle the question. Even if you find someone else working on the same thing,
you're probably not too late. It's exceptionally rare for startups to be
killed by competitors — so rare that you can almost discount the possibility.
So unless you discover a competitor with the sort of lock-in that would
prevent users from choosing you, don't discard the idea.
If you're uncertain, ask users. The question of whether you're too late is
subsumed by the question of whether anyone urgently needs what you plan to
make. If you have something that no competitor does and that some subset of
users urgently need, you have a beachhead. [11]
The question then is whether that beachhead is big enough. Or more
importantly, who's in it: if the beachhead consists of people doing something
lots more people will be doing in the future, then it's probably big enough no
matter how small it is. For example, if you're building something
differentiated from competitors by the fact that it works on phones, but it
only works on the newest phones, that's probably a big enough beachhead.
Err on the side of doing things where you'll face competitors. Inexperienced
founders usually give competitors more credit than they deserve. Whether you
succeed depends far more on you than on your competitors. So better a good
idea with competitors than a bad one without.
You don't need to worry about entering a "crowded market" so long as you have
a thesis about what everyone else in it is overlooking. In fact that's a very
promising starting point. Google was that type of idea. Your thesis has to be
more precise than "we're going to make an x that doesn't suck" though. You
have to be able to phrase it in terms of something the incumbents are
overlooking. Best of all is when you can say that they didn't have the courage
of their convictions, and that your plan is what they'd have done if they'd
followed through on their own insights. Google was that type of idea too. The
search engines that preceded them shied away from the most radical
implications of what they were doing — particularly that the better a job they
did, the faster users would leave.
A crowded market is actually a good sign, because it means both that there's
demand and that none of the existing solutions are good enough. A startup
can't hope to enter a market that's obviously big and yet in which they have
no competitors. So any startup that succeeds is either going to be entering a
market with existing competitors, but armed with some secret weapon that will
get them all the users (like Google), or entering a market that looks small
but which will turn out to be big (like Microsoft). [12]
**Filters**
There are two more filters you'll need to turn off if you want to notice
startup ideas: the unsexy filter and the schlep filter.
Most programmers wish they could start a startup by just writing some
brilliant code, pushing it to a server, and having users pay them lots of
money. They'd prefer not to deal with tedious problems or get involved in
messy ways with the real world. Which is a reasonable preference, because such
things slow you down. But this preference is so widespread that the space of
convenient startup ideas has been stripped pretty clean. If you let your mind
wander a few blocks down the street to the messy, tedious ideas, you'll find
valuable ones just sitting there waiting to be implemented.
The schlep filter is so dangerous that I wrote a separate essay about the
condition it induces, which I called [schlep blindness](schlep.html). I gave
Stripe as an example of a startup that benefited from turning off this filter,
and a pretty striking example it is. Thousands of programmers were in a
position to see this idea; thousands of programmers knew how painful it was to
process payments before Stripe. But when they looked for startup ideas they
didn't see this one, because unconsciously they shrank from having to deal
with payments. And dealing with payments is a schlep for Stripe, but not an
intolerable one. In fact they might have had net less pain; because the fear
of dealing with payments kept most people away from this idea, Stripe has had
comparatively smooth sailing in other areas that are sometimes painful, like
user acquisition. They didn't have to try very hard to make themselves heard
by users, because users were desperately waiting for what they were building.
The unsexy filter is similar to the schlep filter, except it keeps you from
working on problems you despise rather than ones you fear. We overcame this
one to work on Viaweb. There were interesting things about the architecture of
our software, but we weren't interested in ecommerce per se. We could see the
problem was one that needed to be solved though.
Turning off the schlep filter is more important than turning off the unsexy
filter, because the schlep filter is more likely to be an illusion. And even
to the degree it isn't, it's a worse form of self-indulgence. Starting a
successful startup is going to be fairly laborious no matter what. Even if the
product doesn't entail a lot of schleps, you'll still have plenty dealing with
investors, hiring and firing people, and so on. So if there's some idea you
think would be cool but you're kept away from by fear of the schleps involved,
don't worry: any sufficiently good idea will have as many.
The unsexy filter, while still a source of error, is not as entirely useless
as the schlep filter. If you're at the leading edge of a field that's changing
rapidly, your ideas about what's sexy will be somewhat correlated with what's
valuable in practice. Particularly as you get older and more experienced. Plus
if you find an idea sexy, you'll work on it more enthusiastically. [13]
**Recipes**
While the best way to discover startup ideas is to become the sort of person
who has them and then build whatever interests you, sometimes you don't have
that luxury. Sometimes you need an idea now. For example, if you're working on
a startup and your initial idea turns out to be bad.
For the rest of this essay I'll talk about tricks for coming up with startup
ideas on demand. Although empirically you're better off using the organic
strategy, you could succeed this way. You just have to be more disciplined.
When you use the organic method, you don't even notice an idea unless it's
evidence that something is truly missing. But when you make a conscious effort
to think of startup ideas, you have to replace this natural constraint with
self-discipline. You'll see a lot more ideas, most of them bad, so you need to
be able to filter them.
One of the biggest dangers of not using the organic method is the example of
the organic method. Organic ideas feel like inspirations. There are a lot of
stories about successful startups that began when the founders had what seemed
a crazy idea but "just knew" it was promising. When you feel that about an
idea you've had while trying to come up with startup ideas, you're probably
mistaken.
When searching for ideas, look in areas where you have some expertise. If
you're a database expert, don't build a chat app for teenagers (unless you're
also a teenager). Maybe it's a good idea, but you can't trust your judgment
about that, so ignore it. There have to be other ideas that involve databases,
and whose quality you can judge. Do you find it hard to come up with good
ideas involving databases? That's because your expertise raises your
standards. Your ideas about chat apps are just as bad, but you're giving
yourself a Dunning-Kruger pass in that domain.
The place to start looking for ideas is things you need. There _must_ be
things you need. [14]
One good trick is to ask yourself whether in your previous job you ever found
yourself saying "Why doesn't someone make x? If someone made x we'd buy it in
a second." If you can think of any x people said that about, you probably have
an idea. You know there's demand, and people don't say that about things that
are impossible to build.
More generally, try asking yourself whether there's something unusual about
you that makes your needs different from most other people's. You're probably
not the only one. It's especially good if you're different in a way people
will increasingly be.
If you're changing ideas, one unusual thing about you is the idea you'd
previously been working on. Did you discover any needs while working on it?
Several well-known startups began this way. Hotmail began as something its
founders wrote to talk about their previous startup idea while they were
working at their day jobs. [15]
A particularly promising way to be unusual is to be young. Some of the most
valuable new ideas take root first among people in their teens and early
twenties. And while young founders are at a disadvantage in some respects,
they're the only ones who really understand their peers. It would have been
very hard for someone who wasn't a college student to start Facebook. So if
you're a young founder (under 23 say), are there things you and your friends
would like to do that current technology won't let you?
The next best thing to an unmet need of your own is an unmet need of someone
else. Try talking to everyone you can about the gaps they find in the world.
What's missing? What would they like to do that they can't? What's tedious or
annoying, particularly in their work? Let the conversation get general; don't
be trying too hard to find startup ideas. You're just looking for something to
spark a thought. Maybe you'll notice a problem they didn't consciously realize
they had, because you know how to solve it.
When you find an unmet need that isn't your own, it may be somewhat blurry at
first. The person who needs something may not know exactly what they need. In
that case I often recommend that founders act like consultants — that they do
what they'd do if they'd been retained to solve the problems of this one user.
People's problems are similar enough that nearly all the code you write this
way will be reusable, and whatever isn't will be a small price to start out
certain that you've reached the bottom of the well. [16]
One way to ensure you do a good job solving other people's problems is to make
them your own. When Rajat Suri of E la Carte decided to write software for
restaurants, he got a job as a waiter to learn how restaurants worked. That
may seem like taking things to extremes, but startups are extreme. We love it
when founders do such things.
In fact, one strategy I recommend to people who need a new idea is not merely
to turn off their schlep and unsexy filters, but to seek out ideas that are
unsexy or involve schleps. Don't try to start Twitter. Those ideas are so rare
that you can't find them by looking for them. Make something unsexy that
people will pay you for.
A good trick for bypassing the schlep and to some extent the unsexy filter is
to ask what you wish someone else would build, so that you could use it. What
would you pay for right now?
Since startups often garbage-collect broken companies and industries, it can
be a good trick to look for those that are dying, or deserve to, and try to
imagine what kind of company would profit from their demise. For example,
journalism is in free fall at the moment. But there may still be money to be
made from something like journalism. What sort of company might cause people
in the future to say "this replaced journalism" on some axis?
But imagine asking that in the future, not now. When one company or industry
replaces another, it usually comes in from the side. So don't look for a
replacement for x; look for something that people will later say turned out to
be a replacement for x. And be imaginative about the axis along which the
replacement occurs. Traditional journalism, for example, is a way for readers
to get information and to kill time, a way for writers to make money and to
get attention, and a vehicle for several different types of advertising. It
could be replaced on any of these axes (it has already started to be on most).
When startups consume incumbents, they usually start by serving some small but
important market that the big players ignore. It's particularly good if
there's an admixture of disdain in the big players' attitude, because that
often misleads them. For example, after Steve Wozniak built the computer that
became the Apple I, he felt obliged to give his then-employer Hewlett-Packard
the option to produce it. Fortunately for him, they turned it down, and one of
the reasons they did was that it used a TV for a monitor, which seemed
intolerably d�class� to a high-end hardware company like HP was at the time.
[17]
Are there groups of [scruffy](marginal.html) but sophisticated users like the
early microcomputer "hobbyists" that are currently being ignored by the big
players? A startup with its sights set on bigger things can often capture a
small market easily by expending an effort that wouldn't be justified by that
market alone.
Similarly, since the most successful startups generally ride some wave bigger
than themselves, it could be a good trick to look for waves and ask how one
could benefit from them. The prices of gene sequencing and 3D printing are
both experiencing Moore's Law-like declines. What new things will we be able
to do in the new world we'll have in a few years? What are we unconsciously
ruling out as impossible that will soon be possible?
**Organic**
But talking about looking explicitly for waves makes it clear that such
recipes are plan B for getting startup ideas. Looking for waves is essentially
a way to simulate the organic method. If you're at the leading edge of some
rapidly changing field, you don't have to look for waves; you are the wave.
Finding startup ideas is a subtle business, and that's why most people who try
fail so miserably. It doesn't work well simply to try to think of startup
ideas. If you do that, you get bad ones that sound dangerously plausible. The
best approach is more indirect: if you have the right sort of background, good
startup ideas will seem obvious to you. But even then, not immediately. It
takes time to come across situations where you notice something missing. And
often these gaps won't seem to be ideas for companies, just things that would
be interesting to build. Which is why it's good to have the time and the
inclination to build things just because they're interesting.
Live in the future and build what seems interesting. Strange as it sounds,
that's the real recipe.
**Notes**
[1] This form of bad idea has been around as long as the web. It was common in
the 1990s, except then people who had it used to say they were going to create
a portal for x instead of a social network for x. Structurally the idea is
stone soup: you post a sign saying "this is the place for people interested in
x," and all those people show up and you make money from them. What lures
founders into this sort of idea are statistics about the millions of people
who might be interested in each type of x. What they forget is that any given
person might have 20 affinities by this standard, and no one is going to visit
20 different communities regularly.
[2] I'm not saying, incidentally, that I know for sure a social network for
pet owners is a bad idea. I know it's a bad idea the way I know randomly
generated DNA would not produce a viable organism. The set of plausible
sounding startup ideas is many times larger than the set of good ones, and
many of the good ones don't even sound that plausible. So if all you know
about a startup idea is that it sounds plausible, you have to assume it's bad.
[3] More precisely, the users' need has to give them sufficient activation
energy to start using whatever you make, which can vary a lot. For example,
the activation energy for enterprise software sold through traditional
channels is very high, so you'd have to be a _lot_ better to get users to
switch. Whereas the activation energy required to switch to a new search
engine is low. Which in turn is why search engines are so much better than
enterprise software.
[4] This gets harder as you get older. While the space of ideas doesn't have
dangerous local maxima, the space of careers does. There are fairly high walls
between most of the paths people take through life, and the older you get, the
higher the walls become.
[5] It was also obvious to us that the web was going to be a big deal. Few
non-programmers grasped that in 1995, but the programmers had seen what GUIs
had done for desktop computers.
[6] Maybe it would work to have this second self keep a journal, and each
night to make a brief entry listing the gaps and anomalies you'd noticed that
day. Not startup ideas, just the raw gaps and anomalies.
[7] Sam Altman points out that taking time to come up with an idea is not
merely a better strategy in an absolute sense, but also like an undervalued
stock in that so few founders do it.
There's comparatively little competition for the best ideas, because few
founders are willing to put in the time required to notice them. Whereas there
is a great deal of competition for mediocre ideas, because when people make up
startup ideas, they tend to make up the same ones.
[8] For the computer hardware and software companies, summer jobs are the
first phase of the recruiting funnel. But if you're good you can skip the
first phase. If you're good you'll have no trouble getting hired by these
companies when you graduate, regardless of how you spent your summers.
[9] The empirical evidence suggests that if colleges want to help their
students start startups, the best thing they can do is leave them alone in the
right way.
[10] I'm speaking here of IT startups; in biotech things are different.
[11] This is an instance of a more general rule: focus on users, not
competitors. The most important information about competitors is what you
learn via users anyway.
[12] In practice most successful startups have elements of both. And you can
describe each strategy in terms of the other by adjusting the boundaries of
what you call the market. But it's useful to consider these two ideas
separately.
[13] I almost hesitate to raise that point though. Startups are businesses;
the point of a business is to make money; and with that additional constraint,
you can't expect you'll be able to spend all your time working on what
interests you most.
[14] The need has to be a strong one. You can retroactively describe any made-
up idea as something you need. But do you really need that recipe site or
local event aggregator as much as Drew Houston needed Dropbox, or Brian Chesky
and Joe Gebbia needed Airbnb?
Quite often at YC I find myself asking founders "Would you use this thing
yourself, if you hadn't written it?" and you'd be surprised how often the
answer is no.
[15] Paul Buchheit points out that trying to sell something bad can be a
source of better ideas:
"The best technique I've found for dealing with YC companies that have bad
ideas is to tell them to go sell the product ASAP (before wasting time
building it). Not only do they learn that nobody wants what they are building,
they very often come back with a real idea that they discovered in the process
of trying to sell the bad idea."
[16] Here's a recipe that might produce the next Facebook, if you're college
students. If you have a connection to one of the more powerful sororities at
your school, approach the queen bees thereof and offer to be their personal IT
consultants, building anything they could imagine needing in their social
lives that didn't already exist. Anything that got built this way would be
very promising, because such users are not just the most demanding but also
the perfect point to spread from.
I have no idea whether this would work.
[17] And the reason it used a TV for a monitor is that Steve Wozniak started
out by solving his own problems. He, like most of his peers, couldn't afford a
monitor.
**Thanks** to Sam Altman, Mike Arrington, Paul Buchheit, John Collison,
Patrick Collison, Garry Tan, and Harj Taggar for reading drafts of this, and
Marc Andreessen, Joe Gebbia, Reid Hoffman, Shel Kaphan, Mike Moritz and Kevin
Systrom for answering my questions about startup history.
April 2009
_Inc_ recently asked me who I thought were the 5 most interesting startup
founders of the last 30 years. How do you decide who's the most interesting?
The best test seemed to be influence: who are the 5 who've influenced me most?
Who do I use as examples when I'm talking to companies we fund? Who do I find
myself quoting?
**1\. Steve Jobs**
I'd guess Steve is the most influential founder not just for me but for most
people you could ask. A lot of startup culture is Apple culture. He was the
original young founder. And while the concept of "insanely great" already
existed in the arts, it was a novel idea to introduce into a company in the
1980s.
More remarkable still, he's stayed interesting for 30 years. People await new
Apple products the way they'd await new books by a popular novelist. Steve may
not literally design them, but they wouldn't happen if he weren't CEO.
Steve is clever and driven, but so are a lot of people in the Valley. What
makes him unique is his [sense of design](taste.html). Before him, most
companies treated design as a frivolous extra. Apple's competitors now know
better.
**2\. TJ Rodgers**
TJ Rodgers isn't as famous as Steve Jobs, but he may be the best writer among
Silicon Valley CEOs. I've probably learned more from him about the startup way
of thinking than from anyone else. Not so much from specific things he's
written as by reconstructing the mind that produced them: brutally candid;
aggressively garbage-collecting outdated ideas; and yet driven by pragmatism
rather than ideology.
The first essay of his that I read was so electrifying that I remember exactly
where I was at the time. It was [High Technology Innovation: Free Markets or
Government Subsidies?](http://www.cypress.com/?rID=34993) and I was downstairs
in the Harvard Square T Station. It felt as if someone had flipped on a light
switch inside my head.
**3\. Larry & Sergey**
I'm sorry to treat Larry and Sergey as one person. I've always thought that
was unfair to them. But it does seem as if Google was a collaboration.
Before Google, companies in Silicon Valley already knew it was important to
have the best hackers. So they claimed, at least. But Google pushed this idea
further than anyone had before. Their hypothesis seems to have been that, in
the initial stages at least, _all_ you need is good hackers: if you hire all
the smartest people and put them to work on a problem where their success can
be measured, you win. All the other stuff—which includes all the stuff that
business schools think business consists of—you can figure out along the way.
The results won't be perfect, but they'll be optimal. If this was their
hypothesis, it's now been verified experimentally.
**4\. Paul Buchheit**
Few know this, but one person, Paul Buchheit, is responsible for three of the
best things Google has done. He was the original author of GMail, which is the
most impressive thing Google has after search. He also wrote the first
prototype of AdSense, and was the author of Google's mantra "Don't be evil."
PB made a point in a talk once that I now mention to every startup we fund:
that it's better, initially, to make a small number of users really love you
than a large number kind of like you. If I could tell startups only [ten
sentences](13sentences.html), this would be one of them.
Now he's cofounder of a startup called Friendfeed. It's only a year old, but
already everyone in the Valley is watching them. Someone responsible for three
of the biggest ideas at Google is going to come up with more.
**5\. Sam Altman**
I was told I shouldn't mention founders of YC-funded companies in this list.
But Sam Altman can't be stopped by such flimsy rules. If he wants to be on
this list, he's going to be.
Honestly, Sam is, along with Steve Jobs, the founder I refer to most when I'm
advising startups. On questions of design, I ask "What would Steve do?" but on
questions of strategy or ambition I ask "What would Sama do?"
What I learned from meeting Sama is that the doctrine of the elect applies to
startups. It applies way less than most people think: startup investing does
not consist of trying to pick winners the way you might in a horse race. But
there are a few people with such force of will that they're going to get
whatever they want.
May 2008
Great cities attract ambitious people. You can sense it when you walk around
one. In a hundred subtle ways, the city sends you a message: you could do
more; you should try harder.
The surprising thing is how different these messages can be. New York tells
you, above all: you should make more money. There are other messages too, of
course. You should be hipper. You should be better looking. But the clearest
message is that you should be richer.
What I like about Boston (or rather Cambridge) is that the message there is:
you should be smarter. You really should get around to reading all those books
you've been meaning to.
When you ask what message a city sends, you sometimes get surprising answers.
As much as they respect brains in Silicon Valley, the message the Valley sends
is: you should be more powerful.
That's not quite the same message New York sends. Power matters in New York
too of course, but New York is pretty impressed by a billion dollars even if
you merely inherited it. In Silicon Valley no one would care except a few real
estate agents. What matters in Silicon Valley is how much effect you have on
the world. The reason people there care about Larry and Sergey is not their
wealth but the fact that they control Google, which affects practically
everyone.
_____
How much does it matter what message a city sends? Empirically, the answer
seems to be: a lot. You might think that if you had enough strength of mind to
do great things, you'd be able to transcend your environment. Where you live
should make at most a couple percent difference. But if you look at the
historical evidence, it seems to matter more than that. Most people who did
great things were clumped together in a few places where that sort of thing
was done at the time.
You can see how powerful cities are from something I wrote about
[earlier](taste.html): the case of the Milanese Leonardo. Practically every
fifteenth century Italian painter you've heard of was from Florence, even
though Milan was just as big. People in Florence weren't genetically
different, so you have to assume there was someone born in Milan with as much
natural ability as Leonardo. What happened to him?
If even someone with the same natural ability as Leonardo couldn't beat the
force of environment, do you suppose you can?
I don't. I'm fairly stubborn, but I wouldn't try to fight this force. I'd
rather use it. So I've thought a lot about where to live.
I'd always imagined Berkeley would be the ideal place — that it would
basically be Cambridge with good weather. But when I finally tried living
there a couple years ago, it turned out not to be. The message Berkeley sends
is: you should live better. Life in Berkeley is very civilized. It's probably
the place in America where someone from Northern Europe would feel most at
home. But it's not humming with ambition.
In retrospect it shouldn't have been surprising that a place so pleasant would
attract people interested above all in quality of life. Cambridge with good
weather, it turns out, is not Cambridge. The people you find in Cambridge are
not there by accident. You have to make sacrifices to live there. It's
expensive and somewhat grubby, and the weather's often bad. So the kind of
people you find in Cambridge are the kind of people who want to live where the
smartest people are, even if that means living in an expensive, grubby place
with bad weather.
As of this writing, Cambridge seems to be the intellectual capital of the
world. I realize that seems a preposterous claim. What makes it true is that
it's more preposterous to claim about anywhere else. American universities
currently seem to be the best, judging from the flow of ambitious students.
And what US city has a stronger claim? New York? A fair number of smart
people, but diluted by a much larger number of neanderthals in suits. The Bay
Area has a lot of smart people too, but again, diluted; there are two great
universities, but they're far apart. Harvard and MIT are practically adjacent
by West Coast standards, and they're surrounded by about 20 other colleges and
universities. [1]
Cambridge as a result feels like a town whose main industry is ideas, while
New York's is finance and Silicon Valley's is startups.
_____
When you talk about cities in the sense we are, what you're really talking
about is collections of people. For a long time cities were the only large
collections of people, so you could use the two ideas interchangeably. But we
can see how much things are changing from the examples I've mentioned. New
York is a classic great city. But Cambridge is just part of a city, and
Silicon Valley is not even that. (San Jose is not, as it sometimes claims, the
capital of Silicon Valley. It's just 178 square miles at one end of it.)
Maybe the Internet will change things further. Maybe one day the most
important community you belong to will be a virtual one, and it won't matter
where you live physically. But I wouldn't bet on it. The physical world is
very high bandwidth, and some of the ways cities send you messages are quite
subtle.
One of the exhilarating things about coming back to Cambridge every spring is
walking through the streets at dusk, when you can see into the houses. When
you walk through Palo Alto in the evening, you see nothing but the blue glow
of TVs. In Cambridge you see shelves full of promising-looking books. Palo
Alto was probably much like Cambridge in 1960, but you'd never guess now that
there was a university nearby. Now it's just one of the richer neighborhoods
in Silicon Valley. [2]
A city speaks to you mostly by accident — in things you see through windows,
in conversations you overhear. It's not something you have to seek out, but
something you can't turn off. One of the occupational hazards of living in
Cambridge is overhearing the conversations of people who use interrogative
intonation in declarative sentences. But on average I'll take Cambridge
conversations over New York or Silicon Valley ones.
A friend who moved to Silicon Valley in the late 90s said the worst thing
about living there was the low quality of the eavesdropping. At the time I
thought she was being deliberately eccentric. Sure, it can be interesting to
eavesdrop on people, but is good quality eavesdropping so important that it
would affect where you chose to live? Now I understand what she meant. The
conversations you overhear tell you what sort of people you're among.
_____
No matter how determined you are, it's hard not to be influenced by the people
around you. It's not so much that you do whatever a city expects of you, but
that you get discouraged when no one around you cares about the same things
you do.
There's an imbalance between encouragement and discouragement like that
between gaining and losing money. Most people overvalue negative amounts of
money: they'll work much harder to avoid losing a dollar than to gain one.
Similarly, although there are plenty of people strong enough to resist doing
something just because that's what one is supposed to do where they happen to
be, there are few strong enough to keep working on something no one around
them cares about.
Because ambitions are to some extent incompatible and admiration is a zero-sum
game, each city tends to focus on one type of ambition. The reason Cambridge
is the intellectual capital is not just that there's a concentration of smart
people there, but that there's nothing _else_ people there care about more.
Professors in New York and the Bay area are second class citizens — till they
start hedge funds or startups respectively.
This suggests an answer to a question people in New York have wondered about
since the Bubble: whether New York could grow into a startup hub to rival
Silicon Valley. One reason that's unlikely is that someone starting a startup
in New York would feel like a second class citizen. [3] There's already
something else people in New York admire more.
In the long term, that could be a bad thing for New York. The power of an
important new technology does eventually convert to money. So by caring more
about money and less about power than Silicon Valley, New York is recognizing
the same thing, but slower. [4] And in fact it has been losing to Silicon
Valley at its own game: the ratio of New York to California residents in the
Forbes 400 has decreased from 1.45 (81:56) when the list was first published
in 1982 to .83 (73:88) in 2007.
_____
Not all cities send a message. Only those that are centers for some type of
ambition do. And it can be hard to tell exactly what message a city sends
without living there. I understand the messages of New York, Cambridge, and
Silicon Valley because I've lived for several years in each of them. DC and LA
seem to send messages too, but I haven't spent long enough in either to say
for sure what they are.
The big thing in LA seems to be fame. There's an A List of people who are most
in demand right now, and what's most admired is to be on it, or friends with
those who are. Beneath that, the message is much like New York's, though
perhaps with more emphasis on physical attractiveness.
In DC the message seems to be that the most important thing is who you know.
You want to be an insider. In practice this seems to work much as in LA.
There's an A List and you want to be on it or close to those who are. The only
difference is how the A List is selected. And even that is not that different.
At the moment, San Francisco's message seems to be the same as Berkeley's: you
should live better. But this will change if enough startups choose SF over the
Valley. During the Bubble that was a predictor of failure — a self-indulgent
choice, like buying expensive office furniture. Even now I'm suspicious when
startups choose SF. But if enough good ones do, it stops being a self-
indulgent choice, because the center of gravity of Silicon Valley will shift
there.
I haven't found anything like Cambridge for intellectual ambition. Oxford and
Cambridge (England) feel like Ithaca or Hanover: the message is there, but not
as strong.
Paris was once a great intellectual center. If you went there in 1300, it
might have sent the message Cambridge does now. But I tried living there for a
bit last year, and the ambitions of the inhabitants are not intellectual ones.
The message Paris sends now is: do things with style. I liked that, actually.
Paris is the only city I've lived in where people genuinely cared about art.
In America only a few rich people buy original art, and even the more
sophisticated ones rarely get past judging it by the brand name of the artist.
But looking through windows at dusk in Paris you can see that people there
actually care what paintings look like. Visually, Paris has the best
eavesdropping I know. [5]
There's one more message I've heard from cities: in London you can still
(barely) hear the message that one should be more aristocratic. If you listen
for it you can also hear it in Paris, New York, and Boston. But this message
is everywhere very faint. It would have been strong 100 years ago, but now I
probably wouldn't have picked it up at all if I hadn't deliberately tuned in
to that wavelength to see if there was any signal left.
_____
So far the complete list of messages I've picked up from cities is: wealth,
style, hipness, physical attractiveness, fame, political power, economic
power, intelligence, social class, and quality of life.
My immediate reaction to this list is that it makes me slightly queasy. I'd
always considered ambition a good thing, but I realize now that was because
I'd always implicitly understood it to mean ambition in the areas I cared
about. When you list everything ambitious people are ambitious about, it's not
so pretty.
On closer examination I see a couple things on the list that are surprising in
the light of history. For example, physical attractiveness wouldn't have been
there 100 years ago (though it might have been 2400 years ago). It has always
mattered for women, but in the late twentieth century it seems to have started
to matter for men as well. I'm not sure why — probably some combination of the
increasing power of women, the increasing influence of actors as models, and
the fact that so many people work in offices now: you can't show off by
wearing clothes too fancy to wear in a factory, so you have to show off with
your body instead.
Hipness is another thing you wouldn't have seen on the list 100 years ago. Or
wouldn't you? What it means is to know what's what. So maybe it has simply
replaced the component of social class that consisted of being "au fait." That
could explain why hipness seems particularly admired in London: it's version 2
of the traditional English delight in obscure codes that only insiders
understand.
Economic power would have been on the list 100 years ago, but what we mean by
it is changing. It used to mean the control of vast human and material
resources. But increasingly it means the ability to direct the course of
technology, and some of the people in a position to do that are not even rich
— leaders of important open source projects, for example. The Captains of
Industry of times past had laboratories full of clever people cooking up new
technologies for them. The new breed are themselves those people.
As this force gets more attention, another is dropping off the list: social
class. I think the two changes are related. Economic power, wealth, and social
class are just names for the same thing at different stages in its life:
economic power converts to wealth, and wealth to social class. So the focus of
admiration is simply shifting upstream.
_____
Does anyone who wants to do great work have to live in a great city? No; all
great cities inspire some sort of ambition, but they aren't the only places
that do. For some kinds of work, all you need is a handful of talented
colleagues.
What cities provide is an audience, and a funnel for peers. These aren't so
critical in something like math or physics, where no audience matters except
your peers, and judging ability is sufficiently straightforward that hiring
and admissions committees can do it reliably. In a field like math or physics
all you need is a department with the right colleagues in it. It could be
anywhere — in Los Alamos, New Mexico, for example.
It's in fields like the arts or writing or technology that the larger
environment matters. In these the best practitioners aren't conveniently
collected in a few top university departments and research labs — partly
because talent is harder to judge, and partly because people pay for these
things, so one doesn't need to rely on teaching or research funding to support
oneself. It's in these more chaotic fields that it helps most to be in a great
city: you need the encouragement of feeling that people around you care about
the kind of work you do, and since you have to find peers for yourself, you
need the much larger intake mechanism of a great city.
You don't have to live in a great city your whole life to benefit from it. The
critical years seem to be the early and middle ones of your career. Clearly
you don't have to grow up in a great city. Nor does it seem to matter if you
go to college in one. To most college students a world of a few thousand
people seems big enough. Plus in college you don't yet have to face the
hardest kind of work — discovering new problems to solve.
It's when you move on to the next and much harder step that it helps most to
be in a place where you can find peers and encouragement. You seem to be able
to leave, if you want, once you've found both. The Impressionists show the
typical pattern: they were born all over France (Pissarro was born in the
Carribbean) and died all over France, but what defined them were the years
they spent together in Paris.
_____
Unless you're sure what you want to do and where the leading center for it is,
your best bet is probably to try living in several places when you're young.
You can never tell what message a city sends till you live there, or even
whether it still sends one. Often your information will be wrong: I tried
living in Florence when I was 25, thinking it would be an art center, but it
turned out I was 450 years too late.
Even when a city is still a live center of ambition, you won't know for sure
whether its message will resonate with you till you hear it. When I moved to
New York, I was very excited at first. It's an exciting place. So it took me
quite a while to realize I just wasn't like the people there. I kept searching
for the Cambridge of New York. It turned out it was way, way uptown: an hour
uptown by air.
Some people know at 16 what sort of work they're going to do, but in most
ambitious kids, ambition seems to precede anything specific to be ambitious
about. They know they want to do something great. They just haven't decided
yet whether they're going to be a rock star or a brain surgeon. There's
nothing wrong with that. But it means if you have this most common type of
ambition, you'll probably have to figure out where to live by trial and error.
You'll probably have to find the city where you feel at home to know what sort
of ambition you have.
**Notes**
[1] This is one of the advantages of not having the universities in your
country controlled by the government. When governments decide how to allocate
resources, political deal-making causes things to be spread out
geographically. No central goverment would put its two best universities in
the same town, unless it was the capital (which would cause other problems).
But scholars seem to like to cluster together as much as people in any other
field, and when given the freedom to they derive the same advantages from it.
[2] There are still a few old professors in Palo Alto, but one by one they die
and their houses are transformed by developers into McMansions and sold to VPs
of Bus Dev.
[3] How many times have you read about startup founders who continued to live
inexpensively as their companies took off? Who continued to dress in jeans and
t-shirts, to drive the old car they had in grad school, and so on? If you did
that in New York, people would treat you like shit. If you walk into a fancy
restaurant in San Francisco wearing a jeans and a t-shirt, they're nice to
you; who knows who you might be? Not in New York.
One sign of a city's potential as a technology center is the number of
restaurants that still require jackets for men. According to Zagat's there are
none in San Francisco, LA, Boston, or Seattle, 4 in DC, 6 in Chicago, 8 in
London, 13 in New York, and 20 in Paris.
(Zagat's lists the Ritz Carlton Dining Room in SF as requiring jackets but I
couldn't believe it, so I called to check and in fact they don't. Apparently
there's only one restaurant left on the entire West Coast that still requires
jackets: The French Laundry in Napa Valley.)
[4] Ideas are one step upstream from economic power, so it's conceivable that
intellectual centers like Cambridge will one day have an edge over Silicon
Valley like the one the Valley has over New York.
This seems unlikely at the moment; if anything Boston is falling further and
further behind. The only reason I even mention the possibility is that the
path from ideas to startups has recently been getting smoother. It's a lot
easier now for a couple of hackers with no business experience to start a
startup than it was 10 years ago. If you extrapolate another 20 years, maybe
the balance of power will start to shift back. I wouldn't bet on it, but I
wouldn't bet against it either.
[5] If Paris is where people care most about art, why is New York the center
of gravity of the art business? Because in the twentieth century, art as brand
split apart from art as stuff. New York is where the richest buyers are, but
all they demand from art is brand, and since you can base brand on anything
with a sufficiently identifiable style, you may as well use the local stuff.
**Thanks** to Trevor Blackwell, Sarah Harlin, Jessica Livingston, Jackie
McDonough, Robert Morris, and David Sloo for reading drafts of this.
August 2015
I recently got an email from a founder that helped me understand something
important: why it's safe for startup founders to be nice people.
I grew up with a cartoon idea of a very successful businessman (in the cartoon
it was always a man): a rapacious, cigar-smoking, table-thumping guy in his
fifties who wins by exercising power, and isn't too fussy about how. As I've
written before, one of the things that has surprised me most about startups is
[how few](mean.html) of the most successful founders are like that. Maybe
successful people in other industries are; I don't know; but not startup
founders. [1]
I knew this empirically, but I never saw the math of why till I got this
founder's email. In it he said he worried that he was fundamentally soft-
hearted and tended to give away too much for free. He thought perhaps he
needed "a little dose of sociopath-ness."
I told him not to worry about it, because so long as he built something good
enough to spread by word of mouth, he'd have a superlinear growth curve. If he
was bad at extracting money from people, at worst this curve would be some
constant multiple less than 1 of what it might have been. But a constant
multiple of any curve is exactly the same shape. The numbers on the Y axis are
smaller, but the curve is just as steep, and when anything grows at the rate
of a successful startup, the Y axis will take care of itself.
Some examples will make this clear. Suppose your company is making $1000 a
month now, and you've made something so great that it's growing at 5% a week.
Two years from now, you'll be making about $160k a month.
Now suppose you're so un-rapacious that you only extract half as much from
your users as you could. That means two years later you'll be making $80k a
month instead of $160k. How far behind are you? How long will it take to catch
up with where you'd have been if you were extracting every penny? A mere 15
weeks. After two years, the un-rapacious founder is only 3.5 months behind the
rapacious one. [2]
If you're going to optimize a number, the one to choose is your [growth
rate](growth.html). Suppose as before that you only extract half as much from
users as you could, but that you're able to grow 6% a week instead of 5%. Now
how are you doing compared to the rapacious founder after two years? You're
already ahead—$214k a month versus $160k—and pulling away fast. In another
year you'll be making $4.4 million a month to the rapacious founder's $2
million.
Obviously one case where it would help to be rapacious is when growth depends
on that. What makes startups different is that usually it doesn't. Startups
usually win by making something so great that people recommend it to their
friends. And being rapacious not only doesn't help you do that, but probably
hurts. [3]
The reason startup founders can safely be nice is that making great things is
compounded, and rapacity isn't.
So if you're a founder, here's a deal you can make with yourself that will
both make you happy and make your company successful. Tell yourself you can be
as nice as you want, so long as you work hard on your growth rate to
compensate. Most successful startups make that tradeoff unconsciously. Maybe
if you do it consciously you'll do it even better.
**Notes**
[1] Many think successful startup founders are driven by money. In fact the
secret weapon of the most successful founders is that they aren't. If they
were, they'd have taken one of the acquisition offers that every fast-growing
startup gets on the way up. What drives the most successful founders is the
same thing that drives most people who make things: the company is their
project.
[2] In fact since 2 ≈ 1.05 ^ 15, the un-rapacious founder is always 15 weeks
behind the rapacious one.
[3] The other reason it might help to be good at squeezing money out of
customers is that startups usually lose money at first, and making more per
customer makes it easier to get to profitability before your initial funding
runs out. But while it is very common for startups to [die](pinch.html) from
running through their initial funding and then being unable to raise more, the
underlying cause is usually slow growth or excessive spending rather than
insufficient effort to extract money from existing customers.
**Thanks** to Sam Altman, Harj Taggar, Jessica Livingston, and Geoff Ralston
for reading drafts of this, and to Randall Bennett for being such a nice guy.
September 2004
Remember the essays you had to write in high school? Topic sentence,
introductory paragraph, supporting paragraphs, conclusion. The conclusion
being, say, that Ahab in _Moby Dick_ was a Christ-like figure.
Oy. So I'm going to try to give the other side of the story: what an essay
really is, and how you write one. Or at least, how I write one.
**Mods**
The most obvious difference between real essays and the things one has to
write in school is that real essays are not exclusively about English
literature. Certainly schools should teach students how to write. But due to a
series of historical accidents the teaching of writing has gotten mixed
together with the study of literature. And so all over the country students
are writing not about how a baseball team with a small budget might compete
with the Yankees, or the role of color in fashion, or what constitutes a good
dessert, but about symbolism in Dickens.
With the result that writing is made to seem boring and pointless. Who cares
about symbolism in Dickens? Dickens himself would be more interested in an
essay about color or baseball.
How did things get this way? To answer that we have to go back almost a
thousand years. Around 1100, Europe at last began to catch its breath after
centuries of chaos, and once they had the luxury of curiosity they
rediscovered what we call "the classics." The effect was rather as if we were
visited by beings from another solar system. These earlier civilizations were
so much more sophisticated that for the next several centuries the main work
of European scholars, in almost every field, was to assimilate what they knew.
During this period the study of ancient texts acquired great prestige. It
seemed the essence of what scholars did. As European scholarship gained
momentum it became less and less important; by 1350 someone who wanted to
learn about science could find better teachers than Aristotle in his own era.
[1] But schools change slower than scholarship. In the 19th century the study
of ancient texts was still the backbone of the curriculum.
The time was then ripe for the question: if the study of ancient texts is a
valid field for scholarship, why not modern texts? The answer, of course, is
that the original raison d'etre of classical scholarship was a kind of
intellectual archaeology that does not need to be done in the case of
contemporary authors. But for obvious reasons no one wanted to give that
answer. The archaeological work being mostly done, it implied that those
studying the classics were, if not wasting their time, at least working on
problems of minor importance.
And so began the study of modern literature. There was a good deal of
resistance at first. The first courses in English literature seem to have been
offered by the newer colleges, particularly American ones. Dartmouth, the
University of Vermont, Amherst, and University College, London taught English
literature in the 1820s. But Harvard didn't have a professor of English
literature until 1876, and Oxford not till 1885. (Oxford had a chair of
Chinese before it had one of English.) [2]
What tipped the scales, at least in the US, seems to have been the idea that
professors should do research as well as teach. This idea (along with the PhD,
the department, and indeed the whole concept of the modern university) was
imported from Germany in the late 19th century. Beginning at Johns Hopkins in
1876, the new model spread rapidly.
Writing was one of the casualties. Colleges had long taught English
composition. But how do you do research on composition? The professors who
taught math could be required to do original math, the professors who taught
history could be required to write scholarly articles about history, but what
about the professors who taught rhetoric or composition? What should they do
research on? The closest thing seemed to be English literature. [3]
And so in the late 19th century the teaching of writing was inherited by
English professors. This had two drawbacks: (a) an expert on literature need
not himself be a good writer, any more than an art historian has to be a good
painter, and (b) the subject of writing now tends to be literature, since
that's what the professor is interested in.
High schools imitate universities. The seeds of our miserable high school
experiences were sown in 1892, when the National Education Association
"formally recommended that literature and composition be unified in the high
school course." [4] The 'riting component of the 3 Rs then morphed into
English, with the bizarre consequence that high school students now had to
write about English literature-- to write, without even realizing it,
imitations of whatever English professors had been publishing in their
journals a few decades before.
It's no wonder if this seems to the student a pointless exercise, because
we're now three steps removed from real work: the students are imitating
English professors, who are imitating classical scholars, who are merely the
inheritors of a tradition growing out of what was, 700 years ago, fascinating
and urgently needed work.
**No Defense**
The other big difference between a real essay and the things they make you
write in school is that a real essay doesn't take a position and then defend
it. That principle, like the idea that we ought to be writing about
literature, turns out to be another intellectual hangover of long forgotten
origins.
It's often mistakenly believed that medieval universities were mostly
seminaries. In fact they were more law schools. And at least in our tradition
lawyers are advocates, trained to take either side of an argument and make as
good a case for it as they can. Whether cause or effect, this spirit pervaded
early universities. The study of rhetoric, the art of arguing persuasively,
was a third of the undergraduate curriculum. [5] And after the lecture the
most common form of discussion was the disputation. This is at least nominally
preserved in our present-day thesis defense: most people treat the words
thesis and dissertation as interchangeable, but originally, at least, a thesis
was a position one took and the dissertation was the argument by which one
defended it.
Defending a position may be a necessary evil in a legal dispute, but it's not
the best way to get at the truth, as I think lawyers would be the first to
admit. It's not just that you miss subtleties this way. The real problem is
that you can't change the question.
And yet this principle is built into the very structure of the things they
teach you to write in high school. The topic sentence is your thesis, chosen
in advance, the supporting paragraphs the blows you strike in the conflict,
and the conclusion-- uh, what is the conclusion? I was never sure about that
in high school. It seemed as if we were just supposed to restate what we said
in the first paragraph, but in different enough words that no one could tell.
Why bother? But when you understand the origins of this sort of "essay," you
can see where the conclusion comes from. It's the concluding remarks to the
jury.
Good writing should be convincing, certainly, but it should be convincing
because you got the right answers, not because you did a good job of arguing.
When I give a draft of an essay to friends, there are two things I want to
know: which parts bore them, and which seem unconvincing. The boring bits can
usually be fixed by cutting. But I don't try to fix the unconvincing bits by
arguing more cleverly. I need to talk the matter over.
At the very least I must have explained something badly. In that case, in the
course of the conversation I'll be forced to come up a with a clearer
explanation, which I can just incorporate in the essay. More often than not I
have to change what I was saying as well. But the aim is never to be
convincing per se. As the reader gets smarter, convincing and true become
identical, so if I can convince smart readers I must be near the truth.
The sort of writing that attempts to persuade may be a valid (or at least
inevitable) form, but it's historically inaccurate to call it an essay. An
essay is something else.
**Trying**
To understand what a real essay is, we have to reach back into history again,
though this time not so far. To Michel de Montaigne, who in 1580 published a
book of what he called "essais." He was doing something quite different from
what lawyers do, and the difference is embodied in the name. _Essayer_ is the
French verb meaning "to try" and an _essai_ is an attempt. An essay is
something you write to try to figure something out.
Figure out what? You don't know yet. And so you can't begin with a thesis,
because you don't have one, and may never have one. An essay doesn't begin
with a statement, but with a question. In a real essay, you don't take a
position and defend it. You notice a door that's ajar, and you open it and
walk in to see what's inside.
If all you want to do is figure things out, why do you need to write anything,
though? Why not just sit and think? Well, there precisely is Montaigne's great
discovery. Expressing ideas helps to form them. Indeed, helps is far too weak
a word. Most of what ends up in my essays I only thought of when I sat down to
write them. That's why I write them.
In the things you write in school you are, in theory, merely explaining
yourself to the reader. In a real essay you're writing for yourself. You're
thinking out loud.
But not quite. Just as inviting people over forces you to clean up your
apartment, writing something that other people will read forces you to think
well. So it does matter to have an audience. The things I've written just for
myself are no good. They tend to peter out. When I run into difficulties, I
find I conclude with a few vague questions and then drift off to get a cup of
tea.
Many published essays peter out in the same way. Particularly the sort written
by the staff writers of newsmagazines. Outside writers tend to supply
editorials of the defend-a-position variety, which make a beeline toward a
rousing (and foreordained) conclusion. But the staff writers feel obliged to
write something "balanced." Since they're writing for a popular magazine, they
start with the most radioactively controversial questions, from which--
because they're writing for a popular magazine-- they then proceed to recoil
in terror. Abortion, for or against? This group says one thing. That group
says another. One thing is certain: the question is a complex one. (But don't
get mad at us. We didn't draw any conclusions.)
**The River**
Questions aren't enough. An essay has to come up with answers. They don't
always, of course. Sometimes you start with a promising question and get
nowhere. But those you don't publish. Those are like experiments that get
inconclusive results. An essay you publish ought to tell the reader something
he didn't already know.
But _what_ you tell him doesn't matter, so long as it's interesting. I'm
sometimes accused of meandering. In defend-a-position writing that would be a
flaw. There you're not concerned with truth. You already know where you're
going, and you want to go straight there, blustering through obstacles, and
hand-waving your way across swampy ground. But that's not what you're trying
to do in an essay. An essay is supposed to be a search for truth. It would be
suspicious if it didn't meander.
The Meander (aka Menderes) is a river in Turkey. As you might expect, it winds
all over the place. But it doesn't do this out of frivolity. The path it has
discovered is the most economical route to the sea. [6]
The river's algorithm is simple. At each step, flow down. For the essayist
this translates to: flow interesting. Of all the places to go next, choose the
most interesting. One can't have quite as little foresight as a river. I
always know generally what I want to write about. But not the specific
conclusions I want to reach; from paragraph to paragraph I let the ideas take
their course.
This doesn't always work. Sometimes, like a river, one runs up against a wall.
Then I do the same thing the river does: backtrack. At one point in this essay
I found that after following a certain thread I ran out of ideas. I had to go
back seven paragraphs and start over in another direction.
Fundamentally an essay is a train of thought-- but a cleaned-up train of
thought, as dialogue is cleaned-up conversation. Real thought, like real
conversation, is full of false starts. It would be exhausting to read. You
need to cut and fill to emphasize the central thread, like an illustrator
inking over a pencil drawing. But don't change so much that you lose the
spontaneity of the original.
Err on the side of the river. An essay is not a reference work. It's not
something you read looking for a specific answer, and feel cheated if you
don't find it. I'd much rather read an essay that went off in an unexpected
but interesting direction than one that plodded dutifully along a prescribed
course.
**Surprise**
So what's interesting? For me, interesting means surprise. Interfaces, as
Geoffrey James has said, should follow the principle of least astonishment. A
button that looks like it will make a machine stop should make it stop, not
speed up. Essays should do the opposite. Essays should aim for maximum
surprise.
I was afraid of flying for a long time and could only travel vicariously. When
friends came back from faraway places, it wasn't just out of politeness that I
asked what they saw. I really wanted to know. And I found the best way to get
information out of them was to ask what surprised them. How was the place
different from what they expected? This is an extremely useful question. You
can ask it of the most unobservant people, and it will extract information
they didn't even know they were recording.
Surprises are things that you not only didn't know, but that contradict things
you thought you knew. And so they're the most valuable sort of fact you can
get. They're like a food that's not merely healthy, but counteracts the
unhealthy effects of things you've already eaten.
How do you find surprises? Well, therein lies half the work of essay writing.
(The other half is expressing yourself well.) The trick is to use yourself as
a proxy for the reader. You should only write about things you've thought
about a lot. And anything you come across that surprises you, who've thought
about the topic a lot, will probably surprise most readers.
For example, in a recent [essay](gh.html) I pointed out that because you can
only judge computer programmers by working with them, no one knows who the
best programmers are overall. I didn't realize this when I began that essay,
and even now I find it kind of weird. That's what you're looking for.
So if you want to write essays, you need two ingredients: a few topics you've
thought about a lot, and some ability to ferret out the unexpected.
What should you think about? My guess is that it doesn't matter-- that
anything can be interesting if you get deeply enough into it. One possible
exception might be things that have deliberately had all the variation sucked
out of them, like working in fast food. In retrospect, was there anything
interesting about working at Baskin-Robbins? Well, it was interesting how
important color was to the customers. Kids a certain age would point into the
case and say that they wanted yellow. Did they want French Vanilla or Lemon?
They would just look at you blankly. They wanted yellow. And then there was
the mystery of why the perennial favorite Pralines 'n' Cream was so appealing.
(I think now it was the salt.) And the difference in the way fathers and
mothers bought ice cream for their kids: the fathers like benevolent kings
bestowing largesse, the mothers harried, giving in to pressure. So, yes, there
does seem to be some material even in fast food.
I didn't notice those things at the time, though. At sixteen I was about as
observant as a lump of rock. I can see more now in the fragments of memory I
preserve of that age than I could see at the time from having it all happening
live, right in front of me.
**Observation**
So the ability to ferret out the unexpected must not merely be an inborn one.
It must be something you can learn. How do you learn it?
To some extent it's like learning history. When you first read history, it's
just a whirl of names and dates. Nothing seems to stick. But the more you
learn, the more hooks you have for new facts to stick onto-- which means you
accumulate knowledge at an exponential rate. Once you remember that Normans
conquered England in 1066, it will catch your attention when you hear that
other Normans conquered southern Italy at about the same time. Which will make
you wonder about Normandy, and take note when a third book mentions that
Normans were not, like most of what is now called France, tribes that flowed
in as the Roman empire collapsed, but Vikings (norman = north man) who arrived
four centuries later in 911. Which makes it easier to remember that Dublin was
also established by Vikings in the 840s. Etc, etc squared.
Collecting surprises is a similar process. The more anomalies you've seen, the
more easily you'll notice new ones. Which means, oddly enough, that as you
grow older, life should become more and more surprising. When I was a kid, I
used to think adults had it all figured out. I had it backwards. Kids are the
ones who have it all figured out. They're just mistaken.
When it comes to surprises, the rich get richer. But (as with wealth) there
may be habits of mind that will help the process along. It's good to have a
habit of asking questions, especially questions beginning with Why. But not in
the random way that three year olds ask why. There are an infinite number of
questions. How do you find the fruitful ones?
I find it especially useful to ask why about things that seem wrong. For
example, why should there be a connection between humor and misfortune? Why do
we find it funny when a character, even one we like, slips on a banana peel?
There's a whole essay's worth of surprises there for sure.
If you want to notice things that seem wrong, you'll find a degree of
skepticism helpful. I take it as an axiom that we're only achieving 1% of what
we could. This helps counteract the rule that gets beaten into our heads as
children: that things are the way they are because that is how things have to
be. For example, everyone I've talked to while writing this essay felt the
same about English classes-- that the whole process seemed pointless. But none
of us had the balls at the time to hypothesize that it was, in fact, all a
mistake. We all thought there was just something we weren't getting.
I have a hunch you want to pay attention not just to things that seem wrong,
but things that seem wrong in a humorous way. I'm always pleased when I see
someone laugh as they read a draft of an essay. But why should I be? I'm
aiming for good ideas. Why should good ideas be funny? The connection may be
surprise. Surprises make us laugh, and surprises are what one wants to
deliver.
I write down things that surprise me in notebooks. I never actually get around
to reading them and using what I've written, but I do tend to reproduce the
same thoughts later. So the main value of notebooks may be what writing things
down leaves in your head.
People trying to be cool will find themselves at a disadvantage when
collecting surprises. To be surprised is to be mistaken. And the essence of
cool, as any fourteen year old could tell you, is _nil admirari._ When you're
mistaken, don't dwell on it; just act like nothing's wrong and maybe no one
will notice.
One of the keys to coolness is to avoid situations where inexperience may make
you look foolish. If you want to find surprises you should do the opposite.
Study lots of different things, because some of the most interesting surprises
are unexpected connections between different fields. For example, jam, bacon,
pickles, and cheese, which are among the most pleasing of foods, were all
originally intended as methods of preservation. And so were books and
paintings.
Whatever you study, include history-- but social and economic history, not
political history. History seems to me so important that it's misleading to
treat it as a mere field of study. Another way to describe it is _all the data
we have so far._
Among other things, studying history gives one confidence that there are good
ideas waiting to be discovered right under our noses. Swords evolved during
the Bronze Age out of daggers, which (like their flint predecessors) had a
hilt separate from the blade. Because swords are longer the hilts kept
breaking off. But it took five hundred years before someone thought of casting
hilt and blade as one piece.
**Disobedience**
Above all, make a habit of paying attention to things you're not supposed to,
either because they're "[inappropriate](say.html)," or not important, or not
what you're supposed to be working on. If you're curious about something,
trust your instincts. Follow the threads that attract your attention. If
there's something you're really interested in, you'll find they have an
uncanny way of leading back to it anyway, just as the conversation of people
who are especially proud of something always tends to lead back to it.
For example, I've always been fascinated by comb-overs, especially the extreme
sort that make a man look as if he's wearing a beret made of his own hair.
Surely this is a lowly sort of thing to be interested in-- the sort of
superficial quizzing best left to teenage girls. And yet there is something
underneath. The key question, I realized, is how does the comber-over not see
how odd he looks? And the answer is that he got to look that way
_incrementally._ What began as combing his hair a little carefully over a thin
patch has gradually, over 20 years, grown into a monstrosity. Gradualness is
very powerful. And that power can be used for constructive purposes too: just
as you can trick yourself into looking like a freak, you can trick yourself
into creating something so grand that you would never have dared to _plan_
such a thing. Indeed, this is just how most good software gets created. You
start by writing a stripped-down kernel (how hard can it be?) and gradually it
grows into a complete operating system. Hence the next leap: could you do the
same thing in painting, or in a novel?
See what you can extract from a frivolous question? If there's one piece of
advice I would give about writing essays, it would be: don't do as you're
told. Don't believe what you're supposed to. Don't write the essay readers
expect; one learns nothing from what one expects. And don't write the way they
taught you to in school.
The most important sort of disobedience is to write essays at all.
Fortunately, this sort of disobedience shows signs of becoming
[rampant](http://www.ojr.org/ojr/glaser/1056050270.php). It used to be that
only a tiny number of officially approved writers were allowed to write
essays. Magazines published few of them, and judged them less by what they
said than who wrote them; a magazine might publish a story by an unknown
writer if it was good enough, but if they published an essay on x it had to be
by someone who was at least forty and whose job title had x in it. Which is a
problem, because there are a lot of things insiders can't say precisely
because they're insiders.
The Internet is changing that. Anyone can publish an essay on the Web, and it
gets judged, as any writing should, by what it says, not who wrote it. Who are
you to write about x? You are whatever you wrote.
Popular magazines made the period between the spread of literacy and the
arrival of TV the golden age of the short story. The Web may well make this
the golden age of the essay. And that's certainly not something I realized
when I started writing this.
**Notes**
[1] I'm thinking of Oresme (c. 1323-82). But it's hard to pick a date, because
there was a sudden drop-off in scholarship just as Europeans finished
assimilating classical science. The cause may have been the plague of 1347;
the trend in scientific progress matches the population curve.
[2] Parker, William R. "Where Do College English Departments Come From?"
_College English_ 28 (1966-67), pp. 339-351. Reprinted in Gray, Donald J.
(ed). _The Department of English at Indiana University Bloomington 1868-1970._
Indiana University Publications.
Daniels, Robert V. _The University of Vermont: The First Two Hundred Years._
University of Vermont, 1991.
Mueller, Friedrich M. Letter to the _Pall Mall Gazette._ 1886/87. Reprinted in
Bacon, Alan (ed). _The Nineteenth-Century History of English Studies._
Ashgate, 1998.
[3] I'm compressing the story a bit. At first literature took a back seat to
philology, which (a) seemed more serious and (b) was popular in Germany, where
many of the leading scholars of that generation had been trained.
In some cases the writing teachers were transformed _in situ_ into English
professors. Francis James Child, who had been Boylston Professor of Rhetoric
at Harvard since 1851, became in 1876 the university's first professor of
English.
[4] Parker, _op. cit._ , p. 25.
[5] The undergraduate curriculum or _trivium_ (whence "trivial") consisted of
Latin grammar, rhetoric, and logic. Candidates for masters' degrees went on to
study the _quadrivium_ of arithmetic, geometry, music, and astronomy. Together
these were the seven liberal arts.
The study of rhetoric was inherited directly from Rome, where it was
considered the most important subject. It would not be far from the truth to
say that education in the classical world meant training landowners' sons to
speak well enough to defend their interests in political and legal disputes.
[6] Trevor Blackwell points out that this isn't strictly true, because the
outside edges of curves erode faster.
**Thanks** to Ken Anderson, Trevor Blackwell, Sarah Harlin, Jessica
Livingston, Jackie McDonough, and Robert Morris for reading drafts of this.
March 2009
_(This essay is derived from a talk at[AngelConf](http://angelconf.org).)_
When we sold our startup in 1998 I thought one day I'd do some angel
investing. Seven years later I still hadn't started. I put it off because it
seemed mysterious and complicated. It turns out to be easier than I expected,
and also more interesting.
The part I thought was hard, the mechanics of investing, really isn't. You
give a startup money and they give you stock. You'll probably get either
preferred stock, which means stock with extra rights like getting your money
back first in a sale, or convertible debt, which means (on paper) you're
lending the company money, and the debt converts to stock at the next
sufficiently big funding round. [1]
There are sometimes minor tactical advantages to using one or the other. The
paperwork for convertible debt is simpler. But really it doesn't matter much
which you use. Don't spend much time worrying about the details of deal terms,
especially when you first start angel investing. That's not how you win at
this game. When you hear people talking about a successful angel investor,
they're not saying "He got a 4x liquidation preference." They're saying "He
invested in Google."
That's how you win: by investing in the right startups. That is so much more
important than anything else that I worry I'm misleading you by even talking
about other things.
**Mechanics**
Angel investors often syndicate deals, which means they join together to
invest on the same terms. In a syndicate there is usually a "lead" investor
who negotiates the terms with the startup. But not always: sometimes the
startup cobbles together a syndicate of investors who approach them
independently, and the startup's lawyer supplies the paperwork.
The easiest way to get started in angel investing is to find a friend who
already does it, and try to get included in his syndicates. Then all you have
to do is write checks.
Don't feel like you have to join a syndicate, though. It's not that hard to do
it yourself. You can just use the standard [series
AA](http://ycombinator.com/seriesaa.html) documents Wilson Sonsini and Y
Combinator published online. You should of course have your lawyer review
everything. Both you and the startup should have lawyers. But the lawyers
don't have to create the agreement from scratch. [2]
When you negotiate terms with a startup, there are two numbers you care about:
how much money you're putting in, and the valuation of the company. The
valuation determines how much stock you get. If you put $50,000 into a company
at a pre-money valuation of $1 million, then the post-money valuation is $1.05
million, and you get .05/1.05, or 4.76% of the company's stock.
If the company raises more money later, the new investor will take a chunk of
the company away from all the existing shareholders just as you did. If in the
next round they sell 10% of the company to a new investor, your 4.76% will be
reduced to 4.28%.
That's ok. Dilution is normal. What saves you from being mistreated in future
rounds, usually, is that you're in the same boat as the founders. They can't
dilute you without diluting themselves just as much. And they won't dilute
themselves unless they end up [net ahead](equity.html). So in theory, each
further round of investment leaves you with a smaller share of an even more
valuable company, till after several more rounds you end up with .5% of the
company at the point where it IPOs, and you are very happy because your
$50,000 has become $5 million. [3]
The agreement by which you invest should have provisions that let you
contribute to future rounds to maintain your percentage. So it's your choice
whether you get diluted. [4] If the company does really well, you eventually
will, because eventually the valuations will get so high it's not worth it for
you.
How much does an angel invest? That varies enormously, from $10,000 to
hundreds of thousands or in rare cases even millions. The upper bound is
obviously the total amount the founders want to raise. The lower bound is
5-10% of the total or $10,000, whichever is greater. A typical angel round
these days might be $150,000 raised from 5 people.
Valuations don't vary as much. For angel rounds it's rare to see a valuation
lower than half a million or higher than 4 or 5 million. 4 million is starting
to be VC territory.
How do you decide what valuation to offer? If you're part of a round led by
someone else, that problem is solved for you. But what if you're investing by
yourself? There's no real answer. There is no rational way to value an early
stage startup. The valuation reflects nothing more than the strength of the
company's bargaining position. If they really want you, either because they
desperately need money, or you're someone who can help them a lot, they'll let
you invest at a low valuation. If they don't need you, it will be higher. So
guess. The startup may not have any more idea what the number should be than
you do. [5]
Ultimately it doesn't matter much. When angels make a lot of money from a
deal, it's not because they invested at a valuation of $1.5 million instead of
$3 million. It's because the company was really successful.
I can't emphasize that too much. Don't get hung up on mechanics or deal terms.
What you should spend your time thinking about is whether the company is good.
(Similarly, founders also should not get hung up on deal terms, but should
spend their time thinking about how to make the company good.)
There's a second less obvious component of an angel investment: how much
you're expected to help the startup. Like the amount you invest, this can vary
a lot. You don't have to do anything if you don't want to; you could simply be
a source of money. Or you can become a de facto employee of the company. Just
make sure that you and the startup agree in advance about roughly how much
you'll do for them.
Really hot companies sometimes have high standards for angels. The ones
everyone wants to invest in practically audition investors, and only take
money from people who are famous and/or will work hard for them. But don't
feel like you have to put in a lot of time or you won't get to invest in any
good startups. There is a surprising lack of correlation between how hot a
deal a startup is and how well it ends up doing. Lots of hot startups will end
up failing, and lots of startups no one likes will end up succeeding. And the
latter are so desperate for money that they'll take it from anyone at a low
valuation. [6]
**Picking Winners**
It would be nice to be able to pick those out, wouldn't it? The part of angel
investing that has most effect on your returns, picking the right companies,
is also the hardest. So you should practically ignore (or more precisely,
archive, in the Gmail sense) everything I've told you so far. You may need to
refer to it at some point, but it is not the central issue.
The central issue is picking the right startups. What "Make something people
want" is for startups, "Pick the right startups" is for investors. Combined
they yield "Pick the startups that will make something people want."
How do you do that? It's not as simple as picking startups that are already
making something wildly popular. By then it's too late for angels. VCs will
already be onto them. As an angel, you have to pick startups before they've
got a hit—either because they've made something great but users don't realize
it yet, like Google early on, or because they're still an iteration or two
away from the big hit, like Paypal when they were making software for
transferring money between PDAs.
To be a good angel investor, you have to be a good judge of potential. That's
what it comes down to. VCs can be fast followers. Most of them don't try to
predict what will win. They just try to notice quickly when something already
is winning. But angels have to be able to predict. [7]
One interesting consequence of this fact is that there are a lot of people out
there who have never even made an angel investment and yet are already better
angel investors than they realize. Someone who doesn't know the first thing
about the mechanics of venture funding but knows what a successful startup
founder looks like is actually far ahead of someone who knows termsheets
inside out, but thinks ["hacker"](gba.html) means someone who breaks into
computers. If you can recognize good startup founders by empathizing with
them—if you both resonate at the same frequency—then you may already be a
better startup picker than the median professional VC. [8]
Paul Buchheit, for example, started angel investing about a year after me, and
he was pretty much immediately as good as me at picking startups. My extra
year of experience was rounding error compared to our ability to empathize
with founders.
What makes a good founder? If there were a word that meant the opposite of
hapless, that would be the one. Bad founders seem hapless. They may be smart,
or not, but somehow events overwhelm them and they get discouraged and give
up. Good founders make things happen the way they want. Which is not to say
they force things to happen in a predefined way. Good founders have a healthy
respect for reality. But they are relentlessly resourceful. That's the closest
I can get to the opposite of hapless. You want to fund people who are
relentlessly resourceful.
Notice we started out talking about things, and now we're talking about
people. There is an ongoing debate between investors which is more important,
the people, or the idea—or more precisely, the market. Some, like Ron Conway,
say it's the people—that the idea will change, but the people are the
foundation of the company. Whereas Marc Andreessen says he'd back ok founders
in a hot market over great founders in a bad one. [9]
These two positions are not so far apart as they seem, because good people
find good markets. Bill Gates would probably have ended up pretty rich even if
IBM hadn't happened to drop the PC standard in his lap.
I've thought a lot about the disagreement between the investors who prefer to
bet on people and those who prefer to bet on markets. It's kind of surprising
that it even exists. You'd expect opinions to have converged more.
But I think I've figured out what's going on. The three most prominent people
I know who favor markets are Marc, Jawed Karim, and Joe Kraus. And all three
of them, in their own startups, basically flew into a thermal: they hit a
market growing so fast that it was all they could do to keep up with it. That
kind of experience is hard to ignore. Plus I think they underestimate
themselves: they think back to how easy it felt to ride that huge thermal
upward, and they think "anyone could have done it." But that isn't true; they
are not ordinary people.
So as an angel investor I think you want to go with Ron Conway and bet on
people. Thermals happen, yes, but no one can predict them—not even the
founders, and certainly not you as an investor. And only good people can ride
the thermals if they hit them anyway.
**Deal Flow**
Of course the question of how to choose startups presumes you have startups to
choose between. How do you find them? This is yet another problem that gets
solved for you by syndicates. If you tag along on a friend's investments, you
don't have to find startups.
The problem is not finding startups, exactly, but finding a stream of
reasonably high quality ones. The traditional way to do this is through
contacts. If you're friends with a lot of investors and founders, they'll send
deals your way. The Valley basically runs on referrals. And once you start to
become known as reliable, useful investor, people will refer lots of deals to
you. I certainly will.
There's also a newer way to find startups, which is to come to events like Y
Combinator's Demo Day, where a batch of newly created startups presents to
investors all at once. We have two Demo Days a year, one in March and one in
August. These are basically mass referrals.
But events like Demo Day only account for a fraction of matches between
startups and investors. The personal referral is still the most common route.
So if you want to hear about new startups, the best way to do it is to get
lots of referrals.
The best way to get lots of referrals is to invest in startups. No matter how
smart and nice you seem, insiders will be reluctant to send you referrals
until you've proven yourself by doing a couple investments. Some smart, nice
guys turn out to be flaky, high-maintenance investors. But once you prove
yourself as a good investor, the deal flow, as they call it, will increase
rapidly in both quality and quantity. At the extreme, for someone like Ron
Conway, it is basically identical with the deal flow of the whole Valley.
So if you want to invest seriously, the way to get started is to bootstrap
yourself off your existing connections, be a good investor in the startups you
meet that way, and eventually you'll start a chain reaction. Good investors
are rare, even in Silicon Valley. There probably aren't more than a couple
hundred serious angels in the whole Valley, and yet they're probably the
single most important ingredient in making the Valley what it is. Angels are
the limiting reagent in startup formation.
If there are only a couple hundred serious angels in the Valley, then by
deciding to become one you could single-handedly make the pipeline for
startups in Silicon Valley significantly wider. That is kind of mind-blowing.
**Being Good**
How do you be a good angel investor? The first thing you need is to be
decisive. When we talk to founders about good and bad investors, one of the
ways we describe the good ones is to say "he writes checks." That doesn't mean
the investor says yes to everyone. Far from it. It means he makes up his mind
quickly, and follows through. You may be thinking, how hard could that be?
You'll see when you try it. It follows from the nature of angel investing that
the decisions are hard. You have to guess early, at the stage when the most
promising ideas still seem counterintuitive, because if they were obviously
good, VCs would already have funded them.
Suppose it's 1998. You come across a startup founded by a couple grad
students. They say they're going to work on Internet search. There are already
a bunch of big public companies doing search. How can these grad students
possibly compete with them? And does search even matter anyway? All the search
engines are trying to get people to start calling them "portals" instead. Why
would you want to invest in a startup run by a couple of nobodies who are
trying to compete with large, aggressive companies in an area they themselves
have declared passe? And yet the grad students seem pretty smart. What do you
do?
There's a hack for being decisive when you're inexperienced: ratchet down the
size of your investment till it's an amount you wouldn't care too much about
losing. For every rich person (you probably shouldn't try angel investing
unless you think of yourself as rich) there's some amount that would be
painless, though annoying, to lose. Till you feel comfortable investing, don't
invest more than that per startup.
For example, if you have $5 million in investable assets, it would probably be
painless (though annoying) to lose $15,000. That's less than .3% of your net
worth. So start by making 3 or 4 $15,000 investments. Nothing will teach you
about angel investing like experience. Treat the first few as an educational
expense. $60,000 is less than a lot of graduate programs. Plus you get equity.
What's really uncool is to be strategically indecisive: to string founders
along while trying to gather more information about the startup's trajectory.
[10] There's always a temptation to do that, because you just have so little
to go on, but you have to consciously resist it. In the long term it's to your
advantage to be good.
The other component of being a good angel investor is simply to be a good
person. Angel investing is not a business where you make money by screwing
people over. Startups create wealth, and creating wealth is not a zero sum
game. No one has to lose for you to win. In fact, if you mistreat the founders
you invest in, they'll just get demoralized and the company will do worse.
Plus your referrals will dry up. So I recommend being good.
The most successful angel investors I know are all basically good people. Once
they invest in a company, all they want to do is help it. And they'll help
people they haven't invested in too. When they do favors they don't seem to
keep track of them. It's too much overhead. They just try to help everyone,
and assume good things will flow back to them somehow. Empirically that seems
to work.
**Notes**
[1] Convertible debt can be either capped at a particular valuation, or can be
done at a discount to whatever the valuation turns out to be when it converts.
E.g. convertible debt at a discount of 30% means when it converts you get
stock as if you'd invested at a 30% lower valuation. That can be useful in
cases where you can't or don't want to figure out what the valuation should
be. You leave it to the next investor. On the other hand, a lot of investors
want to know exactly what they're getting, so they will only do convertible
debt with a cap.
[2] The expensive part of creating an agreement from scratch is not writing
the agreement, but bickering at several hundred dollars an hour over the
details. That's why the series AA paperwork aims at a middle ground. You can
just start from the compromise you'd have reached after lots of back and
forth.
When you fund a startup, both your lawyers should be specialists in startups.
Do not use ordinary corporate lawyers for this. Their inexperience makes them
overbuild: they'll create huge, overcomplicated agreements, and spend hours
arguing over irrelevant things.
In the Valley, the top startup law firms are Wilson Sonsini, Orrick, Fenwick &
West, Gunderson Dettmer, and Cooley Godward. In Boston the best are Goodwin
Procter, Wilmer Hale, and Foley Hoag.
[3] Your mileage may vary.
[4] These anti-dilution provisions also protect you against tricks like a
later investor trying to steal the company by doing another round that values
the company at $1. If you have a competent startup lawyer handle the deal for
you, you should be protected against such tricks initially. But it could
become a problem later. If a big VC firm wants to invest in the startup after
you, they may try to make you take out your anti-dilution protections. And if
they do the startup will be pressuring you to agree. They'll tell you that if
you don't, you're going to kill their deal with the VC. I recommend you solve
this problem by having a gentlemen's agreement with the founders: agree with
them in advance that you're not going to give up your anti-dilution
protections. Then it's up to them to tell VCs early on.
The reason you don't want to give them up is the following scenario. The VCs
recapitalize the company, meaning they give it additional funding at a pre-
money valuation of zero. This wipes out the existing shareholders, including
both you and the founders. They then grant the founders lots of options,
because they need them to stay around, but you get nothing.
Obviously this is not a nice thing to do. It doesn't happen often. Brand-name
VCs wouldn't recapitalize a company just to steal a few percent from an angel.
But there's a continuum here. A less upstanding, lower-tier VC might be
tempted to do it to steal a big chunk of stock.
I'm not saying you should always absolutely refuse to give up your anti-
dilution protections. Everything is a negotiation. If you're part of a
powerful syndicate, you might be able to give up legal protections and rely on
social ones. If you invest in a deal led by a big angel like Ron Conway, for
example, you're pretty well protected against being mistreated, because any VC
would think twice before crossing him. This kind of protection is one of the
reasons angels like to invest in syndicates.
[5] Don't invest so much, or at such a low valuation, that you end up with an
excessively large share of a startup, unless you're sure your money will be
the last they ever need. Later stage investors won't invest in a company if
the founders don't have enough equity left to motivate them. I talked to a VC
recently who said he'd met with a company he really liked, but he turned them
down because investors already owned more than half of it. Those investors
probably thought they'd been pretty clever by getting such a large chunk of
this desirable company, but in fact they were shooting themselves in the foot.
[6] At any given time I know of at least 3 or 4 YC alumni who I believe will
be big successes but who are running on vapor, financially, because investors
don't yet get what they're doing. (And no, unfortunately, I can't tell you who
they are. I can't refer a startup to an investor I don't know.)
[7] There are some VCs who can predict instead of reacting. Not surprisingly,
these are the most successful ones.
[8] It's somewhat sneaky of me to put it this way, because the median VC loses
money. That's one of the most surprising things I've learned about VC while
working on Y Combinator. Only a fraction of VCs even have positive returns.
The rest exist to satisfy demand among fund managers for venture capital as an
asset class. Learning this explained a lot about some of the VCs I encountered
when we were working on Viaweb.
[9] VCs also generally say they prefer great markets to great people. But what
they're really saying is they want both. They're so selective that they only
even consider great people. So when they say they care above all about big
markets, they mean that's how they choose between great people.
[10] Founders rightly dislike the sort of investor who says he's interested in
investing but doesn't want to lead. There are circumstances where this is an
acceptable excuse, but more often than not what it means is "No, but if you
turn out to be a hot deal, I want to be able to claim retroactively I said
yes."
If you like a startup enough to invest in it, then invest in it. Just use the
standard [series AA](http://ycombinator.com/seriesaa.html) terms and write
them a check.
**Thanks** to Sam Altman, Paul Buchheit, Jessica Livingston, Robert Morris,
and Fred Wilson for reading drafts of this.
[Comment](http://news.ycombinator.com/item?id=506671) on this essay.
April 2021
When intellectuals talk about the death penalty, they talk about things like
whether it's permissible for the state to take someone's life, whether the
death penalty acts as a deterrent, and whether more death sentences are given
to some groups than others. But in practice the debate about the death penalty
is not about whether it's ok to kill murderers. It's about whether it's ok to
kill innocent people, because at least 4% of people on death row are
[_innocent_](https://www.pnas.org/content/111/20/7230).
When I was a kid I imagined that it was unusual for people to be convicted of
crimes they hadn't committed, and that in murder cases especially this must be
very rare. Far from it. Now, thanks to organizations like the [_Innocence
Project_](https://innocenceproject.org/all-cases), we see a constant stream of
stories about murder convictions being overturned after new evidence emerges.
Sometimes the police and prosecutors were just very sloppy. Sometimes they
were crooked, and knew full well they were convicting an innocent person.
Kenneth Adams and three other men spent 18 years in prison on a murder
conviction. They were exonerated after DNA testing implicated three different
men, two of whom later confessed. The police had been told about the other men
early in the investigation, but never followed up the lead.
Keith Harward spent 33 years in prison on a murder conviction. He was
convicted because "experts" said his teeth matched photos of bite marks on one
victim. He was exonerated after DNA testing showed the murder had been
committed by another man, Jerry Crotty.
Ricky Jackson and two other men spent 39 years in prison after being convicted
of murder on the testimony of a 12 year old boy, who later recanted and said
he'd been coerced by police. Multiple people have confirmed the boy was
elsewhere at the time. The three men were exonerated after the county
prosecutor dropped the charges, saying "The state is conceding the obvious."
Alfred Brown spent 12 years in prison on a murder conviction, including 10
years on death row. He was exonerated after it was discovered that the
assistant district attorney had concealed phone records proving he could not
have committed the crimes.
Glenn Ford spent 29 years on death row after having been convicted of murder.
He was exonerated after new evidence proved he was not even at the scene when
the murder occurred. The attorneys assigned to represent him had never tried a
jury case before.
Cameron Willingham was actually executed in 2004 by lethal injection. The
"expert" who testified that he deliberately set fire to his house has since
been discredited. A re-examination of the case ordered by the state of Texas
in 2009 concluded that "a finding of arson could not be sustained."
[_Rich Glossip_](https://saverichardglossip.com/facts) has spent 20 years on
death row after being convicted of murder on the testimony of the actual
killer, who escaped with a life sentence in return for implicating him. In
2015 he came within minutes of execution before it emerged that Oklahoma had
been planning to kill him with an illegal combination of drugs. They still
plan to go ahead with the execution, perhaps as soon as this summer, despite
[_new evidence_](https://www.usnews.com/news/best-
states/oklahoma/articles/2020-10-14/attorney-for-oklahoma-death-row-inmate-
claims-new-evidence) exonerating him.
I could go on. There are hundreds of similar cases. In Florida alone, 29 death
row prisoners have been exonerated so far.
Far from being rare, wrongful murder convictions are [_very
common_](https://deathpenaltyinfo.org/policy-issues/innocence/description-of-
innocence-cases). Police are under pressure to solve a crime that has gotten a
lot of attention. When they find a suspect, they want to believe he's guilty,
and ignore or even destroy evidence suggesting otherwise. District attorneys
want to be seen as effective and tough on crime, and in order to win
convictions are willing to manipulate witnesses and withhold evidence. Court-
appointed defense attorneys are overworked and often incompetent. There's a
ready supply of criminals willing to give false testimony in return for a
lighter sentence, suggestible witnesses who can be made to say whatever police
want, and bogus "experts" eager to claim that science proves the defendant is
guilty. And juries want to believe them, since otherwise some terrible crime
remains unsolved.
This circus of incompetence and dishonesty is the real issue with the death
penalty. We don't even reach the point where theoretical questions about the
moral justification or effectiveness of capital punishment start to matter,
because so many of the people sentenced to death are actually innocent.
Whatever it means in theory, in practice capital punishment means killing
innocent people.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Don Knight for reading
drafts of this.
**Related:**
September 2009
Publishers of all types, from news to music, are unhappy that consumers won't
pay for content anymore. At least, that's how they see it.
In fact consumers never really were paying for content, and publishers weren't
really selling it either. If the content was what they were selling, why has
the price of books or music or movies always depended mostly on the format?
Why didn't better content cost more? [1]
A copy of _Time_ costs $5 for 58 pages, or 8.6 cents a page. _The Economist_
costs $7 for 86 pages, or 8.1 cents a page. Better journalism is actually
slightly cheaper.
Almost every form of publishing has been organized as if the medium was what
they were selling, and the content was irrelevant. Book publishers, for
example, set prices based on the cost of producing and distributing books.
They treat the words printed in the book the same way a textile manufacturer
treats the patterns printed on its fabrics.
Economically, the print media are in the business of marking up paper. We can
all imagine an old-style editor getting a scoop and saying "this will sell a
lot of papers!" Cross out that final S and you're describing their business
model. The reason they make less money now is that people don't need as much
paper.
A few months ago I ran into a friend in a cafe. I had a copy of the _New York
Times_ , which I still occasionally buy on weekends. As I was leaving I
offered it to him, as I've done countless times before in the same situation.
But this time something new happened. I felt that sheepish feeling you get
when you offer someone something worthless. "Do you, er, want a printout of
yesterday's news?" I asked. (He didn't.)
Now that the medium is evaporating, publishers have nothing left to sell. Some
seem to think they're going to sell content—that they were always in the
content business, really. But they weren't, and it's unclear whether anyone
could be.
**Selling**
There have always been people in the business of selling information, but that
has historically been a distinct business from publishing. And the business of
selling information to consumers has always been a marginal one. When I was a
kid there were people who used to sell newsletters containing stock tips,
printed on colored paper that made them hard for the copiers of the day to
reproduce. That is a different world, both culturally and economically, from
the one publishers currently inhabit.
People will pay for information they think they can make money from. That's
why they paid for those stock tip newsletters, and why companies pay now for
Bloomberg terminals and Economist Intelligence Unit reports. But will people
pay for information otherwise? History offers little encouragement.
If audiences were willing to pay more for better content, why wasn't anyone
already selling it to them? There was no reason you couldn't have done that in
the era of physical media. So were the print media and the music labels simply
overlooking this opportunity? Or is it, rather, nonexistent?
What about iTunes? Doesn't that show people will pay for content? Well, not
really. iTunes is more of a tollbooth than a store. Apple controls the default
path onto the iPod. They offer a convenient list of songs, and whenever you
choose one they ding your credit card for a small amount, just below the
threshold of attention. Basically, iTunes makes money by taxing people, not
selling them stuff. You can only do that if you own the channel, and even then
you don't make much from it, because a toll has to be ignorable to work. Once
a toll becomes painful, people start to find ways around it, and that's pretty
easy with digital content.
The situation is much the same with digital books. Whoever controls the device
sets the terms. It's in their interest for content to be as cheap as possible,
and since they own the channel, there's a lot they can do to drive prices
down. Prices will fall even further once writers realize they don't need
publishers. Getting a book printed and distributed is a daunting prospect for
a writer, but most can upload a file.
Is software a counterexample? People pay a lot for desktop software, and
that's just information. True, but I don't think publishers can learn much
from software. Software companies can charge a lot because (a) many of the
customers are businesses, who get in
[trouble](http://www.bsa.org/country/News%20and%20Events/News%20Archives/en/2009/en-08312009-mueller.aspx?sc_lang=en)
if they use pirated versions, and (b) though in form merely information,
software is treated by both maker and purchaser as a different type of thing
from a song or an article. A Photoshop user needs Photoshop in a way that no
one needs a particular song or article.
That's why there's a separate word, "content," for information that's not
software. Software is a different business. Software and content blur together
in some of the most lightweight software, like casual games. But those are
usually free. To make money the way software companies do, publishers would
have to become software companies, and being publishers gives them no
particular head start in that domain. [2]
The most promising countertrend is the premium cable channel. People still pay
for those. But broadcasting isn't publishing: you're not selling a copy of
something. That's one reason the movie business hasn't seen their revenues
decline the way the news and music businesses have. They only have one foot in
publishing.
To the extent the movie business can avoid becoming publishers, they may avoid
publishing's problems. But there are limits to how well they'll be able to do
that. Once publishing—giving people copies—becomes the most natural way of
distributing your content, it probably doesn't work to stick to old forms of
distribution just because you make more that way. If free copies of your
content are available online, then you're competing with publishing's form of
distribution, and that's just as bad as being a publisher.
Apparently some people in the music business hope to retroactively convert it
away from publishing, by getting listeners to pay for subscriptions. It seems
unlikely that will work if they're just streaming the same files you can get
as mp3s.
**Next**
What happens to publishing if you can't sell content? You have two choices:
give it away and make money from it indirectly, or find ways to embody it in
things people will pay for.
The first is probably the future of most current media. [Give music
away](http://thesixtyone.com) and make money from concerts and t-shirts.
Publish articles for free and make money from one of a dozen permutations of
advertising. Both publishers and investors are down on advertising at the
moment, but it has more potential than they realize.
I'm not claiming that potential will be realized by the existing players. The
[optimal](http://ycombinator.com/rfs1.html) ways to make money from the
written word probably require different words written by different people.
It's harder to say what will happen to movies. They could evolve into ads. Or
they could return to their roots and make going to the theater a treat. If
they made the experience good enough, audiences might start to prefer it to
watching pirated movies at home. [3] Or maybe the movie business will dry up,
and the people working in it will go to work for game developers.
I don't know how big embodying information in physical form will be. It may be
surprisingly large; people overvalue [physical stuff](stuff.html). There
should remain some market for printed books, at least.
I can see the evolution of book publishing in the books on my shelves. Clearly
at some point in the 1960s the big publishing houses started to ask: how
cheaply can we make books before people refuse to buy them? The answer turned
out to be one step short of phonebooks. As long as it isn't floppy, consumers
still perceive it as a book.
That worked as long as buying printed books was the only way to read them. If
printed books are optional, publishers will have to work harder to entice
people to buy them. There should be some market, but it's hard to foresee how
big, because its size will depend not on macro trends like the amount people
read, but on the ingenuity of individual publishers. [4]
Some magazines may thrive by focusing on the magazine as a physical object.
Fashion magazines could be made lush in a way that would be hard to match
digitally, at least for a while. But this is probably not an option for most
magazines.
I don't know exactly what the future will look like, but I'm not too worried
about it. This sort of change tends to create as many good things as it kills.
Indeed, the really interesting question is not what will happen to existing
forms, but what new forms will appear.
The reason I've been writing about existing forms is that I don't _know_ what
new forms will appear. But though I can't predict specific winners, I can
offer a recipe for recognizing them. When you see something that's taking
advantage of new technology to give people something they want that they
couldn't have before, you're probably looking at a winner. And when you see
something that's merely reacting to new technology in an attempt to preserve
some existing source of revenue, you're probably looking at a loser.
**Notes**
[1] I don't like the word "content" and tried for a while to avoid using it,
but I have to admit there's no other word that means the right thing.
"Information" is too general.
Ironically, the main reason I don't like "content" is the thesis of this
essay. The word suggests an undifferentiated slurry, but economically that's
how both publishers and audiences treat it. Content is information you don't
need.
[2] Some types of publishers would be at a disadvantage trying to enter the
software business. Record labels, for example, would probably find it more
natural to expand into casinos than software, because the kind of people who
run them would be more at home at the mafia end of the business spectrum than
the don't-be-evil end.
[3] I never watch movies in theaters anymore. The tipping point for me was the
ads they show first.
[4] Unfortunately, making physically nice books will only be a niche within a
niche. Publishers are more likely to resort to expedients like selling
autographed copies, or editions with the buyer's picture on the cover.
**Thanks** to Michael Arrington, Trevor Blackwell, Steven Levy, Robert Morris,
and Geoff Ralston for reading drafts of this.
December 2019
Before I had kids, I was afraid of having kids. Up to that point I felt about
kids the way the young Augustine felt about living virtuously. I'd have been
sad to think I'd never have children. But did I want them now? No.
If I had kids, I'd become a parent, and parents, as I'd known since I was a
kid, were uncool. They were dull and responsible and had no fun. And while
it's not surprising that kids would believe that, to be honest I hadn't seen
much as an adult to change my mind. Whenever I'd noticed parents with kids,
the kids seemed to be terrors, and the parents pathetic harried creatures,
even when they prevailed.
When people had babies, I congratulated them enthusiastically, because that
seemed to be what one did. But I didn't feel it at all. "Better you than me,"
I was thinking.
Now when people have babies I congratulate them enthusiastically and I mean
it. Especially the first one. I feel like they just got the best gift in the
world.
What changed, of course, is that I had kids. Something I dreaded turned out to
be wonderful.
Partly, and I won't deny it, this is because of serious chemical changes that
happened almost instantly when our first child was born. It was like someone
flipped a switch. I suddenly felt protective not just toward our child, but
toward all children. As I was driving my wife and new son home from the
hospital, I approached a crosswalk full of pedestrians, and I found myself
thinking "I have to be really careful of all these people. Every one of them
is someone's child!"
So to some extent you can't trust me when I say having kids is great. To some
extent I'm like a religious cultist telling you that you'll be happy if you
join the cult too � but only because joining the cult will alter your mind in
a way that will make you happy to be a cult member.
But not entirely. There were some things about having kids that I clearly got
wrong before I had them.
For example, there was a huge amount of selection bias in my observations of
parents and children. Some parents may have noticed that I wrote "Whenever I'd
noticed parents with kids." Of course the times I noticed kids were when
things were going wrong. I only noticed them when they made noise. And where
was I when I noticed them? Ordinarily I never went to places with kids, so the
only times I encountered them were in shared bottlenecks like airplanes. Which
is not exactly a representative sample. Flying with a toddler is something
very few parents enjoy.
What I didn't notice, because they tend to be much quieter, were all the great
moments parents had with kids. People don't talk about these much � the magic
is hard to put into words, and all other parents know about them anyway � but
one of the great things about having kids is that there are so many times when
you feel there is nowhere else you'd rather be, and nothing else you'd rather
be doing. You don't have to be doing anything special. You could just be going
somewhere together, or putting them to bed, or pushing them on the swings at
the park. But you wouldn't trade these moments for anything. One doesn't tend
to associate kids with peace, but that's what you feel. You don't need to look
any further than where you are right now.
Before I had kids, I had moments of this kind of peace, but they were rarer.
With kids it can happen several times a day.
My other source of data about kids was my own childhood, and that was
similarly misleading. I was pretty bad, and was always in trouble for
something or other. So it seemed to me that parenthood was essentially law
enforcement. I didn't realize there were good times too.
I remember my mother telling me once when I was about 30 that she'd really
enjoyed having me and my sister. My god, I thought, this woman is a saint. She
not only endured all the pain we subjected her to, but actually enjoyed it?
Now I realize she was simply telling the truth.
She said that one reason she liked having us was that we'd been interesting to
talk to. That took me by surprise when I had kids. You don't just love them.
They become your friends too. They're really interesting. And while I admit
small children are disastrously fond of repetition (anything worth doing once
is worth doing fifty times) it's often genuinely fun to play with them. That
surprised me too. Playing with a 2 year old was fun when I was 2 and
definitely not fun when I was 6. Why would it become fun again later? But it
does.
There are of course times that are pure drudgery. Or worse still, terror.
Having kids is one of those intense types of experience that are hard to
imagine unless you've had them. But it is not, as I implicitly believed before
having kids, simply your DNA heading for the lifeboats.
Some of my worries about having kids were right, though. They definitely make
you less productive. I know having kids makes some people get their act
together, but if your act was already together, you're going to have less time
to do it in. In particular, you're going to have to work to a schedule. Kids
have schedules. I'm not sure if it's because that's how kids are, or because
it's the only way to integrate their lives with adults', but once you have
kids, you tend to have to work on their schedule.
You will have chunks of time to work. But you can't let work spill
promiscuously through your whole life, like I used to before I had kids.
You're going to have to work at the same time every day, whether inspiration
is flowing or not, and there are going to be times when you have to stop, even
if it is.
I've been able to adapt to working this way. Work, like love, finds a way. If
there are only certain times it can happen, it happens at those times. So
while I don't get as much done as before I had kids, I get enough done.
I hate to say this, because being ambitious has always been a part of my
identity, but having kids may make one less ambitious. It hurts to see that
sentence written down. I squirm to avoid it. But if there weren't something
real there, why would I squirm? The fact is, once you have kids, you're
probably going to care more about them than you do about yourself. And
attention is a zero-sum game. Only one idea at a time can be the [_top idea in
your mind_](top.html). Once you have kids, it will often be your kids, and
that means it will less often be some project you're working on.
I have some hacks for sailing close to this wind. For example, when I write
essays, I think about what I'd want my kids to know. That drives me to get
things right. And when I was writing [_Bel_](bel.html), I told my kids that
once I finished it I'd take them to Africa. When you say that sort of thing to
a little kid, they treat it as a promise. Which meant I had to finish or I'd
be taking away their trip to Africa. Maybe if I'm really lucky such tricks
could put me net ahead. But the wind is there, no question.
On the other hand, what kind of wimpy ambition do you have if it won't survive
having kids? Do you have so little to spare?
And while having kids may be warping my present judgement, it hasn't
overwritten my memory. I remember perfectly well what life was like before.
Well enough to miss some things a lot, like the ability to take off for some
other country at a moment's notice. That was so great. Why did I never do
that?
See what I did there? The fact is, most of the freedom I had before kids, I
never used. I paid for it in loneliness, but I never used it.
I had plenty of happy times before I had kids. But if I count up happy
moments, not just potential happiness but actual happy moments, there are more
after kids than before. Now I practically have it on tap, almost any bedtime.
People's experiences as parents vary a lot, and I know I've been lucky. But I
think the worries I had before having kids must be pretty common, and judging
by other parents' faces when they see their kids, so must the happiness that
kids bring.
**Note**
[1] Adults are sophisticated enough to see 2 year olds for the fascinatingly
complex characters they are, whereas to most 6 year olds, 2 year olds are just
defective 6 year olds.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Robert Morris for
reading drafts of this.
February 2008
The fiery reaction to the release of [Arc](arc.html) had an unexpected
consequence: it made me realize I had a design philosophy. The main complaint
of the more articulate critics was that Arc seemed so flimsy. After years of
working on it, all I had to show for myself were a few thousand lines of
macros? Why hadn't I worked on more substantial problems?
As I was mulling over these remarks it struck me how familiar they seemed.
This was exactly the kind of thing people said at first about Viaweb, and Y
Combinator, and most of my essays.
When we launched Viaweb, it seemed laughable to VCs and e-commerce "experts."
We were just a couple guys in an apartment, which did not seem cool in 1995
the way it does now. And the thing we'd built, as far as they could tell,
wasn't even software. Software, to them, equalled big, honking Windows apps.
Since Viaweb was the first web-based app they'd seen, it seemed to be nothing
more than a website. They were even more contemptuous when they discovered
that Viaweb didn't process credit card transactions (we didn't for the whole
first year). Transaction processing seemed to them what e-commerce was all
about. It sounded serious and difficult.
And yet, mysteriously, Viaweb ended up crushing all its competitors.
The initial reaction to [Y Combinator](http://ycombinator.com) was almost
identical. It seemed laughably lightweight. Startup funding meant series A
rounds: millions of dollars given to a small number of startups founded by
people with established credentials after months of serious, businesslike
meetings, on terms described in a document a foot thick. Y Combinator seemed
inconsequential. It's too early to say yet whether Y Combinator will turn out
like Viaweb, but judging from the number of imitations, a lot of people seem
to think we're on to something.
I can't measure whether my essays are successful, except in page views, but
the reaction to them is at least different from when I started. At first the
default reaction of the Slashdot trolls was (translated into articulate
terms): "Who is this guy and what authority does he have to write about these
topics? I haven't read the essay, but there's no way anything so short and
written in such an informal style could have anything useful to say about such
and such topic, when people with degrees in the subject have already written
many thick books about it." Now there's a new generation of trolls on a new
generation of sites, but they have at least started to omit the initial "Who
is this guy?"
Now people are saying the same things about Arc that they said at first about
Viaweb and Y Combinator and most of my essays. Why the pattern? The answer, I
realized, is that my m.o. for all four has been the same.
Here it is: I like to find (a) simple solutions (b) to overlooked problems (c)
that actually need to be solved, and (d) deliver them as informally as
possible, (e) starting with a very crude version 1, then (f) iterating
rapidly.
When I first laid out these principles explicitly, I noticed something
striking: this is practically a recipe for generating a contemptuous initial
reaction. Though simple solutions are better, they don't seem as impressive as
complex ones. Overlooked problems are by definition problems that most people
think don't matter. Delivering solutions in an informal way means that instead
of judging something by the way it's presented, people have to actually
understand it, which is more work. And starting with a crude version 1 means
your initial effort is always small and incomplete.
I'd noticed, of course, that people never seemed to grasp new ideas at first.
I thought it was just because most people were stupid. Now I see there's more
to it than that. Like a contrarian investment fund, someone following this
strategy will almost always be doing things that seem wrong to the average
person.
As with contrarian investment strategies, that's exactly the point. This
technique is successful (in the long term) because it gives you all the
advantages other people forgo by trying to seem legit. If you work on
overlooked problems, you're more likely to discover new things, because you
have less competition. If you deliver solutions informally, you (a) save all
the effort you would have had to expend to make them look impressive, and (b)
avoid the danger of fooling yourself as well as your audience. And if you
release a crude version 1 then iterate, your solution can benefit from the
imagination of nature, which, as Feynman pointed out, is more powerful than
your own.
In the case of Viaweb, the simple solution was to make the software run on the
server. The overlooked problem was to generate web sites automatically; in
1995, online stores were all made by hand by human designers, but we knew this
wouldn't scale. The part that actually mattered was graphic design, not
transaction processing. The informal delivery mechanism was me, showing up in
jeans and a t-shirt at some retailer's office. And the crude version 1 was, if
I remember correctly, less than 10,000 lines of code when we launched.
The power of this technique extends beyond startups and programming languages
and essays. It probably extends to any kind of creative work. Certainly it can
be used in painting: this is exactly what Cezanne and Klee did.
At Y Combinator we bet money on it, in the sense that we encourage the
startups we fund to work this way. There are always new ideas right under your
nose. So look for simple things that other people have overlooked—things
people will later claim were "obvious"—especially when they've been led astray
by obsolete conventions, or by trying to do things that are superficially
impressive. Figure out what the real problem is, and make sure you solve that.
Don't worry about trying to look corporate; the product is what wins in the
long term. And launch as soon as you can, so you start learning from users
what you should have been making.
[Reddit](http://reddit.com) is a classic example of this approach. When Reddit
first launched, it seemed like there was nothing to it. To the graphically
unsophisticated its deliberately minimal design seemed like no design at all.
But Reddit solved the real problem, which was to tell people what was new and
otherwise stay out of the way. As a result it became massively successful. Now
that conventional ideas have caught up with it, it seems obvious. People look
at Reddit and think the founders were lucky. Like all such things, it was
harder than it looked. The Reddits pushed so hard against the current that
they reversed it; now it looks like they're merely floating downstream.
So when you look at something like Reddit and think "I wish I could think of
an idea like that," remember: ideas like that are all around you. But you
ignore them because they look wrong.
August 2020
Some politicians are proposing to introduce wealth taxes in addition to income
and capital gains taxes. Let's try modeling the effects of various levels of
wealth tax to see what they would mean in practice for a startup founder.
Suppose you start a successful startup in your twenties, and then live for
another 60 years. How much of your stock will a wealth tax consume?
If the wealth tax applies to all your assets, it's easy to calculate its
effect. A wealth tax of 1% means you get to keep 99% of your stock each year.
After 60 years the proportion of stock you'll have left will be .99^60, or
.547. So a straight 1% wealth tax means the government will over the course of
your life take 45% of your stock.
(Losing shares does not, obviously, mean becoming _net_ poorer unless the
value per share is increasing by less than the wealth tax rate.)
Here's how much stock the government would take over 60 years at various
levels of wealth tax:
wealth taxgovernment takes
0.1%6%
0.5%26%
1.0%45%
2.0%70%
3.0%84%
4.0%91%
5.0%95%
A wealth tax will usually have a threshold at which it starts. How much
difference would a high threshold make? To model that, we need to make some
assumptions about the initial value of your stock and the growth rate.
Suppose your stock is initially worth $2 million, and the company's trajectory
is as follows: the value of your stock grows 3x for 2 years, then 2x for 2
years, then 50% for 2 years, after which you just get a typical public company
growth rate, which we'll call 8%. [1] Suppose the wealth tax threshold is $50
million. How much stock does the government take now? wealth taxgovernment
takes
0.1%5%
0.5%23%
1.0%41%
2.0%65%
3.0%79%
4.0%88%
5.0%93%
It may at first seem surprising that such apparently small tax rates produce
such dramatic effects. A 2% wealth tax with a $50 million threshold takes
about two thirds of a successful founder's stock.
The reason wealth taxes have such dramatic effects is that they're applied
over and over to the same money. Income tax happens every year, but only to
that year's income. Whereas if you live for 60 years after acquiring some
asset, a wealth tax will tax that same asset 60 times. A wealth tax compounds.
**Note**
[1] In practice, eventually some of this 8% would come in the form of
dividends, which are taxed as income at issue, so this model actually
represents the most optimistic case for the founder.
June 2021
A few days ago, on the way home from school, my nine year old son told me he
couldn't wait to get home to write more of the story he was working on. This
made me as happy as anything I've heard him say — not just because he was
excited about his story, but because he'd discovered this way of working.
Working on a project of your own is as different from ordinary work as skating
is from walking. It's more fun, but also much more productive.
What proportion of great work has been done by people who were skating in this
sense? If not all of it, certainly a lot.
There is something special about working on a project of your own. I wouldn't
say exactly that you're happier. A better word would be excited, or engaged.
You're happy when things are going well, but often they aren't. When I'm
writing an essay, most of the time I'm worried and puzzled: worried that the
essay will turn out badly, and puzzled because I'm groping for some idea that
I can't see clearly enough. Will I be able to pin it down with words? In the
end I usually can, if I take long enough, but I'm never sure; the first few
attempts often fail.
You have moments of happiness when things work out, but they don't last long,
because then you're on to the next problem. So why do it at all? Because to
the kind of people who like working this way, nothing else feels as right. You
feel as if you're an animal in its natural habitat, doing what you were meant
to do — not always happy, maybe, but awake and alive.
Many kids experience the excitement of working on projects of their own. The
hard part is making this converge with the work you do as an adult. And our
customs make it harder. We treat "playing" and "hobbies" as qualitatively
different from "work". It's not clear to a kid building a treehouse that
there's a direct (though long) route from that to architecture or engineering.
And instead of pointing out the route, we conceal it, by implicitly treating
the stuff kids do as different from real work. [1]
Instead of telling kids that their treehouses could be on the path to the work
they do as adults, we tell them the path goes through school. And
unfortunately schoolwork tends to be very different from working on projects
of one's own. It's usually neither a project, nor one's own. So as school gets
more serious, working on projects of one's own is something that survives, if
at all, as a thin thread off to the side.
It's a bit sad to think of all the high school kids turning their backs on
building treehouses and sitting in class dutifully learning about Darwin or
Newton to pass some exam, when the work that made Darwin and Newton famous was
actually closer in spirit to building treehouses than studying for exams.
If I had to choose between my kids getting good grades and working on
ambitious projects of their own, I'd pick the projects. And not because I'm an
indulgent parent, but because I've been on the other end and I know which has
more predictive value. When I was picking startups for Y Combinator, I didn't
care about applicants' grades. But if they'd worked on projects of their own,
I wanted to hear all about those. [2]
It may be inevitable that school is the way it is. I'm not saying we have to
redesign it (though I'm not saying we don't), just that we should understand
what it does to our attitudes to work — that it steers us toward the dutiful
plodding kind of work, often using competition as bait, and away from skating.
There are occasionally times when schoolwork becomes a project of one's own.
Whenever I had to write a paper, that would become a project of my own —
except in English classes, ironically, because the things one has to write in
English classes are so [_bogus_](essay.html). And when I got to college and
started taking CS classes, the programs I had to write became projects of my
own. Whenever I was writing or programming, I was usually skating, and that
has been true ever since.
So where exactly is the edge of projects of one's own? That's an interesting
question, partly because the answer is so complicated, and partly because
there's so much at stake. There turn out to be two senses in which work can be
one's own: 1) that you're doing it voluntarily, rather than merely because
someone told you to, and 2) that you're doing it by yourself.
The edge of the former is quite sharp. People who care a lot about their work
are usually very sensitive to the difference between pulling, and being
pushed, and work tends to fall into one category or the other. But the test
isn't simply whether you're told to do something. You can choose to do
something you're told to do. Indeed, you can own it far more thoroughly than
the person who told you to do it.
For example, math homework is for most people something they're told to do.
But for my father, who was a mathematician, it wasn't. Most of us think of the
problems in a math book as a way to test or develop our knowledge of the
material explained in each section. But to my father the problems were the
part that mattered, and the text was merely a sort of annotation. Whenever he
got a new math book it was to him like being given a puzzle: here was a new
set of problems to solve, and he'd immediately set about solving all of them.
The other sense of a project being one's own — working on it by oneself — has
a much softer edge. It shades gradually into collaboration. And interestingly,
it shades into collaboration in two different ways. One way to collaborate is
to share a single project. For example, when two mathematicians collaborate on
a proof that takes shape in the course of a conversation between them. The
other way is when multiple people work on separate projects of their own that
fit together like a jigsaw puzzle. For example, when one person writes the
text of a book and another does the graphic design. [3]
These two paths into collaboration can of course be combined. But under the
right conditions, the excitement of working on a project of one's own can be
preserved for quite a while before disintegrating into the turbulent flow of
work in a large organization. Indeed, the history of successful organizations
is partly the history of techniques for preserving that excitement. [4]
The team that made the original Macintosh were a great example of this
phenomenon. People like Burrell Smith and Andy Hertzfeld and Bill Atkinson and
Susan Kare were not just following orders. They were not tennis balls hit by
Steve Jobs, but rockets let loose by Steve Jobs. There was a lot of
collaboration between them, but they all seem to have individually felt the
excitement of working on a project of one's own.
In Andy Hertzfeld's book on the Macintosh, he describes how they'd come back
into the office after dinner and work late into the night. People who've never
experienced the thrill of working on a project they're excited about can't
distinguish this kind of working long hours from the kind that happens in
sweatshops and boiler rooms, but they're at opposite ends of the spectrum.
That's why it's a mistake to insist dogmatically on "work/life balance."
Indeed, the mere expression "work/life" embodies a mistake: it assumes work
and life are distinct. For those to whom the word "work" automatically implies
the dutiful plodding kind, they are. But for the skaters, the relationship
between work and life would be better represented by a dash than a slash. I
wouldn't want to work on anything that I didn't want to take over my life.
Of course, it's easier to achieve this level of motivation when you're making
something like the Macintosh. It's easy for something new to feel like a
project of your own. That's one of the reasons for the tendency programmers
have to rewrite things that don't need rewriting, and to write their own
versions of things that already exist. This sometimes alarms managers, and
measured by total number of characters typed, it's rarely the optimal
solution. But it's not always driven simply by arrogance or cluelessness.
Writing code from scratch is also much more rewarding — so much more rewarding
that a good programmer can end up net ahead, despite the shocking waste of
characters. Indeed, it may be one of the advantages of capitalism that it
encourages such rewriting. A company that needs software to do something can't
use the software already written to do it at another company, and thus has to
write their own, which often turns out better. [5]
The natural alignment between skating and solving new problems is one of the
reasons the payoffs from startups are so high. Not only is the market price of
unsolved problems higher, you also get a discount on productivity when you
work on them. In fact, you get a double increase in productivity: when you're
doing a clean-sheet design, it's easier to recruit skaters, and they get to
spend all their time skating.
Steve Jobs knew a thing or two about skaters from having watched Steve
Wozniak. If you can find the right people, you only have to tell them what to
do at the highest level. They'll handle the details. Indeed, they insist on
it. For a project to feel like your own, you must have sufficient autonomy.
You can't be working to order, or [_slowed down_](artistsship.html) by
bureaucracy.
One way to ensure autonomy is not to have a boss at all. There are two ways to
do that: to be the boss yourself, and to work on projects outside of work.
Though they're at opposite ends of the scale financially, startups and open
source projects have a lot in common, including the fact that they're often
run by skaters. And indeed, there's a wormhole from one end of the scale to
the other: one of the best ways to discover [_startup
ideas_](startupideas.html) is to work on a project just for fun.
If your projects are the kind that make money, it's easy to work on them. It's
harder when they're not. And the hardest part, usually, is morale. That's
where adults have it harder than kids. Kids just plunge in and build their
treehouse without worrying about whether they're wasting their time, or how it
compares to other treehouses. And frankly we could learn a lot from kids here.
The high standards most grownups have for "real" work do not always serve us
well.
The most important phase in a project of one's own is at the beginning: when
you go from thinking it might be cool to do x to actually doing x. And at that
point high standards are not merely useless but positively harmful. There are
a few people who start too many new projects, but far more, I suspect, who are
deterred by fear of failure from starting projects that would have succeeded
if they had.
But if we couldn't benefit as kids from the knowledge that our treehouses were
on the path to grownup projects, we can at least benefit as grownups from
knowing that our projects are on a path that stretches back to treehouses.
Remember that careless confidence you had as a kid when starting something
new? That would be a powerful thing to recapture.
If it's harder as adults to retain that kind of confidence, we at least tend
to be more aware of what we're doing. Kids bounce, or are herded, from one
kind of work to the next, barely realizing what's happening to them. Whereas
we know more about different types of work and have more control over which we
do. Ideally we can have the best of both worlds: to be deliberate in choosing
to work on projects of our own, and carelessly confident in starting new ones.
**Notes**
[1] "Hobby" is a curious word. Now it means work that isn't _real_ work — work
that one is not to be judged by — but originally it just meant an obsession in
a fairly general sense (even a political opinion, for example) that one
metaphorically rode as a child rides a hobby-horse. It's hard to say if its
recent, narrower meaning is a change for the better or the worse. For sure
there are lots of false positives — lots of projects that end up being
important but are dismissed initially as mere hobbies. But on the other hand,
the concept provides valuable cover for projects in the early, ugly duckling
phase.
[2] Tiger parents, as parents so often do, are fighting the last war. Grades
mattered more in the old days when the route to success was to acquire
[_credentials_](credentials.html) while ascending some predefined ladder. But
it's just as well that their tactics are focused on grades. How awful it would
be if they invaded the territory of projects, and thereby gave their kids a
distaste for this kind of work by forcing them to do it. Grades are already a
grim, fake world, and aren't harmed much by parental interference, but working
on one's own projects is a more delicate, private thing that could be damaged
very easily.
[3] The complicated, gradual edge between working on one's own projects and
collaborating with others is one reason there is so much disagreement about
the idea of the "lone genius." In practice people collaborate (or not) in all
kinds of different ways, but the idea of the lone genius is definitely not a
myth. There's a core of truth to it that goes with a certain way of working.
[4] Collaboration is powerful too. The optimal organization would combine
collaboration and ownership in such a way as to do the least damage to each.
Interestingly, companies and university departments approach this ideal from
opposite directions: companies insist on collaboration, and occasionally also
manage both to recruit skaters and allow them to skate, and university
departments insist on the ability to do independent research (which is by
custom treated as skating, whether it is or not), and the people they hire
collaborate as much as they choose.
[5] If a company could design its software in such a way that the best newly
arrived programmers always got a clean sheet, it could have a kind of eternal
youth. That might not be impossible. If you had a software backbone defining a
game with sufficiently clear rules, individual programmers could write their
own players.
**Thanks** to Trevor Blackwell, Paul Buchheit, Andy Hertzfeld, Jessica
Livingston, and Peter Norvig for reading drafts of this.
March 2006, rev August 2009
Yesterday one of the founders we funded asked me why we started [Y
Combinator](http://ycombinator.com). Or more precisely, he asked if we'd
started YC mainly for fun.
Kind of, but not quite. It is enormously fun to be able to work with Rtm and
Trevor again. I missed that after we sold Viaweb, and for all the years after
I always had a background process running, looking for something we could do
together. There is definitely an aspect of a band reunion to Y Combinator.
Every couple days I slip and call it "Viaweb."
Viaweb we started very explicitly to make money. I was sick of living from one
freelance project to the next, and decided to just work as hard as I could
till I'd made enough to solve the problem once and for all. Viaweb was
sometimes fun, but it wasn't designed for fun, and mostly it wasn't. I'd be
surprised if any startup is. All startups are mostly schleps.
The real reason we started Y Combinator is neither selfish nor virtuous. We
didn't start it mainly to make money; we have no idea what our average returns
might be, and won't know for years. Nor did we start YC mainly to help out
young would-be founders, though we do like the idea, and comfort ourselves
occasionally with the thought that if all our investments tank, we will thus
have been doing something unselfish. (It's oddly nondeterministic.)
The real reason we started Y Combinator is one probably only a
[hacker](gba.html) would understand. We did it because it seems such a great
hack. There are thousands of smart people who could start companies and don't,
and with a relatively small amount of force applied at just the right place,
we can spring on the world a stream of new startups that might otherwise not
have existed.
In a way this is virtuous, because I think startups are a good thing. But
really what motivates us is the completely amoral desire that would motivate
any hacker who looked at some complex device and realized that with a tiny
tweak he could make it run more efficiently. In this case, the device is the
world's economy, which fortunately happens to be open source.
April 2007
A few days ago I suddenly realized Microsoft was dead. I was talking to a
young startup founder about how Google was different from Yahoo. I said that
Yahoo had been warped from the start by their fear of Microsoft. That was why
they'd positioned themselves as a "media company" instead of a technology
company. Then I looked at his face and realized he didn't understand. It was
as if I'd told him how much girls liked Barry Manilow in the mid 80s. Barry
who?
Microsoft? He didn't say anything, but I could tell he didn't quite believe
anyone would be frightened of them.
Microsoft cast a shadow over the software world for almost 20 years starting
in the late 80s. I can remember when it was IBM before them. I mostly ignored
this shadow. I never used Microsoft software, so it only affected me
indirectly—for example, in the spam I got from botnets. And because I wasn't
paying attention, I didn't notice when the shadow disappeared.
But it's gone now. I can sense that. No one is even afraid of Microsoft
anymore. They still make a lot of money—so does IBM, for that matter. But
they're not dangerous.
When did Microsoft die, and of what? I know they seemed dangerous as late as
2001, because I wrote an [essay](road.html) then about how they were less
dangerous than they seemed. I'd guess they were dead by 2005. I know when we
started Y Combinator we didn't worry about Microsoft as competition for the
startups we funded. In fact, we've never even invited them to the demo days we
organize for startups to present to investors. We invite Yahoo and Google and
some other Internet companies, but we've never bothered to invite Microsoft.
Nor has anyone there ever even sent us an email. They're in a different world.
What killed them? Four things, I think, all of them occurring simultaneously
in the mid 2000s.
The most obvious is Google. There can only be one big man in town, and they're
clearly it. Google is the most dangerous company now by far, in both the good
and bad senses of the word. Microsoft can at best [limp](http://live.com)
along afterward.
When did Google take the lead? There will be a tendency to push it back to
their IPO in August 2004, but they weren't setting the terms of the debate
then. I'd say they took the lead in 2005\. Gmail was one of the things that
put them over the edge. Gmail showed they could do more than search.
Gmail also showed how much you could do with web-based software, if you took
advantage of what later came to be called "Ajax." And that was the second
cause of Microsoft's death: everyone can see the desktop is over. It now seems
inevitable that applications will live on the web—not just email, but
everything, right up to [Photoshop](http://snipshot.com). Even Microsoft sees
that now.
Ironically, Microsoft unintentionally helped create Ajax. The x in Ajax is
from the XMLHttpRequest object, which lets the browser communicate with the
server in the background while displaying a page. (Originally the only way to
communicate with the server was to ask for a new page.) XMLHttpRequest was
created by Microsoft in the late 90s because they needed it for Outlook. What
they didn't realize was that it would be useful to a lot of other people
too—in fact, to anyone who wanted to make web apps work like desktop ones.
The other critical component of Ajax is Javascript, the programming language
that runs in the browser. Microsoft saw the danger of Javascript and tried to
keep it broken for as long as they could. [1] But eventually the open source
world won, by producing Javascript libraries that grew over the brokenness of
Explorer the way a tree grows over barbed wire.
The third cause of Microsoft's death was broadband Internet. Anyone who cares
can have fast Internet access now. And the bigger the pipe to the server, the
less you need the desktop.
The last nail in the coffin came, of all places, from Apple. Thanks to OS X,
Apple has come back from the dead in a way that is extremely rare in
technology. [2] Their victory is so complete that I'm now surprised when I
come across a computer running Windows. Nearly all the people we fund at Y
Combinator use Apple laptops. It was the same in the audience at [startup
school](http://www.bosstalks.com/StartupSchool2007/all_macs_and_all_writing.jpg).
All the computer people use Macs or Linux now. Windows is for grandmas, like
Macs used to be in the 90s. So not only does the desktop no longer matter, no
one who cares about computers uses Microsoft's anyway.
And of course Apple has Microsoft on the run in music too, with TV and phones
on the way.
I'm glad Microsoft is dead. They were like Nero or Commodus—evil in the way
only inherited power can make you. Because remember, the Microsoft monopoly
didn't begin with Microsoft. They got it from IBM. The software business was
overhung by a monopoly from about the mid-1950s to about 2005. For practically
its whole existence, that is. One of the reasons "Web 2.0" has such an air of
euphoria about it is the feeling, conscious or not, that this era of monopoly
may finally be over.
Of course, as a hacker I can't help thinking about how something broken could
be fixed. Is there some way Microsoft could come back? In principle, yes. To
see how, envision two things: (a) the amount of cash Microsoft now has on
hand, and (b) Larry and Sergey making the rounds of all the search engines ten
years ago trying to sell the idea for Google for a million dollars, and being
turned down by everyone.
The surprising fact is, brilliant hackers—dangerously brilliant hackers—can be
had very cheaply, by the standards of a company as rich as Microsoft. They
can't [hire](hiring.html) smart people anymore, but they could buy as many as
they wanted for only an order of magnitude more. So if they wanted to be a
contender again, this is how they could do it:
1. Buy all the good "Web 2.0" startups. They could get substantially all of them for less than they'd have to pay for Facebook.
2. Put them all in a building in Silicon Valley, surrounded by lead shielding to protect them from any contact with Redmond.
I feel safe suggesting this, because they'd never do it. Microsoft's biggest
weakness is that they still don't realize how much they suck. They still think
they can write software in house. Maybe they can, by the standards of the
desktop world. But that world ended a few years ago.
I already know what the reaction to this essay will be. Half the readers will
say that Microsoft is still an enormously profitable company, and that I
should be more careful about drawing conclusions based on what a few people
think in our insular little "Web 2.0" bubble. The other half, the younger
half, will complain that this is old news.
**See also:** [Microsoft is Dead: the Cliffs Notes](cliffsnotes.html)
**Notes**
[1] It doesn't take a conscious effort to make software incompatible. All you
have to do is not work too hard at fixing bugs—which, if you're a big company,
you produce in copious quantities. The situation is analogous to the writing
of "literary theorists." Most don't try to be obscure; they just don't make an
effort to be clear. It wouldn't pay.
[2] In part because Steve Jobs got pushed out by John Sculley in a way that's
rare among technology companies. If Apple's board hadn't made that blunder,
they wouldn't have had to bounce back.
December 2019
I've seen the same pattern in many different fields: even though lots of
people have worked hard in the field, only a small fraction of the space of
possibilities has been explored, because they've all worked on similar things.
Even the smartest, most imaginative people are surprisingly conservative when
deciding what to work on. People who would never dream of being fashionable in
any other way get sucked into working on fashionable problems.
If you want to try working on unfashionable problems, one of the best places
to look is in fields that people think have already been fully explored:
essays, Lisp, venture funding � you may notice a pattern here. If you can find
a new approach into a big but apparently played out field, the value of
whatever you discover will be [_multiplied_](sun.html) by its enormous surface
area.
The best protection against getting drawn into working on the same things as
everyone else may be to [_genuinely love_](genius.html) what you're doing.
Then you'll continue to work on it even if you make the same mistake as other
people and think that it's too marginal to matter.
December 2020
As I was deciding what to write about next, I was surprised to find that two
separate essays I'd been planning to write were actually the same.
The first is about how to ace your Y Combinator interview. There has been so
much nonsense written about this topic that I've been meaning for years to
write something telling founders the truth.
The second is about something politicians sometimes say � that the only way to
become a billionaire is by exploiting people � and why this is mistaken.
Keep reading, and you'll learn both simultaneously.
I know the politicians are mistaken because it was my job to predict which
people will become billionaires. I think I can truthfully say that I know as
much about how to do this as anyone. If the key to becoming a billionaire �
the defining feature of billionaires � was to exploit people, then I, as a
professional billionaire scout, would surely realize this and look for people
who would be good at it, just as an NFL scout looks for speed in wide
receivers.
But aptitude for exploiting people is not what Y Combinator looks for at all.
In fact, it's the opposite of what they look for. I'll tell you what they do
look for, by explaining how to convince Y Combinator to fund you, and you can
see for yourself.
What YC looks for, above all, is founders who understand some group of users
and can make what they want. This is so important that it's YC's motto: "Make
something people want."
A big company can to some extent force unsuitable products on unwilling
customers, but a startup doesn't have the power to do that. A startup must
sing for its supper, by making things that genuinely delight its customers.
Otherwise it will never get off the ground.
Here's where things get difficult, both for you as a founder and for the YC
partners trying to decide whether to fund you. In a market economy, it's hard
to make something people want that they don't already have. That's the great
thing about market economies. If other people both knew about this need and
were able to satisfy it, they already would be, and there would be no room for
your startup.
Which means the conversation during your YC interview will have to be about
something new: either a new need, or a new way to satisfy one. And not just
new, but uncertain. If it were certain that the need existed and that you
could satisfy it, that certainty would be reflected in large and rapidly
growing revenues, and you wouldn't be seeking seed funding.
So the YC partners have to guess both whether you've discovered a real need,
and whether you'll be able to satisfy it. That's what they are, at least in
this part of their job: professional guessers. They have 1001 heuristics for
doing this, and I'm not going to tell you all of them, but I'm happy to tell
you the most important ones, because these can't be faked; the only way to
"hack" them would be to do what you should be doing anyway as a founder.
The first thing the partners will try to figure out, usually, is whether what
you're making will ever be something a lot of people want. It doesn't have to
be something a lot of people want now. The product and the market will both
evolve, and will influence each other's evolution. But in the end there has to
be something with a huge market. That's what the partners will be trying to
figure out: is there a path to a huge market? [1]
Sometimes it's obvious there will be a huge market. If
[_Boom_](https://boomsupersonic.com/) manages to ship an airliner at all,
international airlines will have to buy it. But usually it's not obvious.
Usually the path to a huge market is by growing a small market. This idea is
important enough that it's worth coining a phrase for, so let's call one of
these small but growable markets a "larval market."
The perfect example of a larval market might be Apple's market when they were
founded in 1976. In 1976, not many people wanted their own computer. But more
and more started to want one, till now every 10 year old on the planet wants a
computer (but calls it a "phone").
The ideal combination is the group of founders who are [_"living in the
future"_](startupideas.html) in the sense of being at the leading edge of some
kind of change, and who are building something they themselves want. Most
super-successful startups are of this type. Steve Wozniak wanted a computer.
Mark Zuckerberg wanted to engage online with his college friends. Larry and
Sergey wanted to find things on the web. All these founders were building
things they and their peers wanted, and the fact that they were at the leading
edge of change meant that more people would want these things in the future.
But although the ideal larval market is oneself and one's peers, that's not
the only kind. A larval market might also be regional, for example. You build
something to serve one location, and then expand to others.
The crucial feature of the initial market is that it exist. That may seem like
an obvious point, but the lack of it is the biggest flaw in most startup
ideas. There have to be some people who want what you're building right now,
and want it so urgently that they're willing to use it, bugs and all, even
though you're a small company they've never heard of. There don't have to be
many, but there have to be some. As long as you have some users, there are
straightforward ways to get more: build new features they want, seek out more
people like them, get them to refer you to their friends, and so on. But these
techniques all require some initial seed group of users.
So this is one thing the YC partners will almost certainly dig into during
your interview. Who are your first users going to be, and how do you know they
want this? If I had to decide whether to fund startups based on a single
question, it would be "How do you know people want this?"
The most convincing answer is "Because we and our friends want it." It's even
better when this is followed by the news that you've already built a
prototype, and even though it's very crude, your friends are using it, and
it's spreading by word of mouth. If you can say that and you're not lying, the
partners will switch from default no to default yes. Meaning you're in unless
there's some other disqualifying flaw.
That is a hard standard to meet, though. Airbnb didn't meet it. They had the
first part. They had made something they themselves wanted. But it wasn't
spreading. So don't feel bad if you don't hit this gold standard of
convincingness. If Airbnb didn't hit it, it must be too high.
In practice, the YC partners will be satisfied if they feel that you have a
deep understanding of your users' needs. And the Airbnbs did have that. They
were able to tell us all about what motivated hosts and guests. They knew from
first-hand experience, because they'd been the first hosts. We couldn't ask
them a question they didn't know the answer to. We ourselves were not very
excited about the idea as users, but we knew this didn't prove anything,
because there were lots of successful startups we hadn't been excited about as
users. We were able to say to ourselves "They seem to know what they're
talking about. Maybe they're onto something. It's not growing yet, but maybe
they can figure out how to make it grow during YC." Which they did, about
three weeks into the batch.
The best thing you can do in a YC interview is to teach the partners about
your users. So if you want to prepare for your interview, one of the best ways
to do it is to go talk to your users and find out exactly what they're
thinking. Which is what you should be doing anyway.
This may sound strangely credulous, but the YC partners want to rely on the
founders to tell them about the market. Think about how VCs typically judge
the potential market for an idea. They're not ordinarily domain experts
themselves, so they forward the idea to someone who is, and ask for their
opinion. YC doesn't have time to do this, but if the YC partners can convince
themselves that the founders both (a) know what they're talking about and (b)
aren't lying, they don't need outside domain experts. They can use the
founders themselves as domain experts when evaluating their own idea.
This is why YC interviews aren't pitches. To give as many founders as possible
a chance to get funded, we made interviews as short as we could: 10 minutes.
That is not enough time for the partners to figure out, through the indirect
evidence in a pitch, whether you know what you're talking about and aren't
lying. They need to dig in and ask you questions. There's not enough time for
sequential access. They need random access. [2]
The worst advice I ever heard about how to succeed in a YC interview is that
you should take control of the interview and make sure to deliver the message
you want to. In other words, turn the interview into a pitch. ⟨elaborate
expletive⟩. It is so annoying when people try to do that. You ask them a
question, and instead of answering it, they deliver some obviously
prefabricated blob of pitch. It eats up 10 minutes really fast.
There is no one who can give you accurate advice about what to do in a YC
interview except a current or former YC partner. People who've merely been
interviewed, even successfully, have no idea of this, but interviews take all
sorts of different forms depending on what the partners want to know about
most. Sometimes they're all about the founders, other times they're all about
the idea. Sometimes some very narrow aspect of the idea. Founders sometimes
walk away from interviews complaining that they didn't get to explain their
idea completely. True, but they explained enough.
Since a YC interview consists of questions, the way to do it well is to answer
them well. Part of that is answering them candidly. The partners don't expect
you to know everything. But if you don't know the answer to a question, don't
try to bullshit your way out of it. The partners, like most experienced
investors, are professional bullshit detectors, and you are (hopefully) an
amateur bullshitter. And if you try to bullshit them and fail, they may not
even tell you that you failed. So it's better to be honest than to try to sell
them. If you don't know the answer to a question, say you don't, and tell them
how you'd go about finding it, or tell them the answer to some related
question.
If you're asked, for example, what could go wrong, the worst possible answer
is "nothing." Instead of convincing them that your idea is bullet-proof, this
will convince them that you're a fool or a liar. Far better to go into
gruesome detail. That's what experts do when you ask what could go wrong. The
partners know that your idea is risky. That's what a good bet looks like at
this stage: a tiny probability of a huge outcome.
Ditto if they ask about competitors. Competitors are rarely what kills
startups. Poor execution does. But you should know who your competitors are,
and tell the YC partners candidly what your relative strengths and weaknesses
are. Because the YC partners know that competitors don't kill startups, they
won't hold competitors against you too much. They will, however, hold it
against you if you seem either to be unaware of competitors, or to be
minimizing the threat they pose. They may not be sure whether you're clueless
or lying, but they don't need to be.
The partners don't expect your idea to be perfect. This is seed investing. At
this stage, all they can expect are promising hypotheses. But they do expect
you to be thoughtful and honest. So if trying to make your idea seem perfect
causes you to come off as glib or clueless, you've sacrificed something you
needed for something you didn't.
If the partners are sufficiently convinced that there's a path to a big
market, the next question is whether you'll be able to find it. That in turn
depends on three things: the general qualities of the founders, their specific
expertise in this domain, and the relationship between them. How determined
are the founders? Are they good at building things? Are they resilient enough
to keep going when things go wrong? How strong is their friendship?
Though the Airbnbs only did ok in the idea department, they did spectacularly
well in this department. The story of how they'd funded themselves by making
Obama- and McCain-themed breakfast cereal was the single most important factor
in our decision to fund them. They didn't realize it at the time, but what
seemed to them an irrelevant story was in fact fabulously good evidence of
their qualities as founders. It showed they were resourceful and determined,
and could work together.
It wasn't just the cereal story that showed that, though. The whole interview
showed that they cared. They weren't doing this just for the money, or because
startups were cool. The reason they were working so hard on this company was
because it was their project. They had discovered an interesting new idea, and
they just couldn't let it go.
Mundane as it sounds, that's the most powerful motivator of all, not just in
startups, but in most ambitious undertakings: to be [_genuinely
interested_](genius.html) in what you're building. This is what really drives
billionaires, or at least the ones who become billionaires from starting
companies. The company is their project.
One thing few people realize about billionaires is that all of them could have
stopped sooner. They could have gotten acquired, or found someone else to run
the company. Many founders do. The ones who become really rich are the ones
who keep working. And what makes them keep working is not just money. What
keeps them working is the same thing that keeps anyone else working when they
could stop if they wanted to: that there's nothing else they'd rather do.
That, not exploiting people, is the defining quality of people who become
billionaires from starting companies. So that's what YC looks for in founders:
authenticity. People's motives for starting startups are usually mixed.
They're usually doing it from some combination of the desire to make money,
the desire to seem cool, genuine interest in the problem, and unwillingness to
work for someone else. The last two are more powerful motivators than the
first two. It's ok for founders to want to make money or to seem cool. Most
do. But if the founders seem like they're doing it _just_ to make money or
_just_ to seem cool, they're not likely to succeed on a big scale. The
founders who are doing it for the money will take the first sufficiently large
acquisition offer, and the ones who are doing it to seem cool will rapidly
discover that there are much less painful ways of seeming cool. [3]
Y Combinator certainly sees founders whose m.o. is to exploit people. YC is a
magnet for them, because they want the YC brand. But when the YC partners
detect someone like that, they reject them. If bad people made good founders,
the YC partners would face a moral dilemma. Fortunately they don't, because
bad people make bad founders. This exploitative type of founder is not going
to succeed on a large scale, and in fact probably won't even succeed on a
small one, because they're always going to be taking shortcuts. They see YC
itself as a shortcut.
Their exploitation usually begins with their own cofounders, which is
disastrous, since the cofounders' relationship is the foundation of the
company. Then it moves on to the users, which is also disastrous, because the
sort of early adopters a successful startup wants as its initial users are the
hardest to fool. The best this kind of founder can hope for is to keep the
edifice of deception tottering along until some acquirer can be tricked into
buying it. But that kind of acquisition is never very big. [4]
If professional billionaire scouts know that exploiting people is not the
skill to look for, why do some politicians think this is the defining quality
of billionaires?
I think they start from the feeling that it's wrong that one person could have
so much more money than another. It's understandable where that feeling comes
from. It's in our DNA, and even in the DNA of other species.
If they limited themselves to saying that it made them feel bad when one
person had so much more money than other people, who would disagree? It makes
me feel bad too, and I think people who make a lot of money have a moral
obligation to use it for the common good. The mistake they make is to jump
from feeling bad that some people are much richer than others to the
conclusion that there's no legitimate way to make a very large amount of
money. Now we're getting into statements that are not only falsifiable, but
false.
There are certainly some people who become rich by doing bad things. But there
are also plenty of people who behave badly and don't make that much from it.
There is no correlation � in fact, probably an inverse correlation � between
how badly you behave and how much money you make.
The greatest danger of this nonsense may not even be that it sends policy
astray, but that it misleads ambitious people. Can you imagine a better way to
destroy social mobility than by telling poor kids that the way to get rich is
by exploiting people, while the rich kids know, from having watched the
preceding generation do it, how it's really done?
I'll tell you how it's really done, so you can at least tell your own kids the
truth. It's all about users. The most reliable way to become a billionaire is
to start a company that [_grows fast_](growth.html), and the way to grow fast
is to make what users want. Newly started startups have no choice but to
delight users, or they'll never even get rolling. But this never stops being
the lodestar, and bigger companies take their eye off it at their peril. Stop
delighting users, and eventually someone else will.
Users are what the partners want to know about in YC interviews, and what I
want to know about when I talk to founders that we funded ten years ago and
who are billionaires now. What do users want? What new things could you build
for them? Founders who've become billionaires are always eager to talk about
that topic. That's how they became billionaires.
**Notes**
[1] The YC partners have so much practice doing this that they sometimes see
paths that the founders themselves haven't seen yet. The partners don't try to
seem skeptical, as buyers in transactions often do to increase their leverage.
Although the founders feel their job is to convince the partners of the
potential of their idea, these roles are not infrequently reversed, and the
founders leave the interview feeling their idea has more potential than they
realized.
[2] In practice, 7 minutes would be enough. You rarely change your mind at
minute 8. But 10 minutes is socially convenient.
[3] I myself took the first sufficiently large acquisition offer in my first
startup, so I don't blame founders for doing this. There's nothing wrong with
starting a startup to make money. You need to make money somehow, and for some
people startups are the most efficient way to do it. I'm just saying that
these are not the startups that get really big.
[4] Not these days, anyway. There were some big ones during the Internet
Bubble, and indeed some big IPOs.
**Thanks** to Trevor Blackwell, Jessica Livingston, Robert Morris, Geoff
Ralston, and Harj Taggar for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2005
_(This essay is derived from a talk at the 2005[Startup
School.](http://startupschool.org))_
How do you get good ideas for [startups](start.html)? That's probably the
number one question people ask me.
I'd like to reply with another question: why do people think it's hard to come
up with ideas for startups?
That might seem a stupid thing to ask. Why do they _think_ it's hard? If
people can't do it, then it _is_ hard, at least for them. Right?
Well, maybe not. What people usually say is not that they can't think of
ideas, but that they don't have any. That's not quite the same thing. It could
be the reason they don't have any is that they haven't tried to generate them.
I think this is often the case. I think people believe that coming up with
ideas for startups is very hard-- that it _must_ be very hard-- and so they
don't try do to it. They assume ideas are like miracles: they either pop into
your head or they don't.
I also have a theory about why people think this. They overvalue ideas. They
think creating a startup is just a matter of implementing some fabulous
initial idea. And since a successful startup is worth millions of dollars, a
good idea is therefore a million dollar idea.
If coming up with an idea for a startup equals coming up with a million dollar
idea, then of course it's going to seem hard. Too hard to bother trying. Our
instincts tell us something so valuable would not be just lying around for
anyone to discover.
Actually, startup ideas are not million dollar ideas, and here's an experiment
you can try to prove it: just try to sell one. Nothing evolves faster than
markets. The fact that there's no market for startup ideas suggests there's no
demand. Which means, in the narrow sense of the word, that startup ideas are
worthless.
**Questions**
The fact is, most startups end up nothing like the initial idea. It would be
closer to the truth to say the main value of your initial idea is that, in the
process of discovering it's broken, you'll come up with your real idea.
The initial idea is just a starting point-- not a blueprint, but a question.
It might help if they were expressed that way. Instead of saying that your
idea is to make a collaborative, web-based spreadsheet, say: could one make a
collaborative, web-based spreadsheet? A few grammatical tweaks, and a woefully
incomplete idea becomes a promising question to explore.
There's a real difference, because an assertion provokes objections in a way a
question doesn't. If you say: I'm going to build a web-based spreadsheet, then
critics-- the most dangerous of which are in your own head-- will immediately
reply that you'd be competing with Microsoft, that you couldn't give people
the kind of UI they expect, that users wouldn't want to have their data on
your servers, and so on.
A question doesn't seem so challenging. It becomes: let's try making a web-
based spreadsheet and see how far we get. And everyone knows that if you tried
this you'd be able to make _something_ useful. Maybe what you'd end up with
wouldn't even be a spreadsheet. Maybe it would be some kind of new
spreadsheet-like collaboration tool that doesn't even have a name yet. You
wouldn't have thought of something like that except by implementing your way
toward it.
Treating a startup idea as a question changes what you're looking for. If an
idea is a blueprint, it has to be right. But if it's a question, it can be
wrong, so long as it's wrong in a way that leads to more ideas.
One valuable way for an idea to be wrong is to be only a partial solution.
When someone's working on a problem that seems too big, I always ask: is there
some way to bite off some subset of the problem, then gradually expand from
there? That will generally work unless you get trapped on a local maximum,
like 1980s-style AI, or C.
**Upwind**
So far, we've reduced the problem from thinking of a million dollar idea to
thinking of a mistaken question. That doesn't seem so hard, does it?
To generate such questions you need two things: to be familiar with promising
new technologies, and to have the right kind of friends. New technologies are
the ingredients startup ideas are made of, and conversations with friends are
the kitchen they're cooked in.
Universities have both, and that's why so many startups grow out of them.
They're filled with new technologies, because they're trying to produce
research, and only things that are new count as research. And they're full of
exactly the right kind of people to have ideas with: the other students, who
will be not only smart but elastic-minded to a fault.
The opposite extreme would be a well-paying but boring job at a big company.
Big companies are biased against new technologies, and the people you'd meet
there would be wrong too.
In an [essay](hs.html) I wrote for high school students, I said a good rule of
thumb was to stay upwind-- to work on things that maximize your future
options. The principle applies for adults too, though perhaps it has to be
modified to: stay upwind for as long as you can, then cash in the potential
energy you've accumulated when you need to pay for kids.
I don't think people consciously realize this, but one reason downwind jobs
like churning out Java for a bank pay so well is precisely that they are
downwind. The market price for that kind of work is higher because it gives
you fewer options for the future. A job that lets you work on exciting new
stuff will tend to pay less, because part of the compensation is in the form
of the new skills you'll learn.
Grad school is the other end of the spectrum from a coding job at a big
company: the pay's low but you spend most of your time working on new stuff.
And of course, it's called "school," which makes that clear to everyone,
though in fact all jobs are some percentage school.
The right environment for having startup ideas need not be a university per
se. It just has to be a situation with a large percentage of school.
It's obvious why you want exposure to new technology, but why do you need
other people? Can't you just think of new ideas yourself? The empirical answer
is: no. Even Einstein needed people to bounce ideas off. Ideas get developed
in the process of explaining them to the right kind of person. You need that
resistance, just as a carver needs the resistance of the wood.
This is one reason Y Combinator has a rule against investing in startups with
only one founder. Practically every successful company has at least two. And
because startup founders work under great pressure, it's critical they be
friends.
I didn't realize it till I was writing this, but that may help explain why
there are so few female startup founders. I read on the Internet (so it must
be true) that only 1.7% of VC-backed startups are founded by women. The
percentage of female hackers is small, but not that small. So why the
discrepancy?
When you realize that successful startups tend to have multiple founders who
were already friends, a possible explanation emerges. People's best friends
are likely to be of the same sex, and if one group is a minority in some
population, _pairs_ of them will be a minority squared. [1]
**Doodling**
What these groups of co-founders do together is more complicated than just
sitting down and trying to think of ideas. I suspect the most productive setup
is a kind of together-alone-together sandwich. Together you talk about some
hard problem, probably getting nowhere. Then, the next morning, one of you has
an idea in the shower about how to solve it. He runs eagerly to to tell the
others, and together they work out the kinks.
What happens in that shower? It seems to me that ideas just pop into my head.
But can we say more than that?
Taking a shower is like a form of meditation. You're alert, but there's
nothing to distract you. It's in a situation like this, where your mind is
free to roam, that it bumps into new ideas.
What happens when your mind wanders? It may be like doodling. Most people have
characteristic ways of doodling. This habit is unconscious, but not random: I
found my doodles changed after I started studying painting. I started to make
the kind of gestures I'd make if I were drawing from life. They were atoms of
drawing, but arranged randomly. [2]
Perhaps letting your mind wander is like doodling with ideas. You have certain
mental gestures you've learned in your work, and when you're not paying
attention, you keep making these same gestures, but somewhat randomly. In
effect, you call the same functions on random arguments. That's what a
metaphor is: a function applied to an argument of the wrong type.
Conveniently, as I was writing this, my mind wandered: would it be useful to
have metaphors in a programming language? I don't know; I don't have time to
think about this. But it's convenient because this is an example of what I
mean by habits of mind. I spend a lot of time thinking about language design,
and my habit of always asking "would x be useful in a programming language"
just got invoked.
If new ideas arise like doodles, this would explain why you have to work at
something for a while before you have any. It's not just that you can't judge
ideas till you're an expert in a field. You won't even generate ideas, because
you won't have any habits of mind to invoke.
Of course the habits of mind you invoke on some field don't have to be derived
from working in that field. In fact, it's often better if they're not. You're
not just looking for good ideas, but for good _new_ ideas, and you have a
better chance of generating those if you combine stuff from distant fields. As
hackers, one of our habits of mind is to ask, could one open-source x? For
example, what if you made an open-source operating system? A fine idea, but
not very novel. Whereas if you ask, could you make an open-source play? you
might be onto something.
Are some kinds of work better sources of habits of mind than others? I suspect
harder fields may be better sources, because to attack hard problems you need
powerful solvents. I find math is a good source of metaphors-- good enough
that it's worth studying just for that. Related fields are also good sources,
especially when they're related in unexpected ways. Everyone knows computer
science and electrical engineering are related, but precisely because everyone
knows it, importing ideas from one to the other doesn't yield great profits.
It's like importing something from Wisconsin to Michigan. Whereas (I claim)
hacking and [painting](hp.html) are also related, in the sense that hackers
and painters are both [makers](taste.html), and this source of new ideas is
practically virgin territory.
**Problems**
In theory you could stick together ideas at random and see what you came up
with. What if you built a peer-to-peer dating site? Would it be useful to have
an automatic book? Could you turn theorems into a commodity? When you assemble
ideas at random like this, they may not be just stupid, but semantically ill-
formed. What would it even mean to make theorems a commodity? You got me. I
didn't think of that idea, just its name.
You might come up with something useful this way, but I never have. It's like
knowing a fabulous sculpture is hidden inside a block of marble, and all you
have to do is remove the marble that isn't part of it. It's an encouraging
thought, because it reminds you there is an answer, but it's not much use in
practice because the search space is too big.
I find that to have good ideas I need to be working on some problem. You can't
start with randomness. You have to start with a problem, then let your mind
wander just far enough for new ideas to form.
In a way, it's harder to see problems than their solutions. Most people prefer
to remain in denial about problems. It's obvious why: problems are irritating.
They're problems! Imagine if people in 1700 saw their lives the way we'd see
them. It would have been unbearable. This denial is such a powerful force
that, even when presented with possible solutions, people often prefer to
believe they wouldn't work.
I saw this phenomenon when I worked on spam filters. In 2002, most people
preferred to ignore spam, and most of those who didn't preferred to believe
the heuristic filters then available were the best you could do.
I found spam intolerable, and I felt it had to be possible to recognize it
statistically. And it turns out that was all you needed to solve the problem.
The algorithm I used was ridiculously simple. Anyone who'd really tried to
solve the problem would have found it. It was just that no one had really
tried to solve the problem. [3]
Let me repeat that recipe: finding the problem intolerable and feeling it must
be possible to solve it. Simple as it seems, that's the recipe for a lot of
startup ideas.
**Wealth**
So far most of what I've said applies to ideas in general. What's special
about startup ideas? Startup ideas are ideas for companies, and companies have
to make money. And the way to make money is to make something people want.
Wealth is what people want. I don't mean that as some kind of philosophical
statement; I mean it as a tautology.
So an idea for a startup is an idea for something people want. Wouldn't any
good idea be something people want? Unfortunately not. I think new theorems
are a fine thing to create, but there is no great demand for them. Whereas
there appears to be great demand for celebrity gossip magazines. Wealth is
defined democratically. Good ideas and valuable ideas are not quite the same
thing; the difference is individual tastes.
But valuable ideas are very close to good ideas, especially in technology. I
think they're so close that you can get away with working as if the goal were
to discover good ideas, so long as, in the final stage, you stop and ask: will
people actually pay for this? Only a few ideas are likely to make it that far
and then get shot down; RPN calculators might be one example.
One way to make something people want is to look at stuff people use now
that's broken. Dating sites are a prime example. They have millions of users,
so they must be promising something people want. And yet they work horribly.
Just ask anyone who uses them. It's as if they used the worse-is-better
approach but stopped after the first stage and handed the thing over to
marketers.
Of course, the most obvious breakage in the average computer user's life is
Windows itself. But this is a special case: you can't defeat a monopoly by a
frontal attack. Windows can and will be overthrown, but not by giving people a
better desktop OS. The way to kill it is to redefine the problem as a superset
of the current one. The problem is not, what operating system should people
use on desktop computers? but how should people use applications? There are
answers to that question that don't even involve desktop computers.
Everyone thinks Google is going to solve this problem, but it is a very subtle
one, so subtle that a company as big as Google might well get it wrong. I
think the odds are better than 50-50 that the Windows killer-- or more
accurately, Windows transcender-- will come from some little startup.
Another classic way to make something people want is to take a luxury and make
it into a commmodity. People must want something if they pay a lot for it. And
it is a very rare product that can't be made dramatically cheaper if you try.
This was Henry Ford's plan. He made cars, which had been a luxury item, into a
commodity. But the idea is much older than Henry Ford. Water mills transformed
mechanical power from a luxury into a commodity, and they were used in the
Roman empire. Arguably pastoralism transformed a luxury into a commodity.
When you make something cheaper you can sell more of them. But if you make
something dramatically cheaper you often get qualitative changes, because
people start to use it in different ways. For example, once computers get so
cheap that most people can have one of their own, you can use them as
communication devices.
Often to make something dramatically cheaper you have to redefine the problem.
The Model T didn't have all the features previous cars did. It only came in
black, for example. But it solved the problem people cared most about, which
was getting from place to place.
One of the most useful mental habits I know I learned from Michael Rabin: that
the best way to solve a problem is often to redefine it. A lot of people use
this technique without being consciously aware of it, but Rabin was
spectacularly explicit. You need a big prime number? Those are pretty
expensive. How about if I give you a big number that only has a 10 to the
minus 100 chance of not being prime? Would that do? Well, probably; I mean,
that's probably smaller than the chance that I'm imagining all this anyway.
Redefining the problem is a particularly juicy heuristic when you have
competitors, because it's so hard for rigid-minded people to follow. You can
work in plain sight and they don't realize the danger. Don't worry about us.
We're just working on search. Do one thing and do it well, that's our motto.
Making things cheaper is actually a subset of a more general technique: making
things easier. For a long time it was most of making things easier, but now
that the things we build are so complicated, there's another rapidly growing
subset: making things easier to _use_.
This is an area where there's great room for improvement. What you want to be
able to say about technology is: it just works. How often do you say that now?
Simplicity takes effort-- genius, even. The average programmer seems to
produce UI designs that are almost willfully bad. I was trying to use the
stove at my mother's house a couple weeks ago. It was a new one, and instead
of physical knobs it had buttons and an LED display. I tried pressing some
buttons I thought would cause it to get hot, and you know what it said? "Err."
Not even "Error." "Err." You can't just say "Err" to the user of a _stove_.
You should design the UI so that errors are impossible. And the boneheads who
designed this stove even had an example of such a UI to work from: the old
one. You turn one knob to set the temperature and another to set the timer.
What was wrong with that? It just worked.
It seems that, for the average engineer, more options just means more rope to
hang yourself. So if you want to start a startup, you can take almost any
existing technology produced by a big company, and assume you could build
something way easier to use.
**Design for Exit**
Success for a startup approximately equals getting bought. You need some kind
of exit strategy, because you can't get the smartest people to work for you
without giving them options likely to be worth something. Which means you
either have to get bought or go public, and the number of startups that go
public is very small.
If success probably means getting bought, should you make that a conscious
goal? The old answer was no: you were supposed to pretend that you wanted to
create a giant, public company, and act surprised when someone made you an
offer. Really, you want to buy us? Well, I suppose we'd consider it, for the
right price.
I think things are changing. If 98% of the time success means getting bought,
why not be open about it? If 98% of the time you're doing product development
on spec for some big company, why not think of that as your task? One
advantage of this approach is that it gives you another source of ideas: look
at big companies, think what they [should](http://kiko.com) be doing, and do
it yourself. Even if they already know it, you'll probably be done faster.
Just be sure to make something multiple acquirers will want. Don't fix
Windows, because the only potential acquirer is Microsoft, and when there's
only one acquirer, they don't have to hurry. They can take their time and copy
you instead of buying you. If you want to get market price, work on something
where there's competition.
If an increasing number of startups are created to do product development on
spec, it will be a natural counterweight to monopolies. Once some type of
technology is captured by a monopoly, it will only evolve at big company rates
instead of startup rates, whereas alternatives will evolve with especial
speed. A free market interprets monopoly as damage and routes around it.
**The Woz Route**
The most productive way to generate startup ideas is also the most unlikely-
sounding: by accident. If you look at how famous startups got started, a lot
of them weren't initially supposed to be startups. Lotus began with a program
Mitch Kapor wrote for a friend. Apple got started because Steve Wozniak wanted
to build microcomputers, and his employer, Hewlett-Packard, wouldn't let him
do it at work. Yahoo began as David Filo's personal collection of links.
This is not the only way to start startups. You can sit down and consciously
come up with an idea for a company; we did. But measured in total market cap,
the build-stuff-for-yourself model might be more fruitful. It certainly has to
be the most fun way to come up with startup ideas. And since a startup ought
to have multiple founders who were already friends before they decided to
start a company, the rather surprising conclusion is that the best way to
generate startup ideas is to do what hackers do for fun: cook up amusing hacks
with your friends.
It seems like it violates some kind of conservation law, but there it is: the
best way to get a "million dollar idea" is just to do what hackers enjoy doing
anyway.
**Notes**
[1] This phenomenon may account for a number of discrepancies currently blamed
on various forbidden isms. Never attribute to malice what can be explained by
math.
[2] A lot of classic abstract expressionism is doodling of this type: artists
trained to paint from life using the same gestures but without using them to
represent anything. This explains why such paintings are (slightly) more
interesting than random marks would be.
[3] Bill Yerazunis had solved the problem, but he got there by another path.
He made a general-purpose file classifier so good that it also worked for
spam.
October 2021
If you asked people what was special about Einstein, most would say that he
was really smart. Even the ones who tried to give you a more sophisticated-
sounding answer would probably think this first. Till a few years ago I would
have given the same answer myself. But that wasn't what was special about
Einstein. What was special about him was that he had important new ideas.
Being very smart was a necessary precondition for having those ideas, but the
two are not identical.
It may seem a hair-splitting distinction to point out that intelligence and
its consequences are not identical, but it isn't. There's a big gap between
them. Anyone who's spent time around universities and research labs knows how
big. There are a lot of genuinely smart people who don't achieve very much.
I grew up thinking that being smart was the thing most to be desired. Perhaps
you did too. But I bet it's not what you really want. Imagine you had a choice
between being really smart but discovering nothing new, and being less smart
but discovering lots of new ideas. Surely you'd take the latter. I would. The
choice makes me uncomfortable, but when you see the two options laid out
explicitly like that, it's obvious which is better.
The reason the choice makes me uncomfortable is that being smart still feels
like the thing that matters, even though I know intellectually that it isn't.
I spent so many years thinking it was. The circumstances of childhood are a
perfect storm for fostering this illusion. Intelligence is much easier to
measure than the value of new ideas, and you're constantly being judged by it.
Whereas even the kids who will ultimately discover new things aren't usually
discovering them yet. For kids that way inclined, intelligence is the only
game in town.
There are more subtle reasons too, which persist long into adulthood.
Intelligence wins in conversation, and thus becomes the basis of the dominance
hierarchy. [1] Plus having new ideas is such a new thing historically, and
even now done by so few people, that society hasn't yet assimilated the fact
that this is the actual destination, and intelligence merely a means to an
end. [2]
Why do so many smart people fail to discover anything new? Viewed from that
direction, the question seems a rather depressing one. But there's another way
to look at it that's not just more optimistic, but more interesting as well.
Clearly intelligence is not the only ingredient in having new ideas. What are
the other ingredients? Are they things we could cultivate?
Because the trouble with intelligence, they say, is that it's mostly inborn.
The evidence for this seems fairly convincing, especially considering that
most of us don't want it to be true, and the evidence thus has to face a stiff
headwind. But I'm not going to get into that question here, because it's the
other ingredients in new ideas that I care about, and it's clear that many of
them can be cultivated.
That means the truth is excitingly different from the story I got as a kid. If
intelligence is what matters, and also mostly inborn, the natural consequence
is a sort of _Brave New World_ fatalism. The best you can do is figure out
what sort of work you have an "aptitude" for, so that whatever intelligence
you were born with will at least be put to the best use, and then work as hard
as you can at it. Whereas if intelligence isn't what matters, but only one of
several ingredients in what does, and many of those aren't inborn, things get
more interesting. You have a lot more control, but the problem of how to
arrange your life becomes that much more complicated.
So what are the other ingredients in having new ideas? The fact that I can
even ask this question proves the point I raised earlier — that society hasn't
assimilated the fact that it's this and not intelligence that matters.
Otherwise we'd all know the answers to such a fundamental question. [3]
I'm not going to try to provide a complete catalogue of the other ingredients
here. This is the first time I've posed the question to myself this way, and I
think it may take a while to answer. But I wrote recently about one of the
most important: an obsessive [_interest_](genius.html) in a particular topic.
And this can definitely be cultivated.
Another quality you need in order to discover new ideas is [_independent-
mindedness_](think.html). I wouldn't want to claim that this is distinct from
intelligence — I'd be reluctant to call someone smart who wasn't independent-
minded — but though largely inborn, this quality seems to be something that
can be cultivated to some extent.
There are general techniques for having new ideas — for example, for working
on your own [_projects_](own.html) and for overcoming the obstacles you face
with [_early_](early.html) work — and these can all be learned. Some of them
can be learned by societies. And there are also collections of techniques for
generating specific types of new ideas, like [startup
ideas](startupideas.html) and [essay topics](essay.html).
And of course there are a lot of fairly mundane ingredients in discovering new
ideas, like [_working hard_](hwh.html), getting enough sleep, avoiding certain
kinds of stress, having the right colleagues, and finding tricks for working
on what you want even when it's not what you're supposed to be working on.
Anything that prevents people from doing great work has an inverse that helps
them to. And this class of ingredients is not as boring as it might seem at
first. For example, having new ideas is generally associated with youth. But
perhaps it's not youth per se that yields new ideas, but specific things that
come with youth, like good health and lack of responsibilities. Investigating
this might lead to strategies that will help people of any age to have better
ideas.
One of the most surprising ingredients in having new ideas is writing ability.
There's a class of new ideas that are best discovered by writing essays and
books. And that "by" is deliberate: you don't think of the ideas first, and
then merely write them down. There is a kind of thinking that one does by
writing, and if you're clumsy at writing, or don't enjoy doing it, that will
get in your way if you try to do this kind of thinking. [4]
I predict the gap between intelligence and new ideas will turn out to be an
interesting place. If we think of this gap merely as a measure of unrealized
potential, it becomes a sort of wasteland that we try to hurry through with
our eyes averted. But if we flip the question, and start inquiring into the
other ingredients in new ideas that it implies must exist, we can mine this
gap for discoveries about discovery.
**Notes**
[1] What wins in conversation depends on who with. It ranges from mere
aggressiveness at the bottom, through quick-wittedness in the middle, to
something closer to actual intelligence at the top, though probably always
with some component of quick-wittedness.
[2] Just as intelligence isn't the only ingredient in having new ideas, having
new ideas isn't the only thing intelligence is useful for. It's also useful,
for example, in diagnosing problems and figuring out how to fix them. Both
overlap with having new ideas, but both have an end that doesn't.
Those ways of using intelligence are much more common than having new ideas.
And in such cases intelligence is even harder to distinguish from its
consequences.
[3] Some would attribute the difference between intelligence and having new
ideas to "creativity," but this doesn't seem a very useful term. As well as
being pretty vague, it's shifted half a frame sideways from what we care
about: it's neither separable from intelligence, nor responsible for all the
difference between intelligence and having new ideas.
[4] Curiously enough, this essay is an example. It started out as an essay
about writing ability. But when I came to the distinction between intelligence
and having new ideas, that seemed so much more important that I turned the
original essay inside out, making that the topic and my original topic one of
the points in it. As in many other fields, that level of reworking is easier
to contemplate once you've had a lot of practice.
**Thanks** to Trevor Blackwell, Patrick Collison, Jessica Livingston, Robert
Morris, Michael Nielsen, and Lisa Randall for reading drafts of this.
March 2011
Yesterday Fred Wilson published a remarkable
[post](http://avc.com/2011/03/airbnb) about missing
[Airbnb](http://airbnb.com). VCs miss good startups all the time, but it's
extraordinarily rare for one to talk about it publicly till long afterward. So
that post is further evidence what a rare bird Fred is. He's probably the
nicest VC I know.
Reading Fred's post made me go back and look at the emails I exchanged with
him at the time, trying to convince him to invest in Airbnb. It was quite
interesting to read. You can see Fred's mind at work as he circles the deal.
Fred and the Airbnb founders have generously agreed to let me publish this
email exchange (with one sentence redacted about something that's
strategically important to Airbnb and not an important part of the
conversation). It's an interesting illustration of an element of the startup
ecosystem that few except the participants ever see: investors trying to
convince one another to invest in their portfolio companies. Hundreds if not
thousands of conversations of this type are happening now, but if one has ever
been published, I haven't seen it. The Airbnbs themselves never even saw these
emails at the time.
We do a lot of this behind the scenes stuff at YC, because we invest in such a
large number of companies, and we invest so early that investors sometimes
need a lot of convincing to see their merits. I don't always try as hard as
this though. Fred must have found me quite annoying.
* * *
from: Paul Graham
to: Fred Wilson, AirBedAndBreakfast Founders
date: Fri, Jan 23, 2009 at 11:42 AM
subject: meet the airbeds
One of the startups from the batch that just started, AirbedAndBreakfast,
is in NYC right now meeting their users. (NYC is their biggest
market.) I'd recommend meeting them if your schedule allows.
I'd been thinking to myself that though these guys were going to
do really well, I should introduce them to angels, because VCs would
never go for it. But then I thought maybe I should give you more
credit. You'll certainly like meeting them. Be sure to ask about
how they funded themselves with breakfast cereal.
There's no reason this couldn't be as big as Ebay. And this team
is the right one to do it.
--pg
from: Brian Chesky
to: Paul Graham
cc: Nathan Blecharczyk, Joe Gebbia
date: Fri, Jan 23, 2009 at 11:40 AM
subject: Re: meet the airbeds
PG,
Thanks for the intro!
Brian
from: Paul Graham
to: Brian Chesky
cc: Nathan Blecharczyk, Joe Gebbia
date: Fri, Jan 23, 2009 at 12:38 PM
subject: Re: meet the airbeds
It's a longshot, at this stage, but if there was any VC who'd get
you guys, it would be Fred. He is the least suburban-golf-playing
VC I know.
He likes to observe startups for a while before acting, so don't
be bummed if he seems ambivalent.
--pg
from: Fred Wilson
to: Paul Graham,
date: Sun, Jan 25, 2009 at 5:28 PM
subject: Re: meet the airbeds
Thanks Paul
We are having a bit of a debate inside our partnership about the
airbed concept. We'll finish that debate tomorrow in our weekly
meeting and get back to you with our thoughts
Thanks
Fred
from: Paul Graham
to: Fred Wilson
date: Sun, Jan 25, 2009 at 10:48 PM
subject: Re: meet the airbeds
I'd recommend having the debate after meeting them instead of before.
We had big doubts about this idea, but they vanished on meeting the
guys.
from: Fred Wilson
to: Paul Graham
date: Mon, Jan 26, 2009 at 11:08 AM
subject: RE: meet the airbeds
We are still very suspect of this idea but will take a meeting as
you suggest
Thanks
fred
from: Fred Wilson
to: Paul Graham, AirBedAndBreakfast Founders
date: Mon, Jan 26, 2009 at 11:09 AM
subject: RE: meet the airbeds
Airbed team -
Are you still in NYC?
We'd like to meet if you are
Thanks
fred
from: Paul Graham
to: Fred Wilson
date: Mon, Jan 26, 2009 at 1:42 PM
subject: Re: meet the airbeds
Ideas can morph. Practically every really big startup could say,
five years later, "believe it or not, we started out doing ___."
It just seemed a very good sign to me that these guys were actually
on the ground in NYC hunting down (and understanding) their users.
On top of several previous good signs.
--pg
from: Fred Wilson
to: Paul Graham
date: Sun, Feb 1, 2009 at 7:15 AM
subject: Re: meet the airbeds
It's interesting
Our two junior team members were enthusiastic
The three "old guys" didn't get it
from: Paul Graham
to: Fred Wilson
date: Mon, Feb 9, 2009 at 5:58 PM
subject: airbnb
The Airbeds just won the first poll among all the YC startups in
their batch by a landslide. In the past this has not been a 100%
indicator of success (if only anything were) but much better than
random.
--pg
from: Fred Wilson
to: Paul Graham
date: Fri, Feb 13, 2009 at 5:29 PM
subject: Re: airbnb
I met them today
They have an interesting business
I'm just not sure how big it's going to be
fred
from: Paul Graham
to: Fred Wilson
date: Sat, Feb 14, 2009 at 9:50 AM
subject: Re: airbnb
Did they explain the long-term goal of being the market in accommodation
the way eBay is in stuff? That seems like it would be huge. Hotels
now are like airlines in the 1970s before they figured out how to
increase their load factors.
from: Fred Wilson
to: Paul Graham
date: Tue, Feb 17, 2009 at 2:05 PM
subject: Re: airbnb
They did but I am not sure I buy that
ABNB reminds me of Etsy in that it facilitates real commerce in a
marketplace model directly between two people
So I think it can scale all the way to the bed and breakfast market
But I am not sure they can take on the hotel market
I could be wrong
But even so, if you include short term room rental, second home
rental, bed and breakfast, and other similar classes of accommodations,
you get to a pretty big opportunity
fred
from: Paul Graham
to: Fred Wilson
date: Wed, Feb 18, 2009 at 12:21 AM
subject: Re: airbnb
So invest in them! They're very capital efficient. They would
make an investor's money go a long way.
It's also counter-cyclical. They just arrived back from NYC, and
when I asked them what was the most significant thing they'd observed,
it was how many of their users actually needed to do these rentals
to pay their rents.
--pg
from: Fred Wilson
to: Paul Graham
date: Wed, Feb 18, 2009 at 2:21 AM
subject: Re: airbnb
There's a lot to like
I've done a few things, like intro it to my friends at Foundry who
were investors in Service Metrics and understand this model
I am also talking to my friend Mark Pincus who had an idea like
this a few years ago.
So we are working on it
Thanks for the lead
Fred
from: Paul Graham
to: Fred Wilson
date: Fri, Feb 20, 2009 at 10:00 PM
subject: airbnb already spreading to pros
I know you're skeptical they'll ever get hotels, but there's a
continuum between private sofas and hotel rooms, and they just moved
one step further along it.
[link to an airbnb user]
This is after only a few months. I bet you they will get hotels
eventually. It will start with small ones. Just wait till all the
10-room pensiones in Rome discover this site. And once it spreads
to hotels, where is the point (in size of chain) at which it stops?
Once something becomes a big marketplace, you ignore it at your
peril.
--pg
from: Fred Wilson
to: Paul Graham
date: Sat, Feb 21, 2009 at 4:26 AM
subject: Re: airbnb already spreading to pros
That's true. It's also true that there are quite a few marketplaces
out there that serve this same market
If you look at many of the people who list at ABNB, they list
elsewhere too
I am not negative on this one, I am interested, but we are still
in the gathering data phase.
fred
July 2020
"Few people are capable of expressing with equanimity opinions which differ
from the prejudices of their social environment. Most people are even
incapable of forming such opinions."
� Einstein
There has been a lot of talk about privilege lately. Although the concept is
overused, there is something to it, and in particular to the idea that
privilege makes you blind � that you can't see things that are visible to
someone whose life is very different from yours.
But one of the most pervasive examples of this kind of blindness is one that I
haven't seen mentioned explicitly. I'm going to call it _orthodox privilege_ :
The more conventional-minded someone is, the more it seems to them that it's
safe for everyone to express their opinions.
It's safe for _them_ to express their opinions, because the source of their
opinions is whatever it's currently acceptable to believe. So it seems to them
that it must be safe for everyone. They literally can't imagine a true
statement that would get you in trouble.
And yet at every point in history, there [_were_](say.html) true things that
would get you in trouble to say. Is ours the first where this isn't so? What
an amazing coincidence that would be.
Surely it should at least be the default assumption that our time is not
unique, and that there are true things you can't say now, just as there have
always been. You would think. But even in the face of such overwhelming
historical evidence, most people will go with their gut on this one.
In the most extreme cases, people suffering from orthodox privilege will not
only deny that there's anything true that you can't say, but will accuse you
of heresy merely for saying there is. Though if there's more than one heresy
current in your time, these accusations will be weirdly non-deterministic: you
must either be an xist or a yist.
Frustrating as it is to deal with these people, it's important to realize that
they're in earnest. They're not pretending they think it's impossible for an
idea to be both unorthodox and true. The world really looks that way to them.
Indeed, this is a uniquely tenacious form of privilege. People can overcome
the blindness induced by most forms of privilege by learning more about
whatever they're not. But they can't overcome orthodox privilege just by
learning more. They'd have to become more independent-minded. If that happens
at all, it doesn't happen on the time scale of one conversation.
It may be possible to convince some people that orthodox privilege must exist
even though they can't sense it, just as one can with, say, dark matter. There
may be some who could be convinced, for example, that it's very unlikely that
this is the first point in history at which there's nothing true you can't
say, even if they can't imagine specific examples.
But in general I don't think it will work to say "check your privilege" about
this type of privilege, because those in its demographic don't realize they're
in it. It doesn't seem to conventional-minded people that they're
conventional-minded. It just seems to them that they're right. Indeed, they
tend to be particularly sure of it.
Perhaps the solution is to appeal to politeness. If someone says they can hear
a high-pitched noise that you can't, it's only polite to take them at their
word, instead of demanding evidence that's impossible to produce, or simply
denying that they hear anything. Imagine how rude that would seem. Similarly,
if someone says they can think of things that are true but that cannot be
said, it's only polite to take them at their word, even if you can't think of
any yourself.
**Thanks** to Sam Altman, Trevor Blackwell, Patrick Collison, Antonio Garcia-
Martinez, Jessica Livingston, Robert Morris, Michael Nielsen, Geoff Ralston,
Max Roser, and Harj Taggar for reading drafts of this.
October 2020
One of the biggest things holding people back from doing great work is the
fear of making something lame. And this fear is not an irrational one. Many
great projects go through a stage early on where they don't seem very
impressive, even to their creators. You have to push through this stage to
reach the great work that lies beyond. But many people don't. Most people
don't even reach the stage of making something they're embarrassed by, let
alone continue past it. They're too frightened even to start.
Imagine if we could turn off the fear of making something lame. Imagine how
much more we'd do.
Is there any hope of turning it off? I think so. I think the habits at work
here are not very deeply rooted.
Making new things is itself a new thing for us as a species. It has always
happened, but till the last few centuries it happened so slowly as to be
invisible to individual humans. And since we didn't need customs for dealing
with new ideas, we didn't develop any.
We just don't have enough experience with early versions of ambitious projects
to know how to respond to them. We judge them as we would judge more finished
work, or less ambitious projects. We don't realize they're a special case.
Or at least, most of us don't. One reason I'm confident we can do better is
that it's already starting to happen. There are already a few places that are
living in the future in this respect. Silicon Valley is one of them: an
unknown person working on a strange-sounding idea won't automatically be
dismissed the way they would back home. In Silicon Valley, people have learned
how dangerous that is.
The right way to deal with new ideas is to treat them as a challenge to your
imagination � not just to have lower standards, but to [_switch
polarity_](altair.html) entirely, from listing the reasons an idea won't work
to trying to think of ways it could. That's what I do when I meet people with
new ideas. I've become quite good at it, but I've had a lot of practice. Being
a partner at Y Combinator means being practically immersed in strange-sounding
ideas proposed by unknown people. Every six months you get thousands of new
ones thrown at you and have to sort through them, knowing that in a world with
a power-law distribution of outcomes, it will be painfully obvious if you miss
the needle in this haystack. Optimism becomes urgent.
But I'm hopeful that, with time, this kind of optimism can become widespread
enough that it becomes a social custom, not just a trick used by a few
specialists. It is after all an extremely lucrative trick, and those tend to
spread quickly.
Of course, inexperience is not the only reason people are too harsh on early
versions of ambitious projects. They also do it to seem clever. And in a field
where the new ideas are risky, like startups, those who dismiss them are in
fact more likely to be right. Just not when their predictions are [_weighted
by outcome_](swan.html).
But there is another more sinister reason people dismiss new ideas. If you try
something ambitious, many of those around you will hope, consciously or
unconsciously, that you'll fail. They worry that if you try something
ambitious and succeed, it will put you above them. In some countries this is
not just an individual failing but part of the national culture.
I wouldn't claim that people in Silicon Valley overcome these impulses because
they're morally better. [1] The reason many hope you'll succeed is that they
hope to rise with you. For investors this incentive is particularly explicit.
They want you to succeed because they hope you'll make them rich in the
process. But many other people you meet can hope to benefit in some way from
your success. At the very least they'll be able to say, when you're famous,
that they've known you since way back.
But even if Silicon Valley's encouraging attitude is rooted in self-interest,
it has over time actually grown into a sort of benevolence. Encouraging
startups has been practiced for so long that it has become a custom. Now it
just seems that that's what one does with startups.
Maybe Silicon Valley is too optimistic. Maybe it's too easily fooled by
impostors. Many less optimistic journalists want to believe that. But the
lists of impostors they cite are suspiciously short, and plagued with
asterisks. [2] If you use revenue as the test, Silicon Valley's optimism seems
better tuned than the rest of the world's. And because it works, it will
spread.
There's a lot more to new ideas than new startup ideas, of course. The fear of
making something lame holds people back in every field. But Silicon Valley
shows how quickly customs can evolve to support new ideas. And that in turn
proves that dismissing new ideas is not so deeply rooted in human nature that
it can't be unlearnt.
___________
Unfortunately, if you want to do new things, you'll face a force more powerful
than other people's skepticism: your own skepticism. You too will judge your
early work too harshly. How do you avoid that?
This is a difficult problem, because you don't want to completely eliminate
your horror of making something lame. That's what steers you toward doing good
work. You just want to turn it off temporarily, the way a painkiller
temporarily turns off pain.
People have already discovered several techniques that work. Hardy mentions
two in _A Mathematician's Apology_ :
> Good work is not done by "humble" men. It is one of the first duties of a
> professor, for example, in any subject, to exaggerate a little both the
> importance of his subject and his importance in it.
If you overestimate the importance of what you're working on, that will
compensate for your mistakenly harsh judgment of your initial results. If you
look at something that's 20% of the way to a goal worth 100 and conclude that
it's 10% of the way to a goal worth 200, your estimate of its expected value
is correct even though both components are wrong.
It also helps, as Hardy suggests, to be slightly overconfident. I've noticed
in many fields that the most successful people are slightly overconfident. On
the face of it this seems implausible. Surely it would be optimal to have
exactly the right estimate of one's abilities. How could it be an advantage to
be mistaken? Because this error compensates for other sources of error in the
opposite direction: being slightly overconfident armors you against both other
people's skepticism and your own.
Ignorance has a similar effect. It's safe to make the mistake of judging early
work as finished work if you're a sufficiently lax judge of finished work. I
doubt it's possible to cultivate this kind of ignorance, but empirically it's
a real advantage, especially for the young.
Another way to get through the lame phase of ambitious projects is to surround
yourself with the right people � to create an eddy in the social headwind. But
it's not enough to collect people who are always encouraging. You'd learn to
discount that. You need colleagues who can actually tell an ugly duckling from
a baby swan. The people best able to do this are those working on similar
projects of their own, which is why university departments and research labs
work so well. You don't need institutions to collect colleagues. They
naturally coalesce, given the chance. But it's very much worth accelerating
this process by seeking out other people trying to do new things.
Teachers are in effect a special case of colleagues. It's a teacher's job both
to see the promise of early work and to encourage you to continue. But
teachers who are good at this are unfortunately quite rare, so if you have the
opportunity to learn from one, take it. [3]
For some it might work to rely on sheer discipline: to tell yourself that you
just have to press on through the initial crap phase and not get discouraged.
But like a lot of "just tell yourself" advice, this is harder than it sounds.
And it gets still harder as you get older, because your standards rise. The
old do have one compensating advantage though: they've been through this
before.
It can help if you focus less on where you are and more on the rate of change.
You won't worry so much about doing bad work if you can see it improving.
Obviously the faster it improves, the easier this is. So when you start
something new, it's good if you can spend a lot of time on it. That's another
advantage of being young: you tend to have bigger blocks of time.
Another common trick is to start by considering new work to be of a different,
less exacting type. To start a painting saying that it's just a sketch, or a
new piece of software saying that it's just a quick hack. Then you judge your
initial results by a lower standard. Once the project is rolling you can
sneakily convert it to something more. [4]
This will be easier if you use a medium that lets you work fast and doesn't
require too much commitment up front. It's easier to convince yourself that
something is just a sketch when you're drawing in a notebook than when you're
carving stone. Plus you get initial results faster. [5] [6]
It will be easier to try out a risky project if you think of it as a way to
learn and not just as a way to make something. Then even if the project truly
is a failure, you'll still have gained by it. If the problem is sharply enough
defined, failure itself is knowledge: if the theorem you're trying to prove
turns out to be false, or you use a structural member of a certain size and it
fails under stress, you've learned something, even if it isn't what you wanted
to learn. [7]
One motivation that works particularly well for me is curiosity. I like to try
new things just to see how they'll turn out. We started Y Combinator in this
spirit, and it was one of main things that kept me going while I was working
on [_Bel_](bel.html). Having worked for so long with various dialects of Lisp,
I was very curious to see what its inherent shape was: what you'd end up with
if you followed the axiomatic approach all the way.
But it's a bit strange that you have to play mind games with yourself to avoid
being discouraged by lame-looking early efforts. The thing you're trying to
trick yourself into believing is in fact the truth. A lame-looking early
version of an ambitious project truly is more valuable than it seems. So the
ultimate solution may be to teach yourself that.
One way to do it is to study the histories of people who've done great work.
What were they thinking early on? What was the very first thing they did? It
can sometimes be hard to get an accurate answer to this question, because
people are often embarrassed by their earliest work and make little effort to
publish it. (They too misjudge it.) But when you can get an accurate picture
of the first steps someone made on the path to some great work, they're often
pretty feeble. [8]
Perhaps if you study enough such cases, you can teach yourself to be a better
judge of early work. Then you'll be immune both to other people's skepticism
and your own fear of making something lame. You'll see early work for what it
is.
Curiously enough, the solution to the problem of judging early work too
harshly is to realize that our attitudes toward it are themselves early work.
Holding everything to the same standard is a crude version 1. We're already
evolving better customs, and we can already see signs of how big the payoff
will be.
**Notes**
[1] This assumption may be too conservative. There is some evidence that
historically the Bay Area has attracted a [_different sort of
person_](cities.html) than, say, New York City.
[2] One of their great favorites is Theranos. But the most conspicuous feature
of Theranos's cap table is the absence of Silicon Valley firms. Journalists
were fooled by Theranos, but Silicon Valley investors weren't.
[3] I made two mistakes about teachers when I was younger. I cared more about
professors' research than their reputations as teachers, and I was also wrong
about what it meant to be a good teacher. I thought it simply meant to be good
at explaining things.
[4] Patrick Collison points out that you can go past treating something as a
hack in the sense of a prototype and onward to the sense of the word that
means something closer to a practical joke:
> I think there may be something related to being a hack that can be powerful
> � the idea of making the tenuousness and implausibility _a feature_. "Yes,
> it's a bit ridiculous, right? I'm just trying to see how far such a naive
> approach can get." YC seemed to me to have this characteristic.
[5] Much of the advantage of switching from physical to digital media is not
the software per se but that it lets you start something new with little
upfront commitment.
[6] John Carmack adds:
> The value of a medium without a vast gulf between the early work and the
> final work is exemplified in game mods. The original Quake game was a golden
> age for mods, because everything was very flexible, but so crude due to
> technical limitations, that quick hacks to try out a gameplay idea weren't
> all _that_ far from the official game. Many careers were born from that, but
> as the commercial game quality improved over the years, it became almost a
> full time job to make a successful mod that would be appreciated by the
> community. This was dramatically reversed with Minecraft and later Roblox,
> where the entire esthetic of the experience was so explicitly crude that
> innovative gameplay concepts became the overriding value. These "crude" game
> mods by single authors are now often bigger deals than massive professional
> teams' work.
[7] Lisa Randall suggests that we
> treat new things as experiments. That way there's no such thing as failing,
> since you learn something no matter what. You treat it like an experiment in
> the sense that if it really rules something out, you give up and move on,
> but if there's some way to vary it to make it work better, go ahead and do
> that
[8] Michael Nielsen points out that the internet has made this easier, because
you can see programmers' first commits, musicians' first videos, and so on.
**Thanks** to Trevor Blackwell, John Carmack, Patrick Collison, Jessica
Livingston, Michael Nielsen, and Lisa Randall for reading drafts of this.
_Note: The strategy described at the end of this essay didn't work. It would
work for a while, and then I'd gradually find myself using the Internet on my
work computer. I'm trying other strategies now, but I think this time I'll
wait till I'm sure they work before writing about them._
May 2008
Procrastination feeds on distractions. Most people find it uncomfortable just
to sit and do nothing; you avoid work by doing something else.
So one way to beat procrastination is to starve it of distractions. But that's
not as straightforward as it sounds, because there are people working hard to
distract you. Distraction is not a static obstacle that you avoid like you
might avoid a rock in the road. Distraction seeks you out.
Chesterfield described dirt as matter out of place. Distracting is, similarly,
desirable at the wrong time. And technology is continually being refined to
produce more and more desirable things. Which means that as we learn to avoid
one class of distractions, new ones constantly appear, like drug-resistant
bacteria.
Television, for example, has after 50 years of refinement reached the point
where it's like visual crack. I realized when I was 13 that TV was addictive,
so I stopped watching it. But I read recently that the average American
watches [4 hours](http://www.forbes.com/forbes/2003/0929/076.html) of TV a
day. A quarter of their life.
TV is in decline now, but only because people have found even more addictive
ways of wasting time. And what's especially dangerous is that many happen at
your computer. This is no accident. An ever larger percentage of office
workers sit in front of computers connected to the Internet, and distractions
always evolve toward the procrastinators.
I remember when computers were, for me at least, exclusively for work. I might
occasionally dial up a server to get mail or ftp files, but most of the time I
was offline. All I could do was write and program. Now I feel as if someone
snuck a television onto my desk. Terribly addictive things are just a click
away. Run into an obstacle in what you're working on? Hmm, I wonder what's new
online. Better check.
After years of carefully avoiding classic time sinks like TV, games, and
Usenet, I still managed to fall prey to distraction, because I didn't realize
that it evolves. Something that used to be safe, using the Internet, gradually
became more and more dangerous. Some days I'd wake up, get a cup of tea and
check the news, then check email, then check the news again, then answer a few
emails, then suddenly notice it was almost lunchtime and I hadn't gotten any
real work done. And this started to happen more and more often.
It took me surprisingly long to realize how distracting the Internet had
become, because the problem was intermittent. I ignored it the way you let
yourself ignore a bug that only appears intermittently. When I was in the
middle of a project, distractions weren't really a problem. It was when I'd
finished one project and was deciding what to do next that they always bit me.
Another reason it was hard to notice the danger of this new type of
distraction was that social customs hadn't yet caught up with it. If I'd spent
a whole morning sitting on a sofa watching TV, I'd have noticed very quickly.
That's a known danger sign, like drinking alone. But using the Internet still
looked and felt a lot like work.
Eventually, though, it became clear that the Internet had become so much more
distracting that I had to start treating it differently. Basically, I had to
add a new application to my list of known time sinks: Firefox.
* * *
The problem is a hard one to solve because most people still need the Internet
for some things. If you drink too much, you can solve that problem by stopping
entirely. But you can't solve the problem of overeating by stopping eating. I
couldn't simply avoid the Internet entirely, as I'd done with previous time
sinks.
At first I tried rules. For example, I'd tell myself I was only going to use
the Internet twice a day. But these schemes never worked for long. Eventually
something would come up that required me to use it more than that. And then
I'd gradually slip back into my old ways.
Addictive things have to be treated as if they were sentient adversaries—as if
there were a little man in your head always cooking up the most plausible
arguments for doing whatever you're trying to stop doing. If you leave a path
to it, he'll find it.
The key seems to be visibility. The biggest ingredient in most bad habits is
denial. So you have to make it so that you can't merely _slip_ into doing the
thing you're trying to avoid. It has to set off alarms.
Maybe in the long term the right answer for dealing with Internet distractions
will be [software](http://rescuetime.com) that watches and controls them. But
in the meantime I've found a more drastic solution that definitely works: to
set up a separate computer for using the Internet.
I now leave wifi turned off on my main computer except when I need to transfer
a file or edit a web page, and I have a separate laptop on the other side of
the room that I use to check mail or browse the web. (Irony of ironies, it's
the computer Steve Huffman wrote Reddit on. When Steve and Alexis auctioned
off their old laptops for charity, I bought them for the Y Combinator museum.)
My rule is that I can spend as much time online as I want, as long as I do it
on that computer. And this turns out to be enough. When I have to sit on the
other side of the room to check email or browse the web, I become much more
aware of it. Sufficiently aware, in my case at least, that it's hard to spend
more than about an hour a day online.
And my main computer is now freed for work. If you try this trick, you'll
probably be struck by how different it feels when your computer is
disconnected from the Internet. It was alarming to me how foreign it felt to
sit in front of a computer that could only be used for work, because that
showed how much time I must have been wasting.
_Wow. All I can do at this computer is work. Ok, I better work then._
That's the good part. Your old bad habits now help you to work. You're used to
sitting in front of that computer for hours at a time. But you can't browse
the web or check email now. What are you going to do? You can't just sit
there. So you start working.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
September 2013
Most startups that raise money do it more than once. A typical trajectory
might be (1) to get started with a few tens of thousands from something like Y
Combinator or individual angels, then (2) raise a few hundred thousand to a
few million to build the company, and then (3) once the company is clearly
succeeding, raise one or more later rounds to accelerate growth.
Reality can be messier. Some companies raise money twice in phase 2\. Others
skip phase 1 and go straight to phase 2. And at Y Combinator we get an
increasing number of companies that have already raised amounts in the
hundreds of thousands. But the three phase path is at least the one about
which individual startups' paths oscillate.
This essay focuses on phase 2 fundraising. That's the type the startups we
fund are doing on Demo Day, and this essay is the advice we give them.
**Forces**
Fundraising is hard in both senses: hard like lifting a heavy weight, and hard
like solving a puzzle. It's hard like lifting a weight because it's
intrinsically hard to convince people to part with large sums of money. That
problem is irreducible; it should be hard. But much of the other kind of
difficulty can be eliminated. Fundraising only seems a puzzle because it's an
alien world to most founders, and I hope to fix that by supplying a map
through it.
To founders, the behavior of investors is often opaque — partly because their
motivations are obscure, but partly because they deliberately mislead you. And
the misleading ways of investors combine horribly with the wishful thinking of
inexperienced founders. At YC we're always warning founders about this danger,
and investors are probably more circumspect with YC startups than with other
companies they talk to, and even so we witness a constant series of explosions
as these two volatile components combine. [1]
If you're an inexperienced founder, the only way to survive is by imposing
external constraints on yourself. You can't trust your intuitions. I'm going
to give you a set of rules here that will get you through this process if
anything will. At certain moments you'll be tempted to ignore them. So rule
number zero is: these rules exist for a reason. You wouldn't need a rule to
keep you going in one direction if there weren't powerful forces pushing you
in another.
The ultimate source of the forces acting on you are the forces acting on
investors. Investors are pinched between two kinds of fear: fear of investing
in startups that fizzle, and fear of missing out on startups that take off.
The cause of all this fear is the very thing that makes startups such
attractive investments: the successful ones grow very fast. But that fast
growth means investors can't wait around. If you wait till a startup is
obviously a success, it's too late. To get the really high returns, you have
to invest in startups when it's still unclear how they'll do. But that in turn
makes investors nervous they're about to invest in a flop. As indeed they
often are.
What investors would like to do, if they could, is wait. When a startup is
only a few months old, every week that passes gives you significantly more
information about them. But if you wait too long, other investors might take
the deal away from you. And of course the other investors are all subject to
the same forces. So what tends to happen is that they all wait as long as they
can, then when some act the rest have to.
**Don't raise money unless you want it and it wants you.**
Such a high proportion of successful startups raise money that it might seem
fundraising is one of the defining qualities of a startup. Actually it isn't.
[Rapid growth](growth.html) is what makes a company a startup. Most companies
in a position to grow rapidly find that (a) taking outside money helps them
grow faster, and (b) their growth potential makes it easy to attract such
money. It's so common for both (a) and (b) to be true of a successful startup
that practically all do raise outside money. But there may be cases where a
startup either wouldn't want to grow faster, or outside money wouldn't help
them to, and if you're one of them, don't raise money.
The other time not to raise money is when you won't be able to. If you try to
raise money before you can [convince](convince.html) investors, you'll not
only waste your time, but also burn your reputation with those investors.
**Be in fundraising mode or not.**
One of the things that surprises founders most about fundraising is how
distracting it is. When you start fundraising, everything else grinds to a
halt. The problem is not the time fundraising consumes but that it becomes the
[top idea in your mind](top.html). A startup can't endure that level of
distraction for long. An early stage startup grows mostly because the founders
[make](ds.html) it grow, and if the founders look away, growth usually drops
sharply.
Because fundraising is so distracting, a startup should either be in
fundraising mode or not. And when you do decide to raise money, you should
focus your whole attention on it so you can get it done quickly and get back
to work. [2]
You can take money from investors when you're not in fundraising mode. You
just can't expend any attention on it. There are two things that take
attention: convincing investors, and negotiating with them. So when you're not
in fundraising mode, you should take money from investors only if they require
no convincing, and are willing to invest on terms you'll take without
negotiation. For example, if a reputable investor is willing to invest on a
convertible note, using standard paperwork, that is either uncapped or capped
at a good valuation, you can take that without having to think. [3] The terms
will be whatever they turn out to be in your next equity round. And "no
convincing" means just that: zero time spent meeting with investors or
preparing materials for them. If an investor says they're ready to invest, but
they need you to come in for one meeting to meet some of the partners, tell
them no, if you're not in fundraising mode, because that's fundraising. [4]
Tell them politely; tell them you're focusing on the company right now, and
that you'll get back to them when you're fundraising; but do not get sucked
down the slippery slope.
Investors will try to lure you into fundraising when you're not. It's great
for them if they can, because they can thereby get a shot at you before
everyone else. They'll send you emails saying they want to meet to learn more
about you. If you get cold-emailed by an associate at a VC firm, you shouldn't
meet even if you are in fundraising mode. Deals don't happen that way. [5] But
even if you get an email from a partner you should try to delay meeting till
you're in fundraising mode. They may say they just want to meet and chat, but
investors never just want to meet and chat. What if they like you? What if
they start to talk about giving you money? Will you be able to resist having
that conversation? Unless you're experienced enough at fundraising to have a
casual conversation with investors that stays casual, it's safer to tell them
that you'd be happy to later, when you're fundraising, but that right now you
need to focus on the company. [6]
Companies that are successful at raising money in phase 2 sometimes tack on a
few investors after leaving fundraising mode. This is fine; if fundraising
went well, you'll be able to do it without spending time convincing them or
negotiating about terms.
**Get introductions to investors.**
Before you can talk to investors, you have to be introduced to them. If you're
presenting at a Demo Day, you'll be introduced to a whole bunch
simultaneously. But even if you are, you should supplement these with intros
you collect yourself.
Do you have to be introduced? In phase 2, yes. Some investors will let you
email them a business plan, but you can tell from the way their sites are
organized that they don't really want startups to approach them directly.
Intros vary greatly in effectiveness. The best type of intro is from a well-
known investor who has just invested in you. So when you get an investor to
commit, ask them to introduce you to other investors they respect. [7] The
next best type of intro is from a founder of a company they've funded. You can
also get intros from other people in the startup community, like lawyers and
reporters.
There are now sites like AngelList, FundersClub, and WeFunder that can
introduce you to investors. We recommend startups treat them as auxiliary
sources of money. Raise money first from leads you get yourself. Those will on
average be better investors. Plus you'll have an easier time raising money on
these sites once you can say you've already raised some from well-known
investors.
**Hear no till you hear yes.**
Treat investors as saying no till they unequivocally say yes, in the form of a
definite offer with no contingencies.
I mentioned earlier that investors prefer to wait if they can. What's
particularly dangerous for founders is the way they wait. Essentially, they
lead you on. They seem like they're about to invest right up till the moment
they say no. If they even say no. Some of the worse ones never actually do say
no; they just stop replying to your emails. They hope that way to get a free
option on investing. If they decide later that they want to invest — usually
because they've heard you're a hot deal — they can pretend they just got
distracted and then restart the conversation as if they'd been about to. [8]
That's not the worst thing investors will do. Some will use language that
makes it sound as if they're committing, but which doesn't actually commit
them. And wishful thinking founders are happy to meet them half way. [9]
Fortunately, the next rule is a tactic for neutralizing this behavior. But to
work it depends on you not being tricked by the no that sounds like yes. It's
so common for founders to be misled/mistaken about this that we designed a
[protocol](http://ycombinator.com/hdp.html) to fix the problem. If you believe
an investor has committed, get them to confirm it. If you and they have
different views of reality, whether the source of the discrepancy is their
sketchiness or your wishful thinking, the prospect of confirming a commitment
in writing will flush it out. And till they confirm, regard them as saying no.
**Do breadth-first search weighted by expected value.**
When you talk to investors your m.o. should be breadth-first search, weighted
by expected value. You should always talk to investors in parallel rather than
serially. You can't afford the time it takes to talk to investors serially,
plus if you only talk to one investor at a time, they don't have the pressure
of other investors to make them act. But you shouldn't pay the same attention
to every investor, because some are more promising prospects than others. The
optimal solution is to talk to all potential investors in parallel, but give
higher priority to the more promising ones. [10]
Expected value = how likely an investor is to say yes, multiplied by how good
it would be if they did. So for example, an eminent investor who would invest
a lot, but will be hard to convince, might have the same expected value as an
obscure angel who won't invest much, but will be easy to convince. Whereas an
obscure angel who will only invest a small amount, and yet needs to meet
multiple times before making up his mind, has very low expected value. Meet
such investors last, if at all. [11]
Doing breadth-first search weighted by expected value will save you from
investors who never explicitly say no but merely drift away, because you'll
drift away from them at the same rate. It protects you from investors who
flake in much the same way that a distributed algorithm protects you from
processors that fail. If some investor isn't returning your emails, or wants
to have lots of meetings but isn't progressing toward making you an offer, you
automatically focus less on them. But you have to be disciplined about
assigning probabilities. You can't let how much you want an investor influence
your estimate of how much they want you.
**Know where you stand.**
How do you judge how well you're doing with an investor, when investors
habitually seem more positive than they are? By looking at their actions
rather than their words. Every investor has some track they need to move along
from the first conversation to wiring the money, and you should always know
what that track consists of, where you are on it, and how fast you're moving
forward.
Never leave a meeting with an investor without asking what happens next. What
more do they need in order to decide? Do they need another meeting with you?
To talk about what? And how soon? Do they need to do something internally,
like talk to their partners, or investigate some issue? How long do they
expect it to take? Don't be too pushy, but know where you stand. If investors
are vague or resist answering such questions, assume the worst; investors who
are seriously interested in you will usually be happy to talk about what has
to happen between now and wiring the money, because they're already running
through that in their heads. [12]
If you're experienced at negotiations, you already know how to ask such
questions. [13] If you're not, there's a trick you can use in this situation.
Investors know you're inexperienced at raising money. Inexperience there
doesn't make you unattractive. Being a noob at technology would, if you're
starting a technology startup, but not being a noob at fundraising. Larry and
Sergey were noobs at fundraising. So you can just confess that you're
inexperienced at this and ask how their process works and where you are in it.
[14]
**Get the first commitment.**
The biggest factor in most investors' opinions of you is the opinion of [other
investors](herd.html). Once you start getting investors to commit, it becomes
increasingly easy to get more to. But the other side of this coin is that it's
often hard to get the first commitment.
Getting the first substantial offer can be half the total difficulty of
fundraising. What counts as a substantial offer depends on who it's from and
how much it is. Money from friends and family doesn't usually count, no matter
how much. But if you get $50k from a well known VC firm or angel investor,
that will usually be enough to set things rolling. [15]
**Close committed money.**
It's not a deal till the money's in the bank. I often hear inexperienced
founders say things like "We've raised $800,000," only to discover that zero
of it is in the bank so far. Remember the twin fears that torment investors?
The fear of missing out that makes them jump early, and the fear of jumping
onto a turd that results? This is a market where people are exceptionally
prone to buyer's remorse. And it's also one that furnishes them plenty of
excuses to gratify it. The public markets snap startup investing around like a
whip. If the Chinese economy blows up tomorrow, all bets are off. But there
are lots of surprises for individual startups too, and they tend to be
concentrated around fundraising. Tomorrow a big competitor could appear, or
you could get C&Ded, or your cofounder could quit. [16]
Even a day's delay can bring news that causes an investor to change their
mind. So when someone commits, get the money. Knowing where you stand doesn't
end when they say they'll invest. After they say yes, know what the timetable
is for getting the money, and then babysit that process till it happens.
Institutional investors have people in charge of wiring money, but you may
have to hunt angels down in person to collect a check.
Inexperienced investors are the ones most likely to get buyer's remorse.
Established ones have learned to treat saying yes as like diving off a diving
board, and they also have more brand to preserve. But I've heard of cases of
even top-tier VC firms welching on deals.
**Avoid investors who don't "lead."**
Since getting the first offer is most of the difficulty of fundraising, that
should be part of your calculation of expected value when you start. You have
to estimate not just the probability that an investor will say yes, but the
probability that they'd be the _first_ to say yes, and the latter is not
simply a constant fraction of the former. Some investors are known for
deciding quickly, and those are extra valuable early on.
Conversely, an investor who will only invest once other investors have is
worthless initially. And while most investors are influenced by how interested
other investors are in you, there are some who have an explicit policy of only
investing after other investors have. You can recognize this contemptible
subspecies of investor because they often talk about "leads." They say that
they don't lead, or that they'll invest once you have a lead. Sometimes they
even claim to be willing to lead themselves, by which they mean they won't
invest till you get $x from other investors. (It's great if by "lead" they
mean they'll invest unilaterally, and in addition will help you raise more.
What's lame is when they use the term to mean they won't invest unless you can
raise more elsewhere.) [17]
Where does this term "lead" come from? Up till a few years ago, startups
raising money in phase 2 would usually raise equity rounds in which several
investors invested at the same time using the same paperwork. You'd negotiate
the terms with one "lead" investor, and then all the others would sign the
same documents and all the money change hands at the closing.
Series A rounds still work that way, but things now work differently for most
fundraising prior to the series A. Now there are rarely actual rounds before
the A round, or leads for them. Now startups simply raise money from investors
one at a time till they feel they have enough.
Since there are no longer leads, why do investors use that term? Because it's
a more legitimate-sounding way of saying what they really mean. All they
really mean is that their interest in you is a function of other investors'
interest in you. I.e. the spectral signature of all mediocre investors. But
when phrased in terms of leads, it sounds like there is something structural
and therefore legitimate about their behavior.
When an investor tells you "I want to invest in you, but I don't lead,"
translate that in your mind to "No, except yes if you turn out to be a hot
deal." And since that's the default opinion of any investor about any startup,
they've essentially just told you nothing.
When you first start fundraising, the expected value of an investor who won't
"lead" is zero, so talk to such investors last if at all.
**Have multiple plans.**
Many investors will ask how much you're planning to raise. This question makes
founders feel they should be planning to raise a specific amount. But in fact
you shouldn't. It's a mistake to have fixed plans in an undertaking as
unpredictable as fundraising.
So why do investors ask how much you plan to raise? For much the same reasons
a salesperson in a store will ask "How much were you planning to spend?" if
you walk in looking for a gift for a friend. You probably didn't have a
precise amount in mind; you just want to find something good, and if it's
inexpensive, so much the better. The salesperson asks you this not because
you're supposed to have a plan to spend a specific amount, but so they can
show you only things that cost the most you'll pay.
Similarly, when investors ask how much you plan to raise, it's not because
you're supposed to have a plan. It's to see whether you'd be a suitable
recipient for the size of investment they like to make, and also to judge your
ambition, reasonableness, and how far you are along with fundraising.
If you're a wizard at fundraising, you can say "We plan to raise a $7 million
series A round, and we'll be accepting termsheets next tuesday." I've known a
handful of founders who could pull that off without having VCs laugh in their
faces. But if you're in the inexperienced but earnest majority, the solution
is analogous to the solution I recommend for [pitching](convince.html) your
startup: do the right thing and then just tell investors what you're doing.
And the right strategy, in fundraising, is to have multiple plans depending on
how much you can raise. Ideally you should be able to tell investors something
like: we can make it to profitability without raising any more money, but if
we raise a few hundred thousand we can hire one or two smart friends, and if
we raise a couple million, we can hire a whole engineering team, etc.
Different plans match different investors. If you're talking to a VC firm that
only does series A rounds (though there are few of those left), it would be a
waste of time talking about any but your most expensive plan. Whereas if
you're talking to an angel who invests $20k at a time and you haven't raised
any money yet, you probably want to focus on your least expensive plan.
If you're so fortunate as to have to think about the upper limit on what you
should raise, a good rule of thumb is to multiply the number of people you
want to hire times $15k times 18 months. In most startups, nearly all the
costs are a function of the number of people, and $15k per month is the
conventional total cost (including benefits and even office space) per person.
$15k per month is high, so don't actually spend that much. But it's ok to use
a high estimate when fundraising to add a margin for error. If you have
additional expenses, like manufacturing, add in those at the end. Assuming you
have none and you think you might hire 20 people, the most you'd want to raise
is 20 x $15k x 18 = $5.4 million. [18]
**Underestimate how much you want.**
Though you can focus on different plans when talking to different types of
investors, you should on the whole err on the side of underestimating the
amount you hope to raise.
For example, if you'd like to raise $500k, it's better to say initially that
you're trying to raise $250k. Then when you reach $150k you're more than half
done. That sends two useful signals to investors: that you're doing well, and
that they have to decide quickly because you're running out of room. Whereas
if you'd said you were raising $500k, you'd be less than a third done at
$150k. If fundraising stalled there for an appreciable time, you'd start to
read as a failure.
Saying initially that you're raising $250k doesn't limit you to raising that
much. When you reach your initial target and you still have investor interest,
you can just decide to raise more. Startups do that all the time. In fact,
most startups that are very successful at fundraising end up raising more than
they originally intended.
I'm not saying you should lie, but that you should lower your expectations
initially. There is almost no downside in starting with a low number. It not
only won't cap the amount you raise, but will on the whole tend to increase
it.
A good metaphor here is angle of attack. If you try to fly at too steep an
angle of attack, you just stall. If you say right out of the gate that you
want to raise a $5 million series A round, unless you're in a very strong
position, you not only won't get that but won't get anything. Better to start
at a low angle of attack, build up speed, and then gradually increase the
angle if you want.
**Be profitable if you can.**
You will be in a much stronger position if your collection of plans includes
one for raising zero dollars — i.e. if you can make it to profitability
without raising any additional money. Ideally you want to be able to say to
investors "We'll succeed no matter what, but raising money will help us do it
faster."
There are many analogies between fundraising and dating, and this is one of
the strongest. No one wants you if you seem desperate. And the best way not to
seem desperate is not to _be_ desperate. That's one reason we urge startups
during YC to keep expenses low and to try to make it to [ramen
profitability](ramenprofitable.html) before Demo Day. Though it sounds
slightly paradoxical, if you want to raise money, the best thing you can do is
get yourself to the point where you don't need to.
There are almost two distinct modes of fundraising: one in which founders who
need money knock on doors seeking it, knowing that otherwise the company will
die or at the very least people will have to be fired, and one in which
founders who don't need money take some to grow faster than they could merely
on their own revenues. To emphasize the distinction I'm going to name them:
type A fundraising is when you don't need money, and type B fundraising is
when you do.
Inexperienced founders read about famous startups doing what was type A
fundraising, and decide they should raise money too, since that seems to be
how startups work. Except when they raise money they don't have a clear path
to profitability and are thus doing type B fundraising. And they are then
surprised how difficult and unpleasant it is.
Of course not all startups can make it to ramen profitability in a few months.
And some that don't still manage to have the upper hand over investors, if
they have some other advantage like extraordinary growth numbers or
exceptionally formidable founders. But as time passes it gets increasingly
difficult to fundraise from a position of strength without being profitable.
[19]
**Don't optimize for valuation.**
When you raise money, what should your valuation be? The most important thing
to understand about valuation is that it's not that important.
Founders who raise money at high valuations tend to be unduly proud of it.
Founders are often competitive people, and since valuation is usually the only
visible number attached to a startup, they end up competing to raise money at
the highest valuation. This is stupid, because fundraising is not the test
that matters. The real test is revenue. Fundraising is just a means to that
end. Being proud of how well you did at fundraising is like being proud of
your college grades.
Not only is fundraising not the test that matters, valuation is not even the
thing to optimize about fundraising. The number one thing you want from phase
2 fundraising is to get the money you need, so you can get back to focusing on
the real test, the success of your company. Number two is good investors.
Valuation is at best third.
The empirical evidence shows just how unimportant it is. Dropbox and Airbnb
are the most successful companies we've funded so far, and they raised money
after Y Combinator at premoney valuations of $4 million and $2.6 million
respectively. Prices are so much higher now that if you can raise money at all
you'll probably raise it at higher valuations than Dropbox and Airbnb. So let
that satisfy your competitiveness. You're doing better than Dropbox and
Airbnb! At a test that doesn't matter.
When you start fundraising, your initial valuation (or valuation cap) will be
set by the deal you make with the first investor who commits. You can increase
the price for later investors, if you get a lot of interest, but by default
the valuation you got from the first investor becomes your asking price.
So if you're raising money from multiple investors, as most companies do in
phase 2, you have to be careful to avoid raising the first from an over-eager
investor at a price you won't be able to sustain. You can of course lower your
price if you need to (in which case you should give the same terms to
investors who invested earlier at a higher price), but you may lose a bunch of
leads in the process of realizing you need to do this.
What you can do if you have eager first investors is raise money from them on
an uncapped convertible note with an MFN clause. This is essentially a way of
saying that the valuation cap of the note will be determined by the next
investors you raise money from.
It will be easier to raise money at a lower valuation. It shouldn't be, but it
is. Since phase 2 prices vary at most 10x and the big successes generate
returns of at least 100x, investors should pick startups entirely based on
their estimate of the probability that the company will be a big success and
hardly at all on price. But although it's a mistake for investors to care
about price, a significant number do. A startup that investors seem to like
but won't invest in at a cap of $x will have an easier time at $x/2. [20]
**Yes/no before valuation.**
Some investors want to know what your valuation is before they even talk to
you about investing. If your valuation has already been set by a prior
investment at a specific valuation or cap, you can tell them that number. But
if it isn't set because you haven't closed anyone yet, and they try to push
you to name a price, resist doing so. If this would be the first investor
you've closed, then this could be the tipping point of fundraising. That means
closing this investor is the first priority, and you need to get the
conversation onto that instead of being dragged sideways into a discussion of
price.
Fortunately there is a way to avoid naming a price in this situation. And it
is not just a negotiating trick; it's how you (both) should be operating. Tell
them that valuation is not the most important thing to you and that you
haven't thought much about it, that you are looking for investors you want to
partner with and who want to partner with you, and that you should talk first
about whether they want to invest at all. Then if they decide they do want to
invest, you can figure out a price. But first things first.
Since valuation isn't that important and getting fundraising rolling is, we
usually tell founders to give the first investor who commits as low a price as
they need to. This is a safe technique so long as you combine it with the next
one. [21]
**Beware "valuation sensitive" investors.**
Occasionally you'll encounter investors who describe themselves as "valuation
sensitive." What this means in practice is that they are compulsive
negotiators who will suck up a lot of your time trying to push your price
down. You should therefore never approach such investors first. While you
shouldn't chase high valuations, you also don't want your valuation to be set
artificially low because the first investor who committed happened to be a
compulsive negotiator. Some such investors have value, but the time to
approach them is near the end of fundraising, when you're in a position to say
"this is the price everyone else has paid; take it or leave it" and not mind
if they leave it. This way, you'll not only get market price, but it will also
take less time.
Ideally you know which investors have a reputation for being "valuation
sensitive" and can postpone dealing with them till last, but occasionally one
you didn't know about will pop up early on. The rule of doing breadth first
search weighted by expected value already tells you what to do in this case:
slow down your interactions with them.
There are a handful of investors who will try to invest at a lower valuation
even when your price has already been set. Lowering your price is a backup
plan you resort to when you discover you've let the price get set too high to
close all the money you need. So you'd only want to talk to this sort of
investor if you were about to do that anyway. But since investor meetings have
to be arranged at least a few days in advance and you can't predict when
you'll need to resort to lowering your price, this means in practice that you
should approach this type of investor last if at all.
If you're surprised by a lowball offer, treat it as a backup offer and delay
responding to it. When someone makes an offer in good faith, you have a moral
obligation to respond in a reasonable time. But lowballing you is a dick move
that should be met with the corresponding countermove.
**Accept offers greedily.**
I'm a little leery of using the term "greedily" when writing about fundraising
lest non-programmers misunderstand me, but a greedy algorithm is simply one
that doesn't try to look into the future. A greedy algorithm takes the best of
the options in front of it right now. And that is how startups should approach
fundraising in phases 2 and later. Don't try to look into the future because
(a) the future is unpredictable, and indeed in this business you're often
being deliberately misled about it and (b) your first priority in fundraising
should be to get it finished and get back to work anyway.
If someone makes you an acceptable offer, take it. If you have multiple
incompatible offers, take the best. Don't reject an acceptable offer in the
hope of getting a better one in the future.
These simple rules cover a wide variety of cases. If you're raising money from
many investors, roll them up as they say yes. As you start to feel you've
raised enough, the threshold for acceptable will start to get higher.
In practice offers exist for stretches of time, not points. So when you get an
acceptable offer that would be incompatible with others (e.g. an offer to
invest most of the money you need), you can tell the other investors you're
talking to that you have an offer good enough to accept, and give them a few
days to make their own. This could lose you some that might have made an offer
if they had more time. But by definition you don't care; the initial offer was
acceptable.
Some investors will try to prevent others from having time to decide by giving
you an "exploding" offer, meaning one that's only valid for a few days. Offers
from the very best investors explode less frequently and less rapidly — Fred
Wilson never gives exploding offers, for example — because they're confident
you'll pick them. But lower-tier investors sometimes give offers with very
short fuses, because they believe no one who had other options would choose
them. A deadline of three working days is acceptable. You shouldn't need more
than that if you've been talking to investors in parallel. But a deadline any
shorter is a sign you're dealing with a sketchy investor. You can usually call
their bluff, and you may need to. [22]
It might seem that instead of accepting offers greedily, your goal should be
to get the best investors as partners. That is certainly a good goal, but in
phase 2 "get the best investors" only rarely conflicts with "accept offers
greedily," because the best investors don't usually take any longer to decide
than the others. The only case where the two strategies give conflicting
advice is when you have to forgo an offer from an acceptable investor to see
if you'll get an offer from a better one. If you talk to investors in parallel
and push back on exploding offers with excessively short deadlines, that will
almost never happen. But if it does, "get the best investors" is in the
average case bad advice. The best investors are also the most selective,
because they get their pick of all the startups. They reject nearly everyone
they talk to, which means in the average case it's a bad trade to exchange a
definite offer from an acceptable investor for a potential offer from a better
one.
(The situation is different in phase 1. You can't apply to all the incubators
in parallel, because some offset their schedules to prevent this. In phase 1,
"accept offers greedily" and "get the best investors" do conflict, so if you
want to apply to multiple incubators, you should do it in such a way that the
ones you want most decide first.)
Sometimes when you're raising money from multiple investors, a series A will
emerge out of those conversations, and these rules even cover what to do in
that case. When an investor starts to talk to you about a series A, keep
taking smaller investments till they actually give you a termsheet. There's no
practical difficulty. If the smaller investments are on convertible notes,
they'll just convert into the series A round. The series A investor won't like
having all these other random investors as bedfellows, but if it bothers them
so much they should get on with giving you a termsheet. Till they do, you
don't know for sure they will, and the greedy algorithm tells you what to do.
[23]
**Don't sell more than 25% in phase 2.**
If you do well, you will probably raise a series A round eventually. I say
probably because things are changing with series A rounds. Startups may start
to skip them. But only one company we've funded has so far, so tentatively
assume the path to huge passes through an A round. [24]
Which means you should avoid doing things in earlier rounds that will mess up
raising an A round. For example, if you've sold more than about 40% of your
company total, it starts to get harder to raise an A round, because VCs worry
there will not be enough stock left to keep the founders motivated.
Our rule of thumb is not to sell more than 25% in phase 2, on top of whatever
you sold in phase 1, which should be less than 15%. If you're raising money on
uncapped notes, you'll have to guess what the eventual equity round valuation
might be. Guess conservatively.
(Since the goal of this rule is to avoid messing up the series A, there's
obviously an exception if you end up raising a series A in phase 2, as a
handful of startups do.)
**Have one person handle fundraising.**
If you have multiple founders, pick one to handle fundraising so the other(s)
can keep working on the company. And since the danger of fundraising is not
the time taken up by the actual meetings but that it becomes the top idea in
your mind, the founder who handles fundraising should make a conscious effort
to insulate the other founder(s) from the details of the process. [25]
(If the founders mistrust one another, this could cause some friction. But if
the founders mistrust one another, you have worse problems to worry about than
how to organize fundraising.)
The founder who handles fundraising should be the CEO, who should in turn be
the most formidable of the founders. Even if the CEO is a programmer and
another founder is a salesperson? Yes. If you happen to be that type of
founding team, you're effectively a single founder when it comes to
fundraising.
It's ok to bring all the founders to meet an investor who will invest a lot,
and who needs this meeting as the final step before deciding. But wait till
that point. Introducing an investor to your cofounder(s) should be like
introducing a girl/boyfriend to your parents — something you do only when
things reach a certain stage of seriousness.
Even if there are still one or more founders focusing on the company during
fundraising, growth will slow. But try to get as much growth as you can,
because fundraising is a segment of time, not a point, and what happens to the
company during that time affects the outcome. If your numbers grow
significantly between two investor meetings, investors will be hot to close,
and if your numbers are flat or down they'll start to get cold feet.
**You'll need an executive summary and (maybe) a deck.**
Traditionally phase 2 fundraising consists of presenting a slide deck in
person to investors. Sequoia describes what such a deck should
[contain](http://www.sequoiacap.com/ideas), and since they're the customer you
can take their word for it.
I say "traditionally" because I'm ambivalent about decks, and (though perhaps
this is wishful thinking) they seem to be on the way out. A lot of the most
successful startups we fund never make decks in phase 2. They just talk to
investors and explain what they plan to do. Fundraising usually takes off fast
for the startups that are most successful at it, and they're thus able to
excuse themselves by saying that they haven't had time to make a deck.
You'll also want an executive summary, which should be no more than a page
long and describe in the most matter of fact language what you plan to do, why
it's a good idea, and what progress you've made so far. The point of the
summary is to remind the investor (who may have met many startups that day)
what you talked about.
Assume that if you give someone a copy of your deck or executive summary, it
will be passed on to whoever you'd least like to have it. But don't refuse on
that account to give copies to investors you meet. You just have to treat such
leaks as a cost of doing business. In practice it's not that high a cost.
Though founders are rightly indignant when their plans get leaked to
competitors, I can't think of a startup whose outcome has been affected by it.
Sometimes an investor will ask you to send them your deck and/or executive
summary before they decide whether to meet with you. I wouldn't do that. It's
a sign they're not really interested.
**Stop fundraising when it stops working.**
When do you stop fundraising? Ideally when you've raised enough. But what if
you haven't raised as much as you'd like? When do you give up?
It's hard to give general advice about this, because there have been cases of
startups that kept trying to raise money even when it seemed hopeless, and
miraculously succeeded. But what I usually tell founders is to stop
fundraising when you start to get a lot of air in the straw. When you're
drinking through a straw, you can tell when you get to the end of the liquid
because you start to get a lot of air in the straw. When your fundraising
options run out, they usually run out in the same way. Don't keep sucking on
the straw if you're just getting air. It's not going to get better.
**Don't get addicted to fundraising.**
Fundraising is a chore for most founders, but some find it more interesting
than working on their startup. The work at an early stage startup often
consists of unglamorous [schleps](schlep.html). Whereas fundraising, when it's
going well, can be quite the opposite. Instead of sitting in your grubby
apartment listening to users complain about bugs in your software, you're
being offered millions of dollars by famous investors over lunch at a nice
restaurant. [26]
The danger of fundraising is particularly acute for people who are good at it.
It's always fun to work on something you're good at. If you're one of these
people, beware. Fundraising is not what will make your company successful.
Listening to users complain about bugs in your software is what will make you
successful. And the big danger of getting addicted to fundraising is not
merely that you'll spend too long on it or raise too much money. It's that
you'll start to think of yourself as being already successful, and lose your
taste for the schleps you need to undertake to actually be successful.
Startups can be destroyed by this.
When I see a startup with young founders that is fabulously successful at
fundraising, I mentally decrease my estimate of the probability that they'll
succeed. The press may be writing about them as if they'd been anointed as the
next Google, but I'm thinking "this is going to end badly."
**Don't raise too much.**
Though only a handful of startups have to worry about this, it is possible to
raise too much. The dangers of raising too much are subtle but insidious. One
is that it will set impossibly high expectations. If you raise an excessive
amount of money, it will be at a high valuation, and the danger of raising
money at too high a valuation is that you won't be able to increase it
sufficiently the next time you raise money.
A company's valuation is expected to rise each time it raises money. If not
it's a sign of a company in trouble, which makes you unattractive to
investors. So if you raise money in phase 2 at a post-money valuation of $30
million, the pre-money valuation of your next round, if you want to raise one,
is going to have to be at least $50 million. And you have to be doing really,
really well to raise money at $50 million.
It's very dangerous to let the competitiveness of your current round set the
performance threshold you have to meet to raise your next one, because the two
are only loosely coupled.
But the money itself may be more dangerous than the valuation. The more you
raise, the more you spend, and spending a lot of money can be disastrous for
an early stage startup. Spending a lot makes it harder to become profitable,
and perhaps even worse, it makes you more rigid, because the main way to spend
money is people, and the more people you have, the harder it is to change
directions. So if you do raise a huge amount of money, don't spend it. (You
will find that advice almost impossible to follow, so hot will be the money
burning a hole in your pocket, but I feel obliged at least to try.)
**Be nice.**
Startups raising money occasionally alienate investors by seeming arrogant.
Sometimes because they are arrogant, and sometimes because they're noobs
clumsily attempting to mimic the toughness they've observed in experienced
founders.
It's a mistake to behave arrogantly to investors. While there are certain
situations in which certain investors like certain kinds of arrogance,
investors vary greatly in this respect, and a flick of the whip that will
bring one to heel will make another roar with indignation. The only safe
strategy is never to seem arrogant at all.
That will require some diplomacy if you follow the advice I've given here,
because the advice I've given is essentially how to play hardball back. When
you refuse to meet an investor because you're not in fundraising mode, or slow
down your interactions with an investor who moves too slow, or treat a
contingent offer as the no it actually is and then, by accepting offers
greedily, end up leaving that investor out, you're going to be doing things
investors don't like. So you must cushion the blow with soft words. At YC we
tell startups they can blame us. And now that I've written this, everyone else
can blame me if they want. That plus the inexperience card should work in most
situations: sorry, we think you're great, but PG said startups shouldn't ___,
and since we're new to fundraising, we feel like we have to play it safe.
The danger of behaving arrogantly is greatest when you're doing well. When
everyone wants you, it's hard not to let it go to your head. Especially if
till recently no one wanted you. But restrain yourself. The startup world is a
small place, and startups have lots of ups and downs. This is a domain where
it's more true than usual that pride goeth before a fall. [27]
Be nice when investors reject you as well. The best investors are not wedded
to their initial opinion of you. If they reject you in phase 2 and you end up
doing well, they'll often invest in phase 3\. In fact investors who reject you
are some of your warmest leads for future fundraising. Any investor who spent
significant time deciding probably came close to saying yes. Often you have
some internal champion who only needs a little more evidence to convince the
skeptics. So it's wise not merely to be nice to investors who reject you, but
(unless they behaved badly) to treat it as the beginning of a relationship.
**The bar will be higher next time.**
Assume the money you raise in phase 2 will be the last you ever raise. You
must make it to profitability on this money if you can.
Over the past several years, the investment community has evolved from a
strategy of anointing a small number of winners early and then supporting them
for years to a strategy of spraying money at early stage startups and then
ruthlessly culling them at the next stage. This is probably the optimal
strategy for investors. It's too hard to pick winners early on. Better to let
the market do it for you. But it often comes as a surprise to startups how
much harder it is to raise money in phase 3.
When your company is only a couple months old, all it has to be is a promising
experiment that's worth funding to see how it turns out. The next time you
raise money, the experiment has to have worked. You have to be on a trajectory
that leads to going public. And while there are some ideas where the proof
that the experiment worked might consist of e.g. query response times, usually
the proof is profitability. Usually phase 3 fundraising has to be type A
fundraising.
In practice there are two ways startups hose themselves between phases 2 and
3. Some are just too slow to become profitable. They raise enough money to
last for two years. There doesn't seem any particular urgency to be
profitable. So they don't make any effort to make money for a year. But by
that time, not making money has become habitual. When they finally decide to
try, they find they can't.
The other way companies hose themselves is by letting their expenses grow too
fast. Which almost always means hiring too many people. You usually shouldn't
go out and hire 8 people as soon as you raise money at phase 2. Usually you
want to wait till you have growth (and thus usually revenues) to justify them.
A lot of VCs will encourage you to hire aggressively. VCs generally tell you
to spend too much, partly because as money people they err on the side of
solving problems by spending money, and partly because they want you to sell
them more of your company in subsequent rounds. Don't listen to them.
**Don't make things complicated.**
I realize it may seem odd to sum up this huge treatise by saying that my
overall advice is not to make fundraising too complicated, but if you go back
and look at this list you'll see it's basically a simple recipe with a lot of
implications and edge cases. Avoid investors till you decide to raise money,
and then when you do, talk to them all in parallel, prioritized by expected
value, and accept offers greedily. That's fundraising in one sentence. Don't
introduce complicated optimizations, and don't let investors introduce
complications either.
Fundraising is not what will make you successful. It's just a means to an end.
Your primary goal should be to get it over with and get back to what will make
you successful — making things and talking to users — and the path I've
described will for most startups be the surest way to that destination.
Be good, take care of yourselves, and _don't leave the path_.
**Notes**
[1] The worst explosions happen when unpromising-seeming startups encounter
mediocre investors. Good investors don't lead startups on; their reputations
are too valuable. And startups that seem promising can usually get enough
money from good investors that they don't have to talk to mediocre ones. It is
the unpromising-seeming startups that have to resort to raising money from
mediocre investors. And it's particularly damaging when these investors flake,
because unpromising-seeming startups are usually more desperate for money.
(Not all unpromising-seeming startups do badly. Some are merely ugly ducklings
in the sense that they violate current startup fashions.)
[2] One YC founder told me:
> I think in general we've done ok at fundraising, but I managed to screw up
> twice at the exact same thing — trying to focus on building the company and
> fundraising at the same time.
[3] There is one subtle danger you have to watch out for here, which I warn
about later: beware of getting too high a valuation from an eager investor,
lest that set an impossibly high target when raising additional money.
[4] If they really need a meeting, then they're not ready to invest,
regardless of what they say. They're still deciding, which means you're being
asked to come in and convince them. Which is fundraising.
[5] Associates at VC firms regularly cold email startups. Naive founders think
"Wow, a VC is interested in us!" But an associate is not a VC. They have no
decision-making power. And while they may introduce startups they like to
partners at their firm, the partners discriminate against deals that come to
them this way. I don't know of a single VC investment that began with an
associate cold-emailing a startup. If you want to approach a specific firm,
get an intro to a partner from someone they respect.
It's ok to talk to an associate if you get an intro to a VC firm or they see
you at a Demo Day and they begin by having an associate vet you. That's not a
promising lead and should therefore get low priority, but it's not as
completely worthless as a cold email.
Because the title "associate" has gotten a bad reputation, a few VC firms have
started to give their associates the title "partner," which can make things
very confusing. If you're a YC startup you can ask us who's who; otherwise you
may have to do some research online. There may be a special title for actual
partners. If someone speaks for the firm in the press or a blog on the firm's
site, they're probably a real partner. If they're on boards of directors
they're probably a real partner.
There are titles between "associate" and "partner," including "principal" and
"venture partner." The meanings of these titles vary too much to generalize.
[6] For similar reasons, avoid casual conversations with potential acquirers.
They can lead to distractions even more dangerous than fundraising. Don't even
take a meeting with a potential acquirer unless you want to sell your company
right now.
[7] Joshua Reeves specifically suggests asking each investor to intro you to
two more investors.
Don't ask investors who say no for introductions to other investors. That will
in many cases be an anti-recommendation.
[8] This is not always as deliberate as its sounds. A lot of the delays and
disconnects between founders and investors are induced by the customs of the
venture business, which have evolved the way they have because they suit
investors' interests.
[9] One YC founder who read a draft of this essay wrote:
> This is the most important section. I think it might bear stating even more
> clearly. "Investors will deliberately affect more interest than they have to
> preserve optionality. If an investor seems very interested in you, they
> still probably won't invest. The solution for this is to assume the worst —
> that an investor is just feigning interest — until you get a definite
> commitment."
[10] Though you should probably pack investor meetings as closely as you can,
Jeff Byun mentions one reason not to: if you pack investor meetings too
closely, you'll have less time for your pitch to evolve.
Some founders deliberately schedule a handful of lame investors first, to get
the bugs out of their pitch.
[11] There is not an efficient market in this respect. Some of the most
useless investors are also the highest maintenance.
[12] Incidentally, this paragraph is sales 101. If you want to see it in
action, go talk to a car dealer.
[13] I know one very smooth founder who used to end investor meetings with
"So, can I count you in?" delivered as if it were "Can you pass the salt?"
Unless you're very smooth (if you're not sure...), do not do this yourself.
There is nothing more unconvincing, for an investor, than a nerdy founder
trying to deliver the lines meant for a smooth one.
Investors are fine with funding nerds. So if you're a nerd, just try to be a
good nerd, rather than doing a bad imitation of a smooth salesman.
[14] Ian Hogarth suggests a good way to tell how serious potential investors
are: the resources they expend on you after the first meeting. An investor
who's seriously interested will already be working to help you even before
they've committed.
[15] In principle you might have to think about so-called "signalling risk."
If a prestigious VC makes a small seed investment in you, what if they don't
want to invest the next time you raise money? Other investors might assume
that the VC knows you well, since they're an existing investor, and if they
don't want to invest in your next round, that must mean you suck. The reason I
say "in principle" is that in practice signalling hasn't been much of a
problem so far. It rarely arises, and in the few cases where it does, the
startup in question usually is doing badly and is doomed anyway.
If you have the luxury of choosing among seed investors, you can play it safe
by excluding VC firms. But it isn't critical to.
[16] Sometimes a competitor will deliberately threaten you with a lawsuit just
as you start fundraising, because they know you'll have to disclose the threat
to potential investors and they hope this will make it harder for you to raise
money. If this happens it will probably frighten you more than investors.
Experienced investors know about this trick, and know the actual lawsuits
rarely happen. So if you're attacked in this way, be forthright with
investors. They'll be more alarmed if you seem evasive than if you tell them
everything.
[17] A related trick is to claim that they'll only invest contingently on
other investors doing so because otherwise you'd be "undercapitalized." This
is almost always bullshit. They can't estimate your minimum capital needs that
precisely.
[18] You won't hire all those 20 people at once, and you'll probably have some
revenues before 18 months are out. But those too are acceptable or at least
accepted additions to the margin for error.
[19] Type A fundraising is so much better that it might even be worth doing
something different if it gets you there sooner. One YC founder told me that
if he were a first-time founder again he'd "leave ideas that are up-front
capital intensive to founders with established reputations."
[20] I don't know whether this happens because they're innumerate, or because
they believe they have zero ability to predict startup outcomes (in which case
this behavior at least wouldn't be irrational). In either case the
implications are similar.
[21] If you're a YC startup and you have an investor who for some reason
insists that you decide the price, any YC partner can estimate a market price
for you.
[22] You should respond in kind when investors behave upstandingly too. When
an investor makes you a clean offer with no deadline, you have a moral
obligation to respond promptly.
[23] Tell the investors talking to you about an A round about the smaller
investments you raise as you raise them. You owe them such updates on your cap
table, and this is also a good way to pressure them to act. They won't like
you raising other money and may pressure you to stop, but they can't
legitimately ask you to commit to them till they also commit to you. If they
want you to stop raising money, the way to do it is to give you a series A
termsheet with a no-shop clause.
You can relent a little if the potential series A investor has a great
reputation and they're clearly working fast to get you a termsheet,
particularly if a third party like YC is involved to ensure there are no
misunderstandings. But be careful.
[24] The company is Weebly, which made it to profitability on a seed
investment of $650k. They did try to raise a series A in the fall of 2008 but
(no doubt partly because it was the fall of 2008) the terms they were offered
were so bad that they decided to skip raising an A round.
[25] Another advantage of having one founder take fundraising meetings is that
you never have to negotiate in real time, which is something inexperienced
founders should avoid. One YC founder told me:
> Investors are professional negotiators and can negotiate on the spot very
> easily. If only one founder is in the room, you can say "I need to circle
> back with my co-founder" before making any commitments. I used to do this
> all the time.
[26] You'll be lucky if fundraising feels pleasant enough to become addictive.
More often you have to worry about the other extreme — becoming demoralized
when investors reject you. As one (very successful) YC founder wrote after
reading a draft of this:
> It's hard to mentally deal with the sheer scale of rejection in fundraising
> and if you are not in the right mindset you will fail. Users may love you
> but these supposedly smart investors may not understand you at all. At this
> point for me, rejection still rankles but I've come to accept that investors
> are just not super thoughtful for the most part and you need to play the
> game according to certain somewhat depressing rules (many of which you are
> listing) in order to win.
[27] The actual sentence in the King James Bible is "Pride goeth before
destruction, and an haughty spirit before a fall."
**Thanks** to Slava Akhmechet, Sam Altman, Nate Blecharczyk, Adora Cheung,
Bill Clerico, John Collison, Patrick Collison, Parker Conrad, Ron Conway,
Travis Deyle, Jason Freedman, Joe Gebbia, Mattan Griffel, Kevin Hale, Jacob
Heller, Ian Hogarth, Justin Kan, Professor Moriarty, Nikhil Nirmel, David
Petersen, Geoff Ralston, Joshua Reeves, Yuri Sagalov, Emmett Shear, Rajat
Suri, Garry Tan, and Nick Tomarello for reading drafts of this.
August 2005
Thirty years ago, one was supposed to work one's way up the corporate ladder.
That's less the rule now. Our generation wants to get paid up front. Instead
of developing a product for some big company in the expectation of getting job
security in return, we develop the product ourselves, in a startup, and sell
it to the big company. At the very least we want options.
Among other things, this shift has created the appearance of a rapid increase
in economic inequality. But really the two cases are not as different as they
look in economic statistics.
Economic statistics are misleading because they ignore the value of safe jobs.
An easy job from which one can't be fired is worth money; exchanging the two
is one of the commonest forms of corruption. A sinecure is, in effect, an
annuity. Except sinecures don't appear in economic statistics. If they did, it
would be clear that in practice socialist countries have nontrivial
disparities of wealth, because they usually have a class of powerful
bureaucrats who are paid mostly by seniority and can never be fired.
While not a sinecure, a position on the corporate ladder was genuinely
valuable, because big companies tried not to fire people, and promoted from
within based largely on seniority. A position on the corporate ladder had a
value analogous to the "goodwill" that is a very real element in the valuation
of companies. It meant one could expect future high paying jobs.
One of main causes of the decay of the corporate ladder is the trend for
takeovers that began in the 1980s. Why waste your time climbing a ladder that
might disappear before you reach the top?
And, by no coincidence, the corporate ladder was one of the reasons the early
corporate raiders were so successful. It's not only economic statistics that
ignore the value of safe jobs. Corporate balance sheets do too. One reason it
was profitable to carve up 1980s companies and sell them for parts was that
they hadn't formally acknowledged their implicit debt to employees who had
done good work and expected to be rewarded with high-paying executive jobs
when their time came.
In the movie _Wall Street_ , Gordon Gekko ridicules a company overloaded with
vice presidents. But the company may not be as corrupt as it seems; those VPs'
cushy jobs were probably payment for work done earlier.
I like the new model better. For one thing, it seems a bad plan to treat jobs
as rewards. Plenty of good engineers got made into bad managers that way. And
the old system meant people had to deal with a lot more corporate politics, in
order to protect the work they'd invested in a position on the ladder.
The big disadvantage of the new system is that it involves more
[risk](inequality.html). If you develop ideas in a startup instead of within a
big company, any number of random factors could sink you before you can
finish. But maybe the older generation would laugh at me for saying that the
way we do things is riskier. After all, projects within big companies were
always getting cancelled as a result of arbitrary decisions from higher up. My
father's entire industry (breeder reactors) disappeared that way.
For better or worse, the idea of the corporate ladder is probably gone for
good. The new model seems more liquid, and more efficient. But it is less of a
change, financially, than one might think. Our fathers weren't _that_ stupid.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2007
_(This essay is derived from a keynote at FOWA in October 2007.)_
There's something interesting happening right now. Startups are undergoing the
same transformation that technology does when it becomes cheaper.
It's a pattern we see over and over in technology. Initially there's some
device that's very expensive and made in small quantities. Then someone
discovers how to make them cheaply; many more get built; and as a result they
can be used in new ways.
Computers are a familiar example. When I was a kid, computers were big,
expensive machines built one at a time. Now they're a commodity. Now we can
stick computers in everything.
This pattern is very old. Most of the turning points in economic history are
instances of it. It happened to steel in the 1850s, and to power in the 1780s.
It happened to cloth manufacture in the thirteenth century, generating the
wealth that later brought about the Renaissance. Agriculture itself was an
instance of this pattern.
Now as well as being produced by startups, this pattern is happening _to_
startups. It's so cheap to start web startups that orders of magnitudes more
will be started. If the pattern holds true, that should cause dramatic
changes.
**1\. Lots of Startups**
So my first prediction about the future of web startups is pretty
straightforward: there will be a lot of them. When starting a startup was
expensive, you had to get the permission of investors to do it. Now the only
threshold is courage.
Even that threshold is getting lower, as people watch others take the plunge
and survive. In the last batch of startups we funded, we had several founders
who said they'd thought of applying before, but weren't sure and got jobs
instead. It was only after hearing reports of friends who'd done it that they
decided to try it themselves.
Starting a startup is hard, but having a 9 to 5 job is hard too, and in some
ways a worse kind of hard. In a startup you have lots of worries, but you
don't have that feeling that your life is flying by like you do in a big
company. Plus in a startup you could make much more money.
As word spreads that startups work, the number may grow to a point that would
now seem surprising.
We now think of it as normal to have a job at a company, but this is the
thinnest of historical veneers. Just two or three lifetimes ago, most people
in what are now called industrialized countries lived by farming. So while it
may seem surprising to propose that large numbers of people will change the
way they make a living, it would be more surprising if they didn't.
**2\. Standardization**
When technology makes something dramatically cheaper, standardization always
follows. When you make things in large volumes you tend to standardize
everything that doesn't need to change.
At Y Combinator we still only have four people, so we try to standardize
everything. We could hire employees, but we want to be forced to figure out
how to scale investing.
We often tell startups to release a minimal version one quickly, then let the
needs of the users determine what to do next. In essense, let the market
design the product. We've done the same thing ourselves. We think of the
techniques we're developing for dealing with large numbers of startups as like
software. Sometimes it literally is software, like [Hacker
News](http://news.ycombinator.com) and our application system.
One of the most important things we've been working on standardizing are
investment terms. Till now investment terms have been individually negotiated.
This is a problem for founders, because it makes raising money take longer and
cost more in legal fees. So as well as using the same paperwork for every deal
we do, we've commissioned generic angel paperwork that all the startups we
fund can use for future rounds.
Some investors will still want to cook up their own deal terms. Series A
rounds, where you raise a million dollars or more, will be custom deals for
the forseeable future. But I think angel rounds will start to be done mostly
with standardized agreements. An angel who wants to insert a bunch of
complicated terms into the agreement is probably not one you want anyway.
**3\. New Attitude to Acquisition**
Another thing I see starting to get standardized is acquisitions. As the
volume of startups increases, big companies will start to develop standardized
procedures that make acquisitions little more work than hiring someone.
Google is the leader here, as in so many areas of technology. They buy a lot
of startups— more than most people realize, because they only announce a
fraction of them. And being Google, they're figuring out how to do it
efficiently.
One problem they've solved is how to think about acquisitions. For most
companies, acquisitions still carry some stigma of inadequacy. Companies do
them because they have to, but there's usually some feeling they shouldn't
have to—that their own programmers should be able to build everything they
need.
Google's example should cure the rest of the world of this idea. Google has by
far the best programmers of any public technology company. If they don't have
a problem doing acquisitions, the others should have even less problem.
However many Google does, Microsoft should do ten times as many.
One reason Google doesn't have a problem with acquisitions is that they know
first-hand the quality of the people they can get that way. Larry and Sergey
only started Google after making the rounds of the search engines trying to
sell their idea and finding no takers. They've _been_ the guys coming in to
visit the big company, so they know who might be sitting across that
conference table from them.
**4\. Riskier Strategies are Possible**
Risk is always proportionate to reward. The way to get really big returns is
to do things that seem crazy, like starting a new search engine in 1998, or
turning down a billion dollar acquisition offer.
This has traditionally been a problem in venture funding. Founders and
investors have different attitudes to risk. Knowing that risk is on average
proportionate to reward, investors like risky strategies, while founders, who
don't have a big enough sample size to care what's true on average, tend to be
more conservative.
If startups are easy to start, this conflict goes away, because founders can
start them younger, when it's rational to take more risk, and can start more
startups total in their careers. When founders can do lots of startups, they
can start to look at the world in the same portfolio-optimizing way as
investors. And that means the overall amount of wealth created can be greater,
because strategies can be riskier.
**5\. Younger, Nerdier Founders**
If startups become a cheap commodity, more people will be able to have them,
just as more people could have computers once microprocessors made them cheap.
And in particular, younger and more technical founders will be able to start
startups than could before.
Back when it cost a lot to start a startup, you had to convince investors to
let you do it. And that required very different skills from actually doing the
startup. If investors were perfect judges, the two would require exactly the
same skills. But unfortunately most investors are terrible judges. I know
because I see behind the scenes what an enormous amount of work it takes to
raise money, and the amount of selling required in an industry is always
inversely proportional to the judgement of the buyers.
Fortunately, if startups get cheaper to start, there's another way to convince
investors. Instead of going to venture capitalists with a business plan and
trying to convince them to fund it, you can get a product launched on a few
tens of thousands of dollars of seed money from us or your uncle, and approach
them with a working company instead of a plan for one. Then instead of having
to seem smooth and confident, you can just point them to Alexa.
This way of convincing investors is better suited to hackers, who often went
into technology in part because they felt uncomfortable with the amount of
fakeness required in other fields.
**6\. Startup Hubs Will Persist**
It might seem that if startups get cheap to start, it will mean the end of
startup hubs like Silicon Valley. If all you need to start a startup is rent
money, you should be able to do it anywhere.
This is kind of true and kind of false. It's true that you can now _start_ a
startup anywhere. But you have to do more with a startup than just start it.
You have to make it succeed. And that is more likely to happen in a startup
hub.
I've thought a lot about this question, and it seems to me the increasing
cheapness of web startups will if anything increase the importance of startup
hubs. The value of startup hubs, like centers for any kind of business, lies
in something very old-fashioned: face to face meetings. No technology in the
immediate future will replace walking down University Ave and running into a
friend who tells you how to fix a bug that's been bothering you all weekend,
or visiting a friend's startup down the street and ending up in a conversation
with one of their investors.
The question of whether to be in a startup hub is like the question of whether
to take outside investment. The question is not whether you _need_ it, but
whether it brings any advantage at all. Because anything that brings an
advantage will give your competitors an advantage over you if they do it and
you don't. So if you hear someone saying "we don't need to be in Silicon
Valley," that use of the word "need" is a sign they're not even thinking about
the question right.
And while startup hubs are as powerful magnets as ever, the increasing
cheapness of starting a startup means the particles they're attracting are
getting lighter. A startup now can be just a pair of 22 year old guys. A
company like that can move much more easily than one with 10 people, half of
whom have kids.
We know because we make people move for Y Combinator, and it doesn't seem to
be a problem. The advantage of being able to work together face to face for
three months outweighs the inconvenience of moving. Ask anyone who's done it.
The mobility of seed-stage startups means that seed funding is a national
business. One of the most common emails we get is from people asking if we can
help them set up a local clone of Y Combinator. But this just wouldn't work.
Seed funding isn't regional, just as big research universities aren't.
Is seed funding not merely national, but international? Interesting question.
There are signs it may be. We've had an ongoing stream of founders from
outside the US, and they tend to do particularly well, because they're all
people who were so determined to succeed that they were willing to move to
another country to do it.
The more mobile startups get, the harder it would be to start new silicon
valleys. If startups are mobile, the best local talent will go to the real
Silicon Valley, and all they'll get at the local one will be the people who
didn't have the energy to move.
This is not a nationalistic idea, incidentally. It's cities that compete, not
countries. Atlanta is just as hosed as Munich.
**7\. Better Judgement Needed**
If the number of startups increases dramatically, then the people whose job is
to judge them are going to have to get better at it. I'm thinking particularly
of investors and acquirers. We now get on the order of 1000 applications a
year. What are we going to do if we get 10,000?
That's actually an alarming idea. But we'll figure out some kind of answer.
We'll have to. It will probably involve writing some software, but fortunately
we can do that.
Acquirers will also have to get better at picking winners. They generally do
better than investors, because they pick later, when there's more performance
to measure. But even at the most advanced acquirers, identifying companies to
buy is extremely ad hoc, and completing the acquisition often involves a great
deal of unneccessary friction.
I think acquirers may eventually have chief acquisition officers who will both
identify good acquisitions and make the deals happen. At the moment those two
functions are separate. Promising new startups are often discovered by
developers. If someone powerful enough wants to buy them, the deal is handed
over to corp dev guys to negotiate. It would be better if both were combined
in one group, headed by someone with a technical background and some vision of
what they wanted to accomplish. Maybe in the future big companies will have
both a VP of Engineering responsible for technology developed in-house, and a
CAO responsible for bringing technology in from outside.
At the moment, there is no one within big companies who gets in trouble when
they buy a startup for $200 million that they could have bought earlier for
$20 million. There should start to be someone who gets in trouble for that.
**8\. College Will Change**
If the best hackers start their own companies after college instead of getting
jobs, that will change what happens in college. Most of these changes will be
for the better. I think the experience of college is warped in a bad way by
the expectation that afterward you'll be judged by potential employers.
One change will be in the meaning of "after college," which will switch from
when one graduates from college to when one leaves it. If you're starting your
own company, why do you need a degree? We don't encourage people to start
startups during college, but the best founders are certainly capable of it.
Some of the most successful companies we've funded were started by undergrads.
I grew up in a time where college degrees seemed really important, so I'm
alarmed to be saying things like this, but there's nothing magical about a
degree. There's nothing that magically changes after you take that last exam.
The importance of degrees is due solely to the administrative needs of large
organizations. These can certainly affect your life—it's hard to get into grad
school, or to get a work visa in the US, without an undergraduate degree—but
tests like this will matter less and less.
As well as mattering less whether students get degrees, it will also start to
matter less where they go to college. In a startup you're judged by users, and
they don't care where you went to college. So in a world of startups, elite
universities will play less of a role as gatekeepers. In the US it's a
national scandal how easily children of rich parents game college admissions.
But the way this problem ultimately gets solved may not be by reforming the
universities but by going around them. We in the technology world are used to
that sort of solution: you don't beat the incumbents; you redefine the problem
to make them irrelevant.
The greatest value of universities is not the brand name or perhaps even the
classes so much as the people you meet. If it becomes common to start a
startup after college, students may start trying to maximize this. Instead of
focusing on getting internships at companies they want to work for, they may
start to focus on working with other students they want as cofounders.
What students do in their classes will change too. Instead of trying to get
good grades to impress future employers, students will try to learn things.
We're talking about some pretty dramatic changes here.
**9\. Lots of Competitors**
If it gets easier to start a startup, it's easier for competitors too. That
doesn't erase the advantage of increased cheapness, however. You're not all
playing a zero-sum game. There's not some fixed number of startups that can
succeed, regardless of how many are started.
In fact, I don't think there's any limit to the number of startups that could
succeed. Startups succeed by creating wealth, which is the satisfaction of
people's desires. And people's desires seem to be effectively infinite, at
least in the short term.
What the increasing number of startups does mean is that you won't be able to
sit on a good idea. Other people have your idea, and they'll be increasingly
likely to do something about it.
**10\. Faster Advances**
There's a good side to that, at least for consumers of technology. If people
get right to work implementing ideas instead of sitting on them, technology
will evolve faster.
Some kinds of innovations happen a company at a time, like the punctuated
equilibrium model of evolution. There are some kinds of ideas that are so
threatening that it's hard for big companies even to think of them. Look at
what a hard time Microsoft is having discovering web apps. They're like a
character in a movie that everyone in the audience can see something bad is
about to happen to, but who can't see it himself. The big innovations that
happen a company at a time will obviously happen faster if the rate of new
companies increases.
But in fact there will be a double speed increase. People won't wait as long
to act on new ideas, but also those ideas will increasingly be developed
within startups rather than big companies. Which means technology will evolve
faster per company as well.
Big companies are just not a good place to make things happen fast. I talked
recently to a founder whose startup had been acquired by a big company. He was
a precise sort of guy, so he'd measured their productivity before and after.
He counted lines of code, which can be a dubious measure, but in this case was
meaningful because it was the same group of programmers. He found they were
one thirteenth as productive after the acquisition.
The company that bought them was not a particularly stupid one. I think what
he was measuring was mostly the cost of bigness. I experienced this myself,
and his number sounds about right. There's something about big companies that
just sucks the energy out of you.
Imagine what all that energy could do if it were put to use. There is an
enormous latent capacity in the world's hackers that most people don't even
realize is there. That's the main reason we do Y Combinator: to let loose all
this energy by making it easy for hackers to start their own startups.
**A Series of Tubes**
The process of starting startups is currently like the plumbing in an old
house. The pipes are narrow and twisty, and there are leaks in every joint. In
the future this mess will gradually be replaced by a single, huge pipe. The
water will still have to get from A to B, but it will get there faster and
without the risk of spraying out through some random leak.
This will change a lot of things for the better. In a big, straight pipe like
that, the force of being measured by one's performance will propagate back
through the whole system. Performance is always the ultimate test, but there
are so many kinks in the plumbing now that most people are insulated from it
most of the time. So you end up with a world in which high school students
think they need to get good grades to get into elite colleges, and college
students think they need to get good grades to impress employers, within which
the employees waste most of their time in political battles, and from which
consumers have to buy anyway because there are so few choices. Imagine if that
sequence became a big, straight pipe. Then the effects of being measured by
performance would propagate all the way back to high school, flushing out all
the arbitrary stuff people are measured by now. That is the future of web
startups.
**Thanks** to Brian Oberkirch and Simon Willison for inviting me to speak, and
the crew at Carson Systems for making everything run smoothly.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
May 2005
_(This essay is derived from a talk at the Berkeley CSUA.)_
The three big powers on the Internet now are Yahoo, Google, and Microsoft.
Average age of their founders: 24. So it is pretty well established now that
grad students can start successful companies. And if grad students can do it,
why not undergrads?
Like everything else in technology, the cost of starting a startup has
decreased dramatically. Now it's so low that it has disappeared into the
noise. The main cost of starting a Web-based startup is food and rent. Which
means it doesn't cost much more to start a company than to be a total slacker.
You can probably start a startup on ten thousand dollars of seed funding, if
you're prepared to live on ramen.
The less it costs to start a company, the less you need the permission of
investors to do it. So a lot of people will be able to start companies now who
never could have before.
The most interesting subset may be those in their early twenties. I'm not so
excited about founders who have everything investors want except intelligence,
or everything except energy. The most promising group to be liberated by the
new, lower threshold are those who have everything investors want except
experience.
**Market Rate**
I once claimed that [nerds](nerds.html) were unpopular in secondary school
mainly because they had better things to do than work full-time at being
popular. Some said I was just telling people what they wanted to hear. Well,
I'm now about to do that in a spectacular way: I think undergraduates are
undervalued.
Or more precisely, I think few realize the huge spread in the value of 20 year
olds. Some, it's true, are not very capable. But others are more capable than
all but a handful of 30 year olds. [1]
Till now the problem has always been that it's difficult to pick them out.
Every VC in the world, if they could go back in time, would try to invest in
Microsoft. But which would have then? How many would have understood that this
particular 19 year old was Bill Gates?
It's hard to judge the young because (a) they change rapidly, (b) there is
great variation between them, and (c) they're individually inconsistent. That
last one is a big problem. When you're young, you occasionally say and do
stupid things even when you're smart. So if the algorithm is to filter out
people who say stupid things, as many investors and employers unconsciously
do, you're going to get a lot of false positives.
Most organizations who hire people right out of college are only aware of the
average value of 22 year olds, which is not that high. And so the idea for
most of the twentieth century was that everyone had to begin as a trainee in
some [entry-level](http://slashdot.org/comments.pl?sid=158756&cid=13299057)
job. Organizations realized there was a lot of variation in the incoming
stream, but instead of pursuing this thought they tended to suppress it, in
the belief that it was good for even the most promising kids to start at the
bottom, so they didn't get swelled heads.
The most productive young people will _always_ be undervalued by large
organizations, because the young have no performance to measure yet, and any
error in guessing their ability will tend toward the mean.
What's an especially productive 22 year old to do? One thing you can do is go
over the heads of organizations, directly to the users. Any company that hires
you is, economically, acting as a proxy for the customer. The rate at which
they value you (though they may not consciously realize it) is an attempt to
guess your value to the user. But there's a way to appeal their judgement. If
you want, you can opt to be valued directly by users, by starting your own
company.
The market is a lot more discerning than any employer. And it is completely
non-discriminatory. On the Internet, nobody knows you're a dog. And more to
the point, nobody knows you're 22. All users care about is whether your site
or software gives them what they want. They don't care if the person behind it
is a high school kid.
If you're really productive, why not make employers pay market rate for you?
Why go work as an ordinary employee for a big company, when you could start a
startup and make them buy it to get you?
When most people hear the word "startup," they think of the famous ones that
have gone public. But most startups that succeed do it by getting bought. And
usually the acquirer doesn't just want the technology, but the people who
created it as well.
Often big companies buy startups before they're profitable. Obviously in such
cases they're not after revenues. What they want is the development team and
the software they've built so far. When a startup gets bought for 2 or 3
million six months in, it's really more of a hiring bonus than an acquisition.
I think this sort of thing will happen more and more, and that it will be
better for everyone. It's obviously better for the people who start the
startup, because they get a big chunk of money up front. But I think it will
be better for the acquirers too. The central problem in big companies, and the
main reason they're so much less productive than small companies, is the
difficulty of valuing each person's work. Buying larval startups solves that
problem for them: the acquirer doesn't pay till the developers have proven
themselves. Acquirers are protected on the downside, but still get most of the
upside.
**Product Development**
Buying startups also solves another problem afflicting big companies: they
can't do product development. Big companies are good at extracting the value
from existing products, but bad at creating new ones.
Why? It's worth studying this phenomenon in detail, because this is the raison
d'etre of startups.
To start with, most big companies have some kind of turf to protect, and this
tends to warp their development decisions. For example, [Web-based](road.html)
applications are hot now, but within Microsoft there must be a lot of
ambivalence about them, because the very idea of Web-based software threatens
the desktop. So any Web-based application that Microsoft ends up with, will
probably, like Hotmail, be something developed outside the company.
Another reason big companies are bad at developing new products is that the
kind of people who do that tend not to have much power in big companies
(unless they happen to be the CEO). Disruptive technologies are developed by
disruptive people. And they either don't work for the big company, or have
been outmaneuvered by yes-men and have comparatively little influence.
Big companies also lose because they usually only build one of each thing.
When you only have one Web browser, you can't do anything really risky with
it. If ten different startups design ten different Web browsers and you take
the best, you'll probably get something better.
The more general version of this problem is that there are too many new ideas
for companies to explore them all. There might be 500 startups right now who
think they're making something Microsoft might buy. Even Microsoft probably
couldn't manage 500 development projects in-house.
Big companies also don't pay people the right way. People developing a new
product at a big company get paid roughly the same whether it succeeds or
fails. People at a startup expect to get rich if the product succeeds, and get
nothing if it fails. [2] So naturally the people at the startup work a lot
harder.
The mere bigness of big companies is an obstacle. In startups, developers are
often forced to talk directly to users, whether they want to or not, because
there is no one else to do sales and support. It's painful doing sales, but
you learn much more from trying to sell people something than reading what
they said in focus groups.
And then of course, big companies are bad at product development because
they're bad at everything. Everything happens slower in big companies than
small ones, and product development is something that has to happen fast,
because you have to go through a lot of iterations to get something good.
**Trend**
I think the trend of big companies buying startups will only accelerate. One
of the biggest remaining obstacles is pride. Most companies, at least
unconsciously, feel they ought to be able to develop stuff in house, and that
buying startups is to some degree an admission of failure. And so, as people
generally do with admissions of failure, they put it off for as long as
possible. That makes the acquisition very expensive when it finally happens.
What companies should do is go out and discover startups when they're young,
before VCs have puffed them up into something that costs hundreds of millions
to acquire. Much of what VCs add, the acquirer doesn't need anyway.
Why don't acquirers try to predict the companies they're going to have to buy
for hundreds of millions, and grab them early for a tenth or a twentieth of
that? Because they can't predict the winners in advance? If they're only
paying a twentieth as much, they only have to predict a twentieth as well.
Surely they can manage that.
I think companies that acquire technology will gradually learn to go after
earlier stage startups. They won't necessarily buy them outright. The solution
may be some hybrid of investment and acquisition: for example, to buy a chunk
of the company and get an option to buy the rest later.
When companies buy startups, they're effectively fusing recruiting and product
development. And I think that's more efficient than doing the two separately,
because you always get people who are really committed to what they're working
on.
Plus this method yields teams of developers who already work well together.
Any conflicts between them have been ironed out under the very hot iron of
running a startup. By the time the acquirer gets them, they're finishing one
another's sentences. That's valuable in software, because so many bugs occur
at the boundaries between different people's code.
**Investors**
The increasing cheapness of starting a company doesn't just give hackers more
power relative to employers. It also gives them more power relative to
investors.
The conventional wisdom among VCs is that hackers shouldn't be allowed to run
their own companies. The founders are supposed to accept MBAs as their bosses,
and themselves take on some title like Chief Technical Officer. There may be
cases where this is a good idea. But I think founders will increasingly be
able to push back in the matter of control, because they just don't need the
investors' money as much as they used to.
Startups are a comparatively new phenomenon. Fairchild Semiconductor is
considered the first VC-backed startup, and they were founded in 1959, less
than fifty years ago. Measured on the time scale of social change, what we
have now is pre-beta. So we shouldn't assume the way startups work now is the
way they have to work.
Fairchild needed a lot of money to get started. They had to build actual
factories. What does the first round of venture funding for a Web-based
startup get spent on today? More money can't get software written faster; it
isn't needed for facilities, because those can now be quite cheap; all money
can really buy you is sales and marketing. A sales force is worth something,
I'll admit. But marketing is increasingly irrelevant. On the Internet,
anything genuinely good will spread by word of mouth.
Investors' power comes from money. When startups need less money, investors
have less power over them. So future founders may not have to accept new CEOs
if they don't want them. The VCs will have to be dragged kicking and screaming
down this road, but like many things people have to be dragged kicking and
screaming toward, it may actually be good for them.
Google is a sign of the way things are going. As a condition of funding, their
investors insisted they hire someone old and experienced as CEO. But from what
I've heard the founders didn't just give in and take whoever the VCs wanted.
They delayed for an entire year, and when they did finally take a CEO, they
chose a guy with a PhD in computer science.
It sounds to me as if the founders are still the most powerful people in the
company, and judging by Google's performance, their youth and inexperience
doesn't seem to have hurt them. Indeed, I suspect Google has done better than
they would have if the founders had given the VCs what they wanted, when they
wanted it, and let some MBA take over as soon as they got their first round of
funding.
I'm not claiming the business guys installed by VCs have no value. Certainly
they have. But they don't need to become the founders' bosses, which is what
that title CEO means. I predict that in the future the executives installed by
VCs will increasingly be COOs rather than CEOs. The founders will run
engineering directly, and the rest of the company through the COO.
**The Open Cage**
With both employers and investors, the balance of power is slowly shifting
towards the young. And yet they seem the last to realize it. Only the most
ambitious undergrads even consider starting their own company when they
graduate. Most just want to get a job.
Maybe this is as it should be. Maybe if the idea of starting a startup is
intimidating, you filter out the uncommitted. But I suspect the filter is set
a little too high. I think there are people who could, if they tried, start
successful startups, and who instead let themselves be swept into the intake
ducts of big companies.
Have you ever noticed that when animals are let out of cages, they don't
always realize at first that the door's open? Often they have to be poked with
a stick to get them out. Something similar happened with blogs. People could
have been publishing online in 1995, and yet blogging has only really taken
off in the last couple years. In 1995 we thought only professional writers
were entitled to publish their ideas, and that anyone else who did was a
crank. Now publishing online is becoming so popular that everyone wants to do
it, even print journalists. But blogging has not taken off recently because of
any technical innovation; it just took eight years for everyone to realize the
cage was open.
I think most undergrads don't realize yet that the economic cage is open. A
lot have been told by their parents that the route to success is to get a good
job. This was true when their parents were in college, but it's less true now.
The route to success is to build something valuable, and you don't have to be
working for an existing company to do that. Indeed, you can often do it better
if you're not.
When I talk to undergrads, what surprises me most about them is how
conservative they are. Not politically, of course. I mean they don't seem to
want to take risks. This is a mistake, because the younger you are, the more
risk you can take.
**Risk**
Risk and reward are always proportionate. For example, stocks are riskier than
bonds, and over time always have greater returns. So why does anyone invest in
bonds? The catch is that phrase "over time." Stocks will generate greater
returns over thirty years, but they might lose value from year to year. So
what you should invest in depends on how soon you need the money. If you're
young, you should take the riskiest investments you can find.
All this talk about investing may seem very theoretical. Most undergrads
probably have more debts than assets. They may feel they have nothing to
invest. But that's not true: they have their time to invest, and the same rule
about risk applies there. Your early twenties are exactly the time to take
insane career risks.
The reason risk is always proportionate to reward is that market forces make
it so. People will pay extra for stability. So if you choose stability-- by
buying bonds, or by going to work for a big company-- it's going to cost you.
Riskier career moves pay better on average, because there is less demand for
them. Extreme choices like starting a startup are so frightening that most
people won't even try. So you don't end up having as much competition as you
might expect, considering the prizes at stake.
The math is brutal. While perhaps 9 out of 10 startups fail, the one that
succeeds will pay the founders more than 10 times what they would have made in
an ordinary job. [3] That's the sense in which startups pay better "on
average."
Remember that. If you start a startup, you'll probably fail. Most startups
fail. It's the nature of the business. But it's not necessarily a mistake to
try something that has a 90% chance of failing, if you can afford the risk.
Failing at 40, when you have a family to support, could be serious. But if you
fail at 22, so what? If you try to start a startup right out of college and it
tanks, you'll end up at 23 broke and a lot smarter. Which, if you think about
it, is roughly what you hope to get from a graduate program.
Even if your startup does tank, you won't harm your prospects with employers.
To make sure I asked some friends who work for big companies. I asked managers
at Yahoo, Google, Amazon, Cisco and Microsoft how they'd feel about two
candidates, both 24, with equal ability, one who'd tried to start a startup
that tanked, and another who'd spent the two years since college working as a
developer at a big company. Every one responded that they'd prefer the guy
who'd tried to start his own company. Zod Nazem, who's in charge of
engineering at Yahoo, said:
> I actually put more value on the guy with the failed startup. And you can
> quote me!
So there you have it. Want to get hired by Yahoo? Start your own company.
**The Man is the Customer**
If even big employers think highly of young hackers who start companies, why
don't more do it? Why are undergrads so conservative? I think it's because
they've spent so much time in institutions.
The first twenty years of everyone's life consists of being piped from one
institution to another. You probably didn't have much choice about the
secondary schools you went to. And after high school it was probably
understood that you were supposed to go to college. You may have had a few
different colleges to choose between, but they were probably pretty similar.
So by this point you've been riding on a subway line for twenty years, and the
next stop seems to be a job.
Actually college is where the line ends. Superficially, going to work for a
company may feel like just the next in a series of institutions, but
underneath, everything is different. The end of school is the fulcrum of your
life, the point where you go from net consumer to net producer.
The other big change is that now, you're steering. You can go anywhere you
want. So it may be worth standing back and understanding what's going on,
instead of just doing the default thing.
All through college, and probably long before that, most undergrads have been
thinking about what employers want. But what really matters is what customers
want, because they're the ones who give employers the money to pay you.
So instead of thinking about what employers want, you're probably better off
thinking directly about what users want. To the extent there's any difference
between the two, you can even use that to your advantage if you start a
company of your own. For example, big companies like docile conformists. But
this is merely an artifact of their bigness, not something customers need.
**Grad School**
I didn't consciously realize all this when I was graduating from college--
partly because I went straight to grad school. Grad school can be a pretty
good deal, even if you think of one day starting a startup. You can start one
when you're done, or even pull the ripcord part way through, like the founders
of Yahoo and Google.
Grad school makes a good launch pad for startups, because you're collected
together with a lot of smart people, and you have bigger chunks of time to
work on your own projects than an undergrad or corporate employee would. As
long as you have a fairly tolerant advisor, you can take your time developing
an idea before turning it into a company. David Filo and Jerry Yang started
the Yahoo directory in February 1994 and were getting a million hits a day by
the fall, but they didn't actually drop out of grad school and start a company
till March 1995.
You could also try the startup first, and if it doesn't work, then go to grad
school. When startups tank they usually do it fairly quickly. Within a year
you'll know if you're wasting your time.
If it fails, that is. If it succeeds, you may have to delay grad school a
little longer. But you'll have a much more enjoyable life once there than you
would on a regular grad student stipend.
**Experience**
Another reason people in their early twenties don't start startups is that
they feel they don't have enough experience. Most investors feel the same.
I remember hearing a lot of that word "experience" when I was in college. What
do people really mean by it? Obviously it's not the experience itself that's
valuable, but something it changes in your brain. What's different about your
brain after you have "experience," and can you make that change happen faster?
I now have some data on this, and I can tell you what tends to be missing when
people lack experience. I've said that every [startup](start.html) needs three
things: to start with good people, to make something users want, and not to
spend too much money. It's the middle one you get wrong when you're
inexperienced. There are plenty of undergrads with enough technical skill to
write good software, and undergrads are not especially prone to waste money.
If they get something wrong, it's usually not realizing they have to make
something people [want](bronze.html).
This is not exclusively a failing of the young. It's common for startup
founders of all ages to build things no one wants.
Fortunately, this flaw should be easy to fix. If undergrads were all bad
programmers, the problem would be a lot harder. It can take years to learn how
to program. But I don't think it takes years to learn how to make things
people want. My hypothesis is that all you have to do is smack hackers on the
side of the head and tell them: Wake up. Don't sit here making up a priori
theories about what users need. Go find some users and see what they need.
Most successful startups not only do something very specific, but solve a
problem people already know they have.
The big change that "experience" causes in your brain is learning that you
need to solve people's problems. Once you grasp that, you advance quickly to
the next step, which is figuring out what those problems are. And that takes
some effort, because the way software actually gets used, especially by the
people who pay the most for it, is not at all what you might expect. For
example, the stated purpose of Powerpoint is to present ideas. Its real role
is to overcome people's fear of public speaking. It allows you to give an
impressive-looking talk about nothing, and it causes the audience to sit in a
dark room looking at slides, instead of a bright one looking at you.
This kind of thing is out there for anyone to see. The key is to know to look
for it-- to realize that having an idea for a startup is not like having an
idea for a class project. The goal in a startup is not to write a cool piece
of software. It's to make something people want. And to do that you have to
look at users-- forget about hacking, and just look at users. This can be
quite a mental adjustment, because little if any of the software you write in
school even has users.
A few steps before a Rubik's Cube is solved, it still looks like a mess. I
think there are a lot of undergrads whose brains are in a similar position:
they're only a few steps away from being able to start successful startups, if
they wanted to, but they don't realize it. They have more than enough
technical skill. They just haven't realized yet that the way to create wealth
is to make what users want, and that employers are just proxies for users in
which risk is pooled.
If you're young and smart, you don't need either of those. You don't need
someone else to tell you what users want, because you can figure it out
yourself. And you don't want to pool risk, because the younger you are, the
more risk you should take.
**A Public Service Message**
I'd like to conclude with a joint message from me and your parents. Don't drop
out of college to start a startup. There's no rush. There will be plenty of
time to start companies after you graduate. In fact, it may be just as well to
go work for an existing company for a couple years after you graduate, to
learn how companies work.
And yet, when I think about it, I can't imagine telling Bill Gates at 19 that
he should wait till he graduated to start a company. He'd have told me to get
lost. And could I have honestly claimed that he was harming his future-- that
he was learning less by working at ground zero of the microcomputer revolution
than he would have if he'd been taking classes back at Harvard? No, probably
not.
And yes, while it is probably true that you'll learn some valuable things by
going to work for an existing company for a couple years before starting your
own, you'd learn a thing or two running your own company during that time too.
The advice about going to work for someone else would get an even colder
reception from the 19 year old Bill Gates. So I'm supposed to finish college,
then go work for another company for two years, and then I can start my own? I
have to wait till I'm 23? That's _four years_. That's more than twenty percent
of my life so far. Plus in four years it will be way too late to make money
writing a Basic interpreter for the Altair.
And he'd be right. The Apple II was launched just two years later. In fact, if
Bill had finished college and gone to work for another company as we're
suggesting, he might well have gone to work for Apple. And while that would
probably have been better for all of us, it wouldn't have been better for him.
So while I stand by our responsible advice to finish college and then go work
for a while before starting a startup, I have to admit it's one of those
things the old tell the young, but don't expect them to listen to. We say this
sort of thing mainly so we can claim we warned you. So don't say I didn't warn
you.
**Notes**
[1] The average B-17 pilot in World War II was in his early twenties. (Thanks
to Tad Marko for pointing this out.)
[2] If a company tried to pay employees this way, they'd be called unfair. And
yet when they buy some startups and not others, no one thinks of calling that
unfair.
[3] The 1/10 success rate for startups is a bit of an urban legend. It's
suspiciously neat. My guess is the odds are slightly worse.
**Thanks** to Jessica Livingston for reading drafts of this, to the friends I
promised anonymity to for their opinions about hiring, and to Karen Nguyen and
the Berkeley CSUA for organizing this talk.
September 2007
A few weeks ago I had a thought so heretical that it really surprised me. It
may not matter all that much where you go to college.
For me, as for a lot of middle class kids, getting into a good college was
more or less the meaning of life when I was growing up. What was I? A student.
To do that well meant to get good grades. Why did one have to get good grades?
To get into a good college. And why did one want to do that? There seemed to
be several reasons: you'd learn more, get better jobs, make more money. But it
didn't matter exactly what the benefits would be. College was a bottleneck
through which all your future prospects passed; everything would be better if
you went to a better college.
A few weeks ago I realized that somewhere along the line I had stopped
believing that.
What first set me thinking about this was the new trend of worrying
obsessively about what
[kindergarten](http://nymag.com/nymetro/urban/education/features/15141/) your
kids go to. It seemed to me this couldn't possibly matter. Either it won't
help your kid get into Harvard, or if it does, getting into Harvard won't mean
much anymore. And then I thought: how much does it mean even now?
It turns out I have a lot of data about that. My three partners and I run a
seed stage investment firm called [Y Combinator](http://ycombinator.com). We
invest when the company is just a couple guys and an idea. The idea doesn't
matter much; it will change anyway. Most of our decision is based on the
founders. The average founder is three years out of college. Many have just
graduated; a few are still in school. So we're in much the same position as a
graduate program, or a company hiring people right out of college. Except our
choices are immediately and visibly tested. There are two possible outcomes
for a startup: success or failure—and usually you know within a year which it
will be.
The test applied to a startup is among the purest of real world tests. A
startup succeeds or fails depending almost entirely on the efforts of the
founders. Success is decided by the market: you only succeed if users like
what you've built. And users don't care where you went to college.
As well as having precisely measurable results, we have a lot of them. Instead
of doing a small number of large deals like a traditional venture capital
fund, we do a large number of small ones. We currently fund about 40 companies
a year, selected from about 900 applications representing a total of about
2000 people. [1]
Between the volume of people we judge and the rapid, unequivocal test that's
applied to our choices, Y Combinator has been an unprecedented opportunity for
learning how to pick winners. One of the most surprising things we've learned
is how little it matters where people went to college.
I thought I'd already been cured of caring about that. There's nothing like
going to grad school at Harvard to cure you of any illusions you might have
about the average Harvard undergrad. And yet Y Combinator showed us we were
still overestimating people who'd been to elite colleges. We'd interview
people from MIT or Harvard or Stanford and sometimes find ourselves thinking:
they _must_ be smarter than they seem. It took us a few iterations to learn to
trust our senses.
Practically everyone thinks that someone who went to MIT or Harvard or
Stanford must be smart. Even people who hate you for it believe it.
But when you think about what it means to have gone to an elite college, how
could this be true? We're talking about a decision made by admissions
officers—basically, HR people—based on a cursory examination of a huge pile of
depressingly similar applications submitted by seventeen year olds. And what
do they have to go on? An easily gamed standardized test; a short essay
telling you what the kid thinks you want to hear; an interview with a random
alum; a high school record that's largely an index of obedience. Who would
rely on such a test?
And yet a lot of companies do. A lot of companies are very much influenced by
where applicants went to college. How could they be? I think I know the answer
to that.
There used to be a saying in the corporate world: "No one ever got fired for
buying IBM." You no longer hear this about IBM specifically, but the idea is
very much alive; there is a whole category of "enterprise" software companies
that exist to take advantage of it. People buying technology for large
organizations don't care if they pay a fortune for mediocre software. It's not
their money. They just want to buy from a supplier who seems safe—a company
with an established name, confident salesmen, impressive offices, and software
that conforms to all the current fashions. Not necessarily a company that will
deliver so much as one that, if they do let you down, will still seem to have
been a prudent choice. So companies have evolved to fill that niche.
A recruiter at a big company is in much the same position as someone buying
technology for one. If someone went to Stanford and is not obviously insane,
they're probably a safe bet. And a safe bet is enough. No one ever measures
recruiters by the later performance of people they turn down. [2]
I'm not saying, of course, that elite colleges have evolved to prey upon the
weaknesses of large organizations the way enterprise software companies have.
But they work as if they had. In addition to the power of the brand name,
graduates of elite colleges have two critical qualities that plug right into
the way large organizations work. They're good at doing what they're asked,
since that's what it takes to please the adults who judge you at seventeen.
And having been to an elite college makes them more confident.
Back in the days when people might spend their whole career at one big
company, these qualities must have been very valuable. Graduates of elite
colleges would have been capable, yet amenable to authority. And since
individual performance is so hard to measure in large organizations, their own
confidence would have been the starting point for their reputation.
Things are very different in the new world of startups. We couldn't save
someone from the market's judgement even if we wanted to. And being charming
and confident counts for nothing with users. All users care about is whether
you make something they like. If you don't, you're dead.
Knowing that test is coming makes us work a lot harder to get the right
answers than anyone would if they were merely hiring people. We can't afford
to have any illusions about the predictors of success. And what we've found is
that the variation between schools is so much smaller than the variation
between individuals that it's negligible by comparison. We can learn more
about someone in the first minute of talking to them than by knowing where
they went to school.
It seems obvious when you put it that way. Look at the individual, not where
they went to college. But that's a weaker statement than the idea I began
with, that it doesn't matter much where a given individual goes to college.
Don't you learn things at the best schools that you wouldn't learn at lesser
places?
Apparently not. Obviously you can't prove this in the case of a single
individual, but you can tell from aggregate evidence: you can't, without
asking them, distinguish people who went to one school from those who went to
another three times as far down the _US News_ list. [3] Try it and see.
How can this be? Because how much you learn in college depends a lot more on
you than the college. A determined party animal can get through the best
school without learning anything. And someone with a real thirst for knowledge
will be able to find a few smart people to learn from at a school that isn't
prestigious at all.
The other students are the biggest advantage of going to an elite college; you
learn more from them than the professors. But you should be able to reproduce
this at most colleges if you make a conscious effort to find smart friends. At
most colleges you can find at least a handful of other smart students, and
most people have only a handful of close friends in college anyway. [4] The
odds of finding smart professors are even better. The curve for faculty is a
lot flatter than for students, especially in math and the hard sciences; you
have to go pretty far down the list of colleges before you stop finding smart
professors in the math department.
So it's not surprising that we've found the relative prestige of different
colleges useless in judging individuals. There's a lot of randomness in how
colleges select people, and what they learn there depends much more on them
than the college. Between these two sources of variation, the college someone
went to doesn't mean a lot. It is to some degree a predictor of ability, but
so weak that we regard it mainly as a source of error and try consciously to
ignore it.
I doubt what we've discovered is an anomaly specific to startups. Probably
people have always overestimated the importance of where one goes to college.
We're just finally able to measure it.
The unfortunate thing is not just that people are judged by such a superficial
test, but that so many judge themselves by it. A lot of people, probably the
majority of people in America, have some amount of insecurity about where, or
whether, they went to college. The tragedy of the situation is that by far the
greatest liability of not having gone to the college you'd have liked is your
own feeling that you're thereby lacking something. Colleges are a bit like
exclusive clubs in this respect. There is only one real advantage to being a
member of most exclusive clubs: you know you wouldn't be missing much if you
weren't. When you're excluded, you can only imagine the advantages of being an
insider. But invariably they're larger in your imagination than in real life.
So it is with colleges. Colleges differ, but they're nothing like the stamp of
destiny so many imagine them to be. People aren't what some admissions officer
decides about them at seventeen. They're what they make themselves.
Indeed, the great advantage of not caring where people went to college is not
just that you can stop judging them (and yourself) by superficial measures,
but that you can focus instead on what really matters. What matters is what
you make of yourself. I think that's what we should tell kids. Their job isn't
to get good grades so they can get into a good college, but to learn and do.
And not just because that's more rewarding than worldly success. That will
increasingly _be_ the route to worldly success.
**Notes**
[1] Is what we measure worth measuring? I think so. You can get rich simply by
being energetic and unscrupulous, but getting rich from a technology startup
takes some amount of brains. It is just the kind of work the upper middle
class values; it has about the same intellectual component as being a doctor.
[2] Actually, someone did, once. Mitch Kapor's wife Freada was in charge of HR
at Lotus in the early years. (As he is at pains to point out, they did not
become romantically involved till afterward.) At one point they worried Lotus
was losing its startup edge and turning into a big company. So as an
experiment she sent their recruiters the resumes of the first 40 employees,
with identifying details changed. These were the people who had made Lotus
into the star it was. Not one got an interview.
[3] The _US News_ list? Surely no one trusts that. Even if the statistics they
consider are useful, how do they decide on the relative weights? The reason
the _US News_ list is meaningful is precisely because they are so
intellectually dishonest in that respect. There is no external source they can
use to calibrate the weighting of the statistics they use; if there were, we
could just use that instead. What they must do is adjust the weights till the
top schools are the usual suspects in about the right order. So in effect what
the _US News_ list tells us is what the editors think the top schools are,
which is probably not far from the conventional wisdom on the matter. The
amusing thing is, because some schools work hard to game the system, the
editors will have to keep tweaking their algorithm to get the rankings they
want.
[4] Possible doesn't mean easy, of course. A smart student at a party school
will inevitably be something of an outcast, just as he or she would be in most
[high schools](nerds.html).
**Thanks** to Trevor Blackwell, Sarah Harlin, Jessica Livingston, Jackie
McDonough, Peter Norvig, and Robert Morris for reading drafts of this.
March 2005
All the best [hackers](gba.html) I know are gradually switching to Macs. My
friend Robert said his whole research group at MIT recently bought themselves
Powerbooks. These guys are not the graphic designers and grandmas who were
buying Macs at Apple's low point in the mid 1990s. They're about as hardcore
OS hackers as you can get.
The reason, of course, is OS X. Powerbooks are beautifully designed and run
FreeBSD. What more do you need to know?
I got a Powerbook at the end of last year. When my IBM Thinkpad's hard disk
died soon after, it became my only laptop. And when my friend Trevor showed up
at my house recently, he was carrying a Powerbook [identical](tlbmac.html) to
mine.
For most of us, it's not a switch to Apple, but a return. Hard as this was to
believe in the mid 90s, the Mac was in its time the canonical hacker's
computer.
In the fall of 1983, the professor in one of my college CS classes got up and
announced, like a prophet, that there would soon be a computer with half a
MIPS of processing power that would fit under an airline seat and cost so
little that we could save enough to buy one from a summer job. The whole room
gasped. And when the Mac appeared, it was even better than we'd hoped. It was
small and powerful and cheap, as promised. But it was also something we'd
never considered a computer could be: fabulously well [designed](taste.html).
I had to have one. And I wasn't alone. In the mid to late 1980s, all the
hackers I knew were either writing software for the Mac, or wanted to. Every
futon sofa in Cambridge seemed to have the same fat white book lying open on
it. If you turned it over, it said "Inside Macintosh."
Then came Linux and FreeBSD, and hackers, who follow the most powerful OS
wherever it leads, found themselves switching to Intel boxes. If you cared
about design, you could buy a Thinkpad, which was at least not actively
repellent, if you could get the Intel and Microsoft
[stickers](designedforwindows.html) off the front. [1]
With OS X, the hackers are back. When I walked into the Apple store in
Cambridge, it was like coming home. Much was changed, but there was still that
Apple coolness in the air, that feeling that the show was being run by someone
who really cared, instead of random corporate deal-makers.
So what, the business world may say. Who cares if hackers like Apple again?
How big is the hacker market, after all?
Quite small, but important out of proportion to its size. When it comes to
computers, what hackers are doing now, everyone will be doing in ten years.
Almost all technology, from Unix to bitmapped displays to the Web, became
popular first within CS departments and research labs, and gradually spread to
the rest of the world.
I remember telling my father back in 1986 that there was a new kind of
computer called a Sun that was a serious Unix machine, but so small and cheap
that you could have one of your own to sit in front of, instead of sitting in
front of a VT100 connected to a single central Vax. Maybe, I suggested, he
should buy some stock in this company. I think he really wishes he'd listened.
In 1994 my friend Koling wanted to talk to his girlfriend in Taiwan, and to
save long-distance bills he wrote some software that would convert sound to
data packets that could be sent over the Internet. We weren't sure at the time
whether this was a proper use of the Internet, which was still then a quasi-
government entity. What he was doing is now called VoIP, and it is a huge and
rapidly growing business.
If you want to know what ordinary people will be doing with computers in ten
years, just walk around the CS department at a good university. Whatever
they're doing, you'll be doing.
In the matter of "platforms" this tendency is even more pronounced, because
novel software originates with [great hackers](gh.html), and they tend to
write it first for whatever computer they personally use. And software sells
hardware. Many if not most of the initial sales of the Apple II came from
people who bought one to run VisiCalc. And why did Bricklin and Frankston
write VisiCalc for the Apple II? Because they personally liked it. They could
have chosen any machine to make into a star.
If you want to attract hackers to write software that will sell your hardware,
you have to make it something that they themselves use. It's not enough to
make it "open." It has to be open and good.
And open and good is what Macs are again, finally. The intervening years have
created a situation that is, as far as I know, without precedent: Apple is
popular at the low end and the high end, but not in the middle. My seventy
year old mother has a Mac laptop. My friends with PhDs in computer science
have Mac laptops. [2] And yet Apple's overall market share is still small.
Though unprecedented, I predict this situation is also temporary.
So Dad, there's this company called Apple. They make a new kind of computer
that's as well designed as a Bang & Olufsen stereo system, and underneath is
the best Unix machine you can buy. Yes, the price to earnings ratio is kind of
high, but I think a lot of people are going to want these.
**Notes**
[1] These horrible stickers are much like the intrusive ads popular on pre-
Google search engines. They say to the customer: you are unimportant. We care
about Intel and Microsoft, not you.
[2] [Y Combinator](http://ycombinator.com) is (we hope) visited mostly by
hackers. The proportions of OSes are: Windows 66.4%, Macintosh 18.8%, Linux
11.4%, and FreeBSD 1.5%. The Mac number is a big change from what it would
have been five years ago.
December 2019
The most damaging thing you learned in school wasn't something you learned in
any specific class. It was learning to get good grades.
When I was in college, a particularly earnest philosophy grad student once
told me that he never cared what grade he got in a class, only what he learned
in it. This stuck in my mind because it was the only time I ever heard anyone
say such a thing.
For me, as for most students, the measurement of what I was learning
completely dominated actual learning in college. I was fairly earnest; I was
genuinely interested in most of the classes I took, and I worked hard. And yet
I worked by far the hardest when I was studying for a test.
In theory, tests are merely what their name implies: tests of what you've
learned in the class. In theory you shouldn't have to prepare for a test in a
class any more than you have to prepare for a blood test. In theory you learn
from taking the class, from going to the lectures and doing the reading and/or
assignments, and the test that comes afterward merely measures how well you
learned.
In practice, as almost everyone reading this will know, things are so
different that hearing this explanation of how classes and tests are meant to
work is like hearing the etymology of a word whose meaning has changed
completely. In practice, the phrase "studying for a test" was almost
redundant, because that was when one really studied. The difference between
diligent and slack students was that the former studied hard for tests and the
latter didn't. No one was pulling all-nighters two weeks into the semester.
Even though I was a diligent student, almost all the work I did in school was
aimed at getting a good grade on something.
To many people, it would seem strange that the preceding sentence has a
"though" in it. Aren't I merely stating a tautology? Isn't that what a
diligent student is, a straight-A student? That's how deeply the conflation of
learning with grades has infused our culture.
Is it so bad if learning is conflated with grades? Yes, it is bad. And it
wasn't till decades after college, when I was running Y Combinator, that I
realized how bad it is.
I knew of course when I was a student that studying for a test is far from
identical with actual learning. At the very least, you don't retain knowledge
you cram into your head the night before an exam. But the problem is worse
than that. The real problem is that most tests don't come close to measuring
what they're supposed to.
If tests truly were tests of learning, things wouldn't be so bad. Getting good
grades and learning would converge, just a little late. The problem is that
nearly all tests given to students are terribly hackable. Most people who've
gotten good grades know this, and know it so well they've ceased even to
question it. You'll see when you realize how naive it sounds to act otherwise.
Suppose you're taking a class on medieval history and the final exam is coming
up. The final exam is supposed to be a test of your knowledge of medieval
history, right? So if you have a couple days between now and the exam, surely
the best way to spend the time, if you want to do well on the exam, is to read
the best books you can find about medieval history. Then you'll know a lot
about it, and do well on the exam.
No, no, no, experienced students are saying to themselves. If you merely read
good books on medieval history, most of the stuff you learned wouldn't be on
the test. It's not good books you want to read, but the lecture notes and
assigned reading in this class. And even most of that you can ignore, because
you only have to worry about the sort of thing that could turn up as a test
question. You're looking for sharply-defined chunks of information. If one of
the assigned readings has an interesting digression on some subtle point, you
can safely ignore that, because it's not the sort of thing that could be
turned into a test question. But if the professor tells you that there were
three underlying causes of the Schism of 1378, or three main consequences of
the Black Death, you'd better know them. And whether they were in fact the
causes or consequences is beside the point. For the purposes of this class
they are.
At a university there are often copies of old exams floating around, and these
narrow still further what you have to learn. As well as learning what kind of
questions this professor asks, you'll often get actual exam questions. Many
professors re-use them. After teaching a class for 10 years, it would be hard
not to, at least inadvertently.
In some classes, your professor will have had some sort of political axe to
grind, and if so you'll have to grind it too. The need for this varies. In
classes in math or the hard sciences or engineering it's rarely necessary, but
at the other end of the spectrum there are classes where you couldn't get a
good grade without it.
Getting a good grade in a class on x is so different from learning a lot about
x that you have to choose one or the other, and you can't blame students if
they choose grades. Everyone judges them by their grades � graduate programs,
employers, scholarships, even their own parents.
I liked learning, and I really enjoyed some of the papers and programs I wrote
in college. But did I ever, after turning in a paper in some class, sit down
and write another just for fun? Of course not. I had things due in other
classes. If it ever came to a choice of learning or grades, I chose grades. I
hadn't come to college to do badly.
Anyone who cares about getting good grades has to play this game, or they'll
be surpassed by those who do. And at elite universities, that means nearly
everyone, since someone who didn't care about getting good grades probably
wouldn't be there in the first place. The result is that students compete to
maximize the difference between learning and getting good grades.
Why are tests so bad? More precisely, why are they so hackable? Any
experienced programmer could answer that. How hackable is software whose
author hasn't paid any attention to preventing it from being hacked? Usually
it's as porous as a colander.
Hackable is the default for any test imposed by an authority. The reason the
tests you're given are so consistently bad � so consistently far from
measuring what they're supposed to measure � is simply that the people
creating them haven't made much effort to prevent them from being hacked.
But you can't blame teachers if their tests are hackable. Their job is to
teach, not to create unhackable tests. The real problem is grades, or more
precisely, that grades have been overloaded. If grades were merely a way for
teachers to tell students what they were doing right and wrong, like a coach
giving advice to an athlete, students wouldn't be tempted to hack tests. But
unfortunately after a certain age grades become more than advice. After a
certain age, whenever you're being taught, you're usually also being judged.
I've used college tests as an example, but those are actually the least
hackable. All the tests most students take their whole lives are at least as
bad, including, most spectacularly of all, the test that gets them into
college. If getting into college were merely a matter of having the quality of
one's mind measured by admissions officers the way scientists measure the mass
of an object, we could tell teenage kids "learn a lot" and leave it at that.
You can tell how bad college admissions are, as a test, from how unlike high
school that sounds. In practice, the freakishly specific nature of the stuff
ambitious kids have to do in high school is directly proportionate to the
hackability of college admissions. The classes you don't care about that are
mostly memorization, the random "extracurricular activities" you have to
participate in to show you're "well-rounded," the standardized tests as
artificial as chess, the "essay" you have to write that's presumably meant to
hit some very specific target, but you're not told what.
As well as being bad in what it does to kids, this test is also bad in the
sense of being very hackable. So hackable that whole industries have grown up
to hack it. This is the explicit purpose of test-prep companies and admissions
counsellors, but it's also a significant part of the function of private
schools.
Why is this particular test so hackable? I think because of what it's
measuring. Although the popular story is that the way to get into a good
college is to be really smart, admissions officers at elite colleges neither
are, nor claim to be, looking only for that. What are they looking for?
They're looking for people who are not simply smart, but admirable in some
more general sense. And how is this more general admirableness measured? The
admissions officers feel it. In other words, they accept who they like.
So what college admissions is a test of is whether you suit the taste of some
group of people. Well, of course a test like that is going to be hackable. And
because it's both very hackable and there's (thought to be) a lot at stake,
it's hacked like nothing else. That's why it distorts your life so much for so
long.
It's no wonder high school students often feel alienated. The shape of their
lives is completely artificial.
But wasting your time is not the worst thing the educational system does to
you. The worst thing it does is to train you that the way to win is by hacking
bad tests. This is a much subtler problem that I didn't recognize until I saw
it happening to other people.
When I started advising startup founders at Y Combinator, especially young
ones, I was puzzled by the way they always seemed to make things
overcomplicated. How, they would ask, do you raise money? What's the trick for
making venture capitalists want to invest in you? The best way to make VCs
want to invest in you, I would explain, is to actually be a good investment.
Even if you could trick VCs into investing in a bad startup, you'd be tricking
yourselves too. You're investing time in the same company you're asking them
to invest money in. If it's not a good investment, why are you even doing it?
Oh, they'd say, and then after a pause to digest this revelation, they'd ask:
What makes a startup a good investment?
So I would explain that what makes a startup promising, not just in the eyes
of investors but in fact, is [_growth_](growth.html). Ideally in revenue, but
failing that in usage. What they needed to do was get lots of users.
How does one get lots of users? They had all kinds of ideas about that. They
needed to do a big launch that would get them "exposure." They needed
influential people to talk about them. They even knew they needed to launch on
a tuesday, because that's when one gets the most attention.
No, I would explain, that is not how to get lots of users. The way you get
lots of users is to make the product really great. Then people will not only
use it but recommend it to their friends, so your growth will be exponential
once you [_get it started_](ds.html).
At this point I've told the founders something you'd think would be completely
obvious: that they should make a good company by making a good product. And
yet their reaction would be something like the reaction many physicists must
have had when they first heard about the theory of relativity: a mixture of
astonishment at its apparent genius, combined with a suspicion that anything
so weird couldn't possibly be right. Ok, they would say, dutifully. And could
you introduce us to such-and-such influential person? And remember, we want to
launch on Tuesday.
It would sometimes take founders years to grasp these simple lessons. And not
because they were lazy or stupid. They just seemed blind to what was right in
front of them.
Why, I would ask myself, do they always make things so complicated? And then
one day I realized this was not a rhetorical question.
Why did founders tie themselves in knots doing the wrong things when the
answer was right in front of them? Because that was what they'd been trained
to do. Their education had taught them that the way to win was to hack the
test. And without even telling them they were being trained to do this. The
younger ones, the recent graduates, had never faced a non-artificial test.
They thought this was just how the world worked: that the first thing you did,
when facing any kind of challenge, was to figure out what the trick was for
hacking the test. That's why the conversation would always start with how to
raise money, because that read as the test. It came at the end of YC. It had
numbers attached to it, and higher numbers seemed to be better. It must be the
test.
There are certainly big chunks of the world where the way to win is to hack
the test. This phenomenon isn't limited to schools. And some people, either
due to ideology or ignorance, claim that this is true of startups too. But it
isn't. In fact, one of the most striking things about startups is the degree
to which you win by simply doing good work. There are edge cases, as there are
in anything, but in general you win by getting users, and what users care
about is whether the product does what they want.
Why did it take me so long to understand why founders made startups
overcomplicated? Because I hadn't realized explicitly that schools train us to
win by hacking bad tests. And not just them, but me! I'd been trained to hack
bad tests too, and hadn't realized it till decades later.
I had lived as if I realized it, but without knowing why. For example, I had
avoided working for big companies. But if you'd asked why, I'd have said it
was because they were bogus, or bureaucratic. Or just yuck. I never understood
how much of my dislike of big companies was due to the fact that you win by
hacking bad tests.
Similarly, the fact that the tests were unhackable was a lot of what attracted
me to startups. But again, I hadn't realized that explicitly.
I had in effect achieved by successive approximations something that may have
a closed-form solution. I had gradually undone my training in hacking bad
tests without knowing I was doing it. Could someone coming out of school
banish this demon just by knowing its name, and saying begone? It seems worth
trying.
Merely talking explicitly about this phenomenon is likely to make things
better, because much of its power comes from the fact that we take it for
granted. After you've noticed it, it seems the elephant in the room, but it's
a pretty well camouflaged elephant. The phenomenon is so old, and so
pervasive. And it's simply the result of neglect. No one meant things to be
this way. This is just what happens when you combine learning with grades,
competition, and the naive assumption of unhackability.
It was mind-blowing to realize that two of the things I'd puzzled about the
most � the bogusness of high school, and the difficulty of getting founders to
see the obvious � both had the same cause. It's rare for such a big block to
slide into place so late.
Usually when that happens it has implications in a lot of different areas, and
this case seems no exception. For example, it suggests both that education
could be done better, and how you might fix it. But it also suggests a
potential answer to the question all big companies seem to have: how can we be
more like a startup? I'm not going to chase down all the implications now.
What I want to focus on here is what it means for individuals.
To start with, it means that most ambitious kids graduating from college have
something they may want to unlearn. But it also changes how you look at the
world. Instead of looking at all the different kinds of work people do and
thinking of them vaguely as more or less appealing, you can now ask a very
specific question that will sort them in an interesting way: to what extent do
you win at this kind of work by hacking bad tests?
It would help if there was a way to recognize bad tests quickly. Is there a
pattern here? It turns out there is.
Tests can be divided into two kinds: those that are imposed by authorities,
and those that aren't. Tests that aren't imposed by authorities are inherently
unhackable, in the sense that no one is claiming they're tests of anything
more than they actually test. A football match, for example, is simply a test
of who wins, not which team is better. You can tell that from the fact that
commentators sometimes say afterward that the better team won. Whereas tests
imposed by authorities are usually proxies for something else. A test in a
class is supposed to measure not just how well you did on that particular
test, but how much you learned in the class. While tests that aren't imposed
by authorities are inherently unhackable, those imposed by authorities have to
be made unhackable. Usually they aren't. So as a first approximation, bad
tests are roughly equivalent to tests imposed by authorities.
You might actually like to win by hacking bad tests. Presumably some people
do. But I bet most people who find themselves doing this kind of work don't
like it. They just take it for granted that this is how the world works,
unless you want to drop out and be some kind of hippie artisan.
I suspect many people implicitly assume that working in a field with bad tests
is the price of making lots of money. But that, I can tell you, is false. It
used to be true. In the mid-twentieth century, when the economy was [_composed
of oligopolies_](re.html), the only way to the top was by playing their game.
But it's not true now. There are now ways to get rich by doing good work, and
that's part of the reason people are so much more excited about getting rich
than they used to be. When I was a kid, you could either become an engineer
and make cool things, or make lots of money by becoming an "executive." Now
you can make lots of money by making cool things.
Hacking bad tests is becoming less important as the link between work and
authority erodes. The erosion of that link is one of the most important trends
happening now, and we see its effects in almost every kind of work people do.
Startups are one of the most visible examples, but we see much the same thing
in writing. Writers no longer have to submit to publishers and editors to
reach readers; now they can go direct.
The more I think about this question, the more optimistic I get. This seems
one of those situations where we don't realize how much something was holding
us back until it's eliminated. And I can foresee the whole bogus edifice
crumbling. Imagine what happens as more and more people start to ask
themselves if they want to win by hacking bad tests, and decide that they
don't. The kinds of work where you win by hacking bad tests will be starved of
talent, and the kinds where you win by doing good work will see an influx of
the most ambitious people. And as hacking bad tests shrinks in importance,
education will evolve to stop training us to do it. Imagine what the world
could look like if that happened.
This is not just a lesson for individuals to unlearn, but one for society to
unlearn, and we'll be amazed at the energy that's liberated when we do.
**Notes**
[1] If using tests only to measure learning sounds impossibly utopian, that is
already the way things work at Lambda School. Lambda School doesn't have
grades. You either graduate or you don't. The only purpose of tests is to
decide at each stage of the curriculum whether you can continue to the next.
So in effect the whole school is pass/fail.
[2] If the final exam consisted of a long conversation with the professor, you
could prepare for it by reading good books on medieval history. A lot of the
hackability of tests in schools is due to the fact that the same test has to
be given to large numbers of students.
[3] Learning is the naive algorithm for getting good grades.
[4] [_Hacking_](gba.html) has multiple senses. There's a narrow sense in which
it means to compromise something. That's the sense in which one hacks a bad
test. But there's another, more general sense, meaning to find a surprising
solution to a problem, often by thinking differently about it. Hacking in this
sense is a wonderful thing. And indeed, some of the hacks people use on bad
tests are impressively ingenious; the problem is not so much the hacking as
that, because the tests are hackable, they don't test what they're meant to.
[5] The people who pick startups at Y Combinator are similar to admissions
officers, except that instead of being arbitrary, their acceptance criteria
are trained by a very tight feedback loop. If you accept a bad startup or
reject a good one, you will usually know it within a year or two at the
latest, and often within a month.
[6] I'm sure admissions officers are tired of reading applications from kids
who seem to have no personality beyond being willing to seem however they're
supposed to seem to get accepted. What they don't realize is that they are, in
a sense, looking in a mirror. The lack of authenticity in the applicants is a
reflection of the arbitrariness of the application process. A dictator might
just as well complain about the lack of authenticity in the people around him.
[7] By good work, I don't mean morally good, but good in the sense in which a
good craftsman does good work.
[8] There are borderline cases where it's hard to say which category a test
falls in. For example, is raising venture capital like college admissions, or
is it like selling to a customer?
[9] Note that a good test is merely one that's unhackable. Good here doesn't
mean morally good, but good in the sense of working well. The difference
between fields with bad tests and good ones is not that the former are bad and
the latter are good, but that the former are bogus and the latter aren't. But
those two measures are not unrelated. As Tara Ploughman said, the path from
good to evil goes through bogus.
[10] People who think the recent increase in [_economic
inequality_](ineq.html) is due to changes in tax policy seem very naive to
anyone with experience in startups. Different people are getting rich now than
used to, and they're getting much richer than mere tax savings could make
them.
[11] Note to tiger parents: you may think you're training your kids to win,
but if you're training them to win by hacking bad tests, you are, as parents
so often do, training them to fight the last war.
**Thanks** to Austen Allred, Trevor Blackwell, Patrick Collison, Jessica
Livingston, Robert Morris, and Harj Taggar for reading drafts of this.
August 2011
I realized recently that we may be able to solve part of the patent problem
without waiting for the government.
I've never been 100% sure whether patents help or hinder technological
progress. When I was a kid I thought they helped. I thought they protected
inventors from having their ideas stolen by big companies. Maybe that was
truer in the past, when more things were physical. But regardless of whether
patents are in general a good thing, there do seem to be bad ways of using
them. And since bad uses of patents seem to be increasing, there is an
increasing call for patent reform.
The problem with patent reform is that it has to go through the government.
That tends to be slow. But recently I realized we can also attack the problem
downstream. As well as pinching off the stream of patents at the point where
they're issued, we may in some cases be able to pinch it off at the point
where they're used.
One way of using patents that clearly does not encourage innovation is when
established companies with bad products use patents to suppress small
competitors with good products. This is the type of abuse we may be able to
decrease without having to go through the government.
The way to do it is to get the companies that are above pulling this sort of
trick to pledge publicly not to. Then the ones that won't make such a pledge
will be very conspicuous. Potential employees won't want to work for them. And
investors, too, will be able to see that they're the sort of company that
competes by litigation rather than by making good products.
Here's the pledge:
> No first use of software patents against companies with less than 25 people.
I've deliberately traded precision for brevity. The patent pledge is not
legally binding. It's like Google's "Don't be evil." They don't define what
evil is, but by publicly saying that, they're saying they're willing to be
held to a standard that, say, Altria is not. And though constraining, "Don't
be evil" has been good for Google. Technology companies win by attracting the
most productive people, and the most productive people are attracted to
employers who hold themselves to a higher standard than the law requires. [1]
The patent pledge is in effect a narrower but open source "Don't be evil." I
encourage every technology company to adopt it. If you want to help fix
patents, encourage your employer to.
Already most technology companies wouldn't sink to using patents on startups.
You don't see Google or Facebook suing startups for patent infringement. They
don't need to. So for the better technology companies, the patent pledge
requires no change in behavior. They're just promising to do what they'd do
anyway. And when all the companies that won't use patents on startups have
said so, the holdouts will be very conspicuous.
The patent pledge doesn't fix every problem with patents. It won't stop patent
trolls, for example; they're already pariahs. But the problem the patent
pledge does fix may be more serious than the problem of patent trolls. Patent
trolls are just parasites. A clumsy parasite may occasionally kill the host,
but that's not its goal. Whereas companies that sue startups for patent
infringement generally do it with explicit goal of keeping their product off
the market.
Companies that use patents on startups are attacking innovation at the root.
Now there's something any individual can do about this problem, without
waiting for the government: ask companies where they stand.
[Patent Pledge Site](http://thepatentpledge.org)
**Notes:**
[1] Because the pledge is deliberately vague, we're going to need common sense
when intepreting it. And even more vice versa: the pledge is vague in order to
make people use common sense when interpreting it.
So for example I've deliberately avoided saying whether the 25 people have to
be employees, or whether contractors count too. If a company has to split
hairs that fine about whether a suit would violate the patent pledge, it's
probably still a dick move.
April 2003
_(This essay is derived from a keynote talk at PyCon 2003.)_
It's hard to predict what life will be like in a hundred years. There are only
a few things we can say with certainty. We know that everyone will drive
flying cars, that zoning laws will be relaxed to allow buildings hundreds of
stories tall, that it will be dark most of the time, and that women will all
be trained in the martial arts. Here I want to zoom in on one detail of this
picture. What kind of programming language will they use to write the software
controlling those flying cars?
This is worth thinking about not so much because we'll actually get to use
these languages as because, if we're lucky, we'll use languages on the path
from this point to that.
I think that, like species, languages will form evolutionary trees, with dead-
ends branching off all over. We can see this happening already. Cobol, for all
its sometime popularity, does not seem to have any intellectual descendants.
It is an evolutionary dead-end-- a Neanderthal language.
I predict a similar fate for Java. People sometimes send me mail saying, "How
can you say that Java won't turn out to be a successful language? It's already
a successful language." And I admit that it is, if you measure success by
shelf space taken up by books on it (particularly individual books on it), or
by the number of undergrads who believe they have to learn it to get a job.
When I say Java won't turn out to be a successful language, I mean something
more specific: that Java will turn out to be an evolutionary dead-end, like
Cobol.
This is just a guess. I may be wrong. My point here is not to dis Java, but to
raise the issue of evolutionary trees and get people asking, where on the tree
is language X? The reason to ask this question isn't just so that our ghosts
can say, in a hundred years, I told you so. It's because staying close to the
main branches is a useful heuristic for finding languages that will be good to
program in now.
At any given time, you're probably happiest on the main branches of an
evolutionary tree. Even when there were still plenty of Neanderthals, it must
have sucked to be one. The Cro-Magnons would have been constantly coming over
and beating you up and stealing your food.
The reason I want to know what languages will be like in a hundred years is so
that I know what branch of the tree to bet on now.
The evolution of languages differs from the evolution of species because
branches can converge. The Fortran branch, for example, seems to be merging
with the descendants of Algol. In theory this is possible for species too, but
it's not likely to have happened to any bigger than a cell.
Convergence is more likely for languages partly because the space of
possibilities is smaller, and partly because mutations are not random.
Language designers deliberately incorporate ideas from other languages.
It's especially useful for language designers to think about where the
evolution of programming languages is likely to lead, because they can steer
accordingly. In that case, "stay on a main branch" becomes more than a way to
choose a good language. It becomes a heuristic for making the right decisions
about language design.
Any programming language can be divided into two parts: some set of
fundamental operators that play the role of axioms, and the rest of the
language, which could in principle be written in terms of these fundamental
operators.
I think the fundamental operators are the most important factor in a
language's long term survival. The rest you can change. It's like the rule
that in buying a house you should consider location first of all. Everything
else you can fix later, but you can't fix the location.
I think it's important not just that the axioms be well chosen, but that there
be few of them. Mathematicians have always felt this way about axioms-- the
fewer, the better-- and I think they're onto something.
At the very least, it has to be a useful exercise to look closely at the core
of a language to see if there are any axioms that could be weeded out. I've
found in my long career as a slob that cruft breeds cruft, and I've seen this
happen in software as well as under beds and in the corners of rooms.
I have a hunch that the main branches of the evolutionary tree pass through
the languages that have the smallest, cleanest cores. The more of a language
you can write in itself, the better.
Of course, I'm making a big assumption in even asking what programming
languages will be like in a hundred years. Will we even be writing programs in
a hundred years? Won't we just tell computers what we want them to do?
There hasn't been a lot of progress in that department so far. My guess is
that a hundred years from now people will still tell computers what to do
using programs we would recognize as such. There may be tasks that we solve
now by writing programs and which in a hundred years you won't have to write
programs to solve, but I think there will still be a good deal of programming
of the type that we do today.
It may seem presumptuous to think anyone can predict what any technology will
look like in a hundred years. But remember that we already have almost fifty
years of history behind us. Looking forward a hundred years is a graspable
idea when we consider how slowly languages have evolved in the past fifty.
Languages evolve slowly because they're not really technologies. Languages are
notation. A program is a formal description of the problem you want a computer
to solve for you. So the rate of evolution in programming languages is more
like the rate of evolution in mathematical notation than, say, transportation
or communications. Mathematical notation does evolve, but not with the giant
leaps you see in technology.
Whatever computers are made of in a hundred years, it seems safe to predict
they will be much faster than they are now. If Moore's Law continues to put
out, they will be 74 quintillion (73,786,976,294,838,206,464) times faster.
That's kind of hard to imagine. And indeed, the most likely prediction in the
speed department may be that Moore's Law will stop working. Anything that is
supposed to double every eighteen months seems likely to run up against some
kind of fundamental limit eventually. But I have no trouble believing that
computers will be very much faster. Even if they only end up being a paltry
million times faster, that should change the ground rules for programming
languages substantially. Among other things, there will be more room for what
would now be considered slow languages, meaning languages that don't yield
very efficient code.
And yet some applications will still demand speed. Some of the problems we
want to solve with computers are created by computers; for example, the rate
at which you have to process video images depends on the rate at which another
computer can generate them. And there is another class of problems which
inherently have an unlimited capacity to soak up cycles: image rendering,
cryptography, simulations.
If some applications can be increasingly inefficient while others continue to
demand all the speed the hardware can deliver, faster computers will mean that
languages have to cover an ever wider range of efficiencies. We've seen this
happening already. Current implementations of some popular new languages are
shockingly wasteful by the standards of previous decades.
This isn't just something that happens with programming languages. It's a
general historical trend. As technologies improve, each generation can do
things that the previous generation would have considered wasteful. People
thirty years ago would be astonished at how casually we make long distance
phone calls. People a hundred years ago would be even more astonished that a
package would one day travel from Boston to New York via Memphis.
I can already tell you what's going to happen to all those extra cycles that
faster hardware is going to give us in the next hundred years. They're nearly
all going to be wasted.
I learned to program when computer power was scarce. I can remember taking all
the spaces out of my Basic programs so they would fit into the memory of a 4K
TRS-80. The thought of all this stupendously inefficient software burning up
cycles doing the same thing over and over seems kind of gross to me. But I
think my intuitions here are wrong. I'm like someone who grew up poor, and
can't bear to spend money even for something important, like going to the
doctor.
Some kinds of waste really are disgusting. SUVs, for example, would arguably
be gross even if they ran on a fuel which would never run out and generated no
pollution. SUVs are gross because they're the solution to a gross problem.
(How to make minivans look more masculine.) But not all waste is bad. Now that
we have the infrastructure to support it, counting the minutes of your long-
distance calls starts to seem niggling. If you have the resources, it's more
elegant to think of all phone calls as one kind of thing, no matter where the
other person is.
There's good waste, and bad waste. I'm interested in good waste-- the kind
where, by spending more, we can get simpler designs. How will we take
advantage of the opportunities to waste cycles that we'll get from new, faster
hardware?
The desire for speed is so deeply engrained in us, with our puny computers,
that it will take a conscious effort to overcome it. In language design, we
should be consciously seeking out situations where we can trade efficiency for
even the smallest increase in convenience.
Most data structures exist because of speed. For example, many languages today
have both strings and lists. Semantically, strings are more or less a subset
of lists in which the elements are characters. So why do you need a separate
data type? You don't, really. Strings only exist for efficiency. But it's lame
to clutter up the semantics of the language with hacks to make programs run
faster. Having strings in a language seems to be a case of premature
optimization.
If we think of the core of a language as a set of axioms, surely it's gross to
have additional axioms that add no expressive power, simply for the sake of
efficiency. Efficiency is important, but I don't think that's the right way to
get it.
The right way to solve that problem, I think, is to separate the meaning of a
program from the implementation details. Instead of having both lists and
strings, have just lists, with some way to give the compiler optimization
advice that will allow it to lay out strings as contiguous bytes if necessary.
Since speed doesn't matter in most of a program, you won't ordinarily need to
bother with this sort of micromanagement. This will be more and more true as
computers get faster.
Saying less about implementation should also make programs more flexible.
Specifications change while a program is being written, and this is not only
inevitable, but desirable.
The word "essay" comes from the French verb "essayer", which means "to try".
An essay, in the original sense, is something you write to try to figure
something out. This happens in software too. I think some of the best programs
were essays, in the sense that the authors didn't know when they started
exactly what they were trying to write.
Lisp hackers already know about the value of being flexible with data
structures. We tend to write the first version of a program so that it does
everything with lists. These initial versions can be so shockingly inefficient
that it takes a conscious effort not to think about what they're doing, just
as, for me at least, eating a steak requires a conscious effort not to think
where it came from.
What programmers in a hundred years will be looking for, most of all, is a
language where you can throw together an unbelievably inefficient version 1 of
a program with the least possible effort. At least, that's how we'd describe
it in present-day terms. What they'll say is that they want a language that's
easy to program in.
Inefficient software isn't gross. What's gross is a language that makes
programmers do needless work. Wasting programmer time is the true
inefficiency, not wasting machine time. This will become ever more clear as
computers get faster.
I think getting rid of strings is already something we could bear to think
about. We did it in [Arc](arc.html), and it seems to be a win; some operations
that would be awkward to describe as regular expressions can be described
easily as recursive functions.
How far will this flattening of data structures go? I can think of
possibilities that shock even me, with my conscientiously broadened mind. Will
we get rid of arrays, for example? After all, they're just a subset of hash
tables where the keys are vectors of integers. Will we replace hash tables
themselves with lists?
There are more shocking prospects even than that. The Lisp that McCarthy
described in 1960, for example, didn't have numbers. Logically, you don't need
to have a separate notion of numbers, because you can represent them as lists:
the integer n could be represented as a list of n elements. You can do math
this way. It's just unbearably inefficient.
No one actually proposed implementing numbers as lists in practice. In fact,
McCarthy's 1960 paper was not, at the time, intended to be implemented at all.
It was a [theoretical exercise](rootsoflisp.html), an attempt to create a more
elegant alternative to the Turing Machine. When someone did, unexpectedly,
take this paper and translate it into a working Lisp interpreter, numbers
certainly weren't represented as lists; they were represented in binary, as in
every other language.
Could a programming language go so far as to get rid of numbers as a
fundamental data type? I ask this not so much as a serious question as as a
way to play chicken with the future. It's like the hypothetical case of an
irresistible force meeting an immovable object-- here, an unimaginably
inefficient implementation meeting unimaginably great resources. I don't see
why not. The future is pretty long. If there's something we can do to decrease
the number of axioms in the core language, that would seem to be the side to
bet on as t approaches infinity. If the idea still seems unbearable in a
hundred years, maybe it won't in a thousand.
Just to be clear about this, I'm not proposing that all numerical calculations
would actually be carried out using lists. I'm proposing that the core
language, prior to any additional notations about implementation, be defined
this way. In practice any program that wanted to do any amount of math would
probably represent numbers in binary, but this would be an optimization, not
part of the core language semantics.
Another way to burn up cycles is to have many layers of software between the
application and the hardware. This too is a trend we see happening already:
many recent languages are compiled into byte code. Bill Woods once told me
that, as a rule of thumb, each layer of interpretation costs a factor of 10 in
speed. This extra cost buys you flexibility.
The very first version of Arc was an extreme case of this sort of multi-level
slowness, with corresponding benefits. It was a classic "metacircular"
interpreter written on top of Common Lisp, with a definite family resemblance
to the eval function defined in McCarthy's original Lisp paper. The whole
thing was only a couple hundred lines of code, so it was very easy to
understand and change. The Common Lisp we used, CLisp, itself runs on top of a
byte code interpreter. So here we had two levels of interpretation, one of
them (the top one) shockingly inefficient, and the language was usable. Barely
usable, I admit, but usable.
Writing software as multiple layers is a powerful technique even within
applications. Bottom-up programming means writing a program as a series of
layers, each of which serves as a language for the one above. This approach
tends to yield smaller, more flexible programs. It's also the best route to
that holy grail, reusability. A language is by definition reusable. The more
of your application you can push down into a language for writing that type of
application, the more of your software will be reusable.
Somehow the idea of reusability got attached to object-oriented programming in
the 1980s, and no amount of evidence to the contrary seems to be able to shake
it free. But although some object-oriented software is reusable, what makes it
reusable is its bottom-upness, not its object-orientedness. Consider
libraries: they're reusable because they're language, whether they're written
in an object-oriented style or not.
I don't predict the demise of object-oriented programming, by the way. Though
I don't think it has much to offer good programmers, except in certain
specialized domains, it is irresistible to large organizations. Object-
oriented programming offers a sustainable way to write spaghetti code. It lets
you accrete programs as a series of patches. Large organizations always tend
to develop software this way, and I expect this to be as true in a hundred
years as it is today.
As long as we're talking about the future, we had better talk about parallel
computation, because that's where this idea seems to live. That is, no matter
when you're talking, parallel computation seems to be something that is going
to happen in the future.
Will the future ever catch up with it? People have been talking about parallel
computation as something imminent for at least 20 years, and it hasn't
affected programming practice much so far. Or hasn't it? Already chip
designers have to think about it, and so must people trying to write systems
software on multi-cpu computers.
The real question is, how far up the ladder of abstraction will parallelism
go? In a hundred years will it affect even application programmers? Or will it
be something that compiler writers think about, but which is usually invisible
in the source code of applications?
One thing that does seem likely is that most opportunities for parallelism
will be wasted. This is a special case of my more general prediction that most
of the extra computer power we're given will go to waste. I expect that, as
with the stupendous speed of the underlying hardware, parallelism will be
something that is available if you ask for it explicitly, but ordinarily not
used. This implies that the kind of parallelism we have in a hundred years
will not, except in special applications, be massive parallelism. I expect for
ordinary programmers it will be more like being able to fork off processes
that all end up running in parallel.
And this will, like asking for specific implementations of data structures, be
something that you do fairly late in the life of a program, when you try to
optimize it. Version 1s will ordinarily ignore any advantages to be got from
parallel computation, just as they will ignore advantages to be got from
specific representations of data.
Except in special kinds of applications, parallelism won't pervade the
programs that are written in a hundred years. It would be premature
optimization if it did.
How many programming languages will there be in a hundred years? There seem to
be a huge number of new programming languages lately. Part of the reason is
that faster hardware has allowed programmers to make different tradeoffs
between speed and convenience, depending on the application. If this is a real
trend, the hardware we'll have in a hundred years should only increase it.
And yet there may be only a few widely-used languages in a hundred years. Part
of the reason I say this is optimism: it seems that, if you did a really good
job, you could make a language that was ideal for writing a slow version 1,
and yet with the right optimization advice to the compiler, would also yield
very fast code when necessary. So, since I'm optimistic, I'm going to predict
that despite the huge gap they'll have between acceptable and maximal
efficiency, programmers in a hundred years will have languages that can span
most of it.
As this gap widens, profilers will become increasingly important. Little
attention is paid to profiling now. Many people still seem to believe that the
way to get fast applications is to write compilers that generate fast code. As
the gap between acceptable and maximal performance widens, it will become
increasingly clear that the way to get fast applications is to have a good
guide from one to the other.
When I say there may only be a few languages, I'm not including domain-
specific "little languages". I think such embedded languages are a great idea,
and I expect them to proliferate. But I expect them to be written as thin
enough skins that users can see the general-purpose language underneath.
Who will design the languages of the future? One of the most exciting trends
in the last ten years has been the rise of open-source languages like Perl,
Python, and Ruby. Language design is being taken over by hackers. The results
so far are messy, but encouraging. There are some stunningly novel ideas in
Perl, for example. Many are stunningly bad, but that's always true of
ambitious efforts. At its current rate of mutation, God knows what Perl might
evolve into in a hundred years.
It's not true that those who can't do, teach (some of the best hackers I know
are professors), but it is true that there are a lot of things that those who
teach can't do. [Research](desres.html) imposes constraining caste
restrictions. In any academic field there are topics that are ok to work on
and others that aren't. Unfortunately the distinction between acceptable and
forbidden topics is usually based on how intellectual the work sounds when
described in research papers, rather than how important it is for getting good
results. The extreme case is probably literature; people studying literature
rarely say anything that would be of the slightest use to those producing it.
Though the situation is better in the sciences, the overlap between the kind
of work you're allowed to do and the kind of work that yields good languages
is distressingly small. (Olin Shivers has grumbled eloquently about this.) For
example, types seem to be an inexhaustible source of research papers, despite
the fact that static typing seems to preclude true macros-- without which, in
my opinion, no language is worth using.
The trend is not merely toward languages being developed as open-source
projects rather than "research", but toward languages being designed by the
application programmers who need to use them, rather than by compiler writers.
This seems a good trend and I expect it to continue.
Unlike physics in a hundred years, which is almost necessarily impossible to
predict, I think it may be possible in principle to design a language now that
would appeal to users in a hundred years.
One way to design a language is to just write down the program you'd like to
be able to write, regardless of whether there is a compiler that can translate
it or hardware that can run it. When you do this you can assume unlimited
resources. It seems like we ought to be able to imagine unlimited resources as
well today as in a hundred years.
What program would one like to write? Whatever is least work. Except not
quite: whatever _would be_ least work if your ideas about programming weren't
already influenced by the languages you're currently used to. Such influence
can be so pervasive that it takes a great effort to overcome it. You'd think
it would be obvious to creatures as lazy as us how to express a program with
the least effort. In fact, our ideas about what's possible tend to be so
[limited](avg.html) by whatever language we think in that easier formulations
of programs seem very surprising. They're something you have to discover, not
something you naturally sink into.
One helpful trick here is to use the [length](power.html) of the program as an
approximation for how much work it is to write. Not the length in characters,
of course, but the length in distinct syntactic elements-- basically, the size
of the parse tree. It may not be quite true that the shortest program is the
least work to write, but it's close enough that you're better off aiming for
the solid target of brevity than the fuzzy, nearby one of least work. Then the
algorithm for language design becomes: look at a program and ask, is there any
way to write this that's shorter?
In practice, writing programs in an imaginary hundred-year language will work
to varying degrees depending on how close you are to the core. Sort routines
you can write now. But it would be hard to predict now what kinds of libraries
might be needed in a hundred years. Presumably many libraries will be for
domains that don't even exist yet. If SETI@home works, for example, we'll need
libraries for communicating with aliens. Unless of course they are
sufficiently advanced that they already communicate in XML.
At the other extreme, I think you might be able to design the core language
today. In fact, some might argue that it was already mostly designed in 1958.
If the hundred year language were available today, would we want to program in
it? One way to answer this question is to look back. If present-day
programming languages had been available in 1960, would anyone have wanted to
use them?
In some ways, the answer is no. Languages today assume infrastructure that
didn't exist in 1960. For example, a language in which indentation is
significant, like Python, would not work very well on printer terminals. But
putting such problems aside-- assuming, for example, that programs were all
just written on paper-- would programmers of the 1960s have liked writing
programs in the languages we use now?
I think so. Some of the less imaginative ones, who had artifacts of early
languages built into their ideas of what a program was, might have had
trouble. (How can you manipulate data without doing pointer arithmetic? How
can you implement flow charts without gotos?) But I think the smartest
programmers would have had no trouble making the most of present-day
languages, if they'd had them.
If we had the hundred-year language now, it would at least make a great
pseudocode. What about using it to write software? Since the hundred-year
language will need to generate fast code for some applications, presumably it
could generate code efficient enough to run acceptably well on our hardware.
We might have to give more optimization advice than users in a hundred years,
but it still might be a net win.
Now we have two ideas that, if you combine them, suggest interesting
possibilities: (1) the hundred-year language could, in principle, be designed
today, and (2) such a language, if it existed, might be good to program in
today. When you see these ideas laid out like that, it's hard not to think,
why not try writing the hundred-year language now?
When you're working on language design, I think it is good to have such a
target and to keep it consciously in mind. When you learn to drive, one of the
principles they teach you is to align the car not by lining up the hood with
the stripes painted on the road, but by aiming at some point in the distance.
Even if all you care about is what happens in the next ten feet, this is the
right answer. I think we can and should do the same thing with programming
languages.
**Notes**
I believe Lisp Machine Lisp was the first language to embody the principle
that declarations (except those of dynamic variables) were merely optimization
advice, and would not change the meaning of a correct program. Common Lisp
seems to have been the first to state this explicitly.
**Thanks** to Trevor Blackwell, Robert Morris, and Dan Giffin for reading
drafts of this, and to Guido van Rossum, Jeremy Hylton, and the rest of the
Python crew for inviting me to speak at PyCon.
1993
_(This essay is from the introduction to_[On Lisp](onlisp.html) _.)_
It's a long-standing principle of programming style that the functional
elements of a program should not be too large. If some component of a program
grows beyond the stage where it's readily comprehensible, it becomes a mass of
complexity which conceals errors as easily as a big city conceals fugitives.
Such software will be hard to read, hard to test, and hard to debug.
In accordance with this principle, a large program must be divided into
pieces, and the larger the program, the more it must be divided. How do you
divide a program? The traditional approach is called _top-down design:_ you
say "the purpose of the program is to do these seven things, so I divide it
into seven major subroutines. The first subroutine has to do these four
things, so it in turn will have four of its own subroutines," and so on. This
process continues until the whole program has the right level of granularity--
each part large enough to do something substantial, but small enough to be
understood as a single unit.
Experienced Lisp programmers divide up their programs differently. As well as
top-down design, they follow a principle which could be called _bottom-up
design_ \-- changing the language to suit the problem. In Lisp, you don't just
write your program down toward the language, you also build the language up
toward your program. As you're writing a program you may think "I wish Lisp
had such-and-such an operator." So you go and write it. Afterward you realize
that using the new operator would simplify the design of another part of the
program, and so on. Language and program evolve together. Like the border
between two warring states, the boundary between language and program is drawn
and redrawn, until eventually it comes to rest along the mountains and rivers,
the natural frontiers of your problem. In the end your program will look as if
the language had been designed for it. And when language and program fit one
another well, you end up with code which is clear, small, and efficient.
It's worth emphasizing that bottom-up design doesn't mean just writing the
same program in a different order. When you work bottom-up, you usually end up
with a different program. Instead of a single, monolithic program, you will
get a larger language with more abstract operators, and a smaller program
written in it. Instead of a lintel, you'll get an arch.
In typical code, once you abstract out the parts which are merely bookkeeping,
what's left is much shorter; the higher you build up the language, the less
distance you will have to travel from the top down to it. This brings several
advantages:
1. By making the language do more of the work, bottom-up design yields programs which are smaller and more agile. A shorter program doesn't have to be divided into so many components, and fewer components means programs which are easier to read or modify. Fewer components also means fewer connections between components, and thus less chance for errors there. As industrial designers strive to reduce the number of moving parts in a machine, experienced Lisp programmers use bottom-up design to reduce the size and complexity of their programs.
2. Bottom-up design promotes code re-use. When you write two or more programs, many of the utilities you wrote for the first program will also be useful in the succeeding ones. Once you've acquired a large substrate of utilities, writing a new program can take only a fraction of the effort it would require if you had to start with raw Lisp.
3. Bottom-up design makes programs easier to read. An instance of this type of abstraction asks the reader to understand a general-purpose operator; an instance of functional abstraction asks the reader to understand a special-purpose subroutine. [1]
4. Because it causes you always to be on the lookout for patterns in your code, working bottom-up helps to clarify your ideas about the design of your program. If two distant components of a program are similar in form, you'll be led to notice the similarity and perhaps to redesign the program in a simpler way.
Bottom-up design is possible to a certain degree in languages other than Lisp.
Whenever you see library functions, bottom-up design is happening. However,
Lisp gives you much broader powers in this department, and augmenting the
language plays a proportionately larger role in Lisp style-- so much so that
Lisp is not just a different language, but a whole different way of
programming.
It's true that this style of development is better suited to programs which
can be written by small groups. However, at the same time, it extends the
limits of what can be done by a small group. In _The Mythical Man-Month_ ,
Frederick Brooks proposed that the productivity of a group of programmers does
not grow linearly with its size. As the size of the group increases, the
productivity of individual programmers goes down. The experience of Lisp
programming suggests a more cheerful way to phrase this law: as the size of
the group decreases, the productivity of individual programmers goes up. A
small group wins, relatively speaking, simply because it's smaller. When a
small group also takes advantage of the techniques that Lisp makes possible,
it can [win outright](avg.html).
**New:** [Download On Lisp for Free](onlisptext.html).
* * *
[1] "But no one can read the program without understanding all your new
utilities." To see why such statements are usually mistaken, see Section 4.8.
April 2008
_(This essay is derived from a talk at the 2008 Startup School.)_
About a month after we started Y Combinator we came up with the phrase that
became our motto: Make something people want. We've learned a lot since then,
but if I were choosing now that's still the one I'd pick.
Another thing we tell founders is not to worry too much about the business
model, at least at first. Not because making money is unimportant, but because
it's so much easier than building something great.
A couple weeks ago I realized that if you put those two ideas together, you
get something surprising. Make something people want. Don't worry too much
about making money. What you've got is a description of a charity.
When you get an unexpected result like this, it could either be a bug or a new
discovery. Either businesses aren't supposed to be like charities, and we've
proven by reductio ad absurdum that one or both of the principles we began
with is false. Or we have a new idea.
I suspect it's the latter, because as soon as this thought occurred to me, a
whole bunch of other things fell into place.
**Examples**
For example, Craigslist. It's not a charity, but they run it like one. And
they're astoundingly successful. When you scan down the list of most popular
web sites, the number of employees at Craigslist looks like a misprint. Their
revenues aren't as high as they could be, but most startups would be happy to
trade places with them.
In Patrick O'Brian's novels, his captains always try to get upwind of their
opponents. If you're upwind, you decide when and if to engage the other ship.
Craigslist is effectively upwind of enormous revenues. They'd face some
challenges if they wanted to make more, but not the sort you face when you're
tacking upwind, trying to force a crappy product on ambivalent users by
spending ten times as much on sales as on development. [1]
I'm not saying startups should aim to end up like Craigslist. They're a
product of unusual circumstances. But they're a good model for the early
phases.
Google looked a lot like a charity in the beginning. They didn't have ads for
over a year. At year 1, Google was indistinguishable from a nonprofit. If a
nonprofit or government organization had started a project to index the web,
Google at year 1 is the limit of what they'd have produced.
Back when I was working on spam filters I thought it would be a good idea to
have a web-based email service with good spam filtering. I wasn't thinking of
it as a company. I just wanted to keep people from getting spammed. But as I
thought more about this project, I realized it would probably have to be a
company. It would cost something to run, and it would be a pain to fund with
grants and donations.
That was a surprising realization. Companies often claim to be benevolent, but
it was surprising to realize there were purely benevolent projects that had to
be embodied as companies to work.
I didn't want to start another company, so I didn't do it. But if someone had,
they'd probably be quite rich now. There was a window of about two years when
spam was increasing rapidly but all the big email services had terrible
filters. If someone had launched a new, spam-free mail service, users would
have flocked to it.
Notice the pattern here? From either direction we get to the same spot. If you
start from successful startups, you find they often behaved like nonprofits.
And if you start from ideas for nonprofits, you find they'd often make good
startups.
**Power**
How wide is this territory? Would all good nonprofits be good companies?
Possibly not. What makes Google so valuable is that their users have money. If
you make people with money love you, you can probably get some of it. But
could you also base a successful startup on behaving like a nonprofit to
people who don't have money? Could you, for example, grow a successful startup
out of curing an unfashionable but deadly disease like malaria?
I'm not sure, but I suspect that if you pushed this idea, you'd be surprised
how far it would go. For example, people who apply to Y Combinator don't
generally have much money, and yet we can profit by helping them, because with
our help they could make money. Maybe the situation is similar with malaria.
Maybe an organization that helped lift its weight off a country could benefit
from the resulting growth.
I'm not proposing this is a serious idea. I don't know anything about malaria.
But I've been kicking ideas around long enough to know when I come across a
powerful one.
One way to guess how far an idea extends is to ask yourself at what point
you'd bet against it. The thought of betting against benevolence is alarming
in the same way as saying that something is technically impossible. You're
just asking to be made a fool of, because these are such powerful forces. [2]
For example, initially I thought maybe this principle only applied to Internet
startups. Obviously it worked for Google, but what about Microsoft? Surely
Microsoft isn't benevolent? But when I think back to the beginning, they were.
Compared to IBM they were like Robin Hood. When IBM introduced the PC, they
thought they were going to make money selling hardware at high prices. But by
gaining control of the PC standard, Microsoft opened up the market to any
manufacturer. Hardware prices plummeted, and lots of people got to have
computers who couldn't otherwise have afforded them. It's the sort of thing
you'd expect Google to do.
Microsoft isn't so benevolent now. Now when one thinks of what Microsoft does
to users, all the verbs that come to mind begin with F. [3] And yet it doesn't
seem to pay. Their stock price has been flat for years. Back when they were
Robin Hood, their stock price rose like Google's. Could there be a connection?
You can see how there would be. When you're small, you can't bully customers,
so you have to charm them. Whereas when you're big you can maltreat them at
will, and you tend to, because it's easier than satisfying them. You grow big
by being nice, but you can stay big by being mean.
You get away with it till the underlying conditions change, and then all your
victims escape. So "Don't be evil" may be the most valuable thing Paul
Buchheit made for Google, because it may turn out to be an elixir of corporate
youth. I'm sure they find it constraining, but think how valuable it will be
if it saves them from lapsing into the fatal laziness that afflicted Microsoft
and IBM.
The curious thing is, this elixir is freely available to any other company.
Anyone can adopt "Don't be evil." The catch is that people will hold you to
it. So I don't think you're going to see record labels or tobacco companies
using this discovery.
**Morale**
There's a lot of external evidence that benevolence works. But how does it
work? One advantage of investing in a large number of startups is that you get
a lot of data about how they work. From what we've seen, being good seems to
help startups in three ways: it improves their morale, it makes other people
want to help them, and above all, it helps them be decisive.
Morale is tremendously important to a startup—so important that morale alone
is almost enough to determine success. Startups are often described as
emotional roller-coasters. One minute you're going to take over the world, and
the next you're doomed. The problem with feeling you're doomed is not just
that it makes you unhappy, but that it makes you _stop working_. So the
downhills of the roller-coaster are more of a self fulfilling prophecy than
the uphills. If feeling you're going to succeed makes you work harder, that
probably improves your chances of succeeding, but if feeling you're going to
fail makes you stop working, that practically guarantees you'll fail.
Here's where benevolence comes in. If you feel you're really helping people,
you'll keep working even when it seems like your startup is doomed. Most of us
have some amount of natural benevolence. The mere fact that someone needs you
makes you want to help them. So if you start the kind of startup where users
come back each day, you've basically built yourself a giant tamagotchi. You've
made something you need to take care of.
Blogger is a famous example of a startup that went through really low lows and
survived. At one point they ran out of money and everyone left. Evan Williams
came in to work the next day, and there was no one but him. What kept him
going? Partly that users needed him. He was hosting thousands of people's
blogs. He couldn't just let the site die.
There are many advantages of launching quickly, but the most important may be
that once you have users, the tamagotchi effect kicks in. Once you have users
to take care of, you're forced to figure out what will make them happy, and
that's actually very valuable information.
The added confidence that comes from trying to help people can also help you
with investors. One of the founders of [Chatterous](http://chatterous.com)
told me recently that he and his cofounder had decided that this service was
something the world needed, so they were going to keep working on it no matter
what, even if they had to move back to Canada and live in their parents'
basements.
Once they realized this, they stopped caring so much what investors thought
about them. They still met with them, but they weren't going to die if they
didn't get their money. And you know what? The investors got a lot more
interested. They could sense that the Chatterouses were going to do this
startup with or without them.
If you're really committed and your startup is cheap to run, you become very
hard to kill. And practically all startups, even the most successful, come
close to death at some point. So if doing good for people gives you a sense of
mission that makes you harder to kill, that alone more than compensates for
whatever you lose by not choosing a more selfish project.
**Help**
Another advantage of being good is that it makes other people want to help
you. This too seems to be an inborn trait in humans.
One of the startups we've funded, [Octopart](http://octopart.com), is
currently locked in a classic battle of good versus evil. They're a search
site for industrial components. A lot of people need to search for components,
and before Octopart there was no good way to do it. That, it turned out, was
no coincidence.
Octopart built the right way to search for components. Users like it and
they've been growing rapidly. And yet for most of Octopart's life, the biggest
distributor, Digi-Key, has been trying to force them take their prices off the
site. Octopart is sending them customers for free, and yet Digi-Key is trying
to make that traffic stop. Why? Because their current business model depends
on overcharging people who have incomplete information about prices. They
don't want search to work.
The Octoparts are the nicest guys in the world. They dropped out of the PhD
program in physics at Berkeley to do this. They just wanted to fix a problem
they encountered in their research. Imagine how much time you could save the
world's engineers if they could do searches online. So when I hear that a big,
evil company is trying to stop them in order to keep search broken, it makes
me really want to help them. It makes me spend more time on the Octoparts than
I do with most of the other startups we've funded. It just made me spend
several minutes telling you how great they are. Why? Because they're good guys
and they're trying to help the world.
If you're benevolent, people will rally around you: investors, customers,
other companies, and potential employees. In the long term the most important
may be the potential employees. I think everyone knows now that [good
hackers](gh.html) are much better than mediocre ones. If you can attract the
best hackers to work for you, as Google has, you have a big advantage. And the
very best hackers tend to be idealistic. They're not desperate for a job. They
can work wherever they want. So most want to work on things that will make the
world better.
**Compass**
But the most important advantage of being good is that it acts as a compass.
One of the hardest parts of doing a startup is that you have so many choices.
There are just two or three of you, and a thousand things you could do. How do
you decide?
Here's the answer: Do whatever's best for your users. You can hold onto this
like a rope in a hurricane, and it will save you if anything can. Follow it
and it will take you through everything you need to do.
It's even the answer to questions that seem unrelated, like how to convince
investors to give you money. If you're a good salesman, you could try to just
talk them into it. But the more reliable route is to convince them through
your users: if you make something users love enough to tell their friends, you
grow exponentially, and that will convince any investor.
Being good is a particularly useful strategy for making decisions in complex
situations because it's stateless. It's like telling the truth. The trouble
with lying is that you have to remember everything you've said in the past to
make sure you don't contradict yourself. If you tell the truth you don't have
to remember anything, and that's a really useful property in domains where
things happen fast.
For example, Y Combinator has now invested in 80 startups, 57 of which are
still alive. (The rest have died or merged or been acquired.) When you're
trying to advise 57 startups, it turns out you have to have a stateless
algorithm. You can't have ulterior motives when you have 57 things going on at
once, because you can't remember them. So our rule is just to do whatever's
best for the founders. Not because we're particularly benevolent, but because
it's the only algorithm that works on that scale.
When you write something telling people to be good, you seem to be claiming to
be good yourself. So I want to say explicitly that I am not a particularly
good person. When I was a kid I was firmly in the camp of bad. The way adults
used the word good, it seemed to be synonymous with quiet, so I grew up very
suspicious of it.
You know how there are some people whose names come up in conversation and
everyone says "He's _such_ a great guy?" People never say that about me. The
best I get is "he means well." I am not claiming to be good. At best I speak
good as a second language.
So I'm not suggesting you be good in the usual sanctimonious way. I'm
suggesting it because it works. It will work not just as a statement of
"values," but as a guide to strategy, and even a design spec for software.
Don't just not be evil. Be good.
**Notes**
[1] Fifty years ago it would have seemed shocking for a public company not to
pay dividends. Now many tech companies don't. The markets seem to have figured
out how to value potential dividends. Maybe that isn't the last step in this
evolution. Maybe markets will eventually get comfortable with potential
earnings. (VCs already are, and at least some of them consistently make
money.)
I realize this sounds like the stuff one used to hear about the "new economy"
during the Bubble. Believe me, I was not drinking that kool-aid at the time.
But I'm convinced there were some [good ideas](bubble.html) buried in Bubble
thinking. For example, it's ok to focus on growth instead of profits—but only
if the growth is genuine. You can't be buying users; that's a pyramid scheme.
But a company with rapid, genuine growth is valuable, and eventually markets
learn how to value valuable things.
[2] The idea of starting a company with benevolent aims is currently
undervalued, because the kind of people who currently make that their explicit
goal don't usually do a very good job.
It's one of the standard career paths of trustafarians to start some vaguely
benevolent business. The problem with most of them is that they either have a
bogus political agenda or are feebly executed. The trustafarians' ancestors
didn't get rich by preserving their traditional culture; maybe people in
Bolivia don't want to either. And starting an organic farm, though it's at
least straightforwardly benevolent, doesn't help people on the scale that
Google does.
Most explicitly benevolent projects don't hold themselves sufficiently
accountable. They act as if having good intentions were enough to guarantee
good effects.
[3] Users dislike their new operating system so much that they're starting
petitions to save the old one. And the old one was nothing special. The
hackers within Microsoft must know in their hearts that if the company really
cared about users they'd just advise them to switch to OSX.
**Thanks** to Trevor Blackwell, Paul Buchheit, Jessica Livingston, and Robert
Morris for reading drafts of this.
January 2015
My father is a mathematician. For most of my childhood he worked for
Westinghouse, modelling nuclear reactors.
He was one of those lucky people who know early on what they want to do. When
you talk to him about his childhood, there's a clear watershed at about age
12, when he "got interested in maths."
He grew up in the small Welsh seacoast town of
[Pwllheli](https://goo.gl/maps/rkzUm). As we retraced his walk to school on
Google Street View, he said that it had been nice growing up in the country.
"Didn't it get boring when you got to be about 15?" I asked.
"No," he said, "by then I was interested in maths."
In another conversation he told me that what he really liked was solving
problems. To me the exercises at the end of each chapter in a math textbook
represent work, or at best a way to reinforce what you learned in that
chapter. To him the problems were the reward. The text of each chapter was
just some advice about solving them. He said that as soon as he got a new
textbook he'd immediately work out all the problems — to the slight annoyance
of his teacher, since the class was supposed to work through the book
gradually.
Few people know so early or so certainly what they want to work on. But
talking to my father reminded me of a heuristic the rest of us can use. If
something that seems like work to other people doesn't seem like work to you,
that's something you're well suited for. For example, a lot of programmers I
know, including me, actually like debugging. It's not something people tend to
volunteer; one likes it the way one likes popping zits. But you may have to
like debugging to like programming, considering the degree to which
programming consists of it.
The stranger your tastes seem to other people, the stronger evidence they
probably are of what you should do. When I was in college I used to write
papers for my friends. It was quite interesting to write a paper for a class I
wasn't taking. Plus they were always so relieved.
It seemed curious that the same task could be painful to one person and
pleasant to another, but I didn't realize at the time what this imbalance
implied, because I wasn't looking for it. I didn't realize how hard it can be
to decide what you should work on, and that you sometimes have to [figure it
out](love.html) from subtle clues, like a detective solving a case in a
mystery novel. So I bet it would help a lot of people to ask themselves about
this explicitly. What seems like work to other people that doesn't seem like
work to you?
**Thanks** to Sam Altman, Trevor Blackwell, Jessica Livingston, Robert Morris,
and my father for reading drafts of this.
December 2010
I was thinking recently how inconvenient it was not to have a general term for
iPhones, iPads, and the corresponding things running Android. The closest to a
general term seems to be "mobile devices," but that (a) applies to any mobile
phone, and (b) doesn't really capture what's distinctive about the iPad.
After a few seconds it struck me that what we'll end up calling these things
is tablets. The only reason we even consider calling them "mobile devices" is
that the iPhone preceded the iPad. If the iPad had come first, we wouldn't
think of the iPhone as a phone; we'd think of it as a tablet small enough to
hold up to your ear.
The iPhone isn't so much a phone as a replacement for a phone. That's an
important distinction, because it's an early instance of what will become a
common pattern. Many if not most of the special-purpose objects around us are
going to be replaced by apps running on tablets.
This is already clear in cases like GPSes, music players, and cameras. But I
think it will surprise people how many things are going to get replaced. We
funded one startup that's [replacing keys](http://lockitron.com/). The fact
that you can change font sizes easily means the iPad effectively replaces
reading glasses. I wouldn't be surprised if by playing some clever tricks with
the accelerometer you could even replace the bathroom scale.
The advantages of doing things in software on a single device are so great
that everything that can get turned into software will. So for the next couple
years, a good [recipe for startups](http://ycombinator.com/rfs8.html) will be
to look around you for things that people haven't realized yet can be made
unnecessary by a tablet app.
In 1938 Buckminster Fuller coined the term
[ephemeralization](http://en.wikipedia.org/wiki/Ephemeralization) to describe
the increasing tendency of physical machinery to be replaced by what we would
now call software. The reason tablets are going to take over the world is not
(just) that Steve Jobs and Co are industrial design wizards, but because they
have this force behind them. The iPhone and the iPad have effectively drilled
a hole that will allow ephemeralization to flow into a lot of new areas. No
one who has studied the history of technology would want to underestimate the
power of that force.
I worry about the power Apple could have with this force behind them. I don't
want to see another era of client monoculture like the Microsoft one in the
80s and 90s. But if ephemeralization is one of the main forces driving the
spread of tablets, that suggests a way to compete with Apple: be a better
platform for it.
It has turned out to be a great thing that Apple tablets have accelerometers
in them. Developers have used the accelerometer in ways Apple could never have
imagined. That's the nature of platforms. The more versatile the tool, the
less you can predict how people will use it. So tablet makers should be
thinking: what else can we put in there? Not merely hardware, but software
too. What else can we give developers access to? Give hackers an inch and
they'll take you a mile.
**Thanks** to Sam Altman, Paul Buchheit, Jessica Livingston, and Robert Morris
for reading drafts of this.
April 2006, rev August 2009
Plato quotes Socrates as saying "the unexamined life is not worth living."
Part of what he meant was that the proper role of humans is to think, just as
the proper role of anteaters is to poke their noses into anthills.
A lot of ancient philosophy had the quality — and I don't mean this in an
insulting way — of the kind of conversations freshmen have late at night in
common rooms:
> What is our purpose? Well, we humans are as conspicuously different from
> other animals as the anteater. In our case the distinguishing feature is the
> ability to reason. So obviously that is what we should be doing, and a human
> who doesn't is doing a bad job of being human — is no better than an animal.
Now we'd give a different answer. At least, someone Socrates's age would. We'd
ask why we even suppose we have a "purpose" in life. We may be better adapted
for some things than others; we may be happier doing things we're adapted for;
but why assume purpose?
The history of ideas is a history of gradually discarding the assumption that
it's all about us. No, it turns out, the earth is not the center of the
universe — not even the center of the solar system. No, it turns out, humans
are not created by God in his own image; they're just one species among many,
descended not merely from apes, but from microorganisms. Even the concept of
"me" turns out to be fuzzy around the edges if you examine it closely.
The idea that we're the center of things is difficult to discard. So difficult
that there's probably room to discard more. Richard Dawkins made another step
in that direction only in the last several decades, with the idea of the
[selfish gene](http://en.wikipedia.org/wiki/The_Selfish_Gene). No, it turns
out, we're not even the protagonists: we're just the latest model vehicle our
genes have constructed to travel around in. And having kids is our genes
heading for the lifeboats. Reading that book snapped my brain out of its
previous way of thinking the way Darwin's must have when it first appeared.
(Few people can experience now what Darwin's contemporaries did when _The
Origin of Species_ was first published, because everyone now is raised either
to take evolution for granted, or to regard it as a heresy. No one encounters
the idea of natural selection for the first time as an adult.)
So if you want to discover things that have been overlooked till now, one
really good place to look is in our blind spot: in our natural, naive belief
that it's all about us. And expect to encounter ferocious opposition if you
do.
Conversely, if you have to choose between two theories, prefer the one that
doesn't center on you.
This principle isn't only for big ideas. It works in everyday life, too. For
example, suppose you're saving a piece of cake in the fridge, and you come
home one day to find your housemate has eaten it. Two possible theories:
> a) Your housemate did it deliberately to upset you. He _knew_ you were
> saving that piece of cake.
>
> b) Your housemate was hungry.
I say pick b. No one knows who said "never attribute to malice what can be
explained by incompetence," but it is a powerful idea. Its more general
version is our answer to the Greeks:
> Don't see purpose where there isn't.
Or better still, the positive version:
> See randomness.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
July 2009
Now that the term "ramen profitable" has become widespread, I ought to explain
precisely what the idea entails.
Ramen profitable means a startup makes just enough to pay the founders' living
expenses. This is a different form of profitability than startups have
traditionally aimed for. Traditional profitability means a big bet is finally
paying off, whereas the main importance of ramen profitability is that it buys
you time. [1]
In the past, a startup would usually become profitable only after raising and
spending quite a lot of money. A company making computer hardware might not
become profitable for 5 years, during which they spent $50 million. But when
they did they might have revenues of $50 million a year. This kind of
profitability means the startup has succeeded.
Ramen profitability is the other extreme: a startup that becomes profitable
after 2 months, even though its revenues are only $3000 a month, because the
only employees are a couple 25 year old founders who can live on practically
nothing. Revenues of $3000 a month do not mean the company has succeeded. But
it does share something with the one that's profitable in the traditional way:
they don't need to raise money to survive.
Ramen profitability is an unfamiliar idea to most people because it only
recently became feasible. It's still not feasible for a lot of startups; it
would not be for most biotech startups, for example; but it is for many
software startups because they're now so cheap. For many, the only real cost
is the founders' living expenses.
The main significance of this type of profitability is that you're no longer
at the mercy of investors. If you're still losing money, then eventually
you'll either have to raise more or shut down. Once you're ramen profitable
this painful choice goes away. You can still raise money, but you don't have
to do it now.
* * *
The most obvious advantage of not needing money is that you can get better
terms. If investors know you need money, they'll sometimes take advantage of
you. Some may even deliberately stall, because they know that as you run out
of money you'll become increasingly pliable.
But there are also three less obvious advantages of ramen profitability. One
is that it makes you more attractive to investors. If you're already
profitable, on however small a scale, it shows that (a) you can get at least
someone to pay you, (b) you're serious about building things people want, and
(c) you're disciplined enough to keep expenses low.
This is reassuring to investors, because you've addressed three of their
biggest worries. It's common for them to fund companies that have smart
founders and a big market, and yet still fail. When these companies fail, it's
usually because (a) people wouldn't pay for what they made, e.g. because it
was too hard to sell to them, or the market wasn't ready yet, (b) the founders
solved the wrong problem, instead of paying attention to what users needed, or
(c) the company spent too much and burned through their funding before they
started to make money. If you're ramen profitable, you're already avoiding
these mistakes.
Another advantage of ramen profitability is that it's good for morale. A
company tends to feel rather theoretical when you first start it. It's legally
a company, but you feel like you're lying when you call it one. When people
start to pay you significant amounts, the company starts to feel real. And
your own living expenses are the milestone you feel most, because at that
point the future flips state. Now survival is the default, instead of dying.
A morale boost on that scale is very valuable in a startup, because the moral
weight of running a startup is what makes it hard. Startups are still very
rare. Why don't more people do it? The financial risk? Plenty of 25 year olds
save nothing anyway. The long hours? Plenty of people work just as long hours
in regular jobs. What keeps people from starting startups is the fear of
having so much responsibility. And this is not an irrational fear: it really
is hard to bear. Anything that takes some of that weight off you will greatly
increase your chances of surviving.
A startup that reaches ramen profitability may be more likely to succeed than
not. Which is pretty exciting, considering the bimodal distribution of
outcomes in startups: you either fail or make a lot of money.
The fourth advantage of ramen profitability is the least obvious but may be
the most important. If you don't need to raise money, you don't have to
interrupt working on the company to do it.
[Raising money](fundraising.html) is terribly distracting. You're lucky if
your productivity is a third of what it was before. And it can last for
months.
I didn't understand (or rather, remember) precisely why raising money was so
distracting till earlier this year. I'd noticed that startups we funded would
usually grind to a halt when they switched to raising money, but I didn't
remember exactly why till YC raised money itself. We had a comparatively easy
time of it; the first people I asked said yes; but it took months to work out
the details, and during that time I got hardly any real work done. Why?
Because I thought about it all the time.
At any given time there tends to be one problem that's the most urgent for a
startup. This is what you think about as you fall asleep at night and when you
take a shower in the morning. And when you start raising money, that becomes
the problem you think about. You only take one shower in the morning, and if
you're thinking about investors during it, then you're not thinking about the
product.
Whereas if you can choose when you raise money, you can pick a time when
you're not in the middle of something else, and you can probably also insist
that the round close fast. You may even be able to avoid having the round
occupy your thoughts, if you don't care whether it closes.
* * *
Ramen profitable means no more than the definition implies. It does not, for
example, imply that you're "bootstrapping" the startup—that you're never going
to take money from investors. Empirically that doesn't seem to work very well.
Few startups succeed without taking investment. Maybe as startups get cheaper
it will become more common. On the other hand, the money is there, waiting to
be invested. If startups need it less, they'll be able to get it on better
terms, which will make them more inclined to take it. That will tend to
produce an equilibrium. [2]
Another thing ramen profitability doesn't imply is Joe Kraus's idea that you
should put your [business
model](http://www.brendonwilson.com/blog/2006/04/30/joe-kraus-confessions-of-
a-startup-addict/) in beta when you put your product in beta. He believes you
should get people to pay you from the beginning. I think that's too
constraining. Facebook didn't, and they've done better than most startups.
Making money right away was not only unnecessary for them, but probably would
have been harmful. I do think Joe's rule could be useful for many startups,
though. When founders seem unfocused, I sometimes suggest they try to get
customers to pay them for something, in the hope that this constraint will
prod them into action.
The difference between Joe's idea and ramen profitability is that a ramen
profitable company doesn't have to be making money the way it ultimately will.
It just has to be making money. The most famous example is Google, which
initially made money by licensing search to sites like Yahoo.
Is there a downside to ramen profitability? Probably the biggest danger is
that it might turn you into a consulting firm. Startups have to be product
companies, in the sense of making a single thing that everyone uses. The
defining quality of startups is that they grow fast, and consulting just can't
scale the way a product can. [3] But it's pretty easy to make $3000 a month
consulting; in fact, that would be a low rate for contract programming. So
there could be a temptation to slide into consulting, and telling yourselves
you're a ramen profitable startup, when in fact you're not a startup at all.
It's ok to do a little consulting-type work at first. Startups usually have to
do something weird at first. But remember that ramen profitability is not the
destination. A startup's destination is to grow really big; ramen
profitability is a trick for [not dying](die.html) en route.
**Notes**
[1] The "ramen" in "ramen profitable" refers to instant ramen, which is just
about the cheapest food available.
Please do not take the term literally. Living on instant ramen would be very
unhealthy. Rice and beans are a better source of food. Start by investing in a
rice cooker, if you don't have one.
Rice and Beans for 2n
olive oil or butter
n yellow onions
other fresh vegetables; experiment
3n cloves garlic
n 12-oz cans white, kidney, or black beans
n cubes Knorr beef or vegetable bouillon
n teaspoons freshly ground black pepper
3n teaspoons ground cumin
n cups dry rice, preferably brown
Put rice in rice cooker. Add water as specified on rice package. (Default: 2
cups water per cup of rice.) Turn on rice cooker and forget about it.
Chop onions and other vegetables and fry in oil, over fairly low heat, till
onions are glassy. Put in chopped garlic, pepper, cumin, and a little more
fat, and stir. Keep heat low. Cook another 2 or 3 minutes, then add beans
(don't drain the beans), and stir. Throw in the bouillon cube(s), cover, and
cook on lowish heat for at least 10 minutes more. Stir vigilantly to avoid
sticking.
If you want to save money, buy beans in giant cans from discount stores.
Spices are also much cheaper when bought in bulk. If there's an Indian grocery
store near you, they'll have big bags of cumin for the same price as the
little jars in supermarkets.
[2] There's a good chance that a shift in power from investors to founders
would actually increase the size of the venture business. I think investors
currently err too far on the side of being harsh to founders. If they were
forced to stop, the whole venture business would work better, and you might
see something like the increase in trade you always see when restrictive laws
are removed.
Investors are one of the biggest sources of pain for founders; if they stopped
causing so much pain, it would be better to be a founder; and if it were
better to be a founder, more people would do it.
[3] It's conceivable that a startup could grow big by transforming consulting
into a form that would scale. But if they did that they'd really be a product
company.
**Thanks** to Jessica Livingston for reading drafts of this.
April 2020
I recently saw a [_video_](https://www.youtube.com/watch?v=NAh4uS4f78o) of TV
journalists and politicians confidently saying that the coronavirus would be
no worse than the flu. What struck me about it was not just how mistaken they
seemed, but how daring. How could they feel safe saying such things?
The answer, I realized, is that they didn't think they could get caught. They
didn't realize there was any danger in making false predictions. These people
constantly make false predictions, and get away with it, because the things
they make predictions about either have mushy enough outcomes that they can
bluster their way out of trouble, or happen so far in the future that few
remember what they said.
An epidemic is different. It falsifies your predictions rapidly and
unequivocally.
But epidemics are rare enough that these people clearly didn't realize this
was even a possibility. Instead they just continued to use their ordinary
m.o., which, as the epidemic has made clear, is to talk confidently about
things they don't understand.
An event like this is thus a uniquely powerful way of taking people's measure.
As Warren Buffett said, "It's only when the tide goes out that you learn who's
been swimming naked." And the tide has just gone out like never before.
Now that we've seen the results, let's remember what we saw, because this is
the most accurate test of credibility we're ever likely to have. I hope.
January 2007
_(Foreword to Jessica Livingston's[Founders at
Work](http://www.amazon.com/gp/product/1590597141).)_
Apparently sprinters reach their highest speed right out of the blocks, and
spend the rest of the race slowing down. The winners slow down the least. It's
that way with most startups too. The earliest phase is usually the most
productive. That's when they have the really big ideas. Imagine what Apple was
like when 100% of its employees were either Steve Jobs or Steve Wozniak.
The striking thing about this phase is that it's completely different from
most people's idea of what business is like. If you looked in people's heads
(or stock photo collections) for images representing "business," you'd get
images of people dressed up in suits, groups sitting around conference tables
looking serious, Powerpoint presentations, people producing thick reports for
one another to read. Early stage startups are the exact opposite of this. And
yet they're probably the most productive part of the whole economy.
Why the disconnect? I think there's a general principle at work here: the less
energy people expend on performance, the more they expend on appearances to
compensate. More often than not the energy they expend on seeming impressive
makes their actual performance worse. A few years ago I read an article in
which a car magazine modified the "sports" model of some production car to get
the fastest possible standing quarter mile. You know how they did it? They cut
off all the crap the manufacturer had bolted onto the car to make it _look_
fast.
Business is broken the same way that car was. The effort that goes into
looking productive is not merely wasted, but actually makes organizations less
productive. Suits, for example. Suits do not help people to think better. I
bet most executives at big companies do their best thinking when they wake up
on Sunday morning and go downstairs in their bathrobe to make a cup of coffee.
That's when you have ideas. Just imagine what a company would be like if
people could think that well at work. People do in startups, at least some of
the time. (Half the time you're in a panic because your servers are on fire,
but the other half you're thinking as deeply as most people only get to
sitting alone on a Sunday morning.)
Ditto for most of the other differences between startups and what passes for
productivity in big companies. And yet conventional ideas of professionalism
have such an iron grip on our minds that even startup founders are affected by
them. In our startup, when outsiders came to visit we tried hard to seem
"professional." We'd clean up our offices, wear better clothes, try to arrange
that a lot of people were there during conventional office hours. In fact,
programming didn't get done by well-dressed people at clean desks during
office hours. It got done by badly dressed people (I was notorious for
programmming wearing just a towel) in offices strewn with junk at 2 in the
morning. But no visitor would understand that. Not even investors, who are
supposed to be able to recognize real productivity when they see it. Even we
were affected by the conventional wisdom. We thought of ourselves as
impostors, succeeding despite being totally unprofessional. It was as if we'd
created a Formula 1 car but felt sheepish because it didn't look like a car
was supposed to look.
In the car world, there are at least some people who know that a high
performance car looks like a Formula 1 racecar, not a sedan with giant rims
and a fake spoiler bolted to the trunk. Why not in business? Probably because
startups are so small. The really dramatic growth happens when a startup only
has three or four people, so only three or four people see that, whereas tens
of thousands see business as it's practiced by Boeing or Philip Morris.
This book can help fix that problem, by showing everyone what, till now, only
a handful people got to see: what happens in the first year of a startup. This
is what real productivity looks like. This is the Formula 1 racecar. It looks
weird, but it goes fast.
Of course, big companies won't be able to do everything these startups do. In
big companies there's always going to be more politics, and less scope for
individual decisions. But seeing what startups are really like will at least
show other organizations what to aim for. The time may soon be coming when
instead of startups trying to seem more corporate, corporations will try to
seem more like startups. That would be a good thing.
[Japanese
Translation](http://www.aoky.net/articles/paul_graham/foundersatwork.htm)
* * *
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
May 2004
_(This essay was originally published in[Hackers &
Painters](http://www.amazon.com/gp/product/0596006624/104-0572701-7443937).) _
If you wanted to get rich, how would you do it? I think your best bet would be
to start or join a startup. That's been a reliable way to get rich for
hundreds of years. The word "startup" dates from the 1960s, but what happens
in one is very similar to the venture-backed trading voyages of the Middle
Ages.
Startups usually involve technology, so much so that the phrase "high-tech
startup" is almost redundant. A startup is a small company that takes on a
hard technical problem.
Lots of people get rich knowing nothing more than that. You don't have to know
physics to be a good pitcher. But I think it could give you an edge to
understand the underlying principles. Why do startups have to be small? Will a
startup inevitably stop being a startup as it grows larger? And why do they so
often work on developing new technology? Why are there so many startups
selling new drugs or computer software, and none selling corn oil or laundry
detergent?
**The Proposition**
Economically, you can think of a startup as a way to compress your whole
working life into a few years. Instead of working at a low intensity for forty
years, you work as hard as you possibly can for four. This pays especially
well in technology, where you earn a premium for working fast.
Here is a brief sketch of the economic proposition. If you're a good hacker in
your mid twenties, you can get a job paying about $80,000 per year. So on
average such a hacker must be able to do at least $80,000 worth of work per
year for the company just to break even. You could probably work twice as many
hours as a corporate employee, and if you focus you can probably get three
times as much done in an hour. [1] You should get another multiple of two, at
least, by eliminating the drag of the pointy-haired middle manager who would
be your boss in a big company. Then there is one more multiple: how much
smarter are you than your job description expects you to be? Suppose another
multiple of three. Combine all these multipliers, and I'm claiming you could
be 36 times more productive than you're expected to be in a random corporate
job. [2] If a fairly good hacker is worth $80,000 a year at a big company,
then a smart hacker working very hard without any corporate bullshit to slow
him down should be able to do work worth about $3 million a year.
Like all back-of-the-envelope calculations, this one has a lot of wiggle room.
I wouldn't try to defend the actual numbers. But I stand by the structure of
the calculation. I'm not claiming the multiplier is precisely 36, but it is
certainly more than 10, and probably rarely as high as 100.
If $3 million a year seems high, remember that we're talking about the limit
case: the case where you not only have zero leisure time but indeed work so
hard that you endanger your health.
Startups are not magic. They don't change the laws of wealth creation. They
just represent a point at the far end of the curve. There is a conservation
law at work here: if you want to make a million dollars, you have to endure a
million dollars' worth of pain. For example, one way to make a million dollars
would be to work for the Post Office your whole life, and save every penny of
your salary. Imagine the stress of working for the Post Office for fifty
years. In a startup you compress all this stress into three or four years. You
do tend to get a certain bulk discount if you buy the economy-size pain, but
you can't evade the fundamental conservation law. If starting a startup were
easy, everyone would do it.
**Millions, not Billions**
If $3 million a year seems high to some people, it will seem low to others.
Three _million?_ How do I get to be a billionaire, like Bill Gates?
So let's get Bill Gates out of the way right now. It's not a good idea to use
famous rich people as examples, because the press only write about the very
richest, and these tend to be outliers. Bill Gates is a smart, determined, and
hardworking man, but you need more than that to make as much money as he has.
You also need to be very lucky.
There is a large random factor in the success of any company. So the guys you
end up reading about in the papers are the ones who are very smart, totally
dedicated, _and_ win the lottery. Certainly Bill is smart and dedicated, but
Microsoft also happens to have been the beneficiary of one of the most
spectacular blunders in the history of business: the licensing deal for DOS.
No doubt Bill did everything he could to steer IBM into making that blunder,
and he has done an excellent job of exploiting it, but if there had been one
person with a brain on IBM's side, Microsoft's future would have been very
different. Microsoft at that stage had little leverage over IBM. They were
effectively a component supplier. If IBM had required an exclusive license, as
they should have, Microsoft would still have signed the deal. It would still
have meant a lot of money for them, and IBM could easily have gotten an
operating system elsewhere.
Instead IBM ended up using all its power in the market to give Microsoft
control of the PC standard. From that point, all Microsoft had to do was
execute. They never had to bet the company on a bold decision. All they had to
do was play hardball with licensees and copy more innovative products
reasonably promptly.
If IBM hadn't made this mistake, Microsoft would still have been a successful
company, but it could not have grown so big so fast. Bill Gates would be rich,
but he'd be somewhere near the bottom of the Forbes 400 with the other guys
his age.
There are a lot of ways to get rich, and this essay is about only one of them.
This essay is about how to make money by creating wealth and getting paid for
it. There are plenty of other ways to get money, including chance,
speculation, marriage, inheritance, theft, extortion, fraud, monopoly, graft,
lobbying, counterfeiting, and prospecting. Most of the greatest fortunes have
probably involved several of these.
The advantage of creating wealth, as a way to get rich, is not just that it's
more legitimate (many of the other methods are now illegal) but that it's more
_straightforward._ You just have to do something people want.
**Money Is Not Wealth**
If you want to create wealth, it will help to understand what it is. Wealth is
not the same thing as money. [3] Wealth is as old as human history. Far older,
in fact; ants have wealth. Money is a comparatively recent invention.
Wealth is the fundamental thing. Wealth is stuff we want: food, clothes,
houses, cars, gadgets, travel to interesting places, and so on. You can have
wealth without having money. If you had a magic machine that could on command
make you a car or cook you dinner or do your laundry, or do anything else you
wanted, you wouldn't need money. Whereas if you were in the middle of
Antarctica, where there is nothing to buy, it wouldn't matter how much money
you had.
Wealth is what you want, not money. But if wealth is the important thing, why
does everyone talk about making money? It is a kind of shorthand: money is a
way of moving wealth, and in practice they are usually interchangeable. But
they are not the same thing, and unless you plan to get rich by
counterfeiting, talking about _making money_ can make it harder to understand
how to make money.
Money is a side effect of specialization. In a specialized society, most of
the things you need, you can't make for yourself. If you want a potato or a
pencil or a place to live, you have to get it from someone else.
How do you get the person who grows the potatoes to give you some? By giving
him something he wants in return. But you can't get very far by trading things
directly with the people who need them. If you make violins, and none of the
local farmers wants one, how will you eat?
The solution societies find, as they get more specialized, is to make the
trade into a two-step process. Instead of trading violins directly for
potatoes, you trade violins for, say, silver, which you can then trade again
for anything else you need. The intermediate stuff-- the _medium of exchange_
\-- can be anything that's rare and portable. Historically metals have been
the most common, but recently we've been using a medium of exchange, called
the _dollar_ , that doesn't physically exist. It works as a medium of
exchange, however, because its rarity is guaranteed by the U.S. Government.
The advantage of a medium of exchange is that it makes trade work. The
disadvantage is that it tends to obscure what trade really means. People think
that what a business does is make money. But money is just the intermediate
stage-- just a shorthand-- for whatever people want. What most businesses
really do is make wealth. They do something people want. [4]
**The Pie Fallacy**
A surprising number of people retain from childhood the idea that there is a
fixed amount of wealth in the world. There is, in any normal family, a fixed
amount of _money_ at any moment. But that's not the same thing.
When wealth is talked about in this context, it is often described as a pie.
"You can't make the pie larger," say politicians. When you're talking about
the amount of money in one family's bank account, or the amount available to a
government from one year's tax revenue, this is true. If one person gets more,
someone else has to get less.
I can remember believing, as a child, that if a few rich people had all the
money, it left less for everyone else. Many people seem to continue to believe
something like this well into adulthood. This fallacy is usually there in the
background when you hear someone talking about how x percent of the population
have y percent of the wealth. If you plan to start a startup, then whether you
realize it or not, you're planning to disprove the Pie Fallacy.
What leads people astray here is the abstraction of money. Money is not
wealth. It's just something we use to move wealth around. So although there
may be, in certain specific moments (like your family, this month) a fixed
amount of money available to trade with other people for things you want,
there is not a fixed amount of wealth in the world. _You can make more
wealth._ Wealth has been getting created and destroyed (but on balance,
created) for all of human history.
Suppose you own a beat-up old car. Instead of sitting on your butt next
summer, you could spend the time restoring your car to pristine condition. In
doing so you create wealth. The world is-- and you specifically are-- one
pristine old car the richer. And not just in some metaphorical way. If you
sell your car, you'll get more for it.
In restoring your old car you have made yourself richer. You haven't made
anyone else poorer. So there is obviously not a fixed pie. And in fact, when
you look at it this way, you wonder why anyone would think there was. [5]
Kids know, without knowing they know, that they can create wealth. If you need
to give someone a present and don't have any money, you make one. But kids are
so bad at making things that they consider home-made presents to be a
distinct, inferior, sort of thing to store-bought ones-- a mere expression of
the proverbial thought that counts. And indeed, the lumpy ashtrays we made for
our parents did not have much of a resale market.
**Craftsmen**
The people most likely to grasp that wealth can be created are the ones who
are good at making things, the craftsmen. Their hand-made objects become
store-bought ones. But with the rise of industrialization there are fewer and
fewer craftsmen. One of the biggest remaining groups is computer programmers.
A programmer can sit down in front of a computer and _create wealth_. A good
piece of software is, in itself, a valuable thing. There is no manufacturing
to confuse the issue. Those characters you type are a complete, finished
product. If someone sat down and wrote a web browser that didn't suck (a fine
idea, by the way), the world would be that much richer. [5b]
Everyone in a company works together to create wealth, in the sense of making
more things people want. Many of the employees (e.g. the people in the
mailroom or the personnel department) work at one remove from the actual
making of stuff. Not the programmers. They literally think the product, one
line at a time. And so it's clearer to programmers that wealth is something
that's made, rather than being distributed, like slices of a pie, by some
imaginary Daddy.
It's also obvious to programmers that there are huge variations in the rate at
which wealth is created. At Viaweb we had one programmer who was a sort of
monster of productivity. I remember watching what he did one long day and
estimating that he had added several hundred thousand dollars to the market
value of the company. A great programmer, on a roll, could create a million
dollars worth of wealth in a couple weeks. A mediocre programmer over the same
period will generate zero or even negative wealth (e.g. by introducing bugs).
This is why so many of the best programmers are libertarians. In our world,
you sink or swim, and there are no excuses. When those far removed from the
creation of wealth-- undergraduates, reporters, politicians-- hear that the
richest 5% of the people have half the total wealth, they tend to think
_injustice!_ An experienced programmer would be more likely to think _is that
all?_ The top 5% of programmers probably write 99% of the good software.
Wealth can be created without being sold. Scientists, till recently at least,
effectively donated the wealth they created. We are all richer for knowing
about penicillin, because we're less likely to die from infections. Wealth is
whatever people want, and not dying is certainly something we want. Hackers
often donate their work by writing open source software that anyone can use
for free. I am much the richer for the operating system FreeBSD, which I'm
running on the computer I'm using now, and so is Yahoo, which runs it on all
their servers.
**What a Job Is**
In industrialized countries, people belong to one institution or another at
least until their twenties. After all those years you get used to the idea of
belonging to a group of people who all get up in the morning, go to some set
of buildings, and do things that they do not, ordinarily, enjoy doing.
Belonging to such a group becomes part of your identity: name, age, role,
institution. If you have to introduce yourself, or someone else describes you,
it will be as something like, John Smith, age 10, a student at such and such
elementary school, or John Smith, age 20, a student at such and such college.
When John Smith finishes school he is expected to get a job. And what getting
a job seems to mean is joining another institution. Superficially it's a lot
like college. You pick the companies you want to work for and apply to join
them. If one likes you, you become a member of this new group. You get up in
the morning and go to a new set of buildings, and do things that you do not,
ordinarily, enjoy doing. There are a few differences: life is not as much fun,
and you get paid, instead of paying, as you did in college. But the
similarities feel greater than the differences. John Smith is now John Smith,
22, a software developer at such and such corporation.
In fact John Smith's life has changed more than he realizes. Socially, a
company looks much like college, but the deeper you go into the underlying
reality, the more different it gets.
What a company does, and has to do if it wants to continue to exist, is earn
money. And the way most companies make money is by creating wealth. Companies
can be so specialized that this similarity is concealed, but it is not only
manufacturing companies that create wealth. A big component of wealth is
location. Remember that magic machine that could make you cars and cook you
dinner and so on? It would not be so useful if it delivered your dinner to a
random location in central Asia. If wealth means what people want, companies
that move things also create wealth. Ditto for many other kinds of companies
that don't make anything physical. Nearly all companies exist to do something
people want.
And that's what you do, as well, when you go to work for a company. But here
there is another layer that tends to obscure the underlying reality. In a
company, the work you do is averaged together with a lot of other people's.
You may not even be aware you're doing something people want. Your
contribution may be indirect. But the company as a whole must be giving people
something they want, or they won't make any money. And if they are paying you
x dollars a year, then on average you must be contributing at least x dollars
a year worth of work, or the company will be spending more than it makes, and
will go out of business.
Someone graduating from college thinks, and is told, that he needs to get a
job, as if the important thing were becoming a member of an institution. A
more direct way to put it would be: you need to start doing something people
want. You don't need to join a company to do that. All a company is is a group
of people working together to do something people want. It's doing something
people want that matters, not joining the group. [6]
For most people the best plan probably is to go to work for some existing
company. But it is a good idea to understand what's happening when you do
this. A job means doing something people want, averaged together with everyone
else in that company.
**Working Harder**
That averaging gets to be a problem. I think the single biggest problem
afflicting large companies is the difficulty of assigning a value to each
person's work. For the most part they punt. In a big company you get paid a
fairly predictable salary for working fairly hard. You're expected not to be
obviously incompetent or lazy, but you're not expected to devote your whole
life to your work.
It turns out, though, that there are economies of scale in how much of your
life you devote to your work. In the right kind of business, someone who
really devoted himself to work could generate ten or even a hundred times as
much wealth as an average employee. A programmer, for example, instead of
chugging along maintaining and updating an existing piece of software, could
write a whole new piece of software, and with it create a new source of
revenue.
Companies are not set up to reward people who want to do this. You can't go to
your boss and say, I'd like to start working ten times as hard, so will you
please pay me ten times as much? For one thing, the official fiction is that
you are already working as hard as you can. But a more serious problem is that
the company has no way of measuring the value of your work.
Salesmen are an exception. It's easy to measure how much revenue they
generate, and they're usually paid a percentage of it. If a salesman wants to
work harder, he can just start doing it, and he will automatically get paid
proportionally more.
There is one other job besides sales where big companies can hire first-rate
people: in the top management jobs. And for the same reason: their performance
can be measured. The top managers are held responsible for the performance of
the entire company. Because an ordinary employee's performance can't usually
be measured, he is not expected to do more than put in a solid effort. Whereas
top management, like salespeople, have to actually come up with the numbers.
The CEO of a company that tanks cannot plead that he put in a solid effort. If
the company does badly, he's done badly.
A company that could pay all its employees so straightforwardly would be
enormously successful. Many employees would work harder if they could get paid
for it. More importantly, such a company would attract people who wanted to
work especially hard. It would crush its competitors.
Unfortunately, companies can't pay everyone like salesmen. Salesmen work
alone. Most employees' work is tangled together. Suppose a company makes some
kind of consumer gadget. The engineers build a reliable gadget with all kinds
of new features; the industrial designers design a beautiful case for it; and
then the marketing people convince everyone that it's something they've got to
have. How do you know how much of the gadget's sales are due to each group's
efforts? Or, for that matter, how much is due to the creators of past gadgets
that gave the company a reputation for quality? There's no way to untangle all
their contributions. Even if you could read the minds of the consumers, you'd
find these factors were all blurred together.
If you want to go faster, it's a problem to have your work tangled together
with a large number of other people's. In a large group, your performance is
not separately measurable-- and the rest of the group slows you down.
**Measurement and Leverage**
To get rich you need to get yourself in a situation with two things,
measurement and leverage. You need to be in a position where your performance
can be measured, or there is no way to get paid more by doing more. And you
have to have leverage, in the sense that the decisions you make have a big
effect.
Measurement alone is not enough. An example of a job with measurement but not
leverage is doing piecework in a sweatshop. Your performance is measured and
you get paid accordingly, but you have no scope for decisions. The only
decision you get to make is how fast you work, and that can probably only
increase your earnings by a factor of two or three.
An example of a job with both measurement and leverage would be lead actor in
a movie. Your performance can be measured in the gross of the movie. And you
have leverage in the sense that your performance can make or break it.
CEOs also have both measurement and leverage. They're measured, in that the
performance of the company is their performance. And they have leverage in
that their decisions set the whole company moving in one direction or another.
I think everyone who gets rich by their own efforts will be found to be in a
situation with measurement and leverage. Everyone I can think of does: CEOs,
movie stars, hedge fund managers, professional athletes. A good hint to the
presence of leverage is the possibility of failure. Upside must be balanced by
downside, so if there is big potential for gain there must also be a
terrifying possibility of loss. CEOs, stars, fund managers, and athletes all
live with the sword hanging over their heads; the moment they start to suck,
they're out. If you're in a job that feels safe, you are not going to get
rich, because if there is no danger there is almost certainly no leverage.
But you don't have to become a CEO or a movie star to be in a situation with
measurement and leverage. All you need to do is be part of a small group
working on a hard problem.
**Smallness = Measurement**
If you can't measure the value of the work done by individual employees, you
can get close. You can measure the value of the work done by small groups.
One level at which you can accurately measure the revenue generated by
employees is at the level of the whole company. When the company is small, you
are thereby fairly close to measuring the contributions of individual
employees. A viable startup might only have ten employees, which puts you
within a factor of ten of measuring individual effort.
Starting or joining a startup is thus as close as most people can get to
saying to one's boss, I want to work ten times as hard, so please pay me ten
times as much. There are two differences: you're not saying it to your boss,
but directly to the customers (for whom your boss is only a proxy after all),
and you're not doing it individually, but along with a small group of other
ambitious people.
It will, ordinarily, be a group. Except in a few unusual kinds of work, like
acting or writing books, you can't be a company of one person. And the people
you work with had better be good, because it's their work that yours is going
to be averaged with.
A big company is like a giant galley driven by a thousand rowers. Two things
keep the speed of the galley down. One is that individual rowers don't see any
result from working harder. The other is that, in a group of a thousand
people, the average rower is likely to be pretty average.
If you took ten people at random out of the big galley and put them in a boat
by themselves, they could probably go faster. They would have both carrot and
stick to motivate them. An energetic rower would be encouraged by the thought
that he could have a visible effect on the speed of the boat. And if someone
was lazy, the others would be more likely to notice and complain.
But the real advantage of the ten-man boat shows when you take the ten _best_
rowers out of the big galley and put them in a boat together. They will have
all the extra motivation that comes from being in a small group. But more
importantly, by selecting that small a group you can get the best rowers. Each
one will be in the top 1%. It's a much better deal for them to average their
work together with a small group of their peers than to average it with
everyone.
That's the real point of startups. Ideally, you are getting together with a
group of other people who also want to work a lot harder, and get paid a lot
more, than they would in a big company. And because startups tend to get
founded by self-selecting groups of ambitious people who already know one
another (at least by reputation), the level of measurement is more precise
than you get from smallness alone. A startup is not merely ten people, but ten
people like you.
Steve Jobs once said that the success or failure of a startup depends on the
first ten employees. I agree. If anything, it's more like the first five.
Being small is not, in itself, what makes startups kick butt, but rather that
small groups can be select. You don't want small in the sense of a village,
but small in the sense of an all-star team.
The larger a group, the closer its average member will be to the average for
the population as a whole. So all other things being equal, a very able person
in a big company is probably getting a bad deal, because his performance is
dragged down by the overall lower performance of the others. Of course, all
other things often are not equal: the able person may not care about money, or
may prefer the stability of a large company. But a very able person who does
care about money will ordinarily do better to go off and work with a small
group of peers.
**Technology = Leverage**
Startups offer anyone a way to be in a situation with measurement and
leverage. They allow measurement because they're small, and they offer
leverage because they make money by inventing new technology.
What is technology? It's _technique_. It's the way we all do things. And when
you discover a new way to do things, its value is multiplied by all the people
who use it. It is the proverbial fishing rod, rather than the fish. That's the
difference between a startup and a restaurant or a barber shop. You fry eggs
or cut hair one customer at a time. Whereas if you solve a technical problem
that a lot of people care about, you help everyone who uses your solution.
That's leverage.
If you look at history, it seems that most people who got rich by creating
wealth did it by developing new technology. You just can't fry eggs or cut
hair fast enough. What made the Florentines rich in 1200 was the discovery of
new techniques for making the high-tech product of the time, fine woven cloth.
What made the Dutch rich in 1600 was the discovery of shipbuilding and
navigation techniques that enabled them to dominate the seas of the Far East.
Fortunately there is a natural fit between smallness and solving hard
problems. The leading edge of technology moves fast. Technology that's
valuable today could be worthless in a couple years. Small companies are more
at home in this world, because they don't have layers of bureaucracy to slow
them down. Also, technical advances tend to come from unorthodox approaches,
and small companies are less constrained by convention.
Big companies can develop technology. They just can't do it quickly. Their
size makes them slow and prevents them from rewarding employees for the
extraordinary effort required. So in practice big companies only get to
develop technology in fields where large capital requirements prevent startups
from competing with them, like microprocessors, power plants, or passenger
aircraft. And even in those fields they depend heavily on startups for
components and ideas.
It's obvious that biotech or software startups exist to solve hard technical
problems, but I think it will also be found to be true in businesses that
don't seem to be about technology. McDonald's, for example, grew big by
designing a system, the McDonald's franchise, that could then be reproduced at
will all over the face of the earth. A McDonald's franchise is controlled by
rules so precise that it is practically a piece of software. Write once, run
everywhere. Ditto for Wal-Mart. Sam Walton got rich not by being a retailer,
but by designing a new kind of store.
Use difficulty as a guide not just in selecting the overall aim of your
company, but also at decision points along the way. At Viaweb one of our rules
of thumb was _run upstairs._ Suppose you are a little, nimble guy being chased
by a big, fat, bully. You open a door and find yourself in a staircase. Do you
go up or down? I say up. The bully can probably run downstairs as fast as you
can. Going upstairs his bulk will be more of a disadvantage. Running upstairs
is hard for you but even harder for him.
What this meant in practice was that we deliberately sought hard problems. If
there were two features we could add to our software, both equally valuable in
proportion to their difficulty, we'd always take the harder one. Not just
because it was more valuable, but _because it was harder._ We delighted in
forcing bigger, slower competitors to follow us over difficult ground. Like
guerillas, startups prefer the difficult terrain of the mountains, where the
troops of the central government can't follow. I can remember times when we
were just exhausted after wrestling all day with some horrible technical
problem. And I'd be delighted, because something that was hard for us would be
impossible for our competitors.
This is not just a good way to run a startup. It's what a startup is. Venture
capitalists know about this and have a phrase for it: _barriers to entry._ If
you go to a VC with a new idea and ask him to invest in it, one of the first
things he'll ask is, how hard would this be for someone else to develop? That
is, how much difficult ground have you put between yourself and potential
pursuers? [7] And you had better have a convincing explanation of why your
technology would be hard to duplicate. Otherwise as soon as some big company
becomes aware of it, they'll make their own, and with their brand name,
capital, and distribution clout, they'll take away your market overnight.
You'd be like guerillas caught in the open field by regular army forces.
One way to put up barriers to entry is through patents. But patents may not
provide much protection. Competitors commonly find ways to work around a
patent. And if they can't, they may simply violate it and invite you to sue
them. A big company is not afraid to be sued; it's an everyday thing for them.
They'll make sure that suing them is expensive and takes a long time. Ever
heard of Philo Farnsworth? He invented television. The reason you've never
heard of him is that his company was not the one to make money from it. [8]
The company that did was RCA, and Farnsworth's reward for his efforts was a
decade of patent litigation.
Here, as so often, the best defense is a good offense. If you can develop
technology that's simply too hard for competitors to duplicate, you don't need
to rely on other defenses. Start by picking a hard problem, and then at every
decision point, take the harder choice. [9]
**The Catch(es)**
If it were simply a matter of working harder than an ordinary employee and
getting paid proportionately, it would obviously be a good deal to start a
startup. Up to a point it would be more fun. I don't think many people like
the slow pace of big companies, the interminable meetings, the water-cooler
conversations, the clueless middle managers, and so on.
Unfortunately there are a couple catches. One is that you can't choose the
point on the curve that you want to inhabit. You can't decide, for example,
that you'd like to work just two or three times as hard, and get paid that
much more. When you're running a startup, your competitors decide how hard you
work. And they pretty much all make the same decision: as hard as you possibly
can.
The other catch is that the payoff is only on average proportionate to your
productivity. There is, as I said before, a large random multiplier in the
success of any company. So in practice the deal is not that you're 30 times as
productive and get paid 30 times as much. It is that you're 30 times as
productive, and get paid between zero and a thousand times as much. If the
mean is 30x, the median is probably zero. Most startups tank, and not just the
dogfood portals we all heard about during the Internet Bubble. It's common for
a startup to be developing a genuinely good product, take slightly too long to
do it, run out of money, and have to shut down.
A startup is like a mosquito. A bear can absorb a hit and a crab is armored
against one, but a mosquito is designed for one thing: to score. No energy is
wasted on defense. The defense of mosquitos, as a species, is that there are a
lot of them, but this is little consolation to the individual mosquito.
Startups, like mosquitos, tend to be an all-or-nothing proposition. And you
don't generally know which of the two you're going to get till the last
minute. Viaweb came close to tanking several times. Our trajectory was like a
sine wave. Fortunately we got bought at the top of the cycle, but it was
damned close. While we were visiting Yahoo in California to talk about selling
the company to them, we had to borrow a conference room to reassure an
investor who was about to back out of a new round of funding that we needed to
stay alive.
The all-or-nothing aspect of startups was not something we wanted. Viaweb's
hackers were all extremely risk-averse. If there had been some way just to
work super hard and get paid for it, without having a lottery mixed in, we
would have been delighted. We would have much preferred a 100% chance of $1
million to a 20% chance of $10 million, even though theoretically the second
is worth twice as much. Unfortunately, there is not currently any space in the
business world where you can get the first deal.
The closest you can get is by selling your startup in the early stages, giving
up upside (and risk) for a smaller but guaranteed payoff. We had a chance to
do this, and stupidly, as we then thought, let it slip by. After that we
became comically eager to sell. For the next year or so, if anyone expressed
the slightest curiosity about Viaweb we would try to sell them the company.
But there were no takers, so we had to keep going.
It would have been a bargain to buy us at an early stage, but companies doing
acquisitions are not looking for bargains. A company big enough to acquire
startups will be big enough to be fairly conservative, and within the company
the people in charge of acquisitions will be among the more conservative,
because they are likely to be business school types who joined the company
late. They would rather overpay for a safe choice. So it is easier to sell an
established startup, even at a large premium, than an early-stage one.
**Get Users**
I think it's a good idea to get bought, if you can. Running a business is
different from growing one. It is just as well to let a big company take over
once you reach cruising altitude. It's also financially wiser, because selling
allows you to diversify. What would you think of a financial advisor who put
all his client's assets into one volatile stock?
How do you get bought? Mostly by doing the same things you'd do if you didn't
intend to sell the company. Being profitable, for example. But getting bought
is also an art in its own right, and one that we spent a lot of time trying to
master.
Potential buyers will always delay if they can. The hard part about getting
bought is getting them to act. For most people, the most powerful motivator is
not the hope of gain, but the fear of loss. For potential acquirers, the most
powerful motivator is the prospect that one of their competitors will buy you.
This, as we found, causes CEOs to take red-eyes. The second biggest is the
worry that, if they don't buy you now, you'll continue to grow rapidly and
will cost more to acquire later, or even become a competitor.
In both cases, what it all comes down to is users. You'd think that a company
about to buy you would do a lot of research and decide for themselves how
valuable your technology was. Not at all. What they go by is the number of
users you have.
In effect, acquirers assume the customers know who has the best technology.
And this is not as stupid as it sounds. Users are the only real proof that
you've created wealth. Wealth is what people want, and if people aren't using
your software, maybe it's not just because you're bad at marketing. Maybe it's
because you haven't made what they want.
Venture capitalists have a list of danger signs to watch out for. Near the top
is the company run by techno-weenies who are obsessed with solving interesting
technical problems, instead of making users happy. In a startup, you're not
just trying to solve problems. You're trying to solve problems _that users
care about._
So I think you should make users the test, just as acquirers do. Treat a
startup as an optimization problem in which performance is measured by number
of users. As anyone who has tried to optimize software knows, the key is
measurement. When you try to guess where your program is slow, and what would
make it faster, you almost always guess wrong.
Number of users may not be the perfect test, but it will be very close. It's
what acquirers care about. It's what revenues depend on. It's what makes
competitors unhappy. It's what impresses reporters, and potential new users.
Certainly it's a better test than your a priori notions of what problems are
important to solve, no matter how technically adept you are.
Among other things, treating a startup as an optimization problem will help
you avoid another pitfall that VCs worry about, and rightly-- taking a long
time to develop a product. Now we can recognize this as something hackers
already know to avoid: premature optimization. Get a version 1.0 out there as
soon as you can. Until you have some users to measure, you're optimizing based
on guesses.
The ball you need to keep your eye on here is the underlying principle that
wealth is what people want. If you plan to get rich by creating wealth, you
have to know what people want. So few businesses really pay attention to
making customers happy. How often do you walk into a store, or call a company
on the phone, with a feeling of dread in the back of your mind? When you hear
"your call is important to us, please stay on the line," do you think, oh
good, now everything will be all right?
A restaurant can afford to serve the occasional burnt dinner. But in
technology, you cook one thing and that's what everyone eats. So any
difference between what people want and what you deliver is multiplied. You
please or annoy customers wholesale. The closer you can get to what they want,
the more wealth you generate.
**Wealth and Power**
Making wealth is not the only way to get rich. For most of human history it
has not even been the most common. Until a few centuries ago, the main sources
of wealth were mines, slaves and serfs, land, and cattle, and the only ways to
acquire these rapidly were by inheritance, marriage, conquest, or
confiscation. Naturally wealth had a bad reputation.
Two things changed. The first was the rule of law. For most of the world's
history, if you did somehow accumulate a fortune, the ruler or his henchmen
would find a way to steal it. But in medieval Europe something new happened. A
new class of merchants and manufacturers began to collect in towns. [10]
Together they were able to withstand the local feudal lord. So for the first
time in our history, the bullies stopped stealing the nerds' lunch money. This
was naturally a great incentive, and possibly indeed the main cause of the
second big change, industrialization.
A great deal has been written about the causes of the Industrial Revolution.
But surely a necessary, if not sufficient, condition was that people who made
fortunes be able to enjoy them in peace. [11] One piece of evidence is what
happened to countries that tried to return to the old model, like the Soviet
Union, and to a lesser extent Britain under the labor governments of the 1960s
and early 1970s. Take away the incentive of wealth, and technical innovation
grinds to a halt.
Remember what a startup is, economically: a way of saying, I want to work
faster. Instead of accumulating money slowly by being paid a regular wage for
fifty years, I want to get it over with as soon as possible. So governments
that forbid you to accumulate wealth are in effect decreeing that you work
slowly. They're willing to let you earn $3 million over fifty years, but
they're not willing to let you work so hard that you can do it in two. They
are like the corporate boss that you can't go to and say, I want to work ten
times as hard, so please pay me ten times a much. Except this is not a boss
you can escape by starting your own company.
The problem with working slowly is not just that technical innovation happens
slowly. It's that it tends not to happen at all. It's only when you're
deliberately looking for hard problems, as a way to use speed to the greatest
advantage, that you take on this kind of project. Developing new technology is
a pain in the ass. It is, as Edison said, one percent inspiration and ninety-
nine percent perspiration. Without the incentive of wealth, no one wants to do
it. Engineers will work on sexy projects like fighter planes and moon rockets
for ordinary salaries, but more mundane technologies like light bulbs or
semiconductors have to be developed by entrepreneurs.
Startups are not just something that happened in Silicon Valley in the last
couple decades. Since it became possible to get rich by creating wealth,
everyone who has done it has used essentially the same recipe: measurement and
leverage, where measurement comes from working with a small group, and
leverage from developing new techniques. The recipe was the same in Florence
in 1200 as it is in Santa Clara today.
Understanding this may help to answer an important question: why Europe grew
so powerful. Was it something about the geography of Europe? Was it that
Europeans are somehow racially superior? Was it their religion? The answer (or
at least the proximate cause) may be that the Europeans rode on the crest of a
powerful new idea: allowing those who made a lot of money to keep it.
Once you're allowed to do that, people who want to get rich can do it by
generating wealth instead of stealing it. The resulting technological growth
translates not only into wealth but into military power. The theory that led
to the stealth plane was developed by a Soviet mathematician. But because the
Soviet Union didn't have a computer industry, it remained for them a theory;
they didn't have hardware capable of executing the calculations fast enough to
design an actual airplane.
In that respect the Cold War teaches the same lesson as World War II and, for
that matter, most wars in recent history. Don't let a ruling class of warriors
and politicians squash the entrepreneurs. The same recipe that makes
individuals rich makes countries powerful. Let the nerds keep their lunch
money, and you rule the world.
**Notes**
[1] One valuable thing you tend to get only in startups is
_uninterruptability_. Different kinds of work have different time quanta.
Someone proofreading a manuscript could probably be interrupted every fifteen
minutes with little loss of productivity. But the time quantum for hacking is
very long: it might take an hour just to load a problem into your head. So the
cost of having someone from personnel call you about a form you forgot to fill
out can be huge.
This is why hackers give you such a baleful stare as they turn from their
screen to answer your question. Inside their heads a giant house of cards is
tottering.
The mere possibility of being interrupted deters hackers from starting hard
projects. This is why they tend to work late at night, and why it's next to
impossible to write great software in a cubicle (except late at night).
One great advantage of startups is that they don't yet have any of the people
who interrupt you. There is no personnel department, and thus no form nor
anyone to call you about it.
[2] Faced with the idea that people working for startups might be 20 or 30
times as productive as those working for large companies, executives at large
companies will naturally wonder, how could I get the people working for me to
do that? The answer is simple: pay them to.
Internally most companies are run like Communist states. If you believe in
free markets, why not turn your company into one?
Hypothesis: A company will be maximally profitable when each employee is paid
in proportion to the wealth they generate.
[3] Until recently even governments sometimes didn't grasp the distinction
between money and wealth. Adam Smith (_Wealth of Nations_ , v:i) mentions
several that tried to preserve their "wealth" by forbidding the export of gold
or silver. But having more of the medium of exchange would not make a country
richer; if you have more money chasing the same amount of material wealth, the
only result is higher prices.
[4] There are many senses of the word "wealth," not all of them material. I'm
not trying to make a deep philosophical point here about which is the true
kind. I'm writing about one specific, rather technical sense of the word
"wealth." What people will give you money for. This is an interesting sort of
wealth to study, because it is the kind that prevents you from starving. And
what people will give you money for depends on them, not you.
When you're starting a business, it's easy to slide into thinking that
customers want what you do. During the Internet Bubble I talked to a woman
who, because she liked the outdoors, was starting an "outdoor portal." You
know what kind of business you should start if you like the outdoors? One to
recover data from crashed hard disks.
What's the connection? None at all. Which is precisely my point. If you want
to create wealth (in the narrow technical sense of not starving) then you
should be especially skeptical about any plan that centers on things you like
doing. That is where your idea of what's valuable is least likely to coincide
with other people's.
[5] In the average car restoration you probably do make everyone else
microscopically poorer, by doing a small amount of damage to the environment.
While environmental costs should be taken into account, they don't make wealth
a zero-sum game. For example, if you repair a machine that's broken because a
part has come unscrewed, you create wealth with no environmental cost.
[5b] This essay was written before Firefox.
[6] Many people feel confused and depressed in their early twenties. Life
seemed so much more fun in college. Well, of course it was. Don't be fooled by
the surface similarities. You've gone from guest to servant. It's possible to
have fun in this new world. Among other things, you now get to go behind the
doors that say "authorized personnel only." But the change is a shock at
first, and all the worse if you're not consciously aware of it.
[7] When VCs asked us how long it would take another startup to duplicate our
software, we used to reply that they probably wouldn't be able to at all. I
think this made us seem naive, or liars.
[8] Few technologies have one clear inventor. So as a rule, if you know the
"inventor" of something (the telephone, the assembly line, the airplane, the
light bulb, the transistor) it is because their company made money from it,
and the company's PR people worked hard to spread the story. If you don't know
who invented something (the automobile, the television, the computer, the jet
engine, the laser), it's because other companies made all the money.
[9] This is a good plan for life in general. If you have two choices, choose
the harder. If you're trying to decide whether to go out running or sit home
and watch TV, go running. Probably the reason this trick works so well is that
when you have two choices and one is harder, the only reason you're even
considering the other is laziness. You know in the back of your mind what's
the right thing to do, and this trick merely forces you to acknowledge it.
[10] It is probably no accident that the middle class first appeared in
northern Italy and the low countries, where there were no strong central
governments. These two regions were the richest of their time and became the
twin centers from which Renaissance civilization radiated. If they no longer
play that role, it is because other places, like the United States, have been
truer to the principles they discovered.
[11] It may indeed be a sufficient condition. But if so, why didn't the
Industrial Revolution happen earlier? Two possible (and not incompatible)
answers: (a) It did. The Industrial Revolution was one in a series. (b)
Because in medieval towns, monopolies and guild regulations initially slowed
the development of new means of production.
[](http://reddit.com) [ Comment](http://reddit.com/info?id=20775) on this
essay.
December 2006
I grew up believing that taste is just a matter of personal preference. Each
person has things they like, but no one's preferences are any better than
anyone else's. There is no such thing as _good_ taste.
Like a lot of things I grew up believing, this turns out to be false, and I'm
going to try to explain why.
One problem with saying there's no such thing as good taste is that it also
means there's no such thing as good art. If there were good art, then people
who liked it would have better taste than people who didn't. So if you discard
taste, you also have to discard the idea of art being good, and artists being
good at making it.
It was pulling on that thread that unravelled my childhood faith in
relativism. When you're trying to make things, taste becomes a practical
matter. You have to decide what to do next. Would it make the painting better
if I changed that part? If there's no such thing as better, it doesn't matter
what you do. In fact, it doesn't matter if you paint at all. You could just go
out and buy a ready-made blank canvas. If there's no such thing as good, that
would be just as great an achievement as the ceiling of the Sistine Chapel.
Less laborious, certainly, but if you can achieve the same level of
performance with less effort, surely that's more impressive, not less.
Yet that doesn't seem quite right, does it?
**Audience**
I think the key to this puzzle is to remember that art has an audience. Art
has a purpose, which is to interest its audience. Good art (like good
anything) is art that achieves its purpose particularly well. The meaning of
"interest" can vary. Some works of art are meant to shock, and others to
please; some are meant to jump out at you, and others to sit quietly in the
background. But all art has to work on an audience, and—here's the critical
point—members of the audience share things in common.
For example, nearly all humans find human faces engaging. It seems to be wired
into us. Babies can recognize faces practically from birth. In fact, faces
seem to have co-evolved with our interest in them; the face is the body's
billboard. So all other things being equal, a painting with faces in it will
interest people more than one without. [1]
One reason it's easy to believe that taste is merely personal preference is
that, if it isn't, how do you pick out the people with better taste? There are
billions of people, each with their own opinion; on what grounds can you
prefer one to another? [2]
But if audiences have a lot in common, you're not in a position of having to
choose one out of a random set of individual biases, because the set isn't
random. All humans find faces engaging—practically by definition: face
recognition is in our DNA. And so having a notion of good art, in the sense of
art that does its job well, doesn't require you to pick out a few individuals
and label their opinions as correct. No matter who you pick, they'll find
faces engaging.
Of course, space aliens probably wouldn't find human faces engaging. But there
might be other things they shared in common with us. The most likely source of
examples is math. I expect space aliens would agree with us most of the time
about which of two proofs was better. Erdos thought so. He called a maximally
elegant proof one out of God's book, and presumably God's book is universal.
[3]
Once you start talking about audiences, you don't have to argue simply that
there are or aren't standards of taste. Instead tastes are a series of
concentric rings, like ripples in a pond. There are some things that will
appeal to you and your friends, others that will appeal to most people your
age, others that will appeal to most humans, and perhaps others that would
appeal to most sentient beings (whatever that means).
The picture is slightly more complicated than that, because in the middle of
the pond there are overlapping sets of ripples. For example, there might be
things that appealed particularly to men, or to people from a certain culture.
If good art is art that interests its audience, then when you talk about art
being good, you also have to say for what audience. So is it meaningless to
talk about art simply being good or bad? No, because one audience is the set
of all possible humans. I think that's the audience people are implicitly
talking about when they say a work of art is good: they mean it would engage
any human. [4]
And that is a meaningful test, because although, like any everyday concept,
"human" is fuzzy around the edges, there are a lot of things practically all
humans have in common. In addition to our interest in faces, there's something
special about primary colors for nearly all of us, because it's an artifact of
the way our eyes work. Most humans will also find images of 3D objects
engaging, because that also seems to be built into our visual perception. [5]
And beneath that there's edge-finding, which makes images with definite shapes
more engaging than mere blur.
Humans have a lot more in common than this, of course. My goal is not to
compile a complete list, just to show that there's some solid ground here.
People's preferences aren't random. So an artist working on a painting and
trying to decide whether to change some part of it doesn't have to think "Why
bother? I might as well flip a coin." Instead he can ask "What would make the
painting more interesting to people?" And the reason you can't equal
Michelangelo by going out and buying a blank canvas is that the ceiling of the
Sistine Chapel is more interesting to people.
A lot of philosophers have had a hard time believing it was possible for there
to be objective standards for art. It seemed obvious that beauty, for example,
was something that happened in the head of the observer, not something that
was a property of objects. It was thus "subjective" rather than "objective."
But in fact if you narrow the definition of beauty to something that works a
certain way on humans, and you observe how much humans have in common, it
turns out to be a property of objects after all. You don't have to choose
between something being a property of the subject or the object if subjects
all react similarly. Being good art is thus a property of objects as much as,
say, being toxic to humans is: it's good art if it consistently affects humans
in a certain way.
**Error**
So could we figure out what the best art is by taking a vote? After all, if
appealing to humans is the test, we should be able to just ask them, right?
Well, not quite. For products of nature that might work. I'd be willing to eat
the apple the world's population had voted most delicious, and I'd probably be
willing to visit the beach they voted most beautiful, but having to look at
the painting they voted the best would be a crapshoot.
Man-made stuff is different. For one thing, artists, unlike apple trees, often
deliberately try to trick us. Some tricks are quite subtle. For example, any
work of art sets expectations by its level of finish. You don't expect
photographic accuracy in something that looks like a quick sketch. So one
widely used trick, especially among illustrators, is to intentionally make a
painting or drawing look like it was done faster than it was. The average
person looks at it and thinks: how amazingly skillful. It's like saying
something clever in a conversation as if you'd thought of it on the spur of
the moment, when in fact you'd worked it out the day before.
Another much less subtle influence is brand. If you go to see the Mona Lisa,
you'll probably be disappointed, because it's hidden behind a thick glass wall
and surrounded by a frenzied crowd taking pictures of themselves in front of
it. At best you can see it the way you see a friend across the room at a
crowded party. The Louvre might as well replace it with copy; no one would be
able to tell. And yet the Mona Lisa is a small, dark painting. If you found
people who'd never seen an image of it and sent them to a museum in which it
was hanging among other paintings with a tag labelling it as a portrait by an
unknown fifteenth century artist, most would walk by without giving it a
second look.
For the average person, brand dominates all other factors in the judgement of
art. Seeing a painting they recognize from reproductions is so overwhelming
that their response to it as a painting is drowned out.
And then of course there are the tricks people play on themselves. Most adults
looking at art worry that if they don't like what they're supposed to, they'll
be thought uncultured. This doesn't just affect what they claim to like; they
actually make themselves like things they're supposed to.
That's why you can't just take a vote. Though appeal to people is a meaningful
test, in practice you can't measure it, just as you can't find north using a
compass with a magnet sitting next to it. There are sources of error so
powerful that if you take a vote, all you're measuring is the error.
We can, however, approach our goal from another direction, by using ourselves
as guinea pigs. You're human. If you want to know what the basic human
reaction to a piece of art would be, you can at least approach that by getting
rid of the sources of error in your own judgements.
For example, while anyone's reaction to a famous painting will be warped at
first by its fame, there are ways to decrease its effects. One is to come back
to the painting over and over. After a few days the fame wears off, and you
can start to see it as a painting. Another is to stand close. A painting
familiar from reproductions looks more familiar from ten feet away; close in
you see details that get lost in reproductions, and which you're therefore
seeing for the first time.
There are two main kinds of error that get in the way of seeing a work of art:
biases you bring from your own circumstances, and tricks played by the artist.
Tricks are straightforward to correct for. Merely being aware of them usually
prevents them from working. For example, when I was ten I used to be very
impressed by airbrushed lettering that looked like shiny metal. But once you
study how it's done, you see that it's a pretty cheesy trick—one of the sort
that relies on pushing a few visual buttons really hard to temporarily
overwhelm the viewer. It's like trying to convince someone by shouting at
them.
The way not to be vulnerable to tricks is to explicitly seek out and catalog
them. When you notice a whiff of dishonesty coming from some kind of art, stop
and figure out what's going on. When someone is obviously pandering to an
audience that's easily fooled, whether it's someone making shiny stuff to
impress ten year olds, or someone making conspicuously avant-garde stuff to
impress would-be intellectuals, learn how they do it. Once you've seen enough
examples of specific types of tricks, you start to become a connoisseur of
trickery in general, just as professional magicians are.
What counts as a trick? Roughly, it's something done with contempt for the
audience. For example, the guys designing Ferraris in the 1950s were probably
designing cars that they themselves admired. Whereas I suspect over at General
Motors the marketing people are telling the designers, "Most people who buy
SUVs do it to seem manly, not to drive off-road. So don't worry about the
suspension; just make that sucker as big and tough-looking as you can." [6]
I think with some effort you can make yourself nearly immune to tricks. It's
harder to escape the influence of your own circumstances, but you can at least
move in that direction. The way to do it is to travel widely, in both time and
space. If you go and see all the different kinds of things people like in
other cultures, and learn about all the different things people have liked in
the past, you'll probably find it changes what you like. I doubt you could
ever make yourself into a completely universal person, if only because you can
only travel in one direction in time. But if you find a work of art that would
appeal equally to your friends, to people in Nepal, and to the ancient Greeks,
you're probably onto something.
My main point here is not how to have good taste, but that there can even be
such a thing. And I think I've shown that. There is such a thing as good art.
It's art that interests its human audience, and since humans have a lot in
common, what interests them is not random. Since there's such a thing as good
art, there's also such a thing as good taste, which is the ability to
recognize it.
If we were talking about the taste of apples, I'd agree that taste is just
personal preference. Some people like certain kinds of apples and others like
other kinds, but how can you say that one is right and the other wrong? [7]
The thing is, art isn't apples. Art is man-made. It comes with a lot of
cultural baggage, and in addition the people who make it often try to trick
us. Most people's judgement of art is dominated by these extraneous factors;
they're like someone trying to judge the taste of apples in a dish made of
equal parts apples and jalapeno peppers. All they're tasting is the peppers.
So it turns out you can pick out some people and say that they have better
taste than others: they're the ones who actually taste art like apples.
Or to put it more prosaically, they're the people who (a) are hard to trick,
and (b) don't just like whatever they grew up with. If you could find people
who'd eliminated all such influences on their judgement, you'd probably still
see variation in what they liked. But because humans have so much in common,
you'd also find they agreed on a lot. They'd nearly all prefer the ceiling of
the Sistine Chapel to a blank canvas.
**Making It**
I wrote this essay because I was tired of hearing "taste is subjective" and
wanted to kill it once and for all. Anyone who makes things knows intuitively
that's not true. When you're trying to make art, the temptation to be lazy is
as great as in any other kind of work. Of course it matters to do a good job.
And yet you can see how great a hold "taste is subjective" has even in the art
world by how nervous it makes people to talk about art being good or bad.
Those whose jobs require them to judge art, like curators, mostly resort to
euphemisms like "significant" or "important" or (getting dangerously close)
"realized." [8]
I don't have any illusions that being able to talk about art being good or bad
will cause the people who talk about it to have anything more useful to say.
Indeed, one of the reasons "taste is subjective" found such a receptive
audience is that, historically, the things people have said about good taste
have generally been such nonsense.
It's not for the people who talk about art that I want to free the idea of
good art, but for those who [make](taste.html) it. Right now, ambitious kids
going to art school run smack into a brick wall. They arrive hoping one day to
be as good as the famous artists they've seen in books, and the first thing
they learn is that the concept of good has been retired. Instead everyone is
just supposed to explore their own personal vision. [9]
When I was in art school, we were looking one day at a slide of some great
fifteenth century painting, and one of the students asked "Why don't artists
paint like that now?" The room suddenly got quiet. Though rarely asked out
loud, this question lurks uncomfortably in the back of every art student's
mind. It was as if someone had brought up the topic of lung cancer in a
meeting within Philip Morris.
"Well," the professor replied, "we're interested in different questions now."
He was a pretty nice guy, but at the time I couldn't help wishing I could send
him back to fifteenth century Florence to explain in person to Leonardo & Co.
how we had moved beyond their early, limited concept of art. Just imagine that
conversation.
In fact, one of the reasons artists in fifteenth century Florence made such
great things was that they believed you could make great things. [10] They
were intensely competitive and were always trying to outdo one another, like
mathematicians or physicists today—maybe like anyone who has ever done
anything really well.
The idea that you could make great things was not just a useful illusion. They
were actually right. So the most important consequence of realizing there can
be good art is that it frees artists to try to make it. To the ambitious kids
arriving at art school this year hoping one day to make great things, I say:
don't believe it when they tell you this is a naive and outdated ambition.
There is such a thing as good art, and if you try to make it, there are people
who will notice.
**Notes**
[1] This is not to say, of course, that good paintings must have faces in
them, just that everyone's visual piano has that key on it. There are
situations in which you want to avoid faces, precisely because they attract so
much attention. But you can see how universally faces work by their prevalence
in advertising.
[2] The other reason it's easy to believe is that it makes people feel good.
To a kid, this idea is crack. In every other respect they're constantly being
told that they have a lot to learn. But in this they're perfect. Their opinion
carries the same weight as any adult's. You should probably question anything
you believed as a kid that you'd want to believe this much.
[3] It's conceivable that the elegance of proofs is quantifiable, in the sense
that there may be some formal measure that turns out to coincide with
mathematicians' judgements. Perhaps it would be worth trying to make a formal
language for proofs in which those considered more elegant consistently came
out shorter (perhaps after being macroexpanded or compiled).
[4] Maybe it would be possible to make art that would appeal to space aliens,
but I'm not going to get into that because (a) it's too hard to answer, and
(b) I'm satisfied if I can establish that good art is a meaningful idea for
human audiences.
[5] If early abstract paintings seem more interesting than later ones, it may
be because the first abstract painters were trained to paint from life, and
their hands thus tended to make the kind of gestures you use in representing
physical things. In effect they were saying "scaramara" instead of "uebfgbsb."
[6] It's a bit more complicated, because sometimes artists unconsciously use
tricks by imitating art that does.
[7] I phrased this in terms of the taste of apples because if people can see
the apples, they can be fooled. When I was a kid most apples were a variety
called Red Delicious that had been bred to look appealing in stores, but which
didn't taste very good.
[8] To be fair, curators are in a difficult position. If they're dealing with
recent art, they have to include things in shows that they think are bad.
That's because the test for what gets included in shows is basically the
market price, and for recent art that is largely determined by successful
businessmen and their wives. So it's not always intellectual dishonesty that
makes curators and dealers use neutral-sounding language.
[9] What happens in practice is that everyone gets really good at _talking_
about art. As the art itself gets more random, the effort that would have gone
into the work goes instead into the intellectual sounding theory behind it.
"My work represents an exploration of gender and sexuality in an urban
context," etc. Different people win at that game.
[10] There were several other reasons, including that Florence was then the
richest and most sophisticated city in the world, and that they lived in a
time before photography had (a) killed portraiture as a source of income and
(b) made brand the dominant factor in the sale of art.
Incidentally, I'm not saying that good art = fifteenth century European art.
I'm not saying we should make what they made, but that we should work like
they worked. There are fields now in which many people work with the same
energy and honesty that fifteenth century artists did, but art is not one of
them.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Robert Morris for
reading drafts of this, and to Paul Watson for permission to use the image at
the top.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
May 2002
"We were after the C++ programmers. We managed to drag a lot of them about
halfway to Lisp."
\- Guy Steele, co-author of the Java spec
In the software business there is an ongoing struggle between the pointy-
headed academics, and another equally formidable force, the pointy-haired
bosses. Everyone knows who the pointy-haired boss is, right? I think most
people in the technology world not only recognize this cartoon character, but
know the actual person in their company that he is modelled upon.
The pointy-haired boss miraculously combines two qualities that are common by
themselves, but rarely seen together: (a) he knows nothing whatsoever about
technology, and (b) he has very strong opinions about it.
Suppose, for example, you need to write a piece of software. The pointy-haired
boss has no idea how this software has to work, and can't tell one programming
language from another, and yet he knows what language you should write it in.
Exactly. He thinks you should write it in Java.
Why does he think this? Let's take a look inside the brain of the pointy-
haired boss. What he's thinking is something like this. Java is a standard. I
know it must be, because I read about it in the press all the time. Since it
is a standard, I won't get in trouble for using it. And that also means there
will always be lots of Java programmers, so if the programmers working for me
now quit, as programmers working for me mysteriously always do, I can easily
replace them.
Well, this doesn't sound that unreasonable. But it's all based on one unspoken
assumption, and that assumption turns out to be false. The pointy-haired boss
believes that all programming languages are pretty much equivalent. If that
were true, he would be right on target. If languages are all equivalent, sure,
use whatever language everyone else is using.
But all languages are not equivalent, and I think I can prove this to you
without even getting into the differences between them. If you asked the
pointy-haired boss in 1992 what language software should be written in, he
would have answered with as little hesitation as he does today. Software
should be written in C++. But if languages are all equivalent, why should the
pointy-haired boss's opinion ever change? In fact, why should the developers
of Java have even bothered to create a new language?
Presumably, if you create a new language, it's because you think it's better
in some way than what people already had. And in fact, Gosling makes it clear
in the first Java white paper that Java was designed to fix some problems with
C++. So there you have it: languages are not all equivalent. If you follow the
trail through the pointy-haired boss's brain to Java and then back through
Java's history to its origins, you end up holding an idea that contradicts the
assumption you started with.
So, who's right? James Gosling, or the pointy-haired boss? Not surprisingly,
Gosling is right. Some languages _are_ better, for certain problems, than
others. And you know, that raises some interesting questions. Java was
designed to be better, for certain problems, than C++. What problems? When is
Java better and when is C++? Are there situations where other languages are
better than either of them?
Once you start considering this question, you have opened a real can of worms.
If the pointy-haired boss had to think about the problem in its full
complexity, it would make his brain explode. As long as he considers all
languages equivalent, all he has to do is choose the one that seems to have
the most momentum, and since that is more a question of fashion than
technology, even he can probably get the right answer. But if languages vary,
he suddenly has to solve two simultaneous equations, trying to find an optimal
balance between two things he knows nothing about: the relative suitability of
the twenty or so leading languages for the problem he needs to solve, and the
odds of finding programmers, libraries, etc. for each. If that's what's on the
other side of the door, it is no surprise that the pointy-haired boss doesn't
want to open it.
The disadvantage of believing that all programming languages are equivalent is
that it's not true. But the advantage is that it makes your life a lot
simpler. And I think that's the main reason the idea is so widespread. It is a
_comfortable_ idea.
We know that Java must be pretty good, because it is the cool, new programming
language. Or is it? If you look at the world of programming languages from a
distance, it looks like Java is the latest thing. (From far enough away, all
you can see is the large, flashing billboard paid for by Sun.) But if you look
at this world up close, you find that there are degrees of coolness. Within
the hacker subculture, there is another language called Perl that is
considered a lot cooler than Java. Slashdot, for example, is generated by
Perl. I don't think you would find those guys using Java Server Pages. But
there is another, newer language, called Python, whose users tend to look down
on Perl, and [more](accgen.html) waiting in the wings.
If you look at these languages in order, Java, Perl, Python, you notice an
interesting pattern. At least, you notice this pattern if you are a Lisp
hacker. Each one is progressively more like Lisp. Python copies even features
that many Lisp hackers consider to be mistakes. You could translate simple
Lisp programs into Python line for line. It's 2002, and programming languages
have almost caught up with 1958.
**Catching Up with Math**
What I mean is that Lisp was first discovered by John McCarthy in 1958, and
popular programming languages are only now catching up with the ideas he
developed then.
Now, how could that be true? Isn't computer technology something that changes
very rapidly? I mean, in 1958, computers were refrigerator-sized behemoths
with the processing power of a wristwatch. How could any technology that old
even be relevant, let alone superior to the latest developments?
I'll tell you how. It's because Lisp was not really designed to be a
programming language, at least not in the sense we mean today. What we mean by
a programming language is something we use to tell a computer what to do.
McCarthy did eventually intend to develop a programming language in this
sense, but the Lisp that we actually ended up with was based on something
separate that he did as a [theoretical exercise](rootsoflisp.html)\-- an
effort to define a more convenient alternative to the Turing Machine. As
McCarthy said later,
> Another way to show that Lisp was neater than Turing machines was to write a
> universal Lisp function and show that it is briefer and more comprehensible
> than the description of a universal Turing machine. This was the Lisp
> function
> [_eval_](https://sep.turbifycdn.com/ty/cdn/paulgraham/jmc.lisp?t=1688221954&)...,
> which computes the value of a Lisp expression.... Writing _eval_ required
> inventing a notation representing Lisp functions as Lisp data, and such a
> notation was devised for the purposes of the paper with no thought that it
> would be used to express Lisp programs in practice.
What happened next was that, some time in late 1958, Steve Russell, one of
McCarthy's grad students, looked at this definition of _eval_ and realized
that if he translated it into machine language, the result would be a Lisp
interpreter.
This was a big surprise at the time. Here is what McCarthy said about it later
in an interview:
> Steve Russell said, look, why don't I program this _eval_..., and I said to
> him, ho, ho, you're confusing theory with practice, this _eval_ is intended
> for reading, not for computing. But he went ahead and did it. That is, he
> compiled the _eval_ in my paper into [IBM] 704 machine code, fixing bugs,
> and then advertised this as a Lisp interpreter, which it certainly was. So
> at that point Lisp had essentially the form that it has today....
Suddenly, in a matter of weeks I think, McCarthy found his theoretical
exercise transformed into an actual programming language-- and a more powerful
one than he had intended.
So the short explanation of why this 1950s language is not obsolete is that it
was not technology but math, and math doesn't get stale. The right thing to
compare Lisp to is not 1950s hardware, but, say, the Quicksort algorithm,
which was discovered in 1960 and is still the fastest general-purpose sort.
There is one other language still surviving from the 1950s, Fortran, and it
represents the opposite approach to language design. Lisp was a piece of
theory that unexpectedly got turned into a programming language. Fortran was
developed intentionally as a programming language, but what we would now
consider a very low-level one.
[Fortran I](history.html), the language that was developed in 1956, was a very
different animal from present-day Fortran. Fortran I was pretty much assembly
language with math. In some ways it was less powerful than more recent
assembly languages; there were no subroutines, for example, only branches.
Present-day Fortran is now arguably closer to Lisp than to Fortran I.
Lisp and Fortran were the trunks of two separate evolutionary trees, one
rooted in math and one rooted in machine architecture. These two trees have
been converging ever since. Lisp started out powerful, and over the next
twenty years got fast. So-called mainstream languages started out fast, and
over the next forty years gradually got more powerful, until now the most
advanced of them are fairly close to Lisp. Close, but they are still missing a
few things....
**What Made Lisp Different**
When it was first developed, Lisp embodied nine new ideas. Some of these we
now take for granted, others are only seen in more advanced languages, and two
are still unique to Lisp. The nine ideas are, in order of their adoption by
the mainstream,
1. Conditionals. A conditional is an if-then-else construct. We take these for granted now, but Fortran I didn't have them. It had only a conditional goto closely based on the underlying machine instruction.
2. A function type. In Lisp, functions are a data type just like integers or strings. They have a literal representation, can be stored in variables, can be passed as arguments, and so on.
3. Recursion. Lisp was the first programming language to support it.
4. Dynamic typing. In Lisp, all variables are effectively pointers. Values are what have types, not variables, and assigning or binding variables means copying pointers, not what they point to.
5. Garbage-collection.
6. Programs composed of expressions. Lisp programs are trees of expressions, each of which returns a value. This is in contrast to Fortran and most succeeding languages, which distinguish between expressions and statements.
It was natural to have this distinction in Fortran I because you could not
nest statements. And so while you needed expressions for math to work, there
was no point in making anything else return a value, because there could not
be anything waiting for it.
This limitation went away with the arrival of block-structured languages, but
by then it was too late. The distinction between expressions and statements
was entrenched. It spread from Fortran into Algol and then to both their
descendants.
7. A symbol type. Symbols are effectively pointers to strings stored in a hash table. So you can test equality by comparing a pointer, instead of comparing each character.
8. A notation for code using trees of symbols and constants.
9. The whole language there all the time. There is no real distinction between read-time, compile-time, and runtime. You can compile or run code while reading, read or run code while compiling, and read or compile code at runtime.
Running code at read-time lets users reprogram Lisp's syntax; running code at
compile-time is the basis of macros; compiling at runtime is the basis of
Lisp's use as an extension language in programs like Emacs; and reading at
runtime enables programs to communicate using s-expressions, an idea recently
reinvented as XML.
When Lisp first appeared, these ideas were far removed from ordinary
programming practice, which was dictated largely by the hardware available in
the late 1950s. Over time, the default language, embodied in a succession of
popular languages, has gradually evolved toward Lisp. Ideas 1-5 are now
widespread. Number 6 is starting to appear in the mainstream. Python has a
form of 7, though there doesn't seem to be any syntax for it.
As for number 8, this may be the most interesting of the lot. Ideas 8 and 9
only became part of Lisp by accident, because Steve Russell implemented
something McCarthy had never intended to be implemented. And yet these ideas
turn out to be responsible for both Lisp's strange appearance and its most
distinctive features. Lisp looks strange not so much because it has a strange
syntax as because it has no syntax; you express programs directly in the parse
trees that get built behind the scenes when other languages are parsed, and
these trees are made of lists, which are Lisp data structures.
Expressing the language in its own data structures turns out to be a very
powerful feature. Ideas 8 and 9 together mean that you can write programs that
write programs. That may sound like a bizarre idea, but it's an everyday thing
in Lisp. The most common way to do it is with something called a _macro._
The term "macro" does not mean in Lisp what it means in other languages. A
Lisp macro can be anything from an abbreviation to a compiler for a new
language. If you want to really understand Lisp, or just expand your
programming horizons, I would [learn more](onlisp.html) about macros.
Macros (in the Lisp sense) are still, as far as I know, unique to Lisp. This
is partly because in order to have macros you probably have to make your
language look as strange as Lisp. It may also be because if you do add that
final increment of power, you can no longer claim to have invented a new
language, but only a new dialect of Lisp.
I mention this mostly as a joke, but it is quite true. If you define a
language that has car, cdr, cons, quote, cond, atom, eq, and a notation for
functions expressed as lists, then you can build all the rest of Lisp out of
it. That is in fact the defining quality of Lisp: it was in order to make this
so that McCarthy gave Lisp the shape it has.
**Where Languages Matter**
So suppose Lisp does represent a kind of limit that mainstream languages are
approaching asymptotically-- does that mean you should actually use it to
write software? How much do you lose by using a less powerful language? Isn't
it wiser, sometimes, not to be at the very edge of innovation? And isn't
popularity to some extent its own justification? Isn't the pointy-haired boss
right, for example, to want to use a language for which he can easily hire
programmers?
There are, of course, projects where the choice of programming language
doesn't matter much. As a rule, the more demanding the application, the more
leverage you get from using a powerful language. But plenty of projects are
not demanding at all. Most programming probably consists of writing little
glue programs, and for little glue programs you can use any language that
you're already familiar with and that has good libraries for whatever you need
to do. If you just need to feed data from one Windows app to another, sure,
use Visual Basic.
You can write little glue programs in Lisp too (I use it as a desktop
calculator), but the biggest win for languages like Lisp is at the other end
of the spectrum, where you need to write sophisticated programs to solve hard
problems in the face of fierce competition. A good example is the [airline
fare search program](carl.html) that ITA Software licenses to Orbitz. These
guys entered a market already dominated by two big, entrenched competitors,
Travelocity and Expedia, and seem to have just humiliated them
technologically.
The core of ITA's application is a 200,000 line Common Lisp program that
searches many orders of magnitude more possibilities than their competitors,
who apparently are still using mainframe-era programming techniques. (Though
ITA is also in a sense using a mainframe-era programming language.) I have
never seen any of ITA's code, but according to one of their top hackers they
use a lot of macros, and I am not surprised to hear it.
**Centripetal Forces**
I'm not saying there is no cost to using uncommon technologies. The pointy-
haired boss is not completely mistaken to worry about this. But because he
doesn't understand the risks, he tends to magnify them.
I can think of three problems that could arise from using less common
languages. Your programs might not work well with programs written in other
languages. You might have fewer libraries at your disposal. And you might have
trouble hiring programmers.
How much of a problem is each of these? The importance of the first varies
depending on whether you have control over the whole system. If you're writing
software that has to run on a remote user's machine on top of a buggy, closed
operating system (I mention no names), there may be advantages to writing your
application in the same language as the OS. But if you control the whole
system and have the source code of all the parts, as ITA presumably does, you
can use whatever languages you want. If any incompatibility arises, you can
fix it yourself.
In server-based applications you can get away with using the most advanced
technologies, and I think this is the main cause of what Jonathan Erickson
calls the "[programming language
renaissance](http://www.byte.com/documents/s=1821/byt20011214s0003/)." This is
why we even hear about new languages like Perl and Python. We're not hearing
about these languages because people are using them to write Windows apps, but
because people are using them on servers. And as software shifts [off the
desktop](road.html) and onto servers (a future even Microsoft seems resigned
to), there will be less and less pressure to use middle-of-the-road
technologies.
As for libraries, their importance also depends on the application. For less
demanding problems, the availability of libraries can outweigh the intrinsic
power of the language. Where is the breakeven point? Hard to say exactly, but
wherever it is, it is short of anything you'd be likely to call an
application. If a company considers itself to be in the software business, and
they're writing an application that will be one of their products, then it
will probably involve several hackers and take at least six months to write.
In a project of that size, powerful languages probably start to outweigh the
convenience of pre-existing libraries.
The third worry of the pointy-haired boss, the difficulty of hiring
programmers, I think is a red herring. How many hackers do you need to hire,
after all? Surely by now we all know that software is best developed by teams
of less than ten people. And you shouldn't have trouble hiring hackers on that
scale for any language anyone has ever heard of. If you can't find ten Lisp
hackers, then your company is probably based in the wrong city for developing
software.
In fact, choosing a more powerful language probably decreases the size of the
team you need, because (a) if you use a more powerful language you probably
won't need as many hackers, and (b) hackers who work in more advanced
languages are likely to be smarter.
I'm not saying that you won't get a lot of pressure to use what are perceived
as "standard" technologies. At Viaweb (now Yahoo Store), we raised some
eyebrows among VCs and potential acquirers by using Lisp. But we also raised
eyebrows by using generic Intel boxes as servers instead of "industrial
strength" servers like Suns, for using a then-obscure open-source Unix variant
called FreeBSD instead of a real commercial OS like Windows NT, for ignoring a
supposed e-commerce standard called
[SET](http://news.com.com/2100-1017-225723.html) that no one now even
remembers, and so on.
You can't let the suits make technical decisions for you. Did it alarm some
potential acquirers that we used Lisp? Some, slightly, but if we hadn't used
Lisp, we wouldn't have been able to write the software that made them want to
buy us. What seemed like an anomaly to them was in fact cause and effect.
If you start a startup, don't design your product to please VCs or potential
acquirers. _Design your product to please the users._ If you win the users,
everything else will follow. And if you don't, no one will care how
comfortingly orthodox your technology choices were.
**The Cost of Being Average**
How much do you lose by using a less powerful language? There is actually some
data out there about that.
The most convenient measure of power is probably [code size](power.html). The
point of high-level languages is to give you bigger abstractions-- bigger
bricks, as it were, so you don't need as many to build a wall of a given size.
So the more powerful the language, the shorter the program (not simply in
characters, of course, but in distinct elements).
How does a more powerful language enable you to write shorter programs? One
technique you can use, if the language will let you, is something called
[bottom-up programming](progbot.html). Instead of simply writing your
application in the base language, you build on top of the base language a
language for writing programs like yours, then write your program in it. The
combined code can be much shorter than if you had written your whole program
in the base language-- indeed, this is how most compression algorithms work. A
bottom-up program should be easier to modify as well, because in many cases
the language layer won't have to change at all.
Code size is important, because the time it takes to write a program depends
mostly on its length. If your program would be three times as long in another
language, it will take three times as long to write-- and you can't get around
this by hiring more people, because beyond a certain size new hires are
actually a net lose. Fred Brooks described this phenomenon in his famous book
_The Mythical Man-Month,_ and everything I've seen has tended to confirm what
he said.
So how much shorter are your programs if you write them in Lisp? Most of the
numbers I've heard for Lisp versus C, for example, have been around 7-10x. But
a recent article about ITA in [_New
Architect_](http://www.newarchitectmag.com/documents/s=2286/new1015626014044/)
magazine said that "one line of Lisp can replace 20 lines of C," and since
this article was full of quotes from ITA's president, I assume they got this
number from ITA. If so then we can put some faith in it; ITA's software
includes a lot of C and C++ as well as Lisp, so they are speaking from
experience.
My guess is that these multiples aren't even constant. I think they increase
when you face harder problems and also when you have smarter programmers. A
really good hacker can squeeze more out of better tools.
As one data point on the curve, at any rate, if you were to compete with ITA
and chose to write your software in C, they would be able to develop software
twenty times faster than you. If you spent a year on a new feature, they'd be
able to duplicate it in less than three weeks. Whereas if they spent just
three months developing something new, it would be _five years_ before you had
it too.
And you know what? That's the best-case scenario. When you talk about code-
size ratios, you're implicitly assuming that you can actually write the
program in the weaker language. But in fact there are limits on what
programmers can do. If you're trying to solve a hard problem with a language
that's too low-level, you reach a point where there is just too much to keep
in your head at once.
So when I say it would take ITA's imaginary competitor five years to duplicate
something ITA could write in Lisp in three months, I mean five years if
nothing goes wrong. In fact, the way things work in most companies, any
development project that would take five years is likely never to get finished
at all.
I admit this is an extreme case. ITA's hackers seem to be unusually smart, and
C is a pretty low-level language. But in a competitive market, even a
differential of two or three to one would be enough to guarantee that you'd
always be behind.
**A Recipe**
This is the kind of possibility that the pointy-haired boss doesn't even want
to think about. And so most of them don't. Because, you know, when it comes
down to it, the pointy-haired boss doesn't mind if his company gets their ass
kicked, so long as no one can prove it's his fault. The safest plan for him
personally is to stick close to the center of the herd.
Within large organizations, the phrase used to describe this approach is
"industry best practice." Its purpose is to shield the pointy-haired boss from
responsibility: if he chooses something that is "industry best practice," and
the company loses, he can't be blamed. He didn't choose, the industry did.
I believe this term was originally used to describe accounting methods and so
on. What it means, roughly, is _don't do anything weird._ And in accounting
that's probably a good idea. The terms "cutting-edge" and "accounting" do not
sound good together. But when you import this criterion into decisions about
technology, you start to get the wrong answers.
Technology often _should_ be cutting-edge. In programming languages, as Erann
Gat has pointed out, what "industry best practice" actually gets you is not
the best, but merely the average. When a decision causes you to develop
software at a fraction of the rate of more aggressive competitors, "best
practice" is a misnomer.
So here we have two pieces of information that I think are very valuable. In
fact, I know it from my own experience. Number 1, languages vary in power.
Number 2, most managers deliberately ignore this. Between them, these two
facts are literally a recipe for making money. ITA is an example of this
recipe in action. If you want to win in a software business, just take on the
hardest problem you can find, use the most powerful language you can get, and
wait for your competitors' pointy-haired bosses to revert to the mean.
* * *
**Appendix: Power**
As an illustration of what I mean about the relative power of programming
languages, consider the following problem. We want to write a function that
generates accumulators-- a function that takes a number n, and returns a
function that takes another number i and returns n incremented by i.
(That's _incremented by_ , not plus. An accumulator has to accumulate.)
In Common Lisp this would be (defun foo (n) (lambda (i) (incf n i))) and in
Perl 5, sub foo { my ($n) = @_; sub {$n += shift} } which has more elements
than the Lisp version because you have to extract parameters manually in Perl.
In Smalltalk the code is slightly longer than in Lisp foo: n |s| s := n.
^[:i| s := s+i. ] because although in general lexical variables work, you
can't do an assignment to a parameter, so you have to create a new variable s.
In Javascript the example is, again, slightly longer, because Javascript
retains the distinction between statements and expressions, so you need
explicit `return` statements to return values: function foo(n) { return
function (i) { return n += i } } (To be fair, Perl also retains this
distinction, but deals with it in typical Perl fashion by letting you omit
`return`s.)
If you try to translate the Lisp/Perl/Smalltalk/Javascript code into Python
you run into some limitations. Because Python doesn't fully support lexical
variables, you have to create a data structure to hold the value of n. And
although Python does have a function data type, there is no literal
representation for one (unless the body is only a single expression) so you
need to create a named function to return. This is what you end up with: def
foo(n): s = [n] def bar(i): s[0] += i return s[0] return bar Python users
might legitimately ask why they can't just write def foo(n): return lambda i:
return n += i or even def foo(n): lambda i: n += i and my guess is that
they probably will, one day. (But if they don't want to wait for Python to
evolve the rest of the way into Lisp, they could always just...)
In OO languages, you can, to a limited extent, simulate a closure (a function
that refers to variables defined in enclosing scopes) by defining a class with
one method and a field to replace each variable from an enclosing scope. This
makes the programmer do the kind of code analysis that would be done by the
compiler in a language with full support for lexical scope, and it won't work
if more than one function refers to the same variable, but it is enough in
simple cases like this.
Python experts seem to agree that this is the preferred way to solve the
problem in Python, writing either def foo(n): class acc: def __init__(self,
s): self.s = s def inc(self, i): self.s += i return self.s return acc(n).inc
or class foo: def __init__(self, n): self.n = n def __call__(self, i): self.n
+= i return self.n I include these because I wouldn't want Python advocates
to say I was misrepresenting the language, but both seem to me more complex
than the first version. You're doing the same thing, setting up a separate
place to hold the accumulator; it's just a field in an object instead of the
head of a list. And the use of these special, reserved field names, especially
`__call__`, seems a bit of a hack.
In the rivalry between Perl and Python, the claim of the Python hackers seems
to be that that Python is a more elegant alternative to Perl, but what this
case shows is that power is the ultimate elegance: the Perl program is simpler
(has fewer elements), even if the syntax is a bit uglier.
How about other languages? In the other languages mentioned in this talk--
Fortran, C, C++, Java, and Visual Basic-- it is not clear whether you can
actually solve this problem. Ken Anderson says that the following code is
about as close as you can get in Java: public interface Inttoint { public int
call(int i); } public static Inttoint foo(final int n) { return new
Inttoint() { int s = n; public int call(int i) { s = s + i; return s; }}; }
This falls short of the spec because it only works for integers. After many
email exchanges with Java hackers, I would say that writing a properly
polymorphic version that behaves like the preceding examples is somewhere
between damned awkward and impossible. If anyone wants to write one I'd be
very curious to see it, but I personally have timed out.
It's not literally true that you can't solve this problem in other languages,
of course. The fact that all these languages are Turing-equivalent means that,
strictly speaking, you can write any program in any of them. So how would you
do it? In the limit case, by writing a Lisp interpreter in the less powerful
language.
That sounds like a joke, but it happens so often to varying degrees in large
programming projects that there is a name for the phenomenon, Greenspun's
Tenth Rule:
> Any sufficiently complicated C or Fortran program contains an ad hoc
> informally-specified bug-ridden slow implementation of half of Common Lisp.
If you try to solve a hard problem, the question is not whether you will use a
powerful enough language, but whether you will (a) use a powerful language,
(b) write a de facto interpreter for one, or (c) yourself become a human
compiler for one. We see this already begining to happen in the Python
example, where we are in effect simulating the code that a compiler would
generate to implement a lexical variable.
This practice is not only common, but institutionalized. For example, in the
OO world you hear a good deal about "patterns". I wonder if these patterns are
not sometimes evidence of case (c), the human compiler, at work. When I see
patterns in my programs, I consider it a sign of trouble. The shape of a
program should reflect only the problem it needs to solve. Any other
regularity in the code is a sign, to me at least, that I'm using abstractions
that aren't powerful enough-- often that I'm generating by hand the expansions
of some macro that I need to write.
**Notes**
* The IBM 704 CPU was about the size of a refrigerator, but a lot heavier. The CPU weighed 3150 pounds, and the 4K of RAM was in a separate box weighing another 4000 pounds. The Sub-Zero 690, one of the largest household refrigerators, weighs 656 pounds.
* Steve Russell also wrote the first (digital) computer game, Spacewar, in 1962.
* If you want to trick a pointy-haired boss into letting you write software in Lisp, you could try telling him it's XML.
* Here is the accumulator generator in other Lisp dialects: Scheme: (define (foo n) (lambda (i) (set! n (+ n i)) n)) Goo: (df foo (n) (op incf n _))) Arc: (def foo (n) [++ n _])
* Erann Gat's sad tale about "industry best practice" at JPL inspired me to address this generally misapplied phrase.
* Peter Norvig found that 16 of the 23 patterns in _Design Patterns_ were "[invisible or simpler](http://www.norvig.com/design-patterns/)" in Lisp.
* Thanks to the many people who answered my questions about various languages and/or read drafts of this, including Ken Anderson, Trevor Blackwell, Erann Gat, Dan Giffin, Sarah Harlin, Jeremy Hylton, Robert Morris, Peter Norvig, Guy Steele, and Anton van Straaten. They bear no blame for any opinions expressed.
**Related:**
Many people have responded to this talk, so I have set up an additional page
to deal with the issues they have raised: [Re: Revenge of the
Nerds](icadmore.html).
It also set off an extensive and often useful discussion on the
[LL1](http://www.ai.mit.edu/~gregs/ll1-discuss-archive-html/threads.html)
mailing list. See particularly the mail by Anton van Straaten on semantic
compression.
Some of the mail on LL1 led me to try to go deeper into the subject of
language power in [Succinctness is Power](power.html).
A larger set of canonical implementations of the [accumulator generator
benchmark](accgen.html) are collected together on their own page.
[Japanese
Translation](http://www.shiro.dreamhost.com/scheme/trans/icad-j.html),
[Spanish
Translation](http://kapcoweb.com/p/docs/translations/revenge_of_the_nerds/revenge_of_the_nerds-
es.html), [Chinese
Translation](http://flyingapplet.spaces.live.com/blog/cns!F682AFBD82F7E261!375.entry
)
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
September 2010
The reason startups have been using [more convertible
notes](http://twitter.com/paulg/status/22319113993) in angel rounds is that
they make deals close faster. By making it easier for startups to give
different prices to different investors, they help them break the sort of
deadlock that happens when investors all wait to see who else is going to
invest.
By far the biggest influence on investors' opinions of a startup is the
opinion of other investors. There are very, very few who simply decide for
themselves. Any startup founder can tell you the most common question they
hear from investors is not about the founders or the product, but "who else is
investing?"
That tends to produce deadlocks. Raising an old-fashioned fixed-size equity
round can take weeks, because all the angels sit around waiting for the others
to commit, like competitors in a bicycle sprint who deliberately ride slowly
at the start so they can follow whoever breaks first.
Convertible notes let startups beat such deadlocks by rewarding investors
willing to move first with lower (effective) valuations. Which they deserve
because they're taking more risk. It's much safer to invest in a startup Ron
Conway has already invested in; someone who comes after him should pay a
higher price.
The reason convertible notes allow more flexibility in price is that valuation
caps aren't actual valuations, and notes are cheap and easy to do. So you can
do high-resolution fundraising: if you wanted you could have a separate note
with a different cap for each investor.
That cap need not simply rise monotonically. A startup could also give better
deals to investors they expected to help them most. The point is simply that
different investors, whether because of the help they offer or their
willingness to commit, have different values for startups, and their terms
should reflect that.
Different terms for different investors is clearly the way of the future.
Markets always evolve toward higher resolution. You may not need to use
convertible notes to do it. With sufficiently lightweight standardized equity
terms (and some changes in investors' and lawyers' expectations about equity
rounds) you might be able to do the same thing with equity instead of debt.
Either would be fine with startups, so long as they can easily change their
valuation.
Deadlocks weren't the only problem with fixed-size equity rounds. Another was
that startups had to decide in advance how much to raise. I think it's a
mistake for a startup to fix upon a specific number. If investors are easily
convinced, the startup should raise more now, and if investors are skeptical,
the startup should take a smaller amount and use that to get the company to
the point where it's more convincing.
It's just not reasonable to expect startups to pick an optimal round size in
advance, because that depends on the reactions of investors, and those are
impossible to predict.
Fixed-size, multi-investor angel rounds are such a bad idea for startups that
one wonders why things were ever done that way. One possibility is that this
custom reflects the way investors like to collude when they can get away with
it. But I think the actual explanation is less sinister. I think angels (and
their lawyers) organized rounds this way in unthinking imitation of VC series
A rounds. In a series A, a fixed-size equity round with a lead makes sense,
because there is usually just one big investor, who is unequivocally the lead.
Fixed-size series A rounds already are high res. But the more investors you
have in a round, the less sense it makes for everyone to get the same price.
The most interesting question here may be what high res fundraising will do to
the world of investors. Bolder investors will now get rewarded with lower
prices. But more important, in a hits-driven business, is that they'll be able
to get into the deals they want. Whereas the "who else is investing?" type of
investors will not only pay higher prices, but may not be able to get into the
best deals at all.
**Thanks** to Immad Akhund, Sam Altman, John Bautista, Pete Koomen, Jessica
Livingston, Dan Siroker, Harj Taggar, and Fred Wilson for reading drafts of
this.
November 2004, corrected June 2006
Occam's razor says we should prefer the simpler of two explanations. I begin
by reminding readers of this principle because I'm about to propose a theory
that will offend both liberals and conservatives. But Occam's razor means, in
effect, that if you want to disagree with it, you have a hell of a coincidence
to explain.
Theory: In US presidential elections, the more charismatic candidate wins.
People who write about politics, whether on the left or the right, have a
consistent bias: they take politics seriously. When one candidate beats
another they look for political explanations. The country is shifting to the
left, or the right. And that sort of shift can certainly be the result of a
presidential election, which makes it easy to believe it was the cause.
But when I think about why I voted for Clinton over the first George Bush, it
wasn't because I was shifting to the left. Clinton just seemed more dynamic.
He seemed to want the job more. Bush seemed old and tired. I suspect it was
the same for a lot of voters.
Clinton didn't represent any national shift leftward. [1] He was just more
charismatic than George Bush or (God help us) Bob Dole. In 2000 we practically
got a controlled experiment to prove it: Gore had Clinton's policies, but not
his charisma, and he suffered proportionally. [2] Same story in 2004. Kerry
was smarter and more articulate than Bush, but rather a stiff. And Kerry lost.
As I looked further back, I kept finding the same pattern. Pundits said Carter
beat Ford because the country distrusted the Republicans after Watergate. And
yet it also happened that Carter was famous for his big grin and folksy ways,
and Ford for being a boring klutz. Four years later, pundits said the country
had lurched to the right. But Reagan, a former actor, also happened to be even
more charismatic than Carter (whose grin was somewhat less cheery after four
stressful years in office). In 1984 the charisma gap between Reagan and
Mondale was like that between Clinton and Dole, with similar results. The
first George Bush managed to win in 1988, though he would later be vanquished
by one of the most charismatic presidents ever, because in 1988 he was up
against the notoriously uncharismatic Michael Dukakis.
These are the elections I remember personally, but apparently the same pattern
played out in 1964 and 1972. The most recent counterexample appears to be
1968, when Nixon beat the more charismatic Hubert Humphrey. But when you
examine that election, it tends to support the charisma theory more than
contradict it. As Joe McGinnis recounts in his famous book _The Selling of the
President 1968_ , Nixon knew he had less charisma than Humphrey, and thus
simply refused to debate him on TV. He knew he couldn't afford to let the two
of them be seen side by side.
Now a candidate probably couldn't get away with refusing to debate. But in
1968 the custom of televised debates was still evolving. In effect, Nixon won
in 1968 because voters were never allowed to see the real Nixon. All they saw
were carefully scripted campaign spots.
Oddly enough, the most recent true counterexample is probably 1960. Though
this election is usually given as an example of the power of TV, Kennedy
apparently would not have won without fraud by party machines in Illinois and
Texas. But TV was still young in 1960; only 87% of households had it. [3]
Undoubtedly TV helped Kennedy, so historians are correct in regarding this
election as a watershed. TV required a new kind of candidate. There would be
no more Calvin Coolidges.
The charisma theory may also explain why Democrats tend to lose presidential
elections. The core of the Democrats' ideology seems to be a belief in
government. Perhaps this tends to attract people who are earnest, but dull.
Dukakis, Gore, and Kerry were so similar in that respect that they might have
been brothers. Good thing for the Democrats that their screen lets through an
occasional Clinton, even if some scandal results. [4]
One would like to believe elections are won and lost on issues, if only fake
ones like Willie Horton. And yet, if they are, we have a remarkable
coincidence to explain. In every presidential election since TV became
widespread, the apparently more charismatic candidate has won. Surprising,
isn't it, that voters' opinions on the issues have lined up with charisma for
11 elections in a row?
The political commentators who come up with shifts to the left or right in
their morning-after analyses are like the financial reporters stuck writing
stories day after day about the random fluctuations of the stock market. Day
ends, market closes up or down, reporter looks for good or bad news
respectively, and writes that the market was up on news of Intel's earnings,
or down on fears of instability in the Middle East. Suppose we could somehow
feed these reporters false information about market closes, but give them all
the other news intact. Does anyone believe they would notice the anomaly, and
not simply write that stocks were up (or down) on whatever good (or bad) news
there was that day? That they would say, hey, wait a minute, how can stocks be
up with all this unrest in the Middle East?
I'm not saying that issues don't matter to voters. Of course they do. But the
major parties know so well which issues matter how much to how many voters,
and adjust their message so precisely in response, that they tend to split the
difference on the issues, leaving the election to be decided by the one factor
they can't control: charisma.
If the Democrats had been running a candidate as charismatic as Clinton in the
2004 election, he'd have won. And we'd be reading that the election was a
referendum on the war in Iraq, instead of that the Democrats are out of touch
with evangelical Christians in middle America.
During the 1992 election, the Clinton campaign staff had a big sign in their
office saying "It's the economy, stupid." Perhaps it was even simpler than
they thought.
**Postscript**
Opinions seem to be divided about the charisma theory. Some say it's
impossible, others say it's obvious. This seems a good sign. Perhaps it's in
the sweet spot midway between.
As for it being impossible, I reply: here's the data; here's the theory;
theory explains data 100%. To a scientist, at least, that means it deserves
attention, however implausible it seems.
You can't believe voters are so superficial that they just choose the most
charismatic guy? My theory doesn't require that. I'm not proposing that
charisma is the only factor, just that it's the only one _left_ after the
efforts of the two parties cancel one another out.
As for the theory being obvious, as far as I know, no one has proposed it
before. Election forecasters are proud when they can achieve the same results
with much more complicated models.
Finally, to the people who say that the theory is probably true, but rather
depressing: it's not so bad as it seems. The phenomenon is like a pricing
anomaly; once people realize it's there, it will disappear. Once both parties
realize it's a waste of time to nominate uncharismatic candidates, they'll
tend to nominate only the most charismatic ones. And if the candidates are
equally charismatic, charisma will cancel out, and elections will be decided
on issues, as political commentators like to think they are now.
**Notes**
[1] As Clinton himself discovered to his surprise when, in one of his first
acts as president, he tried to shift the military leftward. After a bruising
fight he escaped with a face-saving compromise.
[2] True, Gore won the popular vote. But politicians know the electoral vote
decides the election, so that's what they campaign for. If Bush had been
campaigning for the popular vote he would presumably have got more of it.
(Thanks to judgmentalist for this point.)
[3] Source: Nielsen Media Research. Of the remaining 13%, 11 didn't have TV
because they couldn't afford it. I'd argue that the missing 11% were probably
also the 11% most susceptible to charisma.
[4] One implication of this theory is that parties shouldn't be too quick to
reject candidates with skeletons in their closets. Charismatic candidates will
tend to have more skeletons than squeaky clean dullards, but in practice that
doesn't seem to lose elections. The current Bush, for example, probably did
more drugs in his twenties than any preceding president, and yet managed to
get elected with a base of evangelical Christians. All you have to do is say
you've reformed, and stonewall about the details.
**Thanks** to Trevor Blackwell, Maria Daniels, Jessica Livingston, Jackie
McDonough, and Robert Morris for reading drafts of this, and to Eric Raymond
for pointing out that I was wrong about 1968.
[](http://reddit.com) [ Comment](http://reddit.com/info/8zp7/comments) on this
essay.
February 2002
"...Copernicus' aesthetic objections to [equants] provided one essential
motive for his rejection of the Ptolemaic system...."
\- Thomas Kuhn, _The Copernican Revolution_
"All of us had been trained by Kelly Johnson and believed fanatically in his
insistence that an airplane that looked beautiful would fly the same way."
\- Ben Rich, _Skunk Works_
"Beauty is the first test: there is no permanent place in this world for ugly
mathematics."
\- G. H. Hardy, _A Mathematician's Apology_
I was talking recently to a friend who teaches at MIT. His field is hot now
and every year he is inundated by applications from would-be graduate
students. "A lot of them seem smart," he said. "What I can't tell is whether
they have any kind of taste."
Taste. You don't hear that word much now. And yet we still need the underlying
concept, whatever we call it. What my friend meant was that he wanted students
who were not just good technicians, but who could use their technical
knowledge to design beautiful things.
Mathematicians call good work "beautiful," and so, either now or in the past,
have scientists, engineers, musicians, architects, designers, writers, and
painters. Is it just a coincidence that they used the same word, or is there
some overlap in what they meant? If there is an overlap, can we use one
field's discoveries about beauty to help us in another?
For those of us who design things, these are not just theoretical questions.
If there is such a thing as beauty, we need to be able to recognize it. We
need good taste to make good things. Instead of treating beauty as an airy
abstraction, to be either blathered about or avoided depending on how one
feels about airy abstractions, let's try considering it as a practical
question: _how do you make good stuff?_
If you mention taste nowadays, a lot of people will tell you that "taste is
subjective." They believe this because it really feels that way to them. When
they like something, they have no idea why. It could be because it's
beautiful, or because their mother had one, or because they saw a movie star
with one in a magazine, or because they know it's expensive. Their thoughts
are a tangle of unexamined impulses.
Most of us are encouraged, as children, to leave this tangle unexamined. If
you make fun of your little brother for coloring people green in his coloring
book, your mother is likely to tell you something like "you like to do it your
way and he likes to do it his way."
Your mother at this point is not trying to teach you important truths about
aesthetics. She's trying to get the two of you to stop bickering.
Like many of the half-truths adults tell us, this one contradicts other things
they tell us. After dinning into you that taste is merely a matter of personal
preference, they take you to the museum and tell you that you should pay
attention because Leonardo is a great artist.
What goes through the kid's head at this point? What does he think "great
artist" means? After having been told for years that everyone just likes to do
things their own way, he is unlikely to head straight for the conclusion that
a great artist is someone whose work is _better_ than the others'. A far more
likely theory, in his Ptolemaic model of the universe, is that a great artist
is something that's good for you, like broccoli, because someone said so in a
book.
Saying that taste is just personal preference is a good way to prevent
disputes. The trouble is, it's not true. You feel this when you start to
design things.
Whatever job people do, they naturally want to do better. Football players
like to win games. CEOs like to increase earnings. It's a matter of pride, and
a real pleasure, to get better at your job. But if your job is to design
things, and there is no such thing as beauty, then there is _no way to get
better at your job._ If taste is just personal preference, then everyone's is
already perfect: you like whatever you like, and that's it.
As in any job, as you continue to design things, you'll get better at it. Your
tastes will change. And, like anyone who gets better at their job, you'll know
you're getting better. If so, your old tastes were not merely different, but
worse. Poof goes the axiom that taste can't be wrong.
Relativism is fashionable at the moment, and that may hamper you from thinking
about taste, even as yours grows. But if you come out of the closet and admit,
at least to yourself, that there is such a thing as good and bad design, then
you can start to study good design in detail. How has your taste changed? When
you made mistakes, what caused you to make them? What have other people
learned about design?
Once you start to examine the question, it's surprising how much different
fields' ideas of beauty have in common. The same principles of good design
crop up again and again.
**Good design is simple.** You hear this from math to painting. In math it
means that a shorter proof tends to be a better one. Where axioms are
concerned, especially, less is more. It means much the same thing in
programming. For architects and designers it means that beauty should depend
on a few carefully chosen structural elements rather than a profusion of
superficial ornament. (Ornament is not in itself bad, only when it's
camouflage on insipid form.) Similarly, in painting, a still life of a few
carefully observed and solidly modelled objects will tend to be more
interesting than a stretch of flashy but mindlessly repetitive painting of,
say, a lace collar. In writing it means: say what you mean and say it briefly.
It seems strange to have to emphasize simplicity. You'd think simple would be
the default. Ornate is more work. But something seems to come over people when
they try to be creative. Beginning writers adopt a pompous tone that doesn't
sound anything like the way they speak. Designers trying to be artistic resort
to swooshes and curlicues. Painters discover that they're expressionists. It's
all evasion. Underneath the long words or the "expressive" brush strokes,
there is not much going on, and that's frightening.
When you're forced to be simple, you're forced to face the real problem. When
you can't deliver ornament, you have to deliver substance.
**Good design is timeless.** In math, every proof is timeless unless it
contains a mistake. So what does Hardy mean when he says there is no permanent
place for ugly mathematics? He means the same thing Kelly Johnson did: if
something is ugly, it can't be the best solution. There must be a better one,
and eventually someone will discover it.
Aiming at timelessness is a way to make yourself find the best answer: if you
can imagine someone surpassing you, you should do it yourself. Some of the
greatest masters did this so well that they left little room for those who
came after. Every engraver since Durer has had to live in his shadow.
Aiming at timelessness is also a way to evade the grip of fashion. Fashions
almost by definition change with time, so if you can make something that will
still look good far into the future, then its appeal must derive more from
merit and less from fashion.
Strangely enough, if you want to make something that will appeal to future
generations, one way to do it is to try to appeal to past generations. It's
hard to guess what the future will be like, but we can be sure it will be like
the past in caring nothing for present fashions. So if you can make something
that appeals to people today and would also have appealed to people in 1500,
there is a good chance it will appeal to people in 2500.
**Good design solves the right problem.** The typical stove has four burners
arranged in a square, and a dial to control each. How do you arrange the
dials? The simplest answer is to put them in a row. But this is a simple
answer to the wrong question. The dials are for humans to use, and if you put
them in a row, the unlucky human will have to stop and think each time about
which dial matches which burner. Better to arrange the dials in a square like
the burners.
A lot of bad design is industrious, but misguided. In the mid twentieth
century there was a vogue for setting text in sans-serif fonts. These fonts
_are_ closer to the pure, underlying letterforms. But in text that's not the
problem you're trying to solve. For legibility it's more important that
letters be easy to tell apart. It may look Victorian, but a Times Roman
lowercase g is easy to tell from a lowercase y.
Problems can be improved as well as solutions. In software, an intractable
problem can usually be replaced by an equivalent one that's easy to solve.
Physics progressed faster as the problem became predicting observable
behavior, instead of reconciling it with scripture.
**Good design is suggestive.** Jane Austen's novels contain almost no
description; instead of telling you how everything looks, she tells her story
so well that you envision the scene for yourself. Likewise, a painting that
suggests is usually more engaging than one that tells. Everyone makes up their
own story about the Mona Lisa.
In architecture and design, this principle means that a building or object
should let you use it how you want: a good building, for example, will serve
as a backdrop for whatever life people want to lead in it, instead of making
them live as if they were executing a program written by the architect.
In software, it means you should give users a few basic elements that they can
combine as they wish, like Lego. In math it means a proof that becomes the
basis for a lot of new work is preferable to a proof that was difficult, but
doesn't lead to future discoveries; in the sciences generally, citation is
considered a rough indicator of merit.
**Good design is often slightly funny.** This one may not always be true. But
Durer's [engravings](pilate.html) and Saarinen's [womb chair](womb.html) and
the [Pantheon](pantheon.html) and the original [Porsche 911](1974-911s.html)
all seem to me slightly funny. Godel's incompleteness theorem seems like a
practical joke.
I think it's because humor is related to strength. To have a sense of humor is
to be strong: to keep one's sense of humor is to shrug off misfortunes, and to
lose one's sense of humor is to be wounded by them. And so the mark-- or at
least the prerogative-- of strength is not to take oneself too seriously. The
confident will often, like swallows, seem to be making fun of the whole
process slightly, as Hitchcock does in his films or Bruegel in his paintings--
or Shakespeare, for that matter.
Good design may not have to be funny, but it's hard to imagine something that
could be called humorless also being good design.
**Good design is hard.** If you look at the people who've done great work, one
thing they all seem to have in common is that they worked very hard. If you're
not working hard, you're probably wasting your time.
Hard problems call for great efforts. In math, difficult proofs require
ingenious solutions, and those tend to be interesting. Ditto in engineering.
When you have to climb a mountain you toss everything unnecessary out of your
pack. And so an architect who has to build on a difficult site, or a small
budget, will find that he is forced to produce an elegant design. Fashions and
flourishes get knocked aside by the difficult business of solving the problem
at all.
Not every kind of hard is good. There is good pain and bad pain. You want the
kind of pain you get from going running, not the kind you get from stepping on
a nail. A difficult problem could be good for a designer, but a fickle client
or unreliable materials would not be.
In art, the highest place has traditionally been given to paintings of people.
There is something to this tradition, and not just because pictures of faces
get to press buttons in our brains that other pictures don't. We are so good
at looking at faces that we force anyone who draws them to work hard to
satisfy us. If you draw a tree and you change the angle of a branch five
degrees, no one will know. When you change the angle of someone's eye five
degrees, people notice.
When Bauhaus designers adopted Sullivan's "form follows function," what they
meant was, form _should_ follow function. And if function is hard enough, form
is forced to follow it, because there is no effort to spare for error. Wild
animals are beautiful because they have hard lives.
**Good design looks easy.** Like great athletes, great designers make it look
easy. Mostly this is an illusion. The easy, conversational tone of good
writing comes only on the eighth rewrite.
In science and engineering, some of the greatest discoveries seem so simple
that you say to yourself, I could have thought of that. The discoverer is
entitled to reply, why didn't you?
Some Leonardo heads are just a few lines. You look at them and you think, all
you have to do is get eight or ten lines in the right place and you've made
this beautiful portrait. Well, yes, but you have to get them in _exactly_ the
right place. The slightest error will make the whole thing collapse.
Line drawings are in fact the most difficult visual medium, because they
demand near perfection. In math terms, they are a closed-form solution; lesser
artists literally solve the same problems by successive approximation. One of
the reasons kids give up drawing at ten or so is that they decide to start
drawing like grownups, and one of the first things they try is a line drawing
of a face. Smack!
In most fields the appearance of ease seems to come with practice. Perhaps
what practice does is train your unconscious mind to handle tasks that used to
require conscious thought. In some cases you literally train your body. An
expert pianist can play notes faster than the brain can send signals to his
hand. Likewise an artist, after a while, can make visual perception flow in
through his eye and out through his hand as automatically as someone tapping
his foot to a beat.
When people talk about being in "the zone," I think what they mean is that the
spinal cord has the situation under control. Your spinal cord is less
hesitant, and it frees conscious thought for the hard problems.
**Good design uses symmetry.** I think symmetry may just be one way to achieve
simplicity, but it's important enough to be mentioned on its own. Nature uses
it a lot, which is a good sign.
There are two kinds of symmetry, repetition and recursion. Recursion means
repetition in subelements, like the pattern of veins in a leaf.
Symmetry is unfashionable in some fields now, in reaction to excesses in the
past. Architects started consciously making buildings asymmetric in Victorian
times and by the 1920s asymmetry was an explicit premise of modernist
architecture. Even these buildings only tended to be asymmetric about major
axes, though; there were hundreds of minor symmetries.
In writing you find symmetry at every level, from the phrases in a sentence to
the plot of a novel. You find the same in music and art. Mosaics (and some
Cezannes) get extra visual punch by making the whole picture out of the same
atoms. Compositional symmetry yields some of the most memorable paintings,
especially when two halves react to one another, as in the _[Creation of
Adam](symptg.html)_ or _[American Gothic](symptg.html)._
In math and engineering, recursion, especially, is a big win. Inductive proofs
are wonderfully short. In software, a problem that can be solved by recursion
is nearly always best solved that way. The Eiffel Tower looks striking partly
because it is a recursive solution, a tower on a tower.
The danger of symmetry, and repetition especially, is that it can be used as a
substitute for thought.
**Good design resembles nature.** It's not so much that resembling nature is
intrinsically good as that nature has had a long time to work on the problem.
It's a good sign when your answer resembles nature's.
It's not cheating to copy. Few would deny that a story should be like life.
Working from life is a valuable tool in painting too, though its role has
often been misunderstood. The aim is not simply to make a record. The point of
painting from life is that it gives your mind something to chew on: when your
eyes are looking at something, your hand will do more interesting work.
Imitating nature also works in engineering. Boats have long had spines and
ribs like an animal's ribcage. In some cases we may have to wait for better
technology: early aircraft designers were mistaken to design aircraft that
looked like birds, because they didn't have materials or power sources light
enough (the Wrights' engine weighed 152 lbs. and generated only 12 hp.) or
control systems sophisticated enough for machines that flew like birds, but I
could imagine little unmanned reconnaissance planes flying like birds in fifty
years.
Now that we have enough computer power, we can imitate nature's method as well
as its results. Genetic algorithms may let us create things too complex to
design in the ordinary sense.
**Good design is redesign.** It's rare to get things right the first time.
Experts expect to throw away some early work. They plan for plans to change.
It takes confidence to throw work away. You have to be able to think, _there's
more where that came from._ When people first start drawing, for example,
they're often reluctant to redo parts that aren't right; they feel they've
been lucky to get that far, and if they try to redo something, it will turn
out worse. Instead they convince themselves that the drawing is not that bad,
really-- in fact, maybe they meant it to look that way.
Dangerous territory, that; if anything you should cultivate dissatisfaction.
In Leonardo's [drawings](leonardo.html) there are often five or six attempts
to get a line right. The distinctive back of the Porsche 911 only appeared in
the redesign of an awkward [prototype](porsche695.html). In Wright's early
plans for the [Guggenheim](guggen.html), the right half was a ziggurat; he
inverted it to get the present shape.
Mistakes are natural. Instead of treating them as disasters, make them easy to
acknowledge and easy to fix. Leonardo more or less invented the sketch, as a
way to make drawing bear a greater weight of exploration. Open-source software
has fewer bugs because it admits the possibility of bugs.
It helps to have a medium that makes change easy. When oil paint replaced
tempera in the fifteenth century, it helped painters to deal with difficult
subjects like the human figure because, unlike tempera, oil can be blended and
overpainted.
**Good design can copy.** Attitudes to copying often make a round trip. A
novice imitates without knowing it; next he tries consciously to be original;
finally, he decides it's more important to be right than original.
Unknowing imitation is almost a recipe for bad design. If you don't know where
your ideas are coming from, you're probably imitating an imitator. Raphael so
pervaded mid-nineteenth century taste that almost anyone who tried to draw was
imitating him, often at several removes. It was this, more than Raphael's own
work, that bothered the Pre-Raphaelites.
The ambitious are not content to imitate. The second phase in the growth of
taste is a conscious attempt at originality.
I think the greatest masters go on to achieve a kind of selflessness. They
just want to get the right answer, and if part of the right answer has already
been discovered by someone else, that's no reason not to use it. They're
confident enough to take from anyone without feeling that their own vision
will be lost in the process.
**Good design is often strange.** Some of the very best work has an uncanny
quality: [Euler's Formula](http://mathworld.wolfram.com/EulerFormula.html),
Bruegel's _[Hunters in the Snow](hunters.html),_ the [SR-71](sr71.html),
[Lisp](rootsoflisp.html). They're not just beautiful, but strangely beautiful.
I'm not sure why. It may just be my own stupidity. A can-opener must seem
miraculous to a dog. Maybe if I were smart enough it would seem the most
natural thing in the world that ei*pi = -1. It is after all necessarily true.
Most of the qualities I've mentioned are things that can be cultivated, but I
don't think it works to cultivate strangeness. The best you can do is not
squash it if it starts to appear. Einstein didn't try to make relativity
strange. He tried to make it true, and the truth turned out to be strange.
At an art school where I once studied, the students wanted most of all to
develop a personal style. But if you just try to make good things, you'll
inevitably do it in a distinctive way, just as each person walks in a
distinctive way. Michelangelo was not trying to paint like Michelangelo. He
was just trying to paint well; he couldn't help painting like Michelangelo.
The only style worth having is the one you can't help. And this is especially
true for strangeness. There is no shortcut to it. The Northwest Passage that
the Mannerists, the Romantics, and two generations of American high school
students have searched for does not seem to exist. The only way to get there
is to go through good and come out the other side.
**Good design happens in chunks.** The inhabitants of fifteenth century
Florence included Brunelleschi, Ghiberti, Donatello, Masaccio, Filippo Lippi,
Fra Angelico, Verrocchio, Botticelli, Leonardo, and Michelangelo. Milan at the
time was as big as Florence. How many fifteenth century Milanese artists can
you name?
Something was happening in Florence in the fifteenth century. And it can't
have been heredity, because it isn't happening now. You have to assume that
whatever inborn ability Leonardo and Michelangelo had, there were people born
in Milan with just as much. What happened to the Milanese Leonardo?
There are roughly a thousand times as many people alive in the US right now as
lived in Florence during the fifteenth century. A thousand Leonardos and a
thousand Michelangelos walk among us. If DNA ruled, we should be greeted daily
by artistic marvels. We aren't, and the reason is that to make Leonardo you
need more than his innate ability. You also need Florence in 1450.
Nothing is more powerful than a community of talented people working on
related problems. Genes count for little by comparison: being a genetic
Leonardo was not enough to compensate for having been born near Milan instead
of Florence. Today we move around more, but great work still comes
disproportionately from a few hotspots: the Bauhaus, the Manhattan Project,
the _New Yorker,_ Lockheed's Skunk Works, Xerox Parc.
At any given time there are a few hot topics and a few groups doing great work
on them, and it's nearly impossible to do good work yourself if you're too far
removed from one of these centers. You can push or pull these trends to some
extent, but you can't break away from them. (Maybe _you_ can, but the Milanese
Leonardo couldn't.)
**Good design is often daring.** At every period of history, people have
believed things that were just ridiculous, and believed them so strongly that
you risked ostracism or even violence by saying otherwise.
If our own time were any different, that would be remarkable. As far as I can
tell it [isn't](say.html).
This problem afflicts not just every era, but in some degree every field. Much
Renaissance art was in its time considered shockingly secular: according to
Vasari, Botticelli repented and gave up painting, and Fra Bartolommeo and
Lorenzo di Credi actually burned some of their work. Einstein's theory of
relativity offended many contemporary physicists, and was not fully accepted
for decades-- in France, not until the 1950s.
Today's experimental error is tomorrow's new theory. If you want to discover
great new things, then instead of turning a blind eye to the places where
conventional wisdom and truth don't quite meet, you should pay particular
attention to them.
As a practical matter, I think it's easier to see ugliness than to imagine
beauty. Most of the people who've made beautiful things seem to have done it
by fixing something that they thought ugly. Great work usually seems to happen
because someone sees something and thinks, _I could do better than that._
Giotto saw traditional Byzantine madonnas painted according to a formula that
had satisfied everyone for centuries, and to him they looked wooden and
unnatural. Copernicus was so troubled by a hack that all his contemporaries
could tolerate that he felt there must be a better solution.
Intolerance for ugliness is not in itself enough. You have to understand a
field well before you develop a good nose for what needs fixing. You have to
do your homework. But as you become expert in a field, you'll start to hear
little voices saying, _What a hack! There must be a better way._ Don't ignore
those voices. Cultivate them. The recipe for great work is: very exacting
taste, plus the ability to gratify it.
**Notes**
[Sullivan](https://sep.turbifycdn.com/ty/cdn/paulgraham/sullivan.html?t=1688221954&)
actually said "form ever follows function," but I think the usual misquotation
is closer to what modernist architects meant.
Stephen G. Brush, "Why was Relativity Accepted?" _Phys. Perspect. 1 (1999)
184-214.
_
December 2020
To celebrate Airbnb's IPO and to help future founders, I thought it might be
useful to explain what was special about Airbnb.
What was special about the Airbnbs was how earnest they were. They did nothing
half-way, and we could sense this even in the interview. Sometimes after we
interviewed a startup we'd be uncertain what to do, and have to talk it over.
Other times we'd just look at one another and smile. The Airbnbs' interview
was that kind. We didn't even like the idea that much. Nor did users, at that
stage; they had no growth. But the founders seemed so full of energy that it
was impossible not to like them.
That first impression was not misleading. During the batch our nickname for
Brian Chesky was The Tasmanian Devil, because like the [cartoon
character](http://www.youtube.com/watch?v=StG2u5qfFRg&t=2m27s) he seemed a
tornado of energy. All three of them were like that. No one ever worked harder
during YC than the Airbnbs did. When you talked to the Airbnbs, they took
notes. If you suggested an idea to them in office hours, the next time you
talked to them they'd not only have implemented it, but also implemented two
new ideas they had in the process. "They probably have the best attitude of
any startup we've funded" I wrote to Mike Arrington during the batch.
They're still like that. Jessica and I had dinner with Brian in the summer of
2018, just the three of us. By this point the company is ten years old. He
took a page of notes about ideas for new things Airbnb could do.
What we didn't realize when we first met Brian and Joe and Nate was that
Airbnb was on its last legs. After working on the company for a year and
getting no growth, they'd agreed to give it one last shot. They'd try this Y
Combinator thing, and if the company still didn't take off, they'd give up.
Any normal person would have given up already. They'd been funding the company
with credit cards. They had a _binder_ full of credit cards they'd maxed out.
Investors didn't think much of the idea. One investor they met in a cafe
walked out in the middle of meeting with them. They thought he was going to
the bathroom, but he never came back. "He didn't even finish his smoothie,"
Brian said. And now, in late 2008, it was the worst recession in decades. The
stock market was in free fall and wouldn't hit bottom for another four months.
Why hadn't they given up? This is a useful question to ask. People, like
matter, reveal their nature under extreme conditions. One thing that's clear
is that they weren't doing this just for the money. As a money-making scheme,
this was pretty lousy: a year's work and all they had to show for it was a
binder full of maxed-out credit cards. So why were they still working on this
startup? Because of the experience they'd had as the first hosts.
When they first tried renting out airbeds on their floor during a design
convention, all they were hoping for was to make enough money to pay their
rent that month. But something surprising happened: they enjoyed having those
first three guests staying with them. And the guests enjoyed it too. Both they
and the guests had done it because they were in a sense forced to, and yet
they'd all had a great experience. Clearly there was something new here: for
hosts, a new way to make money that had literally been right under their
noses, and for guests, a new way to travel that was in many ways better than
hotels.
That experience was why the Airbnbs didn't give up. They knew they'd
discovered something. They'd seen a glimpse of the future, and they couldn't
let it go.
They knew that once people tried staying in what is now called "an airbnb,"
they would also realize that this was the future. But only if they tried it,
and they weren't. That was the problem during Y Combinator: to get growth
started.
Airbnb's goal during YC was to reach what we call [ramen
profitability](http://paulgraham.com/ramenprofitable.html), which means making
enough money that the company can pay the founders' living expenses, if they
live on ramen noodles. Ramen profitability is not, obviously, the end goal of
any startup, but it's the most important threshold on the way, because this is
the point where you're airborne. This is the point where you no longer need
investors' permission to continue existing. For the Airbnbs, ramen
profitability was $4000 a month: $3500 for rent, and $500 for food. They taped
this goal to the mirror in the bathroom of their apartment.
The way to get growth started in something like Airbnb is to focus on the
hottest subset of the market. If you can get growth started there, it will
spread to the rest. When I asked the Airbnbs where there was most demand, they
knew from searches: New York City. So they focused on New York. They went
there [in person](http://paulgraham.com/ds.html) to visit their hosts and help
them make their listings more attractive. A big part of that was better
pictures. So Joe and Brian rented a professional camera and took pictures of
the hosts' places themselves.
This didn't just make the listings better. It also taught them about their
hosts. When they came back from their first trip to New York, I asked what
they'd noticed about hosts that surprised them, and they said the biggest
surprise was how many of the hosts were in the same position they'd been in:
they needed this money to pay their rent. This was, remember, the worst
recession in decades, and it had hit New York first. It definitely added to
the Airbnbs' sense of mission to feel that people needed them.
In late January 2009, about three weeks into Y Combinator, their efforts
started to show results, and their numbers crept upward. But it was hard to
say for sure whether it was growth or just random fluctuation. By February it
was clear that it was real growth. They made $460 in fees in the first week of
February, $897 in the second, and $1428 in the third. That was it: they were
airborne. Brian sent me an email on February 22 announcing that they were
ramen profitable and giving the last three weeks' numbers.
"I assume you know what you've now set yourself up for next week," I
responded.
Brian's reply was seven words: "We are not going to slow down."
July 2020
One of the most revealing ways to classify people is by the degree and
aggressiveness of their conformism. Imagine a Cartesian coordinate system
whose horizontal axis runs from conventional-minded on the left to
independent-minded on the right, and whose vertical axis runs from passive at
the bottom to aggressive at the top. The resulting four quadrants define four
types of people. Starting in the upper left and going counter-clockwise:
aggressively conventional-minded, passively conventional-minded, passively
independent-minded, and aggressively independent-minded.
I think that you'll find all four types in most societies, and that which
quadrant people fall into depends more on their own personality than the
beliefs prevalent in their society. [1]
Young children offer some of the best evidence for both points. Anyone who's
been to primary school has seen the four types, and the fact that school rules
are so arbitrary is strong evidence that which quadrant people fall into
depends more on them than the rules.
The kids in the upper left quadrant, the aggressively conventional-minded
ones, are the tattletales. They believe not only that rules must be obeyed,
but that those who disobey them must be punished.
The kids in the lower left quadrant, the passively conventional-minded, are
the sheep. They're careful to obey the rules, but when other kids break them,
their impulse is to worry that those kids will be punished, not to ensure that
they will.
The kids in the lower right quadrant, the passively independent-minded, are
the dreamy ones. They don't care much about rules and probably aren't 100%
sure what the rules even are.
And the kids in the upper right quadrant, the aggressively independent-minded,
are the naughty ones. When they see a rule, their first impulse is to question
it. Merely being told what to do makes them inclined to do the opposite.
When measuring conformism, of course, you have to say with respect to what,
and this changes as kids get older. For younger kids it's the rules set by
adults. But as kids get older, the source of rules becomes their peers. So a
pack of teenagers who all flout school rules in the same way are not
independent-minded; rather the opposite.
In adulthood we can recognize the four types by their distinctive calls, much
as you could recognize four species of birds. The call of the aggressively
conventional-minded is "Crush <outgroup>!" (It's rather alarming to see an
exclamation point after a variable, but that's the whole problem with the
aggressively conventional-minded.) The call of the passively conventional-
minded is "What will the neighbors think?" The call of the passively
independent-minded is "To each his own." And the call of the aggressively
independent-minded is "Eppur si muove."
The four types are not equally common. There are more passive people than
aggressive ones, and far more conventional-minded people than independent-
minded ones. So the passively conventional-minded are the largest group, and
the aggressively independent-minded the smallest.
Since one's quadrant depends more on one's personality than the nature of the
rules, most people would occupy the same quadrant even if they'd grown up in a
quite different society.
Princeton professor Robert George recently wrote:
> I sometimes ask students what their position on slavery would have been had
> they been white and living in the South before abolition. Guess what? They
> all would have been abolitionists! They all would have bravely spoken out
> against slavery, and worked tirelessly against it.
He's too polite to say so, but of course they wouldn't. And indeed, our
default assumption should not merely be that his students would, on average,
have behaved the same way people did at the time, but that the ones who are
aggressively conventional-minded today would have been aggressively
conventional-minded then too. In other words, that they'd not only not have
fought against slavery, but that they'd have been among its staunchest
defenders.
I'm biased, I admit, but it seems to me that aggressively conventional-minded
people are responsible for a disproportionate amount of the trouble in the
world, and that a lot of the customs we've evolved since the Enlightenment
have been designed to protect the rest of us from them. In particular, the
retirement of the concept of heresy and its replacement by the principle of
freely debating all sorts of different ideas, even ones that are currently
considered unacceptable, without any punishment for those who try them out to
see if they work. [2]
Why do the independent-minded need to be protected, though? Because they have
all the new ideas. To be a successful scientist, for example, it's not enough
just to be right. You have to be right when everyone else is wrong.
Conventional-minded people can't do that. For similar reasons, all successful
startup CEOs are not merely independent-minded, but aggressively so. So it's
no coincidence that societies prosper only to the extent that they have
customs for keeping the conventional-minded at bay. [3]
In the last few years, many of us have noticed that the customs protecting
free inquiry have been weakened. Some say we're overreacting � that they
haven't been weakened very much, or that they've been weakened in the service
of a greater good. The latter I'll dispose of immediately. When the
conventional-minded get the upper hand, they always say it's in the service of
a greater good. It just happens to be a different, incompatible greater good
each time.
As for the former worry, that the independent-minded are being oversensitive,
and that free inquiry hasn't been shut down that much, you can't judge that
unless you are yourself independent-minded. You can't know how much of the
space of ideas is being lopped off unless you have them, and only the
independent-minded have the ones at the edges. Precisely because of this, they
tend to be very sensitive to changes in how freely one can explore ideas.
They're the canaries in this coalmine.
The conventional-minded say, as they always do, that they don't want to shut
down the discussion of all ideas, just the bad ones.
You'd think it would be obvious just from that sentence what a dangerous game
they're playing. But I'll spell it out. There are two reasons why we need to
be able to discuss even "bad" ideas.
The first is that any process for deciding which ideas to ban is bound to make
mistakes. All the more so because no one intelligent wants to undertake that
kind of work, so it ends up being done by the stupid. And when a process makes
a lot of mistakes, you need to leave a margin for error. Which in this case
means you need to ban fewer ideas than you'd like to. But that's hard for the
aggressively conventional-minded to do, partly because they enjoy seeing
people punished, as they have since they were children, and partly because
they compete with one another. Enforcers of orthodoxy can't allow a borderline
idea to exist, because that gives other enforcers an opportunity to one-up
them in the moral purity department, and perhaps even to turn enforcer upon
them. So instead of getting the margin for error we need, we get the opposite:
a race to the bottom in which any idea that seems at all bannable ends up
being banned. [4]
The second reason it's dangerous to ban the discussion of ideas is that ideas
are more closely related than they look. Which means if you restrict the
discussion of some topics, it doesn't only affect those topics. The
restrictions propagate back into any topic that yields implications in the
forbidden ones. And that is not an edge case. The best ideas do exactly that:
they have consequences in fields far removed from their origins. Having ideas
in a world where some ideas are banned is like playing soccer on a pitch that
has a minefield in one corner. You don't just play the same game you would
have, but on a different shaped pitch. You play a much more subdued game even
on the ground that's safe.
In the past, the way the independent-minded protected themselves was to
congregate in a handful of places � first in courts, and later in universities
� where they could to some extent make their own rules. Places where people
work with ideas tend to have customs protecting free inquiry, for the same
reason wafer fabs have powerful air filters, or recording studios good sound
insulation. For the last couple centuries at least, when the aggressively
conventional-minded were on the rampage for whatever reason, universities were
the safest places to be.
That may not work this time though, due to the unfortunate fact that the
latest wave of intolerance began in universities. It began in the mid 1980s,
and by 2000 seemed to have died down, but it has recently flared up again with
the arrival of social media. This seems, unfortunately, to have been an own
goal by Silicon Valley. Though the people who run Silicon Valley are almost
all independent-minded, they've handed the aggressively conventional-minded a
tool such as they could only have dreamed of.
On the other hand, perhaps the decline in the spirit of free inquiry within
universities is as much the symptom of the departure of the independent-minded
as the cause. People who would have become professors 50 years ago have other
options now. Now they can become quants or start startups. You have to be
independent-minded to succeed at either of those. If these people had been
professors, they'd have put up a stiffer resistance on behalf of academic
freedom. So perhaps the picture of the independent-minded fleeing declining
universities is too gloomy. Perhaps the universities are declining because so
many have already left. [5]
Though I've spent a lot of time thinking about this situation, I can't predict
how it plays out. Could some universities reverse the current trend and remain
places where the independent-minded want to congregate? Or will the
independent-minded gradually abandon them? I worry a lot about what we might
lose if that happened.
But I'm hopeful long term. The independent-minded are good at protecting
themselves. If existing institutions are compromised, they'll create new ones.
That may require some imagination. But imagination is, after all, their
specialty.
**Notes**
[1] I realize of course that if people's personalities vary in any two ways,
you can use them as axes and call the resulting four quadrants personality
types. So what I'm really claiming is that the axes are orthogonal and that
there's significant variation in both.
[2] The aggressively conventional-minded aren't responsible for all the
trouble in the world. Another big source of trouble is the sort of charismatic
leader who gains power by appealing to them. They become much more dangerous
when such leaders emerge.
[3] I never worried about writing things that offended the conventional-minded
when I was running Y Combinator. If YC were a cookie company, I'd have faced a
difficult moral choice. Conventional-minded people eat cookies too. But they
don't start successful startups. So if I deterred them from applying to YC,
the only effect was to save us work reading applications.
[4] There has been progress in one area: the punishments for talking about
banned ideas are less severe than in the past. There's little danger of being
killed, at least in richer countries. The aggressively conventional-minded are
mostly satisfied with getting people fired.
[5] Many professors are independent-minded � especially in math, the hard
sciences, and engineering, where you have to be to succeed. But students are
more representative of the general population, and thus mostly conventional-
minded. So when professors and students are in conflict, it's not just a
conflict between generations but also between different types of people.
**Thanks** to Sam Altman, Trevor Blackwell, Nicholas Christakis, Patrick
Collison, Sam Gichuru, Jessica Livingston, Patrick McKenzie, Geoff Ralston,
and Harj Taggar for reading drafts of this.
January 2017
Because biographies of famous scientists tend to edit out their mistakes, we
underestimate the degree of risk they were willing to take. And because
anything a famous scientist did that wasn't a mistake has probably now become
the conventional wisdom, those choices don't seem risky either.
Biographies of Newton, for example, understandably focus more on physics than
alchemy or theology. The impression we get is that his unerring judgment led
him straight to truths no one else had noticed. How to explain all the time he
spent on alchemy and theology? Well, smart people are often kind of crazy.
But maybe there is a simpler explanation. Maybe the smartness and the
craziness were not as separate as we think. Physics seems to us a promising
thing to work on, and alchemy and theology obvious wastes of time. But that's
because we know how things turned out. In Newton's day the three problems
seemed roughly equally promising. No one knew yet what the payoff would be for
inventing what we now call physics; if they had, more people would have been
working on it. And alchemy and theology were still then in the category Marc
Andreessen would describe as "huge, if true."
Newton made three bets. One of them worked. But they were all risky.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2010
Silicon Valley proper is mostly suburban sprawl. At first glance it doesn't
seem there's anything to see. It's not the sort of place that has conspicuous
monuments. But if you look, there are subtle signs you're in a place that's
different from other places.
**1.[Stanford University](http://maps.google.com/maps?q=stanford+university)**
Stanford is a strange place. Structurally it is to an ordinary university what
suburbia is to a city. It's enormously spread out, and feels surprisingly
empty much of the time. But notice the weather. It's probably perfect. And
notice the beautiful mountains to the west. And though you can't see it,
cosmopolitan San Francisco is 40 minutes to the north. That combination is
much of the reason Silicon Valley grew up around this university and not some
other one.
**2.[University
Ave](http://maps.google.com/maps?q=university+and+ramona+palo+alto)**
A surprising amount of the work of the Valley is done in the cafes on or just
off University Ave in Palo Alto. If you visit on a weekday between 10 and 5,
you'll often see founders pitching investors. In case you can't tell, the
founders are the ones leaning forward eagerly, and the investors are the ones
sitting back with slightly pained expressions.
**3.[The Lucky
Office](http://maps.google.com/maps?q=165+university+ave+palo+alto)**
The office at 165 University Ave was Google's first. Then it was Paypal's.
(Now it's [Wepay](http://wepay.com)'s.) The interesting thing about it is the
location. It's a smart move to put a startup in a place with restaurants and
people walking around instead of in an office park, because then the people
who work there want to stay there, instead of fleeing as soon as conventional
working hours end. They go out for dinner together, talk about ideas, and then
come back and implement them.
It's important to realize that Google's current location in an office park is
not where they started; it's just where they were forced to move when they
needed more space. Facebook was till recently across the street, till they too
had to move because they needed more space.
**4.[Old Palo Alto](http://maps.google.com/maps?q=old+palo+alto)**
Palo Alto was not originally a suburb. For the first 100 years or so of its
existence, it was a college town out in the countryside. Then in the mid 1950s
it was engulfed in a wave of suburbia that raced down the peninsula. But Palo
Alto north of Oregon expressway still feels noticeably different from the area
around it. It's one of the nicest places in the Valley. The buildings are old
(though increasingly they are being torn down and replaced with generic
McMansions) and the trees are tall. But houses are very expensive—around $1000
per square foot. This is post-exit Silicon Valley.
**5.[Sand Hill
Road](http://maps.google.com/maps?q=2900+sand+hill+road+menlo+park)**
It's interesting to see the VCs' offices on the north side of Sand Hill Road
precisely because they're so boringly uniform. The buildings are all more or
less the same, their exteriors express very little, and they are arranged in a
confusing maze. (I've been visiting them for years and I still occasionally
get lost.) It's not a coincidence. These buildings are a pretty accurate
reflection of the VC business.
If you go on a weekday you may see groups of founders there to meet VCs. But
mostly you won't see anyone; bustling is the last word you'd use to describe
the atmos. Visiting Sand Hill Road reminds you that the opposite of "down and
dirty" would be "up and clean."
**6.[Castro
Street](http://maps.google.com/maps?q=castro+and+villa+mountain+view)**
It's a tossup whether Castro Street or University Ave should be considered the
heart of the Valley now. University Ave would have been 10 years ago. But Palo
Alto is getting expensive. Increasingly startups are located in Mountain View,
and Palo Alto is a place they come to meet investors. Palo Alto has a lot of
different cafes, but there is one that clearly dominates in Mountain View:
[Red Rock](http://maps.google.com/places/us/ca/mountain-view/castro-
st/201/-red-rock-coffee).
**7.[Google](http://maps.google.com/maps?q=charleston+road+mountain+view)**
Google spread out from its first building in Mountain View to a lot of the
surrounding ones. But because the buildings were built at different times by
different people, the place doesn't have the sterile, walled-off feel that a
typical large company's headquarters have. It definitely has a flavor of its
own though. You sense there is something afoot. The general atmos is vaguely
utopian; there are lots of Priuses, and people who look like they drive them.
You can't get into Google unless you know someone there. It's very much worth
seeing inside if you can, though. Ditto for Facebook, at the end of California
Ave in Palo Alto, though there is nothing to see outside.
**8.[Skyline Drive](http://maps.google.com/maps?q=skylonda)**
Skyline Drive runs along the crest of the Santa Cruz mountains. On one side is
the Valley, and on the other is the sea—which because it's cold and foggy and
has few harbors, plays surprisingly little role in the lives of people in the
Valley, considering how close it is. Along some parts of Skyline the dominant
trees are huge redwoods, and in others they're live oaks. Redwoods mean those
are the parts where the fog off the coast comes in at night; redwoods condense
rain out of fog. The MROSD manages a collection of [great walking
trails](http://www.openspace.org/) off Skyline.
**9.[280](http://maps.google.com/maps?q=interstate+280+san+mateo)**
Silicon Valley has two highways running the length of it: 101, which is pretty
ugly, and 280, which is one of the more beautiful highways in the world. I
always take 280 when I have a choice. Notice the long narrow lake to the west?
That's the San Andreas Fault. It runs along the base of the hills, then heads
uphill through Portola Valley. One of the MROSD trails runs [right along the
fault](http://www.openspace.org/preserves/pr_los_trancos.asp). A string of
rich neighborhoods runs along the foothills to the west of 280: Woodside,
Portola Valley, Los Altos Hills, Saratoga, Los Gatos.
[SLAC](http://www.flickr.com/photos/38037974@N00/3890299362/) goes right under
280 a little bit south of Sand Hill Road. And a couple miles south of that is
the Valley's equivalent of the "Welcome to Las Vegas" sign: [The
Dish](http://www.flickr.com/photos/paulbarroga/3443486941/).
**Notes**
I skipped the [Computer History Museum](http://www.computerhistory.org/)
because this is a list of where to see the Valley itself, not where to see
artifacts from it. I also skipped San Jose. San Jose calls itself the capital
of Silicon Valley, but when people in the Valley use the phrase "the city,"
they mean San Francisco. San Jose is a dotted line on a map.
**Thanks** to Sam Altman, Paul Buchheit, Patrick Collison, and Jessica
Livingston for reading drafts of this.
March 2008
The web is turning writing into a conversation. Twenty years ago, writers
wrote and readers read. The web lets readers respond, and increasingly they
do—in comment threads, on forums, and in their own blog posts.
Many who respond to something disagree with it. That's to be expected.
Agreeing tends to motivate people less than disagreeing. And when you agree
there's less to say. You could expand on something the author said, but he has
probably already explored the most interesting implications. When you disagree
you're entering territory he may not have explored.
The result is there's a lot more disagreeing going on, especially measured by
the word. That doesn't mean people are getting angrier. The structural change
in the way we communicate is enough to account for it. But though it's not
anger that's driving the increase in disagreement, there's a danger that the
increase in disagreement will make people angrier. Particularly online, where
it's easy to say things you'd never say face to face.
If we're all going to be disagreeing more, we should be careful to do it well.
What does it mean to disagree well? Most readers can tell the difference
between mere name-calling and a carefully reasoned refutation, but I think it
would help to put names on the intermediate stages. So here's an attempt at a
disagreement hierarchy:
**DH0. Name-calling.**
This is the lowest form of disagreement, and probably also the most common.
We've all seen comments like this:
> u r a fag!!!!!!!!!!
But it's important to realize that more articulate name-calling has just as
little weight. A comment like
> The author is a self-important dilettante.
is really nothing more than a pretentious version of "u r a fag."
**DH1. Ad Hominem.**
An ad hominem attack is not quite as weak as mere name-calling. It might
actually carry some weight. For example, if a senator wrote an article saying
senators' salaries should be increased, one could respond:
> Of course he would say that. He's a senator.
This wouldn't refute the author's argument, but it may at least be relevant to
the case. It's still a very weak form of disagreement, though. If there's
something wrong with the senator's argument, you should say what it is; and if
there isn't, what difference does it make that he's a senator?
Saying that an author lacks the authority to write about a topic is a variant
of ad hominem—and a particularly useless sort, because good ideas often come
from outsiders. The question is whether the author is correct or not. If his
lack of authority caused him to make mistakes, point those out. And if it
didn't, it's not a problem.
**DH2. Responding to Tone.**
The next level up we start to see responses to the writing, rather than the
writer. The lowest form of these is to disagree with the author's tone. E.g.
> I can't believe the author dismisses intelligent design in such a cavalier
> fashion.
Though better than attacking the author, this is still a weak form of
disagreement. It matters much more whether the author is wrong or right than
what his tone is. Especially since tone is so hard to judge. Someone who has a
chip on their shoulder about some topic might be offended by a tone that to
other readers seemed neutral.
So if the worst thing you can say about something is to criticize its tone,
you're not saying much. Is the author flippant, but correct? Better that than
grave and wrong. And if the author is incorrect somewhere, say where.
**DH3. Contradiction.**
In this stage we finally get responses to what was said, rather than how or by
whom. The lowest form of response to an argument is simply to state the
opposing case, with little or no supporting evidence.
This is often combined with DH2 statements, as in:
> I can't believe the author dismisses intelligent design in such a cavalier
> fashion. Intelligent design is a legitimate scientific theory.
Contradiction can sometimes have some weight. Sometimes merely seeing the
opposing case stated explicitly is enough to see that it's right. But usually
evidence will help.
**DH4. Counterargument.**
At level 4 we reach the first form of convincing disagreement:
counterargument. Forms up to this point can usually be ignored as proving
nothing. Counterargument might prove something. The problem is, it's hard to
say exactly what.
Counterargument is contradiction plus reasoning and/or evidence. When aimed
squarely at the original argument, it can be convincing. But unfortunately
it's common for counterarguments to be aimed at something slightly different.
More often than not, two people arguing passionately about something are
actually arguing about two different things. Sometimes they even agree with
one another, but are so caught up in their squabble they don't realize it.
There could be a legitimate reason for arguing against something slightly
different from what the original author said: when you feel they missed the
heart of the matter. But when you do that, you should say explicitly you're
doing it.
**DH5. Refutation.**
The most convincing form of disagreement is refutation. It's also the rarest,
because it's the most work. Indeed, the disagreement hierarchy forms a kind of
pyramid, in the sense that the higher you go the fewer instances you find.
To refute someone you probably have to quote them. You have to find a "smoking
gun," a passage in whatever you disagree with that you feel is mistaken, and
then explain why it's mistaken. If you can't find an actual quote to disagree
with, you may be arguing with a straw man.
While refutation generally entails quoting, quoting doesn't necessarily imply
refutation. Some writers quote parts of things they disagree with to give the
appearance of legitimate refutation, then follow with a response as low as DH3
or even DH0.
**DH6. Refuting the Central Point.**
The force of a refutation depends on what you refute. The most powerful form
of disagreement is to refute someone's central point.
Even as high as DH5 we still sometimes see deliberate dishonesty, as when
someone picks out minor points of an argument and refutes those. Sometimes the
spirit in which this is done makes it more of a sophisticated form of ad
hominem than actual refutation. For example, correcting someone's grammar, or
harping on minor mistakes in names or numbers. Unless the opposing argument
actually depends on such things, the only purpose of correcting them is to
discredit one's opponent.
Truly refuting something requires one to refute its central point, or at least
one of them. And that means one has to commit explicitly to what the central
point is. So a truly effective refutation would look like:
> The author's main point seems to be x. As he says:
>
>> <quotation>
>
> But this is wrong for the following reasons...
The quotation you point out as mistaken need not be the actual statement of
the author's main point. It's enough to refute something it depends upon.
**What It Means**
Now we have a way of classifying forms of disagreement. What good is it? One
thing the disagreement hierarchy _doesn't_ give us is a way of picking a
winner. DH levels merely describe the form of a statement, not whether it's
correct. A DH6 response could still be completely mistaken.
But while DH levels don't set a lower bound on the convincingness of a reply,
they do set an upper bound. A DH6 response might be unconvincing, but a DH2 or
lower response is always unconvincing.
The most obvious advantage of classifying the forms of disagreement is that it
will help people to evaluate what they read. In particular, it will help them
to see through intellectually dishonest arguments. An eloquent speaker or
writer can give the impression of vanquishing an opponent merely by using
forceful words. In fact that is probably the defining quality of a demagogue.
By giving names to the different forms of disagreement, we give critical
readers a pin for popping such balloons.
Such labels may help writers too. Most intellectual dishonesty is
unintentional. Someone arguing against the tone of something he disagrees with
may believe he's really saying something. Zooming out and seeing his current
position on the disagreement hierarchy may inspire him to try moving up to
counterargument or refutation.
But the greatest benefit of disagreeing well is not just that it will make
conversations better, but that it will make the people who have them happier.
If you study conversations, you find there is a lot more meanness down in DH1
than up in DH6. You don't have to be mean when you have a real point to make.
In fact, you don't want to. If you have something real to say, being mean just
gets in the way.
If moving up the disagreement hierarchy makes people less mean, that will make
most of them happier. Most people don't really enjoy being mean; they do it
because they can't help it.
**Thanks** to Trevor Blackwell and Jessica Livingston for reading drafts of
this.
**Related:**
March 2012
Y Combinator's 7th birthday was March 11. As usual we were so busy we didn't
notice till a few days after. I don't think we've ever managed to remember our
birthday on our birthday.
On March 11 2005, Jessica and I were walking home from dinner in Harvard
Square. Jessica was working at an investment bank at the time, but she didn't
like it much, so she had interviewed for a job as director of marketing at a
Boston VC fund. The VC fund was doing what now seems a comically familiar
thing for a VC fund to do: taking a long time to make up their mind. Meanwhile
I had been telling Jessica all the things they should change about the VC
business � essentially the ideas now underlying Y Combinator: investors should
be making more, smaller investments, they should be funding hackers instead of
suits, they should be willing to fund younger founders, etc.
At the time I had been thinking about doing some angel investing. I had just
given a talk to the undergraduate computer club at Harvard about [how to start
a startup](start.html), and it hit me afterward that although I had always
meant to do angel investing, 7 years had now passed since I got enough money
to do it, and I still hadn't started. I had also been thinking about ways to
work with Robert Morris and Trevor Blackwell again. A few hours before I had
sent them an email trying to figure out what we could do together.
Between Harvard Square and my house the idea gelled. We'd start our own
investment firm and Jessica could work for that instead. As we turned onto
Walker Street we decided to do it. I agreed to put $100k into the new fund and
Jessica agreed to quit her job to work for it. Over the next couple days I
recruited Robert and Trevor, who put in another $50k each. So YC started with
$200k.
Jessica was so happy to be able to quit her job and start her own company that
I took her
[picture](https://web.archive.org/web/20170609055553/http://www.ycombinator.com/yc05.html)
when we got home.
The company wasn't called Y Combinator yet. At first we called it Cambridge
Seed. But that name never saw the light of day, because by the time we
announced it a few days later, we'd changed the name to Y Combinator. We
realized early on that what we were doing could be national in scope and we
didn't want a name that tied us to one place.
Initially we only had part of the idea. We were going to do seed funding with
standardized terms. Before YC, seed funding was very haphazard. You'd get that
first $10k from your friend's rich uncle. The deal terms were often a
disaster; often neither the investor nor the founders nor the lawyer knew what
the documents should look like. Facebook's early history as a Florida LLC
shows how random things could be in those days. We were going to be something
there had not been before: a standard source of seed funding.
We modelled YC on the seed funding we ourselves had taken when we started
Viaweb. We started Viaweb with $10k we got from our friend [Julian
Weber](julian.html), the husband of Idelle Weber, whose painting class I took
as a grad student at Harvard. Julian knew about business, but you would not
describe him as a suit. Among other things he'd been president of the
_National Lampoon_. He was also a lawyer, and got all our paperwork set up
properly. In return for $10k, getting us set up as a company, teaching us what
business was about, and remaining calm in times of crisis, Julian got 10% of
Viaweb. I remember thinking once what a good deal Julian got. And then a
second later I realized that without Julian, Viaweb would never have made it.
So even though it was a good deal for him, it was a good deal for us too.
That's why I knew there was room for something like Y Combinator.
Initially we didn't have what turned out to be the most important idea:
funding startups synchronously, instead of asynchronously as it had always
been done before. Or rather we had the idea, but we didn't realize its
significance. We decided very early that the first thing we'd do would be to
fund a bunch of startups over the coming summer. But we didn't realize
initially that this would be the way we'd do all our investing. The reason we
began by funding a bunch of startups at once was not that we thought it would
be a better way to fund startups, but simply because we wanted to learn how to
be angel investors, and a summer program for undergrads seemed the fastest way
to do it. No one takes summer jobs that seriously. The opportunity cost for a
bunch of undergrads to spend a summer working on startups was low enough that
we wouldn't feel guilty encouraging them to do it.
We knew students would already be making plans for the summer, so we did what
we're always telling startups to do: we launched fast. Here are the initial
[announcement](summerfounder.html) and
[description](https://web.archive.org/web/20170609055553/http://ycombinator.com/old/sfp.html)
of what was at the time called the Summer Founders Program.
We got lucky in that the length and structure of a summer program turns out to
be perfect for what we do. The structure of the YC cycle is still almost
identical to what it was that first summer.
We also got lucky in who the first batch of founders were. We never expected
to make any money from that first batch. We thought of the money we were
investing as a combination of an educational expense and a charitable
donation. But the founders in the first batch turned out to be surprisingly
good. And great people too. We're still friends with a lot of them today.
It's hard for people to realize now how inconsequential YC seemed at the time.
I can't blame people who didn't take us seriously, because we ourselves didn't
take that first summer program seriously in the very beginning. But as the
summer progressed we were increasingly impressed by how well the startups were
doing. Other people started to be impressed too. Jessica and I invented a
term, "the Y Combinator effect," to describe the moment when the realization
hit someone that YC was not totally lame. When people came to YC to speak at
the dinners that first summer, they came in the spirit of someone coming to
address a Boy Scout troop. By the time they left the building they were all
saying some variant of "Wow, these companies might actually succeed."
Now YC is well enough known that people are no longer surprised when the
companies we fund are legit, but it took a while for reputation to catch up
with reality. That's one of the reasons we especially like funding ideas that
might be dismissed as "toys" � because YC itself was dismissed as one
initially.
When we saw how well it worked to fund companies synchronously, we decided
we'd keep doing that. We'd fund two batches of startups a year.
We funded the second batch in Silicon Valley. That was a last minute decision.
In retrospect I think what pushed me over the edge was going to Foo Camp that
fall. The density of startup people in the Bay Area was so much greater than
in Boston, and the weather was so nice. I remembered that from living there in
the 90s. Plus I didn't want someone else to copy us and describe it as the Y
Combinator of Silicon Valley. I wanted YC to be the Y Combinator of Silicon
Valley. So doing the winter batch in California seemed like one of those rare
cases where the self-indulgent choice and the ambitious one were the same.
If we'd had enough time to do what we wanted, Y Combinator would have been in
Berkeley. That was our favorite part of the Bay Area. But we didn't have time
to get a building in Berkeley. We didn't have time to get our own building
anywhere. The only way to get enough space in time was to convince Trevor to
let us take over part of his (as it then seemed) giant building in Mountain
View. Yet again we lucked out, because Mountain View turned out to be the
ideal place to put something like YC. But even then we barely made it. The
first dinner in California, we had to warn all the founders not to touch the
walls, because the paint was still wet.
January 2023
_([_Someone_](https://twitter.com/stef/status/1617222428727586816) fed my
essays into GPT to make something that could answer questions based on them,
then asked it where good ideas come from. The answer was ok, but not what I
would have said. This is what I would have said.)_
The way to get new ideas is to notice anomalies: what seems strange, or
missing, or broken? You can see anomalies in everyday life (much of standup
comedy is based on this), but the best place to look for them is at the
frontiers of knowledge.
Knowledge grows fractally. From a distance its edges look smooth, but when you
learn enough to get close to one, you'll notice it's full of gaps. These gaps
will seem obvious; it will seem inexplicable that no one has tried x or
wondered about y. In the best case, exploring such gaps yields whole new
fractal buds.
April 2022
One of the most surprising things I've witnessed in my lifetime is the rebirth
of the concept of heresy.
In his excellent biography of Newton, Richard Westfall writes about the moment
when he was elected a fellow of Trinity College:
> Supported comfortably, Newton was free to devote himself wholly to whatever
> he chose. To remain on, he had only to avoid the three unforgivable sins:
> crime, heresy, and marriage. [1]
The first time I read that, in the 1990s, it sounded amusingly medieval. How
strange, to have to avoid committing heresy. But when I reread it 20 years
later it sounded like a description of contemporary employment.
There are an ever-increasing number of opinions you can be fired for. Those
doing the firing don't use the word "heresy" to describe them, but
structurally they're equivalent. Structurally there are two distinctive things
about heresy: (1) that it takes priority over the question of truth or
falsity, and (2) that it outweighs everything else the speaker has done.
For example, when someone calls a statement "x-ist," they're also implicitly
saying that this is the end of the discussion. They do not, having said this,
go on to consider whether the statement is true or not. Using such labels is
the conversational equivalent of signalling an exception. That's one of the
reasons they're used: to end a discussion.
If you find yourself talking to someone who uses these labels a lot, it might
be worthwhile to ask them explicitly if they believe any babies are being
thrown out with the bathwater. Can a statement be x-ist, for whatever value of
x, and also true? If the answer is yes, then they're admitting to banning the
truth. That's obvious enough that I'd guess most would answer no. But if they
answer no, it's easy to show that they're mistaken, and that in practice such
labels are applied to statements regardless of their truth or falsity.
The clearest evidence of this is that whether a statement is considered x-ist
often depends on who said it. Truth doesn't work that way. The same statement
can't be true when one person says it, but x-ist, and therefore false, when
another person does. [2]
The other distinctive thing about heresies, compared to ordinary opinions, is
that the public expression of them outweighs everything else the speaker has
done. In ordinary matters, like knowledge of history, or taste in music,
you're judged by the average of your opinions. A heresy is qualitatively
different. It's like dropping a chunk of uranium onto the scale.
Back in the day (and still, in some places) the punishment for heresy was
death. You could have led a life of exemplary goodness, but if you publicly
doubted, say, the divinity of Christ, you were going to burn. Nowadays, in
civilized countries, heretics only get fired in the metaphorical sense, by
losing their jobs. But the structure of the situation is the same: the heresy
outweighs everything else. You could have spent the last ten years saving
children's lives, but if you express certain opinions, you're automatically
fired.
It's much the same as if you committed a crime. No matter how virtuously
you've lived, if you commit a crime, you must still suffer the penalty of the
law. Having lived a previously blameless life might mitigate the punishment,
but it doesn't affect whether you're guilty or not.
A heresy is an opinion whose expression is treated like a crime — one that
makes some people feel not merely that you're mistaken, but that you should be
punished. Indeed, their desire to see you punished is often stronger than it
would be if you'd committed an actual crime. There are many on the far left
who believe strongly in the reintegration of felons (as I do myself), and yet
seem to feel that anyone guilty of certain heresies should never work again.
There are always some heresies — some opinions you'd be punished for
expressing. But there are a lot more now than there were a few decades ago,
and even those who are happy about this would have to agree that it's so.
Why? Why has this antiquated-sounding religious concept come back in a secular
form? And why now?
You need two ingredients for a wave of intolerance: intolerant people, and an
ideology to guide them. The intolerant people are always there. They exist in
every sufficiently large society. That's why waves of intolerance can arise so
suddenly; all they need is something to set them off.
I've already written an [_essay_](conformism.html) describing the aggressively
conventional-minded. The short version is that people can be classified in two
dimensions according to (1) how independent- or conventional-minded they are,
and (2) how aggressive they are about it. The aggressively conventional-minded
are the enforcers of orthodoxy.
Normally they're only locally visible. They're the grumpy, censorious people
in a group — the ones who are always first to complain when something violates
the current rules of propriety. But occasionally, like a vector field whose
elements become aligned, a large number of aggressively conventional-minded
people unite behind some ideology all at once. Then they become much more of a
problem, because a mob dynamic takes over, where the enthusiasm of each
participant is increased by the enthusiasm of the others.
The most notorious 20th century case may have been the Cultural Revolution.
Though initiated by Mao to undermine his rivals, the Cultural Revolution was
otherwise mostly a grass-roots phenomenon. Mao said in essence: There are
heretics among us. Seek them out and punish them. And that's all the
aggressively conventional-minded ever need to hear. They went at it with the
delight of dogs chasing squirrels.
To unite the conventional-minded, an ideology must have many of the features
of a religion. In particular it must have strict and arbitrary rules that
adherents can demonstrate their
[_purity_](https://www.youtube.com/watch?v=qaHLd8de6nM) by obeying, and its
adherents must believe that anyone who obeys these rules is ipso facto morally
superior to anyone who doesn't. [3]
In the late 1980s a new ideology of this type appeared in US universities. It
had a very strong component of moral purity, and the aggressively
conventional-minded seized upon it with their usual eagerness — all the more
because the relaxation of social norms in the preceding decades meant there
had been less and less to forbid. The resulting wave of intolerance has been
eerily similar in form to the Cultural Revolution, though fortunately much
smaller in magnitude. [4]
I've deliberately avoided mentioning any specific heresies here. Partly
because one of the universal tactics of heretic hunters, now as in the past,
is to accuse those who disapprove of the way in which they suppress ideas of
being heretics themselves. Indeed, this tactic is so consistent that you could
use it as a way of detecting witch hunts in any era.
And that's the second reason I've avoided mentioning any specific heresies. I
want this essay to work in the future, not just now. And unfortunately it
probably will. The aggressively conventional-minded will always be among us,
looking for things to forbid. All they need is an ideology to tell them what.
And it's unlikely the current one will be the last.
There are aggressively conventional-minded people on both the right and the
left. The reason the current wave of intolerance comes from the left is simply
because the new unifying ideology happened to come from the left. The next one
might come from the right. Imagine what that would be like.
Fortunately in western countries the suppression of heresies is nothing like
as bad as it used to be. Though the window of opinions you can express
publicly has narrowed in the last decade, it's still much wider than it was a
few hundred years ago. The problem is the derivative. Up till about 1985 the
window had been growing ever wider. Anyone looking into the future in 1985
would have expected freedom of expression to continue to increase. Instead it
has decreased. [5]
The situation is similar to what's happened with infectious diseases like
measles. Anyone looking into the future in 2010 would have expected the number
of measles cases in the US to continue to decrease. Instead, thanks to anti-
vaxxers, it has increased. The absolute number is still not that high. The
problem is the derivative. [6]
In both cases it's hard to know how much to worry. Is it really dangerous to
society as a whole if a handful of extremists refuse to get their kids
vaccinated, or shout down speakers at universities? The point to start
worrying is presumably when their efforts start to spill over into everyone
else's lives. And in both cases that does seem to be happening.
So it's probably worth spending some amount of effort on pushing back to keep
open the window of free expression. My hope is that this essay will help form
social antibodies not just against current efforts to suppress ideas, but
against the concept of heresy in general. That's the real prize. How do you
disable the concept of heresy? Since the Enlightenment, western societies have
discovered many techniques for doing that, but there are surely more to be
discovered.
Overall I'm optimistic. Though the trend in freedom of expression has been bad
over the last decade, it's been good over the longer term. And there are signs
that the current wave of intolerance is peaking. Independent-minded people I
talk to seem more confident than they did a few years ago. On the other side,
even some of the
[_leaders_](https://www.nytimes.com/2022/03/18/opinion/cancel-culture-free-
speech-poll.html) are starting to wonder if things have gone too far. And
popular culture among the young has already moved on. All we have to do is
keep pushing back, and the wave collapses. And then we'll be net ahead,
because as well as having defeated this wave, we'll also have developed new
tactics for resisting the next one.
**Notes**
[1] Or more accurately, biographies of Newton, since Westfall wrote two: a
long version called _Never at Rest_ , and a shorter one called _The Life of
Isaac Newton_. Both are great. The short version moves faster, but the long
one is full of interesting and often very funny details. This passage is the
same in both.
[2] Another more subtle but equally damning bit of evidence is that claims of
x-ism are never qualified. You never hear anyone say that a statement is
"probably x-ist" or "almost certainly y-ist." If claims of x-ism were actually
claims about truth, you'd expect to see "probably" in front of "x-ist" as
often as you see it in front of "fallacious."
[3] The rules must be strict, but they need not be demanding. So the most
effective type of rules are those about superficial matters, like doctrinal
minutiae, or the precise words adherents must use. Such rules can be made
extremely complicated, and yet don't repel potential converts by requiring
significant sacrifice.
The superficial demands of orthodoxy make it an inexpensive substitute for
virtue. And that in turn is one of the reasons orthodoxy is so attractive to
bad people. You could be a horrible person, and yet as long as you're
orthodox, you're better than everyone who isn't.
[4] Arguably there were two. The first had died down somewhat by 2000, but was
followed by a second in the 2010s, probably caused by social media.
[5] Fortunately most of those trying to suppress ideas today still respect
Enlightenment principles enough to pay lip service to them. They know they're
not supposed to ban ideas per se, so they have to recast the ideas as causing
"harm," which sounds like something that can be banned. The more extreme try
to claim speech itself is violence, or even that silence is. But strange as it
may sound, such gymnastics are a good sign. We'll know we're really in trouble
when they stop bothering to invent pretenses for banning ideas — when, like
the medieval church, they say "Damn right we're banning ideas, and in fact
here's a list of them."
[6] People only have the luxury of ignoring the medical consensus about
vaccines because vaccines have worked so well. If we didn't have any vaccines
at all, the mortality rate would be so high that most current anti-vaxxers
would be begging for them. And the situation with freedom of expression is
similar. It's only because they live in a world created by the Enlightenment
that kids from the suburbs can play at banning ideas.
**Thanks** to Marc Andreessen, Chris Best, Trevor Blackwell, Nicholas
Christakis, Daniel Gackle, Jonathan Haidt, Claire Lehmann, Jessica Livingston,
Greg Lukianoff, Robert Morris, and Garry Tan for reading drafts of this.
December 2020
Jessica and I have certain words that have special significance when we're
talking about startups. The highest compliment we can pay to founders is to
describe them as "earnest." This is not by itself a guarantee of success. You
could be earnest but incapable. But when founders are both formidable (another
of our words) and earnest, they're as close to unstoppable as you get.
Earnestness sounds like a boring, even Victorian virtue. It seems a bit of an
anachronism that people in Silicon Valley would care about it. Why does this
matter so much?
When you call someone earnest, you're making a statement about their motives.
It means both that they're doing something for the right reasons, and that
they're trying as hard as they can. If we imagine motives as vectors, it means
both the direction and the magnitude are right. Though these are of course
related: when people are doing something for the right reasons, they try
harder. [1]
The reason motives matter so much in Silicon Valley is that so many people
there have the wrong ones. Starting a successful startup makes you rich and
famous. So a lot of the people trying to start them are doing it for those
reasons. Instead of what? Instead of interest in the problem for its own sake.
That is the root of earnestness. [2]
It's also the hallmark of a nerd. Indeed, when people describe themselves as
"x nerds," what they mean is that they're interested in x for its own sake,
and not because it's cool to be interested in x, or because of what they can
get from it. They're saying they care so much about x that they're willing to
sacrifice seeming cool for its sake.
A [_genuine interest_](genius.html) in something is a very powerful motivator
� for some people, the most powerful motivator of all. [3] Which is why it's
what Jessica and I look for in founders. But as well as being a source of
strength, it's also a source of vulnerability. Caring constrains you. The
earnest can't easily reply in kind to mocking banter, or put on a cool facade
of nihil admirari. They care too much. They are doomed to be the straight man.
That's a real disadvantage in your [_teenage years_](nerds.html), when mocking
banter and nihil admirari often have the upper hand. But it becomes an
advantage later.
It's a commonplace now that the kids who were nerds in high school become the
cool kids' bosses later on. But people misunderstand why this happens. It's
not just because the nerds are smarter, but also because they're more earnest.
When the problems get harder than the fake ones you're given in high school,
caring about them starts to matter.
Does it always matter? Do the earnest always win? Not always. It probably
doesn't matter much in politics, or in crime, or in certain types of business
that are similar to crime, like gambling, personal injury law, patent
trolling, and so on. Nor does it matter in academic fields at the more
[_bogus_](https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=hermeneutic+dialectics+hegemonic+phenomenology+intersectionality)
end of the spectrum. And though I don't know enough to say for sure, it may
not matter in some kinds of humor: it may be possible to be completely cynical
and still be very funny. [4]
Looking at the list of fields I mentioned, there's an obvious pattern. Except
possibly for humor, these are all types of work I'd avoid like the plague. So
that could be a useful heuristic for deciding which fields to work in: how
much does earnestness matter? Which can in turn presumably be inferred from
the prevalence of nerds at the top.
Along with "nerd," another word that tends to be associated with earnestness
is "naive." The earnest often seem naive. It's not just that they don't have
the motives other people have. They often don't fully grasp that such motives
exist. Or they may know intellectually that they do, but because they don't
feel them, they forget about them. [5]
It works to be slightly naive not just about motives but also, believe it or
not, about the problems you're working on. Naive optimism can compensate for
the bit rot that [_rapid change_](ecw.html) causes in established beliefs. You
plunge into some problem saying "How hard can it be?", and then after solving
it you learn that it was till recently insoluble.
Naivete is an obstacle for anyone who wants to seem sophisticated, and this is
one reason would-be intellectuals find it so difficult to understand Silicon
Valley. It hasn't been safe for such people to use the word "earnest" outside
scare quotes since Oscar Wilde wrote "The Importance of Being Earnest" in
1895. And yet when you zoom in on Silicon Valley, right into [_Jessica
Livingston's brain_](jessica.html), that's what her x-ray vision is seeking
out in founders. Earnestness! Who'd have guessed? Reporters literally can't
believe it when founders making piles of money say that they started their
companies to make the world better. The situation seems made for mockery. How
can these founders be so naive as not to realize how implausible they sound?
Though those asking this question don't realize it, that's not a rhetorical
question.
A lot of founders are faking it, of course, particularly the smaller fry, and
the soon to be smaller fry. But not all of them. There are a significant
number of founders who really are interested in the problem they're solving
mainly for its own sake.
Why shouldn't there be? We have no difficulty believing that people would be
interested in history or math or even old bus tickets for their own sake. Why
can't there be people interested in self-driving cars or social networks for
their own sake? When you look at the question from this side, it seems obvious
there would be. And isn't it likely that having a deep interest in something
would be a source of great energy and resilience? It is in every other field.
The question really is why we have a blind spot about business. And the answer
to that is obvious if you know enough history. For most of history, making
large amounts of money has not been very intellectually interesting. In
preindustrial times it was never far from robbery, and some areas of business
still retain that character, except using lawyers instead of soldiers.
But there are other areas of business where the work is genuinely interesting.
Henry Ford got to spend much of his time working on interesting technical
problems, and for the last several decades the trend in that direction has
been accelerating. It's much easier now to make a lot of money by working on
something you're interested in than it was [_50 years ago_](re.html). And
that, rather than how fast they grow, may be the most important change that
startups represent. Though indeed, the fact that the work is genuinely
interesting is a big part of why it gets done so fast. [6]
Can you imagine a more important change than one in the relationship between
intellectual curiosity and money? These are two of the most powerful forces in
the world, and in my lifetime they've become significantly more aligned. How
could you not be fascinated to watch something like this happening in real
time?
I meant this essay to be about earnestness generally, and now I've gone and
talked about startups again. But I suppose at least it serves as an example of
an x nerd in the wild.
**Notes**
[1] It's interesting how many different ways there are _not_ to be earnest: to
be cleverly cynical, to be superficially brilliant, to be conspicuously
virtuous, to be cool, to be sophisticated, to be orthodox, to be a snob, to
bully, to pander, to be on the make. This pattern suggests that earnestness is
not one end of a continuum, but a target one can fall short of in multiple
dimensions.
Another thing I notice about this list is that it sounds like a list of the
ways people behave on Twitter. Whatever else social media is, it's a vivid
catalogue of ways not to be earnest.
[2] People's motives are as mixed in Silicon Valley as anywhere else. Even the
founders motivated mostly by money tend to be at least somewhat interested in
the problem they're solving, and even the founders most interested in the
problem they're solving also like the idea of getting rich. But there's great
variation in the relative proportions of different founders' motivations.
And when I talk about "wrong" motives, I don't mean morally wrong. There's
nothing morally wrong with starting a startup to make money. I just mean that
those startups don't do as well.
[3] The most powerful motivator for most people is probably family. But there
are some for whom intellectual curiosity comes first. In his (wonderful)
autobiography, Paul Halmos says explicitly that for a mathematician, math must
come before anything else, including family. Which at least implies that it
did for him.
[4] Interestingly, just as the word "nerd" implies earnestness even when used
as a metaphor, the word "politics" implies the opposite. It's not only in
actual politics that earnestness seems to be a handicap, but also in office
politics and academic politics.
[5] It's a bigger social error to seem naive in most European countries than
it is in America, and this may be one of subtler reasons startups are less
common there. Founder culture is completely at odds with sophisticated
cynicism.
The most earnest part of Europe is Scandinavia, and not surprisingly this is
also the region with the highest number of successful startups per capita.
[6] Much of business is schleps, and probably always will be. But even being a
professor is largely schleps. It would be interesting to collect statistics
about the schlep ratios of different jobs, but I suspect they'd rarely be less
than 30%.
**Thanks** to Trevor Blackwell, Patrick Collison, Suhail Doshi, Jessica
Livingston, Mattias Ljungman, Harj Taggar, and Kyle Vogt for reading drafts of
this.
September 2009
When meeting people you don't know very well, the convention is to seem extra
friendly. You smile and say "pleased to meet you," whether you are or not.
There's nothing dishonest about this. Everyone knows that these little social
lies aren't meant to be taken literally, just as everyone knows that "Can you
pass the salt?" is only grammatically a question.
I'm perfectly willing to smile and say "pleased to meet you" when meeting new
people. But there is another set of customs for being ingratiating in print
that are not so harmless.
The reason there's a convention of being ingratiating in print is that most
essays are written to persuade. And as any politician could tell you, the way
to persuade people is not just to baldly state the facts. You have to add a
spoonful of sugar to make the medicine go down.
For example, a politician announcing the cancellation of a government program
will not merely say "The program is canceled." That would seem offensively
curt. Instead he'll spend most of his time talking about the noble effort made
by the people who worked on it.
The reason these conventions are more dangerous is that they interact with the
ideas. Saying "pleased to meet you" is just something you prepend to a
conversation, but the sort of spin added by politicians is woven through it.
We're starting to move from social lies to real lies.
Here's an example of a paragraph from an essay I wrote about [labor
unions](unions.html). As written, it tends to offend people who like unions.
> People who think the labor movement was the creation of heroic union
> organizers have a problem to explain: why are unions shrinking now? The best
> they can do is fall back on the default explanation of people living in
> fallen civilizations. Our ancestors were giants. The workers of the early
> twentieth century must have had a moral courage that's lacking today.
Now here's the same paragraph rewritten to please instead of offending them:
> Early union organizers made heroic sacrifices to improve conditions for
> workers. But though labor unions are shrinking now, it's not because present
> union leaders are any less courageous. An employer couldn't get away with
> hiring thugs to beat up union leaders today, but if they did, I see no
> reason to believe today's union leaders would shrink from the challenge. So
> I think it would be a mistake to attribute the decline of unions to some
> kind of decline in the people who run them. Early union leaders were heroic,
> certainly, but we should not suppose that if unions have declined, it's
> because present union leaders are somehow inferior. The cause must be
> external. [1]
It makes the same point: that it can't have been the personal qualities of
early union organizers that made unions successful, but must have been some
external factor, or otherwise present-day union leaders would have to be
inferior people. But written this way it seems like a defense of present-day
union organizers rather than an attack on early ones. That makes it more
persuasive to people who like unions, because it seems sympathetic to their
cause.
I believe everything I wrote in the second version. Early union leaders did
make heroic sacrifices. And present union leaders probably would rise to the
occasion if necessary. People tend to; I'm skeptical about the idea of "the
greatest generation." [2]
If I believe everything I said in the second version, why didn't I write it
that way? Why offend people needlessly?
Because I'd rather offend people than pander to them, and if you write about
controversial topics you have to choose one or the other. The degree of
courage of past or present union leaders is beside the point; all that matters
for the argument is that they're the same. But if you want to please people
who are mistaken, you can't simply tell the truth. You're always going to have
to add some sort of padding to protect their misconceptions from bumping
against reality.
Most writers do. Most writers write to persuade, if only out of habit or
politeness. But I don't write to persuade; I write to figure out. I write to
persuade a hypothetical perfectly unbiased reader.
Since the custom is to write to persuade the actual reader, someone who
doesn't will seem arrogant. In fact, worse than arrogant: since readers are
used to essays that try to please someone, an essay that displeases one side
in a dispute reads as an attempt to pander to the other. To a lot of pro-union
readers, the first paragraph sounds like the sort of thing a right-wing radio
talk show host would say to stir up his followers. But it's not. Something
that curtly contradicts one's beliefs can be hard to distinguish from a
partisan attack on them, but though they can end up in the same place they
come from different sources.
Would it be so bad to add a few extra words, to make people feel better? Maybe
not. Maybe I'm excessively attached to conciseness. I write [code](power.html)
the same way I write essays, making pass after pass looking for anything I can
cut. But I have a legitimate reason for doing this. You don't know what the
ideas are until you get them down to the fewest words. [3]
The danger of the second paragraph is not merely that it's longer. It's that
you start to lie to yourself. The ideas start to get mixed together with the
spin you've added to get them past the readers' misconceptions.
I think the goal of an essay should be to discover [surprising](essay.html)
things. That's my goal, at least. And most surprising means most different
from what people currently believe. So writing to persuade and writing to
discover are diametrically opposed. The more your conclusions disagree with
readers' present beliefs, the more effort you'll have to expend on selling
your ideas rather than having them. As you accelerate, this drag increases,
till eventually you reach a point where 100% of your energy is devoted to
overcoming it and you can't go any faster.
It's hard enough to overcome one's own misconceptions without having to think
about how to get the resulting ideas past other people's. I worry that if I
wrote to persuade, I'd start to shy away unconsciously from ideas I knew would
be hard to sell. When I notice something surprising, it's usually very faint
at first. There's nothing more than a slight stirring of discomfort. I don't
want anything to get in the way of noticing it consciously.
**Notes**
[1] I had a strange feeling of being back in high school writing this. To get
a good grade you had to both write the sort of pious crap you were expected
to, but also seem to be writing with conviction. The solution was a kind of
method acting. It was revoltingly familiar to slip back into it.
[2] Exercise for the reader: rephrase that thought to please the same people
the first version would offend.
[3] Come to think of it, there is one way in which I deliberately pander to
readers, because it doesn't change the number of words: I switch person. This
flattering distinction seems so natural to the average reader that they
probably don't notice even when I switch in mid-sentence, though you tend to
notice when it's done as conspicuously as this.
**Thanks** to Jessica Livingston and Robert Morris for reading drafts of this.
**Note:** An earlier version of this essay began by talking about why people
dislike Michael Arrington. I now believe that was mistaken, and that most
people don't dislike him for the same reason I did when I first met him, but
simply because he writes about controversial things.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2010
Two years ago I [wrote](http://www.paulgraham.com/googles.html#next) about
what I called "a huge, unexploited opportunity in startup funding:" the
growing disconnect between VCs, whose current business model requires them to
invest large amounts, and a large class of startups that need less than they
used to. Increasingly, startups want a couple hundred thousand dollars, not a
couple million. [1]
The opportunity is a lot less unexploited now. Investors have poured into this
territory from both directions. VCs are much more likely to make angel-sized
investments than they were a year ago. And meanwhile the past year has seen a
dramatic increase in a new type of investor: the super-angel, who operates
like an angel, but using other people's money, like a VC.
Though a lot of investors are entering this territory, there is still room for
more. The distribution of investors should mirror the distribution of
startups, which has the usual power law dropoff. So there should be a lot more
people investing tens or hundreds of thousands than millions. [2]
In fact, it may be good for angels that there are more people doing angel-
sized deals, because if angel rounds become more legitimate, then startups may
start to opt for angel rounds even when they could, if they wanted, raise
series A rounds from VCs. One reason startups prefer series A rounds is that
they're more prestigious. But if angel investors become more active and better
known, they'll increasingly be able to compete with VCs in brand.
Of course, prestige isn't the main reason to prefer a series A round. A
startup will probably get more attention from investors in a series A round
than an angel round. So if a startup is choosing between an angel round and an
A round from a good VC fund, I usually advise them to take the A round. [3]
But while series A rounds aren't going away, I think VCs should be more
worried about super-angels than vice versa. Despite their name, the super-
angels are really mini VC funds, and they clearly have existing VCs in their
sights.
They would seem to have history on their side. The pattern here seems the same
one we see when startups and established companies enter a new market. Online
video becomes possible, and YouTube plunges right in, while existing media
companies embrace it only half-willingly, driven more by fear than hope, and
aiming more to protect their turf than to do great things for users. Ditto for
PayPal. This pattern is repeated over and over, and it's usually the invaders
who win. In this case the super-angels are the invaders. Angel rounds are
their whole business, as online video was for YouTube. Whereas VCs who make
angel investments mostly do it as a way to generate deal flow for series A
rounds. [4]
On the other hand, startup investing is a very strange business. Nearly all
the returns are concentrated in a few big winners. If the super-angels merely
fail to invest in (and to some extent produce) the big winners, they'll be out
of business, even if they invest in all the others.
**VCs**
Why don't VCs start doing smaller series A rounds? The sticking point is board
seats. In a traditional series A round, the partner whose deal it is takes a
seat on the startup's board. If we assume the average startup runs for 6 years
and a partner can bear to be on 12 boards at once, then a VC fund can do 2
series A deals per partner per year.
It has always seemed to me the solution is to take fewer board seats. You
don't have to be on the board to help a startup. Maybe VCs feel they need the
power that comes with board membership to ensure their money isn't wasted. But
have they tested that theory? Unless they've tried not taking board seats and
found their returns are lower, they're not bracketing the problem.
I'm not saying VCs don't help startups. The good ones help them a lot. What
I'm saying is that the kind of help that matters, you may not have to be a
board member to give. [5]
How will this all play out? Some VCs will probably adapt, by doing more,
smaller deals. I wouldn't be surprised if by streamlining their selection
process and taking fewer board seats, VC funds could do 2 to 3 times as many
series A rounds with no loss of quality.
But other VCs will make no more than superficial changes. VCs are
conservative, and the threat to them isn't mortal. The VC funds that don't
adapt won't be violently displaced. They'll edge gradually into a different
business without realizing it. They'll still do what they will call series A
rounds, but these will increasingly be de facto series B rounds. [6]
In such rounds they won't get the 25 to 40% of the company they do now. You
don't give up as much of the company in later rounds unless something is
seriously wrong. Since the VCs who don't adapt will be investing later, their
returns from winners may be smaller. But investing later should also mean they
have fewer losers. So their ratio of risk to return may be the same or even
better. They'll just have become a different, more conservative, type of
investment.
**Angels**
In the big angel rounds that increasingly compete with series A rounds, the
investors won't take as much equity as VCs do now. And VCs who try to compete
with angels by doing more, smaller deals will probably find they have to take
less equity to do it. Which is good news for founders: they'll get to keep
more of the company.
The deal terms of angel rounds will become less restrictive too—not just less
restrictive than series A terms, but less restrictive than angel terms have
traditionally been.
In the future, angel rounds will less often be for specific amounts or have a
lead investor. In the old days, the standard m.o. for startups was to find one
angel to act as the lead investor. You'd negotiate a round size and valuation
with the lead, who'd supply some but not all of the money. Then the startup
and the lead would cooperate to find the rest.
The future of angel rounds looks more like this: instead of a fixed round
size, startups will do a rolling close, where they take money from investors
one at a time till they feel they have enough. [7] And though there's going to
be one investor who gives them the first check, and his or her help in
recruiting other investors will certainly be welcome, this initial investor
will no longer be the lead in the old sense of managing the round. The startup
will now do that themselves.
There will continue to be lead investors in the sense of investors who take
the lead in _advising_ a startup. They may also make the biggest investment.
But they won't always have to be the one terms are negotiated with, or be the
first money in, as they have in the past. Standardized paperwork will do away
with the need to negotiate anything except the valuation, and that will get
easier too.
If multiple investors have to share a valuation, it will be whatever the
startup can get from the first one to write a check, limited by their guess at
whether this will make later investors balk. But there may not have to be just
one valuation. Startups are increasingly raising money on convertible notes,
and convertible notes have not valuations but at most valuation _caps_ : caps
on what the effective valuation will be when the debt converts to equity (in a
later round, or upon acquisition if that happens first). That's an important
difference because it means a startup could do multiple notes at once with
different caps. This is now starting to happen, and I predict it will become
more common.
**Sheep**
The reason things are moving this way is that the old way sucked for startups.
Leads could (and did) use a fixed size round as a legitimate-seeming way of
saying what all founders hate to hear: I'll invest if other people will. Most
investors, unable to judge startups for themselves, rely instead on the
opinions of other investors. If everyone wants in, they want in too; if not,
not. Founders hate this because it's a recipe for deadlock, and delay is the
thing a startup can least afford. Most investors know this m.o. is lame, and
few say openly that they're doing it. But the craftier ones achieve the same
result by offering to lead rounds of fixed size and supplying only part of the
money. If the startup can't raise the rest, the lead is out too. How could
they go ahead with the deal? The startup would be underfunded!
In the future, investors will increasingly be unable to offer investment
subject to contingencies like other people investing. Or rather, investors who
do that will get last place in line. Startups will go to them only to fill up
rounds that are mostly subscribed. And since hot startups tend to have rounds
that are oversubscribed, being last in line means they'll probably miss the
hot deals. Hot deals and successful startups are not identical, but there is a
significant correlation. [8] So investors who won't invest unilaterally will
have lower returns.
Investors will probably find they do better when deprived of this crutch
anyway. Chasing hot deals doesn't make investors choose better; it just makes
them feel better about their choices. I've seen feeding frenzies both form and
fall apart many times, and as far as I can tell they're mostly random. [9] If
investors can no longer rely on their herd instincts, they'll have to think
more about each startup before investing. They may be surprised how well this
works.
Deadlock wasn't the only disadvantage of letting a lead investor manage an
angel round. The investors would not infrequently collude to push down the
valuation. And rounds took too long to close, because however motivated the
lead was to get the round closed, he was not a tenth as motivated as the
startup.
Increasingly, startups are taking charge of their own angel rounds. Only a few
do so far, but I think we can already declare the old way dead, because those
few are the best startups. They're the ones in a position to tell investors
how the round is going to work. And if the startups you want to invest in do
things a certain way, what difference does it make what the others do?
**Traction**
In fact, it may be slightly misleading to say that angel rounds will
increasingly take the place of series A rounds. What's really happening is
that startup-controlled rounds are taking the place of investor-controlled
rounds.
This is an instance of a very important meta-trend, one that Y Combinator
itself has been based on from the beginning: founders are becoming
increasingly powerful relative to investors. So if you want to predict what
the future of venture funding will be like, just ask: how would founders like
it to be? One by one, all the things founders dislike about raising money are
going to get eliminated. [10]
Using that heuristic, I'll predict a couple more things. One is that investors
will increasingly be unable to wait for startups to have "traction" before
they put in significant money. It's hard to predict in advance which startups
will succeed. So most investors prefer, if they can, to wait till the startup
is already succeeding, then jump in quickly with an offer. Startups hate this
as well, partly because it tends to create deadlock, and partly because it
seems kind of slimy. If you're a promising startup but don't yet have
significant growth, all the investors are your friends in words, but few are
in actions. They all say they love you, but they all wait to invest. Then when
you start to see growth, they claim they were your friend all along, and are
aghast at the thought you'd be so disloyal as to leave them out of your round.
If founders become more powerful, they'll be able to make investors give them
more money upfront.
(The worst variant of this behavior is the tranched deal, where the investor
makes a small initial investment, with more to follow if the startup does
well. In effect, this structure gives the investor a free option on the next
round, which they'll only take if it's worse for the startup than they could
get in the open market. Tranched deals are an abuse. They're increasingly
rare, and they're going to get rarer.) [11]
Investors don't like trying to predict which startups will succeed, but
increasingly they'll have to. Though the way that happens won't necessarily be
that the behavior of existing investors will change; it may instead be that
they'll be replaced by other investors with different behavior—that investors
who understand startups well enough to take on the hard problem of predicting
their trajectory will tend to displace suits whose skills lie more in raising
money from LPs.
**Speed**
The other thing founders hate most about fundraising is how long it takes. So
as founders become more powerful, rounds should start to close faster.
Fundraising is still terribly distracting for startups. If you're a founder in
the middle of raising a round, the round is the [top idea in your
mind](top.html), which means working on the company isn't. If a round takes 2
months to close, which is reasonably fast by present standards, that means 2
months during which the company is basically treading water. That's the worst
thing a startup could do.
So if investors want to get the best deals, the way to do it will be to close
faster. Investors don't need weeks to make up their minds anyway. We decide
based on about 10 minutes of reading an application plus 10 minutes of in
person interview, and we only regret about 10% of our decisions. If we can
decide in 20 minutes, surely the next round of investors can decide in a
couple days. [12]
There are a lot of institutionalized delays in startup funding: the multi-week
mating dance with investors; the distinction between termsheets and deals; the
fact that each series A has enormously elaborate, custom paperwork. Both
founders and investors tend to take these for granted. It's the way things
have always been. But ultimately the reason these delays exist is that they're
to the advantage of investors. More time gives investors more information
about a startup's trajectory, and it also tends to make startups more pliable
in negotiations, since they're usually short of money.
These conventions weren't designed to drag out the funding process, but that's
why they're allowed to persist. Slowness is to the advantage of investors, who
have in the past been the ones with the most power. But there is no need for
rounds to take months or even weeks to close, and once founders realize that,
it's going to stop. Not just in angel rounds, but in series A rounds too. The
future is simple deals with standard terms, done quickly.
One minor abuse that will get corrected in the process is option pools. In a
traditional series A round, before the VCs invest they make the company set
aside a block of stock for future hires—usually between 10 and 30% of the
company. The point is to ensure this dilution is borne by the existing
shareholders. The practice isn't dishonest; founders know what's going on. But
it makes deals unnecessarily complicated. In effect the valuation is 2
numbers. There's no need to keep doing this. [13]
The final thing founders want is to be able to sell some of their own stock in
later rounds. This won't be a change, because the practice is now quite
common. A lot of investors hated the idea, but the world hasn't exploded as a
result, so it will happen more, and more openly.
**Surprise**
I've talked here about a bunch of changes that will be forced on investors as
founders become more powerful. Now the good news: investors may actually make
more money as a result.
A couple days ago an interviewer [asked
me](http://techcrunch.tv/watch?id=Q3amZtMTryrpiP80cbUtsV2ah92eZP2m) if
founders having more power would be better or worse for the world. I was
surprised, because I'd never considered that question. Better or worse, it's
happening. But after a second's reflection, the answer seemed obvious.
Founders understand their companies better than investors, and it has to be
better if the people with more knowledge have more power.
One of the mistakes novice pilots make is overcontrolling the aircraft:
applying corrections too vigorously, so the aircraft oscillates about the
desired configuration instead of approaching it asymptotically. It seems
probable that investors have till now on average been overcontrolling their
portfolio companies. In a lot of startups, the biggest source of stress for
the founders is not competitors but investors. Certainly it was for us at
Viaweb. And this is not a new phenomenon: investors were James Watt's biggest
problem too. If having less power prevents investors from overcontrolling
startups, it should be better not just for founders but for investors too.
Investors may end up with less stock per startup, but startups will probably
do better with founders more in control, and there will almost certainly be
more of them. Investors all compete with one another for deals, but they
aren't one another's main competitor. Our main competitor is employers. And so
far that competitor is crushing us. Only a tiny fraction of people who could
start a startup do. Nearly all customers choose the competing product, a job.
Why? Well, let's look at the product we're offering. An unbiased review would
go something like this:
> Starting a startup gives you more freedom and the opportunity to make a lot
> more money than a job, but it's also hard work and at times very stressful.
Much of the stress comes from dealing with investors. If reforming the
investment process removed that stress, we'd make our product much more
attractive. The kind of people who make good startup founders don't mind
dealing with technical problems—they enjoy technical problems—but they hate
the type of problems investors cause.
Investors have no idea that when they maltreat one startup, they're preventing
10 others from happening, but they are. Indirectly, but they are. So when
investors stop trying to squeeze a little more out of their existing deals,
they'll find they're net ahead, because so many more new deals appear.
One of our axioms at Y Combinator is not to think of deal flow as a zero-sum
game. Our main focus is to encourage more startups to happen, not to win a
larger share of the existing stream. We've found this principle very useful,
and we think as it spreads outward it will help later stage investors as well.
"Make something people want" applies to us too.
**Notes**
[1] In this essay I'm talking mainly about software startups. These points
don't apply to types of startups that are still expensive to start, e.g. in
energy or biotech.
Even the cheap kinds of startups will generally raise large amounts at some
point, when they want to hire a lot of people. What has changed is how much
they can get done before that.
[2] It's not the distribution of good startups that has a power law dropoff,
but the distribution of potentially good startups, which is to say, good
deals. There are lots of potential winners, from which a few actual winners
emerge with superlinear certainty.
[3] As I was writing this, I asked some founders who'd taken series A rounds
from top VC funds whether it was worth it, and they unanimously said yes.
The quality of investor is more important than the type of round, though. I'd
take an angel round from good angels over a series A from a mediocre VC.
[4] Founders also worry that taking an angel investment from a VC means
they'll look bad if the VC declines to participate in the next round. The
trend of VC angel investing is so new that it's hard to say how justified this
worry is.
Another danger, pointed out by Mitch Kapor, is that if VCs are only doing
angel deals to generate series A deal flow, then their incentives aren't
aligned with the founders'. The founders want the valuation of the next round
to be high, and the VCs want it to be low. Again, hard to say yet how much of
a problem this will be.
[5] Josh Kopelman pointed out that another way to be on fewer boards at once
is to take board seats for shorter periods.
[6] Google was in this respect as so many others the pattern for the future.
It would be great for VCs if the similarity extended to returns. That's
probably too much to hope for, but the returns may be somewhat higher, as I
explain later.
[7] Doing a rolling close doesn't mean the company is always raising money.
That would be a distraction. The point of a rolling close is to make
fundraising take less time, not more. With a classic fixed sized round, you
don't get any money till all the investors agree, and that often creates a
situation where they all sit waiting for the others to act. A rolling close
usually prevents this.
[8] There are two (non-exclusive) causes of hot deals: the quality of the
company, and domino effects among investors. The former is obviously a better
predictor of success.
[9] Some of the randomness is concealed by the fact that investment is a self
fulfilling prophecy.
[10] The shift in power to founders is exaggerated now because it's a seller's
market. On the next downtick it will seem like I overstated the case. But on
the next uptick after that, founders will seem more powerful than ever.
[11] More generally, it will become less common for the same investor to
invest in successive rounds, except when exercising an option to maintain
their percentage. When the same investor invests in successive rounds, it
often means the startup isn't getting market price. They may not care; they
may prefer to work with an investor they already know; but as the investment
market becomes more efficient, it will become increasingly easy to get market
price if they want it. Which in turn means the investment community will tend
to become more stratified.
[12] The two 10 minuteses have 3 weeks between them so founders can get cheap
plane tickets, but except for that they could be adjacent.
[13] I'm not saying option pools themselves will go away. They're an
administrative convenience. What will go away is investors requiring them.
**Thanks** to Sam Altman, John Bautista, Trevor Blackwell, Paul Buchheit, Jeff
Clavier, Patrick Collison, Ron Conway, Matt Cohler, Chris Dixon, Mitch Kapor,
Josh Kopelman, Pete Koomen, Carolynn Levy, Jessica Livingston, Ariel Poler,
Geoff Ralston, Naval Ravikant, Dan Siroker, Harj Taggar, and Fred Wilson for
reading drafts of this.
March 2006, rev August 2009
A couple days ago I found to my surprise that I'd been granted a
[patent](http://patft.uspto.gov/netacgi/nph-
Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6,631,372.PN.&OS=PN/6,631,372&RS=PN/6,631,372).
It issued in 2003, but no one told me. I wouldn't know about it now except
that a few months ago, while visiting Yahoo, I happened to run into a Big
Cheese I knew from working there in the late nineties. He brought up something
called Revenue Loop, which Viaweb had been working on when they bought us.
The idea is basically that you sort search results not in order of textual
"relevance" (as search engines did then) nor in order of how much advertisers
bid (as Overture did) but in order of the bid times the number of
transactions. Ordinarily you'd do this for shopping searches, though in fact
one of the features of our scheme is that it automatically detects which
searches are shopping searches.
If you just order the results in order of bids, you can make the search
results useless, because the first results could be dominated by lame sites
that had bid the most. But if you order results by bid multiplied by
transactions, far from selling out, you're getting a _better_ measure of
relevance. What could be a better sign that someone was satisfied with a
search result than going to the site and buying something?
And, of course, this algorithm automatically maximizes the revenue of the
search engine.
Everyone is focused on this type of approach now, but few were in 1998\. In
1998 it was all about selling banner ads. We didn't know that, so we were
pretty excited when we figured out what seemed to us the optimal way of doing
shopping searches.
When Yahoo was thinking of buying us, we had a meeting with Jerry Yang in New
York. For him, I now realize, this was supposed to be one of those meetings
when you check out a company you've pretty much decided to buy, just to make
sure they're ok guys. We weren't expected to do more than chat and seem smart
and reasonable. He must have been dismayed when I jumped up to the whiteboard
and launched into a presentation of our exciting new technology.
I was just as dismayed when he didn't seem to care at all about it. At the
time I thought, "boy, is this guy poker-faced. We present to him what has to
be the optimal way of sorting product search results, and he's not even
curious." I didn't realize till much later why he didn't care. In 1998,
advertisers were overpaying enormously for ads on web sites. In 1998, if
advertisers paid the maximum that traffic was worth to them, Yahoo's revenues
would have _decreased._
Things are different now, of course. Now this sort of thing is all the rage.
So when I ran into the Yahoo exec I knew from the old days in the Yahoo
cafeteria a few months ago, the first thing he remembered was not
(fortunately) all the fights I had with him, but Revenue Loop.
"Well," I said, "I think we actually applied for a patent on it. I'm not sure
what happened to the application after I left."
"Really? That would be an important patent."
So someone investigated, and sure enough, that patent application had
continued in the pipeline for several years after, and finally issued in 2003.
The main thing that struck me on reading it, actually, is that lawyers at some
point messed up my nice clear writing. Some clever person with a spell checker
reduced one section to Zen-like incomprehensibility:
> Also, common spelling errors will tend to get fixed. For example, if users
> searching for "compact disc player" end up spending considerable money at
> sites offering compact disc players, then those pages will have a higher
> relevance for that search phrase, even though the phrase "compact disc
> player" is not present on those pages.
(That "compat disc player" wasn't a typo, guys.)
For the fine prose of the original, see the provisional application of
February 1998, back when we were still Viaweb and couldn't afford to pay
lawyers to turn every "a lot of" into "considerable."
**Like to build things?** Try [Hacker News](http://news.ycombinator.com).
August 2002
_(This article describes the spam-filtering techniques used in the spamproof
web-based mail reader we built to exercise[Arc](arc.html). An improved
algorithm is described in [Better Bayesian Filtering](better.html).)_
I think it's possible to stop spam, and that content-based filters are the way
to do it. The Achilles heel of the spammers is their message. They can
circumvent any other barrier you set up. They have so far, at least. But they
have to deliver their message, whatever it is. If we can write software that
recognizes their messages, there is no way they can get around that.
_ _ _
To the recipient, spam is easily recognizable. If you hired someone to read
your mail and discard the spam, they would have little trouble doing it. How
much do we have to do, short of AI, to automate this process?
I think we will be able to solve the problem with fairly simple algorithms. In
fact, I've found that you can filter present-day spam acceptably well using
nothing more than a Bayesian combination of the spam probabilities of
individual words. Using a slightly tweaked (as described below) Bayesian
filter, we now miss less than 5 per 1000 spams, with 0 false positives.
The statistical approach is not usually the first one people try when they
write spam filters. Most hackers' first instinct is to try to write software
that recognizes individual properties of spam. You look at spams and you
think, the gall of these guys to try sending me mail that begins "Dear Friend"
or has a subject line that's all uppercase and ends in eight exclamation
points. I can filter out that stuff with about one line of code.
And so you do, and in the beginning it works. A few simple rules will take a
big bite out of your incoming spam. Merely looking for the word "click" will
catch 79.7% of the emails in my spam corpus, with only 1.2% false positives.
I spent about six months writing software that looked for individual spam
features before I tried the statistical approach. What I found was that
recognizing that last few percent of spams got very hard, and that as I made
the filters stricter I got more false positives.
False positives are innocent emails that get mistakenly identified as spams.
For most users, missing legitimate email is an order of magnitude worse than
receiving spam, so a filter that yields false positives is like an acne cure
that carries a risk of death to the patient.
The more spam a user gets, the less likely he'll be to notice one innocent
mail sitting in his spam folder. And strangely enough, the better your spam
filters get, the more dangerous false positives become, because when the
filters are really good, users will be more likely to ignore everything they
catch.
I don't know why I avoided trying the statistical approach for so long. I
think it was because I got addicted to trying to identify spam features
myself, as if I were playing some kind of competitive game with the spammers.
(Nonhackers don't often realize this, but most hackers are very competitive.)
When I did try statistical analysis, I found immediately that it was much
cleverer than I had been. It discovered, of course, that terms like
"virtumundo" and "teens" were good indicators of spam. But it also discovered
that "per" and "FL" and "ff0000" are good indicators of spam. In fact,
"ff0000" (html for bright red) turns out to be as good an indicator of spam as
any pornographic term.
_ _ _
Here's a sketch of how I do statistical filtering. I start with one corpus of
spam and one of nonspam mail. At the moment each one has about 4000 messages
in it. I scan the entire text, including headers and embedded html and
javascript, of each message in each corpus. I currently consider alphanumeric
characters, dashes, apostrophes, and dollar signs to be part of tokens, and
everything else to be a token separator. (There is probably room for
improvement here.) I ignore tokens that are all digits, and I also ignore html
comments, not even considering them as token separators.
I count the number of times each token (ignoring case, currently) occurs in
each corpus. At this stage I end up with two large hash tables, one for each
corpus, mapping tokens to number of occurrences.
Next I create a third hash table, this time mapping each token to the
probability that an email containing it is a spam, which I calculate as
follows [1]: (let ((g (* 2 (or (gethash word good) 0))) (b (or (gethash word
bad) 0))) (unless (< (+ g b) 5) (max .01 (min .99 (float (/ (min 1 (/ b nbad))
(+ (min 1 (/ g ngood)) (min 1 (/ b nbad))))))))) where word is the token
whose probability we're calculating, good and bad are the hash tables I
created in the first step, and ngood and nbad are the number of nonspam and
spam messages respectively.
I explained this as code to show a couple of important details. I want to bias
the probabilities slightly to avoid false positives, and by trial and error
I've found that a good way to do it is to double all the numbers in good. This
helps to distinguish between words that occasionally do occur in legitimate
email and words that almost never do. I only consider words that occur more
than five times in total (actually, because of the doubling, occurring three
times in nonspam mail would be enough). And then there is the question of what
probability to assign to words that occur in one corpus but not the other.
Again by trial and error I chose .01 and .99. There may be room for tuning
here, but as the corpus grows such tuning will happen automatically anyway.
The especially observant will notice that while I consider each corpus to be a
single long stream of text for purposes of counting occurrences, I use the
number of emails in each, rather than their combined length, as the divisor in
calculating spam probabilities. This adds another slight bias to protect
against false positives.
When new mail arrives, it is scanned into tokens, and the most interesting
fifteen tokens, where interesting is measured by how far their spam
probability is from a neutral .5, are used to calculate the probability that
the mail is spam. If probs is a list of the fifteen individual probabilities,
you calculate the [combined](naivebayes.html) probability thus: (let ((prod
(apply #'* probs))) (/ prod (+ prod (apply #'* (mapcar #'(lambda (x) (- 1 x))
probs))))) One question that arises in practice is what probability to assign
to a word you've never seen, i.e. one that doesn't occur in the hash table of
word probabilities. I've found, again by trial and error, that .4 is a good
number to use. If you've never seen a word before, it is probably fairly
innocent; spam words tend to be all too familiar.
There are examples of this algorithm being applied to actual emails in an
appendix at the end.
I treat mail as spam if the algorithm above gives it a probability of more
than .9 of being spam. But in practice it would not matter much where I put
this threshold, because few probabilities end up in the middle of the range.
_ _ _
One great advantage of the statistical approach is that you don't have to read
so many spams. Over the past six months, I've read literally thousands of
spams, and it is really kind of demoralizing. Norbert Wiener said if you
compete with slaves you become a slave, and there is something similarly
degrading about competing with spammers. To recognize individual spam features
you have to try to get into the mind of the spammer, and frankly I want to
spend as little time inside the minds of spammers as possible.
But the real advantage of the Bayesian approach, of course, is that you know
what you're measuring. Feature-recognizing filters like SpamAssassin assign a
spam "score" to email. The Bayesian approach assigns an actual probability.
The problem with a "score" is that no one knows what it means. The user
doesn't know what it means, but worse still, neither does the developer of the
filter. How many _points_ should an email get for having the word "sex" in it?
A probability can of course be mistaken, but there is little ambiguity about
what it means, or how evidence should be combined to calculate it. Based on my
corpus, "sex" indicates a .97 probability of the containing email being a
spam, whereas "sexy" indicates .99 probability. And Bayes' Rule, equally
unambiguous, says that an email containing both words would, in the (unlikely)
absence of any other evidence, have a 99.97% chance of being a spam.
Because it is measuring probabilities, the Bayesian approach considers all the
evidence in the email, both good and bad. Words that occur disproportionately
_rarely_ in spam (like "though" or "tonight" or "apparently") contribute as
much to decreasing the probability as bad words like "unsubscribe" and "opt-
in" do to increasing it. So an otherwise innocent email that happens to
include the word "sex" is not going to get tagged as spam.
Ideally, of course, the probabilities should be calculated individually for
each user. I get a lot of email containing the word "Lisp", and (so far) no
spam that does. So a word like that is effectively a kind of password for
sending mail to me. In my earlier spam-filtering software, the user could set
up a list of such words and mail containing them would automatically get past
the filters. On my list I put words like "Lisp" and also my zipcode, so that
(otherwise rather spammy-sounding) receipts from online orders would get
through. I thought I was being very clever, but I found that the Bayesian
filter did the same thing for me, and moreover discovered of a lot of words I
hadn't thought of.
When I said at the start that our filters let through less than 5 spams per
1000 with 0 false positives, I'm talking about filtering my mail based on a
corpus of my mail. But these numbers are not misleading, because that is the
approach I'm advocating: filter each user's mail based on the spam and nonspam
mail he receives. Essentially, each user should have two delete buttons,
ordinary delete and delete-as-spam. Anything deleted as spam goes into the
spam corpus, and everything else goes into the nonspam corpus.
You could start users with a seed filter, but ultimately each user should have
his own per-word probabilities based on the actual mail he receives. This (a)
makes the filters more effective, (b) lets each user decide their own precise
definition of spam, and (c) perhaps best of all makes it hard for spammers to
tune mails to get through the filters. If a lot of the brain of the filter is
in the individual databases, then merely tuning spams to get through the seed
filters won't guarantee anything about how well they'll get through individual
users' varying and much more trained filters.
Content-based spam filtering is often combined with a whitelist, a list of
senders whose mail can be accepted with no filtering. One easy way to build
such a whitelist is to keep a list of every address the user has ever sent
mail to. If a mail reader has a delete-as-spam button then you could also add
the from address of every email the user has deleted as ordinary trash.
I'm an advocate of whitelists, but more as a way to save computation than as a
way to improve filtering. I used to think that whitelists would make filtering
easier, because you'd only have to filter email from people you'd never heard
from, and someone sending you mail for the first time is constrained by
convention in what they can say to you. Someone you already know might send
you an email talking about sex, but someone sending you mail for the first
time would not be likely to. The problem is, people can have more than one
email address, so a new from-address doesn't guarantee that the sender is
writing to you for the first time. It is not unusual for an old friend
(especially if he is a hacker) to suddenly send you an email with a new from-
address, so you can't risk false positives by filtering mail from unknown
addresses especially stringently.
In a sense, though, my filters do themselves embody a kind of whitelist (and
blacklist) because they are based on entire messages, including the headers.
So to that extent they "know" the email addresses of trusted senders and even
the routes by which mail gets from them to me. And they know the same about
spam, including the server names, mailer versions, and protocols.
_ _ _
If I thought that I could keep up current rates of spam filtering, I would
consider this problem solved. But it doesn't mean much to be able to filter
out most present-day spam, because spam evolves. Indeed, most [antispam
techniques](falsepositives.html) so far have been like pesticides that do
nothing more than create a new, resistant strain of bugs.
I'm more hopeful about Bayesian filters, because they evolve with the spam. So
as spammers start using "c0ck" instead of "cock" to evade simple-minded spam
filters based on individual words, Bayesian filters automatically notice.
Indeed, "c0ck" is far more damning evidence than "cock", and Bayesian filters
know precisely how much more.
Still, anyone who proposes a plan for spam filtering has to be able to answer
the question: if the spammers knew exactly what you were doing, how well could
they get past you? For example, I think that if checksum-based spam filtering
becomes a serious obstacle, the spammers will just switch to mad-lib
techniques for generating message bodies.
To beat Bayesian filters, it would not be enough for spammers to make their
emails unique or to stop using individual naughty words. They'd have to make
their mails indistinguishable from your ordinary mail. And this I think would
severely constrain them. Spam is mostly sales pitches, so unless your regular
mail is all sales pitches, spams will inevitably have a different character.
And the spammers would also, of course, have to change (and keep changing)
their whole infrastructure, because otherwise the headers would look as bad to
the Bayesian filters as ever, no matter what they did to the message body. I
don't know enough about the infrastructure that spammers use to know how hard
it would be to make the headers look innocent, but my guess is that it would
be even harder than making the message look innocent.
Assuming they could solve the problem of the headers, the spam of the future
will probably look something like this: Hey there. Thought you should check
out the following: http://www.27meg.com/foo because that is about as much
sales pitch as content-based filtering will leave the spammer room to make.
(Indeed, it will be hard even to get this past filters, because if everything
else in the email is neutral, the spam probability will hinge on the url, and
it will take some effort to make that look neutral.)
Spammers range from businesses running so-called opt-in lists who don't even
try to conceal their identities, to guys who hijack mail servers to send out
spams promoting porn sites. If we use filtering to whittle their options down
to mails like the one above, that should pretty much put the spammers on the
"legitimate" end of the spectrum out of business; they feel obliged by various
state laws to include boilerplate about why their spam is not spam, and how to
cancel your "subscription," and that kind of text is easy to recognize.
(I used to think it was naive to believe that stricter laws would decrease
spam. Now I think that while stricter laws may not decrease the amount of spam
that spammers _send,_ they can certainly help filters to decrease the amount
of spam that recipients actually see.)
All along the spectrum, if you restrict the sales pitches spammers can make,
you will inevitably tend to put them out of business. That word _business_ is
an important one to remember. The spammers are businessmen. They send spam
because it works. It works because although the response rate is abominably
low (at best 15 per million, vs 3000 per million for a catalog mailing), the
cost, to them, is practically nothing. The cost is enormous for the
recipients, about 5 man-weeks for each million recipients who spend a second
to delete the spam, but the spammer doesn't have to pay that.
Sending spam does cost the spammer something, though. [2] So the lower we can
get the response rate-- whether by filtering, or by using filters to force
spammers to dilute their pitches-- the fewer businesses will find it worth
their while to send spam.
The reason the spammers use the kinds of [sales
pitches](http://www.milliondollaremails.com) that they do is to increase
response rates. This is possibly even more disgusting than getting inside the
mind of a spammer, but let's take a quick look inside the mind of someone who
_responds_ to a spam. This person is either astonishingly credulous or deeply
in denial about their sexual interests. In either case, repulsive or idiotic
as the spam seems to us, it is exciting to them. The spammers wouldn't say
these things if they didn't sound exciting. And "thought you should check out
the following" is just not going to have nearly the pull with the spam
recipient as the kinds of things that spammers say now. Result: if it can't
contain exciting sales pitches, spam becomes less effective as a marketing
vehicle, and fewer businesses want to use it.
That is the big win in the end. I started writing spam filtering software
because I didn't want have to look at the stuff anymore. But if we get good
enough at filtering out spam, it will stop working, and the spammers will
actually stop sending it.
_ _ _
Of all the approaches to fighting spam, from software to laws, I believe
Bayesian filtering will be the single most effective. But I also think that
the more different kinds of antispam efforts we undertake, the better, because
any measure that constrains spammers will tend to make filtering easier. And
even within the world of content-based filtering, I think it will be a good
thing if there are many different kinds of software being used simultaneously.
The more different filters there are, the harder it will be for spammers to
tune spams to get through them.
**Appendix: Examples of Filtering**
[Here](https://sep.turbifycdn.com/ty/cdn/paulgraham/spam1.txt?t=1688221954&)
is an example of a spam that arrived while I was writing this article. The
fifteen most interesting words in this spam are: qvp0045 indira mx-05
intimail $7500 freeyankeedom cdo bluefoxmedia jpg unsecured platinum 3d0 qves
7c5 7c266675 The words are a mix of stuff from the headers and from the
message body, which is typical of spam. Also typical of spam is that every one
of these words has a spam probability, in my database, of .99. In fact there
are more than fifteen words with probabilities of .99, and these are just the
first fifteen seen.
Unfortunately that makes this email a boring example of the use of Bayes'
Rule. To see an interesting variety of probabilities we have to look at
[this](https://sep.turbifycdn.com/ty/cdn/paulgraham/spam2.txt?t=1688221954&)
actually quite atypical spam.
The fifteen most interesting words in this spam, with their probabilities,
are: madam 0.99 promotion 0.99 republic 0.99 shortest 0.047225013 mandatory
0.047225013 standardization 0.07347802 sorry 0.08221981 supported 0.09019077
people's 0.09019077 enter 0.9075001 quality 0.8921298 organization 0.12454646
investment 0.8568143 very 0.14758544 valuable 0.82347786 This time the
evidence is a mix of good and bad. A word like "shortest" is almost as much
evidence for innocence as a word like "madam" or "promotion" is for guilt. But
still the case for guilt is stronger. If you combine these numbers according
to Bayes' Rule, the resulting probability is .9027.
"Madam" is obviously from spams beginning "Dear Sir or Madam." They're not
very common, but the word "madam" _never_ occurs in my legitimate email, and
it's all about the ratio.
"Republic" scores high because it often shows up in Nigerian scam emails, and
also occurs once or twice in spams referring to Korea and South Africa. You
might say that it's an accident that it thus helps identify this spam. But
I've found when examining spam probabilities that there are a lot of these
accidents, and they have an uncanny tendency to push things in the right
direction rather than the wrong one. In this case, it is not entirely a
coincidence that the word "Republic" occurs in Nigerian scam emails and this
spam. There is a whole class of dubious business propositions involving less
developed countries, and these in turn are more likely to have names that
specify explicitly (because they aren't) that they are republics.[3]
On the other hand, "enter" is a genuine miss. It occurs mostly in unsubscribe
instructions, but here is used in a completely innocent way. Fortunately the
statistical approach is fairly robust, and can tolerate quite a lot of misses
before the results start to be thrown off.
For comparison,
[here](https://sep.turbifycdn.com/ty/cdn/paulgraham/hostexspam.txt?t=1688221954&)
is an example of that rare bird, a spam that gets through the filters. Why?
Because by sheer chance it happens to be loaded with words that occur in my
actual email: perl 0.01 python 0.01 tcl 0.01 scripting 0.01 morris 0.01
graham 0.01491078 guarantee 0.9762507 cgi 0.9734398 paul 0.027040077 quite
0.030676773 pop3 0.042199217 various 0.06080265 prices 0.9359873 managed
0.06451222 difficult 0.071706355 There are a couple pieces of good news here.
First, this mail probably wouldn't get through the filters of someone who
didn't happen to specialize in programming languages and have a good friend
called Morris. For the average user, all the top five words here would be
neutral and would not contribute to the spam probability.
Second, I think filtering based on word pairs (see below) might well catch
this one: "cost effective", "setup fee", "money back" -- pretty incriminating
stuff. And of course if they continued to spam me (or a network I was part
of), "Hostex" itself would be recognized as a spam term.
Finally,
[here](https://sep.turbifycdn.com/ty/cdn/paulgraham/legit.txt?t=1688221954&)
is an innocent email. Its fifteen most interesting words are as follows:
continuation 0.01 describe 0.01 continuations 0.01 example 0.033600237
programming 0.05214485 i'm 0.055427782 examples 0.07972858 color 0.9189189
localhost 0.09883721 hi 0.116539136 california 0.84421706 same 0.15981844 spot
0.1654587 us-ascii 0.16804294 what 0.19212411 Most of the words here indicate
the mail is an innocent one. There are two bad smelling words, "color"
(spammers love colored fonts) and "California" (which occurs in testimonials
and also in menus in forms), but they are not enough to outweigh obviously
innocent words like "continuation" and "example".
It's interesting that "describe" rates as so thoroughly innocent. It hasn't
occurred in a single one of my 4000 spams. The data turns out to be full of
such surprises. One of the things you learn when you analyze spam texts is how
narrow a subset of the language spammers operate in. It's that fact, together
with the equally characteristic vocabulary of any individual user's mail, that
makes Bayesian filtering a good bet.
**Appendix: More Ideas**
One idea that I haven't tried yet is to filter based on word pairs, or even
triples, rather than individual words. This should yield a much sharper
estimate of the probability. For example, in my current database, the word
"offers" has a probability of .96. If you based the probabilities on word
pairs, you'd end up with "special offers" and "valuable offers" having
probabilities of .99 and, say, "approach offers" (as in "this approach
offers") having a probability of .1 or less.
The reason I haven't done this is that filtering based on individual words
already works so well. But it does mean that there is room to tighten the
filters if spam gets harder to detect. (Curiously, a filter based on word
pairs would be in effect a Markov-chaining text generator running in reverse.)
Specific spam features (e.g. not seeing the recipient's address in the to:
field) do of course have value in recognizing spam. They can be considered in
this algorithm by treating them as virtual words. I'll probably do this in
future versions, at least for a handful of the most egregious spam indicators.
Feature-recognizing spam filters are right in many details; what they lack is
an overall discipline for combining evidence.
Recognizing nonspam features may be more important than recognizing spam
features. False positives are such a worry that they demand extraordinary
measures. I will probably in future versions add a second level of testing
designed specifically to avoid false positives. If a mail triggers this second
level of filters it will be accepted even if its spam probability is above the
threshold.
I don't expect this second level of filtering to be Bayesian. It will
inevitably be not only ad hoc, but based on guesses, because the number of
false positives will not tend to be large enough to notice patterns. (It is
just as well, anyway, if a backup system doesn't rely on the same technology
as the primary system.)
Another thing I may try in the future is to focus extra attention on specific
parts of the email. For example, about 95% of current spam includes the url of
a site they want you to visit. (The remaining 5% want you to call a phone
number, reply by email or to a US mail address, or in a few cases to buy a
certain stock.) The url is in such cases practically enough by itself to
determine whether the email is spam.
Domain names differ from the rest of the text in a (non-German) email in that
they often consist of several words stuck together. Though computationally
expensive in the general case, it might be worth trying to decompose them. If
a filter has never seen the token "xxxporn" before it will have an individual
spam probability of .4, whereas "xxx" and "porn" individually have
probabilities (in my corpus) of .9889 and .99 respectively, and a combined
probability of .9998.
I expect decomposing domain names to become more important as spammers are
gradually forced to stop using incriminating words in the text of their
messages. (A url with an ip address is of course an extremely incriminating
sign, except in the mail of a few sysadmins.)
It might be a good idea to have a cooperatively maintained list of urls
promoted by spammers. We'd need a trust metric of the type studied by Raph
Levien to prevent malicious or incompetent submissions, but if we had such a
thing it would provide a boost to any filtering software. It would also be a
convenient basis for boycotts.
Another way to test dubious urls would be to send out a crawler to look at the
site before the user looked at the email mentioning it. You could use a
Bayesian filter to rate the site just as you would an email, and whatever was
found on the site could be included in calculating the probability of the
email being a spam. A url that led to a redirect would of course be especially
suspicious.
One cooperative project that I think really would be a good idea would be to
accumulate a giant corpus of spam. A large, clean corpus is the key to making
Bayesian filtering work well. Bayesian filters could actually use the corpus
as input. But such a corpus would be useful for other kinds of filters too,
because it could be used to test them.
Creating such a corpus poses some technical problems. We'd need trust metrics
to prevent malicious or incompetent submissions, of course. We'd also need
ways of erasing personal information (not just to-addresses and ccs, but also
e.g. the arguments to unsubscribe urls, which often encode the to-address)
from mails in the corpus. If anyone wants to take on this project, it would be
a good thing for the world.
**Appendix: Defining Spam**
I think there is a rough consensus on what spam is, but it would be useful to
have an explicit definition. We'll need to do this if we want to establish a
central corpus of spam, or even to compare spam filtering rates meaningfully.
To start with, spam is not unsolicited commercial email. If someone in my
neighborhood heard that I was looking for an old Raleigh three-speed in good
condition, and sent me an email offering to sell me one, I'd be delighted, and
yet this email would be both commercial and unsolicited. The defining feature
of spam (in fact, its _raison d'etre_) is not that it is unsolicited, but that
it is automated.
It is merely incidental, too, that spam is usually commercial. If someone
started sending mass email to support some political cause, for example, it
would be just as much spam as email promoting a porn site.
I propose we define spam as **unsolicited automated email**. This definition
thus includes some email that many legal definitions of spam don't. Legal
definitions of spam, influenced presumably by lobbyists, tend to exclude mail
sent by companies that have an "existing relationship" with the recipient. But
buying something from a company, for example, does not imply that you have
solicited ongoing email from them. If I order something from an online store,
and they then send me a stream of spam, it's still spam.
Companies sending spam often give you a way to "unsubscribe," or ask you to go
to their site and change your "account preferences" if you want to stop
getting spam. This is not enough to stop the mail from being spam. Not opting
out is not the same as opting in. Unless the recipient explicitly checked a
clearly labelled box (whose default was no) asking to receive the email, then
it is spam.
In some business relationships, you do implicitly solicit certain kinds of
mail. When you order online, I think you implicitly solicit a receipt, and
notification when the order ships. I don't mind when Verisign sends me mail
warning that a domain name is about to expire (at least, if they are the
[actual registrar](http://siliconvalley.internet.com/news/article.php/1441651)
for it). But when Verisign sends me email offering a FREE Guide to Building My
E-Commerce Web Site, that's spam.
**Notes:**
[1] The examples in this article are translated into Common Lisp for, believe
it or not, greater accessibility. The application described here is one that
we wrote in order to test a new Lisp dialect called [Arc](arc.html) that is
not yet released.
[2] Currently the lowest rate seems to be about $200 to send a million spams.
That's very cheap, 1/50th of a cent per spam. But filtering out 95% of spam,
for example, would increase the spammers' cost to reach a given audience by a
factor of 20. Few can have margins big enough to absorb that.
[3] As a rule of thumb, the more qualifiers there are before the name of a
country, the more corrupt the rulers. A country called The Socialist People's
Democratic Republic of X is probably the last place in the world you'd want to
live.
**Thanks** to Sarah Harlin for reading drafts of this; Daniel Giffin (who is
also writing the production Arc interpreter) for several good ideas about
filtering and for creating our mail infrastructure; Robert Morris, Trevor
Blackwell and Erann Gat for many discussions about spam; Raph Levien for
advice about trust metrics; and Chip Coldwell and Sam Steingold for advice
about statistics.
You'll find this essay and 14 others in [**_Hackers &
Painters_**](http://www.amazon.com/gp/product/0596006624).
**More Info:**
August 2005
_(This essay is derived from a talk at Defcon 2005.)_
Suppose you wanted to get rid of economic inequality. There are two ways to do
it: give money to the poor, or take it away from the rich. But they amount to
the same thing, because if you want to give money to the poor, you have to get
it from somewhere. You can't get it from the poor, or they just end up where
they started. You have to get it from the rich.
There is of course a way to make the poor richer without simply shifting money
from the rich. You could help the poor become more productive — for example,
by improving access to education. Instead of taking money from engineers and
giving it to checkout clerks, you could enable people who would have become
checkout clerks to become engineers.
This is an excellent strategy for making the poor richer. But the evidence of
the last 200 years shows that it doesn't reduce economic inequality, because
it makes the rich richer too. If there are more engineers, then there are more
opportunities to hire them and to sell them things. Henry Ford couldn't have
made a fortune building cars in a society in which most people were still
subsistence farmers; he would have had neither workers nor customers.
If you want to reduce economic inequality instead of just improving the
overall standard of living, it's not enough just to raise up the poor. What if
one of your newly minted engineers gets ambitious and goes on to become
another Bill Gates? Economic inequality will be as bad as ever. If you
actually want to compress the gap between rich and poor, you have to push down
on the top as well as pushing up on the bottom.
How do you push down on the top? You could try to decrease the productivity of
the people who make the most money: make the best surgeons operate with their
left hands, force popular actors to overeat, and so on. But this approach is
hard to implement. The only practical solution is to let people do the best
work they can, and then (either by taxation or by limiting what they can
charge) to confiscate whatever you deem to be surplus.
So let's be clear what reducing economic inequality means. It is identical
with taking money from the rich.
When you transform a mathematical expression into another form, you often
notice new things. So it is in this case. Taking money from the rich turns out
to have consequences one might not foresee when one phrases the same idea in
terms of "reducing inequality."
The problem is, risk and reward have to be proportionate. A bet with only a
10% chance of winning has to pay more than one with a 50% chance of winning,
or no one will take it. So if you lop off the top of the possible rewards, you
thereby decrease people's willingness to take risks.
Transposing into our original expression, we get: decreasing economic
inequality means decreasing the risk people are willing to take.
There are whole classes of risks that are no longer worth taking if the
maximum return is decreased. One reason high tax rates are disastrous is that
this class of risks includes starting new companies.
**Investors**
Startups are intrinsically risky. A startup is like a small boat in the open
sea. One big wave and you're sunk. A competing product, a downturn in the
economy, a delay in getting funding or regulatory approval, a patent suit,
changing technical standards, the departure of a key employee, the loss of a
big account — any one of these can destroy you overnight. It seems only about
1 in 10 startups succeeds. [1]
Our startup paid its first round of outside investors 36x. Which meant, with
current US tax rates, that it made sense to invest in us if we had better than
a 1 in 24 chance of succeeding. That sounds about right. That's probably
roughly how we looked when we were a couple of nerds with no business
experience operating out of an apartment.
If that kind of risk doesn't pay, venture investing, as we know it, doesn't
happen.
That might be ok if there were other sources of capital for new companies. Why
not just have the government, or some large almost-government organization
like Fannie Mae, do the venture investing instead of private funds?
I'll tell you why that wouldn't work. Because then you're asking government or
almost-government employees to do the one thing they are least able to do:
take risks.
As anyone who has worked for the government knows, the important thing is not
to make the right choices, but to make choices that can be justified later if
they fail. If there is a safe option, that's the one a bureaucrat will choose.
But that is exactly the wrong way to do venture investing. The nature of the
business means that you want to make terribly risky choices, if the upside
looks good enough.
VCs are currently [paid](venturecapital.html) in a way that makes them focus
on the upside: they get a percentage of the fund's gains. And that helps
overcome their understandable fear of investing in a company run by nerds who
look like (and perhaps are) college students.
If VCs weren't allowed to get rich, they'd behave like bureaucrats. Without
hope of gain, they'd have only fear of loss. And so they'd make the wrong
choices. They'd turn down the nerds in favor of the smooth-talking MBA in a
suit, because that investment would be easier to justify later if it failed.
**Founders**
But even if you could somehow redesign venture funding to work without
allowing VCs to become rich, there's another kind of investor you simply
cannot replace: the startups' founders and early employees.
What they invest is their time and ideas. But these are equivalent to money;
the proof is that investors are willing (if forced) to treat them as
interchangeable, granting the same status to "sweat equity" and the equity
they've purchased with cash.
The fact that you're investing time doesn't change the relationship between
risk and reward. If you're going to invest your time in something with a small
chance of succeeding, you'll only do it if there is a proportionately large
payoff. [2] If large payoffs aren't allowed, you may as well play it safe.
Like many startup founders, I did it to get rich. But not because I wanted to
buy expensive things. What I wanted was security. I wanted to make enough
money that I didn't have to worry about money. If I'd been forbidden to make
enough from a startup to do this, I would have sought security by some other
means: for example, by going to work for a big, stable organization from which
it would be hard to get fired. Instead of busting my ass in a startup, I would
have tried to get a nice, low-stress job at a big research lab, or tenure at a
university.
That's what everyone does in societies where risk isn't rewarded. If you can't
ensure your own security, the next best thing is to make a nest for yourself
in some large organization where your status depends mostly on
[seniority](ladder.html). [3]
Even if we could somehow replace investors, I don't see how we could replace
founders. Investors mainly contribute money, which in principle is the same no
matter what the source. But the founders contribute ideas. You can't replace
those.
Let's rehearse the chain of argument so far. I'm heading for a conclusion to
which many readers will have to be dragged kicking and screaming, so I've
tried to make each link unbreakable. Decreasing economic inequality means
taking money from the rich. Since risk and reward are equivalent, decreasing
potential rewards automatically decreases people's appetite for risk. Startups
are intrinsically risky. Without the prospect of rewards proportionate to the
risk, founders will not invest their time in a startup. Founders are
irreplaceable. So eliminating economic inequality means eliminating startups.
Economic inequality is not just a consequence of startups. It's the engine
that drives them, in the same way a fall of water drives a water mill. People
start startups in the hope of becoming much richer than they were before. And
if your society tries to prevent anyone from being much richer than anyone
else, it will also prevent one person from being much richer at t2 than t1.
**Growth**
This argument applies proportionately. It's not just that if you eliminate
economic inequality, you get no startups. To the extent you reduce economic
inequality, you decrease the number of startups. [4] Increase taxes, and
willingness to take risks decreases in proportion.
And that seems bad for everyone. New technology and new jobs both come
disproportionately from new companies. Indeed, if you don't have startups,
pretty soon you won't have established companies either, just as, if you stop
having kids, pretty soon you won't have any adults.
It sounds benevolent to say we ought to reduce economic inequality. When you
phrase it that way, who can argue with you? _Inequality_ has to be bad, right?
It sounds a good deal less benevolent to say we ought to reduce the rate at
which new companies are founded. And yet the one implies the other.
Indeed, it may be that reducing investors' appetite for risk doesn't merely
kill off larval startups, but kills off the most promising ones especially.
Startups yield faster growth at greater risk than established companies. Does
this trend also hold among startups? That is, are the riskiest startups the
ones that generate most growth if they succeed? I suspect the answer is yes.
And that's a chilling thought, because it means that if you cut investors'
appetite for risk, the most beneficial startups are the first to go.
Not all rich people got that way from startups, of course. What if we let
people get rich by starting startups, but taxed away all other surplus wealth?
Wouldn't that at least decrease inequality?
Less than you might think. If you made it so that people could only get rich
by starting startups, people who wanted to get rich would all start startups.
And that might be a great thing. But I don't think it would have much effect
on the distribution of wealth. People who want to get rich will do whatever
they have to. If startups are the only way to do it, you'll just get far more
people starting startups. (If you write the laws very carefully, that is. More
likely, you'll just get a lot of people doing things that can be made to look
on paper like startups.)
If we're determined to eliminate economic inequality, there is still one way
out: we could say that we're willing to go ahead and do without startups. What
would happen if we did?
At a minimum, we'd have to accept lower rates of technological growth. If you
believe that large, established companies could somehow be made to develop new
technology as fast as startups, the ball is in your court to explain how. (If
you can come up with a remotely plausible story, you can make a fortune
writing business books and consulting for large companies.) [5]
Ok, so we get slower growth. Is that so bad? Well, one reason it's bad in
practice is that other countries might not agree to slow down with us. If
you're content to develop new technologies at a slower rate than the rest of
the world, what happens is that you don't invent anything at all. Anything you
might discover has already been invented elsewhere. And the only thing you can
offer in return is raw materials and cheap labor. Once you sink that low,
other countries can do whatever they like with you: install puppet
governments, siphon off your best workers, use your women as prostitutes, dump
their toxic waste on your territory — all the things we do to poor countries
now. The only defense is to isolate yourself, as communist countries did in
the twentieth century. But the problem then is, you have to become a police
state to enforce it.
**Wealth and Power**
I realize startups are not the main target of those who want to eliminate
economic inequality. What they really dislike is the sort of wealth that
becomes self-perpetuating through an alliance with power. For example,
construction firms that fund politicians' campaigns in return for government
contracts, or rich parents who get their children into good colleges by
sending them to expensive schools designed for that purpose. But if you try to
attack this type of wealth through _economic_ policy, it's hard to hit without
destroying startups as collateral damage.
The problem here is not wealth, but corruption. So why not go after
corruption?
We don't need to prevent people from being rich if we can prevent wealth from
translating into power. And there has been progress on that front. Before he
died of drink in 1925, Commodore Vanderbilt's wastrel grandson Reggie ran down
pedestrians on five separate occasions, killing two of them. By 1969, when Ted
Kennedy drove off the bridge at Chappaquiddick, the limit seemed to be down to
one. Today it may well be zero. But what's changed is not variation in wealth.
What's changed is the ability to translate wealth into power.
How do you break the connection between wealth and power? Demand transparency.
Watch closely how power is exercised, and demand an account of how decisions
are made. Why aren't all police interrogations videotaped? Why did 36% of
Princeton's class of 2007 come from prep schools, when only 1.7% of American
kids attend them? Why did the US really invade Iraq? Why don't government
officials disclose more about their finances, and why only during their term
of office?
A friend of mine who knows a lot about computer security says the single most
important step is to log everything. Back when he was a kid trying to break
into computers, what worried him most was the idea of leaving a trail. He was
more inconvenienced by the need to avoid that than by any obstacle
deliberately put in his path.
Like all illicit connections, the connection between wealth and power
flourishes in secret. Expose all transactions, and you will greatly reduce it.
Log everything. That's a strategy that already seems to be working, and it
doesn't have the side effect of making your whole country poor.
I don't think many people realize there is a connection between economic
inequality and risk. I didn't fully grasp it till recently. I'd known for
years of course that if one didn't score in a startup, the other alternative
was to get a cozy, tenured research job. But I didn't understand the equation
governing my behavior. Likewise, it's obvious empirically that a country that
doesn't let people get rich is headed for disaster, whether it's Diocletian's
Rome or Harold Wilson's Britain. But I did not till recently understand the
role risk played.
If you try to attack wealth, you end up nailing risk as well, and with it
growth. If we want a fairer world, I think we're better off attacking one step
downstream, where wealth turns into power.
**Notes**
[1] Success here is defined from the initial investors' point of view: either
an IPO, or an acquisition for more than the valuation at the last round of
funding. The conventional 1 in 10 success rate is suspiciously neat, but
conversations with VCs suggest it's roughly correct for startups overall. Top
VC firms expect to do better.
[2] I'm not claiming founders sit down and calculate the expected after-tax
return from a startup. They're motivated by examples of other people who did
it. And those examples do reflect after-tax returns.
[3] Conjecture: The variation in wealth in a (non-corrupt) country or
organization will be inversely proportional to the prevalence of systems of
seniority. So if you suppress variation in wealth, seniority will become
correspondingly more important. So far, I know of no counterexamples, though
in very corrupt countries you may get both simultaneously. (Thanks to Daniel
Sobral for pointing this out.)
[4] In a country with a truly feudal economy, you might be able to
redistribute wealth successfully, because there are no startups to kill.
[5] The speed at which startups develop new techology is the other reason they
pay so well. As I explained in ["How to Make Wealth"](wealth.html), what you
do in a startup is compress a lifetime's worth of work into a few years. It
seems as dumb to discourage that as to discourage risk-taking.
**Thanks** to Chris Anderson, Trevor Blackwell, Dan Giffin, Jessica
Livingston, and Evan Williams for reading drafts of this essay, and to Langley
Steinert, Sangam Pant, and Mike Moritz for information about venture
investing.
February 2003
When we were in junior high school, my friend Rich and I made a map of the
school lunch tables according to popularity. This was easy to do, because kids
only ate lunch with others of about the same popularity. We graded them from A
to E. A tables were full of football players and cheerleaders and so on. E
tables contained the kids with mild cases of Down's Syndrome, what in the
language of the time we called "retards."
We sat at a D table, as low as you could get without looking physically
different. We were not being especially candid to grade ourselves as D. It
would have taken a deliberate lie to say otherwise. Everyone in the school
knew exactly how popular everyone else was, including us.
My stock gradually rose during high school. Puberty finally arrived; I became
a decent soccer player; I started a scandalous underground newspaper. So I've
seen a good part of the popularity landscape.
I know a lot of people who were nerds in school, and they all tell the same
story: there is a strong correlation between being smart and being a nerd, and
an even stronger inverse correlation between being a nerd and being popular.
Being smart seems to _make_ you unpopular.
Why? To someone in school now, that may seem an odd question to ask. The mere
fact is so overwhelming that it may seem strange to imagine that it could be
any other way. But it could. Being smart doesn't make you an outcast in
elementary school. Nor does it harm you in the real world. Nor, as far as I
can tell, is the problem so bad in most other countries. But in a typical
American secondary school, being smart is likely to make your life difficult.
Why?
The key to this mystery is to rephrase the question slightly. Why don't smart
kids make themselves popular? If they're so smart, why don't they figure out
how popularity works and beat the system, just as they do for standardized
tests?
One argument says that this would be impossible, that the smart kids are
unpopular because the other kids envy them for being smart, and nothing they
could do could make them popular. I wish. If the other kids in junior high
school envied me, they did a great job of concealing it. And in any case, if
being smart were really an enviable quality, the girls would have broken
ranks. The guys that guys envy, girls like.
In the schools I went to, being smart just didn't matter much. Kids didn't
admire it or despise it. All other things being equal, they would have
preferred to be on the smart side of average rather than the dumb side, but
intelligence counted far less than, say, physical appearance, charisma, or
athletic ability.
So if intelligence in itself is not a factor in popularity, why are smart kids
so consistently unpopular? The answer, I think, is that they don't really want
to be popular.
If someone had told me that at the time, I would have laughed at him. Being
unpopular in school makes kids miserable, some of them so miserable that they
commit suicide. Telling me that I didn't want to be popular would have seemed
like telling someone dying of thirst in a desert that he didn't want a glass
of water. Of course I wanted to be popular.
But in fact I didn't, not enough. There was something else I wanted more: to
be smart. Not simply to do well in school, though that counted for something,
but to design beautiful rockets, or to write well, or to understand how to
program computers. In general, to make great things.
At the time I never tried to separate my wants and weigh them against one
another. If I had, I would have seen that being smart was more important. If
someone had offered me the chance to be the most popular kid in school, but
only at the price of being of average intelligence (humor me here), I wouldn't
have taken it.
Much as they suffer from their unpopularity, I don't think many nerds would.
To them the thought of average intelligence is unbearable. But most kids would
take that deal. For half of them, it would be a step up. Even for someone in
the eightieth percentile (assuming, as everyone seemed to then, that
intelligence is a scalar), who wouldn't drop thirty points in exchange for
being loved and admired by everyone?
And that, I think, is the root of the problem. Nerds serve two masters. They
want to be popular, certainly, but they want even more to be smart. And
popularity is not something you can do in your spare time, not in the fiercely
competitive environment of an American secondary school.
Alberti, arguably the archetype of the Renaissance Man, writes that "no art,
however minor, demands less than total dedication if you want to excel in it."
I wonder if anyone in the world works harder at anything than American school
kids work at popularity. Navy SEALs and neurosurgery residents seem slackers
by comparison. They occasionally take vacations; some even have hobbies. An
American teenager may work at being popular every waking hour, 365 days a
year.
I don't mean to suggest they do this consciously. Some of them truly are
little Machiavellis, but what I really mean here is that teenagers are always
on duty as conformists.
For example, teenage kids pay a great deal of attention to clothes. They don't
consciously dress to be popular. They dress to look good. But to who? To the
other kids. Other kids' opinions become their definition of right, not just
for clothes, but for almost everything they do, right down to the way they
walk. And so every effort they make to do things "right" is also, consciously
or not, an effort to be more popular.
Nerds don't realize this. They don't realize that it takes work to be popular.
In general, people outside some very demanding field don't realize the extent
to which success depends on constant (though often unconscious) effort. For
example, most people seem to consider the ability to draw as some kind of
innate quality, like being tall. In fact, most people who "can draw" like
drawing, and have spent many hours doing it; that's why they're good at it.
Likewise, popular isn't just something you are or you aren't, but something
you make yourself.
The main reason nerds are unpopular is that they have other things to think
about. Their attention is drawn to books or the natural world, not fashions
and parties. They're like someone trying to play soccer while balancing a
glass of water on his head. Other players who can focus their whole attention
on the game beat them effortlessly, and wonder why they seem so incapable.
Even if nerds cared as much as other kids about popularity, being popular
would be more work for them. The popular kids learned to be popular, and to
want to be popular, the same way the nerds learned to be smart, and to want to
be smart: from their parents. While the nerds were being trained to get the
right answers, the popular kids were being trained to please.
So far I've been finessing the relationship between smart and nerd, using them
as if they were interchangeable. In fact it's only the context that makes them
so. A nerd is someone who isn't socially adept enough. But "enough" depends on
where you are. In a typical American school, standards for coolness are so
high (or at least, so specific) that you don't have to be especially awkward
to look awkward by comparison.
Few smart kids can spare the attention that popularity requires. Unless they
also happen to be good-looking, natural athletes, or siblings of popular kids,
they'll tend to become nerds. And that's why smart people's lives are worst
between, say, the ages of eleven and seventeen. Life at that age revolves far
more around popularity than before or after.
Before that, kids' lives are dominated by their parents, not by other kids.
Kids do care what their peers think in elementary school, but this isn't their
whole life, as it later becomes.
Around the age of eleven, though, kids seem to start treating their family as
a day job. They create a new world among themselves, and standing in this
world is what matters, not standing in their family. Indeed, being in trouble
in their family can win them points in the world they care about.
The problem is, the world these kids create for themselves is at first a very
crude one. If you leave a bunch of eleven-year-olds to their own devices, what
you get is _Lord of the Flies._ Like a lot of American kids, I read this book
in school. Presumably it was not a coincidence. Presumably someone wanted to
point out to us that we were savages, and that we had made ourselves a cruel
and stupid world. This was too subtle for me. While the book seemed entirely
believable, I didn't get the additional message. I wish they had just told us
outright that we were savages and our world was stupid.
Nerds would find their unpopularity more bearable if it merely caused them to
be ignored. Unfortunately, to be unpopular in school is to be actively
persecuted.
Why? Once again, anyone currently in school might think this a strange
question to ask. How could things be any other way? But they could be. Adults
don't normally persecute nerds. Why do teenage kids do it?
Partly because teenagers are still half children, and many children are just
intrinsically cruel. Some torture nerds for the same reason they pull the legs
off spiders. Before you develop a conscience, torture is amusing.
Another reason kids persecute nerds is to make themselves feel better. When
you tread water, you lift yourself up by pushing water down. Likewise, in any
social hierarchy, people unsure of their own position will try to emphasize it
by maltreating those they think rank below. I've read that this is why poor
whites in the United States are the group most hostile to blacks.
But I think the main reason other kids persecute nerds is that it's part of
the mechanism of popularity. Popularity is only partially about individual
attractiveness. It's much more about alliances. To become more popular, you
need to be constantly doing things that bring you close to other popular
people, and nothing brings people closer than a common enemy.
Like a politician who wants to distract voters from bad times at home, you can
create an enemy if there isn't a real one. By singling out and persecuting a
nerd, a group of kids from higher in the hierarchy create bonds between
themselves. Attacking an outsider makes them all insiders. This is why the
worst cases of bullying happen with groups. Ask any nerd: you get much worse
treatment from a group of kids than from any individual bully, however
sadistic.
If it's any consolation to the nerds, it's nothing personal. The group of kids
who band together to pick on you are doing the same thing, and for the same
reason, as a bunch of guys who get together to go hunting. They don't actually
hate you. They just need something to chase.
Because they're at the bottom of the scale, nerds are a safe target for the
entire school. If I remember correctly, the most popular kids don't persecute
nerds; they don't need to stoop to such things. Most of the persecution comes
from kids lower down, the nervous middle classes.
The trouble is, there are a lot of them. The distribution of popularity is not
a pyramid, but tapers at the bottom like a pear. The least popular group is
quite small. (I believe we were the only D table in our cafeteria map.) So
there are more people who want to pick on nerds than there are nerds.
As well as gaining points by distancing oneself from unpopular kids, one loses
points by being close to them. A woman I know says that in high school she
liked nerds, but was afraid to be seen talking to them because the other girls
would make fun of her. Unpopularity is a communicable disease; kids too nice
to pick on nerds will still ostracize them in self-defense.
It's no wonder, then, that smart kids tend to be unhappy in middle school and
high school. Their other interests leave them little attention to spare for
popularity, and since popularity resembles a zero-sum game, this in turn makes
them targets for the whole school. And the strange thing is, this nightmare
scenario happens without any conscious malice, merely because of the shape of
the situation.
For me the worst stretch was junior high, when kid culture was new and harsh,
and the specialization that would later gradually separate the smarter kids
had barely begun. Nearly everyone I've talked to agrees: the nadir is
somewhere between eleven and fourteen.
In our school it was eighth grade, which was ages twelve and thirteen for me.
There was a brief sensation that year when one of our teachers overheard a
group of girls waiting for the school bus, and was so shocked that the next
day she devoted the whole class to an eloquent plea not to be so cruel to one
another.
It didn't have any noticeable effect. What struck me at the time was that she
was surprised. You mean she doesn't know the kind of things they say to one
another? You mean this isn't normal?
It's important to realize that, no, the adults don't know what the kids are
doing to one another. They know, in the abstract, that kids are monstrously
cruel to one another, just as we know in the abstract that people get tortured
in poorer countries. But, like us, they don't like to dwell on this depressing
fact, and they don't see evidence of specific abuses unless they go looking
for it.
Public school teachers are in much the same position as prison wardens.
Wardens' main concern is to keep the prisoners on the premises. They also need
to keep them fed, and as far as possible prevent them from killing one
another. Beyond that, they want to have as little to do with the prisoners as
possible, so they leave them to create whatever social organization they want.
From what I've read, the society that the prisoners create is warped, savage,
and pervasive, and it is no fun to be at the bottom of it.
In outline, it was the same at the schools I went to. The most important thing
was to stay on the premises. While there, the authorities fed you, prevented
overt violence, and made some effort to teach you something. But beyond that
they didn't want to have too much to do with the kids. Like prison wardens,
the teachers mostly left us to ourselves. And, like prisoners, the culture we
created was barbaric.
Why is the real world more hospitable to nerds? It might seem that the answer
is simply that it's populated by adults, who are too mature to pick on one
another. But I don't think this is true. Adults in prison certainly pick on
one another. And so, apparently, do society wives; in some parts of Manhattan,
life for women sounds like a continuation of high school, with all the same
petty intrigues.
I think the important thing about the real world is not that it's populated by
adults, but that it's very large, and the things you do have real effects.
That's what school, prison, and ladies-who-lunch all lack. The inhabitants of
all those worlds are trapped in little bubbles where nothing they do can have
more than a local effect. Naturally these societies degenerate into savagery.
They have no function for their form to follow.
When the things you do have real effects, it's no longer enough just to be
pleasing. It starts to be important to get the right answers, and that's where
nerds show to advantage. Bill Gates will of course come to mind. Though
notoriously lacking in social skills, he gets the right answers, at least as
measured in revenue.
The other thing that's different about the real world is that it's much
larger. In a large enough pool, even the smallest minorities can achieve a
critical mass if they clump together. Out in the real world, nerds collect in
certain places and form their own societies where intelligence is the most
important thing. Sometimes the current even starts to flow in the other
direction: sometimes, particularly in university math and science departments,
nerds deliberately exaggerate their awkwardness in order to seem smarter. John
Nash so admired Norbert Wiener that he adopted his habit of touching the wall
as he walked down a corridor.
As a thirteen-year-old kid, I didn't have much more experience of the world
than what I saw immediately around me. The warped little world we lived in
was, I thought, _the world._ The world seemed cruel and boring, and I'm not
sure which was worse.
Because I didn't fit into this world, I thought that something must be wrong
with me. I didn't realize that the reason we nerds didn't fit in was that in
some ways we were a step ahead. We were already thinking about the kind of
things that matter in the real world, instead of spending all our time playing
an exacting but mostly pointless game like the others.
We were a bit like an adult would be if he were thrust back into middle
school. He wouldn't know the right clothes to wear, the right music to like,
the right slang to use. He'd seem to the kids a complete alien. The thing is,
he'd know enough not to care what they thought. We had no such confidence.
A lot of people seem to think it's good for smart kids to be thrown together
with "normal" kids at this stage of their lives. Perhaps. But in at least some
cases the reason the nerds don't fit in really is that everyone else is crazy.
I remember sitting in the audience at a "pep rally" at my high school,
watching as the cheerleaders threw an effigy of an opposing player into the
audience to be torn to pieces. I felt like an explorer witnessing some bizarre
tribal ritual.
If I could go back and give my thirteen year old self some advice, the main
thing I'd tell him would be to stick his head up and look around. I didn't
really grasp it at the time, but the whole world we lived in was as fake as a
Twinkie. Not just school, but the entire town. Why do people move to suburbia?
To have kids! So no wonder it seemed boring and sterile. The whole place was a
giant nursery, an artificial town created explicitly for the purpose of
breeding children.
Where I grew up, it felt as if there was nowhere to go, and nothing to do.
This was no accident. Suburbs are deliberately designed to exclude the outside
world, because it contains things that could endanger children.
And as for the schools, they were just holding pens within this fake world.
Officially the purpose of schools is to teach kids. In fact their primary
purpose is to keep kids locked up in one place for a big chunk of the day so
adults can get things done. And I have no problem with this: in a specialized
industrial society, it would be a disaster to have kids running around loose.
What bothers me is not that the kids are kept in prisons, but that (a) they
aren't told about it, and (b) the prisons are run mostly by the inmates. Kids
are sent off to spend six years memorizing meaningless facts in a world ruled
by a caste of giants who run after an oblong brown ball, as if this were the
most natural thing in the world. And if they balk at this surreal cocktail,
they're called misfits.
Life in this twisted world is stressful for the kids. And not just for the
nerds. Like any war, it's damaging even to the winners.
Adults can't avoid seeing that teenage kids are tormented. So why don't they
do something about it? Because they blame it on puberty. The reason kids are
so unhappy, adults tell themselves, is that monstrous new chemicals,
_hormones_ , are now coursing through their bloodstream and messing up
everything. There's nothing wrong with the system; it's just inevitable that
kids will be miserable at that age.
This idea is so pervasive that even the kids believe it, which probably
doesn't help. Someone who thinks his feet naturally hurt is not going to stop
to consider the possibility that he is wearing the wrong size shoes.
I'm suspicious of this theory that thirteen-year-old kids are intrinsically
messed up. If it's physiological, it should be universal. Are Mongol nomads
all nihilists at thirteen? I've read a lot of history, and I have not seen a
single reference to this supposedly universal fact before the twentieth
century. Teenage apprentices in the Renaissance seem to have been cheerful and
eager. They got in fights and played tricks on one another of course
(Michelangelo had his nose broken by a bully), but they weren't crazy.
As far as I can tell, the concept of the hormone-crazed teenager is coeval
with suburbia. I don't think this is a coincidence. I think teenagers are
driven crazy by the life they're made to lead. Teenage apprentices in the
Renaissance were working dogs. Teenagers now are neurotic lapdogs. Their
craziness is the craziness of the idle everywhere.
When I was in school, suicide was a constant topic among the smarter kids. No
one I knew did it, but several planned to, and some may have tried. Mostly
this was just a pose. Like other teenagers, we loved the dramatic, and suicide
seemed very dramatic. But partly it was because our lives were at times
genuinely miserable.
Bullying was only part of the problem. Another problem, and possibly an even
worse one, was that we never had anything real to work on. Humans like to
work; in most of the world, your work is your identity. And all the work we
did was [pointless](essay.html), or seemed so at the time.
At best it was practice for real work we might do far in the future, so far
that we didn't even know at the time what we were practicing for. More often
it was just an arbitrary series of hoops to jump through, words without
content designed mainly for testability. (The three main causes of the Civil
War were.... Test: List the three main causes of the Civil War.)
And there was no way to opt out. The adults had agreed among themselves that
this was to be the route to college. The only way to escape this empty life
was to submit to it.
Teenage kids used to have a more active role in society. In pre-industrial
times, they were all apprentices of one sort or another, whether in shops or
on farms or even on warships. They weren't left to create their own societies.
They were junior members of adult societies.
Teenagers seem to have respected adults more then, because the adults were the
visible experts in the skills they were trying to learn. Now most kids have
little idea what their parents do in their distant offices, and see no
connection (indeed, there is precious little) between schoolwork and the work
they'll do as adults.
And if teenagers respected adults more, adults also had more use for
teenagers. After a couple years' training, an apprentice could be a real help.
Even the newest apprentice could be made to carry messages or sweep the
workshop.
Now adults have no immediate use for teenagers. They would be in the way in an
office. So they drop them off at school on their way to work, much as they
might drop the dog off at a kennel if they were going away for the weekend.
What happened? We're up against a hard one here. The cause of this problem is
the same as the cause of so many present ills: specialization. As jobs become
more specialized, we have to train longer for them. Kids in pre-industrial
times started working at about 14 at the latest; kids on farms, where most
people lived, began far earlier. Now kids who go to college don't start
working full-time till 21 or 22. With some degrees, like MDs and PhDs, you may
not finish your training till 30.
Teenagers now are useless, except as cheap labor in industries like fast food,
which evolved to exploit precisely this fact. In almost any other kind of
work, they'd be a net loss. But they're also too young to be left
unsupervised. Someone has to watch over them, and the most efficient way to do
this is to collect them together in one place. Then a few adults can watch all
of them.
If you stop there, what you're describing is literally a prison, albeit a
part-time one. The problem is, many schools practically do stop there. The
stated purpose of schools is to educate the kids. But there is no external
pressure to do this well. And so most schools do such a bad job of teaching
that the kids don't really take it seriously-- not even the smart kids. Much
of the time we were all, students and teachers both, just going through the
motions.
In my high school French class we were supposed to read Hugo's _Les
Miserables._ I don't think any of us knew French well enough to make our way
through this enormous book. Like the rest of the class, I just skimmed the
Cliff's Notes. When we were given a test on the book, I noticed that the
questions sounded odd. They were full of long words that our teacher wouldn't
have used. Where had these questions come from? From the Cliff's Notes, it
turned out. The teacher was using them too. We were all just pretending.
There are certainly great public school teachers. The energy and imagination
of my fourth grade teacher, Mr. Mihalko, made that year something his students
still talk about, thirty years later. But teachers like him were individuals
swimming upstream. They couldn't fix the system.
In almost any group of people you'll find hierarchy. When groups of adults
form in the real world, it's generally for some common purpose, and the
leaders end up being those who are best at it. The problem with most schools
is, they have no purpose. But hierarchy there must be. And so the kids make
one out of nothing.
We have a phrase to describe what happens when rankings have to be created
without any meaningful criteria. We say that the situation _degenerates into a
popularity contest._ And that's exactly what happens in most American schools.
Instead of depending on some real test, one's rank depends mostly on one's
ability to increase one's rank. It's like the court of Louis XIV. There is no
external opponent, so the kids become one another's opponents.
When there is some real external test of skill, it isn't painful to be at the
bottom of the hierarchy. A rookie on a football team doesn't resent the skill
of the veteran; he hopes to be like him one day and is happy to have the
chance to learn from him. The veteran may in turn feel a sense of _noblesse
oblige_. And most importantly, their status depends on how well they do
against opponents, not on whether they can push the other down.
Court hierarchies are another thing entirely. This type of society debases
anyone who enters it. There is neither admiration at the bottom, nor _noblesse
oblige_ at the top. It's kill or be killed.
This is the sort of society that gets created in American secondary schools.
And it happens because these schools have no real purpose beyond keeping the
kids all in one place for a certain number of hours each day. What I didn't
realize at the time, and in fact didn't realize till very recently, is that
the twin horrors of school life, the cruelty and the boredom, both have the
same cause.
The mediocrity of American public schools has worse consequences than just
making kids unhappy for six years. It breeds a rebelliousness that actively
drives kids away from the things they're supposed to be learning.
Like many nerds, probably, it was years after high school before I could bring
myself to read anything we'd been assigned then. And I lost more than books. I
mistrusted words like "character" and "integrity" because they had been so
debased by adults. As they were used then, these words all seemed to mean the
same thing: obedience. The kids who got praised for these qualities tended to
be at best dull-witted prize bulls, and at worst facile schmoozers. If that
was what character and integrity were, I wanted no part of them.
The word I most misunderstood was "tact." As used by adults, it seemed to mean
keeping your mouth shut. I assumed it was derived from the same root as
"tacit" and "taciturn," and that it literally meant being quiet. I vowed that
I would never be tactful; they were never going to shut me up. In fact, it's
derived from the same root as "tactile," and what it means is to have a deft
touch. Tactful is the opposite of clumsy. I don't think I learned this until
college.
Nerds aren't the only losers in the popularity rat race. Nerds are unpopular
because they're distracted. There are other kids who deliberately opt out
because they're so disgusted with the whole process.
Teenage kids, even rebels, don't like to be alone, so when kids opt out of the
system, they tend to do it as a group. At the schools I went to, the focus of
rebellion was drug use, specifically marijuana. The kids in this tribe wore
black concert t-shirts and were called "freaks."
Freaks and nerds were allies, and there was a good deal of overlap between
them. Freaks were on the whole smarter than other kids, though never studying
(or at least never appearing to) was an important tribal value. I was more in
the nerd camp, but I was friends with a lot of freaks.
They used drugs, at least at first, for the social bonds they created. It was
something to do together, and because the drugs were illegal, it was a shared
badge of rebellion.
I'm not claiming that bad schools are the whole reason kids get into trouble
with drugs. After a while, drugs have their own momentum. No doubt some of the
freaks ultimately used drugs to escape from other problems-- trouble at home,
for example. But, in my school at least, the reason most kids _started_ using
drugs was rebellion. Fourteen-year-olds didn't start smoking pot because
they'd heard it would help them forget their problems. They started because
they wanted to join a different tribe.
Misrule breeds rebellion; this is not a new idea. And yet the authorities
still for the most part act as if drugs were themselves the cause of the
problem.
The real problem is the emptiness of school life. We won't see solutions till
adults realize that. The adults who may realize it first are the ones who were
themselves nerds in school. Do you want your kids to be as unhappy in eighth
grade as you were? I wouldn't. Well, then, is there anything we can do to fix
things? Almost certainly. There is nothing inevitable about the current
system. It has come about mostly by default.
Adults, though, are busy. Showing up for school plays is one thing. Taking on
the educational bureaucracy is another. Perhaps a few will have the energy to
try to change things. I suspect the hardest part is realizing that you can.
Nerds still in school should not hold their breath. Maybe one day a heavily
armed force of adults will show up in helicopters to rescue you, but they
probably won't be coming this month. Any immediate improvement in nerds' lives
is probably going to have to come from the nerds themselves.
Merely understanding the situation they're in should make it less painful.
Nerds aren't losers. They're just playing a different game, and a game much
closer to the one played in the real world. Adults know this. It's hard to
find successful adults now who don't claim to have been nerds in high school.
It's important for nerds to realize, too, that school is not life. School is a
strange, artificial thing, half sterile and half feral. It's all-encompassing,
like life, but it isn't the real thing. It's only temporary, and if you look,
you can see beyond it even while you're still in it.
If life seems awful to kids, it's neither because hormones are turning you all
into monsters (as your parents believe), nor because life actually is awful
(as you believe). It's because the adults, who no longer have any economic use
for you, have abandoned you to spend years cooped up together with nothing
real to do. _Any_ society of that type is awful to live in. You don't have to
look any further to explain why teenage kids are unhappy.
I've said some harsh things in this essay, but really the thesis is an
optimistic one-- that several problems we take for granted are in fact not
insoluble after all. Teenage kids are not inherently unhappy monsters. That
should be encouraging news to kids and adults both.
**Thanks** to Sarah Harlin, Trevor Blackwell, Robert Morris, Eric Raymond, and
Jackie Weicker for reading drafts of this essay, and Maria Daniels for
scanning photos.
July 2007
An investor wants to give you money for a certain percentage of your startup.
Should you take it? You're about to hire your first employee. How much stock
should you give him?
These are some of the hardest questions founders face. And yet both have the
same answer:
1/(1 - n)
Whenever you're trading stock in your company for anything, whether it's money
or an employee or a deal with another company, the test for whether to do it
is the same. You should give up n% of your company if what you trade it for
improves your average outcome enough that the (100 - n)% you have left is
worth more than the whole company was before.
For example, if an investor wants to buy half your company, how much does that
investment have to improve your average outcome for you to break even?
Obviously it has to double: if you trade half your company for something that
more than doubles the company's average outcome, you're net ahead. You have
half as big a share of something worth more than twice as much.
In the general case, if n is the fraction of the company you're giving up, the
deal is a good one if it makes the company worth more than 1/(1 - n).
For example, suppose Y Combinator offers to fund you in return for 7% of your
company. In this case, n is .07 and 1/(1 - n) is 1.075. So you should take the
deal if you believe we can improve your average outcome by more than 7.5%. If
we improve your outcome by 10%, you're net ahead, because the remaining .93
you hold is worth .93 x 1.1 = 1.023. [1]
One of the things the equity equation shows us is that, financially at least,
taking money from a top VC firm can be a really good deal. Greg Mcadoo from
Sequoia recently said at a YC dinner that when Sequoia invests alone they like
to take about 30% of a company. 1/.7 = 1.43, meaning that deal is worth taking
if they can improve your outcome by more than 43%. For the average startup,
that would be an extraordinary bargain. It would improve the average startup's
prospects by more than 43% just to be able to _say_ they were funded by
Sequoia, even if they never actually got the money.
The reason Sequoia is such a good deal is that the percentage of the company
they take is artificially low. They don't even try to get market price for
their investment; they limit their holdings to leave the founders enough stock
to feel the company is still theirs.
The catch is that Sequoia gets about 6000 business plans a year and funds
about 20 of them, so the odds of getting this great deal are 1 in 300. The
companies that make it through are not average startups.
Of course, there are other factors to consider in a VC deal. It's never just a
straight trade of money for stock. But if it were, taking money from a top
firm would generally be a bargain.
You can use the same formula when giving stock to employees, but it works in
the other direction. If i is the average outcome for the company with the
addition of some new person, then they're worth n such that i = 1/(1 - n).
Which means n = (i - 1)/i.
For example, suppose you're just two founders and you want to hire an
additional hacker who's so good you feel he'll increase the average outcome of
the whole company by 20%. n = (1.2 - 1)/1.2 = .167. So you'll break even if
you trade 16.7% of the company for him.
That doesn't mean 16.7% is the right amount of stock to give him. Stock is not
the only cost of hiring someone: there's usually salary and overhead as well.
And if the company merely breaks even on the deal, there's no reason to do it.
I think to translate salary and overhead into stock you should multiply the
annual rate by about 1.5. Most startups grow fast or die; if you die you don't
have to pay the guy, and if you grow fast you'll be paying next year's salary
out of next year's valuation, which should be 3x this year's. If your
valuation grows 3x a year, the total cost in stock of a new hire's salary and
overhead is 1.5 years' cost at the present valuation. [2]
How much of an additional margin should the company need as the "activation
energy" for the deal? Since this is in effect the company's profit on a hire,
the market will determine that: if you're a hot opportunity, you can charge
more.
Let's run through an example. Suppose the company wants to make a "profit" of
50% on the new hire mentioned above. So subtract a third from 16.7% and we
have 11.1% as his "retail" price. Suppose further that he's going to cost $60k
a year in salary and overhead, x 1.5 = $90k total. If the company's valuation
is $2 million, $90k is 4.5%. 11.1% - 4.5% = an offer of 6.6%.
Incidentally, notice how important it is for early employees to take little
salary. It comes right out of stock that could otherwise be given to them.
Obviously there is a great deal of play in these numbers. I'm not claiming
that stock grants can now be reduced to a formula. Ultimately you always have
to guess. But at least know what you're guessing. If you choose a number based
on your gut feel, or a table of typical grant sizes supplied by a VC firm,
understand what those are estimates of.
And more generally, when you make any decision involving equity, run it
through 1/(1 - n) to see if it makes sense. You should always feel richer
after trading equity. If the trade didn't increase the value of your remaining
shares enough to put you net ahead, you wouldn't have (or shouldn't have) done
it.
**Notes**
[1] This is why we can't believe anyone would think Y Combinator was a bad
deal. Does anyone really think we're so useless that in three months we can't
improve a startup's prospects by 7.5%?
[2] The obvious choice for your present valuation is the post-money valuation
of your last funding round. This probably undervalues the company, though,
because (a) unless your last round just happened, the company is presumably
worth more, and (b) the valuation of an early funding round usually reflects
some other contribution by the investors.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, Hutch Fishman,
David Hornik, Paul Kedrosky, Jessica Livingston, Gary Sabot, and Joshua
Schachter for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2008
Raising money is the second hardest part of starting a startup. The hardest
part is making something people want: most startups that die, die because they
didn't do that. But the second biggest cause of death is probably the
difficulty of raising money. Fundraising is brutal.
One reason it's so brutal is simply the brutality of markets. People who've
spent most of their lives in schools or big companies may not have been
exposed to that. Professors and bosses usually feel some sense of
responsibility toward you; if you make a valiant effort and fail, they'll cut
you a break. Markets are less forgiving. Customers don't care how hard you
worked, only whether you solved their problems.
Investors evaluate startups the way customers evaluate products, not the way
bosses evaluate employees. If you're making a valiant effort and failing,
maybe they'll invest in your next startup, but not this one.
But raising money from investors is harder than selling to customers, because
there are so few of them. There's nothing like an efficient market. You're
unlikely to have more than 10 who are interested; it's difficult to talk to
more. So the randomness of any one investor's behavior can really affect you.
Problem number 3: investors are very random. All investors, including us, are
by ordinary standards incompetent. We constantly have to make decisions about
things we don't understand, and more often than not we're wrong.
And yet a lot is at stake. The amounts invested by different types of
investors vary from five thousand dollars to fifty million, but the amount
usually seems large for whatever type of investor it is. Investment decisions
are big decisions.
That combination—making big decisions about things they don't understand—tends
to make investors very skittish. VCs are notorious for leading founders on.
Some of the more unscrupulous do it deliberately. But even the most well-
intentioned investors can behave in a way that would seem crazy in everyday
life. One day they're full of enthusiasm and seem ready to write you a check
on the spot; the next they won't return your phone calls. They're not playing
games with you. They just can't make up their minds. [1]
If that weren't bad enough, these wildly fluctuating nodes are all linked
together. Startup investors all know one another, and (though they hate to
admit it) the biggest factor in their opinion of you is the opinion of other
investors. [2] Talk about a recipe for an unstable system. You get the
opposite of the damping that the fear/greed balance usually produces in
markets. No one is interested in a startup that's a "bargain" because everyone
else hates it.
So the inefficient market you get because there are so few players is
exacerbated by the fact that they act less than independently. The result is a
system like some kind of primitive, multi-celled sea creature, where you
irritate one extremity and the whole thing contracts violently.
Y Combinator is working to fix this. We're trying to increase the number of
investors just as we're increasing the number of startups. We hope that as the
number of both increases we'll get something more like an efficient market. As
t approaches infinity, Demo Day approaches an auction.
Unfortunately, t is still very far from infinity. What does a startup do now,
in the imperfect world we currently inhabit? The most important thing is not
to let fundraising get you down. Startups live or die on morale. If you let
the difficulty of raising money destroy your morale, it will become a self-
fulfilling prophecy.
**Bootstrapping (= Consulting)**
Some would-be founders may by now be thinking, why deal with investors at all?
If raising money is so painful, why do it?
One answer to that is obvious: because you need money to live on. It's a fine
idea in principle to finance your startup with its own revenues, but you can't
create instant customers. Whatever you make, you have to sell a certain amount
to break even. It will take time to grow your sales to that point, and it's
hard to predict, till you try, how long it will take.
We could not have bootstrapped Viaweb, for example. We charged quite a lot for
our software—about $140 per user per month—but it was at least a year before
our revenues would have covered even our paltry costs. We didn't have enough
saved to live on for a year.
If you factor out the "bootstrapped" companies that were actually funded by
their founders through savings or a day job, the remainder either (a) got
really lucky, which is hard to do on demand, or (b) began life as consulting
companies and gradually transformed themselves into product companies.
Consulting is the only option you can count on. But consulting is far from
free money. It's not as painful as raising money from investors, perhaps, but
the pain is spread over a longer period. Years, probably. And for many types
of startup, that delay could be fatal. If you're working on something so
unusual that no one else is likely to think of it, you can take your time.
Joshua Schachter gradually built Delicious on the side while working on Wall
Street. He got away with it because no one else realized it was a good idea.
But if you were building something as obviously necessary as online store
software at about the same time as Viaweb, and you were working on it on the
side while spending most of your time on client work, you were not in a good
position.
Bootstrapping sounds great in principle, but this apparently verdant territory
is one from which few startups emerge alive. The mere fact that bootstrapped
startups tend to be famous on that account should set off alarm bells. If it
worked so well, it would be the norm. [3]
Bootstrapping may get easier, because starting a company is getting cheaper.
But I don't think we'll ever reach the point where most startups can do
without outside funding. Technology tends to get dramatically cheaper, but
living expenses don't.
The upshot is, you can choose your pain: either the short, sharp pain of
raising money, or the chronic ache of consulting. For a given total amount of
pain, raising money is the better choice, because new technology is usually
more valuable now than later.
But although for most startups raising money will be the lesser evil, it's
still a pretty big evil—so big that it can easily kill you. Not merely in the
obvious sense that if you fail to raise money you might have to shut the
company down, but because the _process_ of raising money itself can kill you.
To survive it you need a set of techniques mostly orthogonal to the ones used
in convincing investors, just as mountain climbers need to know survival
techniques that are mostly orthogonal to those used in physically getting up
and down mountains.
**1\. Have low expectations.**
The reason raising money destroys so many startups' morale is not simply that
it's hard, but that it's so much harder than they expected. What kills you is
the disappointment. And the lower your expectations, the harder it is to be
disappointed.
Startup founders tend to be optimistic. This can work well in technology, at
least some of the time, but it's the wrong way to approach raising money.
Better to assume investors will always let you down. Acquirers too, while
we're at it. At YC one of our secondary mantras is "Deals fall through." No
matter what deal you have going on, assume it will fall through. The
predictive power of this simple rule is amazing.
There will be a tendency, as a deal progresses, to start to believe it will
happen, and then to depend on it happening. You must resist this. Tie yourself
to the mast. This is what kills you. Deals do not have a trajectory like most
other human interactions, where shared plans solidify linearly over time.
Deals often fall through at the last moment. Often the other party doesn't
really think about what they want till the last moment. So you can't use your
everyday intuitions about shared plans as a guide. When it comes to deals, you
have to consciously turn them off and become pathologically cynical.
This is harder to do than it sounds. It's very flattering when eminent
investors seem interested in funding you. It's easy to start to believe that
raising money will be quick and straightforward. But it hardly ever is.
**2\. Keep working on your startup.**
It sounds obvious to say that you should keep working on your startup while
raising money. Actually this is hard to do. Most startups don't manage to.
Raising money has a mysterious capacity to suck up all your attention. Even if
you only have one meeting a day with investors, somehow that one meeting will
burn up your whole day. It costs not just the time of the actual meeting, but
the time getting there and back, and the time preparing for it beforehand and
thinking about it afterward.
The best way to survive the distraction of meeting with investors is probably
to partition the company: to pick one founder to deal with investors while the
others keep the company going. This works better when a startup has 3 founders
than 2, and better when the leader of the company is not also the lead
developer. In the best case, the company keeps moving forward at about half
speed.
That's the best case, though. More often than not the company comes to a
standstill while raising money. And that is dangerous for so many reasons.
Raising money always takes longer than you expect. What seems like it's going
to be a 2 week interruption turns into a 4 month interruption. That can be
very demoralizing. And worse still, it can make you less attractive to
investors. They want to invest in companies that are dynamic. A company that
hasn't done anything new in 4 months doesn't seem dynamic, so they start to
lose interest. Investors rarely grasp this, but much of what they're
responding to when they lose interest in a startup is the damage done by their
own indecision.
The solution: put the startup first. Fit meetings with investors into the
spare moments in your development schedule, rather than doing development in
the spare moments between meetings with investors. If you keep the company
moving forward—releasing new features, increasing traffic, doing deals,
getting written about—those investor meetings are more likely to be
productive. Not just because your startup will seem more alive, but also
because it will be better for your own morale, which is one of the main ways
investors judge you.
**3\. Be conservative.**
As conditions get worse, the optimal strategy becomes more conservative. When
things go well you can take risks; when things are bad you want to play it
safe.
I advise approaching fundraising as if it were always going badly. The reason
is that between your ability to delude yourself and the wildly unstable nature
of the system you're dealing with, things probably either already are or could
easily become much worse than they seem.
What I tell most startups we fund is that if someone reputable offers you
funding on reasonable terms, take it. There have been startups that ignored
this advice and got away with it—startups that ignored a good offer in the
hope of getting a better one, and actually did. But in the same position I'd
give the same advice again. Who knows how many bullets were in the gun they
were playing Russian roulette with?
Corollary: if an investor seems interested, don't just let them sit. You can't
assume someone interested in investing will stay interested. In fact, you
can't even tell (_they_ can't even tell) if they're really interested till you
try to convert that interest into money. So if you have hot prospect, either
close them now or write them off. And unless you already have enough funding,
that reduces to: close them now.
Startups don't win by getting great funding rounds, but by making great
products. So finish raising money and get back to work.
**4\. Be flexible.**
There are two questions VCs ask that you shouldn't answer: "Who else are you
talking to?" and "How much are you trying to raise?"
VCs don't expect you to answer the first question. They ask it just in case.
[4] They do seem to expect an answer to the second. But I don't think you
should just tell them a number. Not as a way to play games with them, but
because you shouldn't _have_ a fixed amount you need to raise.
The custom of a startup needing a fixed amount of funding is an obsolete one
left over from the days when startups were more expensive. A company that
needed to build a factory or hire 50 people obviously needed to raise a
certain minimum amount. But few technology startups are in that position
today.
We advise startups to tell investors there are several different routes they
could take depending on how much they raised. As little as $50k could pay for
food and rent for the founders for a year. A couple hundred thousand would let
them get office space and hire some smart people they know from school. A
couple million would let them really blow this thing out. The message (and not
just the message, but the fact) should be: we're going to succeed no matter
what. Raising more money just lets us do it faster.
If you're raising an angel round, the size of the round can even change on the
fly. In fact, it's just as well to make the round small initially, then expand
as needed, rather than trying to raise a large round and risk losing the
investors you already have if you can't raise the full amount. You may even
want to do a "rolling close," where the round has no predetermined size, but
instead you sell stock to investors one at a time as they say yes. That helps
break deadlocks, because you can start as soon as the first one is ready to
buy. [5]
**5\. Be independent.**
A startup with a couple founders in their early twenties can have expenses so
low that they could be profitable on as little as $2000 per month. That's
negligible as corporate revenues go, but the effect on your morale and your
bargaining position is anything but. At YC we use the phrase "ramen
profitable" to describe the situation where you're making just enough to pay
your living expenses. Once you cross into ramen profitable, everything
changes. You may still need investment to make it big, but you don't need it
this month.
You can't plan when you start a startup how long it will take to become
profitable. But if you find yourself in a position where a little more effort
expended on sales would carry you over the threshold of ramen profitable, do
it.
Investors like it when you're ramen profitable. It shows you've thought about
making money, instead of just working on amusing technical problems; it shows
you have the discipline to keep your expenses low; but above all, it means you
don't need them.
There is nothing investors like more than a startup that seems like it's going
to succeed even without them. Investors like it when they can help a startup,
but they don't like startups that would die without that help.
At YC we spend a lot of time trying to predict how the startups we've funded
will do, because we're trying to learn how to pick winners. We've now watched
the trajectories of so many startups that we're getting better at predicting
them. And when we're talking about startups we think are likely to succeed,
what we find ourselves saying is things like "Oh, those guys can take care of
themselves. They'll be fine." Not "those guys are really smart" or "those guys
are working on a great idea." [6] When we predict good outcomes for startups,
the qualities that come up in the supporting arguments are toughness,
adaptability, determination. Which means to the extent we're correct, those
are the qualities you need to win.
Investors know this, at least unconsciously. The reason they like it when you
don't need them is not simply that they like what they can't have, but because
that quality is what makes founders succeed.
[Sam Altman](http://www.youtube.com/watch?v=KhhId_WG7RA) has it. You could
parachute him into an island full of cannibals and come back in 5 years and
he'd be the king. If you're Sam Altman, you don't have to be profitable to
convey to investors that you'll succeed with or without them. (He wasn't, and
he did.) Not everyone has Sam's deal-making ability. I myself don't. But if
you don't, you can let the numbers speak for you.
**6\. Don't take rejection personally.**
Getting rejected by investors can make you start to doubt yourself. After all,
they're more experienced than you. If they think your startup is lame, aren't
they probably right?
Maybe, maybe not. The way to handle rejection is with precision. You shouldn't
simply ignore rejection. It might mean something. But you shouldn't
automatically get demoralized either.
To understand what rejection means, you have to understand first of all how
common it is. Statistically, the average VC is a rejection machine. David
Hornik, a partner at August, told me:
> The numbers for me ended up being something like 500 to 800 plans received
> and read, somewhere between 50 and 100 initial 1 hour meetings held, about
> 20 companies that I got interested in, about 5 that I got serious about and
> did a bunch of work, 1 to 2 deals done in a year. So the odds are against
> you. You may be a great entrepreneur, working on interesting stuff, etc. but
> it is still incredibly unlikely that you get funded.
This is less true with angels, but VCs reject practically everyone. The
structure of their business means a partner does at most 2 new investments a
year, no matter how many good startups approach him.
In addition to the odds being terrible, the average investor is, as I
mentioned, a pretty bad judge of startups. It's harder to judge startups than
most other things, because great startup ideas tend to seem wrong. A good
startup idea has to be not just good but novel. And to be both good and novel,
an idea probably has to seem bad to most people, or someone would already be
doing it and it wouldn't be novel.
That makes judging startups harder than most other things one judges. You have
to be an intellectual contrarian to be a good startup investor. That's a
problem for VCs, most of whom are not particularly imaginative. VCs are mostly
money guys, not people who make things. [7] Angels are better at appreciating
novel ideas, because most were founders themselves.
So when you get a rejection, use the data that's in it, and not what's not. If
an investor gives you specific reasons for not investing, look at your startup
and ask if they're right. If they're real problems, fix them. But don't just
take their word for it. You're supposed to be the domain expert; you have to
decide.
Though a rejection doesn't necessarily tell you anything about your startup,
it does suggest your pitch could be improved. Figure out what's not working
and change it. Don't just think "investors are stupid." Often they are, but
figure out precisely where you lose them.
Don't let rejections pile up as a depressing, undifferentiated heap. Sort them
and analyze them, and then instead of thinking "no one likes us," you'll know
precisely how big a problem you have, and what to do about it.
**7\. Be able to downshift into consulting (if appropriate).**
Consulting, as I mentioned, is a dangerous way to finance a startup. But it's
better than dying. It's a bit like anaerobic respiration: not the optimum
solution for the long term, but it can save you from an immediate threat. If
you're having trouble raising money from investors at all, it could save you
to be able to shift toward consulting.
This works better for some startups than others. It wouldn't have been a
natural fit for, say, Google, but if your company was making software for
building web sites, you could degrade fairly gracefully into consulting by
building sites for clients with it.
So long as you were careful not to get sucked permanently into consulting,
this could even have advantages. You'd understand your users well if you were
using the software for them. Plus as a consulting company you might be able to
get big-name users using your software that you wouldn't have gotten as a
product company.
At Viaweb we were forced to operate like a consulting company initially,
because we were so desperate for users that we'd offer to build merchants'
sites for them if they'd sign up. But we never charged for such work, because
we didn't want them to start treating us like actual consultants, and calling
us every time they wanted something changed on their site. We knew we had to
stay a product company, because only that scales.
**8\. Avoid inexperienced investors.**
Though novice investors seem unthreatening they can be the most dangerous
sort, because they're so nervous. Especially in proportion to the amount they
invest. Raising $20,000 from a first-time angel investor can be as much work
as raising $2 million from a VC fund.
Their lawyers are generally inexperienced too. But while the investors can
admit they don't know what they're doing, their lawyers can't. One YC startup
negotiated terms for a tiny round with an angel, only to receive a 70-page
agreement from his lawyer. And since the lawyer could never admit, in front of
his client, that he'd screwed up, he instead had to insist on retaining all
the draconian terms in it, so the deal fell through.
Of course, someone has to take money from novice investors, or there would
never be any experienced ones. But if you do, either (a) drive the process
yourself, including supplying the
[paperwork](http://ycombinator.com/seriesaa.html), or (b) use them only to
fill up a larger round led by someone else.
**9\. Know where you stand.**
The most dangerous thing about investors is their indecisiveness. The worst
case scenario is the long no, the no that comes after months of meetings.
Rejections from investors are like design flaws: inevitable, but much less
costly if you discover them early.
So while you're talking to investors, constantly look for signs of where you
stand. How likely are they to offer you a term sheet? What do they have to be
convinced of first? You shouldn't necessarily always be asking these questions
outright—that could get annoying—but you should always be collecting data
about them.
Investors tend to resist committing except to the extent you push them to.
It's in their interest to collect the maximum amount of information while
making the minimum number of decisions. The best way to force them to act is,
of course, competing investors. But you can also apply some force by focusing
the discussion: by asking what specific questions they need answered to make
up their minds, and then answering them. If you get through several obstacles
and they keep raising new ones, assume that ultimately they're going to flake.
You have to be disciplined when collecting data about investors' intentions.
Otherwise their desire to lead you on will combine with your own desire to be
led on to produce completely inaccurate impressions.
Use the data to weight your strategy. You'll probably be talking to several
investors. Focus on the ones that are most likely to say yes. The value of a
potential investor is a combination of how good it would be if they said yes,
and how likely they are to say it. Put the most weight on the second factor.
Partly because the most important quality in an investor is simply investing.
But also because, as I mentioned, the biggest factor in investors' opinion of
you is other investors' opinion of you. If you're talking to several investors
and you manage to get one over the threshold of saying yes, it will make the
others much more interested. So you're not sacrificing the lukewarm investors
if you focus on the hot ones; convincing the hot investors is the best way to
convince the lukewarm ones.
**Future**
I'm hopeful things won't always be so awkward. I hope that as startups get
cheaper and the number of investors increases, raising money will become, if
not easy, at least straightforward.
In the meantime, the brokenness of the funding process offers a big
opportunity. Most investors have no idea how dangerous they are. They'd be
surprised to hear that raising money from them is something that has to be
treated as a threat to a company's survival. They just think they need a
little more information to make up their minds. They don't get that there are
10 other investors who also want a little more information, and that the
process of talking to them all can bring a startup to a standstill for months.
Because investors don't understand the cost of dealing with them, they don't
realize how much room there is for a potential competitor to undercut them. I
know from my own experience how much faster investors could decide, because
we've brought our own time down to 20 minutes (5 minutes of reading an
application plus a 10 minute interview plus 5 minutes of discussion). If you
were investing more money you'd want to take longer, of course. But if we can
decide in 20 minutes, should it take anyone longer than a couple days?
Opportunities like this don't sit unexploited forever, even in an industry as
conservative as venture capital. So either existing investors will start to
make up their minds faster, or new investors will emerge who do.
In the meantime founders have to treat raising money as a dangerous process.
Fortunately, I can fix the biggest danger right here. The biggest danger is
surprise. It's that startups will underestimate the difficulty of raising
money—that they'll cruise through all the initial steps, but when they turn to
raising money they'll find it surprisingly hard, get demoralized, and give up.
So I'm telling you in advance: raising money is hard.
**Notes**
[1] When investors can't make up their minds, they sometimes describe it as if
it were a property of the startup. "You're too early for us," they sometimes
say. But which of them, if they were taken back in a time machine to the hour
Google was founded, wouldn't offer to invest at any valuation the founders
chose? An hour old is not too early if it's the right startup. What "you're
too early" really means is "we can't figure out yet whether you'll succeed."
[2] Investors influence one another both directly and indirectly. They
influence one another directly through the "buzz" that surrounds a hot
startup. But they also influence one another indirectly _through the
founders._ When a lot of investors are interested in you, it increases your
confidence in a way that makes you much more attractive to investors.
No VC will admit they're influenced by buzz. Some genuinely aren't. But there
are few who can say they're not influenced by confidence.
[3] One VC who read this essay wrote:
"We try to avoid companies that got bootstrapped with consulting. It creates
very bad behaviors/instincts that are hard to erase from a company's culture."
[4] The optimal way to answer the first question is to say that it would be
improper to name names, while simultaneously implying that you're talking to a
bunch of other VCs who are all about to give you term sheets. If you're the
sort of person who understands how to do that, go ahead. If not, don't even
try. Nothing annoys VCs more than clumsy efforts to manipulate them.
[5] The disadvantage of expanding a round on the fly is that the valuation is
fixed at the start, so if you get a sudden rush of interest, you may have to
decide between turning some investors away and selling more of the company
than you meant to. That's a good problem to have, however.
[6] I wouldn't say that intelligence doesn't matter in startups. We're only
comparing YC startups, who've already made it over a certain threshold.
[7] But not all are. Though most VCs are suits at heart, the most successful
ones tend not to be. Oddly enough, the best VCs tend to be the least VC-like.
**Thanks** to Trevor Blackwell, David Hornik, Jessica Livingston, Robert
Morris, and Fred Wilson for reading drafts of this.
June 2021
It might not seem there's much to learn about how to work hard. Anyone who's
been to school knows what it entails, even if they chose not to do it. There
are 12 year olds who work amazingly hard. And yet when I ask if I know more
about working hard now than when I was in school, the answer is definitely
yes.
One thing I know is that if you want to do great things, you'll have to work
very hard. I wasn't sure of that as a kid. Schoolwork varied in difficulty;
one didn't always have to work super hard to do well. And some of the things
famous adults did, they seemed to do almost effortlessly. Was there, perhaps,
some way to evade hard work through sheer brilliance? Now I know the answer to
that question. There isn't.
The reason some subjects seemed easy was that my school had low standards. And
the reason famous adults seemed to do things effortlessly was years of
practice; they made it look easy.
Of course, those famous adults usually had a lot of natural ability too. There
are three ingredients in great work: natural ability, practice, and effort.
You can do pretty well with just two, but to do the best work you need all
three: you need great natural ability _and_ to have practiced a lot _and_ to
be trying very hard. [1]
Bill Gates, for example, was among the smartest people in business in his era,
but he was also among the hardest working. "I never took a day off in my
twenties," he said. "Not one." It was similar with Lionel Messi. He had great
natural ability, but when his youth coaches talk about him, what they remember
is not his talent but his dedication and his desire to win. P. G. Wodehouse
would probably get my vote for best English writer of the 20th century, if I
had to choose. Certainly no one ever made it look easier. But no one ever
worked harder. At 74, he wrote
> with each new book of mine I have, as I say, the feeling that this time I
> have picked a lemon in the garden of literature. A good thing, really, I
> suppose. Keeps one up on one's toes and makes one rewrite every sentence ten
> times. Or in many cases twenty times.
Sounds a bit extreme, you think. And yet Bill Gates sounds even more extreme.
Not one day off in ten years? These two had about as much natural ability as
anyone could have, and yet they also worked about as hard as anyone could
work. You need both.
That seems so obvious, and yet in practice we find it slightly hard to grasp.
There's a faint xor between talent and hard work. It comes partly from popular
culture, where it seems to run very deep, and partly from the fact that the
outliers are so rare. If great talent and great drive are both rare, then
people with both are rare squared. Most people you meet who have a lot of one
will have less of the other. But you'll need both if you want to be an outlier
yourself. And since you can't really change how much natural talent you have,
in practice doing great work, insofar as you can, reduces to working very
hard.
It's straightforward to work hard if you have clearly defined, externally
imposed goals, as you do in school. There is some technique to it: you have to
learn not to lie to yourself, not to procrastinate (which is a form of lying
to yourself), not to get distracted, and not to give up when things go wrong.
But this level of discipline seems to be within the reach of quite young
children, if they want it.
What I've learned since I was a kid is how to work toward goals that are
neither clearly defined nor externally imposed. You'll probably have to learn
both if you want to do really great things.
The most basic level of which is simply to feel you should be working without
anyone telling you to. Now, when I'm not working hard, alarm bells go off. I
can't be sure I'm getting anywhere when I'm working hard, but I can be sure
I'm getting nowhere when I'm not, and it feels awful. [2]
There wasn't a single point when I learned this. Like most little kids, I
enjoyed the feeling of achievement when I learned or did something new. As I
grew older, this morphed into a feeling of disgust when I wasn't achieving
anything. The one precisely dateable landmark I have is when I stopped
watching TV, at age 13.
Several people I've talked to remember getting serious about work around this
age. When I asked Patrick Collison when he started to find idleness
distasteful, he said
> I think around age 13 or 14. I have a clear memory from around then of
> sitting in the sitting room, staring outside, and wondering why I was
> wasting my summer holiday.
Perhaps something changes at adolescence. That would make sense.
Strangely enough, the biggest obstacle to getting serious about work was
probably school, which made work (what they called work) seem boring and
pointless. I had to learn what real work was before I could wholeheartedly
desire to do it. That took a while, because even in college a lot of the work
is pointless; there are entire departments that are pointless. But as I
learned the shape of real work, I found that my desire to do it slotted into
it as if they'd been made for each other.
I suspect most people have to learn what work is before they can love it.
Hardy wrote eloquently about this in _A Mathematician's Apology_ :
> I do not remember having felt, as a boy, any _passion_ for mathematics, and
> such notions as I may have had of the career of a mathematician were far
> from noble. I thought of mathematics in terms of examinations and
> scholarships: I wanted to beat other boys, and this seemed to be the way in
> which I could do so most decisively.
He didn't learn what math was really about till part way through college, when
he read Jordan's _Cours d'analyse_.
> I shall never forget the astonishment with which I read that remarkable
> work, the first inspiration for so many mathematicians of my generation, and
> learnt for the first time as I read it what mathematics really meant.
There are two separate kinds of fakeness you need to learn to discount in
order to understand what real work is. One is the kind Hardy encountered in
school. Subjects get distorted when they're adapted to be taught to kids —
often so distorted that they're nothing like the work done by actual
practitioners. [3] The other kind of fakeness is intrinsic to certain types of
work. Some types of work are inherently bogus, or at best mere busywork.
There's a kind of solidity to real work. It's not all writing the _Principia_
, but it all feels necessary. That's a vague criterion, but it's deliberately
vague, because it has to cover a lot of different types. [4]
Once you know the shape of real work, you have to learn how many hours a day
to spend on it. You can't solve this problem by simply working every waking
hour, because in many kinds of work there's a point beyond which the quality
of the result will start to decline.
That limit varies depending on the type of work and the person. I've done
several different kinds of work, and the limits were different for each. My
limit for the harder types of writing or programming is about five hours a
day. Whereas when I was running a startup, I could work all the time. At least
for the three years I did it; if I'd kept going much longer, I'd probably have
needed to take occasional vacations. [5]
The only way to find the limit is by crossing it. Cultivate a sensitivity to
the quality of the work you're doing, and then you'll notice if it decreases
because you're working too hard. Honesty is critical here, in both directions:
you have to notice when you're being lazy, but also when you're working too
hard. And if you think there's something admirable about working too hard, get
that idea out of your head. You're not merely getting worse results, but
getting them because you're showing off — if not to other people, then to
yourself. [6]
Finding the limit of working hard is a constant, ongoing process, not
something you do just once. Both the difficulty of the work and your ability
to do it can vary hour to hour, so you need to be constantly judging both how
hard you're trying and how well you're doing.
Trying hard doesn't mean constantly pushing yourself to work, though. There
may be some people who do, but I think my experience is fairly typical, and I
only have to push myself occasionally when I'm starting a project or when I
encounter some sort of check. That's when I'm in danger of procrastinating.
But once I get rolling, I tend to keep going.
What keeps me going depends on the type of work. When I was working on Viaweb,
I was driven by fear of failure. I barely procrastinated at all then, because
there was always something that needed doing, and if I could put more distance
between me and the pursuing beast by doing it, why wait? [7] Whereas what
drives me now, writing essays, is the flaws in them. Between essays I fuss for
a few days, like a dog circling while it decides exactly where to lie down.
But once I get started on one, I don't have to push myself to work, because
there's always some error or omission already pushing me.
I do make some amount of effort to focus on important topics. Many problems
have a hard core at the center, surrounded by easier stuff at the edges.
Working hard means aiming toward the center to the extent you can. Some days
you may not be able to; some days you'll only be able to work on the easier,
peripheral stuff. But you should always be aiming as close to the center as
you can without stalling.
The bigger question of what to do with your life is one of these problems with
a hard core. There are important problems at the center, which tend to be
hard, and less important, easier ones at the edges. So as well as the small,
daily adjustments involved in working on a specific problem, you'll
occasionally have to make big, lifetime-scale adjustments about which type of
work to do. And the rule is the same: working hard means aiming toward the
center — toward the most ambitious problems.
By center, though, I mean the actual center, not merely the current consensus
about the center. The consensus about which problems are most important is
often mistaken, both in general and within specific fields. If you disagree
with it, and you're right, that could represent a valuable opportunity to do
something new.
The more ambitious types of work will usually be harder, but although you
should not be in denial about this, neither should you treat difficulty as an
infallible guide in deciding what to do. If you discover some ambitious type
of work that's a bargain in the sense of being easier for you than other
people, either because of the abilities you happen to have, or because of some
new way you've found to approach it, or simply because you're more excited
about it, by all means work on that. Some of the best work is done by people
who find an easy way to do something hard.
As well as learning the shape of real work, you need to figure out which kind
you're suited for. And that doesn't just mean figuring out which kind your
natural abilities match the best; it doesn't mean that if you're 7 feet tall,
you have to play basketball. What you're suited for depends not just on your
talents but perhaps even more on your interests. A [_deep
interest_](genius.html) in a topic makes people work harder than any amount of
discipline can.
It can be harder to discover your interests than your talents. There are fewer
types of talent than interest, and they start to be judged early in childhood,
whereas interest in a topic is a subtle thing that may not mature till your
twenties, or even later. The topic may not even exist earlier. Plus there are
some powerful sources of error you need to learn to discount. Are you really
interested in x, or do you want to work on it because you'll make a lot of
money, or because other people will be impressed with you, or because your
parents want you to? [8]
The difficulty of figuring out what to work on varies enormously from one
person to another. That's one of the most important things I've learned about
work since I was a kid. As a kid, you get the impression that everyone has a
calling, and all they have to do is figure out what it is. That's how it works
in movies, and in the streamlined biographies fed to kids. Sometimes it works
that way in real life. Some people figure out what to do as children and just
do it, like Mozart. But others, like Newton, turn restlessly from one kind of
work to another. Maybe in retrospect we can identify one as their calling — we
can wish Newton spent more time on math and physics and less on alchemy and
theology — but this is an [_illusion_](disc.html) induced by hindsight bias.
There was no voice calling to him that he could have heard.
So while some people's lives converge fast, there will be others whose lives
never converge. And for these people, figuring out what to work on is not so
much a prelude to working hard as an ongoing part of it, like one of a set of
simultaneous equations. For these people, the process I described earlier has
a third component: along with measuring both how hard you're working and how
well you're doing, you have to think about whether you should keep working in
this field or switch to another. If you're working hard but not getting good
enough results, you should switch. It sounds simple expressed that way, but in
practice it's very difficult. You shouldn't give up on the first day just
because you work hard and don't get anywhere. You need to give yourself time
to get going. But how much time? And what should you do if work that was going
well stops going well? How much time do you give yourself then? [9]
What even counts as good results? That can be really hard to decide. If you're
exploring an area few others have worked in, you may not even know what good
results look like. History is full of examples of people who misjudged the
importance of what they were working on.
The best test of whether it's worthwhile to work on something is whether you
find it interesting. That may sound like a dangerously subjective measure, but
it's probably the most accurate one you're going to get. You're the one
working on the stuff. Who's in a better position than you to judge whether
it's important, and what's a better predictor of its importance than whether
it's interesting?
For this test to work, though, you have to be honest with yourself. Indeed,
that's the most striking thing about the whole question of working hard: how
at each point it depends on being honest with yourself.
Working hard is not just a dial you turn up to 11. It's a complicated, dynamic
system that has to be tuned just right at each point. You have to understand
the shape of real work, see clearly what kind you're best suited for, aim as
close to the true core of it as you can, accurately judge at each moment both
what you're capable of and how you're doing, and put in as many hours each day
as you can without harming the quality of the result. This network is too
complicated to trick. But if you're consistently honest and clear-sighted, it
will automatically assume an optimal shape, and you'll be productive in a way
few people are.
**Notes**
[1] In "The Bus Ticket Theory of Genius" I said the three ingredients in great
work were natural ability, determination, and interest. That's the formula in
the preceding stage; determination and interest yield practice and effort.
[2] I mean this at a resolution of days, not hours. You'll often get somewhere
while not working in the sense that the solution to a problem comes to you
while taking a [_shower_](top.html), or even in your sleep, but only because
you were working hard on it the day before.
It's good to go on vacation occasionally, but when I go on vacation, I like to
learn new things. I wouldn't like just sitting on a beach.
[3] The thing kids do in school that's most like the real version is sports.
Admittedly because many sports originated as games played in schools. But in
this one area, at least, kids are doing exactly what adults do.
In the average American high school, you have a choice of pretending to do
something serious, or seriously doing something pretend. Arguably the latter
is no worse.
[4] Knowing what you want to work on doesn't mean you'll be able to. Most
people have to spend a lot of their time working on things they don't want to,
especially early on. But if you know what you want to do, you at least know
what direction to nudge your life in.
[5] The lower time limits for intense work suggest a solution to the problem
of having less time to work after you have kids: switch to harder problems. In
effect I did that, though not deliberately.
[6] Some cultures have a tradition of performative hard work. I don't love
this idea, because (a) it makes a parody of something important and (b) it
causes people to wear themselves out doing things that don't matter. I don't
know enough to say for sure whether it's net good or bad, but my guess is bad.
[7] One of the reasons people work so hard on startups is that startups can
fail, and when they do, that failure tends to be both decisive and
conspicuous.
[8] It's ok to work on something to make a lot of money. You need to solve the
money problem somehow, and there's nothing wrong with doing that efficiently
by trying to make a lot at once. I suppose it would even be ok to be
interested in money for its own sake; whatever floats your boat. Just so long
as you're conscious of your motivations. The thing to avoid is _unconsciously_
letting the need for money warp your ideas about what kind of work you find
most interesting.
[9] Many people face this question on a smaller scale with individual
projects. But it's easier both to recognize and to accept a dead end in a
single project than to abandon some type of work entirely. The more determined
you are, the harder it gets. Like a Spanish Flu victim, you're fighting your
own immune system: Instead of giving up, you tell yourself, I should just try
harder. And who can say you're not right?
**Thanks** to Trevor Blackwell, John Carmack, John Collison, Patrick Collison,
Robert Morris, Geoff Ralston, and Harj Taggar for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
Watch how this essay was [written](https://byronm.com/13sentences.html).
February 2009
One of the things I always tell startups is a principle I learned from Paul
Buchheit: it's better to make a few people really happy than to make a lot of
people semi-happy. I was saying recently to a reporter that if I could only
tell startups 10 things, this would be one of them. Then I thought: what would
the other 9 be?
When I made the list there turned out to be 13:
**1\. Pick good cofounders.**
Cofounders are for a startup what location is for real estate. You can change
anything about a house except where it is. In a startup you can change your
idea easily, but changing your cofounders is hard. [1] And the success of a
startup is almost always a function of its founders.
**2\. Launch fast.**
The reason to launch fast is not so much that it's critical to get your
product to market early, but that you haven't really started working on it
till you've launched. Launching teaches you what you should have been
building. Till you know that you're wasting your time. So the main value of
whatever you launch with is as a pretext for engaging users.
**3\. Let your idea evolve.**
This is the second half of launching fast. Launch fast and iterate. It's a big
mistake to treat a startup as if it were merely a matter of implementing some
brilliant initial idea. As in an essay, most of the ideas appear in the
implementing.
**4\. Understand your users.**
You can envision the wealth created by a startup as a rectangle, where one
side is the number of users and the other is how much you improve their lives.
[2] The second dimension is the one you have most control over. And indeed,
the growth in the first will be driven by how well you do in the second. As in
science, the hard part is not answering questions but asking them: the hard
part is seeing something new that users lack. The better you understand them
the better the odds of doing that. That's why so many successful startups make
something the founders needed.
**5\. Better to make a few users love you than a lot ambivalent.**
Ideally you want to make large numbers of users love you, but you can't expect
to hit that right away. Initially you have to choose between satisfying all
the needs of a subset of potential users, or satisfying a subset of the needs
of all potential users. Take the first. It's easier to expand userwise than
satisfactionwise. And perhaps more importantly, it's harder to lie to
yourself. If you think you're 85% of the way to a great product, how do you
know it's not 70%? Or 10%? Whereas it's easy to know how many users you have.
**6\. Offer surprisingly good customer service.**
Customers are used to being maltreated. Most of the companies they deal with
are quasi-monopolies that get away with atrocious customer service. Your own
ideas about what's possible have been unconsciously lowered by such
experiences. Try making your customer service not merely good, but
[surprisingly good](http://www.diaryofawebsite.com/blog/2008/07/wufoo-and-the-
art-of-customer-service/). Go out of your way to make people happy. They'll be
overwhelmed; you'll see. In the earliest stages of a startup, it pays to offer
customer service on a level that wouldn't scale, because it's a way of
learning about your users.
**7\. You make what you measure.**
I learned this one from Joe Kraus. [3] Merely measuring something has an
uncanny tendency to improve it. If you want to make your user numbers go up,
put a big piece of paper on your wall and every day plot the number of users.
You'll be delighted when it goes up and disappointed when it goes down. Pretty
soon you'll start noticing what makes the number go up, and you'll start to do
more of that. Corollary: be careful what you measure.
**8\. Spend little.**
I can't emphasize enough how important it is for a startup to be cheap. Most
startups fail before they make something people want, and the most common form
of failure is running out of money. So being cheap is (almost) interchangeable
with iterating rapidly. [4] But it's more than that. A culture of cheapness
keeps companies young in something like the way exercise keeps people young.
**9\. Get ramen profitable.**
"Ramen profitable" means a startup makes just enough to pay the founders'
living expenses. It's not rapid prototyping for business models (though it can
be), but more a way of hacking the investment process. Once you cross over
into ramen profitable, it completely changes your relationship with investors.
It's also great for morale.
**10\. Avoid distractions.**
Nothing kills startups like distractions. The worst type are those that pay
money: day jobs, consulting, profitable side-projects. The startup may have
more long-term potential, but you'll always interrupt working on it to answer
calls from people paying you now. Paradoxically,
[fundraising](fundraising.html) is this type of distraction, so try to
minimize that too.
**11\. Don't get demoralized.**
Though the immediate cause of death in a startup tends to be running out of
money, the underlying cause is usually lack of focus. Either the company is
run by stupid people (which can't be fixed with advice) or the people are
smart but got demoralized. Starting a startup is a huge moral weight.
Understand this and make a conscious effort not to be ground down by it, just
as you'd be careful to bend at the knees when picking up a heavy box.
**12\. Don't give up.**
Even if you get demoralized, [don't give up](die.html). You can get
surprisingly far by just not giving up. This isn't true in all fields. There
are a lot of people who couldn't become good mathematicians no matter how long
they persisted. But startups aren't like that. Sheer effort is usually enough,
so long as you keep morphing your idea.
**13\. Deals fall through.**
One of the most useful skills we learned from Viaweb was not getting our hopes
up. We probably had 20 deals of various types fall through. After the first 10
or so we learned to treat deals as background processes that we should ignore
till they terminated. It's very dangerous to morale to start to depend on
deals closing, not just because they so often don't, but because it makes them
less likely to.
Having gotten it down to 13 sentences, I asked myself which I'd choose if I
could only keep one.
Understand your users. That's the key. The essential task in a startup is to
create wealth; the dimension of wealth you have most control over is how much
you improve users' lives; and the hardest part of that is knowing what to make
for them. Once you know what to make, it's mere effort to make it, and most
decent hackers are capable of that.
Understanding your users is part of half the principles in this list. That's
the reason to launch early, to understand your users. Evolving your idea is
the embodiment of understanding your users. Understanding your users well will
tend to push you toward making something that makes a few people deeply happy.
The most important reason for having surprisingly good customer service is
that it helps you understand your users. And understanding your users will
even ensure your morale, because when everything else is collapsing around
you, having just ten users who love you will keep you going.
**Notes**
[1] Strictly speaking it's impossible without a time machine.
[2] In practice it's more like a ragged comb.
[3] Joe thinks one of the founders of Hewlett Packard said it first, but he
doesn't remember which.
[4] They'd be interchangeable if markets stood still. Since they don't,
working twice as fast is better than having twice as much time.
March 2005
A couple months ago I got an email from a recruiter asking if I was interested
in being a "technologist in residence" at a new venture capital fund. I think
the idea was to play Karl Rove to the VCs' George Bush.
I considered it for about four seconds. Work for a VC fund? Ick.
One of my most vivid memories from our startup is going to visit Greylock, the
famous Boston VCs. They were the most arrogant people I've met in my life. And
I've met a lot of arrogant people. [1]
I'm not alone in feeling this way, of course. Even a VC friend of mine
dislikes VCs. "Assholes," he says.
But lately I've been learning more about how the VC world works, and a few
days ago it hit me that there's a reason VCs are the way they are. It's not so
much that the business attracts jerks, or even that the power they wield
corrupts them. The real problem is the way they're paid.
The problem with VC funds is that they're _funds_. Like the managers of mutual
funds or hedge funds, VCs get paid a percentage of the money they manage:
about 2% a year in management fees, plus a percentage of the gains. So they
want the fund to be huge-- hundreds of millions of dollars, if possible. But
that means each partner ends up being responsible for investing a lot of
money. And since one person can only manage so many deals, each deal has to be
for multiple millions of dollars.
This turns out to explain nearly all the characteristics of VCs that founders
hate.
It explains why VCs take so agonizingly long to make up their minds, and why
their due diligence feels like a body cavity search. [2] With so much at
stake, they have to be paranoid.
It explains why they steal your ideas. Every founder knows that VCs will tell
your secrets to your competitors if they end up investing in them. It's not
unheard of for VCs to meet you when they have no intention of funding you,
just to pick your brain for a competitor. This prospect makes naive founders
clumsily secretive. Experienced founders treat it as a cost of doing business.
Either way it sucks. But again, the only reason VCs are so sneaky is the giant
deals they do. With so much at stake, they have to be devious.
It explains why VCs tend to interfere in the companies they invest in. They
want to be on your board not just so that they can advise you, but so that
they can watch you. Often they even install a new CEO. Yes, he may have
extensive business experience. But he's also their man: these newly installed
CEOs always play something of the role of a political commissar in a Red Army
unit. With so much at stake, VCs can't resist micromanaging you.
The huge investments themselves are something founders would dislike, if they
realized how damaging they can be. VCs don't invest $x million because that's
the amount you need, but because that's the amount the structure of their
business requires them to invest. Like steroids, these sudden huge investments
can do more harm than good. Google survived enormous VC funding because it
could legitimately absorb large amounts of money. They had to buy a lot of
servers and a lot of bandwidth to crawl the whole Web. Less fortunate startups
just end up hiring armies of people to sit around having meetings.
In principle you could take a huge VC investment, put it in treasury bills,
and continue to operate frugally. You just try it.
And of course giant investments mean giant valuations. They have to, or
there's not enough stock left to keep the founders interested. You might think
a high valuation is a great thing. Many founders do. But you can't eat paper.
You can't benefit from a high valuation unless you can somehow achieve what
those in the business call a "liquidity event," and the higher your
valuation, the narrower your options for doing that. Many a founder would be
happy to sell his company for $15 million, but VCs who've just invested at a
pre-money valuation of $8 million won't hear of that. You're rolling the dice
again, whether you like it or not.
Back in 1997, one of our competitors raised $20 million in a single round of
VC funding. This was at the time more than the valuation of our entire
company. Was I worried? Not at all: I was delighted. It was like watching a
car you're chasing turn down a street that you know has no outlet.
Their smartest move at that point would have been to take every penny of the
$20 million and use it to buy us. We would have sold. Their investors would
have been furious of course. But I think the main reason they never considered
this was that they never imagined we could be had so cheap. They probably
assumed we were on the same VC gravy train they were.
In fact we only spent about $2 million in our entire existence. And that gave
us flexibility. We could sell ourselves to Yahoo for $50 million, and everyone
was delighted. If our competitor had done that, the last round of investors
would presumably have lost money. I assume they could have vetoed such a deal.
But no one those days was paying a lot more than Yahoo. So unless their
founders could pull off an IPO (which would be difficult with Yahoo as a
competitor), they had no choice but to ride the thing down.
The puffed-up companies that went public during the Bubble didn't do it just
because they were pulled into it by unscrupulous investment bankers. Most were
pushed just as hard from the other side by VCs who'd invested at high
valuations, leaving an IPO as the only way out. The only people dumber were
retail investors. So it was literally IPO or bust. Or rather, IPO then bust,
or just bust.
Add up all the evidence of VCs' behavior, and the resulting personality is not
attractive. In fact, it's the classic villain: alternately cowardly, greedy,
sneaky, and overbearing.
I used to take it for granted that VCs were like this. Complaining that VCs
were jerks used to seem as naive to me as complaining that users didn't read
the reference manual. Of course VCs were jerks. How could it be otherwise?
But I realize now that they're not intrinsically jerks. VCs are like car
salesmen or bureaucrats: the nature of their work turns them into jerks.
I've met a few VCs I like. Mike Moritz seems a good guy. He even has a sense
of humor, which is almost unheard of among VCs. From what I've read about John
Doerr, he sounds like a good guy too, almost a hacker. But they work for the
very best VC funds. And my theory explains why they'd tend to be different:
just as the very most popular kids don't have to persecute
[nerds](nerds.html), the very best VCs don't have to act like VCs. They get
the pick of all the best deals. So they don't have to be so paranoid and
sneaky, and they can choose those rare companies, like Google, that will
actually benefit from the giant sums they're compelled to invest.
VCs often complain that in their business there's too much money chasing too
few deals. Few realize that this also describes a flaw in the way funding
works at the level of individual firms.
Perhaps this was the sort of strategic insight I was supposed to come up with
as a "technologist in residence." If so, the good news is that they're getting
it for free. The bad news is it means that if you're not one of the very top
funds, you're condemned to be the bad guys.
**Notes**
[1] After Greylock booted founder Philip Greenspun out of ArsDigita, he wrote
a hilarious but also very informative
[essay](http://www.waxy.org/random/arsdigita/) about it.
[2] Since most VCs aren't tech guys, the technology side of their due
diligence tends to be like a body cavity search by someone with a faulty
knowledge of human anatomy. After a while we were quite sore from VCs
attempting to probe our nonexistent database orifice.
No, we don't use Oracle. We just store the data in files. Our secret is to use
an OS that doesn't lose our data. Which OS? FreeBSD. Why do you use that
instead of Windows NT? Because it's better and it doesn't cost anything. What,
you're using a _freeware_ OS?
How many times that conversation was repeated. Then when we got to Yahoo, we
found they used FreeBSD and stored their data in files too.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
November 2005
Venture funding works like gears. A typical startup goes through several
rounds of funding, and at each round you want to take just enough money to
reach the speed where you can shift into the next gear.
Few startups get it quite right. Many are underfunded. A few are overfunded,
which is like trying to start driving in third gear.
I think it would help founders to understand funding better—not just the
mechanics of it, but what investors are thinking. I was surprised recently
when I realized that all the worst problems we faced in our startup were due
not to competitors, but investors. Dealing with competitors was easy by
comparison.
I don't mean to suggest that our investors were nothing but a drag on us. They
were helpful in negotiating deals, for example. I mean more that conflicts
with investors are particularly nasty. Competitors punch you in the jaw, but
investors have you by the balls.
Apparently our situation was not unusual. And if trouble with investors is one
of the biggest threats to a startup, managing them is one of the most
important skills founders need to learn.
Let's start by talking about the five sources of startup funding. Then we'll
trace the life of a hypothetical (very fortunate) startup as it shifts gears
through successive rounds.
**Friends and Family**
A lot of startups get their first funding from friends and family. Excite did,
for example: after the founders graduated from college, they borrowed $15,000
from their parents to start a company. With the help of some part-time jobs
they made it last 18 months.
If your friends or family happen to be rich, the line blurs between them and
angel investors. At Viaweb we got our first $10,000 of seed money from our
friend Julian, but he was sufficiently rich that it's hard to say whether he
should be classified as a friend or angel. He was also a lawyer, which was
great, because it meant we didn't have to pay legal bills out of that initial
small sum.
The advantage of raising money from friends and family is that they're easy to
find. You already know them. There are three main disadvantages: you mix
together your business and personal life; they will probably not be as well
connected as angels or venture firms; and they may not be accredited
investors, which could complicate your life later.
The SEC defines an "accredited investor" as someone with over a million
dollars in liquid assets or an income of over $200,000 a year. The regulatory
burden is much lower if a company's shareholders are all accredited investors.
Once you take money from the general public you're more restricted in what you
can do. [1]
A startup's life will be more complicated, legally, if any of the investors
aren't accredited. In an IPO, it might not merely add expense, but change the
outcome. A lawyer I asked about it said:
> When the company goes public, the SEC will carefully study all prior
> issuances of stock by the company and demand that it take immediate action
> to cure any past violations of securities laws. Those remedial actions can
> delay, stall or even kill the IPO.
Of course the odds of any given startup doing an IPO are small. But not as
small as they might seem. A lot of startups that end up going public didn't
seem likely to at first. (Who could have guessed that the company Wozniak and
Jobs started in their spare time selling plans for microcomputers would yield
one of the biggest IPOs of the decade?) Much of the value of a startup
consists of that tiny probability multiplied by the huge outcome.
It wasn't because they weren't accredited investors that I didn't ask my
parents for seed money, though. When we were starting Viaweb, I didn't know
about the concept of an accredited investor, and didn't stop to think about
the value of investors' connections. The reason I didn't take money from my
parents was that I didn't want them to lose it.
**Consulting**
Another way to fund a startup is to get a job. The best sort of job is a
consulting project in which you can build whatever software you wanted to sell
as a startup. Then you can gradually transform yourself from a consulting
company into a product company, and have your clients pay your development
expenses.
This is a good plan for someone with kids, because it takes most of the risk
out of starting a startup. There never has to be a time when you have no
revenues. Risk and reward are usually proportionate, however: you should
expect a plan that cuts the risk of starting a startup also to cut the average
return. In this case, you trade decreased financial risk for increased risk
that your company won't succeed as a startup.
But isn't the consulting company itself a startup? No, not generally. A
company has to be more than small and newly founded to be a startup. There are
millions of small businesses in America, but only a few thousand are startups.
To be a startup, a company has to be a product business, not a service
business. By which I mean not that it has to make something physical, but that
it has to have one thing it sells to many people, rather than doing custom
work for individual clients. Custom work doesn't scale. To be a startup you
need to be the band that sells a million copies of a song, not the band that
makes money by playing at individual weddings and bar mitzvahs.
The trouble with consulting is that clients have an awkward habit of calling
you on the phone. Most startups operate close to the margin of failure, and
the distraction of having to deal with clients could be enough to put you over
the edge. Especially if you have competitors who get to work full time on just
being a startup.
So you have to be very disciplined if you take the consulting route. You have
to work actively to prevent your company growing into a "weed tree," dependent
on this source of easy but low-margin money. [2]
Indeed, the biggest danger of consulting may be that it gives you an excuse
for failure. In a startup, as in grad school, a lot of what ends up driving
you are the expectations of your family and friends. Once you start a startup
and tell everyone that's what you're doing, you're now on a path labelled "get
rich or bust." You now have to get rich, or you've failed.
Fear of failure is an extraordinarily powerful force. Usually it prevents
people from starting things, but once you publish some definite ambition, it
switches directions and starts working in your favor. I think it's a pretty
clever piece of jiujitsu to set this irresistible force against the slightly
less immovable object of becoming rich. You won't have it driving you if your
stated ambition is merely to start a consulting company that you will one day
morph into a startup.
An advantage of consulting, as a way to develop a product, is that you know
you're making something at least one customer wants. But if you have what it
takes to start a startup you should have sufficient vision not to need this
crutch.
**Angel Investors**
_Angels_ are individual rich people. The word was first used for backers of
Broadway plays, but now applies to individual investors generally. Angels
who've made money in technology are preferable, for two reasons: they
understand your situation, and they're a source of contacts and advice.
The contacts and advice can be more important than the money. When del.icio.us
took money from investors, they took money from, among others, Tim O'Reilly.
The amount he put in was small compared to the VCs who led the round, but Tim
is a smart and influential guy and it's good to have him on your side.
You can do whatever you want with money from consulting or friends and family.
With angels we're now talking about venture funding proper, so it's time to
introduce the concept of _exit strategy_. Younger would-be founders are often
surprised that investors expect them either to sell the company or go public.
The reason is that investors need to get their capital back. They'll only
consider companies that have an exit strategy—meaning companies that could get
bought or go public.
This is not as selfish as it sounds. There are few large, private technology
companies. Those that don't fail all seem to get bought or go public. The
reason is that employees are investors too—of their time—and they want just as
much to be able to cash out. If your competitors offer employees stock options
that might make them rich, while you make it clear you plan to stay private,
your competitors will get the best people. So the principle of an "exit" is
not just something forced on startups by investors, but part of what it means
to be a startup.
Another concept we need to introduce now is valuation. When someone buys
shares in a company, that implicitly establishes a value for it. If someone
pays $20,000 for 10% of a company, the company is in theory worth $200,000. I
say "in theory" because in early stage investing, valuations are voodoo. As a
company gets more established, its valuation gets closer to an actual market
value. But in a newly founded startup, the valuation number is just an
artifact of the respective contributions of everyone involved.
Startups often "pay" investors who will help the company in some way by
letting them invest at low valuations. If I had a startup and Steve Jobs
wanted to invest in it, I'd give him the stock for $10, just to be able to
brag that he was an investor. Unfortunately, it's impractical (if not illegal)
to adjust the valuation of the company up and down for each investor.
Startups' valuations are supposed to rise over time. So if you're going to
sell cheap stock to eminent angels, do it early, when it's natural for the
company to have a low valuation.
Some angel investors join together in syndicates. Any city where people start
startups will have one or more of them. In Boston the biggest is the [Common
Angels](http://commonangels.com/home.html). In the Bay Area it's the [Band of
Angels](http://bandangels.com/). You can find groups near you through the
[Angel Capital Association](http://angelcapitalassociation.org/). [3] However,
most angel investors don't belong to these groups. In fact, the more prominent
the angel, the less likely they are to belong to a group.
Some angel groups charge you money to pitch your idea to them. Needless to
say, you should never do this.
One of the dangers of taking investment from individual angels, rather than
through an angel group or investment firm, is that they have less reputation
to protect. A big-name VC firm will not screw you too outrageously, because
other founders would avoid them if word got out. With individual angels you
don't have this protection, as we found to our dismay in our own startup. In
many startups' lives there comes a point when you're at the investors'
mercy—when you're out of money and the only place to get more is your existing
investors. When we got into such a scrape, our investors took advantage of it
in a way that a name-brand VC probably wouldn't have.
Angels have a corresponding advantage, however: they're also not bound by all
the rules that VC firms are. And so they can, for example, allow founders to
cash out partially in a funding round, by selling some of their stock directly
to the investors. I think this will become more common; the average founder is
eager to do it, and selling, say, half a million dollars worth of stock will
not, as VCs fear, cause most founders to be any less committed to the
business.
The same angels who tried to screw us also let us do this, and so on balance
I'm grateful rather than angry. (As in families, relations between founders
and investors can be complicated.)
The best way to find angel investors is through personal introductions. You
could try to cold-call angel groups near you, but angels, like VCs, will pay
more attention to deals recommended by someone they respect.
Deal terms with angels vary a lot. There are no generally accepted standards.
Sometimes angels' deal terms are as fearsome as VCs'. Other angels,
particularly in the earliest stages, will invest based on a two-page
agreement.
Angels who only invest occasionally may not themselves know what terms they
want. They just want to invest in this startup. What kind of anti-dilution
protection do they want? Hell if they know. In these situations, the deal
terms tend to be random: the angel asks his lawyer to create a vanilla
agreement, and the terms end up being whatever the lawyer considers vanilla.
Which in practice usually means, whatever existing agreement he finds lying
around his firm. (Few legal documents are created from scratch.)
These heaps o' boilerplate are a problem for small startups, because they tend
to grow into the union of all preceding documents. I know of one startup that
got from an angel investor what amounted to a five hundred pound handshake:
after deciding to invest, the angel presented them with a 70-page agreement.
The startup didn't have enough money to pay a lawyer even to read it, let
alone negotiate the terms, so the deal fell through.
One solution to this problem would be to have the startup's lawyer produce the
agreement, instead of the angel's. Some angels might balk at this, but others
would probably welcome it.
Inexperienced angels often get cold feet when the time comes to write that big
check. In our startup, one of the two angels in the initial round took months
to pay us, and only did after repeated nagging from our lawyer, who was also,
fortunately, his lawyer.
It's obvious why investors delay. Investing in startups is risky! When a
company is only two months old, every _day_ you wait gives you 1.7% more data
about their trajectory. But the investor is already being compensated for that
risk in the low price of the stock, so it is unfair to delay.
Fair or not, investors do it if you let them. Even VCs do it. And funding
delays are a big distraction for founders, who ought to be working on their
company, not worrying about investors. What's a startup to do? With both
investors and acquirers, the only leverage you have is competition. If an
investor knows you have other investors lined up, he'll be a lot more eager to
close-- and not just because he'll worry about losing the deal, but because if
other investors are interested, you must be worth investing in. It's the same
with acquisitions. No one wants to buy you till someone else wants to buy you,
and then everyone wants to buy you.
The key to closing deals is never to stop pursuing alternatives. When an
investor says he wants to invest in you, or an acquirer says they want to buy
you, _don't believe it till you get the check._ Your natural tendency when an
investor says yes will be to relax and go back to writing code. Alas, you
can't; you have to keep looking for more investors, if only to get this one to
act. [4]
**Seed Funding Firms**
Seed firms are like angels in that they invest relatively small amounts at
early stages, but like VCs in that they're companies that do it as a business,
rather than individuals making occasional investments on the side.
Till now, nearly all seed firms have been so-called "incubators," so [Y
Combinator](http://ycombinator.com) gets called one too, though the only thing
we have in common is that we invest in the earliest phase.
According to the National Association of Business Incubators, there are about
800 incubators in the US. This is an astounding number, because I know the
founders of a lot of startups, and I can't think of one that began in an
incubator.
What is an incubator? I'm not sure myself. The defining quality seems to be
that you work in their space. That's where the name "incubator" comes from.
They seem to vary a great deal in other respects. At one extreme is the sort
of pork-barrel project where a town gets money from the state government to
renovate a vacant building as a "high-tech incubator," as if it were merely
lack of the right sort of office space that had till now prevented the town
from becoming a [startup hub](siliconvalley.html). At the other extreme are
places like Idealab, which generates ideas for new startups internally and
hires people to work for them.
The classic Bubble incubators, most of which now seem to be dead, were like VC
firms except that they took a much bigger role in the startups they funded. In
addition to working in their space, you were supposed to use their office
staff, lawyers, accountants, and so on.
Whereas incubators tend (or tended) to exert more control than VCs, Y
Combinator exerts less. And we think it's better if startups operate out of
their own premises, however crappy, than the offices of their investors. So
it's annoying that we keep getting called an "incubator," but perhaps
inevitable, because there's only one of us so far and no word yet for what we
are. If we have to be called something, the obvious name would be "excubator."
(The name is more excusable if one considers it as meaning that we enable
people to escape cubicles.)
Because seed firms are companies rather than individual people, reaching them
is easier than reaching angels. Just go to their web site and send them an
email. The importance of personal introductions varies, but is less than with
angels or VCs.
The fact that seed firms are companies also means the investment process is
more standardized. (This is generally true with angel groups too.) Seed firms
will probably have set deal terms they use for every startup they fund. The
fact that the deal terms are standard doesn't mean they're favorable to you,
but if other startups have signed the same agreements and things went well for
them, it's a sign the terms are reasonable.
Seed firms differ from angels and VCs in that they invest exclusively in the
earliest phases—often when the company is still just an idea. Angels and even
VC firms occasionally do this, but they also invest at later stages.
The problems are different in the early stages. For example, in the first
couple months a startup may completely redefine their [idea](ideas.html). So
seed investors usually care less about the idea than the people. This is true
of all venture funding, but especially so in the seed stage.
Like VCs, one of the advantages of seed firms is the advice they offer. But
because seed firms operate in an earlier phase, they need to offer different
kinds of advice. For example, a seed firm should be able to give advice about
how to approach VCs, which VCs obviously don't need to do; whereas VCs should
be able to give advice about how to hire an "executive team," which is not an
issue in the seed stage.
In the earliest phases, a lot of the problems are technical, so seed firms
should be able to help with technical as well as business problems.
Seed firms and angel investors generally want to invest in the initial phases
of a startup, then hand them off to VC firms for the next round. Occasionally
startups go from seed funding direct to acquisition, however, and I expect
this to become increasingly common.
Google has been aggressively pursuing this route, and now
[Yahoo](http://ycombinator.com/buckman.html) is too. Both now compete directly
with VCs. And this is a smart move. Why wait for further funding rounds to
jack up a startup's price? When a startup reaches the point where VCs have
enough information to invest in it, the acquirer should have enough
information to buy it. More information, in fact; with their technical depth,
the acquirers should be better at picking winners than VCs.
**Venture Capital Funds**
VC firms are like seed firms in that they're actual companies, but they invest
other people's money, and much larger amounts of it. VC investments average
several million dollars. So they tend to come later in the life of a startup,
are harder to get, and come with tougher terms.
The word "venture capitalist" is sometimes used loosely for any venture
investor, but there is a sharp difference between VCs and other investors: VC
firms are organized as _funds_ , much like hedge funds or mutual funds. The
fund managers, who are called "general partners," get about 2% of the fund
annually as a management fee, plus about 20% of the fund's gains.
There is a very sharp dropoff in performance among VC firms, because in the VC
business both success and failure are self-perpetuating. When an investment
scores spectacularly, as Google did for Kleiner and Sequoia, it generates a
lot of good publicity for the VCs. And many founders prefer to take money from
successful VC firms, because of the legitimacy it confers. Hence a vicious
(for the losers) cycle: VC firms that have been doing badly will only get the
deals the bigger fish have rejected, causing them to continue to do badly.
As a result, of the thousand or so VC funds in the US now, only about 50 are
likely to make money, and it is very hard for a new fund to break into this
group.
In a sense, the lower-tier VC firms are a bargain for founders. They may not
be quite as smart or as well connected as the big-name firms, but they are
much hungrier for deals. This means you should be able to get better terms
from them.
Better how? The most obvious is valuation: they'll take less of your company.
But as well as money, there's power. I think founders will increasingly be
able to stay on as CEO, and on terms that will make it fairly hard to fire
them later.
The most dramatic change, I predict, is that VCs will allow founders to cash
out partially by [selling](vcsqueeze.html) some of their stock direct to the
VC firm. VCs have traditionally resisted letting founders get anything before
the ultimate "liquidity event." But they're also desperate for deals. And
since I know from my own experience that the rule against buying stock from
founders is a stupid one, this is a natural place for things to give as
venture funding becomes more and more a seller's market.
The disadvantage of taking money from less known firms is that people will
assume, correctly or not, that you were turned down by the more exalted ones.
But, like where you went to college, the name of your VC stops mattering once
you have some performance to measure. So the more confident you are, the less
you need a brand-name VC. We funded Viaweb entirely with angel money; it never
occurred to us that the backing of a well known VC firm would make us seem
more impressive. [5]
Another danger of less known firms is that, like angels, they have less
reputation to protect. I suspect it's the lower-tier firms that are
responsible for most of the tricks that have given VCs such a bad reputation
among hackers. They are doubly hosed: the general partners themselves are less
able, and yet they have harder problems to solve, because the top VCs skim off
all the best deals, leaving the lower-tier firms exactly the startups that are
likely to blow up.
For example, lower-tier firms are much more likely to pretend to want to do a
deal with you just to lock you up while they decide if they really want to.
One experienced CFO said:
> The better ones usually will not give a term sheet unless they really want
> to do a deal. The second or third tier firms have a much higher break
> rate—it could be as high as 50%.
It's obvious why: the lower-tier firms' biggest fear, when chance throws them
a bone, is that one of the big dogs will notice and take it away. The big dogs
don't have to worry about that.
Falling victim to this trick could really hurt you. As one VC told me:
> If you were talking to four VCs, told three of them that you accepted a term
> sheet, and then have to call them back to tell them you were just kidding,
> you are absolutely damaged goods.
Here's a partial solution: when a VC offers you a term sheet, ask how many of
their last 10 term sheets turned into deals. This will at least force them to
lie outright if they want to mislead you.
Not all the people who work at VC firms are partners. Most firms also have a
handful of junior employees called something like associates or analysts. If
you get a call from a VC firm, go to their web site and check whether the
person you talked to is a partner. Odds are it will be a junior person; they
scour the web looking for startups their bosses could invest in. The junior
people will tend to seem very positive about your company. They're not
pretending; they _want_ to believe you're a hot prospect, because it would be
a huge coup for them if their firm invested in a company they discovered.
Don't be misled by this optimism. It's the partners who decide, and they view
things with a colder eye.
Because VCs invest large amounts, the money comes with more restrictions. Most
only come into effect if the company gets into trouble. For example, VCs
generally write it into the deal that in any sale, they get their investment
back first. So if the company gets sold at a low price, the founders could get
nothing. Some VCs now require that in any sale they get 4x their investment
back before the common stock holders (that is, you) get anything, but this is
an abuse that should be resisted.
Another difference with large investments is that the founders are usually
required to accept "vesting"—to surrender their stock and earn it back over
the next 4-5 years. VCs don't want to invest millions in a company the
founders could just walk away from. Financially, vesting has little effect,
but in some situations it could mean founders will have less power. If VCs got
de facto control of the company and fired one of the founders, he'd lose any
unvested stock unless there was specific protection against this. So vesting
would in that situation force founders to toe the line.
The most noticeable change when a startup takes serious funding is that the
founders will no longer have complete control. Ten years ago VCs used to
insist that founders step down as CEO and hand the job over to a business guy
they supplied. This is less the rule now, partly because the disasters of the
Bubble showed that generic business guys don't make such great CEOs.
But while founders will increasingly be able to stay on as CEO, they'll have
to cede some power, because the board of directors will become more powerful.
In the seed stage, the board is generally a formality; if you want to talk to
the other board members, you just yell into the next room. This stops with VC-
scale money. In a typical VC funding deal, the board of directors might be
composed of two VCs, two founders, and one outside person acceptable to both.
The board will have ultimate power, which means the founders now have to
convince instead of commanding.
This is not as bad as it sounds, however. Bill Gates is in the same position;
he doesn't have majority control of Microsoft; in principle he also has to
convince instead of commanding. And yet he seems pretty commanding, doesn't
he? As long as things are going smoothly, boards don't interfere much. The
danger comes when there's a bump in the road, as happened to Steve Jobs at
Apple.
Like angels, VCs prefer to invest in deals that come to them through people
they know. So while nearly all VC funds have some address you can send your
business plan to, VCs privately admit the chance of getting funding by this
route is near zero. One recently told me that he did not know a single startup
that got funded this way.
I suspect VCs accept business plans "over the transom" more as a way to keep
tabs on industry trends than as a source of deals. In fact, I would strongly
advise against mailing your business plan randomly to VCs, because they treat
this as evidence of laziness. Do the extra work of getting personal
introductions. As one VC put it:
> I'm not hard to find. I know a lot of people. If you can't find some way to
> reach me, how are you going to create a successful company?
One of the most difficult problems for startup founders is deciding when to
approach VCs. You really only get one chance, because they rely heavily on
first impressions. And you can't approach some and save others for later,
because (a) they ask who else you've talked to and when and (b) they talk
among themselves. If you're talking to one VC and he finds out that you were
rejected by another several months ago, you'll definitely seem shopworn.
So when do you approach VCs? When you can convince them. If the founders have
impressive resumes and the idea isn't hard to understand, you could approach
VCs quite early. Whereas if the founders are unknown and the idea is very
novel, you might have to launch the thing and show that users loved it before
VCs would be convinced.
If several VCs are interested in you, they will sometimes be willing to split
the deal between them. They're more likely to do this if they're close in the
VC pecking order. Such deals may be a net win for founders, because you get
multiple VCs interested in your success, and you can ask each for advice about
the other. One founder I know wrote:
> Two-firm deals are great. It costs you a little more equity, but being able
> to play the two firms off each other (as well as ask one if the other is
> being out of line) is invaluable.
When you do negotiate with VCs, remember that they've done this a lot more
than you have. They've invested in dozens of startups, whereas this is
probably the first you've founded. But don't let them or the situation
intimidate you. The average founder is smarter than the average VC. So just do
what you'd do in any complex, unfamiliar situation: proceed deliberately, and
question anything that seems odd.
It is, unfortunately, common for VCs to put terms in an agreement whose
consequences surprise founders later, and also common for VCs to defend things
they do by saying that they're standard in the industry. Standard, schmandard;
the whole industry is only a few decades old, and rapidly evolving. The
concept of "standard" is a useful one when you're operating on a small scale
(Y Combinator uses identical terms for every deal because for tiny seed-stage
investments it's not worth the overhead of negotiating individual deals), but
it doesn't apply at the VC level. On that scale, every negotiation is unique.
Most successful startups get money from more than one of the preceding five
sources. [6] And, confusingly, the names of funding sources also tend to be
used as the names of different rounds. The best way to explain how it all
works is to follow the case of a hypothetical startup.
**Stage 1: Seed Round**
Our startup begins when a group of three friends have an idea-- either an idea
for something they might build, or simply the idea "let's start a company."
Presumably they already have some source of food and shelter. But if you have
food and shelter, you probably also have something you're supposed to be
working on: either classwork, or a job. So if you want to work full-time on a
startup, your money situation will probably change too.
A lot of startup founders say they started the company without any idea of
what they planned to do. This is actually less common than it seems: many have
to claim they thought of the idea after quitting because otherwise their
former employer would own it.
The three friends decide to take the leap. Since most startups are in
competitive businesses, you not only want to work full-time on them, but more
than full-time. So some or all of the friends quit their jobs or leave school.
(Some of the founders in a startup can stay in grad school, but at least one
has to make the company his full-time job.)
They're going to run the company out of one of their apartments at first, and
since they don't have any users they don't have to pay much for
infrastructure. Their main expenses are setting up the company, which costs a
couple thousand dollars in legal work and registration fees, and the living
expenses of the founders.
The phrase "seed investment" covers a broad range. To some VC firms it means
$500,000, but to most startups it means several months' living expenses. We'll
suppose our group of friends start with $15,000 from their friend's rich
uncle, who they give 5% of the company in return. There's only common stock at
this stage. They leave 20% as an options pool for later employees (but they
set things up so that they can issue this stock to themselves if they get
bought early and most is still unissued), and the three founders each get 25%.
By living really cheaply they think they can make the remaining money last
five months. When you have five months' runway left, how soon do you need to
start looking for your next round? Answer: immediately. It takes time to find
investors, and time (always more than you expect) for the deal to close even
after they say yes. So if our group of founders know what they're doing
they'll start sniffing around for angel investors right away. But of course
their main job is to build version 1 of their software.
The friends might have liked to have more money in this first phase, but being
slightly underfunded teaches them an important lesson. For a startup,
cheapness is power. The lower your costs, the more options you have—not just
at this stage, but at every point till you're profitable. When you have a high
"burn rate," you're always under time pressure, which means (a) you don't have
time for your ideas to evolve, and (b) you're often forced to take deals you
don't like.
Every startup's rule should be: spend little, and work fast.
After ten weeks' work the three friends have built a prototype that gives one
a taste of what their product will do. It's not what they originally set out
to do—in the process of writing it, they had some new ideas. And it only does
a fraction of what the finished product will do, but that fraction includes
stuff that no one else has done before.
They've also written at least a skeleton business plan, addressing the five
fundamental questions: what they're going to do, why users need it, how large
the market is, how they'll make money, and who the competitors are and why
this company is going to beat them. (That last has to be more specific than
"they suck" or "we'll work really hard.")
If you have to choose between spending time on the demo or the business plan,
spend most on the demo. Software is not only more convincing, but a better way
to explore ideas.
**Stage 2: Angel Round**
While writing the prototype, the group has been traversing their network of
friends in search of angel investors. They find some just as the prototype is
demoable. When they demo it, one of the angels is willing to invest. Now the
group is looking for more money: they want enough to last for a year, and
maybe to hire a couple friends. So they're going to raise $200,000.
The angel agrees to invest at a pre-money valuation of $1 million. The company
issues $200,000 worth of new shares to the angel; if there were 1000 shares
before the deal, this means 200 additional shares. The angel now owns 200/1200
shares, or a sixth of the company, and all the previous shareholders'
percentage ownership is diluted by a sixth. After the deal, the capitalization
table looks like this: shareholder shares percent
\------------------------------- angel 200 16.7 uncle 50 4.2 each founder 250
20.8 option pool 200 16.7 \---- ----- total 1200 100 To keep things simple, I
had the angel do a straight cash for stock deal. In reality the angel might be
more likely to make the investment in the form of a convertible loan. A
convertible loan is a loan that can be converted into stock later; it works
out the same as a stock purchase in the end, but gives the angel more
protection against being squashed by VCs in future rounds.
Who pays the legal bills for this deal? The startup, remember, only has a
couple thousand left. In practice this turns out to be a sticky problem that
usually gets solved in some improvised way. Maybe the startup can find lawyers
who will do it cheaply in the hope of future work if the startup succeeds.
Maybe someone has a lawyer friend. Maybe the angel pays for his lawyer to
represent both sides. (Make sure if you take the latter route that the lawyer
is _representing_ you rather than merely advising you, or his only duty is to
the investor.)
An angel investing $200k would probably expect a seat on the board of
directors. He might also want preferred stock, meaning a special class of
stock that has some additional rights over the common stock everyone else has.
Typically these rights include vetoes over major strategic decisions,
protection against being diluted in future rounds, and the right to get one's
investment back first if the company is sold.
Some investors might expect the founders to accept vesting for a sum this
size, and others wouldn't. VCs are more likely to require vesting than angels.
At Viaweb we managed to raise $2.5 million from angels without ever accepting
vesting, largely because we were so inexperienced that we were appalled at the
idea. In practice this turned out to be good, because it made us harder to
push around.
Our experience was unusual; vesting is the norm for amounts that size. Y
Combinator doesn't require vesting, because (a) we invest such small amounts,
and (b) we think it's unnecessary, and that the hope of getting rich is enough
motivation to keep founders at work. But maybe if we were investing millions
we would think differently.
I should add that vesting is also a way for founders to protect themselves
against one another. It solves the problem of what to do if one of the
founders quits. So some founders impose it on themselves when they start the
company.
The angel deal takes two weeks to close, so we are now three months into the
life of the company.
The point after you get the first big chunk of angel money will usually be the
happiest phase in a startup's life. It's a lot like being a postdoc: you have
no immediate financial worries, and few responsibilities. You get to work on
juicy kinds of work, like designing software. You don't have to spend time on
bureaucratic stuff, because you haven't hired any bureaucrats yet. Enjoy it
while it lasts, and get as much done as you can, because you will never again
be so productive.
With an apparently inexhaustible sum of money sitting safely in the bank, the
founders happily set to work turning their prototype into something they can
release. They hire one of their friends—at first just as a consultant, so they
can try him out—and then a month later as employee #1. They pay him the
smallest salary he can live on, plus 3% of the company in restricted stock,
vesting over four years. (So after this the option pool is down to 13.7%). [7]
They also spend a little money on a freelance graphic designer.
How much stock do you give early employees? That varies so much that there's
no conventional number. If you get someone really good, really early, it might
be wise to give him as much stock as the founders. The one universal rule is
that the amount of stock an employee gets decreases polynomially with the age
of the company. In other words, you get rich as a power of how early you were.
So if some friends want you to come work for their startup, don't wait several
months before deciding.
A month later, at the end of month four, our group of founders have something
they can launch. Gradually through word of mouth they start to get users.
Seeing the system in use by real users—people they don't know—gives them lots
of new ideas. Also they find they now worry obsessively about the status of
their server. (How relaxing founders' lives must have been when startups wrote
VisiCalc.)
By the end of month six, the system is starting to have a solid core of
features, and a small but devoted following. People start to write about it,
and the founders are starting to feel like experts in their field.
We'll assume that their startup is one that could put millions more to use.
Perhaps they need to spend a lot on marketing, or build some kind of expensive
infrastructure, or hire highly paid salesmen. So they decide to start talking
to VCs. They get introductions to VCs from various sources: their angel
investor connects them with a couple; they meet a few at conferences; a couple
VCs call them after reading about them.
**Step 3: Series A Round**
Armed with their now somewhat fleshed-out business plan and able to demo a
real, working system, the founders visit the VCs they have introductions to.
They find the VCs intimidating and inscrutable. They all ask the same
question: who else have you pitched to? (VCs are like high school girls:
they're acutely aware of their position in the VC pecking order, and their
interest in a company is a function of the interest other VCs show in it.)
One of the VC firms says they want to invest and offers the founders a term
sheet. A term sheet is a summary of what the deal terms will be when and if
they do a deal; lawyers will fill in the details later. By accepting the term
sheet, the startup agrees to turn away other VCs for some set amount of time
while this firm does the "due diligence" required for the deal. Due diligence
is the corporate equivalent of a background check: the purpose is to uncover
any hidden bombs that might sink the company later, like serious design flaws
in the product, pending lawsuits against the company, intellectual property
issues, and so on. VCs' legal and financial due diligence is pretty thorough,
but the technical due diligence is generally a joke. [8]
The due diligence discloses no ticking bombs, and six weeks later they go
ahead with the deal. Here are the terms: a $2 million investment at a pre-
money valuation of $4 million, meaning that after the deal closes the VCs will
own a third of the company (2 / (4 + 2)). The VCs also insist that prior to
the deal the option pool be enlarged by an additional hundred shares. So the
total number of new shares issued is 750, and the cap table becomes:
shareholder shares percent \------------------------------- VCs 650 33.3 angel
200 10.3 uncle 50 2.6 each founder 250 12.8 employee 36* 1.8 *unvested option
pool 264 13.5 \---- ----- total 1950 100 This picture is unrealistic in
several respects. For example, while the percentages might end up looking like
this, it's unlikely that the VCs would keep the existing numbers of shares. In
fact, every bit of the startup's paperwork would probably be replaced, as if
the company were being founded anew. Also, the money might come in several
tranches, the later ones subject to various conditions—though this is
apparently more common in deals with lower-tier VCs (whose lot in life is to
fund more dubious startups) than with the top firms.
And of course any VCs reading this are probably rolling on the floor laughing
at how my hypothetical VCs let the angel keep his 10.3 of the company. I
admit, this is the Bambi version; in simplifying the picture, I've also made
everyone nicer. In the real world, VCs regard angels the way a jealous husband
feels about his wife's previous boyfriends. To them the company didn't exist
before they invested in it. [9]
I don't want to give the impression you have to do an angel round before going
to VCs. In this example I stretched things out to show multiple sources of
funding in action. Some startups could go directly from seed funding to a VC
round; several of the companies we've funded have.
The founders are required to vest their shares over four years, and the board
is now reconstituted to consist of two VCs, two founders, and a fifth person
acceptable to both. The angel investor cheerfully surrenders his board seat.
At this point there is nothing new our startup can teach us about funding—or
at least, nothing good. [10] The startup will almost certainly hire more
people at this point; those millions must be put to work, after all. The
company may do additional funding rounds, presumably at higher valuations.
They may if they are extraordinarily fortunate do an IPO, which we should
remember is also in principle a round of funding, regardless of its de facto
purpose. But that, if not beyond the bounds of possibility, is beyond the
scope of this article.
**Deals Fall Through**
Anyone who's been through a startup will find the preceding portrait to be
missing something: disasters. If there's one thing all startups have in
common, it's that something is always going wrong. And nowhere more than in
matters of funding.
For example, our hypothetical startup never spent more than half of one round
before securing the next. That's more ideal than typical. Many startups—even
successful ones—come close to running out of money at some point. Terrible
things happen to startups when they run out of money, because they're designed
for growth, not adversity.
But the most unrealistic thing about the series of deals I've described is
that they all closed. In the startup world, closing is not what deals do. What
deals do is fall through. If you're starting a startup you would do well to
remember that. Birds fly; fish swim; deals fall through.
Why? Partly the reason deals seem to fall through so often is that you lie to
yourself. You want the deal to close, so you start to believe it will. But
even correcting for this, startup deals fall through alarmingly often—far more
often than, say, deals to buy real estate. The reason is that it's such a
risky environment. People about to fund or acquire a startup are prone to
wicked cases of buyer's remorse. They don't really grasp the risk they're
taking till the deal's about to close. And then they panic. And not just
inexperienced angel investors, but big companies too.
So if you're a startup founder wondering why some angel investor isn't
returning your phone calls, you can at least take comfort in the thought that
the same thing is happening to other deals a hundred times the size.
The example of a startup's history that I've presented is like a
skeleton—accurate so far as it goes, but needing to be fleshed out to be a
complete picture. To get a complete picture, just add in every possible
disaster.
A frightening prospect? In a way. And yet also in a way encouraging. The very
uncertainty of startups frightens away almost everyone. People overvalue
stability—especially [young](hiring.html) people, who ironically need it
least. And so in starting a startup, as in any really bold undertaking, merely
deciding to do it gets you halfway there. On the day of the race, most of the
other runners won't show up.
**Notes**
[1] The aim of such regulations is to protect widows and orphans from crooked
investment schemes; people with a million dollars in liquid assets are assumed
to be able to protect themselves. The unintended consequence is that the
investments that generate the highest returns, like hedge funds, are available
only to the rich.
[2] Consulting is where product companies go to die. IBM is the most famous
example. So starting as a consulting company is like starting out in the grave
and trying to work your way up into the world of the living.
[3] If "near you" doesn't mean the Bay Area, Boston, or Seattle, consider
moving. It's not a coincidence you haven't heard of many startups from
Philadelphia.
[4] Investors are often compared to sheep. And they are like sheep, but that's
a rational response to their situation. Sheep act the way they do for a
reason. If all the other sheep head for a certain field, it's probably good
grazing. And when a wolf appears, is he going to eat a sheep in the middle of
the flock, or one near the edge?
[5] This was partly confidence, and partly simple ignorance. We didn't know
ourselves which VC firms were the impressive ones. We thought software was all
that mattered. But that turned out to be the right direction to be naive in:
it's much better to overestimate than underestimate the importance of making a
good product.
[6] I've omitted one source: government grants. I don't think these are even
worth thinking about for the average startup. Governments may mean well when
they set up grant programs to encourage startups, but what they give with one
hand they take away with the other: the process of applying is inevitably so
arduous, and the restrictions on what you can do with the money so burdensome,
that it would be easier to take a job to get the money.
You should be especially suspicious of grants whose purpose is some kind of
social engineering-- e.g. to encourage more startups to be started in
Mississippi. Free money to start a startup in a place where few succeed is
hardly free.
Some government agencies run venture funding groups, which make investments
rather than giving grants. For example, the CIA runs a venture fund called In-
Q-Tel that is modelled on private sector funds and apparently generates good
returns. They would probably be worth approaching—if you don't mind taking
money from the CIA.
[7] Options have largely been replaced with restricted stock, which amounts to
the same thing. Instead of earning the right to buy stock, the employee gets
the stock up front, and earns the right not to have to give it back. The
shares set aside for this purpose are still called the "option pool."
[8] First-rate technical people do not generally hire themselves out to do due
diligence for VCs. So the most difficult part for startup founders is often
responding politely to the inane questions of the "expert" they send to look
you over.
[9] VCs regularly wipe out angels by issuing arbitrary amounts of new stock.
They seem to have a standard piece of casuistry for this situation: that the
angels are no longer working to help the company, and so don't deserve to keep
their stock. This of course reflects a willful misunderstanding of what
investment means; like any investor, the angel is being compensated for risks
he took earlier. By a similar logic, one could argue that the VCs should be
deprived of their shares when the company goes public.
[10] One new thing the company might encounter is a _down round_ , or a
funding round at valuation lower than the previous round. Down rounds are bad
news; it is generally the common stock holders who take the hit. Some of the
most fearsome provisions in VC deal terms have to do with down rounds—like
"full ratchet anti-dilution," which is as frightening as it sounds.
Founders are tempted to ignore these clauses, because they think the company
will either be a big success or a complete bust. VCs know otherwise: it's not
uncommon for startups to have moments of adversity before they ultimately
succeed. So it's worth negotiating anti-dilution provisions, even though you
don't think you need to, and VCs will try to make you feel that you're being
gratuitously troublesome.
**Thanks** to Sam Altman, Hutch Fishman, Steve Huffman, Jessica Livingston,
Sesha Pratap, Stan Reiss, Andy Singleton, Zak Stone, and Aaron Swartz for
reading drafts of this.
January 2016
Since the 1970s, economic inequality in the US has increased dramatically. And
in particular, the rich have gotten a lot richer. Nearly everyone who writes
about the topic says that economic inequality should be decreased.
I'm interested in this question because I was one of the founders of a company
called Y Combinator that helps people start startups. Almost by definition, if
a startup succeeds, its founders become rich. Which means by helping startup
founders I've been helping to increase economic inequality. If economic
inequality should be decreased, I shouldn't be helping founders. No one should
be.
But that doesn't sound right. What's going on here? What's going on is that
while economic inequality is a single measure (or more precisely, two:
variation in income, and variation in wealth), it has multiple causes. Many of
these causes are bad, like tax loopholes and drug addiction. But some are
good, like Larry Page and Sergey Brin starting the company you use to find
things online.
If you want to understand economic inequality — and more importantly, if you
actually want to fix the bad aspects of it — you have to tease apart the
components. And yet the trend in nearly everything written about the subject
is to do the opposite: to squash together all the aspects of economic
inequality as if it were a single phenomenon.
Sometimes this is done for ideological reasons. Sometimes it's because the
writer only has very high-level data and so draws conclusions from that, like
the proverbial drunk who looks for his keys under the lamppost, instead of
where he dropped them, because the light is better there. Sometimes it's
because the writer doesn't understand critical aspects of inequality, like the
role of technology in wealth creation. Much of the time, perhaps most of the
time, writing about economic inequality combines all three.
___
The most common mistake people make about economic inequality is to treat it
as a single phenomenon. The most naive version of which is the one based on
the pie fallacy: that the rich get rich by taking money from the poor.
Usually this is an assumption people start from rather than a conclusion they
arrive at by examining the evidence. Sometimes the pie fallacy is stated
explicitly:
> ...those at the top are grabbing an increasing fraction of the nation's
> income — so much of a larger share that what's left over for the rest is
> diminished.... [1]
Other times it's more unconscious. But the unconscious form is very
widespread. I think because we grow up in a world where the pie fallacy is
actually true. To kids, wealth _is_ a fixed pie that's shared out, and if one
person gets more, it's at the expense of another. It takes a conscious effort
to remind oneself that the real world doesn't work that way.
In the real world you can create wealth as well as taking it from others. A
woodworker creates wealth. He makes a chair, and you willingly give him money
in return for it. A high-frequency trader does not. He makes a dollar only
when someone on the other end of a trade loses a dollar.
If the rich people in a society got that way by taking wealth from the poor,
then you have the degenerate case of economic inequality, where the cause of
poverty is the same as the cause of wealth. But instances of inequality don't
have to be instances of the degenerate case. If one woodworker makes 5 chairs
and another makes none, the second woodworker will have less money, but not
because anyone took anything from him.
Even people sophisticated enough to know about the pie fallacy are led toward
it by the custom of describing economic inequality as a ratio of one
quantile's income or wealth to another's. It's so easy to slip from talking
about income shifting from one quantile to another, as a figure of speech,
into believing that is literally what's happening.
Except in the degenerate case, economic inequality can't be described by a
ratio or even a curve. In the general case it consists of multiple ways people
become poor, and multiple ways people become rich. Which means to understand
economic inequality in a country, you have to go find individual people who
are poor or rich and figure out why. [2]
If you want to understand _change_ in economic inequality, you should ask what
those people would have done when it was different. This is one way I know the
rich aren't all getting richer simply from some new system for transferring
wealth to them from everyone else. When you use the would-have method with
startup founders, you find what most would have done [_back in
1960_](re.html), when economic inequality was lower, was to join big companies
or become professors. Before Mark Zuckerberg started Facebook, his default
expectation was that he'd end up working at Microsoft. The reason he and most
other startup founders are richer than they would have been in the mid 20th
century is not because of some right turn the country took during the Reagan
administration, but because progress in technology has made it much easier to
start a new company that [_grows fast_](growth.html).
Traditional economists seem strangely averse to studying individual humans. It
seems to be a rule with them that everything has to start with statistics. So
they give you very precise numbers about variation in wealth and income, then
follow it with the most naive speculation about the underlying causes.
But while there are a lot of people who get rich through rent-seeking of
various forms, and a lot who get rich by playing zero-sum games, there are
also a significant number who get rich by creating wealth. And creating
wealth, as a source of economic inequality, is different from taking it — not
just morally, but also practically, in the sense that it is harder to
eradicate. One reason is that variation in productivity is accelerating. The
rate at which individuals can create wealth depends on the technology
available to them, and that grows exponentially. The other reason creating
wealth is such a tenacious source of inequality is that it can expand to
accommodate a lot of people.
___
I'm all for shutting down the crooked ways to get rich. But that won't
eliminate great variations in wealth, because as long as you leave open the
option of getting rich by creating wealth, people who want to get rich will do
that instead.
Most people who get rich tend to be fairly driven. Whatever their other flaws,
laziness is usually not one of them. Suppose new policies make it hard to make
a fortune in finance. Does it seem plausible that the people who currently go
into finance to make their fortunes will continue to do so, but be content to
work for ordinary salaries? The reason they go into finance is not because
they love finance but because they want to get rich. If the only way left to
get rich is to start startups, they'll start startups. They'll do well at it
too, because determination is the main factor in the success of a startup. [3]
And while it would probably be a good thing for the world if people who wanted
to get rich switched from playing zero-sum games to creating wealth, that
would not only not eliminate great variations in wealth, but might even
exacerbate them. In a zero-sum game there is at least a limit to the upside.
Plus a lot of the new startups would create new technology that further
accelerated variation in productivity.
Variation in productivity is far from the only source of economic inequality,
but it is the irreducible core of it, in the sense that you'll have that left
when you eliminate all other sources. And if you do, that core will be big,
because it will have expanded to include the efforts of all the refugees. Plus
it will have a large Baumol penumbra around it: anyone who could get rich by
creating wealth on their own account will have to be paid enough to prevent
them from doing it.
You can't prevent great variations in wealth without preventing people from
getting rich, and you can't do that without preventing them from starting
startups.
So let's be clear about that. Eliminating great variations in wealth would
mean eliminating startups. And that doesn't seem a wise move. Especially since
it would only mean you eliminated startups in your own country. Ambitious
people already move halfway around the world to further their careers, and
startups can operate from anywhere nowadays. So if you made it impossible to
get rich by creating wealth in your country, people who wanted to do that
would just leave and do it somewhere else. Which would certainly get you a
lower Gini coefficient, along with a lesson in being careful what you ask for.
[4]
I think rising economic inequality is the inevitable fate of countries that
don't choose something worse. We had a 40 year stretch in the middle of the
20th century that convinced some people otherwise. But as I explained in [_The
Refragmentation_](re.html), that was an anomaly — a unique combination of
circumstances that compressed American society not just economically but
culturally too. [5]
And while some of the growth in economic inequality we've seen since then has
been due to bad behavior of various kinds, there has simultaneously been a
huge increase in individuals' ability to create wealth. Startups are almost
entirely a product of this period. And even within the startup world, there
has been a qualitative change in the last 10 years. Technology has decreased
the cost of starting a startup so much that founders now have the upper hand
over investors. Founders get less diluted, and it is now common for them to
retain [_board control_](control.html) as well. Both further increase economic
inequality, the former because founders own more stock, and the latter
because, as investors have learned, founders tend to be better at running
their companies than investors.
While the surface manifestations change, the underlying forces are very, very
old. The acceleration of productivity we see in Silicon Valley has been
happening for thousands of years. If you look at the history of stone tools,
technology was already accelerating in the Mesolithic. The acceleration would
have been too slow to perceive in one lifetime. Such is the nature of the
leftmost part of an exponential curve. But it was the same curve.
You do not want to design your society in a way that's incompatible with this
curve. The evolution of technology is one of the most powerful forces in
history.
Louis Brandeis said "We may have democracy, or we may have wealth concentrated
in the hands of a few, but we can't have both." That sounds plausible. But if
I have to choose between ignoring him and ignoring an exponential curve that
has been operating for thousands of years, I'll bet on the curve. Ignoring any
trend that has been operating for thousands of years is dangerous. But
exponential growth, especially, tends to bite you.
___
If accelerating variation in productivity is always going to produce some
baseline growth in economic inequality, it would be a good idea to spend some
time thinking about that future. Can you have a healthy society with great
variation in wealth? What would it look like?
Notice how novel it feels to think about that. The public conversation so far
has been exclusively about the need to decrease economic inequality. We've
barely given a thought to how to live with it.
I'm hopeful we'll be able to. Brandeis was a product of the Gilded Age, and
things have changed since then. It's harder to hide wrongdoing now. And to get
rich now you don't have to buy politicians the way railroad or oil magnates
did. [6] The great concentrations of wealth I see around me in Silicon Valley
don't seem to be destroying democracy.
There are lots of things wrong with the US that have economic inequality as a
symptom. We should fix those things. In the process we may decrease economic
inequality. But we can't start from the symptom and hope to fix the underlying
causes. [7]
The most obvious is poverty. I'm sure most of those who want to decrease
economic inequality want to do it mainly to help the poor, not to hurt the
rich. [8] Indeed, a good number are merely being sloppy by speaking of
decreasing economic inequality when what they mean is decreasing poverty. But
this is a situation where it would be good to be precise about what we want.
Poverty and economic inequality are not identical. When the city is turning
off your [_water_](http://www.theatlantic.com/business/archive/2014/07/what-
happens-when-detroit-shuts-off-the-water-of-100000-people/374548/) because you
can't pay the bill, it doesn't make any difference what Larry Page's net worth
is compared to yours. He might only be a few times richer than you, and it
would still be just as much of a problem that your water was getting turned
off.
Closely related to poverty is lack of social mobility. I've seen this myself:
you don't have to grow up rich or even upper middle class to get rich as a
startup founder, but few successful founders grew up desperately poor. But
again, the problem here is not simply economic inequality. There is an
enormous difference in wealth between the household Larry Page grew up in and
that of a successful startup founder, but that didn't prevent him from joining
their ranks. It's not economic inequality per se that's blocking social
mobility, but some specific combination of things that go wrong when kids grow
up sufficiently poor.
One of the most important principles in Silicon Valley is that "you make what
you measure." It means that if you pick some number to focus on, it will tend
to improve, but that you have to choose the right number, because only the one
you choose will improve; another that seems conceptually adjacent might not.
For example, if you're a university president and you decide to focus on
graduation rates, then you'll improve graduation rates. But only graduation
rates, not how much students learn. Students could learn less, if to improve
graduation rates you made classes easier.
Economic inequality is sufficiently far from identical with the various
problems that have it as a symptom that we'll probably only hit whichever of
the two we aim at. If we aim at economic inequality, we won't fix these
problems. So I say let's aim at the problems.
For example, let's attack poverty, and if necessary damage wealth in the
process. That's much more likely to work than attacking wealth in the hope
that you will thereby fix poverty. [9] And if there are people getting rich by
tricking consumers or lobbying the government for anti-competitive regulations
or tax loopholes, then let's stop them. Not because it's causing economic
inequality, but because it's stealing. [10]
If all you have is statistics, it seems like that's what you need to fix. But
behind a broad statistical measure like economic inequality there are some
things that are good and some that are bad, some that are historical trends
with immense momentum and others that are random accidents. If we want to fix
the world behind the statistics, we have to understand it, and focus our
efforts where they'll do the most good.
**Notes**
[1] Stiglitz, Joseph. _The Price of Inequality_. Norton, 2012. p. 32.
[2] Particularly since economic inequality is a matter of outliers, and
outliers are disproportionately likely to have gotten where they are by ways
that have little do with the sort of things economists usually think about,
like wages and productivity, but rather by, say, ending up on the wrong side
of the "War on Drugs."
[3] Determination is the most important factor in deciding between success and
failure, which in startups tend to be sharply differentiated. But it takes
more than determination to create one of the hugely successful startups.
Though most founders start out excited about the idea of getting rich, purely
mercenary founders will usually take one of the big acquisition offers most
successful startups get on the way up. The founders who go on to the next
stage tend to be driven by a sense of mission. They have the same attachment
to their companies that an artist or writer has to their work. But it is very
hard to predict at the outset which founders will do that. It's not simply a
function of their initial attitude. Starting a company changes people.
[4] After reading a draft of this essay, Richard Florida told me how he had
once talked to a group of Europeans "who said they wanted to make Europe more
entrepreneurial and more like Silicon Valley. I said by definition this will
give you more inequality. They thought I was insane — they could not process
it."
[5] Economic inequality has been decreasing globally. But this is mainly due
to the erosion of the kleptocracies that formerly dominated all the poorer
countries. Once the playing field is leveler politically, we'll see economic
inequality start to rise again. The US is the bellwether. The situation we
face here, the rest of the world will sooner or later.
[6] Some people still get rich by buying politicians. My point is that it's no
longer a precondition.
[7] As well as problems that have economic inequality as a symptom, there are
those that have it as a cause. But in most if not all, economic inequality is
not the primary cause. There is usually some injustice that is allowing
economic inequality to turn into other forms of inequality, and that injustice
is what we need to fix. For example, the police in the US treat the poor worse
than the rich. But the solution is not to make people richer. It's to make the
police treat people more equitably. Otherwise they'll continue to maltreat
people who are weak in other ways.
[8] Some who read this essay will say that I'm clueless or even being
deliberately misleading by focusing so much on the richer end of economic
inequality — that economic inequality is really about poverty. But that is
exactly the point I'm making, though sloppier language than I'd use to make
it. The real problem is poverty, not economic inequality. And if you conflate
them you're aiming at the wrong target.
Others will say I'm clueless or being misleading by focusing on people who get
rich by creating wealth — that startups aren't the problem, but corrupt
practices in finance, healthcare, and so on. Once again, that is exactly my
point. The problem is not economic inequality, but those specific abuses.
It's a strange task to write an essay about why something isn't the problem,
but that's the situation you find yourself in when so many people mistakenly
think it is.
[9] Particularly since many causes of poverty are only partially driven by
people trying to make money from them. For example, America's abnormally high
incarceration rate is a major cause of poverty. But although [_for-profit
prison
companies_](https://www.washingtonpost.com/posteverything/wp/2015/04/28/how-
for-profit-prisons-have-become-the-biggest-lobby-no-one-is-talking-about/) and
[_prison guard unions_](http://mic.com/articles/41531/union-of-the-snake-how-
california-s-prison-guards-subvert-democracy) both spend a lot lobbying for
harsh sentencing laws, they are not the original source of them.
[10] Incidentally, tax loopholes are definitely not a product of some power
shift due to recent increases in economic inequality. The golden age of
economic equality in the mid 20th century was also the golden age of tax
avoidance. Indeed, it was so widespread and so effective that I'm skeptical
whether economic inequality was really so low then as we think. In a period
when people are trying to hide wealth from the government, it will tend to be
hidden from statistics too. One sign of the potential magnitude of the problem
is the discrepancy between government receipts as a percentage of GDP, which
have remained more or less constant during the entire period from the end of
World War II to the present, and tax rates, which have varied dramatically.
**Thanks** to Sam Altman, Tiffani Ashley Bell, Patrick Collison, Ron Conway,
Richard Florida, Ben Horowitz, Jessica Livingston, Robert Morris, Tim
O'Reilly, Max Roser, and Alexia Tsotsis for reading drafts of this.
**Note:** This is a new version from which I removed a pair of metaphors that
made a lot of people mad, essentially by macroexpanding them. If anyone wants
to see the old version, I put it [_here_](ineqold.html).
**Related:**
February 2008
A user on Hacker News recently posted a
[comment](http://news.ycombinator.com/item?id=116938) that set me thinking:
> Something about hacker culture that never really set well with me was this �
> the nastiness. ... I just don't understand why people troll like they do.
I've thought a lot over the last couple years about the problem of trolls.
It's an old one, as old as forums, but we're still just learning what the
causes are and how to address them.
There are two senses of the word "troll." In the original sense it meant
someone, usually an outsider, who deliberately stirred up fights in a forum by
saying controversial things. [1] For example, someone who didn't use a certain
programming language might go to a forum for users of that language and make
disparaging remarks about it, then sit back and watch as people rose to the
bait. This sort of trolling was in the nature of a practical joke, like
letting a bat loose in a room full of people.
The definition then spread to people who behaved like assholes in forums,
whether intentionally or not. Now when people talk about trolls they usually
mean this broader sense of the word. Though in a sense this is historically
inaccurate, it is in other ways more accurate, because when someone is being
an asshole it's usually uncertain even in their own mind how much is
deliberate. That is arguably one of the defining qualities of an asshole.
I think trolling in the broader sense has four causes. The most important is
distance. People will say things in anonymous forums that they'd never dare
say to someone's face, just as they'll do things in cars that they'd never do
as pedestrians � like tailgate people, or honk at them, or cut them off.
Trolling tends to be particularly bad in forums related to computers, and I
think that's due to the kind of people you find there. Most of them (myself
included) are more comfortable dealing with abstract ideas than with people.
Hackers can be abrupt even in person. Put them on an anonymous forum, and the
problem gets worse.
The third cause of trolling is incompetence. If you disagree with something,
it's easier to say "you suck" than to figure out and explain exactly what you
disagree with. You're also safe that way from refutation. In this respect
trolling is a lot like graffiti. Graffiti happens at the intersection of
ambition and incompetence: people want to make their mark on the world, but
have no other way to do it than literally making a mark on the world. [2]
The final contributing factor is the culture of the forum. Trolls are like
children (many _are_ children) in that they're capable of a wide range of
behavior depending on what they think will be tolerated. In a place where
rudeness isn't tolerated, most can be polite. But vice versa as well.
There's a sort of Gresham's Law of trolls: trolls are willing to use a forum
with a lot of thoughtful people in it, but thoughtful people aren't willing to
use a forum with a lot of trolls in it. Which means that once trolling takes
hold, it tends to become the dominant culture. That had already happened to
Slashdot and Digg by the time I paid attention to comment threads there, but I
watched it happen to Reddit.
News.YC is, among other things, an experiment to see if this fate can be
avoided. The sites's [guidelines](http://ycombinator.com/newsguidelines.html)
explicitly ask people not to say things they wouldn't say face to face. If
someone starts being rude, other users will step in and tell them to stop. And
when people seem to be deliberately trolling, we ban them ruthlessly.
Technical tweaks may also help. On Reddit, votes on your comments don't affect
your karma score, but they do on News.YC. And it does seem to influence people
when they can see their reputation in the eyes of their peers drain away after
making an asshole remark. Often users have second thoughts and delete such
comments.
One might worry this would prevent people from expressing controversial ideas,
but empirically that doesn't seem to be what happens. When people say
something substantial that gets modded down, they stubbornly leave it up. What
people delete are wisecracks, because they have less invested in them.
So far the experiment seems to be working. The level of conversation on
News.YC is as high as on any forum I've seen. But we still only have about
8,000 uniques a day. The conversations on Reddit were good when it was that
small. The challenge is whether we can keep things this way.
I'm optimistic we will. We're not depending just on technical tricks. The core
users of News.YC are mostly refugees from other sites that were overrun by
trolls. They feel about trolls roughly the way refugees from Cuba or Eastern
Europe feel about dictatorships. So there are a lot of people working to keep
this from happening again.
**Notes**
[1] I mean forum in the general sense of a place to exchange views. The
original Internet forums were not web sites but Usenet newsgroups.
[2] I'm talking here about everyday tagging. Some graffiti is quite impressive
(anything becomes art if you do it well enough) but the median tag is just
visual spam.
April 2007
_(This essay is derived from a keynote talk at the 2007 ASES Summit at
Stanford.)_
The world of investors is a foreign one to most hackers—partly because
investors are so unlike hackers, and partly because they tend to operate in
secret. I've been dealing with this world for many years, both as a founder
and an investor, and I still don't fully understand it.
In this essay I'm going to list some of the more surprising things I've
learned about investors. Some I only learned in the past year.
Teaching hackers how to deal with investors is probably the second most
important thing we do at Y Combinator. The most important thing for a startup
is to make something good. But everyone knows that's important. The dangerous
thing about investors is that hackers don't know how little they know about
this strange world.
**1\. The investors are what make a startup hub.**
About a year ago I tried to figure out what you'd need to reproduce [Silicon
Valley](siliconvalley.html). I decided the critical ingredients were rich
people and nerds—investors and founders. People are all you need to make
technology, and all the other people will move.
If I had to narrow that down, I'd say investors are the limiting factor. Not
because they contribute more to the startup, but simply because they're least
willing to move. They're rich. They're not going to move to Albuquerque just
because there are some smart hackers there they could invest in. Whereas
hackers will move to the Bay Area to find investors.
**2\. Angel investors are the most critical.**
There are several types of investors. The two main categories are angels and
VCs: VCs invest other people's money, and angels invest their own.
Though they're less well known, the angel investors are probably the more
critical ingredient in creating a silicon valley. Most companies that VCs
invest in would never have made it that far if angels hadn't invested first.
VCs say between half and three quarters of companies that raise series A
rounds have taken some outside investment already. [1]
Angels are willing to fund riskier projects than VCs. They also give valuable
advice, because (unlike VCs) many have been startup founders themselves.
Google's story shows the key role angels play. A lot of people know Google
raised money from Kleiner and Sequoia. What most don't realize is how late.
That VC round was a series B round; the premoney valuation was $75 million.
Google was already a successful company at that point. Really, Google was
funded with angel money.
It may seem odd that the canonical Silicon Valley startup was funded by
angels, but this is not so surprising. Risk is always proportionate to reward.
So the most successful startup of all is likely to have seemed an extremely
risky bet at first, and that is exactly the kind VCs won't touch.
Where do angel investors come from? From other startups. So startup hubs like
Silicon Valley benefit from something like the marketplace effect, but shifted
in time: startups are there because startups were there.
**3\. Angels don't like publicity.**
If angels are so important, why do we hear more about VCs? Because VCs like
publicity. They need to market themselves to the investors who are their
"customers"—the endowments and pension funds and rich families whose money
they invest—and also to founders who might come to them for funding.
Angels don't need to market themselves to investors because they invest their
own money. Nor do they want to market themselves to founders: they don't want
random people pestering them with business plans. Actually, neither do VCs.
Both angels and VCs get deals almost exclusively through personal
introductions. [2]
The reason VCs want a strong brand is not to draw in more business plans over
the transom, but so they win deals when competing against other VCs. Whereas
angels are rarely in direct competition, because (a) they do fewer deals, (b)
they're happy to split them, and (c) they invest at a point where the stream
is broader.
**4\. Most investors, especially VCs, are not like founders.**
Some angels are, or were, hackers. But most VCs are a different type of
people: they're dealmakers.
If you're a hacker, here's a thought experiment you can run to understand why
there are basically no hacker VCs: How would you like a job where you never
got to make anything, but instead spent all your time listening to other
people pitch (mostly terrible) projects, deciding whether to fund them, and
sitting on their boards if you did? That would not be fun for most hackers.
Hackers like to make things. This would be like being an administrator.
Because most VCs are a different species of people from founders, it's hard to
know what they're thinking. If you're a hacker, the last time you had to deal
with these guys was in high school. Maybe in college you walked past their
fraternity on your way to the lab. But don't underestimate them. They're as
expert in their world as you are in yours. What they're good at is reading
people, and making deals work to their advantage. Think twice before you try
to beat them at that.
**5\. Most investors are momentum investors.**
Because most investors are dealmakers rather than technology people, they
generally don't understand what you're doing. I knew as a founder that most
VCs didn't get technology. I also knew some made a lot of money. And yet it
never occurred to me till recently to put those two ideas together and ask
"How can VCs make money by investing in stuff they don't understand?"
The answer is that they're like momentum investors. You can (or could once)
make a lot of money by noticing sudden changes in stock prices. When a stock
jumps upward, you buy, and when it suddenly drops, you sell. In effect you're
insider trading, without knowing what you know. You just know someone knows
something, and that's making the stock move.
This is how most venture investors operate. They don't try to look at
something and predict whether it will take off. They win by noticing that
something _is_ taking off a little sooner than everyone else. That generates
almost as good returns as actually being able to pick winners. They may have
to pay a little more than they would if they got in at the very beginning, but
only a little.
Investors always say what they really care about is the team. Actually what
they care most about is your traffic, then what other investors think, then
the team. If you don't yet have any traffic, they fall back on number 2, what
other investors think. And this, as you can imagine, produces wild
oscillations in the "stock price" of a startup. One week everyone wants you,
and they're begging not to be cut out of the deal. But all it takes is for one
big investor to cool on you, and the next week no one will return your phone
calls. We regularly have startups go from hot to cold or cold to hot in a
matter of days, and literally nothing has changed.
There are two ways to deal with this phenomenon. If you're feeling really
confident, you can try to ride it. You can start by asking a comparatively
lowly VC for a small amount of money, and then after generating interest
there, ask more prestigious VCs for larger amounts, stirring up a crescendo of
buzz, and then "sell" at the top. This is extremely risky, and takes months
even if you succeed. I wouldn't try it myself. My advice is to err on the side
of safety: when someone offers you a decent deal, just take it and get on with
building the company. Startups win or lose based on the quality of their
product, not the quality of their funding deals.
**6\. Most investors are looking for big hits.**
Venture investors like companies that could go public. That's where the big
returns are. They know the odds of any individual startup going public are
small, but they want to invest in those that at least have a _chance_ of going
public.
Currently the way VCs seem to operate is to invest in a bunch of companies,
most of which fail, and one of which is Google. Those few big wins compensate
for losses on their other investments. What this means is that most VCs will
only invest in you if you're a potential Google. They don't care about
companies that are a safe bet to be acquired for $20 million. There needs to
be a chance, however small, of the company becoming really big.
Angels are different in this respect. They're happy to invest in a company
where the most likely outcome is a $20 million acquisition if they can do it
at a low enough valuation. But of course they like companies that could go
public too. So having an ambitious long-term plan pleases everyone.
If you take VC money, you have to mean it, because the structure of VC deals
prevents early acquisitions. If you take VC money, they won't let you sell
early.
**7\. VCs want to invest large amounts.**
The fact that they're running investment funds makes VCs want to invest large
amounts. A typical VC fund is now hundreds of millions of dollars. If $400
million has to be invested by 10 partners, they have to invest $40 million
each. VCs usually sit on the boards of companies they fund. If the average
deal size was $1 million, each partner would have to sit on 40 boards, which
would not be fun. So they prefer bigger deals, where they can put a lot of
money to work at once.
VCs don't regard you as a bargain if you don't need a lot of money. That may
even make you less attractive, because it means their investment creates less
of a barrier to entry for competitors.
Angels are in a different position because they're investing their own money.
They're happy to invest small amounts—sometimes as little as $20,000—as long
as the potential returns look good enough. So if you're doing something
inexpensive, go to angels.
**8\. Valuations are fiction.**
VCs admit that valuations are an artifact. They decide how much money you need
and how much of the company they want, and those two constraints yield a
valuation.
Valuations increase as the size of the investment does. A company that an
angel is willing to put $50,000 into at a valuation of a million can't take $6
million from VCs at that valuation. That would leave the founders less than a
seventh of the company between them (since the option pool would also come out
of that seventh). Most VCs wouldn't want that, which is why you never hear of
deals where a VC invests $6 million at a premoney valuation of $1 million.
If valuations change depending on the amount invested, that shows how far they
are from reflecting any kind of value of the company.
Since valuations are made up, founders shouldn't care too much about them.
That's not the part to focus on. In fact, a high valuation can be a bad thing.
If you take funding at a premoney valuation of $10 million, you won't be
selling the company for 20. You'll have to sell for over 50 for the VCs to get
even a 5x return, which is low to them. More likely they'll want you to hold
out for 100. But needing to get a high price decreases the chance of getting
bought at all; many companies can buy you for $10 million, but only a handful
for 100. And since a startup is like a pass/fail course for the founders, what
you want to optimize is your chance of a good outcome, not the percentage of
the company you keep.
So why do founders chase high valuations? They're tricked by misplaced
ambition. They feel they've achieved more if they get a higher valuation. They
usually know other founders, and if they get a higher valuation they can say
"mine is bigger than yours." But funding is not the real test. The real test
is the final outcome for the founder, and getting too high a valuation may
just make a good outcome less likely.
The one advantage of a high valuation is that you get less dilution. But there
is another less sexy way to achieve that: just take less money.
**9\. Investors look for founders like the current stars.**
Ten years ago investors were looking for the next Bill Gates. This was a
mistake, because Microsoft was a very anomalous startup. They started almost
as a contract programming operation, and the reason they became huge was that
IBM happened to drop the PC standard in their lap.
Now all the VCs are looking for the next Larry and Sergey. This is a good
trend, because Larry and Sergey are closer to the ideal startup founders.
Historically investors thought it was important for a founder to be an expert
in business. So they were willing to fund teams of MBAs who planned to use the
money to pay programmers to build their product for them. This is like funding
Steve Ballmer in the hope that the programmer he'll hire is Bill Gates—kind of
backward, as the events of the Bubble showed. Now most VCs know they should be
funding technical guys. This is more pronounced among the very top funds; the
lamer ones still want to fund MBAs.
If you're a hacker, it's good news that investors are looking for Larry and
Sergey. The bad news is, the only investors who can do it right are the ones
who knew them when they were a couple of CS grad students, not the confident
media stars they are today. What investors still don't get is how clueless and
tentative great founders can seem at the very beginning.
**10\. The contribution of investors tends to be underestimated.**
Investors do more for startups than give them money. They're helpful in doing
deals and arranging introductions, and some of the smarter ones, particularly
angels, can give good advice about the product.
In fact, I'd say what separates the great investors from the mediocre ones is
the quality of their advice. Most investors give advice, but the top ones give
_good_ advice.
Whatever help investors give a startup tends to be underestimated. It's to
everyone's advantage to let the world think the founders thought of
everything. The goal of the investors is for the company to become valuable,
and the company seems more valuable if it seems like all the good ideas came
from within.
This trend is compounded by the obsession that the press has with founders. In
a company founded by two people, 10% of the ideas might come from the first
guy they hire. Arguably they've done a bad job of hiring otherwise. And yet
this guy will be almost entirely overlooked by the press.
I say this as a founder: the contribution of founders is always overestimated.
The danger here is that new founders, looking at existing founders, will think
that they're supermen that one couldn't possibly equal oneself. Actually they
have a hundred different types of support people just offscreen making the
whole show possible. [3]
**11\. VCs are afraid of looking bad.**
I've been very surprised to discover how timid most VCs are. They seem to be
afraid of looking bad to their partners, and perhaps also to the limited
partners—the people whose money they invest.
You can measure this fear in how much less risk VCs are willing to take. You
can tell they won't make investments for their fund that they might be willing
to make themselves as angels. Though it's not quite accurate to say that VCs
are less willing to take risks. They're less willing to do things that might
look bad. That's not the same thing.
For example, most VCs would be very reluctant to invest in a startup founded
by a pair of 18 year old hackers, no matter how brilliant, because if the
startup failed their partners could turn on them and say "What, you invested
$x million of our money in a pair of 18 year olds?" Whereas if a VC invested
in a startup founded by three former banking executives in their 40s who
planned to outsource their product development—which to my mind is actually a
lot riskier than investing in a pair of really smart 18 year olds—he couldn't
be faulted, if it failed, for making such an apparently prudent investment.
As a friend of mine said, "Most VCs can't do anything that would sound bad to
the kind of doofuses who run pension funds." Angels can take greater risks
because they don't have to answer to anyone.
**12\. Being turned down by investors doesn't mean much.**
Some founders are quite dejected when they get turned down by investors. They
shouldn't take it so much to heart. To start with, investors are often wrong.
It's hard to think of a successful startup that wasn't turned down by
investors at some point. Lots of VCs rejected Google. So obviously the
reaction of investors is not a very meaningful test.
Investors will often reject you for what seem to be superficial reasons. I
read of one VC who [turned
down](http://ricksegal.typepad.com/pmv/2007/02/a_fatal_paper_c.html) a startup
simply because they'd given away so many little bits of stock that the deal
required too many signatures to close. [4] The reason investors can get away
with this is that they see so many deals. It doesn't matter if they
underestimate you because of some surface imperfection, because the next best
deal will be [almost as good](judgement.html). Imagine picking out apples at a
grocery store. You grab one with a little bruise. Maybe it's just a surface
bruise, but why even bother checking when there are so many other unbruised
apples to choose from?
Investors would be the first to admit they're often wrong. So when you get
rejected by investors, don't think "we suck," but instead ask "do we suck?"
Rejection is a question, not an answer.
**13\. Investors are emotional.**
I've been surprised to discover how emotional investors can be. You'd expect
them to be cold and calculating, or at least businesslike, but often they're
not. I'm not sure if it's their position of power that makes them this way, or
the large sums of money involved, but investment negotiations can easily turn
personal. If you offend investors, they'll leave in a huff.
A while ago an eminent VC firm offered a series A round to a startup we'd seed
funded. Then they heard a rival VC firm was also interested. They were so
afraid that they'd be rejected in favor of this other firm that they gave the
startup what's known as an "exploding termsheet." They had, I think, 24 hours
to say yes or no, or the deal was off. Exploding termsheets are a somewhat
dubious device, but not uncommon. What surprised me was their reaction when I
called to talk about it. I asked if they'd still be interested in the startup
if the rival VC didn't end up making an offer, and they said no. What rational
basis could they have had for saying that? If they thought the startup was
worth investing in, what difference should it make what some other VC thought?
Surely it was their duty to their limited partners simply to invest in the
best opportunities they found; they should be delighted if the other VC said
no, because it would mean they'd overlooked a good opportunity. But of course
there was no rational basis for their decision. They just couldn't stand the
idea of taking this rival firm's rejects.
In this case the exploding termsheet was not (or not only) a tactic to
pressure the startup. It was more like the high school trick of breaking up
with someone before they can break up with you. In an [earlier
essay](startupfunding.html) I said that VCs were a lot like high school girls.
A few VCs have joked about that characterization, but none have disputed it.
**14\. The negotiation never stops till the closing.**
Most deals, for investment or acquisition, happen in two phases. There's an
initial phase of negotiation about the big questions. If this succeeds you get
a termsheet, so called because it outlines the key terms of a deal. A
termsheet is not legally binding, but it is a definite step. It's supposed to
mean that a deal is going to happen, once the lawyers work out all the
details. In theory these details are minor ones; by definition all the
important points are supposed to be covered in the termsheet.
Inexperience and wishful thinking combine to make founders feel that when they
have a termsheet, they have a deal. They want there to be a deal; everyone
acts like they have a deal; so there must be a deal. But there isn't and may
not be for several months. A lot can change for a startup in several months.
It's not uncommon for investors and acquirers to get buyer's remorse. So you
have to keep pushing, keep selling, all the way to the close. Otherwise all
the "minor" details left unspecified in the termsheet will be interpreted to
your disadvantage. The other side may even break the deal; if they do that,
they'll usually seize on some technicality or claim you misled them, rather
than admitting they changed their minds.
It can be hard to keep the pressure on an investor or acquirer all the way to
the closing, because the most effective pressure is competition from other
investors or acquirers, and these tend to drop away when you get a termsheet.
You should try to stay as close friends as you can with these rivals, but the
most important thing is just to keep up the momentum in your startup. The
investors or acquirers chose you because you seemed hot. Keep doing whatever
made you seem hot. Keep releasing new features; keep getting new users; keep
getting mentioned in the press and in blogs.
**15\. Investors like to co-invest.**
I've been surprised how willing investors are to split deals. You might think
that if they found a good deal they'd want it all to themselves, but they seem
positively eager to syndicate. This is understandable with angels; they invest
on a smaller scale and don't like to have too much money tied up in any one
deal. But VCs also share deals a lot. Why?
Partly I think this is an artifact of the rule I quoted earlier: after
traffic, VCs care most what other VCs think. A deal that has multiple VCs
interested in it is more likely to close, so of deals that close, more will
have multiple investors.
There is one rational reason to want multiple VCs in a deal: Any investor who
co-invests with you is one less investor who could fund a competitor.
Apparently Kleiner and Sequoia didn't like splitting the Google deal, but it
did at least have the advantage, from each one's point of view, that there
probably wouldn't be a competitor funded by the other. Splitting deals thus
has similar advantages to confusing paternity.
But I think the main reason VCs like splitting deals is the fear of looking
bad. If another firm shares the deal, then in the event of failure it will
seem to have been a prudent choice—a consensus decision, rather than just the
whim of an individual partner.
**16\. Investors collude.**
Investing is not covered by antitrust law. At least, it better not be, because
investors regularly do things that would be illegal otherwise. I know
personally of cases where one investor has talked another out of making a
competitive offer, using the promise of sharing future deals.
In principle investors are all competing for the same deals, but the spirit of
cooperation is stronger than the spirit of competition. The reason, again, is
that there are so many deals. Though a professional investor may have a closer
relationship with a founder he invests in than with other investors, his
relationship with the founder is only going to last a couple years, whereas
his relationship with other firms will last his whole career. There isn't so
much at stake in his interactions with other investors, but there will be a
lot of them. Professional investors are constantly trading little favors.
Another reason investors stick together is to preserve the power of investors
as a whole. So you will not, as of this writing, be able to get investors into
an auction for your series A round. They'd rather lose the deal than establish
a precedent of VCs competitively bidding against one another. An efficient
startup funding market may be coming in the distant future; things tend to
move in that direction; but it's certainly not here now.
**17\. Large-scale investors care about their portfolio, not any individual
company.**
The reason startups work so well is that everyone with power also has equity.
The only way any of them can succeed is if they all do. This makes everyone
naturally pull in the same direction, subject to differences of opinion about
tactics.
The problem is, larger scale investors don't have exactly the same motivation.
Close, but not identical. They don't need any given startup to succeed, like
founders do, just their portfolio as a whole to. So in borderline cases the
rational thing for them to do is to sacrifice unpromising startups.
Large-scale investors tend to put startups in three categories: successes,
failures, and the "living dead"—companies that are plugging along but don't
seem likely in the immediate future to get bought or go public. To the
founders, "living dead" sounds harsh. These companies may be far from failures
by ordinary standards. But they might as well be from a venture investor's
point of view, and they suck up just as much time and attention as the
successes. So if such a company has two possible strategies, a conservative
one that's slightly more likely to work in the end, or a risky one that within
a short time will either yield a giant success or kill the company, VCs will
push for the kill-or-cure option. To them the company is already a write-off.
Better to have resolution, one way or the other, as soon as possible.
If a startup gets into real trouble, instead of trying to save it VCs may just
sell it at a low price to another of their portfolio companies. Philip
Greenspun said in [_Founders at
Work_](http://www.amazon.com/gp/product/1590597141) that Ars Digita's VCs did
this to them.
**18\. Investors have different risk profiles from founders.**
Most people would rather a 100% chance of $1 million than a 20% chance of $10
million. Investors are rich enough to be rational and prefer the latter. So
they'll always tend to encourage founders to keep rolling the dice. If a
company is doing well, investors will want founders to turn down most
acquisition offers. And indeed, most startups that turn down acquisition
offers ultimately do better. But it's still hair-raising for the founders,
because they might end up with nothing. When someone's offering to buy you for
a price at which your stock is worth $5 million, saying no is equivalent to
having $5 million and betting it all on one spin of the roulette wheel.
Investors will tell you the company is worth more. And they may be right. But
that doesn't mean it's wrong to sell. Any financial advisor who put all his
client's assets in the stock of a single, private company would probably lose
his license for it.
More and more, investors are letting founders cash out partially. That should
correct the problem. Most founders have such low standards that they'll feel
rich with a sum that doesn't seem huge to investors. But this custom is
spreading too slowly, because VCs are afraid of seeming irresponsible. No one
wants to be the first VC to give someone fuck-you money and then actually get
told "fuck you." But until this does start to happen, we know VCs are being
too conservative.
**19\. Investors vary greatly.**
Back when I was a founder I used to think all VCs were the same. And in fact
they do all [look](http://www.redpoint.com/team/) the same. They're all what
hackers call "suits." But since I've been dealing with VCs more I've learned
that some suits are smarter than others.
They're also in a business where winners tend to keep winning and losers to
keep losing. When a VC firm has been successful in the past, everyone wants
funding from them, so they get the pick of all the new deals. The self-
reinforcing nature of the venture funding market means that the top ten firms
live in a completely different world from, say, the hundredth. As well as
being smarter, they tend to be calmer and more upstanding; they don't need to
do iffy things to get an edge, and don't want to because they have more brand
to protect.
There are only two kinds of VCs you want to take money from, if you have the
luxury of choosing: the "top tier" VCs, meaning about the top 20 or so firms,
plus a few new ones that are not among the top 20 only because they haven't
been around long enough.
It's particularly important to raise money from a top firm if you're a hacker,
because they're more confident. That means they're less likely to stick you
with a business guy as CEO, like VCs used to do in the 90s. If you seem smart
and want to do it, they'll let you run the company.
**20\. Investors don't realize how much it costs to raise money from them.**
Raising money is a huge time suck at just the point where startups can least
afford it. It's not unusual for it to take five or six months to close a
funding round. Six weeks is fast. And raising money is not just something you
can leave running as a background process. When you're raising money, it's
inevitably the main focus of the company. Which means building the product
isn't.
Suppose a Y Combinator company starts talking to VCs after demo day, and is
successful in raising money from them, closing the deal after a comparatively
short 8 weeks. Since demo day occurs after 10 weeks, the company is now 18
weeks old. Raising money, rather than working on the product, has been the
company's main focus for 44% of its existence. And mind you, this an example
where things turned out _well_.
When a startup does return to working on the product after a funding round
finally closes, it's as if they were returning to work after a months-long
illness. They've lost most of their momentum.
Investors have no idea how much they damage the companies they invest in by
taking so long to do it. But companies do. So there is a big opportunity here
for a new kind of venture fund that invests smaller amounts at lower
valuations, but promises to either close or say no very quickly. If there were
such a firm, I'd recommend it to startups in preference to any other, no
matter how prestigious. Startups live on speed and momentum.
**21\. Investors don't like to say no.**
The reason funding deals take so long to close is mainly that investors can't
make up their minds. VCs are not big companies; they can do a deal in 24 hours
if they need to. But they usually let the initial meetings stretch out over a
couple weeks. The reason is the selection algorithm I mentioned earlier. Most
don't try to predict whether a startup will win, but to notice quickly that it
already is winning. They care what the market thinks of you and what other VCs
think of you, and they can't judge those just from meeting you.
Because they're investing in things that (a) change fast and (b) they don't
understand, a lot of investors will reject you in a way that can later be
claimed not to have been a rejection. Unless you know this world, you may not
even realize you've been rejected. Here's a VC saying no:
> We're really excited about your project, and we want to keep in close touch
> as you develop it further.
Translated into more straightforward language, this means: We're not investing
in you, but we may change our minds if it looks like you're taking off.
Sometimes they're more candid and say explicitly that they need to "see some
traction." They'll invest in you if you start to get lots of users. But so
would any VC. So all they're saying is that you're still at square 1.
Here's a test for deciding whether a VC's response was yes or no. Look down at
your hands. Are you holding a termsheet?
**22\. You need investors.**
Some founders say "Who needs investors?" Empirically the answer seems to be:
everyone who wants to succeed. Practically every successful startup takes
outside investment at some point.
Why? What the people who think they don't need investors forget is that they
will have competitors. The question is not whether you _need_ outside
investment, but whether it could help you at all. If the answer is yes, and
you don't take investment, then competitors who do will have an advantage over
you. And in the startup world a little advantage can expand into a lot.
Mike Moritz famously said that he invested in Yahoo because he thought they
had a few weeks' lead over their competitors. That may not have mattered quite
so much as he thought, because Google came along three years later and kicked
Yahoo's ass. But there is something in what he said. Sometimes a small lead
can grow into the yes half of a binary choice.
Maybe as it gets cheaper to start a startup, it will start to be possible to
succeed in a competitive market without outside funding. There are certainly
costs to raising money. But as of this writing the empirical evidence says
it's a net win.
**23\. Investors like it when you don't need them.**
A lot of founders approach investors as if they needed their permission to
start a company—as if it were like getting into college. But you don't need
investors to start most companies; they just make it easier.
And in fact, investors greatly prefer it if you don't need them. What excites
them, both consciously and unconsciously, is the sort of startup that
approaches them saying "the train's leaving the station; are you in or out?"
not the one saying "please can we have some money to start a company?"
Most investors are "bottoms" in the sense that the startups they like most are
those that are rough with them. When Google stuck Kleiner and Sequoia with a
$75 million premoney valuation, their reaction was probably "Ouch! That feels
so good." And they were right, weren't they? That deal probably made them more
than any other they've done.
The thing is, VCs are pretty good at reading people. So don't try to act tough
with them unless you really are the next Google, or they'll see through you in
a second. Instead of acting tough, what most startups should do is simply
always have a backup plan. Always have some alternative plan for getting
started if any given investor says no. Having one is the best insurance
against needing one.
So you shouldn't start a startup that's expensive to start, because then
you'll be at the mercy of investors. If you ultimately want to do something
that will cost a lot, start by doing a cheaper subset of it, and expand your
ambitions when and if you raise more money.
Apparently the most likely animals to be left alive after a nuclear war are
cockroaches, because they're so hard to kill. That's what you want to be as a
startup, initially. Instead of a beautiful but fragile flower that needs to
have its stem in a plastic tube to support itself, better to be small, ugly,
and indestructible.
**Notes**
[1] I may be underestimating VCs. They may play some behind the scenes role in
IPOs, which you ultimately need if you want to create a silicon valley.
[2] A few VCs have an email address you can send your business plan to, but
the number of startups that get funded this way is basically zero. You should
always get a personal introduction—and to a partner, not an associate.
[3] Several people have told us that the most valuable thing about [startup
school](http://startupschool.org) was that they got to see famous startup
founders and realized they were just ordinary guys. Though we're happy to
provide this service, this is not generally the way we pitch startup school to
potential speakers.
[4] Actually this sounds to me like a VC who got buyer's remorse, then used a
technicality to get out of the deal. But it's telling that it even seemed a
plausible excuse.
**Thanks** to Sam Altman, Paul Buchheit, Hutch Fishman, and Robert Morris for
reading drafts of this, and to Kenneth King of ASES for inviting me to speak.
[Comment](http://news.ycombinator.com/item?id=17947) on this essay.
October 2015
Here's a simple trick for getting more people to read what you write: write in
spoken language.
Something comes over most people when they start writing. They write in a
different language than they'd use if they were talking to a friend. The
sentence structure and even the words are different. No one uses "pen" as a
verb in spoken English. You'd feel like an idiot using "pen" instead of
"write" in a conversation with a friend.
The last straw for me was a sentence I read a couple days ago:
> The mercurial Spaniard himself declared: "After Altamira, all is decadence."
It's from Neil Oliver's _A History of Ancient Britain_. I feel bad making an
example of this book, because it's no worse than lots of others. But just
imagine calling Picasso "the mercurial Spaniard" when talking to a friend.
Even one sentence of this would raise eyebrows in conversation. And yet people
write whole books of it.
Ok, so written and spoken language are different. Does that make written
language worse?
If you want people to read and understand what you write, yes. Written
language is more complex, which makes it more work to read. It's also more
formal and distant, which gives the reader's attention permission to drift.
But perhaps worst of all, the complex sentences and fancy words give you, the
writer, the false impression that you're saying more than you actually are.
You don't need complex sentences to express complex ideas. When specialists in
some abstruse topic talk to one another about ideas in their field, they don't
use sentences any more complex than they do when talking about what to have
for lunch. They use different words, certainly. But even those they use no
more than necessary. And in my experience, the harder the subject, the more
informally experts speak. Partly, I think, because they have less to prove,
and partly because the harder the ideas you're talking about, the less you can
afford to let language get in the way.
Informal language is the athletic clothing of ideas.
I'm not saying spoken language always works best. Poetry is as much music as
text, so you can say things you wouldn't say in conversation. And there are a
handful of writers who can get away with using fancy language in prose. And
then of course there are cases where writers don't want to make it easy to
understand what they're saying—in corporate announcements of bad news, for
example, or at the more
[_bogus_](https://scholar.google.com/scholar?hl=en&as_sdt=1,5&q=transgression+narrative+postmodern+gender)
end of the humanities. But for nearly everyone else, spoken language is
better.
It seems to be hard for most people to write in spoken language. So perhaps
the best solution is to write your first draft the way you usually would, then
afterward look at each sentence and ask "Is this the way I'd say this if I
were talking to a friend?" If it isn't, imagine what you would say, and use
that instead. After a while this filter will start to operate as you write.
When you write something you wouldn't say, you'll hear the clank as it hits
the page.
Before I publish a new essay, I read it out loud and fix everything that
doesn't sound like conversation. I even fix bits that are phonetically
awkward; I don't know if that's necessary, but it doesn't cost much.
This trick may not always be enough. I've seen writing so far removed from
spoken language that it couldn't be fixed sentence by sentence. For cases like
that there's a more drastic solution. After writing the first draft, try
explaining to a friend what you just wrote. Then replace the draft with what
you said to your friend.
People often tell me how much my essays sound like me talking. The fact that
this seems worthy of comment shows how rarely people manage to write in spoken
language. Otherwise everyone's writing would sound like them talking.
If you simply manage to write in spoken language, you'll be ahead of 95% of
writers. And it's so easy to do: just don't let a sentence through unless it's
the way you'd say it to a friend.
**Thanks** to Patrick Collison and Jessica Livingston for reading drafts of
this.
August 2009
Kate Courteau is the architect who designed Y Combinator's office. Recently we
managed to recruit her to help us run YC when she's not busy with
architectural projects. Though she'd heard a lot about YC since the beginning,
the last 9 months have been a total immersion.
I've been around the startup world for so long that it seems normal to me, so
I was curious to hear what had surprised her most about it. This was her list:
**1\. How many startups fail.**
Kate knew in principle that startups were very risky, but she was surprised to
see how constant the threat of failure was — not just for the minnows, but
even for the famous startups whose founders came to speak at YC dinners.
**2\. How much startups' ideas change.**
As usual, by Demo Day about half the startups were doing something
significantly different than they started with. We encourage that. Starting a
startup is like science in that you have to follow the truth wherever it
leads. In the rest of the world, people don't start things till they're sure
what they want to do, and once started they tend to continue on their initial
path even if it's mistaken.
**3\. How little money it can take to start a startup.**
In Kate's world, everything is still physical and expensive. You can barely
renovate a bathroom for the cost of starting a startup.
**4\. How scrappy founders are.**
That was her actual word. I agree with her, but till she mentioned this it
never occurred to me how little this quality is appreciated in most of the
rest of the world. It wouldn't be a compliment in most organizations to call
someone scrappy.
What does it mean, exactly? It's basically the diminutive form of belligerent.
Someone who's scrappy manages to be both threatening and undignified at the
same time. Which seems to me exactly what one would want to be, in any kind of
work. If you're not threatening, you're probably not doing anything new, and
dignity is merely a sort of plaque.
**5\. How tech-saturated Silicon Valley is.**
"It seems like everybody here is in the industry." That isn't literally true,
but there is a qualitative difference between Silicon Valley and other places.
You tend to keep your voice down, because there's a good chance the person at
the next table would know some of the people you're talking about. I never
felt that in Boston. The good news is, there's also a good chance the person
at the next table could help you in some way.
**6\. That the speakers at YC were so consistent in their advice.**
Actually, I've noticed this too. I always worry the speakers will put us in an
embarrassing position by contradicting what we tell the startups, but it
happens surprisingly rarely.
When I asked her what specific things she remembered speakers always saying,
she mentioned: that the way to succeed was to launch something fast, listen to
users, and then iterate; that startups required resilience because they were
always an emotional rollercoaster; and that most VCs were sheep.
I've been impressed by how consistently the speakers advocate launching fast
and iterating. That was contrarian advice 10 years ago, but it's clearly now
the established practice.
**7\. How casual successful startup founders are.**
Most of the famous founders in Silicon Valley are people you'd overlook on the
street. It's not merely that they don't dress up. They don't project any kind
of aura of power either. "They're not trying to impress anyone."
Interestingly, while Kate said that she could never pick out successful
founders, she could recognize VCs, both by the way they dressed and the way
they carried themselves.
**8\. How important it is for founders to have people to ask for advice.**
(I swear I didn't prompt this one.) Without advice "they'd just be sort of
lost." Fortunately, there are a lot of people to help them. There's a strong
tradition within YC of helping other YC-funded startups. But we didn't invent
that idea: it's just a slightly more concentrated form of existing Valley
culture.
**9\. What a solitary task startups are.**
Architects are constantly interacting face to face with other people, whereas
doing a technology startup, at least, tends to require long stretches of
uninterrupted time to work. "You could do it in a box."
By inverting this list, we can get a portrait of the "normal" world. It's
populated by people who talk a lot with one another as they work slowly but
harmoniously on conservative, expensive projects whose destinations are
decided in advance, and who carefully adjust their manner to reflect their
position in the hierarchy.
That's also a fairly accurate description of the past. So startup culture may
not merely be different in the way you'd expect any subculture to be, but a
leading indicator.
March 2012
I'm not a very good speaker. I say "um" a lot. Sometimes I have to pause when
I lose my train of thought. I wish I were a better speaker. But I don't wish I
were a better speaker like I wish I were a better writer. What I really want
is to have good ideas, and that's a much bigger part of being a good writer
than being a good speaker.
Having good ideas is most of writing well. If you know what you're talking
about, you can say it in the plainest words and you'll be perceived as having
a good style. With speaking it's the opposite: having good ideas is an
alarmingly small component of being a good speaker.
I first noticed this at a conference several years ago. There was another
speaker who was much better than me. He had all of us roaring with laughter. I
seemed awkward and halting by comparison. Afterward I put my talk online like
I usually do. As I was doing it I tried to imagine what a transcript of the
other guy's talk would be like, and it was only then I realized he hadn't said
very much.
Maybe this would have been obvious to someone who knew more about speaking,
but it was a revelation to me how much less ideas mattered in speaking than
writing. [1]
A few years later I heard a talk by someone who was not merely a better
speaker than me, but a famous speaker. Boy was he good. So I decided I'd pay
close attention to what he said, to learn how he did it. After about ten
sentences I found myself thinking "I don't want to be a good speaker."
Being a really good speaker is not merely orthogonal to having good ideas, but
in many ways pushes you in the opposite direction. For example, when I give a
talk, I usually write it out beforehand. I know that's a mistake; I know
delivering a prewritten talk makes it harder to engage with an audience. The
way to get the attention of an audience is to give them _your_ full attention,
and when you're delivering a prewritten talk, your attention is always divided
between the audience and the talk — even if you've memorized it. If you want
to engage an audience, it's better to start with no more than an outline of
what you want to say and ad lib the individual sentences. But if you do that,
you might spend no more time thinking about each sentence than it takes to say
it. [2] Occasionally the stimulation of talking to a live audience makes you
think of new things, but in general this is not going to generate ideas as
well as writing does, where you can spend as long on each sentence as you
want.
If you rehearse a prewritten speech enough, you can get asymptotically close
to the sort of engagement you get when speaking ad lib. Actors do. But here
again there's a tradeoff between smoothness and ideas. All the time you spend
practicing a talk, you could instead spend making it better. Actors don't face
that temptation, except in the rare cases where they've written the script,
but any speaker does. Before I give a talk I can usually be found sitting in a
corner somewhere with a copy printed out on paper, trying to rehearse it in my
head. But I always end up spending most of the time rewriting it instead.
Every talk I give ends up being given from a manuscript full of things crossed
out and rewritten. Which of course makes me um even more, because I haven't
had any time to practice the new bits. [3]
Depending on your audience, there are even worse tradeoffs than these.
Audiences like to be flattered; they like jokes; they like to be swept off
their feet by a vigorous stream of words. As you decrease the intelligence of
the audience, being a good speaker is increasingly a matter of being a good
bullshitter. That's true in writing too of course, but the descent is steeper
with talks. Any given person is dumber as a member of an audience than as a
reader. Just as a speaker ad libbing can only spend as long thinking about
each sentence as it takes to say it, a person hearing a talk can only spend as
long thinking about each sentence as it takes to hear it. Plus people in an
audience are always affected by the reactions of those around them, and the
reactions that spread from person to person in an audience are
disproportionately the more brutish sort, just as low notes travel through
walls better than high ones. Every audience is an incipient mob, and a good
speaker uses that. Part of the reason I laughed so much at the talk by the
good speaker at that conference was that everyone else did. [4]
So are talks useless? They're certainly inferior to the written word as a
source of ideas. But that's not all talks are good for. When I go to a talk,
it's usually because I'm interested in the speaker. Listening to a talk is the
closest most of us can get to having a conversation with someone like the
president, who doesn't have time to meet individually with all the people who
want to meet him.
Talks are also good at motivating me to do things. It's probably no
coincidence that so many famous speakers are described as motivational
speakers. That may be what public speaking is really for. It's probably what
it was originally for. The emotional reactions you can elicit with a talk can
be a powerful force. I wish I could say that this force was more often used
for good than ill, but I'm not sure.
**Notes**
[1] I'm not talking here about academic talks, which are a different type of
thing. While the audience at an academic talk might appreciate a joke, they
will (or at least should) make a conscious effort to see what new ideas you're
presenting.
[2] That's the lower bound. In practice you can often do better, because talks
are usually about things you've written or talked about before, and when you
ad lib, you end up reproducing some of those sentences. Like early medieval
architecture, impromptu talks are made of spolia. Which feels a bit dishonest,
incidentally, because you have to deliver these sentences as if you'd just
thought of them.
[3] Robert Morris points out that there is a way in which practicing talks
makes them better: reading a talk out loud can expose awkward parts. I agree
and in fact I read most things I write out loud at least once for that reason.
[4] For sufficiently small audiences, it may not be true that being part of an
audience makes people dumber. The real decline seems to set in when the
audience gets too big for the talk to feel like a conversation — maybe around
10 people.
**Thanks** to Sam Altman and Robert Morris for reading drafts of this.
February 2015
One of the most valuable exercises you can try if you want to understand
startups is to look at the most successful companies and explain why they were
not as lame as they seemed when they first launched. Because they practically
all seemed lame at first. Not just small, lame. Not just the first step up a
big mountain. More like the first step into a swamp.
A Basic interpreter for the Altair? How could that ever grow into a giant
company? People sleeping on airbeds in strangers' apartments? A web site for
college students to stalk one another? A wimpy little single-board computer
for hobbyists that used a TV as a monitor? A new search engine, when there
were already about 10, and they were all trying to de-emphasize search? These
ideas didn't just seem small. They seemed wrong. They were the kind of ideas
you could not merely ignore, but ridicule.
Often the founders themselves didn't know why their ideas were promising. They
were attracted to these ideas by instinct, because they were [living in the
future](startupideas.html) and they sensed that something was missing. But
they could not have put into words exactly how their ugly ducklings were going
to grow into big, beautiful swans.
Most people's first impulse when they hear about a lame-sounding new startup
idea is to make fun of it. Even a lot of people who should know better.
When I encounter a startup with a lame-sounding idea, I ask "What Microsoft is
this the Altair Basic of?" Now it's a puzzle, and the burden is on me to solve
it. Sometimes I can't think of an answer, especially when the idea is a made-
up one. But it's remarkable how often there does turn out to be an answer.
Often it's one the founders themselves hadn't seen yet.
Intriguingly, there are sometimes multiple answers. I talked to a startup a
few days ago that could grow into 3 distinct Microsofts. They'd probably vary
in size by orders of magnitude. But you can never predict how big a Microsoft
is going to be, so in cases like that I encourage founders to follow whichever
path is most immediately exciting to them. Their instincts got them this far.
Why stop now?
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2008
The economic situation is apparently so grim that some experts fear we may be
in for a stretch as bad as the mid seventies.
When Microsoft and Apple were founded.
As those examples suggest, a recession may not be such a bad time to start a
startup. I'm not claiming it's a particularly good time either. The truth is
more boring: the state of the economy doesn't matter much either way.
If we've learned one thing from funding so many startups, it's that they
succeed or fail based on the qualities of the founders. The economy has some
effect, certainly, but as a predictor of success it's rounding error compared
to the founders.
Which means that what matters is who you are, not when you do it. If you're
the right sort of person, you'll win even in a bad economy. And if you're not,
a good economy won't save you. Someone who thinks "I better not start a
startup now, because the economy is so bad" is making the same mistake as the
people who thought during the Bubble "all I have to do is start a startup, and
I'll be rich."
So if you want to improve your chances, you should think far more about who
you can recruit as a cofounder than the state of the economy. And if you're
worried about threats to the survival of your company, don't look for them in
the news. Look in the mirror.
But for any given team of founders, would it not pay to wait till the economy
is better before taking the leap? If you're starting a restaurant, maybe, but
not if you're working on technology. Technology progresses more or less
independently of the stock market. So for any given idea, the payoff for
acting fast in a bad economy will be higher than for waiting. Microsoft's
first product was a Basic interpreter for the Altair. That was exactly what
the world needed in 1975, but if Gates and Allen had decided to wait a few
years, it would have been too late.
Of course, the idea you have now won't be the last you have. There are always
new ideas. But if you have a specific idea you want to act on, act now.
That doesn't mean you can ignore the economy. Both customers and investors
will be feeling pinched. It's not necessarily a problem if customers feel
pinched: you may even be able to benefit from it, by making things that [save
money](http://bountii.com). Startups often make things cheaper, so in that
respect they're better positioned to prosper in a recession than big
companies.
Investors are more of a problem. Startups generally need to raise some amount
of external funding, and investors tend to be less willing to invest in bad
times. They shouldn't be. Everyone knows you're supposed to buy when times are
bad and sell when times are good. But of course what makes investing so
counterintuitive is that in equity markets, good times are defined as everyone
thinking it's time to buy. You have to be a contrarian to be correct, and by
definition only a minority of investors can be.
So just as investors in 1999 were tripping over one another trying to buy into
lousy startups, investors in 2009 will presumably be reluctant to invest even
in good ones.
You'll have to adapt to this. But that's nothing new: startups always have to
adapt to the whims of investors. Ask any founder in any economy if they'd
describe investors as fickle, and watch the face they make. Last year you had
to be prepared to explain how your startup was viral. Next year you'll have to
explain how it's recession-proof.
(Those are both good things to be. The mistake investors make is not the
criteria they use but that they always tend to focus on one to the exclusion
of the rest.)
Fortunately the way to make a startup recession-proof is to do exactly what
you should do anyway: run it as cheaply as possible. For years I've been
telling founders that the surest route to success is to be the cockroaches of
the corporate world. The immediate cause of death in a startup is always
running out of money. So the cheaper your company is to operate, the harder it
is to kill. And fortunately it has gotten very cheap to run a startup. A
recession will if anything make it cheaper still.
If nuclear winter really is here, it may be safer to be a cockroach even than
to keep your job. Customers may drop off individually if they can no longer
afford you, but you're not going to lose them all at once; markets don't
"reduce headcount."
What if you quit your job to start a startup that fails, and you can't find
another? That could be a problem if you work in sales or marketing. In those
fields it can take months to find a new job in a bad economy. But hackers seem
to be more liquid. Good hackers can always get some kind of job. It might not
be your dream job, but you're not going to starve.
Another advantage of bad times is that there's less competition. Technology
trains leave the station at regular intervals. If everyone else is cowering in
a corner, you may have a whole car to yourself.
You're an investor too. As a founder, you're buying stock with work: the
reason Larry and Sergey are so rich is not so much that they've done work
worth tens of billions of dollars, but that they were the first investors in
Google. And like any investor you should buy when times are bad.
Were you nodding in agreement, thinking "stupid investors" a few paragraphs
ago when I was talking about how investors are reluctant to put money into
startups in bad markets, even though that's the time they should rationally be
most willing to buy? Well, founders aren't much better. When times get bad,
hackers go to grad school. And no doubt that will happen this time too. In
fact, what makes the preceding paragraph true is that most readers won't
believe it—at least to the extent of acting on it.
So maybe a recession is a good time to start a startup. It's hard to say
whether advantages like lack of competition outweigh disadvantages like
reluctant investors. But it doesn't matter much either way. It's the people
that matter. And for a given set of people working on a given technology, the
time to act is always now.
November 2008
One of the differences between big companies and startups is that big
companies tend to have developed procedures to protect themselves against
mistakes. A startup walks like a toddler, bashing into things and falling over
all the time. A big company is more deliberate.
The gradual accumulation of checks in an organization is a kind of learning,
based on disasters that have happened to it or others like it. After giving a
contract to a supplier who goes bankrupt and fails to deliver, for example, a
company might require all suppliers to prove they're solvent before submitting
bids.
As companies grow they invariably get more such checks, either in response to
disasters they've suffered, or (probably more often) by hiring people from
bigger companies who bring with them customs for protecting against new types
of disasters.
It's natural for organizations to learn from mistakes. The problem is, people
who propose new checks almost never consider that the check itself has a cost.
_Every check has a cost._ For example, consider the case of making suppliers
verify their solvency. Surely that's mere prudence? But in fact it could have
substantial costs. There's obviously the direct cost in time of the people on
both sides who supply and check proofs of the supplier's solvency. But the
real costs are the ones you never hear about: the company that would be the
best supplier, but doesn't bid because they can't spare the effort to get
verified. Or the company that would be the best supplier, but falls just short
of the threshold for solvency—which will of course have been set on the high
side, since there is no apparent cost of increasing it.
Whenever someone in an organization proposes to add a new check, they should
have to explain not just the benefit but the cost. No matter how bad a job
they did of analyzing it, this meta-check would at least remind everyone there
had to _be_ a cost, and send them looking for it.
If companies started doing that, they'd find some surprises. Joel Spolsky
recently spoke at Y Combinator about selling software to corporate customers.
He said that in most companies software costing up to about $1000 could be
bought by individual managers without any additional approvals. Above that
threshold, software purchases generally had to be approved by a committee. But
babysitting this process was so expensive for software vendors that it didn't
make sense to charge less than $50,000. Which means if you're making something
you might otherwise have charged $5000 for, you have to sell it for $50,000
instead.
The purpose of the committee is presumably to ensure that the company doesn't
waste money. And yet the result is that the company pays 10 times as much.
Checks on purchases will always be expensive, because the harder it is to sell
something to you, the more it has to cost. And not merely linearly, either. If
you're hard enough to sell to, the people who are best at making things don't
want to bother. The only people who will sell to you are companies that
specialize in selling to you. Then you've sunk to a whole new level of
inefficiency. Market mechanisms no longer protect you, because the good
suppliers are no longer in the market.
Such things happen constantly to the biggest organizations of all,
governments. But checks instituted by governments can cause much worse
problems than merely overpaying. Checks instituted by governments can cripple
a country's whole economy. Up till about 1400, China was richer and more
technologically advanced than Europe. One reason Europe pulled ahead was that
the Chinese government restricted long trading voyages. So it was left to the
Europeans to explore and eventually to dominate the rest of the world,
including China.
In more recent times, Sarbanes-Oxley has practically destroyed the US IPO
market. That wasn't the intention of the legislators who wrote it. They just
wanted to add a few more checks on public companies. But they forgot to
consider the cost. They forgot that companies about to go public are usually
rather stretched, and that the weight of a few extra checks that might be easy
for General Electric to bear are enough to prevent younger companies from
being public at all.
Once you start to think about the cost of checks, you can start to ask other
interesting questions. Is the cost increasing or decreasing? Is it higher in
some areas than others? Where does it increase discontinuously? If large
organizations started to ask questions like that, they'd learn some
frightening things.
I think the cost of checks may actually be increasing. The reason is that
software plays an increasingly important role in companies, and the people who
write software are particularly harmed by checks.
Programmers are unlike many types of workers in that the best ones actually
prefer to work hard. This doesn't seem to be the case in most types of work.
When I worked in fast food, we didn't prefer the busy times. And when I used
to mow lawns, I definitely didn't prefer it when the grass was long after a
week of rain.
Programmers, though, like it better when they write more code. Or more
precisely, when they release more code. Programmers like to make a difference.
Good ones, anyway.
For good programmers, one of the best things about working for a startup is
that there are few checks on releases. In true startups, there are no external
checks at all. If you have an idea for a new feature in the morning, you can
write it and push it to the production servers before lunch. And when you can
do that, you have more ideas.
At big companies, software has to go through various approvals before it can
be launched. And the cost of doing this can be enormous—in fact,
discontinuous. I was talking recently to a group of three programmers whose
startup had been acquired a few years before by a big company. When they'd
been independent, they could release changes instantly. Now, they said, the
absolute fastest they could get code released on the production servers was
two weeks.
This didn't merely make them less productive. It made them hate working for
the acquirer.
Here's a sign of how much programmers like to be able to work hard: these guys
would have _paid_ to be able to release code immediately, the way they used
to. I asked them if they'd trade 10% of the acquisition price for the ability
to release code immediately, and all three instantly said yes. Then I asked
what was the maximum percentage of the acquisition price they'd trade for it.
They said they didn't want to think about it, because they didn't want to know
how high they'd go, but I got the impression it might be as much as half.
They'd have sacrificed hundreds of thousands of dollars, perhaps millions,
just to be able to deliver more software to users. And you know what? It would
have been perfectly safe to let them. In fact, the acquirer would have been
better off; not only wouldn't these guys have broken anything, they'd have
gotten a lot more done. So the acquirer is in fact getting worse performance
at greater cost. Just like the committee approving software purchases.
And just as the greatest danger of being hard to sell to is not that you
overpay but that the best suppliers won't even sell to you, the greatest
danger of applying too many checks to your programmers is not that you'll make
them unproductive, but that good programmers won't even want to work for you.
Steve Jobs's famous maxim "artists ship" works both ways. Artists aren't
merely capable of shipping. They insist on it. So if you don't let people
ship, you won't have any artists.
December 2014
American technology companies want the government to make immigration easier
because they say they can't find enough programmers in the US. Anti-
immigration people say that instead of letting foreigners take these jobs, we
should train more Americans to be programmers. Who's right?
The technology companies are right. What the anti-immigration people don't
understand is that there is a huge variation in ability between competent
programmers and exceptional ones, and while you can train people to be
competent, you can't train them to be exceptional. Exceptional programmers
have an aptitude for and [_interest in_](genius.html) programming that is not
merely the product of training. [1]
The US has less than 5% of the world's population. Which means if the
qualities that make someone a great programmer are evenly distributed, 95% of
great programmers are born outside the US.
The anti-immigration people have to invent some explanation to account for all
the effort technology companies have expended trying to make immigration
easier. So they claim it's because they want to drive down salaries. But if
you talk to startups, you find practically every one over a certain size has
gone through legal contortions to get programmers into the US, where they then
paid them the same as they'd have paid an American. Why would they go to extra
trouble to get programmers for the same price? The only explanation is that
they're telling the truth: there are just not enough great programmers to go
around. [2]
I asked the CEO of a startup with about 70 programmers how many more he'd hire
if he could get all the great programmers he wanted. He said "We'd hire 30
tomorrow morning." And this is one of the hot startups that always win
recruiting battles. It's the same all over Silicon Valley. Startups are that
constrained for talent.
It would be great if more Americans were trained as programmers, but no amount
of training can flip a ratio as overwhelming as 95 to 5. Especially since
programmers are being trained in other countries too. Barring some cataclysm,
it will always be true that most great programmers are born outside the US. It
will always be true that most people who are great at anything are born
outside the US. [3]
Exceptional performance implies immigration. A country with only a few percent
of the world's population will be exceptional in some field only if there are
a lot of immigrants working in it.
But this whole discussion has taken something for granted: that if we let more
great programmers into the US, they'll want to come. That's true now, and we
don't realize how lucky we are that it is. If we want to keep this option
open, the best way to do it is to take advantage of it: the more of the
world's great programmers are here, the more the rest will want to come here.
And if we don't, the US could be seriously fucked. I realize that's strong
language, but the people dithering about this don't seem to realize the power
of the forces at work here. Technology gives the best programmers huge
leverage. The world market in programmers seems to be becoming dramatically
more liquid. And since good people like good colleagues, that means the best
programmers could collect in just a few hubs. Maybe mostly in one hub.
What if most of the great programmers collected in one hub, and it wasn't
here? That scenario may seem unlikely now, but it won't be if things change as
much in the next 50 years as they did in the last 50.
We have the potential to ensure that the US remains a technology superpower
just by letting in a few thousand great programmers a year. What a colossal
mistake it would be to let that opportunity slip. It could easily be the
defining mistake this generation of American politicians later become famous
for. And unlike other potential mistakes on that scale, it costs nothing to
fix.
So please, get on with it.
**Notes**
[1] How much better is a great programmer than an ordinary one? So much better
that you can't even measure the difference directly. A great programmer
doesn't merely do the same work faster. A great programmer will invent things
an ordinary programmer would never even think of. This doesn't mean a great
programmer is infinitely more valuable, because any invention has a finite
market value. But it's easy to imagine cases where a great programmer might
invent things worth 100x or even 1000x an average programmer's salary.
[2] There are a handful of consulting firms that rent out big pools of foreign
programmers they bring in on H1-B visas. By all means crack down on these. It
should be easy to write legislation that distinguishes them, because they are
so different from technology companies. But it is dishonest of the anti-
immigration people to claim that companies like Google and Facebook are driven
by the same motives. An influx of inexpensive but mediocre programmers is the
last thing they'd want; it would destroy them.
[3] Though this essay talks about programmers, the group of people we need to
import is broader, ranging from designers to programmers to electrical
engineers. The best one could do as a general term might be "digital talent."
It seemed better to make the argument a little too narrow than to confuse
everyone with a neologism.
**Thanks** to Sam Altman, John Collison, Patrick Collison, Jessica Livingston,
Geoff Ralston, Fred Wilson, and Qasar Younis for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2010
When I went to work for Yahoo after they bought our startup in 1998, it felt
like the center of the world. It was supposed to be the next big thing. It was
supposed to be what Google turned out to be.
What went wrong? The problems that hosed Yahoo go back a long time,
practically to the beginning of the company. They were already very visible
when I got there in 1998. Yahoo had two problems Google didn't: easy money,
and ambivalence about being a technology company.
**Money**
The first time I met Jerry Yang, we thought we were meeting for different
reasons. He thought we were meeting so he could check us out in person before
buying us. I thought we were meeting so we could show him our new technology,
Revenue Loop. It was a way of sorting shopping search results. Merchants bid a
percentage of sales for traffic, but the results were sorted not by the bid
but by the bid times the average amount a user would buy. It was like the
algorithm Google uses now to sort ads, but this was in the spring of 1998,
before Google was founded.
Revenue Loop was the optimal sort for shopping search, in the sense that it
sorted in order of how much money Yahoo would make from each link. But it
wasn't just optimal in that sense. Ranking search results by user behavior
also makes search better. Users train the search: you can start out finding
matches based on mere textual similarity, and as users buy more stuff the
search results get better and better.
Jerry didn't seem to care. I was confused. I was showing him technology that
extracted the maximum value from search traffic, and he didn't care? I
couldn't tell whether I was explaining it badly, or he was just very poker
faced.
I didn't realize the answer till later, after I went to work at Yahoo. It was
neither of my guesses. The reason Yahoo didn't care about a technique that
extracted the full value of traffic was that advertisers were already
overpaying for it. If Yahoo merely extracted the actual value, they'd have
made less.
Hard as it is to believe now, the big money then was in banner ads.
Advertisers were willing to pay ridiculous amounts for banner ads. So Yahoo's
sales force had evolved to exploit this source of revenue. Led by a large and
terrifyingly formidable man called Anil Singh, Yahoo's sales guys would fly
out to Procter & Gamble and come back with million dollar orders for banner ad
impressions.
The prices seemed cheap compared to print, which was what advertisers, for
lack of any other reference, compared them to. But they were expensive
compared to what they were worth. So these big, dumb companies were a
dangerous source of revenue to depend on. But there was another source even
more dangerous: other Internet startups.
By 1998, Yahoo was the beneficiary of a de facto Ponzi scheme. Investors were
excited about the Internet. One reason they were excited was Yahoo's revenue
growth. So they invested in new Internet startups. The startups then used the
money to buy ads on Yahoo to get traffic. Which caused yet more revenue growth
for Yahoo, and further convinced investors the Internet was worth investing
in. When I realized this one day, sitting in my cubicle, I jumped up like
Archimedes in his bathtub, except instead of "Eureka!" I was shouting "Sell!"
Both the Internet startups and the Procter & Gambles were doing brand
advertising. They didn't care about targeting. They just wanted lots of people
to see their ads. So traffic became the thing to get at Yahoo. It didn't
matter what type. [1]
It wasn't just Yahoo. All the search engines were doing it. This was why they
were trying to get people to start calling them "portals" instead of "search
engines." Despite the actual meaning of the word portal, what they meant by it
was a site where users would find what they wanted on the site itself, instead
of just passing through on their way to other destinations, as they did at a
search engine.
I remember telling David Filo in late 1998 or early 1999 that Yahoo should buy
Google, because I and most of the other programmers in the company were using
it instead of Yahoo for search. He told me that it wasn't worth worrying
about. Search was only 6% of our traffic, and we were growing at 10% a month.
It wasn't worth doing better.
I didn't say "But search traffic is worth more than other traffic!" I said
"Oh, ok." Because I didn't realize either how much search traffic was worth.
I'm not sure even Larry and Sergey did then. If they had, Google presumably
wouldn't have expended any effort on enterprise search.
If circumstances had been different, the people running Yahoo might have
realized sooner how important search was. But they had the most opaque
obstacle in the world between them and the truth: money. As long as customers
were writing big checks for banner ads, it was hard to take search seriously.
Google didn't have that to distract them.
**Hackers**
But Yahoo also had another problem that made it hard to change directions.
They'd been thrown off balance from the start by their ambivalence about being
a technology company.
One of the weirdest things about Yahoo when I went to work there was the way
they insisted on calling themselves a "media company." If you walked around
their offices, it seemed like a software company. The cubicles were full of
programmers writing code, product managers thinking about feature lists and
ship dates, support people (yes, there were actually support people) telling
users to restart their browsers, and so on, just like a software company. So
why did they call themselves a media company?
One reason was the way they made money: by selling ads. In 1995 it was hard to
imagine a technology company making money that way. Technology companies made
money by selling their software to users. Media companies sold ads. So they
must be a media company.
Another big factor was the fear of Microsoft. If anyone at Yahoo considered
the idea that they should be a technology company, the next thought would have
been that Microsoft would crush them.
It's hard for anyone much younger than me to understand the fear Microsoft
still inspired in 1995. Imagine a company with several times the power Google
has now, but way meaner. It was perfectly reasonable to be afraid of them.
Yahoo watched them crush the first hot Internet company, Netscape. It was
reasonable to worry that if they tried to be the next Netscape, they'd suffer
the same fate. How were they to know that Netscape would turn out to be
Microsoft's last victim?
It would have been a clever move to pretend to be a media company to throw
Microsoft off their scent. But unfortunately Yahoo actually tried to be one,
sort of. Project managers at Yahoo were called "producers," for example, and
the different parts of the company were called "properties." But what Yahoo
really needed to be was a technology company, and by trying to be something
else, they ended up being something that was neither here nor there. That's
why Yahoo as a company has never had a sharply defined identity.
The worst consequence of trying to be a media company was that they didn't
take programming seriously enough. Microsoft (back in the day), Google, and
Facebook have all had hacker-centric cultures. But Yahoo treated programming
as a commodity. At Yahoo, user-facing software was controlled by product
managers and designers. The job of programmers was just to take the work of
the product managers and designers the final step, by translating it into
code.
One obvious result of this practice was that when Yahoo built things, they
often weren't very good. But that wasn't the worst problem. The worst problem
was that they hired bad programmers.
Microsoft (back in the day), Google, and Facebook have all been obsessed with
hiring the best programmers. Yahoo wasn't. They preferred good programmers to
bad ones, but they didn't have the kind of single-minded, almost obnoxiously
elitist focus on hiring the smartest people that the big winners have had. And
when you consider how much competition there was for programmers when they
were hiring, during the Bubble, it's not surprising that the quality of their
programmers was uneven.
In technology, once you have bad programmers, you're doomed. I can't think of
an instance where a company has sunk into technical mediocrity and recovered.
Good programmers want to work with other good programmers. So once the quality
of programmers at your company starts to drop, you enter a death spiral from
which there is no recovery. [2]
At Yahoo this death spiral started early. If there was ever a time when Yahoo
was a Google-style talent magnet, it was over by the time I got there in 1998.
The company felt prematurely old. Most technology companies eventually get
taken over by suits and middle managers. At Yahoo it felt as if they'd
deliberately accelerated this process. They didn't want to be a bunch of
hackers. They wanted to be suits. A media company should be run by suits.
The first time I visited Google, they had about 500 people, the same number
Yahoo had when I went to work there. But boy did things seem different. It was
still very much a hacker-centric culture. I remember talking to some
programmers in the cafeteria about the problem of gaming search results (now
known as SEO), and they asked "what should we do?" Programmers at Yahoo
wouldn't have asked that. Theirs was not to reason why; theirs was to build
what product managers spec'd. I remember coming away from Google thinking
"Wow, it's still a startup."
There's not much we can learn from Yahoo's first fatal flaw. It's probably too
much to hope any company could avoid being damaged by depending on a bogus
source of revenue. But startups can learn an important lesson from the second
one. In the software business, you can't afford not to have a hacker-centric
culture.
Probably the most impressive commitment I've heard to having a hacker-centric
culture came from Mark Zuckerberg, when he spoke at Startup School in 2007. He
said that in the early days Facebook made a point of hiring programmers even
for jobs that would not ordinarily consist of programming, like HR and
marketing.
So which companies need to have a hacker-centric culture? Which companies are
"in the software business" in this respect? As Yahoo discovered, the area
covered by this rule is bigger than most people realize. The answer is: any
company that needs to have good software.
Why would great programmers want to work for a company that didn't have a
hacker-centric culture, as long as there were others that did? I can imagine
two reasons: if they were paid a huge amount, or if the domain was interesting
and none of the companies in it were hacker-centric. Otherwise you can't
attract good programmers to work in a suit-centric culture. And without good
programmers you won't get good software, no matter how many people you put on
a task, or how many procedures you establish to ensure "quality."
[Hacker culture](gba.html) often seems kind of irresponsible. That's why
people proposing to destroy it use phrases like "adult supervision." That was
the phrase they used at Yahoo. But there are worse things than seeming
irresponsible. Losing, for example.
**Notes**
[1] The closest we got to targeting when I was there was when we created
pets.yahoo.com in order to provoke a bidding war between 3 pet supply startups
for the spot as top sponsor.
[2] In theory you could beat the death spiral by buying good programmers
instead of hiring them. You can get programmers who would never have come to
you as employees by buying their startups. But so far the only companies smart
enough to do this are companies smart enough not to need to.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Geoff Ralston for
reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2006, rev. April 2007, September 2010
In a few days it will be Demo Day, when the startups we funded this summer
present to investors. Y Combinator funds startups twice a year, in January and
June. Ten weeks later we invite all the investors we know to hear them present
what they've built so far.
Ten weeks is not much time. The average startup probably doesn't have much to
show for itself after ten weeks. But the average startup fails. When you look
at the ones that went on to do great things, you find a lot that began with
someone pounding out a prototype in a week or two of nonstop work. Startups
are a counterexample to the rule that haste makes waste.
(Too much money seems to be as bad for startups as too much time, so we don't
give them much money either.)
A week before Demo Day, we have a dress rehearsal called Rehearsal Day. At
other Y Combinator events we allow outside guests, but not at Rehearsal Day.
No one except the other founders gets to see the rehearsals.
The presentations on Rehearsal Day are often pretty rough. But this is to be
expected. We try to pick founders who are good at building things, not ones
who are slick presenters. Some of the founders are just out of college, or
even still in it, and have never spoken to a group of people they didn't
already know.
So we concentrate on the basics. On Demo Day each startup will only get ten
minutes, so we encourage them to focus on just two goals: (a) explain what
you're doing, and (b) explain why users will want it.
That might sound easy, but it's not when the speakers have no experience
presenting, and they're explaining technical matters to an audience that's
mostly non-technical.
This situation is constantly repeated when startups present to investors:
people who are bad at explaining, talking to people who are bad at
understanding. Practically every successful startup, including stars like
Google, presented at some point to investors who didn't get it and turned them
down. Was it because the founders were bad at presenting, or because the
investors were obtuse? It's probably always some of both.
At the most recent Rehearsal Day, we four Y Combinator partners found
ourselves saying a lot of the same things we said at the last two. So at
dinner afterward we collected all our tips about presenting to investors. Most
startups face similar challenges, so we hope these will be useful to a wider
audience.
**1\. Explain what you're doing.**
Investors' main question when judging a very early startup is whether you've
made a compelling product. Before they can judge whether you've built a good
x, they have to understand what kind of x you've built. They will get very
frustrated if instead of telling them what you do, you make them sit through
some kind of preamble.
Say what you're doing as soon as possible, preferably in the first sentence.
"We're Jeff and Bob and we've built an easy to use web-based database. Now
we'll show it to you and explain why people need this."
If you're a great public speaker you may be able to violate this rule. Last
year one founder spent the whole first half of his talk on a fascinating
analysis of the limits of the conventional desktop metaphor. He got away with
it, but unless you're a captivating speaker, which most hackers aren't, it's
better to play it safe.
**2\. Get rapidly to demo.**
_This section is now obsolete for YC founders presenting at Demo Day, because
Demo Day presentations are now so short that they rarely include much if any
demo. They seem to work just as well without, however, which makes me think I
was wrong to emphasize demos so much before._
A demo explains what you've made more effectively than any verbal description.
The only thing worth talking about first is the problem you're trying to solve
and why it's important. But don't spend more than a tenth of your time on
that. Then demo.
When you demo, don't run through a catalog of features. Instead start with the
problem you're solving, and then show how your product solves it. Show
features in an order driven by some kind of purpose, rather than the order in
which they happen to appear on the screen.
If you're demoing something web-based, assume that the network connection will
mysteriously die 30 seconds into your presentation, and come prepared with a
copy of the server software running on your laptop.
**3\. Better a narrow description than a vague one.**
One reason founders resist describing their projects concisely is that, at
this early stage, there are all kinds of possibilities. The most concise
descriptions seem misleadingly narrow. So for example a group that has built
an easy web-based database might resist calling their applicaton that, because
it could be so much more. In fact, it could be anything...
The problem is, as you approach (in the calculus sense) a description of
something that could be anything, the content of your description approaches
zero. If you describe your web-based database as "a system to allow people to
collaboratively leverage the value of information," it will go in one investor
ear and out the other. They'll just discard that sentence as meaningless
boilerplate, and hope, with increasing impatience, that in the next sentence
you'll actually explain what you've made.
Your primary goal is not to describe everything your system might one day
become, but simply to convince investors you're worth talking to further. So
approach this like an algorithm that gets the right answer by successive
approximations. Begin with a description that's gripping but perhaps overly
narrow, then flesh it out to the extent you can. It's the same principle as
incremental development: start with a simple prototype, then add features, but
at every point have working code. In this case, "working code" means a working
description in the investor's head.
**4\. Don't talk and drive.**
Have one person talk while another uses the computer. If the same person does
both, they'll inevitably mumble downwards at the computer screen instead of
talking clearly at the audience.
As long as you're standing near the audience and looking at them, politeness
(and habit) compel them to pay attention to you. Once you stop looking at them
to fuss with something on your computer, their minds drift off to the errands
they have to run later.
**5\. Don't talk about secondary matters at length.**
If you only have a few minutes, spend them explaining what your product does
and why it's great. Second order issues like competitors or resumes should be
single slides you go through quickly at the end. If you have impressive
resumes, just flash them on the screen for 15 seconds and say a few words. For
competitors, list the top 3 and explain in one sentence each what they lack
that you have. And put this kind of thing at the end, after you've made it
clear what you've built.
**6\. Don't get too deeply into business models.**
It's good to talk about how you plan to make money, but mainly because it
shows you care about that and have thought about it. Don't go into detail
about your business model, because (a) that's not what smart investors care
about in a brief presentation, and (b) any business model you have at this
point is probably wrong anyway.
Recently a VC who came to speak at Y Combinator talked about a company he just
invested in. He said their business model was wrong and would probably change
three times before they got it right. The founders were experienced guys who'd
done startups before and who'd just succeeded in getting millions from one of
the top VC firms, and even their business model was crap. (And yet he invested
anyway, because he expected it to be crap at this stage.)
If you're solving an important problem, you're going to sound a lot smarter
talking about that than the business model. The business model is just a bunch
of guesses, and guesses about stuff that's probably not your area of
expertise. So don't spend your precious few minutes talking about crap when
you could be talking about solid, interesting things you know a lot about: the
problem you're solving and what you've built so far.
As well as being a bad use of time, if your business model seems spectacularly
wrong, that will push the stuff you want investors to remember out of their
heads. They'll just remember you as the company with the boneheaded plan for
making money, rather than the company that solved that important problem.
**7\. Talk slowly and clearly at the audience.**
Everyone at Rehearsal Day could see the difference between the people who'd
been out in the world for a while and had presented to groups, and those who
hadn't.
You need to use a completely different voice and manner talking to a roomful
of people than you would in conversation. Everyday life gives you no practice
in this. If you can't already do it, the best solution is to treat it as a
consciously artificial trick, like juggling.
However, that doesn't mean you should talk like some kind of announcer.
Audiences tune that out. What you need to do is talk in this artificial way,
and yet make it seem conversational. (Writing is the same. Good writing is an
elaborate effort to seem spontaneous.)
If you want to write out your whole presentation beforehand and memorize it,
that's ok. That has worked for some groups in the past. But make sure to write
something that sounds like spontaneous, informal speech, and deliver it that
way too.
Err on the side of speaking slowly. At Rehearsal Day, one of the founders
mentioned a rule actors use: if you feel you're speaking too slowly, you're
speaking at about the right speed.
**8\. Have one person talk.**
Startups often want to show that all the founders are equal partners. This is
a good instinct; investors dislike unbalanced teams. But trying to show it by
partitioning the presentation is going too far. It's distracting. You can
demonstrate your respect for one another in more subtle ways. For example,
when one of the groups presented at Demo Day, the more extroverted of the two
founders did most of the talking, but he described his co-founder as the best
hacker he'd ever met, and you could tell he meant it.
Pick the one or at most two best speakers, and have them do most of the
talking.
Exception: If one of the founders is an expert in some specific technical
field, it can be good for them to talk about that for a minute or so. This
kind of "expert witness" can add credibility, even if the audience doesn't
understand all the details. If Jobs and Wozniak had 10 minutes to present the
Apple II, it might be a good plan to have Jobs speak for 9 minutes and have
Woz speak for a minute in the middle about some of the technical feats he'd
pulled off in the design. (Though of course if it were actually those two,
Jobs would speak for the entire 10 minutes.)
**9\. Seem confident.**
Between the brief time available and their lack of technical background, many
in the audience will have a hard time evaluating what you're doing. Probably
the single biggest piece of evidence, initially, will be your own confidence
in it. You have to show you're impressed with what you've made.
And I mean show, not tell. Never say "we're passionate" or "our product is
great." People just ignore that—or worse, write you off as bullshitters. Such
messages must be implicit.
What you must not do is seem nervous and apologetic. If you've truly made
something good, you're doing investors a _favor_ by telling them about it. If
you don't genuinely believe that, perhaps you ought to change what your
company is doing. If you don't believe your startup has such promise that
you'd be doing them a favor by letting them invest, why are you investing your
time in it?
**10\. Don't try to seem more than you are.**
Don't worry if your company is just a few months old and doesn't have an
office yet, or your founders are technical people with no business experience.
Google was like that once, and they turned out ok. Smart investors can see
past such superficial flaws. They're not looking for finished, smooth
presentations. They're looking for raw talent. All you need to convince them
of is that you're smart and that you're onto something good. If you try too
hard to conceal your rawness—by trying to seem corporate, or pretending to
know about stuff you don't—you may just conceal your talent.
You can afford to be candid about what you haven't figured out yet. Don't go
out of your way to bring it up (e.g. by having a slide about what might go
wrong), but don't try to pretend either that you're further along than you
are. If you're a hacker and you're presenting to experienced investors,
they're probably better at detecting bullshit than you are at producing it.
**11\. Don't put too many words on slides.**
When there are a lot of words on a slide, people just skip reading it. So look
at your slides and ask of each word "could I cross this out?" This includes
gratuitous clip art. Try to get your slides under 20 words if you can.
Don't read your slides. They should be something in the background as you face
the audience and talk to them, not something you face and read to an audience
sitting behind you.
Cluttered sites don't do well in demos, especially when they're projected onto
a screen. At the very least, crank up the font size big enough to make all the
text legible. But cluttered sites are bad anyway, so perhaps you should use
this opportunity to make your design simpler.
**12\. Specific numbers are good.**
If you have any kind of data, however preliminary, tell the audience. Numbers
stick in people's heads. If you can claim that the median visitor generates 12
page views, that's great.
But don't give them more than four or five numbers, and only give them numbers
specific to you. You don't need to tell them the size of the market you're in.
Who cares, really, if it's 500 million or 5 billion a year? Talking about that
is like an actor at the beginning of his career telling his parents how much
Tom Hanks makes. Yeah, sure, but first you have to become Tom Hanks. The
important part is not whether he makes ten million a year or a hundred, but
how you get there.
**13\. Tell stories about users.**
The biggest fear of investors looking at early stage startups is that you've
built something based on your own a priori theories of what the world needs,
but that no one will actually want. So it's good if you can talk about
problems specific users have and how you solve them.
Greg Mcadoo said one thing Sequoia looks for is the "proxy for demand." What
are people doing now, using inadequate tools, that shows they need what you're
making?
Another sign of user need is when people pay a lot for something. It's easy to
convince investors there will be demand for a cheaper alternative to something
popular, if you preserve the qualities that made it popular.
The best stories about user needs are about your own. A remarkable number of
famous startups grew out of some need the founders had: Apple, Microsoft,
Yahoo, Google. Experienced investors know that, so stories of this type will
get their attention. The next best thing is to talk about the needs of people
you know personally, like your friends or siblings.
**14\. Make a soundbite stick in their heads.**
Professional investors hear a lot of pitches. After a while they all blur
together. The first cut is simply to be one of those they remember. And the
way to ensure that is to create a descriptive phrase about yourself that
sticks in their heads.
In Hollywood, these phrases seem to be of the form "x meets y." In the
startup world, they're usually "the x of y" or "the x y." Viaweb's was "the
Microsoft Word of ecommerce."
Find one and launch it clearly (but apparently casually) in your talk,
preferably near the beginning.
It's a good exercise for you, too, to sit down and try to figure out how to
describe your startup in one compelling phrase. If you can't, your plans may
not be sufficiently focused.
August 2015
If you have a US startup called X and you don't have x.com, you should
probably change your name.
The reason is not just that people can't find you. For companies with mobile
apps, especially, having the right domain name is not as critical as it used
to be for getting users. The problem with not having the .com of your name is
that it signals weakness. Unless you're so big that your reputation precedes
you, a marginal domain suggests you're a marginal company. Whereas (as Stripe
shows) having x.com signals strength even if it has no relation to what you
do.
Even good founders can be in denial about this. Their denial derives from two
very powerful forces: identity, and lack of imagination.
X is what we _are_ , founders think. There's no other name as good. Both of
which are false.
You can fix the first by stepping back from the problem. Imagine you'd called
your company something else. If you had, surely you'd be just as attached to
that name as you are to your current one. The idea of switching to your
current name would seem repellent. [1]
There's nothing intrinsically great about your current name. Nearly all your
attachment to it comes from it being attached to you. [2]
The way to neutralize the second source of denial, your inability to think of
other potential names, is to acknowledge that you're bad at naming. Naming is
a completely separate skill from those you need to be a good founder. You can
be a great startup founder but hopeless at thinking of names for your company.
Once you acknowledge that, you stop believing there is nothing else you could
be called. There are lots of other potential names that are as good or better;
you just can't think of them.
How do you find them? One answer is the default way to solve problems you're
bad at: find someone else who can think of names. But with company names there
is another possible approach. It turns out almost any word or word pair that
is not an obviously bad name is a sufficiently good one, and the number of
such domains is so large that you can find plenty that are cheap or even
untaken. So make a list and try to buy some. That's what
[Stripe](http://www.quora.com/How-did-Stripe-come-up-with-its-name?share=1)
did. (Their search also turned up parse.com, which their friends at Parse
took.)
The reason I know that naming companies is a distinct skill orthogonal to the
others you need in a startup is that I happen to have it. Back when I was
running YC and did more office hours with startups, I would often help them
find new names. 80% of the time we could find at least one good name in a 20
minute office hour slot.
Now when I do office hours I have to focus on more important questions, like
what the company is doing. I tell them when they need to change their name.
But I know the power of the forces that have them in their grip, so I know
most won't listen. [3]
There are of course examples of startups that have succeeded without having
the .com of their name. There are startups that have succeeded despite any
number of different mistakes. But this mistake is less excusable than most.
It's something that can be fixed in a couple days if you have sufficient
discipline to acknowledge the problem.
100% of the top 20 YC companies by valuation have the .com of their name. 94%
of the top 50 do. But only 66% of companies in the current batch have the .com
of their name. Which suggests there are lessons ahead for most of the rest,
one way or another.
**Notes**
[1] Incidentally, this thought experiment works for [nationality and
religion](identity.html) too.
[2] The liking you have for a name that has become part of your identity
manifests itself not directly, which would be easy to discount, but as a
collection of specious beliefs about its intrinsic qualities. (This too is
true of nationality and religion as well.)
[3] Sometimes founders know it's a problem that they don't have the .com of
their name, but delusion strikes a step later in the belief that they'll be
able to buy it despite having no evidence it's for sale. Don't believe a
domain is for sale unless the owner has already told you an asking price.
**Thanks** to Sam Altman, Jessica Livingston, and Geoff Ralston for reading
drafts of this.
January 2020
When I was young, I thought old people had everything figured out. Now that
I'm old, I know this isn't true.
I constantly feel like a noob. It seems like I'm always talking to some
startup working in a new field I know nothing about, or reading a book about a
topic I don't understand well enough, or visiting some new country where I
don't know how things work.
It's not pleasant to feel like a noob. And the word "noob" is certainly not a
compliment. And yet today I realized something encouraging about being a noob:
the more of a noob you are locally, the less of a noob you are globally.
For example, if you stay in your home country, you'll feel less of a noob than
if you move to Farawavia, where everything works differently. And yet you'll
know more if you move. So the feeling of being a noob is inversely correlated
with actual ignorance.
But if the feeling of being a noob is good for us, why do we dislike it? What
evolutionary purpose could such an aversion serve?
I think the answer is that there are two sources of feeling like a noob: being
stupid, and doing something novel. Our dislike of feeling like a noob is our
brain telling us "Come on, come on, figure this out." Which was the right
thing to be thinking for most of human history. The life of hunter-gatherers
was complex, but it didn't change as much as life does now. They didn't
suddenly have to figure out what to do about cryptocurrency. So it made sense
to be biased toward competence at existing problems over the discovery of new
ones. It made sense for humans to dislike the feeling of being a noob, just
as, in a world where food was scarce, it made sense for them to dislike the
feeling of being hungry.
Now that too much food is more of a problem than too little, our dislike of
feeling hungry leads us astray. And I think our dislike of feeling like a noob
does too.
Though it feels unpleasant, and people will sometimes ridicule you for it, the
more you feel like a noob, the better.
April 2016
_(This is a talk I gave at an event called Opt412 in Pittsburgh. Much of it
will apply to other towns. But not all, because as I say in the talk,
Pittsburgh has some important advantages over most would-be startup hubs.)_
What would it take to make Pittsburgh into a startup hub, like Silicon Valley?
I understand Pittsburgh pretty well, because I grew up here, in Monroeville.
And I understand Silicon Valley pretty well because that's where I live now.
Could you get that kind of startup ecosystem going here?
When I agreed to speak here, I didn't think I'd be able to give a very
optimistic talk. I thought I'd be talking about what Pittsburgh could do to
become a startup hub, very much in the subjunctive. Instead I'm going to talk
about what Pittsburgh can do.
What changed my mind was an article I read in, of all places, the _New York
Times_ food section. The title was "[_Pittsburgh's Youth-Driven Food
Boom_](http://www.nytimes.com/2016/03/16/dining/pittsburgh-restaurants.html)."
To most people that might not even sound interesting, let alone something
related to startups. But it was electrifying to me to read that title. I don't
think I could pick a more promising one if I tried. And when I read the
article I got even more excited. It said "people ages 25 to 29 now make up 7.6
percent of all residents, up from 7 percent about a decade ago." Wow, I
thought, Pittsburgh could be the next Portland. It could become the cool place
all the people in their twenties want to go live.
When I got here a couple days ago, I could feel the difference. I lived here
from 1968 to 1984. I didn't realize it at the time, but during that whole
period the city was in free fall. On top of the flight to the suburbs that
happened everywhere, the steel and nuclear businesses were both dying. Boy are
things different now. It's not just that downtown seems a lot more prosperous.
There is an energy here that was not here when I was a kid.
When I was a kid, this was a place young people left. Now it's a place that
attracts them.
What does that have to do with startups? Startups are made of people, and the
average age of the people in a typical startup is right in that 25 to 29
bracket.
I've seen how powerful it is for a city to have those people. Five years ago
they shifted the center of gravity of Silicon Valley from the peninsula to San
Francisco. Google and Facebook are on the peninsula, but the next generation
of big winners are all in SF. The reason the center of gravity shifted was the
talent war, for programmers especially. Most 25 to 29 year olds want to live
in the city, not down in the boring suburbs. So whether they like it or not,
founders know they have to be in the city. I know multiple founders who would
have preferred to live down in the Valley proper, but who made themselves move
to SF because they knew otherwise they'd lose the talent war.
So being a magnet for people in their twenties is a very promising thing to
be. It's hard to imagine a place becoming a startup hub without also being
that. When I read that statistic about the increasing percentage of 25 to 29
year olds, I had exactly the same feeling of excitement I get when I see a
startup's graphs start to creep upward off the x axis.
Nationally the percentage of 25 to 29 year olds is 6.8%. That means you're .8%
ahead. The population is 306,000, so we're talking about a surplus of about
2500 people. That's the population of a small town, and that's just the
surplus. So you have a toehold. Now you just have to expand it.
And though "youth-driven food boom" may sound frivolous, it is anything but.
Restaurants and cafes are a big part of the personality of a city. Imagine
walking down a street in Paris. What are you walking past? Little restaurants
and cafes. Imagine driving through some depressing random exurb. What are you
driving past? Starbucks and McDonalds and Pizza Hut. As Gertrude Stein said,
there is no there there. You could be anywhere.
These independent restaurants and cafes are not just feeding people. They're
making there be a there here.
So here is my first concrete recommendation for turning Pittsburgh into the
next Silicon Valley: do everything you can to encourage this youth-driven food
boom. What could the city do? Treat the people starting these little
restaurants and cafes as your users, and go ask them what they want. I can
guess at least one thing they might want: a fast permit process. San Francisco
has left you a huge amount of room to beat them in that department.
I know restaurants aren't the prime mover though. The prime mover, as the
Times article said, is cheap housing. That's a big advantage. But that phrase
"cheap housing" is a bit misleading. There are plenty of places that are
cheaper. What's special about Pittsburgh is not that it's cheap, but that it's
a cheap place you'd actually want to live.
Part of that is the buildings themselves. I realized a long time ago, back
when I was a poor twenty-something myself, that the best deals were places
that had once been rich, and then became poor. If a place has always been
rich, it's nice but too expensive. If a place has always been poor, it's cheap
but grim. But if a place was once rich and then got poor, you can find palaces
for cheap. And that's what's bringing people here. When Pittsburgh was rich, a
hundred years ago, the people who lived here built big solid buildings. Not
always in the best taste, but definitely solid. So here is another piece of
advice for becoming a startup hub: don't destroy the buildings that are
bringing people here. When cities are on the way back up, like Pittsburgh is
now, developers race to tear down the old buildings. Don't let that happen.
Focus on historic preservation. Big real estate development projects are not
what's bringing the twenty-somethings here. They're the opposite of the new
restaurants and cafes; they subtract personality from the city.
The empirical evidence suggests you cannot be too strict about historic
preservation. The tougher cities are about it, the better they seem to do.
But the appeal of Pittsburgh is not just the buildings themselves. It's the
neighborhoods they're in. Like San Francisco and New York, Pittsburgh is
fortunate in being a pre-car city. It's not too spread out. Because those 25
to 29 year olds do not like driving. They prefer walking, or bicycling, or
taking public transport. If you've been to San Francisco recently you can't
help noticing the huge number of bicyclists. And this is not just a fad that
the twenty-somethings have adopted. In this respect they have discovered a
better way to live. The beards will go, but not the bikes. Cities where you
can get around without driving are just better period. So I would suggest you
do everything you can to capitalize on this. As with historic preservation, it
seems impossible to go too far.
Why not make Pittsburgh the most bicycle and pedestrian friendly city in the
country? See if you can go so far that you make San Francisco seem backward by
comparison. If you do, it's very unlikely you'll regret it. The city will seem
like a paradise to the young people you want to attract. If they do leave to
get jobs elsewhere, it will be with regret at leaving behind such a place. And
what's the downside? Can you imagine a headline "City ruined by becoming too
bicycle-friendly?" It just doesn't happen.
So suppose cool old neighborhoods and cool little restaurants make this the
next Portland. Will that be enough? It will put you in a way better position
than Portland itself, because Pittsburgh has something Portland lacks: a
first-rate research university. CMU plus little cafes means you have more than
hipsters drinking lattes. It means you have hipsters drinking lattes while
talking about distributed systems. Now you're getting really close to San
Francisco.
In fact you're better off than San Francisco in one way, because CMU is
downtown, but Stanford and Berkeley are out in the suburbs.
What can CMU do to help Pittsburgh become a startup hub? Be an even better
research university. CMU is one of the best universities in the world, but
imagine what things would be like if it were the very best, and everyone knew
it. There are a lot of ambitious people who must go to the best place,
wherever it is. If CMU were it, they would all come here. There would be kids
in Kazakhstan dreaming of one day living in Pittsburgh.
Being that kind of talent magnet is the most important contribution
universities can make toward making their city a startup hub. In fact it is
practically the only contribution they can make.
But wait, shouldn't universities be setting up programs with words like
"innovation" and "entrepreneurship" in their names? No, they should not. These
kind of things almost always turn out to be disappointments. They're pursuing
the wrong targets. The way to get innovation is not to aim for innovation but
to aim for something more specific, like better batteries or better 3D
printing. And the way to learn about entrepreneurship is to do it, which you
[_can't in school_](before.html).
I know it may disappoint some administrators to hear that the best thing a
university can do to encourage startups is to be a great university. It's like
telling people who want to lose weight that the way to do it is to eat less.
But if you want to know where startups come from, look at the empirical
evidence. Look at the histories of the most successful startups, and you'll
find they grow organically out of a couple of founders building something that
starts as an interesting side project. Universities are great at bringing
together founders, but beyond that the best thing they can do is get out of
the way. For example, by not claiming ownership of "intellectual property"
that students and faculty develop, and by having liberal rules about deferred
admission and leaves of absence.
In fact, one of the most effective things a university could do to encourage
startups is an elaborate form of getting out of the way invented by Harvard.
Harvard used to have exams for the fall semester after Christmas. At the
beginning of January they had something called "Reading Period" when you were
supposed to be studying for exams. And Microsoft and Facebook have something
in common that few people realize: they were both started during Reading
Period. It's the perfect situation for producing the sort of side projects
that turn into startups. The students are all on campus, but they don't have
to do anything because they're supposed to be studying for exams.
Harvard may have closed this window, because a few years ago they moved exams
before Christmas and shortened reading period from 11 days to 7. But if a
university really wanted to help its students start startups, the empirical
evidence, weighted by market cap, suggests the best thing they can do is
literally nothing.
The culture of Pittsburgh is another of its strengths. It seems like a city
has to be socially liberal to be a startup hub, and it's pretty clear why. A
city has to tolerate strangeness to be a home for startups, because startups
are so strange. And you can't choose to allow just the forms of strangeness
that will turn into big startups, because they're all intermingled. You have
to tolerate all strangeness.
That immediately rules out [_big chunks of the
US_](http://www.nytimes.com/2016/04/06/us/gay-rights-mississippi-north-
carolina.html). I'm optimistic it doesn't rule out Pittsburgh. One of the
things I remember from growing up here, though I didn't realize at the time
that there was anything unusual about it, is how well people got along. I'm
still not sure why. Maybe one reason was that everyone felt like an immigrant.
When I was a kid in Monroeville, people didn't call themselves American. They
called themselves Italian or Serbian or Ukranian. Just imagine what it must
have been like here a hundred years ago, when people were pouring in from
twenty different countries. Tolerance was the only option.
What I remember about the culture of Pittsburgh is that it was both tolerant
and pragmatic. That's how I'd describe the culture of Silicon Valley too. And
it's not a coincidence, because Pittsburgh was the Silicon Valley of its time.
This was a city where people built new things. And while the things people
build have changed, the spirit you need to do that kind of work is the same.
So although an influx of latte-swilling hipsters may be annoying in some ways,
I would go out of my way to encourage them. And more generally to tolerate
strangeness, even unto the degree wacko Californians do. For Pittsburgh that
is a conservative choice: it's a return to the city's roots.
Unfortunately I saved the toughest part for last. There is one more thing you
need to be a startup hub, and Pittsburgh hasn't got it: investors. Silicon
Valley has a big investor community because it's had 50 years to grow one. New
York has a big investor community because it's full of people who like money a
lot and are quick to notice new ways to get it. But Pittsburgh has neither of
these. And the cheap housing that draws other people here has no effect on
investors.
If an investor community grows up here, it will happen the same way it did in
Silicon Valley: slowly and organically. So I would not bet on having a big
investor community in the short term. But fortunately there are three trends
that make that less necessary than it used to be. One is that startups are
increasingly cheap to start, so you just don't need as much outside money as
you used to. The second is that thanks to things like Kickstarter, a startup
can get to revenue faster. You can put something on Kickstarter from anywhere.
The third is programs like Y Combinator. A startup from anywhere in the world
can go to YC for 3 months, pick up funding, and then return home if they want.
My advice is to make Pittsburgh a great place for startups, and gradually more
of them will stick. Some of those will succeed; some of their founders will
become investors; and still more startups will stick.
This is not a fast path to becoming a startup hub. But it is at least a path,
which is something few other cities have. And it's not as if you have to make
painful sacrifices in the meantime. Think about what I've suggested you should
do. Encourage local restaurants, save old buildings, take advantage of
density, make CMU the best, promote tolerance. These are the things that make
Pittsburgh good to live in now. All I'm saying is that you should do even more
of them.
And that's an encouraging thought. If Pittsburgh's path to becoming a startup
hub is to be even more itself, then it has a good chance of succeeding. In
fact it probably has the best chance of any city its size. It will take some
effort, and a lot of time, but if any city can do it, Pittsburgh can.
**Thanks** to Charlie Cheever and Jessica Livingston for reading drafts of
this, and to Meg Cheever for organizing Opt412 and inviting me to speak.
April 2008
There are some topics I save up because they'll be so much fun to write about.
This is one of them: a list of my heroes.
I'm not claiming this is a list of the _n_ most admirable people. Who could
make such a list, even if they wanted to?
Einstein isn't on the list, for example, even though he probably deserves to
be on any shortlist of admirable people. I once asked a physicist friend if
Einstein was really as smart as his fame implies, and she said that yes, he
was. So why isn't he on the list? Because I had to ask. This is a list of
people who've influenced me, not people who would have if I understood their
work.
My test was to think of someone and ask "is this person my hero?" It often
returned surprising answers. For example, it returned false for Montaigne, who
was arguably the inventor of the essay. Why? When I thought about what it
meant to call someone a hero, it meant I'd decide what to do by asking what
they'd do in the same situation. That's a stricter standard than admiration.
After I made the list, I looked to see if there was a pattern, and there was,
a very clear one. Everyone on the list had two qualities: they cared almost
excessively about their work, and they were absolutely honest. By honest I
don't mean trustworthy so much as that they never pander: they never say or do
something because that's what the audience wants. They are all fundamentally
subversive for this reason, though they conceal it to varying degrees.
**Jack Lambert**
I grew up in Pittsburgh in the 1970s. Unless you were there it's hard to
imagine how that town felt about the Steelers. Locally, all the news was bad.
The steel industry was dying. But the Steelers were the best team in football
— and moreover, in a way that seemed to reflect the personality of the city.
They didn't do anything fancy. They just got the job done.
Other players were more famous: Terry Bradshaw, Franco Harris, Lynn Swann. But
they played offense, and you always get more attention for that. It seemed to
me as a twelve year old football expert that the best of them all was [Jack
Lambert](http://en.wikipedia.org/wiki/Jack_Lambert_\(American_football_player\)).
And what made him so good was that he was utterly relentless. He didn't just
care about playing well; he cared almost too much. He seemed to regard it as a
personal insult when someone from the other team had possession of the ball on
his side of the line of scrimmage.
The suburbs of Pittsburgh in the 1970s were a pretty dull place. School was
boring. All the adults around were bored with their jobs working for big
companies. Everything that came to us through the mass media was (a) blandly
uniform and (b) produced elsewhere. Jack Lambert was the exception. He was
like nothing else I'd seen.
**Kenneth Clark**
Kenneth Clark is the best nonfiction writer I know of, on any subject. Most
people who write about art history don't really like art; you can tell from a
thousand little signs. But Clark did, and not just intellectually, but the way
one anticipates a delicious dinner.
What really makes him stand out, though, is the quality of his ideas. His
style is deceptively casual, but there is more in his books than in a library
of art monographs. Reading [_The Nude_](http://www.amazon.com/Nude-Study-
Ideal-Form/dp/0691017883) is like a ride in a Ferrari. Just as you're getting
settled, you're slammed back in your seat by the acceleration. Before you can
adjust, you're thrown sideways as the car screeches into the first turn. His
brain throws off ideas almost too fast to grasp them. Finally at the end of
the chapter you come to a halt, with your eyes wide and a big smile on your
face.
Kenneth Clark was a star in his day, thanks to the documentary series
[_Civilisation_](http://www.amazon.com/dp/B000F0UUKA). And if you read only
one book about art history,
[_Civilisation_](http://www.abebooks.com/servlet/SearchResults?an=clark&sts=t&tn=civilisation)
is the one I'd recommend. It's much better than the drab Sears Catalogs of art
that undergraduates are forced to buy for Art History 101.
**Larry Mihalko**
A lot of people have a great teacher at some point in their childhood. Larry
Mihalko was mine. When I look back it's like there's a line drawn between
third and fourth grade. After Mr. Mihalko, everything was different.
Why? First of all, he was intellectually curious. I had a few other teachers
who were smart, but I wouldn't describe them as intellectually curious. In
retrospect, he was out of place as an elementary school teacher, and I think
he knew it. That must have been hard for him, but it was wonderful for us, his
students. His class was a constant adventure. I used to like going to school
every day.
The other thing that made him different was that he liked us. Kids are good at
telling that. The other teachers were at best benevolently indifferent. But
Mr. Mihalko seemed like he actually wanted to be our friend. On the last day
of fourth grade, he got out one of the heavy school record players and played
James Taylor's "You've Got a Friend" to us. Just call out my name, and you
know wherever I am, I'll come running. He died at 59 of lung cancer. I've
never cried like I cried at his funeral.
**Leonardo**
One of the things I've learned about making things that I didn't realize when
I was a kid is that much of the best stuff isn't made for audiences, but for
oneself. You see paintings and drawings in museums and imagine they were made
for you to look at. Actually a lot of the best ones were made as a way of
exploring the world, not as a way to please other people. The best of these
explorations are sometimes more pleasing than stuff made explicitly to please.
Leonardo did a lot of things. One of his most admirable qualities was that he
did so many different things that were admirable. What people know of him now
is his paintings and his more flamboyant inventions, like flying machines.
That makes him seem like some kind of dreamer who sketched artists'
conceptions of rocket ships on the side. In fact he made a large number of far
more practical technical discoveries. He was as good an engineer as a painter.
His most impressive work, to me, is his
[drawings](https://sep.turbifycdn.com/ty/cdn/paulgraham/leonardo-
skull.jpg?t=1688221954&). They're clearly made more as a way of studying the
world than producing something beautiful. And yet they can hold their own with
any work of art ever made. No one else, before or since, was that good when no
one was looking.
**Robert Morris**
Robert Morris has a very unusual quality: he's never wrong. It might seem this
would require you to be omniscient, but actually it's surprisingly easy. Don't
say anything unless you're fairly sure of it. If you're not omniscient, you
just don't end up saying much.
More precisely, the trick is to pay careful attention to how you qualify what
you say. By using this trick, Robert has, as far as I know, managed to be
mistaken only once, and that was when he was an undergrad. When the Mac came
out, he said that little desktop computers would never be suitable for real
hacking.
It's wrong to call it a trick in his case, though. If it were a conscious
trick, he would have slipped in a moment of excitement. With Robert this
quality is wired-in. He has an almost superhuman integrity. He's not just
generally correct, but also correct about how correct he is.
You'd think it would be such a great thing never to be wrong that everyone
would do this. It doesn't seem like that much extra work to pay as much
attention to the error on an idea as to the idea itself. And yet practically
no one does. I know how hard it is, because since meeting Robert I've tried to
do in software what he seems to do in hardware.
**P. G. Wodehouse**
People are finally starting to admit that Wodehouse was a great writer. If you
want to be thought a great novelist in your own time, you have to sound
intellectual. If what you write is popular, or entertaining, or funny, you're
ipso facto suspect. That makes Wodehouse doubly impressive, because it meant
that to write as he wanted to, he had to commit to being despised in his own
lifetime.
Evelyn Waugh called him a great writer, but to most people at the time that
would have read as a chivalrous or deliberately perverse gesture. At the time
any random autobiographical novel by a recent college grad could count on more
respectful treatment from the literary establishment.
Wodehouse may have begun with simple atoms, but the way he composed them into
molecules was near faultless. His rhythm in particular. It makes me self-
conscious to write about it. I can think of only two other writers who came
near him for style: Evelyn Waugh and Nancy Mitford. Those three used the
English language like they owned it.
But Wodehouse has something neither of them did. He's at ease. Evelyn Waugh
and Nancy Mitford cared what other people thought of them: he wanted to seem
aristocratic; she was afraid she wasn't smart enough. But Wodehouse didn't
give a damn what anyone thought of him. He wrote exactly what he wanted.
**Alexander Calder**
Calder's on this list because he makes me happy. Can his work stand up to
Leonardo's? Probably not. There might not be anything from the 20th Century
that can. But what was good about Modernism, Calder had, and had in a way that
he made seem effortless.
What was good about Modernism was its freshness. Art became stuffy in the
nineteenth century. The paintings that were popular at the time were mostly
the art equivalent of McMansions—big, pretentious, and fake. Modernism meant
starting over, making things with the same earnest motives that children
might. The artists who benefited most from this were the ones who had
preserved a child's confidence, like Klee and Calder.
Klee was impressive because he could work in so many different styles. But
between the two I like Calder better, because his work seemed happier.
Ultimately the point of art is to engage the viewer. It's hard to predict what
will; often something that seems interesting at first will bore you after a
month. Calder's
[sculptures](https://www.flickr.com/photos/uergevich/7029234689/) never get
boring. They just sit there quietly radiating optimism, like a battery that
never runs out. As far as I can tell from books and photographs, the happiness
of Calder's work is his own happiness showing through.
**Jane Austen**
Everyone admires Jane Austen. Add my name to the list. To me she seems the
best novelist of all time.
I'm interested in how things work. When I read most novels, I pay as much
attention to the author's choices as to the story. But in her novels I can't
see the gears at work. Though I'd really like to know how she does what she
does, I can't figure it out, because she's so good that her stories don't seem
made up. I feel like I'm reading a description of something that actually
happened.
I used to read a lot of novels when I was younger. I can't read most anymore,
because they don't have enough information in them. Novels seem so
impoverished compared to history and biography. But reading Austen is like
reading nonfiction. She writes so well you don't even notice her.
**John McCarthy**
John McCarthy invented Lisp, the field of (or at least the term) artificial
intelligence, and was an early member of both of the top two computer science
departments, MIT and Stanford. No one would dispute that he's one of the
greats, but he's an especial hero to me because of [Lisp](rootsoflisp.html).
It's hard for us now to understand what a conceptual leap that was at the
time. Paradoxically, one of the reasons his achievement is hard to appreciate
is that it was so successful. Practically every programming language invented
in the last 20 years includes ideas from Lisp, and each year the median
language gets more Lisplike.
In 1958 these ideas were anything but obvious. In 1958 there seem to have been
two ways of thinking about programming. Some people thought of it as math, and
proved things about Turing Machines. Others thought of it as a way to get
things done, and designed languages all too influenced by the technology of
the day. McCarthy alone bridged the gap. He designed a language that was math.
But designed is not really the word; discovered is more like it.
**The Spitfire**
As I was making this list I found myself thinking of people like [Douglas
Bader](http://en.wikipedia.org/wiki/Douglas_Bader) and [R.J.
Mitchell](http://en.wikipedia.org/wiki/R._J._Mitchell) and [Jeffrey
Quill](http://www.amazon.com/Spitfire-Pilots-Story-Crecy-Cover/dp/0947554726)
and I realized that though all of them had done many things in their lives,
there was one factor above all that connected them: the Spitfire.
This is supposed to be a list of heroes. How can a machine be on it? Because
that machine was not just a machine. It was a lens of heroes. Extraordinary
devotion went into it, and extraordinary courage came out.
It's a cliche to call World War II a contest between good and evil, but
between fighter designs, it really was. The Spitfire's original nemesis, the
ME 109, was a brutally practical plane. It was a killing machine. The Spitfire
was optimism embodied. And not just in its beautiful lines: it was at the edge
of what could be manufactured. But taking the high road worked. In the air,
beauty had the edge, just.
**Steve Jobs**
People alive when Kennedy was killed usually remember exactly where they were
when they heard about it. I remember exactly where I was when a friend asked
if I'd heard Steve Jobs had cancer. It was like the floor dropped out. A few
seconds later she told me that it was a rare operable type, and that he'd be
ok. But those seconds seemed long.
I wasn't sure whether to include Jobs on this list. A lot of people at Apple
seem to be afraid of him, which is a bad sign. But he compels admiration.
There's no name for what Steve Jobs is, because there hasn't been anyone quite
like him before. He doesn't design Apple's products himself. Historically the
closest analogy to what he does are the great Renaissance patrons of the arts.
As the CEO of a company, that makes him unique.
Most CEOs delegate [taste](taste.html) to a subordinate. The [design
paradox](gh.html) means they're choosing more or less at random. But Steve
Jobs actually has taste himself — such good taste that he's shown the world
how much more important taste is than they realized.
**Isaac Newton**
Newton has a strange role in my pantheon of heroes: he's the one I reproach
myself with. He worked on big things, at least for part of his life. It's so
easy to get distracted working on small stuff. The questions you're answering
are pleasantly familiar. You get immediate rewards — in fact, you get bigger
rewards in your time if you work on matters of passing importance. But I'm
uncomfortably aware that this is the route to well-deserved obscurity.
To do really great things, you have to seek out questions people didn't even
realize were questions. There have probably been other people who did this as
well as Newton, for their time, but Newton is my model of this kind of
thought. I can just begin to understand what it must have felt like for him.
You only get one life. Why not do something huge? The phrase "paradigm shift"
is overused now, but Kuhn was onto something. And you know more are out there,
separated from us by what will later seem a surprisingly thin wall of laziness
and stupidity. If we work like Newton.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Jackie McDonough for
reading drafts of this.
April 2007
There are two different ways people judge you. Sometimes judging you correctly
is the end goal. But there's a second much more common type of judgement where
it isn't. We tend to regard all judgements of us as the first type. We'd
probably be happier if we realized which are and which aren't.
The first type of judgement, the type where judging you is the end goal,
include court cases, grades in classes, and most competitions. Such judgements
can of course be mistaken, but because the goal is to judge you correctly,
there's usually some kind of appeals process. If you feel you've been
misjudged, you can protest that you've been treated unfairly.
Nearly all the judgements made on children are of this type, so we get into
the habit early in life of thinking that all judgements are.
But in fact there is a second much larger class of judgements where judging
you is only a means to something else. These include college admissions,
hiring and investment decisions, and of course the judgements made in dating.
This kind of judgement is not really about you.
Put yourself in the position of someone selecting players for a national team.
Suppose for the sake of simplicity that this is a game with no positions, and
that you have to select 20 players. There will be a few stars who clearly
should make the team, and many players who clearly shouldn't. The only place
your judgement makes a difference is in the borderline cases. Suppose you
screw up and underestimate the 20th best player, causing him not to make the
team, and his place to be taken by the 21st best. You've still picked a good
team. If the players have the usual distribution of ability, the 21st best
player will be only slightly worse than the 20th best. Probably the difference
between them will be less than the measurement error.
The 20th best player may feel he has been misjudged. But your goal here wasn't
to provide a service estimating people's ability. It was to pick a team, and
if the difference between the 20th and 21st best players is less than the
measurement error, you've still done that optimally.
It's a false analogy even to use the word unfair to describe this kind of
misjudgement. It's not aimed at producing a correct estimate of any given
individual, but at selecting a reasonably optimal set.
One thing that leads us astray here is that the selector seems to be in a
position of power. That makes him seem like a judge. If you regard someone
judging you as a customer instead of a judge, the expectation of fairness goes
away. The author of a good novel wouldn't complain that readers were _unfair_
for preferring a potboiler with a racy cover. Stupid, perhaps, but not unfair.
Our early training and our self-centeredness combine to make us believe that
every judgement of us is about us. In fact most aren't. This is a rare case
where being less self-centered will make people more confident. Once you
realize how little most people judging you care about judging you
accurately—once you realize that because of the normal distribution of most
applicant pools, it matters least to judge accurately in precisely the cases
where judgement has the most effect—you won't take rejection so personally.
And curiously enough, taking rejection less personally may help you to get
rejected less often. If you think someone judging you will work hard to judge
you correctly, you can afford to be passive. But the more you realize that
most judgements are greatly influenced by random, extraneous factors—that most
people judging you are more like a fickle novel buyer than a wise and
perceptive magistrate—the more you realize you can do things to influence the
outcome.
One good place to apply this principle is in college applications. Most high
school students applying to college do it with the usual child's mix of
inferiority and self-centeredness: inferiority in that they assume that
admissions committees must be all-seeing; self-centeredness in that they
assume admissions committees care enough about them to dig down into their
application and figure out whether they're good or not. These combine to make
applicants passive in applying and hurt when they're rejected. If college
applicants realized how quick and impersonal most selection processes are,
they'd make more effort to sell themselves, and take the outcome less
personally.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2006
In the Q & A period after a recent talk, someone asked what made startups
fail. After standing there gaping for a few seconds I realized this was kind
of a trick question. It's equivalent to asking how to make a startup succeed —
if you avoid every cause of failure, you succeed — and that's too big a
question to answer on the fly.
Afterwards I realized it could be helpful to look at the problem from this
direction. If you have a list of all the things you shouldn't do, you can turn
that into a recipe for succeeding just by negating. And this form of list may
be more useful in practice. It's easier to catch yourself doing something you
shouldn't than always to remember to do something you should. [1]
In a sense there's just one mistake that kills startups: not making something
users want. If you make something users want, you'll probably be fine,
whatever else you do or don't do. And if you don't make something users want,
then you're dead, whatever else you do or don't do. So really this is a list
of 18 things that cause startups not to make something users want. Nearly all
failure funnels through that.
**1\. Single Founder**
Have you ever noticed how few successful startups were founded by just one
person? Even companies you think of as having one founder, like Oracle,
usually turn out to have more. It seems unlikely this is a coincidence.
What's wrong with having one founder? To start with, it's a vote of no
confidence. It probably means the founder couldn't talk any of his friends
into starting the company with him. That's pretty alarming, because his
friends are the ones who know him best.
But even if the founder's friends were all wrong and the company is a good
bet, he's still at a disadvantage. Starting a startup is too hard for one
person. Even if you could do all the work yourself, you need colleagues to
brainstorm with, to talk you out of stupid decisions, and to cheer you up when
things go wrong.
The last one might be the most important. The low points in a startup are so
low that few could bear them alone. When you have multiple founders, esprit de
corps binds them together in a way that seems to violate conservation laws.
Each thinks "I can't let my friends down." This is one of the most powerful
forces in human nature, and it's missing when there's just one founder.
**2\. Bad Location**
Startups prosper in some places and not others. Silicon Valley dominates, then
Boston, then Seattle, Austin, Denver, and New York. After that there's not
much. Even in New York the number of startups per capita is probably a 20th of
what it is in Silicon Valley. In towns like Houston and Chicago and Detroit
it's too small to measure.
Why is the falloff so sharp? Probably for the same reason it is in other
industries. What's the sixth largest fashion center in the US? The sixth
largest center for oil, or finance, or publishing? Whatever they are they're
probably so far from the top that it would be misleading even to call them
centers.
It's an interesting question why cities [become](siliconvalley.html) startup
hubs, but the reason startups prosper in them is probably the same as it is
for any industry: that's where the experts are. Standards are higher; people
are more sympathetic to what you're doing; the kind of people you want to hire
want to live there; supporting industries are there; the people you run into
in chance meetings are in the same business. Who knows exactly how these
factors combine to boost startups in Silicon Valley and squish them in
Detroit, but it's clear they do from the number of startups per capita in
each.
**3\. Marginal Niche**
Most of the groups that apply to Y Combinator suffer from a common problem:
choosing a small, obscure niche in the hope of avoiding competition.
If you watch little kids playing sports, you notice that below a certain age
they're afraid of the ball. When the ball comes near them their instinct is to
avoid it. I didn't make a lot of catches as an eight year old outfielder,
because whenever a fly ball came my way, I used to close my eyes and hold my
glove up more for protection than in the hope of catching it.
Choosing a marginal project is the startup equivalent of my eight year old
strategy for dealing with fly balls. If you make anything good, you're going
to have competitors, so you may as well face that. You can only avoid
competition by avoiding good ideas.
I think this shrinking from big problems is mostly unconscious. It's not that
people think of grand ideas but decide to pursue smaller ones because they
seem safer. Your unconscious won't even let you think of grand ideas. So the
solution may be to think about ideas without involving yourself. What would be
a great idea for _someone else_ to do as a startup?
**4\. Derivative Idea**
Many of the applications we get are imitations of some existing company.
That's one source of ideas, but not the best. If you look at the origins of
successful startups, few were started in imitation of some other startup.
Where did they get their ideas? Usually from some specific, unsolved problem
the founders identified.
Our startup made software for making online stores. When we started it, there
wasn't any; the few sites you could order from were hand-made at great expense
by web consultants. We knew that if online shopping ever took off, these sites
would have to be generated by software, so we wrote some. Pretty
straightforward.
It seems like the best problems to solve are ones that affect you personally.
Apple happened because Steve Wozniak wanted a computer, Google because Larry
and Sergey couldn't find stuff online, Hotmail because Sabeer Bhatia and Jack
Smith couldn't exchange email at work.
So instead of copying the Facebook, with some variation that the Facebook
rightly ignored, look for ideas from the other direction. Instead of starting
from companies and working back to the problems they solved, look for problems
and imagine the company that might solve them. [2] What do people complain
about? What do you wish there was?
**5\. Obstinacy**
In some fields the way to succeed is to have a vision of what you want to
achieve, and to hold true to it no matter what setbacks you encounter.
Starting startups is not one of them. The stick-to-your-vision approach works
for something like winning an Olympic gold medal, where the problem is well-
defined. Startups are more like science, where you need to follow the trail
wherever it leads.
So don't get too attached to your original plan, because it's probably wrong.
Most successful startups end up doing something different than they originally
intended — often so different that it doesn't even seem like the same company.
You have to be prepared to see the better idea when it arrives. And the
hardest part of that is often discarding your old idea.
But openness to new ideas has to be tuned just right. Switching to a new idea
every week will be equally fatal. Is there some kind of external test you can
use? One is to ask whether the ideas represent some kind of progression. If in
each new idea you're able to re-use most of what you built for the previous
ones, then you're probably in a process that converges. Whereas if you keep
restarting from scratch, that's a bad sign.
Fortunately there's someone you can ask for advice: your users. If you're
thinking about turning in some new direction and your users seem excited about
it, it's probably a good bet.
**6\. Hiring Bad Programmers**
I forgot to include this in the early versions of the list, because nearly all
the founders I know are programmers. This is not a serious problem for them.
They might accidentally hire someone bad, but it's not going to kill the
company. In a pinch they can do whatever's required themselves.
But when I think about what killed most of the startups in the e-commerce
business back in the 90s, it was bad programmers. A lot of those companies
were started by business guys who thought the way startups worked was that you
had some clever idea and then hired programmers to implement it. That's
actually much harder than it sounds — almost impossibly hard in fact — because
business guys can't tell which are the good programmers. They don't even get a
shot at the best ones, because no one really good wants a job implementing the
vision of a business guy.
In practice what happens is that the business guys choose people they think
are good programmers (it says here on his resume that he's a Microsoft
Certified Developer) but who aren't. Then they're mystified to find that their
startup lumbers along like a World War II bomber while their competitors
scream past like jet fighters. This kind of startup is in the same position as
a big company, but without the advantages.
So how do you pick good programmers if you're not a programmer? I don't think
there's an answer. I was about to say you'd have to find a good programmer to
help you hire people. But if you can't recognize good programmers, how would
you even do that?
**7\. Choosing the Wrong Platform**
A related problem (since it tends to be done by bad programmers) is choosing
the wrong platform. For example, I think a lot of startups during the Bubble
killed themselves by deciding to build server-based applications on Windows.
Hotmail was still running on FreeBSD for years after Microsoft bought it,
presumably because Windows couldn't handle the load. If Hotmail's founders had
chosen to use Windows, they would have been swamped.
PayPal only just dodged this bullet. After they merged with X.com, the new CEO
wanted to switch to Windows — even after PayPal cofounder Max Levchin showed
that their software scaled only 1% as well on Windows as Unix. Fortunately for
PayPal they switched CEOs instead.
Platform is a vague word. It could mean an operating system, or a programming
language, or a "framework" built on top of a programming language. It implies
something that both supports and limits, like the foundation of a house.
The scary thing about platforms is that there are always some that seem to
outsiders to be fine, responsible choices and yet, like Windows in the 90s,
will destroy you if you choose them. Java applets were probably the most
spectacular example. This was supposed to be the new way of delivering
applications. Presumably it killed just about 100% of the startups who
believed that.
How do you pick the right platforms? The usual way is to hire good programmers
and let them choose. But there is a trick you could use if you're not a
programmer: visit a top computer science department and see what they use in
research projects.
**8\. Slowness in Launching**
Companies of all sizes have a hard time getting software done. It's intrinsic
to the medium; software is always 85% done. It takes an effort of will to push
through this and get something released to users. [3]
Startups make all kinds of excuses for delaying their launch. Most are
equivalent to the ones people use for procrastinating in everyday life.
There's something that needs to happen first. Maybe. But if the software were
100% finished and ready to launch at the push of a button, would they still be
waiting?
One reason to launch quickly is that it forces you to actually _finish_ some
quantum of work. Nothing is truly finished till it's released; you can see
that from the rush of work that's always involved in releasing anything, no
matter how finished you thought it was. The other reason you need to launch is
that it's only by bouncing your idea off users that you fully understand it.
Several distinct problems manifest themselves as delays in launching: working
too slowly; not truly understanding the problem; fear of having to deal with
users; fear of being judged; working on too many different things; excessive
perfectionism. Fortunately you can combat all of them by the simple expedient
of forcing yourself to launch _something_ fairly quickly.
**9\. Launching Too Early**
Launching too slowly has probably killed a hundred times more startups than
launching too fast, but it is possible to launch too fast. The danger here is
that you ruin your reputation. You launch something, the early adopters try it
out, and if it's no good they may never come back.
So what's the minimum you need to launch? We suggest startups think about what
they plan to do, identify a core that's both (a) useful on its own and (b)
something that can be incrementally expanded into the whole project, and then
get that done as soon as possible.
This is the same approach I (and many other programmers) use for writing
software. Think about the overall goal, then start by writing the smallest
subset of it that does anything useful. If it's a subset, you'll have to write
it anyway, so in the worst case you won't be wasting your time. But more
likely you'll find that implementing a working subset is both good for morale
and helps you see more clearly what the rest should do.
The early adopters you need to impress are fairly tolerant. They don't expect
a newly launched product to do everything; it just has to do _something_.
**10\. Having No Specific User in Mind**
You can't build things users like without understanding them. I mentioned
earlier that the most successful startups seem to have begun by trying to
solve a problem their founders had. Perhaps there's a rule here: perhaps you
create wealth in proportion to how well you understand the problem you're
solving, and the problems you understand best are your own. [4]
That's just a theory. What's not a theory is the converse: if you're trying to
solve problems you don't understand, you're hosed.
And yet a surprising number of founders seem willing to assume that someone,
they're not sure exactly who, will want what they're building. Do the founders
want it? No, they're not the target market. Who is? Teenagers. People
interested in local events (that one is a perennial tarpit). Or "business"
users. What business users? Gas stations? Movie studios? Defense contractors?
You can of course build something for users other than yourself. We did. But
you should realize you're stepping into dangerous territory. You're flying on
instruments, in effect, so you should (a) consciously shift gears, instead of
assuming you can rely on your intuitions as you ordinarily would, and (b) look
at the instruments.
In this case the instruments are the users. When designing for other people
you have to be empirical. You can no longer guess what will work; you have to
find users and measure their responses. So if you're going to make something
for teenagers or "business" users or some other group that doesn't include
you, you have to be able to talk some specific ones into using what you're
making. If you can't, you're on the wrong track.
**11\. Raising Too Little Money**
Most successful startups take funding at some point. Like having more than one
founder, it seems a good bet statistically. How much should you take, though?
Startup funding is measured in time. Every startup that isn't profitable
(meaning nearly all of them, initially) has a certain amount of time left
before the money runs out and they have to stop. This is sometimes referred to
as runway, as in "How much runway do you have left?" It's a good metaphor
because it reminds you that when the money runs out you're going to be
airborne or dead.
Too little money means not enough to get airborne. What airborne means depends
on the situation. Usually you have to advance to a visibly higher level: if
all you have is an idea, a working prototype; if you have a prototype,
launching; if you're launched, significant growth. It depends on investors,
because until you're profitable that's who you have to convince.
So if you take money from investors, you have to take enough to get to the
next step, whatever that is. [5] Fortunately you have some control over both
how much you spend and what the next step is. We advise startups to set both
low, initially: spend practically nothing, and make your initial goal simply
to build a solid prototype. This gives you maximum flexibility.
**12\. Spending Too Much**
It's hard to distinguish spending too much from raising too little. If you run
out of money, you could say either was the cause. The only way to decide which
to call it is by comparison with other startups. If you raised five million
and ran out of money, you probably spent too much.
Burning through too much money is not as common as it used to be. Founders
seem to have learned that lesson. Plus it keeps getting cheaper to start a
startup. So as of this writing few startups spend too much. None of the ones
we've funded have. (And not just because we make small investments; many have
gone on to raise further rounds.)
The classic way to burn through cash is by hiring a lot of people. This bites
you twice: in addition to increasing your costs, it slows you down—so money
that's getting consumed faster has to last longer. Most hackers understand why
that happens; Fred Brooks explained it in The Mythical Man-Month.
We have three general suggestions about hiring: (a) don't do it if you can
avoid it, (b) pay people with equity rather than salary, not just to save
money, but because you want the kind of people who are committed enough to
prefer that, and (c) only hire people who are either going to write code or go
out and get users, because those are the only things you need at first.
**13\. Raising Too Much Money**
It's obvious how too little money could kill you, but is there such a thing as
having too much?
Yes and no. The problem is not so much the money itself as what comes with it.
As one VC who spoke at Y Combinator said, "Once you take several million
dollars of my money, the clock is ticking." If VCs fund you, they're not going
to let you just put the money in the bank and keep operating as two guys
living on ramen. They want that money to go to work. [6] At the very least
you'll move into proper office space and hire more people. That will change
the atmosphere, and not entirely for the better. Now most of your people will
be employees rather than founders. They won't be as committed; they'll need to
be told what to do; they'll start to engage in office politics.
When you raise a lot of money, your company moves to the suburbs and has kids.
Perhaps more dangerously, once you take a lot of money it gets harder to
change direction. Suppose your initial plan was to sell something to
companies. After taking VC money you hire a sales force to do that. What
happens now if you realize you should be making this for consumers instead of
businesses? That's a completely different kind of selling. What happens, in
practice, is that you don't realize that. The more people you have, the more
you stay pointed in the same direction.
Another drawback of large investments is the time they take. The time required
to raise money grows with the amount. [7] When the amount rises into the
millions, investors get very cautious. VCs never quite say yes or no; they
just engage you in an apparently endless conversation. Raising VC scale
investments is thus a huge time sink — more work, probably, than the startup
itself. And you don't want to be spending all your time talking to investors
while your competitors are spending theirs building things.
We advise founders who go on to seek VC money to take the first reasonable
deal they get. If you get an offer from a reputable firm at a reasonable
valuation with no unusually onerous terms, just take it and get on with
building the company. [8] Who cares if you could get a 30% better deal
elsewhere? Economically, startups are an all-or-nothing game. Bargain-hunting
among investors is a waste of time.
**14\. Poor Investor Management**
As a founder, you have to manage your investors. You shouldn't ignore them,
because they may have useful insights. But neither should you let them run the
company. That's supposed to be your job. If investors had sufficient vision to
run the companies they fund, why didn't they start them?
Pissing off investors by ignoring them is probably less dangerous than caving
in to them. In our startup, we erred on the ignoring side. A lot of our energy
got drained away in disputes with investors instead of going into the product.
But this was less costly than giving in, which would probably have destroyed
the company. If the founders know what they're doing, it's better to have half
their attention focused on the product than the full attention of investors
who don't.
How hard you have to work on managing investors usually depends on how much
money you've taken. When you raise VC-scale money, the investors get a great
deal of control. If they have a board majority, they're literally your bosses.
In the more common case, where founders and investors are equally represented
and the deciding vote is cast by neutral outside directors, all the investors
have to do is convince the outside directors and they control the company.
If things go well, this shouldn't matter. So long as you seem to be advancing
rapidly, most investors will leave you alone. But things don't always go
smoothly in startups. Investors have made trouble even for the most successful
companies. One of the most famous examples is Apple, whose board made a nearly
fatal blunder in firing Steve Jobs. Apparently even Google got a lot of grief
from their investors early on.
**15\. Sacrificing Users to (Supposed) Profit**
When I said at the beginning that if you make something users want, you'll be
fine, you may have noticed I didn't mention anything about having the right
business model. That's not because making money is unimportant. I'm not
suggesting that founders start companies with no chance of making money in the
hope of unloading them before they tank. The reason we tell founders not to
worry about the business model initially is that making something people want
is so much harder.
I don't know why it's so hard to make something people want. It seems like it
should be straightforward. But you can tell it must be hard by how few
startups do it.
Because making something people want is so much harder than making money from
it, you should leave business models for later, just as you'd leave some
trivial but messy feature for version 2. In version 1, solve the core problem.
And the core problem in a startup is how to [create wealth](wealth.html) (=
how much people want something x the number who want it), not how to convert
that wealth into money.
The companies that win are the ones that put users first. Google, for example.
They made search work, then worried about how to make money from it. And yet
some startup founders still think it's irresponsible not to focus on the
business model from the beginning. They're often encouraged in this by
investors whose experience comes from less malleable industries.
It _is_ irresponsible not to think about business models. It's just ten times
more irresponsible not to think about the product.
**16\. Not Wanting to Get Your Hands Dirty**
Nearly all programmers would rather spend their time writing code and have
someone else handle the messy business of extracting money from it. And not
just the lazy ones. Larry and Sergey apparently felt this way too at first.
After developing their new search algorithm, the first thing they tried was to
get some other company to buy it.
Start a company? Yech. Most hackers would rather just have ideas. But as Larry
and Sergey found, there's not much of a market for ideas. No one trusts an
idea till you embody it in a product and use that to grow a user base. Then
they'll pay big time.
Maybe this will change, but I doubt it will change much. There's nothing like
users for convincing acquirers. It's not just that the risk is decreased. The
acquirers are human, and they have a hard time paying a bunch of young guys
millions of dollars just for being clever. When the idea is embodied in a
company with a lot of users, they can tell themselves they're buying the users
rather than the cleverness, and this is easier for them to swallow. [9]
If you're going to attract users, you'll probably have to get up from your
computer and go find some. It's unpleasant work, but if you can make yourself
do it you have a much greater chance of succeeding. In the first batch of
startups we funded, in the summer of 2005, most of the founders spent all
their time building their applications. But there was one who was away half
the time talking to executives at cell phone companies, trying to arrange
deals. Can you imagine anything more painful for a hacker? [10] But it paid
off, because this startup seems the most successful of that group by an order
of magnitude.
If you want to start a startup, you have to face the fact that you can't just
hack. At least one hacker will have to spend some of the time doing business
stuff.
**17\. Fights Between Founders**
Fights between founders are surprisingly common. About 20% of the startups
we've funded have had a founder leave. It happens so often that we've reversed
our attitude to vesting. We still don't require it, but now we advise founders
to vest so there will be an orderly way for people to quit.
A founder leaving doesn't necessarily kill a startup, though. Plenty of
successful startups have had that happen. [11] Fortunately it's usually the
least committed founder who leaves. If there are three founders and one who
was lukewarm leaves, big deal. If you have two and one leaves, or a guy with
critical technical skills leaves, that's more of a problem. But even that is
survivable. Blogger got down to one person, and they bounced back.
Most of the disputes I've seen between founders could have been avoided if
they'd been more careful about who they started a company with. Most disputes
are not due to the situation but the people. Which means they're inevitable.
And most founders who've been burned by such disputes probably had misgivings,
which they suppressed, when they started the company. Don't suppress
misgivings. It's much easier to fix problems before the company is started
than after. So don't include your housemate in your startup because he'd feel
left out otherwise. Don't start a company with someone you dislike because
they have some skill you need and you worry you won't find anyone else. The
people are the most important ingredient in a startup, so don't compromise
there.
**18\. A Half-Hearted Effort**
The failed startups you hear most about are the spectacular flameouts. Those
are actually the elite of failures. The most common type is not the one that
makes spectacular mistakes, but the one that doesn't do much of anything — the
one we never even hear about, because it was some project a couple guys
started on the side while working on their day jobs, but which never got
anywhere and was gradually abandoned.
Statistically, if you want to avoid failure, it would seem like the most
important thing is to quit your day job. Most founders of failed startups
don't quit their day jobs, and most founders of successful ones do. If startup
failure were a disease, the CDC would be issuing bulletins warning people to
avoid day jobs.
Does that mean you should quit your day job? Not necessarily. I'm guessing
here, but I'd guess that many of these would-be founders may not have the kind
of determination it takes to start a company, and that in the back of their
minds, they know it. The reason they don't invest more time in their startup
is that they know it's a bad investment. [12]
I'd also guess there's some band of people who could have succeeded if they'd
taken the leap and done it full-time, but didn't. I have no idea how wide this
band is, but if the winner/borderline/hopeless progression has the sort of
distribution you'd expect, the number of people who could have made it, if
they'd quit their day job, is probably an order of magnitude larger than the
number who do make it. [13]
If that's true, most startups that could succeed fail because the founders
don't devote their whole efforts to them. That certainly accords with what I
see out in the world. Most startups fail because they don't make something
people want, and the reason most don't is that they don't try hard enough.
In other words, starting startups is just like everything else. The biggest
mistake you can make is not to try hard enough. To the extent there's a secret
to success, it's not to be in denial about that.
**Notes**
[1] This is not a complete list of the causes of failure, just those you can
control. There are also several you can't, notably ineptitude and bad luck.
[2] Ironically, one variant of the Facebook that might work is a facebook
exclusively for college students.
[3] Steve Jobs tried to motivate people by saying "Real artists ship." This is
a fine sentence, but unfortunately not true. Many famous works of art are
unfinished. It's true in fields that have hard deadlines, like architecture
and filmmaking, but even there people tend to be tweaking stuff till it's
yanked out of their hands.
[4] There's probably also a second factor: startup founders tend to be at the
leading edge of technology, so problems they face are probably especially
valuable.
[5] You should take more than you think you'll need, maybe 50% to 100% more,
because software takes longer to write and deals longer to close than you
expect.
[6] Since people sometimes call us VCs, I should add that we're not. VCs
invest large amounts of other people's money. We invest small amounts of our
own, like angel investors.
[7] Not linearly of course, or it would take forever to raise five million
dollars. In practice it just feels like it takes forever.
Though if you include the cases where VCs don't invest, it would literally
take forever in the median case. And maybe we should, because the danger of
chasing large investments is not just that they take a long time. That's the
_best_ case. The real danger is that you'll expend a lot of time and get
nothing.
[8] Some VCs will offer you an artificially low valuation to see if you have
the balls to ask for more. It's lame that VCs play such games, but some do. If
you're dealing with one of those you should push back on the valuation a bit.
[9] Suppose YouTube's founders had gone to Google in 2005 and told them
"Google Video is badly designed. Give us $10 million and we'll tell you all
the mistakes you made." They would have gotten the royal raspberry. Eighteen
months later Google paid $1.6 billion for the same lesson, partly because they
could then tell themselves that they were buying a phenomenon, or a community,
or some vague thing like that.
I don't mean to be hard on Google. They did better than their competitors, who
may have now missed the video boat entirely.
[10] Yes, actually: dealing with the government. But phone companies are up
there.
[11] Many more than most people realize, because companies don't advertise
this. Did you know Apple originally had three founders?
[12] I'm not dissing these people. I don't have the determination myself. I've
twice come close to starting startups since Viaweb, and both times I bailed
because I realized that without the spur of poverty I just wasn't willing to
endure the stress of a startup.
[13] So how do you know whether you're in the category of people who should
quit their day job, or the presumably larger one who shouldn't? I got to the
point of saying that this was hard to judge for yourself and that you should
seek outside advice, before realizing that that's what we do. We think of
ourselves as investors, but viewed from the other direction Y Combinator is a
service for advising people whether or not to quit their day job. We could be
mistaken, and no doubt often are, but we do at least bet money on our
conclusions.
**Thanks** to Sam Altman, Jessica Livingston, Greg McAdoo, and Robert Morris
for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2009
_(This essay is derived from a talk at the 2009 Startup School.)_
I wasn't sure what to talk about at Startup School, so I decided to ask the
founders of the startups we'd funded. What hadn't I written about yet?
I'm in the unusual position of being able to test the essays I write about
startups. I hope the ones on other topics are right, but I have no way to test
them. The ones on startups get tested by about 70 people every 6 months.
So I sent all the founders an email asking what surprised them about starting
a startup. This amounts to asking what I got wrong, because if I'd explained
things well enough, nothing should have surprised them.
I'm proud to report I got one response saying:
> What surprised me the most is that everything was actually fairly
> predictable!
The bad news is that I got over 100 other responses listing the surprises they
encountered.
There were very clear patterns in the responses; it was remarkable how often
several people had been surprised by exactly the same thing. These were the
biggest:
**1\. Be Careful with Cofounders**
This was the surprise mentioned by the most founders. There were two types of
responses: that you have to be careful who you pick as a cofounder, and that
you have to work hard to maintain your relationship.
What people wished they'd paid more attention to when choosing cofounders was
character and commitment, not ability. This was particularly true with
startups that failed. The lesson: don't pick cofounders who will flake.
Here's a typical reponse:
> You haven't seen someone's true colors unless you've worked with them on a
> startup.
The reason character is so important is that it's tested more severely than in
most other situations. One founder said explicitly that the relationship
between founders was more important than ability:
> I would rather cofound a startup with a friend than a stranger with higher
> output. Startups are so hard and emotional that the bonds and emotional and
> social support that come with friendship outweigh the extra output lost.
We learned this lesson a long time ago. If you look at the YC application,
there are more questions about the commitment and relationship of the founders
than their ability.
Founders of successful startups talked less about choosing cofounders and more
about how hard they worked to maintain their relationship.
> One thing that surprised me is how the relationship of startup founders goes
> from a friendship to a marriage. My relationship with my cofounder went from
> just being friends to seeing each other all the time, fretting over the
> finances and cleaning up shit. And the startup was our baby. I summed it up
> once like this: "It's like we're married, but we're not fucking."
Several people used that word "married." It's a far more intense relationship
than you usually see between coworkers—partly because the stresses are so much
greater, and partly because at first the founders are the whole company. So
this relationship has to be built of top quality materials and carefully
maintained. It's the basis of everything.
**2\. Startups Take Over Your Life**
Just as the relationship between cofounders is more intense than it usually is
between coworkers, so is the relationship between the founders and the
company. Running a startup is not like having a job or being a student,
because it never stops. This is so foreign to most people's experience that
they don't get it till it happens. [1]
> I didn't realize I would spend almost every waking moment either working or
> thinking about our startup. You enter a whole different way of life when
> it's your company vs. working for someone else's company.
It's exacerbated by the fast pace of startups, which makes it seem like time
slows down:
> I think the thing that's been most surprising to me is how one's perspective
> on time shifts. Working on our startup, I remember time seeming to stretch
> out, so that a month was a huge interval.
In the best case, total immersion can be exciting:
> It's surprising how much you become consumed by your startup, in that you
> think about it day and night, but never once does it feel like "work."
Though I have to say, that quote is from someone we funded this summer. In a
couple years he may not sound so chipper.
**3\. It's an Emotional Roller-coaster**
This was another one lots of people were surprised about. The ups and downs
were more extreme than they were prepared for.
In a startup, things seem great one moment and hopeless the next. And by next,
I mean a couple hours later.
> The emotional ups and downs were the biggest surprise for me. One day, we'd
> think of ourselves as the next Google and dream of buying islands; the next,
> we'd be pondering how to let our loved ones know of our utter failure; and
> on and on.
The hard part, obviously, is the lows. For a lot of founders that was the big
surprise:
> How hard it is to keep everyone motivated during rough days or weeks, i.e.
> how low the lows can be.
After a while, if you don't have significant success to cheer you up, it wears
you out:
> Your most basic advice to founders is "just don't die," but the energy to
> keep a company going in lieu of unburdening success isn't free; it is
> siphoned from the founders themselves.
There's a limit to how much you can take. If you get to the point where you
can't keep working anymore, it's not the end of the world. Plenty of famous
founders have had some failures along the way.
**4\. It Can Be Fun**
The good news is, the highs are also very high. Several founders said what
surprised them most about doing a startup was how fun it was:
> I think you've left out just how fun it is to do a startup. I am more
> fulfilled in my work than pretty much any of my friends who did not start
> companies.
What they like most is the freedom:
> I'm surprised by how much better it feels to be working on something that is
> challenging and creative, something I believe in, as opposed to the hired-
> gun stuff I was doing before. I knew it would feel better; what's surprising
> is how much better.
Frankly, though, if I've misled people here, I'm not eager to fix that. I'd
rather have everyone think starting a startup is grim and hard than have
founders go into it expecting it to be fun, and a few months later saying
"This is supposed to be _fun_? Are you kidding?"
The truth is, it wouldn't be fun for most people. A lot of what we try to do
in the application process is to weed out the people who wouldn't like it,
both for our sake and theirs.
The best way to put it might be that starting a startup is fun the way a
survivalist training course would be fun, if you're into that sort of thing.
Which is to say, not at all, if you're not.
**5\. Persistence Is the Key**
A lot of founders were surprised how important persistence was in startups. It
was both a negative and a positive surprise: they were surprised both by the
degree of persistence required
> Everyone said how determined and resilient you must be, but going through it
> made me realize that the determination required was still understated.
and also by the degree to which persistence alone was able to dissolve
obstacles:
> If you are persistent, even problems that seem out of your control (i.e.
> immigration) seem to work themselves out.
Several founders mentioned specifically how much more important persistence
was than intelligence.
> I've been surprised again and again by just how much more important
> persistence is than raw intelligence.
This applies not just to intelligence but to ability in general, and that's
why so many people said character was more important in choosing cofounders.
**6\. Think Long-Term**
You need persistence because everything takes longer than you expect. A lot of
people were surprised by that.
> I'm continually surprised by how long everything can take. Assuming your
> product doesn't experience the explosive growth that very few products do,
> everything from development to dealmaking (especially dealmaking) seems to
> take 2-3x longer than I always imagine.
One reason founders are surprised is that because they work fast, they expect
everyone else to. There's a shocking amount of shear stress at every point
where a startup touches a more bureaucratic organization, like a big company
or a VC fund. That's why fundraising and the enterprise market kill and maim
so many startups. [2]
But I think the reason most founders are surprised by how long it takes is
that they're overconfident. They think they're going to be an instant success,
like YouTube or Facebook. You tell them only 1 out of 100 successful startups
has a trajectory like that, and they all think "we're going to be that 1."
Maybe they'll listen to one of the more successful founders:
> The top thing I didn't understand before going into it is that persistence
> is the name of the game. For the vast majority of startups that become
> successful, it's going to be a _really_ long journey, at least 3 years and
> probably 5+.
There is a positive side to thinking longer-term. It's not just that you have
to resign yourself to everything taking longer than it should. If you work
patiently it's less stressful, and you can do better work:
> Because we're relaxed, it's so much easier to have fun doing what we do.
> Gone is the awkward nervous energy fueled by the desperate need to not fail
> guiding our actions. We can concentrate on doing what's best for our
> company, product, employees and customers.
That's why things get so much better when you hit ramen profitability. You can
shift into a different mode of working.
**7\. Lots of Little Things**
We often emphasize how rarely startups win simply because they hit on some
magic idea. I think founders have now gotten that into their heads. But a lot
were surprised to find this also applies within startups. You have to do lots
of different things:
> It's much more of a grind than glamorous. A timeslice selected at random
> would more likely find me tracking down a weird DLL loading bug on Swedish
> Windows, or tracking down a bug in the financial model Excel spreadsheet the
> night before a board meeting, rather than having brilliant flashes of
> strategic insight.
Most hacker-founders would like to spend all their time programming. You won't
get to, unless you fail. Which can be transformed into: If you spend all your
time programming, you will fail.
The principle extends even into programming. There is rarely a single
brilliant hack that ensures success:
> I learnt never to bet on any one feature or deal or anything to bring you
> success. It is never a single thing. Everything is just incremental and you
> just have to keep doing lots of those things until you strike something.
Even in the rare cases where a clever hack makes your fortune, you probably
won't know till later:
> There is no such thing as a killer feature. Or at least you won't know what
> it is.
So the best strategy is to try lots of different things. The reason not to put
all your eggs in one basket is not the usual one, which applies even when you
know which basket is best. In a startup you don't even know that.
**8\. Start with Something Minimal**
Lots of founders mentioned how important it was to launch with the simplest
possible thing. By this point everyone knows you should release fast and
iterate. It's practically a mantra at YC. But even so a lot of people seem to
have been burned by not doing it:
> Build the absolute smallest thing that can be considered a complete
> application and ship it.
Why do people take too long on the first version? Pride, mostly. They hate to
release something that could be better. They worry what people will say about
them. But you have to overcome this:
> Doing something "simple" at first glance does not mean you aren't doing
> something meaningful, defensible, or valuable.
Don't worry what people will say. If your first version is so impressive that
trolls don't make fun of it, you waited too long to launch. [3]
One founder said this should be your approach to all programming, not just
startups, and I tend to agree.
> Now, when coding, I try to think "How can I write this such that if people
> saw my code, they'd be amazed at how little there is and how little it
> does?"
Over-engineering is poison. It's not like doing extra work for extra credit.
It's more like telling a lie that you then have to remember so you don't
contradict it.
**9\. Engage Users**
Product development is a conversation with the user that doesn't really start
till you launch. Before you launch, you're like a police artist before he's
shown the first version of his sketch to the witness.
It's so important to launch fast that it may be better to think of your
initial version not as a product, but as a trick for getting users to start
talking to you.
> I learned to think about the initial stages of a startup as a giant
> experiment. All products should be considered experiments, and those that
> have a market show promising results extremely quickly.
Once you start talking to users, I guarantee you'll be surprised by what they
tell you.
> When you let customers tell you what they're after, they will often reveal
> amazing details about what they find valuable as well what they're willing
> to pay for.
The surprise is generally positive as well as negative. They won't like what
you've built, but there will be other things they would like that would be
trivially easy to implement. It's not till you start the conversation by
launching the wrong thing that they can express (or perhaps even realize) what
they're looking for.
**10\. Change Your Idea**
To benefit from engaging with users you have to be willing to change your
idea. We've always encouraged founders to see a startup idea as a hypothesis
rather than a blueprint. And yet they're still surprised how well it works to
change the idea.
> Normally if you complain about something being hard, the general advice is
> to work harder. With a startup, I think you should find a problem that's
> easy for you to solve. Optimizing in solution-space is familiar and
> straightforward, but you can make enormous gains playing around in problem-
> space.
Whereas mere determination, without flexibility, is a greedy algorithm that
may get you nothing more than a mediocre local maximum:
> When someone is determined, there's still a danger that they'll follow a
> long, hard path that ultimately leads nowhere.
You want to push forward, but at the same time twist and turn to find the most
promising path. One founder put it very succinctly:
> Fast iteration is the key to success.
One reason this advice is so hard to follow is that people don't realize how
hard it is to judge startup ideas, particularly their own. Experienced
founders learn to keep an open mind:
> Now I don't laugh at ideas anymore, because I realized how terrible I was at
> knowing if they were good or not.
You can never tell what will work. You just have to do whatever seems best at
each point. We do this with YC itself. We still don't know if it will work,
but it seems like a decent hypothesis.
**11\. Don't Worry about Competitors**
When you think you've got a great idea, it's sort of like having a guilty
conscience about something. All someone has to do is look at you funny, and
you think "Oh my God, _they know._ "
These alarms are almost always false:
> Companies that seemed like competitors and threats at first glance usually
> never were when you really looked at it. Even if they were operating in the
> same area, they had a different goal.
One reason people overreact to competitors is that they overvalue ideas. If
ideas really were the key, a competitor with the same idea would be a real
threat. But it's usually execution that matters:
> All the scares induced by seeing a new competitor pop up are forgotten weeks
> later. It always comes down to your own product and approach to the market.
This is generally true even if competitors get lots of attention.
> Competitors riding on lots of good blogger perception aren't really the
> winners and can disappear from the map quickly. You need consumers after
> all.
Hype doesn't make satisfied users, at least not for something as complicated
as technology.
**12\. It's Hard to Get Users**
A lot of founders complained about how hard it was to get users, though.
> I had no idea how much time and effort needed to go into attaining users.
This is a complicated topic. When you can't get users, it's hard to say
whether the problem is lack of exposure, or whether the product's simply bad.
Even good products can be blocked by switching or integration costs:
> Getting people to use a new service is incredibly difficult. This is
> especially true for a service that other companies can use, because it
> requires their developers to do work. If you're small, they don't think it
> is urgent. [4]
The sharpest criticism of YC came from a founder who said we didn't focus
enough on customer acquisition:
> YC preaches "make something people want" as an engineering task, a never
> ending stream of feature after feature until enough people are happy and the
> application takes off. There's very little focus on the cost of customer
> acquisition.
This may be true; this may be something we need to fix, especially for
applications like games. If you make something where the challenges are mostly
technical, you can rely on word of mouth, like Google did. One founder was
surprised by how well that worked for him:
> There is an irrational fear that no one will buy your product. But if you
> work hard and incrementally make it better, there is no need to worry.
But with other types of startups you may win less by features and more by
deals and marketing.
**13\. Expect the Worst with Deals**
Deals fall through. That's a constant of the startup world. Startups are
powerless, and good startup ideas generally seem wrong. So everyone is nervous
about closing deals with you, and you have no way to make them.
This is particularly true with investors:
> In retrospect, it would have been much better if we had operated under the
> assumption that we would never get any additional outside investment. That
> would have focused us on finding revenue streams early.
My advice is generally pessimistic. Assume you won't get money, and if someone
does offer you any, assume you'll never get any more.
> If someone offers you money, take it. You say it a lot, but I think it needs
> even more emphasizing. We had the opportunity to raise a lot more money than
> we did last year and I wish we had.
Why do founders ignore me? Mostly because they're optimistic by nature. The
mistake is to be optimistic about things you can't control. By all means be
optimistic about your ability to make something great. But you're asking for
trouble if you're optimistic about big companies or investors.
**14\. Investors Are Clueless**
A lot of founders mentioned how surprised they were by the cluelessness of
investors:
> They don't even know about the stuff they've invested in. I met some
> investors that had invested in a hardware device and when I asked them to
> demo the device they had difficulty switching it on.
Angels are a bit better than VCs, because they usually have startup experience
themselves:
> VC investors don't know half the time what they are talking about and are
> years behind in their thinking. A few were great, but 95% of the investors
> we dealt with were unprofessional, didn't seem to be very good at business
> or have any kind of creative vision. Angels were generally much better to
> talk to.
Why are founders surprised that VCs are clueless? I think it's because they
seem so formidable.
The reason VCs seem formidable is that it's their profession to. You get to be
a VC by convincing asset managers to trust you with hundreds of millions of
dollars. How do you do that? You have to seem confident, and you have to seem
like you understand technology. [5]
**15\. You May Have to Play Games**
Because investors are so bad at judging you, you have to work harder than you
should at selling yourself. One founder said the thing that surprised him most
was
> The degree to which feigning certitude impressed investors.
This is the thing that has surprised _me_ most about YC founders' experiences.
This summer we invited some of the alumni to talk to the new startups about
fundraising, and pretty much 100% of their advice was about investor
psychology. I thought I was cynical about VCs, but the founders were much more
cynical.
> A lot of what startup founders do is just posturing. It works.
VCs themselves have no idea of the extent to which the startups they like are
the ones that are best at selling themselves to VCs. [6] It's exactly the same
phenomenon we saw a step earlier. VCs get money by seeming confident to LPs,
and founders get money by seeming confident to VCs.
**16\. Luck Is a Big Factor**
With two such random linkages in the path between startups and money, it
shouldn't be surprising that luck is a big factor in deals. And yet a lot of
founders are surprised by it.
> I didn't realize how much of a role luck plays and how much is outside of
> our control.
If you think about famous startups, it's pretty clear how big a role luck
plays. Where would Microsoft be if IBM insisted on an exclusive license for
DOS?
Why are founders fooled by this? Business guys probably aren't, but hackers
are used to a world where skill is paramount, and you get what you deserve.
> When we started our startup, I had bought the hype of the startup founder
> dream: that this is a game of skill. It is, in some ways. Having skill is
> valuable. So is being determined as all hell. But being lucky is the
> critical ingredient.
Actually the best model would be to say that the outcome is the _product_ of
skill, determination, and luck. No matter how much skill and determination you
have, if you roll a zero for luck, the outcome is zero.
These quotes about luck are not from founders whose startups failed. Founders
who fail quickly tend to blame themselves. Founders who succeed quickly don't
usually realize how lucky they were. It's the ones in the middle who see how
important luck is.
**17\. The Value of Community**
A surprising number of founders said what surprised them most about starting a
startup was the value of community. Some meant the micro-community of YC
founders:
> The immense value of the peer group of YC companies, and facing similar
> obstacles at similar times.
which shouldn't be that surprising, because that's why it's structured that
way. Others were surprised at the value of the startup community in the larger
sense:
> How advantageous it is to live in Silicon Valley, where you can't help but
> hear all the cutting-edge tech and startup news, and run into useful people
> constantly.
The specific thing that surprised them most was the general spirit of
benevolence:
> One of the most surprising things I saw was the willingness of people to
> help us. Even people who had nothing to gain went out of their way to help
> our startup succeed.
and particularly how it extended all the way to the top:
> The surprise for me was how accessible important and interesting people are.
> It's amazing how easily you can reach out to people and get immediate
> feedback.
This is one of the reasons I like being part of this world. Creating wealth is
not a zero-sum game, so you don't have to stab people in the back to win.
**18\. You Get No Respect**
There was one surprise founders mentioned that I'd forgotten about: that
outside the startup world, startup founders get no respect.
> In social settings, I found that I got a lot more respect when I said, "I
> worked on Microsoft Office" instead of "I work at a small startup you've
> never heard of called x."
Partly this is because the rest of the world just doesn't get startups, and
partly it's yet another consequence of the fact that most good startup ideas
seem bad:
> If you pitch your idea to a random person, 95% of the time you'll find the
> person instinctively thinks the idea will be a flop and you're wasting your
> time (although they probably won't say this directly).
Unfortunately this extends even to dating:
> It surprised me that being a startup founder does not get you more
> admiration from women.
I did know about that, but I'd forgotten.
**19\. Things Change as You Grow**
The last big surprise founders mentioned is how much things changed as they
grew. The biggest change was that you got to program even less:
> Your job description as technical founder/CEO is completely rewritten every
> 6-12 months. Less coding, more managing/planning/company building, hiring,
> cleaning up messes, and generally getting things in place for what needs to
> happen a few months from now.
In particular, you now have to deal with employees, who often have different
motivations:
> I knew the founder equation and had been focused on it since I knew I wanted
> to start a startup as a 19 year old. The employee equation is quite
> different so it took me a while to get it down.
Fortunately, it can become a lot less stressful once you reach cruising
altitude:
> I'd say 75% of the stress is gone now from when we first started. Running a
> business is so much more enjoyable now. We're more confident. We're more
> patient. We fight less. We sleep more.
I wish I could say it was this way for every startup that succeeded, but 75%
is probably on the high side.
**The Super-Pattern**
There were a few other patterns, but these were the biggest. One's first
thought when looking at them all is to ask if there's a super-pattern, a
pattern to the patterns.
I saw it immediately, and so did a YC founder I read the list to. These are
supposed to be the surprises, the things I didn't tell people. What do they
all have in common? They're all things I tell people. If I wrote a new essay
with the same outline as this that wasn't summarizing the founders' responses,
everyone would say I'd run out of ideas and was just repeating myself.
What is going on here?
When I look at the responses, the common theme is that starting a startup was
like I said, but way more so. People just don't seem to get how different it
is till they do it. Why? The key to that mystery is to ask, how different
_from what?_ Once you phrase it that way, the answer is obvious: from a job.
Everyone's model of work is a job. It's completely pervasive. Even if you've
never had a job, your parents probably did, along with practically every other
adult you've met.
Unconsciously, everyone expects a startup to be like a job, and that explains
most of the surprises. It explains why people are surprised how carefully you
have to choose cofounders and how hard you have to work to maintain your
relationship. You don't have to do that with coworkers. It explains why the
ups and downs are surprisingly extreme. In a job there is much more damping.
But it also explains why the good times are surprisingly good: most people
can't imagine such freedom. As you go down the list, almost all the surprises
are surprising in how much a startup differs from a job.
You probably can't overcome anything so pervasive as the model of work you
grew up with. So the best solution is to be consciously aware of that. As you
go into a startup, you'll be thinking "everyone says it's really extreme."
Your next thought will probably be "but I can't believe it will be that bad."
If you want to avoid being surprised, the next thought after that should be:
"and the reason I can't believe it will be that bad is that my model of work
is a job."
**Notes**
[1] Graduate students might understand it. In grad school you always feel you
should be working on your thesis. It doesn't end every semester like classes
do.
[2] The best way for a startup to engage with slow-moving organizations is to
fork off separate processes to deal with them. It's when they're on the
critical path that they kill you—when you depend on closing a deal to move
forward. It's worth taking extreme measures to avoid that.
[3] This is a variant of Reid Hoffman's principle that if you aren't
embarrassed by what you launch with, you waited too long to launch.
[4] The question to ask about what you've built is not whether it's good, but
whether it's good enough to supply the activation energy required.
[5] Some VCs seem to understand technology because they actually do, but
that's overkill; the defining test is whether you can talk about it well
enough to convince limited partners.
[6] This is the same phenomenon you see with defense contractors or fashion
brands. The dumber the customers, the more effort you expend on the process of
selling things to them rather than making the things you sell.
**Thanks:** to Jessica Livingston for reading drafts of this, and to all the
founders who responded to my email.
**Related:**
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
April 2010
The best way to come up with startup ideas is to ask yourself the question:
what do you wish someone would make for you?
There are two types of startup ideas: those that grow organically out of your
own life, and those that you decide, from afar, are going to be necessary to
some class of users other than you. Apple was the first type. Apple happened
because Steve Wozniak wanted a computer. Unlike most people who wanted
computers, he could design one, so he did. And since lots of other people
wanted the same thing, Apple was able to sell enough of them to get the
company rolling. They still rely on this principle today, incidentally. The
iPhone is the phone Steve Jobs wants. [1]
Our own startup, Viaweb, was of the second type. We made software for building
online stores. We didn't need this software ourselves. We weren't direct
marketers. We didn't even know when we started that our users were called
"direct marketers." But we were comparatively old when we started the company
(I was 30 and Robert Morris was 29), so we'd seen enough to know users would
need this type of software. [2]
There is no sharp line between the two types of ideas, but the most successful
startups seem to be closer to the Apple type than the Viaweb type. When he was
writing that first Basic interpreter for the Altair, Bill Gates was writing
something he would use, as were Larry and Sergey when they wrote the first
versions of Google.
Organic ideas are generally preferable to the made up kind, but particularly
so when the founders are young. It takes experience to predict what other
people will want. The worst ideas we see at Y Combinator are from young
founders making things they think other people will want.
So if you want to start a startup and don't know yet what you're going to do,
I'd encourage you to focus initially on organic ideas. What's missing or
broken in your daily life? Sometimes if you just ask that question you'll get
immediate answers. It must have seemed obviously broken to Bill Gates that you
could only program the Altair in machine language.
You may need to stand outside yourself a bit to see brokenness, because you
tend to get used to it and take it for granted. You can be sure it's there,
though. There are always great ideas sitting right under our noses. In 2004 it
was ridiculous that Harvard undergrads were still using a Facebook printed on
paper. Surely that sort of thing should have been online.
There are ideas that obvious lying around now. The reason you're overlooking
them is the same reason you'd have overlooked the idea of building Facebook in
2004: organic startup ideas usually don't seem like startup ideas at first. We
know now that Facebook was very successful, but put yourself back in 2004.
Putting undergraduates' profiles online wouldn't have seemed like much of a
startup idea. And in fact, it wasn't initially a startup idea. When Mark spoke
at a YC dinner this winter he said he wasn't trying to start a company when he
wrote the first version of Facebook. It was just a project. So was the Apple I
when Woz first started working on it. He didn't think he was starting a
company. If these guys had thought they were starting companies, they might
have been tempted to do something more "serious," and that would have been a
mistake.
So if you want to come up with organic startup ideas, I'd encourage you to
focus more on the idea part and less on the startup part. Just fix things that
seem broken, regardless of whether it seems like the problem is important
enough to build a company on. If you keep pursuing such threads it would be
hard not to end up making something of value to a lot of people, and when you
do, surprise, you've got a company. [3]
Don't be discouraged if what you produce initially is something other people
dismiss as a toy. In fact, that's a good sign. That's probably why everyone
else has been overlooking the idea. The first microcomputers were dismissed as
toys. And the first planes, and the first cars. At this point, when someone
comes to us with something that users like but that we could envision forum
trolls dismissing as a toy, it makes us especially likely to invest.
While young founders are at a disadvantage when coming up with made-up ideas,
they're the best source of organic ones, because they're at the forefront of
technology. They use the latest stuff. They only just decided what to use, so
why wouldn't they? And because they use the latest stuff, they're in a
position to discover valuable types of fixable brokenness first.
There's nothing more valuable than an unmet need that is just becoming
fixable. If you find something broken that you can fix for a lot of people,
you've found a gold mine. As with an actual gold mine, you still have to work
hard to get the gold out of it. But at least you know where the seam is, and
that's the hard part.
**Notes**
[1] This suggests a way to predict areas where Apple will be weak: things
Steve Jobs doesn't use. E.g. I doubt he is much into gaming.
[2] In retrospect, we should have _become_ direct marketers. If I were doing
Viaweb again, I'd open our own online store. If we had, we'd have understood
users a lot better. I'd encourage anyone starting a startup to become one of
its users, however unnatural it seems.
[3] Possible exception: It's hard to compete directly with open source
software. You can build things for programmers, but there has to be some part
you can charge for.
**Thanks** to Sam Altman, Trevor Blackwell, and Jessica Livingston for reading
drafts of this.
February 2009
A lot of cities look at Silicon Valley and ask "How could we make something
like that happen here?" The [organic](siliconvalley.html) way to do it is to
establish a first-rate university in a place where rich people want to live.
That's how Silicon Valley happened. But could you shortcut the process by
funding startups?
Possibly. Let's consider what it would take.
The first thing to understand is that encouraging startups is a different
problem from encouraging startups in a particular city. The latter is much
more expensive.
People sometimes think they could improve the startup scene in their town by
starting something like [Y Combinator](http://ycombinator.com) there, but in
fact it will have near zero effect. I know because Y Combinator itself had
near zero effect on Boston when we were based there half the year. The people
we funded came from all over the country (indeed, the world) and afterward
they went wherever they could get more funding—which generally meant Silicon
Valley.
The seed funding business is not a regional business, because at that stage
startups are mobile. They're just a couple founders with laptops. [1]
If you want to encourage startups in a particular city, you have to fund
startups that won't leave. There are two ways to do that: have rules
preventing them from leaving, or fund them at the point in their life when
they naturally take root. The first approach is a mistake, because it becomes
a filter for selecting bad startups. If your terms force startups to do things
they don't want to, only the desperate ones will take your money.
Good startups will move to another city as a condition of funding. What they
won't do is agree not to move the next time they need funding. So the only way
to get them to stay is to give them enough that they never need to leave.
___
How much would that take? If you want to keep startups from leaving your town,
you have to give them enough that they're not tempted by an offer from Silicon
Valley VCs that requires them to move. A startup would be able to refuse such
an offer if they had grown to the point where they were (a) rooted in your
town and/or (b) so successful that VCs would fund them even if they didn't
move.
How much would it cost to grow a startup to that point? A minimum of several
hundred thousand dollars. [Wufoo](http://wufoo.com) seem to have rooted
themselves in Tampa on $118k, but they're an extreme case. On average it would
take at least half a million.
So if it seems too good to be true to think you could grow a local silicon
valley by giving startups $15-20k each like Y Combinator, that's because it
is. To make them stick around you'd have to give them at least 20 times that
much.
However, even that is an interesting prospect. Suppose to be on the safe side
it would cost a million dollars per startup. If you could get startups to
stick to your town for a million apiece, then for a billion dollars you could
bring in a thousand startups. That probably wouldn't push you past Silicon
Valley itself, but it might get you second place.
For the price of a football stadium, any town that was decent to live in could
make itself one of the biggest startup hubs in the world.
What's more, it wouldn't take very long. You could probably do it in five
years. During the term of one mayor. And it would get easier over time,
because the more startups you had in town, the less it would take to get new
ones to move there. By the time you had a thousand startups in town, the VCs
wouldn't be trying so hard to get them to move to Silicon Valley; instead
they'd be opening local offices. Then you'd really be in good shape. You'd
have started a self-sustaining chain reaction like the one that drives the
Valley.
___
But now comes the hard part. You have to pick the startups. How do you do
that? Picking startups is a rare and valuable skill, and the handful of people
who have it are not readily hireable. And this skill is so hard to measure
that if a government did try to hire people with it, they'd almost certainly
get the wrong ones.
For example, a city could give money to a VC fund to establish a local branch,
and let them make the choices. But only a bad VC fund would take that deal.
They wouldn't _seem_ bad to the city officials. They'd seem very impressive.
But they'd be bad at picking startups. That's the characteristic failure mode
of VCs. All VCs look impressive to limited partners. The difference between
the good ones and the bad ones only becomes visible in the other half of their
jobs: choosing and advising startups. [2]
What you really want is a pool of local angel investors—people investing money
they made from their own startups. But unfortunately you run into a chicken
and egg problem here. If your city isn't already a startup hub, there won't be
people there who got rich from startups. And there is no way I can think of
that a city could attract angels from outside. By definition they're rich.
There's no incentive that would make them move. [3]
However, a city could select startups by piggybacking on the expertise of
investors who weren't local. It would be pretty straightforward to make a list
of the most eminent Silicon Valley angels and from that to generate a list of
all the startups they'd invested in. If a city offered these companies a
million dollars each to move, a lot of the earlier stage ones would probably
take it.
Preposterous as this plan sounds, it's probably the most efficient way a city
could select good startups.
It would hurt the startups somewhat to be separated from their original
investors. On the other hand, the extra million dollars would give them a lot
more runway.
___
Would the transplanted startups survive? Quite possibly. The only way to find
out would be to try it. It would be a pretty cheap experiment, as civil
expenditures go. Pick 30 startups that eminent angels have recently invested
in, give them each a million dollars if they'll relocate to your city, and see
what happens after a year. If they seem to be thriving, you can try importing
startups on a larger scale.
Don't be too legalistic about the conditions under which they're allowed to
leave. Just have a gentlemen's agreement.
Don't try to do it on the cheap and pick only 10 for the initial experiment.
If you do this on too small a scale you'll just guarantee failure. Startups
need to be around other startups. 30 would be enough to feel like a community.
Don't try to make them all work in some renovated warehouse you've made into
an "incubator." Real startups prefer to work in their own spaces.
In fact, don't impose any restrictions on the startups at all. Startup
founders are mostly [hackers](gba.html), and hackers are much more constrained
by gentlemen's agreements than regulations. If they shake your hand on a
promise, they'll keep it. But show them a lock and their first thought is how
to pick it.
Interestingly, the 30-startup experiment could be done by any sufficiently
rich private citizen. And what pressure it would put on the city if it worked.
[4]
___
Should the city take stock in return for the money? In principle they're
entitled to, but how would they choose valuations for the startups? You
couldn't just give them all the same valuation: that would be too low for some
(who'd turn you down) and too high for others (because it might make their
next round a "down round"). And since we're assuming we're doing this without
being able to pick startups, we also have to assume we can't value them, since
that's practically the same thing.
Another reason not to take stock in the startups is that startups are often
involved in disreputable things. So are established companies, but they don't
get blamed for it. If someone gets murdered by someone they met on Facebook,
the press will treat the story as if it were about Facebook. If someone gets
murdered by someone they met at a supermarket, the press will just treat it as
a story about a murder. So understand that if you invest in startups, they
might build things that get used for pornography, or file-sharing, or the
expression of unfashionable opinions. You should probably sponsor this project
jointly with your political opponents, so they can't use whatever the startups
do as a club to beat you with.
It would be too much of a political liability just to give the startups the
money, though. So the best plan would be to make it convertible debt, but
which didn't convert except in a really big round, like $20 million.
___
How well this scheme worked would depend on the [city](cities.html). There are
some towns, like Portland, that would be easy to turn into startup hubs, and
others, like Detroit, where it would really be an uphill battle. So be honest
with yourself about the sort of town you have before you try this.
It will be easier in proportion to how much your town resembles San Francisco.
Do you have good weather? Do people live downtown, or have they abandoned the
center for the suburbs? Would the city be described as "hip" and "tolerant,"
or as reflecting "traditional values?" Are there good universities nearby? Are
there walkable neighborhoods? Would nerds feel at home? If you answered yes to
all these questions, you might be able not only to pull off this scheme, but
to do it for less than a million per startup.
I realize the chance of any city having the political will to carry out this
plan is microscopically small. I just wanted to explore what it would take if
one did. How hard would it be to jumpstart a silicon valley? It's fascinating
to think this prize might be within the reach of so many cities. So even
though they'll all still spend the money on the stadium, at least now someone
can ask them: why did you choose to do that instead of becoming a serious
rival to Silicon Valley?
**Notes**
[1] What people who start these supposedly local seed firms always find is
that (a) their applicants come from all over, not just the local area, and (b)
the local startups also apply to the other seed firms. So what ends up
happening is that the applicant pool gets partitioned by quality rather than
geography.
[2] Interestingly, the bad VCs fail by choosing startups run by people like
them—people who are good presenters, but have no real substance. It's a case
of the fake leading the fake. And since everyone involved is so plausible, the
LPs who invest in these funds have no idea what's happening till they measure
their returns.
[3] Not even being a tax haven, I suspect. That makes some rich people move,
but not the type who would make good angel investors in startups.
[4] Thanks to Michael Keenan for pointing this out.
**Thanks** to Trevor Blackwell, Jessica Livingston, Robert Morris, and Fred
Wilson for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
June 2006
_(This essay is derived from talks at Usenix 2006 and Railsconf 2006.)_
A couple years ago my friend Trevor and I went to look at the Apple garage. As
we stood there, he said that as a kid growing up in Saskatchewan he'd been
amazed at the dedication Jobs and Wozniak must have had to work in a garage.
"Those guys must have been freezing!"
That's one of California's hidden advantages: the mild climate means there's
lots of marginal space. In cold places that margin gets trimmed off. There's a
sharper line between outside and inside, and only projects that are officially
sanctioned — by organizations, or parents, or wives, or at least by oneself —
get proper indoor space. That raises the activation energy for new ideas. You
can't just tinker. You have to justify.
Some of Silicon Valley's most famous companies began in garages: Hewlett-
Packard in 1938, Apple in 1976, Google in 1998. In Apple's case the garage
story is a bit of an urban legend. Woz says all they did there was assemble
some computers, and that he did all the actual design of the Apple I and Apple
II in his apartment or his cube at HP. [1] This was apparently too marginal
even for Apple's PR people.
By conventional standards, Jobs and Wozniak were marginal people too.
Obviously they were smart, but they can't have looked good on paper. They were
at the time a pair of college dropouts with about three years of school
between them, and hippies to boot. Their previous business experience
consisted of making "blue boxes" to hack into the phone system, a business
with the rare distinction of being both illegal and unprofitable.
**Outsiders**
Now a startup operating out of a garage in Silicon Valley would feel part of
an exalted tradition, like the poet in his garret, or the painter who can't
afford to heat his studio and thus has to wear a beret indoors. But in 1976 it
didn't seem so cool. The world hadn't yet realized that starting a computer
company was in the same category as being a writer or a painter. It hadn't
been for long. Only in the preceding couple years had the dramatic fall in the
cost of hardware allowed outsiders to compete.
In 1976, everyone looked down on a company operating out of a garage,
including the founders. One of the first things Jobs did when they got some
money was to rent office space. He wanted Apple to seem like a real company.
They already had something few real companies ever have: a fabulously well
designed product. You'd think they'd have had more confidence. But I've talked
to a lot of startup founders, and it's always this way. They've built
something that's going to change the world, and they're worried about some nit
like not having proper business cards.
That's the paradox I want to explore: great new things often come from the
margins, and yet the people who discover them are looked down on by everyone,
including themselves.
It's an old idea that new things come from the margins. I want to examine its
internal structure. Why do great ideas come from the margins? What kind of
ideas? And is there anything we can do to encourage the process?
**Insiders**
One reason so many good ideas come from the margin is simply that there's so
much of it. There have to be more outsiders than insiders, if insider means
anything. If the number of outsiders is huge it will always seem as if a lot
of ideas come from them, even if few do per capita. But I think there's more
going on than this. There are real disadvantages to being an insider, and in
some kinds of work they can outweigh the advantages.
Imagine, for example, what would happen if the government decided to
commission someone to write an official Great American Novel. First there'd be
a huge ideological squabble over who to choose. Most of the best writers would
be excluded for having offended one side or the other. Of the remainder, the
smart ones would refuse such a job, leaving only a few with the wrong sort of
ambition. The committee would choose one at the height of his career — that
is, someone whose best work was behind him — and hand over the project with
copious free advice about how the book should show in positive terms the
strength and diversity of the American people, etc, etc.
The unfortunate writer would then sit down to work with a huge weight of
expectation on his shoulders. Not wanting to blow such a public commission,
he'd play it safe. This book had better command respect, and the way to ensure
that would be to make it a tragedy. Audiences have to be enticed to laugh, but
if you kill people they feel obliged to take you seriously. As everyone knows,
America plus tragedy equals the Civil War, so that's what it would have to be
about. When finally completed twelve years later, the book would be a 900-page
pastiche of existing popular novels — roughly _Gone with the Wind_ plus
_Roots_. But its bulk and celebrity would make it a bestseller for a few
months, until blown out of the water by a talk-show host's autobiography. The
book would be made into a movie and thereupon forgotten, except by the more
waspish sort of reviewers, among whom it would be a byword for bogusness like
Milli Vanilli or _Battlefield Earth_.
Maybe I got a little carried away with this example. And yet is this not at
each point the way such a project would play out? The government knows better
than to get into the novel business, but in other fields where they have a
natural monopoly, like nuclear waste dumps, aircraft carriers, and regime
change, you'd find plenty of projects isomorphic to this one — and indeed,
plenty that were less successful.
This little thought experiment suggests a few of the disadvantages of insider
projects: the selection of the wrong kind of people, the excessive scope, the
inability to take risks, the need to seem serious, the weight of expectations,
the power of vested interests, the undiscerning audience, and perhaps most
dangerous, the tendency of such work to become a duty rather than a pleasure.
**Tests**
A world with outsiders and insiders implies some kind of test for
distinguishing between them. And the trouble with most tests for selecting
elites is that there are two ways to pass them: to be good at what they try to
measure, and to be good at hacking the test itself.
So the first question to ask about a field is how honest its tests are,
because this tells you what it means to be an outsider. This tells you how
much to trust your instincts when you disagree with authorities, whether it's
worth going through the usual channels to become one yourself, and perhaps
whether you want to work in this field at all.
Tests are least hackable when there are consistent standards for quality, and
the people running the test really care about its integrity. Admissions to PhD
programs in the hard sciences are fairly honest, for example. The professors
will get whoever they admit as their own grad students, so they try hard to
choose well, and they have a fair amount of data to go on. Whereas
undergraduate admissions seem to be much more hackable.
One way to tell whether a field has consistent standards is the overlap
between the leading practitioners and the people who teach the subject in
universities. At one end of the scale you have fields like math and physics,
where nearly all the teachers are among the best practitioners. In the middle
are medicine, law, history, architecture, and computer science, where many
are. At the bottom are business, literature, and the visual arts, where
there's almost no overlap between the teachers and the leading practitioners.
It's this end that gives rise to phrases like "those who can't do, teach."
Incidentally, this scale might be helpful in deciding what to study in
college. When I was in college the rule seemed to be that you should study
whatever you were most interested in. But in retrospect you're probably better
off studying something moderately interesting with someone who's good at it
than something very interesting with someone who isn't. You often hear people
say that you shouldn't major in business in college, but this is actually an
instance of a more general rule: don't learn things from teachers who are bad
at them.
How much you should worry about being an outsider depends on the quality of
the insiders. If you're an amateur mathematician and think you've solved a
famous open problem, better go back and check. When I was in grad school, a
friend in the math department had the job of replying to people who sent in
proofs of Fermat's last theorem and so on, and it did not seem as if he saw it
as a valuable source of tips — more like manning a mental health hotline.
Whereas if the stuff you're writing seems different from what English
professors are interested in, that's not necessarily a problem.
**Anti-Tests**
Where the method of selecting the elite is thoroughly corrupt, most of the
good people will be outsiders. In art, for example, the image of the poor,
misunderstood genius is not just one possible image of a great artist: it's
the _standard_ image. I'm not saying it's correct, incidentally, but it is
telling how well this image has stuck. You couldn't make a rap like that stick
to math or medicine. [2]
If it's corrupt enough, a test becomes an anti-test, filtering out the people
it should select by making them to do things only the wrong people would do.
[Popularity](nerds.html) in high school seems to be such a test. There are
plenty of similar ones in the grownup world. For example, rising up through
the hierarchy of the average big company demands an attention to politics few
thoughtful people could spare. [3] Someone like Bill Gates can grow a company
under him, but it's hard to imagine him having the patience to climb the
corporate ladder at General Electric — or Microsoft, actually.
It's kind of strange when you think about it, because lord-of-the-flies
schools and bureaucratic companies are both the default. There are probably a
lot of people who go from one to the other and never realize the whole world
doesn't work this way.
I think that's one reason big companies are so often blindsided by startups.
People at big companies don't realize the extent to which they live in an
environment that is one large, ongoing test for the wrong qualities.
If you're an outsider, your best chances for beating insiders are obviously in
fields where corrupt tests select a lame elite. But there's a catch: if the
tests are corrupt, your victory won't be recognized, at least in your
lifetime. You may feel you don't need that, but history suggests it's
dangerous to work in fields with corrupt tests. You may beat the insiders, and
yet not do as good work, on an absolute scale, as you would in a field that
was more honest.
Standards in art, for example, were almost as corrupt in the first half of the
eighteenth century as they are today. This was the era of those fluffy
idealized portraits of countesses with their lapdogs. [Chardin](largilliere-
chardin.html) decided to skip all that and paint ordinary things as he saw
them. He's now considered the best of that period — and yet not the equal of
Leonardo or Bellini or Memling, who all had the additional encouragement of
honest standards.
It can be worth participating in a corrupt contest, however, if it's followed
by another that isn't corrupt. For example, it would be worth competing with a
company that can spend more than you on marketing, as long as you can survive
to the next round, when customers compare your actual products. Similarly, you
shouldn't be discouraged by the comparatively corrupt test of college
admissions, because it's followed immediately by less hackable tests. [4]
**Risk**
Even in a field with honest tests, there are still advantages to being an
outsider. The most obvious is that outsiders have nothing to lose. They can do
risky things, and if they fail, so what? Few will even notice.
The eminent, on the other hand, are weighed down by their eminence. Eminence
is like a suit: it impresses the wrong people, and it constrains the wearer.
Outsiders should realize the advantage they have here. Being able to take
risks is hugely valuable. Everyone values safety too much, both the obscure
and the eminent. No one wants to look like a fool. But it's very useful to be
able to. If most of your ideas aren't stupid, you're probably being too
conservative. You're not bracketing the problem.
Lord Acton said we should judge talent at its best and character at its worst.
For example, if you write one great book and ten bad ones, you still count as
a great writer — or at least, a better writer than someone who wrote eleven
that were merely good. Whereas if you're a quiet, law-abiding citizen most of
the time but occasionally cut someone up and bury them in your backyard,
you're a bad guy.
Almost everyone makes the mistake of treating ideas as if they were
indications of character rather than talent — as if having a stupid idea made
you stupid. There's a huge weight of tradition advising us to play it safe.
"Even a fool is thought wise if he keeps silent," says the Old Testament
(Proverbs 17:28).
Well, that may be fine advice for a bunch of goatherds in Bronze Age
Palestine. There conservatism would be the order of the day. But times have
changed. It might still be reasonable to stick with the Old Testament in
political questions, but materially the world now has a lot more state.
Tradition is less of a guide, not just because things change faster, but
because the space of possibilities is so large. The more complicated the world
gets, the more valuable it is to be willing to look like a fool.
**Delegation**
And yet the more successful people become, the more heat they get if they
screw up — or even seem to screw up. In this respect, as in many others, the
eminent are prisoners of their own success. So the best way to understand the
advantages of being an outsider may be to look at the disadvantages of being
an insider.
If you ask eminent people what's wrong with their lives, the first thing
they'll complain about is the lack of time. A friend of mine at Google is
fairly high up in the company and went to work for them long before they went
public. In other words, he's now rich enough not to have to work. I asked him
if he could still endure the annoyances of having a job, now that he didn't
have to. And he said that there weren't really any annoyances, except — and he
got a wistful look when he said this — that he got _so much email_.
The eminent feel like everyone wants to take a bite out of them. The problem
is so widespread that people pretending to be eminent do it by pretending to
be overstretched.
The lives of the eminent become scheduled, and that's not good for thinking.
One of the great advantages of being an outsider is long, uninterrupted blocks
of time. That's what I remember about grad school: apparently endless supplies
of time, which I spent worrying about, but not writing, my dissertation.
Obscurity is like health food — unpleasant, perhaps, but good for you. Whereas
fame tends to be like the alcohol produced by fermentation. When it reaches a
certain concentration, it kills off the yeast that produced it.
The eminent generally respond to the shortage of time by turning into
managers. They don't have time to work. They're surrounded by junior people
they're supposed to help or supervise. The obvious solution is to have the
junior people do the work. Some good stuff happens this way, but there are
problems it doesn't work so well for: the kind where it helps to have
everything in one head.
For example, it recently emerged that the famous glass artist Dale Chihuly
hasn't actually blown glass for 27 years. He has assistants do the work for
him. But one of the most valuable sources of ideas in the visual arts is the
resistance of the medium. That's why oil paintings look so different from
watercolors. In principle you could make any mark in any medium; in practice
the medium steers you. And if you're no longer doing the work yourself, you
stop learning from this.
So if you want to beat those eminent enough to delegate, one way to do it is
to take advantage of direct contact with the medium. In the arts it's obvious
how: blow your own glass, edit your own films, stage your own plays. And in
the process pay close attention to accidents and to new ideas you have on the
fly. This technique can be generalized to any sort of work: if you're an
outsider, don't be ruled by plans. Planning is often just a weakness forced on
those who delegate.
Is there a general rule for finding problems best solved in one head? Well,
you can manufacture them by taking any project usually done by multiple people
and trying to do it all yourself. Wozniak's work was a classic example: he did
everything himself, hardware and software, and the result was miraculous. He
claims not one bug was ever found in the Apple II, in either hardware or
software.
Another way to find good problems to solve in one head is to focus on the
grooves in the chocolate bar — the places where tasks are divided when they're
split between several people. If you want to beat delegation, focus on a
vertical slice: for example, be both writer and editor, or both design
buildings and construct them.
One especially good groove to span is the one between tools and things made
with them. For example, programming languages and applications are usually
written by different people, and this is responsible for a lot of the worst
flaws in [programming languages](hundred.html). I think every language should
be designed simultaneously with a large application written in it, the way C
was with Unix.
Techniques for competing with delegation translate well into business, because
delegation is endemic there. Instead of avoiding it as a drawback of senility,
many companies embrace it as a sign of maturity. In big companies software is
often designed, implemented, and sold by three separate types of people. In
startups one person may have to do all three. And though this feels stressful,
it's one reason startups win. The needs of customers and the means of
satisfying them are all in one head.
**Focus**
The very skill of insiders can be a weakness. Once someone is good at
something, they tend to spend all their time doing that. This kind of focus is
very valuable, actually. Much of the skill of experts is the ability to ignore
false trails. But focus has drawbacks: you don't learn from other fields, and
when a new approach arrives, you may be the last to notice.
For outsiders this translates into two ways to win. One is to work on a
variety of things. Since you can't derive as much benefit (yet) from a narrow
focus, you may as well cast a wider net and derive what benefit you can from
similarities between fields. Just as you can compete with delegation by
working on larger vertical slices, you can compete with specialization by
working on larger horizontal slices — by both writing and illustrating your
book, for example.
The second way to compete with focus is to see what focus overlooks. In
particular, new things. So if you're not good at anything yet, consider
working on something so new that no one else is either. It won't have any
prestige yet, if no one is good at it, but you'll have it all to yourself.
The potential of a new medium is usually underestimated, precisely because no
one has yet explored its possibilities. Before [Durer](pilate.html) tried
making engravings, no one took them very seriously. Engraving was for making
little devotional images — basically fifteenth century baseball cards of
saints. Trying to make masterpieces in this medium must have seemed to Durer's
contemporaries the way that, say, making masterpieces in
[comics](http://www.fantagraphics.com/artist/clowes/clowes.html) might seem to
the average person today.
In the computer world we get not new mediums but new platforms: the
minicomputer, the microprocessor, the web-based application. At first they're
always dismissed as being unsuitable for real work. And yet someone always
decides to try anyway, and it turns out you can do more than anyone expected.
So in the future when you hear people say of a new platform: yeah, it's
popular and cheap, but not ready yet for real work, jump on it.
As well as being more comfortable working on established lines, insiders
generally have a vested interest in perpetuating them. The professor who made
his reputation by discovering some new idea is not likely to be the one to
discover its replacement. This is particularly true with companies, who have
not only skill and pride anchoring them to the status quo, but money as well.
The Achilles heel of successful companies is their inability to cannibalize
themselves. Many innovations consist of replacing something with a cheaper
alternative, and companies just don't want to see a path whose immediate
effect is to cut an existing source of revenue.
So if you're an outsider you should actively seek out contrarian projects.
Instead of working on things the eminent have made prestigious, work on things
that could steal that prestige.
The really juicy new approaches are not the ones insiders reject as
impossible, but those they ignore as undignified. For example, after Wozniak
designed the Apple II he offered it first to his employer, HP. They passed.
One of the reasons was that, to save money, he'd designed the Apple II to use
a TV as a monitor, and HP felt they couldn't produce anything so declasse.
**Less**
Wozniak used a TV as a monitor for the simple reason that he couldn't afford a
monitor. Outsiders are not merely free but compelled to make things that are
cheap and lightweight. And both are good bets for growth: cheap things spread
faster, and lightweight things evolve faster.
The eminent, on the other hand, are almost forced to work on a large scale.
Instead of garden sheds they must design huge art museums. One reason they
work on big things is that they can: like our hypothetical novelist, they're
flattered by such opportunities. They also know that big projects will by
their sheer bulk impress the audience. A garden shed, however lovely, would be
easy to ignore; a few might even snicker at it. You can't snicker at a giant
museum, no matter how much you dislike it. And finally, there are all those
people the eminent have working for them; they have to choose projects that
can keep them all busy.
Outsiders are free of all this. They can work on small things, and there's
something very pleasing about small things. Small things can be perfect; big
ones always have something wrong with them. But there's a [magic](isetta.html)
in small things that goes beyond such rational explanations. All kids know it.
Small things have more personality.
Plus making them is more fun. You can do what you want; you don't have to
satisfy committees. And perhaps most important, small things can be done fast.
The prospect of seeing the finished project hangs in the air like the smell of
dinner cooking. If you work fast, maybe you could have it done tonight.
Working on small things is also a good way to learn. The most important kinds
of learning happen one project at a time. ("Next time, I won't...") The faster
you cycle through projects, the faster you'll evolve.
Plain materials have a charm like small scale. And in addition there's the
challenge of making do with less. Every designer's ears perk up at the mention
of that game, because it's a game you can't lose. Like the JV playing the
varsity, if you even tie, you win. So paradoxically there are cases where
fewer resources yield better results, because the designers' pleasure at their
own ingenuity more than compensates. [5]
So if you're an outsider, take advantage of your ability to make small and
inexpensive things. Cultivate the pleasure and simplicity of that kind of
work; one day you'll miss it.
**Responsibility**
When you're old and eminent, what will you miss about being young and obscure?
What people seem to miss most is the lack of responsibilities.
Responsibility is an occupational disease of eminence. In principle you could
avoid it, just as in principle you could avoid getting fat as you get old, but
few do. I sometimes suspect that responsibility is a trap and that the most
virtuous route would be to shirk it, but regardless it's certainly
constraining.
When you're an outsider you're constrained too, of course. You're short of
money, for example. But that constrains you in different ways. How does
responsibility constrain you? The worst thing is that it allows you not to
focus on real work. Just as the most dangerous forms of
[procrastination](procrastination.html) are those that seem like work, the
danger of responsibilities is not just that they can consume a whole day, but
that they can do it without setting off the kind of alarms you'd set off if
you spent a whole day sitting on a park bench.
A lot of the pain of being an outsider is being aware of one's own
procrastination. But this is actually a good thing. You're at least close
enough to work that the smell of it makes you hungry.
As an outsider, you're just one step away from getting things done. A huge
step, admittedly, and one that most people never seem to make, but only one
step. If you can summon up the energy to get started, you can work on projects
with an intensity (in both senses) that few insiders can match. For insiders
work turns into a duty, laden with responsibilities and expectations. It's
never so pure as it was when they were young.
Work like a dog being taken for a walk, instead of an ox being yoked to the
plow. That's what they miss.
**Audience**
A lot of outsiders make the mistake of doing the opposite; they admire the
eminent so much that they copy even their flaws. Copying is a good way to
learn, but copy the right things. When I was in college I imitated the pompous
diction of famous professors. But this wasn't what _made_ them eminent — it
was more a flaw their eminence had allowed them to sink into. Imitating it was
like pretending to have gout in order to seem rich.
Half the distinguishing qualities of the eminent are actually disadvantages.
Imitating these is not only a waste of time, but will make you seem a fool to
your models, who are often well aware of it.
What are the genuine advantages of being an insider? The greatest is an
audience. It often seems to outsiders that the great advantage of insiders is
money — that they have the resources to do what they want. But so do people
who inherit money, and that doesn't seem to help, not as much as an audience.
It's good for morale to know people want to see what you're making; it draws
work out of you.
If I'm right that the defining advantage of insiders is an audience, then we
live in exciting times, because just in the last ten years the Internet has
made audiences a lot more liquid. Outsiders don't have to content themselves
anymore with a proxy audience of a few smart friends. Now, thanks to the
Internet, they can start to grow themselves actual audiences. This is great
news for the marginal, who retain the advantages of outsiders while
increasingly being able to siphon off what had till recently been the
prerogative of the elite.
Though the Web has been around for more than ten years, I think we're just
beginning to see its democratizing effects. Outsiders are still learning how
to steal audiences. But more importantly, audiences are still learning how to
be stolen — they're still just beginning to realize how much
[deeper](http://journalism.nyu.edu/pubzone/weblogs/pressthink/2004/03/15/lott_case.html)
bloggers can dig than journalists, how much [more
interesting](http://reddit.com) a democratic news site can be than a front
page controlled by editors, and how much
[funnier](http://www.youtube.com/watch?v=SLbFDMplZDs) a bunch of kids with
webcams can be than mass-produced sitcoms.
The big media companies shouldn't worry that people will post their
copyrighted material on YouTube. They should worry that people will post their
own stuff on YouTube, and audiences will watch that instead.
**Hacking**
If I had to condense the power of the marginal into one sentence it would be:
just try hacking something together. That phrase draws in most threads I've
mentioned here. Hacking something together means deciding what to do as you're
doing it, not a subordinate executing the vision of his boss. It implies the
result won't be pretty, because it will be made quickly out of inadequate
materials. It may work, but it won't be the sort of thing the eminent would
want to put their name on. Something hacked together means something that
barely solves the problem, or maybe doesn't solve the problem at all, but
another you discovered en route. But that's ok, because the main value of that
initial version is not the thing itself, but what it leads to. Insiders who
daren't walk through the mud in their nice clothes will never make it to the
solid ground on the other side.
The word "try" is an especially valuable component. I disagree here with Yoda,
who said there is no try. There is try. It implies there's no punishment if
you fail. You're driven by curiosity instead of duty. That means the wind of
procrastination will be in your favor: instead of avoiding this work, this
will be what you do as a way of avoiding other work. And when you do it,
you'll be in a better mood. The more the work depends on imagination, the more
that matters, because most people have more ideas when they're happy.
If I could go back and redo my twenties, that would be one thing I'd do more
of: just try hacking things together. Like many people that age, I spent a lot
of time worrying about what I should do. I also spent some time trying to
build stuff. I should have spent less time worrying and more time building. If
you're not sure what to do, make something.
Raymond Chandler's advice to thriller writers was "When in doubt, have a man
come through a door with a gun in his hand." He followed that advice. Judging
from his books, he was often in doubt. But though the result is occasionally
cheesy, it's never boring. In life, as in books, action is underrated.
Fortunately the number of things you can just hack together keeps increasing.
People fifty years ago would be astonished that one could just hack together a
movie, for example. Now you can even hack together distribution. Just make
stuff and put it online.
**Inappropriate**
If you really want to score big, the place to focus is the margin of the
margin: the territories only recently captured from the insiders. That's where
you'll find the juiciest projects still undone, either because they seemed too
risky, or simply because there were too few insiders to explore everything.
This is why I spend most of my time writing [essays](essay.html) lately. The
writing of essays used to be limited to those who could get them published. In
principle you could have written them and just shown them to your friends; in
practice that didn't work. [6] An essayist needs the resistance of an
audience, just as an engraver needs the resistance of the plate.
Up till a few years ago, writing essays was the ultimate insider's game.
Domain experts were allowed to publish essays about their field, but the pool
allowed to write on general topics was about eight people who went to the
right parties in New York. Now the reconquista has overrun this territory,
and, not surprisingly, found it sparsely cultivated. There are so many essays
yet unwritten. They tend to be the naughtier ones; the insiders have pretty
much exhausted the motherhood and apple pie topics.
This leads to my final suggestion: a technique for determining when you're on
the right track. You're on the right track when people complain that you're
unqualified, or that you've done something inappropriate. If people are
complaining, that means you're doing something rather than sitting around,
which is the first step. And if they're driven to such empty forms of
complaint, that means you've probably done something good.
If you make something and people complain that it doesn't _work_ , that's a
problem. But if the worst thing they can hit you with is your own status as an
outsider, that implies that in every other respect you've succeeded. Pointing
out that someone is unqualified is as desperate as resorting to racial slurs.
It's just a legitimate sounding way of saying: we don't like your type around
here.
But the best thing of all is when people call what you're doing inappropriate.
I've been hearing this word all my life and I only recently realized that it
is, in fact, the sound of the homing beacon. "Inappropriate" is the null
criticism. It's merely the adjective form of "I don't like it."
So that, I think, should be the highest goal for the marginal. Be
inappropriate. When you hear people saying that, you're golden. And they,
incidentally, are busted.
**Notes**
[1] The facts about Apple's early history are from an interview with [Steve
Wozniak](http://foundersatwork.com/steve-wozniak.html) in Jessica Livingston's
_Founders at Work_.
[2] As usual the popular image is several decades behind reality. Now the
misunderstood artist is not a chain-smoking drunk who pours his soul into big,
messy canvases that philistines see and say "that's not art" because it isn't
a picture of anything. The philistines have now been trained that anything
hung on a wall is art. Now the misunderstood artist is a coffee-drinking vegan
cartoonist whose work they see and say "that's not art" because it looks like
stuff they've seen in the Sunday paper.
[3] In fact this would do fairly well as a definition of politics: what
determines rank in the absence of objective tests.
[4] In high school you're led to believe your whole future depends on where
you go to college, but it turns out only to buy you a couple years. By your
mid-twenties the people worth impressing already judge you more by what you've
done than where you went to school.
[5] Managers are presumably wondering, how can I make this miracle happen? How
can I make the people working for me do more with less? Unfortunately the
constraint probably has to be self-imposed. If you're _expected_ to do more
with less, then you're being starved, not eating virtuously.
[6] Without the prospect of publication, the closest most people come to
writing essays is to write in a journal. I find I never get as deeply into
subjects as I do in proper essays. As the name implies, you don't go back and
rewrite journal entries over and over for two weeks.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, Sarah Harlin,
Jessica Livingston, Jackie McDonough, Robert Morris, Olin Shivers, and Chris
Small for reading drafts of this, and to Chris Small and Chad Fowler for
inviting me to speak.
September 2009
I bet you the current issue of _Cosmopolitan_ has an article whose title
begins with a number. "7 Things He Won't Tell You about Sex," or something
like that. Some popular magazines feature articles of this type on the cover
of every issue. That can't be happening by accident. Editors must know they
attract readers.
Why do readers like the list of n things so much? Mainly because it's easier
to read than a regular article. [1] Structurally, the list of n things is a
degenerate case of essay. An essay can go anywhere the writer wants. In a list
of n things the writer agrees to constrain himself to a collection of points
of roughly equal importance, and he tells the reader explicitly what they are.
Some of the work of reading an article is understanding its structure—figuring
out what in high school we'd have called its "outline." Not explicitly, of
course, but someone who really understands an article probably has something
in his brain afterward that corresponds to such an outline. In a list of n
things, this work is done for you. Its structure is an exoskeleton.
As well as being explicit, the structure is guaranteed to be of the simplest
possible type: a few main points with few to no subordinate ones, and no
particular connection between them.
Because the main points are unconnected, the list of n things is random
access. There's no thread of reasoning you have to follow. You could read the
list in any order. And because the points are independent of one another, they
work like watertight compartments in an unsinkable ship. If you get bored
with, or can't understand, or don't agree with one point, you don't have to
give up on the article. You can just abandon that one and skip to the next. A
list of n things is parallel and therefore fault tolerant.
There are times when this format is what a writer wants. One, obviously, is
when what you have to say actually is a list of n things. I once wrote an
essay about the [mistakes that kill startups](startupmistakes.html), and a few
people made fun of me for writing something whose title began with a number.
But in that case I really was trying to make a complete catalog of a number of
independent things. In fact, one of the questions I was trying to answer was
how many there were.
There are other less legitimate reasons for using this format. For example, I
use it when I get close to a deadline. If I have to give a talk and I haven't
started it a few days beforehand, I'll sometimes play it safe and make the
talk a list of n things.
The list of n things is easier for writers as well as readers. When you're
writing a real essay, there's always a chance you'll hit a dead end. A real
essay is a train of thought, and some trains of thought just peter out. That's
an alarming possibility when you have to give a talk in a few days. What if
you run out of ideas? The compartmentalized structure of the list of n things
protects the writer from his own stupidity in much the same way it protects
the reader. If you run out of ideas on one point, no problem: it won't kill
the essay. You can take out the whole point if you need to, and the essay will
still survive.
Writing a list of n things is so relaxing. You think of n/2 of them in the
first 5 minutes. So bang, there's the structure, and you just have to fill it
in. As you think of more points, you just add them to the end. Maybe you take
out or rearrange or combine a few, but at every stage you have a valid (though
initially low-res) list of n things. It's like the sort of programming where
you write a version 1 very quickly and then gradually modify it, but at every
point have working code—or the style of painting where you begin with a
complete but very blurry sketch done in an hour, then spend a week cranking up
the resolution.
Because the list of n things is easier for writers too, it's not always a
damning sign when readers prefer it. It's not necessarily evidence readers are
lazy; it could also mean they don't have much confidence in the writer. The
list of n things is in that respect the cheeseburger of essay forms. If you're
eating at a restaurant you suspect is bad, your best bet is to order the
cheeseburger. Even a bad cook can make a decent cheeseburger. And there are
pretty strict conventions about what a cheeseburger should look like. You can
assume the cook isn't going to try something weird and artistic. The list of n
things similarly limits the damage that can be done by a bad writer. You know
it's going to be about whatever the title says, and the format prevents the
writer from indulging in any flights of fancy.
Because the list of n things is the easiest essay form, it should be a good
one for beginning writers. And in fact it is what most beginning writers are
taught. The classic 5 paragraph essay is really a list of n things for n = 3.
But the students writing them don't realize they're using the same structure
as the articles they read in _Cosmopolitan_. They're not allowed to include
the numbers, and they're expected to spackle over the gaps with gratuitous
transitions ("Furthermore...") and cap the thing at either end with
introductory and concluding paragraphs so it will look superficially like a
real essay. [2]
It seems a fine plan to start students off with the list of n things. It's the
easiest form. But if we're going to do that, why not do it openly? Let them
write lists of n things like the pros, with numbers and no transitions or
"conclusion."
There is one case where the list of n things is a dishonest format: when you
use it to attract attention by falsely claiming the list is an exhaustive one.
I.e. if you write an article that purports to be about _the_ 7 secrets of
success. That kind of title is the same sort of reflexive challenge as a
whodunit. You have to at least look at the article to check whether they're
the same 7 you'd list. Are you overlooking one of the secrets of success?
Better check.
It's fine to put "The" before the number if you really believe you've made an
exhaustive list. But evidence suggests most things with titles like this are
linkbait.
The greatest weakness of the list of n things is that there's so little room
for new thought. The main point of essay writing, when done right, is the new
ideas you have while doing it. A real essay, as the name implies, is
[dynamic](essay.html): you don't know what you're going to write when you
start. It will be about whatever you discover in the course of writing it.
This can only happen in a very limited way in a list of n things. You make the
title first, and that's what it's going to be about. You can't have more new
ideas in the writing than will fit in the watertight compartments you set up
initially. And your brain seems to know this: because you don't have room for
new ideas, you don't have them.
Another advantage of admitting to beginning writers that the 5 paragraph essay
is really a list of n things is that we can warn them about this. It only lets
you experience the defining characteristic of essay writing on a small scale:
in thoughts of a sentence or two. And it's particularly dangerous that the 5
paragraph essay buries the list of n things within something that looks like a
more sophisticated type of essay. If you don't know you're using this form,
you don't know you need to escape it.
**Notes**
[1] Articles of this type are also startlingly popular on Delicious, but I
think that's because [delicious/popular](http://delicious.com/popular) is
driven by bookmarking, not because Delicious users are stupid. Delicious users
are collectors, and a list of n things seems particularly collectible because
it's a collection itself.
[2] Most "word problems" in school math textbooks are similarly misleading.
They look superficially like the application of math to real problems, but
they're not. So if anything they reinforce the impression that math is merely
a complicated but pointless collection of stuff to be memorized.
December 2008
For nearly all of history the success of a society was proportionate to its
ability to assemble large and disciplined organizations. Those who bet on
economies of scale generally won, which meant the largest organizations were
the most successful ones.
Things have already changed so much that this is hard for us to believe, but
till just a few decades ago the largest organizations tended to be the most
progressive. An ambitious kid graduating from college in 1960 wanted to work
in the huge, gleaming offices of Ford, or General Electric, or NASA. Small
meant small-time. Small in 1960 didn't mean a cool little startup. It meant
uncle Sid's shoe store.
When I grew up in the 1970s, the idea of the "corporate ladder" was still very
much alive. The standard plan was to try to get into a good college, from
which one would be drafted into some organization and then rise to positions
of gradually increasing responsibility. The more ambitious merely hoped to
climb the same ladder faster. [1]
But in the late twentieth century something changed. It turned out that
economies of scale were not the only force at work. Particularly in
technology, the increase in speed one could get from smaller groups started to
trump the advantages of size.
The future turned out to be different from the one we were expecting in 1970.
The domed cities and flying cars we expected have failed to materialize. But
fortunately so have the jumpsuits with badges indicating our specialty and
rank. Instead of being dominated by a few, giant tree-structured
organizations, it's now looking like the economy of the future will be a fluid
network of smaller, independent units.
It's not so much that large organizations stopped working. There's no evidence
that famously successful organizations like the Roman army or the British East
India Company were any less afflicted by protocol and politics than
organizations of the same size today. But they were competing against
opponents who couldn't change the rules on the fly by discovering new
technology. Now it turns out the rule "large and disciplined organizations
win" needs to have a qualification appended: "at games that change slowly." No
one knew till change reached a sufficient speed.
Large organizations _will_ start to do worse now, though, because for the
first time in history they're no longer getting the best people. An ambitious
kid graduating from college now doesn't want to work for a big company. They
want to work for the hot startup that's rapidly growing into one. If they're
really ambitious, they want to start it. [2]
This doesn't mean big companies will disappear. To say that startups will
succeed implies that big companies will exist, because startups that succeed
either become big companies or are acquired by them. [3] But large
organizations will probably never again play the leading role they did up till
the last quarter of the twentieth century.
It's kind of surprising that a trend that lasted so long would ever run out.
How often does it happen that a rule works for thousands of years, then
switches polarity?
The millennia-long run of bigger-is-better left us with a lot of
[traditions](credentials.html) that are now obsolete, but extremely deeply
rooted. Which means the ambitious can now do arbitrage on them. It will be
very valuable to understand precisely which ideas to keep and which can now be
discarded.
The place to look is where the spread of smallness began: in the world of
startups.
There have always been occasional cases, particularly in the US, of ambitious
people who grew the ladder under them instead of climbing it. But till
recently this was an anomalous route that tended to be followed only by
outsiders. It was no coincidence that the great industrialists of the
nineteenth century had so little formal education. As huge as their companies
eventually became, they were all essentially mechanics and shopkeepers at
first. That was a social step no one with a college education would take if
they could avoid it. Till the rise of technology startups, and in particular,
Internet startups, it was very unusual for educated people to start their own
businesses.
The eight men who left Shockley Semiconductor to found Fairchild
Semiconductor, the original Silicon Valley startup, weren't even trying to
start a company at first. They were just looking for a company willing to hire
them as a group. Then one of their parents introduced them to a small
investment bank that offered to find funding for them to start their own, so
they did. But starting a company was an alien idea to them; it was something
they backed into. [4]
Now I would guess that practically every Stanford or Berkeley undergrad who
knows how to program has at least considered the idea of starting a startup.
East Coast universities are not far behind, and British universities only a
little behind them. This pattern suggests that attitudes at Stanford and
Berkeley are not an anomaly, but a leading indicator. This is the way the
world is going.
Of course, Internet startups are still only a fraction of the world's economy.
Could a trend based on them be that powerful?
I think so. There's no reason to suppose there's any limit to the amount of
work that could be done in this area. Like science, wealth seems to expand
fractally. Steam power was a sliver of the British economy when Watt started
working on it. But his work led to more work till that sliver had expanded
into something bigger than the whole economy of which it had initially been a
part.
The same thing could happen with the Internet. If Internet startups offer the
best opportunity for ambitious people, then a lot of ambitious people will
start them, and this bit of the economy will balloon in the usual fractal way.
Even if Internet-related applications only become a tenth of the world's
economy, this component will set the tone for the rest. The most dynamic part
of the economy always does, in everything from salaries to standards of dress.
Not just because of its prestige, but because the principles underlying the
most dynamic part of the economy tend to be ones that work.
For the future, the trend to bet on seems to be networks of small, autonomous
groups whose performance is measured individually. And the societies that win
will be the ones with the least impedance.
As with the original industrial revolution, some societies are going to be
better at this than others. Within a generation of its birth in England, the
Industrial Revolution had spread to continental Europe and North America. But
it didn't spread everywhere. This new way of doing things could only take root
in places that were prepared for it. It could only spread to places that
already had a vigorous middle class.
There is a similar social component to the transformation that began in
Silicon Valley in the 1960s. Two new kinds of techniques were developed there:
techniques for building integrated circuits, and techniques for building a new
type of company designed to grow fast by creating new technology. The
techniques for building integrated circuits spread rapidly to other countries.
But the techniques for building startups didn't. Fifty years later, startups
are ubiquitous in Silicon Valley and common in a handful of other US cities,
but they're still an anomaly in most of the world.
Part of the reason—possibly the main reason—that startups have not spread as
broadly as the Industrial Revolution did is their social disruptiveness.
Though it brought many social changes, the Industrial Revolution was not
fighting the principle that bigger is better. Quite the opposite: the two
dovetailed beautifully. The new industrial companies adapted the customs of
existing large organizations like the military and the civil service, and the
resulting hybrid worked well. "Captains of industry" issued orders to "armies
of workers," and everyone knew what they were supposed to do.
Startups seem to go more against the grain, socially. It's hard for them to
flourish in societies that value hierarchy and stability, just as it was hard
for industrialization to flourish in societies ruled by people who stole at
will from the merchant class. But there were already a handful of countries
past that stage when the Industrial Revolution happened. There do not seem to
be that many ready this time.
**Notes**
[1] One of the bizarre consequences of this model was that the usual way to
make more money was to become a manager. This is one of the things startups
fix.
[2] There are a lot of reasons American car companies have been doing so much
worse than Japanese car companies, but at least one of them is a cause for
optimism: American graduates have more options.
[3] It's possible that companies will one day be able to grow big in revenues
without growing big in people, but we are not very far along that trend yet.
[4] Lecuyer, Christophe, _Making Silicon Valley_ , MIT Press, 2006.
**Thanks** to Trevor Blackwell, Paul Buchheit, Jessica Livingston, and Robert
Morris for reading drafts of this.
There is a kind of mania for object-oriented programming at the moment, but
some of the [smartest programmers](reesoo.html) I know are some of the least
excited about it.
My own feeling is that object-oriented programming is a useful technique in
some cases, but it isn't something that has to pervade every program you
write. You should be able to define new types, but you shouldn't have to
express every program as the definition of new types.
I think there are five reasons people like object-oriented programming, and
three and a half of them are bad:
1. Object-oriented programming is exciting if you have a statically-typed language without lexical closures or macros. To some degree, it offers a way around these limitations. (See [Greenspun's Tenth Rule](quotes.html).)
2. Object-oriented programming is popular in big companies, because it suits the way they write software. At big companies, software tends to be written by large (and frequently changing) teams of mediocre programmers. Object-oriented programming imposes a discipline on these programmers that prevents any one of them from doing too much damage. The price is that the resulting code is bloated with protocols and full of duplication. This is not too high a price for big companies, because their software is probably going to be bloated and full of duplication anyway.
3. Object-oriented programming generates a lot of what looks like work. Back in the days of fanfold, there was a type of programmer who would only put five or ten lines of code on a page, preceded by twenty lines of elaborately formatted comments. Object-oriented programming is like crack for these people: it lets you incorporate all this scaffolding right into your source code. Something that a Lisp hacker might handle by pushing a symbol onto a list becomes a whole file of classes and methods. So it is a good tool if you want to convince yourself, or someone else, that you are doing a lot of work.
4. If a language is itself an object-oriented program, it can be extended by users. Well, maybe. Or maybe you can do even better by offering the sub-concepts of object-oriented programming a la carte. Overloading, for example, is not intrinsically tied to classes. We'll see.
5. Object-oriented abstractions map neatly onto the domains of certain specific kinds of programs, like simulations and CAD systems.
I personally have never needed object-oriented abstractions. Common Lisp has
an enormously powerful object system and I've never used it once. I've done a
lot of things (e.g. making hash tables full of closures) that would have
required object-oriented techniques to do in wimpier languages, but I have
never had to use CLOS.
Maybe I'm just stupid, or have worked on some limited subset of applications.
There is a danger in designing a language based on one's own experience of
programming. But it seems more dangerous to put stuff in that you've never
needed because it's thought to be a good idea.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
January 2012
A year ago I noticed a pattern in the least successful startups we'd funded:
they all seemed hard to talk to. It felt as if there was some kind of wall
between us. I could never quite tell if they understood what I was saying.
This caught my attention because earlier we'd noticed a pattern among the most
successful startups, and it seemed to hinge on a different quality. We found
the startups that did best were the ones with the sort of founders about whom
we'd say "they can take care of themselves." The startups that do best are
fire-and-forget in the sense that all you have to do is give them a lead, and
they'll close it, whatever type of lead it is. When they're raising money, for
example, you can do the initial intros knowing that if you wanted to you could
stop thinking about it at that point. You won't have to babysit the round to
make sure it happens. That type of founder is going to come back with the
money; the only question is how much on what terms.
It seemed odd that the outliers at the two ends of the spectrum could be
detected by what appeared to be unrelated tests. You'd expect that if the
founders at one end were distinguished by the presence of quality x, at the
other end they'd be distinguished by lack of x. Was there some kind of inverse
relation between [resourcefulness](relres.html) and being hard to talk to?
It turns out there is, and the key to the mystery is the old adage "a word to
the wise is sufficient." Because this phrase is not only overused, but
overused in an indirect way (by prepending the subject to some advice), most
people who've heard it don't know what it means. What it means is that if
someone is wise, all you have to do is say one word to them, and they'll
understand immediately. You don't have to explain in detail; they'll chase
down all the implications.
In much the same way that all you have to do is give the right sort of founder
a one line intro to a VC, and he'll chase down the money. That's the
connection. Understanding all the implications — even the inconvenient
implications — of what someone tells you is a subset of resourcefulness. It's
conversational resourcefulness.
Like real world resourcefulness, conversational resourcefulness often means
doing things you don't want to. Chasing down all the implications of what's
said to you can sometimes lead to uncomfortable conclusions. The best word to
describe the failure to do so is probably "denial," though that seems a bit
too narrow. A better way to describe the situation would be to say that the
unsuccessful founders had the sort of conservatism that comes from weakness.
They traversed idea space as gingerly as a very old person traverses the
physical world. [1]
The unsuccessful founders weren't stupid. Intellectually they were as capable
as the successful founders of following all the implications of what one said
to them. They just weren't eager to.
So being hard to talk to was not what was killing the unsuccessful startups.
It was a sign of an underlying lack of resourcefulness. That's what was
killing them. As well as failing to chase down the implications of what was
said to them, the unsuccessful founders would also fail to chase down funding,
and users, and sources of new ideas. But the most immediate evidence I had
that something was amiss was that I couldn't talk to them.
**Notes**
[1] A YC partner wrote:
My feeling with the bad groups is that coming into office hours, they've
already decided what they're going to do and everything I say is being put
through an internal process in their heads, which either desperately tries to
munge what I've said into something that conforms with their decision or just
outright dismisses it and creates a rationalization for doing so. They may not
even be conscious of this process but that's what I think is happening when
you say something to bad groups and they have that glazed over look. I don't
think it's confusion or lack of understanding per se, it's this internal
process at work.
With the good groups, you can tell that everything you say is being looked at
with fresh eyes and even if it's dismissed, it's because of some logical
reason e.g. "we already tried that" or "from speaking to our users that isn't
what they'd like," etc. Those groups never have that glazed over look.
**Thanks** to Sam Altman, Patrick Collison, Aaron Iba, Jessica Livingston,
Robert Morris, Harj Taggar, and Garry Tan for reading drafts of this.
"...the mere consciousness of an engagement will sometimes worry a whole day."
� Charles Dickens
July 2009
One reason programmers dislike meetings so much is that they're on a different
type of schedule from other people. Meetings cost them more.
There are two types of schedule, which I'll call the manager's schedule and
the maker's schedule. The manager's schedule is for bosses. It's embodied in
the traditional appointment book, with each day cut into one hour intervals.
You can block off several hours for a single task if you need to, but by
default you change what you're doing every hour.
When you use time that way, it's merely a practical problem to meet with
someone. Find an open slot in your schedule, book them, and you're done.
Most powerful people are on the manager's schedule. It's the schedule of
command. But there's another way of using time that's common among people who
make things, like programmers and writers. They generally prefer to use time
in units of half a day at least. You can't write or program well in units of
an hour. That's barely enough time to get started.
When you're operating on the maker's schedule, meetings are a disaster. A
single meeting can blow a whole afternoon, by breaking it into two pieces each
too small to do anything hard in. Plus you have to remember to go to the
meeting. That's no problem for someone on the manager's schedule. There's
always something coming on the next hour; the only question is what. But when
someone on the maker's schedule has a meeting, they have to think about it.
For someone on the maker's schedule, having a meeting is like throwing an
exception. It doesn't merely cause you to switch from one task to another; it
changes the mode in which you work.
I find one meeting can sometimes affect a whole day. A meeting commonly blows
at least half a day, by breaking up a morning or afternoon. But in addition
there's sometimes a cascading effect. If I know the afternoon is going to be
broken up, I'm slightly less likely to start something ambitious in the
morning. I know this may sound oversensitive, but if you're a maker, think of
your own case. Don't your spirits rise at the thought of having an entire day
free to work, with no appointments at all? Well, that means your spirits are
correspondingly depressed when you don't. And ambitious projects are by
definition close to the limits of your capacity. A small decrease in morale is
enough to kill them off.
Each type of schedule works fine by itself. Problems arise when they meet.
Since most powerful people operate on the manager's schedule, they're in a
position to make everyone resonate at their frequency if they want to. But the
smarter ones restrain themselves, if they know that some of the people working
for them need long chunks of time to work in.
Our case is an unusual one. Nearly all investors, including all VCs I know,
operate on the manager's schedule. But [Y Combinator](http://ycombinator.com)
runs on the maker's schedule. Rtm and Trevor and I do because we always have,
and Jessica does too, mostly, because she's gotten into sync with us.
I wouldn't be surprised if there start to be more companies like us. I suspect
founders may increasingly be able to resist, or at least postpone, turning
into managers, just as a few decades ago they started to be able to resist
switching from jeans to suits.
How do we manage to advise so many startups on the maker's schedule? By using
the classic device for simulating the manager's schedule within the maker's:
office hours. Several times a week I set aside a chunk of time to meet
founders we've funded. These chunks of time are at the end of my working day,
and I wrote a signup program that ensures all the appointments within a given
set of office hours are clustered at the end. Because they come at the end of
my day these meetings are never an interruption. (Unless their working day
ends at the same time as mine, the meeting presumably interrupts theirs, but
since they made the appointment it must be worth it to them.) During busy
periods, office hours sometimes get long enough that they compress the day,
but they never interrupt it.
When we were working on [our own startup](start.html), back in the 90s, I
evolved another trick for partitioning the day. I used to program from dinner
till about 3 am every day, because at night no one could interrupt me. Then
I'd sleep till about 11 am, and come in and work until dinner on what I called
"business stuff." I never thought of it in these terms, but in effect I had
two workdays each day, one on the manager's schedule and one on the maker's.
When you're operating on the manager's schedule you can do something you'd
never want to do on the maker's: you can have speculative meetings. You can
meet someone just to get to know one another. If you have an empty slot in
your schedule, why not? Maybe it will turn out you can help one another in
some way.
Business people in Silicon Valley (and the whole world, for that matter) have
speculative meetings all the time. They're effectively free if you're on the
manager's schedule. They're so common that there's distinctive language for
proposing them: saying that you want to "grab coffee," for example.
Speculative meetings are terribly costly if you're on the maker's schedule,
though. Which puts us in something of a bind. Everyone assumes that, like
other investors, we run on the manager's schedule. So they introduce us to
someone they think we ought to meet, or send us an email proposing we grab
coffee. At this point we have two options, neither of them good: we can meet
with them, and lose half a day's work; or we can try to avoid meeting them,
and probably offend them.
Till recently we weren't clear in our own minds about the source of the
problem. We just took it for granted that we had to either blow our schedules
or offend people. But now that I've realized what's going on, perhaps there's
a third option: to write something explaining the two types of schedule. Maybe
eventually, if the conflict between the manager's schedule and the maker's
schedule starts to be more widely understood, it will become less of a
problem.
Those of us on the maker's schedule are willing to compromise. We know we have
to have some number of meetings. All we ask from those on the manager's
schedule is that they understand the cost.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, Jessica Livingston,
and Robert Morris for reading drafts of this.
**Related:**
November 2015
A few months ago an article about Y Combinator said that early on it had been
a "one-man show." It's sadly common to read that sort of thing. But the
problem with that description is not just that it's unfair. It's also
misleading. Much of what's most novel about YC is due to Jessica Livingston.
If you don't understand her, you don't understand YC. So let me tell you a
little about Jessica.
YC had 4 founders. Jessica and I decided one night to start it, and the next
day we recruited my friends Robert Morris and Trevor Blackwell. Jessica and I
ran YC day to day, and Robert and Trevor read applications and did interviews
with us.
Jessica and I were already dating when we started YC. At first we tried to act
"professional" about this, meaning we tried to conceal it. In retrospect that
seems ridiculous, and we soon dropped the pretense. And the fact that Jessica
and I were a couple is a big part of what made YC what it was. YC felt like a
family. The founders early on were mostly young. We all had dinner together
once a week, cooked for the first couple years by me. Our first building had
been a private home. The overall atmosphere was shockingly different from a
VC's office on Sand Hill Road, in a way that was entirely for the better.
There was an authenticity that everyone who walked in could sense. And that
didn't just mean that people trusted us. It was the perfect quality to instill
in startups. Authenticity is one of the most important things YC looks for in
founders, not just because fakers and opportunists are annoying, but because
authenticity is one of the main things that separates the most successful
startups from the rest.
Early YC was a family, and Jessica was its mom. And the culture she defined
was one of YC's most important innovations. Culture is important in any
organization, but at YC culture wasn't just how we behaved when we built the
product. At YC, the culture was the product.
Jessica was also the mom in another sense: she had the last word. Everything
we did as an organization went through her first — who to fund, what to say to
the public, how to deal with other companies, who to hire, everything.
Before we had kids, YC was more or less our life. There was no real
distinction between working hours and not. We talked about YC all the time.
And while there might be some businesses that it would be tedious to let
infect your private life, we liked it. We'd started YC because it was
something we were interested in. And some of the problems we were trying to
solve were endlessly difficult. How do you recognize good founders? You could
talk about that for years, and we did; we still do.
I'm better at some things than Jessica, and she's better at some things than
me. One of the things she's best at is judging people. She's one of those rare
individuals with x-ray vision for character. She can see through any kind of
faker almost immediately. Her nickname within YC was the Social Radar, and
this special power of hers was critical in making YC what it is. The earlier
you pick startups, the more you're picking the founders. Later stage investors
get to try products and look at growth numbers. At the stage where YC invests,
there is often neither a product nor any numbers.
Others thought YC had some special insight about the future of technology.
Mostly we had the same sort of insight Socrates claimed: we at least knew we
knew nothing. What made YC successful was being able to pick good founders. We
thought Airbnb was a bad idea. We funded it because we liked the founders.
During interviews, Robert and Trevor and I would pepper the applicants with
technical questions. Jessica would mostly watch. A lot of the applicants
probably read her as some kind of secretary, especially early on, because she
was the one who'd go out and get each new group and she didn't ask many
questions. She was ok with that. It was easier for her to watch people if they
didn't notice her. But after the interview, the three of us would turn to
Jessica and ask "What does the Social Radar say?" [1]
Having the Social Radar at interviews wasn't just how we picked founders who'd
be successful. It was also how we picked founders who were good people. At
first we did this because we couldn't help it. Imagine what it would feel like
to have x-ray vision for character. Being around bad people would be
intolerable. So we'd refuse to fund founders whose characters we had doubts
about even if we thought they'd be successful.
Though we initially did this out of self-indulgence, it turned out to be very
valuable to YC. We didn't realize it in the beginning, but the people we were
picking would become the YC alumni network. And once we picked them, unless
they did something really egregious, they were going to be part of it for
life. Some now think YC's alumni network is its most valuable feature. I
personally think YC's advice is pretty good too, but the alumni network is
certainly among the most valuable features. The level of trust and helpfulness
is remarkable for a group of such size. And Jessica is the main reason why.
(As we later learned, it probably cost us little to reject people whose
characters we had doubts about, because how good founders are and how well
they do are [_not orthogonal_](mean.html). If bad founders succeed at all,
they tend to sell early. The most successful founders are almost all good.)
If Jessica was so important to YC, why don't more people realize it? Partly
because I'm a writer, and writers always get disproportionate attention. YC's
brand was initially my brand, and our applicants were people who'd read my
essays. But there is another reason: Jessica hates attention. Talking to
reporters makes her nervous. The thought of giving a talk paralyzes her. She
was even uncomfortable at our wedding, because the bride is always the center
of attention. [2]
It's not just because she's shy that she hates attention, but because it
throws off the Social Radar. She can't be herself. You can't watch people when
everyone is watching you.
Another reason attention worries her is that she hates bragging. In anything
she does that's publicly visible, her biggest fear (after the obvious fear
that it will be bad) is that it will seem ostentatious. She says being too
modest is a common problem for women. But in her case it goes beyond that. She
has a horror of ostentation so visceral it's almost a phobia.
She also hates fighting. She can't do it; she just shuts down. And
unfortunately there is a good deal of fighting in being the public face of an
organization.
So although Jessica more than anyone made YC unique, the very qualities that
enabled her to do it mean she tends to get written out of YC's history.
Everyone buys this story that PG started YC and his wife just kind of helped.
Even YC's haters buy it. A couple years ago when people were attacking us for
not funding more female founders (than exist), they all treated YC as
identical with PG. It would have spoiled the narrative to acknowledge
Jessica's central role at YC.
Jessica was boiling mad that people were accusing _her_ company of sexism.
I've never seen her angrier about anything. But she did not contradict them.
Not publicly. In private there was a great deal of profanity. And she wrote
three separate essays about the question of female founders. But she could
never bring herself to publish any of them. She'd seen the level of vitriol in
this debate, and she shrank from engaging. [3]
It wasn't just because she disliked fighting. She's so sensitive to character
that it repels her even to fight with dishonest people. The idea of mixing it
up with linkbait journalists or Twitter trolls would seem to her not merely
frightening, but disgusting.
But Jessica knew her example as a successful female founder would encourage
more women to start companies, so last year she did something YC had never
done before and hired a PR firm to get her some interviews. At one of the
first she did, the reporter brushed aside her insights about startups and
turned it into a sensationalistic story about how some guy had tried to chat
her up as she was waiting outside the bar where they had arranged to meet.
Jessica was mortified, partly because the guy had done nothing wrong, but more
because the story treated her as a victim significant only for being a woman,
rather than one of the most knowledgeable investors in the Valley.
After that she told the PR firm to stop.
You're not going to be hearing in the press about what Jessica has achieved.
So let me tell you what Jessica has achieved. Y Combinator is fundamentally a
nexus of people, like a university. It doesn't make a product. What defines it
is the people. Jessica more than anyone curated and nurtured that collection
of people. In that sense she literally made YC.
Jessica knows more about the qualities of startup founders than anyone else
ever has. Her immense data set and x-ray vision are the perfect storm in that
respect. The qualities of the founders are the best predictor of how a startup
will do. And startups are in turn the most important source of growth in
mature economies.
The person who knows the most about the most important factor in the growth of
mature economies — that is who Jessica Livingston is. Doesn't that sound like
someone who should be better known?
**Notes**
[1] Harj Taggar reminded me that while Jessica didn't ask many questions, they
tended to be important ones:
"She was always good at sniffing out any red flags about the team or their
determination and disarmingly asking the right question, which usually
revealed more than the founders realized."
[2] Or more precisely, while she likes getting attention in the sense of
getting credit for what she has done, she doesn't like getting attention in
the sense of being watched in real time. Unfortunately, not just for her but
for a lot of people, how much you get of the former depends a lot on how much
you get of the latter.
Incidentally, if you saw Jessica at a public event, you would never guess she
hates attention, because (a) she is very polite and (b) when she's nervous,
she expresses it by smiling more.
[3] The existence of people like Jessica is not just something the mainstream
media needs to learn to acknowledge, but something feminists need to learn to
acknowledge as well. There are successful women who don't like to fight. Which
means if the public conversation about women consists of fighting, their
voices will be silenced.
There's a sort of Gresham's Law of conversations. If a conversation reaches a
certain level of incivility, the more thoughtful people start to leave. No one
understands female founders better than Jessica. But it's unlikely anyone will
ever hear her speak candidly about the topic. She ventured a toe in that water
a while ago, and the reaction was so violent that she decided "never again."
**Thanks** to Sam Altman, Paul Buchheit, Patrick Collison, Daniel Gackle,
Carolynn Levy, Jon Levy, Kirsty Nathoo, Robert Morris, Geoff Ralston, and Harj
Taggar for reading drafts of this. And yes, Jessica Livingston, who made me
cut surprisingly little.
January 2004
Have you ever seen an old photo of yourself and been embarrassed at the way
you looked? _Did we actually dress like that?_ We did. And we had no idea how
silly we looked. It's the nature of fashion to be invisible, in the same way
the movement of the earth is invisible to all of us riding on it.
What scares me is that there are moral fashions too. They're just as
arbitrary, and just as invisible to most people. But they're much more
dangerous. Fashion is mistaken for good design; moral fashion is mistaken for
good. Dressing oddly gets you laughed at. Violating moral fashions can get you
fired, ostracized, imprisoned, or even killed.
If you could travel back in a time machine, one thing would be true no matter
where you went: you'd have to watch what you said. Opinions we consider
harmless could have gotten you in big trouble. I've already said at least one
thing that would have gotten me in big trouble in most of Europe in the
seventeenth century, and did get Galileo in big trouble when he said it � that
the earth moves. [1]
It seems to be a constant throughout history: In every period, people believed
things that were just ridiculous, and believed them so strongly that you would
have gotten in terrible trouble for saying otherwise.
Is our time any different? To anyone who has read any amount of history, the
answer is almost certainly no. It would be a remarkable coincidence if ours
were the first era to get everything just right.
It's tantalizing to think we believe things that people in the future will
find ridiculous. What _would_ someone coming back to visit us in a time
machine have to be careful not to say? That's what I want to study here. But I
want to do more than just shock everyone with the heresy du jour. I want to
find general recipes for discovering what you can't say, in any era.
**The Conformist Test**
Let's start with a test: Do you have any opinions that you would be reluctant
to express in front of a group of your peers?
If the answer is no, you might want to stop and think about that. If
everything you believe is something you're supposed to believe, could that
possibly be a coincidence? Odds are it isn't. Odds are you just think what
you're told.
The other alternative would be that you independently considered every
question and came up with the exact same answers that are now considered
acceptable. That seems unlikely, because you'd also have to make the same
mistakes. Mapmakers deliberately put slight mistakes in their maps so they can
tell when someone copies them. If another map has the same mistake, that's
very convincing evidence.
Like every other era in history, our moral map almost certainly contains a few
mistakes. And anyone who makes the same mistakes probably didn't do it by
accident. It would be like someone claiming they had independently decided in
1972 that bell-bottom jeans were a good idea.
If you believe everything you're supposed to now, how can you be sure you
wouldn't also have believed everything you were supposed to if you had grown
up among the plantation owners of the pre-Civil War South, or in Germany in
the 1930s � or among the Mongols in 1200, for that matter? Odds are you would
have.
Back in the era of terms like "well-adjusted," the idea seemed to be that
there was something wrong with you if you thought things you didn't dare say
out loud. This seems backward. Almost certainly, there is something wrong with
you if you _don't_ think things you don't dare say out loud.
**Trouble**
What can't we say? One way to find these ideas is simply to look at things
people do say, and get in trouble for. [2]
Of course, we're not just looking for things we can't say. We're looking for
things we can't say that are true, or at least have enough chance of being
true that the question should remain open. But many of the things people get
in trouble for saying probably do make it over this second, lower threshold.
No one gets in trouble for saying that 2 + 2 is 5, or that people in
Pittsburgh are ten feet tall. Such obviously false statements might be treated
as jokes, or at worst as evidence of insanity, but they are not likely to make
anyone mad. The statements that make people mad are the ones they worry might
be believed. I suspect the statements that make people maddest are those they
worry might be true.
If Galileo had said that people in Padua were ten feet tall, he would have
been regarded as a harmless eccentric. Saying the earth orbited the sun was
another matter. The church knew this would set people thinking.
Certainly, as we look back on the past, this rule of thumb works well. A lot
of the statements people got in trouble for seem harmless now. So it's likely
that visitors from the future would agree with at least some of the statements
that get people in trouble today. Do we have no Galileos? Not likely.
To find them, keep track of opinions that get people in trouble, and start
asking, could this be true? Ok, it may be heretical (or whatever modern
equivalent), but might it also be true?
**Heresy**
This won't get us all the answers, though. What if no one happens to have
gotten in trouble for a particular idea yet? What if some idea would be so
radioactively controversial that no one would dare express it in public? How
can we find these too?
Another approach is to follow that word, heresy. In every period of history,
there seem to have been labels that got applied to statements to shoot them
down before anyone had a chance to ask if they were true or not. "Blasphemy",
"sacrilege", and "heresy" were such labels for a good part of western history,
as in more recent times "indecent", "improper", and "unamerican" have been. By
now these labels have lost their sting. They always do. By now they're mostly
used ironically. But in their time, they had real force.
The word "defeatist", for example, has no particular political connotations
now. But in Germany in 1917 it was a weapon, used by Ludendorff in a purge of
those who favored a negotiated peace. At the start of World War II it was used
extensively by Churchill and his supporters to silence their opponents. In
1940, any argument against Churchill's aggressive policy was "defeatist". Was
it right or wrong? Ideally, no one got far enough to ask that.
We have such labels today, of course, quite a lot of them, from the all-
purpose "inappropriate" to the dreaded "divisive." In any period, it should be
easy to figure out what such labels are, simply by looking at what people call
ideas they disagree with besides untrue. When a politician says his opponent
is mistaken, that's a straightforward criticism, but when he attacks a
statement as "divisive" or "racially insensitive" instead of arguing that it's
false, we should start paying attention.
So another way to figure out which of our taboos future generations will laugh
at is to start with the labels. Take a label � "sexist", for example � and try
to think of some ideas that would be called that. Then for each ask, might
this be true?
Just start listing ideas at random? Yes, because they won't really be random.
The ideas that come to mind first will be the most plausible ones. They'll be
things you've already noticed but didn't let yourself think.
In 1989 some clever researchers tracked the eye movements of radiologists as
they scanned chest images for signs of lung cancer. [3] They found that even
when the radiologists missed a cancerous lesion, their eyes had usually paused
at the site of it. Part of their brain knew there was something there; it just
didn't percolate all the way up into conscious knowledge. I think many
interesting heretical thoughts are already mostly formed in our minds. If we
turn off our self-censorship temporarily, those will be the first to emerge.
**Time and Space**
If we could look into the future it would be obvious which of our taboos
they'd laugh at. We can't do that, but we can do something almost as good: we
can look into the past. Another way to figure out what we're getting wrong is
to look at what used to be acceptable and is now unthinkable.
Changes between the past and the present sometimes do represent progress. In a
field like physics, if we disagree with past generations it's because we're
right and they're wrong. But this becomes rapidly less true as you move away
from the certainty of the hard sciences. By the time you get to social
questions, many changes are just fashion. The age of consent fluctuates like
hemlines.
We may imagine that we are a great deal smarter and more virtuous than past
generations, but the more history you read, the less likely this seems. People
in past times were much like us. Not heroes, not barbarians. Whatever their
ideas were, they were ideas reasonable people could believe.
So here is another source of interesting heresies. Diff present ideas against
those of various past cultures, and see what you get. [4] Some will be
shocking by present standards. Ok, fine; but which might also be true?
You don't have to look into the past to find big differences. In our own time,
different societies have wildly varying ideas of what's ok and what isn't. So
you can try diffing other cultures' ideas against ours as well. (The best way
to do that is to visit them.) Any idea that's considered harmless in a
significant percentage of times and places, and yet is taboo in ours, is a
candidate for something we're mistaken about.
For example, at the high water mark of political correctness in the early
1990s, Harvard distributed to its faculty and staff a brochure saying, among
other things, that it was inappropriate to compliment a colleague or student's
clothes. No more "nice shirt." I think this principle is rare among the
world's cultures, past or present. There are probably more where it's
considered especially polite to compliment someone's clothing than where it's
considered improper. Odds are this is, in a mild form, an example of one of
the taboos a visitor from the future would have to be careful to avoid if he
happened to set his time machine for Cambridge, Massachusetts, 1992. [5]
**Prigs**
Of course, if they have time machines in the future they'll probably have a
separate reference manual just for Cambridge. This has always been a fussy
place, a town of i dotters and t crossers, where you're liable to get both
your grammar and your ideas corrected in the same conversation. And that
suggests another way to find taboos. Look for prigs, and see what's inside
their heads.
Kids' heads are repositories of all our taboos. It seems fitting to us that
kids' ideas should be bright and clean. The picture we give them of the world
is not merely simplified, to suit their developing minds, but sanitized as
well, to suit our ideas of what kids ought to think. [6]
You can see this on a small scale in the matter of dirty words. A lot of my
friends are starting to have children now, and they're all trying not to use
words like "fuck" and "shit" within baby's hearing, lest baby start using
these words too. But these words are part of the language, and adults use them
all the time. So parents are giving their kids an inaccurate idea of the
language by not using them. Why do they do this? Because they don't think it's
fitting that kids should use the whole language. We like children to seem
innocent. [7]
Most adults, likewise, deliberately give kids a misleading view of the world.
One of the most obvious examples is Santa Claus. We think it's cute for little
kids to believe in Santa Claus. I myself think it's cute for little kids to
believe in Santa Claus. But one wonders, do we tell them this stuff for their
sake, or for ours?
I'm not arguing for or against this idea here. It is probably inevitable that
parents should want to dress up their kids' minds in cute little baby outfits.
I'll probably do it myself. The important thing for our purposes is that, as a
result, a well brought-up teenage kid's brain is a more or less complete
collection of all our taboos � and in mint condition, because they're
untainted by experience. Whatever we think that will later turn out to be
ridiculous, it's almost certainly inside that head.
How do we get at these ideas? By the following thought experiment. Imagine a
kind of latter-day Conrad character who has worked for a time as a mercenary
in Africa, for a time as a doctor in Nepal, for a time as the manager of a
nightclub in Miami. The specifics don't matter � just someone who has seen a
lot. Now imagine comparing what's inside this guy's head with what's inside
the head of a well-behaved sixteen year old girl from the suburbs. What does
he think that would shock her? He knows the world; she knows, or at least
embodies, present taboos. Subtract one from the other, and the result is what
we can't say.
**Mechanism**
I can think of one more way to figure out what we can't say: to look at how
taboos are created. How do moral fashions arise, and why are they adopted? If
we can understand this mechanism, we may be able to see it at work in our own
time.
Moral fashions don't seem to be created the way ordinary fashions are.
Ordinary fashions seem to arise by accident when everyone imitates the whim of
some influential person. The fashion for broad-toed shoes in late fifteenth
century Europe began because Charles VIII of France had six toes on one foot.
The fashion for the name Gary began when the actor Frank Cooper adopted the
name of a tough mill town in Indiana. Moral fashions more often seem to be
created deliberately. When there's something we can't say, it's often because
some group doesn't want us to.
The prohibition will be strongest when the group is nervous. The irony of
Galileo's situation was that he got in trouble for repeating Copernicus's
ideas. Copernicus himself didn't. In fact, Copernicus was a canon of a
cathedral, and dedicated his book to the pope. But by Galileo's time the
church was in the throes of the Counter-Reformation and was much more worried
about unorthodox ideas.
To launch a taboo, a group has to be poised halfway between weakness and
power. A confident group doesn't need taboos to protect it. It's not
considered improper to make disparaging remarks about Americans, or the
English. And yet a group has to be powerful enough to enforce a taboo.
Coprophiles, as of this writing, don't seem to be numerous or energetic enough
to have had their interests promoted to a lifestyle.
I suspect the biggest source of moral taboos will turn out to be power
struggles in which one side only barely has the upper hand. That's where
you'll find a group powerful enough to enforce taboos, but weak enough to need
them.
Most struggles, whatever they're really about, will be cast as struggles
between competing ideas. The English Reformation was at bottom a struggle for
wealth and power, but it ended up being cast as a struggle to preserve the
souls of Englishmen from the corrupting influence of Rome. It's easier to get
people to fight for an idea. And whichever side wins, their ideas will also be
considered to have triumphed, as if God wanted to signal his agreement by
selecting that side as the victor.
We often like to think of World War II as a triumph of freedom over
totalitarianism. We conveniently forget that the Soviet Union was also one of
the winners.
I'm not saying that struggles are never about ideas, just that they will
always be made to seem to be about ideas, whether they are or not. And just as
there is nothing so unfashionable as the last, discarded fashion, there is
nothing so wrong as the principles of the most recently defeated opponent.
Representational art is only now recovering from the approval of both Hitler
and Stalin. [8]
Although moral fashions tend to arise from different sources than fashions in
clothing, the mechanism of their adoption seems much the same. The early
adopters will be driven by ambition: self-consciously cool people who want to
distinguish themselves from the common herd. As the fashion becomes
established they'll be joined by a second, much larger group, driven by fear.
[9] This second group adopt the fashion not because they want to stand out but
because they are afraid of standing out.
So if you want to figure out what we can't say, look at the machinery of
fashion and try to predict what it would make unsayable. What groups are
powerful but nervous, and what ideas would they like to suppress? What ideas
were tarnished by association when they ended up on the losing side of a
recent struggle? If a self-consciously cool person wanted to differentiate
himself from preceding fashions (e.g. from his parents), which of their ideas
would he tend to reject? What are conventional-minded people afraid of saying?
This technique won't find us all the things we can't say. I can think of some
that aren't the result of any recent struggle. Many of our taboos are rooted
deep in the past. But this approach, combined with the preceding four, will
turn up a good number of unthinkable ideas.
**Why**
Some would ask, why would one want to do this? Why deliberately go poking
around among nasty, disreputable ideas? Why look under rocks?
I do it, first of all, for the same reason I did look under rocks as a kid:
plain curiosity. And I'm especially curious about anything that's forbidden.
Let me see and decide for myself.
Second, I do it because I don't like the idea of being mistaken. If, like
other eras, we believe things that will later seem ridiculous, I want to know
what they are so that I, at least, can avoid believing them.
Third, I do it because it's good for the brain. To do good work you need a
brain that can go anywhere. And you especially need a brain that's in the
habit of going where it's not supposed to.
Great work tends to grow out of ideas that others have overlooked, and no idea
is so overlooked as one that's unthinkable. Natural selection, for example.
It's so simple. Why didn't anyone think of it before? Well, that is all too
obvious. Darwin himself was careful to tiptoe around the implications of his
theory. He wanted to spend his time thinking about biology, not arguing with
people who accused him of being an atheist.
In the sciences, especially, it's a great advantage to be able to question
assumptions. The m.o. of scientists, or at least of the good ones, is
precisely that: look for places where conventional wisdom is broken, and then
try to pry apart the cracks and see what's underneath. That's where new
theories come from.
A good scientist, in other words, does not merely ignore conventional wisdom,
but makes a special effort to break it. Scientists go looking for trouble.
This should be the m.o. of any scholar, but scientists seem much more willing
to look under rocks. [10]
Why? It could be that the scientists are simply smarter; most physicists
could, if necessary, make it through a PhD program in French literature, but
few professors of French literature could make it through a PhD program in
physics. Or it could be because it's clearer in the sciences whether theories
are true or false, and this makes scientists bolder. (Or it could be that,
because it's clearer in the sciences whether theories are true or false, you
have to be smart to get jobs as a scientist, rather than just a good
politician.)
Whatever the reason, there seems a clear correlation between intelligence and
willingness to consider shocking ideas. This isn't just because smart people
actively work to find holes in conventional thinking. I think conventions also
have less hold over them to start with. You can see that in the way they
dress.
It's not only in the sciences that heresy pays off. In any competitive field,
you can [win big](avg.html) by seeing things that others daren't. And in every
field there are probably heresies few dare utter. Within the US car industry
there is a lot of hand-wringing now about declining market share. Yet the
cause is so obvious that any observant outsider could explain it in a second:
they make bad cars. And they have for so long that by now the US car brands
are antibrands � something you'd buy a car despite, not because of. Cadillac
stopped being the Cadillac of cars in about 1970. And yet I suspect no one
dares say this. [11] Otherwise these companies would have tried to fix the
problem.
Training yourself to think unthinkable thoughts has advantages beyond the
thoughts themselves. It's like stretching. When you stretch before running,
you put your body into positions much more extreme than any it will assume
during the run. If you can think things so outside the box that they'd make
people's hair stand on end, you'll have no trouble with the small trips
outside the box that people call innovative.
**_Pensieri Stretti_**
When you find something you can't say, what do you do with it? My advice is,
don't say it. Or at least, pick your battles.
Suppose in the future there is a movement to ban the color yellow. Proposals
to paint anything yellow are denounced as "yellowist", as is anyone suspected
of liking the color. People who like orange are tolerated but viewed with
suspicion. Suppose you realize there is nothing wrong with yellow. If you go
around saying this, you'll be denounced as a yellowist too, and you'll find
yourself having a lot of arguments with anti-yellowists. If your aim in life
is to rehabilitate the color yellow, that may be what you want. But if you're
mostly interested in other questions, being labelled as a yellowist will just
be a distraction. Argue with idiots, and you become an idiot.
The most important thing is to be able to think what you want, not to say what
you want. And if you feel you have to say everything you think, it may inhibit
you from thinking improper thoughts. I think it's better to follow the
opposite policy. Draw a sharp line between your thoughts and your speech.
Inside your head, anything is allowed. Within my head I make a point of
encouraging the most outrageous thoughts I can imagine. But, as in a secret
society, nothing that happens within the building should be told to outsiders.
The first rule of Fight Club is, you do not talk about Fight Club.
When Milton was going to visit Italy in the 1630s, Sir Henry Wootton, who had
been ambassador to Venice, told him his motto should be _"i pensieri stretti &
il viso sciolto."_ Closed thoughts and an open face. Smile at everyone, and
don't tell them what you're thinking. This was wise advice. Milton was an
argumentative fellow, and the Inquisition was a bit restive at that time. But
I think the difference between Milton's situation and ours is only a matter of
degree. Every era has its heresies, and if you don't get imprisoned for them
you will at least get in enough trouble that it becomes a complete
distraction.
I admit it seems cowardly to keep quiet. When I read about the harassment to
which the Scientologists subject their critics [12], or that pro-Israel groups
are "compiling dossiers" on those who speak out against Israeli human rights
abuses [13], or about people being sued for violating the DMCA [14], part of
me wants to say, "All right, you bastards, bring it on." The problem is, there
are so many things you can't say. If you said them all you'd have no time left
for your real work. You'd have to turn into Noam Chomsky. [15]
The trouble with keeping your thoughts secret, though, is that you lose the
advantages of discussion. Talking about an idea leads to more ideas. So the
optimal plan, if you can manage it, is to have a few trusted friends you can
speak openly to. This is not just a way to develop ideas; it's also a good
rule of thumb for choosing friends. The people you can say heretical things to
without getting jumped on are also the most interesting to know.
**_Viso Sciolto?_**
I don't think we need the _viso sciolto_ so much as the _pensieri stretti._
Perhaps the best policy is to make it plain that you don't agree with whatever
zealotry is current in your time, but not to be too specific about what you
disagree with. Zealots will try to draw you out, but you don't have to answer
them. If they try to force you to treat a question on their terms by asking
"are you with us or against us?" you can always just answer "neither".
Better still, answer "I haven't decided." That's what Larry Summers did when a
group tried to put him in this position. Explaining himself later, he said "I
don't do litmus tests." [16] A lot of the questions people get hot about are
actually quite complicated. There is no prize for getting the answer quickly.
If the anti-yellowists seem to be getting out of hand and you want to fight
back, there are ways to do it without getting yourself accused of being a
yellowist. Like skirmishers in an ancient army, you want to avoid directly
engaging the main body of the enemy's troops. Better to harass them with
arrows from a distance.
One way to do this is to ratchet the debate up one level of abstraction. If
you argue against censorship in general, you can avoid being accused of
whatever heresy is contained in the book or film that someone is trying to
censor. You can attack labels with meta-labels: labels that refer to the use
of labels to prevent discussion. The spread of the term "political
correctness" meant the beginning of the end of political correctness, because
it enabled one to attack the phenomenon as a whole without being accused of
any of the specific heresies it sought to suppress.
Another way to counterattack is with metaphor. Arthur Miller undermined the
House Un-American Activities Committee by writing a play, "The Crucible,"
about the Salem witch trials. He never referred directly to the committee and
so gave them no way to reply. What could HUAC do, defend the Salem witch
trials? And yet Miller's metaphor stuck so well that to this day the
activities of the committee are often described as a "witch-hunt."
Best of all, probably, is humor. Zealots, whatever their cause, invariably
lack a sense of humor. They can't reply in kind to jokes. They're as unhappy
on the territory of humor as a mounted knight on a skating rink. Victorian
prudishness, for example, seems to have been defeated mainly by treating it as
a joke. Likewise its reincarnation as political correctness. "I am glad that I
managed to write 'The Crucible,'" Arthur Miller wrote, "but looking back I
have often wished I'd had the temperament to do an absurd comedy, which is
what the situation deserved." [17]
**ABQ**
A Dutch friend says I should use Holland as an example of a tolerant society.
It's true they have a long tradition of comparative open-mindedness. For
centuries the low countries were the place to go to say things you couldn't
say anywhere else, and this helped to make the region a center of scholarship
and industry (which have been closely tied for longer than most people
realize). Descartes, though claimed by the French, did much of his thinking in
Holland.
And yet, I wonder. The Dutch seem to live their lives up to their necks in
rules and regulations. There's so much you can't do there; is there really
nothing you can't say?
Certainly the fact that they value open-mindedness is no guarantee. Who thinks
they're not open-minded? Our hypothetical prim miss from the suburbs thinks
she's open-minded. Hasn't she been taught to be? Ask anyone, and they'll say
the same thing: they're pretty open-minded, though they draw the line at
things that are really wrong. (Some tribes may avoid "wrong" as judgemental,
and may instead use a more neutral sounding euphemism like "negative" or
"destructive".)
When people are bad at math, they know it, because they get the wrong answers
on tests. But when people are bad at open-mindedness they don't know it. In
fact they tend to think the opposite. Remember, it's the nature of fashion to
be invisible. It wouldn't work otherwise. Fashion doesn't seem like fashion to
someone in the grip of it. It just seems like the right thing to do. It's only
by looking from a distance that we see oscillations in people's idea of the
right thing to do, and can identify them as fashions.
Time gives us such distance for free. Indeed, the arrival of new fashions
makes old fashions easy to see, because they seem so ridiculous by contrast.
From one end of a pendulum's swing, the other end seems especially far away.
To see fashion in your own time, though, requires a conscious effort. Without
time to give you distance, you have to create distance yourself. Instead of
being part of the mob, stand as far away from it as you can and watch what
it's doing. And pay especially close attention whenever an idea is being
suppressed. Web filters for children and employees often ban sites containing
pornography, violence, and hate speech. What counts as pornography and
violence? And what, exactly, is "hate speech?" This sounds like a phrase out
of _1984._
Labels like that are probably the biggest external clue. If a statement is
false, that's the worst thing you can say about it. You don't need to say that
it's heretical. And if it isn't false, it shouldn't be suppressed. So when you
see statements being attacked as x-ist or y-ic (substitute your current values
of x and y), whether in 1630 or 2030, that's a sure sign that something is
wrong. When you hear such labels being used, ask why.
Especially if you hear yourself using them. It's not just the mob you need to
learn to watch from a distance. You need to be able to watch your own thoughts
from a distance. That's not a radical idea, by the way; it's the main
difference between children and adults. When a child gets angry because he's
tired, he doesn't know what's happening. An adult can distance himself enough
from the situation to say "never mind, I'm just tired." I don't see why one
couldn't, by a similar process, learn to recognize and discount the effects of
moral fashions.
You have to take that extra step if you want to think clearly. But it's
harder, because now you're working against social customs instead of with
them. Everyone encourages you to grow up to the point where you can discount
your own bad moods. Few encourage you to continue to the point where you can
discount society's bad moods.
How can you see the wave, when you're the water? Always be questioning. That's
the only defence. What can't you say? And why?
[_**Notes**_](http://www.paulgraham.com/saynotes.html)
**Thanks** to Sarah Harlin, Trevor Blackwell, Jessica Livingston, Robert
Morris, Eric Raymond and Bob van der Zwaan for reading drafts of this essay,
and to Lisa Randall, Jackie McDonough, Ryan Stanley and Joel Rainey for
conversations about heresy. Needless to say they bear no blame for opinions
expressed in it, and especially for opinions _not_ expressed in it.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2013
The biggest component in most investors' opinion of you is the opinion of
other investors. Which is of course a recipe for exponential growth. When one
investor wants to invest in you, that makes other investors want to, which
makes others want to, and so on.
Sometimes inexperienced founders mistakenly conclude that manipulating these
forces is the essence of fundraising. They hear stories about stampedes to
invest in successful startups, and think it's therefore the mark of a
successful startup to have this happen. But actually the two are not that
highly correlated. Lots of startups that cause stampedes end up flaming out
(in extreme cases, partly as a result of the stampede), and lots of very
successful startups were only moderately popular with investors the first time
they raised money.
So the point of this essay is not to explain how to create a stampede, but
merely to explain the forces that generate them. These forces are always at
work to some degree in fundraising, and they can cause surprising situations.
If you understand them, you can at least avoid being surprised.
One reason investors like you more when other investors like you is that you
actually become a better investment. Raising money decreases the risk of
failure. Indeed, although investors hate it, you are for this reason justified
in raising your valuation for later investors. The investors who invested when
you had no money were taking more risk, and are entitled to higher returns.
Plus a company that has raised money is literally more valuable. After you
raise the first million dollars, the company is at least a million dollars
more valuable, because it's the same company as before, plus it has a million
dollars in the bank. [1]
Beware, though, because later investors so hate to have the price raised on
them that they resist even this self-evident reasoning. Only raise the price
on an investor you're comfortable with losing, because some will angrily
refuse. [2]
The second reason investors like you more when you've had some success at
fundraising is that it makes you more confident, and an investors' opinion of
[you](convince.html) is the foundation of their opinion of your company.
Founders are often surprised how quickly investors seem to know when they
start to succeed at raising money. And while there are in fact lots of ways
for such information to spread among investors, the main vector is probably
the founders themselves. Though they're often clueless about technology, most
investors are pretty good at reading people. When fundraising is going well,
investors are quick to sense it in your increased confidence. (This is one
case where the average founder's inability to remain poker-faced works to your
advantage.)
But frankly the most important reason investors like you more when you've
started to raise money is that they're bad at judging startups. Judging
startups is hard even for the best investors. The mediocre ones might as well
be flipping coins. So when mediocre investors see that lots of other people
want to invest in you, they assume there must be a reason. This leads to the
phenomenon known in the Valley as the "hot deal," where you have more interest
from investors than you can handle.
The best investors aren't influenced much by the opinion of other investors.
It would only dilute their own judgment to average it together with other
people's. But they are indirectly influenced in the practical sense that
interest from other investors imposes a deadline. This is the fourth way in
which offers beget offers. If you start to get far along the track toward an
offer with one firm, it will sometimes provoke other firms, even good ones, to
make up their minds, lest they lose the deal.
Unless you're a wizard at negotiation (and if you're not sure, you're not) be
very careful about exaggerating this to push a good investor to decide.
Founders try this sort of thing all the time, and investors are very sensitive
to it. If anything oversensitive. But you're safe so long as you're telling
the truth. If you're getting far along with investor B, but you'd rather raise
money from investor A, you can tell investor A that this is happening. There's
no manipulation in that. You're genuinely in a bind, because you really would
rather raise money from A, but you can't safely reject an offer from B when
it's still uncertain what A will decide.
Do not, however, tell A who B is. VCs will sometimes ask which other VCs
you're talking to, but you should never tell them. Angels you can sometimes
tell about other angels, because angels cooperate more with one another. But
if VCs ask, just point out that they wouldn't want you telling other firms
about your conversations, and you feel obliged to do the same for any firm you
talk to. If they push you, point out that you're inexperienced at fundraising
— which is always a safe card to play — and you feel you have to be extra
cautious. [3]
While few startups will experience a stampede of interest, almost all will at
least initially experience the other side of this phenomenon, where the herd
remains clumped together at a distance. The fact that investors are so much
influenced by other investors' opinions means you always start out in
something of a hole. So don't be demoralized by how hard it is to get the
first commitment, because much of the difficulty comes from this external
force. The second will be easier.
**Notes**
[1] An accountant might say that a company that has raised a million dollars
is no richer if it's convertible debt, but in practice money raised as
convertible debt is little different from money raised in an equity round.
[2] Founders are often surprised by this, but investors can get very
emotional. Or rather indignant; that's the main emotion I've observed; but it
is very common, to the point where it sometimes causes investors to act
against their own interests. I know of one investor who invested in a startup
at a $15 million valuation cap. Earlier he'd had an opportunity to invest at a
$5 million cap, but he refused because a friend who invested earlier had been
able to invest at a $3 million cap.
[3] If an investor pushes you hard to tell them about your conversations with
other investors, is this someone you want as an investor?
**Thanks** to Paul Buchheit, Jessica Livingston, Geoff Ralston, and Garry Tan
for reading drafts of this.
November 2019
If you discover something new, there's a significant chance you'll be accused
of some form of heresy.
To discover new things, you have to work on ideas that are good but non-
obvious; if an idea is obviously good, other people are probably already
working on it. One common way for a good idea to be non-obvious is for it to
be hidden in the shadow of some mistaken assumption that people are very
attached to. But anything you discover from working on such an idea will tend
to contradict the mistaken assumption that was concealing it. And you will
thus get a lot of heat from people attached to the mistaken assumption.
Galileo and Darwin are famous examples of this phenomenon, but it's probably
always an ingredient in the resistance to new ideas.
So it's particularly dangerous for an organization or society to have a
culture of pouncing on heresy. When you suppress heresies, you don't just
prevent people from contradicting the mistaken assumption you're trying to
protect. You also suppress any idea that implies indirectly that it's false.
Every cherished mistaken assumption has a dead zone of unexplored ideas around
it. And the more preposterous the assumption, the bigger the dead zone it
creates.
There is a positive side to this phenomenon though. If you're looking for new
ideas, one way to find them is by [_looking for heresies_](say.html). When you
look at the question this way, the depressingly large dead zones around
mistaken assumptions become excitingly large mines of new ideas.
December 2005
The most impressive people I know are all terrible procrastinators. So could
it be that procrastination isn't always bad?
Most people who write about procrastination write about how to cure it. But
this is, strictly speaking, impossible. There are an infinite number of things
you could be doing. No matter what you work on, you're not working on
everything else. So the question is not how to avoid procrastination, but how
to procrastinate well.
There are three variants of procrastination, depending on what you do instead
of working on something: you could work on (a) nothing, (b) something less
important, or (c) something more important. That last type, I'd argue, is good
procrastination.
That's the "absent-minded professor," who forgets to shave, or eat, or even
perhaps look where he's going while he's thinking about some interesting
question. His mind is absent from the everyday world because it's hard at work
in another.
That's the sense in which the most impressive people I know are all
procrastinators. They're type-C procrastinators: they put off working on small
stuff to work on big stuff.
What's "small stuff?" Roughly, work that has zero chance of being mentioned in
your obituary. It's hard to say at the time what will turn out to be your best
work (will it be your magnum opus on Sumerian temple architecture, or the
detective thriller you wrote under a pseudonym?), but there's a whole class of
tasks you can safely rule out: shaving, doing your laundry, cleaning the
house, writing thank-you notes—anything that might be called an errand.
Good procrastination is avoiding errands to do real work.
Good in a sense, at least. The people who want you to do the errands won't
think it's good. But you probably have to annoy them if you want to get
anything done. The mildest seeming people, if they want to do real work, all
have a certain degree of ruthlessness when it comes to avoiding errands.
Some errands, like replying to letters, go away if you ignore them (perhaps
taking friends with them). Others, like mowing the lawn, or filing tax
returns, only get worse if you put them off. In principle it shouldn't work to
put off the second kind of errand. You're going to have to do whatever it is
eventually. Why not (as past-due notices are always saying) do it now?
The reason it pays to put off even those errands is that real work needs two
things errands don't: big chunks of time, and the right mood. If you get
inspired by some project, it can be a net win to blow off everything you were
supposed to do for the next few days to work on it. Yes, those errands may
cost you more time when you finally get around to them. But if you get a lot
done during those few days, you will be net more productive.
In fact, it may not be a difference in degree, but a difference in kind. There
may be types of work that can only be done in long, uninterrupted stretches,
when inspiration hits, rather than dutifully in scheduled little slices.
Empirically it seems to be so. When I think of the people I know who've done
great things, I don't imagine them dutifully crossing items off to-do lists. I
imagine them sneaking off to work on some new idea.
Conversely, forcing someone to perform errands synchronously is bound to limit
their productivity. The cost of an interruption is not just the time it takes,
but that it breaks the time on either side in half. You probably only have to
interrupt someone a couple times a day before they're unable to work on hard
problems at all.
I've wondered a lot about why [startups](start.html) are most productive at
the very beginning, when they're just a couple guys in an apartment. The main
reason may be that there's no one to interrupt them yet. In theory it's good
when the founders finally get enough money to hire people to do some of the
work for them. But it may be better to be overworked than interrupted. Once
you dilute a startup with ordinary office workers—with type-B
procrastinators—the whole company starts to resonate at their frequency.
They're interrupt-driven, and soon you are too.
Errands are so effective at killing great projects that a lot of people use
them for that purpose. Someone who has decided to write a novel, for example,
will suddenly find that the house needs cleaning. People who fail to write
novels don't do it by sitting in front of a blank page for days without
writing anything. They do it by feeding the cat, going out to buy something
they need for their apartment, meeting a friend for coffee, checking email. "I
don't have time to work," they say. And they don't; they've made sure of that.
(There's also a variant where one has no place to work. The cure is to visit
the places where famous people worked, and see how unsuitable they were.)
I've used both these excuses at one time or another. I've learned a lot of
tricks for making myself work over the last 20 years, but even now I don't win
consistently. Some days I get real work done. Other days are eaten up by
errands. And I know it's usually my fault: I _let_ errands eat up the day, to
avoid facing some hard problem.
The most dangerous form of procrastination is unacknowledged type-B
procrastination, because it doesn't feel like procrastination. You're "getting
things done." Just the wrong things.
Any advice about procrastination that concentrates on crossing things off your
to-do list is not only incomplete, but positively misleading, if it doesn't
consider the possibility that the to-do list is itself a form of type-B
procrastination. In fact, possibility is too weak a word. Nearly everyone's
is. Unless you're working on the biggest things you could be working on,
you're type-B procrastinating, no matter how much you're getting done.
In his famous essay [You and Your Research](hamming.html) (which I recommend
to anyone ambitious, no matter what they're working on), Richard Hamming
suggests that you ask yourself three questions:
1. What are the most important problems in your field?
2. Are you working on one of them?
3. Why not?
Hamming was at Bell Labs when he started asking such questions. In principle
anyone there ought to have been able to work on the most important problems in
their field. Perhaps not everyone can make an equally dramatic mark on the
world; I don't know; but whatever your capacities, there are projects that
stretch them. So Hamming's exercise can be generalized to:
> What's the best thing you could be working on, and why aren't you?
Most people will shy away from this question. I shy away from it myself; I see
it there on the page and quickly move on to the next sentence. Hamming used to
go around actually asking people this, and it didn't make him popular. But
it's a question anyone ambitious should face.
The trouble is, you may end up hooking a very big fish with this bait. To do
good work, you need to do more than find good projects. Once you've found
them, you have to get yourself to work on them, and that can be hard. The
bigger the problem, the harder it is to get yourself to work on it.
Of course, the main reason people find it difficult to work on a particular
problem is that they don't [enjoy](hs.html) it. When you're young, especially,
you often find yourself working on stuff you don't really like-- because it
seems impressive, for example, or because you've been assigned to work on it.
Most grad students are stuck working on big problems they don't really like,
and grad school is thus synonymous with procrastination.
But even when you like what you're working on, it's easier to get yourself to
work on small problems than big ones. Why? Why is it so hard to work on big
problems? One reason is that you may not get any reward in the forseeable
future. If you work on something you can finish in a day or two, you can
expect to have a nice feeling of accomplishment fairly soon. If the reward is
indefinitely far in the future, it seems less real.
Another reason people don't work on big projects is, ironically, fear of
wasting time. What if they fail? Then all the time they spent on it will be
wasted. (In fact it probably won't be, because work on hard projects almost
always leads somewhere.)
But the trouble with big problems can't be just that they promise no immediate
reward and might cause you to waste a lot of time. If that were all, they'd be
no worse than going to visit your in-laws. There's more to it than that. Big
problems are _terrifying_. There's an almost physical pain in facing them.
It's like having a vacuum cleaner hooked up to your imagination. All your
initial ideas get sucked out immediately, and you don't have any more, and yet
the vacuum cleaner is still sucking.
You can't look a big problem too directly in the eye. You have to approach it
somewhat obliquely. But you have to adjust the angle just right: you have to
be facing the big problem directly enough that you catch some of the
excitement radiating from it, but not so much that it paralyzes you. You can
tighten the angle once you get going, just as a sailboat can sail closer to
the wind once it gets underway.
If you want to work on big things, you seem to have to trick yourself into
doing it. You have to work on small things that could grow into big things, or
work on successively larger things, or split the moral load with
collaborators. It's not a sign of weakness to depend on such tricks. The very
best work has been done this way.
When I talk to people who've managed to make themselves work on big things, I
find that all blow off errands, and all feel guilty about it. I don't think
they should feel guilty. There's more to do than anyone could. So someone
doing the best work they can is inevitably going to leave a lot of errands
undone. It seems a mistake to feel bad about that.
I think the way to "solve" the problem of procrastination is to let delight
pull you instead of making a to-do list push you. Work on an ambitious project
you really enjoy, and sail as close to the wind as you can, and you'll leave
the right things undone.
**Thanks** to Trevor Blackwell, Jessica Livingston, and Robert Morris for
reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2006
_(This essay is derived from a talk at MIT.)_
Till recently graduating seniors had two choices: get a job or go to grad
school. I think there will increasingly be a third option: to start your own
startup. But how common will that be?
I'm sure the default will always be to get a job, but starting a startup could
well become as popular as grad school. In the late 90s my professor friends
used to complain that they couldn't get grad students, because all the
undergrads were going to work for startups. I wouldn't be surprised if that
situation returns, but with one difference: this time they'll be starting
their own instead of going to work for other people's.
The most ambitious students will at this point be asking: Why wait till you
graduate? Why not start a startup while you're in college? In fact, why go to
college at all? Why not start a startup instead?
A year and a half ago I gave a [talk](hiring.html) where I said that the
average age of the founders of Yahoo, Google, and Microsoft was 24, and that
if grad students could start startups, why not undergrads? I'm glad I phrased
that as a question, because now I can pretend it wasn't merely a rhetorical
one. At the time I couldn't imagine why there should be any lower limit for
the age of startup founders. Graduation is a bureaucratic change, not a
biological one. And certainly there are undergrads as competent technically as
most grad students. So why shouldn't undergrads be able to start startups as
well as grad students?
I now realize that something does change at graduation: you lose a huge excuse
for failing. Regardless of how complex your life is, you'll find that everyone
else, including your family and friends, will discard all the low bits and
regard you as having a single occupation at any given time. If you're in
college and have a summer job writing software, you still read as a student.
Whereas if you graduate and get a job programming, you'll be instantly
regarded by everyone as a programmer.
The problem with starting a startup while you're still in school is that
there's a built-in escape hatch. If you start a startup in the summer between
your junior and senior year, it reads to everyone as a summer job. So if it
goes nowhere, big deal; you return to school in the fall with all the other
seniors; no one regards you as a failure, because your occupation is student,
and you didn't fail at that. Whereas if you start a startup just one year
later, after you graduate, as long as you're not accepted to grad school in
the fall the startup reads to everyone as your occupation. You're now a
startup founder, so you have to do well at that.
For nearly everyone, the opinion of one's peers is the most powerful motivator
of all—more powerful even than the nominal goal of most startup founders,
getting rich. [1] About a month into each funding cycle we have an event
called Prototype Day where each startup presents to the others what they've
got so far. You might think they wouldn't need any more motivation. They're
working on their cool new idea; they have funding for the immediate future;
and they're playing a game with only two outcomes: wealth or failure. You'd
think that would be motivation enough. And yet the prospect of a demo pushes
most of them into a rush of activity.
Even if you start a startup explicitly to get rich, the money you might get
seems pretty theoretical most of the time. What drives you day to day is not
wanting to look bad.
You probably can't change that. Even if you could, I don't think you'd want
to; someone who really, truly doesn't care what his peers think of him is
probably a psychopath. So the best you can do is consider this force like a
wind, and set up your boat accordingly. If you know your peers are going to
push you in some direction, choose good peers, and position yourself so they
push you in a direction you like.
Graduation changes the prevailing winds, and those make a difference. Starting
a startup is so hard that it's a close call even for the ones that succeed.
However high a startup may be flying now, it probably has a few leaves stuck
in the landing gear from those trees it barely cleared at the end of the
runway. In such a close game, the smallest increase in the forces against you
can be enough to flick you over the edge into failure.
When we first started [Y Combinator](http://ycombinator.com) we encouraged
people to start startups while they were still in college. That's partly
because Y Combinator began as a kind of summer program. We've kept the program
shape—all of us having dinner together once a week turns out to be a good
idea—but we've decided now that the party line should be to tell people to
wait till they graduate.
Does that mean you can't start a startup in college? Not at all. Sam Altman,
the co-founder of [Loopt](http://loopt.com), had just finished his sophomore
year when we funded them, and Loopt is probably the most promising of all the
startups we've funded so far. But Sam Altman is a very unusual guy. Within
about three minutes of meeting him, I remember thinking "Ah, so this is what
Bill Gates must have been like when he was 19."
If it can work to start a startup during college, why do we tell people not
to? For the same reason that the probably apocryphal violinist, whenever he
was asked to judge someone's playing, would always say they didn't have enough
talent to make it as a pro. Succeeding as a musician takes determination as
well as talent, so this answer works out to be the right advice for everyone.
The ones who are uncertain believe it and give up, and the ones who are
sufficiently determined think "screw that, I'll succeed anyway."
So our official policy now is only to fund undergrads we can't talk out of it.
And frankly, if you're not certain, you _should_ wait. It's not as if all the
opportunities to start companies are going to be gone if you don't do it now.
Maybe the window will close on some idea you're working on, but that won't be
the last idea you'll have. For every idea that times out, new ones become
feasible. Historically the opportunities to start startups have only increased
with time.
In that case, you might ask, why not wait longer? Why not go work for a while,
or go to grad school, and then start a startup? And indeed, that might be a
good idea. If I had to pick the sweet spot for startup founders, based on who
we're most excited to see applications from, I'd say it's probably the mid-
twenties. Why? What advantages does someone in their mid-twenties have over
someone who's 21? And why isn't it older? What can 25 year olds do that 32
year olds can't? Those turn out to be questions worth examining.
**Plus**
If you start a startup soon after college, you'll be a young founder by
present standards, so you should know what the relative advantages of young
founders are. They're not what you might think. As a young founder your
strengths are: stamina, poverty, rootlessness, colleagues, and ignorance.
The importance of stamina shouldn't be surprising. If you've heard anything
about startups you've probably heard about the long hours. As far as I can
tell these are universal. I can't think of any successful startups whose
founders worked 9 to 5. And it's particularly necessary for younger founders
to work long hours because they're probably not as efficient as they'll be
later.
Your second advantage, poverty, might not sound like an advantage, but it is a
huge one. Poverty implies you can live cheaply, and this is critically
important for startups. Nearly every startup that fails, fails by running out
of money. It's a little misleading to put it this way, because there's usually
some other underlying cause. But regardless of the source of your problems, a
low burn rate gives you more opportunity to recover from them. And since most
startups make all kinds of mistakes at first, room to recover from mistakes is
a valuable thing to have.
Most startups end up doing something different than they planned. The way the
successful ones find something that works is by trying things that don't. So
the worst thing you can do in a startup is to have a rigid, pre-ordained plan
and then start spending a lot of money to implement it. Better to operate
cheaply and give your ideas time to evolve.
Recent grads can live on practically nothing, and this gives you an edge over
older founders, because the main cost in software startups is people. The guys
with kids and mortgages are at a real disadvantage. This is one reason I'd bet
on the 25 year old over the 32 year old. The 32 year old probably is a better
programmer, but probably also has a much more expensive life. Whereas a 25
year old has some work experience (more on that later) but can live as cheaply
as an undergrad.
Robert Morris and I were 29 and 30 respectively when we started Viaweb, but
fortunately we still lived like 23 year olds. We both had roughly zero assets.
I would have loved to have a mortgage, since that would have meant I had a
_house_. But in retrospect having nothing turned out to be convenient. I
wasn't tied down and I was used to living cheaply.
Even more important than living cheaply, though, is thinking cheaply. One
reason the Apple II was so popular was that it was cheap. The computer itself
was cheap, and it used cheap, off-the-shelf peripherals like a cassette tape
recorder for data storage and a TV as a monitor. And you know why? Because Woz
designed this computer for himself, and he couldn't afford anything more.
We benefitted from the same phenomenon. Our prices were daringly low for the
time. The top level of service was $300 a month, which was an order of
magnitude below the norm. In retrospect this was a smart move, but we didn't
do it because we were smart. $300 a month seemed like a lot of money to us.
Like Apple, we created something inexpensive, and therefore popular, simply
because we were poor.
A lot of startups have that form: someone comes along and makes something for
a tenth or a hundredth of what it used to cost, and the existing players can't
follow because they don't even want to think about a world in which that's
possible. Traditional long distance carriers, for example, didn't even want to
think about VoIP. (It was coming, all the same.) Being poor helps in this
game, because your own personal bias points in the same direction technology
evolves in.
The advantages of rootlessness are similar to those of poverty. When you're
young you're more mobile—not just because you don't have a house or much
stuff, but also because you're less likely to have serious relationships. This
turns out to be important, because a lot of startups involve someone moving.
The founders of Kiko, for example, are now en route to the Bay Area to start
their next startup. It's a better place for what they want to do. And it was
easy for them to decide to go, because neither as far as I know has a serious
girlfriend, and everything they own will fit in one car—or more precisely,
will either fit in one car or is crappy enough that they don't mind leaving it
behind.
They at least were in Boston. What if they'd been in Nebraska, like Evan
Williams was at their age? Someone wrote recently that the drawback of Y
Combinator was that you had to move to participate. It couldn't be any other
way. The kind of conversations we have with founders, we have to have in
person. We fund a dozen startups at a time, and we can't be in a dozen places
at once. But even if we could somehow magically save people from moving, we
wouldn't. We wouldn't be doing founders a favor by letting them stay in
Nebraska. Places that aren't [startup hubs](siliconvalley.html) are toxic to
startups. You can tell that from indirect evidence. You can tell how hard it
must be to start a startup in Houston or Chicago or Miami from the
microscopically small number, per capita, that succeed there. I don't know
exactly what's suppressing all the startups in these towns—probably a hundred
subtle little things—but something must be. [2]
Maybe this will change. Maybe the increasing cheapness of startups will mean
they'll be able to survive anywhere, instead of only in the most hospitable
environments. Maybe 37signals is the pattern for the future. But maybe not.
Historically there have always been certain towns that were centers for
certain industries, and if you weren't in one of them you were at a
disadvantage. So my guess is that 37signals is an anomaly. We're looking at a
pattern much older than "Web 2.0" here.
Perhaps the reason more startups per capita happen in the Bay Area than Miami
is simply that there are more founder-type people there. Successful startups
are almost never started by one person. Usually they begin with a conversation
in which someone mentions that something would be a good idea for a company,
and his friend says, "Yeah, that is a good idea, let's try it." If you're
missing that second person who says "let's try it," the startup never happens.
And that is another area where undergrads have an edge. They're surrounded by
people willing to say that. At a good college you're concentrated together
with a lot of other ambitious and technically minded people—probably more
concentrated than you'll ever be again. If your nucleus spits out a neutron,
there's a good chance it will hit another nucleus.
The number one question people ask us at Y Combinator is: Where can I find a
co-founder? That's the biggest problem for someone starting a startup at 30.
When they were in school they knew a lot of good co-founders, but by 30
they've either lost touch with them or these people are tied down by jobs they
don't want to leave.
Viaweb was an anomaly in this respect too. Though we were comparatively old,
we weren't tied down by impressive jobs. I was trying to be an artist, which
is not very constraining, and Robert, though 29, was still in grad school due
to a little interruption in his academic career back in 1988. So arguably the
Worm made Viaweb possible. Otherwise Robert would have been a junior professor
at that age, and he wouldn't have had time to work on crazy speculative
projects with me.
Most of the questions people ask Y Combinator we have some kind of answer for,
but not the co-founder question. There is no good answer. Co-founders really
should be people you already know. And by far the best place to meet them is
school. You have a large sample of smart people; you get to compare how they
all perform on identical tasks; and everyone's life is pretty fluid. A lot of
startups grow out of schools for this reason. Google, Yahoo, and Microsoft,
among others, were all founded by people who met in school. (In Microsoft's
case, it was high school.)
Many students feel they should wait and get a little more experience before
they start a company. All other things being equal, they should. But all other
things are not quite as equal as they look. Most students don't realize how
rich they are in the scarcest ingredient in startups, co-founders. If you wait
too long, you may find that your friends are now involved in some project they
don't want to abandon. The better they are, the more likely this is to happen.
One way to mitigate this problem might be to actively plan your startup while
you're getting those n years of experience. Sure, go off and get jobs or go to
grad school or whatever, but get together regularly to scheme, so the idea of
starting a startup stays alive in everyone's brain. I don't know if this
works, but it can't hurt to try.
It would be helpful just to realize what an advantage you have as students.
Some of your classmates are probably going to be successful startup founders;
at a great technical university, that is a near certainty. So which ones? If I
were you I'd look for the people who are not just smart, but incurable
[builders](http://my-computer.cruftlabs.com:8080/photos/motorcouch/0067.html).
Look for the people who keep starting projects, and finish at least some of
them. That's what we look for. Above all else, above academic credentials and
even the idea you apply with, we look for people who build things.
The other place co-founders meet is at work. Fewer do than at school, but
there are things you can do to improve the odds. The most important,
obviously, is to work somewhere that has a lot of smart, young people. Another
is to work for a company located in a startup hub. It will be easier to talk a
co-worker into quitting with you in a place where startups are happening all
around you.
You might also want to look at the employment agreement you sign when you get
hired. Most will say that any ideas you think of while you're employed by the
company belong to them. In practice it's hard for anyone to prove what ideas
you had when, so the line gets drawn at code. If you're going to start a
startup, don't write any of the code while you're still employed. Or at least
discard any code you wrote while still employed and start over. It's not so
much that your employer will find out and sue you. It won't come to that;
investors or acquirers or (if you're so lucky) underwriters will nail you
first. Between t = 0 and when you buy that yacht, _someone_ is going to ask if
any of your code legally belongs to anyone else, and you need to be able to
say no. [3]
The most overreaching employee agreement I've seen so far is Amazon's. In
addition to the usual clauses about owning your ideas, you also can't be a
founder of a startup that has another founder who worked at Amazon—even if you
didn't know them or even work there at the same time. I suspect they'd have a
hard time enforcing this, but it's a bad sign they even try. There are plenty
of other places to work; you may as well choose one that keeps more of your
options open.
Speaking of cool places to work, there is of course Google. But I notice
something slightly frightening about Google: zero startups come out of there.
In that respect it's a black hole. People seem to like working at Google too
much to leave. So if you hope to start a startup one day, the evidence so far
suggests you shouldn't work there.
I realize this seems odd advice. If they make your life so good that you don't
want to leave, why not work there? Because, in effect, you're probably getting
a local maximum. You need a certain activation energy to start a startup. So
an employer who's fairly pleasant to work for can lull you into staying
indefinitely, even if it would be a net win for you to leave. [4]
The best place to work, if you want to start a startup, is probably a startup.
In addition to being the right sort of experience, one way or another it will
be over quickly. You'll either end up rich, in which case problem solved, or
the startup will get bought, in which case it it will start to suck to work
there and it will be easy to leave, or most likely, the thing will blow up and
you'll be free again.
Your final advantage, ignorance, may not sound very useful. I deliberately
used a controversial word for it; you might equally call it innocence. But it
seems to be a powerful force. My Y Combinator co-founder Jessica Livingston is
just about to publish a book of
[interviews](http://www.amazon.com/gp/product/1590597141) with startup
founders, and I noticed a remarkable pattern in them. One after another said
that if they'd known how hard it would be, they would have been too
intimidated to start.
Ignorance can be useful when it's a counterweight to other forms of stupidity.
It's useful in starting startups because you're capable of more than you
realize. Starting startups is harder than you expect, but you're also capable
of more than you expect, so they balance out.
Most people look at a company like Apple and think, how could I ever make such
a thing? Apple is an institution, and I'm just a person. But every institution
was at one point just a handful of people in a room deciding to start
something. Institutions are made up, and made up by people no different from
you.
I'm not saying everyone could start a startup. I'm sure most people couldn't;
I don't know much about the population at large. When you get to groups I know
well, like hackers, I can say more precisely. At the top schools, I'd guess as
many as a quarter of the CS majors could make it as startup founders if they
wanted.
That "if they wanted" is an important qualification—so important that it's
almost cheating to append it like that—because once you get over a certain
threshold of intelligence, which most CS majors at top schools are past, the
deciding factor in whether you succeed as a founder is how much you want to.
You don't have to be that smart. If you're not a genius, just start a startup
in some unsexy field where you'll have less competition, like software for
human resources departments. I picked that example at random, but I feel safe
in predicting that whatever they have now, it wouldn't take genius to do
better. There are a lot of people out there working on boring stuff who are
desperately in need of better software, so however short you think you fall of
Larry and Sergey, you can ratchet down the coolness of the idea far enough to
compensate.
As well as preventing you from being intimidated, ignorance can sometimes help
you discover new ideas. [Steve
Wozniak](http://foundersatwork.com/stevewozniak.html) put this very strongly:
> All the best things that I did at Apple came from (a) not having money and
> (b) not having done it before, ever. Every single thing that we came out
> with that was really great, I'd never once done that thing in my life.
When you know nothing, you have to reinvent stuff for yourself, and if you're
smart your reinventions may be better than what preceded them. This is
especially true in fields where the rules change. All our ideas about software
were developed in a time when processors were slow, and memories and disks
were tiny. Who knows what obsolete assumptions are embedded in the
conventional wisdom? And the way these assumptions are going to get fixed is
not by explicitly deallocating them, but by something more akin to garbage
collection. Someone ignorant but smart will come along and reinvent
everything, and in the process simply fail to reproduce certain existing
ideas.
**Minus**
So much for the advantages of young founders. What about the disadvantages?
I'm going to start with what goes wrong and try to trace it back to the root
causes.
What goes wrong with young founders is that they build stuff that looks like
class projects. It was only recently that we figured this out ourselves. We
noticed a lot of similarities between the startups that seemed to be falling
behind, but we couldn't figure out how to put it into words. Then finally we
realized what it was: they were building class projects.
But what does that really mean? What's wrong with class projects? What's the
difference between a class project and a real startup? If we could answer that
question it would be useful not just to would-be startup founders but to
students in general, because we'd be a long way toward explaining the mystery
of the so-called real world.
There seem to be two big things missing in class projects: (1) an iterative
definition of a real problem and (2) intensity.
The first is probably unavoidable. Class projects will inevitably solve fake
problems. For one thing, real problems are rare and valuable. If a professor
wanted to have students solve real problems, he'd face the same paradox as
someone trying to give an example of whatever "paradigm" might succeed the
Standard Model of physics. There may well be something that does, but if you
could think of an example you'd be entitled to the Nobel Prize. Similarly,
good new problems are not to be had for the asking.
In technology the difficulty is compounded by the fact that real startups tend
to discover the problem they're solving by a process of evolution. Someone has
an idea for something; they build it; and in doing so (and probably only by
doing so) they realize the problem they should be solving is another one. Even
if the professor let you change your project description on the fly, there
isn't time enough to do that in a college class, or a market to supply
evolutionary pressures. So class projects are mostly about implementation,
which is the least of your problems in a startup.
It's not just that in a startup you work on the idea as well as
implementation. The very implementation is different. Its main purpose is to
refine the idea. Often the only value of most of the stuff you build in the
first six months is that it proves your initial idea was mistaken. And that's
extremely valuable. If you're free of a misconception that everyone else still
shares, you're in a powerful position. But you're not thinking that way about
a class project. Proving your initial plan was mistaken would just get you a
bad grade. Instead of building stuff to throw away, you tend to want every
line of code to go toward that final goal of showing you did a lot of work.
That leads to our second difference: the way class projects are measured.
Professors will tend to judge you by the distance between the starting point
and where you are now. If someone has achieved a lot, they should get a good
grade. But customers will judge you from the other direction: the distance
remaining between where you are now and the features they need. The market
doesn't give a shit how hard you worked. Users just want your software to do
what they need, and you get a zero otherwise. That is one of the most
distinctive differences between school and the real world: there is no reward
for putting in a good effort. In fact, the whole concept of a "good effort" is
a fake idea adults invented to encourage kids. It is not found in nature.
Such lies seem to be helpful to kids. But unfortunately when you graduate they
don't give you a list of all the lies they told you during your education. You
have to get them beaten out of you by contact with the real world. And this is
why so many jobs want work experience. I couldn't understand that when I was
in college. I knew how to program. In fact, I could tell I knew how to program
better than most people doing it for a living. So what was this mysterious
"work experience" and why did I need it?
Now I know what it is, and part of the confusion is grammatical. Describing it
as "work experience" implies it's like experience operating a certain kind of
machine, or using a certain programming language. But really what work
experience refers to is not some specific expertise, but the elimination of
certain habits left over from childhood.
One of the defining qualities of kids is that they flake. When you're a kid
and you face some hard test, you can cry and say "I can't" and they won't make
you do it. Of course, no one can make you do anything in the grownup world
either. What they do instead is fire you. And when motivated by that you find
you can do a lot more than you realized. So one of the things employers expect
from someone with "work experience" is the elimination of the flake reflex—the
ability to get things done, with no excuses.
The other thing you get from work experience is an understanding of what work
is, and in particular, how intrinsically horrible it is. Fundamentally the
equation is a brutal one: you have to spend most of your waking hours doing
stuff someone else wants, or starve. There are a few places where the work is
so interesting that this is concealed, because what other people want done
happens to coincide with what you want to work on. But you only have to
imagine what would happen if they diverged to see the underlying reality.
It's not so much that adults lie to kids about this as never explain it. They
never explain what the deal is with money. You know from an early age that
you'll have some sort of job, because everyone asks what you're going to "be"
when you grow up. What they don't tell you is that as a kid you're sitting on
the shoulders of someone else who's treading water, and that starting working
means you get thrown into the water on your own, and have to start treading
water yourself or sink. "Being" something is incidental; the immediate problem
is not to drown.
The relationship between work and money tends to dawn on you only gradually.
At least it did for me. One's first thought tends to be simply "This sucks.
I'm in debt. Plus I have to get up on monday and go to work." Gradually you
realize that these two things are as tightly connected as only a market can
make them.
So the most important advantage 24 year old founders have over 20 year old
founders is that they know what they're trying to avoid. To the average
undergrad the idea of getting rich translates into buying Ferraris, or being
admired. To someone who has learned from experience about the relationship
between money and work, it translates to something way more important: it
means you get to opt out of the brutal equation that governs the lives of
99.9% of people. Getting rich means you can stop treading water.
Someone who gets this will work much harder at making a startup succeed—with
the proverbial energy of a drowning man, in fact. But understanding the
relationship between money and work also changes the way you work. You don't
get money just for working, but for doing things other people want. Someone
who's figured that out will automatically focus more on the user. And that
cures the other half of the class-project syndrome. After you've been working
for a while, you yourself tend to measure what you've done the same way the
market does.
Of course, you don't have to spend years working to learn this stuff. If
you're sufficiently perceptive you can grasp these things while you're still
in school. Sam Altman did. He must have, because Loopt is no class project.
And as his example suggests, this can be valuable knowledge. At a minimum, if
you get this stuff, you already have most of what you gain from the "work
experience" employers consider so desirable. But of course if you really get
it, you can use this information in a way that's more valuable to you than
that.
**Now**
So suppose you think you might start a startup at some point, either when you
graduate or a few years after. What should you do now? For both jobs and grad
school, there are ways to prepare while you're in college. If you want to get
a job when you graduate, you should get summer jobs at places you'd like to
work. If you want to go to grad school, it will help to work on research
projects as an undergrad. What's the equivalent for startups? How do you keep
your options maximally open?
One thing you can do while you're still in school is to learn how startups
work. Unfortunately that's not easy. Few if any colleges have classes about
startups. There may be business school classes on entrepreneurship, as they
call it over there, but these are likely to be a waste of time. Business
schools like to talk about startups, but philosophically they're at the
opposite end of the spectrum. Most books on startups also seem to be useless.
I've looked at a few and none get it right. Books in most fields are written
by people who know the subject from experience, but for startups there's a
unique problem: by definition the founders of successful startups don't need
to write books to make money. As a result most books on the subject end up
being written by people who don't understand it.
So I'd be skeptical of classes and books. The way to learn about startups is
by watching them in action, preferably by working at one. How do you do that
as an undergrad? Probably by sneaking in through the back door. Just hang
around a lot and gradually start doing things for them. Most startups are (or
should be) very cautious about hiring. Every hire increases the burn rate, and
bad hires early on are hard to recover from. However, startups usually have a
fairly informal atmosphere, and there's always a lot that needs to be done. If
you just start doing stuff for them, many will be too busy to shoo you away.
You can thus gradually work your way into their confidence, and maybe turn it
into an official job later, or not, whichever you prefer. This won't work for
all startups, but it would work for most I've known.
Number two, make the most of the great advantage of school: the wealth of co-
founders. Look at the people around you and ask yourself which you'd like to
work with. When you apply that test, you may find you get surprising results.
You may find you'd prefer the quiet guy you've mostly ignored to someone who
seems impressive but has an attitude to match. I'm not suggesting you suck up
to people you don't really like because you think one day they'll be
successful. Exactly the opposite, in fact: you should only start a startup
with someone you like, because a startup will put your friendship through a
stress test. I'm just saying you should think about who you really admire and
hang out with them, instead of whoever circumstances throw you together with.
Another thing you can do is learn skills that will be useful to you in a
startup. These may be different from the skills you'd learn to get a job. For
example, thinking about getting a job will make you want to learn programming
languages you think employers want, like Java and C++. Whereas if you start a
startup, you get to pick the language, so you have to think about which will
actually let you get the most done. If you use that test you might end up
learning Ruby or Python instead.
But the most important skill for a startup founder isn't a programming
technique. It's a knack for understanding users and figuring out how to give
them what they want. I know I repeat this, but that's because it's so
important. And it's a skill you can learn, though perhaps habit might be a
better word. Get into the habit of thinking of software as having users. What
do those users want? What would make them say wow?
This is particularly valuable for undergrads, because the concept of users is
missing from most college programming classes. The way you get taught
programming in college would be like teaching writing as grammar, without
mentioning that its purpose is to communicate something to an audience.
Fortunately an audience for software is now only an http request away. So in
addition to the programming you do for your classes, why not build some kind
of website people will find useful? At the very least it will teach you how to
write software with users. In the best case, it might not just be preparation
for a startup, but the startup itself, like it was for Yahoo and Google.
**Notes**
[1] Even the desire to protect one's children seems weaker, judging from
things people have historically done to their kids rather than risk their
community's disapproval. (I assume we still do things that will be regarded in
the future as barbaric, but historical abuses are easier for us to see.)
[2] Worrying that Y Combinator makes founders move for 3 months also suggests
one underestimates how hard it is to start a startup. You're going to have to
put up with much greater inconveniences than that.
[3] Most employee agreements say that any idea relating to the company's
present or potential future business belongs to them. Often as not the second
clause could include any possible startup, and anyone doing due diligence for
an investor or acquirer will assume the worst.
To be safe either (a) don't use code written while you were still employed in
your previous job, or (b) get your employer to renounce, in writing, any claim
to the code you write for your side project. Many will consent to (b) rather
than lose a prized employee. The downside is that you'll have to tell them
exactly what your project does.
[4] Geshke and Warnock only founded Adobe because Xerox ignored them. If Xerox
had used what they built, they would probably never have left PARC.
**Thanks** to Jessica Livingston and Robert Morris for reading drafts of this,
and to Jeff Arnold and the SIPB for inviting me to speak.
[](http://reddit.com) [ Comment](http://reddit.com/info/l1xb/comments) on this
essay.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
January 2012
There are great startup ideas lying around unexploited right under our noses.
One reason we don't see them is a phenomenon I call _schlep blindness_. Schlep
was originally a Yiddish word but has passed into general use in the US. It
means a tedious, unpleasant task.
No one likes schleps, but hackers especially dislike them. Most hackers who
start startups wish they could do it by just writing some clever software,
putting it on a server somewhere, and watching the money roll in—without ever
having to talk to users, or negotiate with other companies, or deal with other
people's broken code. Maybe that's possible, but I haven't seen it.
One of the many things we do at Y Combinator is teach hackers about the
inevitability of schleps. No, you can't start a startup by just writing code.
I remember going through this realization myself. There was a point in 1995
when I was still trying to convince myself I could start a company by just
writing code. But I soon learned from experience that schleps are not merely
inevitable, but pretty much what business consists of. A company is defined by
the schleps it will undertake. And schleps should be dealt with the same way
you'd deal with a cold swimming pool: just jump in. Which is not to say you
should seek out unpleasant work per se, but that you should never shrink from
it if it's on the path to something great.
The most dangerous thing about our dislike of schleps is that much of it is
unconscious. Your unconscious won't even let you see ideas that involve
painful schleps. That's schlep blindness.
The phenomenon isn't limited to startups. Most people don't consciously decide
not to be in as good physical shape as Olympic athletes, for example. Their
unconscious mind decides for them, shrinking from the work involved.
The most striking example I know of schlep blindness is
[Stripe](http://stripe.com), or rather Stripe's idea. For over a decade, every
hacker who'd ever had to process payments online knew how painful the
experience was. Thousands of people must have known about this problem. And
yet when they started startups, they decided to build recipe sites, or
aggregators for local events. Why? Why work on problems few care much about
and no one will pay for, when you could fix one of the most important
components of the world's infrastructure? Because schlep blindness prevented
people from even considering the idea of fixing payments.
Probably no one who applied to Y Combinator to work on a recipe site began by
asking "should we fix payments, or build a recipe site?" and chose the recipe
site. Though the idea of fixing payments was right there in plain sight, they
never saw it, because their unconscious mind shrank from the complications
involved. You'd have to make deals with banks. How do you do that? Plus you're
moving money, so you're going to have to deal with fraud, and people trying to
break into your servers. Plus there are probably all sorts of regulations to
comply with. It's a lot more intimidating to start a startup like this than a
recipe site.
That scariness makes ambitious ideas doubly valuable. In addition to their
intrinsic value, they're like undervalued stocks in the sense that there's
less demand for them among founders. If you pick an ambitious idea, you'll
have less competition, because everyone else will have been frightened off by
the challenges involved. (This is also true of starting a startup generally.)
How do you overcome schlep blindness? Frankly, the most valuable antidote to
schlep blindness is probably ignorance. Most successful founders would
probably say that if they'd known when they were starting their company about
the obstacles they'd have to overcome, they might never have started it. Maybe
that's one reason the most successful startups of all so often have young
founders.
In practice the founders grow with the problems. But no one seems able to
foresee that, not even older, more experienced founders. So the reason younger
founders have an advantage is that they make two mistakes that cancel each
other out. They don't know how much they can grow, but they also don't know
how much they'll need to. Older founders only make the first mistake.
Ignorance can't solve everything though. Some ideas so obviously entail
alarming schleps that anyone can see them. How do you see ideas like that? The
trick I recommend is to take yourself out of the picture. Instead of asking
"what problem should I solve?" ask "what problem do I wish someone else would
solve for me?" If someone who had to process payments before Stripe had tried
asking that, Stripe would have been one of the first things they wished for.
It's too late now to be Stripe, but there's plenty still broken in the world,
if you know how to see it.
**Thanks** to Sam Altman, Paul Buchheit, Patrick Collison, Aaron Iba, Jessica
Livingston, Emmett Shear, and Harj Taggar for reading drafts of this.
March 2021
The secret curse of the nonprofit world is restricted donations. If you
haven't been involved with nonprofits, you may never have heard this phrase
before. But if you have been, it probably made you wince.
Restricted donations mean donations where the donor limits what can be done
with the money. This is common with big donations, perhaps the default. And
yet it's usually a bad idea. Usually the way the donor wants the money spent
is not the way the nonprofit would have chosen. Otherwise there would have
been no need to restrict the donation. But who has a better understanding of
where money needs to be spent, the nonprofit or the donor?
If a nonprofit doesn't understand better than its donors where money needs to
be spent, then it's incompetent and you shouldn't be donating to it at all.
Which means a restricted donation is inherently suboptimal. It's either a
donation to a bad nonprofit, or a donation for the wrong things.
There are a couple exceptions to this principle. One is when the nonprofit is
an umbrella organization. It's reasonable to make a restricted donation to a
university, for example, because a university is only nominally a single
nonprofit. Another exception is when the donor actually does know as much as
the nonprofit about where money needs to be spent. The Gates Foundation, for
example, has specific goals and often makes restricted donations to individual
nonprofits to accomplish them. But unless you're a domain expert yourself or
donating to an umbrella organization, your donation would do more good if it
were unrestricted.
If restricted donations do less good than unrestricted ones, why do donors so
often make them? Partly because doing good isn't donors' only motive. They
often have other motives as well — to make a mark, or to generate good
publicity [1], or to comply with regulations or corporate policies. Many
donors may simply never have considered the distinction between restricted and
unrestricted donations. They may believe that donating money for some specific
purpose is just how donation works. And to be fair, nonprofits don't try very
hard to discourage such illusions. They can't afford to. People running
nonprofits are almost always anxious about money. They can't afford to talk
back to big donors.
You can't expect candor in a relationship so asymmetric. So I'll tell you what
nonprofits wish they could tell you. If you want to donate to a nonprofit,
donate unrestricted. If you trust them to spend your money, trust them to
decide how.
**Note**
[1] Unfortunately restricted donations tend to generate more publicity than
unrestricted ones. "X donates money to build a school in Africa" is not only
more interesting than "X donates money to Y nonprofit to spend as Y chooses,"
but also focuses more attention on X.
**Thanks** to Chase Adam, Ingrid Bassett, Trevor Blackwell, and Edith Elliot
for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
April 2008
Umair Haque
[wrote](http://discussionleader.hbsp.com/haque/2008/04/i_agree_and_i.html)
recently that the reason there aren't more Googles is that most startups get
bought before they can change the world.
> Google, despite serious interest from Microsoft and Yahoo—what must have
> seemed like lucrative interest at the time—didn't sell out. Google might
> simply have been nothing but Yahoo's or MSN's search box.
>
> Why isn't it? Because Google had a deeply felt sense of purpose: a
> conviction to change the world for the better.
This has a nice sound to it, but it isn't true. Google's founders were willing
to sell early on. They just wanted more than acquirers were willing to pay.
It was the same with Facebook. They would have sold, but Yahoo blew it by
offering too little.
Tip for acquirers: when a startup turns you down, consider raising your offer,
because there's a good chance the outrageous price they want will later seem a
bargain. [1]
From the evidence I've seen so far, startups that turn down acquisition offers
usually end up doing better. Not always, but usually there's a bigger offer
coming, or perhaps even an IPO.
Of course, the reason startups do better when they turn down acquisition
offers is not necessarily that all such offers undervalue startups. More
likely the reason is that the kind of founders who have the balls to turn down
a big offer also tend to be very successful. That spirit is exactly what you
want in a startup.
While I'm sure Larry and Sergey do want to change the world, at least now, the
reason Google survived to become a big, independent company is the same reason
Facebook has so far remained independent: acquirers underestimated them.
Corporate M&A is a strange business in that respect. They consistently lose
the best deals, because turning down reasonable offers is the most reliable
test you could invent for whether a startup will make it big.
**VCs**
So what's the real reason there aren't more Googles? Curiously enough, it's
the same reason Google and Facebook have remained independent: money guys
undervalue the most innovative startups.
The reason there aren't more Googles is not that investors encourage
innovative startups to sell out, but that they won't even fund them. I've
learned a lot about VCs during the 3 years we've been doing Y Combinator,
because we often have to work quite closely with them. The most surprising
thing I've learned is how conservative they are. VC firms present an image of
boldly encouraging innovation. Only a handful actually do, and even they are
more conservative in reality than you'd guess from reading their sites.
I used to think of VCs as piratical: bold but unscrupulous. On closer
acquaintance they turn out to be more like bureaucrats. They're more
upstanding than I used to think (the good ones, at least), but less bold.
Maybe the VC industry has changed. Maybe they used to be bolder. But I suspect
it's the startup world that has changed, not them. The low cost of starting a
startup means the average good bet is a riskier one, but most existing VC
firms still operate as if they were investing in hardware startups in 1985.
Howard Aiken said "Don't worry about people stealing your ideas. If your ideas
are any good, you'll have to ram them down people's throats." I have a similar
feeling when I'm trying to convince VCs to invest in startups Y Combinator has
funded. They're terrified of really novel ideas, unless the founders are good
enough salesmen to compensate.
But it's the bold ideas that generate the biggest returns. Any really good new
idea will seem bad to most people; otherwise someone would already be doing
it. And yet most VCs are driven by consensus, not just within their firms, but
within the VC community. The biggest factor determining how a VC will feel
about your startup is how other VCs feel about it. I doubt they realize it,
but this algorithm guarantees they'll miss all the very best ideas. The more
people who have to like a new idea, the more outliers you lose.
Whoever the next Google is, they're probably being told right now by VCs to
come back when they have more "traction."
Why are VCs so conservative? It's probably a combination of factors. The large
size of their investments makes them conservative. Plus they're investing
other people's money, which makes them worry they'll get in trouble if they do
something risky and it fails. Plus most of them are money guys rather than
technical guys, so they don't understand what the startups they're investing
in do.
**What's Next**
The exciting thing about market economies is that stupidity equals
opportunity. And so it is in this case. There is a huge, unexploited
opportunity in startup investing. Y Combinator funds startups at the very
beginning. VCs will fund them once they're already starting to succeed. But
between the two there is a substantial gap.
There are companies that will give $20k to a startup that has nothing more
than the founders, and there are companies that will give $2 million to a
startup that's already taking off, but there aren't enough investors who will
give $200k to a startup that seems very promising but still has some things to
figure out. This territory is occupied mostly by individual angel
investors—people like Andy Bechtolsheim, who gave Google $100k when they
seemed promising but still had some things to figure out. I like angels, but
there just aren't enough of them, and investing is for most of them a part
time job.
And yet as it gets cheaper to start startups, this sparsely occupied territory
is becoming more and more valuable. Nowadays a lot of startups don't want to
raise multi-million dollar series A rounds. They don't need that much money,
and they don't want the hassles that come with it. The median startup coming
out of Y Combinator wants to raise $250-500k. When they go to VC firms they
have to ask for more because they know VCs aren't interested in such small
deals.
VCs are money managers. They're looking for ways to put large sums to work.
But the startup world is evolving away from their current model.
Startups have gotten cheaper. That means they want less money, but also that
there are more of them. So you can still get large returns on large amounts of
money; you just have to spread it more broadly.
I've tried to explain this to VC firms. Instead of making one $2 million
investment, make five $400k investments. Would that mean sitting on too many
boards? Don't sit on their boards. Would that mean too much due diligence? Do
less. If you're investing at a tenth the valuation, you only have to be a
tenth as sure.
It seems obvious. But I've proposed to several VC firms that they set aside
some money and designate one partner to make more, smaller bets, and they
react as if I'd proposed the partners all get nose rings. It's remarkable how
wedded they are to their standard m.o.
But there is a big opportunity here, and one way or the other it's going to
get filled. Either VCs will evolve down into this gap or, more likely, new
investors will appear to fill it. That will be a good thing when it happens,
because these new investors will be compelled by the structure of the
investments they make to be ten times bolder than present day VCs. And that
will get us a lot more Googles. At least, as long as acquirers remain stupid.
**Notes**
[1] Another tip: If you want to get all that value, don't destroy the startup
after you buy it. Give the founders enough autonomy that they can grow the
acquisition into what it would have become.
**Thanks** to Sam Altman, Paul Buchheit, David Hornik, Jessica Livingston,
Robert Morris, and Fred Wilson for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
March 2005
_(This essay is derived from a talk at the Harvard Computer Society.)_
You need three things to create a successful startup: to start with good
people, to make something customers actually want, and to spend as little
money as possible. Most startups that fail do it because they fail at one of
these. A startup that does all three will probably succeed.
And that's kind of exciting, when you think about it, because all three are
doable. Hard, but doable. And since a startup that succeeds ordinarily makes
its founders rich, that implies getting rich is doable too. Hard, but doable.
If there is one message I'd like to get across about startups, that's it.
There is no magically difficult step that requires brilliance to solve.
**The Idea**
In particular, you don't need a brilliant [idea](ideas.html) to start a
startup around. The way a startup makes money is to offer people better
technology than they have now. But what people have now is often so bad that
it doesn't take brilliance to do better.
Google's plan, for example, was simply to create a search site that didn't
suck. They had three new ideas: index more of the Web, use links to rank
search results, and have clean, simple web pages with unintrusive keyword-
based ads. Above all, they were determined to make a site that was good to
use. No doubt there are great technical tricks within Google, but the overall
plan was straightforward. And while they probably have bigger ambitions now,
this alone brings them a billion dollars a year. [1]
There are plenty of other areas that are just as backward as search was before
Google. I can think of several heuristics for generating ideas for startups,
but most reduce to this: look at something people are trying to do, and figure
out how to do it in a way that doesn't suck.
For example, dating sites currently suck far worse than search did before
Google. They all use the same simple-minded model. They seem to have
approached the problem by thinking about how to do database matches instead of
how dating works in the real world. An undergrad could build something better
as a class project. And yet there's a lot of money at stake. Online dating is
a valuable business now, and it might be worth a hundred times as much if it
worked.
An idea for a startup, however, is only a beginning. A lot of would-be startup
founders think the key to the whole process is the initial idea, and from that
point all you have to do is execute. Venture capitalists know better. If you
go to VC firms with a brilliant idea that you'll tell them about if they sign
a nondisclosure agreement, most will tell you to get lost. That shows how much
a mere idea is worth. The market price is less than the inconvenience of
signing an NDA.
Another sign of how little the initial idea is worth is the number of startups
that change their plan en route. Microsoft's original plan was to make money
selling programming languages, of all things. Their current business model
didn't occur to them until IBM dropped it in their lap five years later.
Ideas for startups are worth something, certainly, but the trouble is, they're
not transferrable. They're not something you could hand to someone else to
execute. Their value is mainly as starting points: as questions for the people
who had them to continue thinking about.
What matters is not ideas, but the people who have them. Good people can fix
bad ideas, but good ideas can't save bad people.
**People**
What do I mean by good people? One of the best tricks I learned during
[our](road.html) startup was a rule for deciding who to hire. Could you
describe the person as an animal? It might be hard to translate that into
another language, but I think everyone in the US knows what it means. It means
someone who takes their work a little too seriously; someone who does what
they do so well that they pass right through professional and cross over into
obsessive.
What it means specifically depends on the job: a salesperson who just won't
take no for an answer; a hacker who will stay up till 4:00 AM rather than go
to bed leaving code with a bug in it; a PR person who will cold-call _New York
Times_ reporters on their cell phones; a graphic designer who feels physical
pain when something is two millimeters out of place.
Almost everyone who worked for us was an animal at what they did. The woman in
charge of sales was so tenacious that I used to feel sorry for potential
customers on the phone with her. You could sense them squirming on the hook,
but you knew there would be no rest for them till they'd signed up.
If you think about people you know, you'll find the animal test is easy to
apply. Call the person's image to mind and imagine the sentence "so-and-so is
an animal." If you laugh, they're not. You don't need or perhaps even want
this quality in big companies, but you need it in a startup.
For programmers we had three additional tests. Was the person genuinely smart?
If so, could they actually get things done? And finally, since a few good
hackers have unbearable personalities, could we stand to have them around?
That last test filters out surprisingly few people. We could bear any amount
of nerdiness if someone was truly smart. What we couldn't stand were people
with a lot of attitude. But most of those weren't truly smart, so our third
test was largely a restatement of the first.
When nerds are unbearable it's usually because they're trying too hard to seem
smart. But the smarter they are, the less pressure they feel to act smart. So
as a rule you can recognize genuinely smart people by their ability to say
things like "I don't know," "Maybe you're right," and "I don't understand x
well enough."
This technique doesn't always work, because people can be influenced by their
environment. In the MIT CS department, there seems to be a tradition of acting
like a brusque know-it-all. I'm told it derives ultimately from Marvin Minsky,
in the same way the classic airline pilot manner is said to derive from Chuck
Yeager. Even genuinely smart people start to act this way there, so you have
to make allowances.
It helped us to have Robert Morris, who is one of the readiest to say "I don't
know" of anyone I've met. (At least, he was before he became a professor at
MIT.) No one dared put on attitude around Robert, because he was obviously
smarter than they were and yet had zero attitude himself.
Like most startups, ours began with a group of friends, and it was through
personal contacts that we got most of the people we hired. This is a crucial
difference between startups and big companies. Being friends with someone for
even a couple days will tell you more than companies could ever learn in
interviews. [2]
It's no coincidence that startups start around universities, because that's
where smart people meet. It's not what people learn in classes at MIT and
Stanford that has made technology companies spring up around them. They could
sing campfire songs in the classes so long as admissions worked the same.
If you start a startup, there's a good chance it will be with people you know
from college or grad school. So in theory you ought to try to make friends
with as many smart people as you can in school, right? Well, no. Don't make a
conscious effort to schmooze; that doesn't work well with hackers.
What you should do in college is work on your own projects. Hackers should do
this even if they don't plan to start startups, because it's the only real way
to learn how to program. In some cases you may collaborate with other
students, and this is the best way to get to know good hackers. The project
may even grow into a startup. But once again, I wouldn't aim too directly at
either target. Don't force things; just work on stuff you like with people you
like.
Ideally you want between two and four founders. It would be hard to start with
just one. One person would find the moral weight of starting a company hard to
bear. Even Bill Gates, who seems to be able to bear a good deal of moral
weight, had to have a co-founder. But you don't want so many founders that the
company starts to look like a group photo. Partly because you don't need a lot
of people at first, but mainly because the more founders you have, the worse
disagreements you'll have. When there are just two or three founders, you know
you have to resolve disputes immediately or perish. If there are seven or
eight, disagreements can linger and harden into factions. You don't want mere
voting; you need unanimity.
In a technology startup, which most startups are, the founders should include
technical people. During the Internet Bubble there were a number of startups
founded by business people who then went looking for hackers to create their
product for them. This doesn't work well. Business people are bad at deciding
what to do with technology, because they don't know what the options are, or
which kinds of problems are hard and which are easy. And when business people
try to hire hackers, they can't tell which ones are [good](gh.html). Even
other hackers have a hard time doing that. For business people it's roulette.
Do the founders of a startup have to include business people? That depends. We
thought so when we started ours, and we asked several people who were said to
know about this mysterious thing called "business" if they would be the
president. But they all said no, so I had to do it myself. And what I
discovered was that business was no great mystery. It's not something like
physics or medicine that requires extensive study. You just try to get people
to pay you for stuff.
I think the reason I made such a mystery of business was that I was disgusted
by the idea of doing it. I wanted to work in the pure, intellectual world of
software, not deal with customers' mundane problems. People who don't want to
get dragged into some kind of work often develop a protective incompetence at
it. Paul Erdos was particularly good at this. By seeming unable even to cut a
grapefruit in half (let alone go to the store and buy one), he forced other
people to do such things for him, leaving all his time free for math. Erdos
was an extreme case, but most husbands use the same trick to some degree.
Once I was forced to discard my protective incompetence, I found that business
was neither so hard nor so boring as I feared. There are esoteric areas of
business that are quite hard, like tax law or the pricing of derivatives, but
you don't need to know about those in a startup. All you need to know about
business to run a startup are commonsense things people knew before there were
business schools, or even universities.
If you work your way down the Forbes 400 making an x next to the name of each
person with an MBA, you'll learn something important about business school.
After Warren Buffett, you don't hit another MBA till number 22, Phil Knight,
the CEO of Nike. There are only 5 MBAs in the top 50\. What you notice in the
Forbes 400 are a lot of people with technical backgrounds. Bill Gates, Steve
Jobs, Larry Ellison, Michael Dell, Jeff Bezos, Gordon Moore. The rulers of the
technology business tend to come from technology, not business. So if you want
to invest two years in something that will help you succeed in business, the
evidence suggests you'd do better to learn how to hack than get an MBA. [3]
There is one reason you might want to include business people in a startup,
though: because you have to have at least one person willing and able to focus
on what customers want. Some believe only business people can do this-- that
hackers can implement software, but not design it. That's nonsense. There's
nothing about knowing how to program that prevents hackers from understanding
users, or about not knowing how to program that magically enables business
people to understand them.
If you can't understand users, however, you should either learn how or find a
co-founder who can. That is the single most important issue for technology
startups, and the rock that sinks more of them than anything else.
**What Customers Want**
It's not just startups that have to worry about this. I think most businesses
that fail do it because they don't give customers what they want. Look at
restaurants. A large percentage fail, about a quarter in the first year. But
can you think of one restaurant that had really good food and went out of
business?
Restaurants with great food seem to prosper no matter what. A restaurant with
great food can be expensive, crowded, noisy, dingy, out of the way, and even
have bad service, and people will keep coming. It's true that a restaurant
with mediocre food can sometimes attract customers through gimmicks. But that
approach is very risky. It's more straightforward just to make the food good.
It's the same with technology. You hear all kinds of reasons why startups
fail. But can you think of one that had a massively popular product and still
failed?
In nearly every failed startup, the real problem was that customers didn't
want the product. For most, the cause of death is listed as "ran out of
funding," but that's only the immediate cause. Why couldn't they get more
funding? Probably because the product was a dog, or never seemed likely to be
done, or both.
When I was trying to think of the things every startup needed to do, I almost
included a fourth: get a version 1 out as soon as you can. But I decided not
to, because that's implicit in making something customers want. The only way
to make something customers want is to get a prototype in front of them and
refine it based on their reactions.
The other approach is what I call the "Hail Mary" strategy. You make elaborate
plans for a product, hire a team of engineers to develop it (people who do
this tend to use the term "engineer" for hackers), and then find after a year
that you've spent two million dollars to develop something no one wants. This
was not uncommon during the Bubble, especially in companies run by business
types, who thought of software development as something terrifying that
therefore had to be carefully planned.
We never even considered that approach. As a Lisp hacker, I come from the
tradition of rapid prototyping. I would not claim (at least, not here) that
this is the right way to write every program, but it's certainly the right way
to write software for a startup. In a startup, your initial plans are almost
certain to be wrong in some way, and your first priority should be to figure
out where. The only way to do that is to try implementing them.
Like most startups, we changed our plan on the fly. At first we expected our
customers to be Web consultants. But it turned out they didn't like us,
because our software was easy to use and we hosted the site. It would be too
easy for clients to fire them. We also thought we'd be able to sign up a lot
of catalog companies, because selling online was a natural extension of their
existing business. But in 1996 that was a hard sell. The middle managers we
talked to at catalog companies saw the Web not as an opportunity, but as
something that meant more work for them.
We did get a few of the more adventurous catalog companies. Among them was
Frederick's of Hollywood, which gave us valuable experience dealing with heavy
loads on our servers. But most of our users were small, individual merchants
who saw the Web as an opportunity to build a business. Some had retail stores,
but many only existed online. And so we changed direction to focus on these
users. Instead of concentrating on the features Web consultants and catalog
companies would want, we worked to make the software easy to use.
I learned something valuable from that. It's worth trying very, very hard to
make technology easy to use. Hackers are so used to computers that they have
no idea how horrifying software seems to normal people. Stephen Hawking's
editor told him that every equation he included in his book would cut sales in
half. When you work on making technology easier to use, you're riding that
curve up instead of down. A 10% improvement in ease of use doesn't just
increase your sales 10%. It's more likely to double your sales.
How do you figure out what customers want? Watch them. One of the best places
to do this was at trade shows. Trade shows didn't pay as a way of getting new
customers, but they were worth it as market research. We didn't just give
canned presentations at trade shows. We used to show people how to build real,
working stores. Which meant we got to watch as they used our software, and
talk to them about what they needed.
No matter what kind of startup you start, it will probably be a stretch for
you, the founders, to understand what users want. The only kind of software
you can build without studying users is the sort for which you are the typical
user. But this is just the kind that tends to be open source: operating
systems, programming languages, editors, and so on. So if you're developing
technology for money, you're probably not going to be developing it for people
like you. Indeed, you can use this as a way to generate ideas for startups:
what do people who are not like you want from technology?
When most people think of startups, they think of companies like Apple or
Google. Everyone knows these, because they're big consumer brands. But for
every startup like that, there are twenty more that operate in niche markets
or live quietly down in the infrastructure. So if you start a successful
startup, odds are you'll start one of those.
Another way to say that is, if you try to start the kind of startup that has
to be a big consumer brand, the odds against succeeding are steeper. The best
odds are in niche markets. Since startups make money by offering people
something better than they had before, the best opportunities are where things
suck most. And it would be hard to find a place where things suck more than in
corporate IT departments. You would not believe the amount of money companies
spend on software, and the crap they get in return. This imbalance equals
opportunity.
If you want ideas for startups, one of the most valuable things you could do
is find a middle-sized non-technology company and spend a couple weeks just
watching what they do with computers. Most good hackers have no more idea of
the horrors perpetrated in these places than rich Americans do of what goes on
in Brazilian slums.
Start by writing software for smaller companies, because it's easier to sell
to them. It's worth so much to sell stuff to big companies that the people
selling them the crap they currently use spend a lot of time and money to do
it. And while you can outhack Oracle with one frontal lobe tied behind your
back, you can't outsell an Oracle salesman. So if you want to win through
better technology, aim at smaller customers. [4]
They're the more strategically valuable part of the market anyway. In
technology, the low end always eats the high end. It's easier to make an
inexpensive product more powerful than to make a powerful product cheaper. So
the products that start as cheap, simple options tend to gradually grow more
powerful till, like water rising in a room, they squash the "high-end"
products against the ceiling. Sun did this to mainframes, and Intel is doing
it to Sun. Microsoft Word did it to desktop publishing software like Interleaf
and Framemaker. Mass-market digital cameras are doing it to the expensive
models made for professionals. Avid did it to the manufacturers of specialized
video editing systems, and now Apple is doing it to Avid. _Henry Ford_ did it
to the car makers that preceded him. If you build the simple, inexpensive
option, you'll not only find it easier to sell at first, but you'll also be in
the best position to conquer the rest of the market.
It's very dangerous to let anyone fly under you. If you have the cheapest,
easiest product, you'll own the low end. And if you don't, you're in the
crosshairs of whoever does.
**Raising Money**
To make all this happen, you're going to need money. Some startups have been
self-funding-- Microsoft for example-- but most aren't. I think it's wise to
take money from investors. To be self-funding, you have to start as a
consulting company, and it's hard to switch from that to a product company.
Financially, a startup is like a pass/fail course. The way to get rich from a
startup is to maximize the company's chances of succeeding, not to maximize
the amount of stock you retain. So if you can trade stock for something that
improves your odds, it's probably a smart move.
To most hackers, getting investors seems like a terrifying and mysterious
process. Actually it's merely tedious. I'll try to give an outline of how it
works.
The first thing you'll need is a few tens of thousands of dollars to pay your
expenses while you develop a prototype. This is called seed capital. Because
so little money is involved, raising seed capital is comparatively easy-- at
least in the sense of getting a quick yes or no.
Usually you get seed money from individual rich people called "angels." Often
they're people who themselves got rich from technology. At the seed stage,
investors don't expect you to have an elaborate business plan. Most know that
they're supposed to decide quickly. It's not unusual to get a check within a
week based on a half-page agreement.
We started Viaweb with $10,000 of seed money from our friend Julian. But he
gave us a lot more than money. He's a former CEO and also a corporate lawyer,
so he gave us a lot of valuable advice about business, and also did all the
legal work of getting us set up as a company. Plus he introduced us to one of
the two angel investors who supplied our next round of funding.
Some angels, especially those with technology backgrounds, may be satisfied
with a demo and a verbal description of what you plan to do. But many will
want a copy of your business plan, if only to remind themselves what they
invested in.
Our angels asked for one, and looking back, I'm amazed how much worry it
caused me. "Business plan" has that word "business" in it, so I figured it had
to be something I'd have to read a book about business plans to write. Well,
it doesn't. At this stage, all most investors expect is a brief description of
what you plan to do and how you're going to make money from it, and the
resumes of the founders. If you just sit down and write out what you've been
saying to one another, that should be fine. It shouldn't take more than a
couple hours, and you'll probably find that writing it all down gives you more
ideas about what to do.
For the angel to have someone to make the check out to, you're going to have
to have some kind of company. Merely incorporating yourselves isn't hard. The
problem is, for the company to exist, you have to decide who the founders are,
and how much stock they each have. If there are two founders with the same
qualifications who are both equally committed to the business, that's easy.
But if you have a number of people who are expected to contribute in varying
degrees, arranging the proportions of stock can be hard. And once you've done
it, it tends to be set in stone.
I have no tricks for dealing with this problem. All I can say is, try hard to
do it right. I do have a rule of thumb for recognizing when you have, though.
When everyone feels they're getting a slightly bad deal, that they're doing
more than they should for the amount of stock they have, the stock is
optimally apportioned.
There is more to setting up a company than incorporating it, of course:
insurance, business license, unemployment compensation, various things with
the IRS. I'm not even sure what the list is, because we, ah, skipped all that.
When we got real funding near the end of 1996, we hired a great CFO, who fixed
everything retroactively. It turns out that no one comes and arrests you if
you don't do everything you're supposed to when starting a company. And a good
thing too, or a lot of startups would never get started. [5]
It can be dangerous to delay turning yourself into a company, because one or
more of the founders might decide to split off and start another company doing
the same thing. This does happen. So when you set up the company, as well as
as apportioning the stock, you should get all the founders to sign something
agreeing that everyone's ideas belong to this company, and that this company
is going to be everyone's only job.
[If this were a movie, ominous music would begin here.]
While you're at it, you should ask what else they've signed. One of the worst
things that can happen to a startup is to run into intellectual property
problems. We did, and it came closer to killing us than any competitor ever
did.
As we were in the middle of getting bought, we discovered that one of our
people had, early on, been bound by an agreement that said all his ideas
belonged to the giant company that was paying for him to go to grad school. In
theory, that could have meant someone else owned big chunks of our software.
So the acquisition came to a screeching halt while we tried to sort this out.
The problem was, since we'd been about to be acquired, we'd allowed ourselves
to run low on cash. Now we needed to raise more to keep going. But it's hard
to raise money with an IP cloud over your head, because investors can't judge
how serious it is.
Our existing investors, knowing that we needed money and had nowhere else to
get it, at this point attempted certain gambits which I will not describe in
detail, except to remind readers that the word "angel" is a metaphor. The
founders thereupon proposed to walk away from the company, after giving the
investors a brief tutorial on how to administer the servers themselves. And
while this was happening, the acquirers used the delay as an excuse to welch
on the deal.
Miraculously it all turned out ok. The investors backed down; we did another
round of funding at a reasonable valuation; the giant company finally gave us
a piece of paper saying they didn't own our software; and six months later we
were bought by Yahoo for much more than the earlier acquirer had agreed to
pay. So we were happy in the end, though the experience probably took several
years off my life.
Don't do what we did. Before you consummate a startup, ask everyone about
their previous IP history.
Once you've got a company set up, it may seem presumptuous to go knocking on
the doors of rich people and asking them to invest tens of thousands of
dollars in something that is really just a bunch of guys with some ideas. But
when you look at it from the rich people's point of view, the picture is more
encouraging. Most rich people are looking for good investments. If you really
think you have a chance of succeeding, you're doing them a favor by letting
them invest. Mixed with any annoyance they might feel about being approached
will be the thought: are these guys the next Google?
Usually angels are financially equivalent to founders. They get the same kind
of stock and get diluted the same amount in future rounds. How much stock
should they get? That depends on how ambitious you feel. When you offer x
percent of your company for y dollars, you're implicitly claiming a certain
value for the whole company. Venture investments are usually described in
terms of that number. If you give an investor new shares equal to 5% of those
already outstanding in return for $100,000, then you've done the deal at a
pre-money valuation of $2 million.
How do you decide what the value of the company should be? There is no
rational way. At this stage the company is just a bet. I didn't realize that
when we were raising money. Julian thought we ought to value the company at
several million dollars. I thought it was preposterous to claim that a couple
thousand lines of code, which was all we had at the time, were worth several
million dollars. Eventually we settled on one million, because Julian said no
one would invest in a company with a valuation any lower. [6]
What I didn't grasp at the time was that the valuation wasn't just the value
of the code we'd written so far. It was also the value of our ideas, which
turned out to be right, and of all the future work we'd do, which turned out
to be a lot.
The next round of funding is the one in which you might deal with actual
[venture capital firms](venturecapital.html). But don't wait till you've
burned through your last round of funding to start approaching them. VCs are
slow to make up their minds. They can take months. You don't want to be
running out of money while you're trying to negotiate with them.
Getting money from an actual VC firm is a bigger deal than getting money from
angels. The amounts of money involved are larger, millions usually. So the
deals take longer, dilute you more, and impose more onerous conditions.
Sometimes the VCs want to install a new CEO of their own choosing. Usually the
claim is that you need someone mature and experienced, with a business
background. Maybe in some cases this is true. And yet Bill Gates was young and
inexperienced and had no business background, and he seems to have done ok.
Steve Jobs got booted out of his own company by someone mature and
experienced, with a business background, who then proceeded to ruin the
company. So I think people who are mature and experienced, with a business
background, may be overrated. We used to call these guys "newscasters,"
because they had neat hair and spoke in deep, confident voices, and generally
didn't know much more than they read on the teleprompter.
We talked to a number of VCs, but eventually we ended up financing our startup
entirely with angel money. The main reason was that we feared a brand-name VC
firm would stick us with a newscaster as part of the deal. That might have
been ok if he was content to limit himself to talking to the press, but what
if he wanted to have a say in running the company? That would have led to
disaster, because our software was so complex. We were a company whose whole
m.o. was to win through better technology. The strategic decisions were mostly
decisions about technology, and we didn't need any help with those.
This was also one reason we didn't go public. Back in 1998 our CFO tried to
talk me into it. In those days you could go public as a dogfood portal, so as
a company with a real product and real revenues, we might have done well. But
I feared it would have meant taking on a newscaster-- someone who, as they
say, "can talk Wall Street's language."
I'm happy to see Google is bucking that trend. They didn't talk Wall Street's
language when they did their IPO, and Wall Street didn't buy. And now Wall
Street is collectively kicking itself. They'll pay attention next time. Wall
Street learns new languages fast when money is involved.
You have more leverage negotiating with VCs than you realize. The reason is
other VCs. I know a number of VCs now, and when you talk to them you realize
that it's a seller's market. Even now there is too much money chasing too few
good deals.
VCs form a pyramid. At the top are famous ones like Sequoia and Kleiner
Perkins, but beneath those are a huge number you've never heard of. What they
all have in common is that a dollar from them is worth one dollar. Most VCs
will tell you that they don't just provide money, but connections and advice.
If you're talking to Vinod Khosla or John Doerr or Mike Moritz, this is true.
But such advice and connections can come very expensive. And as you go down
the food chain the VCs get rapidly dumber. A few steps down from the top
you're basically talking to bankers who've picked up a few new vocabulary
words from reading _Wired_. (Does your product use _XML?_) So I'd advise you
to be skeptical about claims of experience and connections. Basically, a VC is
a source of money. I'd be inclined to go with whoever offered the most money
the soonest with the least strings attached.
You may wonder how much to tell VCs. And you should, because some of them may
one day be funding your competitors. I think the best plan is not to be
overtly secretive, but not to tell them everything either. After all, as most
VCs say, they're more interested in the people than the ideas. The main reason
they want to talk about your idea is to judge you, not the idea. So as long as
you seem like you know what you're doing, you can probably keep a few things
back from them. [7]
Talk to as many VCs as you can, even if you don't want their money, because a)
they may be on the board of someone who will buy you, and b) if you seem
impressive, they'll be discouraged from investing in your competitors. The
most efficient way to reach VCs, especially if you only want them to know
about you and don't want their money, is at the conferences that are
occasionally organized for startups to present to them.
**Not Spending It**
When and if you get an infusion of real money from investors, what should you
do with it? Not spend it, that's what. In nearly every startup that fails, the
proximate cause is running out of money. Usually there is something deeper
wrong. But even a proximate cause of death is worth trying hard to avoid.
During the Bubble many startups tried to "get big fast." Ideally this meant
getting a lot of customers fast. But it was easy for the meaning to slide over
into hiring a lot of people fast.
Of the two versions, the one where you get a lot of customers fast is of
course preferable. But even that may be overrated. The idea is to get there
first and get all the users, leaving none for competitors. But I think in most
businesses the advantages of being first to market are not so overwhelmingly
great. Google is again a case in point. When they appeared it seemed as if
search was a mature market, dominated by big players who'd spent millions to
build their brands: Yahoo, Lycos, Excite, Infoseek, Altavista, Inktomi. Surely
1998 was a little late to arrive at the party.
But as the founders of Google knew, brand is worth next to nothing in the
search business. You can come along at any point and make something better,
and users will gradually seep over to you. As if to emphasize the point,
Google never did any advertising. They're like dealers; they sell the stuff,
but they know better than to use it themselves.
The competitors Google buried would have done better to spend those millions
improving their software. Future startups should learn from that mistake.
Unless you're in a market where products are as undifferentiated as cigarettes
or vodka or laundry detergent, spending a lot on brand advertising is a sign
of breakage. And few if any Web businesses are so undifferentiated. The dating
sites are running big ad campaigns right now, which is all the more evidence
they're ripe for the picking. (Fee, fie, fo, fum, I smell a company run by
marketing guys.)
We were compelled by circumstances to grow slowly, and in retrospect it was a
good thing. The founders all learned to do every job in the company. As well
as writing software, I had to do sales and customer support. At sales I was
not very good. I was persistent, but I didn't have the smoothness of a good
salesman. My message to potential customers was: you'd be stupid not to sell
online, and if you sell online you'd be stupid to use anyone else's software.
Both statements were true, but that's not the way to convince people.
I was great at customer support though. Imagine talking to a customer support
person who not only knew everything about the product, but would apologize
abjectly if there was a bug, and then fix it immediately, while you were on
the phone with them. Customers loved us. And we loved them, because when
you're growing slow by word of mouth, your first batch of users are the ones
who were smart enough to find you by themselves. There is nothing more
valuable, in the early stages of a startup, than smart users. If you listen to
them, they'll tell you exactly how to make a winning product. And not only
will they give you this advice for free, they'll pay you.
We officially launched in early 1996. By the end of that year we had about 70
users. Since this was the era of "get big fast," I worried about how small and
obscure we were. But in fact we were doing exactly the right thing. Once you
get big (in users or employees) it gets hard to change your product. That year
was effectively a laboratory for improving our software. By the end of it, we
were so far ahead of our competitors that they never had a hope of catching
up. And since all the hackers had spent many hours talking to users, we
understood online commerce way better than anyone else.
That's the key to success as a startup. There is nothing more important than
understanding your business. You might think that anyone in a business must,
ex officio, understand it. Far from it. Google's secret weapon was simply that
they understood search. I was working for Yahoo when Google appeared, and
Yahoo didn't understand search. I know because I once tried to convince the
powers that be that we had to make search better, and I got in reply what was
then the party line about it: that Yahoo was no longer a mere "search engine."
Search was now only a small percentage of our page views, less than one
month's growth, and now that we were established as a "media company," or
"portal," or whatever we were, search could safely be allowed to wither and
drop off, like an umbilical cord.
Well, a small fraction of page views they may be, but they are an important
fraction, because they are the page views that Web sessions start with. I
think Yahoo gets that now.
Google understands a few other things most Web companies still don't. The most
important is that you should put users before advertisers, even though the
advertisers are paying and users aren't. One of my favorite bumper stickers
reads "if the people lead, the leaders will follow." Paraphrased for the Web,
this becomes "get all the users, and the advertisers will follow." More
generally, design your product to please users first, and then think about how
to make money from it. If you don't put users first, you leave a gap for
competitors who do.
To make something users love, you have to understand them. And the bigger you
are, the harder that is. So I say "get big slow." The slower you burn through
your funding, the more time you have to learn.
The other reason to spend money slowly is to encourage a culture of cheapness.
That's something Yahoo did understand. David Filo's title was "Chief Yahoo,"
but he was proud that his unofficial title was "Cheap Yahoo." Soon after we
arrived at Yahoo, we got an email from Filo, who had been crawling around our
directory hierarchy, asking if it was really necessary to store so much of our
data on expensive RAID drives. I was impressed by that. Yahoo's market cap
then was already in the billions, and they were still worrying about wasting a
few gigs of disk space.
When you get a couple million dollars from a VC firm, you tend to feel rich.
It's important to realize you're not. A rich company is one with large
revenues. This money isn't revenue. It's money investors have given you in the
hope you'll be able to generate revenues. So despite those millions in the
bank, you're still poor.
For most startups the model should be grad student, not law firm. Aim for cool
and cheap, not expensive and impressive. For us the test of whether a startup
understood this was whether they had Aeron chairs. The Aeron came out during
the Bubble and was very popular with startups. Especially the type, all too
common then, that was like a bunch of kids playing house with money supplied
by VCs. We had office chairs so cheap that the arms all fell off. This was
slightly embarrassing at the time, but in retrospect the grad-studenty
atmosphere of our office was another of those things we did right without
knowing it.
Our offices were in a wooden triple-decker in Harvard Square. It had been an
apartment until about the 1970s, and there was still a claw-footed bathtub in
the bathroom. It must once have been inhabited by someone fairly eccentric,
because a lot of the chinks in the walls were stuffed with aluminum foil, as
if to protect against cosmic rays. When eminent visitors came to see us, we
were a bit sheepish about the low production values. But in fact that place
was the perfect space for a startup. We felt like our role was to be impudent
underdogs instead of corporate stuffed shirts, and that is exactly the spirit
you want.
An apartment is also the right kind of place for developing software. Cube
farms suck for that, as you've probably discovered if you've tried it. Ever
notice how much easier it is to hack at home than at work? So why not make
work more like home?
When you're looking for space for a startup, don't feel that it has to look
professional. Professional means doing good work, not elevators and glass
walls. I'd advise most startups to avoid corporate space at first and just
rent an apartment. You want to live at the office in a startup, so why not
have a place designed to be lived in as your office?
Besides being cheaper and better to work in, apartments tend to be in better
locations than office buildings. And for a startup location is very important.
The key to productivity is for people to come back to work after dinner. Those
hours after the phone stops ringing are by far the best for getting work done.
Great things happen when a group of employees go out to dinner together, talk
over ideas, and then come back to their offices to implement them. So you want
to be in a place where there are a lot of restaurants around, not some dreary
office park that's a wasteland after 6:00 PM. Once a company shifts over into
the model where everyone drives home to the suburbs for dinner, however late,
you've lost something extraordinarily valuable. God help you if you actually
start in that mode.
If I were going to start a startup today, there are only three places I'd
consider doing it: on the Red Line near Central, Harvard, or Davis Squares
(Kendall is too sterile); in Palo Alto on University or California Aves; and
in Berkeley immediately north or south of campus. These are the only places I
know that have the right kind of vibe.
The most important way to not spend money is by not hiring people. I may be an
extremist, but I think hiring people is the worst thing a company can do. To
start with, people are a recurring expense, which is the worst kind. They also
tend to cause you to grow out of your space, and perhaps even move to the sort
of uncool office building that will make your software worse. But worst of
all, they slow you down: instead of sticking your head in someone's office and
checking out an idea with them, eight people have to have a meeting about it.
So the fewer people you can hire, the better.
During the Bubble a lot of startups had the opposite policy. They wanted to
get "staffed up" as soon as possible, as if you couldn't get anything done
unless there was someone with the corresponding job title. That's big company
thinking. Don't hire people to fill the gaps in some a priori org chart. The
only reason to hire someone is to do something you'd like to do but can't.
If hiring unnecessary people is expensive and slows you down, why do nearly
all companies do it? I think the main reason is that people like the idea of
having a lot of people working for them. This weakness often extends right up
to the CEO. If you ever end up running a company, you'll find the most common
question people ask is how many employees you have. This is their way of
weighing you. It's not just random people who ask this; even reporters do. And
they're going to be a lot more impressed if the answer is a thousand than if
it's ten.
This is ridiculous, really. If two companies have the same revenues, it's the
one with fewer employees that's more impressive. When people used to ask me
how many people our startup had, and I answered "twenty," I could see them
thinking that we didn't count for much. I used to want to add "but our main
competitor, whose ass we regularly kick, has a hundred and forty, so can we
have credit for the larger of the two numbers?"
As with office space, the number of your employees is a choice between seeming
impressive, and being impressive. Any of you who were [nerds](nerds.html) in
high school know about this choice. Keep doing it when you start a company.
**Should You?**
But should you start a company? Are you the right sort of person to do it? If
you are, is it worth it?
More people are the right sort of person to start a startup than realize it.
That's the main reason I wrote this. There could be ten times more startups
than there are, and that would probably be a good thing.
I was, I now realize, exactly the right sort of person to start a startup. But
the idea terrified me at first. I was forced into it because I was a
[Lisp](icad.html) hacker. The company I'd been consulting for seemed to be
running into trouble, and there were not a lot of other companies using Lisp.
Since I couldn't bear the thought of programming in another language (this was
1995, remember, when "another language" meant C++) the only option seemed to
be to start a new company using Lisp.
I realize this sounds far-fetched, but if you're a Lisp hacker you'll know
what I mean. And if the idea of starting a startup frightened me so much that
I only did it out of necessity, there must be a lot of people who would be
good at it but who are too intimidated to try.
So who should start a startup? Someone who is a good hacker, between about 23
and 38, and who wants to solve the money problem in one shot instead of
getting paid gradually over a conventional working life.
I can't say precisely what a good hacker is. At a first rate university this
might include the top half of computer science majors. Though of course you
don't have to be a CS major to be a hacker; I was a philosophy major in
college.
It's hard to tell whether you're a good hacker, especially when you're young.
Fortunately the process of starting startups tends to select them
automatically. What drives people to start startups is (or should be) looking
at existing technology and thinking, don't these guys realize they should be
doing x, y, and z? And that's also a sign that one is a good hacker.
I put the lower bound at 23 not because there's something that doesn't happen
to your brain till then, but because you need to see what it's like in an
existing business before you try running your own. The business doesn't have
to be a startup. I spent a year working for a software company to pay off my
college loans. It was the worst year of my adult life, but I learned, without
realizing it at the time, a lot of valuable lessons about the software
business. In this case they were mostly negative lessons: don't have a lot of
meetings; don't have chunks of code that multiple people own; don't have a
sales guy running the company; don't make a high-end product; don't let your
code get too big; don't leave finding bugs to QA people; don't go too long
between releases; don't isolate developers from users; don't move from
Cambridge to Route 128; and so on. [8] But negative lessons are just as
valuable as positive ones. Perhaps even more valuable: it's hard to repeat a
brilliant performance, but it's straightforward to avoid errors. [9]
The other reason it's hard to start a company before 23 is that people won't
take you seriously. VCs won't trust you, and will try to reduce you to a
mascot as a condition of funding. Customers will worry you're going to flake
out and leave them stranded. Even you yourself, unless you're very unusual,
will feel your age to some degree; you'll find it awkward to be the boss of
someone much older than you, and if you're 21, hiring only people younger
rather limits your options.
Some people could probably start a company at 18 if they wanted to. Bill Gates
was 19 when he and Paul Allen started Microsoft. (Paul Allen was 22, though,
and that probably made a difference.) So if you're thinking, I don't care what
he says, I'm going to start a company now, you may be the sort of person who
could get away with it.
The other cutoff, 38, has a lot more play in it. One reason I put it there is
that I don't think many people have the physical stamina much past that age. I
used to work till 2:00 or 3:00 AM every night, seven days a week. I don't know
if I could do that now.
Also, startups are a big risk financially. If you try something that blows up
and leaves you broke at 26, big deal; a lot of 26 year olds are broke. By 38
you can't take so many risks-- especially if you have kids.
My final test may be the most restrictive. Do you actually want to start a
startup? What it amounts to, economically, is compressing your working life
into the smallest possible space. Instead of working at an ordinary rate for
40 years, you work like hell for four. And maybe end up with nothing-- though
in that case it probably won't take four years.
During this time you'll do little but work, because when you're not working,
your competitors will be. My only leisure activities were running, which I
needed to do to keep working anyway, and about fifteen minutes of reading a
night. I had a girlfriend for a total of two months during that three year
period. Every couple weeks I would take a few hours off to visit a used
bookshop or go to a friend's house for dinner. I went to visit my family
twice. Otherwise I just worked.
Working was often fun, because the people I worked with were some of my best
friends. Sometimes it was even technically interesting. But only about 10% of
the time. The best I can say for the other 90% is that some of it is funnier
in hindsight than it seemed then. Like the time the power went off in
Cambridge for about six hours, and we made the mistake of trying to start a
gasoline powered generator inside our offices. I won't try that again.
I don't think the amount of bullshit you have to deal with in a startup is
more than you'd endure in an ordinary working life. It's probably less, in
fact; it just seems like a lot because it's compressed into a short period. So
mainly what a startup buys you is time. That's the way to think about it if
you're trying to decide whether to start one. If you're the sort of person who
would like to solve the money problem once and for all instead of working for
a salary for 40 years, then a startup makes sense.
For a lot of people the conflict is between startups and graduate school. Grad
students are just the age, and just the sort of people, to start software
startups. You may worry that if you do you'll blow your chances of an academic
career. But it's possible to be part of a startup and stay in grad school,
especially at first. Two of our three original hackers were in grad school the
whole time, and both got their [degrees](tlbphd.html). There are few sources
of energy so powerful as a procrastinating grad student.
If you do have to leave grad school, in the worst case it won't be for too
long. If a startup fails, it will probably fail quickly enough that you can
return to academic life. And if it succeeds, you may find you no longer have
such a burning desire to be an assistant professor.
If you want to do it, do it. Starting a startup is not the great mystery it
seems from outside. It's not something you have to know about "business" to
do. Build something users love, and spend less than you make. How hard is
that?
**Notes**
[1] Google's revenues are about two billion a year, but half comes from ads on
other sites.
[2] One advantage startups have over established companies is that there are
no discrimination laws about starting businesses. For example, I would be
reluctant to start a startup with a woman who had small children, or was
likely to have them soon. But you're not allowed to ask prospective employees
if they plan to have kids soon. Believe it or not, under current US law,
you're not even allowed to discriminate on the basis of intelligence. Whereas
when you're starting a company, you can discriminate on any basis you want
about who you start it with.
[3] Learning to hack is a lot cheaper than business school, because you can do
it mostly on your own. For the price of a Linux box, a copy of K&R, and a few
hours of advice from your neighbor's fifteen year old son, you'll be well on
your way.
[4] Corollary: Avoid starting a startup to sell things to the biggest company
of all, the government. Yes, there are lots of opportunities to sell them
technology. But let someone else start those startups.
[5] A friend who started a company in Germany told me they do care about the
paperwork there, and that there's more of it. Which helps explain why there
are not more startups in Germany.
[6] At the seed stage our valuation was in principle $100,000, because Julian
got 10% of the company. But this is a very misleading number, because the
money was the least important of the things Julian gave us.
[7] The same goes for companies that seem to want to acquire you. There will
be a few that are only pretending to in order to pick your brains. But you can
never tell for sure which these are, so the best approach is to seem entirely
open, but to fail to mention a few critical technical secrets.
[8] I was as bad an employee as this place was a company. I apologize to
anyone who had to work with me there.
[9] You could probably write a book about how to succeed in business by doing
everything in exactly the opposite way from the DMV.
**Thanks** to Trevor Blackwell, Sarah Harlin, Jessica Livingston, and Robert
Morris for reading drafts of this essay, and to Steve Melendez and Gregory
Price for inviting me to speak.
November 2004
A lot of people are writing now about why Kerry lost. Here I want to examine a
more specific question: why were the exit polls so wrong?
In Ohio, which Kerry ultimately lost 49-51, exit polls gave him a 52-48
victory. And this wasn't just random error. In every swing state they
overestimated the Kerry vote. In Florida, which Bush ultimately won 52-47,
exit polls predicted a dead heat.
(These are not early numbers. They're from about midnight eastern time, long
after polls closed in Ohio and Florida. And yet by the next afternoon the exit
poll numbers online corresponded to the returns. The only way I can imagine
this happening is if those in charge of the exit polls cooked the books after
seeing the actual returns. But that's another issue.)
What happened? The source of the problem may be a variant of the Bradley
Effect. This term was invented after Tom Bradley, the black mayor of Los
Angeles, lost an election for governor of California despite a comfortable
lead in the polls. Apparently voters were afraid to say they planned to vote
against him, lest their motives be (perhaps correctly) suspected.
It seems likely that something similar happened in exit polls this year. In
theory, exit polls ought to be very accurate. You're not asking people what
they would do. You're asking what they just did.
How can you get errors asking that? Because some people don't respond. To get
a truly random sample, pollsters ask, say, every 20th person leaving the
polling place who they voted for. But not everyone wants to answer. And the
pollsters can't simply ignore those who won't, or their sample isn't random
anymore. So what they do, apparently, is note down the age and race and sex of
the person, and guess from that who they voted for.
This works so long as there is no _correlation_ between who people vote for
and whether they're willing to talk about it. But this year there may have
been. It may be that a significant number of those who voted for Bush didn't
want to say so.
Why not? Because people in the US are more conservative than they're willing
to admit. The values of the elite in this country, at least at the moment, are
NPR values. The average person, as I think both Republicans and Democrats
would agree, is more socially conservative. But while some openly flaunt the
fact that they don't share the opinions of the elite, others feel a little
nervous about it, as if they had bad table manners.
For example, according to current NPR values, you [can't say](say.html)
anything that might be perceived as disparaging towards homosexuals. To do so
is "homophobic." And yet a large number of Americans are deeply religious, and
the Bible is quite explicit on the subject of homosexuality. What are they to
do? I think what many do is keep their opinions, but keep them to themselves.
They know what they believe, but they also know what they're supposed to
believe. And so when a stranger (for example, a pollster) asks them their
opinion about something like gay marriage, they will not always say what they
really think.
When the values of the elite are liberal, polls will tend to underestimate the
conservativeness of ordinary voters. This seems to me the leading theory to
explain why the exit polls were so far off this year. NPR values said one
ought to vote for Kerry. So all the people who voted for Kerry felt virtuous
for doing so, and were eager to tell pollsters they had. No one who voted for
Kerry did it as an act of quiet defiance.
March 2006
_(This essay is derived from a talk at Google.)_
A few weeks ago I found to my surprise that I'd been granted four
[patents](http://paulgraham.infogami.com/blog/morepatents). This was all the
more surprising because I'd only applied for three. The patents aren't mine,
of course. They were assigned to Viaweb, and became Yahoo's when they bought
us. But the news set me thinking about the question of software patents
generally.
Patents are a hard problem. I've had to advise most of the startups we've
funded about them, and despite years of experience I'm still not always sure
I'm giving the right advice.
One thing I do feel pretty certain of is that if you're against software
patents, you're against patents in general. Gradually our machines consist
more and more of software. Things that used to be done with levers and cams
and gears are now done with loops and trees and closures. There's nothing
special about physical embodiments of control systems that should make them
patentable, and the software equivalent not.
Unfortunately, patent law is inconsistent on this point. Patent law in most
countries says that algorithms aren't patentable. This rule is left over from
a time when "algorithm" meant something like the Sieve of Eratosthenes. In
1800, people could not see as readily as we can that a great many patents on
mechanical objects were really patents on the algorithms they embodied.
Patent lawyers still have to pretend that's what they're doing when they
patent algorithms. You must not use the word "algorithm" in the title of a
patent application, just as you must not use the word "essays" in the title of
a book. If you want to patent an algorithm, you have to frame it as a computer
system executing that algorithm. Then it's mechanical; phew. The default
euphemism for algorithm is "system and method." Try a patent search for that
phrase and see how many results you get.
Since software patents are no different from hardware patents, people who say
"software patents are evil" are saying simply "patents are evil." So why do so
many people complain about software patents specifically?
I think the problem is more with the patent office than the concept of
software patents. Whenever software meets government, bad things happen,
because software changes fast and government changes slow. The patent office
has been overwhelmed by both the volume and the novelty of applications for
software patents, and as a result they've made a lot of mistakes.
The most common is to grant patents that shouldn't be granted. To be
patentable, an invention has to be more than new. It also has to be non-
obvious. And this, especially, is where the USPTO has been dropping the ball.
Slashdot has an icon that expresses the problem vividly: a knife and fork with
the words "patent pending" superimposed.
The scary thing is, this is the _only_ icon they have for patent stories.
Slashdot readers now take it for granted that a story about a patent will be
about a bogus patent. That's how bad the problem has become.
The problem with Amazon's notorious one-click patent, for example, is not that
it's a software patent, but that it's obvious. Any online store that kept
people's shipping addresses would have implemented this. The reason Amazon did
it first was not that they were especially smart, but because they were one of
the earliest sites with enough clout to force customers to log in before they
could buy something. [1]
We, as hackers, know the USPTO is letting people patent the knives and forks
of our world. The problem is, the USPTO are not hackers. They're probably good
at judging new inventions for casting steel or grinding lenses, but they don't
understand software yet.
At this point an optimist would be tempted to add "but they will eventually."
Unfortunately that might not be true. The problem with software patents is an
instance of a more general one: the patent office takes a while to understand
new technology. If so, this problem will only get worse, because the rate of
technological change seems to be increasing. In thirty years, the patent
office may understand the sort of things we now patent as software, but there
will be other new types of inventions they understand even less.
Applying for a patent is a negotiation. You generally apply for a broader
patent than you think you'll be granted, and the examiners reply by throwing
out some of your claims and granting others. So I don't really blame Amazon
for applying for the one-click patent. The big mistake was the patent
office's, for not insisting on something narrower, with real technical
content. By granting such an over-broad patent, the USPTO in effect slept with
Amazon on the first date. Was Amazon supposed to say no?
Where Amazon went over to the dark side was not in applying for the patent,
but in enforcing it. A lot of companies (Microsoft, for example) have been
granted large numbers of preposterously over-broad patents, but they keep them
mainly for defensive purposes. Like nuclear weapons, the main role of big
companies' patent portfolios is to threaten anyone who attacks them with a
counter-suit. Amazon's suit against Barnes & Noble was thus the equivalent of
a nuclear first strike.
That suit probably hurt Amazon more than it helped them. Barnes & Noble was a
lame site; Amazon would have crushed them anyway. To attack a rival they could
have ignored, Amazon put a lasting black mark on their own reputation. Even
now I think if you asked hackers to free-associate about Amazon, the one-click
patent would turn up in the first ten topics.
Google clearly doesn't feel that merely holding patents is evil. They've
applied for a lot of them. Are they hypocrites? Are patents evil?
There are really two variants of that question, and people answering it often
aren't clear in their own minds which they're answering. There's a narrow
variant: is it bad, given the current legal system, to apply for patents? and
also a broader one: is it bad that the current legal system allows patents?
These are separate questions. For example, in preindustrial societies like
medieval Europe, when someone attacked you, you didn't call the police. There
were no police. When attacked, you were supposed to fight back, and there were
conventions about how to do it. Was this wrong? That's two questions: was it
wrong to take justice into your own hands, and was it wrong that you had to?
We tend to say yes to the second, but no to the first. If no one else will
defend you, you have to defend yourself. [2]
The situation with patents is similar. Business is a kind of ritualized
warfare. Indeed, it evolved from actual warfare: most early traders switched
on the fly from merchants to pirates depending on how strong you seemed. In
business there are certain rules describing how companies may and may not
compete with one another, and someone deciding that they're going to play by
their own rules is missing the point. Saying "I'm not going to apply for
patents just because everyone else does" is not like saying "I'm not going to
lie just because everyone else does." It's more like saying "I'm not going to
use TCP/IP just because everyone else does." Oh yes you are.
A closer comparison might be someone seeing a hockey game for the first time,
realizing with shock that the players were _deliberately_ bumping into one
another, and deciding that one would on no account be so rude when playing
hockey oneself.
Hockey allows checking. It's part of the game. If your team refuses to do it,
you simply lose. So it is in business. Under the present rules, patents are
part of the game.
What does that mean in practice? We tell the startups we fund not to worry
about infringing patents, because startups rarely get sued for patent
infringement. There are only two reasons someone might sue you: for money, or
to prevent you from competing with them. Startups are too poor to be worth
suing for money. And in practice they don't seem to get sued much by
competitors, either. They don't get sued by other startups because (a) patent
suits are an expensive distraction, and (b) since the other startups are as
young as they are, their patents probably haven't issued yet. [3] Nor do
startups, at least in the software business, seem to get sued much by
established competitors. Despite all the patents Microsoft holds, I don't know
of an instance where they sued a startup for patent infringement. Companies
like Microsoft and Oracle don't win by winning lawsuits. That's too uncertain.
They win by locking competitors out of their sales channels. If you do manage
to threaten them, they're more likely to buy you than sue you.
When you read of big companies filing patent suits against smaller ones, it's
usually a big company on the way down, grasping at straws. For example,
Unisys's attempts to enforce their patent on LZW compression. When you see a
big company threatening patent suits, sell. When a company starts fighting
over IP, it's a sign they've lost the real battle, for users.
A company that sues competitors for patent infringement is like a defender who
has been beaten so thoroughly that he turns to plead with the referee. You
don't do that if you can still reach the ball, even if you genuinely believe
you've been fouled. So a company threatening patent suits is a company in
[trouble](http://www.theregister.co.uk/2006/03/15/azul_sues_sun/).
When we were working on Viaweb, a bigger company in the e-commerce business
was granted a patent on online ordering, or something like that. I got a call
from a VP there asking if we'd like to license it. I replied that I thought
the patent was completely bogus, and would never hold up in court. "Ok," he
replied. "So, are you guys hiring?"
If your startup grows big enough, however, you'll start to get sued, no matter
what you do. If you go public, for example, you'll be sued by multiple patent
trolls who hope you'll pay them off to go away. More on them later.
In other words, no one will sue you for patent infringement till you have
money, and once you have money, people will sue you whether they have grounds
to or not. So I advise fatalism. Don't waste your time worrying about patent
infringement. You're probably violating a patent every time you tie your
shoelaces. At the start, at least, just worry about making something great and
getting lots of users. If you grow to the point where anyone considers you
worth attacking, you're doing well.
We do advise the companies we fund to apply for patents, but not so they can
sue competitors. Successful startups either get bought or grow into big
companies. If a startup wants to grow into a big company, they should apply
for patents to build up the patent portfolio they'll need to maintain an armed
truce with other big companies. If they want to get bought, they should apply
for patents because patents are part of the mating dance with acquirers.
Most startups that succeed do it by getting bought, and most acquirers care
about patents. Startup acquisitions are usually a build-vs-buy decision for
the acquirer. Should we buy this little startup or build our own? And two
things, especially, make them decide not to build their own: if you already
have a large and rapidly growing user base, and if you have a fairly solid
patent application on critical parts of your software.
There's a third reason big companies should prefer buying to building: that if
they built their own, they'd screw it up. But few big companies are smart
enough yet to admit this to themselves. It's usually the acquirer's engineers
who are asked how hard it would be for the company to build their own, and
they overestimate their abilities. [4] A patent seems to change the balance.
It gives the acquirer an excuse to admit they couldn't copy what you're doing.
It may also help them to grasp what's special about your technology.
Frankly, it surprises me how small a role patents play in the software
business. It's kind of ironic, considering all the dire things experts say
about software patents stifling innovation, but when one looks closely at the
software business, the most striking thing is how little patents seem to
matter.
In other fields, companies regularly sue competitors for patent infringement.
For example, the airport baggage scanning business was for many years a cozy
duopoly shared between two companies, InVision and L-3. In 2002 a startup
called Reveal appeared, with new technology that let them build scanners a
third the size. They were sued for patent infringement before they'd even
released a product.
You rarely hear that kind of story in our world. The one example I've found
is, embarrassingly enough, Yahoo, which filed a patent suit against a gaming
startup called Xfire in 2005. Xfire doesn't seem to be a very big deal, and
it's hard to say why Yahoo felt threatened. Xfire's VP of engineering had
worked at Yahoo on similar stuff-- in fact, he was listed as an inventor on
the patent Yahoo sued over-- so perhaps there was something personal about it.
My guess is that someone at Yahoo goofed. At any rate they didn't pursue the
suit very vigorously.
Why do patents play so small a role in software? I can think of three possible
reasons.
One is that software is so complicated that patents by themselves are not
worth very much. I may be maligning other fields here, but it seems that in
most types of engineering you can hand the details of some new technique to a
group of medium-high quality people and get the desired result. For example,
if someone develops a new process for smelting ore that gets a better yield,
and you assemble a team of qualified experts and tell them about it, they'll
be able to get the same yield. This doesn't seem to work in software. Software
is so subtle and unpredictable that "qualified experts" don't get you very
far.
That's why we rarely hear phrases like "qualified expert" in the software
business. What that level of ability can get you is, say, to make your
software compatible with some other piece of software-- in eight months, at
enormous cost. To do anything harder you need individual brilliance. If you
assemble a team of qualified experts and tell them to make a new web-based
email program, they'll get their asses kicked by a team of inspired nineteen
year olds.
Experts can implement, but they can't [design](taste.html). Or rather,
expertise in implementation is the only kind most people, including the
experts themselves, can measure. [5]
But design is a definite skill. It's not just an airy intangible. Things
always seem intangible when you don't understand them. Electricity seemed an
airy intangible to most people in 1800. Who knew there was so much to know
about it? So it is with design. Some people are good at it and some people are
bad at it, and there's something very tangible they're good or bad at.
The reason design counts so much in software is probably that there are fewer
constraints than on physical things. Building physical things is expensive and
dangerous. The space of possible choices is smaller; you tend to have to work
as part of a larger group; and you're subject to a lot of regulations. You
don't have any of that if you and a couple friends decide to create a new web-
based application.
Because there's so much scope for design in software, a successful application
tends to be way more than the sum of its patents. What protects little
companies from being copied by bigger competitors is not just their patents,
but the thousand little things the big company will get wrong if they try.
The second reason patents don't count for much in our world is that startups
rarely attack big companies head-on, the way Reveal did. In the software
business, startups beat established companies by transcending them. Startups
don't build desktop word processing programs to compete with Microsoft Word.
[6] They build Writely. If this paradigm is crowded, just wait for the next
one; they run pretty frequently on this route.
Fortunately for startups, big companies are extremely good at denial. If you
take the trouble to attack them from an oblique angle, they'll meet you half-
way and maneuver to keep you in their blind spot. To sue a startup would mean
admitting it was dangerous, and that often means seeing something the big
company doesn't want to see. IBM used to sue its mainframe competitors
regularly, but they didn't bother much about the microcomputer industry
because they didn't want to see the threat it posed. Companies building web
based apps are similarly protected from Microsoft, which even now doesn't want
to imagine a world in which Windows is irrelevant.
The third reason patents don't seem to matter very much in software is public
opinion-- or rather, hacker opinion. In a recent
[interview](http://www.computing.co.uk/forbes/news/2152720/interview-steve-
ballmer-linux), Steve Ballmer coyly left open the possibility of attacking
Linux on patent grounds. But I doubt Microsoft would ever be so stupid. They'd
face the mother of all boycotts. And not just from the technical community in
general; a lot of their own people would rebel.
Good hackers care a lot about matters of principle, and they are highly
mobile. If a company starts misbehaving, smart people won't work there. For
some reason this seems to be more true in software than other businesses. I
don't think it's because hackers have intrinsically higher principles so much
as that their skills are easily transferrable. Perhaps we can split the
difference and say that mobility gives hackers the luxury of being principled.
Google's "don't be evil" policy may for this reason be the most valuable thing
they've discovered. It's very constraining in some ways. If Google does do
something evil, they get doubly whacked for it: once for whatever they did,
and again for hypocrisy. But I think it's worth it. It helps them to hire the
best people, and it's better, even from a purely selfish point of view, to be
constrained by principles than by stupidity.
(I wish someone would get this point across to the present administration.)
I'm not sure what the proportions are of the preceding three ingredients, but
the custom among the big companies seems to be not to sue the small ones, and
the startups are mostly too busy and too poor to sue one another. So despite
the huge number of software patents there's not a lot of suing going on. With
one exception: patent trolls.
Patent trolls are companies consisting mainly of lawyers whose whole business
is to accumulate patents and threaten to sue companies who actually make
things. Patent trolls, it seems safe to say, are evil. I feel a bit stupid
saying that, because when you're saying something that Richard Stallman and
Bill Gates would both agree with, you must be perilously close to tautologies.
The CEO of Forgent, one of the most notorious patent trolls, says that what
his company does is "the American way." Actually that's not true. The American
way is to make money by [creating wealth](wealth.html), not by suing people.
[7] What companies like Forgent do is actually the proto-industrial way. In
the period just before the industrial revolution, some of the greatest
fortunes in countries like England and France were made by courtiers who
extracted some lucrative right from the crown-- like the right to collect
taxes on the import of silk-- and then used this to squeeze money from the
merchants in that business. So when people compare patent trolls to the mafia,
they're more right than they know, because the mafia too are not merely bad,
but bad specifically in the sense of being an obsolete business model.
Patent trolls seem to have caught big companies by surprise. In the last
couple years they've extracted hundreds of millions of dollars from them.
Patent trolls are hard to fight precisely because they create nothing. Big
companies are safe from being sued by other big companies because they can
threaten a counter-suit. But because patent trolls don't make anything,
there's nothing they can be sued for. I predict this loophole will get closed
fairly quickly, at least by legal standards. It's clearly an abuse of the
system, and the victims are powerful. [8]
But evil as patent trolls are, I don't think they hamper innovation much. They
don't sue till a startup has made money, and by that point the innovation that
generated it has already happened. I can't think of a startup that avoided
working on some problem because of patent trolls.
So much for hockey as the game is played now. What about the more theoretical
question of whether hockey would be a better game without checking? Do patents
encourage or discourage innovation?
This is a very hard question to answer in the general case. People write whole
books on the topic. One of my main hobbies is the history of technology, and
even though I've studied the subject for years, it would take me several weeks
of research to be able to say whether patents have in general been a net win.
One thing I can say is that 99.9% of the people who express opinions on the
subject do it not based on such research, but out of a kind of religious
conviction. At least, that's the polite way of putting it; the colloquial
version involves speech coming out of organs not designed for that purpose.
Whether they encourage innovation or not, patents were at least intended to.
You don't get a patent for nothing. In return for the exclusive right to use
an idea, you have to _publish_ it, and it was largely to encourage such
openness that patents were established.
Before patents, people protected ideas by keeping them secret. With patents,
central governments said, in effect, if you tell everyone your idea, we'll
protect it for you. There is a parallel here to the rise of civil order, which
happened at roughly the same time. Before central governments were powerful
enough to enforce order, rich people had private armies. As governments got
more powerful, they gradually compelled magnates to cede most responsibility
for protecting them. (Magnates still have bodyguards, but no longer to protect
them from other magnates.)
Patents, like police, are involved in many abuses. But in both cases the
default is something worse. The choice is not "patents or freedom?" any more
than it is "police or freedom?" The actual questions are respectively "patents
or secrecy?" and "police or gangs?"
As with gangs, we have some idea what secrecy would be like, because that's
how things used to be. The economy of medieval Europe was divided up into
little tribes, each jealously guarding their privileges and secrets. In
Shakespeare's time, "mystery" was synonymous with "craft." Even today we can
see an echo of the secrecy of medieval guilds, in the now pointless secrecy of
the Masons.
The most memorable example of medieval industrial secrecy is probably Venice,
which forbade glassblowers to leave the city, and sent assassins after those
who tried. We might like to think we wouldn't go so far, but the movie
industry has already tried to pass
[laws](http://news.com.com/2100-1026_3-5106684.html) prescribing three year
prison terms just for putting movies on public networks. Want to try a
frightening thought experiment? If the movie industry could have any law they
wanted, where would they stop? Short of the death penalty, one assumes, but
how close would they get?
Even worse than the spectacular abuses might be the overall decrease in
efficiency that would accompany increased secrecy. As anyone who has dealt
with organizations that operate on a "need to know" basis can attest, dividing
information up into little cells is terribly inefficient. The flaw in the
"need to know" principle is that you don't _know_ who needs to know something.
An idea from one area might spark a great discovery in another. But the
discoverer doesn't know he needs to know it.
If secrecy were the only protection for ideas, companies wouldn't just have to
be secretive with other companies; they'd have to be secretive internally.
This would encourage what is already the worst trait of big companies.
I'm not saying secrecy would be worse than patents, just that we couldn't
discard patents for free. Businesses would become more secretive to
compensate, and in some fields this might get ugly. Nor am I defending the
current patent system. There is clearly a lot that's broken about it. But the
breakage seems to affect software less than most other fields.
In the software business I know from experience whether patents encourage or
discourage innovation, and the answer is the type that people who like to
argue about public policy least like to hear: they don't affect innovation
much, one way or the other. Most innovation in the software business happens
in startups, and startups should simply ignore other companies' patents. At
least, that's what we advise, and we bet money on that advice.
The only real role of patents, for most startups, is as an element of the
mating dance with acquirers. There patents do help a little. And so they do
encourage innovation indirectly, in that they give more power to startups,
which is where, pound for pound, the most innovation happens. But even in the
mating dance, patents are of secondary importance. It matters more to make
something great and get a lot of users.
**Notes**
[1] You have to be careful here, because a great discovery often seems obvious
in retrospect. One-click ordering, however, is not such a discovery.
[2] "Turn the other cheek" skirts the issue; the critical question is not how
to deal with slaps, but sword thrusts.
[3] Applying for a patent is now very slow, but it might actually be bad if
that got fixed. At the moment the time it takes to get a patent is
conveniently just longer than the time it takes a startup to succeed or fail.
[4] Instead of the canonical "could you build this?" maybe the corp dev guys
should be asking "will you build this?" or even "why haven't you already built
this?"
[5] Design ability is so hard to measure that you can't even trust the design
world's internal standards. You can't assume that someone with a degree in
design is any good at design, or that an eminent designer is any better than
his peers. If that worked, any company could build products as good as Apple's
just by hiring sufficiently qualified designers.
[6] If anyone wanted to try, we'd be interested to hear from them. I suspect
it's one of those things that's not as hard as everyone assumes.
[7] Patent trolls can't even claim, like speculators, that they "create"
liquidity.
[8] If big companies don't want to wait for the government to take action,
there is a way to fight back themselves. For a long time I thought there
wasn't, because there was nothing to grab onto. But there is one resource
patent trolls need: lawyers. Big technology companies between them generate a
lot of legal business. If they agreed among themselves never to do business
with any firm employing anyone who had worked for a patent troll, either as an
employee or as outside counsel, they could probably starve the trolls of the
lawyers they need.
**Thanks** to Dan Bloomberg, Paul Buchheit, Sarah Harlin, Jessica Livingston,
and Peter Norvig for reading drafts of this, to Joel Lehrer and Peter Eng for
answering my questions about patents, and to Ankur Pansari for inviting me to
speak.
November 2019
Everyone knows that to do great work you need both natural ability and
determination. But there's a third ingredient that's not as well understood:
an obsessive interest in a particular topic.
To explain this point I need to burn my reputation with some group of people,
and I'm going to choose bus ticket collectors. There are people who collect
old bus tickets. Like many collectors, they have an obsessive interest in the
minutiae of what they collect. They can keep track of distinctions between
different types of bus tickets that would be hard for the rest of us to
remember. Because we don't care enough. What's the point of spending so much
time thinking about old bus tickets?
Which leads us to the second feature of this kind of obsession: there is no
point. A bus ticket collector's love is disinterested. They're not doing it to
impress us or to make themselves rich, but for its own sake.
When you look at the lives of people who've done great work, you see a
consistent pattern. They often begin with a bus ticket collector's obsessive
interest in something that would have seemed pointless to most of their
contemporaries. One of the most striking features of Darwin's book about his
voyage on the Beagle is the sheer depth of his interest in natural history.
His curiosity seems infinite. Ditto for Ramanujan, sitting by the hour working
out on his slate what happens to series.
It's a mistake to think they were "laying the groundwork" for the discoveries
they made later. There's too much intention in that metaphor. Like bus ticket
collectors, they were doing it because they liked it.
But there is a difference between Ramanujan and a bus ticket collector. Series
matter, and bus tickets don't.
If I had to put the recipe for genius into one sentence, that might be it: to
have a disinterested obsession with something that matters.
Aren't I forgetting about the other two ingredients? Less than you might
think. An obsessive interest in a topic is both a proxy for ability and a
substitute for determination. Unless you have sufficient mathematical
aptitude, you won't find series interesting. And when you're obsessively
interested in something, you don't need as much determination: you don't need
to push yourself as hard when curiosity is pulling you.
An obsessive interest will even bring you luck, to the extent anything can.
Chance, as Pasteur said, favors the prepared mind, and if there's one thing an
obsessed mind is, it's prepared.
The disinterestedness of this kind of obsession is its most important feature.
Not just because it's a filter for earnestness, but because it helps you
discover new ideas.
The paths that lead to new ideas tend to look unpromising. If they looked
promising, other people would already have explored them. How do the people
who do great work discover these paths that others overlook? The popular story
is that they simply have better vision: because they're so talented, they see
paths that others miss. But if you look at the way great discoveries are made,
that's not what happens. Darwin didn't pay closer attention to individual
species than other people because he saw that this would lead to great
discoveries, and they didn't. He was just really, really interested in such
things.
Darwin couldn't turn it off. Neither could Ramanujan. They didn't discover the
hidden paths that they did because they seemed promising, but because they
couldn't help it. That's what allowed them to follow paths that someone who
was merely ambitious would have ignored.
What rational person would decide that the way to write great novels was to
begin by spending several years creating an imaginary elvish language, like
Tolkien, or visiting every household in southwestern Britain, like Trollope?
No one, including Tolkien and Trollope.
The bus ticket theory is similar to Carlyle's famous definition of genius as
an infinite capacity for taking pains. But there are two differences. The bus
ticket theory makes it clear that the source of this infinite capacity for
taking pains is not infinite diligence, as Carlyle seems to have meant, but
the sort of infinite interest that collectors have. It also adds an important
qualification: an infinite capacity for taking pains about something that
matters.
So what matters? You can never be sure. It's precisely because no one can tell
in advance which paths are promising that you can discover new ideas by
working on what you're interested in.
But there are some heuristics you can use to guess whether an obsession might
be one that matters. For example, it's more promising if you're creating
something, rather than just consuming something someone else creates. It's
more promising if something you're interested in is difficult, especially if
it's [_more difficult for other people_](work.html) than it is for you. And
the obsessions of talented people are more likely to be promising. When
talented people become interested in random things, they're not truly random.
But you can never be sure. In fact, here's an interesting idea that's also
rather alarming if it's true: it may be that to do great work, you also have
to waste a lot of time.
In many different areas, reward is proportionate to risk. If that rule holds
here, then the way to find paths that lead to truly great work is to be
willing to expend a lot of effort on things that turn out to be every bit as
unpromising as they seem.
I'm not sure if this is true. On one hand, it seems surprisingly difficult to
waste your time so long as you're working hard on something interesting. So
much of what you do ends up being useful. But on the other hand, the rule
about the relationship between risk and reward is so powerful that it seems to
hold wherever risk occurs. [_Newton's_](disc.html) case, at least, suggests
that the risk/reward rule holds here. He's famous for one particular obsession
of his that turned out to be unprecedentedly fruitful: using math to describe
the world. But he had two other obsessions, alchemy and theology, that seem to
have been complete wastes of time. He ended up net ahead. His bet on what we
now call physics paid off so well that it more than compensated for the other
two. But were the other two necessary, in the sense that he had to take big
risks to make such big discoveries? I don't know.
Here's an even more alarming idea: might one make all bad bets? It probably
happens quite often. But we don't know how often, because these people don't
become famous.
It's not merely that the returns from following a path are hard to predict.
They change dramatically over time. 1830 was a really good time to be
obsessively interested in natural history. If Darwin had been born in 1709
instead of 1809, we might never have heard of him.
What can one do in the face of such uncertainty? One solution is to hedge your
bets, which in this case means to follow the obviously promising paths instead
of your own private obsessions. But as with any hedge, you're decreasing
reward when you decrease risk. If you forgo working on what you like in order
to follow some more conventionally ambitious path, you might miss something
wonderful that you'd otherwise have discovered. That too must happen all the
time, perhaps even more often than the genius whose bets all fail.
The other solution is to let yourself be interested in lots of different
things. You don't decrease your upside if you switch between equally genuine
interests based on which seems to be working so far. But there is a danger
here too: if you work on too many different projects, you might not get deeply
enough into any of them.
One interesting thing about the bus ticket theory is that it may help explain
why different types of people excel at different kinds of work. Interest is
much more unevenly distributed than ability. If natural ability is all you
need to do great work, and natural ability is evenly distributed, you have to
invent elaborate theories to explain the skewed distributions we see among
those who actually do great work in various fields. But it may be that much of
the skew has a simpler explanation: different people are interested in
different things.
The bus ticket theory also explains why people are less likely to do great
work after they have children. Here interest has to compete not just with
external obstacles, but with another interest, and one that for most people is
extremely powerful. It's harder to find time for work after you have kids, but
that's the easy part. The real change is that you don't want to.
But the most exciting implication of the bus ticket theory is that it suggests
ways to encourage great work. If the recipe for genius is simply natural
ability plus hard work, all we can do is hope we have a lot of ability, and
work as hard as we can. But if interest is a critical ingredient in genius, we
may be able, by cultivating interest, to cultivate genius.
For example, for the very ambitious, the bus ticket theory suggests that the
way to do great work is to relax a little. Instead of gritting your teeth and
diligently pursuing what all your peers agree is the most promising line of
research, maybe you should try doing something just for fun. And if you're
stuck, that may be the vector along which to break out.
I've always liked [_Hamming's_](hamming.html) famous double-barrelled
question: what are the most important problems in your field, and why aren't
you working on one of them? It's a great way to shake yourself up. But it may
be overfitting a bit. It might be at least as useful to ask yourself: if you
could take a year off to work on something that probably wouldn't be important
but would be really interesting, what would it be?
The bus ticket theory also suggests a way to avoid slowing down as you get
older. Perhaps the reason people have fewer new ideas as they get older is not
simply that they're losing their edge. It may also be because once you become
established, you can no longer mess about with irresponsible side projects the
way you could when you were young and no one cared what you did.
The solution to that is obvious: remain irresponsible. It will be hard,
though, because the apparently random projects you take up to stave off
decline will read to outsiders as evidence of it. And you yourself won't know
for sure that they're wrong. But it will at least be more fun to work on what
you want.
It may even be that we can cultivate a habit of intellectual bus ticket
collecting in kids. The usual plan in education is to start with a broad,
shallow focus, then gradually become more specialized. But I've done the
opposite with my kids. I know I can count on their school to handle the broad,
shallow part, so I take them deep.
When they get interested in something, however random, I encourage them to go
preposterously, bus ticket collectorly, deep. I don't do this because of the
bus ticket theory. I do it because I want them to feel the joy of learning,
and they're never going to feel that about something I'm making them learn. It
has to be something they're interested in. I'm just following the path of
least resistance; depth is a byproduct. But if in trying to show them the joy
of learning I also end up training them to go deep, so much the better.
Will it have any effect? I have no idea. But that uncertainty may be the most
interesting point of all. There is so much more to learn about how to do great
work. As old as human civilization feels, it's really still very young if we
haven't nailed something so basic. It's exciting to think there are still
discoveries to make about discovery. If that's the sort of thing you're
interested in.
**Notes**
[1] There are other types of collecting that illustrate this point better than
bus tickets, but they're also more popular. It seemed just as well to use an
inferior example rather than offend more people by telling them their hobby
doesn't matter.
[2] I worried a little about using the word "disinterested," since some people
mistakenly believe it means not interested. But anyone who expects to be a
genius will have to know the meaning of such a basic word, so I figure they
may as well start now.
[3] Think how often genius must have been nipped in the bud by people being
told, or telling themselves, to stop messing about and be responsible.
Ramanujan's mother was a huge enabler. Imagine if she hadn't been. Imagine if
his parents had made him go out and get a job instead of sitting around at
home doing math.
On the other hand, anyone quoting the preceding paragraph to justify not
getting a job is probably mistaken.
[4] 1709 Darwin is to time what the [_Milanese Leonardo_](cities.html) is to
space.
[5] "An infinite capacity for taking pains" is a paraphrase of what Carlyle
wrote. What he wrote, in his _History of Frederick the Great_ , was "... it is
the fruit of 'genius' (which means transcendent capacity of taking trouble,
first of all)...." Since the paraphrase seems the name of the idea at this
point, I kept it.
Carlyle's _History_ was published in 1858. In 1785 H�rault de S�chelles quoted
Buffon as saying "Le g�nie n'est qu'une plus grande aptitude � la patience."
(Genius is only a greater aptitude for patience.)
[6] Trollope was establishing the system of postal routes. He himself sensed
the obsessiveness with which he pursued this goal.
> It is amusing to watch how a passion will grow upon a man. During those two
> years it was the ambition of my life to cover the country with rural letter-
> carriers.
Even Newton occasionally sensed the degree of his obsessiveness. After
computing pi to 15 digits, he wrote in a letter to a friend:
> I am ashamed to tell you to how many figures I carried these computations,
> having no other business at the time.
Incidentally, Ramanujan was also a compulsive calculator. As Kanigel writes in
his excellent biography:
> One Ramanujan scholar, B. M. Wilson, later told how Ramanujan's research
> into number theory was often "preceded by a table of numerical results,
> carried usually to a length from which most of us would shrink."
[7] Working to understand the natural world counts as creating rather than
consuming.
Newton tripped over this distinction when he chose to work on theology. His
beliefs did not allow him to see it, but chasing down paradoxes in nature is
fruitful in a way that chasing down paradoxes in sacred texts is not.
[8] How much of people's propensity to become interested in a topic is inborn?
My experience so far suggests the answer is: most of it. Different kids get
interested in different things, and it's hard to make a child interested in
something they wouldn't otherwise be. Not in a way that sticks. The most you
can do on behalf of a topic is to make sure it gets a fair showing � to make
it clear to them, for example, that there's more to math than the dull drills
they do in school. After that it's up to the child.
**Thanks** to Marc Andreessen, Trevor Blackwell, Patrick Collison, Kevin
Lacker, Jessica Livingston, Jackie McDonough, Robert Morris, Lisa Randall, Zak
Stone, and [_my 7 year
old_](https://twitter.com/paulg/status/1196537802621669376) for reading drafts
of this.
September 2022
I recently told applicants to Y Combinator that the best advice I could give
for getting in, per word, was
> Explain what you've learned from users.
That tests a lot of things: whether you're paying attention to users, how well
you understand them, and even how much they need what you're making.
Afterward I asked myself the same question. What have I learned from YC's
users, the startups we've funded?
The first thing that came to mind was that most startups have the same
problems. No two have exactly the same problems, but it's surprising how much
the problems remain the same, regardless of what they're making. Once you've
advised 100 startups all doing different things, you rarely encounter problems
you haven't seen before.
This fact is one of the things that makes YC work. But I didn't know it when
we started YC. I only had a few data points: our own startup, and those
started by friends. It was a surprise to me how often the same problems recur
in different forms. Many later stage investors might never realize this,
because later stage investors might not advise 100 startups in their whole
career, but a YC partner will get this much experience in the first year or
two.
That's one advantage of funding large numbers of early stage companies rather
than smaller numbers of later-stage ones. You get a lot of data. Not just
because you're looking at more companies, but also because more goes wrong.
But knowing (nearly) all the problems startups can encounter doesn't mean that
advising them can be automated, or reduced to a formula. There's no substitute
for individual office hours with a YC partner. Each startup is unique, which
means they have to be advised by specific partners who know them well. [1]
We learned that the hard way, in the notorious "batch that broke YC" in the
summer of 2012. Up till that point we treated the partners as a pool. When a
startup requested office hours, they got the next available slot posted by any
partner. That meant every partner had to know every startup. This worked fine
up to 60 startups, but when the batch grew to 80, everything broke. The
founders probably didn't realize anything was wrong, but the partners were
confused and unhappy because halfway through the batch they still didn't know
all the companies yet. [2]
At first I was puzzled. How could things be fine at 60 startups and broken at
80? It was only a third more. Then I realized what had happened. We were using
an _O(n 2)_ algorithm. So of course it blew up.
The solution we adopted was the classic one in these situations. We sharded
the batch into smaller groups of startups, each overseen by a dedicated group
of partners. That fixed the problem, and has worked fine ever since. But the
batch that broke YC was a powerful demonstration of how individualized the
process of advising startups has to be.
Another related surprise is how bad founders can be at realizing what their
problems are. Founders will sometimes come in to talk about some problem, and
we'll discover another much bigger one in the course of the conversation. For
example (and this case is all too common), founders will come in to talk about
the difficulties they're having raising money, and after digging into their
situation, it turns out the reason is that the company is doing badly, and
investors can tell. Or founders will come in worried that they still haven't
cracked the problem of user acquisition, and the reason turns out to be that
their product isn't good enough. There have been times when I've asked "Would
you use this yourself, if you hadn't built it?" and the founders, on thinking
about it, said "No." Well, there's the reason you're having trouble getting
users.
Often founders know what their problems are, but not their relative
importance. [3] They'll come in to talk about three problems they're worrying
about. One is of moderate importance, one doesn't matter at all, and one will
kill the company if it isn't addressed immediately. It's like watching one of
those horror movies where the heroine is deeply upset that her boyfriend
cheated on her, and only mildly curious about the door that's mysteriously
ajar. You want to say: never mind about your boyfriend, think about that door!
Fortunately in office hours you can. So while startups still die with some
regularity, it's rarely because they wandered into a room containing a
murderer. The YC partners can warn them where the murderers are.
Not that founders listen. That was another big surprise: how often founders
don't listen to us. A couple weeks ago I talked to a partner who had been
working for YC for a couple batches and was starting to see the pattern. "They
come back a year later," she said, "and say 'We wish we'd listened to you.'"
It took me a long time to figure out why founders don't listen. At first I
thought it was mere stubbornness. That's part of the reason, but another and
probably more important reason is that so much about startups is
[counterintuitive](before.html). And when you tell someone something
counterintuitive, what it sounds to them is wrong. So the reason founders
don't listen to us is that they don't _believe_ us. At least not till
experience teaches them otherwise. [4]
The reason startups are so counterintuitive is that they're so different from
most people's other experiences. No one knows what it's like except those
who've done it. Which is why YC partners should usually have been founders
themselves. But strangely enough, the counterintuitiveness of startups turns
out to be another of the things that make YC work. If it weren't
counterintuitive, founders wouldn't need our advice about how to do it.
Focus is doubly important for early stage startups, because not only do they
have a hundred different problems, they don't have anyone to work on them
except the founders. If the founders focus on things that don't matter,
there's no one focusing on the things that do. So the essence of what happens
at YC is to figure out which problems matter most, then cook up ideas for
solving them — ideally at a resolution of a week or less — and then try those
ideas and measure how well they worked. The focus is on action, with
measurable, near-term results.
This doesn't imply that founders should rush forward regardless of the
consequences. If you correct course at a high enough frequency, you can be
simultaneously decisive at a micro scale and tentative at a macro scale. The
result is a somewhat winding path, but executed very rapidly, like the path a
running back takes downfield. And in practice there's less backtracking than
you might expect. Founders usually guess right about which direction to run
in, especially if they have someone experienced like a YC partner to bounce
their hypotheses off. And when they guess wrong, they notice fast, because
they'll talk about the results at office hours the next week. [5]
A small improvement in navigational ability can make you a lot faster, because
it has a double effect: the path is shorter, and you can travel faster along
it when you're more certain it's the right one. That's where a lot of YC's
value lies, in helping founders get an extra increment of focus that lets them
move faster. And since moving fast is the essence of a startup, YC in effect
makes startups more startup-like.
Speed defines startups. Focus enables speed. YC improves focus.
Why are founders uncertain about what to do? Partly because startups almost by
definition are doing something new, which means no one knows how to do it yet,
or in most cases even what "it" is. Partly because startups are so
counterintuitive generally. And partly because many founders, especially young
and ambitious ones, have been trained to win the wrong way. That took me years
to figure out. The educational system in most countries trains you to win by
[hacking the test](lesson.html) instead of actually doing whatever it's
supposed to measure. But that stops working when you start a startup. So part
of what YC does is to retrain founders to stop trying to hack the test. (It
takes a surprisingly long time. A year in, you still see them reverting to
their old habits.)
YC is not simply more experienced founders passing on their knowledge. It's
more like specialization than apprenticeship. The knowledge of the YC partners
and the founders have different shapes: It wouldn't be worthwhile for a
founder to acquire the encyclopedic knowledge of startup problems that a YC
partner has, just as it wouldn't be worthwhile for a YC partner to acquire the
depth of domain knowledge that a founder has. That's why it can still be
valuable for an experienced founder to do YC, just as it can still be valuable
for an experienced athlete to have a coach.
The other big thing YC gives founders is colleagues, and this may be even more
important than the advice of partners. If you look at history, great work
clusters around certain places and institutions: Florence in the late 15th
century, the University of G�ttingen in the late 19th, _The New Yorker_ under
Ross, Bell Labs, Xerox PARC. However good you are, good colleagues make you
better. Indeed, very ambitious people probably need colleagues more than
anyone else, because they're so starved for them in everyday life.
Whether or not YC manages one day to be listed alongside those famous
clusters, it won't be for lack of trying. We were very aware of this
historical phenomenon and deliberately designed YC to be one. By this point
it's not bragging to say that it's the biggest cluster of great startup
founders. Even people trying to attack YC concede that.
Colleagues and startup founders are two of the most powerful forces in the
world, so you'd expect it to have a big effect to combine them. Before YC, to
the extent people thought about the question at all, most assumed they
couldn't be combined — that loneliness was the price of independence. That was
how it felt to us when we started our own startup in Boston in the 1990s. We
had a handful of older people we could go to for advice (of varying quality),
but no peers. There was no one we could commiserate with about the misbehavior
of investors, or speculate with about the future of technology. I often tell
founders to make something they themselves want, and YC is certainly that: it
was designed to be exactly what we wanted when we were starting a startup.
One thing we wanted was to be able to get seed funding without having to make
the rounds of random rich people. That has become a commodity now, at least in
the US. But great colleagues can never become a commodity, because the fact
that they cluster in some places means they're proportionally absent from the
rest.
Something magical happens where they do cluster though. The energy in the room
at a YC dinner is like nothing else I've experienced. We would have been happy
just to have one or two other startups to talk to. When you have a whole
roomful it's another thing entirely.
YC founders aren't just inspired by one another. They also help one another.
That's the happiest thing I've learned about startup founders: how generous
they can be in helping one another. We noticed this in the first batch and
consciously designed YC to magnify it. The result is something far more
intense than, say, a university. Between the partners, the alumni, and their
batchmates, founders are surrounded by people who want to help them, and can.
**Notes**
[1] This is why I've never liked it when people refer to YC as a "bootcamp."
It's intense like a bootcamp, but the opposite in structure. Instead of
everyone doing the same thing, they're each talking to YC partners to figure
out what their specific startup needs.
[2] When I say the summer 2012 batch was broken, I mean it felt to the
partners that something was wrong. Things weren't yet so broken that the
startups had a worse experience. In fact that batch did unusually well.
[3] This situation reminds me of the research showing that people are much
better at answering questions than they are at judging how accurate their
answers are. The two phenomena feel very similar.
[4] The [Airbnbs](airbnbs.html) were particularly good at listening — partly
because they were flexible and disciplined, but also because they'd had such a
rough time during the preceding year. They were ready to listen.
[5] The optimal unit of decisiveness depends on how long it takes to get
results, and that depends on the type of problem you're solving. When you're
negotiating with investors, it could be a couple days, whereas if you're
building hardware it could be months.
**Thanks** to Trevor Blackwell, Jessica Livingston, Harj Taggar, and Garry Tan
for reading drafts of this.
February 2022
Writing about something, even something you know well, usually shows you that
you didn't know it as well as you thought. Putting ideas into words is a
severe test. The first words you choose are usually wrong; you have to rewrite
sentences over and over to get them exactly right. And your ideas won't just
be imprecise, but incomplete too. Half the ideas that end up in an essay will
be ones you thought of while you were writing it. Indeed, that's why I write
them.
Once you publish something, the convention is that whatever you wrote was what
you thought before you wrote it. These were your ideas, and now you've
expressed them. But you know this isn't true. You know that putting your ideas
into words changed them. And not just the ideas you published. Presumably
there were others that turned out to be too broken to fix, and those you
discarded instead.
It's not just having to commit your ideas to specific words that makes writing
so exacting. The real test is reading what you've written. You have to pretend
to be a neutral reader who knows nothing of what's in your head, only what you
wrote. When he reads what you wrote, does it seem correct? Does it seem
complete? If you make an effort, you can read your writing as if you were a
complete stranger, and when you do the news is usually bad. It takes me many
cycles before I can get an essay past the stranger. But the stranger is
rational, so you always can, if you ask him what he needs. If he's not
satisfied because you failed to mention x or didn't qualify some sentence
sufficiently, then you mention x or add more qualifications. Happy now? It may
cost you some nice sentences, but you have to resign yourself to that. You
just have to make them as good as you can and still satisfy the stranger.
This much, I assume, won't be that controversial. I think it will accord with
the experience of anyone who has tried to write about anything nontrivial.
There may exist people whose thoughts are so perfectly formed that they just
flow straight into words. But I've never known anyone who could do this, and
if I met someone who said they could, it would seem evidence of their
limitations rather than their ability. Indeed, this is a trope in movies: the
guy who claims to have a plan for doing some difficult thing, and who when
questioned further, taps his head and says "It's all up here." Everyone
watching the movie knows what that means. At best the plan is vague and
incomplete. Very likely there's some undiscovered flaw that invalidates it
completely. At best it's a plan for a plan.
In precisely defined domains it's possible to form complete ideas in your
head. People can play chess in their heads, for example. And mathematicians
can do some amount of math in their heads, though they don't seem to feel sure
of a proof over a certain length till they write it down. But this only seems
possible with ideas you can express in a formal language. [1] Arguably what
such people are doing is putting ideas into words in their heads. I can to
some extent write essays in my head. I'll sometimes think of a paragraph while
walking or lying in bed that survives nearly unchanged in the final version.
But really I'm writing when I do this. I'm doing the mental part of writing;
my fingers just aren't moving as I do it. [2]
You can know a great deal about something without writing about it. Can you
ever know so much that you wouldn't learn more from trying to explain what you
know? I don't think so. I've written about at least two subjects I know well —
Lisp hacking and startups — and in both cases I learned a lot from writing
about them. In both cases there were things I didn't consciously realize till
I had to explain them. And I don't think my experience was anomalous. A great
deal of knowledge is unconscious, and experts have if anything a higher
proportion of unconscious knowledge than beginners.
I'm not saying that writing is the best way to explore all ideas. If you have
ideas about architecture, presumably the best way to explore them is to build
actual buildings. What I'm saying is that however much you learn from
exploring ideas in other ways, you'll still learn new things from writing
about them.
Putting ideas into words doesn't have to mean writing, of course. You can also
do it the old way, by talking. But in my experience, writing is the stricter
test. You have to commit to a single, optimal sequence of words. Less can go
unsaid when you don't have tone of voice to carry meaning. And you can focus
in a way that would seem excessive in conversation. I'll often spend 2 weeks
on an essay and reread drafts 50 times. If you did that in conversation it
would seem evidence of some kind of mental disorder. If you're lazy, of
course, writing and talking are equally useless. But if you want to push
yourself to get things right, writing is the steeper hill. [3]
The reason I've spent so long establishing this rather obvious point is that
it leads to another that many people will find shocking. If writing down your
ideas always makes them more precise and more complete, then no one who hasn't
written about a topic has fully formed ideas about it. And someone who never
writes has no fully formed ideas about anything nontrivial.
It feels to them as if they do, especially if they're not in the habit of
critically examining their own thinking. Ideas can feel complete. It's only
when you try to put them into words that you discover they're not. So if you
never subject your ideas to that test, you'll not only never have fully formed
ideas, but also never realize it.
Putting ideas into words is certainly no guarantee that they'll be right. Far
from it. But though it's not a sufficient condition, it is a necessary one.
**Notes**
[1] Machinery and circuits are formal languages.
[2] I thought of this sentence as I was walking down the street in Palo Alto.
[3] There are two senses of talking to someone: a strict sense in which the
conversation is verbal, and a more general sense in which it can take any
form, including writing. In the limit case (e.g. Seneca's letters),
conversation in the latter sense becomes essay writing.
It can be very useful to talk (in either sense) with other people as you're
writing something. But a verbal conversation will never be more exacting than
when you're talking about something you're writing.
**Thanks** to Trevor Blackwell, Patrick Collison, and Robert Morris for
reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
July 2010
I realized recently that what one thinks about in the shower in the morning is
more important than I'd thought. I knew it was a good time to have ideas. Now
I'd go further: now I'd say it's hard to do a really good job on anything you
don't think about in the shower.
Everyone who's worked on difficult problems is probably familiar with the
phenomenon of working hard to figure something out, failing, and then suddenly
seeing the answer a bit later while doing something else. There's a kind of
thinking you do without trying to. I'm increasingly convinced this type of
thinking is not merely helpful in solving hard problems, but necessary. The
tricky part is, you can only control it indirectly. [1]
I think most people have one top idea in their mind at any given time. That's
the idea their thoughts will drift toward when they're allowed to drift
freely. And this idea will thus tend to get all the benefit of that type of
thinking, while others are starved of it. Which means it's a disaster to let
the wrong idea become the top one in your mind.
What made this clear to me was having an idea I didn't want as the top one in
my mind for two long stretches.
I'd noticed startups got way less done when they started raising money, but it
was not till we ourselves raised money that I understood why. The problem is
not the actual time it takes to meet with investors. The problem is that once
you start raising money, raising money becomes the top idea in your mind. That
becomes what you think about when you take a shower in the morning. And that
means other questions aren't.
I'd hated raising money when I was running Viaweb, but I'd forgotten why I
hated it so much. When we raised money for Y Combinator, I remembered. Money
matters are particularly likely to become the top idea in your mind. The
reason is that they have to be. It's hard to get money. It's not the sort of
thing that happens by default. It's not going to happen unless you let it
become the thing you think about in the shower. And then you'll make little
progress on anything else you'd rather be working on. [2]
(I hear similar complaints from friends who are professors. Professors
nowadays seem to have become professional fundraisers who do a little research
on the side. It may be time to fix that.)
The reason this struck me so forcibly is that for most of the preceding 10
years I'd been able to think about what I wanted. So the contrast when I
couldn't was sharp. But I don't think this problem is unique to me, because
just about every startup I've seen grinds to a halt when they start raising
money � or [talking to acquirers](corpdev.html).
You can't directly control where your thoughts drift. If you're controlling
them, they're not drifting. But you can control them indirectly, by
controlling what situations you let yourself get into. That has been the
lesson for me: be careful what you let become critical to you. Try to get
yourself into situations where the most urgent problems are ones you want to
think about.
You don't have complete control, of course. An emergency could push other
thoughts out of your head. But barring emergencies you have a good deal of
indirect control over what becomes the top idea in your mind.
I've found there are two types of thoughts especially worth avoiding �
thoughts like the Nile Perch in the way they push out more interesting ideas.
One I've already mentioned: thoughts about money. Getting money is almost by
definition an attention sink. The other is disputes. These too are engaging in
the wrong way: they have the same velcro-like shape as genuinely interesting
ideas, but without the substance. So avoid disputes if you want to get real
work done. [3]
Even Newton fell into this trap. After publishing his theory of colors in 1672
he found himself distracted by disputes for years, finally concluding that the
only solution was to stop publishing:
> I see I have made myself a slave to Philosophy, but if I get free of Mr
> Linus's business I will resolutely bid adew to it eternally, excepting what
> I do for my privat satisfaction or leave to come out after me. For I see a
> man must either resolve to put out nothing new or become a slave to defend
> it. [4]
Linus and his students at Liege were among the more tenacious critics.
Newton's biographer Westfall seems to feel he was overreacting:
> Recall that at the time he wrote, Newton's "slavery" consisted of five
> replies to Liege, totalling fourteen printed pages, over the course of a
> year.
I'm more sympathetic to Newton. The problem was not the 14 pages, but the pain
of having this stupid controversy constantly reintroduced as the top idea in a
mind that wanted so eagerly to think about other things.
Turning the other cheek turns out to have selfish advantages. Someone who does
you an injury hurts you twice: first by the injury itself, and second by
taking up your time afterward thinking about it. If you learn to ignore
injuries you can at least avoid the second half. I've found I can to some
extent avoid thinking about nasty things people have done to me by telling
myself: this doesn't deserve space in my head. I'm always delighted to find
I've forgotten the details of disputes, because that means I hadn't been
thinking about them. My wife thinks I'm more forgiving than she is, but my
motives are purely selfish.
I suspect a lot of people aren't sure what's the top idea in their mind at any
given time. I'm often mistaken about it. I tend to think it's the idea I'd
want to be the top one, rather than the one that is. But it's easy to figure
this out: just take a shower. What topic do your thoughts keep returning to?
If it's not what you want to be thinking about, you may want to change
something.
**Notes**
[1] No doubt there are already names for this type of thinking, but I call it
"ambient thought."
[2] This was made particularly clear in our case, because neither of the funds
we raised was difficult, and yet in both cases the process dragged on for
months. Moving large amounts of money around is never something people treat
casually. The attention required increases with the amount—maybe not linearly,
but definitely monotonically.
[3] Corollary: Avoid becoming an administrator, or your job will consist of
dealing with money and disputes.
[4] Letter to Oldenburg, quoted in Westfall, Richard, _Life of Isaac Newton_ ,
p. 107.
**Thanks** to Sam Altman, Patrick Collison, Jessica Livingston, and Robert
Morris for reading drafts of this.
November 2014
It struck me recently how few of the most successful people I know are mean.
There are exceptions, but remarkably few.
Meanness isn't rare. In fact, one of the things the internet has shown us is
how mean people can be. A few decades ago, only famous people and professional
writers got to publish their opinions. Now everyone can, and we can all see
the long tail of meanness that had previously been hidden.
And yet while there are clearly a lot of mean people out there, there are next
to none among the most successful people I know. What's going on here? Are
meanness and success inversely correlated?
Part of what's going on, of course, is selection bias. I only know people who
work in certain fields: startup founders, programmers, professors. I'm willing
to believe that successful people in other fields are mean. Maybe successful
hedge fund managers are mean; I don't know enough to say. It seems quite
likely that most successful drug lords are mean. But there are at least big
chunks of the world that mean people don't rule, and that territory seems to
be growing.
My wife and Y Combinator cofounder Jessica is one of those rare people who
have x-ray vision for character. Being married to her is like standing next to
an airport baggage scanner. She came to the startup world from investment
banking, and she has always been struck both by how consistently successful
startup founders turn out to be good people, and how consistently bad people
fail as startup founders.
Why? I think there are several reasons. One is that being mean makes you
stupid. That's why I hate fights. You never do your best work in a fight,
because fights are not sufficiently general. Winning is always a function of
the situation and the people involved. You don't win fights by thinking of big
ideas but by thinking of tricks that work in one particular case. And yet
fighting is just as much work as thinking about real problems. Which is
particularly painful to someone who cares how their brain is used: your brain
goes fast but you get nowhere, like a car spinning its wheels.
Startups don't win by attacking. They win by transcending. There are
exceptions of course, but usually the way to win is to race ahead, not to stop
and fight.
Another reason mean founders lose is that they can't get the best people to
work for them. They can hire people who will put up with them because they
need a job. But the best people have other options. A mean person can't
convince the best people to work for him unless he is super convincing. And
while having the best people helps any organization, it's critical for
startups.
There is also a complementary force at work: if you want to build great
things, it helps to be driven by a spirit of benevolence. The startup founders
who end up richest are not the ones driven by money. The ones driven by money
take the big acquisition offer that nearly every successful startup gets en
route. [1] The ones who keep going are driven by something else. They may not
say so explicitly, but they're usually trying to improve the world. Which
means people with a desire to improve the world have a natural advantage. [2]
The exciting thing is that startups are not just one random type of work in
which meanness and success are inversely correlated. This kind of work is the
future.
For most of history success meant control of scarce resources. One got that by
fighting, whether literally in the case of pastoral nomads driving hunter-
gatherers into marginal lands, or metaphorically in the case of Gilded Age
financiers contending with one another to assemble railroad monopolies. For
most of history, success meant success at zero-sum games. And in most of them
meanness was not a handicap but probably an advantage.
That is changing. Increasingly the games that matter are not zero-sum.
Increasingly you win not by fighting to get control of a scarce resource, but
by having new ideas and building new things. [3]
There have long been games where you won by having new ideas. In the third
century BC, Archimedes won by doing that. At least until an invading Roman
army killed him. Which illustrates why this change is happening: for new ideas
to matter, you need a certain degree of civil order. And not just not being at
war. You also need to prevent the sort of economic violence that nineteenth
century magnates practiced against one another and communist countries
practiced against their citizens. People need to feel that what they create
can't be stolen. [4]
That has always been the case for thinkers, which is why this trend began with
them. When you think of successful people from history who weren't ruthless,
you get mathematicians and writers and artists. The exciting thing is that
their m.o. seems to be spreading. The games played by intellectuals are
leaking into the real world, and this is reversing the historical polarity of
the relationship between meanness and success.
So I'm really glad I stopped to think about this. Jessica and I have always
worked hard to teach our kids not to be mean. We tolerate noise and mess and
junk food, but not meanness. And now I have both an additional reason to crack
down on it, and an additional argument to use when I do: that being mean makes
you fail.
**Notes**
[1] I'm not saying all founders who take big acquisition offers are driven
only by money, but rather that those who don't aren't. Plus one can have
benevolent motives for being driven by money — for example, to take care of
one's family, or to be free to work on projects that improve the world.
[2] It's unlikely that every successful startup improves the world. But their
founders, like parents, truly believe they do. Successful founders are in love
with their companies. And while this sort of love is as blind as the love
people have for one another, it is genuine.
[3] [Peter Thiel](http://startupclass.samaltman.com/courses/lec05) would point
out that successful founders still get rich from controlling monopolies, just
monopolies they create rather than ones they capture. And while this is
largely true, it means a big change in the sort of person who wins.
[4] To be fair, the Romans didn't mean to kill Archimedes. The Roman commander
specifically ordered that he be spared. But he got killed in the chaos anyway.
In sufficiently disordered times, even thinking requires control of scarce
resources, because living at all is a scarce resource.
**Thanks** to Sam Altman, Ron Conway, Daniel Gackle, Jessica Livingston,
Robert Morris, Geoff Ralston, and Fred Wilson for reading drafts of this.
Kevin Kelleher suggested an interesting way to compare programming languages:
to describe each in terms of the problem it fixes. The surprising thing is how
many, and how well, languages can be described this way.
**Algol:** Assembly language is too low-level.
**Pascal:** Algol doesn't have enough data types.
**Modula:** Pascal is too wimpy for systems programming.
**Simula:** Algol isn't good enough at simulations.
**Smalltalk:** Not everything in Simula is an object.
**Fortran:** Assembly language is too low-level.
**Cobol:** Fortran is scary.
**PL/1:** Fortran doesn't have enough data types.
**Ada:** Every existing language is missing something.
**Basic:** Fortran is scary.
**APL:** Fortran isn't good enough at manipulating arrays.
**J:** APL requires its own character set.
**C:** Assembly language is too low-level.
**C++:** C is too low-level.
**Java:** C++ is a kludge. And Microsoft is going to crush us.
**C#:** Java is controlled by Sun.
**Lisp:** Turing Machines are an awkward way to describe computation.
**Scheme:** MacLisp is a kludge.
**T:** Scheme has no libraries.
**Common Lisp:** There are too many dialects of Lisp.
**Dylan:** Scheme has no libraries, and Lisp syntax is scary.
**Perl:** Shell scripts/awk/sed are not enough like programming languages.
**Python:** Perl is a kludge.
**Ruby:** Perl is a kludge, and Lisp syntax is scary.
**Prolog:** Programming is not enough like logic.
January 2020
_(I originally intended this for startup founders, who are often surprised by
the attention they get as their companies grow, but it applies equally to
anyone who becomes famous.)_
If you become sufficiently famous, you'll acquire some fans who like you too
much. These people are sometimes called "fanboys," and though I dislike that
term, I'm going to have to use it here. We need some word for them, because
this is a distinct phenomenon from someone simply liking your work.
A fanboy is obsessive and uncritical. Liking you becomes part of their
identity, and they create an image of you in their own head that is much
better than reality. Everything you do is good, because you do it. If you do
something bad, they find a way to see it as good. And their love for you is
not, usually, a quiet, private one. They want everyone to know how great you
are.
Well, you may be thinking, I could do without this kind of obsessive fan, but
I know there are all kinds of people in the world, and if this is the worst
consequence of fame, that's not so bad.
Unfortunately this is not the worst consequence of fame. As well as fanboys,
you'll have haters.
A hater is obsessive and uncritical. Disliking you becomes part of their
identity, and they create an image of you in their own head that is much worse
than reality. Everything you do is bad, because you do it. If you do something
good, they find a way to see it as bad. And their dislike for you is not,
usually, a quiet, private one. They want everyone to know how awful you are.
If you're thinking of checking, I'll save you the trouble. The second and
fifth paragraphs are identical except for "good" being switched to "bad" and
so on.
I spent years puzzling about haters. What are they, and where do they come
from? Then one day it dawned on me. Haters are just fanboys with the sign
switched.
Note that by haters, I don't simply mean trolls. I'm not talking about people
who say bad things about you and then move on. I'm talking about the much
smaller group of people for whom this becomes a kind of obsession and who do
it repeatedly over a long period.
Like fans, haters seem to be an automatic consequence of fame. Anyone
sufficiently famous will have them. And like fans, haters are energized by the
fame of whoever they hate. They hear a song by some pop singer. They don't
like it much. If the singer were an obscure one, they'd just forget about it.
But instead they keep hearing her name, and this seems to drive some people
crazy. Everyone's always going on about this singer, but she's no good! She's
a fraud!
That word "fraud" is an important one. It's the spectral signature of a hater
to regard the object of their hatred as a
[_fraud_](https://twitter.com/search?q=Musk%20fraud&src=typed_query&f=live).
They can't deny their fame. Indeed, their fame is if anything exaggerated in
the hater's mind. They notice every mention of the singer's name, because
every mention makes them angrier. In their own minds they exaggerate both the
singer's fame and her lack of talent, and the only way to reconcile those two
ideas is to conclude that she has tricked everyone.
What sort of people become haters? Can anyone become one? I'm not sure about
this, but I've noticed some patterns. Haters are generally losers in a very
specific sense: although they are occasionally talented, they have never
achieved much. And indeed, anyone successful enough to have achieved
significant fame would be unlikely to regard another famous person as a fraud
on that account, because anyone famous knows how random fame is.
But haters are not always complete losers. They are not always the proverbial
guy living in his mom's basement. Many are, but some have some amount of
talent. In fact I suspect that a sense of frustrated talent is what drives
some people to become haters. They're not just saying "It's unfair that so-
and-so is famous," but "It's unfair that so-and-so is famous, and not me."
Could a hater be cured if they achieved something impressive? My guess is
that's a moot point, because they [_never will_](mean.html). I've been able to
observe for long enough that I'm fairly confident the pattern works both ways:
not only do people who do great work never become haters, haters never do
great work. Although I dislike the word "fanboy," it's evocative of something
important about both haters and fanboys. It implies that the fanboy is so
slavishly predictable in his admiration that he's diminished as a result, that
he's less than a man.
Haters seem even more diminished. I can imagine being a fanboy. I can think of
people whose work I admire so much that I could abase myself before them out
of sheer gratitude. If P. G. Wodehouse were still alive, I could see myself
being a Wodehouse fanboy. But I could not imagine being a hater.
Knowing that haters are just fanboys with the sign bit flipped makes it much
easier to deal with them. We don't need a separate theory of haters. We can
just use existing techniques for dealing with obsessive fans.
The most important of which is simply not to think much about them. If you're
like most people who become famous enough to acquire haters, your initial
reaction will be one of mystification. Why does this guy seem to have it in
for me? Where does his obsessive energy come from, and what makes him so
appallingly nasty? What did I do to set him off? Is it something I can fix?
The mistake here is to think of the hater as someone you have a dispute with.
When you have a dispute with someone, it's usually a good idea to try to
understand why they're upset and then fix things if you can. Disputes are
distracting. But it's a false analogy to think of a hater as someone you have
a dispute with. It's an understandable mistake, if you've never encountered
haters before. But when you realize that you're dealing with a hater, and what
a hater is, it's clear that it's a waste of time even to think about them. If
you have obsessive fans, do you spend any time wondering what makes them love
you so much? No, you just think "some people are kind of crazy," and that's
the end of it.
Since haters are equivalent to fanboys, that's the way to deal with them too.
There may have been something that set them off. But it's not something that
would have set off a normal person, so there's no reason to spend any time
thinking about it. It's not you, it's them.
**Notes**
[1] There are of course some people who are genuine frauds. How can you
distinguish between x calling y a fraud because x is a hater, and because y is
a fraud? Look at neutral opinion. Actual frauds are usually pretty
conspicuous. Thoughtful people are rarely taken in by them. So if there are
some thoughtful people who like y, you can usually assume y is not a fraud.
[2] I would make an exception for teenagers, who sometimes act in such extreme
ways that they are literally not themselves. I can imagine a teenage kid being
a hater and then growing out of it. But not anyone over 25.
[3] I have a much worse memory for misdeeds than my wife Jessica, who is a
connoisseur of character, but I don't wish it were better. Most disputes are a
waste of time even if you're in the right, and it's easy to bury the hatchet
with someone if you can't remember why you were mad at them.
[4] A competent hater will not merely attack you individually but will try to
get mobs after you. In some cases you may want to refute whatever bogus claim
they made in order to do so. But err on the side of not, because ultimately it
probably won't matter.
**Thanks** to Austen Allred, Trevor Blackwell, Patrick Collison, Christine
Ford, Daniel Gackle, Jessica Livingston, Robert Morris, Elon Musk, Harj
Taggar, and Peter Thiel for reading drafts of this.
March 2012
As a child I read a book of stories about a famous judge in eighteenth century
Japan called Ooka Tadasuke. One of the cases he decided was brought by the
owner of a food shop. A poor student who could afford only rice was eating his
rice while enjoying the delicious cooking smells coming from the food shop.
The owner wanted the student to pay for the smells he was enjoying.
The student was stealing his smells!
This story often comes to mind when I hear the RIAA and MPAA accusing people
of stealing music and movies.
It sounds ridiculous to us to treat smells as property. But I can imagine
scenarios in which one could charge for smells. Imagine we were living on a
moon base where we had to buy air by the liter. I could imagine air suppliers
adding scents at an extra charge.
The reason it seems ridiculous to us to treat smells as property is that it
wouldn't work to. It would work on a moon base, though.
What counts as property depends on what works to treat as property. And that
not only can change, but has changed. Humans may always (for some definition
of human and always) have treated small items carried on one's person as
property. But hunter gatherers didn't treat land, for example, as property in
the way we do. [1]
The reason so many people think of property as having a single unchanging
definition is that its definition changes very slowly. [2] But we are in the
midst of such a change now. The record labels and movie studios used to
distribute what they made like air shipped through tubes on a moon base. But
with the arrival of networks, it's as if we've moved to a planet with a
breathable atmosphere. Data moves like smells now. And through a combination
of wishful thinking and short-term greed, the labels and studios have put
themselves in the position of the food shop owner, accusing us all of stealing
their smells.
(The reason I say short-term greed is that the underlying problem with the
labels and studios is that the people who run them are driven by bonuses
rather than equity. If they were driven by equity they'd be looking for ways
to take advantage of technological change instead of fighting it. But building
new things takes too long. Their bonuses depend on this year's revenues, and
the best way to increase those is to extract more money from stuff they do
already.)
So what does this mean? Should people not be able to charge for content?
There's not a single yes or no answer to that question. People should be able
to charge for content when it works to charge for content.
But by "works" I mean something more subtle than "when they can get away with
it." I mean when people can charge for content without warping society in
order to do it. After all, the companies selling smells on the moon base could
continue to sell them on the Earth, if they lobbied successfully for laws
requiring us all to continue to breathe through tubes down here too, even
though we no longer needed to.
The crazy legal measures that the labels and studios have been taking have a
lot of that flavor. Newspapers and magazines are just as screwed, but they are
at least declining gracefully. The RIAA and MPAA would make us breathe through
tubes if they could.
Ultimately it comes down to common sense. When you're abusing the legal system
by trying to use mass lawsuits against randomly chosen people as a form of
exemplary punishment, or lobbying for laws that would break the Internet if
they passed, that's ipso facto evidence you're using a definition of property
that doesn't work.
This is where it's helpful to have working democracies and multiple sovereign
countries. If the world had a single, autocratic government, the labels and
studios could buy laws making the definition of property be whatever they
wanted. But fortunately there are still some countries that are not copyright
colonies of the US, and even in the US,
[politicians](http://tctechcrunch2011.files.wordpress.com/2012/01/congress-on-
sopa-done.png) still seem to be afraid of actual voters, in sufficient
numbers. [3]
The people running the US may not like it when voters or other countries
refuse to bend to their will, but ultimately it's in all our interest that
there's not a single point of attack for people trying to warp the law to
serve their own purposes. Private property is an extremely useful idea —
arguably one of our greatest inventions. So far, each new definition of it has
brought us increasing material wealth. [4] It seems reasonable to suppose the
newest one will too. It would be a disaster if we all had to keep running an
obsolete version just because a few powerful people were too lazy to upgrade.
**Notes**
[1] If you want to learn more about hunter gatherers I strongly recommend
Elizabeth Marshall Thomas's [_The Harmless
People_](http://www.amazon.com/Harmless-People-Elizabeth-Marshall-
Thomas/dp/0394427793) and [_The Old Way_](http://www.amazon.com/Old-Way-Story-
First-People/dp/0374225524).
[2] Change in the definition of property is driven mostly by technological
progress, however, and since technological progress is accelerating, so
presumably will the rate of change in the definition of property. Which means
it's all the more important for societies to be able to respond gracefully to
such changes, because they will come at an ever increasing rate.
[3] As far as I know, the term "copyright colony" was first used by [Myles
Peterson](http://torrentfreak.com/australia-us-copyright-colony-or-just-a-
good-friend-120121/).
[4] The state of technology isn't simply a function of the definition of
property. They each constrain the other. But that being so, you can't mess
with the definition of property without affecting (and probably harming) the
state of technology. The history of the USSR offers a vivid illustration of
that.
**Thanks** to Sam Altman and Geoff Ralston for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
March 2007
_(This essay is derived from talks at the 2007 Startup School and the
Berkeley CSUA.)_
We've now been doing Y Combinator long enough to have some data about success
rates. Our first batch, in the summer of 2005, had eight startups in it. Of
those eight, it now looks as if at least four succeeded. Three have been
acquired: [Reddit](http://reddit.com) was a merger of two, Reddit and
Infogami, and a third was acquired that we can't talk about yet. Another from
that batch was [Loopt](http://loopt.com), which is doing so well they could
probably be acquired in about ten minutes if they wanted to.
So about half the founders from that first summer, less than two years ago,
are now rich, at least by their standards. (One thing you learn when you get
rich is that there are many degrees of it.)
I'm not ready to predict our success rate will stay as high as 50%. That first
batch could have been an anomaly. But we should be able to do better than the
oft-quoted (and probably made up) standard figure of 10%. I'd feel safe aiming
at 25%.
Even the founders who fail don't seem to have such a bad time. Of those first
eight startups, three are now probably dead. In two cases the founders just
went on to do other things at the end of the summer. I don't think they were
traumatized by the experience. The closest to a traumatic failure was Kiko,
whose founders kept working on their startup for a whole year before being
squashed by Google Calendar. But they ended up happy. They sold their software
on eBay for a quarter of a million dollars. After they paid back their angel
investors, they had about a year's salary each. [1] Then they immediately went
on to start a new and much more exciting startup,
[Justin.TV](http://justin.tv).
So here is an even more striking statistic: 0% of that first batch had a
terrible experience. They had ups and downs, like every startup, but I don't
think any would have traded it for a job in a cubicle. And that statistic is
probably not an anomaly. Whatever our long-term success rate ends up being, I
think the rate of people who wish they'd gotten a regular job will stay close
to 0%.
The big mystery to me is: why don't more people start startups? If nearly
everyone who does it prefers it to a regular job, and a significant percentage
get rich, why doesn't everyone want to do this? A lot of people think we get
thousands of applications for each funding cycle. In fact we usually only get
several hundred. Why don't more people apply? And while it must seem to anyone
watching this world that startups are popping up like crazy, the number is
small compared to the number of people with the necessary skills. The great
majority of programmers still go straight from college to cubicle, and stay
there.
It seems like people are not acting in their own interest. What's going on?
Well, I can answer that. Because of Y Combinator's position at the very start
of the venture funding process, we're probably the world's leading experts on
the psychology of people who aren't sure if they want to start a company.
There's nothing wrong with being unsure. If you're a hacker thinking about
starting a startup and hesitating before taking the leap, you're part of a
grand tradition. Larry and Sergey seem to have felt the same before they
started Google, and so did Jerry and Filo before they started Yahoo. In fact,
I'd guess the most successful startups are the ones started by uncertain
hackers rather than gung-ho business guys.
We have some evidence to support this. Several of the most successful startups
we've funded told us later that they only decided to apply at the last moment.
Some decided only hours before the deadline.
The way to deal with uncertainty is to analyze it into components. Most people
who are reluctant to do something have about eight different reasons mixed
together in their heads, and don't know themselves which are biggest. Some
will be justified and some bogus, but unless you know the relative proportion
of each, you don't know whether your overall uncertainty is mostly justified
or mostly bogus.
So I'm going to list all the components of people's reluctance to start
startups, and explain which are real. Then would-be founders can use this as a
checklist to examine their own feelings.
I admit my goal is to increase your self-confidence. But there are two things
different here from the usual confidence-building exercise. One is that I'm
motivated to be honest. Most people in the confidence-building business have
already achieved their goal when you buy the book or pay to attend the seminar
where they tell you how great you are. Whereas if I encourage people to start
startups who shouldn't, I make my own life worse. If I encourage too many
people to apply to Y Combinator, it just means more work for me, because I
have to read all the applications.
The other thing that's going to be different is my approach. Instead of being
positive, I'm going to be negative. Instead of telling you "come on, you can
do it" I'm going to consider all the reasons you aren't doing it, and show why
most (but not all) should be ignored. We'll start with the one everyone's born
with.
**1\. Too young**
A lot of people think they're too young to start a startup. Many are right.
The median age worldwide is about 27, so probably a third of the population
can truthfully say they're too young.
What's too young? One of our goals with Y Combinator was to discover the lower
bound on the age of startup founders. It always seemed to us that investors
were too conservative here—that they wanted to fund professors, when really
they should be funding grad students or even undergrads.
The main thing we've discovered from pushing the edge of this envelope is not
where the edge is, but how fuzzy it is. The outer limit may be as low as 16.
We don't look beyond 18 because people younger than that can't legally enter
into contracts. But the most successful founder we've funded so far, Sam
Altman, was 19 at the time.
Sam Altman, however, is an outlying data point. When he was 19, he seemed like
he had a 40 year old inside him. There are other 19 year olds who are 12
inside.
There's a reason we have a distinct word "adult" for people over a certain
age. There is a threshold you cross. It's conventionally fixed at 21, but
different people cross it at greatly varying ages. You're old enough to start
a startup if you've crossed this threshold, whatever your age.
How do you tell? There are a couple tests adults use. I realized these tests
existed after meeting Sam Altman, actually. I noticed that I felt like I was
talking to someone much older. Afterward I wondered, what am I even measuring?
What made him seem older?
One test adults use is whether you still have the kid flake reflex. When
you're a little kid and you're asked to do something hard, you can cry and say
"I can't do it" and the adults will probably let you off. As a kid there's a
magic button you can press by saying "I'm just a kid" that will get you out of
most difficult situations. Whereas adults, by definition, are not allowed to
flake. They still do, of course, but when they do they're ruthlessly pruned.
The other way to tell an adult is by how they react to a challenge. Someone
who's not yet an adult will tend to respond to a challenge from an adult in a
way that acknowledges their dominance. If an adult says "that's a stupid
idea," a kid will either crawl away with his tail between his legs, or rebel.
But rebelling presumes inferiority as much as submission. The adult response
to "that's a stupid idea," is simply to look the other person in the eye and
say "Really? Why do you think so?"
There are a lot of adults who still react childishly to challenges, of course.
What you don't often find are kids who react to challenges like adults. When
you do, you've found an adult, whatever their age.
**2\. Too inexperienced**
I once wrote that startup founders should be at least 23, and that people
should work for another company for a few years before starting their own. I
no longer believe that, and what changed my mind is the example of the
startups we've funded.
I still think 23 is a better age than 21. But the best way to get experience
if you're 21 is to start a startup. So, paradoxically, if you're too
inexperienced to start a startup, what you should do is start one. That's a
way more efficient cure for inexperience than a normal job. In fact, getting a
normal job may actually make you less able to start a startup, by turning you
into a tame animal who thinks he needs an office to work in and a product
manager to tell him what software to write.
What really convinced me of this was the Kikos. They started a startup right
out of college. Their inexperience caused them to make a lot of mistakes. But
by the time we funded their second startup, a year later, they had become
extremely formidable. They were certainly not tame animals. And there is no
way they'd have grown so much if they'd spent that year working at Microsoft,
or even Google. They'd still have been diffident junior programmers.
So now I'd advise people to go ahead and start startups right out of college.
There's no better time to take risks than when you're young. Sure, you'll
probably fail. But even failure will get you to the ultimate goal faster than
getting a job.
It worries me a bit to be saying this, because in effect we're advising people
to educate themselves by failing at our expense, but it's the truth.
**3\. Not determined enough**
You need a lot of determination to succeed as a startup founder. It's probably
the single best predictor of success.
Some people may not be determined enough to make it. It's hard for me to say
for sure, because I'm so determined that I can't imagine what's going on in
the heads of people who aren't. But I know they exist.
Most hackers probably underestimate their determination. I've seen a lot
become visibly more determined as they get used to running a startup. I can
think of several we've funded who would have been delighted at first to be
bought for $2 million, but are now set on world domination.
How can you tell if you're determined enough, when Larry and Sergey themselves
were unsure at first about starting a company? I'm guessing here, but I'd say
the test is whether you're sufficiently driven to work on your own projects.
Though they may have been unsure whether they wanted to start a company, it
doesn't seem as if Larry and Sergey were meek little research assistants,
obediently doing their advisors' bidding. They started projects of their own.
**4\. Not smart enough**
You may need to be moderately smart to succeed as a startup founder. But if
you're worried about this, you're probably mistaken. If you're smart enough to
worry that you might not be smart enough to start a startup, you probably are.
And in any case, starting a startup just doesn't require that much
intelligence. Some startups do. You have to be good at math to write
Mathematica. But most companies do more mundane stuff where the decisive
factor is effort, not brains. Silicon Valley can warp your perspective on
this, because there's a cult of smartness here. People who aren't smart at
least try to act that way. But if you think it takes a lot of intelligence to
get rich, try spending a couple days in some of the fancier bits of New York
or LA.
If you don't think you're smart enough to start a startup doing something
technically difficult, just write enterprise software. Enterprise software
companies aren't technology companies, they're sales companies, and sales
depends mostly on effort.
**5\. Know nothing about business**
This is another variable whose coefficient should be zero. You don't need to
know anything about business to start a startup. The initial focus should be
the product. All you need to know in this phase is how to build things people
want. If you succeed, you'll have to think about how to make money from it.
But this is so easy you can pick it up on the fly.
I get a fair amount of flak for telling founders just to make something great
and not worry too much about making money. And yet all the empirical evidence
points that way: pretty much 100% of startups that make something popular
manage to make money from it. And acquirers tell me privately that revenue is
not what they buy startups for, but their strategic value. Which means,
because they made something people want. Acquirers know the rule holds for
them too: if users love you, you can always make money from that somehow, and
if they don't, the cleverest business model in the world won't save you.
So why do so many people argue with me? I think one reason is that they hate
the idea that a bunch of twenty year olds could get rich from building
something cool that doesn't make any money. They just don't want that to be
possible. But how possible it is doesn't depend on how much they want it to
be.
For a while it annoyed me to hear myself described as some kind of
irresponsible pied piper, leading impressionable young hackers down the road
to ruin. But now I realize this kind of controversy is a sign of a good idea.
The most valuable truths are the ones most people don't believe. They're like
undervalued stocks. If you start with them, you'll have the whole field to
yourself. So when you find an idea you know is good but most people disagree
with, you should not merely ignore their objections, but push aggressively in
that direction. In this case, that means you should seek out ideas that would
be popular but seem hard to make money from.
We'll bet a seed round you can't make something popular that we can't figure
out how to make money from.
**6\. No cofounder**
Not having a cofounder is a real problem. A startup is too much for one person
to bear. And though we differ from other investors on a lot of questions, we
all agree on this. All investors, without exception, are more likely to fund
you with a cofounder than without.
We've funded two single founders, but in both cases we suggested their first
priority should be to find a cofounder. Both did. But we'd have preferred them
to have cofounders before they applied. It's not super hard to get a cofounder
for a project that's just been funded, and we'd rather have cofounders
committed enough to sign up for something super hard.
If you don't have a cofounder, what should you do? Get one. It's more
important than anything else. If there's no one where you live who wants to
start a startup with you, move where there are people who do. If no one wants
to work with you on your current idea, switch to an idea people want to work
on.
If you're still in school, you're surrounded by potential cofounders. A few
years out it gets harder to find them. Not only do you have a smaller pool to
draw from, but most already have jobs, and perhaps even families to support.
So if you had friends in college you used to scheme about startups with, stay
in touch with them as well as you can. That may help keep the dream alive.
It's possible you could meet a cofounder through something like a user's group
or a conference. But I wouldn't be too optimistic. You need to work with
someone to know whether you want them as a cofounder. [2]
The real lesson to draw from this is not how to find a cofounder, but that you
should start startups when you're young and there are lots of them around.
**7\. No idea**
In a sense, it's not a problem if you don't have a good idea, because most
startups change their idea anyway. In the average Y Combinator startup, I'd
guess 70% of the idea is new at the end of the first three months. Sometimes
it's 100%.
In fact, we're so sure the founders are more important than the initial idea
that we're going to try something new this funding cycle. We're going to let
people apply with no idea at all. If you want, you can answer the question on
the application form that asks what you're going to do with "We have no idea."
If you seem really good we'll accept you anyway. We're confident we can sit
down with you and cook up some promising project.
Really this just codifies what we do already. We put little weight on the
idea. We ask mainly out of politeness. The kind of question on the application
form that we really care about is the one where we ask what cool things you've
made. If what you've made is version one of a promising startup, so much the
better, but the main thing we care about is whether you're good at making
things. Being lead developer of a popular open source project counts almost as
much.
That solves the problem if you get funded by Y Combinator. What about in the
general case? Because in another sense, it is a problem if you don't have an
idea. If you start a startup with no idea, what do you do next?
So here's the brief recipe for getting startup ideas. Find something that's
missing in your own life, and supply that need—no matter how specific to you
it seems. Steve Wozniak built himself a computer; who knew so many other
people would want them? A need that's narrow but genuine is a better starting
point than one that's broad but hypothetical. So even if the problem is simply
that you don't have a date on Saturday night, if you can think of a way to fix
that by writing software, you're onto something, because a lot of other people
have the same problem.
**8\. No room for more startups**
A lot of people look at the ever-increasing number of startups and think "this
can't continue." Implicit in their thinking is a fallacy: that there is some
limit on the number of startups there could be. But this is false. No one
claims there's any limit on the number of people who can work for salary at
1000-person companies. Why should there be any limit on the number who can
work for equity at 5-person companies? [3]
Nearly everyone who works is satisfying some kind of need. Breaking up
companies into smaller units doesn't make those needs go away. Existing needs
would probably get satisfied more efficiently by a network of startups than by
a few giant, hierarchical organizations, but I don't think that would mean
less opportunity, because satisfying current needs would lead to more.
Certainly this tends to be the case in individuals. Nor is there anything
wrong with that. We take for granted things that medieval kings would have
considered effeminate luxuries, like whole buildings heated to spring
temperatures year round. And if things go well, our descendants will take for
granted things we would consider shockingly luxurious. There is no absolute
standard for material wealth. Health care is a component of it, and that alone
is a black hole. For the foreseeable future, people will want ever more
material wealth, so there is no limit to the amount of work available for
companies, and for startups in particular.
Usually the limited-room fallacy is not expressed directly. Usually it's
implicit in statements like "there are only so many startups Google,
Microsoft, and Yahoo can buy." Maybe, though the list of acquirers is a lot
longer than that. And whatever you think of other acquirers, Google is not
stupid. The reason big companies buy startups is that they've created
something valuable. And why should there be any limit to the number of
valuable startups companies can acquire, any more than there is a limit to the
amount of wealth individual people want? Maybe there would be practical limits
on the number of startups any one acquirer could assimilate, but if there is
value to be had, in the form of upside that founders are willing to forgo in
return for an immediate payment, acquirers will evolve to consume it. Markets
are pretty smart that way.
**9\. Family to support**
This one is real. I wouldn't advise anyone with a family to start a startup.
I'm not saying it's a bad idea, just that I don't want to take responsibility
for advising it. I'm willing to take responsibility for telling 22 year olds
to start startups. So what if they fail? They'll learn a lot, and that job at
Microsoft will still be waiting for them if they need it. But I'm not prepared
to cross moms.
What you can do, if you have a family and want to start a startup, is start a
consulting business you can then gradually turn into a product business.
Empirically the chances of pulling that off seem very small. You're never
going to produce Google this way. But at least you'll never be without an
income.
Another way to decrease the risk is to join an existing startup instead of
starting your own. Being one of the first employees of a startup is a lot like
being a founder, in both the good ways and the bad. You'll be roughly 1/n^2
founder, where n is your employee number.
As with the question of cofounders, the real lesson here is to start startups
when you're young.
**10\. Independently wealthy**
This is my excuse for not starting a startup. Startups are stressful. Why do
it if you don't need the money? For every "serial entrepreneur," there are
probably twenty sane ones who think "Start another company? Are you crazy?"
I've come close to starting new startups a couple times, but I always pull
back because I don't want four years of my life to be consumed by random
schleps. I know this business well enough to know you can't do it half-
heartedly. What makes a good startup founder so dangerous is his willingness
to endure infinite schleps.
There is a bit of a problem with retirement, though. Like a lot of people, I
like to work. And one of the many weird little problems you discover when you
get rich is that a lot of the interesting people you'd like to work with are
not rich. They need to work at something that pays the bills. Which means if
you want to have them as colleagues, you have to work at something that pays
the bills too, even though you don't need to. I think this is what drives a
lot of serial entrepreneurs, actually.
That's why I love working on Y Combinator so much. It's an excuse to work on
something interesting with people I like.
**11\. Not ready for commitment**
This was my reason for not starting a startup for most of my twenties. Like a
lot of people that age, I valued freedom most of all. I was reluctant to do
anything that required a commitment of more than a few months. Nor would I
have wanted to do anything that completely took over my life the way a startup
does. And that's fine. If you want to spend your time travelling around, or
playing in a band, or whatever, that's a perfectly legitimate reason not to
start a company.
If you start a startup that succeeds, it's going to consume at least three or
four years. (If it fails, you'll be done a lot quicker.) So you shouldn't do
it if you're not ready for commitments on that scale. Be aware, though, that
if you get a regular job, you'll probably end up working there for as long as
a startup would take, and you'll find you have much less spare time than you
might expect. So if you're ready to clip on that ID badge and go to that
orientation session, you may also be ready to start that startup.
**12\. Need for structure**
I'm told there are people who need structure in their lives. This seems to be
a nice way of saying they need someone to tell them what to do. I believe such
people exist. There's plenty of empirical evidence: armies, religious cults,
and so on. They may even be the majority.
If you're one of these people, you probably shouldn't start a startup. In
fact, you probably shouldn't even go to work for one. In a good startup, you
don't get told what to do very much. There may be one person whose job title
is CEO, but till the company has about twelve people no one should be telling
anyone what to do. That's too inefficient. Each person should just do what
they need to without anyone telling them.
If that sounds like a recipe for chaos, think about a soccer team. Eleven
people manage to work together in quite complicated ways, and yet only in
occasional emergencies does anyone tell anyone else what to do. A reporter
once asked David Beckham if there were any language problems at Real Madrid,
since the players were from about eight different countries. He said it was
never an issue, because everyone was so good they never had to talk. They all
just did the right thing.
How do you tell if you're independent-minded enough to start a startup? If
you'd bristle at the suggestion that you aren't, then you probably are.
**13\. Fear of uncertainty**
Perhaps some people are deterred from starting startups because they don't
like the uncertainty. If you go to work for Microsoft, you can predict fairly
accurately what the next few years will be like—all too accurately, in fact.
If you start a startup, anything might happen.
Well, if you're troubled by uncertainty, I can solve that problem for you: if
you start a startup, it will probably fail. Seriously, though, this is not a
bad way to think about the whole experience. Hope for the best, but expect the
worst. In the worst case, it will at least be interesting. In the best case
you might get rich.
No one will blame you if the startup tanks, so long as you made a serious
effort. There may once have been a time when employers would regard that as a
mark against you, but they wouldn't now. I asked managers at big companies,
and they all said they'd prefer to hire someone who'd tried to start a startup
and failed over someone who'd spent the same time working at a big company.
Nor will investors hold it against you, as long as you didn't fail out of
laziness or incurable stupidity. I'm told there's a lot of stigma attached to
failing in other places—in Europe, for example. Not here. In America,
companies, like practically everything else, are disposable.
**14\. Don't realize what you're avoiding**
One reason people who've been out in the world for a year or two make better
founders than people straight from college is that they know what they're
avoiding. If their startup fails, they'll have to get a job, and they know how
much jobs suck.
If you've had summer jobs in college, you may think you know what jobs are
like, but you probably don't. Summer jobs at technology companies are not real
jobs. If you get a summer job as a waiter, that's a real job. Then you have to
carry your weight. But software companies don't hire students for the summer
as a source of cheap labor. They do it in the hope of recruiting them when
they graduate. So while they're happy if you produce, they don't expect you
to.
That will change if you get a real job after you graduate. Then you'll have to
earn your keep. And since most of what big companies do is boring, you're
going to have to work on boring stuff. Easy, compared to college, but boring.
At first it may seem cool to get paid for doing easy stuff, after paying to do
hard stuff in college. But that wears off after a few months. Eventually it
gets demoralizing to work on dumb stuff, even if it's easy and you get paid a
lot.
And that's not the worst of it. The thing that really sucks about having a
regular job is the expectation that you're supposed to be there at certain
times. Even Google is afflicted with this, apparently. And what this means, as
everyone who's had a regular job can tell you, is that there are going to be
times when you have absolutely no desire to work on anything, and you're going
to have to go to work anyway and sit in front of your screen and pretend to.
To someone who likes work, as most good hackers do, this is torture.
In a startup, you skip all that. There's no concept of office hours in most
startups. Work and life just get mixed together. But the good thing about that
is that no one minds if you have a life at work. In a startup you can do
whatever you want most of the time. If you're a founder, what you want to do
most of the time is work. But you never have to pretend to.
If you took a nap in your office in a big company, it would seem
unprofessional. But if you're starting a startup and you fall asleep in the
middle of the day, your cofounders will just assume you were tired.
**15\. Parents want you to be a doctor**
A significant number of would-be startup founders are probably dissuaded from
doing it by their parents. I'm not going to say you shouldn't listen to them.
Families are entitled to their own traditions, and who am I to argue with
them? But I will give you a couple reasons why a safe career might not be what
your parents really want for you.
One is that parents tend to be more conservative for their kids than they
would be for themselves. This is actually a rational response to their
situation. Parents end up sharing more of their kids' ill fortune than good
fortune. Most parents don't mind this; it's part of the job; but it does tend
to make them excessively conservative. And erring on the side of conservatism
is still erring. In almost everything, reward is proportionate to risk. So by
protecting their kids from risk, parents are, without realizing it, also
protecting them from rewards. If they saw that, they'd want you to take more
risks.
The other reason parents may be mistaken is that, like generals, they're
always fighting the last war. If they want you to be a doctor, odds are it's
not just because they want you to help the sick, but also because it's a
prestigious and lucrative career. [4] But not so lucrative or prestigious as
it was when their opinions were formed. When I was a kid in the seventies, a
doctor was _the_ thing to be. There was a sort of golden triangle involving
doctors, Mercedes 450SLs, and tennis. All three vertices now seem pretty
dated.
The parents who want you to be a doctor may simply not realize how much things
have changed. Would they be that unhappy if you were Steve Jobs instead? So I
think the way to deal with your parents' opinions about what you should do is
to treat them like feature requests. Even if your only goal is to please them,
the way to do that is not simply to give them what they ask for. Instead think
about why they're asking for something, and see if there's a better way to
give them what they need.
**16\. A job is the default**
This leads us to the last and probably most powerful reason people get regular
jobs: it's the default thing to do. Defaults are enormously powerful,
precisely because they operate without any conscious choice.
To almost everyone except criminals, it seems an axiom that if you need money,
you should get a job. Actually this tradition is not much more than a hundred
years old. Before that, the default way to make a living was by farming. It's
a bad plan to treat something only a hundred years old as an axiom. By
historical standards, that's something that's changing pretty rapidly.
We may be seeing another such change right now. I've read a lot of economic
history, and I understand the startup world pretty well, and it now seems to
me fairly likely that we're seeing the beginning of a change like the one from
farming to manufacturing.
And you know what? If you'd been around when that change began (around 1000 in
Europe) it would have seemed to nearly everyone that running off to the city
to make your fortune was a crazy thing to do. Though serfs were in principle
forbidden to leave their manors, it can't have been that hard to run away to a
city. There were no guards patrolling the perimeter of the village. What
prevented most serfs from leaving was that it seemed insanely risky. Leave
one's plot of land? Leave the people you'd spent your whole life with, to live
in a giant city of three or four thousand complete strangers? How would you
live? How would you get food, if you didn't grow it?
Frightening as it seemed to them, it's now the default with us to live by our
wits. So if it seems risky to you to start a startup, think how risky it once
seemed to your ancestors to live as we do now. Oddly enough, the people who
know this best are the very ones trying to get you to stick to the old model.
How can Larry and Sergey say you should come work as their employee, when they
didn't get jobs themselves?
Now we look back on medieval peasants and wonder how they stood it. How grim
it must have been to till the same fields your whole life with no hope of
anything better, under the thumb of lords and priests you had to give all your
surplus to and acknowledge as your masters. I wouldn't be surprised if one day
people look back on what we consider a normal job in the same way. How grim it
would be to commute every day to a cubicle in some soulless office complex,
and be told what to do by someone you had to acknowledge as a boss—someone who
could call you into their office and say "take a seat," and you'd sit! Imagine
having to ask _permission_ to release software to users. Imagine being sad on
Sunday afternoons because the weekend was almost over, and tomorrow you'd have
to get up and go to work. How did they stand it?
It's exciting to think we may be on the cusp of another shift like the one
from farming to manufacturing. That's why I care about startups. Startups
aren't interesting just because they're a way to make a lot of money. I
couldn't care less about other ways to do that, like speculating in
securities. At most those are interesting the way puzzles are. There's more
going on with startups. They may represent one of those rare, historic shifts
in the way [wealth](wealth.html) is created.
That's ultimately what drives us to work on Y Combinator. We want to make
money, if only so we don't have to stop doing it, but that's not the main
goal. There have only been a handful of these great economic shifts in human
history. It would be an amazing hack to make one happen faster.
**Notes**
[1] The only people who lost were us. The angels had convertible debt, so they
had first claim on the proceeds of the auction. Y Combinator only got 38 cents
on the dollar.
[2] The best kind of organization for that might be an open source project,
but those don't involve a lot of face to face meetings. Maybe it would be
worth starting one that did.
[3] There need to be some number of big companies to acquire the startups, so
the number of big companies couldn't decrease to zero.
[4] Thought experiment: If doctors did the same work, but as impoverished
outcasts, which parents would still want their kids to be doctors?
**Thanks** to Trevor Blackwell, Jessica Livingston, and Robert Morris for
reading drafts of this, to the founders of Zenter for letting me use their
web-based PowerPoint killer even though it isn't launched yet, and to Ming-Hay
Luk of the Berkeley CSUA for inviting me to speak.
[Comment](http://news.ycombinator.com/comments?id=6668) on this essay.
After a link to [Beating the Averages](avg.html) was posted on slashdot, some
readers wanted to hear in more detail about the specific technical advantages
we got from using Lisp in Viaweb. For those who are interested, here are some
excerpts from a talk I gave in April 2001 at BBN Labs in Cambridge, MA.
January 2003
_(This article was given as a talk at the 2003 Spam Conference. It describes
the work I've done to improve the performance of the algorithm described in[A
Plan for Spam](spam.html), and what I plan to do in the future.)_
The first discovery I'd like to present here is an algorithm for lazy
evaluation of research papers. Just write whatever you want and don't cite any
previous work, and indignant readers will send you references to all the
papers you should have cited. I discovered this algorithm after ``A Plan for
Spam'' [1] was on Slashdot.
Spam filtering is a subset of text classification, which is a well established
field, but the first papers about Bayesian spam filtering per se seem to have
been two given at the same conference in 1998, one by Pantel and Lin [2], and
another by a group from Microsoft Research [3].
When I heard about this work I was a bit surprised. If people had been onto
Bayesian filtering four years ago, why wasn't everyone using it? When I read
the papers I found out why. Pantel and Lin's filter was the more effective of
the two, but it only caught 92% of spam, with 1.16% false positives.
When I tried writing a Bayesian spam filter, it caught 99.5% of spam with less
than .03% false positives [4]. It's always alarming when two people trying the
same experiment get widely divergent results. It's especially alarming here
because those two sets of numbers might yield opposite conclusions. Different
users have different requirements, but I think for many people a filtering
rate of 92% with 1.16% false positives means that filtering is not an
acceptable solution, whereas 99.5% with less than .03% false positives means
that it is.
So why did we get such different numbers? I haven't tried to reproduce Pantel
and Lin's results, but from reading the paper I see five things that probably
account for the difference.
One is simply that they trained their filter on very little data: 160 spam and
466 nonspam mails. Filter performance should still be climbing with data sets
that small. So their numbers may not even be an accurate measure of the
performance of their algorithm, let alone of Bayesian spam filtering in
general.
But I think the most important difference is probably that they ignored
message headers. To anyone who has worked on spam filters, this will seem a
perverse decision. And yet in the very first filters I tried writing, I
ignored the headers too. Why? Because I wanted to keep the problem neat. I
didn't know much about mail headers then, and they seemed to me full of random
stuff. There is a lesson here for filter writers: don't ignore data. You'd
think this lesson would be too obvious to mention, but I've had to learn it
several times.
Third, Pantel and Lin stemmed the tokens, meaning they reduced e.g. both
``mailing'' and ``mailed'' to the root ``mail''. They may have felt they were
forced to do this by the small size of their corpus, but if so this is a kind
of premature optimization.
Fourth, they calculated probabilities differently. They used all the tokens,
whereas I only use the 15 most significant. If you use all the tokens you'll
tend to miss longer spams, the type where someone tells you their life story
up to the point where they got rich from some multilevel marketing scheme. And
such an algorithm would be easy for spammers to spoof: just add a big chunk of
random text to counterbalance the spam terms.
Finally, they didn't bias against false positives. I think any spam filtering
algorithm ought to have a convenient knob you can twist to decrease the false
positive rate at the expense of the filtering rate. I do this by counting the
occurrences of tokens in the nonspam corpus double.
I don't think it's a good idea to treat spam filtering as a straight text
classification problem. You can use text classification techniques, but
solutions can and should reflect the fact that the text is email, and spam in
particular. Email is not just text; it has structure. Spam filtering is not
just classification, because false positives are so much worse than false
negatives that you should treat them as a different kind of error. And the
source of error is not just random variation, but a live human spammer working
actively to defeat your filter.
**Tokens**
Another project I heard about after the Slashdot article was Bill Yerazunis'
[CRM114](http://crm114.sourceforge.net) [5]. This is the counterexample to the
design principle I just mentioned. It's a straight text classifier, but such a
stunningly effective one that it manages to filter spam almost perfectly
without even knowing that's what it's doing.
Once I understood how CRM114 worked, it seemed inevitable that I would
eventually have to move from filtering based on single words to an approach
like this. But first, I thought, I'll see how far I can get with single words.
And the answer is, surprisingly far.
Mostly I've been working on smarter tokenization. On current spam, I've been
able to achieve filtering rates that approach CRM114's. These techniques are
mostly orthogonal to Bill's; an optimal solution might incorporate both.
``A Plan for Spam'' uses a very simple definition of a token. Letters, digits,
dashes, apostrophes, and dollar signs are constituent characters, and
everything else is a token separator. I also ignored case.
Now I have a more complicated definition of a token:
1. Case is preserved.
2. Exclamation points are constituent characters.
3. Periods and commas are constituents if they occur between two digits. This lets me get ip addresses and prices intact.
4. A price range like $20-25 yields two tokens, $20 and $25.
5. Tokens that occur within the To, From, Subject, and Return-Path lines, or within urls, get marked accordingly. E.g. ``foo'' in the Subject line becomes ``Subject*foo''. (The asterisk could be any character you don't allow as a constituent.)
Such measures increase the filter's vocabulary, which makes it more
discriminating. For example, in the current filter, ``free'' in the Subject
line has a spam probability of 98%, whereas the same token in the body has a
spam probability of only 65%.
Here are some of the current probabilities [6]:
Subject*FREE 0.9999
free!! 0.9999
To*free 0.9998
Subject*free 0.9782
free! 0.9199
Free 0.9198
Url*free 0.9091
FREE 0.8747
From*free 0.7636
free 0.6546
In the Plan for Spam filter, all these tokens would have had the same
probability, .7602. That filter recognized about 23,000 tokens. The current
one recognizes about 187,000.
The disadvantage of having a larger universe of tokens is that there is more
chance of misses. Spreading your corpus out over more tokens has the same
effect as making it smaller. If you consider exclamation points as
constituents, for example, then you could end up not having a spam probability
for free with seven exclamation points, even though you know that free with
just two exclamation points has a probability of 99.99%.
One solution to this is what I call degeneration. If you can't find an exact
match for a token, treat it as if it were a less specific version. I consider
terminal exclamation points, uppercase letters, and occurring in one of the
five marked contexts as making a token more specific. For example, if I don't
find a probability for ``Subject*free!'', I look for probabilities for
``Subject*free'', ``free!'', and ``free'', and take whichever one is farthest
from .5.
Here are the alternatives [7] considered if the filter sees ``FREE!!!'' in the
Subject line and doesn't have a probability for it.
Subject*Free!!!
Subject*free!!!
Subject*FREE!
Subject*Free!
Subject*free!
Subject*FREE
Subject*Free
Subject*free
FREE!!!
Free!!!
free!!!
FREE!
Free!
free!
FREE
Free
free
If you do this, be sure to consider versions with initial caps as well as all
uppercase and all lowercase. Spams tend to have more sentences in imperative
mood, and in those the first word is a verb. So verbs with initial caps have
higher spam probabilities than they would in all lowercase. In my filter, the
spam probability of ``Act'' is 98% and for ``act'' only 62%.
If you increase your filter's vocabulary, you can end up counting the same
word multiple times, according to your old definition of ``same''. Logically,
they're not the same token anymore. But if this still bothers you, let me add
from experience that the words you seem to be counting multiple times tend to
be exactly the ones you'd want to.
Another effect of a larger vocabulary is that when you look at an incoming
mail you find more interesting tokens, meaning those with probabilities far
from .5. I use the 15 most interesting to decide if mail is spam. But you can
run into a problem when you use a fixed number like this. If you find a lot of
maximally interesting tokens, the result can end up being decided by whatever
random factor determines the ordering of equally interesting tokens. One way
to deal with this is to treat some as more interesting than others.
For example, the token ``dalco'' occurs 3 times in my spam corpus and never in
my legitimate corpus. The token ``Url*optmails'' (meaning ``optmails'' within
a url) occurs 1223 times. And yet, as I used to calculate probabilities for
tokens, both would have the same spam probability, the threshold of .99.
That doesn't feel right. There are theoretical arguments for giving these two
tokens substantially different probabilities (Pantel and Lin do), but I
haven't tried that yet. It does seem at least that if we find more than 15
tokens that only occur in one corpus or the other, we ought to give priority
to the ones that occur a lot. So now there are two threshold values. For
tokens that occur only in the spam corpus, the probability is .9999 if they
occur more than 10 times and .9998 otherwise. Ditto at the other end of the
scale for tokens found only in the legitimate corpus.
I may later scale token probabilities substantially, but this tiny amount of
scaling at least ensures that tokens get sorted the right way.
Another possibility would be to consider not just 15 tokens, but all the
tokens over a certain threshold of interestingness. Steven Hauser does this in
his statistical spam filter [8]. If you use a threshold, make it very high, or
spammers could spoof you by packing messages with more innocent words.
Finally, what should one do about html? I've tried the whole spectrum of
options, from ignoring it to parsing it all. Ignoring html is a bad idea,
because it's full of useful spam signs. But if you parse it all, your filter
might degenerate into a mere html recognizer. The most effective approach
seems to be the middle course, to notice some tokens but not others. I look at
a, img, and font tags, and ignore the rest. Links and images you should
certainly look at, because they contain urls.
I could probably be smarter about dealing with html, but I don't think it's
worth putting a lot of time into this. Spams full of html are easy to filter.
The smarter spammers already avoid it. So performance in the future should not
depend much on how you deal with html.
**Performance**
Between December 10 2002 and January 10 2003 I got about 1750 spams. Of these,
4 got through. That's a filtering rate of about 99.75%.
Two of the four spams I missed got through because they happened to use words
that occur often in my legitimate email.
The third was one of those that exploit an insecure cgi script to send mail to
third parties. They're hard to filter based just on the content because the
headers are innocent and they're careful about the words they use. Even so I
can usually catch them. This one squeaked by with a probability of .88, just
under the threshold of .9.
Of course, looking at multiple token sequences would catch it easily. ``Below
is the result of your feedback form'' is an instant giveaway.
The fourth spam was what I call a spam-of-the-future, because this is what I
expect spam to evolve into: some completely neutral text followed by a url. In
this case it was was from someone saying they had finally finished their
homepage and would I go look at it. (The page was of course an ad for a porn
site.)
If the spammers are careful about the headers and use a fresh url, there is
nothing in spam-of-the-future for filters to notice. We can of course counter
by sending a crawler to look at the page. But that might not be necessary. The
response rate for spam-of-the-future must be low, or everyone would be doing
it. If it's low enough, it [won't pay](wfks.html) for spammers to send it, and
we won't have to work too hard on filtering it.
Now for the really shocking news: during that same one-month period I got
_three_ false positives.
In a way it's a relief to get some false positives. When I wrote ``A Plan for
Spam'' I hadn't had any, and I didn't know what they'd be like. Now that I've
had a few, I'm relieved to find they're not as bad as I feared. False
positives yielded by statistical filters turn out to be mails that sound a lot
like spam, and these tend to be the ones you would least mind missing [9].
Two of the false positives were newsletters from companies I've bought things
from. I never asked to receive them, so arguably they were spams, but I count
them as false positives because I hadn't been deleting them as spams before.
The reason the filters caught them was that both companies in January switched
to commercial email senders instead of sending the mails from their own
servers, and both the headers and the bodies became much spammier.
The third false positive was a bad one, though. It was from someone in Egypt
and written in all uppercase. This was a direct result of making tokens case
sensitive; the Plan for Spam filter wouldn't have caught it.
It's hard to say what the overall false positive rate is, because we're up in
the noise, statistically. Anyone who has worked on filters (at least,
effective filters) will be aware of this problem. With some emails it's hard
to say whether they're spam or not, and these are the ones you end up looking
at when you get filters really tight. For example, so far the filter has
caught two emails that were sent to my address because of a typo, and one sent
to me in the belief that I was someone else. Arguably, these are neither my
spam nor my nonspam mail.
Another false positive was from a vice president at Virtumundo. I wrote to
them pretending to be a customer, and since the reply came back through
Virtumundo's mail servers it had the most incriminating headers imaginable.
Arguably this isn't a real false positive either, but a sort of Heisenberg
uncertainty effect: I only got it because I was writing about spam filtering.
Not counting these, I've had a total of five false positives so far, out of
about 7740 legitimate emails, a rate of .06%. The other two were a notice that
something I bought was back-ordered, and a party reminder from Evite.
I don't think this number can be trusted, partly because the sample is so
small, and partly because I think I can fix the filter not to catch some of
these.
False positives seem to me a different kind of error from false negatives.
Filtering rate is a measure of performance. False positives I consider more
like bugs. I approach improving the filtering rate as optimization, and
decreasing false positives as debugging.
So these five false positives are my bug list. For example, the mail from
Egypt got nailed because the uppercase text made it look to the filter like a
Nigerian spam. This really is kind of a bug. As with html, the email being all
uppercase is really conceptually _one_ feature, not one for each word. I need
to handle case in a more sophisticated way.
So what to make of this .06%? Not much, I think. You could treat it as an
upper bound, bearing in mind the small sample size. But at this stage it is
more a measure of the bugs in my implementation than some intrinsic false
positive rate of Bayesian filtering.
**Future**
What next? Filtering is an optimization problem, and the key to optimization
is profiling. Don't try to guess where your code is slow, because you'll guess
wrong. _Look_ at where your code is slow, and fix that. In filtering, this
translates to: look at the spams you miss, and figure out what you could have
done to catch them.
For example, spammers are now working aggressively to evade filters, and one
of the things they're doing is breaking up and misspelling words to prevent
filters from recognizing them. But working on this is not my first priority,
because I still have no trouble catching these spams [10].
There are two kinds of spams I currently do have trouble with. One is the type
that pretends to be an email from a woman inviting you to go chat with her or
see her profile on a dating site. These get through because they're the one
type of sales pitch you can make without using sales talk. They use the same
vocabulary as ordinary email.
The other kind of spams I have trouble filtering are those from companies in
e.g. Bulgaria offering contract programming services. These get through
because I'm a programmer too, and the spams are full of the same words as my
real mail.
I'll probably focus on the personal ad type first. I think if I look closer
I'll be able to find statistical differences between these and my real mail.
The style of writing is certainly different, though it may take multiword
filtering to catch that. Also, I notice they tend to repeat the url, and
someone including a url in a legitimate mail wouldn't do that [11].
The outsourcing type are going to be hard to catch. Even if you sent a crawler
to the site, you wouldn't find a smoking statistical gun. Maybe the only
answer is a central list of domains advertised in spams [12]. But there can't
be that many of this type of mail. If the only spams left were unsolicited
offers of contract programming services from Bulgaria, we could all probably
move on to working on something else.
Will statistical filtering actually get us to that point? I don't know. Right
now, for me personally, spam is not a problem. But spammers haven't yet made a
serious effort to spoof statistical filters. What will happen when they do?
I'm not optimistic about filters that work at the network level [13]. When
there is a static obstacle worth getting past, spammers are pretty efficient
at getting past it. There is already a company called Assurance Systems that
will run your mail through Spamassassin and tell you whether it will get
filtered out.
Network-level filters won't be completely useless. They may be enough to kill
all the "opt-in" spam, meaning spam from companies like Virtumundo and
Equalamail who claim that they're really running opt-in lists. You can filter
those based just on the headers, no matter what they say in the body. But
anyone willing to falsify headers or use open relays, presumably including
most porn spammers, should be able to get some message past network-level
filters if they want to. (By no means the message they'd like to send though,
which is something.)
The kind of filters I'm optimistic about are ones that calculate probabilities
based on each individual user's mail. These can be much more effective, not
only in avoiding false positives, but in filtering too: for example, finding
the recipient's email address base-64 encoded anywhere in a message is a very
good spam indicator.
But the real advantage of individual filters is that they'll all be different.
If everyone's filters have different probabilities, it will make the spammers'
optimization loop, what programmers would call their edit-compile-test cycle,
appallingly slow. Instead of just tweaking a spam till it gets through a copy
of some filter they have on their desktop, they'll have to do a test mailing
for each tweak. It would be like programming in a language without an
interactive toplevel, and I wouldn't wish that on anyone.
**Notes**
[1] Paul Graham. ``A Plan for Spam.'' August 2002.
http://paulgraham.com/spam.html.
Probabilities in this algorithm are calculated using a degenerate case of
Bayes' Rule. There are two simplifying assumptions: that the probabilities of
features (i.e. words) are independent, and that we know nothing about the
prior probability of an email being spam.
The first assumption is widespread in text classification. Algorithms that use
it are called ``naive Bayesian.''
The second assumption I made because the proportion of spam in my incoming
mail fluctuated so much from day to day (indeed, from hour to hour) that the
overall prior ratio seemed worthless as a predictor. If you assume that
P(spam) and P(nonspam) are both .5, they cancel out and you can remove them
from the formula.
If you were doing Bayesian filtering in a situation where the ratio of spam to
nonspam was consistently very high or (especially) very low, you could
probably improve filter performance by incorporating prior probabilities. To
do this right you'd have to track ratios by time of day, because spam and
legitimate mail volume both have distinct daily patterns.
[2] Patrick Pantel and Dekang Lin. ``SpamCop-- A Spam Classification &
Organization Program.'' Proceedings of AAAI-98 Workshop on Learning for Text
Categorization.
[3] Mehran Sahami, Susan Dumais, David Heckerman and Eric Horvitz. ``A
Bayesian Approach to Filtering Junk E-Mail.'' Proceedings of AAAI-98 Workshop
on Learning for Text Categorization.
[4] At the time I had zero false positives out of about 4,000 legitimate
emails. If the next legitimate email was a false positive, this would give us
.03%. These false positive rates are untrustworthy, as I explain later. I
quote a number here only to emphasize that whatever the false positive rate
is, it is less than 1.16%.
[5] Bill Yerazunis. ``Sparse Binary Polynomial Hash Message Filtering and The
CRM114 Discriminator.'' Proceedings of 2003 Spam Conference.
[6] In ``A Plan for Spam'' I used thresholds of .99 and .01. It seems
justifiable to use thresholds proportionate to the size of the corpora. Since
I now have on the order of 10,000 of each type of mail, I use .9999 and .0001.
[7] There is a flaw here I should probably fix. Currently, when
``Subject*foo'' degenerates to just ``foo'', what that means is you're getting
the stats for occurrences of ``foo'' in the body or header lines other than
those I mark. What I should do is keep track of statistics for ``foo'' overall
as well as specific versions, and degenerate from ``Subject*foo'' not to
``foo'' but to ``Anywhere*foo''. Ditto for case: I should degenerate from
uppercase to any-case, not lowercase.
It would probably be a win to do this with prices too, e.g. to degenerate from
``$129.99'' to ``$--9.99'', ``$--.99'', and ``$--''.
You could also degenerate from words to their stems, but this would probably
only improve filtering rates early on when you had small corpora.
[8] Steven Hauser. ``Statistical Spam Filter Works for Me.''
http://www.sofbot.com.
[9] False positives are not all equal, and we should remember this when
comparing techniques for stopping spam. Whereas many of the false positives
caused by filters will be near-spams that you wouldn't mind missing, false
positives caused by blacklists, for example, will be just mail from people who
chose the wrong ISP. In both cases you catch mail that's near spam, but for
blacklists nearness is physical, and for filters it's textual.
[10] If spammers get good enough at obscuring tokens for this to be a problem,
we can respond by simply removing whitespace, periods, commas, etc. and using
a dictionary to pick the words out of the resulting sequence. And of course
finding words this way that weren't visible in the original text would in
itself be evidence of spam.
Picking out the words won't be trivial. It will require more than just
reconstructing word boundaries; spammers both add (``xHot nPorn cSite'') and
omit (``P#rn'') letters. Vision research may be useful here, since human
vision is the limit that such tricks will approach.
[11] In general, spams are more repetitive than regular email. They want to
pound that message home. I currently don't allow duplicates in the top 15
tokens, because you could get a false positive if the sender happens to use
some bad word multiple times. (In my current filter, ``dick'' has a spam
probabilty of .9999, but it's also a name.) It seems we should at least notice
duplication though, so I may try allowing up to two of each token, as Brian
Burton does in SpamProbe.
[12] This is what approaches like Brightmail's will degenerate into once
spammers are pushed into using mad-lib techniques to generate everything else
in the message.
[13] It's sometimes argued that we should be working on filtering at the
network level, because it is more efficient. What people usually mean when
they say this is: we currently filter at the network level, and we don't want
to start over from scratch. But you can't dictate the problem to fit your
solution.
Historically, scarce-resource arguments have been the losing side in debates
about software design. People only tend to use them to justify choices
(inaction in particular) made for other reasons.
**Thanks** to Sarah Harlin, Trevor Blackwell, and Dan Giffin for reading
drafts of this paper, and to Dan again for most of the infrastructure that
this filter runs on.
**Related:**
August 2003
We may be able to improve the accuracy of Bayesian spam filters by having them
follow links to see what's waiting at the other end. Richard Jowsey of
[death2spam](http://death2spam.com) now does this in borderline cases, and
reports that it works well.
Why only do it in borderline cases? And why only do it once?
As I mentioned in [Will Filters Kill Spam?](wfks.html), following all the urls
in a spam would have an amusing side-effect. If popular email clients did this
in order to filter spam, the spammer's servers would take a serious pounding.
The more I think about this, the better an idea it seems. This isn't just
amusing; it would be hard to imagine a more perfectly targeted counterattack
on spammers.
So I'd like to suggest an additional feature to those working on spam filters:
a "punish" mode which, if turned on, would spider every url in a suspected
spam n times, where n could be set by the user. [1]
As many people have noted, one of the problems with the current email system
is that it's too passive. It does whatever you tell it. So far all the
suggestions for fixing the problem seem to involve new protocols. This one
wouldn't.
If widely used, auto-retrieving spam filters would make the email system
_rebound._ The huge volume of the spam, which has so far worked in the
spammer's favor, would now work against him, like a branch snapping back in
his face. Auto-retrieving spam filters would drive the spammer's
[costs](http://www.bork.ca/pics/?path=incoming&img=bill.jpg) up, and his sales
down: his bandwidth usage would go through the roof, and his servers would
grind to a halt under the load, which would make them unavailable to the
people who would have responded to the spam.
Pump out a million emails an hour, get a million hits an hour on your servers.
We would want to ensure that this is only done to suspected spams. As a rule,
any url sent to millions of people is likely to be a spam url, so submitting
every http request in every email would work fine nearly all the time. But
there are a few cases where this isn't true: the urls at the bottom of mails
sent from free email services like Yahoo Mail and Hotmail, for example.
To protect such sites, and to prevent abuse, auto-retrieval should be combined
with blacklists of spamvertised sites. Only sites on a blacklist would get
crawled, and sites would be blacklisted only after being inspected by humans.
The lifetime of a spam must be several hours at least, so it should be easy to
update such a list in time to interfere with a spam promoting a new site. [2]
High-volume auto-retrieval would only be practical for users on high-bandwidth
connections, but there are enough of those to cause spammers serious trouble.
Indeed, this solution neatly mirrors the problem. The problem with spam is
that in order to reach a few gullible people the spammer sends mail to
everyone. The non-gullible recipients are merely collateral damage. But the
non-gullible majority won't stop getting spam until they can stop (or threaten
to stop) the gullible from responding to it. Auto-retrieving spam filters
offer them a way to do this.
Would that kill spam? Not quite. The biggest spammers could probably protect
their servers against auto-retrieving filters. However, the easiest and
cheapest way for them to do it would be to include working unsubscribe links
in their mails. And this would be a necessity for smaller fry, and for
"legitimate" sites that hired spammers to promote them. So if auto-retrieving
filters became widespread, they'd become auto-unsubscribing filters.
In this scenario, spam would, like OS crashes, viruses, and popups, become one
of those plagues that only afflict people who don't bother to use the right
software.
**Notes**
[1] Auto-retrieving filters will have to follow redirects, and should in some
cases (e.g. a page that just says "click here") follow more than one level of
links. Make sure too that the http requests are indistinguishable from those
of popular Web browsers, including the order and referrer.
If the response doesn't come back within x amount of time, default to some
fairly high spam probability.
Instead of making n constant, it might be a good idea to make it a function of
the number of spams that have been seen mentioning the site. This would add a
further level of protection against abuse and accidents.
[2] The original version of this article used the term "whitelist" instead of
"blacklist". Though they were to work like blacklists, I preferred to call
them whitelists because it might make them less vulnerable to legal attack.
This just seems to have confused readers, though.
There should probably be multiple blacklists. A single point of failure would
be vulnerable both to attack and abuse.
**Thanks** to Brian Burton, Bill Yerazunis, Dan Giffin, Eric Raymond, and
Richard Jowsey for reading drafts of this.
October 2022
If there were intelligent beings elsewhere in the universe, they'd share
certain truths in common with us. The truths of mathematics would be the same,
because they're true by definition. Ditto for the truths of physics; the mass
of a carbon atom would be the same on their planet. But I think we'd share
other truths with aliens besides the truths of math and physics, and that it
would be worthwhile to think about what these might be.
For example, I think we'd share the principle that a controlled experiment
testing some hypothesis entitles us to have proportionally increased belief in
it. It seems fairly likely, too, that it would be true for aliens that one can
get better at something by practicing. We'd probably share Occam's razor.
There doesn't seem anything specifically human about any of these ideas.
We can only guess, of course. We can't say for sure what forms intelligent
life might take. Nor is it my goal here to explore that question, interesting
though it is. The point of the idea of alien truth is not that it gives us a
way to speculate about what forms intelligent life might take, but that it
gives us a threshold, or more precisely a target, for truth. If you're trying
to find the most general truths short of those of math or physics, then
presumably they'll be those we'd share in common with other forms of
intelligent life.
Alien truth will work best as a heuristic if we err on the side of generosity.
If an idea might plausibly be relevant to aliens, that's enough. Justice, for
example. I wouldn't want to bet that all intelligent beings would understand
the concept of justice, but I wouldn't want to bet against it either.
The idea of alien truth is related to Erdos's idea of God's book. He used to
describe a particularly good proof as being in God's book, the implication
being (a) that a sufficiently good proof was more discovered than invented,
and (b) that its goodness would be universally recognized. If there's such a
thing as alien truth, then there's more in God's book than math.
What should we call the search for alien truth? The obvious choice is
"philosophy." Whatever else philosophy includes, it should probably include
this. I'm fairly sure Aristotle would have thought so. One could even make the
case that the search for alien truth is, if not an accurate description _of_
philosophy, a good definition _for_ it. I.e. that it's what people who call
themselves philosophers should be doing, whether or not they currently are.
But I'm not wedded to that; doing it is what matters, not what we call it.
We may one day have something like alien life among us in the form of AIs. And
that may in turn allow us to be precise about what truths an intelligent being
would have to share with us. We might find, for example, that it's impossible
to create something we'd consider intelligent that doesn't use Occam's razor.
We might one day even be able to prove that. But though this sort of research
would be very interesting, it's not necessary for our purposes, or even the
same field; the goal of philosophy, if we're going to call it that, would be
to see what ideas we come up with using alien truth as a target, not to say
precisely where the threshold of it is. Those two questions might one day
converge, but they'll converge from quite different directions, and till they
do, it would be too constraining to restrict ourselves to thinking only about
things we're certain would be alien truths. Especially since this will
probably be one of those areas where the best guesses turn out to be
surprisingly close to optimal. (Let's see if that one does.)
Whatever we call it, the attempt to discover alien truths would be a
worthwhile undertaking. And curiously enough, that is itself probably an alien
truth.
**Thanks** to Trevor Blackwell, Greg Brockman, Patrick Collison, Robert
Morris, and Michael Nielsen for reading drafts of this.
November 2022
In the science fiction books I read as a kid, reading had often been replaced
by some more efficient way of acquiring knowledge. Mysterious "tapes" would
load it into one's brain like a program being loaded into a computer.
That sort of thing is unlikely to happen anytime soon. Not just because it
would be hard to build a replacement for reading, but because even if one
existed, it would be insufficient. Reading about x doesn't just teach you
about x; it also teaches you how to write. [1]
Would that matter? If we replaced reading, would anyone need to be good at
writing?
The reason it would matter is that writing is not just a way to convey ideas,
but also a way to have them.
A good writer doesn't just think, and then write down what he thought, as a
sort of transcript. A good writer will almost always discover new things in
the process of writing. And there is, as far as I know, no substitute for this
kind of discovery. Talking about your ideas with other people is a good way to
develop them. But even after doing this, you'll find you still discover new
things when you sit down to write. There is a kind of thinking that can only
be done by [_writing_](words.html).
There are of course kinds of thinking that can be done without writing. If you
don't need to go too deeply into a problem, you can solve it without writing.
If you're thinking about how two pieces of machinery should fit together,
writing about it probably won't help much. And when a problem can be described
formally, you can sometimes solve it in your head. But if you need to solve a
complicated, ill-defined problem, it will almost always help to write about
it. Which in turn means that someone who's not good at writing will almost
always be at a disadvantage in solving such problems.
You can't think well without writing well, and you can't write well without
reading well. And I mean that last "well" in both senses. You have to be good
at reading, and read good things. [2]
People who just want information may find other ways to get it. But people who
want to have ideas can't afford to.
**Notes**
[1] Audiobooks can give you examples of good writing, but having them read to
you doesn't teach you as much about writing as reading them yourself.
[2] By "good at reading" I don't mean good at the mechanics of reading. You
don't have to be good at extracting words from the page so much as extracting
meaning from the words.
August 2004
In a recent [talk](gh.html) I said something that upset a lot of people: that
you could get smarter programmers to work on a Python project than you could
to work on a Java project.
I didn't mean by this that Java programmers are dumb. I meant that Python
programmers are smart. It's a lot of work to learn a new programming language.
And people don't learn Python because it will get them a job; they learn it
because they genuinely like to program and aren't satisfied with the languages
they already know.
Which makes them exactly the kind of programmers companies should want to
hire. Hence what, for lack of a better name, I'll call the Python paradox: if
a company chooses to write its software in a comparatively esoteric language,
they'll be able to hire better programmers, because they'll attract only those
who cared enough to learn it. And for programmers the paradox is even more
pronounced: the language to learn, if you want to get a good job, is a
language that people don't learn merely to get a job.
Only a few companies have been smart enough to realize this so far. But there
is a kind of selection going on here too: they're exactly the companies
programmers would most like to work for. Google, for example. When they
advertise Java programming jobs, they also want Python experience.
A friend of mine who knows nearly all the widely used languages uses Python
for most of his projects. He says the main reason is that he likes the way
source code looks. That may seem a frivolous reason to choose one language
over another. But it is not so frivolous as it sounds: when you program, you
spend more time reading code than writing it. You push blobs of source code
around the way a sculptor does blobs of clay. So a language that makes source
code ugly is maddening to an exacting programmer, as clay full of lumps would
be to a sculptor.
At the mention of ugly source code, people will of course think of Perl. But
the superficial ugliness of Perl is not the sort I mean. Real ugliness is not
harsh-looking syntax, but having to build programs out of the wrong concepts.
Perl may look like a cartoon character swearing, but there are
[cases](icad.html) where it surpasses Python conceptually.
So far, anyway. Both languages are of course [moving](hundred.html) targets.
But they share, along with Ruby (and Icon, and Joy, and J, and Lisp, and
Smalltalk) the fact that they're created by, and used by, people who really
care about programming. And those tend to be the ones who do it well.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
March 2005
_(Parts of this essay began as replies to students who wrote to me with
questions.)_
Recently I've had several emails from computer science undergrads asking what
to do in college. I might not be the best source of advice, because I was a
philosophy major in college. But I took so many CS classes that most CS majors
thought I was one. I was certainly a hacker, at least.
**Hacking**
What should you do in college to become a [good hacker](gh.html)? There are
two main things you can do: become very good at programming, and learn a lot
about specific, cool problems. These turn out to be equivalent, because each
drives you to do the other.
The way to be good at programming is to work (a) a lot (b) on hard problems.
And the way to make yourself work on hard problems is to work on some very
engaging project.
Odds are this project won't be a class assignment. My friend Robert learned a
lot by writing network software when he was an undergrad. One of his projects
was to connect Harvard to the Arpanet; it had been one of the original nodes,
but by 1984 the connection had died. [1] Not only was this work not for a
class, but because he spent all his time on it and neglected his studies, he
was kicked out of school for a year. [2] It all evened out in the end, and now
he's a professor at MIT. But you'll probably be happier if you don't go to
that extreme; it caused him a lot of worry at the time.
Another way to be good at programming is to find other people who are good at
it, and learn what they know. Programmers tend to sort themselves into tribes
according to the type of work they do and the tools they use, and some tribes
are [smarter](pypar.html) than others. Look around you and see what the smart
people seem to be working on; there's usually a reason.
Some of the smartest people around you are professors. So one way to find
interesting work is to volunteer as a research assistant. Professors are
especially interested in people who can solve tedious system-administration
type problems for them, so that is a way to get a foot in the door. What they
fear are flakes and resume padders. It's all too common for an assistant to
result in a net increase in work. So you have to make it clear you'll mean a
net decrease.
Don't be put off if they say no. Rejection is almost always less personal than
the rejectee imagines. Just move on to the next. (This applies to dating too.)
Beware, because although most professors are smart, not all of them work on
interesting stuff. Professors have to publish novel results to advance their
careers, but there is more competition in more interesting areas of research.
So what less ambitious professors do is turn out a series of papers whose
conclusions are novel because no one else cares about them. You're better off
avoiding these.
I never worked as a research assistant, so I feel a bit dishonest recommending
that route. I learned to program by writing stuff of my own, particularly by
trying to reverse-engineer Winograd's SHRDLU. I was as obsessed with that
program as a mother with a new baby.
Whatever the disadvantages of working by yourself, the advantage is that the
project is all your own. You never have to compromise or ask anyone's
permission, and if you have a new idea you can just sit down and start
implementing it.
In your own projects you don't have to worry about novelty (as professors do)
or profitability (as businesses do). All that matters is how hard the project
is technically, and that has no correlation to the nature of the application.
"Serious" applications like databases are often trivial and dull technically
(if you ever suffer from insomnia, try reading the technical literature about
databases) while "frivolous" applications like games are often very
sophisticated. I'm sure there are game companies out there working on products
with more intellectual content than the research at the bottom nine tenths of
university CS departments.
If I were in college now I'd probably work on graphics: a network game, for
example, or a tool for 3D animation. When I was an undergrad there weren't
enough cycles around to make graphics interesting, but it's hard to imagine
anything more fun to work on now.
**Math**
When I was in college, a lot of the professors believed (or at least wished)
that [computer science](hp.html) was a branch of math. This idea was strongest
at Harvard, where there wasn't even a CS major till the 1980s; till then one
had to major in applied math. But it was nearly as bad at Cornell. When I told
the fearsome Professor Conway that I was interested in AI (a hot topic then),
he told me I should major in math. I'm still not sure whether he thought AI
required math, or whether he thought AI was nonsense and that majoring in
something rigorous would cure me of such stupid ambitions.
In fact, the amount of math you need as a hacker is a lot less than most
university departments like to admit. I don't think you need much more than
high school math plus a few concepts from the theory of computation. (You have
to know what an n^2 algorithm is if you want to avoid writing them.) Unless
you're planning to write math applications, of course. Robotics, for example,
is all math.
But while you don't literally need math for most kinds of hacking, in the
sense of knowing 1001 tricks for differentiating formulas, math is very much
worth studying for its own sake. It's a valuable source of metaphors for
almost any kind of work.[3] I wish I'd studied more math in college for that
reason.
Like a lot of people, I was mathematically abused as a child. I learned to
think of math as a collection of formulas that were neither beautiful nor had
any relation to my life (despite attempts to translate them into "word
problems"), but had to be memorized in order to do well on tests.
One of the most valuable things you could do in college would be to learn what
math is really about. This may not be easy, because a lot of good
mathematicians are bad teachers. And while there are many popular books on
math, few seem good. The best I can think of are W. W. Sawyer's. And of course
Euclid. [4]
**Everything**
Thomas Huxley said "Try to learn something about everything and everything
about something." Most universities aim at this ideal.
But what's everything? To me it means, all that people learn in the course of
working honestly on hard problems. All such work tends to be related, in that
ideas and techniques from one field can often be transplanted successfully to
others. Even others that seem quite distant. For example, I write
[essays](essay.html) the same way I write software: I sit down and blow out a
lame version 1 as fast as I can type, then spend several weeks rewriting it.
Working on hard problems is not, by itself, enough. Medieval alchemists were
working on a hard problem, but their approach was so bogus that there was
little to learn from studying it, except possibly about people's ability to
delude themselves. Unfortunately the sort of AI I was trying to learn in
college had the same flaw: a very hard problem, blithely approached with
hopelessly inadequate techniques. Bold? Closer to fraudulent.
The social sciences are also fairly bogus, because they're so much influenced
by intellectual [fashions](say.html). If a physicist met a colleague from 100
years ago, he could teach him some new things; if a psychologist met a
colleague from 100 years ago, they'd just get into an ideological argument.
Yes, of course, you'll learn something by taking a psychology class. The point
is, you'll learn more by taking a class in another department.
The worthwhile departments, in my opinion, are math, the hard sciences,
engineering, history (especially economic and social history, and the history
of science), architecture, and the classics. A survey course in art history
may be worthwhile. Modern literature is important, but the way to learn about
it is just to read. I don't know enough about music to say.
You can skip the social sciences, philosophy, and the various departments
created recently in response to political pressures. Many of these fields talk
about important problems, certainly. But the way they talk about them is
useless. For example, philosophy talks, among other things, about our
obligations to one another; but you can learn more about this from a wise
grandmother or E. B. White than from an academic philosopher.
I speak here from experience. I should probably have been offended when people
laughed at Clinton for saying "It depends on what the meaning of the word 'is'
is." I took about five classes in college on what the meaning of "is" is.
Another way to figure out which fields are worth studying is to create the
_dropout graph._ For example, I know many people who switched from math to
computer science because they found math too hard, and no one who did the
opposite. People don't do hard things gratuitously; no one will work on a
harder problem unless it is proportionately (or at least log(n)) more
rewarding. So probably math is more worth studying than computer science. By
similar comparisons you can make a graph of all the departments in a
university. At the bottom you'll find the subjects with least intellectual
content.
If you use this method, you'll get roughly the same answer I just gave.
Language courses are an anomaly. I think they're better considered as
extracurricular activities, like pottery classes. They'd be far more useful
when combined with some time living in a country where the language is spoken.
On a whim I studied Arabic as a freshman. It was a lot of work, and the only
lasting benefits were a weird ability to identify semitic roots and some
insights into how people recognize words.
Studio art and creative writing courses are wildcards. Usually you don't get
taught much: you just work (or don't work) on whatever you want, and then sit
around offering "crits" of one another's creations under the vague supervision
of the teacher. But writing and art are both very hard problems that (some)
people work honestly at, so they're worth doing, especially if you can find a
good teacher.
**Jobs**
Of course college students have to think about more than just learning. There
are also two practical problems to consider: jobs, and graduate school.
In theory a liberal education is not supposed to supply job training. But
everyone knows this is a bit of a fib. Hackers at every college learn
practical skills, and not by accident.
What you should learn to get a job depends on the kind you want. If you want
to work in a big company, learn how to hack [Blub](avg.html) on Windows. If
you want to work at a cool little company or research lab, you'll do better to
learn Ruby on Linux. And if you want to start your own company, which I think
will be more and more common, master the most powerful tools you can find,
because you're going to be in a race against your competitors, and they'll be
your horse.
There is not a direct correlation between the skills you should learn in
college and those you'll use in a job. You should aim slightly high in
college.
In workouts a football player may bench press 300 pounds, even though he may
never have to exert anything like that much force in the course of a game.
Likewise, if your professors try to make you learn stuff that's more advanced
than you'll need in a job, it may not just be because they're academics,
detached from the real world. They may be trying to make you lift weights with
your brain.
The programs you write in classes differ in three critical ways from the ones
you'll write in the real world: they're small; you get to start from scratch;
and the problem is usually artificial and predetermined. In the real world,
programs are bigger, tend to involve existing code, and often require you to
figure out what the problem is before you can solve it.
You don't have to wait to leave (or even enter) college to learn these skills.
If you want to learn how to deal with existing code, for example, you can
contribute to open-source projects. The sort of employer you want to work for
will be as impressed by that as good grades on class assignments.
In existing open-source projects you don't get much practice at the third
skill, deciding what problems to solve. But there's nothing to stop you
starting new projects of your own. And good employers will be even more
impressed with that.
What sort of problem should you try to solve? One way to answer that is to ask
what you need as a user. For example, I stumbled on a good algorithm for spam
filtering because I wanted to stop getting spam. Now what I wish I had was a
mail reader that somehow prevented my inbox from filling up. I tend to use my
inbox as a todo list. But that's like using a screwdriver to open bottles;
what one really wants is a bottle opener.
**Grad School**
What about grad school? Should you go? And how do you get into a good one?
In principle, grad school is professional training in research, and you
shouldn't go unless you want to do research as a career. And yet half the
people who get PhDs in CS don't go into research. I didn't go to grad school
to become a professor. I went because I wanted to learn more.
So if you're mainly interested in hacking and you go to grad school, you'll
find a lot of other people who are similarly out of their element. And if half
the people around you are out of their element in the same way you are, are
you really out of your element?
There's a fundamental problem in "computer science," and it surfaces in
situations like this. No one is sure what "research" is supposed to be. A lot
of research is hacking that had to be crammed into the form of an academic
paper to yield one more quantum of publication.
So it's kind of misleading to ask whether you'll be at home in grad school,
because very few people are quite at home in computer science. The whole field
is uncomfortable in its own skin. So the fact that you're mainly interested in
hacking shouldn't deter you from going to grad school. Just be warned you'll
have to do a lot of stuff you don't like.
Number one will be your dissertation. Almost everyone hates their dissertation
by the time they're done with it. The process inherently tends to produce an
unpleasant result, like a cake made out of whole wheat flour and baked for
twelve hours. Few dissertations are read with pleasure, especially by their
authors.
But thousands before you have suffered through writing a dissertation. And
aside from that, grad school is close to paradise. Many people remember it as
the happiest time of their lives. And nearly all the rest, including me,
remember it as a period that would have been, if they hadn't had to write a
dissertation. [5]
The danger with grad school is that you don't see the scary part upfront. PhD
programs start out as college part 2, with several years of classes. So by the
time you face the horror of writing a dissertation, you're already several
years in. If you quit now, you'll be a grad-school dropout, and you probably
won't like that idea. When Robert got kicked out of grad school for writing
the Internet worm of 1988, I envied him enormously for finding a way out
without the stigma of failure.
On the whole, grad school is probably better than most alternatives. You meet
a lot of smart people, and your glum procrastination will at least be a
powerful common bond. And of course you have a PhD at the end. I forgot about
that. I suppose that's worth something.
The greatest advantage of a PhD (besides being the union card of academia, of
course) may be that it gives you some baseline confidence. For example, the
Honeywell thermostats in my house have the most atrocious UI. My mother, who
has the same model, diligently spent a day reading the user's manual to learn
how to operate hers. She assumed the problem was with her. But I can think to
myself "If someone with a PhD in computer science can't understand this
thermostat, it _must_ be badly designed."
If you still want to go to grad school after this equivocal recommendation, I
can give you solid advice about how to get in. A lot of my friends are CS
professors now, so I have the inside story about admissions. It's quite
different from college. At most colleges, admissions officers decide who gets
in. For PhD programs, the professors do. And they try to do it well, because
the people they admit are going to be working for them.
Apparently only recommendations really matter at the best schools.
Standardized tests count for nothing, and grades for little. The essay is
mostly an opportunity to disqualify yourself by saying something stupid. The
only thing professors trust is recommendations, preferably from people they
know. [6]
So if you want to get into a PhD program, the key is to impress your
professors. And from my friends who are professors I know what impresses them:
not merely trying to impress them. They're not impressed by students who get
good grades or want to be their research assistants so they can get into grad
school. They're impressed by students who get good grades and want to be their
research assistants because they're genuinely interested in the topic.
So the best thing you can do in college, whether you want to get into grad
school or just be good at hacking, is figure out what you truly like. It's
hard to trick professors into letting you into grad school, and impossible to
trick problems into letting you solve them. College is where faking stops
working. From this point, unless you want to go work for a big company, which
is like reverting to high school, the only way forward is through doing what
you [love](love.html).
**Notes**
[1] No one seems to have minded, which shows how unimportant the Arpanet
(which became the Internet) was as late as 1984.
[2] This is why, when I became an employer, I didn't care about GPAs. In fact,
we actively sought out people who'd failed out of school. We once put up
posters around Harvard saying "Did you just get kicked out for doing badly in
your classes because you spent all your time working on some project of your
own? Come work for us!" We managed to find a kid who had been, and he was a
great hacker.
When Harvard kicks undergrads out for a year, they have to get jobs. The idea
is to show them how awful the real world is, so they'll understand how lucky
they are to be in college. This plan backfired with the guy who came to work
for us, because he had more fun than he'd had in school, and made more that
year from stock options than any of his professors did in salary. So instead
of crawling back repentant at the end of the year, he took another year off
and went to Europe. He did eventually graduate at about 26.
[3] Eric Raymond says the best metaphors for hackers are in set theory,
combinatorics, and graph theory.
Trevor Blackwell reminds you to take math classes intended for math majors.
"'Math for engineers' classes sucked mightily. In fact any 'x for engineers'
sucks, where x includes math, law, writing and visual design."
[4] Other highly recommended books: _What is Mathematics?_ , by Courant and
Robbins; _Geometry and the Imagination_ by Hilbert and Cohn-Vossen. And for
those interested in graphic design, [Byrne's
Euclid](http://www.math.ubc.ca/people/faculty/cass/Euclid/byrne.html).
[5] If you wanted to have the perfect life, the thing to do would be to go to
grad school, secretly write your dissertation in the first year or two, and
then just enjoy yourself for the next three years, dribbling out a chapter at
a time. This prospect will make grad students' mouths water, but I know of no
one who's had the discipline to pull it off.
[6] One professor friend says that 15-20% of the grad students they admit each
year are "long shots." But what he means by long shots are people whose
applications are perfect in every way, except that no one on the admissions
committee knows the professors who wrote the recommendations.
So if you want to get into grad school in the sciences, you need to go to
college somewhere with real research professors. Otherwise you'll seem a risky
bet to admissions committees, no matter how good you are.
Which implies a surprising but apparently inevitable consequence: little
liberal arts colleges are doomed. Most smart high school kids at least
consider going into the sciences, even if they ultimately choose not to. Why
go to a college that limits their options?
**Thanks** to Trevor Blackwell, Alex Lewin, Jessica Livingston, Robert Morris,
Eric Raymond, and several [anonymous CS professors](undergrad2.html) for
reading drafts of this, and to the students whose questions began it.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
October 2012
One advantage of Y Combinator's early, broad focus is that we see trends
before most other people. And one of the most conspicuous trends in the last
batch was the large number of hardware startups. Out of 84 companies, 7 were
making hardware. On the whole they've done better than the companies that
weren't.
They've faced resistance from investors of course. Investors have a deep-
seated bias against hardware. But investors' opinions are a trailing
indicator. The best founders are better at seeing the future than the best
investors, because the best founders are making it.
There is no one single force driving this trend. Hardware [does
well](http://bits.blogs.nytimes.com/2012/05/11/pebble-smartwatch-tops-out-
at-10-million-on-kickstarter/) on crowdfunding sites. The spread of
[tablets](http://paulgraham.com/tablets.html) makes it possible to build new
things [controlled by](http://lockitron.com) and even
[incorporating](http://doublerobotics.com) them. [Electric
motors](http://www.boostedboards.com/) have improved. Wireless connectivity of
various types can now be taken for granted. It's getting more straightforward
to get things manufactured. Arduinos, 3D printing, laser cutters, and more
accessible CNC milling are making hardware easier to prototype. Retailers are
less of a bottleneck as customers increasingly buy online.
One question I can answer is why hardware is suddenly cool. It always was
cool. Physical things are great. They just haven't been as great a way to
start a [rapidly growing](growth.html) business as software. But that rule may
not be permanent. It's not even that old; it only dates from about 1990. Maybe
the advantage of software will turn out to have been temporary. Hackers love
to build hardware, and customers love to buy it. So if the ease of shipping
hardware even approached the ease of shipping software, we'd see a lot more
hardware startups.
It wouldn't be the first time something was a bad idea till it wasn't. And it
wouldn't be the first time investors learned that lesson from founders.
So if you want to work on hardware, don't be deterred from doing it because
you worry investors will discriminate against you. And in particular, don't be
deterred from [applying](http://ycombinator.com/apply.html) to Y Combinator
with a hardware idea, because we're especially interested in hardware
startups.
We know there's room for the [next Steve Jobs](ambitious.html). But there's
almost certainly also room for the first <Your Name Here>.
**Thanks** to Sam Altman, Trevor Blackwell, David Cann, Sanjay Dastoor, Paul
Gerhardt, Cameron Robertson, Harj Taggar, and Garry Tan for reading drafts of
this.
July 2010
When we sold our startup in 1998 I suddenly got a lot of money. I now had to
think about something I hadn't had to think about before: how not to lose it.
I knew it was possible to go from rich to poor, just as it was possible to go
from poor to rich. But while I'd spent a lot of the past several years
studying the paths from [poor to rich](wealth.html), I knew practically
nothing about the paths from rich to poor. Now, in order to avoid them, I had
to learn where they were.
So I started to pay attention to how fortunes are lost. If you'd asked me as a
kid how rich people became poor, I'd have said by spending all their money.
That's how it happens in books and movies, because that's the colorful way to
do it. But in fact the way most fortunes are lost is not through excessive
expenditure, but through bad investments.
It's hard to spend a fortune without noticing. Someone with ordinary tastes
would find it hard to blow through more than a few tens of thousands of
dollars without thinking "wow, I'm spending a lot of money." Whereas if you
start trading derivatives, you can lose a million dollars (as much as you
want, really) in the blink of an eye.
In most people's minds, spending money on luxuries sets off alarms that making
investments doesn't. Luxuries seem self-indulgent. And unless you got the
money by inheriting it or winning a lottery, you've already been thoroughly
trained that self-indulgence leads to trouble. Investing bypasses those
alarms. You're not spending the money; you're just moving it from one asset to
another. Which is why people trying to sell you expensive things say "it's an
investment."
The solution is to develop new alarms. This can be a tricky business, because
while the alarms that prevent you from overspending are so basic that they may
even be in our DNA, the ones that prevent you from making bad investments have
to be learned, and are sometimes fairly counterintuitive.
A few days ago I realized something surprising: the situation with time is
much the same as with money. The most dangerous way to lose time is not to
spend it having fun, but to spend it doing fake work. When you spend time
having fun, you know you're being self-indulgent. Alarms start to go off
fairly quickly. If I woke up one morning and sat down on the sofa and watched
TV all day, I'd feel like something was terribly wrong. Just thinking about it
makes me wince. I'd start to feel uncomfortable after sitting on a sofa
watching TV for 2 hours, let alone a whole day.
And yet I've definitely had days when I might as well have sat in front of a
TV all day — days at the end of which, if I asked myself what I got done that
day, the answer would have been: basically, nothing. I feel bad after these
days too, but nothing like as bad as I'd feel if I spent the whole day on the
sofa watching TV. If I spent a whole day watching TV I'd feel like I was
descending into perdition. But the same alarms don't go off on the days when I
get nothing done, because I'm doing stuff that seems, superficially, like real
work. Dealing with email, for example. You do it sitting at a desk. It's not
fun. So it must be work.
With time, as with money, avoiding pleasure is no longer enough to protect
you. It probably was enough to protect hunter-gatherers, and perhaps all pre-
industrial societies. So nature and nurture combine to make us avoid self-
indulgence. But the world has gotten more complicated: the most dangerous
traps now are new behaviors that bypass our alarms about self-indulgence by
mimicking more virtuous types. And the worst thing is, they're not even fun.
**Thanks** to Sam Altman, Trevor Blackwell, Patrick Collison, Jessica
Livingston, and Robert Morris for reading drafts of this.
May 2008
Adults lie constantly to kids. I'm not saying we should stop, but I think we
should at least examine which lies we tell and why.
There may also be a benefit to us. We were all lied to as kids, and some of
the lies we were told still affect us. So by studying the ways adults lie to
kids, we may be able to clear our heads of lies we were told.
I'm using the word "lie" in a very general sense: not just overt falsehoods,
but also all the more subtle ways we mislead kids. Though "lie" has negative
connotations, I don't mean to suggest we should never do this—just that we
should pay attention when we do. [1]
One of the most remarkable things about the way we lie to kids is how broad
the conspiracy is. All adults know what their culture lies to kids about:
they're the questions you answer "Ask your parents." If a kid asked who won
the World Series in 1982 or what the atomic weight of carbon was, you could
just tell him. But if a kid asks you "Is there a God?" or "What's a
prostitute?" you'll probably say "Ask your parents."
Since we all agree, kids see few cracks in the view of the world presented to
them. The biggest disagreements are between parents and schools, but even
those are small. Schools are careful what they say about controversial topics,
and if they do contradict what parents want their kids to believe, parents
either pressure the school into keeping
[quiet](http://www.google.com/search?q=parents+complain+inappropriate+book) or
move their kids to a new school.
The conspiracy is so thorough that most kids who discover it do so only by
discovering internal contradictions in what they're told. It can be traumatic
for the ones who wake up during the operation. Here's what happened to
Einstein:
> Through the reading of popular scientific books I soon reached the
> conviction that much in the stories of the Bible could not be true. The
> consequence was a positively fanatic freethinking coupled with the
> impression that youth is intentionally being deceived by the state through
> lies: it was a crushing impression. [2]
I remember that feeling. By 15 I was convinced the world was corrupt from end
to end. That's why movies like _The Matrix_ have such resonance. Every kid
grows up in a fake world. In a way it would be easier if the forces behind it
were as clearly differentiated as a bunch of evil machines, and one could make
a clean break just by taking a pill.
**Protection**
If you ask adults why they lie to kids, the most common reason they give is to
protect them. And kids do need protecting. The environment you want to create
for a newborn child will be quite unlike the streets of a big city.
That seems so obvious it seems wrong to call it a lie. It's certainly not a
bad lie to tell, to give a baby the impression the world is quiet and warm and
safe. But this harmless type of lie can turn sour if left unexamined.
Imagine if you tried to keep someone in as protected an environment as a
newborn till age 18. To mislead someone so grossly about the world would seem
not protection but abuse. That's an extreme example, of course; when parents
do that sort of thing it becomes national news. But you see the same problem
on a smaller scale in the malaise teenagers feel in suburbia.
The main purpose of suburbia is to provide a protected environment for
children to grow up in. And it seems great for 10 year olds. I liked living in
suburbia when I was 10. I didn't notice how sterile it was. My whole world was
no bigger than a few friends' houses I bicycled to and some woods I ran around
in. On a log scale I was midway between crib and globe. A suburban street was
just the right size. But as I grew older, suburbia started to feel
suffocatingly fake.
Life can be pretty good at 10 or 20, but it's often frustrating at 15\. This
is too big a problem to solve here, but certainly one reason life sucks at 15
is that kids are trapped in a world designed for 10 year olds.
What do parents hope to protect their children from by raising them in
suburbia? A friend who moved out of Manhattan said merely that her 3 year old
daughter "saw too much." Off the top of my head, that might include: people
who are high or drunk, poverty, madness, gruesome medical conditions, sexual
behavior of various degrees of oddness, and violent anger.
I think it's the anger that would worry me most if I had a 3 year old. I was
29 when I moved to New York and I was surprised even then. I wouldn't want a 3
year old to see some of the disputes I saw. It would be too frightening. A lot
of the things adults conceal from smaller children, they conceal because
they'd be frightening, not because they want to conceal the existence of such
things. Misleading the child is just a byproduct.
This seems one of the most justifiable types of lying adults do to kids. But
because the lies are indirect we don't keep a very strict accounting of them.
Parents know they've concealed the facts about sex, and many at some point sit
their kids down and explain more. But few tell their kids about the
differences between the real world and the cocoon they grew up in. Combine
this with the confidence parents try to instill in their kids, and every year
you get a new crop of 18 year olds who think they know how to run the world.
Don't all 18 year olds think they know how to run the world? Actually this
seems to be a recent innovation, no more than about 100 years old. In
preindustrial times teenage kids were junior members of the adult world and
comparatively well aware of their shortcomings. They could see they weren't as
strong or skillful as the village smith. In past times people lied to kids
about some things more than we do now, but the lies implicit in an artificial,
protected environment are a recent invention. Like a lot of new inventions,
the rich got this first. Children of kings and great magnates were the first
to grow up out of touch with the world. Suburbia means half the population can
live like kings in that respect.
**Sex (and Drugs)**
I'd have different worries about raising teenage kids in New York. I'd worry
less about what they'd see, and more about what they'd do. I went to college
with a lot of kids who grew up in Manhattan, and as a rule they seemed pretty
jaded. They seemed to have lost their virginity at an average of about 14 and
by college had tried more drugs than I'd even heard of.
The reasons parents don't want their teenage kids having sex are complex.
There are some obvious dangers: pregnancy and sexually transmitted diseases.
But those aren't the only reasons parents don't want their kids having sex.
The average parents of a 14 year old girl would hate the idea of her having
sex even if there were zero risk of pregnancy or sexually transmitted
diseases.
Kids can probably sense they aren't being told the whole story. After all,
pregnancy and sexually transmitted diseases are just as much a problem for
adults, and they have sex.
What really bothers parents about their teenage kids having sex? Their dislike
of the idea is so visceral it's probably inborn. But if it's inborn it should
be universal, and there are plenty of societies where parents don't mind if
their teenage kids have sex—indeed, where it's normal for 14 year olds to
become mothers. So what's going on? There does seem to be a universal taboo
against sex with prepubescent children. One can imagine evolutionary reasons
for that. And I think this is the main reason parents in industrialized
societies dislike teenage kids having sex. They still think of them as
children, even though biologically they're not, so the taboo against child sex
still has force.
One thing adults conceal about sex they also conceal about drugs: that it can
cause great pleasure. That's what makes sex and drugs so dangerous. The desire
for them can cloud one's judgement—which is especially frightening when the
judgement being clouded is the already wretched judgement of a teenage kid.
Here parents' desires conflict. Older societies told kids they had bad
judgement, but modern parents want their children to be confident. This may
well be a better plan than the old one of putting them in their place, but it
has the side effect that after having implicitly lied to kids about how good
their judgement is, we then have to lie again about all the things they might
get into trouble with if they believed us.
If parents told their kids the truth about sex and drugs, it would be: the
reason you should avoid these things is that you have lousy judgement. People
with twice your experience still get burned by them. But this may be one of
those cases where the truth wouldn't be convincing, because one of the
symptoms of bad judgement is believing you have good judgement. When you're
too weak to lift something, you can tell, but when you're making a decision
impetuously, you're all the more sure of it.
**Innocence**
Another reason parents don't want their kids having sex is that they want to
keep them innocent. Adults have a certain model of how kids are supposed to
behave, and it's different from what they expect of other adults.
One of the most obvious differences is the words kids are allowed to use. Most
parents use words when talking to other adults that they wouldn't want their
kids using. They try to hide even the existence of these words for as long as
they can. And this is another of those conspiracies everyone participates in:
everyone knows you're not supposed to swear in front of kids.
I've never heard more different explanations for anything parents tell kids
than why they shouldn't swear. Every parent I know forbids their children to
swear, and yet no two of them have the same justification. It's clear most
start with not wanting kids to swear, then make up the reason afterward.
So my theory about what's going on is that the _function_ of swearwords is to
mark the speaker as an adult. There's no difference in the meaning of "shit"
and "poopoo." So why should one be ok for kids to say and one forbidden? The
only explanation is: by definition. [3]
Why does it bother adults so much when kids do things reserved for adults? The
idea of a foul-mouthed, cynical 10 year old leaning against a lamppost with a
cigarette hanging out of the corner of his mouth is very disconcerting. But
why?
One reason we want kids to be innocent is that we're programmed to like
certain kinds of helplessness. I've several times heard mothers say they
deliberately refrained from correcting their young children's
mispronunciations because they were so cute. And if you think about it,
cuteness is helplessness. Toys and cartoon characters meant to be cute always
have clueless expressions and stubby, ineffectual limbs.
It's not surprising we'd have an inborn desire to love and protect helpless
creatures, considering human offspring are so helpless for so long. Without
the helplessness that makes kids cute, they'd be very annoying. They'd merely
seem like incompetent adults. But there's more to it than that. The reason our
hypothetical jaded 10 year old bothers me so much is not just that he'd be
annoying, but that he'd have cut off his prospects for growth so early. To be
jaded you have to think you know how the world works, and any theory a 10 year
old had about that would probably be a pretty narrow one.
Innocence is also open-mindedness. We want kids to be innocent so they can
continue to learn. Paradoxical as it sounds, there are some kinds of knowledge
that get in the way of other kinds of knowledge. If you're going to learn that
the world is a brutal place full of people trying to take advantage of one
another, you're better off learning it last. Otherwise you won't bother
learning much more.
Very smart adults often seem unusually innocent, and I don't think this is a
coincidence. I think they've deliberately avoided learning about certain
things. Certainly I do. I used to think I wanted to know everything. Now I
know I don't.
**Death**
After sex, death is the topic adults lie most conspicuously about to kids. Sex
I believe they conceal because of deep taboos. But why do we conceal death
from kids? Probably because small children are particularly horrified by it.
They want to feel safe, and death is the ultimate threat.
One of the most spectacular lies our parents told us was about the death of
our first cat. Over the years, as we asked for more details, they were
compelled to invent more, so the story grew quite elaborate. The cat had died
at the vet's office. Of what? Of the anaesthesia itself. Why was the cat at
the vet's office? To be fixed. And why had such a routine operation killed it?
It wasn't the vet's fault; the cat had a congenitally weak heart; the
anaesthesia was too much for it; but there was no way anyone could have known
this in advance. It was not till we were in our twenties that the truth came
out: my sister, then about three, had accidentally stepped on the cat and
broken its back.
They didn't feel the need to tell us the cat was now happily in cat heaven. My
parents never claimed that people or animals who died had "gone to a better
place," or that we'd meet them again. It didn't seem to harm us.
My grandmother told us an edited version of the death of my grandfather. She
said they'd been sitting reading one day, and when she said something to him,
he didn't answer. He seemed to be asleep, but when she tried to rouse him, she
couldn't. "He was gone." Having a heart attack sounded like falling asleep.
Later I learned it hadn't been so neat, and the heart attack had taken most of
a day to kill him.
Along with such outright lies, there must have been a lot of changing the
subject when death came up. I can't remember that, of course, but I can infer
it from the fact that I didn't really grasp I was going to die till I was
about 19. How could I have missed something so obvious for so long? Now that
I've seen parents managing the subject, I can see how: questions about death
are gently but firmly turned aside.
On this topic, especially, they're met half-way by kids. Kids often want to be
lied to. They want to believe they're living in a comfortable, safe world as
much as their parents want them to believe it. [4]
**Identity**
Some parents feel a strong adherence to an ethnic or religious group and want
their kids to feel it too. This usually requires two different kinds of lying:
the first is to tell the child that he or she is an X, and the second is
whatever specific lies Xes differentiate themselves by believing. [5]
Telling a child they have a particular ethnic or religious identity is one of
the stickiest things you can tell them. Almost anything else you tell a kid,
they can change their mind about later when they start to think for
themselves. But if you tell a kid they're a member of a certain group, that
seems nearly impossible to shake.
This despite the fact that it can be one of the most premeditated lies parents
tell. When parents are of different religions, they'll often agree between
themselves that their children will be "raised as Xes." And it works. The kids
obligingly grow up considering themselves as Xes, despite the fact that if
their parents had chosen the other way, they'd have grown up considering
themselves as Ys.
One reason this works so well is the second kind of lie involved. The truth is
common property. You can't distinguish your group by doing things that are
rational, and believing things that are true. If you want to set yourself
apart from other people, you have to do things that are arbitrary, and believe
things that are false. And after having spent their whole lives doing things
that are arbitrary and believing things that are false, and being regarded as
odd by "outsiders" on that account, the cognitive dissonance pushing children
to regard themselves as Xes must be enormous. If they aren't an X, why are
they attached to all these arbitrary beliefs and customs? If they aren't an X,
why do all the non-Xes call them one?
This form of lie is not without its uses. You can use it to carry a payload of
beneficial beliefs, and they will also become part of the child's identity.
You can tell the child that in addition to never wearing the color yellow,
believing the world was created by a giant rabbit, and always snapping their
fingers before eating fish, Xes are also particularly honest and industrious.
Then X children will grow up feeling it's part of their identity to be honest
and industrious.
This probably accounts for a lot of the spread of modern religions, and
explains why their doctrines are a combination of the useful and the bizarre.
The bizarre half is what makes the religion stick, and the useful half is the
payload. [6]
**Authority**
One of the least excusable reasons adults lie to kids is to maintain power
over them. Sometimes these lies are truly sinister, like a child molester
telling his victims they'll get in trouble if they tell anyone what happened
to them. Others seem more innocent; it depends how badly adults lie to
maintain their power, and what they use it for.
Most adults make some effort to conceal their flaws from children. Usually
their motives are mixed. For example, a father who has an affair generally
conceals it from his children. His motive is partly that it would worry them,
partly that this would introduce the topic of sex, and partly (a larger part
than he would admit) that he doesn't want to tarnish himself in their eyes.
If you want to learn what lies are told to kids, read almost any book written
to teach them about "issues." [7] Peter Mayle wrote one called _Why Are We
Getting a Divorce?_ It begins with the three most important things to remember
about divorce, one of which is:
> You shouldn't put the blame on one parent, because divorce is never only one
> person's fault. [8]
Really? When a man runs off with his secretary, is it always partly his wife's
fault? But I can see why Mayle might have said this. Maybe it's more important
for kids to respect their parents than to know the truth about them.
But because adults conceal their flaws, and at the same time insist on high
standards of behavior for kids, a lot of kids grow up feeling they fall
hopelessly short. They walk around feeling horribly evil for having used a
swearword, while in fact most of the adults around them are doing much worse
things.
This happens in intellectual as well as moral questions. The more confident
people are, the more willing they seem to be to answer a question "I don't
know." Less confident people feel they have to have an answer or they'll look
bad. My parents were pretty good about admitting when they didn't know things,
but I must have been told a lot of lies of this type by teachers, because I
rarely heard a teacher say "I don't know" till I got to college. I remember
because it was so surprising to hear someone say that in front of a class.
The first hint I had that teachers weren't omniscient came in sixth grade,
after my father contradicted something I'd learned in school. When I protested
that the teacher had said the opposite, my father replied that the guy had no
idea what he was talking about—that he was just an elementary school teacher,
after all.
_Just_ a teacher? The phrase seemed almost grammatically ill-formed. Didn't
teachers know everything about the subjects they taught? And if not, why were
they the ones teaching us?
The sad fact is, US public school teachers don't generally understand the
stuff they're teaching very well. There are some sterling exceptions, but as a
rule people planning to go into teaching rank academically near the bottom of
the college population. So the fact that I still thought at age 11 that
teachers were infallible shows what a job the system must have done on my
brain.
**School**
What kids get taught in school is a complex mix of lies. The most excusable
are those told to simplify ideas to make them easy to learn. The problem is, a
lot of propaganda gets slipped into the curriculum in the name of
simplification.
Public school textbooks represent a compromise between what various powerful
groups want kids to be told. The lies are rarely overt. Usually they consist
either of omissions or of over-emphasizing certain topics at the expense of
others. The view of history we got in elementary school was a crude
hagiography, with at least one representative of each powerful group.
The famous scientists I remember were Einstein, Marie Curie, and George
Washington Carver. Einstein was a big deal because his work led to the atom
bomb. Marie Curie was involved with X-rays. But I was mystified about Carver.
He seemed to have done stuff with peanuts.
It's obvious now that he was on the list because he was black (and for that
matter that Marie Curie was on it because she was a woman), but as a kid I was
confused for years about him. I wonder if it wouldn't have been better just to
tell us the truth: that there weren't any famous black scientists. Ranking
George Washington Carver with Einstein misled us not only about science, but
about the obstacles blacks faced in his time.
As subjects got softer, the lies got more frequent. By the time you got to
politics and recent history, what we were taught was pretty much pure
propaganda. For example, we were taught to regard political leaders as
saints—especially the recently martyred Kennedy and King. It was astonishing
to learn later that they'd both been serial womanizers, and that Kennedy was a
speed freak to boot. (By the time King's plagiarism emerged, I'd lost the
ability to be surprised by the misdeeds of famous people.)
I doubt you could teach kids recent history without teaching them lies,
because practically everyone who has anything to say about it has some kind of
spin to put on it. Much recent history _consists_ of spin. It would probably
be better just to teach them metafacts like that.
Probably the biggest lie told in schools, though, is that the way to succeed
is through following "the rules." In fact most such rules are just hacks to
manage large groups efficiently.
**Peace**
Of all the reasons we lie to kids, the most powerful is probably the same
mundane reason they lie to us.
Often when we lie to people it's not part of any conscious strategy, but
because they'd react violently to the truth. Kids, almost by definition, lack
self-control. They react violently to things—and so they get lied to a lot.
[9]
A few Thanksgivings ago, a friend of mine found himself in a situation that
perfectly illustrates the complex motives we have when we lie to kids. As the
roast turkey appeared on the table, his alarmingly perceptive 5 year old son
suddenly asked if the turkey had wanted to die. Foreseeing disaster, my friend
and his wife rapidly improvised: yes, the turkey had wanted to die, and in
fact had lived its whole life with the aim of being their Thanksgiving dinner.
And that (phew) was the end of that.
Whenever we lie to kids to protect them, we're usually also lying to keep the
peace.
One consequence of this sort of calming lie is that we grow up thinking
horrible things are normal. It's hard for us to feel a sense of urgency as
adults over something we've literally been trained not to worry about. When I
was about 10 I saw a documentary on pollution that put me into a panic. It
seemed the planet was being irretrievably ruined. I went to my mother
afterward to ask if this was so. I don't remember what she said, but she made
me feel better, so I stopped worrying about it.
That was probably the best way to handle a frightened 10 year old. But we
should understand the price. This sort of lie is one of the main reasons bad
things persist: we're all trained to ignore them.
**Detox**
A sprinter in a race almost immediately enters a state called "oxygen debt."
His body switches to an emergency source of energy that's faster than regular
aerobic respiration. But this process builds up waste products that ultimately
require extra oxygen to break down, so at the end of the race he has to stop
and pant for a while to recover.
We arrive at adulthood with a kind of truth debt. We were told a lot of lies
to get us (and our parents) through our childhood. Some may have been
necessary. Some probably weren't. But we all arrive at adulthood with heads
full of lies.
There's never a point where the adults sit you down and explain all the lies
they told you. They've forgotten most of them. So if you're going to clear
these lies out of your head, you're going to have to do it yourself.
Few do. Most people go through life with bits of packing material adhering to
their minds and never know it. You probably never can completely undo the
effects of lies you were told as a kid, but it's worth trying. I've found that
whenever I've been able to undo a lie I was told, a lot of other things fell
into place.
Fortunately, once you arrive at adulthood you get a valuable new resource you
can use to figure out what lies you were told. You're now one of the liars.
You get to watch behind the scenes as adults spin the world for the next
generation of kids.
The first step in clearing your head is to realize how far you are from a
neutral observer. When I left high school I was, I thought, a complete
skeptic. I'd realized high school was crap. I thought I was ready to question
everything I knew. But among the many other things I was ignorant of was how
much debris there already was in my head. It's not enough to consider your
mind a blank slate. You have to consciously erase it.
**Notes**
[1] One reason I stuck with such a brutally simple word is that the lies we
tell kids are probably not quite as harmless as we think. If you look at what
adults told children in the past, it's shocking how much they lied to them.
Like us, they did it with the best intentions. So if we think we're as open as
one could reasonably be with children, we're probably fooling ourselves. Odds
are people in 100 years will be as shocked at some of the lies we tell as we
are at some of the lies people told 100 years ago.
I can't predict which these will be, and I don't want to write an essay that
will seem dumb in 100 years. So instead of using special euphemisms for lies
that seem excusable according to present fashions, I'm just going to call all
our lies lies.
(I have omitted one type: lies told to play games with kids' credulity. These
range from "make-believe," which is not really a lie because it's told with a
wink, to the frightening lies told by older siblings. There's not much to say
about these: I wouldn't want the first type to go away, and wouldn't expect
the second type to.)
[2] Calaprice, Alice (ed.), _The Quotable Einstein_ , Princeton University
Press, 1996.
[3] If you ask parents why kids shouldn't swear, the less educated ones
usually reply with some question-begging answer like "it's inappropriate,"
while the more educated ones come up with elaborate rationalizations. In fact
the less educated parents seem closer to the truth.
[4] As a friend with small children pointed out, it's easy for small children
to consider themselves immortal, because time seems to pass so slowly for
them. To a 3 year old, a day feels like a month might to an adult. So 80 years
sounds to him like 2400 years would to us.
[5] I realize I'm going to get endless grief for classifying religion as a
type of lie. Usually people skirt that issue with some equivocation implying
that lies believed for a sufficiently long time by sufficiently large numbers
of people are immune to the usual standards for truth. But because I can't
predict which lies future generations will consider inexcusable, I can't
safely omit any type we tell. Yes, it seems unlikely that religion will be out
of fashion in 100 years, but no more unlikely than it would have seemed to
someone in 1880 that schoolchildren in 1980 would be taught that masturbation
was perfectly normal and not to feel guilty about it.
[6] Unfortunately the payload can consist of bad customs as well as good ones.
For example, there are certain qualities that some groups in America consider
"acting white." In fact most of them could as accurately be called "acting
Japanese." There's nothing specifically white about such customs. They're
common to all cultures with long traditions of living in cities. So it is
probably a losing bet for a group to consider behaving the opposite way as
part of its identity.
[7] In this context, "issues" basically means "things we're going to lie to
them about." That's why there's a special name for these topics.
[8] Mayle, Peter, _Why Are We Getting a Divorce?_ , Harmony, 1988.
[9] The ironic thing is, this is also the main reason kids lie to adults. If
you freak out when people tell you alarming things, they won't tell you them.
Teenagers don't tell their parents what happened that night they were supposed
to be staying at a friend's house for the same reason parents don't tell 5
year olds the truth about the Thanksgiving turkey. They'd freak if they knew.
**Thanks** to Sam Altman, Marc Andreessen, Trevor Blackwell, Patrick Collison,
Jessica Livingston, Jackie McDonough, Robert Morris, and David Sloo for
reading drafts of this. And since there are some controversial ideas here, I
should add that none of them agreed with everything in it.
April 2009
[Om Malik](http://gigaom.com/2009/04/03/google-may-buy-twitter-or-not-but-why-
is-twitter-so-hot/) is the most recent of many people to ask why Twitter is
such a big deal.
The reason is that it's a new messaging protocol, where you don't specify the
recipients. New protocols are rare. Or more precisely, new protocols that take
off are. There are only a handful of commonly used ones: TCP/IP (the
Internet), SMTP (email), HTTP (the web), and so on. So any new protocol is a
big deal. But Twitter is a protocol owned by a private company. That's even
rarer.
Curiously, the fact that the founders of Twitter have been slow to monetize it
may in the long run prove to be an advantage. Because they haven't tried to
control it too much, Twitter feels to everyone like previous protocols. One
forgets it's owned by a private company. That must have made it easier for
Twitter to spread.
April 2009
Recently I realized I'd been holding two ideas in my head that would explode
if combined.
The first is that startups may represent a [new economic phase](highres.html),
on the scale of the Industrial Revolution. I'm not sure of this, but there
seems a decent chance it's true. People are dramatically more productive as
founders or early employees of startups—imagine how much less Larry and Sergey
would have achieved if they'd gone to work for a big company—and that scale of
improvement can change social customs.
The second idea is that startups are a type of business that flourishes in
certain places that [specialize](startuphubs.html) in it—that Silicon Valley
specializes in startups in the same way Los Angeles specializes in movies, or
New York in finance. [1]
What if both are true? What if startups are both a new economic phase and also
a type of business that only flourishes in certain centers?
If so, this revolution is going to be particularly revolutionary. All previous
revolutions have spread. Agriculture, cities, and industrialization all spread
widely. If startups end up being like the movie business, with just a handful
of centers and one dominant one, that's going to have novel consequences.
There are already signs that startups may not spread particularly well. The
spread of startups seems to be proceeding slower than the spread of the
Industrial Revolution, despite the fact that communication is so much faster
now.
Within a few decades of the founding of Boulton & Watt there were steam
engines scattered over northern Europe and North America. Industrialization
didn't spread much beyond those regions for a while. It only spread to places
where there was a strong middle class—countries where a private citizen could
make a fortune without having it confiscated. Otherwise it wasn't worth
investing in factories. But in a country with a strong middle class it was
easy for industrial techniques to take root. An individual mine or factory
owner could decide to install a steam engine, and within a few years he could
probably find someone local to make him one. So steam engines spread fast. And
they spread widely, because the locations of mines and factories were
determined by features like rivers, harbors, and sources of raw materials. [2]
Startups don't seem to spread so well, partly because they're more a social
than a technical phenomenon, and partly because they're not tied to geography.
An individual European manufacturer could import industrial techniques and
they'd work fine. This doesn't seem to work so well with startups: you need a
community of expertise, as you do in the movie business. [3] Plus there aren't
the same forces driving startups to spread. Once railroads or electric power
grids were invented, every region had to have them. An area without railroads
or power was a rich potential market. But this isn't true with startups.
There's no need for a Microsoft of France or Google of Germany.
Governments may decide they want to encourage startups locally, but government
policy can't call them into being the way a genuine need could.
How will this all play out? If I had to predict now, I'd say that startups
will spread, but very slowly, because their spread will be driven not by
government policies (which won't work) or by market need (which doesn't exist)
but, to the extent that it happens at all, by the same random factors that
have caused startup culture to spread thus far. And such random factors will
increasingly be outweighed by the pull of existing startup hubs.
Silicon Valley is where it is because William Shockley wanted to move back to
Palo Alto, where he grew up, and the experts he lured west to work with him
liked it so much they stayed. Seattle owes much of its position as a tech
center to the same cause: Gates and Allen wanted to move home. Otherwise
Albuquerque might have Seattle's place in the rankings. Boston is a tech
center because it's the intellectual capital of the US and probably the world.
And if Battery Ventures hadn't turned down Facebook, Boston would be
significantly bigger now on the startup radar screen.
But of course it's not a coincidence that Facebook got funded in the Valley
and not Boston. There are more and bolder investors in Silicon Valley than in
Boston, and even undergrads know it.
Boston's case illustrates the difficulty you'd have establishing a new startup
hub this late in the game. If you wanted to create a startup hub by
reproducing the way existing ones happened, the [way to do
it](siliconvalley.html) would be to establish a first-rate research university
in a place so nice that rich people wanted to live there. Then the town would
be hospitable to both groups you need: both founders and investors. That's the
combination that yielded Silicon Valley. But Silicon Valley didn't have
Silicon Valley to compete with. If you tried now to create a startup hub by
planting a great university in a nice place, it would have a harder time
getting started, because many of the best startups it produced would be sucked
away to existing startup hubs.
Recently I suggested a potential shortcut: [pay startups to move](maybe.html).
Once you had enough good startups in one place, it would create a self-
sustaining chain reaction. Founders would start to move there without being
paid, because that was where their peers were, and investors would appear too,
because that was where the deals were.
In practice I doubt any government would have the balls to try this, or the
brains to do it right. I didn't mean it as a practical suggestion, but more as
an exploration of the lower bound of what it would take to create a startup
hub deliberately.
The most likely scenario is (1) that no government will successfully establish
a startup hub, and (2) that the spread of startup culture will thus be driven
by the random factors that have driven it so far, but (3) that these factors
will be increasingly outweighed by the pull of existing startup hubs. Result:
this revolution, if it is one, will be unusually localized.
**Notes**
[1] There are two very different types of startup: one kind that evolves
naturally, and one kind that's called into being to "commercialize" a
scientific discovery. Most computer/software startups are now the first type,
and most pharmaceutical startups the second. When I talk about startups in
this essay, I mean type I startups. There is no difficulty making type II
startups spread: all you have to do is fund medical research labs;
commercializing whatever new discoveries the boffins throw off is as
straightforward as building a new airport. Type II startups neither require
nor produce startup culture. But that means having type II startups won't get
you type I startups. Philadelphia is a case in point: lots of type II
startups, but hardly any type I.
Incidentally, Google may appear to be an instance of a type II startup, but it
wasn't. Google is not pagerank commercialized. They could have used another
algorithm and everything would have turned out the same. What made Google
Google is that they cared about doing search well at a critical point in the
evolution of the web.
[2] Watt didn't invent the steam engine. His critical invention was a
refinement that made steam engines dramatically more efficient: the separate
condenser. But that oversimplifies his role. He had such a different attitude
to the problem and approached it with such energy that he transformed the
field. Perhaps the most accurate way to put it would be to say that Watt
reinvented the steam engine.
[3] The biggest counterexample here is Skype. If you're doing something that
would get shut down in the US, it becomes an advantage to be located
elsewhere. That's why Kazaa took the place of Napster. And the expertise and
connections the founders gained from running Kazaa helped ensure the success
of Skype.
**Thanks** to Patrick Collison, Jessica Livingston, and Fred Wilson for
reading drafts of this.
November 2016
If you're a California voter, there is an important proposition on your ballot
this year: Proposition 62, which bans the death penalty.
When I was younger I used to think the debate about the death penalty was
about when it's ok to take a human life. Is it ok to kill a killer?
But that is not the issue here.
The real world does not work like the version I was shown on TV growing up.
The police often arrest the wrong person. Defendants' lawyers are often
incompetent. And prosecutors are often motivated more by publicity than
justice.
In the real world, [about 4%](http://time.com/79572/more-innocent-people-on-
death-row-than-estimated-study/) of people sentenced to death are innocent. So
this is not about whether it's ok to kill killers. This is about whether it's
ok to kill innocent people.
A child could answer that one for you.
This year, in California, you have a chance to end this, by voting yes on
Proposition 62. But beware, because there is another proposition, Proposition
66, whose goal is to make it easier to execute people. So yes on 62, no on 66.
It's time.
March 2009
About twenty years ago people noticed computers and TV were on a collision
course and started to speculate about what they'd produce when they converged.
We now know the answer: computers. It's clear now that even by using the word
"convergence" we were giving TV too much credit. This won't be convergence so
much as replacement. People may still watch things they call "TV shows," but
they'll watch them mostly on computers.
What decided the contest for computers? Four forces, three of which one could
have predicted, and one that would have been harder to.
One predictable cause of victory is that the Internet is an open platform.
Anyone can build whatever they want on it, and the market picks the winners.
So innovation happens at hacker speeds instead of big company speeds.
The second is Moore's Law, which has worked its usual magic on Internet
bandwidth. [1]
The third reason computers won is piracy. Users prefer it not just because
it's free, but because it's more convenient. Bittorrent and YouTube have
already trained a new generation of viewers that the place to watch shows is
on a computer screen. [2]
The somewhat more surprising force was one specific type of innovation: social
applications. The average teenage kid has a pretty much infinite capacity for
talking to their friends. But they can't physically be with them all the time.
When I was in high school the solution was the telephone. Now it's social
networks, multiplayer games, and various messaging applications. The way you
reach them all is through a computer. [3] Which means every teenage kid (a)
wants a computer with an Internet connection, (b) has an incentive to figure
out how to use it, and (c) spends countless hours in front of it.
This was the most powerful force of all. This was what made everyone want
computers. Nerds got computers because they liked them. Then gamers got them
to play games on. But it was connecting to other people that got everyone
else: that's what made even grandmas and 14 year old girls want computers.
After decades of running an IV drip right into their audience, people in the
entertainment business had understandably come to think of them as rather
passive. They thought they'd be able to dictate the way shows reached
audiences. But they underestimated the force of their desire to connect with
one another.
Facebook killed TV. That is wildly oversimplified, of course, but probably as
close to the truth as you can get in three words.
___
The TV networks already seem, grudgingly, to see where things are going, and
have responded by putting their stuff, grudgingly, online. But they're still
dragging their heels. They still seem to wish people would watch shows on TV
instead, just as newspapers that put their stories online still seem to wish
people would wait till the next morning and read them printed on paper. They
should both just face the fact that the Internet is the primary medium.
They'd be in a better position if they'd done that earlier. When a new medium
arises that's powerful enough to make incumbents nervous, then it's probably
powerful enough to win, and the best thing they can do is jump in immediately.
Whether they like it or not, big changes are coming, because the Internet
dissolves the two cornerstones of broadcast media: synchronicity and locality.
On the Internet, you don't have to send everyone the same signal, and you
don't have to send it to them from a local source. People will watch what they
want when they want it, and group themselves according to whatever shared
interest they feel most strongly. Maybe their strongest shared interest will
be their physical location, but I'm guessing not. Which means local TV is
probably dead. It was an artifact of limitations imposed by old technology. If
someone were creating an Internet-based TV company from scratch now, they
might have some plan for shows aimed at specific regions, but it wouldn't be a
top priority.
Synchronicity and locality are tied together. TV network affiliates care
what's on at 10 because that delivers viewers for local news at 11. This
connection adds more brittleness than strength, however: people don't watch
what's on at 10 because they want to watch the news afterward.
TV networks will fight these trends, because they don't have sufficient
flexibility to adapt to them. They're hemmed in by local affiliates in much
the same way car companies are hemmed in by dealers and unions. Inevitably,
the people running the networks will take the easy route and try to keep the
old model running for a couple more years, just as the record labels have
done.
A recent article in the _Wall Street Journal_ described how TV networks were
trying to add more live shows, partly as a way to make viewers watch TV
synchronously instead of watching recorded shows when it suited them. Instead
of delivering what viewers want, they're trying to force them to change their
habits to suit the networks' obsolete business model. That never works unless
you have a monopoly or cartel to enforce it, and even then it only works
temporarily.
The other reason networks like live shows is that they're cheaper to produce.
There they have the right idea, but they haven't followed it to its
conclusion. Live content can be way cheaper than networks realize, and the way
to take advantage of dramatic decreases in cost is to [increase
volume](http://justin.tv). The networks are prevented from seeing this whole
line of reasoning because they still think of themselves as being in the
broadcast business—as sending one signal to everyone. [4]
___
[Now](badeconomy.html) would be a good time to start any company that competes
with TV networks. That's what a lot of Internet startups are, though they may
not have had this as an explicit goal. People only have so many leisure hours
a day, and TV is premised on such long sessions (unlike Google, which prides
itself on sending users on their way quickly) that anything that takes up
their time is competing with it. But in addition to such indirect competitors,
I think TV companies will increasingly face direct ones.
Even in cable TV, the long tail was lopped off prematurely by the threshold
you had to get over to start a new channel. It will be longer on the Internet,
and there will be more mobility within it. In this new world, the existing
players will only have the advantages any big company has in its market.
That will change the balance of power between the networks and the people who
produce shows. The networks used to be gatekeepers. They distributed your
work, and sold advertising on it. Now the people who produce a show can
distribute it themselves. The main value networks supply now is ad sales.
Which will tend to put them in the position of service providers rather than
publishers.
Shows will change even more. On the Internet there's no reason to keep their
current format, or even the fact that they have a single format. Indeed, the
more interesting sort of convergence that's coming is between shows and games.
But on the question of what sort of entertainment gets distributed on the
Internet in 20 years, I wouldn't dare to make any predictions, except that
things will change a lot. We'll get whatever the most imaginative people can
cook up. That's why the Internet won.
**Notes**
[1] Thanks to Trevor Blackwell for this point. He adds: "I remember the eyes
of phone companies gleaming in the early 90s when they talked about
convergence. They thought most programming would be on demand, and they would
implement it and make a lot of money. It didn't work out. They assumed that
their local network infrastructure would be critical to do video on-demand,
because you couldn't possibly stream it from a few data centers over the
internet. At the time (1992) the entire cross-country Internet bandwidth
wasn't enough for one video stream. But wide-area bandwidth increased more
than they expected and they were beaten by iTunes and Hulu."
[2] Copyright owners tend to focus on the aspect they see of piracy, which is
the lost revenue. They therefore think what drives users to do it is the
desire to get something for free. But iTunes shows that people will pay for
stuff online, if you make it easy. A significant component of piracy is simply
that it offers a better user experience.
[3] Or a phone that is actually a computer. I'm not making any predictions
about the size of the device that will replace TV, just that it will have a
browser and get data via the Internet.
[4] Emmett Shear writes: "I'd argue the long tail for sports may be even
larger than the long tail for other kinds of content. Anyone can broadcast a
high school football game that will be interesting to 10,000 people or so,
even if the quality of production is not so good."
**Thanks** to Sam Altman, Trevor Blackwell, Nancy Cook, Michael Seibel, Emmett
Shear, and Fred Wilson for reading drafts of this.
January 2005
_(I wrote this talk for a high school. I never actually gave it, because the
school authorities vetoed the plan to invite me.)_
When I said I was speaking at a high school, my friends were curious. What
will you say to high school students? So I asked them, what do you wish
someone had told you in high school? Their answers were remarkably similar. So
I'm going to tell you what we all wish someone had told us.
I'll start by telling you something you don't have to know in high school:
what you want to do with your life. People are always asking you this, so you
think you're supposed to have an answer. But adults ask this mainly as a
conversation starter. They want to know what sort of person you are, and this
question is just to get you talking. They ask it the way you might poke a
hermit crab in a tide pool, to see what it does.
If I were back in high school and someone asked about my plans, I'd say that
my first priority was to learn what the options were. You don't need to be in
a rush to choose your life's work. What you need to do is discover what you
like. You have to work on stuff you like if you want to be good at what you
do.
It might seem that nothing would be easier than deciding what you like, but it
turns out to be hard, partly because it's hard to get an accurate picture of
most jobs. Being a doctor is not the way it's portrayed on TV. Fortunately you
can also watch real doctors, by volunteering in hospitals. [1]
But there are other jobs you can't learn about, because no one is doing them
yet. Most of the work I've done in the last ten years didn't exist when I was
in high school. The world changes fast, and the rate at which it changes is
itself speeding up. In such a world it's not a good idea to have fixed plans.
And yet every May, speakers all over the country fire up the Standard
Graduation Speech, the theme of which is: don't give up on your dreams. I know
what they mean, but this is a bad way to put it, because it implies you're
supposed to be bound by some plan you made early on. The computer world has a
name for this: premature optimization. And it is synonymous with disaster.
These speakers would do better to say simply, don't give up.
What they really mean is, don't get demoralized. Don't think that you can't do
what other people can. And I agree you shouldn't underestimate your potential.
People who've done great things tend to seem as if they were a race apart. And
most biographies only exaggerate this illusion, partly due to the worshipful
attitude biographers inevitably sink into, and partly because, knowing how the
story ends, they can't help streamlining the plot till it seems like the
subject's life was a matter of destiny, the mere unfolding of some innate
genius. In fact I suspect if you had the sixteen year old Shakespeare or
Einstein in school with you, they'd seem impressive, but not totally unlike
your other friends.
Which is an uncomfortable thought. If they were just like us, then they had to
work very hard to do what they did. And that's one reason we like to believe
in genius. It gives us an excuse for being lazy. If these guys were able to do
what they did only because of some magic Shakespeareness or Einsteinness, then
it's not our fault if we can't do something as good.
I'm not saying there's no such thing as genius. But if you're trying to choose
between two theories and one gives you an excuse for being lazy, the other one
is probably right.
So far we've cut the Standard Graduation Speech down from "don't give up on
your dreams" to "what someone else can do, you can do." But it needs to be cut
still further. There is _some_ variation in natural ability. Most people
overestimate its role, but it does exist. If I were talking to a guy four feet
tall whose ambition was to play in the NBA, I'd feel pretty stupid saying, you
can do anything if you really try. [2]
We need to cut the Standard Graduation Speech down to, "what someone else with
your abilities can do, you can do; and don't underestimate your abilities."
But as so often happens, the closer you get to the truth, the messier your
sentence gets. We've taken a nice, neat (but wrong) slogan, and churned it up
like a mud puddle. It doesn't make a very good speech anymore. But worse
still, it doesn't tell you what to do anymore. Someone with your abilities?
What are your abilities?
**Upwind**
I think the solution is to work in the other direction. Instead of working
back from a goal, work forward from promising situations. This is what most
successful people actually do anyway.
In the graduation-speech approach, you decide where you want to be in twenty
years, and then ask: what should I do now to get there? I propose instead that
you don't commit to anything in the future, but just look at the options
available now, and choose those that will give you the most promising range of
options afterward.
It's not so important what you work on, so long as you're not wasting your
time. Work on things that interest you and increase your options, and worry
later about which you'll take.
Suppose you're a college freshman deciding whether to major in math or
economics. Well, math will give you more options: you can go into almost any
field from math. If you major in math it will be easy to get into grad school
in economics, but if you major in economics it will be hard to get into grad
school in math.
Flying a glider is a good metaphor here. Because a glider doesn't have an
engine, you can't fly into the wind without losing a lot of altitude. If you
let yourself get far downwind of good places to land, your options narrow
uncomfortably. As a rule you want to stay upwind. So I propose that as a
replacement for "don't give up on your dreams." Stay upwind.
How do you do that, though? Even if math is upwind of economics, how are you
supposed to know that as a high school student?
Well, you don't, and that's what you need to find out. Look for smart people
and hard problems. Smart people tend to clump together, and if you can find
such a clump, it's probably worthwhile to join it. But it's not
straightforward to find these, because there is a lot of faking going on.
To a newly arrived undergraduate, all university departments look much the
same. The professors all seem forbiddingly intellectual and publish papers
unintelligible to outsiders. But while in some fields the papers are
unintelligible because they're full of hard ideas, in others they're
deliberately written in an obscure way to seem as if they're saying something
important. This may seem a scandalous proposition, but it has been
experimentally verified, in the famous _Social Text_ affair. Suspecting that
the papers published by literary theorists were often just intellectual-
sounding nonsense, a physicist deliberately wrote a paper full of
intellectual-sounding nonsense, and submitted it to a literary theory journal,
which published it.
The best protection is always to be working on hard problems. Writing novels
is hard. Reading novels isn't. Hard means worry: if you're not worrying that
something you're making will come out badly, or that you won't be able to
understand something you're studying, then it isn't hard enough. There has to
be suspense.
Well, this seems a grim view of the world, you may think. What I'm telling you
is that you should worry? Yes, but it's not as bad as it sounds. It's
exhilarating to overcome worries. You don't see faces much happier than people
winning gold medals. And you know why they're so happy? Relief.
I'm not saying this is the only way to be happy. Just that some kinds of worry
are not as bad as they sound.
**Ambition**
In practice, "stay upwind" reduces to "work on hard problems." And you can
start today. I wish I'd grasped that in high school.
Most people like to be good at what they do. In the so-called real world this
need is a powerful force. But high school students rarely benefit from it,
because they're given a fake thing to do. When I was in high school, I let
myself believe that my job was to be a high school student. And so I let my
need to be good at what I did be satisfied by merely doing well in school.
If you'd asked me in high school what the difference was between high school
kids and adults, I'd have said it was that adults had to earn a living. Wrong.
It's that adults take responsibility for themselves. Making a living is only a
small part of it. Far more important is to take intellectual responsibility
for oneself.
If I had to go through high school again, I'd treat it like a day job. I don't
mean that I'd slack in school. Working at something as a day job doesn't mean
doing it badly. It means not being defined by it. I mean I wouldn't think of
myself as a high school student, just as a musician with a day job as a waiter
doesn't think of himself as a waiter. [3] And when I wasn't working at my day
job I'd start trying to do real work.
When I ask people what they regret most about high school, they nearly all say
the same thing: that they wasted so much time. If you're wondering what you're
doing now that you'll regret most later, that's probably it. [4]
Some people say this is inevitable — that high school students aren't capable
of getting anything done yet. But I don't think this is true. And the proof is
that you're bored. You probably weren't bored when you were eight. When you're
eight it's called "playing" instead of "hanging out," but it's the same thing.
And when I was eight, I was rarely bored. Give me a back yard and a few other
kids and I could play all day.
The reason this got stale in middle school and high school, I now realize, is
that I was ready for something else. Childhood was getting old.
I'm not saying you shouldn't hang out with your friends — that you should all
become humorless little robots who do nothing but work. Hanging out with
friends is like chocolate cake. You enjoy it more if you eat it occasionally
than if you eat nothing but chocolate cake for every meal. No matter how much
you like chocolate cake, you'll be pretty queasy after the third meal of it.
And that's what the malaise one feels in high school is: mental queasiness.
[5]
You may be thinking, we have to do more than get good grades. We have to have
_extracurricular activities._ But you know perfectly well how bogus most of
these are. Collecting donations for a charity is an admirable thing to do, but
it's not _hard._ It's not getting something done. What I mean by getting
something done is learning how to write well, or how to program computers, or
what life was really like in preindustrial societies, or how to draw the human
face from life. This sort of thing rarely translates into a line item on a
college application.
**Corruption**
It's dangerous to design your life around getting into college, because the
people you have to impress to get into college are not a very discerning
audience. At most colleges, it's not the professors who decide whether you get
in, but admissions officers, and they are nowhere near as smart. They're the
NCOs of the intellectual world. They can't tell how smart you are. The mere
existence of prep schools is proof of that.
Few parents would pay so much for their kids to go to a school that didn't
improve their admissions prospects. Prep schools openly say this is one of
their aims. But what that means, if you stop to think about it, is that they
can hack the admissions process: that they can take the very same kid and make
him seem a more appealing candidate than he would if he went to the local
public school. [6]
Right now most of you feel your job in life is to be a promising college
applicant. But that means you're designing your life to satisfy a process so
mindless that there's a whole industry devoted to subverting it. No wonder you
become cynical. The malaise you feel is the same that a producer of reality TV
shows or a tobacco industry executive feels. And you don't even get paid a
lot.
So what do you do? What you should not do is rebel. That's what I did, and it
was a mistake. I didn't realize exactly what was happening to us, but I
smelled a major rat. And so I just gave up. Obviously the world sucked, so why
bother?
When I discovered that one of our teachers was herself using Cliff's Notes, it
seemed par for the course. Surely it meant nothing to get a good grade in such
a class.
In retrospect this was stupid. It was like someone getting fouled in a soccer
game and saying, hey, you fouled me, that's against the rules, and walking off
the field in indignation. Fouls happen. The thing to do when you get fouled is
not to lose your cool. Just keep playing.
By putting you in this situation, society has fouled you. Yes, as you suspect,
a lot of the stuff you learn in your classes is crap. And yes, as you suspect,
the college admissions process is largely a charade. But like many fouls, this
one was unintentional. [7] So just keep playing.
Rebellion is almost as stupid as obedience. In either case you let yourself be
defined by what they tell you to do. The best plan, I think, is to step onto
an orthogonal vector. Don't just do what they tell you, and don't just refuse
to. Instead treat school as a day job. As day jobs go, it's pretty sweet.
You're done at 3 o'clock, and you can even work on your own stuff while you're
there.
**Curiosity**
And what's your real job supposed to be? Unless you're Mozart, your first task
is to figure that out. What are the great things to work on? Where are the
imaginative people? And most importantly, what are you interested in? The word
"aptitude" is misleading, because it implies something innate. The most
powerful sort of aptitude is a consuming interest in some question, and such
interests are often acquired tastes.
A distorted version of this idea has filtered into popular culture under the
name "passion." I recently saw an ad for waiters saying they wanted people
with a "passion for service." The real thing is not something one could have
for waiting on tables. And passion is a bad word for it. A better name would
be curiosity.
Kids are curious, but the curiosity I mean has a different shape from kid
curiosity. Kid curiosity is broad and shallow; they ask why at random about
everything. In most adults this curiosity dries up entirely. It has to: you
can't get anything done if you're always asking why about everything. But in
ambitious adults, instead of drying up, curiosity becomes narrow and deep. The
mud flat morphs into a well.
Curiosity turns work into play. For Einstein, relativity wasn't a book full of
hard stuff he had to learn for an exam. It was a mystery he was trying to
solve. So it probably felt like less work to him to invent it than it would
seem to someone now to learn it in a class.
One of the most dangerous illusions you get from school is the idea that doing
great things requires a lot of discipline. Most subjects are taught in such a
boring way that it's only by discipline that you can flog yourself through
them. So I was surprised when, early in college, I read a quote by
Wittgenstein saying that he had no self-discipline and had never been able to
deny himself anything, not even a cup of coffee.
Now I know a number of people who do great work, and it's the same with all of
them. They have little discipline. They're all terrible procrastinators and
find it almost impossible to make themselves do anything they're not
interested in. One still hasn't sent out his half of the thank-you notes from
his wedding, four years ago. Another has 26,000 emails in her inbox.
I'm not saying you can get away with zero self-discipline. You probably need
about the amount you need to go running. I'm often reluctant to go running,
but once I do, I enjoy it. And if I don't run for several days, I feel ill.
It's the same with people who do great things. They know they'll feel bad if
they don't work, and they have enough discipline to get themselves to their
desks to start working. But once they get started, interest takes over, and
discipline is no longer necessary.
Do you think Shakespeare was gritting his teeth and diligently trying to write
Great Literature? Of course not. He was having fun. That's why he's so good.
If you want to do good work, what you need is a great curiosity about a
promising question. The critical moment for Einstein was when he looked at
Maxwell's equations and said, what the hell is going on here?
It can take years to zero in on a productive question, because it can take
years to figure out what a subject is really about. To take an extreme
example, consider math. Most people think they hate math, but the boring stuff
you do in school under the name "mathematics" is not at all like what
mathematicians do.
The great mathematician G. H. Hardy said he didn't like math in high school
either. He only took it up because he was better at it than the other
students. Only later did he realize math was interesting — only later did he
start to ask questions instead of merely answering them correctly.
When a friend of mine used to grumble because he had to write a paper for
school, his mother would tell him: find a way to make it interesting. That's
what you need to do: find a question that makes the world interesting. People
who do great things look at the same world everyone else does, but notice some
odd detail that's compellingly mysterious.
And not only in intellectual matters. Henry Ford's great question was, why do
cars have to be a luxury item? What would happen if you treated them as a
commodity? Franz Beckenbauer's was, in effect, why does everyone have to stay
in his position? Why can't defenders score goals too?
**Now**
If it takes years to articulate great questions, what do you do now, at
sixteen? Work toward finding one. Great questions don't appear suddenly. They
gradually congeal in your head. And what makes them congeal is experience. So
the way to find great questions is not to search for them — not to wander
about thinking, what great discovery shall I make? You can't answer that; if
you could, you'd have made it.
The way to get a big idea to appear in your head is not to hunt for big ideas,
but to put in a lot of time on work that interests you, and in the process
keep your mind open enough that a big idea can take roost. Einstein, Ford, and
Beckenbauer all used this recipe. They all knew their work like a piano player
knows the keys. So when something seemed amiss to them, they had the
confidence to notice it.
Put in time how and on what? Just pick a project that seems interesting: to
master some chunk of material, or to make something, or to answer some
question. Choose a project that will take less than a month, and make it
something you have the means to finish. Do something hard enough to stretch
you, but only just, especially at first. If you're deciding between two
projects, choose whichever seems most fun. If one blows up in your face, start
another. Repeat till, like an internal combustion engine, the process becomes
self-sustaining, and each project generates the next one. (This could take
years.)
It may be just as well not to do a project "for school," if that will restrict
you or make it seem like work. Involve your friends if you want, but not too
many, and only if they're not flakes. Friends offer moral support (few
startups are started by one person), but secrecy also has its advantages.
There's something pleasing about a secret project. And you can take more
risks, because no one will know if you fail.
Don't worry if a project doesn't seem to be on the path to some goal you're
supposed to have. Paths can bend a lot more than you think. So let the path
grow out the project. The most important thing is to be excited about it,
because it's by doing that you learn.
Don't disregard unseemly motivations. One of the most powerful is the desire
to be better than other people at something. Hardy said that's what got him
started, and I think the only unusual thing about him is that he admitted it.
Another powerful motivator is the desire to do, or know, things you're not
supposed to. Closely related is the desire to do something audacious. Sixteen
year olds aren't supposed to write novels. So if you try, anything you achieve
is on the plus side of the ledger; if you fail utterly, you're doing no worse
than expectations. [8]
Beware of bad models. Especially when they excuse laziness. When I was in high
school I used to write "existentialist" short stories like ones I'd seen by
famous writers. My stories didn't have a lot of plot, but they were very deep.
And they were less work to write than entertaining ones would have been. I
should have known that was a danger sign. And in fact I found my stories
pretty boring; what excited me was the idea of writing serious, intellectual
stuff like the famous writers.
Now I have enough experience to realize that those famous writers actually
sucked. Plenty of famous people do; in the short term, the quality of one's
work is only a small component of fame. I should have been less worried about
doing something that seemed cool, and just done something I liked. That's the
actual road to coolness anyway.
A key ingredient in many projects, almost a project on its own, is to find
good books. Most books are bad. Nearly all textbooks are bad. [9] So don't
assume a subject is to be learned from whatever book on it happens to be
closest. You have to search actively for the tiny number of good books.
The important thing is to get out there and do stuff. Instead of waiting to be
taught, go out and learn.
Your life doesn't have to be shaped by admissions officers. It could be shaped
by your own curiosity. It is for all ambitious adults. And you don't have to
wait to start. In fact, you don't have to wait to be an adult. There's no
switch inside you that magically flips when you turn a certain age or graduate
from some institution. You start being an adult when you decide to take
responsibility for your life. You can do that at any age. [10]
This may sound like bullshit. I'm just a minor, you may think, I have no
money, I have to live at home, I have to do what adults tell me all day long.
Well, most adults labor under restrictions just as cumbersome, and they manage
to get things done. If you think it's restrictive being a kid, imagine having
kids.
The only real difference between adults and high school kids is that adults
realize they need to get things done, and high school kids don't. That
realization hits most people around 23. But I'm letting you in on the secret
early. So get to work. Maybe you can be the first generation whose greatest
regret from high school isn't how much time you wasted.
**Notes**
[1] A doctor friend warns that even this can give an inaccurate picture. "Who
knew how much time it would take up, how little autonomy one would have for
endless years of training, and how unbelievably annoying it is to carry a
beeper?"
[2] His best bet would probably be to become dictator and intimidate the NBA
into letting him play. So far the closest anyone has come is Secretary of
Labor.
[3] A day job is one you take to pay the bills so you can do what you really
want, like play in a band, or invent relativity.
Treating high school as a day job might actually make it easier for some
students to get good grades. If you treat your classes as a game, you won't be
demoralized if they seem pointless.
However bad your classes, you need to get good grades in them to get into a
decent college. And that _is_ worth doing, because universities are where a
lot of the clumps of smart people are these days.
[4] The second biggest regret was caring so much about unimportant things. And
especially about what other people thought of them.
I think what they really mean, in the latter case, is caring what random
people thought of them. Adults care just as much what other people think, but
they get to be more selective about the other people.
I have about thirty friends whose opinions I care about, and the opinion of
the rest of the world barely affects me. The problem in high school is that
your peers are chosen for you by accidents of age and geography, rather than
by you based on respect for their judgement.
[5] The key to wasting time is distraction. Without distractions it's too
obvious to your brain that you're not doing anything with it, and you start to
feel uncomfortable. If you want to measure how dependent you've become on
distractions, try this experiment: set aside a chunk of time on a weekend and
sit alone and think. You can have a notebook to write your thoughts down in,
but nothing else: no friends, TV, music, phone, IM, email, Web, games, books,
newspapers, or magazines. Within an hour most people will feel a strong
craving for distraction.
[6] I don't mean to imply that the only function of prep schools is to trick
admissions officers. They also generally provide a better education. But try
this thought experiment: suppose prep schools supplied the same superior
education but had a tiny (.001) negative effect on college admissions. How
many parents would still send their kids to them?
It might also be argued that kids who went to prep schools, because they've
learned more, _are_ better college candidates. But this seems empirically
false. What you learn in even the best high school is rounding error compared
to what you learn in college. Public school kids arrive at college with a
slight disadvantage, but they start to pull ahead in the sophomore year.
(I'm not saying public school kids are smarter than preppies, just that they
are within any given college. That follows necessarily if you agree prep
schools improve kids' admissions prospects.)
[7] Why does society foul you? Indifference, mainly. There are simply no
outside forces pushing high school to be good. The air traffic control system
works because planes would crash otherwise. Businesses have to deliver because
otherwise competitors would take their customers. But no planes crash if your
school sucks, and it has no competitors. High school isn't evil; it's random;
but random is pretty bad.
[8] And then of course there is money. It's not a big factor in high school,
because you can't do much that anyone wants. But a lot of great things were
created mainly to make money. Samuel Johnson said "no man but a blockhead ever
wrote except for money." (Many hope he was exaggerating.)
[9] Even college textbooks are bad. When you get to college, you'll find that
(with a few stellar exceptions) the textbooks are not written by the leading
scholars in the field they describe. Writing college textbooks is unpleasant
work, done mostly by people who need the money. It's unpleasant because the
publishers exert so much control, and there are few things worse than close
supervision by someone who doesn't understand what you're doing. This
phenomenon is apparently [even worse](http://www.edutopia.org/muddle-machine)
in the production of high school textbooks.
[10] Your teachers are always telling you to behave like adults. I wonder if
they'd like it if you did. You may be loud and disorganized, but you're very
docile compared to adults. If you actually started acting like adults, it
would be just as if a bunch of adults had been transposed into your bodies.
Imagine the reaction of an FBI agent or taxi driver or reporter to being told
they had to ask permission to go the bathroom, and only one person could go at
a time. To say nothing of the things you're taught. If a bunch of actual
adults suddenly found themselves trapped in high school, the first thing
they'd do is form a union and renegotiate all the rules with the
administration.
**Thanks** to Ingrid Bassett, Trevor Blackwell, Rich Draves, Dan Giffin, Sarah
Harlin, Jessica Livingston, Jackie McDonough, Robert Morris, Mark Nitzberg,
Lisa Randall, and Aaron Swartz for reading drafts of this, and to many others
for talking to me about high school.
July 2008
At this year's startup school, David Heinemeier Hansson gave a
[talk](http://www.omnisio.com/startupschool08/david-heinemeier-hansson-at-
startup-school-08) in which he suggested that startup founders should do
things the old fashioned way. Instead of hoping to get rich by building a
valuable company and then selling stock in a "liquidity event," founders
should start companies that make money and live off the revenues.
Sounds like a good plan. Let's think about the optimal way to do this.
One disadvantage of living off the revenues of your company is that you have
to keep running it. And as anyone who runs their own business can tell you,
that requires your complete attention. You can't just start a business and
check out once things are going well, or they stop going well surprisingly
fast.
The main economic motives of startup founders seem to be freedom and security.
They want enough money that (a) they don't have to worry about running out of
money and (b) they can spend their time how they want. Running your own
business offers neither. You certainly don't have freedom: no boss is so
demanding. Nor do you have security, because if you stop paying attention to
the company, its revenues go away, and with them your income.
The best case, for most people, would be if you could hire someone to manage
the company for you once you'd grown it to a certain size. Suppose you could
find a really good manager. Then you would have both freedom and security. You
could pay as little attention to the business as you wanted, knowing that your
manager would keep things running smoothly. And that being so, revenues would
continue to flow in, so you'd have security as well.
There will of course be some founders who wouldn't like that idea: the ones
who like running their company so much that there's nothing else they'd rather
do. But this group must be small. The way you succeed in most businesses is to
be fanatically attentive to customers' needs. What are the odds that your own
desires would coincide exactly with the demands of this powerful, external
force?
Sure, running your own company can be fairly interesting. Viaweb was more
interesting than any job I'd had before. And since I made much more money from
it, it offered the highest ratio of income to boringness of anything I'd done,
by orders of magnitude. But was it _the_ most interesting work I could imagine
doing? No.
Whether the number of founders in the same position is asymptotic or merely
large, there are certainly a lot of them. For them the right approach would be
to hand the company over to a professional manager eventually, if they could
find one who was good enough.
_____
So far so good. But what if your manager was hit by a bus? What you really
want is a management company to run your company for you. Then you don't
depend on any one person.
If you own rental property, there are companies you can hire to manage it for
you. Some will do everything, from finding tenants to fixing leaks. Of course,
running companies is a lot more complicated than managing rental property, but
let's suppose there were management companies that could do it for you. They'd
charge a lot, but wouldn't it be worth it? I'd sacrifice a large percentage of
the income for the extra peace of mind.
I realize what I'm describing already sounds too good to be true, but I can
think of a way to make it even more attractive. If company management
companies existed, there would be an additional service they could offer
clients: they could let them insure their returns by pooling their risk. After
all, even a perfect manager can't save a company when, as sometimes happens,
its whole market dies, just as property managers can't save you from the
building burning down. But a company that managed a large enough number of
companies could say to all its clients: we'll combine the revenues from all
your companies, and pay you your proportionate share.
If such management companies existed, they'd offer the maximum of freedom and
security. Someone would run your company for you, and you'd be protected even
if it happened to die.
Let's think about how such a management company might be organized. The
simplest way would be to have a new kind of stock representing the total pool
of companies they were managing. When you signed up, you'd trade your
company's stock for shares of this pool, in proportion to an estimate of your
company's value that you'd both agreed upon. Then you'd automatically get your
share of the returns of the whole pool.
The catch is that because this kind of trade would be hard to undo, you
couldn't switch management companies. But there's a way they could fix that:
suppose all the company management companies got together and agreed to allow
their clients to exchange shares in all their pools. Then you could, in
effect, simultaneously choose all the management companies to run yours for
you, in whatever proportion you wanted, and change your mind later as often as
you wanted.
If such pooled-risk company management companies existed, signing up with one
would seem the ideal plan for most people following the route David advocated.
Good news: they do exist. What I've just described is an acquisition by a
public company.
_____
Unfortunately, though public acquirers are structurally identical to pooled-
risk company management companies, they don't think of themselves that way.
With a property management company, you can just walk in whenever you want and
say "manage my rental property for me" and they'll do it. Whereas acquirers
are, as of this writing, extremely fickle. Sometimes they're in a buying mood
and they'll overpay enormously; other times they're not interested. They're
like property management companies run by madmen. Or more precisely, by
Benjamin Graham's Mr. Market.
So while on average public acquirers behave like pooled-risk company managers,
you need a window of several years to get average case performance. If you
wait long enough (five years, say) you're likely to hit an up cycle where some
acquirer is hot to buy you. But you can't choose when it happens.
You can't assume investors will carry you for as long as you might have to
wait. Your company has to make money. Opinions are divided about how early to
focus on that. [Joe Kraus](http://susanitsa.wordpress.com/2006/11/08/the-joe-
kraus-qa-better-late/) says you should try charging customers right away. And
yet some of the most successful startups, including Google, ignored revenue at
first and concentrated exclusively on development. The answer probably depends
on the type of company you're starting. I can imagine some where trying to
make sales would be a good heuristic for product design, and others where it
would just be a distraction. The test is probably whether it helps you to
understand your users.
You can choose whichever revenue strategy you think is best for the type of
company you're starting, so long as you're profitable. Being profitable
ensures you'll get at least the average of the acquisition market—in which
public companies do behave as pooled-risk company management companies.
David isn't mistaken in saying you should start a company to live off its
revenues. The mistake is thinking this is somehow opposed to starting a
company and selling it. In fact, for most people the latter is merely the
optimal case of the former.
**Thanks** to Trevor Blackwell, Jessica Livingston, Michael Mandel, Robert
Morris, and Fred Wilson for reading drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
September 2012
A startup is a company designed to grow fast. Being newly founded does not in
itself make a company a startup. Nor is it necessary for a startup to work on
technology, or take venture funding, or have some sort of "exit." The only
essential thing is growth. Everything else we associate with startups follows
from growth.
If you want to start one it's important to understand that. Startups are so
hard that you can't be pointed off to the side and hope to succeed. You have
to know that growth is what you're after. The good news is, if you get growth,
everything else tends to fall into place. Which means you can use growth like
a compass to make almost every decision you face.
**Redwoods**
Let's start with a distinction that should be obvious but is often overlooked:
not every newly founded company is a startup. Millions of companies are
started every year in the US. Only a tiny fraction are startups. Most are
service businesses — restaurants, barbershops, plumbers, and so on. These are
not startups, except in a few unusual cases. A barbershop isn't designed to
grow fast. Whereas a search engine, for example, is.
When I say startups are designed to grow fast, I mean it in two senses. Partly
I mean designed in the sense of intended, because most startups fail. But I
also mean startups are different by nature, in the same way a redwood seedling
has a different destiny from a bean sprout.
That difference is why there's a distinct word, "startup," for companies
designed to grow fast. If all companies were essentially similar, but some
through luck or the efforts of their founders ended up growing very fast, we
wouldn't need a separate word. We could just talk about super-successful
companies and less successful ones. But in fact startups do have a different
sort of DNA from other businesses. Google is not just a barbershop whose
founders were unusually lucky and hard-working. Google was different from the
beginning.
To grow rapidly, you need to make something you can sell to a big market.
That's the difference between Google and a barbershop. A barbershop doesn't
scale.
For a company to grow really big, it must (a) make something lots of people
want, and (b) reach and serve all those people. Barbershops are doing fine in
the (a) department. Almost everyone needs their hair cut. The problem for a
barbershop, as for any retail establishment, is (b). A barbershop serves
customers in person, and few will travel far for a haircut. And even if they
did, the barbershop couldn't accomodate them. [1]
Writing software is a great way to solve (b), but you can still end up
constrained in (a). If you write software to teach Tibetan to Hungarian
speakers, you'll be able to reach most of the people who want it, but there
won't be many of them. If you make software to teach English to Chinese
speakers, however, you're in startup territory.
Most businesses are tightly constrained in (a) or (b). The distinctive feature
of successful startups is that they're not.
**Ideas**
It might seem that it would always be better to start a startup than an
ordinary business. If you're going to start a company, why not start the type
with the most potential? The catch is that this is a (fairly) efficient
market. If you write software to teach Tibetan to Hungarians, you won't have
much competition. If you write software to teach English to Chinese speakers,
you'll face ferocious competition, precisely because that's such a larger
prize. [2]
The constraints that limit ordinary companies also protect them. That's the
tradeoff. If you start a barbershop, you only have to compete with other local
barbers. If you start a search engine you have to compete with the whole
world.
The most important thing that the constraints on a normal business protect it
from is not competition, however, but the difficulty of coming up with new
ideas. If you open a bar in a particular neighborhood, as well as limiting
your potential and protecting you from competitors, that geographic constraint
also helps define your company. Bar + neighborhood is a sufficient idea for a
small business. Similarly for companies constrained in (a). Your niche both
protects and defines you.
Whereas if you want to start a startup, you're probably going to have to think
of something fairly novel. A startup has to make something it can deliver to a
large market, and ideas of that type are so valuable that all the obvious ones
are already taken.
That space of ideas has been so thoroughly picked over that a startup
generally has to work on something everyone else has overlooked. I was going
to write that one has to make a conscious effort to find ideas everyone else
has overlooked. But that's not how most startups get started. Usually
successful startups happen because the founders are sufficiently different
from other people that ideas few others can see seem obvious to them. Perhaps
later they step back and notice they've found an idea in everyone else's blind
spot, and from that point make a deliberate effort to stay there. [3] But at
the moment when successful startups get started, much of the innovation is
unconscious.
What's different about successful founders is that they can see different
problems. It's a particularly good combination both to be good at technology
and to face problems that can be solved by it, because technology changes so
rapidly that formerly bad ideas often become good without anyone noticing.
Steve Wozniak's problem was that he wanted his own computer. That was an
unusual problem to have in 1975. But technological change was about to make it
a much more common one. Because he not only wanted a computer but knew how to
build them, Wozniak was able to make himself one. And the problem he solved
for himself became one that Apple solved for millions of people in the coming
years. But by the time it was obvious to ordinary people that this was a big
market, Apple was already established.
Google has similar origins. Larry Page and Sergey Brin wanted to search the
web. But unlike most people they had the technical expertise both to notice
that existing search engines were not as good as they could be, and to know
how to improve them. Over the next few years their problem became everyone's
problem, as the web grew to a size where you didn't have to be a picky search
expert to notice the old algorithms weren't good enough. But as happened with
Apple, by the time everyone else realized how important search was, Google was
entrenched.
That's one connection between startup ideas and technology. Rapid change in
one area uncovers big, soluble problems in other areas. Sometimes the changes
are advances, and what they change is solubility. That was the kind of change
that yielded Apple; advances in chip technology finally let Steve Wozniak
design a computer he could afford. But in Google's case the most important
change was the growth of the web. What changed there was not solubility but
bigness.
The other connection between startups and technology is that startups create
new ways of doing things, and new ways of doing things are, in the broader
sense of the word, new technology. When a startup both begins with an idea
exposed by technological change and makes a product consisting of technology
in the narrower sense (what used to be called "high technology"), it's easy to
conflate the two. But the two connections are distinct and in principle one
could start a startup that was neither driven by technological change, nor
whose product consisted of technology except in the broader sense. [4]
**Rate**
How fast does a company have to grow to be considered a startup? There's no
precise answer to that. "Startup" is a pole, not a threshold. Starting one is
at first no more than a declaration of one's ambitions. You're committing not
just to starting a company, but to starting a fast growing one, and you're
thus committing to search for one of the rare ideas of that type. But at first
you have no more than commitment. Starting a startup is like being an actor in
that respect. "Actor" too is a pole rather than a threshold. At the beginning
of his career, an actor is a waiter who goes to auditions. Getting work makes
him a successful actor, but he doesn't only become an actor when he's
successful.
So the real question is not what growth rate makes a company a startup, but
what growth rate successful startups tend to have. For founders that's more
than a theoretical question, because it's equivalent to asking if they're on
the right path.
The growth of a successful startup usually has three phases:
1. There's an initial period of slow or no growth while the startup tries to figure out what it's doing.
2. As the startup figures out how to make something lots of people want and how to reach those people, there's a period of rapid growth.
3. Eventually a successful startup will grow into a big company. Growth will slow, partly due to internal limits and partly because the company is starting to bump up against the limits of the markets it serves. [5]
Together these three phases produce an S-curve. The phase whose growth defines
the startup is the second one, the ascent. Its length and slope determine how
big the company will be.
The slope is the company's growth rate. If there's one number every founder
should always know, it's the company's growth rate. That's the measure of a
startup. If you don't know that number, you don't even know if you're doing
well or badly.
When I first meet founders and ask what their growth rate is, sometimes they
tell me "we get about a hundred new customers a month." That's not a rate.
What matters is not the absolute number of new customers, but the ratio of new
customers to existing ones. If you're really getting a constant number of new
customers every month, you're in trouble, because that means your growth rate
is decreasing.
During Y Combinator we measure growth rate per week, partly because there is
so little time before Demo Day, and partly because startups early on need
frequent feedback from their users to tweak what they're doing. [6]
A good growth rate during YC is 5-7% a week. If you can hit 10% a week you're
doing exceptionally well. If you can only manage 1%, it's a sign you haven't
yet figured out what you're doing.
The best thing to measure the growth rate of is revenue. The next best, for
startups that aren't charging initially, is active users. That's a reasonable
proxy for revenue growth because whenever the startup does start trying to
make money, their revenues will probably be a constant multiple of active
users. [7]
**Compass**
We usually advise startups to pick a growth rate they think they can hit, and
then just try to hit it every week. The key word here is "just." If they
decide to grow at 7% a week and they hit that number, they're successful for
that week. There's nothing more they need to do. But if they don't hit it,
they've failed in the only thing that mattered, and should be correspondingly
alarmed.
Programmers will recognize what we're doing here. We're turning starting a
startup into an optimization problem. And anyone who has tried optimizing code
knows how wonderfully effective that sort of narrow focus can be. Optimizing
code means taking an existing program and changing it to use less of
something, usually time or memory. You don't have to think about what the
program should do, just make it faster. For most programmers this is very
satisfying work. The narrow focus makes it a sort of puzzle, and you're
generally surprised how fast you can solve it.
Focusing on hitting a growth rate reduces the otherwise bewilderingly
multifarious problem of starting a startup to a single problem. You can use
that target growth rate to make all your decisions for you; anything that gets
you the growth you need is ipso facto right. Should you spend two days at a
conference? Should you hire another programmer? Should you focus more on
marketing? Should you spend time courting some big customer? Should you add x
feature? Whatever gets you your target growth rate. [8]
Judging yourself by weekly growth doesn't mean you can look no more than a
week ahead. Once you experience the pain of missing your target one week (it
was the only thing that mattered, and you failed at it), you become interested
in anything that could spare you such pain in the future. So you'll be willing
for example to hire another programmer, who won't contribute to this week's
growth but perhaps in a month will have implemented some new feature that will
get you more users. But only if (a) the distraction of hiring someone won't
make you miss your numbers in the short term, and (b) you're sufficiently
worried about whether you can keep hitting your numbers without hiring someone
new.
It's not that you don't think about the future, just that you think about it
no more than necessary.
In theory this sort of hill-climbing could get a startup into trouble. They
could end up on a local maximum. But in practice that never happens. Having to
hit a growth number every week forces founders to act, and acting versus not
acting is the high bit of succeeding. Nine times out of ten, sitting around
strategizing is just a form of procrastination. Whereas founders' intuitions
about which hill to climb are usually better than they realize. Plus the
maxima in the space of startup ideas are not spiky and isolated. Most fairly
good ideas are adjacent to even better ones.
The fascinating thing about optimizing for growth is that it can actually
discover startup ideas. You can use the need for growth as a form of
evolutionary pressure. If you start out with some initial plan and modify it
as necessary to keep hitting, say, 10% weekly growth, you may end up with a
quite different company than you meant to start. But anything that grows
consistently at 10% a week is almost certainly a better idea than you started
with.
There's a parallel here to small businesses. Just as the constraint of being
located in a particular neighborhood helps define a bar, the constraint of
growing at a certain rate can help define a startup.
You'll generally do best to follow that constraint wherever it leads rather
than being influenced by some initial vision, just as a scientist is better
off following the truth wherever it leads rather than being influenced by what
he wishes were the case. When Richard Feynman said that the imagination of
nature was greater than the imagination of man, he meant that if you just keep
following the truth you'll discover cooler things than you could ever have
made up. For startups, growth is a constraint much like truth. Every
successful startup is at least partly a product of the imagination of growth.
[9]
**Value**
It's hard to find something that grows consistently at several percent a week,
but if you do you may have found something surprisingly valuable. If we
project forward we see why.
weeklyyearly
1%1.7x
2%2.8x
5%12.6x
7%33.7x
10%142.0x
A company that grows at 1% a week will grow 1.7x a year, whereas a company
that grows at 5% a week will grow 12.6x. A company making $1000 a month (a
typical number early in YC) and growing at 1% a week will 4 years later be
making $7900 a month, which is less than a good programmer makes in salary in
Silicon Valley. A startup that grows at 5% a week will in 4 years be making
$25 million a month. [10]
Our ancestors must rarely have encountered cases of exponential growth,
because our intuitions are no guide here. What happens to fast growing
startups tends to surprise even the founders.
Small variations in growth rate produce qualitatively different outcomes.
That's why there's a separate word for startups, and why startups do things
that ordinary companies don't, like raising money and getting acquired. And,
strangely enough, it's also why they fail so frequently.
Considering how valuable a successful startup can become, anyone familiar with
the concept of expected value would be surprised if the failure rate weren't
high. If a successful startup could make a founder $100 million, then even if
the chance of succeeding were only 1%, the expected value of starting one
would be $1 million. And the probability of a group of sufficiently smart and
determined founders succeeding on that scale might be significantly over 1%.
For the right people — e.g. the young Bill Gates — the probability might be
20% or even 50%. So it's not surprising that so many want to take a shot at
it. In an efficient market, the number of failed startups should be
proportionate to the size of the successes. And since the latter is huge the
former should be too. [11]
What this means is that at any given time, the great majority of startups will
be working on something that's never going to go anywhere, and yet glorifying
their doomed efforts with the grandiose title of "startup."
This doesn't bother me. It's the same with other high-beta vocations, like
being an actor or a novelist. I've long since gotten used to it. But it seems
to bother a lot of people, particularly those who've started ordinary
businesses. Many are annoyed that these so-called startups get all the
attention, when hardly any of them will amount to anything.
If they stepped back and looked at the whole picture they might be less
indignant. The mistake they're making is that by basing their opinions on
anecdotal evidence they're implicitly judging by the median rather than the
average. If you judge by the median startup, the whole concept of a startup
seems like a fraud. You have to invent a bubble to explain why founders want
to start them or investors want to fund them. But it's a mistake to use the
median in a domain with so much variation. If you look at the average outcome
rather than the median, you can understand why investors like them, and why,
if they aren't median people, it's a rational choice for founders to start
them.
**Deals**
Why do investors like startups so much? Why are they so hot to invest in
photo-sharing apps, rather than solid money-making businesses? Not only for
the obvious reason.
The test of any investment is the ratio of return to risk. Startups pass that
test because although they're appallingly risky, the returns when they do
succeed are so high. But that's not the only reason investors like startups.
An ordinary slower-growing business might have just as good a ratio of return
to risk, if both were lower. So why are VCs interested only in high-growth
companies? The reason is that they get paid by getting their capital back,
ideally after the startup IPOs, or failing that when it's acquired.
The other way to get returns from an investment is in the form of dividends.
Why isn't there a parallel VC industry that invests in ordinary companies in
return for a percentage of their profits? Because it's too easy for people who
control a private company to funnel its revenues to themselves (e.g. by buying
overpriced components from a supplier they control) while making it look like
the company is making little profit. Anyone who invested in private companies
in return for dividends would have to pay close attention to their books.
The reason VCs like to invest in startups is not simply the returns, but also
because such investments are so easy to oversee. The founders can't enrich
themselves without also enriching the investors. [12]
Why do founders want to take the VCs' money? Growth, again. The constraint
between good ideas and growth operates in both directions. It's not merely
that you need a scalable idea to grow. If you have such an idea and don't grow
fast enough, competitors will. Growing too slowly is particularly dangerous in
a business with network effects, which the best startups usually have to some
degree.
Almost every company needs some amount of funding to get started. But startups
often raise money even when they are or could be profitable. It might seem
foolish to sell stock in a profitable company for less than you think it will
later be worth, but it's no more foolish than buying insurance. Fundamentally
that's how the most successful startups view fundraising. They could grow the
company on its own revenues, but the extra money and help supplied by VCs will
let them grow even faster. Raising money lets you _choose_ your growth rate.
Money to grow faster is always at the command of the most successful startups,
because the VCs need them more than they need the VCs. A profitable startup
could if it wanted just grow on its own revenues. Growing slower might be
slightly dangerous, but chances are it wouldn't kill them. Whereas VCs need to
invest in startups, and in particular the most successful startups, or they'll
be out of business. Which means that any sufficiently promising startup will
be offered money on terms they'd be crazy to refuse. And yet because of the
scale of the successes in the startup business, VCs can still make money from
such investments. You'd have to be crazy to believe your company was going to
become as valuable as a high growth rate can make it, but some do.
Pretty much every successful startup will get acquisition offers too. Why?
What is it about startups that makes other companies want to buy them? [13]
Fundamentally the same thing that makes everyone else want the stock of
successful startups: a rapidly growing company is valuable. It's a good thing
eBay bought Paypal, for example, because Paypal is now responsible for 43% of
their sales and probably more of their growth.
But acquirers have an additional reason to want startups. A rapidly growing
company is not merely valuable, but dangerous. If it keeps expanding, it might
expand into the acquirer's own territory. Most product acquisitions have some
component of fear. Even if an acquirer isn't threatened by the startup itself,
they might be alarmed at the thought of what a competitor could do with it.
And because startups are in this sense doubly valuable to acquirers, acquirers
will often pay more than an ordinary investor would. [14]
**Understand**
The combination of founders, investors, and acquirers forms a natural
ecosystem. It works so well that those who don't understand it are driven to
invent conspiracy theories to explain how neatly things sometimes turn out.
Just as our ancestors did to explain the apparently too neat workings of the
natural world. But there is no secret cabal making it all work.
If you start from the mistaken assumption that Instagram was worthless, you
have to invent a secret boss to force Mark Zuckerberg to buy it. To anyone who
knows Mark Zuckerberg, that is the reductio ad absurdum of the initial
assumption. The reason he bought Instagram was that it was valuable and
dangerous, and what made it so was growth.
If you want to understand startups, understand growth. Growth drives
everything in this world. Growth is why startups usually work on technology —
because ideas for fast growing companies are so rare that the best way to find
new ones is to discover those recently made viable by change, and technology
is the best source of rapid change. Growth is why it's a rational choice
economically for so many founders to try starting a startup: growth makes the
successful companies so valuable that the expected value is high even though
the risk is too. Growth is why VCs want to invest in startups: not just
because the returns are high but also because generating returns from capital
gains is easier to manage than generating returns from dividends. Growth
explains why the most successful startups take VC money even if they don't
need to: it lets them choose their growth rate. And growth explains why
successful startups almost invariably get acquisition offers. To acquirers a
fast-growing company is not merely valuable but dangerous too.
It's not just that if you want to succeed in some domain, you have to
understand the forces driving it. Understanding growth is what starting a
startup _consists_ of. What you're really doing (and to the dismay of some
observers, all you're really doing) when you start a startup is committing to
solve a harder type of problem than ordinary businesses do. You're committing
to search for one of the rare ideas that generates rapid growth. Because these
ideas are so valuable, finding one is hard. The startup is the embodiment of
your discoveries so far. Starting a startup is thus very much like deciding to
be a research scientist: you're not committing to solve any specific problem;
you don't know for sure which problems are soluble; but you're committing to
try to discover something no one knew before. A startup founder is in effect
an economic research scientist. Most don't discover anything that remarkable,
but some discover relativity.
**Notes**
[1] Strictly speaking it's not lots of customers you need but a big market,
meaning a high product of number of customers times how much they'll pay. But
it's dangerous to have too few customers even if they pay a lot, or the power
that individual customers have over you could turn you into a de facto
consulting firm. So whatever market you're in, you'll usually do best to err
on the side of making the broadest type of product for it.
[2] One year at Startup School David Heinemeier Hansson encouraged programmers
who wanted to start businesses to use a restaurant as a model. What he meant,
I believe, is that it's fine to start software companies constrained in (a) in
the same way a restaurant is constrained in (b). I agree. Most people should
not try to start startups.
[3] That sort of stepping back is one of the things we focus on at Y
Combinator. It's common for founders to have discovered something intuitively
without understanding all its implications. That's probably true of the
biggest discoveries in any field.
[4] I got it wrong in ["How to Make Wealth"](wealth.html) when I said that a
startup was a small company that takes on a hard technical problem. That is
the most common recipe but not the only one.
[5] In principle companies aren't limited by the size of the markets they
serve, because they could just expand into new markets. But there seem to be
limits on the ability of big companies to do that. Which means the slowdown
that comes from bumping up against the limits of one's markets is ultimately
just another way in which internal limits are expressed.
It may be that some of these limits could be overcome by changing the shape of
the organization — specifically by sharding it.
[6] This is, obviously, only for startups that have already launched or can
launch during YC. A startup building a new database will probably not do that.
On the other hand, launching something small and then using growth rate as
evolutionary pressure is such a valuable technique that any company that could
start this way probably should.
[7] If the startup is taking the Facebook/Twitter route and building something
they hope will be very popular but from which they don't yet have a definite
plan to make money, the growth rate has to be higher, even though it's a proxy
for revenue growth, because such companies need huge numbers of users to
succeed at all.
Beware too of the edge case where something spreads rapidly but the churn is
high as well, so that you have good net growth till you run through all the
potential users, at which point it suddenly stops.
[8] Within YC when we say it's ipso facto right to do whatever gets you
growth, it's implicit that this excludes trickery like buying users for more
than their lifetime value, counting users as active when they're really not,
bleeding out invites at a regularly increasing rate to manufacture a perfect
growth curve, etc. Even if you were able to fool investors with such tricks,
you'd ultimately be hurting yourself, because you're throwing off your own
compass.
[9] Which is why it's such a dangerous mistake to believe that successful
startups are simply the embodiment of some brilliant initial idea. What you're
looking for initially is not so much a great idea as an idea that could evolve
into a great one. The danger is that promising ideas are not merely blurry
versions of great ones. They're often different in kind, because the early
adopters you evolve the idea upon have different needs from the rest of the
market. For example, the idea that evolves into Facebook isn't merely a subset
of Facebook; the idea that evolves into Facebook is a site for Harvard
undergrads.
[10] What if a company grew at 1.7x a year for a really long time? Could it
not grow just as big as any successful startup? In principle yes, of course.
If our hypothetical company making $1000 a month grew at 1% a week for 19
years, it would grow as big as a company growing at 5% a week for 4 years. But
while such trajectories may be common in, say, real estate development, you
don't see them much in the technology business. In technology, companies that
grow slowly tend not to grow as big.
[11] Any expected value calculation varies from person to person depending on
their utility function for money. I.e. the first million is worth more to most
people than subsequent millions. How much more depends on the person. For
founders who are younger or more ambitious the utility function is flatter.
Which is probably part of the reason the founders of the most successful
startups of all tend to be on the young side.
[12] More precisely, this is the case in the biggest winners, which is where
all the returns come from. A startup founder could pull the same trick of
enriching himself at the company's expense by selling them overpriced
components. But it wouldn't be worth it for the founders of Google to do that.
Only founders of failing startups would even be tempted, but those are
writeoffs from the VCs' point of view anyway.
[13] Acquisitions fall into two categories: those where the acquirer wants the
business, and those where the acquirer just wants the employees. The latter
type is sometimes called an HR acquisition. Though nominally acquisitions and
sometimes on a scale that has a significant effect on the expected value
calculation for potential founders, HR acquisitions are viewed by acquirers as
more akin to hiring bonuses.
[14] I once explained this to some founders who had recently arrived from
Russia. They found it novel that if you threatened a company they'd pay a
premium for you. "In Russia they just kill you," they said, and they were only
partly joking. Economically, the fact that established companies can't simply
eliminate new competitors may be one of the most valuable aspects of the rule
of law. And so to the extent we see incumbents suppressing competitors via
regulations or patent suits, we should worry, not because it's a departure
from the rule of law per se but from what the rule of law is aiming at.
**Thanks** to Sam Altman, Marc Andreessen, Paul Buchheit, Patrick Collison,
Jessica Livingston, Geoff Ralston, and Harj Taggar for reading drafts of this.
May 2021
Most people think of nerds as quiet, diffident people. In ordinary social
situations they are — as quiet and diffident as the star quarterback would be
if he found himself in the middle of a physics symposium. And for the same
reason: they are fish out of water. But the apparent diffidence of nerds is an
illusion due to the fact that when non-nerds observe them, it's usually in
ordinary social situations. In fact some nerds are quite fierce.
The fierce nerds are a small but interesting group. They are as a rule
extremely competitive — more competitive, I'd say, than highly competitive
non-nerds. Competition is more personal for them. Partly perhaps because
they're not emotionally mature enough to distance themselves from it, but also
because there's less randomness in the kinds of competition they engage in,
and they are thus more justified in taking the results personally.
Fierce nerds also tend to be somewhat overconfident, especially when young. It
might seem like it would be a disadvantage to be mistaken about one's
abilities, but empirically it isn't. Up to a point, confidence is a self-
fullfilling prophecy.
Another quality you find in most fierce nerds is intelligence. Not all nerds
are smart, but the fierce ones are always at least moderately so. If they
weren't, they wouldn't have the confidence to be fierce. [1]
There's also a natural connection between nerdiness and [_independent-
mindedness_](think.html). It's hard to be independent-minded without being
somewhat socially awkward, because conventional beliefs are so often mistaken,
or at least arbitrary. No one who was both independent-minded and ambitious
would want to waste the effort it takes to fit in. And the independent-
mindedness of the fierce nerds will obviously be of the
[_aggressive_](conformism.html) rather than the passive type: they'll be
annoyed by rules, rather than dreamily unaware of them.
I'm less sure why fierce nerds are impatient, but most seem to be. You notice
it first in conversation, where they tend to interrupt you. This is merely
annoying, but in the more promising fierce nerds it's connected to a deeper
impatience about solving problems. Perhaps the competitiveness and impatience
of fierce nerds are not separate qualities, but two manifestations of a single
underlying drivenness.
When you combine all these qualities in sufficient quantities, the result is
quite formidable. The most vivid example of fierce nerds in action may be
James Watson's _The Double Helix_. The first sentence of the book is "I have
never seen Francis Crick in a modest mood," and the portrait he goes on to
paint of Crick is the quintessential fierce nerd: brilliant, socially awkward,
competitive, independent-minded, overconfident. But so is the implicit
portrait he paints of himself. Indeed, his lack of social awareness makes both
portraits that much more realistic, because he baldly states all sorts of
opinions and motivations that a smoother person would conceal. And moreover
it's clear from the story that Crick and Watson's fierce nerdiness was
integral to their success. Their independent-mindedness caused them to
consider approaches that most others ignored, their overconfidence allowed
them to work on problems they only half understood (they were literally
described as "clowns" by one eminent insider), and their impatience and
competitiveness got them to the answer ahead of two other groups that would
otherwise have found it within the next year, if not the next several months.
[2]
The idea that there could be fierce nerds is an unfamiliar one not just to
many normal people but even to some young nerds. Especially early on, nerds
spend so much of their time in ordinary social situations and so little doing
real work that they get a lot more evidence of their awkwardness than their
power. So there will be some who read this description of the fierce nerd and
realize "Hmm, that's me." And it is to you, young fierce nerd, that I now
turn.
I have some good news, and some bad news. The good news is that your
fierceness will be a great help in solving difficult problems. And not just
the kind of scientific and technical problems that nerds have traditionally
solved. As the world progresses, the number of things you can win at by
getting the right answer increases. Recently [_getting rich_](richnow.html)
became one of them: 7 of the 8 richest people in America are now fierce nerds.
Indeed, being a fierce nerd is probably even more helpful in business than in
nerds' original territory of scholarship. Fierceness seems optional there.
Darwin for example doesn't seem to have been especially fierce. Whereas it's
impossible to be the CEO of a company over a certain size without being
fierce, so now that nerds can win at business, fierce nerds will increasingly
monopolize the really big successes.
The bad news is that if it's not exercised, your fierceness will turn to
bitterness, and you will become an intellectual playground bully: the grumpy
sysadmin, the forum troll, the [_hater_](fh.html), the shooter down of [_new
ideas_](newideas.html).
How do you avoid this fate? Work on ambitious projects. If you succeed, it
will bring you a kind of satisfaction that neutralizes bitterness. But you
don't need to have succeeded to feel this; merely working on hard projects
gives most fierce nerds some feeling of satisfaction. And those it doesn't, it
at least keeps busy. [3]
Another solution may be to somehow turn off your fierceness, by devoting
yourself to meditation or psychotherapy or something like that. Maybe that's
the right answer for some people. I have no idea. But it doesn't seem the
optimal solution to me. If you're given a sharp knife, it seems to me better
to use it than to blunt its edge to avoid cutting yourself.
If you do choose the ambitious route, you'll have a tailwind behind you. There
has never been a better time to be a nerd. In the past century we've seen a
continuous transfer of power from dealmakers to technicians — from the
charismatic to the competent — and I don't see anything on the horizon that
will end it. At least not till the nerds end it themselves by bringing about
the singularity.
**Notes**
[1] To be a nerd is to be socially awkward, and there are two distinct ways to
do that: to be playing the same game as everyone else, but badly, and to be
playing a different game. The smart nerds are the latter type.
[2] The same qualities that make fierce nerds so effective can also make them
very annoying. Fierce nerds would do well to remember this, and (a) try to
keep a lid on it, and (b) seek out organizations and types of work where
getting the right answer matters more than preserving social harmony. In
practice that means small groups working on hard problems. Which fortunately
is the most fun kind of environment anyway.
[3] If success neutralizes bitterness, why are there some people who are at
least moderately successful and yet still quite bitter? Because people's
potential bitterness varies depending on how naturally bitter their
personality is, and how ambitious they are: someone who's naturally very
bitter will still have a lot left after success neutralizes some of it, and
someone who's very ambitious will need proportionally more success to satisfy
that ambition.
So the worst-case scenario is someone who's both naturally bitter and
extremely ambitious, and yet only moderately successful.
**Thanks** to Trevor Blackwell, Steve Blank, Patrick Collison, Jessica
Livingston, Amjad Masad, and Robert Morris for reading drafts of this.
December 2014
Many startups go through a point a few months before they die where although
they have a significant amount of money in the bank, they're also losing a lot
each month, and revenue growth is either nonexistent or mediocre. The company
has, say, 6 months of runway. Or to put it more brutally, 6 months before
they're out of business. They expect to avoid that by raising more from
investors. [1]
That last sentence is the fatal one.
There may be nothing founders are so prone to delude themselves about as how
interested investors will be in giving them additional funding. It's hard to
convince investors the first time too, but founders expect that. What bites
them the second time is a confluence of three forces:
1. The company is spending more now than it did the first time it raised money.
2. Investors have much higher standards for companies that have already raised money.
3. The company is now starting to read as a failure. The first time it raised money, it was neither a success nor a failure; it was too early to ask. Now it's possible to ask that question, and the default answer is failure, because at this point that is the default outcome.
I'm going to call the situation I described in the first paragraph "the fatal
pinch." I try to resist coining phrases, but making up a name for this
situation may snap founders into realizing when they're in it.
One of the things that makes the fatal pinch so dangerous is that it's self-
reinforcing. Founders overestimate their chances of raising more money, and so
are slack about reaching profitability, which further decreases their chances
of raising money.
Now that you know about the fatal pinch, how do you avoid it? Y Combinator
tells founders who raise money to act as if it's the last they'll ever get.
Because the self-reinforcing nature of this situation works the other way too:
the less you need further investment, the easier it is to get.
What do you do if you're already in the fatal pinch? The first step is to re-
evaluate the probability of raising more money. I will now, by an amazing feat
of clairvoyance, do this for you: the probability is zero. [2]
Three options remain: you can shut down the company, you can increase how much
you make, and you can decrease how much you spend.
You should shut down the company if you're certain it will fail no matter what
you do. Then at least you can give back the money you have left, and save
yourself however many months you would have spent riding it down.
Companies rarely _have_ to fail though. What I'm really doing here is giving
you the option of admitting you've already given up.
If you don't want to shut down the company, that leaves increasing revenues
and decreasing expenses. In most startups, expenses = people, and decreasing
expenses = firing people. [3] Deciding to fire people is usually hard, but
there's one case in which it shouldn't be: when there are people you already
know you should fire but you're in denial about it. If so, now's the time.
If that makes you profitable, or will enable you to make it to profitability
on the money you have left, you've avoided the immediate danger.
Otherwise you have three options: you either have to fire good people, get
some or all of the employees to take less salary for a while, or increase
revenues.
Getting people to take less salary is a weak solution that will only work when
the problem isn't too bad. If your current trajectory won't quite get you to
profitability but you can get over the threshold by cutting salaries a little,
you might be able to make the case to everyone for doing it. Otherwise you're
probably just postponing the problem, and that will be obvious to the people
whose salaries you're proposing to cut. [4]
Which leaves two options, firing good people and making more money. While
trying to balance them, keep in mind the eventual goal: to be a successful
product company in the sense of having a single thing lots of people use.
You should lean more toward firing people if the source of your trouble is
overhiring. If you went out and hired 15 people before you even knew what you
were building, you've created a broken company. You need to figure out what
you're building, and it will probably be easier to do that with a handful of
people than 15. Plus those 15 people might not even be the ones you need for
whatever you end up building. So the solution may be to shrink and then figure
out what direction to grow in. After all, you're not doing those 15 people any
favors if you fly the company into ground with them aboard. They'll all lose
their jobs eventually, along with all the time they expended on this doomed
company.
Whereas if you only have a handful of people, it may be better to focus on
trying to make more money. It may seem facile to suggest a startup make more
money, as if that could be done for the asking. Usually a startup is already
trying as hard as it can to sell whatever it sells. What I'm suggesting here
is not so much to try harder to make money but to try to make money in a
different way. For example, if you have only one person selling while the rest
are writing code, consider having everyone work on selling. What good will
more code do you when you're out of business? If you have to write code to
close a certain deal, go ahead; that follows from everyone working on selling.
But only work on whatever will get you the most revenue the soonest.
Another way to make money differently is to sell different things, and in
particular to do more consultingish work. I say consultingish because there is
a long slippery slope from making products to pure consulting, and you don't
have to go far down it before you start to offer something really attractive
to customers. Although your product may not be very appealing yet, if you're a
startup your programmers will often be way better than the ones your customers
have. Or you may have expertise in some new field they don't understand. So if
you change your sales conversations just a little from "do you want to buy our
product?" to "what do you need that you'd pay a lot for?" you may find it's
suddenly a lot easier to extract money from customers.
Be ruthlessly mercenary when you start doing this, though. You're trying to
save your company from death here, so make customers pay a lot, quickly. And
to the extent you can, try to avoid the worst pitfalls of consulting. The
ideal thing might be if you built a precisely defined derivative version of
your product for the customer, and it was otherwise a straight product sale.
You keep the IP and no billing by the hour.
In the best case, this consultingish work may not be just something you do to
survive, but may turn out to be the [thing-that-doesn't-scale](ds.html) that
defines your company. Don't expect it to be, but as you dive into individual
users' needs, keep your eyes open for narrow openings that have wide vistas
beyond.
There is usually so much demand for custom work that unless you're really
incompetent there has to be some point down the slope of consulting at which
you can survive. But I didn't use the term slippery slope by accident;
customers' insatiable demand for custom work will always be pushing you toward
the bottom. So while you'll probably survive, the problem now becomes to
survive with the least damage and distraction.
The good news is, plenty of successful startups have passed through near-death
experiences and gone on to flourish. You just have to realize in time that
you're near death. And if you're in the fatal pinch, you are.
**Notes**
[1] There are a handful of companies that can't reasonably expect to make
money for the first year or two, because what they're building takes so long.
For these companies substitute "progress" for "revenue growth." You're not one
of these companies unless your initial investors agreed in advance that you
were. And frankly even these companies wish they weren't, because the
illiquidity of "progress" puts them at the mercy of investors.
[2] There's a variant of the fatal pinch where your existing investors help
you along by promising to invest more. Or rather, where you read them as
promising to invest more, while they think they're just mentioning the
possibility. The way to solve this problem, if you have 8 months of runway or
less, is to try to get the money right now. Then you'll either get the money,
in which case (immediate) problem solved, or at least prevent your investors
from helping you to remain in denial about your fundraising prospects.
[3] Obviously, if you have significant expenses other than salaries that you
can eliminate, do it now.
[4] Unless of course the source of the problem is that you're paying
yourselves high salaries. If by cutting the founders' salaries to the minimum
you need, you can make it to profitability, you should. But it's a bad sign if
you needed to read this to realize that.
**Thanks** to Sam Altman, Paul Buchheit, Jessica Livingston, and Geoff Ralston
for reading drafts of this.
June 2013
_(This talk was written for an audience of investors.)_
Y Combinator has now funded 564 startups including the current batch, which
has 53. The total valuation of the 287 that have valuations (either by raising
an equity round, getting acquired, or dying) is about $11.7 billion, and the
511 prior to the current batch have collectively raised about $1.7 billion.
[1]
As usual those numbers are dominated by a few big winners. The top 10 startups
account for 8.6 of that 11.7 billion. But there is a peloton of younger
startups behind them. There are about 40 more that have a shot at being really
big.
Things got a little out of hand last summer when we had 84 companies in the
batch, so we tightened up our filter to decrease the batch size. [2] Several
journalists have tried to interpret that as evidence for some macro story they
were telling, but the reason had nothing to do with any external trend. The
reason was that we discovered we were using an n² algorithm, and we needed to
buy time to fix it. Fortunately we've come up with several techniques for
sharding YC, and the problem now seems to be fixed. With a new more scaleable
model and only 53 companies, the current batch feels like a walk in the park.
I'd guess we can grow another 2 or 3x before hitting the next bottleneck. [3]
One consequence of funding such a large number of startups is that we see
trends early. And since fundraising is one of the main things we help startups
with, we're in a good position to notice trends in investing.
I'm going to take a shot at describing where these trends are leading. Let's
start with the most basic question: will the future be better or worse than
the past? Will investors, in the aggregate, make more money or less?
I think more. There are multiple forces at work, some of which will decrease
returns, and some of which will increase them. I can't predict for sure which
forces will prevail, but I'll describe them and you can decide for yourself.
There are two big forces driving change in startup funding: it's becoming
cheaper to start a startup, and startups are becoming a more normal thing to
do.
When I graduated from college in 1986, there were essentially two options: get
a job or go to grad school. Now there's a third: start your own company.
That's a big change. In principle it was possible to start your own company in
1986 too, but it didn't seem like a real possibility. It seemed possible to
start a consulting company, or a niche product company, but it didn't seem
possible to start a company that would become big. [4]
That kind of change, from 2 paths to 3, is the sort of big social shift that
only happens once every few generations. I think we're still at the beginning
of this one. It's hard to predict how big a deal it will be. As big a deal as
the Industrial Revolution? Maybe. Probably not. But it will be a big enough
deal that it takes almost everyone by surprise, because those big social
shifts always do.
One thing we can say for sure is that there will be a lot more startups. The
monolithic, hierarchical companies of the mid 20th century are being
[replaced](highres.html) by networks of smaller companies. This process is not
just something happening now in Silicon Valley. It started decades ago, and
it's happening as far afield as the car industry. It has a long way to run.
[5]
The other big driver of change is that startups are becoming cheaper to start.
And in fact the two forces are related: the decreasing cost of starting a
startup is one of the reasons startups are becoming a more normal thing to do.
The fact that startups need less money means founders will increasingly have
the upper hand over investors. You still need just as much of their energy and
imagination, but they don't need as much of your money. Because founders have
the upper hand, they'll retain an increasingly large share of the stock in,
and [control of](control.html), their companies. Which means investors will
get less stock and less control.
Does that mean investors will make less money? Not necessarily, because there
will be more good startups. The total amount of desirable startup stock
available to investors will probably increase, because the number of desirable
startups will probably grow faster than the percentage they sell to investors
shrinks.
There's a rule of thumb in the VC business that there are about 15 companies a
year that will be really successful. Although a lot of investors unconsciously
treat this number as if it were some sort of cosmological constant, I'm
certain it isn't. There are probably limits on the rate at which technology
can develop, but that's not the limiting factor now. If it were, each
successful startup would be founded the month it became possible, and that is
not the case. Right now the limiting factor on the number of big hits is the
number of sufficiently good founders starting companies, and that number can
and will increase. There are still a lot of people who'd make great founders
who never end up starting a company. You can see that from how randomly some
of the most successful startups got started. So many of the biggest startups
almost didn't happen that there must be a lot of equally good startups that
actually didn't happen.
There might be 10x or even 50x more good founders out there. As more of them
go ahead and start startups, those 15 big hits a year could easily become 50
or even 100. [6]
What about returns, though? Are we heading for a world in which returns will
be pinched by increasingly high valuations? I think the top firms will
actually make more money than they have in the past. High returns don't come
from investing at low valuations. They come from investing in the companies
that do really well. So if there are more of those to be had each year, the
best pickers should have more hits.
This means there should be more variability in the VC business. The firms that
can recognize and attract the best startups will do even better, because there
will be more of them to recognize and attract. Whereas the bad firms will get
the leftovers, as they do now, and yet pay a higher price for them.
Nor do I think it will be a problem that founders keep control of their
companies for longer. The empirical evidence on that is already clear:
investors make more money as founders' bitches than their bosses. Though
somewhat humiliating, this is actually good news for investors, because it
takes less time to serve founders than to micromanage them.
What about angels? I think there is a lot of opportunity there. It used to
suck to be an angel investor. You couldn't get access to the best deals,
unless you got lucky like Andy Bechtolsheim, and when you did invest in a
startup, VCs might try to strip you of your stock when they arrived later. Now
an angel can go to something like Demo Day or AngelList and have access to the
same deals VCs do. And the days when VCs could wash angels out of the cap
table are long gone.
I think one of the biggest unexploited opportunities in startup investing
right now is angel-sized investments made quickly. Few investors understand
the cost that raising money from them imposes on startups. When the company
consists only of the founders, everything grinds to a halt during fundraising,
which can easily take 6 weeks. The current high cost of fundraising means
there is room for low-cost investors to undercut the rest. And in this
context, low-cost means deciding quickly. If there were a reputable investor
who invested $100k on good terms and promised to decide yes or no within 24
hours, they'd get access to almost all the best deals, because every good
startup would approach them first. It would be up to them to pick, because
every bad startup would approach them first too, but at least they'd see
everything. Whereas if an investor is notorious for taking a long time to make
up their mind or negotiating a lot about valuation, founders will save them
for last. And in the case of the most promising startups, which tend to have
an easy time raising money, last can easily become never.
Will the number of big hits grow linearly with the total number of new
startups? Probably not, for two reasons. One is that the scariness of starting
a startup in the old days was a pretty effective filter. Now that the cost of
failing is becoming lower, we should expect founders to do it more. That's not
a bad thing. It's common in technology for an innovation that decreases the
cost of failure to increase the number of failures and yet leave you net
ahead.
The other reason the number of big hits won't grow proportionately to the
number of startups is that there will start to be an increasing number of idea
clashes. Although the finiteness of the number of good ideas is not the reason
there are only 15 big hits a year, the number has to be finite, and the more
startups there are, the more we'll see multiple companies doing the same thing
at the same time. It will be interesting, in a bad way, if idea clashes become
a lot more common. [7]
Mostly because of the increasing number of early failures, the startup
business of the future won't simply be the same shape, scaled up. What used to
be an obelisk will become a pyramid. It will be a little wider at the top, but
a lot wider at the bottom.
What does that mean for investors? One thing it means is that there will be
more opportunities for investors at the earliest stage, because that's where
the volume of our imaginary solid is growing fastest. Imagine the obelisk of
investors that corresponds to the obelisk of startups. As it widens out into a
pyramid to match the startup pyramid, all the contents are adhering to the
top, leaving a vacuum at the bottom.
That opportunity for investors mostly means an opportunity for new investors,
because the degree of risk an existing investor or firm is comfortable taking
is one of the hardest things for them to change. Different types of investors
are adapted to different degrees of risk, but each has its specific degree of
risk deeply imprinted on it, not just in the procedures they follow but in the
personalities of the people who work there.
I think the biggest danger for VCs, and also the biggest opportunity, is at
the series A stage. Or rather, what used to be the series A stage before
series As turned into de facto series B rounds.
Right now, VCs often knowingly invest too much money at the series A stage.
They do it because they feel they need to get a big chunk of each series A
company to compensate for the opportunity cost of the board seat it consumes.
Which means when there is a lot of competition for a deal, the number that
moves is the valuation (and thus amount invested) rather than the percentage
of the company being sold. Which means, especially in the case of more
promising startups, that series A investors often make companies take more
money than they want.
Some VCs lie and claim the company really needs that much. Others are more
candid, and admit their financial models require them to own a certain
percentage of each company. But we all know the amounts being raised in series
A rounds are not determined by asking what would be best for the companies.
They're determined by VCs starting from the amount of the company they want to
own, and the market setting the valuation and thus the amount invested.
Like a lot of bad things, this didn't happen intentionally. The VC business
backed into it as their initial assumptions gradually became obsolete. The
traditions and financial models of the VC business were established when
founders needed investors more. In those days it was natural for founders to
sell VCs a big chunk of their company in the series A round. Now founders
would prefer to sell less, and VCs are digging in their heels because they're
not sure if they can make money buying less than 20% of each series A company.
The reason I describe this as a danger is that series A investors are
increasingly at odds with the startups they supposedly serve, and that tends
to come back to bite you eventually. The reason I describe it as an
opportunity is that there is now a lot of potential energy built up, as the
market has moved away from VCs' traditional business model. Which means the
first VC to break ranks and start to do series A rounds for as much equity as
founders want to sell (and with no "option pool" that comes only from the
founders' shares) stands to reap huge benefits.
What will happen to the VC business when that happens? Hell if I know. But I
bet that particular firm will end up ahead. If one top-tier VC firm started to
do series A rounds that started from the amount the company needed to raise
and let the percentage acquired vary with the market, instead of the other way
around, they'd instantly get almost all the best startups. And that's where
the money is.
You can't fight market forces forever. Over the last decade we've seen the
percentage of the company sold in series A rounds creep inexorably downward.
40% used to be common. Now VCs are fighting to hold the line at 20%. But I am
daily waiting for the line to collapse. It's going to happen. You may as well
anticipate it, and look bold.
Who knows, maybe VCs will make more money by doing the right thing. It
wouldn't be the first time that happened. Venture capital is a business where
occasional big successes generate hundredfold returns. How much confidence can
you really have in financial models for something like that anyway? The big
successes only have to get a tiny bit less occasional to compensate for a 2x
decrease in the stock sold in series A rounds.
If you want to find new opportunities for investing, look for things founders
complain about. Founders are your customers, and the things they complain
about are unsatisfied demand. I've given two examples of things founders
complain about most—investors who take too long to make up their minds, and
excessive dilution in series A rounds—so those are good places to look now.
But the more general recipe is: do something founders want.
**Notes**
[1] I realize revenue and not fundraising is the proper test of success for a
startup. The reason we quote statistics about fundraising is because those are
the numbers we have. We couldn't talk meaningfully about revenues without
including the numbers from the most successful startups, and we don't have
those. We often discuss revenue growth with the earlier stage startups,
because that's how we gauge their progress, but when companies reach a certain
size it gets presumptuous for a seed investor to do that.
In any case, companies' market caps do eventually become a function of
revenues, and post-money valuations of funding rounds are at least guesses by
pros about where those market caps will end up.
The reason only 287 have valuations is that the rest have mostly raised money
on convertible notes, and although convertible notes often have valuation
caps, a valuation cap is merely an upper bound on a valuation.
[2] We didn't try to accept a particular number. We have no way of doing that
even if we wanted to. We just tried to be significantly pickier.
[3] Though you never know with bottlenecks, I'm guessing the next one will be
coordinating efforts among partners.
[4] I realize starting a company doesn't have to mean starting a
[startup](growth.html). There will be lots of people starting normal companies
too. But that's not relevant to an audience of investors.
Geoff Ralston reports that in Silicon Valley it seemed thinkable to start a
startup in the mid 1980s. It would have started there. But I know it didn't to
undergraduates on the East Coast.
[5] This trend is one of the main causes of the increase in economic
inequality in the US since the mid twentieth century. The person who would in
1950 have been the general manager of the x division of Megacorp is now the
founder of the x company, and owns significant equity in it.
[6] If Congress passes the [founder visa](foundervisa.html) in a non-broken
form, that alone could in principle get us up to 20x, since 95% of the world's
population lives outside the US.
[7] If idea clashes got bad enough, it could change what it means to be a
startup. We currently advise startups mostly to ignore competitors. We tell
them startups are competitive like running, not like soccer; you don't have to
go and steal the ball away from the other team. But if idea clashes became
common enough, maybe you'd start to have to. That would be unfortunate.
**Thanks** to Sam Altman, Paul Buchheit, Dalton Caldwell, Patrick Collison,
Jessica Livingston, Andrew Mason, Geoff Ralston, and Garry Tan for reading
drafts of this.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
September 2009
Like all investors, we spend a lot of time trying to learn how to predict
which startups will succeed. We probably spend more time thinking about it
than most, because we invest the earliest. Prediction is usually all we have
to rely on.
We learned quickly that the most important predictor of success is
determination. At first we thought it might be intelligence. Everyone likes to
believe that's what makes startups succeed. It makes a better story that a
company won because its founders were so smart. The PR people and reporters
who spread such stories probably believe them themselves. But while it
certainly helps to be smart, it's not the deciding factor. There are plenty of
people as smart as Bill Gates who achieve nothing.
In most domains, talent is overrated compared to determination—partly because
it makes a better story, partly because it gives onlookers an excuse for being
lazy, and partly because after a while determination starts to look like
talent.
I can't think of any field in which determination is overrated, but the
relative importance of determination and talent probably do vary somewhat.
Talent probably matters more in types of work that are purer, in the sense
that one is solving mostly a single type of problem instead of many different
types. I suspect determination would not take you as far in math as it would
in, say, organized crime.
I don't mean to suggest by this comparison that types of work that depend more
on talent are always more admirable. Most people would agree it's more
admirable to be good at math than memorizing long strings of digits, even
though the latter depends more on natural ability.
Perhaps one reason people believe startup founders win by being smarter is
that intelligence does matter more in technology startups than it used to in
earlier types of companies. You probably do need to be a bit smarter to
dominate Internet search than you had to be to dominate railroads or hotels or
newspapers. And that's probably an ongoing trend. But even in the highest of
high tech industries, success still depends more on determination than brains.
If determination is so important, can we isolate its components? Are some more
important than others? Are there some you can cultivate?
The simplest form of determination is sheer willfulness. When you want
something, you must have it, no matter what.
A good deal of willfulness must be inborn, because it's common to see families
where one sibling has much more of it than another. Circumstances can alter
it, but at the high end of the scale, nature seems to be more important than
nurture. Bad circumstances can break the spirit of a strong-willed person, but
I don't think there's much you can do to make a weak-willed person stronger-
willed.
Being strong-willed is not enough, however. You also have to be hard on
yourself. Someone who was strong-willed but self-indulgent would not be called
determined. Determination implies your willfulness is balanced by discipline.
That word balance is a significant one. The more willful you are, the more
disciplined you have to be. The stronger your will, the less anyone will be
able to argue with you except yourself. And someone has to argue with you,
because everyone has base impulses, and if you have more will than discipline
you'll just give into them and end up on a local maximum like drug addiction.
We can imagine will and discipline as two fingers squeezing a slippery melon
seed. The harder they squeeze, the further the seed flies, but they must both
squeeze equally or the seed spins off sideways.
If this is true it has interesting implications, because discipline can be
cultivated, and in fact does tend to vary quite a lot in the course of an
individual's life. If determination is effectively the product of will and
discipline, then you can become more determined by being more disciplined. [1]
Another consequence of the melon seed model is that the more willful you are,
the more dangerous it is to be undisciplined. There seem to be plenty of
examples to confirm that. In some very energetic people's lives you see
something like wing flutter, where they alternate between doing great work and
doing absolutely nothing. Externally this would look a lot like bipolar
disorder.
The melon seed model is inaccurate in at least one respect, however: it's
static. In fact the dangers of indiscipline increase with temptation. Which
means, interestingly, that determination tends to erode itself. If you're
sufficiently determined to achieve great things, this will probably increase
the number of temptations around you. Unless you become proportionally more
disciplined, willfulness will then get the upper hand, and your achievement
will revert to the mean.
That's why Shakespeare's Caesar thought thin men so dangerous. They weren't
tempted by the minor perquisites of power.
The melon seed model implies it's possible to be too disciplined. Is it? I
think there probably are people whose willfulness is crushed down by excessive
discipline, and who would achieve more if they weren't so hard on themselves.
One reason the young sometimes succeed where the old fail is that they don't
realize how incompetent they are. This lets them do a kind of deficit
spending. When they first start working on something, they overrate their
achievements. But that gives them confidence to keep working, and their
performance improves. Whereas someone clearer-eyed would see their initial
incompetence for what it was, and perhaps be discouraged from continuing.
There's one other major component of determination: ambition. If willfulness
and discipline are what get you to your destination, ambition is how you
choose it.
I don't know if it's exactly right to say that ambition is a component of
determination, but they're not entirely orthogonal. It would seem a misnomer
if someone said they were very determined to do something trivially easy.
And fortunately ambition seems to be quite malleable; there's a lot you can do
to increase it. Most people don't know how ambitious to be, especially when
they're young. They don't know what's hard, or what they're capable of. And
this problem is exacerbated by having few peers. Ambitious people are rare, so
if everyone is mixed together randomly, as they tend to be early in people's
lives, then the ambitious ones won't have many ambitious peers. When you take
people like this and put them together with other ambitious people, they bloom
like dying plants given water. Probably most ambitious people are starved for
the sort of encouragement they'd get from ambitious peers, whatever their age.
[2]
Achievements also tend to increase your ambition. With each step you gain
confidence to stretch further next time.
So here in sum is how determination seems to work: it consists of willfulness
balanced with discipline, aimed by ambition. And fortunately at least two of
these three qualities can be cultivated. You may be able to increase your
strength of will somewhat; you can definitely learn self-discipline; and
almost everyone is practically malnourished when it comes to ambition.
I feel like I understand determination a bit better now. But only a bit:
willfulness, discipline, and ambition are all concepts almost as complicated
as determination. [3]
Note too that determination and talent are not the whole story. There's a
third factor in achievement: how much you like the work. If you really
[love](love.html) working on something, you don't need determination to drive
you; it's what you'd do anyway. But most types of work have aspects one
doesn't like, because most types of work consist of doing things for other
people, and it's very unlikely that the tasks imposed by their needs will
happen to align exactly with what you want to do.
Indeed, if you want to create the most [wealth](wealth.html), the way to do it
is to focus more on their needs than your interests, and make up the
difference with determination.
**Notes**
[1] Loosely speaking. What I'm claiming with the melon seed model is more like
determination is proportionate to wd^m - k|w - d|^n, where w is will and d
discipline.
[2] Which means one of the best ways to help a society generally is to create
[events](http://startupschool.org) and [institutions](http://ycombinator.com)
that bring ambitious people together. It's like pulling the control rods out
of a reactor: the energy they emit encourages other ambitious people, instead
of being absorbed by the normal people they're usually surrounded with.
Conversely, it's probably a mistake to do as some European countries have done
and try to ensure none of your universities is significantly better than the
others.
[3] For example, willfulness clearly has two subcomponents, stubbornness and
energy. The first alone yields someone who's stubbornly inert. The second
alone yields someone flighty. As willful people get older or otherwise lose
their energy, they tend to become merely stubborn.
**Thanks** to Sam Altman, Jessica Livingston, and Robert Morris for reading
drafts of this.
August 2007
A good programmer working intensively on his own code can hold it in his mind
the way a mathematician holds a problem he's working on. Mathematicians don't
answer questions by working them out on paper the way schoolchildren are
taught to. They do more in their heads: they try to understand a problem space
well enough that they can walk around it the way you can walk around the
memory of the house you grew up in. At its best programming is the same. You
hold the whole program in your head, and you can manipulate it at will.
That's particularly valuable at the start of a project, because initially the
most important thing is to be able to change what you're doing. Not just to
solve the problem in a different way, but to change the problem you're
solving.
Your code is your understanding of the problem you're exploring. So it's only
when you have your code in your head that you really understand the problem.
It's not easy to get a program into your head. If you leave a project for a
few months, it can take days to really understand it again when you return to
it. Even when you're actively working on a program it can take half an hour to
load into your head when you start work each day. And that's in the best case.
Ordinary programmers working in typical office conditions never enter this
mode. Or to put it more dramatically, ordinary programmers working in typical
office conditions never really understand the problems they're solving.
Even the best programmers don't always have the whole program they're working
on loaded into their heads. But there are things you can do to help:
1. **Avoid distractions.** Distractions are bad for many types of work, but especially bad for programming, because programmers tend to operate at the limit of the detail they can handle.
The danger of a distraction depends not on how long it is, but on how much it
scrambles your brain. A programmer can leave the office and go and get a
sandwich without losing the code in his head. But the wrong kind of
interruption can wipe your brain in 30 seconds.
Oddly enough, scheduled distractions may be worse than unscheduled ones. If
you know you have a meeting in an hour, you don't even start working on
something hard.
2. **Work in long stretches.** Since there's a fixed cost each time you start working on a program, it's more efficient to work in a few long sessions than many short ones. There will of course come a point where you get stupid because you're tired. This varies from person to person. I've heard of people hacking for 36 hours straight, but the most I've ever been able to manage is about 18, and I work best in chunks of no more than 12.
The optimum is not the limit you can physically endure. There's an advantage
as well as a cost of breaking up a project. Sometimes when you return to a
problem after a rest, you find your unconscious mind has left an answer
waiting for you.
3. **Use succinct languages.** More [powerful](power.html) programming languages make programs shorter. And programmers seem to think of programs at least partially in the language they're using to write them. The more succinct the language, the shorter the program, and the easier it is to load and keep in your head.
You can magnify the effect of a powerful language by using a style called
bottom-up programming, where you write programs in multiple layers, the lower
ones acting as programming languages for those above. If you do this right,
you only have to keep the topmost layer in your head.
4. **Keep rewriting your program.** Rewriting a program often yields a cleaner design. But it would have advantages even if it didn't: you have to understand a program completely to rewrite it, so there is no better way to get one loaded into your head.
5. **Write rereadable code.** All programmers know it's good to write readable code. But you yourself are the most important reader. Especially in the beginning; a prototype is a conversation with yourself. And when writing for yourself you have different priorities. If you're writing for other people, you may not want to make code too dense. Some parts of a program may be easiest to read if you spread things out, like an introductory textbook. Whereas if you're writing code to make it easy to reload into your head, it may be best to go for brevity.
6. **Work in small groups.** When you manipulate a program in your head, your vision tends to stop at the edge of the code you own. Other parts you don't understand as well, and more importantly, can't take liberties with. So the smaller the number of programmers, the more completely a project can mutate. If there's just one programmer, as there often is at first, you can do all-encompassing redesigns.
7. **Don't have multiple people editing the same piece of code.** You never understand other people's code as well as your own. No matter how thoroughly you've read it, you've only read it, not written it. So if a piece of code is written by multiple authors, none of them understand it as well as a single author would.
And of course you can't safely redesign something other people are working on.
It's not just that you'd have to ask permission. You don't even let yourself
think of such things. Redesigning code with several authors is like changing
laws; redesigning code you alone control is like seeing the other
interpretation of an ambiguous image.
If you want to put several people to work on a project, divide it into
components and give each to one person.
8. **Start small.** A program gets easier to hold in your head as you become familiar with it. You can start to treat parts as black boxes once you feel confident you've fully explored them. But when you first start working on a project, you're forced to see everything. If you start with too big a problem, you may never quite be able to encompass it. So if you need to write a big, complex program, the best way to begin may not be to write a spec for it, but to write a prototype that solves a subset of the problem. Whatever the advantages of planning, they're often outweighed by the advantages of being able to keep a program in your head.
It's striking how often programmers manage to hit all eight points by
accident. Someone has an idea for a new project, but because it's not
officially sanctioned, he has to do it in off hours—which turn out to be more
productive because there are no distractions. Driven by his enthusiasm for the
new project he works on it for many hours at a stretch. Because it's initially
just an experiment, instead of a "production" language he uses a mere
"scripting" language—which is in fact far more powerful. He completely
rewrites the program several times; that wouldn't be justifiable for an
official project, but this is a labor of love and he wants it to be perfect.
And since no one is going to see it except him, he omits any comments except
the note-to-self variety. He works in a small group perforce, because he
either hasn't told anyone else about the idea yet, or it seems so unpromising
that no one else is allowed to work on it. Even if there is a group, they
couldn't have multiple people editing the same code, because it changes too
fast for that to be possible. And the project starts small because the idea
_is_ small at first; he just has some cool hack he wants to try out.
Even more striking are the number of officially sanctioned projects that
manage to do _all eight things wrong_. In fact, if you look at the way
software gets written in most organizations, it's almost as if they were
deliberately trying to do things wrong. In a sense, they are. One of the
defining qualities of organizations since there have been such a thing is to
treat individuals as interchangeable parts. This works well for more
parallelizable tasks, like fighting wars. For most of history a well-drilled
army of professional soldiers could be counted on to beat an army of
individual warriors, no matter how valorous. But having ideas is not very
parallelizable. And that's what programs are: ideas.
It's not merely true that organizations dislike the idea of depending on
individual genius, it's a tautology. It's part of the definition of an
organization not to. Of our current concept of an organization, at least.
Maybe we could define a new kind of organization that combined the efforts of
individuals without requiring them to be interchangeable. Arguably a market is
such a form of organization, though it may be more accurate to describe a
market as a degenerate case—as what you get by default when organization isn't
possible.
Probably the best we'll do is some kind of hack, like making the programming
parts of an organization work differently from the rest. Perhaps the optimal
solution is for big companies not even to try to develop ideas in house, but
simply to [buy](hiring.html) them. But regardless of what the solution turns
out to be, the first step is to realize there's a problem. There is a
contradiction in the very phrase "software company." The two words are pulling
in opposite directions. Any good programmer in a large organization is going
to be at odds with it, because organizations are designed to prevent what
programmers strive for.
Good programmers manage to get a lot done anyway. But often it requires
practically an act of rebellion against the organizations that employ them.
Perhaps it will help if more people understand that the way programmers behave
is driven by the demands of the work they do. It's not because they're
irresponsible that they work in long binges during which they blow off all
other obligations, plunge straight into programming instead of writing specs
first, and rewrite code that already works. It's not because they're
unfriendly that they prefer to work alone, or growl at people who pop their
head in the door to say hello. This apparently random collection of annoying
habits has a single explanation: the power of holding a program in one's head.
Whether or not understanding this can help large organizations, it can
certainly help their competitors. The weakest point in big companies is that
they don't let individual programmers do great work. So if you're a little
startup, this is the place to attack them. Take on the kind of problems that
have to be solved in one big brain.
**Thanks** to Sam Altman, David Greenspan, Aaron Iba, Jessica Livingston,
Robert Morris, Peter Norvig, Lisa Randall, Emmett Shear, Sergei Tsarev, and
Stephen Wolfram for reading drafts of this.
July 2009
The Segway hasn't delivered on its initial promise, to put it mildly. There
are several reasons why, but one is that people don't want to be seen riding
them. Someone riding a Segway looks like a dork.
My friend Trevor Blackwell built [his own Segway](http://tlb.org/#scooter),
which we called the Segwell. He also built a one-wheeled version, [the
Eunicycle](http://tlb.org/#eunicycle), which looks exactly like a regular
unicycle till you realize the rider isn't pedaling. He has ridden them both to
downtown Mountain View to get coffee. When he rides the Eunicycle, people
smile at him. But when he rides the Segwell, they shout abuse from their cars:
"Too lazy to walk, ya fuckin homo?"
Why do Segways provoke this reaction? The reason you look like a dork riding a
Segway is that you look _smug_. You don't seem to be working hard enough.
Someone riding a motorcycle isn't working any harder. But because he's sitting
astride it, he seems to be making an effort. When you're riding a Segway
you're just standing there. And someone who's being whisked along while
seeming to do no work — someone in a sedan chair, for example — can't help but
look smug.
Try this thought experiment and it becomes clear: imagine something that
worked like the Segway, but that you rode with one foot in front of the other,
like a skateboard. That wouldn't seem nearly as uncool.
So there may be a way to capture more of the market Segway hoped to reach:
make a version that doesn't look so easy for the rider. It would also be
helpful if the styling was in the tradition of skateboards or bicycles rather
than medical devices.
Curiously enough, what got Segway into this problem was that the company was
itself a kind of Segway. It was too easy for them; they were too successful
raising money. If they'd had to grow the company gradually, by iterating
through several versions they sold to real users, they'd have learned pretty
quickly that people looked stupid riding them. Instead they had enough to work
in secret. They had focus groups aplenty, I'm sure, but they didn't have the
people yelling insults out of cars. So they never realized they were zooming
confidently down a blind alley.
April 2001
This essay developed out of conversations I've had with several other
programmers about why Java smelled suspicious. It's not a critique of Java! It
is a case study of hacker's radar.
Over time, hackers develop a nose for good (and bad) technology. I thought it
might be interesting to try and write down what made Java seem suspect to me.
Some people who've read this think it's an interesting attempt to write about
something that hasn't been written about before. Others say I will get in
trouble for appearing to be writing about things I don't understand. So, just
in case it does any good, let me clarify that I'm not writing here about Java
(which I have never used) but about hacker's radar (which I have thought about
a lot).
* * *
The aphorism "you can't tell a book by its cover" originated in the times when
books were sold in plain cardboard covers, to be bound by each purchaser
according to his own taste. In those days, you couldn't tell a book by its
cover. But publishing has advanced since then: present-day publishers work
hard to make the cover something you can tell a book by.
I spend a lot of time in bookshops and I feel as if I have by now learned to
understand everything publishers mean to tell me about a book, and perhaps a
bit more. The time I haven't spent in bookshops I've spent mostly in front of
computers, and I feel as if I've learned, to some degree, to judge technology
by its cover as well. It may be just luck, but I've saved myself from a few
technologies that turned out to be real stinkers.
So far, Java seems like a stinker to me. I've never written a Java program,
never more than glanced over reference books about it, but I have a hunch that
it won't be a very successful language. I may turn out to be mistaken; making
predictions about technology is a dangerous business. But for what it's worth,
as a sort of time capsule, here's why I don't like the look of Java:
1\. It has been so energetically hyped. Real standards don't have to be
promoted. No one had to promote C, or Unix, or HTML. A real standard tends to
be already established by the time most people hear about it. On the hacker
radar screen, Perl is as big as Java, or bigger, just on the strength of its
own merits.
2\. It's aimed low. In the original Java white paper, Gosling explicitly says
Java was designed not to be too difficult for programmers used to C. It was
designed to be another C++: C plus a few ideas taken from more advanced
languages. Like the creators of sitcoms or junk food or package tours, Java's
designers were consciously designing a product for people not as smart as
them. Historically, languages designed for other people to use have been bad:
Cobol, PL/I, Pascal, Ada, C++. The good languages have been those that were
designed for their own creators: C, Perl, Smalltalk, Lisp.
3\. It has ulterior motives. Someone once said that the world would be a
better place if people only wrote books because they had something to say,
rather than because they wanted to write a book. Likewise, the reason we hear
about Java all the time is not because it has something to say about
programming languages. We hear about Java as part of a plan by Sun to
undermine Microsoft.
4\. No one loves it. C, Perl, Python, Smalltalk, and Lisp programmers love
their languages. I've never heard anyone say that they loved Java.
5\. People are forced to use it. A lot of the people I know using Java are
using it because they feel they have to. Either it's something they felt they
had to do to get funded, or something they thought customers would want, or
something they were told to do by management. These are smart people; if the
technology was good, they'd have used it voluntarily.
6\. It has too many cooks. The best programming languages have been developed
by small groups. Java seems to be run by a committee. If it turns out to be a
good language, it will be the first time in history that a committee has
designed a good language.
7\. It's bureaucratic. From what little I know about Java, there seem to be a
lot of protocols for doing things. Really good languages aren't like that.
They let you do what you want and get out of the way.
8\. It's pseudo-hip. Sun now pretends that Java is a grassroots, open-source
language effort like Perl or Python. This one just happens to be controlled by
a giant company. So the language is likely to have the same drab clunkiness as
anything else that comes out of a big company.
9\. It's designed for large organizations. Large organizations have different
aims from hackers. They want languages that are (believed to be) suitable for
use by large teams of mediocre programmers-- languages with features that,
like the speed limiters in U-Haul trucks, prevent fools from doing too much
damage. Hackers don't like a language that talks down to them. Hackers just
want power. Historically, languages designed for large organizations (PL/I,
Ada) have lost, while hacker languages (C, Perl) have won. The reason: today's
teenage hacker is tomorrow's CTO.
10\. The wrong people like it. The programmers I admire most are not, on the
whole, captivated by Java. Who does like Java? Suits, who don't know one
language from another, but know that they keep hearing about Java in the
press; programmers at big companies, who are amazed to find that there is
something even better than C++; and plug-and-chug undergrads, who are ready to
like anything that might get them a job (will this be on the test?). These
people's opinions change with every wind.
11\. Its daddy is in a pinch. Sun's business model is being undermined on two
fronts. Cheap Intel processors, of the same type used in desktop machines, are
now more than fast enough for servers. And FreeBSD seems to be at least as
good an OS for servers as Solaris. Sun's advertising implies that you need Sun
servers for industrial strength applications. If this were true, Yahoo would
be first in line to buy Suns; but when I worked there, the servers were all
Intel boxes running FreeBSD. This bodes ill for Sun's future. If Sun runs into
trouble, they could drag Java down with them.
12\. The DoD likes it. The Defense Department is encouraging developers to use
Java. This seems to me the most damning sign of all. The Defense Department
does a fine (though expensive) job of defending the country, but they love
plans and procedures and protocols. Their culture is the opposite of hacker
culture; on questions of software they will tend to bet wrong. The last time
the DoD really liked a programming language, it was Ada.
Bear in mind, this is not a critique of Java, but a critique of its cover. I
don't know Java well enough to like it or dislike it. This is just an
explanation of why I don't find that I'm eager to learn it.
It may seem cavalier to dismiss a language before you've even tried writing
programs in it. But this is something all programmers have to do. There are
too many technologies out there to learn them all. You have to learn to judge
by outward signs which will be worth your time. I have likewise cavalierly
dismissed Cobol, Ada, Visual Basic, the IBM AS400, VRML, ISO 9000, the SET
protocol, VMS, Novell Netware, and CORBA, among others. They just smelled
wrong.
It could be that in Java's case I'm mistaken. It could be that a language
promoted by one big company to undermine another, designed by a committee for
a "mainstream" audience, hyped to the skies, and beloved of the DoD, happens
nonetheless to be a clean, beautiful, powerful language that I would love
programming in. It could be, but it seems very unlikely.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
August 2013
When people hurt themselves lifting heavy things, it's usually because they
try to lift with their back. The right way to lift heavy things is to let your
legs do the work. Inexperienced founders make the same mistake when trying to
convince investors. They try to convince with their pitch. Most would be
better off if they let their startup do the work — if they started by
understanding why their startup is worth investing in, then simply explained
this well to investors.
Investors are looking for startups that will be very successful. But that test
is not as simple as it sounds. In startups, as in a lot of other domains, the
distribution of outcomes follows a power law, but in startups the curve is
startlingly steep. The big successes are so big they [dwarf](swan.html) the
rest. And since there are only a handful each year (the conventional wisdom is
15), investors treat "big success" as if it were binary. Most are interested
in you if you seem like you have a chance, however small, of being one of the
15 big successes, and otherwise not. [1]
(There are a handful of angels who'd be interested in a company with a high
probability of being moderately successful. But angel investors like big
successes too.)
How do you seem like you'll be one of the big successes? You need three
things: formidable founders, a promising market, and (usually) some evidence
of success so far.
**Formidable**
The most important ingredient is formidable founders. Most investors decide in
the first few minutes whether you seem like a winner or a loser, and once
their opinion is set it's hard to change. [2] Every startup has reasons both
to invest and not to invest. If investors think you're a winner they focus on
the former, and if not they focus on the latter. For example, it might be a
rich market, but with a slow sales cycle. If investors are impressed with you
as founders, they say they want to invest because it's a rich market, and if
not, they say they can't invest because of the slow sales cycle.
They're not necessarily trying to mislead you. Most investors are genuinely
unclear in their own minds why they like or dislike startups. If you seem like
a winner, they'll like your idea more. But don't be too smug about this
weakness of theirs, because you have it too; almost everyone does.
There is a role for ideas of course. They're fuel for the fire that starts
with liking the founders. Once investors like you, you'll see them reaching
for ideas: they'll be saying "yes, and you could also do x." (Whereas when
they don't like you, they'll be saying "but what about y?")
But the foundation of convincing investors is to seem formidable, and since
this isn't a word most people use in conversation much, I should explain what
it means. A formidable person is one who seems like they'll get what they
want, regardless of whatever obstacles are in the way. Formidable is close to
confident, except that someone could be confident and mistaken. Formidable is
roughly justifiably confident.
There are a handful of people who are really good at seeming formidable — some
because they actually are very formidable and just let it show, and others
because they are more or less con artists. [3] But most founders, including
many who will go on to start very successful companies, are not that good at
seeming formidable the first time they try fundraising. What should they do?
[4]
What they should not do is try to imitate the swagger of more experienced
founders. Investors are not always that good at judging technology, but
they're good at judging confidence. If you try to act like something you're
not, you'll just end up in an uncanny valley. You'll depart from sincere, but
never arrive at convincing.
**Truth**
The way to seem most formidable as an inexperienced founder is to stick to the
truth. How formidable you seem isn't a constant. It varies depending on what
you're saying. Most people can seem confident when they're saying "one plus
one is two," because they know it's true. The most diffident person would be
puzzled and even slightly contemptuous if they told a VC "one plus one is two"
and the VC reacted with skepticism. The magic ability of people who are good
at seeming formidable is that they can do this with the sentence "we're going
to make a billion dollars a year." But you can do the same, if not with that
sentence with some fairly impressive ones, so long as you convince yourself
first.
That's the secret. Convince yourself that your startup is worth investing in,
and then when you explain this to investors they'll believe you. And by
convince yourself, I don't mean play mind games with yourself to boost your
confidence. I mean truly evaluate whether your startup is worth investing in.
If it isn't, don't try to raise money. [5] But if it is, you'll be telling the
truth when you tell investors it's worth investing in, and they'll sense that.
You don't have to be a smooth presenter if you understand something well and
tell the truth about it.
To evaluate whether your startup is worth investing in, you have to be a
domain expert. If you're not a domain expert, you can be as convinced as you
like about your idea, and it will seem to investors no more than an instance
of the Dunning-Kruger effect. Which in fact it will usually be. And investors
can tell fairly quickly whether you're a domain expert by how well you answer
their questions. Know everything about your market. [6]
Why do founders persist in trying to convince investors of things they're not
convinced of themselves? Partly because we've all been trained to.
When my friends Robert Morris and Trevor Blackwell were in grad school, one of
their fellow students was on the receiving end of a question from their
faculty advisor that we still quote today. When the unfortunate fellow got to
his last slide, the professor burst out:
> Which one of these conclusions do you actually believe?
One of the artifacts of the way schools are organized is that we all get
trained to talk even when we have nothing to say. If you have a ten page paper
due, then ten pages you must write, even if you only have one page of ideas.
Even if you have no ideas. You have to produce something. And all too many
startups go into fundraising in the same spirit. When they think it's time to
raise money, they try gamely to make the best case they can for their startup.
Most never think of pausing beforehand to ask whether what they're saying is
actually convincing, because they've all been trained to treat the need to
present as a given — as an area of fixed size, over which however much truth
they have must needs be spread, however thinly.
The time to raise money is not when you need it, or when you reach some
artificial deadline like a Demo Day. It's when you can convince investors, and
not before. [7]
And unless you're a good con artist, you'll never convince investors if you're
not convinced yourself. They're far better at detecting bullshit than you are
at producing it, even if you're producing it unknowingly. If you try to
convince investors before you've convinced yourself, you'll be wasting both
your time.
But pausing first to convince yourself will do more than save you from wasting
your time. It will force you to organize your thoughts. To convince yourself
that your startup is worth investing in, you'll have to figure out why it's
worth investing in. And if you can do that you'll end up with more than added
confidence. You'll also have a provisional roadmap of how to succeed.
**Market**
Notice I've been careful to talk about whether a startup is worth investing
in, rather than whether it's going to succeed. No one knows whether a startup
is going to succeed. And it's a good thing for investors that this is so,
because if you could know in advance whether a startup would succeed, the
stock price would already be the future price, and there would be no room for
investors to make money. Startup investors know that every investment is a
bet, and against pretty long odds.
So to prove you're worth investing in, you don't have to prove you're going to
succeed, just that you're a sufficiently good bet. What makes a startup a
sufficiently good bet? In addition to formidable founders, you need a
plausible path to owning a big piece of a big market. Founders think of
startups as ideas, but investors think of them as markets. If there are x
number of customers who'd pay an average of $y per year for what you're
making, then the total addressable market, or TAM, of your company is $xy.
Investors don't expect you to collect all that money, but it's an upper bound
on how big you can get.
Your target market has to be big, and it also has to be capturable by you. But
the market doesn't have to be big yet, nor do you necessarily have to be in it
yet. Indeed, it's often better to start in a [small](ds.html) market that will
either turn into a big one or from which you can move into a big one. There
just has to be some plausible sequence of hops that leads to dominating a big
market a few years down the line.
The standard of plausibility varies dramatically depending on the age of the
startup. A three month old company at Demo Day only needs to be a promising
experiment that's worth funding to see how it turns out. Whereas a two year
old company raising a series A round needs to be able to show the experiment
worked. [8]
But every company that gets really big is "lucky" in the sense that their
growth is due mostly to some external wave they're riding, so to make a
convincing case for becoming huge, you have to identify some specific trend
you'll benefit from. Usually you can find this by asking "why now?" If this is
such a great idea, why hasn't someone else already done it? Ideally the answer
is that it only recently became a good idea, because something changed, and no
one else has noticed yet.
Microsoft for example was not going to grow huge selling Basic interpreters.
But by starting there they were perfectly poised to expand up the stack of
microcomputer software as microcomputers grew powerful enough to support one.
And microcomputers turned out to be a really huge wave, bigger than even the
most optimistic observers would have predicted in 1975.
But while Microsoft did really well and there is thus a temptation to think
they would have seemed a great bet a few months in, they probably didn't.
Good, but not great. No company, however successful, ever looks more than a
pretty good bet a few months in. Microcomputers turned out to be a big deal,
and Microsoft both executed well and got lucky. But it was by no means obvious
that this was how things would play out. Plenty of companies seem as good a
bet a few months in. I don't know about startups in general, but at least half
the startups we fund could make as good a case as Microsoft could have for
being on a path to dominating a large market. And who can reasonably expect
more of a startup than that?
**Rejection**
If you can make as good a case as Microsoft could have, will you convince
investors? Not always. A lot of VCs would have rejected Microsoft. [9]
Certainly some rejected Google. And getting rejected will put you in a
slightly awkward position, because as you'll see when you start fundraising,
the most common question you'll get from investors will be "who else is
investing?" What do you say if you've been fundraising for a while and no one
has committed yet? [10]
The people who are really good at acting formidable often solve this problem
by giving investors the impression that while no investors have committed yet,
several are about to. This is arguably a permissible tactic. It's slightly
dickish of investors to care more about who else is investing than any other
aspect of your startup, and misleading them about how far along you are with
other investors seems the complementary countermove. It's arguably an instance
of scamming a scammer. But I don't recommend this approach to most founders,
because most founders wouldn't be able to carry it off. This is the single
most common lie told to investors, and you have to be really good at lying to
tell members of some profession the most common lie they're told.
If you're not a master of negotiation (and perhaps even if you are) the best
solution is to tackle the problem head-on, and to explain why investors have
turned you down and why they're mistaken. If you know you're on the right
track, then you also know why investors were wrong to reject you. Experienced
investors are well aware that the best ideas are also the scariest. They all
know about the VCs who rejected Google. If instead of seeming evasive and
ashamed about having been turned down (and thereby implicitly agreeing with
the verdict) you talk candidly about what scared investors about you, you'll
seem more confident, which they like, and you'll probably also do a better job
of presenting that aspect of your startup. At the very least, that worry will
now be out in the open instead of being a gotcha left to be discovered by the
investors you're currently talking to, who will be proud of and thus attached
to their discovery. [11]
This strategy will work best with the best investors, who are both hard to
bluff and who already believe most other investors are conventional-minded
drones doomed always to miss the big outliers. Raising money is not like
applying to college, where you can assume that if you can get into MIT, you
can also get into Foobar State. Because the best investors are much smarter
than the rest, and the best startup ideas look initially like [bad
ideas](startupideas.html), it's not uncommon for a startup to be rejected by
all the VCs except the best ones. That's what happened to Dropbox. Y
Combinator started in Boston, and for the first 3 years we ran alternating
batches in Boston and Silicon Valley. Because Boston investors were so few and
so timid, we used to ship Boston batches out for a second Demo Day in Silicon
Valley. Dropbox was part of a Boston batch, which means all those Boston
investors got the first look at Dropbox, and none of them closed the deal. Yet
another backup and syncing thing, they all thought. A couple weeks later,
Dropbox raised a series A round from Sequoia. [12]
**Different**
Not understanding that investors view investments as bets combines with the
ten page paper mentality to prevent founders from even considering the
possibility of being certain of what they're saying. They think they're trying
to convince investors of something very uncertain — that their startup will be
huge — and convincing anyone of something like that must obviously entail some
wild feat of salesmanship. But in fact when you raise money you're trying to
convince investors of something so much less speculative — whether the company
has all the elements of a good bet — that you can approach the problem in a
qualitatively different way. You can convince yourself, then convince them.
And when you convince them, use the same matter-of-fact language you used to
convince yourself. You wouldn't use vague, grandiose marketing-speak among
yourselves. Don't use it with investors either. It not only doesn't work on
them, but seems a mark of incompetence. Just be concise. Many investors
explicitly use that as a test, reasoning (correctly) that if you can't explain
your plans concisely, you don't really understand them. But even investors who
don't have a rule about this will be bored and frustrated by unclear
explanations. [13]
So here's the recipe for impressing investors when you're not already good at
seeming formidable:
1. Make something worth investing in.
2. Understand why it's worth investing in.
3. Explain that clearly to investors.
If you're saying something you know is true, you'll seem confident when you're
saying it. Conversely, never let pitching draw you into bullshitting. As long
as you stay on the territory of truth, you're strong. Make the truth good,
then just tell it.
**Notes**
[1] There's no reason to believe this number is a constant. In fact it's our
explicit goal at Y Combinator to increase it, by encouraging people to start
startups who otherwise wouldn't have.
[2] Or more precisely, investors decide whether you're a loser or possibly a
winner. If you seem like a winner, they may then, depending on how much you're
raising, have several more meetings with you to test whether that initial
impression holds up.
But if you seem like a loser they're done, at least for the next year or so.
And when they decide you're a loser they usually decide in way less than the
50 minutes they may have allotted for the first meeting. Which explains the
astonished stories one always hears about VC inattentiveness. How could these
people make investment decisions well when they're checking their messages
during startups' presentations? The solution to that mystery is that they've
already made the decision.
[3] The two are not mutually exclusive. There are people who are both
genuinely formidable, and also really good at acting that way.
[4] How can people who will go on to create giant companies not seem
formidable early on? I think the main reason is that their experience so far
has trained them to keep their wings folded, as it were. Family, school, and
jobs encourage cooperation, not conquest. And it's just as well they do,
because even being Genghis Khan is probably 99% cooperation. But the result is
that most people emerge from the tube of their upbringing in their early
twenties compressed into the shape of the tube. Some find they have wings and
start to spread them. But this takes a few years. In the beginning even they
don't know yet what they're capable of.
[5] In fact, change what you're doing. You're investing your own time in your
startup. If you're not convinced that what you're working on is a sufficiently
good bet, why are you even working on that?
[6] When investors ask you a question you don't know the answer to, the best
response is neither to bluff nor give up, but instead to explain how you'd
figure out the answer. If you can work out a preliminary answer on the spot,
so much the better, but explain that's what you're doing.
[7] At YC we try to ensure startups are ready to raise money on Demo Day by
encouraging them to ignore investors and instead focus on their companies till
about a week before. That way most reach the stage where they're sufficiently
convincing well before Demo Day. But not all do, so we also give any startup
that wants to the option of deferring to a later Demo Day.
[8] Founders are often surprised by how much harder it is to raise the next
round. There is a qualitative difference in investors' attitudes. It's like
the difference between being judged as a kid and as an adult. The next time
you raise money, it's not enough to be promising. You have to be delivering
results.
So although it works well to show growth graphs at either stage, investors
treat them differently. At three months, a growth graph is mostly evidence
that the founders are effective. At two years, it has to be evidence of a
promising market and a company tuned to exploit it.
[9] By this I mean that if the present day equivalent of the 3 month old
Microsoft presented at a Demo Day, there would be investors who turned them
down. Microsoft itself didn't raise outside money, and indeed the venture
business barely existed when they got started in 1975.
[10] The best investors rarely care who else is investing, but mediocre
investors almost all do. So you can use this question as a test of investor
quality.
[11] To use this technique, you'll have to find out why investors who rejected
you did so, or at least what they claim was the reason. That may require
asking, because investors don't always volunteer a lot of detail. Make it
clear when you ask that you're not trying to dispute their decision — just
that if there is some weakness in your plans, you need to know about it. You
won't always get a real reason out of them, but you should at least try.
[12] Dropbox wasn't rejected by all the East Coast VCs. There was one firm
that wanted to invest but tried to lowball them.
[13] Alfred Lin points out that it's doubly important for the explanation of a
startup to be clear and concise, because it has to convince at one remove: it
has to work not just on the partner you talk to, but when that partner re-
tells it to colleagues.
We consciously optimize for this at YC. When we work with founders create a
Demo Day pitch, the last step is to imagine how an investor would sell it to
colleagues.
**Thanks** to Marc Andreessen, Sam Altman, Patrick Collison, Ron Conway, Chris
Dixon, Alfred Lin, Ben Horowitz, Steve Huffman, Jessica Livingston, Greg
Mcadoo, Andrew Mason, Geoff Ralston, Yuri Sagalov, Emmett Shear, Rajat Suri,
Garry Tan, Albert Wenger, Fred Wilson, and Qasar Younis for reading drafts of
this.
November 2020
There are some kinds of work that you can't do well without thinking
differently from your peers. To be a successful scientist, for example, it's
not enough just to be correct. Your ideas have to be both correct and novel.
You can't publish papers saying things other people already know. You need to
say things no one else has realized yet.
The same is true for investors. It's not enough for a public market investor
to predict correctly how a company will do. If a lot of other people make the
same prediction, the stock price will already reflect it, and there's no room
to make money. The only valuable insights are the ones most other investors
don't share.
You see this pattern with startup founders too. You don't want to start a
startup to do something that everyone agrees is a good idea, or there will
already be other companies doing it. You have to do something that sounds to
most other people like a bad idea, but that you know isn't � like writing
software for a tiny computer used by a few thousand hobbyists, or starting a
site to let people rent airbeds on strangers' floors.
Ditto for essayists. An essay that told people things they already knew would
be boring. You have to tell them something [_new_](useful.html).
But this pattern isn't universal. In fact, it doesn't hold for most kinds of
work. In most kinds of work � to be an administrator, for example � all you
need is the first half. All you need is to be right. It's not essential that
everyone else be wrong.
There's room for a little novelty in most kinds of work, but in practice
there's a fairly sharp distinction between the kinds of work where it's
essential to be independent-minded, and the kinds where it's not.
I wish someone had told me about this distinction when I was a kid, because
it's one of the most important things to think about when you're deciding what
kind of work you want to do. Do you want to do the kind of work where you can
only win by thinking differently from everyone else? I suspect most people's
unconscious mind will answer that question before their conscious mind has a
chance to. I know mine does.
Independent-mindedness seems to be more a matter of nature than nurture. Which
means if you pick the wrong type of work, you're going to be unhappy. If
you're naturally independent-minded, you're going to find it frustrating to be
a middle manager. And if you're naturally conventional-minded, you're going to
be sailing into a headwind if you try to do original research.
One difficulty here, though, is that people are often mistaken about where
they fall on the spectrum from conventional- to independent-minded.
Conventional-minded people don't like to think of themselves as conventional-
minded. And in any case, it genuinely feels to them as if they make up their
own minds about everything. It's just a coincidence that their beliefs are
identical to their peers'. And the independent-minded, meanwhile, are often
unaware how different their ideas are from conventional ones, at least till
they state them publicly. [1]
By the time they reach adulthood, most people know roughly how smart they are
(in the narrow sense of ability to solve pre-set problems), because they're
constantly being tested and ranked according to it. But schools generally
ignore independent-mindedness, except to the extent they try to suppress it.
So we don't get anything like the same kind of feedback about how independent-
minded we are.
There may even be a phenomenon like Dunning-Kruger at work, where the most
conventional-minded people are confident that they're independent-minded,
while the genuinely independent-minded worry they might not be independent-
minded enough.
___________
Can you make yourself more independent-minded? I think so. This quality may be
largely inborn, but there seem to be ways to magnify it, or at least not to
suppress it.
One of the most effective techniques is one practiced unintentionally by most
nerds: simply to be less aware what conventional beliefs are. It's hard to be
a conformist if you don't know what you're supposed to conform to. Though
again, it may be that such people already are independent-minded. A
conventional-minded person would probably feel anxious not knowing what other
people thought, and make more effort to find out.
It matters a lot who you surround yourself with. If you're surrounded by
conventional-minded people, it will constrain which ideas you can express, and
that in turn will constrain which ideas you have. But if you surround yourself
with independent-minded people, you'll have the opposite experience: hearing
other people say surprising things will encourage you to, and to think of
more.
Because the independent-minded find it uncomfortable to be surrounded by
conventional-minded people, they tend to self-segregate once they have a
chance to. The problem with high school is that they haven't yet had a chance
to. Plus high school tends to be an inward-looking little world whose
inhabitants lack confidence, both of which magnify the forces of conformism.
So high school is often a [_bad time_](nerds.html) for the independent-minded.
But there is some advantage even here: it teaches you what to avoid. If you
later find yourself in a situation that makes you think "this is like high
school," you know you should get out. [2]
Another place where the independent- and conventional-minded are thrown
together is in successful startups. The founders and early employees are
almost always independent-minded; otherwise the startup wouldn't be
successful. But conventional-minded people greatly outnumber independent-
minded ones, so as the company grows, the original spirit of independent-
mindedness is inevitably diluted. This causes all kinds of problems besides
the obvious one that the company starts to suck. One of the strangest is that
the founders find themselves able to speak more freely with founders of other
companies than with their own employees. [3]
Fortunately you don't have to spend all your time with independent-minded
people. It's enough to have one or two you can talk to regularly. And once you
find them, they're usually as eager to talk as you are; they need you too.
Although universities no longer have the kind of monopoly they used to have on
education, good universities are still an excellent way to meet independent-
minded people. Most students will still be conventional-minded, but you'll at
least find clumps of independent-minded ones, rather than the near zero you
may have found in high school.
It also works to go in the other direction: as well as cultivating a small
collection of independent-minded friends, to try to meet as many different
types of people as you can. It will decrease the influence of your immediate
peers if you have several other groups of peers. Plus if you're part of
several different worlds, you can often import ideas from one to another.
But by different types of people, I don't mean demographically different. For
this technique to work, they have to think differently. So while it's an
excellent idea to go and visit other countries, you can probably find people
who think differently right around the corner. When I meet someone who knows a
lot about something unusual (which includes practically everyone, if you dig
deep enough), I try to learn what they know that other people don't. There are
almost always surprises here. It's a good way to make conversation when you
meet strangers, but I don't do it to make conversation. I really want to know.
You can expand the source of influences in time as well as space, by reading
history. When I read history I do it not just to learn what happened, but to
try to get inside the heads of people who lived in the past. How did things
look to them? This is hard to do, but worth the effort for the same reason
it's worth travelling far to triangulate a point.
You can also take more explicit measures to prevent yourself from
automatically adopting conventional opinions. The most general is to cultivate
an attitude of skepticism. When you hear someone say something, stop and ask
yourself "Is that true?" Don't say it out loud. I'm not suggesting that you
impose on everyone who talks to you the burden of proving what they say, but
rather that you take upon yourself the burden of evaluating what they say.
Treat it as a puzzle. You know that some accepted ideas will later turn out to
be wrong. See if you can guess which. The end goal is not to find flaws in the
things you're told, but to find the new ideas that had been concealed by the
broken ones. So this game should be an exciting quest for novelty, not a
boring protocol for intellectual hygiene. And you'll be surprised, when you
start asking "Is this true?", how often the answer is not an immediate yes. If
you have any imagination, you're more likely to have too many leads to follow
than too few.
More generally your goal should be not to let anything into your head
unexamined, and things don't always enter your head in the form of statements.
Some of the most powerful influences are implicit. How do you even notice
these? By standing back and watching how other people get their ideas.
When you stand back at a sufficient distance, you can see ideas spreading
through groups of people like waves. The most obvious are in fashion: you
notice a few people wearing a certain kind of shirt, and then more and more,
until half the people around you are wearing the same shirt. You may not care
much what you wear, but there are intellectual fashions too, and you
definitely don't want to participate in those. Not just because you want
sovereignty over your own thoughts, but because [_unfashionable_](nov.html)
ideas are disproportionately likely to lead somewhere interesting. The best
place to find undiscovered ideas is where no one else is looking. [4]
___________
To go beyond this general advice, we need to look at the internal structure of
independent-mindedness � at the individual muscles we need to exercise, as it
were. It seems to me that it has three components: fastidiousness about truth,
resistance to being told what to think, and curiosity.
Fastidiousness about truth means more than just not believing things that are
false. It means being careful about degree of belief. For most people, degree
of belief rushes unexamined toward the extremes: the unlikely becomes
impossible, and the probable becomes certain. [5] To the independent-minded,
this seems unpardonably sloppy. They're willing to have anything in their
heads, from highly speculative hypotheses to (apparent) tautologies, but on
subjects they care about, everything has to be labelled with a carefully
considered degree of belief. [6]
The independent-minded thus have a horror of ideologies, which require one to
accept a whole collection of beliefs at once, and to treat them as articles of
faith. To an independent-minded person that would seem revolting, just as it
would seem to someone fastidious about food to take a bite of a submarine
sandwich filled with a large variety of ingredients of indeterminate age and
provenance.
Without this fastidiousness about truth, you can't be truly independent-
minded. It's not enough just to have resistance to being told what to think.
Those kind of people reject conventional ideas only to replace them with the
most random conspiracy theories. And since these conspiracy theories have
often been manufactured to capture them, they end up being less independent-
minded than ordinary people, because they're subject to a much more exacting
master than mere convention. [7]
Can you increase your fastidiousness about truth? I would think so. In my
experience, merely thinking about something you're fastidious about causes
that fastidiousness to grow. If so, this is one of those rare virtues we can
have more of merely by wanting it. And if it's like other forms of
fastidiousness, it should also be possible to encourage in children. I
certainly got a strong dose of it from my father. [8]
The second component of independent-mindedness, resistance to being told what
to think, is the most visible of the three. But even this is often
misunderstood. The big mistake people make about it is to think of it as a
merely negative quality. The language we use reinforces that idea. You're _un_
conventional. You _don't_ care what other people think. But it's not just a
kind of immunity. In the most independent-minded people, the desire not to be
told what to think is a positive force. It's not mere skepticism, but an
active [_delight_](gba.html) in ideas that subvert the conventional wisdom,
the more counterintuitive the better.
Some of the most novel ideas seemed at the time almost like practical jokes.
Think how often your reaction to a novel idea is to laugh. I don't think it's
because novel ideas are funny per se, but because novelty and humor share a
certain kind of surprisingness. But while not identical, the two are close
enough that there is a definite correlation between having a sense of humor
and being independent-minded � just as there is between being humorless and
being conventional-minded. [9]
I don't think we can significantly increase our resistance to being told what
to think. It seems the most innate of the three components of independent-
mindedness; people who have this quality as adults usually showed all too
visible signs of it as children. But if we can't increase our resistance to
being told what to think, we can at least shore it up, by surrounding
ourselves with other independent-minded people.
The third component of independent-mindedness, curiosity, may be the most
interesting. To the extent that we can give a brief answer to the question of
where novel ideas come from, it's curiosity. That's what people are usually
feeling before having them.
In my experience, independent-mindedness and curiosity predict one another
perfectly. Everyone I know who's independent-minded is deeply curious, and
everyone I know who's conventional-minded isn't. Except, curiously, children.
All small children are curious. Perhaps the reason is that even the
conventional-minded have to be curious in the beginning, in order to learn
what the conventions are. Whereas the independent-minded are the gluttons of
curiosity, who keep eating even after they're full. [10]
The three components of independent-mindedness work in concert: fastidiousness
about truth and resistance to being told what to think leave space in your
brain, and curiosity finds new ideas to fill it.
Interestingly, the three components can substitute for one another in much the
same way muscles can. If you're sufficiently fastidious about truth, you don't
need to be as resistant to being told what to think, because fastidiousness
alone will create sufficient gaps in your knowledge. And either one can
compensate for curiosity, because if you create enough space in your brain,
your discomfort at the resulting vacuum will add force to your curiosity. Or
curiosity can compensate for them: if you're sufficiently curious, you don't
need to clear space in your brain, because the new ideas you discover will
push out the conventional ones you acquired by default.
Because the components of independent-mindedness are so interchangeable, you
can have them to varying degrees and still get the same result. So there is
not just a single model of independent-mindedness. Some independent-minded
people are openly subversive, and others are quietly curious. They all know
the secret handshake though.
Is there a way to cultivate curiosity? To start with, you want to avoid
situations that suppress it. How much does the work you're currently doing
engage your curiosity? If the answer is "not much," maybe you should change
something.
The most important active step you can take to cultivate your curiosity is
probably to seek out the topics that engage it. Few adults are equally curious
about everything, and it doesn't seem as if you can choose which topics
interest you. So it's up to you to [_find_](genius.html) them. Or invent them,
if necessary.
Another way to increase your curiosity is to indulge it, by investigating
things you're interested in. Curiosity is unlike most other appetites in this
respect: indulging it tends to increase rather than to sate it. Questions lead
to more questions.
Curiosity seems to be more individual than fastidiousness about truth or
resistance to being told what to think. To the degree people have the latter
two, they're usually pretty general, whereas different people can be curious
about very different things. So perhaps curiosity is the compass here.
Perhaps, if your goal is to discover novel ideas, your motto should not be "do
what you love" so much as "do what you're curious about."
**Notes**
[1] One convenient consequence of the fact that no one identifies as
conventional-minded is that you can say what you like about conventional-
minded people without getting in too much trouble. When I wrote [_"The Four
Quadrants of Conformism"_](conformism.html) I expected a firestorm of rage
from the aggressively conventional-minded, but in fact it was quite muted.
They sensed that there was something about the essay that they disliked
intensely, but they had a hard time finding a specific passage to pin it on.
[2] When I ask myself what in my life is like high school, the answer is
Twitter. It's not just full of conventional-minded people, as anything its
size will inevitably be, but subject to violent storms of conventional-
mindedness that remind me of descriptions of Jupiter. But while it probably is
a net loss to spend time there, it has at least made me think more about the
distinction between independent- and conventional-mindedness, which I probably
wouldn't have done otherwise.
[3] The decrease in independent-mindedness in growing startups is still an
open problem, but there may be solutions.
Founders can delay the problem by making a conscious effort only to hire
independent-minded people. Which of course also has the ancillary benefit that
they have better ideas.
Another possible solution is to create policies that somehow disrupt the force
of conformism, much as control rods slow chain reactions, so that the
conventional-minded aren't as dangerous. The physical separation of Lockheed's
Skunk Works may have had this as a side benefit. Recent examples suggest
employee forums like Slack may not be an unmitigated good.
The most radical solution would be to grow revenues without growing the
company. You think hiring that junior PR person will be cheap, compared to a
programmer, but what will be the effect on the average level of independent-
mindedness in your company? (The growth in staff relative to faculty seems to
have had a similar effect on universities.) Perhaps the rule about outsourcing
work that's not your "core competency" should be augmented by one about
outsourcing work done by people who'd ruin your culture as employees.
Some investment firms already seem to be able to grow revenues without growing
the number of employees. Automation plus the ever increasing articulation of
the "tech stack" suggest this may one day be possible for product companies.
[4] There are intellectual fashions in every field, but their influence
varies. One of the reasons politics, for example, tends to be boring is that
it's so extremely subject to them. The threshold for having opinions about
politics is much [_lower_](identity.html) than the one for having opinions
about set theory. So while there are some ideas in politics, in practice they
tend to be swamped by waves of intellectual fashion.
[5] The conventional-minded are often fooled by the strength of their opinions
into believing that they're independent-minded. But strong convictions are not
a sign of independent-mindedness. Rather the opposite.
[6] Fastidiousness about truth doesn't imply that an independent-minded person
won't be dishonest, but that he won't be deluded. It's sort of like the
definition of a gentleman as someone who is never unintentionally rude.
[7] You see this especially among political extremists. They think themselves
nonconformists, but actually they're niche conformists. Their opinions may be
different from the average person's, but they are often more influenced by
their peers' opinions than the average person's are.
[8] If we broaden the concept of fastidiousness about truth so that it
excludes pandering, bogusness, and pomposity as well as falsehood in the
strict sense, our model of independent-mindedness can expand further into the
arts.
[9] This correlation is far from perfect, though. G�del and Dirac don't seem
to have been very strong in the humor department. But someone who is both
"neurotypical" and humorless is very likely to be conventional-minded.
[10] Exception: gossip. Almost everyone is curious about gossip.
**Thanks** to Trevor Blackwell, Paul Buchheit, Patrick Collison, Jessica
Livingston, Robert Morris, Harj Taggar, and Peter Thiel for reading drafts of
this.
February 2009
Hacker News was two years old last week. Initially it was supposed to be a
side project—an application to sharpen Arc on, and a place for current and
future Y Combinator founders to exchange news. It's grown bigger and taken up
more time than I expected, but I don't regret that because I've learned so
much from working on it.
**Growth**
When we launched in February 2007, weekday traffic was around 1600 daily
uniques. It's since [grown](http://ycombinator.com/images/2yeartraffic.png) to
around 22,000. This growth rate is a bit higher than I'd like. I'd like the
site to grow, since a site that isn't growing at least slowly is probably
dead. But I wouldn't want it to grow as large as Digg or Reddit—mainly because
that would dilute the character of the site, but also because I don't want to
spend all my time dealing with scaling.
I already have problems enough with that. Remember, the original motivation
for HN was to test a new programming language, and moreover one that's focused
on experimenting with language design, not performance. Every time the site
gets slow, I fortify myself by recalling McIlroy and Bentley's famous quote
> The key to performance is elegance, not battalions of special cases.
and look for the bottleneck I can remove with least code. So far I've been
able to keep up, in the sense that performance has remained consistently
mediocre despite 14x growth. I don't know what I'll do next, but I'll probably
think of something.
This is my attitude to the site generally. Hacker News is an experiment, and
an experiment in a very young field. Sites of this type are only a few years
old. Internet conversation generally is only a few decades old. So we've
probably only discovered a fraction of what we eventually will.
That's why I'm so optimistic about HN. When a technology is this young, the
existing solutions are usually terrible; which means it must be possible to do
much better; which means many problems that seem insoluble aren't. Including,
I hope, the problem that has afflicted so many previous communities: being
ruined by growth.
**Dilution**
Users have worried about that since the site was a few months old. So far
these alarms have been false, but they may not always be. Dilution is a hard
problem. But probably soluble; it doesn't mean much that open conversations
have "always" been destroyed by growth when "always" equals 20 instances.
But it's important to remember we're trying to solve a new problem, because
that means we're going to have to try new things, most of which probably won't
work. A couple weeks ago I tried displaying the names of users with the
highest average comment scores in orange. [1] That was a mistake. Suddenly a
culture that had been more or less united was divided into haves and have-
nots. I didn't realize how united the culture had been till I saw it divided.
It was painful to watch. [2]
So orange usernames won't be back. (Sorry about that.) But there will be other
equally broken-seeming ideas in the future, and the ones that turn out to work
will probably seem just as broken as those that don't.
Probably the most important thing I've learned about dilution is that it's
measured more in behavior than users. It's bad behavior you want to keep out
more than bad people. User behavior turns out to be surprisingly malleable. If
people are [expected](http://ycombinator.com/newswelcome.html) to behave well,
they tend to; and vice versa.
Though of course forbidding bad behavior does tend to keep away bad people,
because they feel uncomfortably constrained in a place where they have to
behave well. But this way of keeping them out is gentler and probably also
more effective than overt barriers.
It's pretty clear now that the broken windows theory applies to community
sites as well. The theory is that minor forms of bad behavior encourage worse
ones: that a neighborhood with lots of graffiti and broken windows becomes one
where robberies occur. I was living in New York when Giuliani introduced the
reforms that made the broken windows theory famous, and the transformation was
miraculous. And I was a Reddit user when the opposite happened there, and the
transformation was equally dramatic.
I'm not criticizing Steve and Alexis. What happened to Reddit didn't happen
out of neglect. From the start they had a policy of censoring nothing except
spam. Plus Reddit had different goals from Hacker News. Reddit was a startup,
not a side project; its goal was to grow as fast as possible. Combine rapid
growth and zero censorship, and the result is a free for all. But I don't
think they'd do much differently if they were doing it again. Measured by
traffic, Reddit is much more successful than Hacker News.
But what happened to Reddit won't inevitably happen to HN. There are several
local maxima. There can be places that are free for alls and places that are
more thoughtful, just as there are in the real world; and people will behave
differently depending on which they're in, just as they do in the real world.
I've observed this in the wild. I've seen people cross-posting on Reddit and
Hacker News who actually took the trouble to write two versions, a flame for
Reddit and a more subdued version for HN.
**Submissions**
There are two major types of problems a site like Hacker News needs to avoid:
bad stories and bad comments. So far the danger of bad stories seems smaller.
The stories on the frontpage now are still roughly the ones that would have
been there when HN started.
I once thought I'd have to weight votes to keep crap off the frontpage, but I
haven't had to yet. I wouldn't have predicted the frontpage would hold up so
well, and I'm not sure why it has. Perhaps only the more thoughtful users care
enough to submit and upvote links, so the marginal cost of one random new user
approaches zero. Or perhaps the frontpage protects itself, by advertising what
type of submission is expected.
The most dangerous thing for the frontpage is stuff that's too easy to upvote.
If someone proves a new theorem, it takes some work by the reader to decide
whether or not to upvote it. An amusing cartoon takes less. A rant with a
rallying cry as the title takes zero, because people vote it up without even
reading it.
Hence what I call the Fluff Principle: on a user-voted news site, the links
that are easiest to judge will take over unless you take specific measures to
prevent it.
Hacker News has two kinds of protections against fluff. The most common types
of fluff links are banned as off-topic. Pictures of kittens, political
diatribes, and so on are explicitly banned. This keeps out most fluff, but not
all of it. Some links are both fluff, in the sense of being very short, and
also on topic.
There's no single solution to that. If a link is just an empty rant, editors
will sometimes kill it even if it's on topic in the sense of being about
hacking, because it's not on topic by the real standard, which is to engage
one's intellectual curiosity. If the posts on a site are characteristically of
this type I sometimes ban it, which means new stuff at that url is auto-
killed. If a post has a linkbait title, editors sometimes rephrase it to be
more matter-of-fact. This is especially necessary with links whose titles are
rallying cries, because otherwise they become implicit "vote up if you believe
such-and-such" posts, which are the most extreme form of fluff.
The techniques for dealing with links have to evolve, because the links do.
The existence of aggregators has already affected what they aggregate. Writers
now deliberately write things to draw traffic from aggregators—sometimes even
specific ones. (No, the irony of this statement is not lost on me.) Then there
are the more sinister mutations, like linkjacking—posting a paraphrase of
someone else's article and submitting that instead of the original. These can
get a lot of upvotes, because a lot of what's good in an article often
survives; indeed, the closer the paraphrase is to plagiarism, the more
survives. [3]
I think it's important that a site that kills submissions provide a way for
users to see what got killed if they want to. That keeps editors honest, and
just as importantly, makes users confident they'd know if the editors stopped
being honest. HN users can do this by flipping a switch called showdead in
their profile. [4]
**Comments**
Bad comments seem to be a harder problem than bad submissions. While the
quality of links on the frontpage of HN hasn't changed much, the quality of
the median comment may have decreased somewhat.
There are two main kinds of badness in comments: meanness and stupidity. There
is a lot of overlap between the two—mean comments are disproportionately
likely also to be dumb—but the strategies for dealing with them are different.
Meanness is easier to control. You can have rules saying one shouldn't be
mean, and if you enforce them it seems possible to keep a lid on meanness.
Keeping a lid on stupidity is harder, perhaps because stupidity is not so
easily distinguishable. Mean people are more likely to know they're being mean
than stupid people are to know they're being stupid.
The most dangerous form of stupid comment is not the long but mistaken
argument, but the dumb joke. Long but mistaken arguments are actually quite
rare. There is a strong correlation between comment quality and length; if you
wanted to compare the quality of comments on community sites, average length
would be a good predictor. Probably the cause is human nature rather than
anything specific to comment threads. Probably it's simply that stupidity more
often takes the form of having few ideas than wrong ones.
Whatever the cause, stupid comments tend to be short. And since it's hard to
write a short comment that's distinguished for the amount of information it
conveys, people try to distinguish them instead by being funny. The most
tempting format for stupid comments is the supposedly witty put-down, probably
because put-downs are the easiest form of humor. [5] So one advantage of
forbidding meanness is that it also cuts down on these.
Bad comments are like kudzu: they take over rapidly. Comments have much more
effect on new comments than submissions have on new submissions. If someone
submits a lame article, the other submissions don't all become lame. But if
someone posts a stupid comment on a thread, that sets the tone for the region
around it. People reply to dumb jokes with dumb jokes.
Maybe the solution is to add a delay before people can respond to a comment,
and make the length of the delay inversely proportional to some prediction of
its quality. Then dumb threads would grow slower. [6]
**People**
I notice most of the techniques I've described are conservative: they're aimed
at preserving the character of the site rather than enhancing it. I don't
think that's a bias of mine. It's due to the shape of the problem. Hacker News
had the good fortune to start out good, so in this case it's literally a
matter of preservation. But I think this principle would also apply to sites
with different origins.
The good things in a community site come from people more than technology;
it's mainly in the prevention of bad things that technology comes into play.
Technology certainly can enhance discussion. Nested comments do, for example.
But I'd rather use a site with primitive features and smart, nice users than a
more advanced one whose users were idiots or [trolls](trolls.html).
So the most important thing a community site can do is attract the kind of
people it wants. A site trying to be as big as possible wants to attract
everyone. But a site aiming at a particular subset of users has to attract
just those—and just as importantly, repel everyone else. I've made a conscious
effort to do this on HN. The graphic design is as plain as possible, and the
site rules discourage dramatic link titles. The goal is that the only thing to
interest someone arriving at HN for the first time should be the ideas
expressed there.
The downside of tuning a site to attract certain people is that, to those
people, it can be too attractive. I'm all too aware how addictive Hacker News
can be. For me, as for many users, it's a kind of virtual town square. When I
want to take a break from working, I walk into the square, just as I might
into Harvard Square or University Ave in the physical world. [7] But an online
square is more dangerous than a physical one. If I spent half the day
loitering on University Ave, I'd notice. I have to walk a mile to get there,
and sitting in a cafe feels different from working. But visiting an online
forum takes just a click, and feels superficially very much like working. You
may be wasting your time, but you're not idle. Someone is
[wrong](http://xkcd.com/386/) on the Internet, and you're fixing the problem.
Hacker News is definitely useful. I've learned a lot from things I've read on
HN. I've written several essays that began as comments there. So I wouldn't
want the site to go away. But I would like to be sure it's not a net drag on
productivity. What a disaster that would be, to attract thousands of smart
people to a site that caused them to waste lots of time. I wish I could be
100% sure that's not a description of HN.
I feel like the addictiveness of games and social applications is still a
mostly unsolved problem. The situation now is like it was with crack in the
1980s: we've invented terribly addictive new things, and we haven't yet
evolved ways to protect ourselves from them. We will eventually, and that's
one of the problems I hope to focus on next.
**Notes**
[1] I tried ranking users by both average and median comment score, and
average (with the high score thrown out) seemed the more accurate predictor of
high quality. Median may be the more accurate predictor of low quality though.
[2] Another thing I learned from this experiment is that if you're going to
distinguish between people, you better be sure you do it right. This is one
problem where rapid prototyping doesn't work.
Indeed, that's the intellectually honest argument for not discriminating
between various types of people. The reason not to do it is not that
everyone's the same, but that it's bad to do wrong and hard to do right.
[3] When I catch egregiously linkjacked posts I replace the url with that of
whatever they copied. Sites that habitually linkjack get banned.
[4] Digg is notorious for its lack of transparency. The root of the problem is
not that the guys running Digg are especially sneaky, but that they use the
wrong algorithm for generating their frontpage. Instead of bubbling up from
the bottom as they get more votes, as on Reddit, stories start at the top and
get pushed down by new arrivals.
The reason for the difference is that Digg is derived from Slashdot, while
Reddit is derived from Delicious/popular. Digg is Slashdot with voting instead
of editors, and Reddit is Delicious/popular with voting instead of
bookmarking. (You can still see fossils of their origins in their graphic
design.)
Digg's algorithm is very vulnerable to gaming, because any story that makes it
onto the frontpage is the new top story. Which in turn forces Digg to respond
with extreme countermeasures. A lot of startups have some kind of secret about
the subterfuges they had to resort to in the early days, and I suspect Digg's
is the extent to which the top stories were de facto chosen by human editors.
[5] The dialog on Beavis and Butthead was composed largely of these, and when
I read comments on really bad sites I can hear them in their voices.
[6] I suspect most of the techniques for discouraging stupid comments have yet
to be discovered. Xkcd implemented a particularly clever one in its IRC
channel: don't allow the same thing twice. Once someone has said "fail," no
one can ever say it again. This would penalize short comments especially,
because they have less room to avoid collisions in.
Another promising idea is the [stupid filter](http://stupidfilter.org), which
is just like a probabilistic spam filter, but trained on corpora of stupid and
non-stupid comments instead.
You may not have to kill bad comments to solve the problem. Comments at the
bottom of a long thread are rarely seen, so it may be enough to incorporate a
prediction of quality in the comment sorting algorithm.
[7] What makes most suburbs so demoralizing is that there's no center to walk
to.
**Thanks** to Justin Kan, Jessica Livingston, Robert Morris, Alexis Ohanian,
Emmet Shear, and Fred Wilson for reading drafts of this.
[Comment](http://news.ycombinator.com/item?id=495053) on this essay.
April 2021
Every year since 1982, _Forbes_ magazine has published a list of the richest
Americans. If we compare the 100 richest people in 1982 to the 100 richest in
2020, we notice some big differences.
In 1982 the most common source of wealth was inheritance. Of the 100 richest
people, 60 inherited from an ancestor. There were 10 du Pont heirs alone. By
2020 the number of heirs had been cut in half, accounting for only 27 of the
biggest 100 fortunes.
Why would the percentage of heirs decrease? Not because inheritance taxes
increased. In fact, they decreased significantly during this period. The
reason the percentage of heirs has decreased is not that fewer people are
inheriting great fortunes, but that more people are making them.
How are people making these new fortunes? Roughly 3/4 by starting companies
and 1/4 by investing. Of the 73 new fortunes in 2020, 56 derive from founders'
or early employees' equity (52 founders, 2 early employees, and 2 wives of
founders), and 17 from managing investment funds.
There were no fund managers among the 100 richest Americans in 1982. Hedge
funds and private equity firms existed in 1982, but none of their founders
were rich enough yet to make it into the top 100. Two things changed: fund
managers discovered new ways to generate high returns, and more investors were
willing to trust them with their money. [1]
But the main source of new fortunes now is starting companies, and when you
look at the data, you see big changes there too. People get richer from
starting companies now than they did in 1982, because the companies do
different things.
In 1982, there were two dominant sources of new wealth: oil and real estate.
Of the 40 new fortunes in 1982, at least 24 were due primarily to oil or real
estate. Now only a small number are: of the 73 new fortunes in 2020, 4 were
due to real estate and only 2 to oil.
By 2020 the biggest source of new wealth was what are sometimes called "tech"
companies. Of the 73 new fortunes, about 30 derive from such companies. These
are particularly common among the richest of the rich: 8 of the top 10
fortunes in 2020 were new fortunes of this type.
Arguably it's slightly misleading to treat tech as a category. Isn't Amazon
really a retailer, and Tesla a car maker? Yes and no. Maybe in 50 years, when
what we call tech is taken for granted, it won't seem right to put these two
businesses in the same category. But at the moment at least, there is
definitely something they share in common that distinguishes them. What
retailer starts AWS? What car maker is run by someone who also has a rocket
company?
The tech companies behind the top 100 fortunes also form a well-differentiated
group in the sense that they're all companies that venture capitalists would
readily invest in, and the others mostly not. And there's a reason why: these
are mostly companies that win by having better technology, rather than just a
CEO who's really driven and good at making deals.
To that extent, the rise of the tech companies represents a qualitative
change. The oil and real estate magnates of the 1982 Forbes 400 didn't win by
making better technology. They won by being really driven and good at making
deals. [2] And indeed, that way of getting rich is so old that it predates the
Industrial Revolution. The courtiers who got rich in the (nominal) service of
European royal houses in the 16th and 17th centuries were also, as a rule,
really driven and good at making deals.
People who don't look any deeper than the Gini coefficient look back on the
world of 1982 as the good old days, because those who got rich then didn't get
as rich. But if you dig into _how_ they got rich, the old days don't look so
good. In 1982, 84% of the richest 100 people got rich by inheritance,
extracting natural resources, or doing real estate deals. Is that really
better than a world in which the richest people get rich by starting tech
companies?
Why are people starting so many more new companies than they used to, and why
are they getting so rich from it? The answer to the first question, curiously
enough, is that it's misphrased. We shouldn't be asking why people are
starting companies, but why they're starting companies _again_. [3]
In 1892, the _New York Herald Tribune_ compiled a list of all the millionaires
in America. They found 4047 of them. How many had inherited their wealth then?
Only about 20%, which is less than the proportion of heirs today. And when you
investigate the sources of the new fortunes, 1892 looks even more like today.
Hugh Rockoff found that "many of the richest ... gained their initial edge
from the new technology of mass production." [4]
So it's not 2020 that's the anomaly here, but 1982. The real question is why
so few people had gotten rich from starting companies in 1982\. And the answer
is that even as the _Herald Tribune_ 's list was being compiled, a wave of
[_consolidation_](re.html) was sweeping through the American economy. In the
late 19th and early 20th centuries, financiers like J. P. Morgan combined
thousands of smaller companies into a few hundred giant ones with commanding
economies of scale. By the end of World War II, as Michael Lind writes, "the
major sectors of the economy were either organized as government-backed
cartels or dominated by a few oligopolistic corporations." [5]
In 1960, most of the people who start startups today would have gone to work
for one of them. You could get rich from starting your own company in 1890 and
in 2020, but in 1960 it was not really a viable option. You couldn't break
through the oligopolies to get at the markets. So the prestigious route in
1960 was not to start your own company, but to work your way up the corporate
ladder at an existing one. [6]
Making everyone a corporate employee decreased economic inequality (and every
other kind of variation), but if your model of normal is the mid 20th century,
you have a very misleading model in that respect. J. P. Morgan's economy
turned out to be just a phase, and starting in the 1970s, it began to break
up.
Why did it break up? Partly senescence. The big companies that seemed models
of scale and efficiency in 1930 had by 1970 become slack and bloated. By 1970
the rigid structure of the economy was full of cosy nests that various groups
had built to insulate themselves from market forces. During the Carter
administration the federal government realized something was amiss and began,
in a process they called "deregulation," to roll back the policies that
propped up the oligopolies.
But it wasn't just decay from within that broke up J. P. Morgan's economy.
There was also pressure from without, in the form of new technology, and
particularly microelectronics. The best way to envision what happened is to
imagine a pond with a crust of ice on top. Initially the only way from the
bottom to the surface is around the edges. But as the ice crust weakens, you
start to be able to punch right through the middle.
The edges of the pond were pure tech: companies that actually described
themselves as being in the electronics or software business. When you used the
word "startup" in 1990, that was what you meant. But now startups are punching
right through the middle of the ice crust and displacing incumbents like
retailers and TV networks and car companies. [7]
But though the breakup of J. P. Morgan's economy created a new world in the
technological sense, it was a reversion to the norm in the social sense. If
you only look back as far as the mid 20th century, it seems like people
getting rich by starting their own companies is a recent phenomenon. But if
you look back further, you realize it's actually the default. So what we
should expect in the future is more of the same. Indeed, we should expect both
the number and wealth of founders to grow, because every decade it gets easier
to start a startup.
Part of the reason it's getting easier to start a startup is social. Society
is (re)assimilating the concept. If you start one now, your parents won't
freak out the way they would have a generation ago, and knowledge about how to
do it is much more widespread. But the main reason it's easier to start a
startup now is that it's cheaper. Technology has driven down the cost of both
building products and acquiring customers.
The decreasing cost of starting a startup has in turn changed the balance of
power between founders and investors. Back when starting a startup meant
building a factory, you needed investors' permission to do it at all. But now
investors need founders more than founders need investors, and that, combined
with the increasing amount of venture capital available, has driven up
valuations. [8]
So the decreasing cost of starting a startup increases the number of rich
people in two ways: it means that more people start them, and that those who
do can raise money on better terms.
But there's also a third factor at work: the companies themselves are more
valuable, because newly founded companies grow faster than they used to.
Technology hasn't just made it cheaper to build and distribute things, but
faster too.
This trend has been running for a long time. IBM, founded in 1896, took 45
years to reach a billion 2020 dollars in revenue. Hewlett-Packard, founded in
1939, took 25 years. Microsoft, founded in 1975, took 13 years. Now the norm
for fast-growing companies is 7 or 8 years. [9]
Fast growth has a double effect on the value of founders' stock. The value of
a company is a function of its revenue and its growth rate. So if a company
grows faster, you not only get to a billion dollars in revenue sooner, but the
company is more valuable when it reaches that point than it would be if it
were growing slower.
That's why founders sometimes get so rich so young now. The low initial cost
of starting a startup means founders can start young, and the fast growth of
companies today means that if they succeed they could be surprisingly rich
just a few years later.
It's easier now to start and grow a company than it has ever been. That means
more people start them, that those who do get better terms from investors, and
that the resulting companies become more valuable. Once you understand how
these mechanisms work, and that startups were suppressed for most of the 20th
century, you don't have to resort to some vague right turn the country took
under Reagan to explain why America's Gini coefficient is increasing. Of
course the Gini coefficient is increasing. With more people starting more
valuable companies, how could it not be?
**Notes**
[1] Investment firms grew rapidly after a regulatory change by the Labor
Department in 1978 allowed pension funds to invest in them, but the effects of
this growth were not yet visible in the top 100 fortunes in 1982.
[2] George Mitchell deserves mention as an exception. Though really driven and
good at making deals, he was also the first to figure out how to use fracking
to get natural gas out of shale.
[3] When I say people are starting more companies, I mean the type of company
meant to [_grow_](growth.html) very big. There has actually been a decrease in
the last couple decades in the overall number of new companies. But the vast
majority of companies are small retail and service businesses. So what the
statistics about the decreasing number of new businesses mean is that people
are starting fewer shoe stores and barber shops.
People sometimes get [_confused_](https://www.inc.com/magazine/201505/leigh-
buchanan/the-vanishing-startups-in-decline.html) when they see a graph
labelled "startups" that's going down, because there are two senses of the
word "startup": (1) the founding of a company, and (2) a particular type of
company designed to grow big fast. The statistics mean startup in sense (1),
not sense (2).
[4] Rockoff, Hugh. "Great Fortunes of the Gilded Age." NBER Working Paper
14555, 2008.
[5] Lind, Michael. _Land of Promise._ HarperCollins, 2012.
It's also likely that the high tax rates in the mid 20th century deterred
people from starting their own companies. Starting one's own company is risky,
and when risk isn't rewarded, people opt for [_safety_](inequality.html)
instead.
But it wasn't simply cause and effect. The oligopolies and high tax rates of
the mid 20th century were all of a piece. Lower taxes are not just a cause of
entrepreneurship, but an effect as well: the people getting rich in the mid
20th century from real estate and oil exploration lobbied for and got huge tax
loopholes that made their effective tax rate much lower, and presumably if it
had been more common to grow big companies by building new technology, the
people doing that would have lobbied for their own loopholes as well.
[6] That's why the people who did get rich in the mid 20th century so often
got rich from oil exploration or real estate. Those were the two big areas of
the economy that weren't susceptible to consolidation.
[7] The pure tech companies used to be called "high technology" startups. But
now that startups can punch through the middle of the ice crust, we don't need
a separate name for the edges, and the term "high-tech" has a decidedly
[_retro_](https://books.google.com/ngrams/graph?content=high+tech&year_start=1900&year_end=2019&corpus=en-2019&smoothing=3)
sound.
[8] Higher valuations mean you either sell less stock to get a given amount of
money, or get more money for a given amount of stock. The typical startup does
some of each. Obviously you end up richer if you keep more stock, but you
should also end up richer if you raise more money, because (a) it should make
the company more successful, and (b) you should be able to last longer before
the next round, or not even need one. Notice all those shoulds though. In
practice a lot of money slips through them.
It might seem that the huge rounds raised by startups nowadays contradict the
claim that it has become cheaper to start one. But there's no contradiction
here; the startups that raise the most are the ones doing it by choice, in
order to grow faster, not the ones doing it because they need the money to
survive. There's nothing like not needing money to make people offer it to
you.
You would think, after having been on the side of labor in its fight with
capital for almost two centuries, that the far left would be happy that labor
has finally prevailed. But none of them seem to be. You can almost hear them
saying "No, no, not _that_ way."
[9] IBM was created in 1911 by merging three companies, the most important of
which was Herman Hollerith's Tabulating Machine Company, founded in 1896. In
1941 its revenues were $60 million.
Hewlett-Packard's revenues in 1964 were $125 million.
Microsoft's revenues in 1988 were $590 million.
**Thanks** to Trevor Blackwell, Jessica Livingston, Bob Lesko, Robert Morris,
Russ Roberts, and Alex Tabarrok for reading drafts of this, and to Jon
Erlichman for growth data.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
July 2013
One of the most common types of advice we give at Y Combinator is to do things
that don't scale. A lot of would-be founders believe that startups either take
off or don't. You build something, make it available, and if you've made a
better mousetrap, people beat a path to your door as promised. Or they don't,
in which case the market must not exist. [1]
Actually startups take off because the founders make them take off. There may
be a handful that just grew by themselves, but usually it takes some sort of
push to get them going. A good metaphor would be the cranks that car engines
had before they got electric starters. Once the engine was going, it would
keep going, but there was a separate and laborious process to get it going.
**Recruit**
The most common unscalable thing founders have to do at the start is to
recruit users manually. Nearly all startups have to. You can't wait for users
to come to you. You have to go out and get them.
Stripe is one of the most successful startups we've funded, and the problem
they solved was an urgent one. If anyone could have sat back and waited for
users, it was Stripe. But in fact they're famous within YC for aggressive
early user acquisition.
Startups building things for other startups have a big pool of potential users
in the other companies we've funded, and none took better advantage of it than
Stripe. At YC we use the term "Collison installation" for the technique they
invented. More diffident founders ask "Will you try our beta?" and if the
answer is yes, they say "Great, we'll send you a link." But the Collison
brothers weren't going to wait. When anyone agreed to try Stripe they'd say
"Right then, give me your laptop" and set them up on the spot.
There are two reasons founders resist going out and recruiting users
individually. One is a combination of shyness and laziness. They'd rather sit
at home writing code than go out and talk to a bunch of strangers and probably
be rejected by most of them. But for a startup to succeed, at least one
founder (usually the CEO) will have to spend a lot of time on sales and
marketing. [2]
The other reason founders ignore this path is that the absolute numbers seem
so small at first. This can't be how the big, famous startups got started,
they think. The mistake they make is to underestimate the power of compound
growth. We encourage every startup to measure their progress by weekly [growth
rate](growth.html). If you have 100 users, you need to get 10 more next week
to grow 10% a week. And while 110 may not seem much better than 100, if you
keep growing at 10% a week you'll be surprised how big the numbers get. After
a year you'll have 14,000 users, and after 2 years you'll have 2 million.
You'll be doing different things when you're acquiring users a thousand at a
time, and growth has to slow down eventually. But if the market exists you can
usually start by recruiting users manually and then gradually switch to less
manual methods. [3]
Airbnb is a classic example of this technique. Marketplaces are so hard to get
rolling that you should expect to take heroic measures at first. In Airbnb's
case, these consisted of going door to door in New York, recruiting new users
and helping existing ones improve their listings. When I remember the Airbnbs
during YC, I picture them with rolly bags, because when they showed up for
tuesday dinners they'd always just flown back from somewhere.
**Fragile**
Airbnb now seems like an unstoppable juggernaut, but early on it was so
fragile that about 30 days of going out and engaging in person with users made
the difference between success and failure.
That initial fragility was not a unique feature of Airbnb. Almost all startups
are fragile initially. And that's one of the biggest things inexperienced
founders and investors (and reporters and know-it-alls on forums) get wrong
about them. They unconsciously judge larval startups by the standards of
established ones. They're like someone looking at a newborn baby and
concluding "there's no way this tiny creature could ever accomplish anything."
It's harmless if reporters and know-it-alls dismiss your startup. They always
get things wrong. It's even ok if investors dismiss your startup; they'll
change their minds when they see growth. The big danger is that you'll dismiss
your startup yourself. I've seen it happen. I often have to encourage founders
who don't see the full potential of what they're building. Even Bill Gates
made that mistake. He returned to Harvard for the fall semester after starting
Microsoft. He didn't stay long, but he wouldn't have returned at all if he'd
realized Microsoft was going to be even a fraction of the size it turned out
to be. [4]
The question to ask about an early stage startup is not "is this company
taking over the world?" but "how big could this company get if the founders
did the right things?" And the right things often seem both laborious and
inconsequential at the time. Microsoft can't have seemed very impressive when
it was just a couple guys in Albuquerque writing Basic interpreters for a
market of a few thousand hobbyists (as they were then called), but in
retrospect that was the optimal path to dominating microcomputer software. And
I know Brian Chesky and Joe Gebbia didn't feel like they were en route to the
big time as they were taking "professional" photos of their first hosts'
apartments. They were just trying to survive. But in retrospect that too was
the optimal path to dominating a big market.
How do you find users to recruit manually? If you build something to solve
[your own problems](startupideas.html), then you only have to find your peers,
which is usually straightforward. Otherwise you'll have to make a more
deliberate effort to locate the most promising vein of users. The usual way to
do that is to get some initial set of users by doing a comparatively
untargeted launch, and then to observe which kind seem most enthusiastic, and
seek out more like them. For example, Ben Silbermann noticed that a lot of the
earliest Pinterest users were interested in design, so he went to a conference
of design bloggers to recruit users, and that worked well. [5]
**Delight**
You should take extraordinary measures not just to acquire users, but also to
make them happy. For as long as they could (which turned out to be
surprisingly long), Wufoo sent each new user a hand-written thank you note.
Your first users should feel that signing up with you was one of the best
choices they ever made. And you in turn should be racking your brains to think
of new ways to delight them.
Why do we have to teach startups this? Why is it counterintuitive for
founders? Three reasons, I think.
One is that a lot of startup founders are trained as engineers, and customer
service is not part of the training of engineers. You're supposed to build
things that are robust and elegant, not be slavishly attentive to individual
users like some kind of salesperson. Ironically, part of the reason
engineering is traditionally averse to handholding is that its traditions date
from a time when engineers were less powerful — when they were only in charge
of their narrow domain of building things, rather than running the whole show.
You can be ornery when you're Scotty, but not when you're Kirk.
Another reason founders don't focus enough on individual customers is that
they worry it won't scale. But when founders of larval startups worry about
this, I point out that in their current state they have nothing to lose. Maybe
if they go out of their way to make existing users super happy, they'll one
day have too many to do so much for. That would be a great problem to have.
See if you can make it happen. And incidentally, when it does, you'll find
that delighting customers scales better than you expected. Partly because you
can usually find ways to make anything scale more than you would have
predicted, and partly because delighting customers will by then have permeated
your culture.
I have never once seen a startup lured down a blind alley by trying too hard
to make their initial users happy.
But perhaps the biggest thing preventing founders from realizing how attentive
they could be to their users is that they've never experienced such attention
themselves. Their standards for customer service have been set by the
companies they've been customers of, which are mostly big ones. Tim Cook
doesn't send you a hand-written note after you buy a laptop. He can't. But you
can. That's one advantage of being small: you can provide a level of service
no big company can. [6]
Once you realize that existing conventions are not the upper bound on user
experience, it's interesting in a very pleasant way to think about how far you
could go to delight your users.
**Experience**
I was trying to think of a phrase to convey how extreme your attention to
users should be, and I realized Steve Jobs had already done it: insanely
great. Steve wasn't just using "insanely" as a synonym for "very." He meant it
more literally — that one should focus on quality of execution to a degree
that in everyday life would be considered pathological.
All the most successful startups we've funded have, and that probably doesn't
surprise would-be founders. What novice founders don't get is what insanely
great translates to in a larval startup. When Steve Jobs started using that
phrase, Apple was already an established company. He meant the Mac (and its
documentation and even packaging — such is the nature of obsession) should be
insanely well designed and manufactured. That's not hard for engineers to
grasp. It's just a more extreme version of designing a robust and elegant
product.
What founders have a hard time grasping (and Steve himself might have had a
hard time grasping) is what insanely great morphs into as you roll the time
slider back to the first couple months of a startup's life. It's not the
product that should be insanely great, but the experience of being your user.
The product is just one component of that. For a big company it's necessarily
the dominant one. But you can and should give users an insanely great
experience with an early, incomplete, buggy product, if you make up the
difference with attentiveness.
Can, perhaps, but should? Yes. Over-engaging with early users is not just a
permissible technique for getting growth rolling. For most successful startups
it's a necessary part of the feedback loop that makes the product good. Making
a better mousetrap is not an atomic operation. Even if you start the way most
successful startups have, by building something you yourself need, the first
thing you build is never quite right. And except in domains with big penalties
for making mistakes, it's often better not to aim for perfection initially. In
software, especially, it usually works best to get something in front of users
as soon as it has a quantum of utility, and then see what they do with it.
Perfectionism is often an excuse for procrastination, and in any case your
initial model of users is always inaccurate, even if you're one of them. [7]
The feedback you get from engaging directly with your earliest users will be
the best you ever get. When you're so big you have to resort to focus groups,
you'll wish you could go over to your users' homes and offices and watch them
use your stuff like you did when there were only a handful of them.
**Fire**
Sometimes the right unscalable trick is to focus on a deliberately narrow
market. It's like keeping a fire contained at first to get it really hot
before adding more logs.
That's what Facebook did. At first it was just for Harvard students. In that
form it only had a potential market of a few thousand people, but because they
felt it was really for them, a critical mass of them signed up. After Facebook
stopped being for Harvard students, it remained for students at specific
colleges for quite a while. When I interviewed Mark Zuckerberg at Startup
School, he said that while it was a lot of work creating course lists for each
school, doing that made students feel the site was their natural home.
Any startup that could be described as a marketplace usually has to start in a
subset of the market, but this can work for other startups as well. It's
always worth asking if there's a subset of the market in which you can get a
critical mass of users quickly. [8]
Most startups that use the contained fire strategy do it unconsciously. They
build something for themselves and their friends, who happen to be the early
adopters, and only realize later that they could offer it to a broader market.
The strategy works just as well if you do it unconsciously. The biggest danger
of not being consciously aware of this pattern is for those who naively
discard part of it. E.g. if you don't build something for yourself and your
friends, or even if you do, but you come from the corporate world and your
friends are not early adopters, you'll no longer have a perfect initial market
handed to you on a platter.
Among companies, the best early adopters are usually other startups. They're
more open to new things both by nature and because, having just been started,
they haven't made all their choices yet. Plus when they succeed they grow
fast, and you with them. It was one of many unforeseen advantages of the YC
model (and specifically of making YC big) that B2B startups now have an
instant market of hundreds of other startups ready at hand.
**Meraki**
For [hardware startups](hw.html) there's a variant of doing things that don't
scale that we call "pulling a Meraki." Although we didn't fund Meraki, the
founders were Robert Morris's grad students, so we know their history. They
got started by doing something that really doesn't scale: assembling their
routers themselves.
Hardware startups face an obstacle that software startups don't. The minimum
order for a factory production run is usually several hundred thousand
dollars. Which can put you in a catch-22: without a product you can't generate
the growth you need to raise the money to manufacture your product. Back when
hardware startups had to rely on investors for money, you had to be pretty
convincing to overcome this. The arrival of crowdfunding (or more precisely,
preorders) has helped a lot. But even so I'd advise startups to pull a Meraki
initially if they can. That's what Pebble did. The Pebbles
[assembled](https://sep.turbifycdn.com/ty/cdn/paulgraham/eric.jpg?t=1730199416&)
the first several hundred watches themselves. If they hadn't gone through that
phase, they probably wouldn't have sold $10 million worth of watches when they
did go on Kickstarter.
Like paying excessive attention to early customers, fabricating things
yourself turns out to be valuable for hardware startups. You can tweak the
design faster when you're the factory, and you learn things you'd never have
known otherwise. Eric Migicovsky of Pebble said one of the things he learned
was "how valuable it was to source good screws." Who knew?
**Consult**
Sometimes we advise founders of B2B startups to take over-engagement to an
extreme, and to pick a single user and act as if they were consultants
building something just for that one user. The initial user serves as the form
for your mold; keep tweaking till you fit their needs perfectly, and you'll
usually find you've made something other users want too. Even if there aren't
many of them, there are probably adjacent territories that have more. As long
as you can find just one user who really needs something and can act on that
need, you've got a toehold in making something people want, and that's as much
as any startup needs initially. [9]
Consulting is the canonical example of work that doesn't scale. But (like
other ways of bestowing one's favors liberally) it's safe to do it so long as
you're not being paid to. That's where companies cross the line. So long as
you're a product company that's merely being extra attentive to a customer,
they're very grateful even if you don't solve all their problems. But when
they start paying you specifically for that attentiveness — when they start
paying you by the hour — they expect you to do everything.
Another consulting-like technique for recruiting initially lukewarm users is
to use your software yourselves on their behalf. We did that at Viaweb. When
we approached merchants asking if they wanted to use our software to make
online stores, some said no, but they'd let us make one for them. Since we
would do anything to get users, we did. We felt pretty lame at the time.
Instead of organizing big strategic e-commerce partnerships, we were trying to
sell luggage and pens and men's shirts. But in retrospect it was exactly the
right thing to do, because it taught us how it would feel to merchants to use
our software. Sometimes the feedback loop was near instantaneous: in the
middle of building some merchant's site I'd find I needed a feature we didn't
have, so I'd spend a couple hours implementing it and then resume building the
site.
**Manual**
There's a more extreme variant where you don't just use your software, but are
your software. When you only have a small number of users, you can sometimes
get away with doing by hand things that you plan to automate later. This lets
you launch faster, and when you do finally automate yourself out of the loop,
you'll know exactly what to build because you'll have muscle memory from doing
it yourself.
When manual components look to the user like software, this technique starts
to have aspects of a practical joke. For example, the way Stripe delivered
"instant" merchant accounts to its first users was that the founders manually
signed them up for traditional merchant accounts behind the scenes.
Some startups could be entirely manual at first. If you can find someone with
a problem that needs solving and you can solve it manually, go ahead and do
that for as long as you can, and then gradually automate the bottlenecks. It
would be a little frightening to be solving users' problems in a way that
wasn't yet automatic, but less frightening than the far more common case of
having something automatic that doesn't yet solve anyone's problems.
**Big**
I should mention one sort of initial tactic that usually doesn't work: the Big
Launch. I occasionally meet founders who seem to believe startups are
projectiles rather than powered aircraft, and that they'll make it big if and
only if they're launched with sufficient initial velocity. They want to launch
simultaneously in 8 different publications, with embargoes. And on a tuesday,
of course, since they read somewhere that's the optimum day to launch
something.
It's easy to see how little launches matter. Think of some successful
startups. How many of their launches do you remember? All you need from a
launch is some initial core of users. How well you're doing a few months later
will depend more on how happy you made those users than how many there were of
them. [10]
So why do founders think launches matter? A combination of solipsism and
laziness. They think what they're building is so great that everyone who hears
about it will immediately sign up. Plus it would be so much less work if you
could get users merely by broadcasting your existence, rather than recruiting
them one at a time. But even if what you're building really is great, getting
users will always be a gradual process — partly because great things are
usually also novel, but mainly because users have other things to think about.
Partnerships too usually don't work. They don't work for startups in general,
but they especially don't work as a way to get growth started. It's a common
mistake among inexperienced founders to believe that a partnership with a big
company will be their big break. Six months later they're all saying the same
thing: that was way more work than we expected, and we ended up getting
practically nothing out of it. [11]
It's not enough just to do something extraordinary initially. You have to make
an extraordinary _effort_ initially. Any strategy that omits the effort —
whether it's expecting a big launch to get you users, or a big partner — is
ipso facto suspect.
**Vector**
The need to do something unscalably laborious to get started is so nearly
universal that it might be a good idea to stop thinking of startup ideas as
scalars. Instead we should try thinking of them as pairs of what you're going
to build, plus the unscalable thing(s) you're going to do initially to get the
company going.
It could be interesting to start viewing startup ideas this way, because now
that there are two components you can try to be imaginative about the second
as well as the first. But in most cases the second component will be what it
usually is — recruit users manually and give them an overwhelmingly good
experience — and the main benefit of treating startups as vectors will be to
remind founders they need to work hard in two dimensions. [12]
In the best case, both components of the vector contribute to your company's
DNA: the unscalable things you have to do to get started are not merely a
necessary evil, but change the company permanently for the better. If you have
to be aggressive about user acquisition when you're small, you'll probably
still be aggressive when you're big. If you have to manufacture your own
hardware, or use your software on users's behalf, you'll learn things you
couldn't have learned otherwise. And most importantly, if you have to work
hard to delight users when you only have a handful of them, you'll keep doing
it when you have a lot.
**Notes**
[1] Actually Emerson never mentioned mousetraps specifically. He wrote "If a
man has good corn or wood, or boards, or pigs, to sell, or can make better
chairs or knives, crucibles or church organs, than anybody else, you will find
a broad hard-beaten road to his house, though it be in the woods."
[2] Thanks to Sam Altman for suggesting I make this explicit. And no, you
can't avoid doing sales by hiring someone to do it for you. You have to do
sales yourself initially. Later you can hire a real salesperson to replace
you.
[3] The reason this works is that as you get bigger, your size helps you grow.
Patrick Collison wrote "At some point, there was a very noticeable change in
how Stripe felt. It tipped from being this boulder we had to push to being a
train car that in fact had its own momentum."
[4] One of the more subtle ways in which YC can help founders is by
calibrating their ambitions, because we know exactly how a lot of successful
startups looked when they were just getting started.
[5] If you're building something for which you can't easily get a small set of
users to observe — e.g. enterprise software — and in a domain where you have
no connections, you'll have to rely on cold calls and introductions. But
should you even be working on such an idea?
[6] Garry Tan pointed out an interesting trap founders fall into in the
beginning. They want so much to seem big that they imitate even the flaws of
big companies, like indifference to individual users. This seems to them more
"professional." Actually it's better to embrace the fact that you're small and
use whatever advantages that brings.
[7] Your user model almost couldn't be perfectly accurate, because users'
needs often change in response to what you build for them. Build them a
microcomputer, and suddenly they need to run spreadsheets on it, because the
arrival of your new microcomputer causes someone to invent the spreadsheet.
[8] If you have to choose between the subset that will sign up quickest and
those that will pay the most, it's usually best to pick the former, because
those are probably the early adopters. They'll have a better influence on your
product, and they won't make you expend as much effort on sales. And though
they have less money, you don't need that much to maintain your target growth
rate early on.
[9] Yes, I can imagine cases where you could end up making something that was
really only useful for one user. But those are usually obvious, even to
inexperienced founders. So if it's not obvious you'd be making something for a
market of one, don't worry about that danger.
[10] There may even be an inverse correlation between launch magnitude and
success. The only launches I remember are famous flops like the Segway and
Google Wave. Wave is a particularly alarming example, because I think it was
actually a great idea that was killed partly by its overdone launch.
[11] Google grew big on the back of Yahoo, but that wasn't a partnership.
Yahoo was their customer.
[12] It will also remind founders that an idea where the second component is
empty — an idea where there is nothing you can do to get going, e.g. because
you have no way to find users to recruit manually — is probably a bad idea, at
least for those founders.
**Thanks** to Sam Altman, Paul Buchheit, Patrick Collison, Kevin Hale, Steven
Levy, Jessica Livingston, Geoff Ralston, and Garry Tan for reading drafts of
this.
October 2023
One of the most important things I didn't understand about the world when I
was a child is the degree to which the returns for performance are
superlinear.
Teachers and coaches implicitly told us the returns were linear. "You get
out," I heard a thousand times, "what you put in." They meant well, but this
is rarely true. If your product is only half as good as your competitor's, you
don't get half as many customers. You get no customers, and you go out of
business.
It's obviously true that the returns for performance are superlinear in
business. Some think this is a flaw of capitalism, and that if we changed the
rules it would stop being true. But superlinear returns for performance are a
feature of the world, not an artifact of rules we've invented. We see the same
pattern in fame, power, military victories, knowledge, and even benefit to
humanity. In all of these, the rich get richer. [1]
You can't understand the world without understanding the concept of
superlinear returns. And if you're ambitious you definitely should, because
this will be the wave you surf on.
It may seem as if there are a lot of different situations with superlinear
returns, but as far as I can tell they reduce to two fundamental causes:
exponential growth and thresholds.
The most obvious case of superlinear returns is when you're working on
something that grows exponentially. For example, growing bacterial cultures.
When they grow at all, they grow exponentially. But they're tricky to grow.
Which means the difference in outcome between someone who's adept at it and
someone who's not is very great.
Startups can also grow exponentially, and we see the same pattern there. Some
manage to achieve high growth rates. Most don't. And as a result you get
qualitatively different outcomes: the companies with high growth rates tend to
become immensely valuable, while the ones with lower growth rates may not even
survive.
Y Combinator encourages founders to focus on growth rate rather than absolute
numbers. It prevents them from being discouraged early on, when the absolute
numbers are still low. It also helps them decide what to focus on: you can use
growth rate as a compass to tell you how to evolve the company. But the main
advantage is that by focusing on growth rate you tend to get something that
grows exponentially.
YC doesn't explicitly tell founders that with growth rate "you get out what
you put in," but it's not far from the truth. And if growth rate were
proportional to performance, then the reward for performance _p_ over time _t_
would be proportional to _p t_.
Even after decades of thinking about this, I find that sentence startling.
Whenever how well you do depends on how well you've done, you'll get
exponential growth. But neither our DNA nor our customs prepare us for it. No
one finds exponential growth natural; every child is surprised, the first time
they hear it, by the story of the man who asks the king for a single grain of
rice the first day and double the amount each successive day.
What we don't understand naturally we develop customs to deal with, but we
don't have many customs about exponential growth either, because there have
been so few instances of it in human history. In principle herding should have
been one: the more animals you had, the more offspring they'd have. But in
practice grazing land was the limiting factor, and there was no plan for
growing that exponentially.
Or more precisely, no generally applicable plan. There _was_ a way to grow
one's territory exponentially: by conquest. The more territory you control,
the more powerful your army becomes, and the easier it is to conquer new
territory. This is why history is full of empires. But so few people created
or ran empires that their experiences didn't affect customs very much. The
emperor was a remote and terrifying figure, not a source of lessons one could
use in one's own life.
The most common case of exponential growth in preindustrial times was probably
scholarship. The more you know, the easier it is to learn new things. The
result, then as now, was that some people were startlingly more knowledgeable
than the rest about certain topics. But this didn't affect customs much
either. Although empires of ideas can overlap and there can thus be far more
emperors, in preindustrial times this type of empire had little practical
effect. [2]
That has changed in the last few centuries. Now the emperors of ideas can
design bombs that defeat the emperors of territory. But this phenomenon is
still so new that we haven't fully assimilated it. Few even of the
participants realize they're benefitting from exponential growth or ask what
they can learn from other instances of it.
The other source of superlinear returns is embodied in the expression "winner
take all." In a sports match the relationship between performance and return
is a step function: the winning team gets one win whether they do much better
or just slightly better. [3]
The source of the step function is not competition per se, however. It's that
there are thresholds in the outcome. You don't need competition to get those.
There can be thresholds in situations where you're the only participant, like
proving a theorem or hitting a target.
It's remarkable how often a situation with one source of superlinear returns
also has the other. Crossing thresholds leads to exponential growth: the
winning side in a battle usually suffers less damage, which makes them more
likely to win in the future. And exponential growth helps you cross
thresholds: in a market with network effects, a company that grows fast enough
can shut out potential competitors.
Fame is an interesting example of a phenomenon that combines both sources of
superlinear returns. Fame grows exponentially because existing fans bring you
new ones. But the fundamental reason it's so concentrated is thresholds:
there's only so much room on the A-list in the average person's head.
The most important case combining both sources of superlinear returns may be
learning. Knowledge grows exponentially, but there are also thresholds in it.
Learning to ride a bicycle, for example. Some of these thresholds are akin to
machine tools: once you learn to read, you're able to learn anything else much
faster. But the most important thresholds of all are those representing new
discoveries. Knowledge seems to be fractal in the sense that if you push hard
at the boundary of one area of knowledge, you sometimes discover a whole new
field. And if you do, you get first crack at all the new discoveries to be
made in it. Newton did this, and so did Durer and Darwin.
Are there general rules for finding situations with superlinear returns? The
most obvious one is to seek work that compounds.
There are two ways work can compound. It can compound directly, in the sense
that doing well in one cycle causes you to do better in the next. That happens
for example when you're building infrastructure, or growing an audience or
brand. Or work can compound by teaching you, since learning compounds. This
second case is an interesting one because you may feel you're doing badly as
it's happening. You may be failing to achieve your immediate goal. But if
you're learning a lot, then you're getting exponential growth nonetheless.
This is one reason Silicon Valley is so tolerant of failure. People in Silicon
Valley aren't blindly tolerant of failure. They'll only continue to bet on you
if you're learning from your failures. But if you are, you are in fact a good
bet: maybe your company didn't grow the way you wanted, but you yourself have,
and that should yield results eventually.
Indeed, the forms of exponential growth that don't consist of learning are so
often intermixed with it that we should probably treat this as the rule rather
than the exception. Which yields another heuristic: always be learning. If
you're not learning, you're probably not on a path that leads to superlinear
returns.
But don't overoptimize _what_ you're learning. Don't limit yourself to
learning things that are already known to be valuable. You're learning; you
don't know for sure yet what's going to be valuable, and if you're too strict
you'll lop off the outliers.
What about step functions? Are there also useful heuristics of the form "seek
thresholds" or "seek competition?" Here the situation is trickier. The
existence of a threshold doesn't guarantee the game will be worth playing. If
you play a round of Russian roulette, you'll be in a situation with a
threshold, certainly, but in the best case you're no better off. "Seek
competition" is similarly useless; what if the prize isn't worth competing
for? Sufficiently fast exponential growth guarantees both the shape and
magnitude of the return curve — because something that grows fast enough will
grow big even if it's trivially small at first — but thresholds only guarantee
the shape. [4]
A principle for taking advantage of thresholds has to include a test to ensure
the game is worth playing. Here's one that does: if you come across something
that's mediocre yet still popular, it could be a good idea to replace it. For
example, if a company makes a product that people dislike yet still buy, then
presumably they'd buy a better alternative if you made one. [5]
It would be great if there were a way to find promising intellectual
thresholds. Is there a way to tell which questions have whole new fields
beyond them? I doubt we could ever predict this with certainty, but the prize
is so valuable that it would be useful to have predictors that were even a
little better than random, and there's hope of finding those. We can to some
degree predict when a research problem _isn't_ likely to lead to new
discoveries: when it seems legit but boring. Whereas the kind that do lead to
new discoveries tend to seem very mystifying, but perhaps unimportant. (If
they were mystifying and obviously important, they'd be famous open questions
with lots of people already working on them.) So one heuristic here is to be
driven by curiosity rather than careerism — to give free rein to your
curiosity instead of working on what you're supposed to.
The prospect of superlinear returns for performance is an exciting one for the
ambitious. And there's good news in this department: this territory is
expanding in both directions. There are more types of work in which you can
get superlinear returns, and the returns themselves are growing.
There are two reasons for this, though they're so closely intertwined that
they're more like one and a half: progress in technology, and the decreasing
importance of organizations.
Fifty years ago it used to be much more necessary to be part of an
organization to work on ambitious projects. It was the only way to get the
resources you needed, the only way to have colleagues, and the only way to get
distribution. So in 1970 your prestige was in most cases the prestige of the
organization you belonged to. And prestige was an accurate predictor, because
if you weren't part of an organization, you weren't likely to achieve much.
There were a handful of exceptions, most notably artists and writers, who
worked alone using inexpensive tools and had their own brands. But even they
were at the mercy of organizations for reaching audiences. [6]
A world dominated by organizations damped variation in the returns for
performance. But this world has eroded significantly just in my lifetime. Now
a lot more people can have the freedom that artists and writers had in the
20th century. There are lots of ambitious projects that don't require much
initial funding, and lots of new ways to learn, make money, find colleagues,
and reach audiences.
There's still plenty of the old world left, but the rate of change has been
dramatic by historical standards. Especially considering what's at stake. It's
hard to imagine a more fundamental change than one in the returns for
performance.
Without the damping effect of institutions, there will be more variation in
outcomes. Which doesn't imply everyone will be better off: people who do well
will do even better, but those who do badly will do worse. That's an important
point to bear in mind. Exposing oneself to superlinear returns is not for
everyone. Most people will be better off as part of the pool. So who should
shoot for superlinear returns? Ambitious people of two types: those who know
they're so good that they'll be net ahead in a world with higher variation,
and those, particularly the young, who can afford to risk trying it to find
out. [7]
The switch away from institutions won't simply be an exodus of their current
inhabitants. Many of the new winners will be people they'd never have let in.
So the resulting democratization of opportunity will be both greater and more
authentic than any tame intramural version the institutions themselves might
have cooked up.
Not everyone is happy about this great unlocking of ambition. It threatens
some vested interests and contradicts some ideologies. [8] But if you're an
ambitious individual it's good news for you. How should you take advantage of
it?
The most obvious way to take advantage of superlinear returns for performance
is by doing exceptionally good work. At the far end of the curve, incremental
effort is a bargain. All the more so because there's less competition at the
far end — and not just for the obvious reason that it's hard to do something
exceptionally well, but also because people find the prospect so intimidating
that few even try. Which means it's not just a bargain to do exceptional work,
but a bargain even to try to.
There are many variables that affect how good your work is, and if you want to
be an outlier you need to get nearly all of them right. For example, to do
something exceptionally well, you have to be interested in it. Mere diligence
is not enough. So in a world with superlinear returns, it's even more valuable
to know what you're interested in, and to find ways to work on it. [9] It will
also be important to choose work that suits your circumstances. For example,
if there's a kind of work that inherently requires a huge expenditure of time
and energy, it will be increasingly valuable to do it when you're young and
don't yet have children.
There's a surprising amount of technique to doing great work. It's not just a
matter of trying hard. I'm going to take a shot giving a recipe in one
paragraph.
Choose work you have a natural aptitude for and a deep interest in. Develop a
habit of working on your own projects; it doesn't matter what they are so long
as you find them excitingly ambitious. Work as hard as you can without burning
out, and this will eventually bring you to one of the frontiers of knowledge.
These look smooth from a distance, but up close they're full of gaps. Notice
and explore such gaps, and if you're lucky one will expand into a whole new
field. Take as much risk as you can afford; if you're not failing occasionally
you're probably being too conservative. Seek out the best colleagues. Develop
good taste and learn from the best examples. Be honest, especially with
yourself. Exercise and eat and sleep well and avoid the more dangerous drugs.
When in doubt, follow your curiosity. It never lies, and it knows more than
you do about what's worth paying attention to. [10]
And there is of course one other thing you need: to be lucky. Luck is always a
factor, but it's even more of a factor when you're working on your own rather
than as part of an organization. And though there are some valid aphorisms
about luck being where preparedness meets opportunity and so on, there's also
a component of true chance that you can't do anything about. The solution is
to take multiple shots. Which is another reason to start taking risks early.
The best example of a field with superlinear returns is probably science. It
has exponential growth, in the form of learning, combined with thresholds at
the extreme edge of performance — literally at the limits of knowledge.
The result has been a level of inequality in scientific discovery that makes
the wealth inequality of even the most stratified societies seem mild by
comparison. Newton's discoveries were arguably greater than all his
contemporaries' combined. [11]
This point may seem obvious, but it might be just as well to spell it out.
Superlinear returns imply inequality. The steeper the return curve, the
greater the variation in outcomes.
In fact, the correlation between superlinear returns and inequality is so
strong that it yields another heuristic for finding work of this type: look
for fields where a few big winners outperform everyone else. A kind of work
where everyone does about the same is unlikely to be one with superlinear
returns.
What are fields where a few big winners outperform everyone else? Here are
some obvious ones: sports, politics, art, music, acting, directing, writing,
math, science, starting companies, and investing. In sports the phenomenon is
due to externally imposed thresholds; you only need to be a few percent faster
to win every race. In politics, power grows much as it did in the days of
emperors. And in some of the other fields (including politics) success is
driven largely by fame, which has its own source of superlinear growth. But
when we exclude sports and politics and the effects of fame, a remarkable
pattern emerges: the remaining list is exactly the same as the list of fields
where you have to be [_independent-minded_](think.html) to succeed — where
your ideas have to be not just correct, but novel as well. [12]
This is obviously the case in science. You can't publish papers saying things
that other people have already said. But it's just as true in investing, for
example. It's only useful to believe that a company will do well if most other
investors don't; if everyone else thinks the company will do well, then its
stock price will already reflect that, and there's no room to make money.
What else can we learn from these fields? In all of them you have to put in
the initial effort. Superlinear returns seem small at first. _At this rate,_
you find yourself thinking, _I'll never get anywhere._ But because the reward
curve rises so steeply at the far end, it's worth taking extraordinary
measures to get there.
In the startup world, the name for this principle is "do things that don't
scale." If you pay a ridiculous amount of attention to your tiny initial set
of customers, ideally you'll kick off exponential growth by word of mouth. But
this same principle applies to anything that grows exponentially. Learning,
for example. When you first start learning something, you feel lost. But it's
worth making the initial effort to get a toehold, because the more you learn,
the easier it will get.
There's another more subtle lesson in the list of fields with superlinear
returns: not to equate work with a job. For most of the 20th century the two
were identical for nearly everyone, and as a result we've inherited a custom
that equates productivity with having a job. Even now to most people the
phrase "your work" means their job. But to a writer or artist or scientist it
means whatever they're currently studying or creating. For someone like that,
their work is something they carry with them from job to job, if they have
jobs at all. It may be done for an employer, but it's part of their portfolio.
It's an intimidating prospect to enter a field where a few big winners
outperform everyone else. Some people do this deliberately, but you don't need
to. If you have sufficient natural ability and you follow your curiosity
sufficiently far, you'll end up in one. Your curiosity won't let you be
interested in boring questions, and interesting questions tend to create
fields with superlinear returns if they're not already part of one.
The territory of superlinear returns is by no means static. Indeed, the most
extreme returns come from expanding it. So while both ambition and curiosity
can get you into this territory, curiosity may be the more powerful of the
two. Ambition tends to make you climb existing peaks, but if you stick close
enough to an interesting enough question, it may grow into a mountain beneath
you.
**Notes**
There's a limit to how sharply you can distinguish between effort,
performance, and return, because they're not sharply distinguished in fact.
What counts as return to one person might be performance to another. But
though the borders of these concepts are blurry, they're not meaningless. I've
tried to write about them as precisely as I could without crossing into error.
[1] Evolution itself is probably the most pervasive example of superlinear
returns for performance. But this is hard for us to empathize with because
we're not the recipients; we're the returns.
[2] Knowledge did of course have a practical effect before the Industrial
Revolution. The development of agriculture changed human life completely. But
this kind of change was the result of broad, gradual improvements in
technique, not the discoveries of a few exceptionally learned people.
[3] It's not mathematically correct to describe a step function as
superlinear, but a step function starting from zero works like a superlinear
function when it describes the reward curve for effort by a rational actor. If
it starts at zero then the part before the step is below any linearly
increasing return, and the part after the step must be above the necessary
return at that point or no one would bother.
[4] Seeking competition could be a good heuristic in the sense that some
people find it motivating. It's also somewhat of a guide to promising
problems, because it's a sign that other people find them promising. But it's
a very imperfect sign: often there's a clamoring crowd chasing some problem,
and they all end up being trumped by someone quietly working on another one.
[5] Not always, though. You have to be careful with this rule. When something
is popular despite being mediocre, there's often a hidden reason why. Perhaps
monopoly or regulation make it hard to compete. Perhaps customers have bad
taste or have broken procedures for deciding what to buy. There are huge
swathes of mediocre things that exist for such reasons.
[6] In my twenties I wanted to be an [_artist_](worked.html) and even went to
art school to study painting. Mostly because I liked art, but a nontrivial
part of my motivation came from the fact that artists seemed least at the
mercy of organizations.
[7] In principle everyone is getting superlinear returns. Learning compounds,
and everyone learns in the course of their life. But in practice few push this
kind of everyday learning to the point where the return curve gets really
steep.
[8] It's unclear exactly what advocates of "equity" mean by it. They seem to
disagree among themselves. But whatever they mean is probably at odds with a
world in which institutions have less power to control outcomes, and a handful
of outliers do much better than everyone else.
It may seem like bad luck for this concept that it arose at just the moment
when the world was shifting in the opposite direction, but I don't think this
was a coincidence. I think one reason it arose now is because its adherents
feel threatened by rapidly increasing variation in performance.
[9] Corollary: Parents who pressure their kids to work on something
prestigious, like medicine, even though they have no interest in it, will be
hosing them even more than they have in the past.
[10] The original version of this paragraph was the first draft of "[_How to
Do Great Work_](greatwork.html)." As soon as I wrote it I realized it was a
more important topic than superlinear returns, so I paused the present essay
to expand this paragraph into its own. Practically nothing remains of the
original version, because after I finished "How to Do Great Work" I rewrote it
based on that.
[11] Before the Industrial Revolution, people who got rich usually did it like
emperors: capturing some resource made them more powerful and enabled them to
capture more. Now it can be done like a scientist, by discovering or building
something uniquely valuable. Most people who get rich use a mix of the old and
the new ways, but in the most advanced economies the ratio has [_shifted
dramatically_](richnow.html) toward discovery just in the last half century.
[12] It's not surprising that conventional-minded people would dislike
inequality if independent-mindedness is one of the biggest drivers of it. But
it's not simply that they don't want anyone to have what they can't. The
conventional-minded literally can't imagine what it's like to have novel
ideas. So the whole phenomenon of great variation in performance seems
unnatural to them, and when they encounter it they assume it must be due to
cheating or to some malign external influence.
**Thanks** to Trevor Blackwell, Patrick Collison, Tyler Cowen, Jessica
Livingston, Harj Taggar, and Garry Tan for reading drafts of this.
May 2003
_(This essay is derived from a guest lecture at Harvard, which incorporated
an earlier talk at Northeastern.)_
When I finished grad school in computer science I went to art school to study
painting. A lot of people seemed surprised that someone interested in
computers would also be interested in painting. They seemed to think that
hacking and painting were very different kinds of work-- that hacking was
cold, precise, and methodical, and that painting was the frenzied expression
of some primal urge.
Both of these images are wrong. Hacking and painting have a lot in common. In
fact, of all the different types of people I've known, hackers and painters
are among the most alike.
What hackers and painters have in common is that they're both makers. Along
with composers, architects, and writers, what hackers and painters are trying
to do is make good things. They're not doing research per se, though if in the
course of trying to make good things they discover some new technique, so much
the better.
I've never liked the term "computer science." The main reason I don't like it
is that there's no such thing. Computer science is a grab bag of tenuously
related areas thrown together by an accident of history, like Yugoslavia. At
one end you have people who are really mathematicians, but call what they're
doing computer science so they can get DARPA grants. In the middle you have
people working on something like the natural history of computers-- studying
the behavior of algorithms for routing data through networks, for example. And
then at the other extreme you have the hackers, who are trying to write
interesting software, and for whom computers are just a medium of expression,
as concrete is for architects or paint for painters. It's as if
mathematicians, physicists, and architects all had to be in the same
department.
Sometimes what the hackers do is called "software engineering," but this term
is just as misleading. Good software designers are no more engineers than
architects are. The border between architecture and engineering is not sharply
defined, but it's there. It falls between what and how: architects decide what
to do, and engineers figure out how to do it.
What and how should not be kept too separate. You're asking for trouble if you
try to decide what to do without understanding how to do it. But hacking can
certainly be more than just deciding how to implement some spec. At its best,
it's creating the spec-- though it turns out the best way to do that is to
implement it.
Perhaps one day "computer science" will, like Yugoslavia, get broken up into
its component parts. That might be a good thing. Especially if it meant
independence for my native land, hacking.
Bundling all these different types of work together in one department may be
convenient administratively, but it's confusing intellectually. That's the
other reason I don't like the name "computer science." Arguably the people in
the middle are doing something like an experimental science. But the people at
either end, the hackers and the mathematicians, are not actually doing
science.
The mathematicians don't seem bothered by this. They happily set to work
proving theorems like the other mathematicians over in the math department,
and probably soon stop noticing that the building they work in says ``computer
science'' on the outside. But for the hackers this label is a problem. If what
they're doing is called science, it makes them feel they ought to be acting
scientific. So instead of doing what they really want to do, which is to
design beautiful software, hackers in universities and research labs feel they
ought to be writing research papers.
In the best case, the papers are just a formality. Hackers write cool
software, and then write a paper about it, and the paper becomes a proxy for
the achievement represented by the software. But often this mismatch causes
problems. It's easy to drift away from building beautiful things toward
building ugly things that make more suitable subjects for research papers.
Unfortunately, beautiful things don't always make the best subjects for
papers. Number one, research must be original-- and as anyone who has written
a PhD dissertation knows, the way to be sure that you're exploring virgin
territory is to stake out a piece of ground that no one wants. Number two,
research must be substantial-- and awkward systems yield meatier papers,
because you can write about the obstacles you have to overcome in order to get
things done. Nothing yields meaty problems like starting with the wrong
assumptions. Most of AI is an example of this rule; if you assume that
knowledge can be represented as a list of predicate logic expressions whose
arguments represent abstract concepts, you'll have a lot of papers to write
about how to make this work. As Ricky Ricardo used to say, "Lucy, you got a
lot of explaining to do."
The way to create something beautiful is often to make subtle tweaks to
something that already exists, or to combine existing ideas in a slightly new
way. This kind of work is hard to convey in a research paper.
So why do universities and research labs continue to judge hackers by
publications? For the same reason that "scholastic aptitude" gets measured by
simple-minded standardized tests, or the productivity of programmers gets
measured in lines of code. These tests are easy to apply, and there is nothing
so tempting as an easy test that kind of works.
Measuring what hackers are actually trying to do, designing beautiful
software, would be much more difficult. You need a good [sense of
design](taste.html) to judge good design. And there is no correlation, except
possibly a [negative](http://www.apa.org/journals/features/psp7761121.pdf)
one, between people's ability to recognize good design and their confidence
that they can.
The only external test is time. Over time, beautiful things tend to thrive,
and ugly things tend to get discarded. Unfortunately, the amounts of time
involved can be longer than human lifetimes. Samuel Johnson said it took a
hundred years for a writer's reputation to converge. You have to wait for the
writer's influential friends to die, and then for all their followers to die.
I think hackers just have to resign themselves to having a large random
component in their reputations. In this they are no different from other
makers. In fact, they're lucky by comparison. The influence of fashion is not
nearly so great in hacking as it is in painting.
There are worse things than having people misunderstand your work. A worse
danger is that you will yourself misunderstand your work. Related fields are
where you go looking for ideas. If you find yourself in the computer science
department, there is a natural temptation to believe, for example, that
hacking is the applied version of what theoretical computer science is the
theory of. All the time I was in graduate school I had an uncomfortable
feeling in the back of my mind that I ought to know more theory, and that it
was very remiss of me to have forgotten all that stuff within three weeks of
the final exam.
Now I realize I was mistaken. Hackers need to understand the theory of
computation about as much as painters need to understand paint chemistry. You
need to know how to calculate time and space complexity and about Turing
completeness. You might also want to remember at least the concept of a state
machine, in case you have to write a parser or a regular expression library.
Painters in fact have to remember a good deal more about paint chemistry than
that.
I've found that the best sources of ideas are not the other fields that have
the word "computer" in their names, but the other fields inhabited by makers.
Painting has been a much richer source of ideas than the theory of
computation.
For example, I was taught in college that one ought to figure out a program
completely on paper before even going near a computer. I found that I did not
program this way. I found that I liked to program sitting in front of a
computer, not a piece of paper. Worse still, instead of patiently writing out
a complete program and assuring myself it was correct, I tended to just spew
out code that was hopelessly broken, and gradually beat it into shape.
Debugging, I was taught, was a kind of final pass where you caught typos and
oversights. The way I worked, it seemed like programming consisted of
debugging.
For a long time I felt bad about this, just as I once felt bad that I didn't
hold my pencil the way they taught me to in elementary school. If I had only
looked over at the other makers, the painters or the architects, I would have
realized that there was a name for what I was doing: sketching. As far as I
can tell, the way they taught me to program in college was all wrong. You
should figure out programs as you're writing them, just as writers and
painters and architects do.
Realizing this has real implications for software design. It means that a
programming language should, above all, be malleable. A programming language
is for [thinking](piraha.html) of programs, not for expressing programs you've
already thought of. It should be a pencil, not a pen. Static typing would be a
fine idea if people actually did write programs the way they taught me to in
college. But that's not how any of the hackers I know write programs. We need
a language that lets us scribble and smudge and smear, not a language where
you have to sit with a teacup of types balanced on your knee and make polite
conversation with a strict old aunt of a compiler.
While we're on the subject of static typing, identifying with the makers will
save us from another problem that afflicts the sciences: math envy. Everyone
in the sciences secretly believes that mathematicians are smarter than they
are. I think mathematicians also believe this. At any rate, the result is that
scientists tend to make their work look as mathematical as possible. In a
field like physics this probably doesn't do much harm, but the further you get
from the natural sciences, the more of a problem it becomes.
A page of formulas just looks so impressive. (Tip: for extra impressiveness,
use Greek variables.) And so there is a great temptation to work on problems
you can treat formally, rather than problems that are, say, important.
If hackers identified with other makers, like writers and painters, they
wouldn't feel tempted to do this. Writers and painters don't suffer from math
envy. They feel as if they're doing something completely unrelated. So are
hackers, I think.
If universities and research labs keep hackers from doing the kind of work
they want to do, perhaps the place for them is in companies. Unfortunately,
most companies won't let hackers do what they want either. Universities and
research labs force hackers to be scientists, and companies force them to be
engineers.
I only discovered this myself quite recently. When Yahoo bought Viaweb, they
asked me what I wanted to do. I had never liked the business side very much,
and said that I just wanted to hack. When I got to Yahoo, I found that what
hacking meant to them was implementing software, not designing it. Programmers
were seen as technicians who translated the visions (if that is the word) of
product managers into code.
This seems to be the default plan in big companies. They do it because it
decreases the standard deviation of the outcome. Only a small percentage of
hackers can actually design software, and it's hard for the people running a
company to pick these out. So instead of entrusting the future of the software
to one brilliant hacker, most companies set things up so that it is designed
by committee, and the hackers merely implement the design.
If you want to make money at some point, remember this, because this is one of
the reasons startups win. Big companies want to decrease the standard
deviation of design outcomes because they want to avoid disasters. But when
you damp oscillations, you lose the high points as well as the low. This is
not a problem for big companies, because they don't win by making great
products. Big companies win by sucking less than other big companies.
So if you can figure out a way to get in a design war with a company big
enough that its software is designed by product managers, they'll never be
able to keep up with you. These opportunities are not easy to find, though.
It's hard to engage a big company in a design war, just as it's hard to engage
an opponent inside a castle in hand to hand combat. It would be pretty easy to
write a better word processor than Microsoft Word, for example, but Microsoft,
within the castle of their operating system monopoly, probably wouldn't even
notice if you did.
The place to fight design wars is in new markets, where no one has yet managed
to establish any fortifications. That's where you can win big by taking the
bold approach to design, and having the same people both design and implement
the product. Microsoft themselves did this at the start. So did Apple. And
Hewlett-Packard. I suspect almost every successful startup has.
So one way to build great software is to start your own startup. There are two
problems with this, though. One is that in a startup you have to do so much
besides write software. At Viaweb I considered myself lucky if I got to hack a
quarter of the time. And the things I had to do the other three quarters of
the time ranged from tedious to terrifying. I have a benchmark for this,
because I once had to leave a board meeting to have some cavities filled. I
remember sitting back in the dentist's chair, waiting for the drill, and
feeling like I was on vacation.
The other problem with startups is that there is not much overlap between the
kind of software that makes money and the kind that's interesting to write.
Programming languages are interesting to write, and Microsoft's first product
was one, in fact, but no one will pay for programming languages now. If you
want to make money, you tend to be forced to work on problems that are too
nasty for anyone to solve for free.
All makers face this problem. Prices are determined by supply and demand, and
there is just not as much demand for things that are fun to work on as there
is for things that solve the mundane problems of individual customers. Acting
in off-Broadway plays just doesn't pay as well as wearing a gorilla suit in
someone's booth at a trade show. Writing novels doesn't pay as well as writing
ad copy for garbage disposals. And hacking programming languages doesn't pay
as well as figuring out how to connect some company's legacy database to their
Web server.
I think the answer to this problem, in the case of software, is a concept
known to nearly all makers: the day job. This phrase began with musicians, who
perform at night. More generally, it means that you have one kind of work you
do for money, and another for love.
Nearly all makers have day jobs early in their careers. Painters and writers
notoriously do. If you're lucky you can get a day job that's closely related
to your real work. Musicians often seem to work in record stores. A hacker
working on some programming language or operating system might likewise be
able to get a day job using it. [1]
When I say that the answer is for hackers to have day jobs, and work on
beautiful software on the side, I'm not proposing this as a new idea. This is
what open-source hacking is all about. What I'm saying is that open-source is
probably the right model, because it has been independently confirmed by all
the other makers.
It seems surprising to me that any employer would be reluctant to let hackers
work on open-source projects. At Viaweb, we would have been reluctant to hire
anyone who didn't. When we interviewed programmers, the main thing we cared
about was what kind of software they wrote in their spare time. You can't do
anything really well unless you love it, and if you love to hack you'll
inevitably be working on projects of your own. [2]
Because hackers are makers rather than scientists, the right place to look for
metaphors is not in the sciences, but among other kinds of makers. What else
can painting teach us about hacking?
One thing we can learn, or at least confirm, from the example of painting is
how to learn to hack. You learn to paint mostly by doing it. Ditto for
hacking. Most hackers don't learn to hack by taking college courses in
programming. They learn to hack by writing programs of their own at age
thirteen. Even in college classes, you learn to hack mostly by hacking. [3]
Because painters leave a trail of work behind them, you can watch them learn
by doing. If you look at the work of a painter in chronological order, you'll
find that each painting builds on things that have been learned in previous
ones. When there's something in a painting that works very well, you can
usually find version 1 of it in a smaller form in some earlier painting.
I think most makers work this way. Writers and architects seem to as well.
Maybe it would be good for hackers to act more like painters, and regularly
start over from scratch, instead of continuing to work for years on one
project, and trying to incorporate all their later ideas as revisions.
The fact that hackers learn to hack by doing it is another sign of how
different hacking is from the sciences. Scientists don't learn science by
doing it, but by doing labs and problem sets. Scientists start out doing work
that's perfect, in the sense that they're just trying to reproduce work
someone else has already done for them. Eventually, they get to the point
where they can do original work. Whereas hackers, from the start, are doing
original work; it's just very bad. So hackers start original, and get good,
and scientists start good, and get original.
The other way makers learn is from examples. For a painter, a museum is a
reference library of techniques. For hundreds of years it has been part of the
traditional education of painters to copy the works of the great masters,
because copying forces you to look closely at the way a painting is made.
Writers do this too. Benjamin Franklin learned to write by summarizing the
points in the essays of Addison and Steele and then trying to reproduce them.
Raymond Chandler did the same thing with detective stories.
Hackers, likewise, can learn to program by looking at good programs-- not just
at what they do, but the source code too. One of the less publicized benefits
of the open-source movement is that it has made it easier to learn to program.
When I learned to program, we had to rely mostly on examples in books. The one
big chunk of code available then was Unix, but even this was not open source.
Most of the people who read the source read it in illicit photocopies of John
Lions' book, which though written in 1977 was not allowed to be published
until 1996.
Another example we can take from painting is the way that paintings are
created by gradual refinement. Paintings usually begin with a sketch.
Gradually the details get filled in. But it is not merely a process of filling
in. Sometimes the original plans turn out to be mistaken. Countless paintings,
when you look at them in xrays, turn out to have limbs that have been moved or
facial features that have been readjusted.
Here's a case where we can learn from painting. I think hacking should work
this way too. It's unrealistic to expect that the specifications for a program
will be perfect. You're better off if you admit this up front, and write
programs in a way that allows specifications to change on the fly.
(The structure of large companies makes this hard for them to do, so here is
another place where startups have an advantage.)
Everyone by now presumably knows about the danger of premature optimization. I
think we should be just as worried about premature design-- deciding too early
what a program should do.
The right tools can help us avoid this danger. A good programming language
should, like oil paint, make it easy to change your mind. Dynamic typing is a
win here because you don't have to commit to specific data representations up
front. But the key to flexibility, I think, is to make the language very
[abstract](power.html). The easiest program to change is one that's very
short.
This sounds like a paradox, but a great painting has to be better than it has
to be. For example, when Leonardo painted the portrait of [Ginevra de
Benci](ginevra.html) in the National Gallery, he put a juniper bush behind her
head. In it he carefully painted each individual leaf. Many painters might
have thought, this is just something to put in the background to frame her
head. No one will look that closely at it.
Not Leonardo. How hard he worked on part of a painting didn't depend at all on
how closely he expected anyone to look at it. He was like Michael Jordan.
Relentless.
Relentlessness wins because, in the aggregate, unseen details become visible.
When people walk by the portrait of Ginevra de Benci, their attention is often
immediately arrested by it, even before they look at the label and notice that
it says Leonardo da Vinci. All those unseen details combine to produce
something that's just stunning, like a thousand barely audible voices all
singing in tune.
Great software, likewise, requires a fanatical devotion to beauty. If you look
inside good software, you find that parts no one is ever supposed to see are
beautiful too. I'm not claiming I write great software, but I know that when
it comes to code I behave in a way that would make me eligible for
prescription drugs if I approached everyday life the same way. It drives me
crazy to see code that's badly indented, or that uses ugly variable names.
If a hacker were a mere implementor, turning a spec into code, then he could
just work his way through it from one end to the other like someone digging a
ditch. But if the hacker is a creator, we have to take inspiration into
account.
In hacking, like painting, work comes in cycles. Sometimes you get excited
about some new project and you want to work sixteen hours a day on it. Other
times nothing seems interesting.
To do good work you have to take these cycles into account, because they're
affected by how you react to them. When you're driving a car with a manual
transmission on a hill, you have to back off the clutch sometimes to avoid
stalling. Backing off can likewise prevent ambition from stalling. In both
painting and hacking there are some tasks that are terrifyingly ambitious, and
others that are comfortingly routine. It's a good idea to save some easy tasks
for moments when you would otherwise stall.
In hacking, this can literally mean saving up bugs. I like debugging: it's the
one time that hacking is as straightforward as people think it is. You have a
totally constrained problem, and all you have to do is solve it. Your program
is supposed to do x. Instead it does y. Where does it go wrong? You know
you're going to win in the end. It's as relaxing as painting a wall.
The example of painting can teach us not only how to manage our own work, but
how to work together. A lot of the great art of the past is the work of
multiple hands, though there may only be one name on the wall next to it in
the museum. Leonardo was an apprentice in the workshop of Verrocchio and
painted one of the angels in his [Baptism of Christ](baptism.html). This sort
of thing was the rule, not the exception. Michelangelo was considered
especially dedicated for insisting on painting all the figures on the ceiling
of the Sistine Chapel himself.
As far as I know, when painters worked together on a painting, they never
worked on the same parts. It was common for the master to paint the principal
figures and for assistants to paint the others and the background. But you
never had one guy painting over the work of another.
I think this is the right model for collaboration in software too. Don't push
it too far. When a piece of code is being hacked by three or four different
people, no one of whom really owns it, it will end up being like a common-
room. It will tend to feel bleak and abandoned, and accumulate cruft. The
right way to collaborate, I think, is to divide projects into sharply defined
modules, each with a definite owner, and with interfaces between them that are
as carefully designed and, if possible, as articulated as programming
languages.
Like painting, most software is intended for a human audience. And so hackers,
like painters, must have empathy to do really great work. You have to be able
to see things from the user's point of view.
When I was a kid I was always being told to look at things from someone else's
point of view. What this always meant in practice was to do what someone else
wanted, instead of what I wanted. This of course gave empathy a bad name, and
I made a point of not cultivating it.
Boy, was I wrong. It turns out that looking at things from other people's
point of view is practically the secret of success. It doesn't necessarily
mean being self-sacrificing. Far from it. Understanding how someone else sees
things doesn't imply that you'll act in his interest; in some situations-- in
war, for example-- you want to do exactly the opposite. [4]
Most makers make things for a human audience. And to engage an audience you
have to understand what they need. Nearly all the greatest paintings are
paintings of people, for example, because people are what people are
interested in.
Empathy is probably the single most important difference between a good hacker
and a great one. Some hackers are quite smart, but when it comes to empathy
are practically solipsists. It's hard for such people to design great software
[5], because they can't see things from the user's point of view.
One way to tell how good people are at empathy is to watch them explain a
technical question to someone without a technical background. We probably all
know people who, though otherwise smart, are just comically bad at this. If
someone asks them at a dinner party what a programming language is, they'll
say something like ``Oh, a high-level language is what the compiler uses as
input to generate object code.'' High-level language? Compiler? Object code?
Someone who doesn't know what a programming language is obviously doesn't know
what these things are, either.
Part of what software has to do is explain itself. So to write good software
you have to understand how little users understand. They're going to walk up
to the software with no preparation, and it had better do what they guess it
will, because they're not going to read the manual. The best system I've ever
seen in this respect was the original Macintosh, in 1985. It did what software
almost never does: it just worked. [6]
Source code, too, should explain itself. If I could get people to remember
just one quote about programming, it would be the one at the beginning of
_Structure and Interpretation of Computer Programs._
> Programs should be written for people to read, and only incidentally for
> machines to execute.
You need to have empathy not just for your users, but for your readers. It's
in your interest, because you'll be one of them. Many a hacker has written a
program only to find on returning to it six months later that he has no idea
how it works. I know several people who've sworn off Perl after such
experiences. [7]
Lack of empathy is associated with intelligence, to the point that there is
even something of a fashion for it in some places. But I don't think there's
any correlation. You can do well in math and the natural sciences without
having to learn empathy, and people in these fields tend to be smart, so the
two qualities have come to be associated. But there are plenty of dumb people
who are bad at empathy too. Just listen to the people who call in with
questions on talk shows. They ask whatever it is they're asking in such a
roundabout way that the hosts often have to rephrase the question for them.
So, if hacking works like painting and writing, is it as cool? After all, you
only get one life. You might as well spend it working on something great.
Unfortunately, the question is hard to answer. There is always a big time lag
in prestige. It's like light from a distant star. Painting has prestige now
because of great work people did five hundred years ago. At the time, no one
thought these paintings were as important as we do today. It would have seemed
very odd to people at the time that Federico da Montefeltro, the Duke of
Urbino, would one day be known mostly as the guy with the strange nose in a
[painting](montefeltro.html) by Piero della Francesca.
So while I admit that hacking doesn't seem as cool as painting now, we should
remember that painting itself didn't seem as cool in its glory days as it does
now.
What we can say with some confidence is that these are the glory days of
hacking. In most fields the great work is done early on. The paintings made
between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as
professional theater was being born, and pushed the medium so far that every
playwright since has had to live in his shadow. Albrecht Durer did the same
thing with engraving, and Jane Austen with the novel.
Over and over we see the same pattern. A new medium appears, and people are so
excited about it that they explore most of its possibilities in the first
couple generations. Hacking seems to be in this phase now.
Painting was not, in Leonardo's time, as cool as his work helped make it. How
cool hacking turns out to be will depend on what we can do with this new
medium.
**Notes**
[1] The greatest damage that photography has done to painting may be the fact
that it killed the best day job. Most of the great painters in history
supported themselves by painting portraits.
[2] I've been told that Microsoft discourages employees from contributing to
open-source projects, even in their spare time. But so many of the best
hackers work on open-source projects now that the main effect of this policy
may be to ensure that they won't be able to hire any first-rate programmers.
[3] What you learn about programming in college is much like what you learn
about books or clothes or dating: what bad taste you had in high school.
[4] Here's an example of applied empathy. At Viaweb, if we couldn't decide
between two alternatives, we'd ask, what would our competitors hate most? At
one point a competitor added a feature to their software that was basically
useless, but since it was one of few they had that we didn't, they made much
of it in the trade press. We could have tried to explain that the feature was
useless, but we decided it would annoy our competitor more if we just
implemented it ourselves, so we hacked together our own version that
afternoon.
[5] Except text editors and compilers. Hackers don't need empathy to design
these, because they are themselves typical users.
[6] Well, almost. They overshot the available RAM somewhat, causing much
inconvenient disk swapping, but this could be fixed within a few months by
buying an additional disk drive.
[7] The way to make programs easy to read is not to stuff them with comments.
I would take Abelson and Sussman's quote a step further. Programming languages
should be designed to express algorithms, and only incidentally to tell
computers how to execute them. A good programming language ought to be better
for explaining software than English. You should only need comments when there
is some kind of kludge you need to warn readers about, just as on a road there
are only arrows on parts with unexpectedly sharp curves.
**Thanks** to Trevor Blackwell, Robert Morris, Dan Giffin, and Lisa Randall
for reading drafts of this, and to Henry Leitner and Larry Finkelstein for
inviting me to speak.
**Want to start a startup?** Get funded by [Y
Combinator](http://ycombinator.com/apply.html).
March 2012
One of the more surprising things I've noticed while working on Y Combinator
is how frightening the most ambitious startup ideas are. In this essay I'm
going to demonstrate this phenomenon by describing some. Any one of them could
make you a billionaire. That might sound like an attractive prospect, and yet
when I describe these ideas you may notice you find yourself shrinking away
from them.
Don't worry, it's not a sign of weakness. Arguably it's a sign of sanity. The
biggest startup ideas are terrifying. And not just because they'd be a lot of
work. The biggest ideas seem to threaten your identity: you wonder if you'd
have enough ambition to carry them through.
There's a scene in _Being John Malkovich_ where the nerdy hero encounters a
very attractive, sophisticated woman. She says to him:
> Here's the thing: If you ever got me, you wouldn't have a clue what to do
> with me.
That's what these ideas say to us.
This phenomenon is one of the most important things you can understand about
startups. [1] You'd expect big startup ideas to be attractive, but actually
they tend to repel you. And that has a bunch of consequences. It means these
ideas are invisible to most people who try to think of startup ideas, because
their subconscious filters them out. Even the most ambitious people are
probably best off approaching them obliquely.
**1\. A New Search Engine**
The best ideas are just on the right side of impossible. I don't know if this
one is possible, but there are signs it might be. Making a new search engine
means competing with Google, and recently I've noticed some cracks in their
fortress.
The point when it became clear to me that Microsoft had lost their way was
when they decided to get into the search business. That was not a natural move
for Microsoft. They did it because they were afraid of Google, and Google was
in the search business. But this meant (a) Google was now setting Microsoft's
agenda, and (b) Microsoft's agenda consisted of stuff they weren't good at.
Microsoft : Google :: Google : Facebook.
That does not by itself mean there's room for a new search engine, but lately
when using Google search I've found myself nostalgic for the old days, when
Google was true to its own slightly aspy self. Google used to give me a page
of the right answers, fast, with no clutter. Now the results seem inspired by
the Scientologist principle that what's true is what's true for you. And the
pages don't have the clean, sparse feel they used to. Google search results
used to look like the output of a Unix utility. Now if I accidentally put the
cursor in the wrong place, anything might happen.
The way to win here is to build the search engine all the hackers use. A
search engine whose users consisted of the top 10,000 hackers and no one else
would be in a very powerful position despite its small size, just as Google
was when it was that search engine. And for the first time in over a decade
the idea of switching seems thinkable to me.
Since anyone capable of starting this company is one of those 10,000 hackers,
the route is at least straightforward: make the search engine you yourself
want. Feel free to make it excessively hackerish. Make it really good for code
search, for example. Would you like search queries to be Turing complete?
Anything that gets you those 10,000 users is ipso facto good.
Don't worry if something you want to do will constrain you in the long term,
because if you don't get that initial core of users, there won't be a long
term. If you can just build something that you and your friends genuinely
prefer to Google, you're already about 10% of the way to an IPO, just as
Facebook was (though they probably didn't realize it) when they got all the
Harvard undergrads.
**2\. Replace Email**
Email was not designed to be used the way we use it now. Email is not a
messaging protocol. It's a todo list. Or rather, my inbox is a todo list, and
email is the way things get onto it. But it is a disastrously bad todo list.
I'm open to different types of solutions to this problem, but I suspect that
tweaking the inbox is not enough, and that email has to be replaced with a new
protocol. This new protocol should be a todo list protocol, not a messaging
protocol, although there is a degenerate case where what someone wants you to
do is: read the following text.
As a todo list protocol, the new protocol should give more power to the
recipient than email does. I want there to be more restrictions on what
someone can put on my todo list. And when someone can put something on my todo
list, I want them to tell me more about what they want from me. Do they want
me to do something beyond just reading some text? How important is it? (There
obviously has to be some mechanism to prevent people from saying everything is
important.) When does it have to be done?
This is one of those ideas that's like an irresistible force meeting an
immovable object. On one hand, entrenched protocols are impossible to replace.
On the other, it seems unlikely that people in 100 years will still be living
in the same email hell we do now. And if email is going to get replaced
eventually, why not now?
If you do it right, you may be able to avoid the usual chicken and egg problem
new protocols face, because some of the most powerful people in the world will
be among the first to switch to it. They're all at the mercy of email too.
Whatever you build, make it fast. GMail has become painfully slow. [2] If you
made something no better than GMail, but fast, that alone would let you start
to pull users away from GMail.
GMail is slow because Google can't afford to spend a lot on it. But people
will pay for this. I'd have no problem paying $50 a month. Considering how
much time I spend in email, it's kind of scary to think how much I'd be
justified in paying. At least $1000 a month. If I spend several hours a day
reading and writing email, that would be a cheap way to make my life better.
**3\. Replace Universities**
People are all over this idea lately, and I think they're onto something. I'm
reluctant to suggest that an institution that's been around for a millennium
is finished just because of some mistakes they made in the last few decades,
but certainly in the last few decades US universities seem to have been headed
down the wrong path. One could do a lot better for a lot less money.
I don't think universities will disappear. They won't be replaced wholesale.
They'll just lose the de facto monopoly on certain types of learning that they
once had. There will be many different ways to learn different things, and
some may look quite different from universities. Y Combinator itself is
arguably one of them.
Learning is such a big problem that changing the way people do it will have a
wave of secondary effects. For example, the name of the university one went to
is treated by a lot of people (correctly or not) as a credential in its own
right. If learning breaks up into many little pieces, credentialling may
separate from it. There may even need to be replacements for campus social
life (and oddly enough, YC even has aspects of that).
You could replace high schools too, but there you face bureaucratic obstacles
that would slow down a startup. Universities seem the place to start.
**4\. Internet Drama**
Hollywood has been slow to embrace the Internet. That was a mistake, because I
think we can now call a winner in the race between delivery mechanisms, and it
is the Internet, not cable.
A lot of the reason is the horribleness of cable clients, also known as TVs.
Our family didn't wait for Apple TV. We hated our last TV so much that a few
months ago we replaced it with an iMac bolted to the wall. It's a little
inconvenient to control it with a wireless mouse, but the overall experience
is much better than the nightmare UI we had to deal with before.
Some of the attention people currently devote to watching movies and TV can be
stolen by things that seem completely unrelated, like social networking apps.
More can be stolen by things that are a little more closely related, like
games. But there will probably always remain some residual demand for
conventional drama, where you sit passively and watch as a plot happens. So
how do you deliver drama via the Internet? Whatever you make will have to be
on a larger scale than Youtube clips. When people sit down to watch a show,
they want to know what they're going to get: either part of a series with
familiar characters, or a single longer "movie" whose basic premise they know
in advance.
There are two ways delivery and payment could play out. Either some company
like Netflix or Apple will be the app store for entertainment, and you'll
reach audiences through them. Or the would-be app stores will be too
overreaching, or too technically inflexible, and companies will arise to
supply payment and streaming a la carte to the producers of drama. If that's
the way things play out, there will also be a need for such infrastructure
companies.
**5\. The Next Steve Jobs**
I was talking recently to someone who knew Apple well, and I asked him if the
people now running the company would be able to keep creating new things the
way Apple had under Steve Jobs. His answer was simply "no." I already feared
that would be the answer. I asked more to see how he'd qualify it. But he
didn't qualify it at all. No, there will be no more great new stuff beyond
whatever's currently in the pipeline. Apple's revenues may continue to rise
for a long time, but as Microsoft shows, revenue is a lagging indicator in the
technology business.
So if Apple's not going to make the next iPad, who is? None of the existing
players. None of them are run by product visionaries, and empirically you
can't seem to get those by hiring them. Empirically the way you get a product
visionary as CEO is for him to found the company and not get fired. So the
company that creates the next wave of hardware is probably going to have to be
a startup.
I realize it sounds preposterously ambitious for a startup to try to become as
big as Apple. But no more ambitious than it was for Apple to become as big as
Apple, and they did it. Plus a startup taking on this problem now has an
advantage the original Apple didn't: the example of Apple. Steve Jobs has
shown us what's possible. That helps would-be successors both directly, as
Roger Bannister did, by showing how much better you can do than people did
before, and indirectly, as Augustus did, by lodging the idea in users' minds
that a single person could unroll the future for them. [3]
Now Steve is gone there's a vacuum we can all feel. If a new company led
boldly into the future of hardware, users would follow. The CEO of that
company, the "next Steve Jobs," might not measure up to Steve Jobs. But he
wouldn't have to. He'd just have to do a better job than Samsung and HP and
Nokia, and that seems pretty doable.
**6\. Bring Back Moore's Law**
The last 10 years have reminded us what Moore's Law actually says. Till about
2002 you could safely misinterpret it as promising that clock speeds would
double every 18 months. Actually what it says is that circuit densities will
double every 18 months. It used to seem pedantic to point that out. Not any
more. Intel can no longer give us faster CPUs, just more of them.
This Moore's Law is not as good as the old one. Moore's Law used to mean that
if your software was slow, all you had to do was wait, and the inexorable
progress of hardware would solve your problems. Now if your software is slow
you have to rewrite it to do more things in parallel, which is a lot more work
than waiting.
It would be great if a startup could give us something of the old Moore's Law
back, by writing software that could make a large number of CPUs look to the
developer like one very fast CPU. There are several ways to approach this
problem. The most ambitious is to try to do it automatically: to write a
compiler that will parallelize our code for us. There's a name for this
compiler, _the sufficiently smart compiler,_ and it is a byword for
impossibility. But is it really impossible? Is there no configuration of the
bits in memory of a present day computer that is this compiler? If you really
think so, you should try to prove it, because that would be an interesting
result. And if it's not impossible but simply very hard, it might be worth
trying to write it. The expected value would be high even if the chance of
succeeding was low.
The reason the expected value is so high is web services. If you could write
software that gave programmers the convenience of the way things were in the
old days, you could offer it to them as a web service. And that would in turn
mean that you got practically all the users.
Imagine there was another processor manufacturer that could still translate
increased circuit densities into increased clock speeds. They'd take most of
Intel's business. And since web services mean that no one sees their
processors anymore, by writing the sufficiently smart compiler you could
create a situation indistinguishable from you being that manufacturer, at
least for the server market.
The least ambitious way of approaching the problem is to start from the other
end, and offer programmers more parallelizable Lego blocks to build programs
out of, like Hadoop and MapReduce. Then the programmer still does much of the
work of optimization.
There's an intriguing middle ground where you build a semi-automatic
weapon—where there's a human in the loop. You make something that looks to the
user like the sufficiently smart compiler, but inside has people, using highly
developed optimization tools to find and eliminate bottlenecks in users'
programs. These people might be your employees, or you might create a
marketplace for optimization.
An optimization marketplace would be a way to generate the sufficiently smart
compiler piecemeal, because participants would immediately start writing bots.
It would be a curious state of affairs if you could get to the point where
everything could be done by bots, because then you'd have made the
sufficiently smart compiler, but no one person would have a complete copy of
it.
I realize how crazy all this sounds. In fact, what I like about this idea is
all the different ways in which it's wrong. The whole idea of focusing on
optimization is counter to the general trend in software development for the
last several decades. Trying to write the sufficiently smart compiler is by
definition a mistake. And even if it weren't, compilers are the sort of
software that's supposed to be created by open source projects, not companies.
Plus if this works it will deprive all the programmers who take pleasure in
making multithreaded apps of so much amusing complexity. The forum troll I
have by now internalized doesn't even know where to begin in raising
objections to this project. Now that's what I call a startup idea.
**7\. Ongoing Diagnosis**
But wait, here's another that could face even greater resistance: ongoing,
automatic medical diagnosis.
One of my tricks for generating startup ideas is to imagine the ways in which
we'll seem backward to future generations. And I'm pretty sure that to people
50 or 100 years in the future, it will seem barbaric that people in our era
waited till they had symptoms to be diagnosed with conditions like heart
disease and cancer.
For example, in 2004 Bill Clinton found he was feeling short of breath.
Doctors discovered that several of his arteries were over 90% blocked and 3
days later he had a quadruple bypass. It seems reasonable to assume Bill
Clinton has the best medical care available. And yet even he had to wait till
his arteries were over 90% blocked to learn that the number was over 90%.
Surely at some point in the future we'll know these numbers the way we now
know something like our weight. Ditto for cancer. It will seem preposterous to
future generations that we wait till patients have physical symptoms to be
diagnosed with cancer. Cancer will show up on some sort of radar screen
immediately.
(Of course, what shows up on the radar screen may be different from what we
think of now as cancer. I wouldn't be surprised if at any given time we have
ten or even hundreds of microcancers going at once, none of which normally
amount to anything.)
A lot of the obstacles to ongoing diagnosis will come from the fact that it's
going against the grain of the medical profession. The way medicine has always
worked is that patients come to doctors with problems, and the doctors figure
out what's wrong. A lot of doctors don't like the idea of going on the medical
equivalent of what lawyers call a "fishing expedition," where you go looking
for problems without knowing what you're looking for. They call the things
that get discovered this way "incidentalomas," and they are something of a
nuisance.
For example, a friend of mine once had her brain scanned as part of a study.
She was horrified when the doctors running the study discovered what appeared
to be a large tumor. After further testing, it turned out to be a harmless
cyst. But it cost her a few days of terror. A lot of doctors worry that if you
start scanning people with no symptoms, you'll get this on a giant scale: a
huge number of false alarms that make patients panic and require expensive and
perhaps even dangerous tests to resolve. But I think that's just an artifact
of current limitations. If people were scanned all the time and we got better
at deciding what was a real problem, my friend would have known about this
cyst her whole life and known it was harmless, just as we do a birthmark.
There is room for a lot of startups here. In addition to the technical
obstacles all startups face, and the bureaucratic obstacles all medical
startups face, they'll be going against thousands of years of medical
tradition. But it will happen, and it will be a great thing—so great that
people in the future will feel as sorry for us as we do for the generations
that lived before anaesthesia and antibiotics.
**Tactics**
Let me conclude with some tactical advice. If you want to take on a problem as
big as the ones I've discussed, don't make a direct frontal attack on it.
Don't say, for example, that you're going to replace email. If you do that you
raise too many expectations. Your employees and investors will constantly be
asking "are we there yet?" and you'll have an army of haters waiting to see
you fail. Just say you're building todo-list software. That sounds harmless.
People can notice you've replaced email when it's a _fait accompli_. [4]
Empirically, the way to do really big things seems to be to start with
deceptively small things. Want to dominate microcomputer software? Start by
writing a Basic interpreter for a machine with a few thousand users. Want to
make the universal web site? Start by building a site for Harvard undergrads
to stalk one another.
Empirically, it's not just for other people that you need to start small. You
need to for your own sake. Neither Bill Gates nor Mark Zuckerberg knew at
first how big their companies were going to get. All they knew was that they
were onto something. Maybe it's a bad idea to have really big ambitions
initially, because the bigger your ambition, the longer it's going to take,
and the further you project into the future, the more likely you'll get it
wrong.
I think the way to use these big ideas is not to try to identify a precise
point in the future and then ask yourself how to get from here to there, like
the popular image of a visionary. You'll be better off if you operate like
Columbus and just head in a general westerly direction. Don't try to construct
the future like a building, because your current blueprint is almost certainly
mistaken. Start with something you know works, and when you expand, expand
westward.
The popular image of the visionary is someone with a clear view of the future,
but empirically it may be better to have a blurry one.
**Notes**
[1] It's also one of the most important things VCs fail to understand about
startups. Most expect founders to walk in with a clear plan for the future,
and judge them based on that. Few consciously realize that in the biggest
successes there is the least correlation between the initial plan and what the
startup eventually becomes.
[2] This sentence originally read "GMail is painfully slow." Thanks to Paul
Buchheit for the correction.
[3] Roger Bannister is famous as the first person to run a mile in under 4
minutes. But his world record only lasted 46 days. Once he showed it could be
done, lots of others followed. Ten years later Jim Ryun ran a 3:59 mile as a
high school junior.
[4] If you want to be the next Apple, maybe you don't even want to start with
consumer electronics. Maybe at first you make something hackers use. Or you
make something popular but apparently unimportant, like a headset or router.
All you need is a bridgehead.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, Patrick Collison,
Aaron Iba, Jessica Livingston, Robert Morris, Harj Taggar and Garry Tan for
reading drafts of this.
February 2009
I finally realized today why politics and religion yield such uniquely useless
discussions.
As a rule, any mention of religion on an online forum degenerates into a
religious argument. Why? Why does this happen with religion and not with
Javascript or baking or other topics people talk about on forums?
What's different about religion is that people don't feel they need to have
any particular expertise to have opinions about it. All they need is strongly
held beliefs, and anyone can have those. No thread about Javascript will grow
as fast as one about religion, because people feel they have to be over some
threshold of expertise to post comments about that. But on religion everyone's
an expert.
Then it struck me: this is the problem with politics too. Politics, like
religion, is a topic where there's no threshold of expertise for expressing an
opinion. All you need is strong convictions.
Do religion and politics have something in common that explains this
similarity? One possible explanation is that they deal with questions that
have no definite answers, so there's no back pressure on people's opinions.
Since no one can be proven wrong, every opinion is equally valid, and sensing
this, everyone lets fly with theirs.
But this isn't true. There are certainly some political questions that have
definite answers, like how much a new government policy will cost. But the
more precise political questions suffer the same fate as the vaguer ones.
I think what religion and politics have in common is that they become part of
people's identity, and people can never have a fruitful argument about
something that's part of their identity. By definition they're partisan.
Which topics engage people's identity depends on the people, not the topic.
For example, a discussion about a battle that included citizens of one or more
of the countries involved would probably degenerate into a political argument.
But a discussion today about a battle that took place in the Bronze Age
probably wouldn't. No one would know what side to be on. So it's not politics
that's the source of the trouble, but identity. When people say a discussion
has degenerated into a religious war, what they really mean is that it has
started to be driven mostly by people's identities. [1]
Because the point at which this happens depends on the people rather than the
topic, it's a mistake to conclude that because a question tends to provoke
religious wars, it must have no answer. For example, the question of the
relative merits of programming languages often degenerates into a religious
war, because so many programmers identify as X programmers or Y programmers.
This sometimes leads people to conclude the question must be unanswerable—that
all languages are equally good. Obviously that's false: anything else people
make can be well or badly designed; why should this be uniquely impossible for
programming languages? And indeed, you can have a fruitful discussion about
the relative merits of programming languages, so long as you exclude people
who respond from identity.
More generally, you can have a fruitful discussion about a topic only if it
doesn't engage the identities of any of the participants. What makes politics
and religion such minefields is that they engage so many people's identities.
But you could in principle have a useful conversation about them with some
people. And there are other topics that might seem harmless, like the relative
merits of Ford and Chevy pickup trucks, that you couldn't safely talk about
with
[others](http://www.theledger.com/apps/pbcs.dll/article?AID=/20060418/NEWS/604180378/1039).
The most intriguing thing about this theory, if it's right, is that it
explains not merely which kinds of discussions to avoid, but how to have
better ideas. If people can't think clearly about anything that has become
part of their identity, then all other things being equal, the best plan is to
let as few things into your identity as possible. [2]
Most people reading this will already be fairly tolerant. But there is a step
beyond thinking of yourself as x but tolerating y: not even to consider
yourself an x. The more labels you have for yourself, the dumber they make
you.
**Notes**
[1] When that happens, it tends to happen fast, like a core going critical.
The threshold for participating goes down to zero, which brings in more
people. And they tend to say incendiary things, which draw more and angrier
counterarguments.
[2] There may be some things it's a net win to include in your identity. For
example, being a scientist. But arguably that is more of a placeholder than an
actual label—like putting NMI on a form that asks for your middle
initial—because it doesn't commit you to believing anything in particular. A
scientist isn't committed to believing in natural selection in the same way a
biblical literalist is committed to rejecting it. All he's committed to is
following the evidence wherever it leads.
Considering yourself a scientist is equivalent to putting a sign in a cupboard
saying "this cupboard must be kept empty." Yes, strictly speaking, you're
putting something in the cupboard, but not in the ordinary sense.
**Thanks** to Sam Altman, Trevor Blackwell, Paul Buchheit, and Robert Morris
for reading drafts of this.
May 2006
_(This essay is derived from a keynote at Xtech.)_
Startups happen in clusters. There are a lot of them in Silicon Valley and
Boston, and few in Chicago or Miami. A country that wants startups will
probably also have to reproduce whatever makes these clusters form.
I've claimed that the [recipe](siliconvalley.html) is a great university near
a town smart people like. If you set up those conditions within the US,
startups will form as inevitably as water droplets condense on a cold piece of
metal. But when I consider what it would take to reproduce Silicon Valley in
another country, it's clear the US is a particularly humid environment.
Startups condense more easily here.
It is by no means a lost cause to try to create a silicon valley in another
country. There's room not merely to equal Silicon Valley, but to surpass it.
But if you want to do that, you have to understand the advantages startups get
from being in America.
**1\. The US Allows Immigration.**
For example, I doubt it would be possible to reproduce Silicon Valley in
Japan, because one of Silicon Valley's most distinctive features is
immigration. Half the people there speak with accents. And the Japanese don't
like immigration. When they think about how to make a Japanese silicon valley,
I suspect they unconsciously frame it as how to make one consisting only of
Japanese people. This way of framing the question probably guarantees failure.
A silicon valley has to be a mecca for the smart and the ambitious, and you
can't have a mecca if you don't let people into it.
Of course, it's not saying much that America is more open to immigration than
Japan. Immigration policy is one area where a competitor could do better.
**2\. The US Is a Rich Country.**
I could see India one day producing a rival to Silicon Valley. Obviously they
have the right people: you can tell that by the number of Indians in the
current Silicon Valley. The problem with India itself is that it's still so
poor.
In poor countries, things we take for granted are missing. A friend of mine
visiting India sprained her ankle falling down the steps in a railway station.
When she turned to see what had happened, she found the steps were all
different heights. In industrialized countries we walk down steps our whole
lives and never think about this, because there's an infrastructure that
prevents such a staircase from being built.
The US has never been so poor as some countries are now. There have never been
swarms of beggars in the streets of American cities. So we have no data about
what it takes to get from the swarms-of-beggars stage to the silicon-valley
stage. Could you have both at once, or does there have to be some baseline
prosperity before you get a silicon valley?
I suspect there is some speed limit to the evolution of an economy. Economies
are made out of people, and attitudes can only change a certain amount per
generation. [1]
**3\. The US Is Not (Yet) a Police State.**
Another country I could see wanting to have a silicon valley is China. But I
doubt they could do it yet either. China still seems to be a police state, and
although present rulers seem enlightened compared to the last, even
enlightened despotism can probably only get you part way toward being a great
economic power.
It can get you factories for building things designed elsewhere. Can it get
you the designers, though? Can imagination flourish where people can't
criticize the government? Imagination means having odd ideas, and it's hard to
have odd ideas about technology without also having odd ideas about politics.
And in any case, many technical ideas do have political implications. So if
you squash dissent, the back pressure will propagate into technical fields.
[2]
Singapore would face a similar problem. Singapore seems very aware of the
importance of encouraging startups. But while energetic government
intervention may be able to make a port run efficiently, it can't coax
startups into existence. A state that bans chewing gum has a long way to go
before it could create a San Francisco.
Do you need a San Francisco? Might there not be an alternate route to
innovation that goes through obedience and cooperation instead of
individualism? Possibly, but I'd bet not. Most imaginative people seem to
share a certain prickly [independence](gba.html), whenever and wherever they
lived. You see it in Diogenes telling Alexander to get out of his light and
two thousand years later in Feynman breaking into safes at Los Alamos. [3]
Imaginative people don't want to follow or lead. They're most productive when
everyone gets to do what they want.
Ironically, of all rich countries the US has lost the most civil liberties
recently. But I'm not too worried yet. I'm hoping once the present
administration is out, the natural openness of American culture will reassert
itself.
**4\. American Universities Are Better.**
You need a great university to seed a silicon valley, and so far there are few
outside the US. I asked a handful of American computer science professors
which universities in Europe were most admired, and they all basically said
"Cambridge" followed by a long pause while they tried to think of others.
There don't seem to be many universities elsewhere that compare with the best
in America, at least in technology.
In some countries this is the result of a deliberate policy. The German and
Dutch governments, perhaps from fear of elitism, try to ensure that all
universities are roughly equal in quality. The downside is that none are
especially good. The best professors are spread out, instead of being
concentrated as they are in the US. This probably makes them less productive,
because they don't have good colleagues to inspire them. It also means no one
university will be good enough to act as a mecca, attracting talent from
abroad and causing startups to form around it.
The case of Germany is a strange one. The Germans invented the modern
university, and up till the 1930s theirs were the best in the world. Now they
have none that stand out. As I was mulling this over, I found myself thinking:
"I can understand why German universities declined in the 1930s, after they
excluded Jews. But surely they should have bounced back by now." Then I
realized: maybe not. There are few Jews left in Germany and most Jews I know
would not want to move there. And if you took any great American university
and removed the Jews, you'd have some pretty big gaps. So maybe it would be a
lost cause trying to create a silicon valley in Germany, because you couldn't
establish the level of university you'd need as a seed. [4]
It's natural for US universities to compete with one another because so many
are private. To reproduce the quality of American universities you probably
also have to reproduce this. If universities are controlled by the central
government, log-rolling will pull them all toward the mean: the new Institute
of X will end up at the university in the district of a powerful politician,
instead of where it should be.
**5\. You Can Fire People in America.**
I think one of the biggest obstacles to creating startups in Europe is the
attitude toward employment. The famously rigid labor laws hurt every company,
but startups especially, because startups have the least time to spare for
bureaucratic hassles.
The difficulty of firing people is a particular problem for startups because
they have no redundancy. Every person has to do their job well.
But the problem is more than just that some startup might have a problem
firing someone they needed to. Across industries and countries, there's a
strong inverse correlation between performance and job security. Actors and
directors are fired at the end of each film, so they have to deliver every
time. Junior professors are fired by default after a few years unless the
university chooses to grant them tenure. Professional athletes know they'll be
pulled if they play badly for just a couple games. At the other end of the
scale (at least in the US) are auto workers, New York City schoolteachers, and
civil servants, who are all nearly impossible to fire. The trend is so clear
that you'd have to be willfully blind not to see it.
Performance isn't everything, you say? Well, are auto workers, schoolteachers,
and civil servants _happier_ than actors, professors, and professional
athletes?
European public opinion will apparently tolerate people being fired in
industries where they really care about performance. Unfortunately the only
industry they care enough about so far is soccer. But that is at least a
precedent.
**6\. In America Work Is Less Identified with Employment.**
The problem in more traditional places like Europe and Japan goes deeper than
the employment laws. More dangerous is the attitude they reflect: that an
employee is a kind of servant, whom the employer has a duty to protect. It
used to be that way in America too. In 1970 you were still supposed to get a
job with a big company, for whom ideally you'd work your whole career. In
return the company would take care of you: they'd try not to fire you, cover
your medical expenses, and support you in old age.
Gradually employment has been shedding such paternalistic overtones and
becoming simply an economic exchange. But the importance of the new model is
not just that it makes it easier for startups to grow. More important, I
think, is that it it makes it easier for people to _start_ startups.
Even in the US most kids graduating from college still think they're supposed
to get jobs, as if you couldn't be productive without being someone's
employee. But the less you identify work with employment, the easier it
becomes to start a startup. When you see your career as a series of different
types of work, instead of a lifetime's service to a single employer, there's
less risk in starting your own company, because you're only replacing one
segment instead of discarding the whole thing.
The old ideas are so powerful that even the most successful startup founders
have had to struggle against them. A year after the founding of Apple, Steve
Wozniak still hadn't quit HP. He still planned to work there for life. And
when Jobs found someone to give Apple serious venture funding, on the
condition that Woz quit, he initially refused, arguing that he'd designed both
the Apple I and the Apple II while working at HP, and there was no reason he
couldn't continue.
**7\. America Is Not Too Fussy.**
If there are any laws regulating businesses, you can assume larval startups
will break most of them, because they don't know what the laws are and don't
have time to find out.
For example, many startups in America begin in places where it's not really
legal to run a business. Hewlett-Packard, Apple, and Google were all run out
of garages. Many more startups, including ours, were initially run out of
apartments. If the laws against such things were actually enforced, most
startups wouldn't happen.
That could be a problem in fussier countries. If Hewlett and Packard tried
running an electronics company out of their garage in Switzerland, the old
lady next door would report them to the municipal authorities.
But the worst problem in other countries is probably the effort required just
to start a company. A friend of mine started a company in Germany in the early
90s, and was shocked to discover, among many other regulations, that you
needed $20,000 in capital to incorporate. That's one reason I'm not typing
this on an Apfel laptop. Jobs and Wozniak couldn't have come up with that kind
of money in a company financed by selling a VW bus and an HP calculator. We
couldn't have started Viaweb either. [5]
Here's a tip for governments that want to encourage startups: read the stories
of existing startups, and then try to simulate what would have happened in
your country. When you hit something that would have killed Apple, prune it
off.
_Startups are[marginal](marginal.html)._ They're started by the poor and the
timid; they begin in marginal space and spare time; they're started by people
who are supposed to be doing something else; and though businesses, their
founders often know nothing about business. Young startups are fragile. A
society that trims its margins sharply will kill them all.
**8\. America Has a Large Domestic Market.**
What sustains a startup in the beginning is the prospect of getting their
initial product out. The successful ones therefore make the first version as
simple as possible. In the US they usually begin by making something just for
the local market.
This works in America, because the local market is 300 million people. It
wouldn't work so well in Sweden. In a small country, a startup has a harder
task: they have to sell internationally from the start.
The EU was designed partly to simulate a single, large domestic market. The
problem is that the inhabitants still speak many different languages. So a
software startup in Sweden is still at a disadvantage relative to one in the
US, because they have to deal with internationalization from the beginning.
It's significant that the most famous recent startup in Europe, Skype, worked
on a problem that was intrinsically international.
However, for better or worse it looks as if Europe will in a few decades speak
a single language. When I was a student in Italy in 1990, few Italians spoke
English. Now all educated people seem to be expected to-- and Europeans do not
like to seem uneducated. This is presumably a taboo subject, but if present
trends continue, French and German will eventually go the way of Irish and
Luxembourgish: they'll be spoken in homes and by eccentric nationalists.
**9\. America Has Venture Funding.**
Startups are easier to start in America because funding is easier to get.
There are now a few VC firms outside the US, but startup funding doesn't only
come from VC firms. A more important source, because it's more personal and
comes earlier in the process, is money from individual angel investors. Google
might never have got to the point where they could raise millions from VC
funds if they hadn't first raised a hundred thousand from Andy Bechtolsheim.
And he could help them because he was one of the founders of Sun. This pattern
is repeated constantly in startup hubs. It's this pattern that _makes_ them
startup hubs.
The good news is, all you have to do to get the process rolling is get those
first few startups successfully launched. If they stick around after they get
rich, startup founders will almost automatically fund and encourage new
startups.
The bad news is that the cycle is slow. It probably takes five years, on
average, before a startup founder can make angel investments. And while
governments _might_ be able to set up local VC funds by supplying the money
themselves and recruiting people from existing firms to run them, only organic
growth can produce angel investors.
Incidentally, America's private universities are one reason there's so much
venture capital. A lot of the money in VC funds comes from their endowments.
So another advantage of private universities is that a good chunk of the
country's wealth is managed by enlightened investors.
**10\. America Has Dynamic Typing for Careers.**
Compared to other industrialized countries the US is disorganized about
routing people into careers. For example, in America people often don't decide
to go to medical school till they've finished college. In Europe they
generally decide in high school.
The European approach reflects the old idea that each person has a single,
definite occupation-- which is not far from the idea that each person has a
natural "station" in life. If this were true, the most efficient plan would be
to discover each person's station as early as possible, so they could receive
the training appropriate to it.
In the US things are more haphazard. But that turns out to be an advantage as
an economy gets more liquid, just as dynamic typing turns out to work better
than static for ill-defined problems. This is particularly true with startups.
"Startup founder" is not the sort of career a high school student would
choose. If you ask at that age, people will choose conservatively. They'll
choose well-understood occupations like engineer, or doctor, or lawyer.
Startups are the kind of thing people don't plan, so you're more likely to get
them in a society where it's ok to make career decisions on the fly.
For example, in theory the purpose of a PhD program is to train you to do
research. But fortunately in the US this is another rule that isn't very
strictly enforced. In the US most people in CS PhD programs are there simply
because they wanted to learn more. They haven't decided what they'll do
afterward. So American grad schools spawn a lot of startups, because students
don't feel they're failing if they don't go into research.
Those worried about America's "competitiveness" often suggest spending more on
public schools. But perhaps America's lousy public schools have a hidden
advantage. Because they're so bad, the kids adopt an attitude of waiting for
college. I did; I knew I was learning so little that I wasn't even learning
what the choices were, let alone which to choose. This is demoralizing, but it
does at least make you keep an open mind.
Certainly if I had to choose between bad high schools and good universities,
like the US, and good high schools and bad universities, like most other
industrialized countries, I'd take the US system. Better to make everyone feel
like a late bloomer than a failed child prodigy.
**Attitudes**
There's one item conspicuously missing from this list: American attitudes.
Americans are said to be more entrepreneurial, and less afraid of risk. But
America has no monopoly on this. Indians and Chinese seem plenty
entrepreneurial, perhaps more than Americans.
Some say Europeans are less energetic, but I don't believe it. I think the
problem with Europe is not that they lack balls, but that they lack examples.
Even in the US, the most successful startup founders are often technical
people who are quite timid, initially, about the idea of starting their own
company. Few are the sort of backslapping extroverts one thinks of as
typically American. They can usually only summon up the activation energy to
start a startup when they meet people who've done it and realize they could
too.
I think what holds back European hackers is simply that they don't meet so
many people who've done it. You see that variation even within the US.
Stanford students are more entrepreneurial than Yale students, but not because
of some difference in their characters; the Yale students just have fewer
examples.
I admit there seem to be different attitudes toward ambition in Europe and the
US. In the US it's ok to be overtly ambitious, and in most of Europe it's not.
But this can't be an intrinsically European quality; previous generations of
Europeans were as ambitious as Americans. What happened? My hypothesis is that
ambition was discredited by the terrible things ambitious people did in the
first half of the twentieth century. Now swagger is out. (Even now the image
of a very ambitious German presses a button or two, doesn't it?)
It would be surprising if European attitudes weren't affected by the disasters
of the twentieth century. It takes a while to be optimistic after events like
that. But ambition is human nature. Gradually it will re-emerge. [6]
**How To Do Better**
I don't mean to suggest by this list that America is the perfect place for
startups. It's the best place so far, but the sample size is small, and "so
far" is not very long. On historical time scales, what we have now is just a
prototype.
So let's look at Silicon Valley the way you'd look at a product made by a
competitor. What weaknesses could you exploit? How could you make something
users would like better? The users in this case are those critical few
thousand people you'd like to move to your silicon valley.
To start with, Silicon Valley is too far from San Francisco. Palo Alto, the
original ground zero, is about thirty miles away, and the present center more
like forty. So people who come to work in Silicon Valley face an unpleasant
choice: either live in the boring sprawl of the valley proper, or live in San
Francisco and endure an hour commute each way.
The best thing would be if the silicon valley were not merely closer to the
interesting city, but interesting itself. And there is a lot of room for
improvement here. Palo Alto is not so bad, but everything built since is the
worst sort of strip development. You can measure how demoralizing it is by the
number of people who will sacrifice two hours a day commuting rather than live
there.
Another area in which you could easily surpass Silicon Valley is public
transportation. There is a train running the length of it, and by American
standards it's not bad. Which is to say that to Japanese or Europeans it would
seem like something out of the third world.
The kind of people you want to attract to your silicon valley like to get
around by train, bicycle, and on foot. So if you want to beat America, design
a town that puts cars last. It will be a while before any American city can
bring itself to do that.
**Capital Gains**
There are also a couple things you could do to beat America at the national
level. One would be to have lower capital gains taxes. It doesn't seem
critical to have the lowest _income_ taxes, because to take advantage of
those, people have to move. [7] But if capital gains rates vary, you move
assets, not yourself, so changes are reflected at market speeds. The lower the
rate, the cheaper it is to buy stock in growing companies as opposed to real
estate, or bonds, or stocks bought for the dividends they pay.
So if you want to encourage startups you should have a low rate on capital
gains. Politicians are caught between a rock and a hard place here, however:
make the capital gains rate low and be accused of creating "tax breaks for the
rich," or make it high and starve growing companies of investment capital. As
Galbraith said, politics is a matter of choosing between the unpalatable and
the disastrous. A lot of governments experimented with the disastrous in the
twentieth century; now the trend seems to be toward the merely unpalatable.
Oddly enough, the leaders now are European countries like Belgium, which has a
capital gains tax rate of zero.
**Immigration**
The other place you could beat the US would be with smarter immigration
policy. There are huge gains to be made here. Silicon valleys are made of
people, remember.
Like a company whose software runs on Windows, those in the current Silicon
Valley are all too aware of the shortcomings of the INS, but there's little
they can do about it. They're hostages of the platform.
America's immigration system has never been well run, and since 2001 there has
been an additional admixture of paranoia. What fraction of the smart people
who want to come to America can even get in? I doubt even half. Which means if
you made a competing technology hub that let in all smart people, you'd
immediately get more than half the world's top talent, for free.
US immigration policy is particularly ill-suited to startups, because it
reflects a model of work from the 1970s. It assumes good technical people have
college degrees, and that work means working for a big company.
If you don't have a college degree you can't get an H1B visa, the type usually
issued to programmers. But a test that excludes Steve Jobs, Bill Gates, and
Michael Dell can't be a good one. Plus you can't get a visa for working on
your own company, only for working as an employee of someone else's. And if
you want to apply for citizenship you daren't work for a startup at all,
because if your sponsor goes out of business, you have to start over.
American immigration policy keeps out most smart people, and channels the rest
into unproductive jobs. It would be easy to do better. Imagine if, instead,
you treated immigration like recruiting-- if you made a conscious effort to
seek out the smartest people and get them to come to your country.
A country that got immigration right would have a huge advantage. At this
point you could become a mecca for smart people simply by having an
immigration system that let them in.
**A Good Vector**
If you look at the kinds of things you have to do to create an environment
where startups condense, none are great sacrifices. Great universities?
Livable towns? Civil liberties? Flexible employment laws? Immigration policies
that let in smart people? Tax laws that encourage growth? It's not as if you
have to risk destroying your country to get a silicon valley; these are all
good things in their own right.
And then of course there's the question, can you afford not to? I can imagine
a future in which the default choice of ambitious young people is to start
their [own](hiring.html) company rather than work for someone else's. I'm not
sure that will happen, but it's where the trend points now. And if that is the
future, places that don't have startups will be a whole step behind, like
those that missed the Industrial Revolution.
**Notes**
[1] On the verge of the Industrial Revolution, England was already the richest
country in the world. As far as such things can be compared, per capita income
in England in 1750 was higher than India's in 1960.
Deane, Phyllis, _The First Industrial Revolution_ , Cambridge University
Press, 1965.
[2] This has already happened once in China, during the Ming Dynasty, when the
country turned its back on industrialization at the command of the court. One
of Europe's advantages was that it had no government powerful enough to do
that.
[3] Of course, Feynman and Diogenes were from adjacent traditions, but
Confucius, though more polite, was no more willing to be told what to think.
[4] For similar reasons it might be a lost cause to try to establish a silicon
valley in Israel. Instead of no Jews moving there, only Jews would move there,
and I don't think you could build a silicon valley out of just Jews any more
than you could out of just Japanese.
(This is not a remark about the qualities of these groups, just their sizes.
Japanese are only about 2% of the world population, and Jews about .2%.)
[5] According to the World Bank, the initial capital requirement for German
companies is 47.6% of the per capita income. Doh.
World Bank, _Doing Business in 2006_ , http://doingbusiness.org
[6] For most of the twentieth century, Europeans looked back on the summer of
1914 as if they'd been living in a dream world. It seems more accurate (or at
least, as accurate) to call the years after 1914 a nightmare than to call
those before a dream. A lot of the optimism Europeans consider distinctly
American is simply what they too were feeling in 1914.
[7] The point where things start to go wrong seems to be about 50%. Above that
people get serious about tax avoidance. The reason is that the payoff for
avoiding tax grows hyperexponentially (x/1-x for 0 < x < 1). If your income
tax rate is 10%, moving to Monaco would only give you 11% more income, which
wouldn't even cover the extra cost. If it's 90%, you'd get ten times as much
income. And at 98%, as it was briefly in Britain in the 70s, moving to Monaco
would give you fifty times as much income. It seems quite likely that European
governments of the 70s never drew this curve.
**Thanks** to Trevor Blackwell, Matthias Felleisen, Jessica Livingston, Robert
Morris, Neil Rimer, Hugues Steinier, Brad Templeton, Fred Wilson, and Stephen
Wolfram for reading drafts of this, and to Ed Dumbill for inviting me to
speak.
August 2005
_(This essay is derived from a talk at Oscon 2005.)_
Lately companies have been paying more attention to open source. Ten years ago
there seemed a real danger Microsoft would extend its monopoly to servers. It
seems safe to say now that open source has prevented that. A recent survey
found 52% of companies are replacing Windows servers with Linux servers. [1]
More significant, I think, is _which_ 52% they are. At this point, anyone
proposing to run Windows on servers should be prepared to explain what they
know about servers that Google, Yahoo, and Amazon don't.
But the biggest thing business has to learn from open source is not about
Linux or Firefox, but about the forces that produced them. Ultimately these
will affect a lot more than what software you use.
We may be able to get a fix on these underlying forces by triangulating from
open source and blogging. As you've probably noticed, they have a lot in
common.
Like open source, blogging is something people do themselves, for free,
because they enjoy it. Like open source hackers, bloggers compete with people
working for money, and often win. The method of ensuring quality is also the
same: Darwinian. Companies ensure quality through rules to prevent employees
from screwing up. But you don't need that when the audience can communicate
with one another. People just produce whatever they want; the good stuff
spreads, and the bad gets ignored. And in both cases, feedback from the
audience improves the best work.
Another thing blogging and open source have in common is the Web. People have
always been willing to do great work for free, but before the Web it was
harder to reach an audience or collaborate on projects.
**Amateurs**
I think the most important of the new principles business has to learn is that
people work a lot harder on stuff they like. Well, that's news to no one. So
how can I claim business has to learn it? When I say business doesn't know
this, I mean the structure of business doesn't reflect it.
Business still reflects an older model, exemplified by the French word for
working: _travailler_. It has an English cousin, travail, and what it means is
torture. [2]
This turns out not to be the last word on work, however. As societies get
richer, they learn something about work that's a lot like what they learn
about diet. We know now that the healthiest diet is the one our peasant
ancestors were forced to eat because they were poor. Like rich food, idleness
only seems desirable when you don't get enough of it. I think we were designed
to work, just as we were designed to eat a certain amount of fiber, and we
feel bad if we don't.
There's a name for people who work for the love of it: amateurs. The word now
has such bad connotations that we forget its etymology, though it's staring us
in the face. "Amateur" was originally rather a complimentary word. But the
thing to be in the twentieth century was professional, which amateurs, by
definition, are not.
That's why the business world was so surprised by one lesson from open source:
that people working for love often surpass those working for money. Users
don't switch from Explorer to Firefox because they want to hack the source.
They switch because it's a better browser.
It's not that Microsoft isn't trying. They know controlling the browser is one
of the keys to retaining their monopoly. The problem is the same they face in
operating systems: they can't pay people enough to build something better than
a group of inspired hackers will build for free.
I suspect professionalism was always overrated-- not just in the literal sense
of working for money, but also connotations like formality and detachment.
Inconceivable as it would have seemed in, say, 1970, I think professionalism
was largely a fashion, driven by conditions that happened to exist in the
twentieth century.
One of the most powerful of those was the existence of "channels."
Revealingly, the same term was used for both products and information: there
were distribution channels, and TV and radio channels.
It was the narrowness of such channels that made professionals seem so
superior to amateurs. There were only a few jobs as professional journalists,
for example, so competition ensured the average journalist was fairly good.
Whereas anyone can express opinions about current events in a bar. And so the
average person expressing his opinions in a bar sounds like an idiot compared
to a journalist writing about the subject.
On the Web, the barrier for publishing your ideas is even lower. You don't
have to buy a drink, and they even let kids in. Millions of people are
publishing online, and the average level of what they're writing, as you might
expect, is not very good. This has led some in the media to conclude that
blogs don't present much of a threat-- that blogs are just a fad.
Actually, the fad is the word "blog," at least the way the print media now use
it. What they mean by "blogger" is not someone who publishes in a weblog
format, but anyone who publishes online. That's going to become a problem as
the Web becomes the default medium for publication. So I'd like to suggest an
alternative word for someone who publishes online. How about "writer?"
Those in the print media who dismiss the writing online because of its low
average quality are missing an important point: no one reads the _average_
blog. In the old world of channels, it meant something to talk about average
quality, because that's what you were getting whether you liked it or not. But
now you can read any writer you want. So the average quality of writing online
isn't what the print media are competing against. They're competing against
the best writing online. And, like Microsoft, they're losing.
I know that from my own experience as a reader. Though most print publications
are online, I probably read two or three articles on individual people's sites
for every one I read on the site of a newspaper or magazine.
And when I read, say, New York Times stories, I never reach them through the
Times front page. Most I find through aggregators like Google News or Slashdot
or Delicious. Aggregators show how much [better](http://reddit.com) you can do
than the channel. The New York Times front page is a list of articles written
by people who work for the New York Times. Delicious is a list of articles
that are interesting. And it's only now that you can see the two side by side
that you notice how little overlap there is.
Most articles in the print media are boring. For example, the president
notices that a majority of voters now think invading Iraq was a mistake, so he
makes an address to the nation to drum up support. Where is the man bites dog
in that? I didn't hear the speech, but I could probably tell you exactly what
he said. A speech like that is, in the most literal sense, not news: there is
nothing _new_ in it. [3]
Nor is there anything new, except the names and places, in most "news" about
things going wrong. A child is abducted; there's a tornado; a ferry sinks;
someone gets bitten by a shark; a small plane crashes. And what do you learn
about the world from these stories? Absolutely nothing. They're outlying data
points; what makes them gripping also makes them irrelevant.
As in software, when professionals produce such crap, it's not surprising if
amateurs can do better. Live by the channel, die by the channel: if you depend
on an oligopoly, you sink into bad habits that are hard to overcome when you
suddenly get competition. [4]
**Workplaces**
Another thing blogs and open source software have in common is that they're
often made by people working at home. That may not seem surprising. But it
should be. It's the architectural equivalent of a home-made aircraft shooting
down an F-18. Companies spend millions to build office buildings for a single
purpose: to be a place to work. And yet people working in their own homes,
which aren't even designed to be workplaces, end up being more productive.
This proves something a lot of us have suspected. The average office is a
miserable place to get work done. And a lot of what makes offices bad are the
very qualities we associate with professionalism. The sterility of offices is
supposed to suggest efficiency. But suggesting efficiency is a different thing
from actually being efficient.
The atmosphere of the average workplace is to productivity what flames painted
on the side of a car are to speed. And it's not just the way offices look
that's bleak. The way people act is just as bad.
Things are different in a startup. Often as not a startup begins in an
apartment. Instead of matching beige cubicles they have an assortment of
furniture they bought used. They work odd hours, wearing the most casual of
clothing. They look at whatever they want online without worrying whether it's
"work safe." The cheery, bland language of the office is replaced by wicked
humor. And you know what? The company at this stage is probably the most
productive it's ever going to be.
Maybe it's not a coincidence. Maybe some aspects of professionalism are
actually a net lose.
To me the most demoralizing aspect of the traditional office is that you're
supposed to be there at certain times. There are usually a few people in a
company who really have to, but the reason most employees work fixed hours is
that the company can't measure their productivity.
The basic idea behind office hours is that if you can't make people work, you
can at least prevent them from having fun. If employees have to be in the
building a certain number of hours a day, and are forbidden to do non-work
things while there, then they must be working. In theory. In practice they
spend a lot of their time in a no-man's land, where they're neither working
nor having fun.
If you could measure how much work people did, many companies wouldn't need
any fixed workday. You could just say: this is what you have to do. Do it
whenever you like, wherever you like. If your work requires you to talk to
other people in the company, then you may need to be here a certain amount.
Otherwise we don't care.
That may seem utopian, but it's what we told people who came to work for our
company. There were no fixed office hours. I never showed up before 11 in the
morning. But we weren't saying this to be benevolent. We were saying: if you
work here we expect you to get a lot done. Don't try to fool us just by being
here a lot.
The problem with the facetime model is not just that it's demoralizing, but
that the people pretending to work interrupt the ones actually working. I'm
convinced the facetime model is the main reason large organizations have so
many meetings. Per capita, large organizations accomplish very little. And yet
all those people have to be on site at least eight hours a day. When so much
time goes in one end and so little achievement comes out the other, something
has to give. And meetings are the main mechanism for taking up the slack.
For one year I worked at a regular nine to five job, and I remember well the
strange, cozy feeling that comes over one during meetings. I was very aware,
because of the novelty, that I was being paid for programming. It seemed just
amazing, as if there was a machine on my desk that spat out a dollar bill
every two minutes no matter what I did. Even while I was in the bathroom! But
because the imaginary machine was always running, I felt I always ought to be
working. And so meetings felt wonderfully relaxing. They counted as work, just
like programming, but they were so much easier. All you had to do was sit and
look attentive.
Meetings are like an opiate with a network effect. So is email, on a smaller
scale. And in addition to the direct cost in time, there's the cost in
fragmentation-- breaking people's day up into bits too small to be useful.
You can see how dependent you've become on something by removing it suddenly.
So for big companies I propose the following experiment. Set aside one day
where meetings are forbidden-- where everyone has to sit at their desk all day
and work without interruption on things they can do without talking to anyone
else. Some amount of communication is necessary in most jobs, but I'm sure
many employees could find eight hours worth of stuff they could do by
themselves. You could call it "Work Day."
The other problem with pretend work is that it often looks better than real
work. When I'm writing or hacking I spend as much time just thinking as I do
actually typing. Half the time I'm sitting drinking a cup of tea, or walking
around the neighborhood. This is a critical phase-- this is where ideas come
from-- and yet I'd feel guilty doing this in most offices, with everyone else
looking busy.
It's hard to see how bad some practice is till you have something to compare
it to. And that's one reason open source, and even blogging in some cases, are
so important. They show us what real work looks like.
We're funding eight new startups at the moment. A friend asked what they were
doing for office space, and seemed surprised when I said we expected them to
work out of whatever apartments they found to live in. But we didn't propose
that to save money. We did it because we want their software to be good.
Working in crappy informal spaces is one of the things startups do right
without realizing it. As soon as you get into an office, work and life start
to drift apart.
That is one of the key tenets of professionalism. Work and life are supposed
to be separate. But that part, I'm convinced, is a mistake.
**Bottom-Up**
The third big lesson we can learn from open source and blogging is that ideas
can bubble up from the bottom, instead of flowing down from the top. Open
source and blogging both work bottom-up: people make what they want, and the
best stuff prevails.
Does this sound familiar? It's the principle of a market economy. Ironically,
though open source and blogs are done for free, those worlds resemble market
economies, while most companies, for all their talk about the value of free
markets, are run internally like communist states.
There are two forces that together steer design: ideas about what to do next,
and the enforcement of quality. In the channel era, both flowed down from the
top. For example, newspaper editors assigned stories to reporters, then edited
what they wrote.
Open source and blogging show us things don't have to work that way. Ideas and
even the enforcement of quality can flow bottom-up. And in both cases the
results are not merely acceptable, but better. For example, open source
software is more reliable precisely because it's open source; anyone can find
mistakes.
The same happens with writing. As we got close to publication, I found I was
very worried about the essays in [Hackers &
Painters](http://www.amazon.com/exec/obidos/tg/detail/-/0596006624) that
hadn't been online. Once an essay has had a couple thousand page views I feel
reasonably confident about it. But these had had literally orders of magnitude
less scrutiny. It felt like releasing software without testing it.
That's what all publishing used to be like. If you got ten people to read a
manuscript, you were lucky. But I'd become so used to publishing online that
the old method now seemed alarmingly unreliable, like navigating by dead
reckoning once you'd gotten used to a GPS.
The other thing I like about publishing online is that you can write what you
want and publish when you want. Earlier this year I wrote
[something](inequality.html) that seemed suitable for a magazine, so I sent it
to an editor I know. As I was waiting to hear back, I found to my surprise
that I was hoping they'd reject it. Then I could put it online right away. If
they accepted it, it wouldn't be read by anyone for months, and in the
meantime I'd have to fight word-by-word to save it from being mangled by some
twenty five year old copy editor. [5]
Many employees would _like_ to build great things for the companies they work
for, but more often than not management won't let them. How many of us have
heard stories of employees going to management and saying, please let us build
this thing to make money for you-- and the company saying no? The most famous
example is probably Steve Wozniak, who originally wanted to build
microcomputers for his then-employer, HP. And they turned him down. On the
blunderometer, this episode ranks with IBM accepting a non-exclusive license
for DOS. But I think this happens all the time. We just don't hear about it
usually, because to prove yourself right you have to quit and start your own
company, like Wozniak did.
**Startups**
So these, I think, are the three big lessons open source and blogging have to
teach business: (1) that people work harder on stuff they like, (2) that the
standard office environment is very unproductive, and (3) that bottom-up often
works better than top-down.
I can imagine managers at this point saying: what is this guy talking about?
What good does it do me to know that my programmers would be more productive
working at home on their own projects? I need their asses in here working on
version 3.2 of our software, or we're never going to make the release date.
And it's true, the benefit that specific manager could derive from the forces
I've described is near zero. When I say business can learn from open source, I
don't mean any specific business can. I mean business can learn about new
conditions the same way a gene pool does. I'm not claiming companies can get
smarter, just that dumb ones will die.
So what will business look like when it has assimilated the lessons of open
source and blogging? I think the big obstacle preventing us from seeing the
future of business is the assumption that people working for you have to be
employees. But think about what's going on underneath: the company has some
money, and they pay it to the employee in the hope that he'll make something
worth more than they paid him. Well, there are other ways to arrange that
relationship. Instead of paying the guy money as a salary, why not give it to
him as investment? Then instead of coming to your office to work on your
projects, he can work wherever he wants on projects of his own.
Because few of us know any alternative, we have no idea how much better we
could do than the traditional employer-employee relationship. Such customs
evolve with glacial slowness. Our employer-employee relationship still retains
a big chunk of master-servant DNA. [6]
I dislike being on either end of it. I'll work my ass off for a customer, but
I resent being told what to do by a boss. And being a boss is also horribly
frustrating; half the time it's easier just to do stuff yourself than to get
someone else to do it for you. I'd rather do almost anything than give or
receive a performance review.
On top of its unpromising origins, employment has accumulated a lot of cruft
over the years. The list of what you can't ask in job interviews is now so
long that for convenience I assume it's infinite. Within the office you now
have to walk on eggshells lest anyone [say](say.html) or do something that
makes the company prey to a lawsuit. And God help you if you fire anyone.
Nothing shows more clearly that employment is not an ordinary economic
relationship than companies being sued for firing people. In any purely
economic relationship you're free to do what you want. If you want to stop
buying steel pipe from one supplier and start buying it from another, you
don't have to explain why. No one can accuse you of _unjustly_ switching pipe
suppliers. Justice implies some kind of paternal obligation that isn't there
in transactions between equals.
Most of the legal restrictions on employers are intended to protect employees.
But you can't have action without an equal and opposite reaction. You can't
expect employers to have some kind of paternal responsibility toward employees
without putting employees in the position of children. And that seems a bad
road to go down.
Next time you're in a moderately large city, drop by the main post office and
watch the body language of the people working there. They have the same sullen
resentment as children made to do something they don't want to. Their union
has exacted pay increases and work restrictions that would have been the envy
of previous generations of postal workers, and yet they don't seem any happier
for it. It's demoralizing to be on the receiving end of a paternalistic
relationship, no matter how cozy the terms. Just ask any teenager.
I see the disadvantages of the employer-employee relationship because I've
been on both sides of a better one: the investor-founder relationship. I
wouldn't claim it's painless. When I was running a startup, the thought of our
investors used to keep me up at night. And now that I'm an
[investor](http://ycombinator.com), the thought of our startups keeps me up at
night. All the pain of whatever problem you're trying to solve is still there.
But the pain hurts less when it isn't mixed with resentment.
I had the misfortune to participate in what amounted to a controlled
experiment to prove that. After Yahoo bought our startup I went to work for
them. I was doing exactly the same work, except with bosses. And to my horror
I started acting like a child. The situation pushed buttons I'd forgotten I
had.
The big advantage of investment over employment, as the examples of open
source and blogging suggest, is that people working on projects of their own
are enormously more productive. And a [startup](start.html) is a project of
one's own in two senses, both of them important: it's creatively one's own,
and also economically ones's own.
Google is a rare example of a big company in tune with the forces I've
described. They've tried hard to make their offices less sterile than the
usual cube farm. They give employees who do great work large grants of stock
to simulate the rewards of a startup. They even let hackers spend 20% of their
time on their own projects.
Why not let people spend 100% of their time on their own projects, and instead
of trying to approximate the value of what they create, give them the actual
market value? Impossible? That is in fact what venture capitalists do.
So am I claiming that no one is going to be an employee anymore-- that
everyone should go and start a startup? Of course not. But more people could
do it than do it now. At the moment, even the smartest students leave school
thinking they have to get a [job](hiring.html). Actually what they need to do
is make something valuable. A job is one way to do that, but the more
ambitious ones will ordinarily be better off taking money from an investor
than an employer.
Hackers tend to think business is for MBAs. But business administration is not
what you're doing in a startup. What you're doing is business _creation_. And
the first phase of that is mostly product creation-- that is, hacking. That's
the hard part. It's a lot harder to create something people love than to take
something people love and figure out how to make money from it.
Another thing that keeps people away from starting startups is the risk.
Someone with kids and a mortgage should think twice before doing it. But most
young hackers have neither.
And as the example of open source and blogging suggests, you'll enjoy it more,
even if you fail. You'll be working on your own thing, instead of going to
some office and doing what you're told. There may be more pain in your own
company, but it won't hurt as much.
That may be the greatest effect, in the long run, of the forces underlying
open source and blogging: finally ditching the old paternalistic employer-
employee relationship, and replacing it with a purely economic one, between
equals.
**Notes**
[1] Survey by Forrester Research reported in the cover story of Business Week,
31 Jan 2005. Apparently someone believed you have to replace the actual server
in order to switch the operating system.
[2] It derives from the late Latin _tripalium_ , a torture device so called
because it consisted of three stakes. I don't know how the stakes were used.
"Travel" has the same root.
[3] It would be much bigger news, in that sense, if the president faced
unscripted questions by giving a press conference.
[4] One measure of the incompetence of newspapers is that so many still make
you register to read stories. I have yet to find a blog that tried that.
[5] They accepted the article, but I took so long to send them the final
version that by the time I did the section of the magazine they'd accepted it
for had disappeared in a reorganization.
[6] The word "boss" is derived from the Dutch _baas_ , meaning "master."
**Thanks** to Sarah Harlin, Jessica Livingston, and Robert Morris for reading
drafts of this.
January 2015
No one, VC or angel, has invested in more of the top startups than Ron Conway.
He knows what happened in every deal in the Valley, half the time because he
arranged it.
And yet he's a super nice guy. In fact, nice is not the word. Ronco is good. I
know of zero instances in which he has behaved badly. It's hard even to
imagine.
When I first came to Silicon Valley I thought "How lucky that someone so
powerful is so benevolent." But gradually I realized it wasn't luck. It was by
being benevolent that Ronco became so powerful. All the deals he gets to
invest in come to him through referrals. Google did. Facebook did. Twitter was
a referral from Evan Williams himself. And the reason so many people refer
deals to him is that he's proven himself to be a good guy.
Good does not mean being a pushover. I would not want to face an angry Ronco.
But if Ron's angry at you, it's because you did something wrong. Ron is so old
school he's Old Testament. He will smite you in his just wrath, but there's no
malice in it.
In almost every domain there are advantages to seeming good. It makes people
trust you. But actually being good is an expensive way to seem good. To an
amoral person it might seem to be overkill.
In some fields it might be, but apparently not in the startup world. Though
plenty of investors are jerks, there is a clear trend among them: the most
successful investors are also the most upstanding. [1]
It was not always this way. I would not feel confident saying that about
investors twenty years ago.
What changed? The startup world became more transparent and more
unpredictable. Both make it harder to seem good without actually being good.
It's obvious why transparency has that effect. When an investor maltreats a
founder now, it gets out. Maybe not all the way to the press, but other
founders hear about it, and that investor starts to lose deals. [2]
The effect of unpredictability is more subtle. It increases the work of being
inconsistent. If you're going to be two-faced, you have to know who you should
be nice to and who you can get away with being nasty to. In the startup world,
things change so rapidly that you can't tell. The random college kid you talk
to today might in a couple years be the CEO of the hottest startup in the
Valley. If you can't tell who to be nice to, you have to be nice to everyone.
And probably the only people who can manage that are the people who are
genuinely good.
In a sufficiently connected and unpredictable world, you can't seem good
without being good.
As often happens, Ron discovered how to be the investor of the future by
accident. He didn't foresee the future of startup investing, realize it would
pay to be upstanding, and force himself to behave that way. It would feel
unnatural to him to behave any other way. He was already [living in the
future](startupideas.html).
Fortunately that future is not limited to the startup world. The startup world
is more transparent and unpredictable than most, but almost everywhere the
trend is in that direction.
**Notes**
[1] I'm not saying that if you sort investors by benevolence you've also
sorted them by returns, but rather that if you do a scatterplot with
benevolence on the x axis and returns on the y, you'd see a clear upward
trend.
[2] Y Combinator in particular, because it aggregates data from so many
startups, has a pretty comprehensive view of investor behavior.
**Thanks** to Sam Altman and Jessica Livingston for reading drafts of this.
December 2008
_(I originally wrote this at the request of a company producing a report
about entrepreneurship. Unfortunately after reading it they decided it was too
controversial to include.)_
VC funding will probably dry up somewhat during the present recession, like it
usually does in bad times. But this time the result may be different. This
time the number of new startups may not decrease. And that could be dangerous
for VCs.
When VC funding dried up after the Internet Bubble, startups dried up too.
There were not a lot of new startups being founded in 2003\. But startups
aren't tied to VC the way they were 10 years ago. It's now possible for VCs
and startups to diverge. And if they do, they may not reconverge once the
economy gets better.
The reason startups no longer depend so much on VCs is one that everyone in
the startup business knows by now: it has gotten much cheaper to start a
startup. There are four main reasons: Moore's law has made hardware cheap;
open source has made software free; the web has made marketing and
distribution free; and more powerful programming languages mean development
teams can be smaller. These changes have pushed the cost of starting a startup
down into the noise. In a lot of startups—probaby most startups funded by Y
Combinator—the biggest expense is simply the founders' living expenses. We've
had startups that were profitable on revenues of $3000 a month.
$3000 is insignificant as revenues go. Why should anyone care about a startup
making $3000 a month? Because, although insignificant as _revenue_ , this
amount of money can change a startup's _funding_ situation completely.
Someone running a startup is always calculating in the back of their mind how
much "runway" they have—how long they have till the money in the bank runs out
and they either have to be profitable, raise more money, or go out of
business. Once you cross the threshold of profitability, however low, your
runway becomes infinite. It's a qualitative change, like the stars turning
into lines and disappearing when the Enterprise accelerates to warp speed.
Once you're profitable you don't need investors' money. And because Internet
startups have become so cheap to run, the threshold of profitability can be
trivially low. Which means many Internet startups don't need VC-scale
investments anymore. For many startups, VC funding has, in the language of
VCs, gone from a must-have to a nice-to-have.
This change happened while no one was looking, and its effects have been
largely masked so far. It was during the trough after the Internet Bubble that
it became trivially cheap to start a startup, but few realized it because
startups were so out of fashion. When startups came back into fashion, around
2005, investors were starting to write checks again. And while founders may
not have needed VC money the way they used to, they were willing to take it if
offered—partly because there was a tradition of startups taking VC money, and
partly because startups, like dogs, tend to eat when given the opportunity. As
long as VCs were writing checks, founders were never forced to explore the
limits of how little they needed them. There were a few startups who hit these
limits accidentally because of their unusual circumstances—most famously
37signals, which hit the limit because they crossed into startup land from the
other direction: they started as a consulting firm, so they had revenue before
they had a product.
VCs and founders are like two components that used to be bolted together.
Around 2000 the bolt was removed. Because the components have so far been
subjected to the same forces, they still seem to be joined together, but
really one is just resting on the other. A sharp impact would make them fly
apart. And the present recession could be that impact.
Because of Y Combinator's position at the extreme end of the spectrum, we'd be
the first to see signs of a separation between founders and investors, and we
are in fact seeing it. For example, though the stock market crash does seem to
have made investors more cautious, it doesn't seem to have had any effect on
the number of people who want to start startups. We take applications for
funding every 6 months. Applications for the current funding cycle closed on
October 17, well after the markets tanked, and even so we got a record number,
up 40% from the same cycle a year before.
Maybe things will be different a year from now, if the economy continues to
get worse, but so far there is zero slackening of interest among potential
founders. That's different from the way things felt in 2001. Then there was a
widespread feeling among potential founders that startups were over, and that
one should just go to grad school. That isn't happening this time, and part of
the reason is that even in a bad economy it's not that hard to build something
that makes $3000 a month. If investors stop writing checks, who cares?
We also see signs of a divergence between founders and investors in the
attitudes of existing startups we've funded. I was talking to one recently
that had a round fall through at the last minute over the sort of trifle that
breaks deals when investors feel they have the upper hand—over an uncertainty
about whether the founders had correctly filed their 83(b) forms, if you can
believe that. And yet this startup is obviously going to succeed: their
traffic and revenue graphs look like a jet taking off. So I asked them if they
wanted me to introduce them to more investors. To my surprise, they said
no—that they'd just spent four months dealing with investors, and they were
actually a lot happier now that they didn't have to. There was a friend they
wanted to hire with the investor money, and now they'd have to postpone that.
But otherwise they felt they had enough in the bank to make it to
profitability. To make sure, they were moving to a cheaper apartment. And in
this economy I bet they got a good deal on it.
I've detected this "investors aren't worth the trouble" vibe from several YC
founders I've talked to recently. At least one startup from the most recent
(summer) cycle may not even raise angel money, let alone VC.
[Ticketstumbler](http://ticketstumbler.com) made it to profitability on Y
Combinator's $15,000 investment and they hope not to need more. This surprised
even us. Although YC is based on the idea of it being cheap to start a
startup, we never anticipated that founders would grow successful startups on
nothing more than YC funding.
If founders decide VCs aren't worth the trouble, that could be bad for VCs.
When the economy bounces back in a few years and they're ready to write checks
again, they may find that founders have moved on.
There is a founder community just as there's a VC community. They all know one
another, and techniques spread rapidly between them. If one tries a new
programming language or a new hosting provider and gets good results, 6 months
later half of them are using it. And the same is true for funding. The current
generation of founders want to raise money from VCs, and Sequoia specifically,
because Larry and Sergey took money from VCs, and Sequoia specifically.
Imagine what it would do to the VC business if the next hot company didn't
take VC at all.
VCs think they're playing a zero sum game. In fact, it's not even that. If you
lose a deal to Benchmark, you lose that deal, but VC as an industry still
wins. If you lose a deal to None, all VCs lose.
This recession may be different from the one after the Internet Bubble. This
time founders may keep starting startups. And if they do, VCs will have to
keep writing checks, or they could become irrelevant.
**Thanks** to Sam Altman, Trevor Blackwell, David Hornik, Jessica Livingston,
Robert Morris, and Fred Wilson for reading drafts of this.
July 2006I've discovered a handy test for figuring out what you're addicted
to. Imagine you were going to spend the weekend at a friend's house
on a little island off the coast of Maine. There are no shops on
the island and you won't be able to leave while you're there. Also,
you've never been to this house before, so you can't assume it will
have more than any house might.What, besides clothes and toiletries, do you make a point of packing?
That's what you're addicted to. For example, if you find yourself
packing a bottle of vodka (just in case), you may want to stop and
think about that.For me the list is four things: books, earplugs, a notebook, and a
pen.There are other things I might bring if I thought of it, like music,
or tea, but I can live without them. I'm not so addicted to caffeine
that I wouldn't risk the house not having any tea, just for a
weekend.Quiet is another matter. I realize it seems a bit eccentric to
take earplugs on a trip to an island off the coast of Maine. If
anywhere should be quiet, that should. But what if the person in
the next room snored? What if there was a kid playing basketball?
(Thump, thump, thump... thump.) Why risk it? Earplugs are small.Sometimes I can think with noise. If I already have momentum on
some project, I can work in noisy places. I can edit an essay or
debug code in an airport. But airports are not so bad: most of the
noise is whitish. I couldn't work with the sound of a sitcom coming
through the wall, or a car in the street playing thump-thump music.And of course there's another kind of thinking, when you're starting
something new, that requires complete quiet. You never
know when this will strike. It's just as well to carry plugs.The notebook and pen are professional equipment, as it were. Though
actually there is something druglike about them, in the sense that
their main purpose is to make me feel better. I hardly ever go
back and read stuff I write down in notebooks. It's just that if
I can't write things down, worrying about remembering one idea gets
in the way of having the next. Pen and paper wick ideas.The best notebooks I've found are made by a company called Miquelrius.
I use their smallest size, which is about 2.5 x 4 in.
The secret to writing on such
narrow pages is to break words only when you run out of space, like
a Latin inscription. I use the cheapest plastic Bic ballpoints,
partly because their gluey ink doesn't seep through pages, and
partly so I don't worry about losing them.I only started carrying a notebook about three years ago. Before
that I used whatever scraps of paper I could find. But the problem
with scraps of paper is that they're not ordered. In a notebook
you can guess what a scribble means by looking at the pages
around it. In the scrap era I was constantly finding notes I'd
written years before that might say something I needed to remember,
if I could only figure out what.As for books, I know the house would probably have something to
read. On the average trip I bring four books and only read one of
them, because I find new books to read en route. Really bringing
books is insurance.I realize this dependence on books is not entirely good—that what
I need them for is distraction. The books I bring on trips are
often quite virtuous, the sort of stuff that might be assigned
reading in a college class. But I know my motives aren't virtuous.
I bring books because if the world gets boring I need to be able
to slip into another distilled by some writer. It's like eating
jam when you know you should be eating fruit.There is a point where I'll do without books. I was walking in
some steep mountains once, and decided I'd rather just think, if I
was bored, rather than carry a single unnecessary ounce. It wasn't
so bad. I found I could entertain myself by having ideas instead
of reading other people's. If you stop eating jam, fruit starts
to taste better.So maybe I'll try not bringing books on some future trip. They're
going to have to pry the plugs out of my cold, dead ears, however.
Want to start a startup? Get funded by
Y Combinator.
March 2008, rev. June 2008Technology tends to separate normal from natural. Our bodies
weren't designed to eat the foods that people in rich countries eat, or
to get so little exercise.
There may be a similar problem with the way we work:
a normal job may be as bad for us intellectually as white flour
or sugar is for us physically.I began to suspect this after spending several years working
with startup founders. I've now worked with over 200 of them, and I've
noticed a definite difference between programmers working on their
own startups and those working for large organizations.
I wouldn't say founders seem happier, necessarily;
starting a startup can be very stressful. Maybe the best way to put
it is to say that they're happier in the sense that your body is
happier during a long run than sitting on a sofa eating
doughnuts.Though they're statistically abnormal, startup founders seem to be
working in a way that's more natural for humans.I was in Africa last year and saw a lot of animals in the wild that
I'd only seen in zoos before. It was remarkable how different they
seemed. Particularly lions. Lions in the wild seem about ten times
more alive. They're like different animals. I suspect that working
for oneself feels better to humans in much the same way that living
in the wild must feel better to a wide-ranging predator like a lion.
Life in a zoo is easier, but it isn't the life they were designed
for.
TreesWhat's so unnatural about working for a big company? The root of
the problem is that humans weren't meant to work in such large
groups.Another thing you notice when you see animals in the wild is that
each species thrives in groups of a certain size. A herd of impalas
might have 100 adults; baboons maybe 20; lions rarely 10. Humans
also seem designed to work in groups, and what I've read about
hunter-gatherers accords with research on organizations and my own
experience to suggest roughly what the ideal size is: groups of 8
work well; by 20 they're getting hard to manage; and a group of 50
is really unwieldy.
[1]
Whatever the upper limit is, we are clearly not meant to work in
groups of several hundred. And yet—for reasons having more
to do with technology than human nature—a great many people
work for companies with hundreds or thousands of employees.Companies know groups that large wouldn't work, so they divide
themselves into units small enough to work together. But to
coordinate these they have to introduce something new: bosses.These smaller groups are always arranged in a tree structure. Your
boss is the point where your group attaches to the tree. But when
you use this trick for dividing a large group into smaller ones,
something strange happens that I've never heard anyone mention
explicitly. In the group one level up from yours, your boss
represents your entire group. A group of 10 managers is not merely
a group of 10 people working together in the usual way. It's really
a group of groups. Which means for a group of 10 managers to work
together as if they were simply a group of 10 individuals, the group
working for each manager would have to work as if they were a single
person—the workers and manager would each share only one
person's worth of freedom between them.In practice a group of people are never able to act as if they were
one person. But in a large organization divided into groups in
this way, the pressure is always in that direction. Each group
tries its best to work as if it were the small group of individuals
that humans were designed to work in. That was the point of creating
it. And when you propagate that constraint, the result is that
each person gets freedom of action in inverse proportion to the
size of the entire tree.
[2]Anyone who's worked for a large organization has felt this. You
can feel the difference between working for a company with 100
employees and one with 10,000, even if your group has only 10 people.
Corn SyrupA group of 10 people within a large organization is a kind of fake
tribe. The number of people you interact with is about right. But
something is missing: individual initiative. Tribes of hunter-gatherers
have much more freedom. The leaders have a little more power than other
members of the tribe, but they don't generally tell them what to
do and when the way a boss can.It's not your boss's fault. The real problem is that in the group
above you in the hierarchy, your entire group is one virtual person.
Your boss is just the way that constraint is imparted to you.So working in a group of 10 people within a large organization feels
both right and wrong at the same time. On the surface it feels
like the kind of group you're meant to work in, but something major
is missing. A job at a big company is like high fructose corn
syrup: it has some of the qualities of things you're meant to like,
but is disastrously lacking in others.Indeed, food is an excellent metaphor to explain what's wrong with
the usual sort of job.For example, working for a big company is the default thing to do,
at least for programmers. How bad could it be? Well, food shows
that pretty clearly. If you were dropped at a random point in
America today, nearly all the food around you would be bad for you.
Humans were not designed to eat white flour, refined sugar, high
fructose corn syrup, and hydrogenated vegetable oil. And yet if
you analyzed the contents of the average grocery store you'd probably
find these four ingredients accounted for most of the calories.
"Normal" food is terribly bad for you. The only people who eat
what humans were actually designed to eat are a few Birkenstock-wearing
weirdos in Berkeley.If "normal" food is so bad for us, why is it so common? There are
two main reasons. One is that it has more immediate appeal. You
may feel lousy an hour after eating that pizza, but eating the first
couple bites feels great. The other is economies of scale.
Producing junk food scales; producing fresh vegetables doesn't.
Which means (a) junk food can be very cheap, and (b) it's worth
spending a lot to market it.If people have to choose between something that's cheap, heavily
marketed, and appealing in the short term, and something that's
expensive, obscure, and appealing in the long term, which do you
think most will choose?It's the same with work. The average MIT graduate wants to work
at Google or Microsoft, because it's a recognized brand, it's safe,
and they'll get paid a good salary right away. It's the job
equivalent of the pizza they had for lunch. The drawbacks will
only become apparent later, and then only in a vague sense of
malaise.And founders and early employees of startups, meanwhile, are like
the Birkenstock-wearing weirdos of Berkeley: though a tiny minority
of the population, they're the ones living as humans are meant to.
In an artificial world, only extremists live naturally.
ProgrammersThe restrictiveness of big company jobs is particularly hard on
programmers, because the essence of programming is to build new
things. Sales people make much the same pitches every day; support
people answer much the same questions; but once you've written a
piece of code you don't need to write it again. So a programmer
working as programmers are meant to is always making new things.
And when you're part of an organization whose structure gives each
person freedom in inverse proportion to the size of the tree, you're
going to face resistance when you do something new.This seems an inevitable consequence of bigness. It's true even
in the smartest companies. I was talking recently to a founder who
considered starting a startup right out of college, but went to
work for Google instead because he thought he'd learn more there.
He didn't learn as much as he expected. Programmers learn by doing,
and most of the things he wanted to do, he couldn't—sometimes
because the company wouldn't let him, but often because the company's
code wouldn't let him. Between the drag of legacy code, the overhead
of doing development in such a large organization, and the restrictions
imposed by interfaces owned by other groups, he could only try a
fraction of the things he would have liked to. He said he has
learned much more in his own startup, despite the fact that he has
to do all the company's errands as well as programming, because at
least when he's programming he can do whatever he wants.An obstacle downstream propagates upstream. If you're not allowed
to implement new ideas, you stop having them. And vice versa: when
you can do whatever you want, you have more ideas about what to do.
So working for yourself makes your brain more powerful in the same
way a low-restriction exhaust system makes an engine more powerful.Working for yourself doesn't have to mean starting a startup, of
course. But a programmer deciding between a regular job at a big
company and their own startup is probably going to learn more doing
the startup.You can adjust the amount of freedom you get by scaling the size
of company you work for. If you start the company, you'll have the
most freedom. If you become one of the first 10 employees you'll
have almost as much freedom as the founders. Even a company with
100 people will feel different from one with 1000.Working for a small company doesn't ensure freedom. The tree
structure of large organizations sets an upper bound on freedom,
not a lower bound. The head of a small company may still choose
to be a tyrant. The point is that a large organization is compelled
by its structure to be one.
ConsequencesThat has real consequences for both organizations and individuals.
One is that companies will inevitably slow down as they grow larger,
no matter how hard they try to keep their startup mojo. It's a
consequence of the tree structure that every large organization is
forced to adopt.Or rather, a large organization could only avoid slowing down if
they avoided tree structure. And since human nature limits the
size of group that can work together, the only way I can imagine
for larger groups to avoid tree structure would be to have no
structure: to have each group actually be independent, and to work
together the way components of a market economy do.That might be worth exploring. I suspect there are already some
highly partitionable businesses that lean this way. But I don't
know any technology companies that have done it.There is one thing companies can do short of structuring themselves
as sponges: they can stay small. If I'm right, then it really
pays to keep a company as small as it can be at every stage.
Particularly a technology company. Which means it's doubly important
to hire the best people. Mediocre hires hurt you twice: they get
less done, but they also make you big, because you need more of
them to solve a given problem.For individuals the upshot is the same: aim small. It will always
suck to work for large organizations, and the larger the organization,
the more it will suck.In an essay I wrote a couple years ago
I advised graduating seniors
to work for a couple years for another company before starting their
own. I'd modify that now. Work for another company if you want
to, but only for a small one, and if you want to start your own
startup, go ahead.The reason I suggested college graduates not start startups immediately
was that I felt most would fail. And they will. But ambitious
programmers are better off doing their own thing and failing than
going to work at a big company. Certainly they'll learn more. They
might even be better off financially. A lot of people in their
early twenties get into debt, because their expenses grow even
faster than the salary that seemed so high when they left school.
At least if you start a startup and fail your net worth will be
zero rather than negative.
[3]We've now funded so many different types of founders that we have
enough data to see patterns, and there seems to be no benefit from
working for a big company. The people who've worked for a few years
do seem better than the ones straight out of college, but only
because they're that much older.The people who come to us from big companies often seem kind of
conservative. It's hard to say how much is because big companies
made them that way, and how much is the natural conservatism that
made them work for the big companies in the first place. But
certainly a large part of it is learned. I know because I've seen
it burn off.Having seen that happen so many times is one of the things that
convinces me that working for oneself, or at least for a small
group, is the natural way for programmers to live. Founders arriving
at Y Combinator often have the downtrodden air of refugees. Three
months later they're transformed: they have so much more
confidence
that they seem as if they've grown several inches taller.
[4]
Strange as this sounds, they seem both more worried and happier at the same
time. Which is exactly how I'd describe the way lions seem in the
wild.Watching employees get transformed into founders makes it clear
that the difference between the two is due mostly to environment—and
in particular that the environment in big companies is toxic to
programmers. In the first couple weeks of working on their own
startup they seem to come to life, because finally they're working
the way people are meant to.Notes[1]
When I talk about humans being meant or designed to live a
certain way, I mean by evolution.[2]
It's not only the leaves who suffer. The constraint propagates
up as well as down. So managers are constrained too; instead of
just doing things, they have to act through subordinates.[3]
Do not finance your startup with credit cards. Financing a
startup with debt is usually a stupid move, and credit card debt
stupidest of all. Credit card debt is a bad idea, period. It is
a trap set by evil companies for the desperate and the foolish.[4]
The founders we fund used to be younger (initially we encouraged
undergrads to apply), and the first couple times I saw this I used
to wonder if they were actually getting physically taller.Thanks to Trevor Blackwell, Ross Boucher, Aaron Iba, Abby
Kirigin, Ivan Kirigin, Jessica Livingston, and Robert Morris for
reading drafts of this.April 2004To the popular press, "hacker" means someone who breaks
into computers. Among programmers it means a good programmer.
But the two meanings are connected. To programmers,
"hacker" connotes mastery in the most literal sense: someone
who can make a computer do what he wants—whether the computer
wants to or not.To add to the confusion, the noun "hack" also has two senses. It can
be either a compliment or an insult. It's called a hack when
you do something in an ugly way. But when you do something
so clever that you somehow beat the system, that's also
called a hack. The word is used more often in the former than
the latter sense, probably because ugly solutions are more
common than brilliant ones.Believe it or not, the two senses of "hack" are also
connected. Ugly and imaginative solutions have something in
common: they both break the rules. And there is a gradual
continuum between rule breaking that's merely ugly (using
duct tape to attach something to your bike) and rule breaking
that is brilliantly imaginative (discarding Euclidean space).Hacking predates computers. When he
was working on the Manhattan Project, Richard Feynman used to
amuse himself by breaking into safes containing secret documents.
This tradition continues today.
When we were in grad school, a hacker friend of mine who spent too much
time around MIT had
his own lock picking kit.
(He now runs a hedge fund, a not unrelated enterprise.)It is sometimes hard to explain to authorities why one would
want to do such things.
Another friend of mine once got in trouble with the government for
breaking into computers. This had only recently been declared
a crime, and the FBI found that their usual investigative
technique didn't work. Police investigation apparently begins with
a motive. The usual motives are few: drugs, money, sex,
revenge. Intellectual curiosity was not one of the motives on
the FBI's list. Indeed, the whole concept seemed foreign to
them.Those in authority tend to be annoyed by hackers'
general attitude of disobedience. But that disobedience is
a byproduct of the qualities that make them good programmers.
They may laugh at the CEO when he talks in generic corporate
newspeech, but they also laugh at someone who tells them
a certain problem can't be solved.
Suppress one, and you suppress the other.This attitude is sometimes affected. Sometimes young programmers
notice the eccentricities of eminent hackers and decide to
adopt some of their own in order to seem smarter.
The fake version is not merely
annoying; the prickly attitude of these posers
can actually slow the process of innovation.But even factoring in their annoying eccentricities,
the disobedient attitude of hackers is a net win. I wish its
advantages were better understood.For example, I suspect people in Hollywood are
simply mystified by
hackers' attitudes toward copyrights. They are a perennial
topic of heated discussion on Slashdot.
But why should people who program computers
be so concerned about copyrights, of all things?Partly because some companies use mechanisms to prevent
copying. Show any hacker a lock and his first thought is
how to pick it. But there is a deeper reason that
hackers are alarmed by measures like copyrights and patents.
They see increasingly aggressive measures to protect
"intellectual property"
as a threat to the intellectual
freedom they need to do their job.
And they are right.It is by poking about inside current technology that
hackers get ideas for the next generation. No thanks,
intellectual homeowners may say, we don't need any
outside help. But they're wrong.
The next generation of computer technology has
often—perhaps more often than not—been developed by outsiders.In 1977 there was no doubt some group within IBM developing
what they expected to be
the next generation of business computer. They were mistaken.
The next generation of business computer was
being developed on entirely different lines by two long-haired
guys called Steve in a garage in Los Altos. At about the
same time, the powers that be
were cooperating to develop the
official next generation operating system, Multics.
But two guys who thought Multics excessively complex went off
and wrote their own. They gave it a name that
was a joking reference to Multics: Unix.The latest intellectual property laws impose
unprecedented restrictions on the sort of poking around that
leads to new ideas. In the past, a competitor might use patents
to prevent you from selling a copy of something they
made, but they couldn't prevent you from
taking one apart to see how it worked. The latest
laws make this a crime. How are we
to develop new technology if we can't study current
technology to figure out how to improve it?Ironically, hackers have brought this on themselves.
Computers are responsible for the problem. The control systems
inside machines used to be physical: gears and levers and cams.
Increasingly, the brains (and thus the value) of products is
in software. And by this I mean software in the general sense:
i.e. data. A song on an LP is physically stamped into the
plastic. A song on an iPod's disk is merely stored on it.Data is by definition easy to copy. And the Internet
makes copies easy to distribute. So it is no wonder
companies are afraid. But, as so often happens, fear has
clouded their judgement. The government has responded
with draconian laws to protect intellectual property.
They probably mean well. But
they may not realize that such laws will do more harm
than good.Why are programmers so violently opposed to these laws?
If I were a legislator, I'd be interested in this
mystery—for the same reason that, if I were a farmer and suddenly
heard a lot of squawking coming from my hen house one night,
I'd want to go out and investigate. Hackers are not stupid,
and unanimity is very rare in this world.
So if they're all squawking,
perhaps there is something amiss.Could it be that such laws, though intended to protect America,
will actually harm it? Think about it. There is something
very American about Feynman breaking into safes during
the Manhattan Project. It's hard to imagine the authorities
having a sense of humor about such things over
in Germany at that time. Maybe it's not a coincidence.Hackers are unruly. That is the essence of hacking. And it
is also the essence of Americanness. It is no accident
that Silicon Valley
is in America, and not France, or Germany,
or England, or Japan. In those countries, people color inside
the lines.I lived for a while in Florence. But after I'd been there
a few months I realized that what I'd been unconsciously hoping
to find there was back in the place I'd just left.
The reason Florence is famous is that in 1450, it was New York.
In 1450 it was filled with the kind of turbulent and ambitious
people you find now in America. (So I went back to America.)It is greatly to America's advantage that it is
a congenial atmosphere for the right sort of unruliness—that
it is a home not just for the smart, but for smart-alecks.
And hackers are invariably smart-alecks. If we had a national
holiday, it would be April 1st. It says a great deal about
our work that we use the same word for a brilliant or a
horribly cheesy solution. When we cook one up we're not
always 100% sure which kind it is. But as long as it has
the right sort of wrongness, that's a promising sign.
It's odd that people
think of programming as precise and methodical. Computers
are precise and methodical. Hacking is something you do
with a gleeful laugh.In our world some of the most characteristic solutions
are not far removed from practical
jokes. IBM was no doubt rather surprised by the consequences
of the licensing deal for DOS, just as the hypothetical
"adversary" must be when Michael Rabin solves a problem by
redefining it as one that's easier to solve.Smart-alecks have to develop a keen sense of how much they
can get away with. And lately hackers
have sensed a change
in the atmosphere.
Lately hackerliness seems rather frowned upon.To hackers the recent contraction in civil liberties seems
especially ominous. That must also mystify outsiders.
Why should we care especially about civil
liberties? Why programmers, more than
dentists or salesmen or landscapers?Let me put the case in terms a government official would appreciate.
Civil liberties are not just an ornament, or a quaint
American tradition. Civil liberties make countries rich.
If you made a graph of
GNP per capita vs. civil liberties, you'd notice a definite
trend. Could civil liberties really be a cause, rather
than just an effect? I think so. I think a society in which
people can do and say what they want will also tend to
be one in which the most efficient solutions win, rather than
those sponsored by the most influential people.
Authoritarian countries become corrupt;
corrupt countries become poor; and poor countries are weak.
It seems to me there is
a Laffer curve for government power, just as for
tax revenues. At least, it seems likely enough that it
would be stupid to try the experiment and find out. Unlike
high tax rates, you can't repeal totalitarianism if it
turns out to be a mistake.This is why hackers worry. The government spying on people doesn't
literally make programmers write worse code. It just leads
eventually to a world in which bad ideas win. And because
this is so important to hackers, they're especially sensitive
to it. They can sense totalitarianism approaching from a
distance, as animals can sense an approaching
thunderstorm.It would be ironic if, as hackers fear, recent measures
intended to protect national security and intellectual property
turned out to be a missile aimed right at what makes
America successful. But it would not be the first time that
measures taken in an atmosphere of panic had
the opposite of the intended effect.There is such a thing as Americanness.
There's nothing like living abroad to teach you that.
And if you want to know whether something will nurture or squash
this quality, it would be hard to find a better focus
group than hackers, because they come closest of any group
I know to embodying it. Closer, probably, than
the men running our government,
who for all their talk of patriotism
remind me more of Richelieu or Mazarin
than Thomas Jefferson or George Washington.When you read what the founding fathers had to say for
themselves, they sound more like hackers.
"The spirit of resistance to government,"
Jefferson wrote, "is so valuable on certain occasions, that I wish
it always to be kept alive."Imagine an American president saying that today.
Like the remarks of an outspoken old grandmother, the sayings of
the founding fathers have embarrassed generations of
their less confident successors. They remind us where we come from.
They remind us that it is the people who break rules that are
the source of America's wealth and power.Those in a position to impose rules naturally want them to be
obeyed. But be careful what you ask for. You might get it.Thanks to Ken Anderson, Trevor Blackwell, Daniel Giffin,
Sarah Harlin, Shiro Kawai, Jessica Livingston, Matz,
Jackie McDonough, Robert Morris, Eric Raymond, Guido van Rossum,
David Weinberger, and
Steven Wolfram for reading drafts of this essay.
(The image shows Steves Jobs and Wozniak
with a "blue box."
Photo by Margret Wozniak. Reproduced by permission of Steve
Wozniak.)May 2021Noora Health, a nonprofit I've
supported for years, just launched
a new NFT. It has a dramatic name, Save Thousands of Lives,
because that's what the proceeds will do.Noora has been saving lives for 7 years. They run programs in
hospitals in South Asia to teach new mothers how to take care of
their babies once they get home. They're in 165 hospitals now. And
because they know the numbers before and after they start at a new
hospital, they can measure the impact they have. It is massive.
For every 1000 live births, they save 9 babies.This number comes from a study
of 133,733 families at 28 different
hospitals that Noora conducted in collaboration with the Better
Birth team at Ariadne Labs, a joint center for health systems
innovation at Brigham and Womens Hospital and Harvard T.H. Chan
School of Public Health.Noora is so effective that even if you measure their costs in the
most conservative way, by dividing their entire budget by the number
of lives saved, the cost of saving a life is the lowest I've seen.
$1,235.For this NFT, they're going to issue a public report tracking how
this specific tranche of money is spent, and estimating the number
of lives saved as a result.NFTs are a new territory, and this way of using them is especially
new, but I'm excited about its potential. And I'm excited to see
what happens with this particular auction, because unlike an NFT
representing something that has already happened,
this NFT gets better as the price gets higher.The reserve price was about $2.5 million, because that's what it
takes for the name to be accurate: that's what it costs to save
2000 lives. But the higher the price of this NFT goes, the more
lives will be saved. What a sentence to be able to write.February 2020What should an essay be? Many people would say persuasive. That's
what a lot of us were taught essays should be. But I think we can
aim for something more ambitious: that an essay should be useful.To start with, that means it should be correct. But it's not enough
merely to be correct. It's easy to make a statement correct by
making it vague. That's a common flaw in academic writing, for
example. If you know nothing at all about an issue, you can't go
wrong by saying that the issue is a complex one, that there are
many factors to be considered, that it's a mistake to take too
simplistic a view of it, and so on.Though no doubt correct, such statements tell the reader nothing.
Useful writing makes claims that are as strong as they can be made
without becoming false.For example, it's more useful to say that Pike's Peak is near the
middle of Colorado than merely somewhere in Colorado. But if I say
it's in the exact middle of Colorado, I've now gone too far, because
it's a bit east of the middle.Precision and correctness are like opposing forces. It's easy to
satisfy one if you ignore the other. The converse of vaporous
academic writing is the bold, but false, rhetoric of demagogues.
Useful writing is bold, but true.It's also two other things: it tells people something important,
and that at least some of them didn't already know.Telling people something they didn't know doesn't always mean
surprising them. Sometimes it means telling them something they
knew unconsciously but had never put into words. In fact those may
be the more valuable insights, because they tend to be more
fundamental.Let's put them all together. Useful writing tells people something
true and important that they didn't already know, and tells them
as unequivocally as possible.Notice these are all a matter of degree. For example, you can't
expect an idea to be novel to everyone. Any insight that you have
will probably have already been had by at least one of the world's
7 billion people. But it's sufficient if an idea is novel to a lot
of readers.Ditto for correctness, importance, and strength. In effect the four
components are like numbers you can multiply together to get a score
for usefulness. Which I realize is almost awkwardly reductive, but
nonetheless true._____
How can you ensure that the things you say are true and novel and
important? Believe it or not, there is a trick for doing this. I
learned it from my friend Robert Morris, who has a horror of saying
anything dumb. His trick is not to say anything unless he's sure
it's worth hearing. This makes it hard to get opinions out of him,
but when you do, they're usually right.Translated into essay writing, what this means is that if you write
a bad sentence, you don't publish it. You delete it and try again.
Often you abandon whole branches of four or five paragraphs. Sometimes
a whole essay.You can't ensure that every idea you have is good, but you can
ensure that every one you publish is, by simply not publishing the
ones that aren't.In the sciences, this is called publication bias, and is considered
bad. When some hypothesis you're exploring gets inconclusive results,
you're supposed to tell people about that too. But with essay
writing, publication bias is the way to go.My strategy is loose, then tight. I write the first draft of an
essay fast, trying out all kinds of ideas. Then I spend days rewriting
it very carefully.I've never tried to count how many times I proofread essays, but
I'm sure there are sentences I've read 100 times before publishing
them. When I proofread an essay, there are usually passages that
stick out in an annoying way, sometimes because they're clumsily
written, and sometimes because I'm not sure they're true. The
annoyance starts out unconscious, but after the tenth reading or
so I'm saying "Ugh, that part" each time I hit it. They become like
briars that catch your sleeve as you walk past. Usually I won't
publish an essay till they're all gone till I can read through
the whole thing without the feeling of anything catching.I'll sometimes let through a sentence that seems clumsy, if I can't
think of a way to rephrase it, but I will never knowingly let through
one that doesn't seem correct. You never have to. If a sentence
doesn't seem right, all you have to do is ask why it doesn't, and
you've usually got the replacement right there in your head.This is where essayists have an advantage over journalists. You
don't have a deadline. You can work for as long on an essay as you
need to get it right. You don't have to publish the essay at all,
if you can't get it right. Mistakes seem to lose courage in the
face of an enemy with unlimited resources. Or that's what it feels
like. What's really going on is that you have different expectations
for yourself. You're like a parent saying to a child "we can sit
here all night till you eat your vegetables." Except you're the
child too.I'm not saying no mistake gets through. For example, I added condition
(c) in "A Way to Detect Bias"
after readers pointed out that I'd
omitted it. But in practice you can catch nearly all of them.There's a trick for getting importance too. It's like the trick I
suggest to young founders for getting startup ideas: to make something
you yourself want. You can use yourself as a proxy for the reader.
The reader is not completely unlike you, so if you write about
topics that seem important to you, they'll probably seem important
to a significant number of readers as well.Importance has two factors. It's the number of people something
matters to, times how much it matters to them. Which means of course
that it's not a rectangle, but a sort of ragged comb, like a Riemann
sum.The way to get novelty is to write about topics you've thought about
a lot. Then you can use yourself as a proxy for the reader in this
department too. Anything you notice that surprises you, who've
thought about the topic a lot, will probably also surprise a
significant number of readers. And here, as with correctness and
importance, you can use the Morris technique to ensure that you
will. If you don't learn anything from writing an essay, don't
publish it.You need humility to measure novelty, because acknowledging the
novelty of an idea means acknowledging your previous ignorance of
it. Confidence and humility are often seen as opposites, but in
this case, as in many others, confidence helps you to be humble.
If you know you're an expert on some topic, you can freely admit
when you learn something you didn't know, because you can be confident
that most other people wouldn't know it either.The fourth component of useful writing, strength, comes from two
things: thinking well, and the skillful use of qualification. These
two counterbalance each other, like the accelerator and clutch in
a car with a manual transmission. As you try to refine the expression
of an idea, you adjust the qualification accordingly. Something
you're sure of, you can state baldly with no qualification at all,
as I did the four components of useful writing. Whereas points that
seem dubious have to be held at arm's length with perhapses.As you refine an idea, you're pushing in the direction of less
qualification. But you can rarely get it down to zero. Sometimes
you don't even want to, if it's a side point and a fully refined
version would be too long.Some say that qualifications weaken writing. For example, that you
should never begin a sentence in an essay with "I think," because
if you're saying it, then of course you think it. And it's true
that "I think x" is a weaker statement than simply "x." Which is
exactly why you need "I think." You need it to express your degree
of certainty.But qualifications are not scalars. They're not just experimental
error. There must be 50 things they can express: how broadly something
applies, how you know it, how happy you are it's so, even how it
could be falsified. I'm not going to try to explore the structure
of qualification here. It's probably more complex than the whole
topic of writing usefully. Instead I'll just give you a practical
tip: Don't underestimate qualification. It's an important skill in
its own right, not just a sort of tax you have to pay in order to
avoid saying things that are false. So learn and use its full range.
It may not be fully half of having good ideas, but it's part of
having them.There's one other quality I aim for in essays: to say things as
simply as possible. But I don't think this is a component of
usefulness. It's more a matter of consideration for the reader. And
it's a practical aid in getting things right; a mistake is more
obvious when expressed in simple language. But I'll admit that the
main reason I write simply is not for the reader's sake or because
it helps get things right, but because it bothers me to use more
or fancier words than I need to. It seems inelegant, like a program
that's too long.I realize florid writing works for some people. But unless you're
sure you're one of them, the best advice is to write as simply as
you can._____
I believe the formula I've given you, importance + novelty +
correctness + strength, is the recipe for a good essay. But I should
warn you that it's also a recipe for making people mad.The root of the problem is novelty. When you tell people something
they didn't know, they don't always thank you for it. Sometimes the
reason people don't know something is because they don't want to
know it. Usually because it contradicts some cherished belief. And
indeed, if you're looking for novel ideas, popular but mistaken
beliefs are a good place to find them. Every popular mistaken belief
creates a dead zone of ideas around
it that are relatively unexplored because they contradict it.The strength component just makes things worse. If there's anything
that annoys people more than having their cherished assumptions
contradicted, it's having them flatly contradicted.Plus if you've used the Morris technique, your writing will seem
quite confident. Perhaps offensively confident, to people who
disagree with you. The reason you'll seem confident is that you are
confident: you've cheated, by only publishing the things you're
sure of. It will seem to people who try to disagree with you that
you never admit you're wrong. In fact you constantly admit you're
wrong. You just do it before publishing instead of after.And if your writing is as simple as possible, that just makes things
worse. Brevity is the diction of command. If you watch someone
delivering unwelcome news from a position of inferiority, you'll
notice they tend to use lots of words, to soften the blow. Whereas
to be short with someone is more or less to be rude to them.It can sometimes work to deliberately phrase statements more weakly
than you mean. To put "perhaps" in front of something you're actually
quite sure of. But you'll notice that when writers do this, they
usually do it with a wink.I don't like to do this too much. It's cheesy to adopt an ironic
tone for a whole essay. I think we just have to face the fact that
elegance and curtness are two names for the same thing.You might think that if you work sufficiently hard to ensure that
an essay is correct, it will be invulnerable to attack. That's sort
of true. It will be invulnerable to valid attacks. But in practice
that's little consolation.In fact, the strength component of useful writing will make you
particularly vulnerable to misrepresentation. If you've stated an
idea as strongly as you could without making it false, all anyone
has to do is to exaggerate slightly what you said, and now it is
false.Much of the time they're not even doing it deliberately. One of the
most surprising things you'll discover, if you start writing essays,
is that people who disagree with you rarely disagree with what
you've actually written. Instead they make up something you said
and disagree with that.For what it's worth, the countermove is to ask someone who does
this to quote a specific sentence or passage you wrote that they
believe is false, and explain why. I say "for what it's worth"
because they never do. So although it might seem that this could
get a broken discussion back on track, the truth is that it was
never on track in the first place.Should you explicitly forestall likely misinterpretations? Yes, if
they're misinterpretations a reasonably smart and well-intentioned
person might make. In fact it's sometimes better to say something
slightly misleading and then add the correction than to try to get
an idea right in one shot. That can be more efficient, and can also
model the way such an idea would be discovered.But I don't think you should explicitly forestall intentional
misinterpretations in the body of an essay. An essay is a place to
meet honest readers. You don't want to spoil your house by putting
bars on the windows to protect against dishonest ones. The place
to protect against intentional misinterpretations is in end-notes.
But don't think you can predict them all. People are as ingenious
at misrepresenting you when you say something they don't want to
hear as they are at coming up with rationalizations for things they
want to do but know they shouldn't. I suspect it's the same skill._____
As with most other things, the way to get better at writing essays
is to practice. But how do you start? Now that we've examined the
structure of useful writing, we can rephrase that question more
precisely. Which constraint do you relax initially? The answer is,
the first component of importance: the number of people who care
about what you write.If you narrow the topic sufficiently, you can probably find something
you're an expert on. Write about that to start with. If you only
have ten readers who care, that's fine. You're helping them, and
you're writing. Later you can expand the breadth of topics you write
about.The other constraint you can relax is a little surprising: publication.
Writing essays doesn't have to mean publishing them. That may seem
strange now that the trend is to publish every random thought, but
it worked for me. I wrote what amounted to essays in notebooks for
about 15 years. I never published any of them and never expected
to. I wrote them as a way of figuring things out. But when the web
came along I'd had a lot of practice.Incidentally,
Steve
Wozniak did the same thing. In high school he
designed computers on paper for fun. He couldn't build them because
he couldn't afford the components. But when Intel launched 4K DRAMs
in 1975, he was ready._____
How many essays are there left to write though? The answer to that
question is probably the most exciting thing I've learned about
essay writing. Nearly all of them are left to write.Although the essay
is an old form, it hasn't been assiduously
cultivated. In the print era, publication was expensive, and there
wasn't enough demand for essays to publish that many. You could
publish essays if you were already well known for writing something
else, like novels. Or you could write book reviews that you took
over to express your own ideas. But there was not really a direct
path to becoming an essayist. Which meant few essays got written,
and those that did tended to be about a narrow range of subjects.Now, thanks to the internet, there's a path. Anyone can publish
essays online. You start in obscurity, perhaps, but at least you
can start. You don't need anyone's permission.It sometimes happens that an area of knowledge sits quietly for
years, till some change makes it explode. Cryptography did this to
number theory. The internet is doing it to the essay.The exciting thing is not that there's a lot left to write, but
that there's a lot left to discover. There's a certain kind of idea
that's best discovered by writing essays. If most essays are still
unwritten, most such ideas are still undiscovered.Notes[1] Put railings on the balconies, but don't put bars on the windows.[2] Even now I sometimes write essays that are not meant for
publication. I wrote several to figure out what Y Combinator should
do, and they were really helpful.Thanks to Trevor Blackwell, Daniel Gackle, Jessica Livingston, and
Robert Morris for reading drafts of this.December 2014If the world were static, we could have monotonically increasing
confidence in our beliefs. The more (and more varied) experience
a belief survived, the less likely it would be false. Most people
implicitly believe something like this about their opinions. And
they're justified in doing so with opinions about things that don't
change much, like human nature. But you can't trust your opinions
in the same way about things that change, which could include
practically everything else.When experts are wrong, it's often because they're experts on an
earlier version of the world.Is it possible to avoid that? Can you protect yourself against
obsolete beliefs? To some extent, yes. I spent almost a decade
investing in early stage startups, and curiously enough protecting
yourself against obsolete beliefs is exactly what you have to do
to succeed as a startup investor. Most really good startup ideas
look like bad ideas at first, and many of those look bad specifically
because some change in the world just switched them from bad to
good. I spent a lot of time learning to recognize such ideas, and
the techniques I used may be applicable to ideas in general.The first step is to have an explicit belief in change. People who
fall victim to a monotonically increasing confidence in their
opinions are implicitly concluding the world is static. If you
consciously remind yourself it isn't, you start to look for change.Where should one look for it? Beyond the moderately useful
generalization that human nature doesn't change much, the unfortunate
fact is that change is hard to predict. This is largely a tautology
but worth remembering all the same: change that matters usually
comes from an unforeseen quarter.So I don't even try to predict it. When I get asked in interviews
to predict the future, I always have to struggle to come up with
something plausible-sounding on the fly, like a student who hasn't
prepared for an exam.
[1]
But it's not out of laziness that I haven't
prepared. It seems to me that beliefs about the future are so
rarely correct that they usually aren't worth the extra rigidity
they impose, and that the best strategy is simply to be aggressively
open-minded. Instead of trying to point yourself in the right
direction, admit you have no idea what the right direction is, and
try instead to be super sensitive to the winds of change.It's ok to have working hypotheses, even though they may constrain
you a bit, because they also motivate you. It's exciting to chase
things and exciting to try to guess answers. But you have to be
disciplined about not letting your hypotheses harden into anything
more.
[2]I believe this passive m.o. works not just for evaluating new ideas
but also for having them. The way to come up with new ideas is not
to try explicitly to, but to try to solve problems and simply not
discount weird hunches you have in the process.The winds of change originate in the unconscious minds of domain
experts. If you're sufficiently expert in a field, any weird idea
or apparently irrelevant question that occurs to you is ipso facto
worth exploring.
[3]
Within Y Combinator, when an idea is described
as crazy, it's a compliment—in fact, on average probably a
higher compliment than when an idea is described as good.Startup investors have extraordinary incentives for correcting
obsolete beliefs. If they can realize before other investors that
some apparently unpromising startup isn't, they can make a huge
amount of money. But the incentives are more than just financial.
Investors' opinions are explicitly tested: startups come to them
and they have to say yes or no, and then, fairly quickly, they learn
whether they guessed right. The investors who say no to a Google
(and there were several) will remember it for the rest of their
lives.Anyone who must in some sense bet on ideas rather than merely
commenting on them has similar incentives. Which means anyone who
wants such incentives can have them, by turning their comments into
bets: if you write about a topic in some fairly durable and public
form, you'll find you worry much more about getting things right
than most people would in a casual conversation.
[4]Another trick I've found to protect myself against obsolete beliefs
is to focus initially on people rather than ideas. Though the nature
of future discoveries is hard to predict, I've found I can predict
quite well what sort of people will make them. Good new ideas come
from earnest, energetic, independent-minded people.Betting on people over ideas saved me countless times as an investor.
We thought Airbnb was a bad idea, for example. But we could tell
the founders were earnest, energetic, and independent-minded.
(Indeed, almost pathologically so.) So we suspended disbelief and
funded them.This too seems a technique that should be generally applicable.
Surround yourself with the sort of people new ideas come from. If
you want to notice quickly when your beliefs become obsolete, you
can't do better than to be friends with the people whose discoveries
will make them so.It's hard enough already not to become the prisoner of your own
expertise, but it will only get harder, because change is accelerating.
That's not a recent trend; change has been accelerating since the
paleolithic era. Ideas beget ideas. I don't expect that to change.
But I could be wrong.
Notes[1]
My usual trick is to talk about aspects of the present that
most people haven't noticed yet.[2]
Especially if they become well enough known that people start
to identify them with you. You have to be extra skeptical about
things you want to believe, and once a hypothesis starts to be
identified with you, it will almost certainly start to be in that
category.[3]
In practice "sufficiently expert" doesn't require one to be
recognized as an expert—which is a trailing indicator in any
case. In many fields a year of focused work plus caring a lot would
be enough.[4]
Though they are public and persist indefinitely, comments on
e.g. forums and places like Twitter seem empirically to work like
casual conversation. The threshold may be whether what you write
has a title.
Thanks to Sam Altman, Patrick Collison, and Robert Morris
for reading drafts of this.
Want to start a startup? Get funded by
Y Combinator.
November 2005Does "Web 2.0" mean anything? Till recently I thought it didn't,
but the truth turns out to be more complicated. Originally, yes,
it was meaningless. Now it seems to have acquired a meaning. And
yet those who dislike the term are probably right, because if it
means what I think it does, we don't need it.I first heard the phrase "Web 2.0" in the name of the Web 2.0
conference in 2004. At the time it was supposed to mean using "the
web as a platform," which I took to refer to web-based applications.
[1]So I was surprised at a conference this summer when Tim O'Reilly
led a session intended to figure out a definition of "Web 2.0."
Didn't it already mean using the web as a platform? And if it
didn't already mean something, why did we need the phrase at all?OriginsTim says the phrase "Web 2.0" first
arose in "a brainstorming session between
O'Reilly and Medialive International." What is Medialive International?
"Producers of technology tradeshows and conferences," according to
their site. So presumably that's what this brainstorming session
was about. O'Reilly wanted to organize a conference about the web,
and they were wondering what to call it.I don't think there was any deliberate plan to suggest there was a
new version of the web. They just wanted to make the point
that the web mattered again. It was a kind of semantic deficit
spending: they knew new things were coming, and the "2.0" referred
to whatever those might turn out to be.And they were right. New things were coming. But the new version
number led to some awkwardness in the short term. In the process
of developing the pitch for the first conference, someone must have
decided they'd better take a stab at explaining what that "2.0"
referred to. Whatever it meant, "the web as a platform" was at
least not too constricting.The story about "Web 2.0" meaning the web as a platform didn't live
much past the first conference. By the second conference, what
"Web 2.0" seemed to mean was something about democracy. At least,
it did when people wrote about it online. The conference itself
didn't seem very grassroots. It cost $2800, so the only people who
could afford to go were VCs and people from big companies.And yet, oddly enough, Ryan Singel's article
about the conference in Wired News spoke of "throngs of
geeks." When a friend of mine asked Ryan about this, it was news
to him. He said he'd originally written something like "throngs
of VCs and biz dev guys" but had later shortened it just to "throngs,"
and that this must have in turn been expanded by the editors into
"throngs of geeks." After all, a Web 2.0 conference would presumably
be full of geeks, right?Well, no. There were about 7. Even Tim O'Reilly was wearing a
suit, a sight so alien I couldn't parse it at first. I saw
him walk by and said to one of the O'Reilly people "that guy looks
just like Tim.""Oh, that's Tim. He bought a suit."
I ran after him, and sure enough, it was. He explained that he'd
just bought it in Thailand.The 2005 Web 2.0 conference reminded me of Internet trade shows
during the Bubble, full of prowling VCs looking for the next hot
startup. There was that same odd atmosphere created by a large
number of people determined not to miss out. Miss out on what?
They didn't know. Whatever was going to happen—whatever Web 2.0
turned out to be.I wouldn't quite call it "Bubble 2.0" just because VCs are eager
to invest again. The Internet is a genuinely big deal. The bust
was as much an overreaction as
the boom. It's to be expected that once we started to pull out of
the bust, there would be a lot of growth in this area, just as there
was in the industries that spiked the sharpest before the Depression.The reason this won't turn into a second Bubble is that the IPO
market is gone. Venture investors
are driven by exit strategies. The reason they were funding all
those laughable startups during the late 90s was that they hoped
to sell them to gullible retail investors; they hoped to be laughing
all the way to the bank. Now that route is closed. Now the default
exit strategy is to get bought, and acquirers are less prone to
irrational exuberance than IPO investors. The closest you'll get
to Bubble valuations is Rupert Murdoch paying $580 million for
Myspace. That's only off by a factor of 10 or so.1. AjaxDoes "Web 2.0" mean anything more than the name of a conference
yet? I don't like to admit it, but it's starting to. When people
say "Web 2.0" now, I have some idea what they mean. And the fact
that I both despise the phrase and understand it is the surest proof
that it has started to mean something.One ingredient of its meaning is certainly Ajax, which I can still
only just bear to use without scare quotes. Basically, what "Ajax"
means is "Javascript now works." And that in turn means that
web-based applications can now be made to work much more like desktop
ones.As you read this, a whole new generation
of software is being written to take advantage of Ajax. There
hasn't been such a wave of new applications since microcomputers
first appeared. Even Microsoft sees it, but it's too late for them
to do anything more than leak "internal"
documents designed to give the impression they're on top of this
new trend.In fact the new generation of software is being written way too
fast for Microsoft even to channel it, let alone write their own
in house. Their only hope now is to buy all the best Ajax startups
before Google does. And even that's going to be hard, because
Google has as big a head start in buying microstartups as it did
in search a few years ago. After all, Google Maps, the canonical
Ajax application, was the result of a startup they bought.So ironically the original description of the Web 2.0 conference
turned out to be partially right: web-based applications are a big
component of Web 2.0. But I'm convinced they got this right by
accident. The Ajax boom didn't start till early 2005, when Google
Maps appeared and the term "Ajax" was coined.2. DemocracyThe second big element of Web 2.0 is democracy. We now have several
examples to prove that amateurs can
surpass professionals, when they have the right kind of system to
channel their efforts. Wikipedia
may be the most famous. Experts have given Wikipedia middling
reviews, but they miss the critical point: it's good enough. And
it's free, which means people actually read it. On the web, articles
you have to pay for might as well not exist. Even if you were
willing to pay to read them yourself, you can't link to them.
They're not part of the conversation.Another place democracy seems to win is in deciding what counts as
news. I never look at any news site now except Reddit.
[2]
I know if something major
happens, or someone writes a particularly interesting article, it
will show up there. Why bother checking the front page of any
specific paper or magazine? Reddit's like an RSS feed for the whole
web, with a filter for quality. Similar sites include Digg, a technology news site that's
rapidly approaching Slashdot in popularity, and del.icio.us, the collaborative
bookmarking network that set off the "tagging" movement. And whereas
Wikipedia's main appeal is that it's good enough and free, these
sites suggest that voters do a significantly better job than human
editors.The most dramatic example of Web 2.0 democracy is not in the selection
of ideas, but their production.
I've noticed for a while that the stuff I read on individual people's
sites is as good as or better than the stuff I read in newspapers
and magazines. And now I have independent evidence: the top links
on Reddit are generally links to individual people's sites rather
than to magazine articles or news stories.My experience of writing
for magazines suggests an explanation. Editors. They control the
topics you can write about, and they can generally rewrite whatever
you produce. The result is to damp extremes. Editing yields 95th
percentile writing—95% of articles are improved by it, but 5% are
dragged down. 5% of the time you get "throngs of geeks."On the web, people can publish whatever they want. Nearly all of
it falls short of the editor-damped writing in print publications.
But the pool of writers is very, very large. If it's large enough,
the lack of damping means the best writing online should surpass
the best in print.
[3]
And now that the web has evolved mechanisms
for selecting good stuff, the web wins net. Selection beats damping,
for the same reason market economies beat centrally planned ones.Even the startups are different this time around. They are to the
startups of the Bubble what bloggers are to the print media. During
the Bubble, a startup meant a company headed by an MBA that was
blowing through several million dollars of VC money to "get big
fast" in the most literal sense. Now it means a smaller, younger, more technical group that just
decided to make something great. They'll decide later if they want
to raise VC-scale funding, and if they take it, they'll take it on
their terms.3. Don't Maltreat UsersI think everyone would agree that democracy and Ajax are elements
of "Web 2.0." I also see a third: not to maltreat users. During
the Bubble a lot of popular sites were quite high-handed with users.
And not just in obvious ways, like making them register, or subjecting
them to annoying ads. The very design of the average site in the
late 90s was an abuse. Many of the most popular sites were loaded
with obtrusive branding that made them slow to load and sent the
user the message: this is our site, not yours. (There's a physical
analog in the Intel and Microsoft stickers that come on some
laptops.)I think the root of the problem was that sites felt they were giving
something away for free, and till recently a company giving anything
away for free could be pretty high-handed about it. Sometimes it
reached the point of economic sadism: site owners assumed that the
more pain they caused the user, the more benefit it must be to them.
The most dramatic remnant of this model may be at salon.com, where
you can read the beginning of a story, but to get the rest you have
sit through a movie.At Y Combinator we advise all the startups we fund never to lord
it over users. Never make users register, unless you need to in
order to store something for them. If you do make users register,
never make them wait for a confirmation link in an email; in fact,
don't even ask for their email address unless you need it for some
reason. Don't ask them any unnecessary questions. Never send them
email unless they explicitly ask for it. Never frame pages you
link to, or open them in new windows. If you have a free version
and a pay version, don't make the free version too restricted. And
if you find yourself asking "should we allow users to do x?" just
answer "yes" whenever you're unsure. Err on the side of generosity.In How to Start a Startup I advised startups
never to let anyone fly under them, meaning never to let any other
company offer a cheaper, easier solution. Another way to fly low
is to give users more power. Let users do what they want. If you
don't and a competitor does, you're in trouble.iTunes is Web 2.0ish in this sense. Finally you can buy individual
songs instead of having to buy whole albums. The recording industry
hated the idea and resisted it as long as possible. But it was
obvious what users wanted, so Apple flew under the labels.
[4]
Though really it might be better to describe iTunes as Web 1.5.
Web 2.0 applied to music would probably mean individual bands giving
away DRMless songs for free.The ultimate way to be nice to users is to give them something for
free that competitors charge for. During the 90s a lot of people
probably thought we'd have some working system for micropayments
by now. In fact things have gone in the other direction. The most
successful sites are the ones that figure out new ways to give stuff
away for free. Craigslist has largely destroyed the classified ad
sites of the 90s, and OkCupid looks likely to do the same to the
previous generation of dating sites.Serving web pages is very, very cheap. If you can make even a
fraction of a cent per page view, you can make a profit. And
technology for targeting ads continues to improve. I wouldn't be
surprised if ten years from now eBay had been supplanted by an
ad-supported freeBay (or, more likely, gBay).Odd as it might sound, we tell startups that they should try to
make as little money as possible. If you can figure out a way to
turn a billion dollar industry into a fifty million dollar industry,
so much the better, if all fifty million go to you. Though indeed,
making things cheaper often turns out to generate more money in the
end, just as automating things often turns out to generate more
jobs.The ultimate target is Microsoft. What a bang that balloon is going
to make when someone pops it by offering a free web-based alternative
to MS Office.
[5]
Who will? Google? They seem to be taking their
time. I suspect the pin will be wielded by a couple of 20 year old
hackers who are too naive to be intimidated by the idea. (How hard
can it be?)The Common ThreadAjax, democracy, and not dissing users. What do they all have in
common? I didn't realize they had anything in common till recently,
which is one of the reasons I disliked the term "Web 2.0" so much.
It seemed that it was being used as a label for whatever happened
to be new—that it didn't predict anything.But there is a common thread. Web 2.0 means using the web the way
it's meant to be used. The "trends" we're seeing now are simply
the inherent nature of the web emerging from under the broken models
that got imposed on it during the Bubble.I realized this when I read an interview with
Joe Kraus, the co-founder of Excite.
[6]
Excite really never got the business model right at all. We fell
into the classic problem of how when a new medium comes out it
adopts the practices, the content, the business models of the old
medium—which fails, and then the more appropriate models get
figured out.
It may have seemed as if not much was happening during the years
after the Bubble burst. But in retrospect, something was happening:
the web was finding its natural angle of repose. The democracy
component, for example—that's not an innovation, in the sense of
something someone made happen. That's what the web naturally tends
to produce.Ditto for the idea of delivering desktop-like applications over the
web. That idea is almost as old as the web. But the first time
around it was co-opted by Sun, and we got Java applets. Java has
since been remade into a generic replacement for C++, but in 1996
the story about Java was that it represented a new model of software.
Instead of desktop applications, you'd run Java "applets" delivered
from a server.This plan collapsed under its own weight. Microsoft helped kill it,
but it would have died anyway. There was no uptake among hackers.
When you find PR firms promoting
something as the next development platform, you can be sure it's
not. If it were, you wouldn't need PR firms to tell you, because
hackers would already be writing stuff on top of it, the way sites
like Busmonster used Google Maps as a
platform before Google even meant it to be one.The proof that Ajax is the next hot platform is that thousands of
hackers have spontaneously started building things on top
of it. Mikey likes it.There's another thing all three components of Web 2.0 have in common.
Here's a clue. Suppose you approached investors with the following
idea for a Web 2.0 startup:
Sites like del.icio.us and flickr allow users to "tag" content
with descriptive tokens. But there is also huge source of
implicit tags that they ignore: the text within web links.
Moreover, these links represent a social network connecting the
individuals and organizations who created the pages, and by using
graph theory we can compute from this network an estimate of the
reputation of each member. We plan to mine the web for these
implicit tags, and use them together with the reputation hierarchy
they embody to enhance web searches.
How long do you think it would take them on average to realize that
it was a description of Google?Google was a pioneer in all three components of Web 2.0: their core
business sounds crushingly hip when described in Web 2.0 terms,
"Don't maltreat users" is a subset of "Don't be evil," and of course
Google set off the whole Ajax boom with Google Maps.Web 2.0 means using the web as it was meant to be used, and Google
does. That's their secret. They're sailing with the wind, instead of sitting
becalmed praying for a business model, like the print media, or
trying to tack upwind by suing their customers, like Microsoft and
the record labels.
[7]Google doesn't try to force things to happen their way. They try
to figure out what's going to happen, and arrange to be standing
there when it does. That's the way to approach technology—and
as business includes an ever larger technological component, the
right way to do business.The fact that Google is a "Web 2.0" company shows that, while
meaningful, the term is also rather bogus. It's like the word
"allopathic." It just means doing things right, and it's a bad
sign when you have a special word for that.
Notes[1]
From the conference
site, June 2004: "While the first wave of the Web was closely
tied to the browser, the second wave extends applications across
the web and enables a new generation of services and business
opportunities." To the extent this means anything, it seems to be
about
web-based applications.[2]
Disclosure: Reddit was funded by
Y Combinator. But although
I started using it out of loyalty to the home team, I've become a
genuine addict. While we're at it, I'm also an investor in
!MSFT, having sold all my shares earlier this year.[3]
I'm not against editing. I spend more time editing than
writing, and I have a group of picky friends who proofread almost
everything I write. What I dislike is editing done after the fact
by someone else.[4]
Obvious is an understatement. Users had been climbing in through
the window for years before Apple finally moved the door.[5]
Hint: the way to create a web-based alternative to Office may
not be to write every component yourself, but to establish a protocol
for web-based apps to share a virtual home directory spread across
multiple servers. Or it may be to write it all yourself.[6]
In Jessica Livingston's
Founders at
Work.[7]
Microsoft didn't sue their customers directly, but they seem
to have done all they could to help SCO sue them.Thanks to Trevor Blackwell, Sarah Harlin, Jessica Livingston, Peter
Norvig, Aaron Swartz, and Jeff Weiner for reading drafts of this, and to the
guys at O'Reilly and Adaptive Path for answering my questions.April 2012A palliative care nurse called Bronnie Ware made a list of the
biggest regrets
of the dying. Her list seems plausible. I could see
myself — can see myself — making at least 4 of these
5 mistakes.If you had to compress them into a single piece of advice, it might
be: don't be a cog. The 5 regrets paint a portrait of post-industrial
man, who shrinks himself into a shape that fits his circumstances,
then turns dutifully till he stops.The alarming thing is, the mistakes that produce these regrets are
all errors of omission. You forget your dreams, ignore your family,
suppress your feelings, neglect your friends, and forget to be
happy. Errors of omission are a particularly dangerous type of
mistake, because you make them by default.I would like to avoid making these mistakes. But how do you avoid
mistakes you make by default? Ideally you transform your life so
it has other defaults. But it may not be possible to do that
completely. As long as these mistakes happen by default, you probably
have to be reminded not to make them. So I inverted the 5 regrets,
yielding a list of 5 commands
Don't ignore your dreams; don't work too much; say what you
think; cultivate friendships; be happy.
which I then put at the top of the file I use as a todo list.December 2014I've read Villehardouin's chronicle of the Fourth Crusade at least
two times, maybe three. And yet if I had to write down everything
I remember from it, I doubt it would amount to much more than a
page. Multiply this times several hundred, and I get an uneasy
feeling when I look at my bookshelves. What use is it to read all
these books if I remember so little from them?A few months ago, as I was reading Constance Reid's excellent
biography of Hilbert, I figured out if not the answer to this
question, at least something that made me feel better about it.
She writes:
Hilbert had no patience with mathematical lectures which filled
the students with facts but did not teach them how to frame a
problem and solve it. He often used to tell them that "a perfect
formulation of a problem is already half its solution."
That has always seemed to me an important point, and I was even
more convinced of it after hearing it confirmed by Hilbert.But how had I come to believe in this idea in the first place? A
combination of my own experience and other things I'd read. None
of which I could at that moment remember! And eventually I'd forget
that Hilbert had confirmed it too. But my increased belief in the
importance of this idea would remain something I'd learned from
this book, even after I'd forgotten I'd learned it.Reading and experience train your model of the world. And even if
you forget the experience or what you read, its effect on your model
of the world persists. Your mind is like a compiled program you've
lost the source of. It works, but you don't know why.The place to look for what I learned from Villehardouin's chronicle
is not what I remember from it, but my mental models of the crusades,
Venice, medieval culture, siege warfare, and so on. Which doesn't
mean I couldn't have read more attentively, but at least the harvest
of reading is not so miserably small as it might seem.This is one of those things that seem obvious in retrospect. But
it was a surprise to me and presumably would be to anyone else who
felt uneasy about (apparently) forgetting so much they'd read.Realizing it does more than make you feel a little better about
forgetting, though. There are specific implications.For example, reading and experience are usually "compiled" at the
time they happen, using the state of your brain at that time. The
same book would get compiled differently at different points in
your life. Which means it is very much worth reading important
books multiple times. I always used to feel some misgivings about
rereading books. I unconsciously lumped reading together with work
like carpentry, where having to do something again is a sign you
did it wrong the first time. Whereas now the phrase "already read"
seems almost ill-formed.Intriguingly, this implication isn't limited to books. Technology
will increasingly make it possible to relive our experiences. When
people do that today it's usually to enjoy them again (e.g. when
looking at pictures of a trip) or to find the origin of some bug in
their compiled code (e.g. when Stephen Fry succeeded in remembering
the childhood trauma that prevented him from singing). But as
technologies for recording and playing back your life improve, it
may become common for people to relive experiences without any goal
in mind, simply to learn from them again as one might when rereading
a book.Eventually we may be able not just to play back experiences but
also to index and even edit them. So although not knowing how you
know things may seem part of being human, it may not be.
Thanks to Sam Altman, Jessica Livingston, and Robert Morris for reading
drafts of this.September 2007In high school I decided I was going to study philosophy in college.
I had several motives, some more honorable than others. One of the
less honorable was to shock people. College was regarded as job
training where I grew up, so studying philosophy seemed an impressively
impractical thing to do. Sort of like slashing holes in your clothes
or putting a safety pin through your ear, which were other forms
of impressive impracticality then just coming into fashion.But I had some more honest motives as well. I thought studying
philosophy would be a shortcut straight to wisdom. All the people
majoring in other things would just end up with a bunch of domain
knowledge. I would be learning what was really what.I'd tried to read a few philosophy books. Not recent ones; you
wouldn't find those in our high school library. But I tried to
read Plato and Aristotle. I doubt I believed I understood them,
but they sounded like they were talking about something important.
I assumed I'd learn what in college.The summer before senior year I took some college classes. I learned
a lot in the calculus class, but I didn't learn much in Philosophy
101. And yet my plan to study philosophy remained intact. It was
my fault I hadn't learned anything. I hadn't read the books we
were assigned carefully enough. I'd give Berkeley's Principles
of Human Knowledge another shot in college. Anything so admired
and so difficult to read must have something in it, if one could
only figure out what.Twenty-six years later, I still don't understand Berkeley. I have
a nice edition of his collected works. Will I ever read it? Seems
unlikely.The difference between then and now is that now I understand why
Berkeley is probably not worth trying to understand. I think I see
now what went wrong with philosophy, and how we might fix it.WordsI did end up being a philosophy major for most of college. It
didn't work out as I'd hoped. I didn't learn any magical truths
compared to which everything else was mere domain knowledge. But
I do at least know now why I didn't. Philosophy doesn't really
have a subject matter in the way math or history or most other
university subjects do. There is no core of knowledge one must
master. The closest you come to that is a knowledge of what various
individual philosophers have said about different topics over the
years. Few were sufficiently correct that people have forgotten
who discovered what they discovered.Formal logic has some subject matter. I took several classes in
logic. I don't know if I learned anything from them.
[1]
It does seem to me very important to be able to flip ideas around in
one's head: to see when two ideas don't fully cover the space of
possibilities, or when one idea is the same as another but with a
couple things changed. But did studying logic teach me the importance
of thinking this way, or make me any better at it? I don't know.There are things I know I learned from studying philosophy. The
most dramatic I learned immediately, in the first semester of
freshman year, in a class taught by Sydney Shoemaker. I learned
that I don't exist. I am (and you are) a collection of cells that
lurches around driven by various forces, and calls itself I. But
there's no central, indivisible thing that your identity goes with.
You could conceivably lose half your brain and live. Which means
your brain could conceivably be split into two halves and each
transplanted into different bodies. Imagine waking up after such
an operation. You have to imagine being two people.The real lesson here is that the concepts we use in everyday life
are fuzzy, and break down if pushed too hard. Even a concept as
dear to us as I. It took me a while to grasp this, but when I
did it was fairly sudden, like someone in the nineteenth century
grasping evolution and realizing the story of creation they'd been
told as a child was all wrong.
[2]
Outside of math there's a limit
to how far you can push words; in fact, it would not be a bad
definition of math to call it the study of terms that have precise
meanings. Everyday words are inherently imprecise. They work well
enough in everyday life that you don't notice. Words seem to work,
just as Newtonian physics seems to. But you can always make them
break if you push them far enough.I would say that this has been, unfortunately for philosophy, the
central fact of philosophy. Most philosophical debates are not
merely afflicted by but driven by confusions over words. Do we
have free will? Depends what you mean by "free." Do abstract ideas
exist? Depends what you mean by "exist."Wittgenstein is popularly credited with the idea that most philosophical
controversies are due to confusions over language. I'm not sure
how much credit to give him. I suspect a lot of people realized
this, but reacted simply by not studying philosophy, rather than
becoming philosophy professors.How did things get this way? Can something people have spent
thousands of years studying really be a waste of time? Those are
interesting questions. In fact, some of the most interesting
questions you can ask about philosophy. The most valuable way to
approach the current philosophical tradition may be neither to get
lost in pointless speculations like Berkeley, nor to shut them down
like Wittgenstein, but to study it as an example of reason gone
wrong.HistoryWestern philosophy really begins with Socrates, Plato, and Aristotle.
What we know of their predecessors comes from fragments and references
in later works; their doctrines could be described as speculative
cosmology that occasionally strays into analysis. Presumably they
were driven by whatever makes people in every other society invent
cosmologies.
[3]With Socrates, Plato, and particularly Aristotle, this tradition
turned a corner. There started to be a lot more analysis. I suspect
Plato and Aristotle were encouraged in this by progress in math.
Mathematicians had by then shown that you could figure things out
in a much more conclusive way than by making up fine sounding stories
about them.
[4]People talk so much about abstractions now that we don't realize
what a leap it must have been when they first started to. It was
presumably many thousands of years between when people first started
describing things as hot or cold and when someone asked "what is
heat?" No doubt it was a very gradual process. We don't know if
Plato or Aristotle were the first to ask any of the questions they
did. But their works are the oldest we have that do this on a large
scale, and there is a freshness (not to say naivete) about them
that suggests some of the questions they asked were new to them,
at least.Aristotle in particular reminds me of the phenomenon that happens
when people discover something new, and are so excited by it that
they race through a huge percentage of the newly discovered territory
in one lifetime. If so, that's evidence of how new this kind of
thinking was.
[5]This is all to explain how Plato and Aristotle can be very impressive
and yet naive and mistaken. It was impressive even to ask the
questions they did. That doesn't mean they always came up with
good answers. It's not considered insulting to say that ancient
Greek mathematicians were naive in some respects, or at least lacked
some concepts that would have made their lives easier. So I hope
people will not be too offended if I propose that ancient philosophers
were similarly naive. In particular, they don't seem to have fully
grasped what I earlier called the central fact of philosophy: that
words break if you push them too far."Much to the surprise of the builders of the first digital computers,"
Rod Brooks wrote, "programs written for them usually did not work."
[6]
Something similar happened when people first started trying
to talk about abstractions. Much to their surprise, they didn't
arrive at answers they agreed upon. In fact, they rarely seemed
to arrive at answers at all.They were in effect arguing about artifacts induced by sampling at
too low a resolution.The proof of how useless some of their answers turned out to be is
how little effect they have. No one after reading Aristotle's
Metaphysics does anything differently as a result.
[7]Surely I'm not claiming that ideas have to have practical applications
to be interesting? No, they may not have to. Hardy's boast that
number theory had no use whatsoever wouldn't disqualify it. But
he turned out to be mistaken. In fact, it's suspiciously hard to
find a field of math that truly has no practical use. And Aristotle's
explanation of the ultimate goal of philosophy in Book A of the
Metaphysics implies that philosophy should be useful too.Theoretical KnowledgeAristotle's goal was to find the most general of general principles.
The examples he gives are convincing: an ordinary worker builds
things a certain way out of habit; a master craftsman can do more
because he grasps the underlying principles. The trend is clear:
the more general the knowledge, the more admirable it is. But then
he makes a mistake—possibly the most important mistake in the
history of philosophy. He has noticed that theoretical knowledge
is often acquired for its own sake, out of curiosity, rather than
for any practical need. So he proposes there are two kinds of
theoretical knowledge: some that's useful in practical matters and
some that isn't. Since people interested in the latter are interested
in it for its own sake, it must be more noble. So he sets as his
goal in the Metaphysics the exploration of knowledge that has no
practical use. Which means no alarms go off when he takes on grand
but vaguely understood questions and ends up getting lost in a sea
of words.His mistake was to confuse motive and result. Certainly, people
who want a deep understanding of something are often driven by
curiosity rather than any practical need. But that doesn't mean
what they end up learning is useless. It's very valuable in practice
to have a deep understanding of what you're doing; even if you're
never called on to solve advanced problems, you can see shortcuts
in the solution of simple ones, and your knowledge won't break down
in edge cases, as it would if you were relying on formulas you
didn't understand. Knowledge is power. That's what makes theoretical
knowledge prestigious. It's also what causes smart people to be
curious about certain things and not others; our DNA is not so
disinterested as we might think.So while ideas don't have to have immediate practical applications
to be interesting, the kinds of things we find interesting will
surprisingly often turn out to have practical applications.The reason Aristotle didn't get anywhere in the Metaphysics was
partly that he set off with contradictory aims: to explore the most
abstract ideas, guided by the assumption that they were useless.
He was like an explorer looking for a territory to the north of
him, starting with the assumption that it was located to the south.And since his work became the map used by generations of future
explorers, he sent them off in the wrong direction as well.
[8]
Perhaps worst of all, he protected them from both the criticism of
outsiders and the promptings of their own inner compass by establishing
the principle that the most noble sort of theoretical knowledge had
to be useless.The Metaphysics is mostly a failed experiment. A few ideas from
it turned out to be worth keeping; the bulk of it has had no effect
at all. The Metaphysics is among the least read of all famous
books. It's not hard to understand the way Newton's Principia
is, but the way a garbled message is.Arguably it's an interesting failed experiment. But unfortunately
that was not the conclusion Aristotle's successors derived from
works like the Metaphysics.
[9]
Soon after, the western world
fell on intellectual hard times. Instead of version 1s to be
superseded, the works of Plato and Aristotle became revered texts
to be mastered and discussed. And so things remained for a shockingly
long time. It was not till around 1600 (in Europe, where the center
of gravity had shifted by then) that one found people confident
enough to treat Aristotle's work as a catalog of mistakes. And
even then they rarely said so outright.If it seems surprising that the gap was so long, consider how little
progress there was in math between Hellenistic times and the
Renaissance.In the intervening years an unfortunate idea took hold: that it
was not only acceptable to produce works like the Metaphysics,
but that it was a particularly prestigious line of work, done by a
class of people called philosophers. No one thought to go back and
debug Aristotle's motivating argument. And so instead of correcting
the problem Aristotle discovered by falling into it—that you can
easily get lost if you talk too loosely about very abstract ideas—they
continued to fall into it.The SingularityCuriously, however, the works they produced continued to attract
new readers. Traditional philosophy occupies a kind of singularity
in this respect. If you write in an unclear way about big ideas,
you produce something that seems tantalizingly attractive to
inexperienced but intellectually ambitious students. Till one knows
better, it's hard to distinguish something that's hard to understand
because the writer was unclear in his own mind from something like
a mathematical proof that's hard to understand because the ideas
it represents are hard to understand. To someone who hasn't learned
the difference, traditional philosophy seems extremely attractive:
as hard (and therefore impressive) as math, yet broader in scope.
That was what lured me in as a high school student.This singularity is even more singular in having its own defense
built in. When things are hard to understand, people who suspect
they're nonsense generally keep quiet. There's no way to prove a
text is meaningless. The closest you can get is to show that the
official judges of some class of texts can't distinguish them from
placebos.
[10]And so instead of denouncing philosophy, most people who suspected
it was a waste of time just studied other things. That alone is
fairly damning evidence, considering philosophy's claims. It's
supposed to be about the ultimate truths. Surely all smart people
would be interested in it, if it delivered on that promise.Because philosophy's flaws turned away the sort of people who might
have corrected them, they tended to be self-perpetuating. Bertrand
Russell wrote in a letter in 1912:
Hitherto the people attracted to philosophy have been mostly those
who loved the big generalizations, which were all wrong, so that
few people with exact minds have taken up the subject.
[11]
His response was to launch Wittgenstein at it, with dramatic results.I think Wittgenstein deserves to be famous not for the discovery
that most previous philosophy was a waste of time, which judging
from the circumstantial evidence must have been made by every smart
person who studied a little philosophy and declined to pursue it
further, but for how he acted in response.
[12]
Instead of quietly
switching to another field, he made a fuss, from inside. He was
Gorbachev.The field of philosophy is still shaken from the fright Wittgenstein
gave it.
[13]
Later in life he spent a lot of time talking about
how words worked. Since that seems to be allowed, that's what a
lot of philosophers do now. Meanwhile, sensing a vacuum in the
metaphysical speculation department, the people who used to do
literary criticism have been edging Kantward, under new names like
"literary theory," "critical theory," and when they're feeling
ambitious, plain "theory." The writing is the familiar word salad:
Gender is not like some of the other grammatical modes which
express precisely a mode of conception without any reality that
corresponds to the conceptual mode, and consequently do not express
precisely something in reality by which the intellect could be
moved to conceive a thing the way it does, even where that motive
is not something in the thing as such.
[14]
The singularity I've described is not going away. There's a market
for writing that sounds impressive and can't be disproven. There
will always be both supply and demand. So if one group abandons
this territory, there will always be others ready to occupy it.A ProposalWe may be able to do better. Here's an intriguing possibility.
Perhaps we should do what Aristotle meant to do, instead of what
he did. The goal he announces in the Metaphysics seems one worth
pursuing: to discover the most general truths. That sounds good.
But instead of trying to discover them because they're useless,
let's try to discover them because they're useful.I propose we try again, but that we use that heretofore despised
criterion, applicability, as a guide to keep us from wondering
off into a swamp of abstractions. Instead of trying to answer the
question:
What are the most general truths?
let's try to answer the question
Of all the useful things we can say, which are the most general?
The test of utility I propose is whether we cause people who read
what we've written to do anything differently afterward. Knowing
we have to give definite (if implicit) advice will keep us from
straying beyond the resolution of the words we're using.The goal is the same as Aristotle's; we just approach it from a
different direction.As an example of a useful, general idea, consider that of the
controlled experiment. There's an idea that has turned out to be
widely applicable. Some might say it's part of science, but it's
not part of any specific science; it's literally meta-physics (in
our sense of "meta"). The idea of evolution is another. It turns
out to have quite broad applications—for example, in genetic
algorithms and even product design. Frankfurt's distinction between
lying and bullshitting seems a promising recent example.
[15]These seem to me what philosophy should look like: quite general
observations that would cause someone who understood them to do
something differently.Such observations will necessarily be about things that are imprecisely
defined. Once you start using words with precise meanings, you're
doing math. So starting from utility won't entirely solve the
problem I described above—it won't flush out the metaphysical
singularity. But it should help. It gives people with good
intentions a new roadmap into abstraction. And they may thereby
produce things that make the writing of the people with bad intentions
look bad by comparison.One drawback of this approach is that it won't produce the sort of
writing that gets you tenure. And not just because it's not currently
the fashion. In order to get tenure in any field you must not
arrive at conclusions that members of tenure committees can disagree
with. In practice there are two kinds of solutions to this problem.
In math and the sciences, you can prove what you're saying, or at
any rate adjust your conclusions so you're not claiming anything
false ("6 of 8 subjects had lower blood pressure after the treatment").
In the humanities you can either avoid drawing any definite conclusions
(e.g. conclude that an issue is a complex one), or draw conclusions
so narrow that no one cares enough to disagree with you.The kind of philosophy I'm advocating won't be able to take either
of these routes. At best you'll be able to achieve the essayist's
standard of proof, not the mathematician's or the experimentalist's.
And yet you won't be able to meet the usefulness test without
implying definite and fairly broadly applicable conclusions. Worse
still, the usefulness test will tend to produce results that annoy
people: there's no use in telling people things they already believe,
and people are often upset to be told things they don't.Here's the exciting thing, though. Anyone can do this. Getting
to general plus useful by starting with useful and cranking up the
generality may be unsuitable for junior professors trying to get
tenure, but it's better for everyone else, including professors who
already have it. This side of the mountain is a nice gradual slope.
You can start by writing things that are useful but very specific,
and then gradually make them more general. Joe's has good burritos.
What makes a good burrito? What makes good food? What makes
anything good? You can take as long as you want. You don't have
to get all the way to the top of the mountain. You don't have to
tell anyone you're doing philosophy.If it seems like a daunting task to do philosophy, here's an
encouraging thought. The field is a lot younger than it seems.
Though the first philosophers in the western tradition lived about
2500 years ago, it would be misleading to say the field is 2500
years old, because for most of that time the leading practitioners
weren't doing much more than writing commentaries on Plato or
Aristotle while watching over their shoulders for the next invading
army. In the times when they weren't, philosophy was hopelessly
intermingled with religion. It didn't shake itself free till a
couple hundred years ago, and even then was afflicted by the
structural problems I've described above. If I say this, some will
say it's a ridiculously overbroad and uncharitable generalization,
and others will say it's old news, but here goes: judging from their
works, most philosophers up to the present have been wasting their
time. So in a sense the field is still at the first step.
[16]That sounds a preposterous claim to make. It won't seem so
preposterous in 10,000 years. Civilization always seems old, because
it's always the oldest it's ever been. The only way to say whether
something is really old or not is by looking at structural evidence,
and structurally philosophy is young; it's still reeling from the
unexpected breakdown of words.Philosophy is as young now as math was in 1500. There is a lot
more to discover.Notes
[1]
In practice formal logic is not much use, because despite
some progress in the last 150 years we're still only able to formalize
a small percentage of statements. We may never do that much better,
for the same reason 1980s-style "knowledge representation" could
never have worked; many statements may have no representation more
concise than a huge, analog brain state.[2]
It was harder for Darwin's contemporaries to grasp this than
we can easily imagine. The story of creation in the Bible is not
just a Judeo-Christian concept; it's roughly what everyone must
have believed since before people were people. The hard part of
grasping evolution was to realize that species weren't, as they
seem to be, unchanging, but had instead evolved from different,
simpler organisms over unimaginably long periods of time.Now we don't have to make that leap. No one in an industrialized
country encounters the idea of evolution for the first time as an
adult. Everyone's taught about it as a child, either as truth or
heresy.[3]
Greek philosophers before Plato wrote in verse. This must
have affected what they said. If you try to write about the nature
of the world in verse, it inevitably turns into incantation. Prose
lets you be more precise, and more tentative.[4]
Philosophy is like math's
ne'er-do-well brother. It was born when Plato and Aristotle looked
at the works of their predecessors and said in effect "why can't
you be more like your brother?" Russell was still saying the same
thing 2300 years later.Math is the precise half of the most abstract ideas, and philosophy
the imprecise half. It's probably inevitable that philosophy will
suffer by comparison, because there's no lower bound to its precision.
Bad math is merely boring, whereas bad philosophy is nonsense. And
yet there are some good ideas in the imprecise half.[5]
Aristotle's best work was in logic and zoology, both of which
he can be said to have invented. But the most dramatic departure
from his predecessors was a new, much more analytical style of
thinking. He was arguably the first scientist.[6]
Brooks, Rodney, Programming in Common Lisp, Wiley, 1985, p.
94.[7]
Some would say we depend on Aristotle more than we realize,
because his ideas were one of the ingredients in our common culture.
Certainly a lot of the words we use have a connection with Aristotle,
but it seems a bit much to suggest that we wouldn't have the concept
of the essence of something or the distinction between matter and
form if Aristotle hadn't written about them.One way to see how much we really depend on Aristotle would be to
diff European culture with Chinese: what ideas did European culture
have in 1800 that Chinese culture didn't, in virtue of Aristotle's
contribution?[8]
The meaning of the word "philosophy" has changed over time.
In ancient times it covered a broad range of topics, comparable in
scope to our "scholarship" (though without the methodological
implications). Even as late as Newton's time it included what we
now call "science." But core of the subject today is still what
seemed to Aristotle the core: the attempt to discover the most
general truths.Aristotle didn't call this "metaphysics." That name got assigned
to it because the books we now call the Metaphysics came after
(meta = after) the Physics in the standard edition of Aristotle's
works compiled by Andronicus of Rhodes three centuries later. What
we call "metaphysics" Aristotle called "first philosophy."[9]
Some of Aristotle's immediate successors may have realized
this, but it's hard to say because most of their works are lost.[10]
Sokal, Alan, "Transgressing the Boundaries: Toward a Transformative
Hermeneutics of Quantum Gravity," Social Text 46/47, pp. 217-252.Abstract-sounding nonsense seems to be most attractive when it's
aligned with some axe the audience already has to grind. If this
is so we should find it's most popular with groups that are (or
feel) weak. The powerful don't need its reassurance.[11]
Letter to Ottoline Morrell, December 1912. Quoted in:Monk, Ray, Ludwig Wittgenstein: The Duty of Genius, Penguin, 1991,
p. 75.[12]
A preliminary result, that all metaphysics between Aristotle
and 1783 had been a waste of time, is due to I. Kant.[13]
Wittgenstein asserted a sort of mastery to which the inhabitants
of early 20th century Cambridge seem to have been peculiarly
vulnerable—perhaps partly because so many had been raised religious
and then stopped believing, so had a vacant space in their heads
for someone to tell them what to do (others chose Marx or Cardinal
Newman), and partly because a quiet, earnest place like Cambridge
in that era had no natural immunity to messianic figures, just as
European politics then had no natural immunity to dictators.[14]
This is actually from the Ordinatio of Duns Scotus (ca.
1300), with "number" replaced by "gender." Plus ca change.Wolter, Allan (trans), Duns Scotus: Philosophical Writings, Nelson,
1963, p. 92.[15]
Frankfurt, Harry, On Bullshit, Princeton University Press,
2005.[16]
Some introductions to philosophy now take the line that
philosophy is worth studying as a process rather than for any
particular truths you'll learn. The philosophers whose works they
cover would be rolling in their graves at that. They hoped they
were doing more than serving as examples of how to argue: they hoped
they were getting results. Most were wrong, but it doesn't seem
an impossible hope.This argument seems to me like someone in 1500 looking at the lack
of results achieved by alchemy and saying its value was as a process.
No, they were going about it wrong. It turns out it is possible
to transmute lead into gold (though not economically at current
energy prices), but the route to that knowledge was to
backtrack and try another approach.Thanks to Trevor Blackwell, Paul Buchheit, Jessica Livingston,
Robert Morris, Mark Nitzberg, and Peter Norvig for reading drafts of this.April 2005"Suits make a corporate comeback," says the New
York Times. Why does this sound familiar? Maybe because
the suit was also back in February,
September
2004, June
2004, March
2004, September
2003,
November
2002,
April 2002,
and February
2002.
Why do the media keep running stories saying suits are back? Because
PR firms tell
them to. One of the most surprising things I discovered
during my brief business career was the existence of the PR industry,
lurking like a huge, quiet submarine beneath the news. Of the
stories you read in traditional media that aren't about politics,
crimes, or disasters, more than half probably come from PR firms.I know because I spent years hunting such "press hits." Our startup spent
its entire marketing budget on PR: at a time when we were assembling
our own computers to save money, we were paying a PR firm $16,000
a month. And they were worth it. PR is the news equivalent of
search engine optimization; instead of buying ads, which readers
ignore, you get yourself inserted directly into the stories. [1]Our PR firm
was one of the best in the business. In 18 months, they got press
hits in over 60 different publications.
And we weren't the only ones they did great things for.
In 1997 I got a call from another
startup founder considering hiring them to promote his company. I
told him they were PR gods, worth every penny of their outrageous
fees. But I remember thinking his company's name was odd.
Why call an auction site "eBay"?
SymbiosisPR is not dishonest. Not quite. In fact, the reason the best PR
firms are so effective is precisely that they aren't dishonest.
They give reporters genuinely valuable information. A good PR firm
won't bug reporters just because the client tells them to; they've
worked hard to build their credibility with reporters, and they
don't want to destroy it by feeding them mere propaganda.If anyone is dishonest, it's the reporters. The main reason PR
firms exist is that reporters are lazy. Or, to put it more nicely,
overworked. Really they ought to be out there digging up stories
for themselves. But it's so tempting to sit in their offices and
let PR firms bring the stories to them. After all, they know good
PR firms won't lie to them.A good flatterer doesn't lie, but tells his victim selective truths
(what a nice color your eyes are). Good PR firms use the same
strategy: they give reporters stories that are true, but whose truth
favors their clients.For example, our PR firm often pitched stories about how the Web
let small merchants compete with big ones. This was perfectly true.
But the reason reporters ended up writing stories about this
particular truth, rather than some other one, was that small merchants
were our target market, and we were paying the piper.Different publications vary greatly in their reliance on PR firms.
At the bottom of the heap are the trade press, who make most of
their money from advertising and would give the magazines away for
free if advertisers would let them. [2] The average
trade publication is a bunch of ads, glued together by just enough
articles to make it look like a magazine. They're so desperate for
"content" that some will print your press releases almost verbatim,
if you take the trouble to write them to read like articles.At the other extreme are publications like the New York Times
and the Wall Street Journal. Their reporters do go out and
find their own stories, at least some of the time. They'll listen
to PR firms, but briefly and skeptically. We managed to get press
hits in almost every publication we wanted, but we never managed
to crack the print edition of the Times. [3]The weak point of the top reporters is not laziness, but vanity.
You don't pitch stories to them. You have to approach them as if
you were a specimen under their all-seeing microscope, and make it
seem as if the story you want them to run is something they thought
of themselves.Our greatest PR coup was a two-part one. We estimated, based on
some fairly informal math, that there were about 5000 stores on the
Web. We got one paper to print this number, which seemed neutral
enough. But once this "fact" was out there in print, we could quote
it to other publications, and claim that with 1000 users we had 20%
of the online store market.This was roughly true. We really did have the biggest share of the
online store market, and 5000 was our best guess at its size. But
the way the story appeared in the press sounded a lot more definite.Reporters like definitive statements. For example, many of the
stories about Jeremy Jaynes's conviction say that he was one of the
10 worst spammers. This "fact" originated in Spamhaus's ROKSO list,
which I think even Spamhaus would admit is a rough guess at the top
spammers. The first stories about Jaynes cited this source, but
now it's simply repeated as if it were part of the indictment.
[4]All you can say with certainty about Jaynes is that he was a fairly
big spammer. But reporters don't want to print vague stuff like
"fairly big." They want statements with punch, like "top ten." And
PR firms give them what they want.
Wearing suits, we're told, will make us
3.6
percent more productive.BuzzWhere the work of PR firms really does get deliberately misleading is in
the generation of "buzz." They usually feed the same story to
several different publications at once. And when readers see similar
stories in multiple places, they think there is some important trend
afoot. Which is exactly what they're supposed to think.When Windows 95 was launched, people waited outside stores
at midnight to buy the first copies. None of them would have been
there without PR firms, who generated such a buzz in
the news media that it became self-reinforcing, like a nuclear chain
reaction.I doubt PR firms realize it yet, but the Web makes it possible to
track them at work. If you search for the obvious phrases, you
turn up several efforts over the years to place stories about the
return of the suit. For example, the Reuters article
that got picked up by USA
Today in September 2004. "The suit is back," it begins.Trend articles like this are almost always the work of
PR firms. Once you know how to read them, it's straightforward to
figure out who the client is. With trend stories, PR firms usually
line up one or more "experts" to talk about the industry generally.
In this case we get three: the NPD Group, the creative director of
GQ, and a research director at Smith Barney. [5] When
you get to the end of the experts, look for the client. And bingo,
there it is: The Men's Wearhouse.Not surprising, considering The Men's Wearhouse was at that moment
running ads saying "The Suit is Back." Talk about a successful
press hit-- a wire service article whose first sentence is your own
ad copy.The secret to finding other press hits from a given pitch
is to realize that they all started from the same document back at
the PR firm. Search for a few key phrases and the names of the
clients and the experts, and you'll turn up other variants of this
story.Casual
fridays are out and dress codes are in writes Diane E. Lewis
in The Boston Globe. In a remarkable coincidence, Ms. Lewis's
industry contacts also include the creative director of GQ.Ripped jeans and T-shirts are out, writes Mary Kathleen Flynn in
US News & World Report. And she too knows the
creative director of GQ.Men's suits
are back writes Nicole Ford in Sexbuzz.Com ("the ultimate men's
entertainment magazine").Dressing
down loses appeal as men suit up at the office writes Tenisha
Mercer of The Detroit News.
Now that so many news articles are online, I suspect you could find
a similar pattern for most trend stories placed by PR firms. I
propose we call this new sport "PR diving," and I'm sure there are
far more striking examples out there than this clump of five stories.OnlineAfter spending years chasing them, it's now second nature
to me to recognize press hits for what they are. But before we
hired a PR firm I had no idea where articles in the mainstream media
came from. I could tell a lot of them were crap, but I didn't
realize why.Remember the exercises in critical reading you did in school, where
you had to look at a piece of writing and step back and ask whether
the author was telling the whole truth? If you really want to be
a critical reader, it turns out you have to step back one step
further, and ask not just whether the author is telling the truth,
but why he's writing about this subject at all.Online, the answer tends to be a lot simpler. Most people who
publish online write what they write for the simple reason that
they want to. You
can't see the fingerprints of PR firms all over the articles, as
you can in so many print publications-- which is one of the reasons,
though they may not consciously realize it, that readers trust
bloggers more than Business Week.I was talking recently to a friend who works for a
big newspaper. He thought the print media were in serious trouble,
and that they were still mostly in denial about it. "They think
the decline is cyclic," he said. "Actually it's structural."In other words, the readers are leaving, and they're not coming
back.
Why? I think the main reason is that the writing online is more honest.
Imagine how incongruous the New York Times article about
suits would sound if you read it in a blog:
The urge to look corporate-- sleek, commanding,
prudent, yet with just a touch of hubris on your well-cut sleeve--
is an unexpected development in a time of business disgrace.
The problem
with this article is not just that it originated in a PR firm.
The whole tone is bogus. This is the tone of someone writing down
to their audience.Whatever its flaws, the writing you find online
is authentic. It's not mystery meat cooked up
out of scraps of pitch letters and press releases, and pressed into
molds of zippy
journalese. It's people writing what they think.I didn't realize, till there was an alternative, just how artificial
most of the writing in the mainstream media was. I'm not saying
I used to believe what I read in Time and Newsweek. Since high
school, at least, I've thought of magazines like that more as
guides to what ordinary people were being
told to think than as
sources of information. But I didn't realize till the last
few years that writing for publication didn't have to mean writing
that way. I didn't realize you could write as candidly and
informally as you would if you were writing to a friend.Readers aren't the only ones who've noticed the
change. The PR industry has too.
A hilarious article
on the site of the PR Society of America gets to the heart of the
matter:
Bloggers are sensitive about becoming mouthpieces
for other organizations and companies, which is the reason they
began blogging in the first place.
PR people fear bloggers for the same reason readers
like them. And that means there may be a struggle ahead. As
this new kind of writing draws readers away from traditional media, we
should be prepared for whatever PR mutates into to compensate.
When I think
how hard PR firms work to score press hits in the traditional
media, I can't imagine they'll work any less hard to feed stories
to bloggers, if they can figure out how.
Notes[1] PR has at least
one beneficial feature: it favors small companies. If PR didn't
work, the only alternative would be to advertise, and only big
companies can afford that.[2] Advertisers pay
less for ads in free publications, because they assume readers
ignore something they get for free. This is why so many trade
publications nominally have a cover price and yet give away free
subscriptions with such abandon.[3] Different sections
of the Times vary so much in their standards that they're
practically different papers. Whoever fed the style section reporter
this story about suits coming back would have been sent packing by
the regular news reporters.[4] The most striking
example I know of this type is the "fact" that the Internet worm
of 1988 infected 6000 computers. I was there when it was cooked up,
and this was the recipe: someone guessed that there were about
60,000 computers attached to the Internet, and that the worm might
have infected ten percent of them.Actually no one knows how many computers the worm infected, because
the remedy was to reboot them, and this destroyed all traces. But
people like numbers. And so this one is now replicated
all over the Internet, like a little worm of its own.[5] Not all were
necessarily supplied by the PR firm. Reporters sometimes call a few
additional sources on their own, like someone adding a few fresh
vegetables to a can of soup.
Thanks to Ingrid Basset, Trevor Blackwell, Sarah Harlin, Jessica
Livingston, Jackie McDonough, Robert Morris, and Aaron Swartz (who
also found the PRSA article) for reading drafts of this.Correction: Earlier versions used a recent
Business Week article mentioning del.icio.us as an example
of a press hit, but Joshua Schachter tells me
it was spontaneous.
Want to start a startup? Get funded by
Y Combinator.
April 2001, rev. April 2003(This article is derived from a talk given at the 2001 Franz
Developer Symposium.)
In the summer of 1995, my friend Robert Morris and I
started a startup called
Viaweb.
Our plan was to write
software that would let end users build online stores.
What was novel about this software, at the time, was
that it ran on our server, using ordinary Web pages
as the interface.A lot of people could have been having this idea at the
same time, of course, but as far as I know, Viaweb was
the first Web-based application. It seemed such
a novel idea to us that we named the company after it:
Viaweb, because our software worked via the Web,
instead of running on your desktop computer.Another unusual thing about this software was that it
was written primarily in a programming language called
Lisp. It was one of the first big end-user
applications to be written in Lisp, which up till then
had been used mostly in universities and research labs. [1]The Secret WeaponEric Raymond has written an essay called "How to Become a Hacker,"
and in it, among other things, he tells would-be hackers what
languages they should learn. He suggests starting with Python and
Java, because they are easy to learn. The serious hacker will also
want to learn C, in order to hack Unix, and Perl for system
administration and cgi scripts. Finally, the truly serious hacker
should consider learning Lisp:
Lisp is worth learning for the profound enlightenment experience
you will have when you finally get it; that experience will make
you a better programmer for the rest of your days, even if you
never actually use Lisp itself a lot.
This is the same argument you tend to hear for learning Latin. It
won't get you a job, except perhaps as a classics professor, but
it will improve your mind, and make you a better writer in languages
you do want to use, like English.But wait a minute. This metaphor doesn't stretch that far. The
reason Latin won't get you a job is that no one speaks it. If you
write in Latin, no one can understand you. But Lisp is a computer
language, and computers speak whatever language you, the programmer,
tell them to.So if Lisp makes you a better programmer, like he says, why wouldn't
you want to use it? If a painter were offered a brush that would
make him a better painter, it seems to me that he would want to
use it in all his paintings, wouldn't he? I'm not trying to make
fun of Eric Raymond here. On the whole, his advice is good. What
he says about Lisp is pretty much the conventional wisdom. But
there is a contradiction in the conventional wisdom: Lisp will
make you a better programmer, and yet you won't use it.Why not? Programming languages are just tools, after all. If Lisp
really does yield better programs, you should use it. And if it
doesn't, then who needs it?This is not just a theoretical question. Software is a very
competitive business, prone to natural monopolies. A company that
gets software written faster and better will, all other things
being equal, put its competitors out of business. And when you're
starting a startup, you feel this very keenly. Startups tend to
be an all or nothing proposition. You either get rich, or you get
nothing. In a startup, if you bet on the wrong technology, your
competitors will crush you.Robert and I both knew Lisp well, and we couldn't see any reason
not to trust our instincts and go with Lisp. We knew that everyone
else was writing their software in C++ or Perl. But we also knew
that that didn't mean anything. If you chose technology that way,
you'd be running Windows. When you choose technology, you have to
ignore what other people are doing, and consider only what will
work the best.This is especially true in a startup. In a big company, you can
do what all the other big companies are doing. But a startup can't
do what all the other startups do. I don't think a lot of people
realize this, even in startups.The average big company grows at about ten percent a year. So if
you're running a big company and you do everything the way the
average big company does it, you can expect to do as well as the
average big company-- that is, to grow about ten percent a year.The same thing will happen if you're running a startup, of course.
If you do everything the way the average startup does it, you should
expect average performance. The problem here is, average performance
means that you'll go out of business. The survival rate for startups
is way less than fifty percent. So if you're running a startup,
you had better be doing something odd. If not, you're in trouble.Back in 1995, we knew something that I don't think our competitors
understood, and few understand even now: when you're writing
software that only has to run on your own servers, you can use
any language you want. When you're writing desktop software,
there's a strong bias toward writing applications in the same
language as the operating system. Ten years ago, writing applications
meant writing applications in C. But with Web-based software,
especially when you have the source code of both the language and
the operating system, you can use whatever language you want.This new freedom is a double-edged sword, however. Now that you
can use any language, you have to think about which one to use.
Companies that try to pretend nothing has changed risk finding that
their competitors do not.If you can use any language, which do you use? We chose Lisp.
For one thing, it was obvious that rapid development would be
important in this market. We were all starting from scratch, so
a company that could get new features done before its competitors
would have a big advantage. We knew Lisp was a really good language
for writing software quickly, and server-based applications magnify
the effect of rapid development, because you can release software
the minute it's done.If other companies didn't want to use Lisp, so much the better.
It might give us a technological edge, and we needed all the help
we could get. When we started Viaweb, we had no experience in
business. We didn't know anything about marketing, or hiring
people, or raising money, or getting customers. Neither of us had
ever even had what you would call a real job. The only thing we
were good at was writing software. We hoped that would save us.
Any advantage we could get in the software department, we would
take.So you could say that using Lisp was an experiment. Our hypothesis
was that if we wrote our software in Lisp, we'd be able to get
features done faster than our competitors, and also to do things
in our software that they couldn't do. And because Lisp was so
high-level, we wouldn't need a big development team, so our costs
would be lower. If this were so, we could offer a better product
for less money, and still make a profit. We would end up getting
all the users, and our competitors would get none, and eventually
go out of business. That was what we hoped would happen, anyway.What were the results of this experiment? Somewhat surprisingly,
it worked. We eventually had many competitors, on the order of
twenty to thirty of them, but none of their software could compete
with ours. We had a wysiwyg online store builder that ran on the
server and yet felt like a desktop application. Our competitors
had cgi scripts. And we were always far ahead of them in features.
Sometimes, in desperation, competitors would try to introduce
features that we didn't have. But with Lisp our development cycle
was so fast that we could sometimes duplicate a new feature within
a day or two of a competitor announcing it in a press release. By
the time journalists covering the press release got round to calling
us, we would have the new feature too.It must have seemed to our competitors that we had some kind of
secret weapon-- that we were decoding their Enigma traffic or
something. In fact we did have a secret weapon, but it was simpler
than they realized. No one was leaking news of their features to
us. We were just able to develop software faster than anyone
thought possible.When I was about nine I happened to get hold of a copy of The Day
of the Jackal, by Frederick Forsyth. The main character is an
assassin who is hired to kill the president of France. The assassin
has to get past the police to get up to an apartment that overlooks
the president's route. He walks right by them, dressed up as an
old man on crutches, and they never suspect him.Our secret weapon was similar. We wrote our software in a weird
AI language, with a bizarre syntax full of parentheses. For years
it had annoyed me to hear Lisp described that way. But now it
worked to our advantage. In business, there is nothing more valuable
than a technical advantage your competitors don't understand. In
business, as in war, surprise is worth as much as force.And so, I'm a little embarrassed to say, I never said anything
publicly about Lisp while we were working on Viaweb. We never
mentioned it to the press, and if you searched for Lisp on our Web
site, all you'd find were the titles of two books in my bio. This
was no accident. A startup should give its competitors as little
information as possible. If they didn't know what language our
software was written in, or didn't care, I wanted to keep it that
way.[2]The people who understood our technology best were the customers.
They didn't care what language Viaweb was written in either, but
they noticed that it worked really well. It let them build great
looking online stores literally in minutes. And so, by word of
mouth mostly, we got more and more users. By the end of 1996 we
had about 70 stores online. At the end of 1997 we had 500. Six
months later, when Yahoo bought us, we had 1070 users. Today, as
Yahoo Store, this software continues to dominate its market. It's
one of the more profitable pieces of Yahoo, and the stores built
with it are the foundation of Yahoo Shopping. I left Yahoo in
1999, so I don't know exactly how many users they have now, but
the last I heard there were about 20,000.
The Blub ParadoxWhat's so great about Lisp? And if Lisp is so great, why doesn't
everyone use it? These sound like rhetorical questions, but actually
they have straightforward answers. Lisp is so great not because
of some magic quality visible only to devotees, but because it is
simply the most powerful language available. And the reason everyone
doesn't use it is that programming languages are not merely
technologies, but habits of mind as well, and nothing changes
slower. Of course, both these answers need explaining.I'll begin with a shockingly controversial statement: programming
languages vary in power.Few would dispute, at least, that high level languages are more
powerful than machine language. Most programmers today would agree
that you do not, ordinarily, want to program in machine language.
Instead, you should program in a high-level language, and have a
compiler translate it into machine language for you. This idea is
even built into the hardware now: since the 1980s, instruction sets
have been designed for compilers rather than human programmers.Everyone knows it's a mistake to write your whole program by hand
in machine language. What's less often understood is that there
is a more general principle here: that if you have a choice of
several languages, it is, all other things being equal, a mistake
to program in anything but the most powerful one. [3]There are many exceptions to this rule. If you're writing a program
that has to work very closely with a program written in a certain
language, it might be a good idea to write the new program in the
same language. If you're writing a program that only has to do
something very simple, like number crunching or bit manipulation,
you may as well use a less abstract language, especially since it
may be slightly faster. And if you're writing a short, throwaway
program, you may be better off just using whatever language has
the best library functions for the task. But in general, for
application software, you want to be using the most powerful
(reasonably efficient) language you can get, and using anything
else is a mistake, of exactly the same kind, though possibly in a
lesser degree, as programming in machine language.You can see that machine language is very low level. But, at least
as a kind of social convention, high-level languages are often all
treated as equivalent. They're not. Technically the term "high-level
language" doesn't mean anything very definite. There's no dividing
line with machine languages on one side and all the high-level
languages on the other. Languages fall along a continuum [4] of
abstractness, from the most powerful all the way down to machine
languages, which themselves vary in power.Consider Cobol. Cobol is a high-level language, in the sense that
it gets compiled into machine language. Would anyone seriously
argue that Cobol is equivalent in power to, say, Python? It's
probably closer to machine language than Python.Or how about Perl 4? Between Perl 4 and Perl 5, lexical closures
got added to the language. Most Perl hackers would agree that Perl
5 is more powerful than Perl 4. But once you've admitted that,
you've admitted that one high level language can be more powerful
than another. And it follows inexorably that, except in special
cases, you ought to use the most powerful you can get.This idea is rarely followed to its conclusion, though. After a
certain age, programmers rarely switch languages voluntarily.
Whatever language people happen to be used to, they tend to consider
just good enough.Programmers get very attached to their favorite languages, and I
don't want to hurt anyone's feelings, so to explain this point I'm
going to use a hypothetical language called Blub. Blub falls right
in the middle of the abstractness continuum. It is not the most
powerful language, but it is more powerful than Cobol or machine
language.And in fact, our hypothetical Blub programmer wouldn't use either
of them. Of course he wouldn't program in machine language. That's
what compilers are for. And as for Cobol, he doesn't know how
anyone can get anything done with it. It doesn't even have x (Blub
feature of your choice).As long as our hypothetical Blub programmer is looking down the
power continuum, he knows he's looking down. Languages less powerful
than Blub are obviously less powerful, because they're missing some
feature he's used to. But when our hypothetical Blub programmer
looks in the other direction, up the power continuum, he doesn't
realize he's looking up. What he sees are merely weird languages.
He probably considers them about equivalent in power to Blub, but
with all this other hairy stuff thrown in as well. Blub is good
enough for him, because he thinks in Blub.When we switch to the point of view of a programmer using any of
the languages higher up the power continuum, however, we find that
he in turn looks down upon Blub. How can you get anything done in
Blub? It doesn't even have y.By induction, the only programmers in a position to see all the
differences in power between the various languages are those who
understand the most powerful one. (This is probably what Eric
Raymond meant about Lisp making you a better programmer.) You can't
trust the opinions of the others, because of the Blub paradox:
they're satisfied with whatever language they happen to use, because
it dictates the way they think about programs.I know this from my own experience, as a high school kid writing
programs in Basic. That language didn't even support recursion.
It's hard to imagine writing programs without using recursion, but
I didn't miss it at the time. I thought in Basic. And I was a
whiz at it. Master of all I surveyed.The five languages that Eric Raymond recommends to hackers fall at
various points on the power continuum. Where they fall relative
to one another is a sensitive topic. What I will say is that I
think Lisp is at the top. And to support this claim I'll tell you
about one of the things I find missing when I look at the other
four languages. How can you get anything done in them, I think,
without macros? [5]Many languages have something called a macro. But Lisp macros are
unique. And believe it or not, what they do is related to the
parentheses. The designers of Lisp didn't put all those parentheses
in the language just to be different. To the Blub programmer, Lisp
code looks weird. But those parentheses are there for a reason.
They are the outward evidence of a fundamental difference between
Lisp and other languages.Lisp code is made out of Lisp data objects. And not in the trivial
sense that the source files contain characters, and strings are
one of the data types supported by the language. Lisp code, after
it's read by the parser, is made of data structures that you can
traverse.If you understand how compilers work, what's really going on is
not so much that Lisp has a strange syntax as that Lisp has no
syntax. You write programs in the parse trees that get generated
within the compiler when other languages are parsed. But these
parse trees are fully accessible to your programs. You can write
programs that manipulate them. In Lisp, these programs are called
macros. They are programs that write programs.Programs that write programs? When would you ever want to do that?
Not very often, if you think in Cobol. All the time, if you think
in Lisp. It would be convenient here if I could give an example
of a powerful macro, and say there! how about that? But if I did,
it would just look like gibberish to someone who didn't know Lisp;
there isn't room here to explain everything you'd need to know to
understand what it meant. In
Ansi Common Lisp I tried to move
things along as fast as I could, and even so I didn't get to macros
until page 160.But I think I can give a kind of argument that might be convincing.
The source code of the Viaweb editor was probably about 20-25%
macros. Macros are harder to write than ordinary Lisp functions,
and it's considered to be bad style to use them when they're not
necessary. So every macro in that code is there because it has to
be. What that means is that at least 20-25% of the code in this
program is doing things that you can't easily do in any other
language. However skeptical the Blub programmer might be about my
claims for the mysterious powers of Lisp, this ought to make him
curious. We weren't writing this code for our own amusement. We
were a tiny startup, programming as hard as we could in order to
put technical barriers between us and our competitors.A suspicious person might begin to wonder if there was some
correlation here. A big chunk of our code was doing things that
are very hard to do in other languages. The resulting software
did things our competitors' software couldn't do. Maybe there was
some kind of connection. I encourage you to follow that thread.
There may be more to that old man hobbling along on his crutches
than meets the eye.Aikido for StartupsBut I don't expect to convince anyone
(over 25)
to go out and learn
Lisp. The purpose of this article is not to change anyone's mind,
but to reassure people already interested in using Lisp-- people
who know that Lisp is a powerful language, but worry because it
isn't widely used. In a competitive situation, that's an advantage.
Lisp's power is multiplied by the fact that your competitors don't
get it.If you think of using Lisp in a startup, you shouldn't worry that
it isn't widely understood. You should hope that it stays that
way. And it's likely to. It's the nature of programming languages
to make most people satisfied with whatever they currently use.
Computer hardware changes so much faster than personal habits that
programming practice is usually ten to twenty years behind the
processor. At places like MIT they were writing programs in
high-level languages in the early 1960s, but many companies continued
to write code in machine language well into the 1980s. I bet a
lot of people continued to write machine language until the processor,
like a bartender eager to close up and go home, finally kicked them
out by switching to a risc instruction set.Ordinarily technology changes fast. But programming languages are
different: programming languages are not just technology, but what
programmers think in. They're half technology and half religion.[6]
And so the median language, meaning whatever language the median
programmer uses, moves as slow as an iceberg. Garbage collection,
introduced by Lisp in about 1960, is now widely considered to be
a good thing. Runtime typing, ditto, is growing in popularity.
Lexical closures, introduced by Lisp in the early 1970s, are now,
just barely, on the radar screen. Macros, introduced by Lisp in the
mid 1960s, are still terra incognita.Obviously, the median language has enormous momentum. I'm not
proposing that you can fight this powerful force. What I'm proposing
is exactly the opposite: that, like a practitioner of Aikido, you
can use it against your opponents.If you work for a big company, this may not be easy. You will have
a hard time convincing the pointy-haired boss to let you build
things in Lisp, when he has just read in the paper that some other
language is poised, like Ada was twenty years ago, to take over
the world. But if you work for a startup that doesn't have
pointy-haired bosses yet, you can, like we did, turn the Blub
paradox to your advantage: you can use technology that your
competitors, glued immovably to the median language, will never be
able to match.If you ever do find yourself working for a startup, here's a handy
tip for evaluating competitors. Read their job listings. Everything
else on their site may be stock photos or the prose equivalent,
but the job listings have to be specific about what they want, or
they'll get the wrong candidates.During the years we worked on Viaweb I read a lot of job descriptions.
A new competitor seemed to emerge out of the woodwork every month
or so. The first thing I would do, after checking to see if they
had a live online demo, was look at their job listings. After a
couple years of this I could tell which companies to worry about
and which not to. The more of an IT flavor the job descriptions
had, the less dangerous the company was. The safest kind were the
ones that wanted Oracle experience. You never had to worry about
those. You were also safe if they said they wanted C++ or Java
developers. If they wanted Perl or Python programmers, that would
be a bit frightening-- that's starting to sound like a company
where the technical side, at least, is run by real hackers. If I
had ever seen a job posting looking for Lisp hackers, I would have
been really worried.
Notes[1] Viaweb at first had two parts: the editor, written in Lisp,
which people used to build their sites, and the ordering system,
written in C, which handled orders. The first version was mostly
Lisp, because the ordering system was small. Later we added two
more modules, an image generator written in C, and a back-office
manager written mostly in Perl.In January 2003, Yahoo released a new version of the editor
written in C++ and Perl. It's hard to say whether the program is no
longer written in Lisp, though, because to translate this program
into C++ they literally had to write a Lisp interpreter: the source
files of all the page-generating templates are still, as far as I
know, Lisp code. (See Greenspun's Tenth Rule.)[2] Robert Morris says that I didn't need to be secretive, because
even if our competitors had known we were using Lisp, they wouldn't
have understood why: "If they were that smart they'd already be
programming in Lisp."[3] All languages are equally powerful in the sense of being Turing
equivalent, but that's not the sense of the word programmers care
about. (No one wants to program a Turing machine.) The kind of
power programmers care about may not be formally definable, but
one way to explain it would be to say that it refers to features
you could only get in the less powerful language by writing an
interpreter for the more powerful language in it. If language A
has an operator for removing spaces from strings and language B
doesn't, that probably doesn't make A more powerful, because you
can probably write a subroutine to do it in B. But if A supports,
say, recursion, and B doesn't, that's not likely to be something
you can fix by writing library functions.[4] Note to nerds: or possibly a lattice, narrowing toward the top;
it's not the shape that matters here but the idea that there is at
least a partial order.[5] It is a bit misleading to treat macros as a separate feature.
In practice their usefulness is greatly enhanced by other Lisp
features like lexical closures and rest parameters.[6] As a result, comparisons of programming languages either take
the form of religious wars or undergraduate textbooks so determinedly
neutral that they're really works of anthropology. People who
value their peace, or want tenure, avoid the topic. But the question
is only half a religious one; there is something there worth
studying, especially if you want to design new languages.
Want to start a startup? Get funded by
Y Combinator.
October 2014(This essay is derived from a guest lecture in Sam Altman's startup class at
Stanford. It's intended for college students, but much of it is
applicable to potential founders at other ages.)One of the advantages of having kids is that when you have to give
advice, you can ask yourself "what would I tell my own kids?" My
kids are little, but I can imagine what I'd tell them about startups
if they were in college, and that's what I'm going to tell you.Startups are very counterintuitive. I'm not sure why. Maybe it's
just because knowledge about them hasn't permeated our culture yet.
But whatever the reason, starting a startup is a task where you
can't always trust your instincts.It's like skiing in that way. When you first try skiing and you
want to slow down, your instinct is to lean back. But if you lean
back on skis you fly down the hill out of control. So part of
learning to ski is learning to suppress that impulse. Eventually
you get new habits, but at first it takes a conscious effort. At
first there's a list of things you're trying to remember as you
start down the hill.Startups are as unnatural as skiing, so there's a similar list for
startups. Here I'm going to give you the first part of it — the things
to remember if you want to prepare yourself to start a startup.
CounterintuitiveThe first item on it is the fact I already mentioned: that startups
are so weird that if you trust your instincts, you'll make a lot
of mistakes. If you know nothing more than this, you may at least
pause before making them.When I was running Y Combinator I used to joke that our function
was to tell founders things they would ignore. It's really true.
Batch after batch, the YC partners warn founders about mistakes
they're about to make, and the founders ignore them, and then come
back a year later and say "I wish we'd listened."Why do the founders ignore the partners' advice? Well, that's the
thing about counterintuitive ideas: they contradict your intuitions.
They seem wrong. So of course your first impulse is to disregard
them. And in fact my joking description is not merely the curse
of Y Combinator but part of its raison d'etre. If founders' instincts
already gave them the right answers, they wouldn't need us. You
only need other people to give you advice that surprises you. That's
why there are a lot of ski instructors and not many running
instructors.
[1]You can, however, trust your instincts about people. And in fact
one of the most common mistakes young founders make is not to
do that enough. They get involved with people who seem impressive,
but about whom they feel some misgivings personally. Later when
things blow up they say "I knew there was something off about him,
but I ignored it because he seemed so impressive."If you're thinking about getting involved with someone — as a
cofounder, an employee, an investor, or an acquirer — and you
have misgivings about them, trust your gut. If someone seems
slippery, or bogus, or a jerk, don't ignore it.This is one case where it pays to be self-indulgent. Work with
people you genuinely like, and you've known long enough to be sure.
ExpertiseThe second counterintuitive point is that it's not that important
to know a lot about startups. The way to succeed in a startup is
not to be an expert on startups, but to be an expert on your users
and the problem you're solving for them.
Mark Zuckerberg didn't succeed because he was an expert on startups.
He succeeded despite being a complete noob at startups, because he
understood his users really well.If you don't know anything about, say, how to raise an angel round,
don't feel bad on that account. That sort of thing you can learn
when you need to, and forget after you've done it.In fact, I worry it's not merely unnecessary to learn in great
detail about the mechanics of startups, but possibly somewhat
dangerous. If I met an undergrad who knew all about convertible
notes and employee agreements and (God forbid) class FF stock, I
wouldn't think "here is someone who is way ahead of their peers."
It would set off alarms. Because another of the characteristic
mistakes of young founders is to go through the motions of starting
a startup. They make up some plausible-sounding idea, raise money
at a good valuation, rent a cool office, hire a bunch of people.
From the outside that seems like what startups do. But the next
step after rent a cool office and hire a bunch of people is: gradually
realize how completely fucked they are, because while imitating all
the outward forms of a startup they have neglected the one thing
that's actually essential: making something people want.
GameWe saw this happen so often that we made up a name for it: playing
house. Eventually I realized why it was happening. The reason
young founders go through the motions of starting a startup is
because that's what they've been trained to do for their whole lives
up to that point. Think about what you have to do to get into
college, for example. Extracurricular activities, check. Even in
college classes most of the work is as artificial as running laps.I'm not attacking the educational system for being this way. There
will always be a certain amount of fakeness in the work you do when
you're being taught something, and if you measure their performance
it's inevitable that people will exploit the difference to the point
where much of what you're measuring is artifacts of the fakeness.I confess I did it myself in college. I found that in a lot of
classes there might only be 20 or 30 ideas that were the right shape
to make good exam questions. The way I studied for exams in these
classes was not (except incidentally) to master the material taught
in the class, but to make a list of potential exam questions and
work out the answers in advance. When I walked into the final, the
main thing I'd be feeling was curiosity about which of my questions
would turn up on the exam. It was like a game.It's not surprising that after being trained for their whole lives
to play such games, young founders' first impulse on starting a
startup is to try to figure out the tricks for winning at this new
game. Since fundraising appears to be the measure of success for
startups (another classic noob mistake), they always want to know what the
tricks are for convincing investors. We tell them the best way to
convince investors is to make a startup
that's actually doing well, meaning growing fast, and then simply
tell investors so. Then they want to know what the tricks are for
growing fast. And we have to tell them the best way to do that is
simply to make something people want.So many of the conversations YC partners have with young founders
begin with the founder asking "How do we..." and the partner replying
"Just..."Why do the founders always make things so complicated? The reason,
I realized, is that they're looking for the trick.So this is the third counterintuitive thing to remember about
startups: starting a startup is where gaming the system stops
working. Gaming the system may continue to work if you go to work
for a big company. Depending on how broken the company is, you can
succeed by sucking up to the right people, giving the impression
of productivity, and so on.
[2]
But that doesn't work with startups.
There is no boss to trick, only users, and all users care about is
whether your product does what they want. Startups are as impersonal
as physics. You have to make something people want, and you prosper
only to the extent you do.The dangerous thing is, faking does work to some degree on investors.
If you're super good at sounding like you know what you're talking
about, you can fool investors for at least one and perhaps even two
rounds of funding. But it's not in your interest to. The company
is ultimately doomed. All you're doing is wasting your own time
riding it down.So stop looking for the trick. There are tricks in startups, as
there are in any domain, but they are an order of magnitude less
important than solving the real problem. A founder who knows nothing
about fundraising but has made something users love will have an
easier time raising money than one who knows every trick in the
book but has a flat usage graph. And more importantly, the founder
who has made something users love is the one who will go on to
succeed after raising the money.Though in a sense it's bad news in that you're deprived of one of
your most powerful weapons, I think it's exciting that gaming the
system stops working when you start a startup. It's exciting that
there even exist parts of the world where you win by doing good
work. Imagine how depressing the world would be if it were all
like school and big companies, where you either have to spend a lot
of time on bullshit things or lose to people who do.
[3]
I would
have been delighted if I'd realized in college that there were parts
of the real world where gaming the system mattered less than others,
and a few where it hardly mattered at all. But there are, and this
variation is one of the most important things to consider when
you're thinking about your future. How do you win in each type of
work, and what would you like to win by doing?
[4]
All-ConsumingThat brings us to our fourth counterintuitive point: startups are
all-consuming. If you start a startup, it will take over your life
to a degree you cannot imagine. And if your startup succeeds, it
will take over your life for a long time: for several years at the
very least, maybe for a decade, maybe for the rest of your working
life. So there is a real opportunity cost here.Larry Page may seem to have an enviable life, but there are aspects
of it that are unenviable. Basically at 25 he started running as
fast as he could and it must seem to him that he hasn't stopped to
catch his breath since. Every day new shit happens in the Google
empire that only the CEO can deal with, and he, as CEO, has to deal
with it. If he goes on vacation for even a week, a whole week's
backlog of shit accumulates. And he has to bear this uncomplainingly,
partly because as the company's daddy he can never show fear or
weakness, and partly because billionaires get less than zero sympathy
if they talk about having difficult lives. Which has the strange
side effect that the difficulty of being a successful startup founder
is concealed from almost everyone except those who've done it.Y Combinator has now funded several companies that can be called
big successes, and in every single case the founders say the same
thing. It never gets any easier. The nature of the problems change.
You're worrying about construction delays at your London office
instead of the broken air conditioner in your studio apartment.
But the total volume of worry never decreases; if anything it
increases.Starting a successful startup is similar to having kids in that
it's like a button you push that changes your life irrevocably.
And while it's truly wonderful having kids, there are a lot of
things that are easier to do before you have them than after. Many
of which will make you a better parent when you do have kids. And
since you can delay pushing the button for a while, most people in
rich countries do.Yet when it comes to startups, a lot of people seem to think they're
supposed to start them while they're still in college. Are you
crazy? And what are the universities thinking? They go out of
their way to ensure their students are well supplied with contraceptives,
and yet they're setting up entrepreneurship programs and startup
incubators left and right.To be fair, the universities have their hand forced here. A lot
of incoming students are interested in startups. Universities are,
at least de facto, expected to prepare them for their careers. So
students who want to start startups hope universities can teach
them about startups. And whether universities can do this or not,
there's some pressure to claim they can, lest they lose applicants
to other universities that do.Can universities teach students about startups? Yes and no. They
can teach students about startups, but as I explained before, this
is not what you need to know. What you need to learn about are the
needs of your own users, and you can't do that until you actually
start the company.
[5]
So starting a startup is intrinsically
something you can only really learn by doing it. And it's impossible
to do that in college, for the reason I just explained: startups
take over your life. You can't start a startup for real as a
student, because if you start a startup for real you're not a student
anymore. You may be nominally a student for a bit, but you won't even
be that for long.
[6]Given this dichotomy, which of the two paths should you take? Be
a real student and not start a startup, or start a real startup and
not be a student? I can answer that one for you. Do not start a
startup in college. How to start a startup is just a subset of a
bigger problem you're trying to solve: how to have a good life.
And though starting a startup can be part of a good life for a lot
of ambitious people, age 20 is not the optimal time to do it.
Starting a startup is like a brutally fast depth-first search. Most
people should still be searching breadth-first at 20.You can do things in your early 20s that you can't do as well before
or after, like plunge deeply into projects on a whim and travel
super cheaply with no sense of a deadline. For unambitious people,
this sort of thing is the dreaded "failure to launch," but for the
ambitious ones it can be an incomparably valuable sort of exploration.
If you start a startup at 20 and you're sufficiently successful,
you'll never get to do it.
[7]Mark Zuckerberg will never get to bum around a foreign country. He
can do other things most people can't, like charter jets to fly him
to foreign countries. But success has taken a lot of the serendipity
out of his life. Facebook is running him as much as he's running
Facebook. And while it can be very cool to be in the grip of a
project you consider your life's work, there are advantages to
serendipity too, especially early in life. Among other things it
gives you more options to choose your life's work from.There's not even a tradeoff here. You're not sacrificing anything
if you forgo starting a startup at 20, because you're more likely
to succeed if you wait. In the unlikely case that you're 20 and
one of your side projects takes off like Facebook did, you'll face
a choice of running with it or not, and it may be reasonable to run
with it. But the usual way startups take off is for the founders
to make them take off, and it's gratuitously
stupid to do that at 20.
TryShould you do it at any age? I realize I've made startups sound
pretty hard. If I haven't, let me try again: starting a startup
is really hard. What if it's too hard? How can you tell if you're
up to this challenge?The answer is the fifth counterintuitive point: you can't tell. Your
life so far may have given you some idea what your prospects might
be if you tried to become a mathematician, or a professional football
player. But unless you've had a very strange life you haven't done
much that was like being a startup founder.
Starting a startup will change you a lot. So what you're trying
to estimate is not just what you are, but what you could grow into,
and who can do that?For the past 9 years it was my job to predict whether people would
have what it took to start successful startups. It was easy to
tell how smart they were, and most people reading this will be over
that threshold. The hard part was predicting how tough and ambitious they would become. There
may be no one who has more experience at trying to predict that,
so I can tell you how much an expert can know about it, and the
answer is: not much. I learned to keep a completely open mind about
which of the startups in each batch would turn out to be the stars.The founders sometimes think they know. Some arrive feeling sure
they will ace Y Combinator just as they've aced every one of the (few,
artificial, easy) tests they've faced in life so far. Others arrive
wondering how they got in, and hoping YC doesn't discover whatever
mistake caused it to accept them. But there is little correlation
between founders' initial attitudes and how well their companies
do.I've read that the same is true in the military — that the
swaggering recruits are no more likely to turn out to be really
tough than the quiet ones. And probably for the same reason: that
the tests involved are so different from the ones in their previous
lives.If you're absolutely terrified of starting a startup, you probably
shouldn't do it. But if you're merely unsure whether you're up to
it, the only way to find out is to try. Just not now.
IdeasSo if you want to start a startup one day, what should you do in
college? There are only two things you need initially: an idea and
cofounders. And the m.o. for getting both is the same. Which leads
to our sixth and last counterintuitive point: that the way to get
startup ideas is not to try to think of startup ideas.I've written a whole essay on this,
so I won't repeat it all here. But the short version is that if
you make a conscious effort to think of startup ideas, the ideas
you come up with will not merely be bad, but bad and plausible-sounding,
meaning you'll waste a lot of time on them before realizing they're
bad.The way to come up with good startup ideas is to take a step back.
Instead of making a conscious effort to think of startup ideas,
turn your mind into the type that startup ideas form in without any
conscious effort. In fact, so unconsciously that you don't even
realize at first that they're startup ideas.This is not only possible, it's how Apple, Yahoo, Google, and
Facebook all got started. None of these companies were even meant
to be companies at first. They were all just side projects. The
best startups almost have to start as side projects, because great
ideas tend to be such outliers that your conscious mind would reject
them as ideas for companies.Ok, so how do you turn your mind into the type that startup ideas
form in unconsciously? (1) Learn a lot about things that matter,
then (2) work on problems that interest you (3) with people you
like and respect. The third part, incidentally, is how you get
cofounders at the same time as the idea.The first time I wrote that paragraph, instead of "learn a lot about
things that matter," I wrote "become good at some technology." But
that prescription, though sufficient, is too narrow. What was
special about Brian Chesky and Joe Gebbia was not that they were
experts in technology. They were good at design, and perhaps even
more importantly, they were good at organizing groups and making
projects happen. So you don't have to work on technology per se,
so long as you work on problems demanding enough to stretch you.What kind of problems are those? That is very hard to answer in
the general case. History is full of examples of young people who
were working on important problems that no
one else at the time thought were important, and in particular
that their parents didn't think were important. On the other hand,
history is even fuller of examples of parents who thought their
kids were wasting their time and who were right. So how do you
know when you're working on real stuff?
[8]I know how I know. Real problems are interesting, and I am
self-indulgent in the sense that I always want to work on interesting
things, even if no one else cares about them (in fact, especially
if no one else cares about them), and find it very hard to make
myself work on boring things, even if they're supposed to be
important.My life is full of case after case where I worked on something just
because it seemed interesting, and it turned out later to be useful
in some worldly way. Y
Combinator itself was something I only did because it seemed
interesting. So I seem to have some sort of internal compass that
helps me out. But I don't know what other people have in their
heads. Maybe if I think more about this I can come up with heuristics
for recognizing genuinely interesting problems, but for the moment
the best I can offer is the hopelessly question-begging advice that
if you have a taste for genuinely interesting problems, indulging
it energetically is the best way to prepare yourself for a startup.
And indeed, probably also the best way to live.
[9]But although I can't explain in the general case what counts as an
interesting problem, I can tell you about a large subset of them.
If you think of technology as something that's spreading like a
sort of fractal stain, every moving point on the edge represents
an interesting problem. So one guaranteed way to turn your mind
into the type that has good startup ideas is to get yourself to the
leading edge of some technology — to cause yourself, as Paul
Buchheit put it, to "live in the future." When you reach that point,
ideas that will seem to other people uncannily prescient will seem
obvious to you. You may not realize they're startup ideas, but
you'll know they're something that ought to exist.For example, back at Harvard in the mid 90s a fellow grad student
of my friends Robert and Trevor wrote his own voice over IP software.
He didn't mean it to be a startup, and he never tried to turn it
into one. He just wanted to talk to his girlfriend in Taiwan without
paying for long distance calls, and since he was an expert on
networks it seemed obvious to him that the way to do it was turn
the sound into packets and ship it over the Internet. He never did
any more with his software than talk to his girlfriend, but this
is exactly the way the best startups get started.So strangely enough the optimal thing to do in college if you want
to be a successful startup founder is not some sort of new, vocational
version of college focused on "entrepreneurship." It's the classic
version of college as education for its own sake. If you want to
start a startup after college, what you should do in college is
learn powerful things. And if you have genuine intellectual
curiosity, that's what you'll naturally tend to do if you just
follow your own inclinations.
[10]The component of entrepreneurship that really matters is domain
expertise. The way to become Larry Page was to become an expert
on search. And the way to become an expert on search was to be
driven by genuine curiosity, not some ulterior motive.At its best, starting a startup is merely an ulterior motive for
curiosity. And you'll do it best if you introduce the ulterior
motive toward the end of the process.So here is the ultimate advice for young would-be startup founders,
boiled down to two words: just learn.
Notes[1]
Some founders listen more than others, and this tends to be a
predictor of success. One of the things I
remember about the Airbnbs during YC is how intently they listened.[2]
In fact, this is one of the reasons startups are possible. If
big companies weren't plagued by internal inefficiencies, they'd
be proportionately more effective, leaving less room for startups.[3]
In a startup you have to spend a lot of time on schleps, but this sort of work is merely
unglamorous, not bogus.[4]
What should you do if your true calling is gaming the system?
Management consulting.[5]
The company may not be incorporated, but if you start to get
significant numbers of users, you've started it, whether you realize
it yet or not.[6]
It shouldn't be that surprising that colleges can't teach
students how to be good startup founders, because they can't teach
them how to be good employees either.The way universities "teach" students how to be employees is to
hand off the task to companies via internship programs. But you
couldn't do the equivalent thing for startups, because by definition
if the students did well they would never come back.[7]
Charles Darwin was 22 when he received an invitation to travel
aboard the HMS Beagle as a naturalist. It was only because he was
otherwise unoccupied, to a degree that alarmed his family, that he
could accept it. And yet if he hadn't we probably would not know
his name.[8]
Parents can sometimes be especially conservative in this
department. There are some whose definition of important problems
includes only those on the critical path to med school.[9]
I did manage to think of a heuristic for detecting whether you
have a taste for interesting ideas: whether you find known boring
ideas intolerable. Could you endure studying literary theory, or
working in middle management at a large company?[10]
In fact, if your goal is to start a startup, you can stick
even more closely to the ideal of a liberal education than past
generations have. Back when students focused mainly on getting a
job after college, they thought at least a little about how the
courses they took might look to an employer. And perhaps even
worse, they might shy away from taking a difficult class lest they
get a low grade, which would harm their all-important GPA. Good
news: users don't care what your GPA
was. And I've never heard of investors caring either. Y Combinator
certainly never asks what classes you took in college or what grades
you got in them.
Thanks to Sam Altman, Paul Buchheit, John Collison, Patrick
Collison, Jessica Livingston, Robert Morris, Geoff Ralston, and
Fred Wilson for reading drafts of this.April 2006(This essay is derived from a talk at the 2006
Startup School.)The startups we've funded so far are pretty quick, but they seem
quicker to learn some lessons than others. I think it's because
some things about startups are kind of counterintuitive.We've now
invested
in enough companies that I've learned a trick
for determining which points are the counterintuitive ones:
they're the ones I have to keep repeating.So I'm going to number these points, and maybe with future startups
I'll be able to pull off a form of Huffman coding. I'll make them
all read this, and then instead of nagging them in detail, I'll
just be able to say: number four!
1. Release Early.The thing I probably repeat most is this recipe for a startup: get
a version 1 out fast, then improve it based on users' reactions.By "release early" I don't mean you should release something full
of bugs, but that you should release something minimal. Users hate
bugs, but they don't seem to mind a minimal version 1, if there's
more coming soon.There are several reasons it pays to get version 1 done fast. One
is that this is simply the right way to write software, whether for
a startup or not. I've been repeating that since 1993, and I haven't seen much since to
contradict it. I've seen a lot of startups die because they were
too slow to release stuff, and none because they were too quick.
[1]One of the things that will surprise you if you build something
popular is that you won't know your users. Reddit now has almost half a million
unique visitors a month. Who are all those people? They have no
idea. No web startup does. And since you don't know your users,
it's dangerous to guess what they'll like. Better to release
something and let them tell you.Wufoo took this to heart and released
their form-builder before the underlying database. You can't even
drive the thing yet, but 83,000 people came to sit in the driver's
seat and hold the steering wheel. And Wufoo got valuable feedback
from it: Linux users complained they used too much Flash, so they
rewrote their software not to. If they'd waited to release everything
at once, they wouldn't have discovered this problem till it was
more deeply wired in.Even if you had no users, it would still be important to release
quickly, because for a startup the initial release acts as a shakedown
cruise. If anything major is broken-- if the idea's no good,
for example, or the founders hate one another-- the stress of getting
that first version out will expose it. And if you have such problems
you want to find them early.Perhaps the most important reason to release early, though, is that
it makes you work harder. When you're working on something that
isn't released, problems are intriguing. In something that's out
there, problems are alarming. There is a lot more urgency once you
release. And I think that's precisely why people put it off. They
know they'll have to work a lot harder once they do.
[2]
2. Keep Pumping Out Features.Of course, "release early" has a second component, without which
it would be bad advice. If you're going to start with something
that doesn't do much, you better improve it fast.What I find myself repeating is "pump out features." And this rule
isn't just for the initial stages. This is something all startups
should do for as long as they want to be considered startups.I don't mean, of course, that you should make your application ever
more complex. By "feature" I mean one unit of hacking-- one quantum
of making users' lives better.As with exercise, improvements beget improvements. If you run every
day, you'll probably feel like running tomorrow. But if you skip
running for a couple weeks, it will be an effort to drag yourself
out. So it is with hacking: the more ideas you implement, the more
ideas you'll have. You should make your system better at least in
some small way every day or two.This is not just a good way to get development done; it is also a
form of marketing. Users love a site that's constantly improving.
In fact, users expect a site to improve. Imagine if you visited a
site that seemed very good, and then returned two months later and
not one thing had changed. Wouldn't it start to seem lame?
[3]They'll like you even better when you improve in response to their
comments, because customers are used to companies ignoring them.
If you're the rare exception-- a company that actually listens--
you'll generate fanatical loyalty. You won't need to advertise,
because your users will do it for you.This seems obvious too, so why do I have to keep repeating it? I
think the problem here is that people get used to how things are.
Once a product gets past the stage where it has glaring flaws, you
start to get used to it, and gradually whatever features it happens
to have become its identity. For example, I doubt many people at
Yahoo (or Google for that matter) realized how much better web mail
could be till Paul Buchheit showed them.I think the solution is to assume that anything you've made is far
short of what it could be. Force yourself, as a sort of intellectual
exercise, to keep thinking of improvements. Ok, sure, what you
have is perfect. But if you had to change something, what would
it be?If your product seems finished, there are two possible explanations:
(a) it is finished, or (b) you lack imagination. Experience suggests
(b) is a thousand times more likely.
3. Make Users Happy.Improving constantly is an instance of a more general rule: make
users happy. One thing all startups have in common is that they
can't force anyone to do anything. They can't force anyone to use
their software, and they can't force anyone to do deals with them.
A startup has to sing for its supper. That's why the successful
ones make great things. They have to, or die.When you're running a startup you feel like a little bit of debris
blown about by powerful winds. The most powerful wind is users.
They can either catch you and loft you up into the sky, as they did
with Google, or leave you flat on the pavement, as they do with
most startups. Users are a fickle wind, but more powerful than any
other. If they take you up, no competitor can keep you down.As a little piece of debris, the rational thing for you to do is
not to lie flat, but to curl yourself into a shape the wind will
catch.I like the wind metaphor because it reminds you how impersonal the
stream of traffic is. The vast majority of people who visit your
site will be casual visitors. It's them you have to design your
site for. The people who really care will find what they want by
themselves.The median visitor will arrive with their finger poised on the Back
button. Think about your own experience: most links you
follow lead to something lame. Anyone who has used the web for
more than a couple weeks has been trained to click on Back after
following a link. So your site has to say "Wait! Don't click on
Back. This site isn't lame. Look at this, for example."There are two things you have to do to make people pause. The most
important is to explain, as concisely as possible, what the hell
your site is about. How often have you visited a site that seemed
to assume you already knew what they did? For example, the corporate
site that says the
company makes
enterprise content management solutions for business that enable
organizations to unify people, content and processes to minimize
business risk, accelerate time-to-value and sustain lower total
cost of ownership.
An established company may get away with such an opaque description,
but no startup can. A startup
should be able to explain in one or two sentences exactly what it
does.
[4]
And not just to users. You need this for everyone:
investors, acquirers, partners, reporters, potential employees, and
even current employees. You probably shouldn't even start a company
to do something that can't be described compellingly in one or two
sentences.The other thing I repeat is to give people everything you've got,
right away. If you have something impressive, try to put it on the
front page, because that's the only one most visitors will see.
Though indeed there's a paradox here: the more you push the good
stuff toward the front, the more likely visitors are to explore
further.
[5]In the best case these two suggestions get combined: you tell
visitors what your site is about by showing them. One of the
standard pieces of advice in fiction writing is "show, don't tell."
Don't say that a character's angry; have him grind his teeth, or
break his pencil in half. Nothing will explain what your site does
so well as using it.The industry term here is "conversion." The job of your site is
to convert casual visitors into users-- whatever your definition
of a user is. You can measure this in your growth rate. Either
your site is catching on, or it isn't, and you must know which. If
you have decent growth, you'll win in the end, no matter how obscure
you are now. And if you don't, you need to fix something.
4. Fear the Right Things.Another thing I find myself saying a lot is "don't worry." Actually,
it's more often "don't worry about this; worry about that instead."
Startups are right to be paranoid, but they sometimes fear the wrong
things.Most visible disasters are not so alarming as they seem. Disasters
are normal in a startup: a founder quits, you discover a patent
that covers what you're doing, your servers keep crashing, you run
into an insoluble technical problem, you have to change your name,
a deal falls through-- these are all par for the course. They won't
kill you unless you let them.Nor will most competitors. A lot of startups worry "what if Google
builds something like us?" Actually big companies are not the ones
you have to worry about-- not even Google. The people at Google
are smart, but no smarter than you; they're not as motivated, because
Google is not going to go out of business if this one product fails;
and even at Google they have a lot of bureaucracy to slow them down.What you should fear, as a startup, is not the established players,
but other startups you don't know exist yet. They're way more
dangerous than Google because, like you, they're cornered animals.Looking just at existing competitors can give you a false sense of
security. You should compete against what someone else could be
doing, not just what you can see people doing. A corollary is that
you shouldn't relax just because you have no visible competitors
yet. No matter what your idea, there's someone else out there
working on the same thing.That's the downside of it being easier to start a startup: more people
are doing it. But I disagree with Caterina Fake when she says that
makes this a bad time to start a startup. More people are starting
startups, but not as many more as could. Most college graduates
still think they have to get a job. The average person can't ignore
something that's been beaten into their head since they were three
just because serving web pages recently got a lot cheaper.And in any case, competitors are not the biggest threat. Way more
startups hose themselves than get crushed by competitors. There
are a lot of ways to do it, but the three main ones are internal
disputes, inertia, and ignoring users. Each is, by itself, enough
to kill you. But if I had to pick the worst, it would be ignoring
users. If you want a recipe for a startup that's going to die,
here it is: a couple of founders who have some great idea they know
everyone is going to love, and that's what they're going to build,
no matter what.Almost everyone's initial plan is broken. If companies stuck to
their initial plans, Microsoft would be selling programming languages,
and Apple would be selling printed circuit boards. In both cases
their customers told them what their business should be-- and they
were smart enough to listen.As Richard Feynman said, the imagination of nature is greater than
the imagination of man. You'll find more interesting things by
looking at the world than you could ever produce just by thinking.
This principle is very powerful. It's why the best abstract painting
still falls short of Leonardo, for example. And it applies to
startups too. No idea for a product could ever be so clever as the
ones you can discover by smashing a beam of prototypes into a beam
of users.
5. Commitment Is a Self-Fulfilling Prophecy.I now have enough experience with startups to be able to say what
the most important quality is in a startup founder, and it's not
what you might think. The most important quality in a startup
founder is determination. Not intelligence-- determination.This is a little depressing. I'd like to believe Viaweb succeeded
because we were smart, not merely determined. A lot of people in
the startup world want to believe that. Not just founders, but
investors too. They like the idea of inhabiting a world ruled by
intelligence. And you can tell they really believe this, because
it affects their investment decisions.Time after time VCs invest in startups founded by eminent professors.
This may work in biotech, where a lot of startups simply commercialize
existing research, but in software you want to invest in students,
not professors. Microsoft, Yahoo, and Google were all founded by
people who dropped out of school to do it. What students lack in
experience they more than make up in dedication.Of course, if you want to get rich, it's not enough merely to be
determined. You have to be smart too, right? I'd like to think
so, but I've had an experience that convinced me otherwise: I spent
several years living in New York.You can lose quite a lot in the brains department and it won't kill
you. But lose even a little bit in the commitment department, and
that will kill you very rapidly.Running a startup is like walking on your hands: it's possible, but
it requires extraordinary effort. If an ordinary employee were
asked to do the things a startup founder has to, he'd be very
indignant. Imagine if you were hired at some big company, and in
addition to writing software ten times faster than you'd ever had
to before, they expected you to answer support calls, administer
the servers, design the web site, cold-call customers, find the
company office space, and go out and get everyone lunch.And to do all this not in the calm, womb-like atmosphere of a big
company, but against a backdrop of constant disasters. That's the
part that really demands determination. In a startup, there's
always some disaster happening. So if you're the least bit inclined
to find an excuse to quit, there's always one right there.But if you lack commitment, chances are it will have been hurting
you long before you actually quit. Everyone who deals with startups
knows how important commitment is, so if they sense you're ambivalent,
they won't give you much attention. If you lack commitment, you'll
just find that for some mysterious reason good things happen to
your competitors but not to you. If you lack commitment, it will
seem to you that you're unlucky.Whereas if you're determined to stick around, people will pay
attention to you, because odds are they'll have to deal with you
later. You're a local, not just a tourist, so everyone has to come
to terms with you.At Y Combinator we sometimes mistakenly fund teams who have the
attitude that they're going to give this startup thing a shot for
three months, and if something great happens, they'll stick with
it-- "something great" meaning either that someone wants to buy
them or invest millions of dollars in them. But if this is your
attitude, "something great" is very unlikely to happen to you,
because both acquirers and investors judge you by your level of
commitment.If an acquirer thinks you're going to stick around no matter what,
they'll be more likely to buy you, because if they don't and you
stick around, you'll probably grow, your price will go up, and
they'll be left wishing they'd bought you earlier. Ditto for
investors. What really motivates investors, even big VCs, is not
the hope of good returns, but the fear of missing out.
[6]
So if
you make it clear you're going to succeed no matter what, and the only
reason you need them is to make it happen a little faster, you're
much more likely to get money.You can't fake this. The only way to convince everyone that you're
ready to fight to the death is actually to be ready to.You have to be the right kind of determined, though. I carefully
chose the word determined rather than stubborn, because stubbornness
is a disastrous quality in a startup. You have to be determined,
but flexible, like a running back. A successful running back doesn't
just put his head down and try to run through people. He improvises:
if someone appears in front of him, he runs around them; if someone
tries to grab him, he spins out of their grip; he'll even run in
the wrong direction briefly if that will help. The one thing he'll
never do is stand still.
[7]
6. There Is Always Room.I was talking recently to a startup founder about whether it might
be good to add a social component to their software. He said he
didn't think so, because the whole social thing was tapped out.
Really? So in a hundred years the only social networking sites
will be the Facebook, MySpace, Flickr, and Del.icio.us? Not likely.There is always room for new stuff. At every point in history,
even the darkest bits of the dark ages, people were discovering
things that made everyone say "why didn't anyone think of that
before?" We know this continued to be true up till 2004, when the
Facebook was founded-- though strictly speaking someone else did
think of that.The reason we don't see the opportunities all around us is that we
adjust to however things are, and assume that's how things have to
be. For example, it would seem crazy to most people to try to make
a better search engine than Google. Surely that field, at least,
is tapped out. Really? In a hundred years-- or even twenty-- are
people still going to search for information using something like
the current Google? Even Google probably doesn't think that.In particular, I don't think there's any limit to the number of
startups. Sometimes you hear people saying "All these guys starting
startups now are going to be disappointed. How many little startups
are Google and Yahoo going to buy, after all?" That sounds cleverly
skeptical, but I can prove it's mistaken. No one proposes that
there's some limit to the number of people who can be employed in
an economy consisting of big, slow-moving companies with a couple
thousand people each. Why should there be any limit to the number
who could be employed by small, fast-moving companies with ten each?
It seems to me the only limit would be the number of people who
want to work that hard.The limit on the number of startups is not the number that can get
acquired by Google and Yahoo-- though it seems even that should
be unlimited, if the startups were actually worth buying-- but the
amount of wealth that can be created. And I don't think there's
any limit on that, except cosmological ones.So for all practical purposes, there is no limit to the number of
startups. Startups make wealth, which means they make things people
want, and if there's a limit on the number of things people want,
we are nowhere near it. I still don't even have a flying car.
7. Don't Get Your Hopes Up.This is another one I've been repeating since long before Y Combinator.
It was practically the corporate motto at Viaweb.Startup founders are naturally optimistic. They wouldn't do it
otherwise. But you should treat your optimism the way you'd treat
the core of a nuclear reactor: as a source of power that's also
very dangerous. You have to build a shield around it, or it will
fry you.The shielding of a reactor is not uniform; the reactor would be
useless if it were. It's pierced in a few places to let pipes in.
An optimism shield has to be pierced too. I think the place to
draw the line is between what you expect of yourself, and what you
expect of other people. It's ok to be optimistic about what you
can do, but assume the worst about machines and other people.This is particularly necessary in a startup, because you tend to
be pushing the limits of whatever you're doing. So things don't
happen in the smooth, predictable way they do in the rest of the
world. Things change suddenly, and usually for the worse.Shielding your optimism is nowhere more important than with deals.
If your startup is doing a deal, just assume it's not going to
happen. The VCs who say they're going to invest in you aren't.
The company that says they're going to buy you isn't. The big
customer who wants to use your system in their whole company won't.
Then if things work out you can be pleasantly surprised.The reason I warn startups not to get their hopes up is not to save
them from being disappointed when things fall through. It's
for a more practical reason: to prevent them from leaning their
company against something that's going to fall over, taking them
with it.For example, if someone says they want to invest in you, there's a
natural tendency to stop looking for other investors. That's why
people proposing deals seem so positive: they want you to
stop looking. And you want to stop too, because doing deals is a
pain. Raising money, in particular, is a huge time sink. So you
have to consciously force yourself to keep looking.Even if you ultimately do the first deal, it will be to your advantage
to have kept looking, because you'll get better terms. Deals are
dynamic; unless you're negotiating with someone unusually honest,
there's not a single point where you shake hands and the deal's
done. There are usually a lot of subsidiary questions to be cleared
up after the handshake, and if the other side senses weakness-- if
they sense you need this deal-- they will be very tempted to screw
you in the details.VCs and corp dev guys are professional negotiators. They're trained
to take advantage of weakness.
[8]
So while they're often nice
guys, they just can't help it. And as pros they do this more than
you. So don't even try to bluff them. The only way a startup can
have any leverage in a deal is genuinely not to need it. And if
you don't believe in a deal, you'll be less likely to depend on it.So I want to plant a hypnotic suggestion in your heads: when you
hear someone say the words "we want to invest in you" or "we want
to acquire you," I want the following phrase to appear automatically
in your head: don't get your hopes up. Just continue running
your company as if this deal didn't exist. Nothing is more likely
to make it close.The way to succeed in a startup is to focus on the goal of getting
lots of users, and keep walking swiftly toward it while investors
and acquirers scurry alongside trying to wave money in your face.
Speed, not MoneyThe way I've described it, starting a startup sounds pretty stressful.
It is. When I talk to the founders of the companies we've funded,
they all say the same thing: I knew it would be hard, but I didn't
realize it would be this hard.So why do it? It would be worth enduring a lot of pain and stress
to do something grand or heroic, but just to make money? Is making
money really that important?No, not really. It seems ridiculous to me when people take business
too seriously. I regard making money as a boring errand to be got
out of the way as soon as possible. There is nothing grand or
heroic about starting a startup per se.So why do I spend so much time thinking about startups? I'll tell
you why. Economically, a startup is best seen not as a way to get
rich, but as a way to work faster. You have to make a living, and
a startup is a way to get that done quickly, instead of letting it
drag on through your whole life.
[9]We take it for granted most of the time, but human life is fairly
miraculous. It is also palpably short. You're given this marvellous
thing, and then poof, it's taken away. You can see why people
invent gods to explain it. But even to people who don't believe
in gods, life commands respect. There are times in most of our
lives when the days go by in a blur, and almost everyone has a
sense, when this happens, of wasting something precious. As Ben
Franklin said, if you love life, don't waste time, because time is
what life is made of.So no, there's nothing particularly grand about making money. That's
not what makes startups worth the trouble. What's important about
startups is the speed. By compressing the dull but necessary task
of making a living into the smallest possible time, you show respect
for life, and there is something grand about that.Notes[1]
Startups can die from releasing something full of bugs, and not
fixing them fast enough, but I don't know of any that died from
releasing something stable but minimal very early, then promptly
improving it.[2]
I know this is why I haven't released Arc. The moment I do,
I'll have people nagging me for features.[3]
A web site is different from a book or movie or desktop application
in this respect. Users judge a site not as a single snapshot, but
as an animation with multiple frames. Of the two, I'd say the rate of
improvement is more important to users than where you currently
are.[4]
It should not always tell this to users, however. For example,
MySpace is basically a replacement mall for mallrats. But it was
wiser for them, initially, to pretend that the site was about bands.[5]
Similarly, don't make users register to try your site. Maybe
what you have is so valuable that visitors should gladly register
to get at it. But they've been trained to expect the opposite.
Most of the things they've tried on the web have sucked-- and
probably especially those that made them register.[6]
VCs have rational reasons for behaving this way. They don't
make their money (if they make money) off their median investments.
In a typical fund, half the companies fail, most of the rest generate
mediocre returns, and one or two "make the fund" by succeeding
spectacularly. So if they miss just a few of the most promising
opportunities, it could hose the whole fund.[7]
The attitude of a running back doesn't translate to soccer.
Though it looks great when a forward dribbles past multiple defenders,
a player who persists in trying such things will do worse in the
long term than one who passes.[8]
The reason Y Combinator never negotiates valuations
is that we're not professional negotiators, and don't want to turn
into them.[9]
There are two ways to do
work you love: (a) to make money, then work
on what you love, or (b) to get a job where you get paid to work on
stuff you love. In practice the first phases of both
consist mostly of unedifying schleps, and in (b) the second phase is less
secure.Thanks to Sam Altman, Trevor Blackwell, Beau Hartshorne, Jessica
Livingston, and Robert Morris for reading drafts of this.May 2001
(I wrote this article to help myself understand exactly
what McCarthy discovered. You don't need to know this stuff
to program in Lisp, but it should be helpful to
anyone who wants to
understand the essence of Lisp both in the sense of its
origins and its semantic core. The fact that it has such a core
is one of Lisp's distinguishing features, and the reason why,
unlike other languages, Lisp has dialects.)In 1960, John
McCarthy published a remarkable paper in
which he did for programming something like what Euclid did for
geometry. He showed how, given a handful of simple
operators and a notation for functions, you can
build a whole programming language.
He called this language Lisp, for "List Processing,"
because one of his key ideas was to use a simple
data structure called a list for both
code and data.It's worth understanding what McCarthy discovered, not
just as a landmark in the history of computers, but as
a model for what programming is tending to become in
our own time. It seems to me that there have been
two really clean, consistent models of programming so
far: the C model and the Lisp model.
These two seem points of high ground, with swampy lowlands
between them. As computers have grown more powerful,
the new languages being developed have been moving
steadily toward the Lisp model. A popular recipe
for new programming languages in the past 20 years
has been to take the C model of computing and add to
it, piecemeal, parts taken from the Lisp model,
like runtime typing and garbage collection.In this article I'm going to try to explain in the
simplest possible terms what McCarthy discovered.
The point is not just to learn about an interesting
theoretical result someone figured out forty years ago,
but to show where languages are heading.
The unusual thing about Lisp in fact, the defining
quality of Lisp is that it can be written in
itself. To understand what McCarthy meant by this,
we're going to retrace his steps, with his mathematical
notation translated into running Common Lisp code.Aaron Swartz created a scraped
feed
of the essays page.October 2015This will come as a surprise to a lot of people, but in some cases
it's possible to detect bias in a selection process without knowing
anything about the applicant pool. Which is exciting because among
other things it means third parties can use this technique to detect
bias whether those doing the selecting want them to or not.You can use this technique whenever (a) you have at least
a random sample of the applicants that were selected, (b) their
subsequent performance is measured, and (c) the groups of
applicants you're comparing have roughly equal distribution of ability.How does it work? Think about what it means to be biased. What
it means for a selection process to be biased against applicants
of type x is that it's harder for them to make it through. Which
means applicants of type x have to be better to get selected than
applicants not of type x.
[1]
Which means applicants of type x
who do make it through the selection process will outperform other
successful applicants. And if the performance of all the successful
applicants is measured, you'll know if they do.Of course, the test you use to measure performance must be a valid
one. And in particular it must not be invalidated by the bias you're
trying to measure.
But there are some domains where performance can be measured, and
in those detecting bias is straightforward. Want to know if the
selection process was biased against some type of applicant? Check
whether they outperform the others. This is not just a heuristic
for detecting bias. It's what bias means.For example, many suspect that venture capital firms are biased
against female founders. This would be easy to detect: among their
portfolio companies, do startups with female founders outperform
those without? A couple months ago, one VC firm (almost certainly
unintentionally) published a study showing bias of this type. First
Round Capital found that among its portfolio companies, startups
with female founders outperformed
those without by 63%.
[2]The reason I began by saying that this technique would come as a
surprise to many people is that we so rarely see analyses of this
type. I'm sure it will come as a surprise to First Round that they
performed one. I doubt anyone there realized that by limiting their
sample to their own portfolio, they were producing a study not of
startup trends but of their own biases when selecting companies.I predict we'll see this technique used more in the future. The
information needed to conduct such studies is increasingly available.
Data about who applies for things is usually closely guarded by the
organizations selecting them, but nowadays data about who gets
selected is often publicly available to anyone who takes the trouble
to aggregate it.
Notes[1]
This technique wouldn't work if the selection process looked
for different things from different types of applicants—for
example, if an employer hired men based on their ability but women
based on their appearance.[2]
As Paul Buchheit points out, First Round excluded their most
successful investment, Uber, from the study. And while it
makes sense to exclude outliers from some types of studies,
studies of returns from startup investing, which is all about
hitting outliers, are not one of them.
Thanks to Sam Altman, Jessica Livingston, and Geoff Ralston for reading
drafts of this.November 2005In the next few years, venture capital funds will find themselves
squeezed from four directions. They're already stuck with a seller's
market, because of the huge amounts they raised at the end of the
Bubble and still haven't invested. This by itself is not the end
of the world. In fact, it's just a more extreme version of the
norm
in the VC business: too much money chasing too few deals.Unfortunately, those few deals now want less and less money, because
it's getting so cheap to start a startup. The four causes: open
source, which makes software free; Moore's law, which makes hardware
geometrically closer to free; the Web, which makes promotion free
if you're good; and better languages, which make development a lot
cheaper.When we started our startup in 1995, the first three were our biggest
expenses. We had to pay $5000 for the Netscape Commerce Server,
the only software that then supported secure http connections. We
paid $3000 for a server with a 90 MHz processor and 32 meg of
memory. And we paid a PR firm about $30,000 to promote our launch.Now you could get all three for nothing. You can get the software
for free; people throw away computers more powerful than our first
server; and if you make something good you can generate ten times
as much traffic by word of mouth online than our first PR firm got
through the print media.And of course another big change for the average startup is that
programming languages have improved-- or rather, the median language has. At most startups ten years
ago, software development meant ten programmers writing code in
C++. Now the same work might be done by one or two using Python
or Ruby.During the Bubble, a lot of people predicted that startups would
outsource their development to India. I think a better model for
the future is David Heinemeier Hansson, who outsourced his development
to a more powerful language instead. A lot of well-known applications
are now, like BaseCamp, written by just one programmer. And one
guy is more than 10x cheaper than ten, because (a) he won't waste
any time in meetings, and (b) since he's probably a founder, he can
pay himself nothing.Because starting a startup is so cheap, venture capitalists now
often want to give startups more money than the startups want to
take. VCs like to invest several million at a time. But as one
VC told me after a startup he funded would only take about half a
million, "I don't know what we're going to do. Maybe we'll just
have to give some of it back." Meaning give some of the fund back
to the institutional investors who supplied it, because it wasn't
going to be possible to invest it all.Into this already bad situation comes the third problem: Sarbanes-Oxley.
Sarbanes-Oxley is a law, passed after the Bubble, that drastically
increases the regulatory burden on public companies. And in addition
to the cost of compliance, which is at least two million dollars a
year, the law introduces frightening legal exposure for corporate
officers. An experienced CFO I know said flatly: "I would not
want to be CFO of a public company now."You might think that responsible corporate governance is an area
where you can't go too far. But you can go too far in any law, and
this remark convinced me that Sarbanes-Oxley must have. This CFO
is both the smartest and the most upstanding money guy I know. If
Sarbanes-Oxley deters people like him from being CFOs of public
companies, that's proof enough that it's broken.Largely because of Sarbanes-Oxley, few startups go public now. For
all practical purposes, succeeding now equals getting bought. Which
means VCs are now in the business of finding promising little 2-3
man startups and pumping them up into companies that cost $100
million to acquire. They didn't mean to be in this business; it's
just what their business has evolved into.Hence the fourth problem: the acquirers have begun to realize they
can buy wholesale. Why should they wait for VCs to make the startups
they want more expensive? Most of what the VCs add, acquirers don't
want anyway. The acquirers already have brand recognition and HR
departments. What they really want is the software and the developers,
and that's what the startup is in the early phase: concentrated
software and developers.Google, typically, seems to have been the first to figure this out.
"Bring us your startups early," said Google's speaker at the Startup School. They're quite
explicit about it: they like to acquire startups at just the point
where they would do a Series A round. (The Series A round is the
first round of real VC funding; it usually happens in the first
year.) It is a brilliant strategy, and one that other big technology
companies will no doubt try to duplicate. Unless they want to have
still more of their lunch eaten by Google.Of course, Google has an advantage in buying startups: a lot of the
people there are rich, or expect to be when their options vest.
Ordinary employees find it very hard to recommend an acquisition;
it's just too annoying to see a bunch of twenty year olds get rich
when you're still working for salary. Even if it's the right thing
for your company to do.The Solution(s)Bad as things look now, there is a way for VCs to save themselves.
They need to do two things, one of which won't surprise them, and
another that will seem an anathema.Let's start with the obvious one: lobby to get Sarbanes-Oxley
loosened. This law was created to prevent future Enrons, not to
destroy the IPO market. Since the IPO market was practically dead
when it passed, few saw what bad effects it would have. But now
that technology has recovered from the last bust, we can see clearly
what a bottleneck Sarbanes-Oxley has become.Startups are fragile plants—seedlings, in fact. These seedlings
are worth protecting, because they grow into the trees of the
economy. Much of the economy's growth is their growth. I think
most politicians realize that. But they don't realize just how
fragile startups are, and how easily they can become collateral
damage of laws meant to fix some other problem.Still more dangerously, when you destroy startups, they make very
little noise. If you step on the toes of the coal industry, you'll
hear about it. But if you inadvertantly squash the startup industry,
all that happens is that the founders of the next Google stay in
grad school instead of starting a company.My second suggestion will seem shocking to VCs: let founders cash
out partially in the Series A round. At the moment, when VCs invest
in a startup, all the stock they get is newly issued and all the
money goes to the company. They could buy some stock directly from
the founders as well.Most VCs have an almost religious rule against doing this. They
don't want founders to get a penny till the company is sold or goes
public. VCs are obsessed with control, and they worry that they'll
have less leverage over the founders if the founders have any money.This is a dumb plan. In fact, letting the founders sell a little stock
early would generally be better for the company, because it would
cause the founders' attitudes toward risk to be aligned with the
VCs'. As things currently work, their attitudes toward risk tend
to be diametrically opposed: the founders, who have nothing, would
prefer a 100% chance of $1 million to a 20% chance of $10 million,
while the VCs can afford to be "rational" and prefer the latter.Whatever they say, the reason founders are selling their companies
early instead of doing Series A rounds is that they get paid up
front. That first million is just worth so much more than the
subsequent ones. If founders could sell a little stock early,
they'd be happy to take VC money and bet the rest on a bigger
outcome.So why not let the founders have that first million, or at least
half million? The VCs would get same number of shares for the
money. So what if some of the money would go to the
founders instead of the company?Some VCs will say this is
unthinkable—that they want all their money to be put to work
growing the company. But the fact is, the huge size of current VC
investments is dictated by the structure
of VC funds, not the needs of startups. Often as not these large
investments go to work destroying the company rather than growing
it.The angel investors who funded our startup let the founders sell
some stock directly to them, and it was a good deal for everyone.
The angels made a huge return on that investment, so they're happy.
And for us founders it blunted the terrifying all-or-nothingness
of a startup, which in its raw form is more a distraction than a
motivator.If VCs are frightened at the idea of letting founders partially
cash out, let me tell them something still more frightening: you
are now competing directly with Google.
Thanks to Trevor Blackwell, Sarah Harlin, Jessica
Livingston, and Robert Morris for reading drafts of this.May 2021There's one kind of opinion I'd be very afraid to express publicly.
If someone I knew to be both a domain expert and a reasonable person
proposed an idea that sounded preposterous, I'd be very reluctant
to say "That will never work."Anyone who has studied the history of ideas, and especially the
history of science, knows that's how big things start. Someone
proposes an idea that sounds crazy, most people dismiss it, then
it gradually takes over the world.Most implausible-sounding ideas are in fact bad and could be safely
dismissed. But not when they're proposed by reasonable domain
experts. If the person proposing the idea is reasonable, then they
know how implausible it sounds. And yet they're proposing it anyway.
That suggests they know something you don't. And if they have deep
domain expertise, that's probably the source of it.
[1]Such ideas are not merely unsafe to dismiss, but disproportionately
likely to be interesting. When the average person proposes an
implausible-sounding idea, its implausibility is evidence of their
incompetence. But when a reasonable domain expert does it, the
situation is reversed. There's something like an efficient market
here: on average the ideas that seem craziest will, if correct,
have the biggest effect. So if you can eliminate the theory that
the person proposing an implausible-sounding idea is incompetent,
its implausibility switches from evidence that it's boring to
evidence that it's exciting.
[2]Such ideas are not guaranteed to work. But they don't have to be.
They just have to be sufficiently good bets — to have sufficiently
high expected value. And I think on average they do. I think if you
bet on the entire set of implausible-sounding ideas proposed by
reasonable domain experts, you'd end up net ahead.The reason is that everyone is too conservative. The word "paradigm"
is overused, but this is a case where it's warranted. Everyone is
too much in the grip of the current paradigm. Even the people who
have the new ideas undervalue them initially. Which means that
before they reach the stage of proposing them publicly, they've
already subjected them to an excessively strict filter.
[3]The wise response to such an idea is not to make statements, but
to ask questions, because there's a real mystery here. Why has this
smart and reasonable person proposed an idea that seems so wrong?
Are they mistaken, or are you? One of you has to be. If you're the
one who's mistaken, that would be good to know, because it means
there's a hole in your model of the world. But even if they're
mistaken, it should be interesting to learn why. A trap that an
expert falls into is one you have to worry about too.This all seems pretty obvious. And yet there are clearly a lot of
people who don't share my fear of dismissing new ideas. Why do they
do it? Why risk looking like a jerk now and a fool later, instead
of just reserving judgement?One reason they do it is envy. If you propose a radical new idea
and it succeeds, your reputation (and perhaps also your wealth)
will increase proportionally. Some people would be envious if that
happened, and this potential envy propagates back into a conviction
that you must be wrong.Another reason people dismiss new ideas is that it's an easy way
to seem sophisticated. When a new idea first emerges, it usually
seems pretty feeble. It's a mere hatchling. Received wisdom is a
full-grown eagle by comparison. So it's easy to launch a devastating
attack on a new idea, and anyone who does will seem clever to those
who don't understand this asymmetry.This phenomenon is exacerbated by the difference between how those
working on new ideas and those attacking them are rewarded. The
rewards for working on new ideas are weighted by the value of the
outcome. So it's worth working on something that only has a 10%
chance of succeeding if it would make things more than 10x better.
Whereas the rewards for attacking new ideas are roughly constant;
such attacks seem roughly equally clever regardless of the target.People will also attack new ideas when they have a vested interest
in the old ones. It's not surprising, for example, that some of
Darwin's harshest critics were churchmen. People build whole careers
on some ideas. When someone claims they're false or obsolete, they
feel threatened.The lowest form of dismissal is mere factionalism: to automatically
dismiss any idea associated with the opposing faction. The lowest
form of all is to dismiss an idea because of who proposed it.But the main thing that leads reasonable people to dismiss new ideas
is the same thing that holds people back from proposing them: the
sheer pervasiveness of the current paradigm. It doesn't just affect
the way we think; it is the Lego blocks we build thoughts out of.
Popping out of the current paradigm is something only a few people
can do. And even they usually have to suppress their intuitions at
first, like a pilot flying through cloud who has to trust his
instruments over his sense of balance.
[4]Paradigms don't just define our present thinking. They also vacuum
up the trail of crumbs that led to them, making our standards for
new ideas impossibly high. The current paradigm seems so perfect
to us, its offspring, that we imagine it must have been accepted
completely as soon as it was discovered — that whatever the church thought
of the heliocentric model, astronomers must have been convinced as
soon as Copernicus proposed it. Far, in fact, from it. Copernicus
published the heliocentric model in 1532, but it wasn't till the
mid seventeenth century that the balance of scientific opinion
shifted in its favor.
[5]Few understand how feeble new ideas look when they first appear.
So if you want to have new ideas yourself, one of the most valuable
things you can do is to learn what they look like when they're born.
Read about how new ideas happened, and try to get yourself into the
heads of people at the time. How did things look to them, when the
new idea was only half-finished, and even the person who had it was
only half-convinced it was right?But you don't have to stop at history. You can observe big new ideas
being born all around you right now. Just look for a reasonable
domain expert proposing something that sounds wrong.If you're nice, as well as wise, you won't merely resist attacking
such people, but encourage them. Having new ideas is a lonely
business. Only those who've tried it know how lonely. These people
need your help. And if you help them, you'll probably learn something
in the process.Notes[1]
This domain expertise could be in another field. Indeed,
such crossovers tend to be particularly promising.[2]
I'm not claiming this principle extends much beyond math,
engineering, and the hard sciences. In politics, for example,
crazy-sounding ideas generally are as bad as they sound. Though
arguably this is not an exception, because the people who propose
them are not in fact domain experts; politicians are domain experts
in political tactics, like how to get elected and how to get
legislation passed, but not in the world that policy acts upon.
Perhaps no one could be.[3]
This sense of "paradigm" was defined by Thomas Kuhn in his
Structure of Scientific Revolutions, but I also recommend his
Copernican Revolution, where you can see him at work developing the
idea.[4]
This is one reason people with a touch of Asperger's may have
an advantage in discovering new ideas. They're always flying on
instruments.[5]
Hall, Rupert. From Galileo to Newton. Collins, 1963. This
book is particularly good at getting into contemporaries' heads.Thanks to Trevor Blackwell, Patrick Collison, Suhail Doshi, Daniel
Gackle, Jessica Livingston, and Robert Morris for reading drafts of this.May 2003If Lisp is so great, why don't more people use it? I was
asked this question by a student in the audience at a
talk I gave recently. Not for the first time, either.In languages, as in so many things, there's not much
correlation between popularity and quality. Why does
John Grisham (King of Torts sales rank, 44) outsell
Jane Austen (Pride and Prejudice sales rank, 6191)?
Would even Grisham claim that it's because he's a better
writer?Here's the first sentence of Pride and Prejudice:
It is a truth universally acknowledged, that a single man
in possession of a good fortune must be in want of a
wife.
"It is a truth universally acknowledged?" Long words for
the first sentence of a love story.Like Jane Austen, Lisp looks hard. Its syntax, or lack
of syntax, makes it look completely unlike
the languages
most people are used to. Before I learned Lisp, I was afraid
of it too. I recently came across a notebook from 1983
in which I'd written:
I suppose I should learn Lisp, but it seems so foreign.
Fortunately, I was 19 at the time and not too resistant to learning
new things. I was so ignorant that learning
almost anything meant learning new things.People frightened by Lisp make up other reasons for not
using it. The standard
excuse, back when C was the default language, was that Lisp
was too slow. Now that Lisp dialects are among
the faster
languages available, that excuse has gone away.
Now the standard excuse is openly circular: that other languages
are more popular.(Beware of such reasoning. It gets you Windows.)Popularity is always self-perpetuating, but it's especially
so in programming languages. More libraries
get written for popular languages, which makes them still
more popular. Programs often have to work with existing programs,
and this is easier if they're written in the same language,
so languages spread from program to program like a virus.
And managers prefer popular languages, because they give them
more leverage over developers, who can more easily be replaced.Indeed, if programming languages were all more or less equivalent,
there would be little justification for using any but the most
popular. But they aren't all equivalent, not by a long
shot. And that's why less popular languages, like Jane Austen's
novels, continue to survive at all. When everyone else is reading
the latest John Grisham novel, there will always be a few people
reading Jane Austen instead.January 2003(This article is derived from a keynote talk at the fall 2002 meeting
of NEPLS.)Visitors to this country are often surprised to find that
Americans like to begin a conversation by asking "what do you do?"
I've never liked this question. I've rarely had a
neat answer to it. But I think I have finally solved the problem.
Now, when someone asks me what I do, I look them straight
in the eye and say "I'm designing a
new dialect of Lisp."
I recommend this answer to anyone who doesn't like being asked what
they do. The conversation will turn immediately to other topics.I don't consider myself to be doing research on programming languages.
I'm just designing one, in the same way that someone might design
a building or a chair or a new typeface.
I'm not trying to discover anything new. I just want
to make a language that will be good to program in. In some ways,
this assumption makes life a lot easier.The difference between design and research seems to be a question
of new versus good. Design doesn't have to be new, but it has to
be good. Research doesn't have to be good, but it has to be new.
I think these two paths converge at the top: the best design
surpasses its predecessors by using new ideas, and the best research
solves problems that are not only new, but actually worth solving.
So ultimately we're aiming for the same destination, just approaching
it from different directions.What I'm going to talk about today is what your target looks like
from the back. What do you do differently when you treat
programming languages as a design problem instead of a research topic?The biggest difference is that you focus more on the user.
Design begins by asking, who is this
for and what do they need from it? A good architect,
for example, does not begin by creating a design that he then
imposes on the users, but by studying the intended users and figuring
out what they need.Notice I said "what they need," not "what they want." I don't mean
to give the impression that working as a designer means working as
a sort of short-order cook, making whatever the client tells you
to. This varies from field to field in the arts, but
I don't think there is any field in which the best work is done by
the people who just make exactly what the customers tell them to.The customer is always right in
the sense that the measure of good design is how well it works
for the user. If you make a novel that bores everyone, or a chair
that's horribly uncomfortable to sit in, then you've done a bad
job, period. It's no defense to say that the novel or the chair
is designed according to the most advanced theoretical principles.And yet, making what works for the user doesn't mean simply making
what the user tells you to. Users don't know what all the choices
are, and are often mistaken about what they really want.The answer to the paradox, I think, is that you have to design
for the user, but you have to design what the user needs, not simply
what he says he wants.
It's much like being a doctor. You can't just treat a patient's
symptoms. When a patient tells you his symptoms, you have to figure
out what's actually wrong with him, and treat that.This focus on the user is a kind of axiom from which most of the
practice of good design can be derived, and around which most design
issues center.If good design must do what the user needs, who is the user? When
I say that design must be for users, I don't mean to imply that good
design aims at some kind of
lowest common denominator. You can pick any group of users you
want. If you're designing a tool, for example, you can design it
for anyone from beginners to experts, and what's good design
for one group might be bad for another. The point
is, you have to pick some group of users. I don't think you can
even talk about good or bad design except with
reference to some intended user.You're most likely to get good design if the intended users include
the designer himself. When you design something
for a group that doesn't include you, it tends to be for people
you consider to be less sophisticated than you, not more sophisticated.That's a problem, because looking down on the user, however benevolently,
seems inevitably to corrupt the designer.
I suspect that very few housing
projects in the US were designed by architects who expected to live
in them. You can see the same thing
in programming languages. C, Lisp, and Smalltalk were created for
their own designers to use. Cobol, Ada, and Java, were created
for other people to use.If you think you're designing something for idiots, the odds are
that you're not designing something good, even for idiots.
Even if you're designing something for the most sophisticated
users, though, you're still designing for humans. It's different
in research. In math you
don't choose abstractions because they're
easy for humans to understand; you choose whichever make the
proof shorter. I think this is true for the sciences generally.
Scientific ideas are not meant to be ergonomic.Over in the arts, things are very different. Design is
all about people. The human body is a strange
thing, but when you're designing a chair,
that's what you're designing for, and there's no way around it.
All the arts have to pander to the interests and limitations
of humans. In painting, for example, all other things being
equal a painting with people in it will be more interesting than
one without. It is not merely an accident of history that
the great paintings of the Renaissance are all full of people.
If they hadn't been, painting as a medium wouldn't have the prestige
that it does.Like it or not, programming languages are also for people,
and I suspect the human brain is just as lumpy and idiosyncratic
as the human body. Some ideas are easy for people to grasp
and some aren't. For example, we seem to have a very limited
capacity for dealing with detail. It's this fact that makes
programing languages a good idea in the first place; if we
could handle the detail, we could just program in machine
language.Remember, too, that languages are not
primarily a form for finished programs, but something that
programs have to be developed in. Anyone in the arts could
tell you that you might want different mediums for the
two situations. Marble, for example, is a nice, durable
medium for finished ideas, but a hopelessly inflexible one
for developing new ideas.A program, like a proof,
is a pruned version of a tree that in the past has had
false starts branching off all over it. So the test of
a language is not simply how clean the finished program looks
in it, but how clean the path to the finished program was.
A design choice that gives you elegant finished programs
may not give you an elegant design process. For example,
I've written a few macro-defining macros full of nested
backquotes that look now like little gems, but writing them
took hours of the ugliest trial and error, and frankly, I'm still
not entirely sure they're correct.We often act as if the test of a language were how good
finished programs look in it.
It seems so convincing when you see the same program
written in two languages, and one version is much shorter.
When you approach the problem from the direction of the
arts, you're less likely to depend on this sort of
test. You don't want to end up with a programming
language like marble.For example, it is a huge win in developing software to
have an interactive toplevel, what in Lisp is called a
read-eval-print loop. And when you have one this has
real effects on the design of the language. It would not
work well for a language where you have to declare
variables before using them, for example. When you're
just typing expressions into the toplevel, you want to be
able to set x to some value and then start doing things
to x. You don't want to have to declare the type of x
first. You may dispute either of the premises, but if
a language has to have a toplevel to be convenient, and
mandatory type declarations are incompatible with a
toplevel, then no language that makes type declarations
mandatory could be convenient to program in.In practice, to get good design you have to get close, and stay
close, to your users. You have to calibrate your ideas on actual
users constantly, especially in the beginning. One of the reasons
Jane Austen's novels are so good is that she read them out loud to
her family. That's why she never sinks into self-indulgently arty
descriptions of landscapes,
or pretentious philosophizing. (The philosophy's there, but it's
woven into the story instead of being pasted onto it like a label.)
If you open an average "literary" novel and imagine reading it out loud
to your friends as something you'd written, you'll feel all too
keenly what an imposition that kind of thing is upon the reader.In the software world, this idea is known as Worse is Better.
Actually, there are several ideas mixed together in the concept of
Worse is Better, which is why people are still arguing about
whether worse
is actually better or not. But one of the main ideas in that
mix is that if you're building something new, you should get a
prototype in front of users as soon as possible.The alternative approach might be called the Hail Mary strategy.
Instead of getting a prototype out quickly and gradually refining
it, you try to create the complete, finished, product in one long
touchdown pass. As far as I know, this is a
recipe for disaster. Countless startups destroyed themselves this
way during the Internet bubble. I've never heard of a case
where it worked.What people outside the software world may not realize is that
Worse is Better is found throughout the arts.
In drawing, for example, the idea was discovered during the
Renaissance. Now almost every drawing teacher will tell you that
the right way to get an accurate drawing is not to
work your way slowly around the contour of an object, because errors will
accumulate and you'll find at the end that the lines don't meet.
Instead you should draw a few quick lines in roughly the right place,
and then gradually refine this initial sketch.In most fields, prototypes
have traditionally been made out of different materials.
Typefaces to be cut in metal were initially designed
with a brush on paper. Statues to be cast in bronze
were modelled in wax. Patterns to be embroidered on tapestries
were drawn on paper with ink wash. Buildings to be
constructed from stone were tested on a smaller scale in wood.What made oil paint so exciting, when it
first became popular in the fifteenth century, was that you
could actually make the finished work from the prototype.
You could make a preliminary drawing if you wanted to, but you
weren't held to it; you could work out all the details, and
even make major changes, as you finished the painting.You can do this in software too. A prototype doesn't have to
be just a model; you can refine it into the finished product.
I think you should always do this when you can. It lets you
take advantage of new insights you have along the way. But
perhaps even more important, it's good for morale.Morale is key in design. I'm surprised people
don't talk more about it. One of my first
drawing teachers told me: if you're bored when you're
drawing something, the drawing will look boring.
For example, suppose you have to draw a building, and you
decide to draw each brick individually. You can do this
if you want, but if you get bored halfway through and start
making the bricks mechanically instead of observing each one,
the drawing will look worse than if you had merely suggested
the bricks.Building something by gradually refining a prototype is good
for morale because it keeps you engaged. In software, my
rule is: always have working code. If you're writing
something that you'll be able to test in an hour, then you
have the prospect of an immediate reward to motivate you.
The same is true in the arts, and particularly in oil painting.
Most painters start with a blurry sketch and gradually
refine it.
If you work this way, then in principle
you never have to end the day with something that actually
looks unfinished. Indeed, there is even a saying among
painters: "A painting is never finished, you just stop
working on it." This idea will be familiar to anyone who
has worked on software.Morale is another reason that it's hard to design something
for an unsophisticated user. It's hard to stay interested in
something you don't like yourself. To make something
good, you have to be thinking, "wow, this is really great,"
not "what a piece of shit; those fools will love it."Design means making things for humans. But it's not just the
user who's human. The designer is human too.Notice all this time I've been talking about "the designer."
Design usually has to be under the control of a single person to
be any good. And yet it seems to be possible for several people
to collaborate on a research project. This seems to
me one of the most interesting differences between research and
design.There have been famous instances of collaboration in the arts,
but most of them seem to have been cases of molecular bonding rather
than nuclear fusion. In an opera it's common for one person to
write the libretto and another to write the music. And during the Renaissance,
journeymen from northern
Europe were often employed to do the landscapes in the
backgrounds of Italian paintings. But these aren't true collaborations.
They're more like examples of Robert Frost's
"good fences make good neighbors." You can stick instances
of good design together, but within each individual project,
one person has to be in control.I'm not saying that good design requires that one person think
of everything. There's nothing more valuable than the advice
of someone whose judgement you trust. But after the talking is
done, the decision about what to do has to rest with one person.Why is it that research can be done by collaborators and
design can't? This is an interesting question. I don't
know the answer. Perhaps,
if design and research converge, the best research is also
good design, and in fact can't be done by collaborators.
A lot of the most famous scientists seem to have worked alone.
But I don't know enough to say whether there
is a pattern here. It could be simply that many famous scientists
worked when collaboration was less common.Whatever the story is in the sciences, true collaboration
seems to be vanishingly rare in the arts. Design by committee is a
synonym for bad design. Why is that so? Is there some way to
beat this limitation?I'm inclined to think there isn't-- that good design requires
a dictator. One reason is that good design has to
be all of a piece. Design is not just for humans, but
for individual humans. If a design represents an idea that
fits in one person's head, then the idea will fit in the user's
head too.Related:December 2001 (rev. May 2002)
(This article came about in response to some questions on
the LL1 mailing list. It is now
incorporated in Revenge of the Nerds.)When McCarthy designed Lisp in the late 1950s, it was
a radical departure from existing languages,
the most important of which was Fortran.Lisp embodied nine new ideas:
1. Conditionals. A conditional is an if-then-else
construct. We take these for granted now. They were
invented
by McCarthy in the course of developing Lisp.
(Fortran at that time only had a conditional
goto, closely based on the branch instruction in the
underlying hardware.) McCarthy, who was on the Algol committee, got
conditionals into Algol, whence they spread to most other
languages.2. A function type. In Lisp, functions are first class
objects-- they're a data type just like integers, strings,
etc, and have a literal representation, can be stored in variables,
can be passed as arguments, and so on.3. Recursion. Recursion existed as a mathematical concept
before Lisp of course, but Lisp was the first programming language to support
it. (It's arguably implicit in making functions first class
objects.)4. A new concept of variables. In Lisp, all variables
are effectively pointers. Values are what
have types, not variables, and assigning or binding
variables means copying pointers, not what they point to.5. Garbage-collection.6. Programs composed of expressions. Lisp programs are
trees of expressions, each of which returns a value.
(In some Lisps expressions
can return multiple values.) This is in contrast to Fortran
and most succeeding languages, which distinguish between
expressions and statements.It was natural to have this
distinction in Fortran because (not surprisingly in a language
where the input format was punched cards) the language was
line-oriented. You could not nest statements. And
so while you needed expressions for math to work, there was
no point in making anything else return a value, because
there could not be anything waiting for it.This limitation
went away with the arrival of block-structured languages,
but by then it was too late. The distinction between
expressions and statements was entrenched. It spread from
Fortran into Algol and thence to both their descendants.When a language is made entirely of expressions, you can
compose expressions however you want. You can say either
(using Arc syntax)(if foo (= x 1) (= x 2))or(= x (if foo 1 2))7. A symbol type. Symbols differ from strings in that
you can test equality by comparing a pointer.8. A notation for code using trees of symbols.9. The whole language always available.
There is
no real distinction between read-time, compile-time, and runtime.
You can compile or run code while reading, read or run code
while compiling, and read or compile code at runtime.Running code at read-time lets users reprogram Lisp's syntax;
running code at compile-time is the basis of macros; compiling
at runtime is the basis of Lisp's use as an extension
language in programs like Emacs; and reading at runtime
enables programs to communicate using s-expressions, an
idea recently reinvented as XML.
When Lisp was first invented, all these ideas were far
removed from ordinary programming practice, which was
dictated largely by the hardware available in the late 1950s.Over time, the default language, embodied
in a succession of popular languages, has
gradually evolved toward Lisp. 1-5 are now widespread.
6 is starting to appear in the mainstream.
Python has a form of 7, though there doesn't seem to be
any syntax for it.
8, which (with 9) is what makes Lisp macros
possible, is so far still unique to Lisp,
perhaps because (a) it requires those parens, or something
just as bad, and (b) if you add that final increment of power,
you can no
longer claim to have invented a new language, but only
to have designed a new dialect of Lisp ; -)Though useful to present-day programmers, it's
strange to describe Lisp in terms of its
variation from the random expedients other languages
adopted. That was not, probably, how McCarthy
thought of it. Lisp wasn't designed to fix the mistakes
in Fortran; it came about more as the byproduct of an
attempt to axiomatize computation.August 2021When people say that in their experience all programming languages
are basically equivalent, they're making a statement not about
languages but about the kind of programming they've done.99.5% of programming consists of gluing together calls to library
functions. All popular languages are equally good at this. So one
can easily spend one's whole career operating in the intersection
of popular programming languages.But the other .5% of programming is disproportionately interesting.
If you want to learn what it consists of, the weirdness of weird
languages is a good clue to follow.Weird languages aren't weird by accident. Not the good ones, at
least. The weirdness of the good ones usually implies the existence
of some form of programming that's not just the usual gluing together
of library calls.A concrete example: Lisp macros. Lisp macros seem weird even to
many Lisp programmers. They're not only not in the intersection of
popular languages, but by their nature would be hard to implement
properly in a language without turning it into a dialect of
Lisp. And macros are definitely evidence of techniques that go
beyond glue programming. For example, solving problems by first
writing a language for problems of that type, and then writing
your specific application in it. Nor is this all you can do with
macros; it's just one region in a space of program-manipulating
techniques that even now is far from fully explored.So if you want to expand your concept of what programming can be,
one way to do it is by learning weird languages. Pick a language
that most programmers consider weird but whose median user is smart,
and then focus on the differences between this language and the
intersection of popular languages. What can you say in this language
that would be impossibly inconvenient to say in others? In the
process of learning how to say things you couldn't previously say,
you'll probably be learning how to think things you couldn't
previously think.
Thanks to Trevor Blackwell, Patrick Collison, Daniel Gackle, Amjad
Masad, and Robert Morris for reading drafts of this.
January 2015Corporate Development, aka corp dev, is the group within companies
that buys other companies. If you're talking to someone from corp
dev, that's why, whether you realize it yet or not.It's usually a mistake to talk to corp dev unless (a) you want to
sell your company right now and (b) you're sufficiently likely to
get an offer at an acceptable price. In practice that means startups
should only talk to corp dev when they're either doing really well
or really badly. If you're doing really badly, meaning the company
is about to die, you may as well talk to them, because you have
nothing to lose. And if you're doing really well, you can safely
talk to them, because you both know the price will have to be high,
and if they show the slightest sign of wasting your time, you'll
be confident enough to tell them to get lost.The danger is to companies in the middle. Particularly to young
companies that are growing fast, but haven't been doing it for long
enough to have grown big yet. It's usually a mistake for a promising
company less than a year old even to talk to corp dev.But it's a mistake founders constantly make. When someone from
corp dev wants to meet, the founders tell themselves they should
at least find out what they want. Besides, they don't want to
offend Big Company by refusing to meet.Well, I'll tell you what they want. They want to talk about buying
you. That's what the title "corp dev" means. So before agreeing
to meet with someone from corp dev, ask yourselves, "Do we want to
sell the company right now?" And if the answer is no, tell them
"Sorry, but we're focusing on growing the company." They won't be
offended. And certainly the founders of Big Company won't be
offended. If anything they'll think more highly of you. You'll
remind them of themselves. They didn't sell either; that's why
they're in a position now to buy other companies.
[1]Most founders who get contacted by corp dev already know what it
means. And yet even when they know what corp dev does and know
they don't want to sell, they take the meeting. Why do they do it?
The same mix of denial and wishful thinking that underlies most
mistakes founders make. It's flattering to talk to someone who wants
to buy you. And who knows, maybe their offer will be surprisingly
high. You should at least see what it is, right?No. If they were going to send you an offer immediately by email,
sure, you might as well open it. But that is not how conversations
with corp dev work. If you get an offer at all, it will be at the
end of a long and unbelievably distracting process. And if the
offer is surprising, it will be surprisingly low.Distractions are the thing you can least afford in a startup. And
conversations with corp dev are the worst sort of distraction,
because as well as consuming your attention they undermine your
morale. One of the tricks to surviving a grueling process is not
to stop and think how tired you are. Instead you get into a sort
of flow.
[2]
Imagine what it would do to you if at mile 20 of a
marathon, someone ran up beside you and said "You must feel really
tired. Would you like to stop and take a rest?" Conversations
with corp dev are like that but worse, because the suggestion of
stopping gets combined in your mind with the imaginary high price
you think they'll offer.And then you're really in trouble. If they can, corp dev people
like to turn the tables on you. They like to get you to the point
where you're trying to convince them to buy instead of them trying
to convince you to sell. And surprisingly often they succeed.This is a very slippery slope, greased with some of the most powerful
forces that can work on founders' minds, and attended by an experienced
professional whose full time job is to push you down it.Their tactics in pushing you down that slope are usually fairly
brutal. Corp dev people's whole job is to buy companies, and they
don't even get to choose which. The only way their performance is
measured is by how cheaply they can buy you, and the more ambitious
ones will stop at nothing to achieve that. For example, they'll
almost always start with a lowball offer, just to see if you'll
take it. Even if you don't, a low initial offer will demoralize you
and make you easier to manipulate.And that is the most innocent of their tactics. Just wait till
you've agreed on a price and think you have a done deal, and then
they come back and say their boss has vetoed the deal and won't do
it for more than half the agreed upon price. Happens all the time.
If you think investors can behave badly, it's nothing compared to
what corp dev people can do. Even corp dev people at companies
that are otherwise benevolent.I remember once complaining to a
friend at Google about some nasty trick their corp dev people had
pulled on a YC startup."What happened to Don't be Evil?" I asked."I don't think corp dev got the memo," he replied.The tactics you encounter in M&A conversations can be like nothing
you've experienced in the otherwise comparatively
upstanding world
of Silicon Valley. It's as if a chunk of genetic material from the
old-fashioned robber baron business world got incorporated into the
startup world.
[3]The simplest way to protect yourself is to use the trick that John
D. Rockefeller, whose grandfather was an alcoholic, used to protect
himself from becoming one. He once told a Sunday school class
Boys, do you know why I never became a drunkard? Because I never
took the first drink.
Do you want to sell your company right now? Not eventually, right
now. If not, just don't take the first meeting. They won't be
offended. And you in turn will be guaranteed to be spared one of
the worst experiences that can happen to a startup.If you do want to sell, there's another set of
techniques
for doing
that. But the biggest mistake founders make in dealing with corp
dev is not doing a bad job of talking to them when they're ready
to, but talking to them before they are. So if you remember only
the title of this essay, you already know most of what you need to
know about M&A in the first year.Notes[1]
I'm not saying you should never sell. I'm saying you should
be clear in your own mind about whether you want to sell or not,
and not be led by manipulation or wishful thinking into trying to
sell earlier than you otherwise would have.[2]
In a startup, as in most competitive sports, the task at hand
almost does this for you; you're too busy to feel tired. But when
you lose that protection, e.g. at the final whistle, the fatigue
hits you like a wave. To talk to corp dev is to let yourself feel
it mid-game.[3]
To be fair, the apparent misdeeds of corp dev people are magnified
by the fact that they function as the face of a large organization
that often doesn't know its own mind. Acquirers can be surprisingly
indecisive about acquisitions, and their flakiness is indistinguishable
from dishonesty by the time it filters down to you.Thanks to Marc Andreessen, Jessica Livingston, Geoff
Ralston, and Qasar Younis for reading drafts of this.
Want to start a startup? Get funded by
Y Combinator.
October 2010
(I wrote this for Forbes, who asked me to write something
about the qualities we look for in founders. In print they had to cut
the last item because they didn't have room.)1. DeterminationThis has turned out to be the most important quality in startup
founders. We thought when we started Y Combinator that the most
important quality would be intelligence. That's the myth in the
Valley. And certainly you don't want founders to be stupid. But
as long as you're over a certain threshold of intelligence, what
matters most is determination. You're going to hit a lot of
obstacles. You can't be the sort of person who gets demoralized
easily.Bill Clerico and Rich Aberman of WePay
are a good example. They're
doing a finance startup, which means endless negotiations with big,
bureaucratic companies. When you're starting a startup that depends
on deals with big companies to exist, it often feels like they're
trying to ignore you out of existence. But when Bill Clerico starts
calling you, you may as well do what he asks, because he is not
going away.
2. FlexibilityYou do not however want the sort of determination implied by phrases
like "don't give up on your dreams." The world of startups is so
unpredictable that you need to be able to modify your dreams on the
fly. The best metaphor I've found for the combination of determination
and flexibility you need is a running back.
He's determined to get
downfield, but at any given moment he may need to go sideways or
even backwards to get there.The current record holder for flexibility may be Daniel Gross of
Greplin. He applied to YC with
some bad ecommerce idea. We told
him we'd fund him if he did something else. He thought for a second,
and said ok. He then went through two more ideas before settling
on Greplin. He'd only been working on it for a couple days when
he presented to investors at Demo Day, but he got a lot of interest.
He always seems to land on his feet.
3. ImaginationIntelligence does matter a lot of course. It seems like the type
that matters most is imagination. It's not so important to be able
to solve predefined problems quickly as to be able to come up with
surprising new ideas. In the startup world, most good ideas
seem
bad initially. If they were obviously good, someone would already
be doing them. So you need the kind of intelligence that produces
ideas with just the right level of craziness.Airbnb is that kind of idea.
In fact, when we funded Airbnb, we
thought it was too crazy. We couldn't believe large numbers of
people would want to stay in other people's places. We funded them
because we liked the founders so much. As soon as we heard they'd
been supporting themselves by selling Obama and McCain branded
breakfast cereal, they were in. And it turned out the idea was on
the right side of crazy after all.
4. NaughtinessThough the most successful founders are usually good people, they
tend to have a piratical gleam in their eye. They're not Goody
Two-Shoes type good. Morally, they care about getting the big
questions right, but not about observing proprieties. That's why
I'd use the word naughty rather than evil. They delight in
breaking
rules, but not rules that matter. This quality may be redundant
though; it may be implied by imagination.Sam Altman of Loopt
is one of the most successful alumni, so we
asked him what question we could put on the Y Combinator application
that would help us discover more people like him. He said to ask
about a time when they'd hacked something to their advantage—hacked in the sense of beating the system, not breaking into
computers. It has become one of the questions we pay most attention
to when judging applications.
5. FriendshipEmpirically it seems to be hard to start a startup with just
one
founder. Most of the big successes have two or three. And the
relationship between the founders has to be strong. They must
genuinely like one another, and work well together. Startups do
to the relationship between the founders what a dog does to a sock:
if it can be pulled apart, it will be.Emmett Shear and Justin Kan of Justin.tv
are a good example of close
friends who work well together. They've known each other since
second grade. They can practically read one another's minds. I'm
sure they argue, like all founders, but I have never once sensed
any unresolved tension between them.Thanks to Jessica Livingston and Chris Steiner for reading drafts of this.
Want to start a startup? Get funded by
Y Combinator.
October 2011If you look at a list of US cities sorted by population, the number
of successful startups per capita varies by orders of magnitude.
Somehow it's as if most places were sprayed with startupicide.I wondered about this for years. I could see the average town was
like a roach motel for startup ambitions: smart, ambitious people
went in, but no startups came out. But I was never able to figure
out exactly what happened inside the motel—exactly what was
killing all the potential startups.
[1]A couple weeks ago I finally figured it out. I was framing the
question wrong. The problem is not that most towns kill startups.
It's that death is the default for startups,
and most towns don't save them. Instead of thinking of most places
as being sprayed with startupicide, it's more accurate to think of
startups as all being poisoned, and a few places being sprayed with
the antidote.Startups in other places are just doing what startups naturally do:
fail. The real question is, what's saving startups in places
like Silicon Valley?
[2]EnvironmentI think there are two components to the antidote: being in a place
where startups are the cool thing to do, and chance meetings with
people who can help you. And what drives them both is the number
of startup people around you.The first component is particularly helpful in the first stage of
a startup's life, when you go from merely having an interest in
starting a company to actually doing it. It's quite a leap to start
a startup. It's an unusual thing to do. But in Silicon Valley it
seems normal.
[3]In most places, if you start a startup, people treat you as if
you're unemployed. People in the Valley aren't automatically
impressed with you just because you're starting a company, but they
pay attention. Anyone who's been here any amount of time knows not
to default to skepticism, no matter how inexperienced you seem or
how unpromising your idea sounds at first, because they've all seen
inexperienced founders with unpromising sounding ideas who a few
years later were billionaires.Having people around you care about what you're doing is an
extraordinarily powerful force. Even the
most willful people are susceptible to it. About a year after we
started Y Combinator I said something to a partner at a well known
VC firm that gave him the (mistaken) impression I was considering
starting another startup. He responded so eagerly that for about
half a second I found myself considering doing it.In most other cities, the prospect of starting a startup just doesn't
seem real. In the Valley it's not only real but fashionable. That
no doubt causes a lot of people to start startups who shouldn't.
But I think that's ok. Few people are suited to running a startup,
and it's very hard to predict beforehand which are (as I know all
too well from being in the business of trying to predict beforehand),
so lots of people starting startups who shouldn't is probably the
optimal state of affairs. As long as you're at a point in your
life when you can bear the risk of failure, the best way to find
out if you're suited to running a startup is to try
it.ChanceThe second component of the antidote is chance meetings with people
who can help you. This force works in both phases: both in the
transition from the desire to start a startup to starting one, and
the transition from starting a company to succeeding. The power
of chance meetings is more variable than people around you caring
about startups, which is like a sort of background radiation that
affects everyone equally, but at its strongest it is far stronger.Chance meetings produce miracles to compensate for the disasters
that characteristically befall startups. In the Valley, terrible
things happen to startups all the time, just like they do to startups
everywhere. The reason startups are more likely to make it here
is that great things happen to them too. In the Valley, lightning
has a sign bit.For example, you start a site for college students and you decide
to move to the Valley for the summer to work on it. And then on a
random suburban street in Palo Alto you happen to run into Sean
Parker, who understands the domain really well because he started
a similar startup himself, and also knows all the investors. And
moreover has advanced views, for 2004, on founders retaining control of their companies.You can't say precisely what the miracle will be, or even for sure
that one will happen. The best one can say is: if you're in a
startup hub, unexpected good things will probably happen to you,
especially if you deserve them.I bet this is true even for startups we fund. Even with us working
to make things happen for them on purpose rather than by accident,
the frequency of helpful chance meetings in the Valley is so high
that it's still a significant increment on what we can deliver.Chance meetings play a role like the role relaxation plays in having
ideas. Most people have had the experience of working hard on some
problem, not being able to solve it, giving up and going to bed,
and then thinking of the answer in the shower in the morning. What
makes the answer appear is letting your thoughts drift a bit—and thus drift off the wrong
path you'd been pursuing last night and onto the right one adjacent
to it.Chance meetings let your acquaintance drift in the same way taking
a shower lets your thoughts drift. The critical thing in both cases
is that they drift just the right amount. The meeting between Larry
Page and Sergey Brin was a good example. They let their acquaintance
drift, but only a little; they were both meeting someone they had
a lot in common with.For Larry Page the most important component of the antidote was
Sergey Brin, and vice versa. The antidote is
people. It's not the
physical infrastructure of Silicon Valley that makes it work, or
the weather, or anything like that. Those helped get it started,
but now that the reaction is self-sustaining what drives it is the
people.Many observers have noticed that one of the most distinctive things
about startup hubs is the degree to which people help one another
out, with no expectation of getting anything in return. I'm not
sure why this is so. Perhaps it's because startups are less of a
zero sum game than most types of business; they are rarely killed
by competitors. Or perhaps it's because so many startup founders
have backgrounds in the sciences, where collaboration is encouraged.A large part of YC's function is to accelerate that process. We're
a sort of Valley within the Valley, where the density of people
working on startups and their willingness to help one another are
both artificially amplified.NumbersBoth components of the antidote—an environment that encourages
startups, and chance meetings with people who help you—are
driven by the same underlying cause: the number of startup people
around you. To make a startup hub, you need a lot of people
interested in startups.There are three reasons. The first, obviously, is that if you don't
have enough density, the chance meetings don't happen.
[4]
The second is that different startups need such different things, so
you need a lot of people to supply each startup with what they need
most. Sean Parker was exactly what Facebook needed in 2004. Another
startup might have needed a database guy, or someone with connections
in the movie business.This is one of the reasons we fund such a large number of companies,
incidentally. The bigger the community, the greater the chance it
will contain the person who has that one thing you need most.The third reason you need a lot of people to make a startup hub is
that once you have enough people interested in the same problem,
they start to set the social norms. And it is a particularly
valuable thing when the atmosphere around you encourages you to do
something that would otherwise seem too ambitious. In most places
the atmosphere pulls you back toward the mean.I flew into the Bay Area a few days ago. I notice this every time
I fly over the Valley: somehow you can sense something is going on.
Obviously you can sense prosperity in how well kept a
place looks. But there are different kinds of prosperity. Silicon
Valley doesn't look like Boston, or New York, or LA, or DC. I tried
asking myself what word I'd use to describe the feeling the Valley
radiated, and the word that came to mind was optimism.Notes[1]
I'm not saying it's impossible to succeed in a city with few
other startups, just harder. If you're sufficiently good at
generating your own morale, you can survive without external
encouragement. Wufoo was based in Tampa and they succeeded. But
the Wufoos are exceptionally disciplined.[2]
Incidentally, this phenomenon is not limited to startups. Most
unusual ambitions fail, unless the person who has them manages to
find the right sort of community.[3]
Starting a company is common, but starting a startup is rare.
I've talked about the distinction between the two elsewhere, but
essentially a startup is a new business designed for scale. Most
new businesses are service businesses and except in rare cases those
don't scale.[4]
As I was writing this, I had a demonstration of the density of
startup people in the Valley. Jessica and I bicycled to University
Ave in Palo Alto to have lunch at the fabulous Oren's Hummus. As
we walked in, we met Charlie Cheever sitting near the door. Selina
Tobaccowala stopped to say hello on her way out. Then Josh Wilson
came in to pick up a take out order. After lunch we went to get
frozen yogurt. On the way we met Rajat Suri. When we got to the
yogurt place, we found Dave Shen there, and as we walked out we ran
into Yuri Sagalov. We walked with him for a block or so and we ran
into Muzzammil Zaveri, and then a block later we met Aydin Senkut.
This is everyday life in Palo Alto. I wasn't trying to meet people;
I was just having lunch. And I'm sure for every startup founder
or investor I saw that I knew, there were 5 more I didn't. If Ron
Conway had been with us he would have met 30 people he knew.Thanks to Sam Altman, Paul Buchheit, Jessica Livingston, and
Harj Taggar for reading drafts of this.
Want to start a startup? Get funded by
Y Combinator.
January 2006To do something well you have to like it. That idea is not exactly
novel. We've got it down to four words: "Do what you love." But
it's not enough just to tell people that. Doing what you love is
complicated.The very idea is foreign to what most of us learn as kids. When I
was a kid, it seemed as if work and fun were opposites by definition.
Life had two states: some of the time adults were making you do
things, and that was called work; the rest of the time you could
do what you wanted, and that was called playing. Occasionally the
things adults made you do were fun, just as, occasionally, playing
wasn't—for example, if you fell and hurt yourself. But except
for these few anomalous cases, work was pretty much defined as
not-fun.And it did not seem to be an accident. School, it was implied, was
tedious because it was preparation for grownup work.The world then was divided into two groups, grownups and kids.
Grownups, like some kind of cursed race, had to work. Kids didn't,
but they did have to go to school, which was a dilute version of
work meant to prepare us for the real thing. Much as we disliked
school, the grownups all agreed that grownup work was worse, and
that we had it easy.Teachers in particular all seemed to believe implicitly that work
was not fun. Which is not surprising: work wasn't fun for most of
them. Why did we have to memorize state capitals instead of playing
dodgeball? For the same reason they had to watch over a bunch of
kids instead of lying on a beach. You couldn't just do what you
wanted.I'm not saying we should let little kids do whatever they want.
They may have to be made to work on certain things. But if we make
kids work on dull stuff, it might be wise to tell them that tediousness
is not the defining quality of work, and indeed that the reason
they have to work on dull stuff now is so they can work on more
interesting stuff later.
[1]Once, when I was about 9 or 10, my father told me I could be whatever
I wanted when I grew up, so long as I enjoyed it. I remember that
precisely because it seemed so anomalous. It was like being told
to use dry water. Whatever I thought he meant, I didn't think he
meant work could literally be fun—fun like playing. It
took me years to grasp that.JobsBy high school, the prospect of an actual job was on the horizon.
Adults would sometimes come to speak to us about their work, or we
would go to see them at work. It was always understood that they
enjoyed what they did. In retrospect I think one may have: the
private jet pilot. But I don't think the bank manager really did.The main reason they all acted as if they enjoyed their work was
presumably the upper-middle class convention that you're supposed
to. It would not merely be bad for your career to say that you
despised your job, but a social faux-pas.Why is it conventional to pretend to like what you do? The first
sentence of this essay explains that. If you have to like something
to do it well, then the most successful people will all like what
they do. That's where the upper-middle class tradition comes from.
Just as houses all over America are full of
chairs
that are, without
the owners even knowing it, nth-degree imitations of chairs designed
250 years ago for French kings, conventional attitudes about work
are, without the owners even knowing it, nth-degree imitations of
the attitudes of people who've done great things.What a recipe for alienation. By the time they reach an age to
think about what they'd like to do, most kids have been thoroughly
misled about the idea of loving one's work. School has trained
them to regard work as an unpleasant duty. Having a job is said
to be even more onerous than schoolwork. And yet all the adults
claim to like what they do. You can't blame kids for thinking "I
am not like these people; I am not suited to this world."Actually they've been told three lies: the stuff they've been taught
to regard as work in school is not real work; grownup work is not
(necessarily) worse than schoolwork; and many of the adults around
them are lying when they say they like what they do.The most dangerous liars can be the kids' own parents. If you take
a boring job to give your family a high standard of living, as so
many people do, you risk infecting your kids with the idea that
work is boring.
[2]
Maybe it would be better for kids in this one
case if parents were not so unselfish. A parent who set an example
of loving their work might help their kids more than an expensive
house.
[3]It was not till I was in college that the idea of work finally broke
free from the idea of making a living. Then the important question
became not how to make money, but what to work on. Ideally these
coincided, but some spectacular boundary cases (like Einstein in
the patent office) proved they weren't identical.The definition of work was now to make some original contribution
to the world, and in the process not to starve. But after the habit
of so many years my idea of work still included a large component
of pain. Work still seemed to require discipline, because only
hard problems yielded grand results, and hard problems couldn't
literally be fun. Surely one had to force oneself to work on them.If you think something's supposed to hurt, you're less likely to
notice if you're doing it wrong. That about sums up my experience
of graduate school.BoundsHow much are you supposed to like what you do? Unless you
know that, you don't know when to stop searching. And if, like most
people, you underestimate it, you'll tend to stop searching too
early. You'll end up doing something chosen for you by your parents,
or the desire to make money, or prestige—or sheer inertia.Here's an upper bound: Do what you love doesn't mean, do what you
would like to do most this second. Even Einstein probably
had moments when he wanted to have a cup of coffee, but told himself
he ought to finish what he was working on first.It used to perplex me when I read about people who liked what they
did so much that there was nothing they'd rather do. There didn't
seem to be any sort of work I liked that much. If I had a
choice of (a) spending the next hour working on something or (b)
be teleported to Rome and spend the next hour wandering about, was
there any sort of work I'd prefer? Honestly, no.But the fact is, almost anyone would rather, at any given moment,
float about in the Carribbean, or have sex, or eat some delicious
food, than work on hard problems. The rule about doing what you
love assumes a certain length of time. It doesn't mean, do what
will make you happiest this second, but what will make you happiest
over some longer period, like a week or a month.Unproductive pleasures pall eventually. After a while you get tired
of lying on the beach. If you want to stay happy, you have to do
something.As a lower bound, you have to like your work more than any unproductive
pleasure. You have to like what you do enough that the concept of
"spare time" seems mistaken. Which is not to say you have to spend
all your time working. You can only work so much before you get
tired and start to screw up. Then you want to do something else—even something mindless. But you don't regard this time as the
prize and the time you spend working as the pain you endure to earn
it.I put the lower bound there for practical reasons. If your work
is not your favorite thing to do, you'll have terrible problems
with procrastination. You'll have to force yourself to work, and
when you resort to that the results are distinctly inferior.To be happy I think you have to be doing something you not only
enjoy, but admire. You have to be able to say, at the end, wow,
that's pretty cool. This doesn't mean you have to make something.
If you learn how to hang glide, or to speak a foreign language
fluently, that will be enough to make you say, for a while at least,
wow, that's pretty cool. What there has to be is a test.So one thing that falls just short of the standard, I think, is
reading books. Except for some books in math and the hard sciences,
there's no test of how well you've read a book, and that's why
merely reading books doesn't quite feel like work. You have to do
something with what you've read to feel productive.I think the best test is one Gino Lee taught me: to try to do things
that would make your friends say wow. But it probably wouldn't
start to work properly till about age 22, because most people haven't
had a big enough sample to pick friends from before then.SirensWhat you should not do, I think, is worry about the opinion of
anyone beyond your friends. You shouldn't worry about prestige.
Prestige is the opinion of the rest of the world. When you can ask
the opinions of people whose judgement you respect, what does it
add to consider the opinions of people you don't even know?
[4]This is easy advice to give. It's hard to follow, especially when
you're young.
[5]
Prestige is like a powerful magnet that warps
even your beliefs about what you enjoy. It causes you to work not
on what you like, but what you'd like to like.That's what leads people to try to write novels, for example. They
like reading novels. They notice that people who write them win
Nobel prizes. What could be more wonderful, they think, than to
be a novelist? But liking the idea of being a novelist is not
enough; you have to like the actual work of novel-writing if you're
going to be good at it; you have to like making up elaborate lies.Prestige is just fossilized inspiration. If you do anything well
enough, you'll make it prestigious. Plenty of things we now
consider prestigious were anything but at first. Jazz comes to
mind—though almost any established art form would do. So just
do what you like, and let prestige take care of itself.Prestige is especially dangerous to the ambitious. If you want to
make ambitious people waste their time on errands, the way to do
it is to bait the hook with prestige. That's the recipe for getting
people to give talks, write forewords, serve on committees, be
department heads, and so on. It might be a good rule simply to
avoid any prestigious task. If it didn't suck, they wouldn't have
had to make it prestigious.Similarly, if you admire two kinds of work equally, but one is more
prestigious, you should probably choose the other. Your opinions
about what's admirable are always going to be slightly influenced
by prestige, so if the two seem equal to you, you probably have
more genuine admiration for the less prestigious one.The other big force leading people astray is money. Money by itself
is not that dangerous. When something pays well but is regarded
with contempt, like telemarketing, or prostitution, or personal
injury litigation, ambitious people aren't tempted by it. That
kind of work ends up being done by people who are "just trying to
make a living." (Tip: avoid any field whose practitioners say
this.) The danger is when money is combined with prestige, as in,
say, corporate law, or medicine. A comparatively safe and prosperous
career with some automatic baseline prestige is dangerously tempting
to someone young, who hasn't thought much about what they really
like.The test of whether people love what they do is whether they'd do
it even if they weren't paid for it—even if they had to work at
another job to make a living. How many corporate lawyers would do
their current work if they had to do it for free, in their spare
time, and take day jobs as waiters to support themselves?This test is especially helpful in deciding between different kinds
of academic work, because fields vary greatly in this respect. Most
good mathematicians would work on math even if there were no jobs
as math professors, whereas in the departments at the other end of
the spectrum, the availability of teaching jobs is the driver:
people would rather be English professors than work in ad agencies,
and publishing papers is the way you compete for such jobs. Math
would happen without math departments, but it is the existence of
English majors, and therefore jobs teaching them, that calls into
being all those thousands of dreary papers about gender and identity
in the novels of Conrad. No one does
that
kind of thing for fun.The advice of parents will tend to err on the side of money. It
seems safe to say there are more undergrads who want to be novelists
and whose parents want them to be doctors than who want to be doctors
and whose parents want them to be novelists. The kids think their
parents are "materialistic." Not necessarily. All parents tend to
be more conservative for their kids than they would for themselves,
simply because, as parents, they share risks more than rewards. If
your eight year old son decides to climb a tall tree, or your teenage
daughter decides to date the local bad boy, you won't get a share
in the excitement, but if your son falls, or your daughter gets
pregnant, you'll have to deal with the consequences.DisciplineWith such powerful forces leading us astray, it's not surprising
we find it so hard to discover what we like to work on. Most people
are doomed in childhood by accepting the axiom that work = pain.
Those who escape this are nearly all lured onto the rocks by prestige
or money. How many even discover something they love to work on?
A few hundred thousand, perhaps, out of billions.It's hard to find work you love; it must be, if so few do. So don't
underestimate this task. And don't feel bad if you haven't succeeded
yet. In fact, if you admit to yourself that you're discontented,
you're a step ahead of most people, who are still in denial. If
you're surrounded by colleagues who claim to enjoy work that you
find contemptible, odds are they're lying to themselves. Not
necessarily, but probably.Although doing great work takes less discipline than people think—because the way to do great work is to find something you like so
much that you don't have to force yourself to do it—finding
work you love does usually require discipline. Some people are
lucky enough to know what they want to do when they're 12, and just
glide along as if they were on railroad tracks. But this seems the
exception. More often people who do great things have careers with
the trajectory of a ping-pong ball. They go to school to study A,
drop out and get a job doing B, and then become famous for C after
taking it up on the side.Sometimes jumping from one sort of work to another is a sign of
energy, and sometimes it's a sign of laziness. Are you dropping
out, or boldly carving a new path? You often can't tell yourself.
Plenty of people who will later do great things seem to be disappointments
early on, when they're trying to find their niche.Is there some test you can use to keep yourself honest? One is to
try to do a good job at whatever you're doing, even if you don't
like it. Then at least you'll know you're not using dissatisfaction
as an excuse for being lazy. Perhaps more importantly, you'll get
into the habit of doing things well.Another test you can use is: always produce. For example, if you
have a day job you don't take seriously because you plan to be a
novelist, are you producing? Are you writing pages of fiction,
however bad? As long as you're producing, you'll know you're not
merely using the hazy vision of the grand novel you plan to write
one day as an opiate. The view of it will be obstructed by the all
too palpably flawed one you're actually writing."Always produce" is also a heuristic for finding the work you love.
If you subject yourself to that constraint, it will automatically
push you away from things you think you're supposed to work on,
toward things you actually like. "Always produce" will discover
your life's work the way water, with the aid of gravity, finds the
hole in your roof.Of course, figuring out what you like to work on doesn't mean you
get to work on it. That's a separate question. And if you're
ambitious you have to keep them separate: you have to make a conscious
effort to keep your ideas about what you want from being contaminated
by what seems possible.
[6]It's painful to keep them apart, because it's painful to observe
the gap between them. So most people pre-emptively lower their
expectations. For example, if you asked random people on the street
if they'd like to be able to draw like Leonardo, you'd find most
would say something like "Oh, I can't draw." This is more a statement
of intention than fact; it means, I'm not going to try. Because
the fact is, if you took a random person off the street and somehow
got them to work as hard as they possibly could at drawing for the
next twenty years, they'd get surprisingly far. But it would require
a great moral effort; it would mean staring failure in the eye every
day for years. And so to protect themselves people say "I can't."Another related line you often hear is that not everyone can do
work they love—that someone has to do the unpleasant jobs. Really?
How do you make them? In the US the only mechanism for forcing
people to do unpleasant jobs is the draft, and that hasn't been
invoked for over 30 years. All we can do is encourage people to
do unpleasant work, with money and prestige.If there's something people still won't do, it seems as if society
just has to make do without. That's what happened with domestic
servants. For millennia that was the canonical example of a job
"someone had to do." And yet in the mid twentieth century servants
practically disappeared in rich countries, and the rich have just
had to do without.So while there may be some things someone has to do, there's a good
chance anyone saying that about any particular job is mistaken.
Most unpleasant jobs would either get automated or go undone if no
one were willing to do them.Two RoutesThere's another sense of "not everyone can do work they love"
that's all too true, however. One has to make a living, and it's
hard to get paid for doing work you love. There are two routes to
that destination:
The organic route: as you become more eminent, gradually to
increase the parts of your job that you like at the expense of
those you don't.The two-job route: to work at things you don't like to get money
to work on things you do.
The organic route is more common. It happens naturally to anyone
who does good work. A young architect has to take whatever work
he can get, but if he does well he'll gradually be in a position
to pick and choose among projects. The disadvantage of this route
is that it's slow and uncertain. Even tenure is not real freedom.The two-job route has several variants depending on how long you
work for money at a time. At one extreme is the "day job," where
you work regular hours at one job to make money, and work on what
you love in your spare time. At the other extreme you work at
something till you make enough not to
have to work for money again.The two-job route is less common than the organic route, because
it requires a deliberate choice. It's also more dangerous. Life
tends to get more expensive as you get older, so it's easy to get
sucked into working longer than you expected at the money job.
Worse still, anything you work on changes you. If you work too
long on tedious stuff, it will rot your brain. And the best paying
jobs are most dangerous, because they require your full attention.The advantage of the two-job route is that it lets you jump over
obstacles. The landscape of possible jobs isn't flat; there are
walls of varying heights between different kinds of work.
[7]
The trick of maximizing the parts of your job that you like can get you
from architecture to product design, but not, probably, to music.
If you make money doing one thing and then work on another, you
have more freedom of choice.Which route should you take? That depends on how sure you are of
what you want to do, how good you are at taking orders, how much
risk you can stand, and the odds that anyone will pay (in your
lifetime) for what you want to do. If you're sure of the general
area you want to work in and it's something people are likely to
pay you for, then you should probably take the organic route. But
if you don't know what you want to work on, or don't like to take
orders, you may want to take the two-job route, if you can stand
the risk.Don't decide too soon. Kids who know early what they want to do
seem impressive, as if they got the answer to some math question
before the other kids. They have an answer, certainly, but odds
are it's wrong.A friend of mine who is a quite successful doctor complains constantly
about her job. When people applying to medical school ask her for
advice, she wants to shake them and yell "Don't do it!" (But she
never does.) How did she get into this fix? In high school she
already wanted to be a doctor. And she is so ambitious and determined
that she overcame every obstacle along the way—including,
unfortunately, not liking it.Now she has a life chosen for her by a high-school kid.When you're young, you're given the impression that you'll get
enough information to make each choice before you need to make it.
But this is certainly not so with work. When you're deciding what
to do, you have to operate on ridiculously incomplete information.
Even in college you get little idea what various types of work are
like. At best you may have a couple internships, but not all jobs
offer internships, and those that do don't teach you much more about
the work than being a batboy teaches you about playing baseball.In the design of lives, as in the design of most other things, you
get better results if you use flexible media. So unless you're
fairly sure what you want to do, your best bet may be to choose a
type of work that could turn into either an organic or two-job
career. That was probably part of the reason I chose computers.
You can be a professor, or make a lot of money, or morph it into
any number of other kinds of work.It's also wise, early on, to seek jobs that let you do many different
things, so you can learn faster what various kinds of work are like.
Conversely, the extreme version of the two-job route is dangerous
because it teaches you so little about what you like. If you work
hard at being a bond trader for ten years, thinking that you'll
quit and write novels when you have enough money, what happens when
you quit and then discover that you don't actually like writing
novels?Most people would say, I'd take that problem. Give me a million
dollars and I'll figure out what to do. But it's harder than it
looks. Constraints give your life shape. Remove them and most
people have no idea what to do: look at what happens to those who
win lotteries or inherit money. Much as everyone thinks they want
financial security, the happiest people are not those who have it,
but those who like what they do. So a plan that promises freedom
at the expense of knowing what to do with it may not be as good as
it seems.Whichever route you take, expect a struggle. Finding work you love
is very difficult. Most people fail. Even if you succeed, it's
rare to be free to work on what you want till your thirties or
forties. But if you have the destination in sight you'll be more
likely to arrive at it. If you know you can love work, you're in
the home stretch, and if you know what work you love, you're
practically there.Notes[1]
Currently we do the opposite: when we make kids do boring work,
like arithmetic drills, instead of admitting frankly that it's
boring, we try to disguise it with superficial decorations.[2]
One father told me about a related phenomenon: he found himself
concealing from his family how much he liked his work. When he
wanted to go to work on a saturday, he found it easier to say that
it was because he "had to" for some reason, rather than admitting
he preferred to work than stay home with them.[3]
Something similar happens with suburbs. Parents move to suburbs
to raise their kids in a safe environment, but suburbs are so dull
and artificial that by the time they're fifteen the kids are convinced
the whole world is boring.[4]
I'm not saying friends should be the only audience for your
work. The more people you can help, the better. But friends should
be your compass.[5]
Donald Hall said young would-be poets were mistaken to be so
obsessed with being published. But you can imagine what it would
do for a 24 year old to get a poem published in The New Yorker.
Now to people he meets at parties he's a real poet. Actually he's
no better or worse than he was before, but to a clueless audience
like that, the approval of an official authority makes all the
difference. So it's a harder problem than Hall realizes. The
reason the young care so much about prestige is that the people
they want to impress are not very discerning.[6]
This is isomorphic to the principle that you should prevent
your beliefs about how things are from being contaminated by how
you wish they were. Most people let them mix pretty promiscuously.
The continuing popularity of religion is the most visible index of
that.[7]
A more accurate metaphor would be to say that the graph of jobs
is not very well connected.Thanks to Trevor Blackwell, Dan Friedman, Sarah Harlin,
Jessica Livingston, Jackie McDonough, Robert Morris, Peter Norvig,
David Sloo, and Aaron Swartz
for reading drafts of this.October 2015When I talk to a startup that's been operating for more than 8 or
9 months, the first thing I want to know is almost always the same.
Assuming their expenses remain constant and their revenue growth
is what it has been over the last several months, do they make it to
profitability on the money they have left? Or to put it more
dramatically, by default do they live or die?The startling thing is how often the founders themselves don't know.
Half the founders I talk to don't know whether they're default alive
or default dead.If you're among that number, Trevor Blackwell has made a handy
calculator you can use to find out.The reason I want to know first whether a startup is default alive
or default dead is that the rest of the conversation depends on the
answer. If the company is default alive, we can talk about ambitious
new things they could do. If it's default dead, we probably need
to talk about how to save it. We know the current trajectory ends
badly. How can they get off that trajectory?Why do so few founders know whether they're default alive or default
dead? Mainly, I think, because they're not used to asking that.
It's not a question that makes sense to ask early on, any more than
it makes sense to ask a 3 year old how he plans to support
himself. But as the company grows older, the question switches from
meaningless to critical. That kind of switch often takes people
by surprise.I propose the following solution: instead of starting to ask too
late whether you're default alive or default dead, start asking too
early. It's hard to say precisely when the question switches
polarity. But it's probably not that dangerous to start worrying
too early that you're default dead, whereas it's very dangerous to
start worrying too late.The reason is a phenomenon I wrote about earlier: the
fatal pinch.
The fatal pinch is default dead + slow growth + not enough
time to fix it. And the way founders end up in it is by not realizing
that's where they're headed.There is another reason founders don't ask themselves whether they're
default alive or default dead: they assume it will be easy to raise
more money. But that assumption is often false, and worse still, the
more you depend on it, the falser it becomes.Maybe it will help to separate facts from hopes. Instead of thinking
of the future with vague optimism, explicitly separate the components.
Say "We're default dead, but we're counting on investors to save
us." Maybe as you say that, it will set off the same alarms in your
head that it does in mine. And if you set off the alarms sufficiently
early, you may be able to avoid the fatal pinch.It would be safe to be default dead if you could count on investors
saving you. As a rule their interest is a function of
growth. If you have steep revenue growth, say over 5x a year, you
can start to count on investors being interested even if you're not
profitable.
[1]
But investors are so fickle that you can never
do more than start to count on them. Sometimes something about your
business will spook investors even if your growth is great. So no
matter how good your growth is, you can never safely treat fundraising
as more than a plan A. You should always have a plan B as well: you
should know (as in write down) precisely what you'll need to do to
survive if you can't raise more money, and precisely when you'll
have to switch to plan B if plan A isn't working.In any case, growing fast versus operating cheaply is far from the
sharp dichotomy many founders assume it to be. In practice there
is surprisingly little connection between how much a startup spends
and how fast it grows. When a startup grows fast, it's usually
because the product hits a nerve, in the sense of hitting some big
need straight on. When a startup spends a lot, it's usually because
the product is expensive to develop or sell, or simply because
they're wasteful.If you're paying attention, you'll be asking at this point not just
how to avoid the fatal pinch, but how to avoid being default dead.
That one is easy: don't hire too fast. Hiring too fast is by far
the biggest killer of startups that raise money.
[2]Founders tell themselves they need to hire in order to grow. But
most err on the side of overestimating this need rather than
underestimating it. Why? Partly because there's so much work to
do. Naive founders think that if they can just hire enough
people, it will all get done. Partly because successful startups have
lots of employees, so it seems like that's what one does in order
to be successful. In fact the large staffs of successful startups
are probably more the effect of growth than the cause. And
partly because when founders have slow growth they don't want to
face what is usually the real reason: the product is not appealing
enough.Plus founders who've just raised money are often encouraged to
overhire by the VCs who funded them. Kill-or-cure strategies are
optimal for VCs because they're protected by the portfolio effect.
VCs want to blow you up, in one sense of the phrase or the other.
But as a founder your incentives are different. You want above all
to survive.
[3]Here's a common way startups die. They make something moderately
appealing and have decent initial growth. They raise their first
round fairly easily, because the founders seem smart and the idea
sounds plausible. But because the product is only moderately
appealing, growth is ok but not great. The founders convince
themselves that hiring a bunch of people is the way to boost growth.
Their investors agree. But (because the product is only moderately
appealing) the growth never comes. Now they're rapidly running out
of runway. They hope further investment will save them. But because
they have high expenses and slow growth, they're now unappealing
to investors. They're unable to raise more, and the company dies.What the company should have done is address the fundamental problem:
that the product is only moderately appealing. Hiring people is
rarely the way to fix that. More often than not it makes it harder.
At this early stage, the product needs to evolve more than to be
"built out," and that's usually easier with fewer people.
[4]Asking whether you're default alive or default dead may save you
from this. Maybe the alarm bells it sets off will counteract the
forces that push you to overhire. Instead you'll be compelled to
seek growth in other ways. For example, by doing
things that don't scale, or by redesigning the product in the
way only founders can.
And for many if not most startups, these paths to growth will be
the ones that actually work.Airbnb waited 4 months after raising money at the end of Y Combinator
before they hired their first employee. In the meantime the founders
were terribly overworked. But they were overworked evolving Airbnb
into the astonishingly successful organism it is now.Notes[1]
Steep usage growth will also interest investors. Revenue
will ultimately be a constant multiple of usage, so x% usage growth
predicts x% revenue growth. But in practice investors discount
merely predicted revenue, so if you're measuring usage you need a
higher growth rate to impress investors.[2]
Startups that don't raise money are saved from hiring too
fast because they can't afford to. But that doesn't mean you should
avoid raising money in order to avoid this problem, any more than
that total abstinence is the only way to avoid becoming an alcoholic.[3]
I would not be surprised if VCs' tendency to push founders
to overhire is not even in their own interest. They don't know how
many of the companies that get killed by overspending might have
done well if they'd survived. My guess is a significant number.[4]
After reading a draft, Sam Altman wrote:"I think you should make the hiring point more strongly. I think
it's roughly correct to say that YC's most successful companies
have never been the fastest to hire, and one of the marks of a great
founder is being able to resist this urge."Paul Buchheit adds:"A related problem that I see a lot is premature scaling—founders
take a small business that isn't really working (bad unit economics,
typically) and then scale it up because they want impressive growth
numbers. This is similar to over-hiring in that it makes the business
much harder to fix once it's big, plus they are bleeding cash really
fast."
Thanks to Sam Altman, Paul Buchheit, Joe Gebbia, Jessica Livingston,
and Geoff Ralston for reading drafts of this.September 2017The most valuable insights are both general and surprising.
F = ma for example. But general and surprising is a hard
combination to achieve. That territory tends to be picked
clean, precisely because those insights are so valuable.Ordinarily, the best that people can do is one without the
other: either surprising without being general (e.g.
gossip), or general without being surprising (e.g.
platitudes).Where things get interesting is the moderately valuable
insights. You get those from small additions of whichever
quality was missing. The more common case is a small
addition of generality: a piece of gossip that's more than
just gossip, because it teaches something interesting about
the world. But another less common approach is to focus on
the most general ideas and see if you can find something new
to say about them. Because these start out so general, you
only need a small delta of novelty to produce a useful
insight.A small delta of novelty is all you'll be able to get most
of the time. Which means if you take this route, your ideas
will seem a lot like ones that already exist. Sometimes
you'll find you've merely rediscovered an idea that did
already exist. But don't be discouraged. Remember the huge
multiplier that kicks in when you do manage to think of
something even a little new.Corollary: the more general the ideas you're talking about,
the less you should worry about repeating yourself. If you
write enough, it's inevitable you will. Your brain is much
the same from year to year and so are the stimuli that hit
it. I feel slightly bad when I find I've said something
close to what I've said before, as if I were plagiarizing
myself. But rationally one shouldn't. You won't say
something exactly the same way the second time, and that
variation increases the chance you'll get that tiny but
critical delta of novelty.And of course, ideas beget ideas. (That sounds
familiar.)
An idea with a small amount of novelty could lead to one
with more. But only if you keep going. So it's doubly
important not to let yourself be discouraged by people who
say there's not much new about something you've discovered.
"Not much new" is a real achievement when you're talking
about the most general ideas. It's not true that there's nothing new under the sun. There
are some domains where there's almost nothing new. But
there's a big difference between nothing and almost nothing,
when it's multiplied by the area under the sun.
Thanks to Sam Altman, Patrick Collison, and Jessica
Livingston for reading drafts of this.
April 2009I usually avoid politics, but since we now seem to have an administration that's open to suggestions, I'm going to risk making one. The single biggest thing the government could do to increase the number of startups in this country is a policy that would cost nothing: establish a new class of visa for startup founders.The biggest constraint on the number of new startups that get created in the US is not tax policy or employment law or even Sarbanes-Oxley. It's that we won't let the people who want to start them into the country.Letting just 10,000 startup founders into the country each year could have a visible effect on the economy. If we assume 4 people per startup, which is probably an overestimate, that's 2500 new companies. Each year. They wouldn't all grow as big as Google, but out of 2500 some would come close.By definition these 10,000 founders wouldn't be taking jobs from Americans: it could be part of the terms of the visa that they couldn't work for existing companies, only new ones they'd founded. In fact they'd cause there to be
more jobs for Americans, because the companies they started would hire more employees as they grew.The tricky part might seem to be how one defined a startup. But that could be solved quite easily: let the market decide. Startup investors work hard to find the best startups. The government could not do better than to piggyback on their expertise, and use investment by recognized startup investors as the test of whether a company was a real startup.How would the government decide who's a startup investor? The same way they decide what counts as a university for student visas. We'll establish our own accreditation procedure. We know who one another are.10,000 people is a drop in the bucket by immigration standards, but would represent a huge increase in the pool of startup founders. I think this would have such a visible effect on the economy that it would make the legislator who introduced the bill famous. The only way to know for sure would be to try it, and that would cost practically nothing.
Thanks to Trevor Blackwell, Paul Buchheit, Jeff Clavier, David Hornik, Jessica Livingston, Greg Mcadoo, Aydin Senkut, and Fred Wilson for reading drafts of this.Related:January 2012A few hours before the Yahoo acquisition was announced in June 1998
I took a snapshot of Viaweb's
site. I thought it might be interesting to look at one day.The first thing one notices is is how tiny the pages are. Screens
were a lot smaller in 1998. If I remember correctly, our frontpage
used to just fit in the size window people typically used then.Browsers then (IE 6 was still 3 years in the future) had few fonts
and they weren't antialiased. If you wanted to make pages that
looked good, you had to render display text as images.You may notice a certain similarity between the Viaweb and Y Combinator logos. We did that
as an inside joke when we started YC. Considering how basic a red
circle is, it seemed surprising to me when we started Viaweb how
few other companies used one as their logo. A bit later I realized
why.On the Company
page you'll notice a mysterious individual called John McArtyem.
Robert Morris (aka Rtm) was so publicity averse after the
Worm that he
didn't want his name on the site. I managed to get him to agree
to a compromise: we could use his bio but not his name. He has
since relaxed a bit
on that point.Trevor graduated at about the same time the acquisition closed, so in the
course of 4 days he went from impecunious grad student to millionaire
PhD. The culmination of my career as a writer of press releases
was one celebrating
his graduation, illustrated with a drawing I did of him during
a meeting.(Trevor also appears as Trevino
Bagwell in our directory of web designers merchants could hire
to build stores for them. We inserted him as a ringer in case some
competitor tried to spam our web designers. We assumed his logo
would deter any actual customers, but it did not.)Back in the 90s, to get users you had to get mentioned in magazines
and newspapers. There were not the same ways to get found online
that there are today. So we used to pay a PR
firm $16,000 a month to get us mentioned in the press. Fortunately
reporters liked
us.In our advice about
getting traffic from search engines (I don't think the term SEO
had been coined yet), we say there are only 7 that matter: Yahoo,
AltaVista, Excite, WebCrawler, InfoSeek, Lycos, and HotBot. Notice
anything missing? Google was incorporated that September.We supported online transactions via a company called
Cybercash,
since if we lacked that feature we'd have gotten beaten up in product
comparisons. But Cybercash was so bad and most stores' order volumes
were so low that it was better if merchants processed orders like phone orders. We had a page in our site trying to talk merchants
out of doing real time authorizations.The whole site was organized like a funnel, directing people to the
test drive.
It was a novel thing to be able to try out software online. We put
cgi-bin in our dynamic urls to fool competitors about how our
software worked.We had some well
known users. Needless to say, Frederick's of Hollywood got the
most traffic. We charged a flat fee of $300/month for big stores,
so it was a little alarming to have users who got lots of traffic.
I once calculated how much Frederick's was costing us in bandwidth,
and it was about $300/month.Since we hosted all the stores, which together were getting just
over 10 million page views per month in June 1998, we consumed what
at the time seemed a lot of bandwidth. We had 2 T1s (3 Mb/sec)
coming into our offices. In those days there was no AWS. Even
colocating servers seemed too risky, considering how often things
went wrong with them. So we had our servers in our offices. Or
more precisely, in Trevor's office. In return for the unique
privilege of sharing his office with no other humans, he had to
share it with 6 shrieking tower servers. His office was nicknamed
the Hot Tub on account of the heat they generated. Most days his
stack of window air conditioners could keep up.For describing pages, we had a template language called RTML, which
supposedly stood for something, but which in fact I named after
Rtm. RTML was Common Lisp augmented by some macros and libraries,
and concealed under a structure editor that made it look like it
had syntax.Since we did continuous releases, our software didn't actually have
versions. But in those days the trade press expected versions, so
we made them up. If we wanted to get lots of attention, we made
the version number an
integer. That "version 4.0" icon was generated by our own
button generator, incidentally. The whole Viaweb site was made
with our software, even though it wasn't an online store, because
we wanted to experience what our users did.At the end of 1997, we released a general purpose shopping search
engine called Shopfind. It
was pretty advanced for the time. It had a programmable crawler
that could crawl most of the different stores online and pick out
the products.July 2006
When I was in high school I spent a lot of time imitating bad
writers. What we studied in English classes was mostly fiction,
so I assumed that was the highest form of writing. Mistake number
one. The stories that seemed to be most admired were ones in which
people suffered in complicated ways. Anything funny or
gripping was ipso facto suspect, unless it was old enough to be hard to
understand, like Shakespeare or Chaucer. Mistake number two. The
ideal medium seemed the short story, which I've since learned had
quite a brief life, roughly coincident with the peak of magazine
publishing. But since their size made them perfect for use in
high school classes, we read a lot of them, which gave us the
impression the short story was flourishing. Mistake number three.
And because they were so short, nothing really had to happen; you
could just show a randomly truncated slice of life, and that was
considered advanced. Mistake number four. The result was that I
wrote a lot of stories in which nothing happened except that someone
was unhappy in a way that seemed deep.For most of college I was a philosophy major. I was very impressed
by the papers published in philosophy journals. They were so
beautifully typeset, and their tone was just captivating—alternately
casual and buffer-overflowingly technical. A fellow would be walking
along a street and suddenly modality qua modality would spring upon
him. I didn't ever quite understand these papers, but I figured
I'd get around to that later, when I had time to reread them more
closely. In the meantime I tried my best to imitate them. This
was, I can now see, a doomed undertaking, because they weren't
really saying anything. No philosopher ever refuted another, for
example, because no one said anything definite enough to refute.
Needless to say, my imitations didn't say anything either.In grad school I was still wasting time imitating the wrong things.
There was then a fashionable type of program called an expert system,
at the core of which was something called an inference engine. I
looked at what these things did and thought "I could write that in
a thousand lines of code." And yet eminent professors were writing
books about them, and startups were selling them for a year's salary
a copy. What an opportunity, I thought; these impressive things
seem easy to me; I must be pretty sharp. Wrong. It was simply a
fad. The books the professors wrote about expert systems are now
ignored. They were not even on a path to anything interesting.
And the customers paying so much for them were largely the same
government agencies that paid thousands for screwdrivers and toilet
seats.How do you avoid copying the wrong things? Copy only what you
genuinely like. That would have saved me in all three cases. I
didn't enjoy the short stories we had to read in English classes;
I didn't learn anything from philosophy papers; I didn't use expert
systems myself. I believed these things were good because they
were admired.It can be hard to separate the things you like from the things
you're impressed with. One trick is to ignore presentation. Whenever
I see a painting impressively hung in a museum, I ask myself: how
much would I pay for this if I found it at a garage sale, dirty and
frameless, and with no idea who painted it? If you walk around a
museum trying this experiment, you'll find you get some truly
startling results. Don't ignore this data point just because it's
an outlier.Another way to figure out what you like is to look at what you enjoy
as guilty pleasures. Many things people like, especially if they're
young and ambitious, they like largely for the feeling of virtue
in liking them. 99% of people reading Ulysses are thinking
"I'm reading Ulysses" as they do it. A guilty pleasure is
at least a pure one. What do you read when you don't feel up to being
virtuous? What kind of book do you read and feel sad that there's
only half of it left, instead of being impressed that you're half
way through? That's what you really like.Even when you find genuinely good things to copy, there's another
pitfall to be avoided. Be careful to copy what makes them good,
rather than their flaws. It's easy to be drawn into imitating
flaws, because they're easier to see, and of course easier to copy
too. For example, most painters in the eighteenth and nineteenth
centuries used brownish colors. They were imitating the great
painters of the Renaissance, whose paintings by that time were brown
with dirt. Those paintings have since been cleaned, revealing
brilliant colors; their imitators are of course still brown.It was painting, incidentally, that cured me of copying the wrong
things. Halfway through grad school I decided I wanted to try being
a painter, and the art world was so manifestly corrupt that it
snapped the leash of credulity. These people made philosophy
professors seem as scrupulous as mathematicians. It was so clearly
a choice of doing good work xor being an insider that I was forced
to see the distinction. It's there to some degree in almost every
field, but I had till then managed to avoid facing it.That was one of the most valuable things I learned from painting:
you have to figure out for yourself what's
good. You can't trust
authorities. They'll lie to you on this one.
Comment on this essay.May 2001
(These are some notes I made
for a panel discussion on programming language design
at MIT on May 10, 2001.)1. Programming Languages Are for People.Programming languages
are how people talk to computers. The computer would be just as
happy speaking any language that was unambiguous. The reason we
have high level languages is because people can't deal with
machine language. The point of programming
languages is to prevent our poor frail human brains from being
overwhelmed by a mass of detail.Architects know that some kinds of design problems are more personal
than others. One of the cleanest, most abstract design problems
is designing bridges. There your job is largely a matter of spanning
a given distance with the least material. The other end of the
spectrum is designing chairs. Chair designers have to spend their
time thinking about human butts.Software varies in the same way. Designing algorithms for routing
data through a network is a nice, abstract problem, like designing
bridges. Whereas designing programming languages is like designing
chairs: it's all about dealing with human weaknesses.Most of us hate to acknowledge this. Designing systems of great
mathematical elegance sounds a lot more appealing to most of us
than pandering to human weaknesses. And there is a role for mathematical
elegance: some kinds of elegance make programs easier to understand.
But elegance is not an end in itself.And when I say languages have to be designed to suit human weaknesses,
I don't mean that languages have to be designed for bad programmers.
In fact I think you ought to design for the
best programmers, but
even the best programmers have limitations. I don't think anyone
would like programming in a language where all the variables were
the letter x with integer subscripts.2. Design for Yourself and Your Friends.If you look at the history of programming languages, a lot of the best
ones were languages designed for their own authors to use, and a
lot of the worst ones were designed for other people to use.When languages are designed for other people, it's always a specific
group of other people: people not as smart as the language designer.
So you get a language that talks down to you. Cobol is the most
extreme case, but a lot of languages are pervaded by this spirit.It has nothing to do with how abstract the language is. C is pretty
low-level, but it was designed for its authors to use, and that's
why hackers like it.The argument for designing languages for bad programmers is that
there are more bad programmers than good programmers. That may be
so. But those few good programmers write a disproportionately
large percentage of the software.I'm interested in the question, how do you design a language that
the very best hackers will like? I happen to think this is
identical to the question, how do you design a good programming
language?, but even if it isn't, it is at least an interesting
question.3. Give the Programmer as Much Control as Possible.Many languages
(especially the ones designed for other people) have the attitude
of a governess: they try to prevent you from
doing things that they think aren't good for you. I like the
opposite approach: give the programmer as much
control as you can.When I first learned Lisp, what I liked most about it was
that it considered me an equal partner. In the other languages
I had learned up till then, there was the language and there was my
program, written in the language, and the two were very separate.
But in Lisp the functions and macros I wrote were just like those
that made up the language itself. I could rewrite the language
if I wanted. It had the same appeal as open-source software.4. Aim for Brevity.Brevity is underestimated and even scorned.
But if you look into the hearts of hackers, you'll see that they
really love it. How many times have you heard hackers speak fondly
of how in, say, APL, they could do amazing things with just a couple
lines of code? I think anything that really smart people really
love is worth paying attention to.I think almost anything
you can do to make programs shorter is good. There should be lots
of library functions; anything that can be implicit should be;
the syntax should be terse to a fault; even the names of things
should be short.And it's not only programs that should be short. The manual should
be thin as well. A good part of manuals is taken up with clarifications
and reservations and warnings and special cases. If you force
yourself to shorten the manual, in the best case you do it by fixing
the things in the language that required so much explanation.5. Admit What Hacking Is.A lot of people wish that hacking was
mathematics, or at least something like a natural science. I think
hacking is more like architecture. Architecture is
related to physics, in the sense that architects have to design
buildings that don't fall down, but the actual goal of architects
is to make great buildings, not to make discoveries about statics.What hackers like to do is make great programs.
And I think, at least in our own minds, we have to remember that it's
an admirable thing to write great programs, even when this work
doesn't translate easily into the conventional intellectual
currency of research papers. Intellectually, it is just as
worthwhile to design a language programmers will love as it is to design a
horrible one that embodies some idea you can publish a paper
about.1. How to Organize Big Libraries?Libraries are becoming an
increasingly important component of programming languages. They're
also getting bigger, and this can be dangerous. If it takes longer
to find the library function that will do what you want than it
would take to write it yourself, then all that code is doing nothing
but make your manual thick. (The Symbolics manuals were a case in
point.) So I think we will have to work on ways to organize
libraries. The ideal would be to design them so that the programmer
could guess what library call would do the right thing.2. Are People Really Scared of Prefix Syntax?This is an open
problem in the sense that I have wondered about it for years and
still don't know the answer. Prefix syntax seems perfectly natural
to me, except possibly for math. But it could be that a lot of
Lisp's unpopularity is simply due to having an unfamiliar syntax.
Whether to do anything about it, if it is true, is another question.
3. What Do You Need for Server-Based Software?
I think a lot of the most exciting new applications that get written
in the next twenty years will be Web-based applications, meaning
programs that sit on the server and talk to you through a Web
browser. And to write these kinds of programs we may need some
new things.One thing we'll need is support for the new way that server-based
apps get released. Instead of having one or two big releases a
year, like desktop software, server-based apps get released as a
series of small changes. You may have as many as five or ten
releases a day. And as a rule everyone will always use the latest
version.You know how you can design programs to be debuggable?
Well, server-based software likewise has to be designed to be
changeable. You have to be able to change it easily, or at least
to know what is a small change and what is a momentous one.Another thing that might turn out to be useful for server based
software, surprisingly, is continuations. In Web-based software
you can use something like continuation-passing style to get the
effect of subroutines in the inherently
stateless world of a Web
session. Maybe it would be worthwhile having actual continuations,
if it was not too expensive.4. What New Abstractions Are Left to Discover?I'm not sure how
reasonable a hope this is, but one thing I would really love to
do, personally, is discover a new abstraction-- something that would
make as much of a difference as having first class functions or
recursion or even keyword parameters. This may be an impossible
dream. These things don't get discovered that often. But I am always
looking.1. You Can Use Whatever Language You Want.Writing application
programs used to mean writing desktop software. And in desktop
software there is a big bias toward writing the application in the
same language as the operating system. And so ten years ago,
writing software pretty much meant writing software in C.
Eventually a tradition evolved:
application programs must not be written in unusual languages.
And this tradition had so long to develop that nontechnical people
like managers and venture capitalists also learned it.Server-based software blows away this whole model. With server-based
software you can use any language you want. Almost nobody understands
this yet (especially not managers and venture capitalists).
A few hackers understand it, and that's why we even hear
about new, indy languages like Perl and Python. We're not hearing
about Perl and Python because people are using them to write Windows
apps.What this means for us, as people interested in designing programming
languages, is that there is now potentially an actual audience for
our work.2. Speed Comes from Profilers.Language designers, or at least
language implementors, like to write compilers that generate fast
code. But I don't think this is what makes languages fast for users.
Knuth pointed out long ago that speed only matters in a few critical
bottlenecks. And anyone who's tried it knows that you can't guess
where these bottlenecks are. Profilers are the answer.Language designers are solving the wrong problem. Users don't need
benchmarks to run fast. What they need is a language that can show
them what parts of their own programs need to be rewritten. That's
where speed comes from in practice. So maybe it would be a net
win if language implementors took half the time they would
have spent doing compiler optimizations and spent it writing a
good profiler instead.3. You Need an Application to Drive the Design of a Language.This may not be an absolute rule, but it seems like the best languages
all evolved together with some application they were being used to
write. C was written by people who needed it for systems programming.
Lisp was developed partly to do symbolic differentiation, and
McCarthy was so eager to get started that he was writing differentiation
programs even in the first paper on Lisp, in 1960.It's especially good if your application solves some new problem.
That will tend to drive your language to have new features that
programmers need. I personally am interested in writing
a language that will be good for writing server-based applications.[During the panel, Guy Steele also made this point, with the
additional suggestion that the application should not consist of
writing the compiler for your language, unless your language
happens to be intended for writing compilers.]4. A Language Has to Be Good for Writing Throwaway Programs.You know what a throwaway program is: something you write quickly for
some limited task. I think if you looked around you'd find that
a lot of big, serious programs started as throwaway programs. I
would not be surprised if most programs started as throwaway
programs. And so if you want to make a language that's good for
writing software in general, it has to be good for writing throwaway
programs, because that is the larval stage of most software.5. Syntax Is Connected to Semantics.It's traditional to think of
syntax and semantics as being completely separate. This will
sound shocking, but it may be that they aren't.
I think that what you want in your language may be related
to how you express it.I was talking recently to Robert Morris, and he pointed out that
operator overloading is a bigger win in languages with infix
syntax. In a language with prefix syntax, any function you define
is effectively an operator. If you want to define a plus for a
new type of number you've made up, you can just define a new function
to add them. If you do that in a language with infix syntax,
there's a big difference in appearance between the use of an
overloaded operator and a function call.1. New Programming Languages.Back in the 1970s
it was fashionable to design new programming languages. Recently
it hasn't been. But I think server-based software will make new
languages fashionable again. With server-based software, you can
use any language you want, so if someone does design a language that
actually seems better than others that are available, there will be
people who take a risk and use it.2. Time-Sharing.Richard Kelsey gave this as an idea whose time
has come again in the last panel, and I completely agree with him.
My guess (and Microsoft's guess, it seems) is that much computing
will move from the desktop onto remote servers. In other words,
time-sharing is back. And I think there will need to be support
for it at the language level. For example, I know that Richard
and Jonathan Rees have done a lot of work implementing process
scheduling within Scheme 48.3. Efficiency.Recently it was starting to seem that computers
were finally fast enough. More and more we were starting to hear
about byte code, which implies to me at least that we feel we have
cycles to spare. But I don't think we will, with server-based
software. Someone is going to have to pay for the servers that
the software runs on, and the number of users they can support per
machine will be the divisor of their capital cost.So I think efficiency will matter, at least in computational
bottlenecks. It will be especially important to do i/o fast,
because server-based applications do a lot of i/o.It may turn out that byte code is not a win, in the end. Sun and
Microsoft seem to be facing off in a kind of a battle of the byte
codes at the moment. But they're doing it because byte code is a
convenient place to insert themselves into the process, not because
byte code is in itself a good idea. It may turn out that this
whole battleground gets bypassed. That would be kind of amusing.1. Clients.This is just a guess, but my guess is that
the winning model for most applications will be purely server-based.
Designing software that works on the assumption that everyone will
have your client is like designing a society on the assumption that
everyone will just be honest. It would certainly be convenient, but
you have to assume it will never happen.I think there will be a proliferation of devices that have some
kind of Web access, and all you'll be able to assume about them is
that they can support simple html and forms. Will you have a
browser on your cell phone? Will there be a phone in your palm
pilot? Will your blackberry get a bigger screen? Will you be able
to browse the Web on your gameboy? Your watch? I don't know.
And I don't have to know if I bet on
everything just being on the server. It's
just so much more robust to have all the
brains on the server.2. Object-Oriented Programming.I realize this is a
controversial one, but I don't think object-oriented programming
is such a big deal. I think it is a fine model for certain kinds
of applications that need that specific kind of data structure,
like window systems, simulations, and cad programs. But I don't
see why it ought to be the model for all programming.I think part of the reason people in big companies like object-oriented
programming is because it yields a lot of what looks like work.
Something that might naturally be represented as, say, a list of
integers, can now be represented as a class with all kinds of
scaffolding and hustle and bustle.Another attraction of
object-oriented programming is that methods give you some of the
effect of first class functions. But this is old news to Lisp
programmers. When you have actual first class functions, you can
just use them in whatever way is appropriate to the task at hand,
instead of forcing everything into a mold of classes and methods.What this means for language design, I think, is that you shouldn't
build object-oriented programming in too deeply. Maybe the
answer is to offer more general, underlying stuff, and let people design
whatever object systems they want as libraries.3. Design by Committee.Having your language designed by a committee is a big pitfall,
and not just for the reasons everyone knows about. Everyone
knows that committees tend to yield lumpy, inconsistent designs.
But I think a greater danger is that they won't take risks.
When one person is in charge he can take risks
that a committee would never agree on.Is it necessary to take risks to design a good language though?
Many people might suspect
that language design is something where you should stick fairly
close to the conventional wisdom. I bet this isn't true.
In everything else people do, reward is proportionate to risk.
Why should language design be any different?May 2007People who worry about the increasing gap between rich and poor
generally look back on the mid twentieth century as a golden age.
In those days we had a large number of high-paying union manufacturing
jobs that boosted the median income. I wouldn't quite call the
high-paying union job a myth, but I think people who dwell on it
are reading too much into it.Oddly enough, it was working with startups that made me realize
where the high-paying union job came from. In a rapidly growing
market, you don't worry too much about efficiency. It's more
important to grow fast. If there's some mundane problem getting
in your way, and there's a simple solution that's somewhat expensive,
just take it and get on with more important things. EBay didn't
win by paying less for servers than their competitors.Difficult though it may be to imagine now, manufacturing was a
growth industry in the mid twentieth century. This was an era when
small firms making everything from cars to candy were getting
consolidated into a new kind of corporation with national reach and
huge economies of scale. You had to grow fast or die. Workers
were for these companies what servers are for an Internet startup.
A reliable supply was more important than low cost.If you looked in the head of a 1950s auto executive, the attitude
must have been: sure, give 'em whatever they ask for, so long as
the new model isn't delayed.In other words, those workers were not paid what their work was
worth. Circumstances being what they were, companies would have
been stupid to insist on paying them so little.If you want a less controversial example of this phenomenon, ask
anyone who worked as a consultant building web sites during the
Internet Bubble. In the late nineties you could get paid huge sums
of money for building the most trivial things. And yet does anyone
who was there have any expectation those days will ever return? I
doubt it. Surely everyone realizes that was just a temporary
aberration.The era of labor unions seems to have been the same kind of aberration,
just spread
over a longer period, and mixed together with a lot of ideology
that prevents people from viewing it with as cold an eye as they
would something like consulting during the Bubble.Basically, unions were just Razorfish.People who think the labor movement was the creation of heroic union
organizers have a problem to explain: why are unions shrinking now?
The best they can do is fall back on the default explanation of
people living in fallen civilizations. Our ancestors were giants.
The workers of the early twentieth century must have had a moral
courage that's lacking today.In fact there's a simpler explanation. The early twentieth century
was just a fast-growing startup overpaying for infrastructure. And
we in the present are not a fallen people, who have abandoned
whatever mysterious high-minded principles produced the high-paying
union job. We simply live in a time when the fast-growing companies
overspend on different things.January 2016Life is short, as everyone knows. When I was a kid I used to wonder
about this. Is life actually short, or are we really complaining
about its finiteness? Would we be just as likely to feel life was
short if we lived 10 times as long?Since there didn't seem any way to answer this question, I stopped
wondering about it. Then I had kids. That gave me a way to answer
the question, and the answer is that life actually is short.Having kids showed me how to convert a continuous quantity, time,
into discrete quantities. You only get 52 weekends with your 2 year
old. If Christmas-as-magic lasts from say ages 3 to 10, you only
get to watch your child experience it 8 times. And while it's
impossible to say what is a lot or a little of a continuous quantity
like time, 8 is not a lot of something. If you had a handful of 8
peanuts, or a shelf of 8 books to choose from, the quantity would
definitely seem limited, no matter what your lifespan was.Ok, so life actually is short. Does it make any difference to know
that?It has for me. It means arguments of the form "Life is too short
for x" have great force. It's not just a figure of speech to say
that life is too short for something. It's not just a synonym for
annoying. If you find yourself thinking that life is too short for
something, you should try to eliminate it if you can.When I ask myself what I've found life is too short for, the word
that pops into my head is "bullshit." I realize that answer is
somewhat tautological. It's almost the definition of bullshit that
it's the stuff that life is too short for. And yet bullshit does
have a distinctive character. There's something fake about it.
It's the junk food of experience.
[1]If you ask yourself what you spend your time on that's bullshit,
you probably already know the answer. Unnecessary meetings, pointless
disputes, bureaucracy, posturing, dealing with other people's
mistakes, traffic jams, addictive but unrewarding pastimes.There are two ways this kind of thing gets into your life: it's
either forced on you, or it tricks you. To some extent you have to
put up with the bullshit forced on you by circumstances. You need
to make money, and making money consists mostly of errands. Indeed,
the law of supply and demand insures that: the more rewarding some
kind of work is, the cheaper people will do it. It may be that
less bullshit is forced on you than you think, though. There has
always been a stream of people who opt out of the default grind and
go live somewhere where opportunities are fewer in the conventional
sense, but life feels more authentic. This could become more common.You can do it on a smaller scale without moving. The amount of
time you have to spend on bullshit varies between employers. Most
large organizations (and many small ones) are steeped in it. But
if you consciously prioritize bullshit avoidance over other factors
like money and prestige, you can probably find employers that will
waste less of your time.If you're a freelancer or a small company, you can do this at the
level of individual customers. If you fire or avoid toxic customers,
you can decrease the amount of bullshit in your life by more than
you decrease your income.But while some amount of bullshit is inevitably forced on you, the
bullshit that sneaks into your life by tricking you is no one's
fault but your own. And yet the bullshit you choose may be harder
to eliminate than the bullshit that's forced on you. Things that
lure you into wasting your time have to be really good at
tricking you. An example that will be familiar to a lot of people
is arguing online. When someone
contradicts you, they're in a sense attacking you. Sometimes pretty
overtly. Your instinct when attacked is to defend yourself. But
like a lot of instincts, this one wasn't designed for the world we
now live in. Counterintuitive as it feels, it's better most of
the time not to defend yourself. Otherwise these people are literally
taking your life.
[2]Arguing online is only incidentally addictive. There are more
dangerous things than that. As I've written before, one byproduct
of technical progress is that things we like tend to become more
addictive. Which means we will increasingly have to make a conscious
effort to avoid addictions to stand outside ourselves and ask "is
this how I want to be spending my time?"As well as avoiding bullshit, one should actively seek out things
that matter. But different things matter to different people, and
most have to learn what matters to them. A few are lucky and realize
early on that they love math or taking care of animals or writing,
and then figure out a way to spend a lot of time doing it. But
most people start out with a life that's a mix of things that
matter and things that don't, and only gradually learn to distinguish
between them.For the young especially, much of this confusion is induced by the
artificial situations they find themselves in. In middle school and
high school, what the other kids think of you seems the most important
thing in the world. But when you ask adults what they got wrong
at that age, nearly all say they cared too much what other kids
thought of them.One heuristic for distinguishing stuff that matters is to ask
yourself whether you'll care about it in the future. Fake stuff
that matters usually has a sharp peak of seeming to matter. That's
how it tricks you. The area under the curve is small, but its shape
jabs into your consciousness like a pin.The things that matter aren't necessarily the ones people would
call "important." Having coffee with a friend matters. You won't
feel later like that was a waste of time.One great thing about having small children is that they make you
spend time on things that matter: them. They grab your sleeve as
you're staring at your phone and say "will you play with me?" And
odds are that is in fact the bullshit-minimizing option.If life is short, we should expect its shortness to take us by
surprise. And that is just what tends to happen. You take things
for granted, and then they're gone. You think you can always write
that book, or climb that mountain, or whatever, and then you realize
the window has closed. The saddest windows close when other people
die. Their lives are short too. After my mother died, I wished I'd
spent more time with her. I lived as if she'd always be there.
And in her typical quiet way she encouraged that illusion. But an
illusion it was. I think a lot of people make the same mistake I
did.The usual way to avoid being taken by surprise by something is to
be consciously aware of it. Back when life was more precarious,
people used to be aware of death to a degree that would now seem a
bit morbid. I'm not sure why, but it doesn't seem the right answer
to be constantly reminding oneself of the grim reaper hovering at
everyone's shoulder. Perhaps a better solution is to look at the
problem from the other end. Cultivate a habit of impatience about
the things you most want to do. Don't wait before climbing that
mountain or writing that book or visiting your mother. You don't
need to be constantly reminding yourself why you shouldn't wait.
Just don't wait.I can think of two more things one does when one doesn't have much
of something: try to get more of it, and savor what one has. Both
make sense here.How you live affects how long you live. Most people could do better.
Me among them.But you can probably get even more effect by paying closer attention
to the time you have. It's easy to let the days rush by. The
"flow" that imaginative people love so much has a darker cousin
that prevents you from pausing to savor life amid the daily slurry
of errands and alarms. One of the most striking things I've read
was not in a book, but the title of one: James Salter's Burning
the Days.It is possible to slow time somewhat. I've gotten better at it.
Kids help. When you have small children, there are a lot of moments
so perfect that you can't help noticing.It does help too to feel that you've squeezed everything out of
some experience. The reason I'm sad about my mother is not just
that I miss her but that I think of all the things we could have
done that we didn't. My oldest son will be 7 soon. And while I
miss the 3 year old version of him, I at least don't have any regrets
over what might have been. We had the best time a daddy and a 3
year old ever had.Relentlessly prune bullshit, don't wait to do things that matter,
and savor the time you have. That's what you do when life is short.Notes[1]
At first I didn't like it that the word that came to mind was
one that had other meanings. But then I realized the other meanings
are fairly closely related. Bullshit in the sense of things you
waste your time on is a lot like intellectual bullshit.[2]
I chose this example deliberately as a note to self. I get
attacked a lot online. People tell the craziest lies about me.
And I have so far done a pretty mediocre job of suppressing the
natural human inclination to say "Hey, that's not true!"Thanks to Jessica Livingston and Geoff Ralston for reading drafts
of this.November 2021(This essay is derived from a talk at the Cambridge Union.)When I was a kid, I'd have said there wasn't. My father told me so.
Some people like some things, and other people like other things,
and who's to say who's right?It seemed so obvious that there was no such thing as good taste
that it was only through indirect evidence that I realized my father
was wrong. And that's what I'm going to give you here: a proof by
reductio ad absurdum. If we start from the premise that there's no
such thing as good taste, we end up with conclusions that are
obviously false, and therefore the premise must be wrong.We'd better start by saying what good taste is. There's a narrow
sense in which it refers to aesthetic judgements and a broader one
in which it refers to preferences of any kind. The strongest proof
would be to show that taste exists in the narrowest sense, so I'm
going to talk about taste in art. You have better taste than me if
the art you like is better than the art I like.If there's no such thing as good taste, then there's no such thing
as good art. Because if there is such a
thing as good art, it's
easy to tell which of two people has better taste. Show them a lot
of works by artists they've never seen before and ask them to
choose the best, and whoever chooses the better art has better
taste.So if you want to discard the concept of good taste, you also have
to discard the concept of good art. And that means you have to
discard the possibility of people being good at making it. Which
means there's no way for artists to be good at their jobs. And not
just visual artists, but anyone who is in any sense an artist. You
can't have good actors, or novelists, or composers, or dancers
either. You can have popular novelists, but not good ones.We don't realize how far we'd have to go if we discarded the concept
of good taste, because we don't even debate the most obvious cases.
But it doesn't just mean we can't say which of two famous painters
is better. It means we can't say that any painter is better than a
randomly chosen eight year old.That was how I realized my father was wrong. I started studying
painting. And it was just like other kinds of work I'd done: you
could do it well, or badly, and if you tried hard, you could get
better at it. And it was obvious that Leonardo and Bellini were
much better at it than me. That gap between us was not imaginary.
They were so good. And if they could be good, then art could be
good, and there was such a thing as good taste after all.Now that I've explained how to show there is such a thing as good
taste, I should also explain why people think there isn't. There
are two reasons. One is that there's always so much disagreement
about taste. Most people's response to art is a tangle of unexamined
impulses. Is the artist famous? Is the subject attractive? Is this
the sort of art they're supposed to like? Is it hanging in a famous
museum, or reproduced in a big, expensive book? In practice most
people's response to art is dominated by such extraneous factors.And the people who do claim to have good taste are so often mistaken.
The paintings admired by the so-called experts in one generation
are often so different from those admired a few generations later.
It's easy to conclude there's nothing real there at all. It's only
when you isolate this force, for example by trying to paint and
comparing your work to Bellini's, that you can see that it does in
fact exist.The other reason people doubt that art can be good is that there
doesn't seem to be any room in the art for this goodness. The
argument goes like this. Imagine several people looking at a work
of art and judging how good it is. If being good art really is a
property of objects, it should be in the object somehow. But it
doesn't seem to be; it seems to be something happening in the heads
of each of the observers. And if they disagree, how do you choose
between them?The solution to this puzzle is to realize that the purpose of art
is to work on its human audience, and humans have a lot in common.
And to the extent the things an object acts upon respond in the
same way, that's arguably what it means for the object to have the
corresponding property. If everything a particle interacts with
behaves as if the particle had a mass of m, then it has a mass of
m. So the distinction between "objective" and "subjective" is not
binary, but a matter of degree, depending on how much the subjects
have in common. Particles interacting with one another are at one
pole, but people interacting with art are not all the way at the
other; their reactions aren't random.Because people's responses to art aren't random, art can be designed
to operate on people, and be good or bad depending on how effectively
it does so. Much as a vaccine can be. If someone were talking about
the ability of a vaccine to confer immunity, it would seem very
frivolous to object that conferring immunity wasn't really a property
of vaccines, because acquiring immunity is something that happens
in the immune system of each individual person. Sure, people's
immune systems vary, and a vaccine that worked on one might not
work on another, but that doesn't make it meaningless to talk about
the effectiveness of a vaccine.The situation with art is messier, of course. You can't measure
effectiveness by simply taking a vote, as you do with vaccines.
You have to imagine the responses of subjects with a deep knowledge
of art, and enough clarity of mind to be able to ignore extraneous
influences like the fame of the artist. And even then you'd still
see some disagreement. People do vary, and judging art is hard,
especially recent art. There is definitely not a total order either
of works or of people's ability to judge them. But there is equally
definitely a partial order of both. So while it's not possible to
have perfect taste, it is possible to have good taste.
Thanks to the Cambridge Union for inviting me, and to Trevor
Blackwell, Jessica Livingston, and Robert Morris for reading drafts
of this.
May 2001(This article was written as a kind of business plan for a
new language.
So it is missing (because it takes for granted) the most important
feature of a good programming language: very powerful abstractions.)A friend of mine once told an eminent operating systems
expert that he wanted to design a really good
programming language. The expert told him that it would be a
waste of time, that programming languages don't become popular
or unpopular based on their merits, and so no matter how
good his language was, no one would use it. At least, that
was what had happened to the language he had designed.What does make a language popular? Do popular
languages deserve their popularity? Is it worth trying to
define a good programming language? How would you do it?I think the answers to these questions can be found by looking
at hackers, and learning what they want. Programming
languages are for hackers, and a programming language
is good as a programming language (rather than, say, an
exercise in denotational semantics or compiler design)
if and only if hackers like it.1 The Mechanics of PopularityIt's true, certainly, that most people don't choose programming
languages simply based on their merits. Most programmers are told
what language to use by someone else. And yet I think the effect
of such external factors on the popularity of programming languages
is not as great as it's sometimes thought to be. I think a bigger
problem is that a hacker's idea of a good programming language is
not the same as most language designers'.Between the two, the hacker's opinion is the one that matters.
Programming languages are not theorems. They're tools, designed
for people, and they have to be designed to suit human strengths
and weaknesses as much as shoes have to be designed for human feet.
If a shoe pinches when you put it on, it's a bad shoe, however
elegant it may be as a piece of sculpture.It may be that the majority of programmers can't tell a good language
from a bad one. But that's no different with any other tool. It
doesn't mean that it's a waste of time to try designing a good
language. Expert hackers
can tell a good language when they see
one, and they'll use it. Expert hackers are a tiny minority,
admittedly, but that tiny minority write all the good software,
and their influence is such that the rest of the programmers will
tend to use whatever language they use. Often, indeed, it is not
merely influence but command: often the expert hackers are the very
people who, as their bosses or faculty advisors, tell the other
programmers what language to use.The opinion of expert hackers is not the only force that determines
the relative popularity of programming languages — legacy software
(Cobol) and hype (Ada, Java) also play a role — but I think it is
the most powerful force over the long term. Given an initial critical
mass and enough time, a programming language probably becomes about
as popular as it deserves to be. And popularity further separates
good languages from bad ones, because feedback from real live users
always leads to improvements. Look at how much any popular language
has changed during its life. Perl and Fortran are extreme cases,
but even Lisp has changed a lot. Lisp 1.5 didn't have macros, for
example; these evolved later, after hackers at MIT had spent a
couple years using Lisp to write real programs. [1]So whether or not a language has to be good to be popular, I think
a language has to be popular to be good. And it has to stay popular
to stay good. The state of the art in programming languages doesn't
stand still. And yet the Lisps we have today are still pretty much
what they had at MIT in the mid-1980s, because that's the last time
Lisp had a sufficiently large and demanding user base.Of course, hackers have to know about a language before they can
use it. How are they to hear? From other hackers. But there has to
be some initial group of hackers using the language for others even
to hear about it. I wonder how large this group has to be; how many
users make a critical mass? Off the top of my head, I'd say twenty.
If a language had twenty separate users, meaning twenty users who
decided on their own to use it, I'd consider it to be real.Getting there can't be easy. I would not be surprised if it is
harder to get from zero to twenty than from twenty to a thousand.
The best way to get those initial twenty users is probably to use
a trojan horse: to give people an application they want, which
happens to be written in the new language.2 External FactorsLet's start by acknowledging one external factor that does affect
the popularity of a programming language. To become popular, a
programming language has to be the scripting language of a popular
system. Fortran and Cobol were the scripting languages of early
IBM mainframes. C was the scripting language of Unix, and so, later,
was Perl. Tcl is the scripting language of Tk. Java and Javascript
are intended to be the scripting languages of web browsers.Lisp is not a massively popular language because it is not the
scripting language of a massively popular system. What popularity
it retains dates back to the 1960s and 1970s, when it was the
scripting language of MIT. A lot of the great programmers of the
day were associated with MIT at some point. And in the early 1970s,
before C, MIT's dialect of Lisp, called MacLisp, was one of the
only programming languages a serious hacker would want to use.Today Lisp is the scripting language of two moderately popular
systems, Emacs and Autocad, and for that reason I suspect that most
of the Lisp programming done today is done in Emacs Lisp or AutoLisp.Programming languages don't exist in isolation. To hack is a
transitive verb — hackers are usually hacking something — and in
practice languages are judged relative to whatever they're used to
hack. So if you want to design a popular language, you either have
to supply more than a language, or you have to design your language
to replace the scripting language of some existing system.Common Lisp is unpopular partly because it's an orphan. It did
originally come with a system to hack: the Lisp Machine. But Lisp
Machines (along with parallel computers) were steamrollered by the
increasing power of general purpose processors in the 1980s. Common
Lisp might have remained popular if it had been a good scripting
language for Unix. It is, alas, an atrociously bad one.One way to describe this situation is to say that a language isn't
judged on its own merits. Another view is that a programming language
really isn't a programming language unless it's also the scripting
language of something. This only seems unfair if it comes as a
surprise. I think it's no more unfair than expecting a programming
language to have, say, an implementation. It's just part of what
a programming language is.A programming language does need a good implementation, of course,
and this must be free. Companies will pay for software, but individual
hackers won't, and it's the hackers you need to attract.A language also needs to have a book about it. The book should be
thin, well-written, and full of good examples. K&R is the ideal
here. At the moment I'd almost say that a language has to have a
book published by O'Reilly. That's becoming the test of mattering
to hackers.There should be online documentation as well. In fact, the book
can start as online documentation. But I don't think that physical
books are outmoded yet. Their format is convenient, and the de
facto censorship imposed by publishers is a useful if imperfect
filter. Bookstores are one of the most important places for learning
about new languages.3 BrevityGiven that you can supply the three things any language needs — a
free implementation, a book, and something to hack — how do you
make a language that hackers will like?One thing hackers like is brevity. Hackers are lazy, in the same
way that mathematicians and modernist architects are lazy: they
hate anything extraneous. It would not be far from the truth to
say that a hacker about to write a program decides what language
to use, at least subconsciously, based on the total number of
characters he'll have to type. If this isn't precisely how hackers
think, a language designer would do well to act as if it were.It is a mistake to try to baby the user with long-winded expressions
that are meant to resemble English. Cobol is notorious for this
flaw. A hacker would consider being asked to writeadd x to y giving zinstead ofz = x+yas something between an insult to his intelligence and a sin against
God.It has sometimes been said that Lisp should use first and rest
instead of car and cdr, because it would make programs easier to
read. Maybe for the first couple hours. But a hacker can learn
quickly enough that car means the first element of a list and cdr
means the rest. Using first and rest means 50% more typing. And
they are also different lengths, meaning that the arguments won't
line up when they're called, as car and cdr often are, in successive
lines. I've found that it matters a lot how code lines up on the
page. I can barely read Lisp code when it is set in a variable-width
font, and friends say this is true for other languages too.Brevity is one place where strongly typed languages lose. All other
things being equal, no one wants to begin a program with a bunch
of declarations. Anything that can be implicit, should be.The individual tokens should be short as well. Perl and Common Lisp
occupy opposite poles on this question. Perl programs can be almost
cryptically dense, while the names of built-in Common Lisp operators
are comically long. The designers of Common Lisp probably expected
users to have text editors that would type these long names for
them. But the cost of a long name is not just the cost of typing
it. There is also the cost of reading it, and the cost of the space
it takes up on your screen.4 HackabilityThere is one thing more important than brevity to a hacker: being
able to do what you want. In the history of programming languages
a surprising amount of effort has gone into preventing programmers
from doing things considered to be improper. This is a dangerously
presumptuous plan. How can the language designer know what the
programmer is going to need to do? I think language designers would
do better to consider their target user to be a genius who will
need to do things they never anticipated, rather than a bumbler
who needs to be protected from himself. The bumbler will shoot
himself in the foot anyway. You may save him from referring to
variables in another package, but you can't save him from writing
a badly designed program to solve the wrong problem, and taking
forever to do it.Good programmers often want to do dangerous and unsavory things.
By unsavory I mean things that go behind whatever semantic facade
the language is trying to present: getting hold of the internal
representation of some high-level abstraction, for example. Hackers
like to hack, and hacking means getting inside things and second
guessing the original designer.Let yourself be second guessed. When you make any tool, people use
it in ways you didn't intend, and this is especially true of a
highly articulated tool like a programming language. Many a hacker
will want to tweak your semantic model in a way that you never
imagined. I say, let them; give the programmer access to as much
internal stuff as you can without endangering runtime systems like
the garbage collector.In Common Lisp I have often wanted to iterate through the fields
of a struct — to comb out references to a deleted object, for example,
or find fields that are uninitialized. I know the structs are just
vectors underneath. And yet I can't write a general purpose function
that I can call on any struct. I can only access the fields by
name, because that's what a struct is supposed to mean.A hacker may only want to subvert the intended model of things once
or twice in a big program. But what a difference it makes to be
able to. And it may be more than a question of just solving a
problem. There is a kind of pleasure here too. Hackers share the
surgeon's secret pleasure in poking about in gross innards, the
teenager's secret pleasure in popping zits. [2] For boys, at least,
certain kinds of horrors are fascinating. Maxim magazine publishes
an annual volume of photographs, containing a mix of pin-ups and
grisly accidents. They know their audience.Historically, Lisp has been good at letting hackers have their way.
The political correctness of Common Lisp is an aberration. Early
Lisps let you get your hands on everything. A good deal of that
spirit is, fortunately, preserved in macros. What a wonderful thing,
to be able to make arbitrary transformations on the source code.Classic macros are a real hacker's tool — simple, powerful, and
dangerous. It's so easy to understand what they do: you call a
function on the macro's arguments, and whatever it returns gets
inserted in place of the macro call. Hygienic macros embody the
opposite principle. They try to protect you from understanding what
they're doing. I have never heard hygienic macros explained in one
sentence. And they are a classic example of the dangers of deciding
what programmers are allowed to want. Hygienic macros are intended
to protect me from variable capture, among other things, but variable
capture is exactly what I want in some macros.A really good language should be both clean and dirty: cleanly
designed, with a small core of well understood and highly orthogonal
operators, but dirty in the sense that it lets hackers have their
way with it. C is like this. So were the early Lisps. A real hacker's
language will always have a slightly raffish character.A good programming language should have features that make the kind
of people who use the phrase "software engineering" shake their
heads disapprovingly. At the other end of the continuum are languages
like Ada and Pascal, models of propriety that are good for teaching
and not much else.5 Throwaway ProgramsTo be attractive to hackers, a language must be good for writing
the kinds of programs they want to write. And that means, perhaps
surprisingly, that it has to be good for writing throwaway programs.A throwaway program is a program you write quickly for some limited
task: a program to automate some system administration task, or
generate test data for a simulation, or convert data from one format
to another. The surprising thing about throwaway programs is that,
like the "temporary" buildings built at so many American universities
during World War II, they often don't get thrown away. Many evolve
into real programs, with real features and real users.I have a hunch that the best big programs begin life this way,
rather than being designed big from the start, like the Hoover Dam.
It's terrifying to build something big from scratch. When people
take on a project that's too big, they become overwhelmed. The
project either gets bogged down, or the result is sterile and
wooden: a shopping mall rather than a real downtown, Brasilia rather
than Rome, Ada rather than C.Another way to get a big program is to start with a throwaway
program and keep improving it. This approach is less daunting, and
the design of the program benefits from evolution. I think, if one
looked, that this would turn out to be the way most big programs
were developed. And those that did evolve this way are probably
still written in whatever language they were first written in,
because it's rare for a program to be ported, except for political
reasons. And so, paradoxically, if you want to make a language that
is used for big systems, you have to make it good for writing
throwaway programs, because that's where big systems come from.Perl is a striking example of this idea. It was not only designed
for writing throwaway programs, but was pretty much a throwaway
program itself. Perl began life as a collection of utilities for
generating reports, and only evolved into a programming language
as the throwaway programs people wrote in it grew larger. It was
not until Perl 5 (if then) that the language was suitable for
writing serious programs, and yet it was already massively popular.What makes a language good for throwaway programs? To start with,
it must be readily available. A throwaway program is something that
you expect to write in an hour. So the language probably must
already be installed on the computer you're using. It can't be
something you have to install before you use it. It has to be there.
C was there because it came with the operating system. Perl was
there because it was originally a tool for system administrators,
and yours had already installed it.Being available means more than being installed, though. An
interactive language, with a command-line interface, is more
available than one that you have to compile and run separately. A
popular programming language should be interactive, and start up
fast.Another thing you want in a throwaway program is brevity. Brevity
is always attractive to hackers, and never more so than in a program
they expect to turn out in an hour.6 LibrariesOf course the ultimate in brevity is to have the program already
written for you, and merely to call it. And this brings us to what
I think will be an increasingly important feature of programming
languages: library functions. Perl wins because it has large
libraries for manipulating strings. This class of library functions
are especially important for throwaway programs, which are often
originally written for converting or extracting data. Many Perl
programs probably begin as just a couple library calls stuck
together.I think a lot of the advances that happen in programming languages
in the next fifty years will have to do with library functions. I
think future programming languages will have libraries that are as
carefully designed as the core language. Programming language design
will not be about whether to make your language strongly or weakly
typed, or object oriented, or functional, or whatever, but about
how to design great libraries. The kind of language designers who
like to think about how to design type systems may shudder at this.
It's almost like writing applications! Too bad. Languages are for
programmers, and libraries are what programmers need.It's hard to design good libraries. It's not simply a matter of
writing a lot of code. Once the libraries get too big, it can
sometimes take longer to find the function you need than to write
the code yourself. Libraries need to be designed using a small set
of orthogonal operators, just like the core language. It ought to
be possible for the programmer to guess what library call will do
what he needs.Libraries are one place Common Lisp falls short. There are only
rudimentary libraries for manipulating strings, and almost none
for talking to the operating system. For historical reasons, Common
Lisp tries to pretend that the OS doesn't exist. And because you
can't talk to the OS, you're unlikely to be able to write a serious
program using only the built-in operators in Common Lisp. You have
to use some implementation-specific hacks as well, and in practice
these tend not to give you everything you want. Hackers would think
a lot more highly of Lisp if Common Lisp had powerful string
libraries and good OS support.7 SyntaxCould a language with Lisp's syntax, or more precisely, lack of
syntax, ever become popular? I don't know the answer to this
question. I do think that syntax is not the main reason Lisp isn't
currently popular. Common Lisp has worse problems than unfamiliar
syntax. I know several programmers who are comfortable with prefix
syntax and yet use Perl by default, because it has powerful string
libraries and can talk to the os.There are two possible problems with prefix notation: that it is
unfamiliar to programmers, and that it is not dense enough. The
conventional wisdom in the Lisp world is that the first problem is
the real one. I'm not so sure. Yes, prefix notation makes ordinary
programmers panic. But I don't think ordinary programmers' opinions
matter. Languages become popular or unpopular based on what expert
hackers think of them, and I think expert hackers might be able to
deal with prefix notation. Perl syntax can be pretty incomprehensible,
but that has not stood in the way of Perl's popularity. If anything
it may have helped foster a Perl cult.A more serious problem is the diffuseness of prefix notation. For
expert hackers, that really is a problem. No one wants to write
(aref a x y) when they could write a[x,y].In this particular case there is a way to finesse our way out of
the problem. If we treat data structures as if they were functions
on indexes, we could write (a x y) instead, which is even shorter
than the Perl form. Similar tricks may shorten other types of
expressions.We can get rid of (or make optional) a lot of parentheses by making
indentation significant. That's how programmers read code anyway:
when indentation says one thing and delimiters say another, we go
by the indentation. Treating indentation as significant would
eliminate this common source of bugs as well as making programs
shorter.Sometimes infix syntax is easier to read. This is especially true
for math expressions. I've used Lisp my whole programming life and
I still don't find prefix math expressions natural. And yet it is
convenient, especially when you're generating code, to have operators
that take any number of arguments. So if we do have infix syntax,
it should probably be implemented as some kind of read-macro.I don't think we should be religiously opposed to introducing syntax
into Lisp, as long as it translates in a well-understood way into
underlying s-expressions. There is already a good deal of syntax
in Lisp. It's not necessarily bad to introduce more, as long as no
one is forced to use it. In Common Lisp, some delimiters are reserved
for the language, suggesting that at least some of the designers
intended to have more syntax in the future.One of the most egregiously unlispy pieces of syntax in Common Lisp
occurs in format strings; format is a language in its own right,
and that language is not Lisp. If there were a plan for introducing
more syntax into Lisp, format specifiers might be able to be included
in it. It would be a good thing if macros could generate format
specifiers the way they generate any other kind of code.An eminent Lisp hacker told me that his copy of CLTL falls open to
the section format. Mine too. This probably indicates room for
improvement. It may also mean that programs do a lot of I/O.8 EfficiencyA good language, as everyone knows, should generate fast code. But
in practice I don't think fast code comes primarily from things
you do in the design of the language. As Knuth pointed out long
ago, speed only matters in certain critical bottlenecks. And as
many programmers have observed since, one is very often mistaken
about where these bottlenecks are.So, in practice, the way to get fast code is to have a very good
profiler, rather than by, say, making the language strongly typed.
You don't need to know the type of every argument in every call in
the program. You do need to be able to declare the types of arguments
in the bottlenecks. And even more, you need to be able to find out
where the bottlenecks are.One complaint people have had with Lisp is that it's hard to tell
what's expensive. This might be true. It might also be inevitable,
if you want to have a very abstract language. And in any case I
think good profiling would go a long way toward fixing the problem:
you'd soon learn what was expensive.Part of the problem here is social. Language designers like to
write fast compilers. That's how they measure their skill. They
think of the profiler as an add-on, at best. But in practice a good
profiler may do more to improve the speed of actual programs written
in the language than a compiler that generates fast code. Here,
again, language designers are somewhat out of touch with their
users. They do a really good job of solving slightly the wrong
problem.It might be a good idea to have an active profiler — to push
performance data to the programmer instead of waiting for him to
come asking for it. For example, the editor could display bottlenecks
in red when the programmer edits the source code. Another approach
would be to somehow represent what's happening in running programs.
This would be an especially big win in server-based applications,
where you have lots of running programs to look at. An active
profiler could show graphically what's happening in memory as a
program's running, or even make sounds that tell what's happening.Sound is a good cue to problems. In one place I worked, we had a
big board of dials showing what was happening to our web servers.
The hands were moved by little servomotors that made a slight noise
when they turned. I couldn't see the board from my desk, but I
found that I could tell immediately, by the sound, when there was
a problem with a server.It might even be possible to write a profiler that would automatically
detect inefficient algorithms. I would not be surprised if certain
patterns of memory access turned out to be sure signs of bad
algorithms. If there were a little guy running around inside the
computer executing our programs, he would probably have as long
and plaintive a tale to tell about his job as a federal government
employee. I often have a feeling that I'm sending the processor on
a lot of wild goose chases, but I've never had a good way to look
at what it's doing.A number of Lisps now compile into byte code, which is then executed
by an interpreter. This is usually done to make the implementation
easier to port, but it could be a useful language feature. It might
be a good idea to make the byte code an official part of the
language, and to allow programmers to use inline byte code in
bottlenecks. Then such optimizations would be portable too.The nature of speed, as perceived by the end-user, may be changing.
With the rise of server-based applications, more and more programs
may turn out to be i/o-bound. It will be worth making i/o fast.
The language can help with straightforward measures like simple,
fast, formatted output functions, and also with deep structural
changes like caching and persistent objects.Users are interested in response time. But another kind of efficiency
will be increasingly important: the number of simultaneous users
you can support per processor. Many of the interesting applications
written in the near future will be server-based, and the number of
users per server is the critical question for anyone hosting such
applications. In the capital cost of a business offering a server-based
application, this is the divisor.For years, efficiency hasn't mattered much in most end-user
applications. Developers have been able to assume that each user
would have an increasingly powerful processor sitting on their
desk. And by Parkinson's Law, software has expanded to use the
resources available. That will change with server-based applications.
In that world, the hardware and software will be supplied together.
For companies that offer server-based applications, it will make
a very big difference to the bottom line how many users they can
support per server.In some applications, the processor will be the limiting factor,
and execution speed will be the most important thing to optimize.
But often memory will be the limit; the number of simultaneous
users will be determined by the amount of memory you need for each
user's data. The language can help here too. Good support for
threads will enable all the users to share a single heap. It may
also help to have persistent objects and/or language level support
for lazy loading.9 TimeThe last ingredient a popular language needs is time. No one wants
to write programs in a language that might go away, as so many
programming languages do. So most hackers will tend to wait until
a language has been around for a couple years before even considering
using it.Inventors of wonderful new things are often surprised to discover
this, but you need time to get any message through to people. A
friend of mine rarely does anything the first time someone asks
him. He knows that people sometimes ask for things that they turn
out not to want. To avoid wasting his time, he waits till the third
or fourth time he's asked to do something; by then, whoever's asking
him may be fairly annoyed, but at least they probably really do
want whatever they're asking for.Most people have learned to do a similar sort of filtering on new
things they hear about. They don't even start paying attention
until they've heard about something ten times. They're perfectly
justified: the majority of hot new whatevers do turn out to be a
waste of time, and eventually go away. By delaying learning VRML,
I avoided having to learn it at all.So anyone who invents something new has to expect to keep repeating
their message for years before people will start to get it. We
wrote what was, as far as I know, the first web-server based
application, and it took us years to get it through to people that
it didn't have to be downloaded. It wasn't that they were stupid.
They just had us tuned out.The good news is, simple repetition solves the problem. All you
have to do is keep telling your story, and eventually people will
start to hear. It's not when people notice you're there that they
pay attention; it's when they notice you're still there.It's just as well that it usually takes a while to gain momentum.
Most technologies evolve a good deal even after they're first
launched — programming languages especially. Nothing could be better,
for a new techology, than a few years of being used only by a small
number of early adopters. Early adopters are sophisticated and
demanding, and quickly flush out whatever flaws remain in your
technology. When you only have a few users you can be in close
contact with all of them. And early adopters are forgiving when
you improve your system, even if this causes some breakage.There are two ways new technology gets introduced: the organic
growth method, and the big bang method. The organic growth method
is exemplified by the classic seat-of-the-pants underfunded garage
startup. A couple guys, working in obscurity, develop some new
technology. They launch it with no marketing and initially have
only a few (fanatically devoted) users. They continue to improve
the technology, and meanwhile their user base grows by word of
mouth. Before they know it, they're big.The other approach, the big bang method, is exemplified by the
VC-backed, heavily marketed startup. They rush to develop a product,
launch it with great publicity, and immediately (they hope) have
a large user base.Generally, the garage guys envy the big bang guys. The big bang
guys are smooth and confident and respected by the VCs. They can
afford the best of everything, and the PR campaign surrounding the
launch has the side effect of making them celebrities. The organic
growth guys, sitting in their garage, feel poor and unloved. And
yet I think they are often mistaken to feel sorry for themselves.
Organic growth seems to yield better technology and richer founders
than the big bang method. If you look at the dominant technologies
today, you'll find that most of them grew organically.This pattern doesn't only apply to companies. You see it in sponsored
research too. Multics and Common Lisp were big-bang projects, and
Unix and MacLisp were organic growth projects.10 Redesign"The best writing is rewriting," wrote E. B. White. Every good
writer knows this, and it's true for software too. The most important
part of design is redesign. Programming languages, especially,
don't get redesigned enough.To write good software you must simultaneously keep two opposing
ideas in your head. You need the young hacker's naive faith in
his abilities, and at the same time the veteran's skepticism. You
have to be able to think
how hard can it be? with one half of
your brain while thinking
it will never work with the other.The trick is to realize that there's no real contradiction here.
You want to be optimistic and skeptical about two different things.
You have to be optimistic about the possibility of solving the
problem, but skeptical about the value of whatever solution you've
got so far.People who do good work often think that whatever they're working
on is no good. Others see what they've done and are full of wonder,
but the creator is full of worry. This pattern is no coincidence:
it is the worry that made the work good.If you can keep hope and worry balanced, they will drive a project
forward the same way your two legs drive a bicycle forward. In the
first phase of the two-cycle innovation engine, you work furiously
on some problem, inspired by your confidence that you'll be able
to solve it. In the second phase, you look at what you've done in
the cold light of morning, and see all its flaws very clearly. But
as long as your critical spirit doesn't outweigh your hope, you'll
be able to look at your admittedly incomplete system, and think,
how hard can it be to get the rest of the way?, thereby continuing
the cycle.It's tricky to keep the two forces balanced. In young hackers,
optimism predominates. They produce something, are convinced it's
great, and never improve it. In old hackers, skepticism predominates,
and they won't even dare to take on ambitious projects.Anything you can do to keep the redesign cycle going is good. Prose
can be rewritten over and over until you're happy with it. But
software, as a rule, doesn't get redesigned enough. Prose has
readers, but software has users. If a writer rewrites an essay,
people who read the old version are unlikely to complain that their
thoughts have been broken by some newly introduced incompatibility.Users are a double-edged sword. They can help you improve your
language, but they can also deter you from improving it. So choose
your users carefully, and be slow to grow their number. Having
users is like optimization: the wise course is to delay it. Also,
as a general rule, you can at any given time get away with changing
more than you think. Introducing change is like pulling off a
bandage: the pain is a memory almost as soon as you feel it.Everyone knows that it's not a good idea to have a language designed
by a committee. Committees yield bad design. But I think the worst
danger of committees is that they interfere with redesign. It is
so much work to introduce changes that no one wants to bother.
Whatever a committee decides tends to stay that way, even if most
of the members don't like it.Even a committee of two gets in the way of redesign. This happens
particularly in the interfaces between pieces of software written
by two different people. To change the interface both have to agree
to change it at once. And so interfaces tend not to change at all,
which is a problem because they tend to be one of the most ad hoc
parts of any system.One solution here might be to design systems so that interfaces
are horizontal instead of vertical — so that modules are always
vertically stacked strata of abstraction. Then the interface will
tend to be owned by one of them. The lower of two levels will either
be a language in which the upper is written, in which case the
lower level will own the interface, or it will be a slave, in which
case the interface can be dictated by the upper level.11 LispWhat all this implies is that there is hope for a new Lisp. There
is hope for any language that gives hackers what they want, including
Lisp. I think we may have made a mistake in thinking that hackers
are turned off by Lisp's strangeness. This comforting illusion may
have prevented us from seeing the real problem with Lisp, or at
least Common Lisp, which is that it sucks for doing what hackers
want to do. A hacker's language needs powerful libraries and
something to hack. Common Lisp has neither. A hacker's language is
terse and hackable. Common Lisp is not.The good news is, it's not Lisp that sucks, but Common Lisp. If we
can develop a new Lisp that is a real hacker's language, I think
hackers will use it. They will use whatever language does the job.
All we have to do is make sure this new Lisp does some important
job better than other languages.History offers some encouragement. Over time, successive new
programming languages have taken more and more features from Lisp.
There is no longer much left to copy before the language you've
made is Lisp. The latest hot language, Python, is a watered-down
Lisp with infix syntax and no macros. A new Lisp would be a natural
step in this progression.I sometimes think that it would be a good marketing trick to call
it an improved version of Python. That sounds hipper than Lisp. To
many people, Lisp is a slow AI language with a lot of parentheses.
Fritz Kunze's official biography carefully avoids mentioning the
L-word. But my guess is that we shouldn't be afraid to call the
new Lisp Lisp. Lisp still has a lot of latent respect among the
very best hackers — the ones who took 6.001 and understood it, for
example. And those are the users you need to win.In "How to Become a Hacker," Eric Raymond describes Lisp as something
like Latin or Greek — a language you should learn as an intellectual
exercise, even though you won't actually use it:
Lisp is worth learning for the profound enlightenment experience
you will have when you finally get it; that experience will make
you a better programmer for the rest of your days, even if you
never actually use Lisp itself a lot.
If I didn't know Lisp, reading this would set me asking questions.
A language that would make me a better programmer, if it means
anything at all, means a language that would be better for programming.
And that is in fact the implication of what Eric is saying.As long as that idea is still floating around, I think hackers will
be receptive enough to a new Lisp, even if it is called Lisp. But
this Lisp must be a hacker's language, like the classic Lisps of
the 1970s. It must be terse, simple, and hackable. And it must have
powerful libraries for doing what hackers want to do now.In the matter of libraries I think there is room to beat languages
like Perl and Python at their own game. A lot of the new applications
that will need to be written in the coming years will be
server-based
applications. There's no reason a new Lisp shouldn't have string
libraries as good as Perl, and if this new Lisp also had powerful
libraries for server-based applications, it could be very popular.
Real hackers won't turn up their noses at a new tool that will let
them solve hard problems with a few library calls. Remember, hackers
are lazy.It could be an even bigger win to have core language support for
server-based applications. For example, explicit support for programs
with multiple users, or data ownership at the level of type tags.Server-based applications also give us the answer to the question
of what this new Lisp will be used to hack. It would not hurt to
make Lisp better as a scripting language for Unix. (It would be
hard to make it worse.) But I think there are areas where existing
languages would be easier to beat. I think it might be better to
follow the model of Tcl, and supply the Lisp together with a complete
system for supporting server-based applications. Lisp is a natural
fit for server-based applications. Lexical closures provide a way
to get the effect of subroutines when the ui is just a series of
web pages. S-expressions map nicely onto html, and macros are good
at generating it. There need to be better tools for writing
server-based applications, and there needs to be a new Lisp, and
the two would work very well together.12 The Dream LanguageBy way of summary, let's try describing the hacker's dream language.
The dream language is
beautiful, clean, and terse. It has an
interactive toplevel that starts up fast. You can write programs
to solve common problems with very little code. Nearly all the
code in any program you write is code that's specific to your
application. Everything else has been done for you.The syntax of the language is brief to a fault. You never have to
type an unnecessary character, or even to use the shift key much.Using big abstractions you can write the first version of a program
very quickly. Later, when you want to optimize, there's a really
good profiler that tells you where to focus your attention. You
can make inner loops blindingly fast, even writing inline byte code
if you need to.There are lots of good examples to learn from, and the language is
intuitive enough that you can learn how to use it from examples in
a couple minutes. You don't need to look in the manual much. The
manual is thin, and has few warnings and qualifications.The language has a small core, and powerful, highly orthogonal
libraries that are as carefully designed as the core language. The
libraries all work well together; everything in the language fits
together like the parts in a fine camera. Nothing is deprecated,
or retained for compatibility. The source code of all the libraries
is readily available. It's easy to talk to the operating system
and to applications written in other languages.The language is built in layers. The higher-level abstractions are
built in a very transparent way out of lower-level abstractions,
which you can get hold of if you want.Nothing is hidden from you that doesn't absolutely have to be. The
language offers abstractions only as a way of saving you work,
rather than as a way of telling you what to do. In fact, the language
encourages you to be an equal participant in its design. You can
change everything about it, including even its syntax, and anything
you write has, as much as possible, the same status as what comes
predefined.Notes[1] Macros very close to the modern idea were proposed by Timothy
Hart in 1964, two years after Lisp 1.5 was released. What was
missing, initially, were ways to avoid variable capture and multiple
evaluation; Hart's examples are subject to both.[2] In When the Air Hits Your Brain, neurosurgeon Frank Vertosick
recounts a conversation in which his chief resident, Gary, talks
about the difference between surgeons and internists ("fleas"):
Gary and I ordered a large pizza and found an open booth. The
chief lit a cigarette. "Look at those goddamn fleas, jabbering
about some disease they'll see once in their lifetimes. That's
the trouble with fleas, they only like the bizarre stuff. They
hate their bread and butter cases. That's the difference between
us and the fucking fleas. See, we love big juicy lumbar disc
herniations, but they hate hypertension...."
It's hard to think of a lumbar disc herniation as juicy (except
literally). And yet I think I know what they mean. I've often had
a juicy bug to track down. Someone who's not a programmer would
find it hard to imagine that there could be pleasure in a bug.
Surely it's better if everything just works. In one way, it is.
And yet there is undeniably a grim satisfaction in hunting down
certain sorts of bugs.
Want to start a startup? Get funded by
Y Combinator.
November 2009I don't think Apple realizes how badly the App Store approval process
is broken. Or rather, I don't think they realize how much it matters
that it's broken.The way Apple runs the App Store has harmed their reputation with
programmers more than anything else they've ever done.
Their reputation with programmers used to be great.
It used to be the most common complaint you heard
about Apple was that their fans admired them too uncritically.
The App Store has changed that. Now a lot of programmers
have started to see Apple as evil.How much of the goodwill Apple once had with programmers have they
lost over the App Store? A third? Half? And that's just so far.
The App Store is an ongoing karma leak.* * *How did Apple get into this mess? Their fundamental problem is
that they don't understand software.They treat iPhone apps the way they treat the music they sell through
iTunes. Apple is the channel; they own the user; if you want to
reach users, you do it on their terms. The record labels agreed,
reluctantly. But this model doesn't work for software. It doesn't
work for an intermediary to own the user. The software business
learned that in the early 1980s, when companies like VisiCorp showed
that although the words "software" and "publisher" fit together,
the underlying concepts don't. Software isn't like music or books.
It's too complicated for a third party to act as an intermediary
between developer and user. And yet that's what Apple is trying
to be with the App Store: a software publisher. And a particularly
overreaching one at that, with fussy tastes and a rigidly enforced
house style.If software publishing didn't work in 1980, it works even less now
that software development has evolved from a small number of big
releases to a constant stream of small ones. But Apple doesn't
understand that either. Their model of product development derives
from hardware. They work on something till they think it's finished,
then they release it. You have to do that with hardware, but because
software is so easy to change, its design can benefit from evolution.
The standard way to develop applications now is to launch fast and
iterate. Which means it's a disaster to have long, random delays
each time you release a new version.Apparently Apple's attitude is that developers should be more careful
when they submit a new version to the App Store. They would say
that. But powerful as they are, they're not powerful enough to
turn back the evolution of technology. Programmers don't use
launch-fast-and-iterate out of laziness. They use it because it
yields the best results. By obstructing that process, Apple is
making them do bad work, and programmers hate that as much as Apple
would.How would Apple like it if when they discovered a serious bug in
OS X, instead of releasing a software update immediately, they had
to submit their code to an intermediary who sat on it for a month
and then rejected it because it contained an icon they didn't like?By breaking software development, Apple gets the opposite of what
they intended: the version of an app currently available in the App
Store tends to be an old and buggy one. One developer told me:
As a result of their process, the App Store is full of half-baked
applications. I make a new version almost every day that I release
to beta users. The version on the App Store feels old and crappy.
I'm sure that a lot of developers feel this way: One emotion is
"I'm not really proud about what's in the App Store", and it's
combined with the emotion "Really, it's Apple's fault."
Another wrote:
I believe that they think their approval process helps users by
ensuring quality. In reality, bugs like ours get through all the
time and then it can take 4-8 weeks to get that bug fix approved,
leaving users to think that iPhone apps sometimes just don't work.
Worse for Apple, these apps work just fine on other platforms
that have immediate approval processes.
Actually I suppose Apple has a third misconception: that all the
complaints about App Store approvals are not a serious problem.
They must hear developers complaining. But partners and suppliers
are always complaining. It would be a bad sign if they weren't;
it would mean you were being too easy on them. Meanwhile the iPhone
is selling better than ever. So why do they need to fix anything?They get away with maltreating developers, in the short term, because
they make such great hardware. I just bought a new 27" iMac a
couple days ago. It's fabulous. The screen's too shiny, and the
disk is surprisingly loud, but it's so beautiful that you can't
make yourself care.So I bought it, but I bought it, for the first time, with misgivings.
I felt the way I'd feel buying something made in a country with a
bad human rights record. That was new. In the past when I bought
things from Apple it was an unalloyed pleasure. Oh boy! They make
such great stuff. This time it felt like a Faustian bargain. They
make such great stuff, but they're such assholes. Do I really want
to support this company?* * *Should Apple care what people like me think? What difference does
it make if they alienate a small minority of their users?There are a couple reasons they should care. One is that these
users are the people they want as employees. If your company seems
evil, the best programmers won't work for you. That hurt Microsoft
a lot starting in the 90s. Programmers started to feel sheepish
about working there. It seemed like selling out. When people from
Microsoft were talking to other programmers and they mentioned where
they worked, there were a lot of self-deprecating jokes about having
gone over to the dark side. But the real problem for Microsoft
wasn't the embarrassment of the people they hired. It was the
people they never got. And you know who got them? Google and
Apple. If Microsoft was the Empire, they were the Rebel Alliance.
And it's largely because they got more of the best people that
Google and Apple are doing so much better than Microsoft today.Why are programmers so fussy about their employers' morals? Partly
because they can afford to be. The best programmers can work
wherever they want. They don't have to work for a company they
have qualms about.But the other reason programmers are fussy, I think, is that evil
begets stupidity. An organization that wins by exercising power
starts to lose the ability to win by doing better work. And it's
not fun for a smart person to work in a place where the best ideas
aren't the ones that win. I think the reason Google embraced "Don't
be evil" so eagerly was not so much to impress the outside world
as to inoculate themselves against arrogance.
[1]That has worked for Google so far. They've become more
bureaucratic, but otherwise they seem to have held true to their
original principles. With Apple that seems less the case. When you
look at the famous
1984 ad
now, it's easier to imagine Apple as the
dictator on the screen than the woman with the hammer.
[2]
In fact, if you read the dictator's speech it sounds uncannily like a
prophecy of the App Store.
We have triumphed over the unprincipled dissemination of facts.We have created, for the first time in all history, a garden of
pure ideology, where each worker may bloom secure from the pests
of contradictory and confusing truths.
The other reason Apple should care what programmers think of them
is that when you sell a platform, developers make or break you. If
anyone should know this, Apple should. VisiCalc made the Apple II.And programmers build applications for the platforms they use. Most
applications—most startups, probably—grow out of personal projects.
Apple itself did. Apple made microcomputers because that's what
Steve Wozniak wanted for himself. He couldn't have afforded a
minicomputer.
[3]
Microsoft likewise started out making interpreters
for little microcomputers because
Bill Gates and Paul Allen were interested in using them. It's a
rare startup that doesn't build something the founders use.The main reason there are so many iPhone apps is that so many programmers
have iPhones. They may know, because they read it in an article,
that Blackberry has such and such market share. But in practice
it's as if RIM didn't exist. If they're going to build something,
they want to be able to use it themselves, and that means building
an iPhone app.So programmers continue to develop iPhone apps, even though Apple
continues to maltreat them. They're like someone stuck in an abusive
relationship. They're so attracted to the iPhone that they can't
leave. But they're looking for a way out. One wrote:
While I did enjoy developing for the iPhone, the control they
place on the App Store does not give me the drive to develop
applications as I would like. In fact I don't intend to make any
more iPhone applications unless absolutely necessary.
[4]
Can anything break this cycle? No device I've seen so far could.
Palm and RIM haven't a hope. The only credible contender is Android.
But Android is an orphan; Google doesn't really care about it, not
the way Apple cares about the iPhone. Apple cares about the iPhone
the way Google cares about search.* * *Is the future of handheld devices one locked down by Apple? It's
a worrying prospect. It would be a bummer to have another grim
monoculture like we had in the 1990s. In 1995, writing software
for end users was effectively identical with writing Windows
applications. Our horror at that prospect was the single biggest
thing that drove us to start building web apps.At least we know now what it would take to break Apple's lock.
You'd have to get iPhones out of programmers' hands. If programmers
used some other device for mobile web access, they'd start to develop
apps for that instead.How could you make a device programmers liked better than the iPhone?
It's unlikely you could make something better designed. Apple
leaves no room there. So this alternative device probably couldn't
win on general appeal. It would have to win by virtue of some
appeal it had to programmers specifically.One way to appeal to programmers is with software. If you
could think of an application programmers had to have, but that
would be impossible in the circumscribed world of the iPhone,
you could presumably get them to switch.That would definitely happen if programmers started to use handhelds
as development machines—if handhelds displaced laptops the
way laptops displaced desktops. You need more control of a development
machine than Apple will let you have over an iPhone.Could anyone make a device that you'd carry around in your pocket
like a phone, and yet would also work as a development machine?
It's hard to imagine what it would look like. But I've learned
never to say never about technology. A phone-sized device that
would work as a development machine is no more miraculous by present
standards than the iPhone itself would have seemed by the standards
of 1995.My current development machine is a MacBook Air, which I use with
an external monitor and keyboard in my office, and by itself when
traveling. If there was a version half the size I'd prefer it.
That still wouldn't be small enough to carry around everywhere like
a phone, but we're within a factor of 4 or so. Surely that gap is
bridgeable. In fact, let's make it an
RFS. Wanted:
Woman with hammer.Notes[1]
When Google adopted "Don't be evil," they were still so small
that no one would have expected them to be, yet.
[2]
The dictator in the 1984 ad isn't Microsoft, incidentally;
it's IBM. IBM seemed a lot more frightening in those days, but
they were friendlier to developers than Apple is now.[3]
He couldn't even afford a monitor. That's why the Apple
I used a TV as a monitor.[4]
Several people I talked to mentioned how much they liked the
iPhone SDK. The problem is not Apple's products but their policies.
Fortunately policies are software; Apple can change them instantly
if they want to. Handy that, isn't it?Thanks to Sam Altman, Trevor Blackwell, Ross Boucher,
James Bracy, Gabor Cselle,
Patrick Collison, Jason Freedman, John Gruber, Joe Hewitt, Jessica Livingston,
Robert Morris, Teng Siong Ong, Nikhil Pandit, Savraj Singh, and Jared Tame for reading drafts of this.May 2006(This essay is derived from a keynote at Xtech.)Could you reproduce Silicon Valley elsewhere, or is there something
unique about it?It wouldn't be surprising if it were hard to reproduce in other
countries, because you couldn't reproduce it in most of the US
either. What does it take to make a silicon valley even here?What it takes is the right people. If you could get the right ten
thousand people to move from Silicon Valley to Buffalo, Buffalo
would become Silicon Valley.
[1]That's a striking departure from the past. Up till a couple decades
ago, geography was destiny for cities. All great cities were located
on waterways, because cities made money by trade, and water was the
only economical way to ship.Now you could make a great city anywhere, if you could get the right
people to move there. So the question of how to make a silicon
valley becomes: who are the right people, and how do you get them
to move?Two TypesI think you only need two kinds of people to create a technology
hub: rich people and nerds. They're the limiting reagents in the
reaction that produces startups, because they're the only ones
present when startups get started. Everyone else will move.Observation bears this out: within the US, towns have become startup
hubs if and only if they have both rich people and nerds. Few
startups happen in Miami, for example, because although it's full
of rich people, it has few nerds. It's not the kind of place nerds
like.Whereas Pittsburgh has the opposite problem: plenty of nerds, but
no rich people. The top US Computer Science departments are said
to be MIT, Stanford, Berkeley, and Carnegie-Mellon. MIT yielded
Route 128. Stanford and Berkeley yielded Silicon Valley. But
Carnegie-Mellon? The record skips at that point. Lower down the
list, the University of Washington yielded a high-tech community
in Seattle, and the University of Texas at Austin yielded one in
Austin. But what happened in Pittsburgh? And in Ithaca, home of
Cornell, which is also high on the list?I grew up in Pittsburgh and went to college at Cornell, so I can
answer for both. The weather is terrible, particularly in winter,
and there's no interesting old city to make up for it, as there is
in Boston. Rich people don't want to live in Pittsburgh or Ithaca.
So while there are plenty of hackers who could start startups,
there's no one to invest in them.Not BureaucratsDo you really need the rich people? Wouldn't it work to have the
government invest in the nerds? No, it would not. Startup investors
are a distinct type of rich people. They tend to have a lot of
experience themselves in the technology business. This (a) helps
them pick the right startups, and (b) means they can supply advice
and connections as well as money. And the fact that they have a
personal stake in the outcome makes them really pay attention.Bureaucrats by their nature are the exact opposite sort of people
from startup investors. The idea of them making startup investments
is comic. It would be like mathematicians running Vogue-- or
perhaps more accurately, Vogue editors running a math journal.
[2]Though indeed, most things bureaucrats do, they do badly. We just
don't notice usually, because they only have to compete against
other bureaucrats. But as startup investors they'd have to compete
against pros with a great deal more experience and motivation.Even corporations that have in-house VC groups generally forbid
them to make their own investment decisions. Most are only allowed
to invest in deals where some reputable private VC firm is willing
to act as lead investor.Not BuildingsIf you go to see Silicon Valley, what you'll see are buildings.
But it's the people that make it Silicon Valley, not the buildings.
I read occasionally about attempts to set up "technology
parks" in other places, as if the active ingredient of Silicon
Valley were the office space. An article about Sophia Antipolis
bragged that companies there included Cisco, Compaq, IBM, NCR, and
Nortel. Don't the French realize these aren't startups?Building office buildings for technology companies won't get you a
silicon valley, because the key stage in the life of a startup
happens before they want that kind of space. The key stage is when
they're three guys operating out of an apartment. Wherever the
startup is when it gets funded, it will stay. The defining quality
of Silicon Valley is not that Intel or Apple or Google have offices
there, but that they were started there.So if you want to reproduce Silicon Valley, what you need to reproduce
is those two or three founders sitting around a kitchen table
deciding to start a company. And to reproduce that you need those
people.UniversitiesThe exciting thing is, all you need are the people. If you could
attract a critical mass of nerds and investors to live somewhere,
you could reproduce Silicon Valley. And both groups are highly
mobile. They'll go where life is good. So what makes a place good
to them?What nerds like is other nerds. Smart people will go wherever other
smart people are. And in particular, to great universities. In
theory there could be other ways to attract them, but so far
universities seem to be indispensable. Within the US, there are
no technology hubs without first-rate universities-- or at least,
first-rate computer science departments.So if you want to make a silicon valley, you not only need a
university, but one of the top handful in the world. It has to be
good enough to act as a magnet, drawing the best people from thousands
of miles away. And that means it has to stand up to existing magnets
like MIT and Stanford.This sounds hard. Actually it might be easy. My professor friends,
when they're deciding where they'd like to work, consider one thing
above all: the quality of the other faculty. What attracts professors
is good colleagues. So if you managed to recruit, en masse, a
significant number of the best young researchers, you could create
a first-rate university from nothing overnight. And you could do
that for surprisingly little. If you paid 200 people hiring bonuses
of $3 million apiece, you could put together a faculty that would
bear comparison with any in the world. And from that point the
chain reaction would be self-sustaining. So whatever it costs to
establish a mediocre university, for an additional half billion or
so you could have a great one.
[3]PersonalityHowever, merely creating a new university would not be enough to
start a silicon valley. The university is just the seed. It has
to be planted in the right soil, or it won't germinate. Plant it
in the wrong place, and you just create Carnegie-Mellon.To spawn startups, your university has to be in a town that has
attractions other than the university. It has to be a place where
investors want to live, and students want to stay after they graduate.The two like much the same things, because most startup investors
are nerds themselves. So what do nerds look for in a town? Their
tastes aren't completely different from other people's, because a
lot of the towns they like most in the US are also big tourist
destinations: San Francisco, Boston, Seattle. But their tastes
can't be quite mainstream either, because they dislike other big
tourist destinations, like New York, Los Angeles, and Las Vegas.There has been a lot written lately about the "creative class." The
thesis seems to be that as wealth derives increasingly from ideas,
cities will prosper only if they attract those who have them. That
is certainly true; in fact it was the basis of Amsterdam's prosperity
400 years ago.A lot of nerd tastes they share with the creative class in general.
For example, they like well-preserved old neighborhoods instead of
cookie-cutter suburbs, and locally-owned shops and restaurants
instead of national chains. Like the rest of the creative class,
they want to live somewhere with personality.What exactly is personality? I think it's the feeling that each
building is the work of a distinct group of people. A town with
personality is one that doesn't feel mass-produced. So if you want
to make a startup hub-- or any town to attract the "creative class"--
you probably have to ban large development projects.
When a large tract has been developed by a single organization, you
can always tell.
[4]Most towns with personality are old, but they don't have to be.
Old towns have two advantages: they're denser, because they were
laid out before cars, and they're more varied, because they were
built one building at a time. You could have both now. Just have
building codes that ensure density, and ban large scale developments.A corollary is that you have to keep out the biggest developer of
all: the government. A government that asks "How can we build a
silicon valley?" has probably ensured failure by the way they framed
the question. You don't build a silicon valley; you let one grow.NerdsIf you want to attract nerds, you need more than a town with
personality. You need a town with the right personality. Nerds
are a distinct subset of the creative class, with different tastes
from the rest. You can see this most clearly in New York, which
attracts a lot of creative people, but few nerds.
[5]What nerds like is the kind of town where people walk around smiling.
This excludes LA, where no one walks at all, and also New York,
where people walk, but not smiling. When I was in grad school in
Boston, a friend came to visit from New York. On the subway back
from the airport she asked "Why is everyone smiling?" I looked and
they weren't smiling. They just looked like they were compared to
the facial expressions she was used to.If you've lived in New York, you know where these facial expressions
come from. It's the kind of place where your mind may be excited,
but your body knows it's having a bad time. People don't so much
enjoy living there as endure it for the sake of the excitement.
And if you like certain kinds of excitement, New York is incomparable.
It's a hub of glamour, a magnet for all the shorter half-life
isotopes of style and fame.Nerds don't care about glamour, so to them the appeal of New York
is a mystery. People who like New York will pay a fortune for a
small, dark, noisy apartment in order to live in a town where the
cool people are really cool. A nerd looks at that deal and sees
only: pay a fortune for a small, dark, noisy apartment.Nerds will pay a premium to live in a town where the smart people
are really smart, but you don't have to pay as much for that. It's
supply and demand: glamour is popular, so you have to pay a lot for
it.Most nerds like quieter pleasures. They like cafes instead of
clubs; used bookshops instead of fashionable clothing shops; hiking
instead of dancing; sunlight instead of tall buildings. A nerd's
idea of paradise is Berkeley or Boulder.YouthIt's the young nerds who start startups, so it's those specifically
the city has to appeal to. The startup hubs in the US are all
young-feeling towns. This doesn't mean they have to be new.
Cambridge has the oldest town plan in America, but it feels young
because it's full of students.What you can't have, if you want to create a silicon valley, is a
large, existing population of stodgy people. It would be a waste
of time to try to reverse the fortunes of a declining industrial town
like Detroit or Philadelphia by trying to encourage startups. Those
places have too much momentum in the wrong direction. You're better
off starting with a blank slate in the form of a small town. Or
better still, if there's a town young people already flock to, that
one.The Bay Area was a magnet for the young and optimistic for decades
before it was associated with technology. It was a place people
went in search of something new. And so it became synonymous with
California nuttiness. There's still a lot of that there. If you
wanted to start a new fad-- a new way to focus one's "energy," for
example, or a new category of things not to eat-- the Bay Area would
be the place to do it. But a place that tolerates oddness in the
search for the new is exactly what you want in a startup hub, because
economically that's what startups are. Most good startup ideas
seem a little crazy; if they were obviously good ideas, someone
would have done them already.(How many people are going to want computers in their houses?
What, another search engine?)That's the connection between technology and liberalism. Without
exception the high-tech cities in the US are also the most liberal.
But it's not because liberals are smarter that this is so. It's
because liberal cities tolerate odd ideas, and smart people by
definition have odd ideas.Conversely, a town that gets praised for being "solid" or representing
"traditional values" may be a fine place to live, but it's never
going to succeed as a startup hub. The 2004 presidential election,
though a disaster in other respects, conveniently supplied us with
a county-by-county
map of such places.
[6]To attract the young, a town must have an intact center. In most
American cities the center has been abandoned, and the growth, if
any, is in the suburbs. Most American cities have been turned
inside out. But none of the startup hubs has: not San Francisco,
or Boston, or Seattle. They all have intact centers.
[7]
My guess is that no city with a dead center could be turned into a
startup hub. Young people don't want to live in the suburbs.Within the US, the two cities I think could most easily be turned
into new silicon valleys are Boulder and Portland. Both have the
kind of effervescent feel that attracts the young. They're each
only a great university short of becoming a silicon valley, if they
wanted to.TimeA great university near an attractive town. Is that all it takes?
That was all it took to make the original Silicon Valley. Silicon
Valley traces its origins to William Shockley, one of the inventors
of the transistor. He did the research that won him the Nobel Prize
at Bell Labs, but when he started his own company in 1956 he moved
to Palo Alto to do it. At the time that was an odd thing to do.
Why did he? Because he had grown up there and remembered how nice
it was. Now Palo Alto is suburbia, but then it was a charming
college town-- a charming college town with perfect weather and San
Francisco only an hour away.The companies that rule Silicon Valley now are all descended in
various ways from Shockley Semiconductor. Shockley was a difficult
man, and in 1957 his top people-- "the traitorous eight"-- left to
start a new company, Fairchild Semiconductor. Among them were
Gordon Moore and Robert Noyce, who went on to found Intel, and
Eugene Kleiner, who founded the VC firm Kleiner Perkins. Forty-two
years later, Kleiner Perkins funded Google, and the partner responsible
for the deal was John Doerr, who came to Silicon Valley in 1974 to
work for Intel.So although a lot of the newest companies in Silicon Valley don't
make anything out of silicon, there always seem to be multiple links
back to Shockley. There's a lesson here: startups beget startups.
People who work for startups start their own. People who get rich
from startups fund new ones. I suspect this kind of organic growth
is the only way to produce a startup hub, because it's the only way
to grow the expertise you need.That has two important implications. The first is that you need
time to grow a silicon valley. The university you could create in
a couple years, but the startup community around it has to grow
organically. The cycle time is limited by the time it takes a
company to succeed, which probably averages about five years.The other implication of the organic growth hypothesis is that you
can't be somewhat of a startup hub. You either have a self-sustaining
chain reaction, or not. Observation confirms this too: cities
either have a startup scene, or they don't. There is no middle
ground. Chicago has the third largest metropolitan area in America.
As source of startups it's negligible compared to Seattle, number 15.The good news is that the initial seed can be quite small. Shockley
Semiconductor, though itself not very successful, was big enough.
It brought a critical mass of experts in an important new technology
together in a place they liked enough to stay.CompetingOf course, a would-be silicon valley faces an obstacle the original
one didn't: it has to compete with Silicon Valley. Can that be
done? Probably.One of Silicon Valley's biggest advantages is its venture capital
firms. This was not a factor in Shockley's day, because VC funds
didn't exist. In fact, Shockley Semiconductor and Fairchild
Semiconductor were not startups at all in our sense. They were
subsidiaries-- of Beckman Instruments and Fairchild Camera and
Instrument respectively. Those companies were apparently willing
to establish subsidiaries wherever the experts wanted to live.Venture investors, however, prefer to fund startups within an hour's
drive. For one, they're more likely to notice startups nearby.
But when they do notice startups in other towns they prefer them
to move. They don't want to have to travel to attend board meetings,
and in any case the odds of succeeding are higher in a startup hub.The centralizing effect of venture firms is a double one: they cause
startups to form around them, and those draw in more startups through
acquisitions. And although the first may be weakening because it's
now so cheap to start some startups, the second seems as strong as ever.
Three of the most admired
"Web 2.0" companies were started outside the usual startup hubs,
but two of them have already been reeled in through acquisitions.Such centralizing forces make it harder for new silicon valleys to
get started. But by no means impossible. Ultimately power rests
with the founders. A startup with the best people will beat one
with funding from famous VCs, and a startup that was sufficiently
successful would never have to move. So a town that
could exert enough pull over the right people could resist and
perhaps even surpass Silicon Valley.For all its power, Silicon Valley has a great weakness: the paradise
Shockley found in 1956 is now one giant parking lot. San Francisco
and Berkeley are great, but they're forty miles away. Silicon
Valley proper is soul-crushing suburban sprawl. It
has fabulous weather, which makes it significantly better than the
soul-crushing sprawl of most other American cities. But a competitor
that managed to avoid sprawl would have real leverage. All a city
needs is to be the kind of place the next traitorous eight look at
and say "I want to stay here," and that would be enough to get the
chain reaction started.Notes[1]
It's interesting to consider how low this number could be
made. I suspect five hundred would be enough, even if they could
bring no assets with them. Probably just thirty, if I could pick them,
would be enough to turn Buffalo into a significant startup hub.[2]
Bureaucrats manage to allocate research funding moderately
well, but only because (like an in-house VC fund) they outsource
most of the work of selection. A professor at a famous university
who is highly regarded by his peers will get funding, pretty much
regardless of the proposal. That wouldn't work for startups, whose
founders aren't sponsored by organizations, and are often unknowns.[3]
You'd have to do it all at once, or at least a whole department
at a time, because people would be more likely to come if they
knew their friends were. And you should probably start from scratch,
rather than trying to upgrade an existing university, or much energy
would be lost in friction.[4]
Hypothesis: Any plan in which multiple independent buildings
are gutted or demolished to be "redeveloped" as a single project
is a net loss of personality for the city, with the exception of
the conversion of buildings not previously public, like warehouses.[5]
A few startups get started in New York, but less
than a tenth as many per capita as in Boston, and mostly
in less nerdy fields like finance and media.[6]
Some blue counties are false positives (reflecting the
remaining power of Democractic party machines), but there are no
false negatives. You can safely write off all the red counties.[7]
Some "urban renewal" experts took a shot at destroying Boston's
in the 1960s, leaving the area around city hall a bleak wasteland,
but most neighborhoods successfully resisted them.Thanks to Chris Anderson, Trevor Blackwell, Marc Hedlund,
Jessica Livingston, Robert Morris, Greg Mcadoo, Fred Wilson,
and Stephen Wolfram for
reading drafts of this, and to Ed Dumbill for inviting me to speak.(The second part of this talk became Why Startups
Condense in America.)December 2019There are two distinct ways to be politically moderate: on purpose
and by accident. Intentional moderates are trimmers, deliberately
choosing a position mid-way between the extremes of right and left.
Accidental moderates end up in the middle, on average, because they
make up their own minds about each question, and the far right and
far left are roughly equally wrong.You can distinguish intentional from accidental moderates by the
distribution of their opinions. If the far left opinion on some
matter is 0 and the far right opinion 100, an intentional moderate's
opinion on every question will be near 50. Whereas an accidental
moderate's opinions will be scattered over a broad range, but will,
like those of the intentional moderate, average to about 50.Intentional moderates are similar to those on the far left and the
far right in that their opinions are, in a sense, not their own.
The defining quality of an ideologue, whether on the left or the
right, is to acquire one's opinions in bulk. You don't get to pick
and choose. Your opinions about taxation can be predicted from your
opinions about sex. And although intentional moderates
might seem to be the opposite of ideologues, their beliefs (though
in their case the word "positions" might be more accurate) are also
acquired in bulk. If the median opinion shifts to the right or left,
the intentional moderate must shift with it. Otherwise they stop
being moderate.Accidental moderates, on the other hand, not only choose their own
answers, but choose their own questions. They may not care at all
about questions that the left and right both think are terribly
important. So you can only even measure the politics of an accidental
moderate from the intersection of the questions they care about and
those the left and right care about, and this can
sometimes be vanishingly small.It is not merely a manipulative rhetorical trick to say "if you're
not with us, you're against us," but often simply false.Moderates are sometimes derided as cowards, particularly by
the extreme left. But while it may be accurate to call intentional
moderates cowards, openly being an accidental moderate requires the
most courage of all, because you get attacked from both right and
left, and you don't have the comfort of being an orthodox member
of a large group to sustain you.Nearly all the most impressive people I know are accidental moderates.
If I knew a lot of professional athletes, or people in the entertainment
business, that might be different. Being on the far left or far
right doesn't affect how fast you run or how well you sing. But
someone who works with ideas has to be independent-minded to do it
well.Or more precisely, you have to be independent-minded about the ideas
you work with. You could be mindlessly doctrinaire in your politics
and still be a good mathematician. In the 20th century, a lot of
very smart people were Marxists just no one who was smart about
the subjects Marxism involves. But if the ideas you use in your
work intersect with the politics of your time, you have two choices:
be an accidental moderate, or be mediocre.Notes[1] It's possible in theory for one side to be entirely right and
the other to be entirely wrong. Indeed, ideologues must always
believe this is the case. But historically it rarely has been.[2] For some reason the far right tend to ignore moderates rather
than despise them as backsliders. I'm not sure why. Perhaps it
means that the far right is less ideological than the far left. Or
perhaps that they are more confident, or more resigned, or simply
more disorganized. I just don't know.[3] Having heretical opinions doesn't mean you have to express
them openly. It may be
easier to have them if you don't.
Thanks to Austen Allred, Trevor Blackwell, Patrick Collison, Jessica Livingston,
Amjad Masad, Ryan Petersen, and Harj Taggar for reading drafts of this.
Want to start a startup? Get funded by
Y Combinator.
October 2010After barely changing at all for decades, the startup funding
business is now in what could, at least by comparison, be called
turmoil. At Y Combinator we've seen dramatic changes in the funding
environment for startups. Fortunately one of them is much higher
valuations.The trends we've been seeing are probably not YC-specific. I wish
I could say they were, but the main cause is probably just that we
see trends first—partly because the startups we fund are very
plugged into the Valley and are quick to take advantage of anything
new, and partly because we fund so many that we have enough data
points to see patterns clearly.What we're seeing now, everyone's probably going to be seeing in
the next couple years. So I'm going to explain what we're seeing,
and what that will mean for you if you try to raise money.Super-AngelsLet me start by describing what the world of startup funding used
to look like. There used to be two sharply differentiated types
of investors: angels and venture capitalists. Angels are individual
rich people who invest small amounts of their own money, while VCs
are employees of funds that invest large amounts of other people's.For decades there were just those two types of investors, but now
a third type has appeared halfway between them: the so-called
super-angels.
[1]
And VCs have been provoked by their arrival
into making a lot of angel-style investments themselves. So the
previously sharp line between angels and VCs has become hopelessly
blurred.There used to be a no man's land between angels and VCs. Angels
would invest $20k to $50k apiece, and VCs usually a million or more.
So an angel round meant a collection of angel investments that
combined to maybe $200k, and a VC round meant a series A round in
which a single VC fund (or occasionally two) invested $1-5 million.The no man's land between angels and VCs was a very inconvenient
one for startups, because it coincided with the amount many wanted
to raise. Most startups coming out of Demo Day wanted to raise
around $400k. But it was a pain to stitch together that much out
of angel investments, and most VCs weren't interested in investments
so small. That's the fundamental reason the super-angels have
appeared. They're responding to the market.The arrival of a new type of investor is big news for startups,
because there used to be only two and they rarely competed with one
another. Super-angels compete with both angels and VCs. That's
going to change the rules about how to raise money. I don't know
yet what the new rules will be, but it looks like most of the changes
will be for the better.A super-angel has some of the qualities of an angel, and some of
the qualities of a VC. They're usually individuals, like angels.
In fact many of the current super-angels were initially angels of
the classic type. But like VCs, they invest other people's money.
This allows them to invest larger amounts than angels: a typical
super-angel investment is currently about $100k. They make investment
decisions quickly, like angels. And they make a lot more investments
per partner than VCs—up to 10 times as many.The fact that super-angels invest other people's money makes them
doubly alarming to VCs. They don't just compete for startups; they
also compete for investors. What super-angels really are is a new
form of fast-moving, lightweight VC fund. And those of us in the
technology world know what usually happens when something comes
along that can be described in terms like that. Usually it's the
replacement.Will it be? As of now, few of the startups that take money from
super-angels are ruling out taking VC money. They're just postponing
it. But that's still a problem for VCs. Some of the startups that
postpone raising VC money may do so well on the angel money they
raise that they never bother to raise more. And those who do raise
VC rounds will be able to get higher valuations when they do. If
the best startups get 10x higher valuations when they raise series
A rounds, that would cut VCs' returns from winners at least tenfold.
[2]So I think VC funds are seriously threatened by the super-angels.
But one thing that may save them to some extent is the uneven
distribution of startup outcomes: practically all the returns are
concentrated in a few big successes. The expected value of a startup
is the percentage chance it's Google. So to the extent that winning
is a matter of absolute returns, the super-angels could win practically
all the battles for individual startups and yet lose the war, if
they merely failed to get those few big winners. And there's a
chance that could happen, because the top VC funds have better
brands, and can also do more for their portfolio companies.
[3]Because super-angels make more investments per partner, they have
less partner per investment. They can't pay as much attention to
you as a VC on your board could. How much is that extra attention
worth? It will vary enormously from one partner to another. There's
no consensus yet in the general case. So for now this is something
startups are deciding individually.Till now, VCs' claims about how much value they added were sort of
like the government's. Maybe they made you feel better, but you
had no choice in the matter, if you needed money on the scale only
VCs could supply. Now that VCs have competitors, that's going to
put a market price on the help they offer. The interesting thing
is, no one knows yet what it will be.Do startups that want to get really big need the sort of advice and
connections only the top VCs can supply? Or would super-angel money
do just as well? The VCs will say you need them, and the super-angels
will say you don't. But the truth is, no one knows yet, not even
the VCs and super-angels themselves. All the super-angels know
is that their new model seems promising enough to be worth trying,
and all the VCs know is that it seems promising enough to worry
about.RoundsWhatever the outcome, the conflict between VCs and super-angels is
good news for founders. And not just for the obvious reason that
more competition for deals means better terms. The whole shape of
deals is changing.One of the biggest differences between angels and VCs is the amount
of your company they want. VCs want a lot. In a series A round
they want a third of your company, if they can get it. They don't
care much how much they pay for it, but they want a lot because the
number of series A investments they can do is so small. In a
traditional series A investment, at least one partner from the VC
fund takes a seat on your board.
[4]
Since board seats last about
5 years and each partner can't handle more than about 10 at once,
that means a VC fund can only do about 2 series A deals per partner
per year. And that means they need to get as much of the company
as they can in each one. You'd have to be a very promising startup
indeed to get a VC to use up one of his 10 board seats for only a
few percent of you.Since angels generally don't take board seats, they don't have this
constraint. They're happy to buy only a few percent of you. And
although the super-angels are in most respects mini VC funds, they've
retained this critical property of angels. They don't take board
seats, so they don't need a big percentage of your company.Though that means you'll get correspondingly less attention from
them, it's good news in other respects. Founders never really liked
giving up as much equity as VCs wanted. It was a lot of the company
to give up in one shot. Most founders doing series A deals would
prefer to take half as much money for half as much stock, and then
see what valuation they could get for the second half of the stock
after using the first half of the money to increase its value. But
VCs never offered that option.Now startups have another alternative. Now it's easy to raise angel
rounds about half the size of series A rounds. Many of the startups
we fund are taking this route, and I predict that will be true of
startups in general.A typical big angel round might be $600k on a convertible note with
a valuation cap of $4 million premoney. Meaning that when the note
converts into stock (in a later round, or upon acquisition), the
investors in that round will get .6 / 4.6, or 13% of the company.
That's a lot less than the 30 to 40% of the company you usually
give up in a series A round if you do it so early.
[5]But the advantage of these medium-sized rounds is not just that
they cause less dilution. You also lose less control. After an
angel round, the founders almost always still have control of the
company, whereas after a series A round they often don't. The
traditional board structure after a series A round is two founders,
two VCs, and a (supposedly) neutral fifth person. Plus series A
terms usually give the investors a veto over various kinds of
important decisions, including selling the company. Founders usually
have a lot of de facto control after a series A, as long as things
are going well. But that's not the same as just being able to do
what you want, like you could before.A third and quite significant advantage of angel rounds is that
they're less stressful to raise. Raising a traditional series A
round has in the past taken weeks, if not months. When a VC firm
can only do 2 deals per partner per year, they're careful about
which they do. To get a traditional series A round you have to go
through a series of meetings, culminating in a full partner meeting
where the firm as a whole says yes or no. That's the really scary
part for founders: not just that series A rounds take so long, but
at the end of this long process the VCs might still say no. The
chance of getting rejected after the full partner meeting averages
about 25%. At some firms it's over 50%.Fortunately for founders, VCs have been getting a lot faster.
Nowadays Valley VCs are more likely to take 2 weeks than 2 months.
But they're still not as fast as angels and super-angels, the most
decisive of whom sometimes decide in hours.Raising an angel round is not only quicker, but you get feedback
as it progresses. An angel round is not an all or nothing thing
like a series A. It's composed of multiple investors with varying
degrees of seriousness, ranging from the upstanding ones who commit
unequivocally to the jerks who give you lines like "come back to
me to fill out the round." You usually start collecting money from
the most committed investors and work your way out toward the
ambivalent ones, whose interest increases as the round fills up.But at each point you know how you're doing. If investors turn
cold you may have to raise less, but when investors in an angel
round turn cold the process at least degrades gracefully, instead
of blowing up in your face and leaving you with nothing, as happens
if you get rejected by a VC fund after a full partner meeting.
Whereas if investors seem hot, you can not only close the round
faster, but now that convertible notes are becoming the norm,
actually raise the price to reflect demand.ValuationHowever, the VCs have a weapon they can use against the super-angels,
and they have started to use it. VCs have started making angel-sized
investments too. The term "angel round" doesn't mean that all the
investors in it are angels; it just describes the structure of the
round. Increasingly the participants include VCs making investments
of a hundred thousand or two. And when VCs invest in angel rounds
they can do things that super-angels don't like. VCs are quite
valuation-insensitive in angel rounds—partly because they are
in general, and partly because they don't care that much about the
returns on angel rounds, which they still view mostly as a way to
recruit startups for series A rounds later. So VCs who invest in
angel rounds can blow up the valuations for angels and super-angels
who invest in them.
[6]Some super-angels seem to care about valuations. Several turned
down YC-funded startups after Demo Day because their valuations
were too high. This was not a problem for the startups; by definition
a high valuation means enough investors were willing to accept it.
But it was mysterious to me that the super-angels would quibble
about valuations. Did they not understand that the big returns
come from a few big successes, and that it therefore mattered far
more which startups you picked than how much you paid for them?After thinking about it for a while and observing certain other
signs, I have a theory that explains why the super-angels may be
smarter than they seem. It would make sense for super-angels to
want low valuations if they're hoping to invest in startups that
get bought early. If you're hoping to hit the next Google, you
shouldn't care if the valuation is 20 million. But if you're looking
for companies that are going to get bought for 30 million, you care.
If you invest at 20 and the company gets bought for 30, you only
get 1.5x. You might as well buy Apple.So if some of the super-angels were looking for companies that could
get acquired quickly, that would explain why they'd care about
valuations. But why would they be looking for those? Because
depending on the meaning of "quickly," it could actually be very
profitable. A company that gets acquired for 30 million is a failure
to a VC, but it could be a 10x return for an angel, and moreover,
a quick 10x return. Rate of return is what matters in
investing—not the multiple you get, but the multiple per year.
If a super-angel gets 10x in one year, that's a higher rate of
return than a VC could ever hope to get from a company that took 6
years to go public. To get the same rate of return, the VC would
have to get a multiple of 10^6—one million x. Even Google
didn't come close to that.So I think at least some super-angels are looking for companies
that will get bought. That's the only rational explanation for
focusing on getting the right valuations, instead of the right
companies. And if so they'll be different to deal with than VCs.
They'll be tougher on valuations, but more accommodating if you want
to sell early.PrognosisWho will win, the super-angels or the VCs? I think the answer to
that is, some of each. They'll each become more like one another.
The super-angels will start to invest larger amounts, and the VCs
will gradually figure out ways to make more, smaller investments
faster. A decade from now the players will be hard to tell apart,
and there will probably be survivors from each group.What does that mean for founders? One thing it means is that the
high valuations startups are presently getting may not last forever.
To the extent that valuations are being driven up by price-insensitive
VCs, they'll fall again if VCs become more like super-angels and
start to become more miserly about valuations. Fortunately if this
does happen it will take years.The short term forecast is more competition between investors, which
is good news for you. The super-angels will try to undermine the
VCs by acting faster, and the VCs will try to undermine the
super-angels by driving up valuations. Which for founders will
result in the perfect combination: funding rounds that close fast,
with high valuations.But remember that to get that combination, your startup will have
to appeal to both super-angels and VCs. If you don't seem like you
have the potential to go public, you won't be able to use VCs to
drive up the valuation of an angel round.There is a danger of having VCs in an angel round: the so-called
signalling risk. If VCs are only doing it in the hope of investing
more later, what happens if they don't? That's a signal to everyone
else that they think you're lame.How much should you worry about that? The seriousness of signalling
risk depends on how far along you are. If by the next time you
need to raise money, you have graphs showing rising revenue or
traffic month after month, you don't have to worry about any signals
your existing investors are sending. Your results will speak for
themselves.
[7]Whereas if the next time you need to raise money you won't yet have
concrete results, you may need to think more about the message your
investors might send if they don't invest more. I'm not sure yet
how much you have to worry, because this whole phenomenon of VCs
doing angel investments is so new. But my instincts tell me you
don't have to worry much. Signalling risk smells like one of those
things founders worry about that's not a real problem. As a rule,
the only thing that can kill a good startup is the startup itself.
Startups hurt themselves way more often than competitors hurt them,
for example. I suspect signalling risk is in this category too.One thing YC-funded startups have been doing to mitigate the risk
of taking money from VCs in angel rounds is not to take too much
from any one VC. Maybe that will help, if you have the luxury of
turning down money.Fortunately, more and more startups will. After decades of competition
that could best be described as intramural, the startup funding
business is finally getting some real competition. That should
last several years at least, and maybe a lot longer. Unless there's
some huge market crash, the next couple years are going to be a
good time for startups to raise money. And that's exciting because
it means lots more startups will happen.
Notes[1]
I've also heard them called "Mini-VCs" and "Micro-VCs." I
don't know which name will stick.There were a couple predecessors. Ron Conway had angel funds
starting in the 1990s, and in some ways First Round Capital is closer to a
super-angel than a VC fund.[2]
It wouldn't cut their overall returns tenfold, because investing
later would probably (a) cause them to lose less on investments
that failed, and (b) not allow them to get as large a percentage
of startups as they do now. So it's hard to predict precisely what
would happen to their returns.[3]
The brand of an investor derives mostly from the success of
their portfolio companies. The top VCs thus have a big brand
advantage over the super-angels. They could make it self-perpetuating
if they used it to get all the best new startups. But I don't think
they'll be able to. To get all the best startups, you have to do
more than make them want you. You also have to want them; you have
to recognize them when you see them, and that's much harder.
Super-angels will snap up stars that VCs miss. And that will cause
the brand gap between the top VCs and the super-angels gradually
to erode.[4]
Though in a traditional series A round VCs put two partners
on your board, there are signs now that VCs may begin to conserve
board seats by switching to what used to be considered an angel-round
board, consisting of two founders and one VC. Which is also to the
founders' advantage if it means they still control the company.[5]
In a series A round, you usually have to give up more than
the actual amount of stock the VCs buy, because they insist you
dilute yourselves to set aside an "option pool" as well. I predict
this practice will gradually disappear though.[6]
The best thing for founders, if they can get it, is a convertible
note with no valuation cap at all. In that case the money invested
in the angel round just converts into stock at the valuation of the
next round, no matter how large. Angels and super-angels tend not
to like uncapped notes. They have no idea how much of the company
they're buying. If the company does well and the valuation of the
next round is high, they may end up with only a sliver of it. So
by agreeing to uncapped notes, VCs who don't care about valuations
in angel rounds can make offers that super-angels hate to match.[7]
Obviously signalling risk is also not a problem if you'll
never need to raise more money. But startups are often mistaken
about that.Thanks to Sam Altman, John Bautista, Patrick Collison, James
Lindenbaum, Reid Hoffman, Jessica Livingston and Harj Taggar
for reading drafts
of this.February 2007A few days ago I finally figured out something I've wondered about
for 25 years: the relationship between wisdom and intelligence.
Anyone can see they're not the same by the number of people who are
smart, but not very wise. And yet intelligence and wisdom do seem
related. How?What is wisdom? I'd say it's knowing what to do in a lot of
situations. I'm not trying to make a deep point here about the
true nature of wisdom, just to figure out how we use the word. A
wise person is someone who usually knows the right thing to do.And yet isn't being smart also knowing what to do in certain
situations? For example, knowing what to do when the teacher tells
your elementary school class to add all the numbers from 1 to 100?
[1]Some say wisdom and intelligence apply to different types of
problems—wisdom to human problems and intelligence to abstract
ones. But that isn't true. Some wisdom has nothing to do with
people: for example, the wisdom of the engineer who knows certain
structures are less prone to failure than others. And certainly
smart people can find clever solutions to human problems as well
as abstract ones.
[2]Another popular explanation is that wisdom comes from experience
while intelligence is innate. But people are not simply wise in
proportion to how much experience they have. Other things must
contribute to wisdom besides experience, and some may be innate: a
reflective disposition, for example.Neither of the conventional explanations of the difference between
wisdom and intelligence stands up to scrutiny. So what is the
difference? If we look at how people use the words "wise" and
"smart," what they seem to mean is different shapes of performance.Curve"Wise" and "smart" are both ways of saying someone knows what to
do. The difference is that "wise" means one has a high average
outcome across all situations, and "smart" means one does spectacularly
well in a few. That is, if you had a graph in which the x axis
represented situations and the y axis the outcome, the graph of the
wise person would be high overall, and the graph of the smart person
would have high peaks.The distinction is similar to the rule that one should judge talent
at its best and character at its worst. Except you judge intelligence
at its best, and wisdom by its average. That's how the two are
related: they're the two different senses in which the same curve
can be high.So a wise person knows what to do in most situations, while a smart
person knows what to do in situations where few others could. We
need to add one more qualification: we should ignore cases where
someone knows what to do because they have inside information.
[3]
But aside from that, I don't think we can get much more specific
without starting to be mistaken.Nor do we need to. Simple as it is, this explanation predicts, or
at least accords with, both of the conventional stories about the
distinction between wisdom and intelligence. Human problems are
the most common type, so being good at solving those is key in
achieving a high average outcome. And it seems natural that a
high average outcome depends mostly on experience, but that dramatic
peaks can only be achieved by people with certain rare, innate
qualities; nearly anyone can learn to be a good swimmer, but to be
an Olympic swimmer you need a certain body type.This explanation also suggests why wisdom is such an elusive concept:
there's no such thing. "Wise" means something—that one is
on average good at making the right choice. But giving the name
"wisdom" to the supposed quality that enables one to do that doesn't
mean such a thing exists. To the extent "wisdom" means anything,
it refers to a grab-bag of qualities as various as self-discipline,
experience, and empathy.
[4]Likewise, though "intelligent" means something, we're asking for
trouble if we insist on looking for a single thing called "intelligence."
And whatever its components, they're not all innate. We use the
word "intelligent" as an indication of ability: a smart person can
grasp things few others could. It does seem likely there's some
inborn predisposition to intelligence (and wisdom too), but this
predisposition is not itself intelligence.One reason we tend to think of intelligence as inborn is that people
trying to measure it have concentrated on the aspects of it that
are most measurable. A quality that's inborn will obviously be
more convenient to work with than one that's influenced by experience,
and thus might vary in the course of a study. The problem comes
when we drag the word "intelligence" over onto what they're measuring.
If they're measuring something inborn, they can't be measuring
intelligence. Three year olds aren't smart. When we describe one
as smart, it's shorthand for "smarter than other three year olds."SplitPerhaps it's a technicality to point out that a predisposition to
intelligence is not the same as intelligence. But it's an important
technicality, because it reminds us that we can become smarter,
just as we can become wiser.The alarming thing is that we may have to choose between the two.If wisdom and intelligence are the average and peaks of the same
curve, then they converge as the number of points on the curve
decreases. If there's just one point, they're identical: the average
and maximum are the same. But as the number of points increases,
wisdom and intelligence diverge. And historically the number of
points on the curve seems to have been increasing: our ability is
tested in an ever wider range of situations.In the time of Confucius and Socrates, people seem to have regarded
wisdom, learning, and intelligence as more closely related than we
do. Distinguishing between "wise" and "smart" is a modern habit.
[5]
And the reason we do is that they've been diverging. As knowledge
gets more specialized, there are more points on the curve, and the
distinction between the spikes and the average becomes sharper,
like a digital image rendered with more pixels.One consequence is that some old recipes may have become obsolete.
At the very least we have to go back and figure out if they were
really recipes for wisdom or intelligence. But the really striking
change, as intelligence and wisdom drift apart, is that we may have
to decide which we prefer. We may not be able to optimize for both
simultaneously.Society seems to have voted for intelligence. We no longer admire
the sage—not the way people did two thousand years ago. Now
we admire the genius. Because in fact the distinction we began
with has a rather brutal converse: just as you can be smart without
being very wise, you can be wise without being very smart. That
doesn't sound especially admirable. That gets you James Bond, who
knows what to do in a lot of situations, but has to rely on Q for
the ones involving math.Intelligence and wisdom are obviously not mutually exclusive. In
fact, a high average may help support high peaks. But there are
reasons to believe that at some point you have to choose between
them. One is the example of very smart people, who are so often
unwise that in popular culture this now seems to be regarded as the
rule rather than the exception. Perhaps the absent-minded professor
is wise in his way, or wiser than he seems, but he's not wise in
the way Confucius or Socrates wanted people to be.
[6]NewFor both Confucius and Socrates, wisdom, virtue, and happiness were
necessarily related. The wise man was someone who knew what the
right choice was and always made it; to be the right choice, it had
to be morally right; he was therefore always happy, knowing he'd
done the best he could. I can't think of many ancient philosophers
who would have disagreed with that, so far as it goes."The superior man is always happy; the small man sad," said Confucius.
[7]Whereas a few years ago I read an interview with a mathematician
who said that most nights he went to bed discontented, feeling he
hadn't made enough progress.
[8]
The Chinese and Greek words we
translate as "happy" didn't mean exactly what we do by it, but
there's enough overlap that this remark contradicts them.Is the mathematician a small man because he's discontented? No;
he's just doing a kind of work that wasn't very common in Confucius's
day.Human knowledge seems to grow fractally. Time after time, something
that seemed a small and uninteresting area—experimental error,
even—turns out, when examined up close, to have as much in
it as all knowledge up to that point. Several of the fractal buds
that have exploded since ancient times involve inventing and
discovering new things. Math, for example, used to be something a
handful of people did part-time. Now it's the career of thousands.
And in work that involves making new things, some old rules don't
apply.Recently I've spent some time advising people, and there I find the
ancient rule still works: try to understand the situation as well
as you can, give the best advice you can based on your experience,
and then don't worry about it, knowing you did all you could. But
I don't have anything like this serenity when I'm writing an essay.
Then I'm worried. What if I run out of ideas? And when I'm writing,
four nights out of five I go to bed discontented, feeling I didn't
get enough done.Advising people and writing are fundamentally different types of
work. When people come to you with a problem and you have to figure
out the right thing to do, you don't (usually) have to invent
anything. You just weigh the alternatives and try to judge which
is the prudent choice. But prudence can't tell me what sentence
to write next. The search space is too big.Someone like a judge or a military officer can in much of his work
be guided by duty, but duty is no guide in making things. Makers
depend on something more precarious: inspiration. And like most
people who lead a precarious existence, they tend to be worried,
not contented. In that respect they're more like the small man of
Confucius's day, always one bad harvest (or ruler) away from
starvation. Except instead of being at the mercy of weather and
officials, they're at the mercy of their own imagination.LimitsTo me it was a relief just to realize it might be ok to be discontented.
The idea that a successful person should be happy has thousands of
years of momentum behind it. If I was any good, why didn't I have
the easy confidence winners are supposed to have? But that, I now
believe, is like a runner asking "If I'm such a good athlete, why
do I feel so tired?" Good runners still get tired; they just get
tired at higher speeds.People whose work is to invent or discover things are in the same
position as the runner. There's no way for them to do the best
they can, because there's no limit to what they could do. The
closest you can come is to compare yourself to other people. But
the better you do, the less this matters. An undergrad who gets
something published feels like a star. But for someone at the top
of the field, what's the test of doing well? Runners can at least
compare themselves to others doing exactly the same thing; if you
win an Olympic gold medal, you can be fairly content, even if you
think you could have run a bit faster. But what is a novelist to
do?Whereas if you're doing the kind of work in which problems are
presented to you and you have to choose between several alternatives,
there's an upper bound on your performance: choosing the best every
time. In ancient societies, nearly all work seems to have been of
this type. The peasant had to decide whether a garment was worth
mending, and the king whether or not to invade his neighbor, but
neither was expected to invent anything. In principle they could
have; the king could have invented firearms, then invaded his
neighbor. But in practice innovations were so rare that they weren't
expected of you, any more than goalkeepers are expected to score
goals.
[9]
In practice, it seemed as if there was a correct decision
in every situation, and if you made it you'd done your job perfectly,
just as a goalkeeper who prevents the other team from scoring is
considered to have played a perfect game.In this world, wisdom seemed paramount.
[10]
Even now, most people
do work in which problems are put before them and they have to
choose the best alternative. But as knowledge has grown more
specialized, there are more and more types of work in which people
have to make up new things, and in which performance is therefore
unbounded. Intelligence has become increasingly important relative
to wisdom because there is more room for spikes.RecipesAnother sign we may have to choose between intelligence and wisdom
is how different their recipes are. Wisdom seems to come largely
from curing childish qualities, and intelligence largely from
cultivating them.Recipes for wisdom, particularly ancient ones, tend to have a
remedial character. To achieve wisdom one must cut away all the
debris that fills one's head on emergence from childhood, leaving
only the important stuff. Both self-control and experience have
this effect: to eliminate the random biases that come from your own
nature and from the circumstances of your upbringing respectively.
That's not all wisdom is, but it's a large part of it. Much of
what's in the sage's head is also in the head of every twelve year
old. The difference is that in the head of the twelve year old
it's mixed together with a lot of random junk.The path to intelligence seems to be through working on hard problems.
You develop intelligence as you might develop muscles, through
exercise. But there can't be too much compulsion here. No amount
of discipline can replace genuine curiosity. So cultivating
intelligence seems to be a matter of identifying some bias in one's
character—some tendency to be interested in certain types of
things—and nurturing it. Instead of obliterating your
idiosyncrasies in an effort to make yourself a neutral vessel for
the truth, you select one and try to grow it from a seedling into
a tree.The wise are all much alike in their wisdom, but very smart people
tend to be smart in distinctive ways.Most of our educational traditions aim at wisdom. So perhaps one
reason schools work badly is that they're trying to make intelligence
using recipes for wisdom. Most recipes for wisdom have an element
of subjection. At the very least, you're supposed to do what the
teacher says. The more extreme recipes aim to break down your
individuality the way basic training does. But that's not the route
to intelligence. Whereas wisdom comes through humility, it may
actually help, in cultivating intelligence, to have a mistakenly
high opinion of your abilities, because that encourages you to keep
working. Ideally till you realize how mistaken you were.(The reason it's hard to learn new skills late in life is not just
that one's brain is less malleable. Another probably even worse
obstacle is that one has higher standards.)I realize we're on dangerous ground here. I'm not proposing the
primary goal of education should be to increase students' "self-esteem."
That just breeds laziness. And in any case, it doesn't really fool
the kids, not the smart ones. They can tell at a young age that a
contest where everyone wins is a fraud.A teacher has to walk a narrow path: you want to encourage kids to
come up with things on their own, but you can't simply applaud
everything they produce. You have to be a good audience: appreciative,
but not too easily impressed. And that's a lot of work. You have
to have a good enough grasp of kids' capacities at different ages
to know when to be surprised.That's the opposite of traditional recipes for education. Traditionally
the student is the audience, not the teacher; the student's job is
not to invent, but to absorb some prescribed body of material. (The
use of the term "recitation" for sections in some colleges is a
fossil of this.) The problem with these old traditions is that
they're too much influenced by recipes for wisdom.DifferentI deliberately gave this essay a provocative title; of course it's
worth being wise. But I think it's important to understand the
relationship between intelligence and wisdom, and particularly what
seems to be the growing gap between them. That way we can avoid
applying rules and standards to intelligence that are really meant
for wisdom. These two senses of "knowing what to do" are more
different than most people realize. The path to wisdom is through
discipline, and the path to intelligence through carefully selected
self-indulgence. Wisdom is universal, and intelligence idiosyncratic.
And while wisdom yields calmness, intelligence much of the time
leads to discontentment.That's particularly worth remembering. A physicist friend recently
told me half his department was on Prozac. Perhaps if we acknowledge
that some amount of frustration is inevitable in certain kinds
of work, we can mitigate its effects. Perhaps we can box it up and
put it away some of the time, instead of letting it flow together
with everyday sadness to produce what seems an alarmingly large
pool. At the very least, we can avoid being discontented about
being discontented.If you feel exhausted, it's not necessarily because there's something
wrong with you. Maybe you're just running fast.Notes[1]
Gauss was supposedly asked this when he was 10. Instead of
laboriously adding together the numbers like the other students,
he saw that they consisted of 50 pairs that each summed to 101 (100
+ 1, 99 + 2, etc), and that he could just multiply 101 by 50 to get
the answer, 5050.[2]
A variant is that intelligence is the ability to solve problems,
and wisdom the judgement to know how to use those solutions. But
while this is certainly an important relationship between wisdom
and intelligence, it's not the distinction between them. Wisdom
is useful in solving problems too, and intelligence can help in
deciding what to do with the solutions.[3]
In judging both intelligence and wisdom we have to factor out
some knowledge. People who know the combination of a safe will be
better at opening it than people who don't, but no one would say
that was a test of intelligence or wisdom.But knowledge overlaps with wisdom and probably also intelligence.
A knowledge of human nature is certainly part of wisdom. So where
do we draw the line?Perhaps the solution is to discount knowledge that at some point
has a sharp drop in utility. For example, understanding French
will help you in a large number of situations, but its value drops
sharply as soon as no one else involved knows French. Whereas the
value of understanding vanity would decline more gradually.The knowledge whose utility drops sharply is the kind that has
little relation to other knowledge. This includes mere conventions,
like languages and safe combinations, and also what we'd call
"random" facts, like movie stars' birthdays, or how to distinguish
1956 from 1957 Studebakers.[4]
People seeking some single thing called "wisdom" have been
fooled by grammar. Wisdom is just knowing the right thing to do,
and there are a hundred and one different qualities that help in
that. Some, like selflessness, might come from meditating in an
empty room, and others, like a knowledge of human nature, might
come from going to drunken parties.Perhaps realizing this will help dispel the cloud of semi-sacred
mystery that surrounds wisdom in so many people's eyes. The mystery
comes mostly from looking for something that doesn't exist. And
the reason there have historically been so many different schools
of thought about how to achieve wisdom is that they've focused on
different components of it.When I use the word "wisdom" in this essay, I mean no more than
whatever collection of qualities helps people make the right choice
in a wide variety of situations.[5]
Even in English, our sense of the word "intelligence" is
surprisingly recent. Predecessors like "understanding" seem to
have had a broader meaning.[6]
There is of course some uncertainty about how closely the remarks
attributed to Confucius and Socrates resemble their actual opinions.
I'm using these names as we use the name "Homer," to mean the
hypothetical people who said the things attributed to them.[7]
Analects VII:36, Fung trans.Some translators use "calm" instead of "happy." One source of
difficulty here is that present-day English speakers have a different
idea of happiness from many older societies. Every language probably
has a word meaning "how one feels when things are going well," but
different cultures react differently when things go well. We react
like children, with smiles and laughter. But in a more reserved
society, or in one where life was tougher, the reaction might be a
quiet contentment.[8]
It may have been Andrew Wiles, but I'm not sure. If anyone
remembers such an interview, I'd appreciate hearing from you.[9]
Confucius claimed proudly that he had never invented
anything—that he had simply passed on an accurate account of
ancient traditions. [Analects VII:1] It's hard for us now to
appreciate how important a duty it must have been in preliterate
societies to remember and pass on the group's accumulated knowledge.
Even in Confucius's time it still seems to have been the first duty
of the scholar.[10]
The bias toward wisdom in ancient philosophy may be exaggerated
by the fact that, in both Greece and China, many of the first
philosophers (including Confucius and Plato) saw themselves as
teachers of administrators, and so thought disproportionately about
such matters. The few people who did invent things, like storytellers,
must have seemed an outlying data point that could be ignored.Thanks to Trevor Blackwell, Sarah Harlin, Jessica Livingston,
and Robert Morris for reading drafts of this.February 2021Before college the two main things I worked on, outside of school,
were writing and programming. I didn't write essays. I wrote what
beginning writers were supposed to write then, and probably still
are: short stories. My stories were awful. They had hardly any plot,
just characters with strong feelings, which I imagined made them
deep.The first programs I tried writing were on the IBM 1401 that our
school district used for what was then called "data processing."
This was in 9th grade, so I was 13 or 14. The school district's
1401 happened to be in the basement of our junior high school, and
my friend Rich Draves and I got permission to use it. It was like
a mini Bond villain's lair down there, with all these alien-looking
machines CPU, disk drives, printer, card reader sitting up
on a raised floor under bright fluorescent lights.The language we used was an early version of Fortran. You had to
type programs on punch cards, then stack them in the card reader
and press a button to load the program into memory and run it. The
result would ordinarily be to print something on the spectacularly
loud printer.I was puzzled by the 1401. I couldn't figure out what to do with
it. And in retrospect there's not much I could have done with it.
The only form of input to programs was data stored on punched cards,
and I didn't have any data stored on punched cards. The only other
option was to do things that didn't rely on any input, like calculate
approximations of pi, but I didn't know enough math to do anything
interesting of that type. So I'm not surprised I can't remember any
programs I wrote, because they can't have done much. My clearest
memory is of the moment I learned it was possible for programs not
to terminate, when one of mine didn't. On a machine without
time-sharing, this was a social as well as a technical error, as
the data center manager's expression made clear.With microcomputers, everything changed. Now you could have a
computer sitting right in front of you, on a desk, that could respond
to your keystrokes as it was running instead of just churning through
a stack of punch cards and then stopping.
[1]The first of my friends to get a microcomputer built it himself.
It was sold as a kit by Heathkit. I remember vividly how impressed
and envious I felt watching him sitting in front of it, typing
programs right into the computer.Computers were expensive in those days and it took me years of
nagging before I convinced my father to buy one, a TRS-80, in about
1980. The gold standard then was the Apple II, but a TRS-80 was
good enough. This was when I really started programming. I wrote
simple games, a program to predict how high my model rockets would
fly, and a word processor that my father used to write at least one
book. There was only room in memory for about 2 pages of text, so
he'd write 2 pages at a time and then print them out, but it was a
lot better than a typewriter.Though I liked programming, I didn't plan to study it in college.
In college I was going to study philosophy, which sounded much more
powerful. It seemed, to my naive high school self, to be the study
of the ultimate truths, compared to which the things studied in
other fields would be mere domain knowledge. What I discovered when
I got to college was that the other fields took up so much of the
space of ideas that there wasn't much left for these supposed
ultimate truths. All that seemed left for philosophy were edge cases
that people in other fields felt could safely be ignored.I couldn't have put this into words when I was 18. All I knew at
the time was that I kept taking philosophy courses and they kept
being boring. So I decided to switch to AI.AI was in the air in the mid 1980s, but there were two things
especially that made me want to work on it: a novel by Heinlein
called The Moon is a Harsh Mistress, which featured an intelligent
computer called Mike, and a PBS documentary that showed Terry
Winograd using SHRDLU. I haven't tried rereading The Moon is a Harsh
Mistress, so I don't know how well it has aged, but when I read it
I was drawn entirely into its world. It seemed only a matter of
time before we'd have Mike, and when I saw Winograd using SHRDLU,
it seemed like that time would be a few years at most. All you had
to do was teach SHRDLU more words.There weren't any classes in AI at Cornell then, not even graduate
classes, so I started trying to teach myself. Which meant learning
Lisp, since in those days Lisp was regarded as the language of AI.
The commonly used programming languages then were pretty primitive,
and programmers' ideas correspondingly so. The default language at
Cornell was a Pascal-like language called PL/I, and the situation
was similar elsewhere. Learning Lisp expanded my concept of a program
so fast that it was years before I started to have a sense of where
the new limits were. This was more like it; this was what I had
expected college to do. It wasn't happening in a class, like it was
supposed to, but that was ok. For the next couple years I was on a
roll. I knew what I was going to do.For my undergraduate thesis, I reverse-engineered SHRDLU. My God
did I love working on that program. It was a pleasing bit of code,
but what made it even more exciting was my belief hard to imagine
now, but not unique in 1985 that it was already climbing the
lower slopes of intelligence.I had gotten into a program at Cornell that didn't make you choose
a major. You could take whatever classes you liked, and choose
whatever you liked to put on your degree. I of course chose "Artificial
Intelligence." When I got the actual physical diploma, I was dismayed
to find that the quotes had been included, which made them read as
scare-quotes. At the time this bothered me, but now it seems amusingly
accurate, for reasons I was about to discover.I applied to 3 grad schools: MIT and Yale, which were renowned for
AI at the time, and Harvard, which I'd visited because Rich Draves
went there, and was also home to Bill Woods, who'd invented the
type of parser I used in my SHRDLU clone. Only Harvard accepted me,
so that was where I went.I don't remember the moment it happened, or if there even was a
specific moment, but during the first year of grad school I realized
that AI, as practiced at the time, was a hoax. By which I mean the
sort of AI in which a program that's told "the dog is sitting on
the chair" translates this into some formal representation and adds
it to the list of things it knows.What these programs really showed was that there's a subset of
natural language that's a formal language. But a very proper subset.
It was clear that there was an unbridgeable gap between what they
could do and actually understanding natural language. It was not,
in fact, simply a matter of teaching SHRDLU more words. That whole
way of doing AI, with explicit data structures representing concepts,
was not going to work. Its brokenness did, as so often happens,
generate a lot of opportunities to write papers about various
band-aids that could be applied to it, but it was never going to
get us Mike.So I looked around to see what I could salvage from the wreckage
of my plans, and there was Lisp. I knew from experience that Lisp
was interesting for its own sake and not just for its association
with AI, even though that was the main reason people cared about
it at the time. So I decided to focus on Lisp. In fact, I decided
to write a book about Lisp hacking. It's scary to think how little
I knew about Lisp hacking when I started writing that book. But
there's nothing like writing a book about something to help you
learn it. The book, On Lisp, wasn't published till 1993, but I wrote
much of it in grad school.Computer Science is an uneasy alliance between two halves, theory
and systems. The theory people prove things, and the systems people
build things. I wanted to build things. I had plenty of respect for
theory indeed, a sneaking suspicion that it was the more admirable
of the two halves but building things seemed so much more exciting.The problem with systems work, though, was that it didn't last.
Any program you wrote today, no matter how good, would be obsolete
in a couple decades at best. People might mention your software in
footnotes, but no one would actually use it. And indeed, it would
seem very feeble work. Only people with a sense of the history of
the field would even realize that, in its time, it had been good.There were some surplus Xerox Dandelions floating around the computer
lab at one point. Anyone who wanted one to play around with could
have one. I was briefly tempted, but they were so slow by present
standards; what was the point? No one else wanted one either, so
off they went. That was what happened to systems work.I wanted not just to build things, but to build things that would
last.In this dissatisfied state I went in 1988 to visit Rich Draves at
CMU, where he was in grad school. One day I went to visit the
Carnegie Institute, where I'd spent a lot of time as a kid. While
looking at a painting there I realized something that might seem
obvious, but was a big surprise to me. There, right on the wall,
was something you could make that would last. Paintings didn't
become obsolete. Some of the best ones were hundreds of years old.And moreover this was something you could make a living doing. Not
as easily as you could by writing software, of course, but I thought
if you were really industrious and lived really cheaply, it had to
be possible to make enough to survive. And as an artist you could
be truly independent. You wouldn't have a boss, or even need to get
research funding.I had always liked looking at paintings. Could I make them? I had
no idea. I'd never imagined it was even possible. I knew intellectually
that people made art that it didn't just appear spontaneously
but it was as if the people who made it were a different species.
They either lived long ago or were mysterious geniuses doing strange
things in profiles in Life magazine. The idea of actually being
able to make art, to put that verb before that noun, seemed almost
miraculous.That fall I started taking art classes at Harvard. Grad students
could take classes in any department, and my advisor, Tom Cheatham,
was very easy going. If he even knew about the strange classes I
was taking, he never said anything.So now I was in a PhD program in computer science, yet planning to
be an artist, yet also genuinely in love with Lisp hacking and
working away at On Lisp. In other words, like many a grad student,
I was working energetically on multiple projects that were not my
thesis.I didn't see a way out of this situation. I didn't want to drop out
of grad school, but how else was I going to get out? I remember
when my friend Robert Morris got kicked out of Cornell for writing
the internet worm of 1988, I was envious that he'd found such a
spectacular way to get out of grad school.Then one day in April 1990 a crack appeared in the wall. I ran into
professor Cheatham and he asked if I was far enough along to graduate
that June. I didn't have a word of my dissertation written, but in
what must have been the quickest bit of thinking in my life, I
decided to take a shot at writing one in the 5 weeks or so that
remained before the deadline, reusing parts of On Lisp where I
could, and I was able to respond, with no perceptible delay "Yes,
I think so. I'll give you something to read in a few days."I picked applications of continuations as the topic. In retrospect
I should have written about macros and embedded languages. There's
a whole world there that's barely been explored. But all I wanted
was to get out of grad school, and my rapidly written dissertation
sufficed, just barely.Meanwhile I was applying to art schools. I applied to two: RISD in
the US, and the Accademia di Belli Arti in Florence, which, because
it was the oldest art school, I imagined would be good. RISD accepted
me, and I never heard back from the Accademia, so off to Providence
I went.I'd applied for the BFA program at RISD, which meant in effect that
I had to go to college again. This was not as strange as it sounds,
because I was only 25, and art schools are full of people of different
ages. RISD counted me as a transfer sophomore and said I had to do
the foundation that summer. The foundation means the classes that
everyone has to take in fundamental subjects like drawing, color,
and design.Toward the end of the summer I got a big surprise: a letter from
the Accademia, which had been delayed because they'd sent it to
Cambridge England instead of Cambridge Massachusetts, inviting me
to take the entrance exam in Florence that fall. This was now only
weeks away. My nice landlady let me leave my stuff in her attic. I
had some money saved from consulting work I'd done in grad school;
there was probably enough to last a year if I lived cheaply. Now
all I had to do was learn Italian.Only stranieri (foreigners) had to take this entrance exam. In
retrospect it may well have been a way of excluding them, because
there were so many stranieri attracted by the idea of studying
art in Florence that the Italian students would otherwise have been
outnumbered. I was in decent shape at painting and drawing from the
RISD foundation that summer, but I still don't know how I managed
to pass the written exam. I remember that I answered the essay
question by writing about Cezanne, and that I cranked up the
intellectual level as high as I could to make the most of my limited
vocabulary.
[2]I'm only up to age 25 and already there are such conspicuous patterns.
Here I was, yet again about to attend some august institution in
the hopes of learning about some prestigious subject, and yet again
about to be disappointed. The students and faculty in the painting
department at the Accademia were the nicest people you could imagine,
but they had long since arrived at an arrangement whereby the
students wouldn't require the faculty to teach anything, and in
return the faculty wouldn't require the students to learn anything.
And at the same time all involved would adhere outwardly to the
conventions of a 19th century atelier. We actually had one of those
little stoves, fed with kindling, that you see in 19th century
studio paintings, and a nude model sitting as close to it as possible
without getting burned. Except hardly anyone else painted her besides
me. The rest of the students spent their time chatting or occasionally
trying to imitate things they'd seen in American art magazines.Our model turned out to live just down the street from me. She made
a living from a combination of modelling and making fakes for a
local antique dealer. She'd copy an obscure old painting out of a
book, and then he'd take the copy and maltreat it to make it look
old.
[3]While I was a student at the Accademia I started painting still
lives in my bedroom at night. These paintings were tiny, because
the room was, and because I painted them on leftover scraps of
canvas, which was all I could afford at the time. Painting still
lives is different from painting people, because the subject, as
its name suggests, can't move. People can't sit for more than about
15 minutes at a time, and when they do they don't sit very still.
So the traditional m.o. for painting people is to know how to paint
a generic person, which you then modify to match the specific person
you're painting. Whereas a still life you can, if you want, copy
pixel by pixel from what you're seeing. You don't want to stop
there, of course, or you get merely photographic accuracy, and what
makes a still life interesting is that it's been through a head.
You want to emphasize the visual cues that tell you, for example,
that the reason the color changes suddenly at a certain point is
that it's the edge of an object. By subtly emphasizing such things
you can make paintings that are more realistic than photographs not
just in some metaphorical sense, but in the strict information-theoretic
sense.
[4]I liked painting still lives because I was curious about what I was
seeing. In everyday life, we aren't consciously aware of much we're
seeing. Most visual perception is handled by low-level processes
that merely tell your brain "that's a water droplet" without telling
you details like where the lightest and darkest points are, or
"that's a bush" without telling you the shape and position of every
leaf. This is a feature of brains, not a bug. In everyday life it
would be distracting to notice every leaf on every bush. But when
you have to paint something, you have to look more closely, and
when you do there's a lot to see. You can still be noticing new
things after days of trying to paint something people usually take
for granted, just as you can after
days of trying to write an essay about something people usually
take for granted.This is not the only way to paint. I'm not 100% sure it's even a
good way to paint. But it seemed a good enough bet to be worth
trying.Our teacher, professor Ulivi, was a nice guy. He could see I worked
hard, and gave me a good grade, which he wrote down in a sort of
passport each student had. But the Accademia wasn't teaching me
anything except Italian, and my money was running out, so at the
end of the first year I went back to the US.I wanted to go back to RISD, but I was now broke and RISD was very
expensive, so I decided to get a job for a year and then return to
RISD the next fall. I got one at a company called Interleaf, which
made software for creating documents. You mean like Microsoft Word?
Exactly. That was how I learned that low end software tends to eat
high end software. But Interleaf still had a few years to live yet.
[5]Interleaf had done something pretty bold. Inspired by Emacs, they'd
added a scripting language, and even made the scripting language a
dialect of Lisp. Now they wanted a Lisp hacker to write things in
it. This was the closest thing I've had to a normal job, and I
hereby apologize to my boss and coworkers, because I was a bad
employee. Their Lisp was the thinnest icing on a giant C cake, and
since I didn't know C and didn't want to learn it, I never understood
most of the software. Plus I was terribly irresponsible. This was
back when a programming job meant showing up every day during certain
working hours. That seemed unnatural to me, and on this point the
rest of the world is coming around to my way of thinking, but at
the time it caused a lot of friction. Toward the end of the year I
spent much of my time surreptitiously working on On Lisp, which I
had by this time gotten a contract to publish.The good part was that I got paid huge amounts of money, especially
by art student standards. In Florence, after paying my part of the
rent, my budget for everything else had been $7 a day. Now I was
getting paid more than 4 times that every hour, even when I was
just sitting in a meeting. By living cheaply I not only managed to
save enough to go back to RISD, but also paid off my college loans.I learned some useful things at Interleaf, though they were mostly
about what not to do. I learned that it's better for technology
companies to be run by product people than sales people (though
sales is a real skill and people who are good at it are really good
at it), that it leads to bugs when code is edited by too many people,
that cheap office space is no bargain if it's depressing, that
planned meetings are inferior to corridor conversations, that big,
bureaucratic customers are a dangerous source of money, and that
there's not much overlap between conventional office hours and the
optimal time for hacking, or conventional offices and the optimal
place for it.But the most important thing I learned, and which I used in both
Viaweb and Y Combinator, is that the low end eats the high end:
that it's good to be the "entry level" option, even though that
will be less prestigious, because if you're not, someone else will
be, and will squash you against the ceiling. Which in turn means
that prestige is a danger sign.When I left to go back to RISD the next fall, I arranged to do
freelance work for the group that did projects for customers, and
this was how I survived for the next several years. When I came
back to visit for a project later on, someone told me about a new
thing called HTML, which was, as he described it, a derivative of
SGML. Markup language enthusiasts were an occupational hazard at
Interleaf and I ignored him, but this HTML thing later became a big
part of my life.In the fall of 1992 I moved back to Providence to continue at RISD.
The foundation had merely been intro stuff, and the Accademia had
been a (very civilized) joke. Now I was going to see what real art
school was like. But alas it was more like the Accademia than not.
Better organized, certainly, and a lot more expensive, but it was
now becoming clear that art school did not bear the same relationship
to art that medical school bore to medicine. At least not the
painting department. The textile department, which my next door
neighbor belonged to, seemed to be pretty rigorous. No doubt
illustration and architecture were too. But painting was post-rigorous.
Painting students were supposed to express themselves, which to the
more worldly ones meant to try to cook up some sort of distinctive
signature style.A signature style is the visual equivalent of what in show business
is known as a "schtick": something that immediately identifies the
work as yours and no one else's. For example, when you see a painting
that looks like a certain kind of cartoon, you know it's by Roy
Lichtenstein. So if you see a big painting of this type hanging in
the apartment of a hedge fund manager, you know he paid millions
of dollars for it. That's not always why artists have a signature
style, but it's usually why buyers pay a lot for such work.
[6]There were plenty of earnest students too: kids who "could draw"
in high school, and now had come to what was supposed to be the
best art school in the country, to learn to draw even better. They
tended to be confused and demoralized by what they found at RISD,
but they kept going, because painting was what they did. I was not
one of the kids who could draw in high school, but at RISD I was
definitely closer to their tribe than the tribe of signature style
seekers.I learned a lot in the color class I took at RISD, but otherwise I
was basically teaching myself to paint, and I could do that for
free. So in 1993 I dropped out. I hung around Providence for a bit,
and then my college friend Nancy Parmet did me a big favor. A
rent-controlled apartment in a building her mother owned in New
York was becoming vacant. Did I want it? It wasn't much more than
my current place, and New York was supposed to be where the artists
were. So yes, I wanted it!
[7]Asterix comics begin by zooming in on a tiny corner of Roman Gaul
that turns out not to be controlled by the Romans. You can do
something similar on a map of New York City: if you zoom in on the
Upper East Side, there's a tiny corner that's not rich, or at least
wasn't in 1993. It's called Yorkville, and that was my new home.
Now I was a New York artist in the strictly technical sense of
making paintings and living in New York.I was nervous about money, because I could sense that Interleaf was
on the way down. Freelance Lisp hacking work was very rare, and I
didn't want to have to program in another language, which in those
days would have meant C++ if I was lucky. So with my unerring nose
for financial opportunity, I decided to write another book on Lisp.
This would be a popular book, the sort of book that could be used
as a textbook. I imagined myself living frugally off the royalties
and spending all my time painting. (The painting on the cover of
this book, ANSI Common Lisp, is one that I painted around this
time.)The best thing about New York for me was the presence of Idelle and
Julian Weber. Idelle Weber was a painter, one of the early
photorealists, and I'd taken her painting class at Harvard. I've
never known a teacher more beloved by her students. Large numbers
of former students kept in touch with her, including me. After I
moved to New York I became her de facto studio assistant.She liked to paint on big, square canvases, 4 to 5 feet on a side.
One day in late 1994 as I was stretching one of these monsters there
was something on the radio about a famous fund manager. He wasn't
that much older than me, and was super rich. The thought suddenly
occurred to me: why don't I become rich? Then I'll be able to work
on whatever I want.Meanwhile I'd been hearing more and more about this new thing called
the World Wide Web. Robert Morris showed it to me when I visited
him in Cambridge, where he was now in grad school at Harvard. It
seemed to me that the web would be a big deal. I'd seen what graphical
user interfaces had done for the popularity of microcomputers. It
seemed like the web would do the same for the internet.If I wanted to get rich, here was the next train leaving the station.
I was right about that part. What I got wrong was the idea. I decided
we should start a company to put art galleries online. I can't
honestly say, after reading so many Y Combinator applications, that
this was the worst startup idea ever, but it was up there. Art
galleries didn't want to be online, and still don't, not the fancy
ones. That's not how they sell. I wrote some software to generate
web sites for galleries, and Robert wrote some to resize images and
set up an http server to serve the pages. Then we tried to sign up
galleries. To call this a difficult sale would be an understatement.
It was difficult to give away. A few galleries let us make sites
for them for free, but none paid us.Then some online stores started to appear, and I realized that
except for the order buttons they were identical to the sites we'd
been generating for galleries. This impressive-sounding thing called
an "internet storefront" was something we already knew how to build.So in the summer of 1995, after I submitted the camera-ready copy
of ANSI Common Lisp to the publishers, we started trying to write
software to build online stores. At first this was going to be
normal desktop software, which in those days meant Windows software.
That was an alarming prospect, because neither of us knew how to
write Windows software or wanted to learn. We lived in the Unix
world. But we decided we'd at least try writing a prototype store
builder on Unix. Robert wrote a shopping cart, and I wrote a new
site generator for stores in Lisp, of course.We were working out of Robert's apartment in Cambridge. His roommate
was away for big chunks of time, during which I got to sleep in his
room. For some reason there was no bed frame or sheets, just a
mattress on the floor. One morning as I was lying on this mattress
I had an idea that made me sit up like a capital L. What if we ran
the software on the server, and let users control it by clicking
on links? Then we'd never have to write anything to run on users'
computers. We could generate the sites on the same server we'd serve
them from. Users wouldn't need anything more than a browser.This kind of software, known as a web app, is common now, but at
the time it wasn't clear that it was even possible. To find out,
we decided to try making a version of our store builder that you
could control through the browser. A couple days later, on August
12, we had one that worked. The UI was horrible, but it proved you
could build a whole store through the browser, without any client
software or typing anything into the command line on the server.Now we felt like we were really onto something. I had visions of a
whole new generation of software working this way. You wouldn't
need versions, or ports, or any of that crap. At Interleaf there
had been a whole group called Release Engineering that seemed to
be at least as big as the group that actually wrote the software.
Now you could just update the software right on the server.We started a new company we called Viaweb, after the fact that our
software worked via the web, and we got $10,000 in seed funding
from Idelle's husband Julian. In return for that and doing the
initial legal work and giving us business advice, we gave him 10%
of the company. Ten years later this deal became the model for Y
Combinator's. We knew founders needed something like this, because
we'd needed it ourselves.At this stage I had a negative net worth, because the thousand
dollars or so I had in the bank was more than counterbalanced by
what I owed the government in taxes. (Had I diligently set aside
the proper proportion of the money I'd made consulting for Interleaf?
No, I had not.) So although Robert had his graduate student stipend,
I needed that seed funding to live on.We originally hoped to launch in September, but we got more ambitious
about the software as we worked on it. Eventually we managed to
build a WYSIWYG site builder, in the sense that as you were creating
pages, they looked exactly like the static ones that would be
generated later, except that instead of leading to static pages,
the links all referred to closures stored in a hash table on the
server.It helped to have studied art, because the main goal of an online
store builder is to make users look legit, and the key to looking
legit is high production values. If you get page layouts and fonts
and colors right, you can make a guy running a store out of his
bedroom look more legit than a big company.(If you're curious why my site looks so old-fashioned, it's because
it's still made with this software. It may look clunky today, but
in 1996 it was the last word in slick.)In September, Robert rebelled. "We've been working on this for a
month," he said, "and it's still not done." This is funny in
retrospect, because he would still be working on it almost 3 years
later. But I decided it might be prudent to recruit more programmers,
and I asked Robert who else in grad school with him was really good.
He recommended Trevor Blackwell, which surprised me at first, because
at that point I knew Trevor mainly for his plan to reduce everything
in his life to a stack of notecards, which he carried around with
him. But Rtm was right, as usual. Trevor turned out to be a
frighteningly effective hacker.It was a lot of fun working with Robert and Trevor. They're the two
most independent-minded people
I know, and in completely different
ways. If you could see inside Rtm's brain it would look like a
colonial New England church, and if you could see inside Trevor's
it would look like the worst excesses of Austrian Rococo.We opened for business, with 6 stores, in January 1996. It was just
as well we waited a few months, because although we worried we were
late, we were actually almost fatally early. There was a lot of
talk in the press then about ecommerce, but not many people actually
wanted online stores.
[8]There were three main parts to the software: the editor, which
people used to build sites and which I wrote, the shopping cart,
which Robert wrote, and the manager, which kept track of orders and
statistics, and which Trevor wrote. In its time, the editor was one
of the best general-purpose site builders. I kept the code tight
and didn't have to integrate with any other software except Robert's
and Trevor's, so it was quite fun to work on. If all I'd had to do
was work on this software, the next 3 years would have been the
easiest of my life. Unfortunately I had to do a lot more, all of
it stuff I was worse at than programming, and the next 3 years were
instead the most stressful.There were a lot of startups making ecommerce software in the second
half of the 90s. We were determined to be the Microsoft Word, not
the Interleaf. Which meant being easy to use and inexpensive. It
was lucky for us that we were poor, because that caused us to make
Viaweb even more inexpensive than we realized. We charged $100 a
month for a small store and $300 a month for a big one. This low
price was a big attraction, and a constant thorn in the sides of
competitors, but it wasn't because of some clever insight that we
set the price low. We had no idea what businesses paid for things.
$300 a month seemed like a lot of money to us.We did a lot of things right by accident like that. For example,
we did what's now called "doing things that
don't scale," although
at the time we would have described it as "being so lame that we're
driven to the most desperate measures to get users." The most common
of which was building stores for them. This seemed particularly
humiliating, since the whole raison d'etre of our software was that
people could use it to make their own stores. But anything to get
users.We learned a lot more about retail than we wanted to know. For
example, that if you could only have a small image of a man's shirt
(and all images were small then by present standards), it was better
to have a closeup of the collar than a picture of the whole shirt.
The reason I remember learning this was that it meant I had to
rescan about 30 images of men's shirts. My first set of scans were
so beautiful too.Though this felt wrong, it was exactly the right thing to be doing.
Building stores for users taught us about retail, and about how it
felt to use our software. I was initially both mystified and repelled
by "business" and thought we needed a "business person" to be in
charge of it, but once we started to get users, I was converted,
in much the same way I was converted to
fatherhood once I had kids.
Whatever users wanted, I was all theirs. Maybe one day we'd have
so many users that I couldn't scan their images for them, but in
the meantime there was nothing more important to do.Another thing I didn't get at the time is that
growth rate is the
ultimate test of a startup. Our growth rate was fine. We had about
70 stores at the end of 1996 and about 500 at the end of 1997. I
mistakenly thought the thing that mattered was the absolute number
of users. And that is the thing that matters in the sense that
that's how much money you're making, and if you're not making enough,
you might go out of business. But in the long term the growth rate
takes care of the absolute number. If we'd been a startup I was
advising at Y Combinator, I would have said: Stop being so stressed
out, because you're doing fine. You're growing 7x a year. Just don't
hire too many more people and you'll soon be profitable, and then
you'll control your own destiny.Alas I hired lots more people, partly because our investors wanted
me to, and partly because that's what startups did during the
Internet Bubble. A company with just a handful of employees would
have seemed amateurish. So we didn't reach breakeven until about
when Yahoo bought us in the summer of 1998. Which in turn meant we
were at the mercy of investors for the entire life of the company.
And since both we and our investors were noobs at startups, the
result was a mess even by startup standards.It was a huge relief when Yahoo bought us. In principle our Viaweb
stock was valuable. It was a share in a business that was profitable
and growing rapidly. But it didn't feel very valuable to me; I had
no idea how to value a business, but I was all too keenly aware of
the near-death experiences we seemed to have every few months. Nor
had I changed my grad student lifestyle significantly since we
started. So when Yahoo bought us it felt like going from rags to
riches. Since we were going to California, I bought a car, a yellow
1998 VW GTI. I remember thinking that its leather seats alone were
by far the most luxurious thing I owned.The next year, from the summer of 1998 to the summer of 1999, must
have been the least productive of my life. I didn't realize it at
the time, but I was worn out from the effort and stress of running
Viaweb. For a while after I got to California I tried to continue
my usual m.o. of programming till 3 in the morning, but fatigue
combined with Yahoo's prematurely aged
culture and grim cube farm
in Santa Clara gradually dragged me down. After a few months it
felt disconcertingly like working at Interleaf.Yahoo had given us a lot of options when they bought us. At the
time I thought Yahoo was so overvalued that they'd never be worth
anything, but to my astonishment the stock went up 5x in the next
year. I hung on till the first chunk of options vested, then in the
summer of 1999 I left. It had been so long since I'd painted anything
that I'd half forgotten why I was doing this. My brain had been
entirely full of software and men's shirts for 4 years. But I had
done this to get rich so I could paint, I reminded myself, and now
I was rich, so I should go paint.When I said I was leaving, my boss at Yahoo had a long conversation
with me about my plans. I told him all about the kinds of pictures
I wanted to paint. At the time I was touched that he took such an
interest in me. Now I realize it was because he thought I was lying.
My options at that point were worth about $2 million a month. If I
was leaving that kind of money on the table, it could only be to
go and start some new startup, and if I did, I might take people
with me. This was the height of the Internet Bubble, and Yahoo was
ground zero of it. My boss was at that moment a billionaire. Leaving
then to start a new startup must have seemed to him an insanely,
and yet also plausibly, ambitious plan.But I really was quitting to paint, and I started immediately.
There was no time to lose. I'd already burned 4 years getting rich.
Now when I talk to founders who are leaving after selling their
companies, my advice is always the same: take a vacation. That's
what I should have done, just gone off somewhere and done nothing
for a month or two, but the idea never occurred to me.So I tried to paint, but I just didn't seem to have any energy or
ambition. Part of the problem was that I didn't know many people
in California. I'd compounded this problem by buying a house up in
the Santa Cruz Mountains, with a beautiful view but miles from
anywhere. I stuck it out for a few more months, then in desperation
I went back to New York, where unless you understand about rent
control you'll be surprised to hear I still had my apartment, sealed
up like a tomb of my old life. Idelle was in New York at least, and
there were other people trying to paint there, even though I didn't
know any of them.When I got back to New York I resumed my old life, except now I was
rich. It was as weird as it sounds. I resumed all my old patterns,
except now there were doors where there hadn't been. Now when I was
tired of walking, all I had to do was raise my hand, and (unless
it was raining) a taxi would stop to pick me up. Now when I walked
past charming little restaurants I could go in and order lunch. It
was exciting for a while. Painting started to go better. I experimented
with a new kind of still life where I'd paint one painting in the
old way, then photograph it and print it, blown up, on canvas, and
then use that as the underpainting for a second still life, painted
from the same objects (which hopefully hadn't rotted yet).Meanwhile I looked for an apartment to buy. Now I could actually
choose what neighborhood to live in. Where, I asked myself and
various real estate agents, is the Cambridge of New York? Aided by
occasional visits to actual Cambridge, I gradually realized there
wasn't one. Huh.Around this time, in the spring of 2000, I had an idea. It was clear
from our experience with Viaweb that web apps were the future. Why
not build a web app for making web apps? Why not let people edit
code on our server through the browser, and then host the resulting
applications for them?
[9]
You could run all sorts of services
on the servers that these applications could use just by making an
API call: making and receiving phone calls, manipulating images,
taking credit card payments, etc.I got so excited about this idea that I couldn't think about anything
else. It seemed obvious that this was the future. I didn't particularly
want to start another company, but it was clear that this idea would
have to be embodied as one, so I decided to move to Cambridge and
start it. I hoped to lure Robert into working on it with me, but
there I ran into a hitch. Robert was now a postdoc at MIT, and
though he'd made a lot of money the last time I'd lured him into
working on one of my schemes, it had also been a huge time sink.
So while he agreed that it sounded like a plausible idea, he firmly
refused to work on it.Hmph. Well, I'd do it myself then. I recruited Dan Giffin, who had
worked for Viaweb, and two undergrads who wanted summer jobs, and
we got to work trying to build what it's now clear is about twenty
companies and several open source projects worth of software. The
language for defining applications would of course be a dialect of
Lisp. But I wasn't so naive as to assume I could spring an overt
Lisp on a general audience; we'd hide the parentheses, like Dylan
did.By then there was a name for the kind of company Viaweb was, an
"application service provider," or ASP. This name didn't last long
before it was replaced by "software as a service," but it was current
for long enough that I named this new company after it: it was going
to be called Aspra.I started working on the application builder, Dan worked on network
infrastructure, and the two undergrads worked on the first two
services (images and phone calls). But about halfway through the
summer I realized I really didn't want to run a company especially
not a big one, which it was looking like this would have to be. I'd
only started Viaweb because I needed the money. Now that I didn't
need money anymore, why was I doing this? If this vision had to be
realized as a company, then screw the vision. I'd build a subset
that could be done as an open source project.Much to my surprise, the time I spent working on this stuff was not
wasted after all. After we started Y Combinator, I would often
encounter startups working on parts of this new architecture, and
it was very useful to have spent so much time thinking about it and
even trying to write some of it.The subset I would build as an open source project was the new Lisp,
whose parentheses I now wouldn't even have to hide. A lot of Lisp
hackers dream of building a new Lisp, partly because one of the
distinctive features of the language is that it has dialects, and
partly, I think, because we have in our minds a Platonic form of
Lisp that all existing dialects fall short of. I certainly did. So
at the end of the summer Dan and I switched to working on this new
dialect of Lisp, which I called Arc, in a house I bought in Cambridge.The following spring, lightning struck. I was invited to give a
talk at a Lisp conference, so I gave one about how we'd used Lisp
at Viaweb. Afterward I put a postscript file of this talk online,
on paulgraham.com, which I'd created years before using Viaweb but
had never used for anything. In one day it got 30,000 page views.
What on earth had happened? The referring urls showed that someone
had posted it on Slashdot.
[10]Wow, I thought, there's an audience. If I write something and put
it on the web, anyone can read it. That may seem obvious now, but
it was surprising then. In the print era there was a narrow channel
to readers, guarded by fierce monsters known as editors. The only
way to get an audience for anything you wrote was to get it published
as a book, or in a newspaper or magazine. Now anyone could publish
anything.This had been possible in principle since 1993, but not many people
had realized it yet. I had been intimately involved with building
the infrastructure of the web for most of that time, and a writer
as well, and it had taken me 8 years to realize it. Even then it
took me several years to understand the implications. It meant there
would be a whole new generation of
essays.
[11]In the print era, the channel for publishing essays had been
vanishingly small. Except for a few officially anointed thinkers
who went to the right parties in New York, the only people allowed
to publish essays were specialists writing about their specialties.
There were so many essays that had never been written, because there
had been no way to publish them. Now they could be, and I was going
to write them.
[12]I've worked on several different things, but to the extent there
was a turning point where I figured out what to work on, it was
when I started publishing essays online. From then on I knew that
whatever else I did, I'd always write essays too.I knew that online essays would be a
marginal medium at first.
Socially they'd seem more like rants posted by nutjobs on their
GeoCities sites than the genteel and beautifully typeset compositions
published in The New Yorker. But by this point I knew enough to
find that encouraging instead of discouraging.One of the most conspicuous patterns I've noticed in my life is how
well it has worked, for me at least, to work on things that weren't
prestigious. Still life has always been the least prestigious form
of painting. Viaweb and Y Combinator both seemed lame when we started
them. I still get the glassy eye from strangers when they ask what
I'm writing, and I explain that it's an essay I'm going to publish
on my web site. Even Lisp, though prestigious intellectually in
something like the way Latin is, also seems about as hip.It's not that unprestigious types of work are good per se. But when
you find yourself drawn to some kind of work despite its current
lack of prestige, it's a sign both that there's something real to
be discovered there, and that you have the right kind of motives.
Impure motives are a big danger for the ambitious. If anything is
going to lead you astray, it will be the desire to impress people.
So while working on things that aren't prestigious doesn't guarantee
you're on the right track, it at least guarantees you're not on the
most common type of wrong one.Over the next several years I wrote lots of essays about all kinds
of different topics. O'Reilly reprinted a collection of them as a
book, called Hackers & Painters after one of the essays in it. I
also worked on spam filters, and did some more painting. I used to
have dinners for a group of friends every thursday night, which
taught me how to cook for groups. And I bought another building in
Cambridge, a former candy factory (and later, twas said, porn
studio), to use as an office.One night in October 2003 there was a big party at my house. It was
a clever idea of my friend Maria Daniels, who was one of the thursday
diners. Three separate hosts would all invite their friends to one
party. So for every guest, two thirds of the other guests would be
people they didn't know but would probably like. One of the guests
was someone I didn't know but would turn out to like a lot: a woman
called Jessica Livingston. A couple days later I asked her out.Jessica was in charge of marketing at a Boston investment bank.
This bank thought it understood startups, but over the next year,
as she met friends of mine from the startup world, she was surprised
how different reality was. And how colorful their stories were. So
she decided to compile a book of
interviews with startup founders.When the bank had financial problems and she had to fire half her
staff, she started looking for a new job. In early 2005 she interviewed
for a marketing job at a Boston VC firm. It took them weeks to make
up their minds, and during this time I started telling her about
all the things that needed to be fixed about venture capital. They
should make a larger number of smaller investments instead of a
handful of giant ones, they should be funding younger, more technical
founders instead of MBAs, they should let the founders remain as
CEO, and so on.One of my tricks for writing essays had always been to give talks.
The prospect of having to stand up in front of a group of people
and tell them something that won't waste their time is a great
spur to the imagination. When the Harvard Computer Society, the
undergrad computer club, asked me to give a talk, I decided I would
tell them how to start a startup. Maybe they'd be able to avoid the
worst of the mistakes we'd made.So I gave this talk, in the course of which I told them that the
best sources of seed funding were successful startup founders,
because then they'd be sources of advice too. Whereupon it seemed
they were all looking expectantly at me. Horrified at the prospect
of having my inbox flooded by business plans (if I'd only known),
I blurted out "But not me!" and went on with the talk. But afterward
it occurred to me that I should really stop procrastinating about
angel investing. I'd been meaning to since Yahoo bought us, and now
it was 7 years later and I still hadn't done one angel investment.Meanwhile I had been scheming with Robert and Trevor about projects
we could work on together. I missed working with them, and it seemed
like there had to be something we could collaborate on.As Jessica and I were walking home from dinner on March 11, at the
corner of Garden and Walker streets, these three threads converged.
Screw the VCs who were taking so long to make up their minds. We'd
start our own investment firm and actually implement the ideas we'd
been talking about. I'd fund it, and Jessica could quit her job and
work for it, and we'd get Robert and Trevor as partners too.
[13]Once again, ignorance worked in our favor. We had no idea how to
be angel investors, and in Boston in 2005 there were no Ron Conways
to learn from. So we just made what seemed like the obvious choices,
and some of the things we did turned out to be novel.There are multiple components to Y Combinator, and we didn't figure
them all out at once. The part we got first was to be an angel firm.
In those days, those two words didn't go together. There were VC
firms, which were organized companies with people whose job it was
to make investments, but they only did big, million dollar investments.
And there were angels, who did smaller investments, but these were
individuals who were usually focused on other things and made
investments on the side. And neither of them helped founders enough
in the beginning. We knew how helpless founders were in some respects,
because we remembered how helpless we'd been. For example, one thing
Julian had done for us that seemed to us like magic was to get us
set up as a company. We were fine writing fairly difficult software,
but actually getting incorporated, with bylaws and stock and all
that stuff, how on earth did you do that? Our plan was not only to
make seed investments, but to do for startups everything Julian had
done for us.YC was not organized as a fund. It was cheap enough to run that we
funded it with our own money. That went right by 99% of readers,
but professional investors are thinking "Wow, that means they got
all the returns." But once again, this was not due to any particular
insight on our part. We didn't know how VC firms were organized.
It never occurred to us to try to raise a fund, and if it had, we
wouldn't have known where to start.
[14]The most distinctive thing about YC is the batch model: to fund a
bunch of startups all at once, twice a year, and then to spend three
months focusing intensively on trying to help them. That part we
discovered by accident, not merely implicitly but explicitly due
to our ignorance about investing. We needed to get experience as
investors. What better way, we thought, than to fund a whole bunch
of startups at once? We knew undergrads got temporary jobs at tech
companies during the summer. Why not organize a summer program where
they'd start startups instead? We wouldn't feel guilty for being
in a sense fake investors, because they would in a similar sense
be fake founders. So while we probably wouldn't make much money out
of it, we'd at least get to practice being investors on them, and
they for their part would probably have a more interesting summer
than they would working at Microsoft.We'd use the building I owned in Cambridge as our headquarters.
We'd all have dinner there once a week on tuesdays, since I was
already cooking for the thursday diners on thursdays and after
dinner we'd bring in experts on startups to give talks.We knew undergrads were deciding then about summer jobs, so in a
matter of days we cooked up something we called the Summer Founders
Program, and I posted an
announcement
on my site, inviting undergrads
to apply. I had never imagined that writing essays would be a way
to get "deal flow," as investors call it, but it turned out to be
the perfect source.
[15]
We got 225 applications for the Summer
Founders Program, and we were surprised to find that a lot of them
were from people who'd already graduated, or were about to that
spring. Already this SFP thing was starting to feel more serious
than we'd intended.We invited about 20 of the 225 groups to interview in person, and
from those we picked 8 to fund. They were an impressive group. That
first batch included reddit, Justin Kan and Emmett Shear, who went
on to found Twitch, Aaron Swartz, who had already helped write the
RSS spec and would a few years later become a martyr for open access,
and Sam Altman, who would later become the second president of YC.
I don't think it was entirely luck that the first batch was so good.
You had to be pretty bold to sign up for a weird thing like the
Summer Founders Program instead of a summer job at a legit place
like Microsoft or Goldman Sachs.The deal for startups was based on a combination of the deal we did
with Julian ($10k for 10%) and what Robert said MIT grad students
got for the summer ($6k). We invested $6k per founder, which in the
typical two-founder case was $12k, in return for 6%. That had to
be fair, because it was twice as good as the deal we ourselves had
taken. Plus that first summer, which was really hot, Jessica brought
the founders free air conditioners.
[16]Fairly quickly I realized that we had stumbled upon the way to scale
startup funding. Funding startups in batches was more convenient
for us, because it meant we could do things for a lot of startups
at once, but being part of a batch was better for the startups too.
It solved one of the biggest problems faced by founders: the
isolation. Now you not only had colleagues, but colleagues who
understood the problems you were facing and could tell you how they
were solving them.As YC grew, we started to notice other advantages of scale. The
alumni became a tight community, dedicated to helping one another,
and especially the current batch, whose shoes they remembered being
in. We also noticed that the startups were becoming one another's
customers. We used to refer jokingly to the "YC GDP," but as YC
grows this becomes less and less of a joke. Now lots of startups
get their initial set of customers almost entirely from among their
batchmates.I had not originally intended YC to be a full-time job. I was going
to do three things: hack, write essays, and work on YC. As YC grew,
and I grew more excited about it, it started to take up a lot more
than a third of my attention. But for the first few years I was
still able to work on other things.In the summer of 2006, Robert and I started working on a new version
of Arc. This one was reasonably fast, because it was compiled into
Scheme. To test this new Arc, I wrote Hacker News in it. It was
originally meant to be a news aggregator for startup founders and
was called Startup News, but after a few months I got tired of
reading about nothing but startups. Plus it wasn't startup founders
we wanted to reach. It was future startup founders. So I changed
the name to Hacker News and the topic to whatever engaged one's
intellectual curiosity.HN was no doubt good for YC, but it was also by far the biggest
source of stress for me. If all I'd had to do was select and help
founders, life would have been so easy. And that implies that HN
was a mistake. Surely the biggest source of stress in one's work
should at least be something close to the core of the work. Whereas
I was like someone who was in pain while running a marathon not
from the exertion of running, but because I had a blister from an
ill-fitting shoe. When I was dealing with some urgent problem during
YC, there was about a 60% chance it had to do with HN, and a 40%
chance it had do with everything else combined.
[17]As well as HN, I wrote all of YC's internal software in Arc. But
while I continued to work a good deal in Arc, I gradually stopped
working on Arc, partly because I didn't have time to, and partly
because it was a lot less attractive to mess around with the language
now that we had all this infrastructure depending on it. So now my
three projects were reduced to two: writing essays and working on
YC.YC was different from other kinds of work I've done. Instead of
deciding for myself what to work on, the problems came to me. Every
6 months there was a new batch of startups, and their problems,
whatever they were, became our problems. It was very engaging work,
because their problems were quite varied, and the good founders
were very effective. If you were trying to learn the most you could
about startups in the shortest possible time, you couldn't have
picked a better way to do it.There were parts of the job I didn't like. Disputes between cofounders,
figuring out when people were lying to us, fighting with people who
maltreated the startups, and so on. But I worked hard even at the
parts I didn't like. I was haunted by something Kevin Hale once
said about companies: "No one works harder than the boss." He meant
it both descriptively and prescriptively, and it was the second
part that scared me. I wanted YC to be good, so if how hard I worked
set the upper bound on how hard everyone else worked, I'd better
work very hard.One day in 2010, when he was visiting California for interviews,
Robert Morris did something astonishing: he offered me unsolicited
advice. I can only remember him doing that once before. One day at
Viaweb, when I was bent over double from a kidney stone, he suggested
that it would be a good idea for him to take me to the hospital.
That was what it took for Rtm to offer unsolicited advice. So I
remember his exact words very clearly. "You know," he said, "you
should make sure Y Combinator isn't the last cool thing you do."At the time I didn't understand what he meant, but gradually it
dawned on me that he was saying I should quit. This seemed strange
advice, because YC was doing great. But if there was one thing rarer
than Rtm offering advice, it was Rtm being wrong. So this set me
thinking. It was true that on my current trajectory, YC would be
the last thing I did, because it was only taking up more of my
attention. It had already eaten Arc, and was in the process of
eating essays too. Either YC was my life's work or I'd have to leave
eventually. And it wasn't, so I would.In the summer of 2012 my mother had a stroke, and the cause turned
out to be a blood clot caused by colon cancer. The stroke destroyed
her balance, and she was put in a nursing home, but she really
wanted to get out of it and back to her house, and my sister and I
were determined to help her do it. I used to fly up to Oregon to
visit her regularly, and I had a lot of time to think on those
flights. On one of them I realized I was ready to hand YC over to
someone else.I asked Jessica if she wanted to be president, but she didn't, so
we decided we'd try to recruit Sam Altman. We talked to Robert and
Trevor and we agreed to make it a complete changing of the guard.
Up till that point YC had been controlled by the original LLC we
four had started. But we wanted YC to last for a long time, and to
do that it couldn't be controlled by the founders. So if Sam said
yes, we'd let him reorganize YC. Robert and I would retire, and
Jessica and Trevor would become ordinary partners.When we asked Sam if he wanted to be president of YC, initially he
said no. He wanted to start a startup to make nuclear reactors.
But I kept at it, and in October 2013 he finally agreed. We decided
he'd take over starting with the winter 2014 batch. For the rest
of 2013 I left running YC more and more to Sam, partly so he could
learn the job, and partly because I was focused on my mother, whose
cancer had returned.She died on January 15, 2014. We knew this was coming, but it was
still hard when it did.I kept working on YC till March, to help get that batch of startups
through Demo Day, then I checked out pretty completely. (I still
talk to alumni and to new startups working on things I'm interested
in, but that only takes a few hours a week.)What should I do next? Rtm's advice hadn't included anything about
that. I wanted to do something completely different, so I decided
I'd paint. I wanted to see how good I could get if I really focused
on it. So the day after I stopped working on YC, I started painting.
I was rusty and it took a while to get back into shape, but it was
at least completely engaging.
[18]I spent most of the rest of 2014 painting. I'd never been able to
work so uninterruptedly before, and I got to be better than I had
been. Not good enough, but better. Then in November, right in the
middle of a painting, I ran out of steam. Up till that point I'd
always been curious to see how the painting I was working on would
turn out, but suddenly finishing this one seemed like a chore. So
I stopped working on it and cleaned my brushes and haven't painted
since. So far anyway.I realize that sounds rather wimpy. But attention is a zero sum
game. If you can choose what to work on, and you choose a project
that's not the best one (or at least a good one) for you, then it's
getting in the way of another project that is. And at 50 there was
some opportunity cost to screwing around.I started writing essays again, and wrote a bunch of new ones over
the next few months. I even wrote a couple that
weren't about
startups. Then in March 2015 I started working on Lisp again.The distinctive thing about Lisp is that its core is a language
defined by writing an interpreter in itself. It wasn't originally
intended as a programming language in the ordinary sense. It was
meant to be a formal model of computation, an alternative to the
Turing machine. If you want to write an interpreter for a language
in itself, what's the minimum set of predefined operators you need?
The Lisp that John McCarthy invented, or more accurately discovered,
is an answer to that question.
[19]McCarthy didn't realize this Lisp could even be used to program
computers till his grad student Steve Russell suggested it. Russell
translated McCarthy's interpreter into IBM 704 machine language,
and from that point Lisp started also to be a programming language
in the ordinary sense. But its origins as a model of computation
gave it a power and elegance that other languages couldn't match.
It was this that attracted me in college, though I didn't understand
why at the time.McCarthy's 1960 Lisp did nothing more than interpret Lisp expressions.
It was missing a lot of things you'd want in a programming language.
So these had to be added, and when they were, they weren't defined
using McCarthy's original axiomatic approach. That wouldn't have
been feasible at the time. McCarthy tested his interpreter by
hand-simulating the execution of programs. But it was already getting
close to the limit of interpreters you could test that way indeed,
there was a bug in it that McCarthy had overlooked. To test a more
complicated interpreter, you'd have had to run it, and computers
then weren't powerful enough.Now they are, though. Now you could continue using McCarthy's
axiomatic approach till you'd defined a complete programming language.
And as long as every change you made to McCarthy's Lisp was a
discoveredness-preserving transformation, you could, in principle,
end up with a complete language that had this quality. Harder to
do than to talk about, of course, but if it was possible in principle,
why not try? So I decided to take a shot at it. It took 4 years,
from March 26, 2015 to October 12, 2019. It was fortunate that I
had a precisely defined goal, or it would have been hard to keep
at it for so long.I wrote this new Lisp, called Bel,
in itself in Arc. That may sound
like a contradiction, but it's an indication of the sort of trickery
I had to engage in to make this work. By means of an egregious
collection of hacks I managed to make something close enough to an
interpreter written in itself that could actually run. Not fast,
but fast enough to test.I had to ban myself from writing essays during most of this time,
or I'd never have finished. In late 2015 I spent 3 months writing
essays, and when I went back to working on Bel I could barely
understand the code. Not so much because it was badly written as
because the problem is so convoluted. When you're working on an
interpreter written in itself, it's hard to keep track of what's
happening at what level, and errors can be practically encrypted
by the time you get them.So I said no more essays till Bel was done. But I told few people
about Bel while I was working on it. So for years it must have
seemed that I was doing nothing, when in fact I was working harder
than I'd ever worked on anything. Occasionally after wrestling for
hours with some gruesome bug I'd check Twitter or HN and see someone
asking "Does Paul Graham still code?"Working on Bel was hard but satisfying. I worked on it so intensively
that at any given time I had a decent chunk of the code in my head
and could write more there. I remember taking the boys to the
coast on a sunny day in 2015 and figuring out how to deal with some
problem involving continuations while I watched them play in the
tide pools. It felt like I was doing life right. I remember that
because I was slightly dismayed at how novel it felt. The good news
is that I had more moments like this over the next few years.In the summer of 2016 we moved to England. We wanted our kids to
see what it was like living in another country, and since I was a
British citizen by birth, that seemed the obvious choice. We only
meant to stay for a year, but we liked it so much that we still
live there. So most of Bel was written in England.In the fall of 2019, Bel was finally finished. Like McCarthy's
original Lisp, it's a spec rather than an implementation, although
like McCarthy's Lisp it's a spec expressed as code.Now that I could write essays again, I wrote a bunch about topics
I'd had stacked up. I kept writing essays through 2020, but I also
started to think about other things I could work on. How should I
choose what to do? Well, how had I chosen what to work on in the
past? I wrote an essay for myself to answer that question, and I
was surprised how long and messy the answer turned out to be. If
this surprised me, who'd lived it, then I thought perhaps it would
be interesting to other people, and encouraging to those with
similarly messy lives. So I wrote a more detailed version for others
to read, and this is the last sentence of it.
Notes[1]
My experience skipped a step in the evolution of computers:
time-sharing machines with interactive OSes. I went straight from
batch processing to microcomputers, which made microcomputers seem
all the more exciting.[2]
Italian words for abstract concepts can nearly always be
predicted from their English cognates (except for occasional traps
like polluzione). It's the everyday words that differ. So if you
string together a lot of abstract concepts with a few simple verbs,
you can make a little Italian go a long way.[3]
I lived at Piazza San Felice 4, so my walk to the Accademia
went straight down the spine of old Florence: past the Pitti, across
the bridge, past Orsanmichele, between the Duomo and the Baptistery,
and then up Via Ricasoli to Piazza San Marco. I saw Florence at
street level in every possible condition, from empty dark winter
evenings to sweltering summer days when the streets were packed with
tourists.[4]
You can of course paint people like still lives if you want
to, and they're willing. That sort of portrait is arguably the apex
of still life painting, though the long sitting does tend to produce
pained expressions in the sitters.[5]
Interleaf was one of many companies that had smart people and
built impressive technology, and yet got crushed by Moore's Law.
In the 1990s the exponential growth in the power of commodity (i.e.
Intel) processors rolled up high-end, special-purpose hardware and
software companies like a bulldozer.[6]
The signature style seekers at RISD weren't specifically
mercenary. In the art world, money and coolness are tightly coupled.
Anything expensive comes to be seen as cool, and anything seen as
cool will soon become equally expensive.[7]
Technically the apartment wasn't rent-controlled but
rent-stabilized, but this is a refinement only New Yorkers would
know or care about. The point is that it was really cheap, less
than half market price.[8]
Most software you can launch as soon as it's done. But when
the software is an online store builder and you're hosting the
stores, if you don't have any users yet, that fact will be painfully
obvious. So before we could launch publicly we had to launch
privately, in the sense of recruiting an initial set of users and
making sure they had decent-looking stores.[9]
We'd had a code editor in Viaweb for users to define their
own page styles. They didn't know it, but they were editing Lisp
expressions underneath. But this wasn't an app editor, because the
code ran when the merchants' sites were generated, not when shoppers
visited them.[10]
This was the first instance of what is now a familiar experience,
and so was what happened next, when I read the comments and found
they were full of angry people. How could I claim that Lisp was
better than other languages? Weren't they all Turing complete?
People who see the responses to essays I write sometimes tell me
how sorry they feel for me, but I'm not exaggerating when I reply
that it has always been like this, since the very beginning. It
comes with the territory. An essay must tell readers things they
don't already know, and some
people dislike being told such things.[11]
People put plenty of stuff on the internet in the 90s of
course, but putting something online is not the same as publishing
it online. Publishing online means you treat the online version as
the (or at least a) primary version.[12]
There is a general lesson here that our experience with Y
Combinator also teaches: Customs continue to constrain you long
after the restrictions that caused them have disappeared. Customary
VC practice had once, like the customs about publishing essays,
been based on real constraints. Startups had once been much more
expensive to start, and proportionally rare. Now they could be cheap
and common, but the VCs' customs still reflected the old world,
just as customs about writing essays still reflected the constraints
of the print era.Which in turn implies that people who are independent-minded (i.e.
less influenced by custom) will have an advantage in fields affected
by rapid change (where customs are more likely to be obsolete).Here's an interesting point, though: you can't always predict which
fields will be affected by rapid change. Obviously software and
venture capital will be, but who would have predicted that essay
writing would be?[13]
Y Combinator was not the original name. At first we were
called Cambridge Seed. But we didn't want a regional name, in case
someone copied us in Silicon Valley, so we renamed ourselves after
one of the coolest tricks in the lambda calculus, the Y combinator.I picked orange as our color partly because it's the warmest, and
partly because no VC used it. In 2005 all the VCs used staid colors
like maroon, navy blue, and forest green, because they were trying
to appeal to LPs, not founders. The YC logo itself is an inside
joke: the Viaweb logo had been a white V on a red circle, so I made
the YC logo a white Y on an orange square.[14]
YC did become a fund for a couple years starting in 2009,
because it was getting so big I could no longer afford to fund it
personally. But after Heroku got bought we had enough money to go
back to being self-funded.[15]
I've never liked the term "deal flow," because it implies
that the number of new startups at any given time is fixed. This
is not only false, but it's the purpose of YC to falsify it, by
causing startups to be founded that would not otherwise have existed.[16]
She reports that they were all different shapes and sizes,
because there was a run on air conditioners and she had to get
whatever she could, but that they were all heavier than she could
carry now.[17]
Another problem with HN was a bizarre edge case that occurs
when you both write essays and run a forum. When you run a forum,
you're assumed to see if not every conversation, at least every
conversation involving you. And when you write essays, people post
highly imaginative misinterpretations of them on forums. Individually
these two phenomena are tedious but bearable, but the combination
is disastrous. You actually have to respond to the misinterpretations,
because the assumption that you're present in the conversation means
that not responding to any sufficiently upvoted misinterpretation
reads as a tacit admission that it's correct. But that in turn
encourages more; anyone who wants to pick a fight with you senses
that now is their chance.[18]
The worst thing about leaving YC was not working with Jessica
anymore. We'd been working on YC almost the whole time we'd known
each other, and we'd neither tried nor wanted to separate it from
our personal lives, so leaving was like pulling up a deeply rooted
tree.[19]
One way to get more precise about the concept of invented vs
discovered is to talk about space aliens. Any sufficiently advanced
alien civilization would certainly know about the Pythagorean
theorem, for example. I believe, though with less certainty, that
they would also know about the Lisp in McCarthy's 1960 paper.But if so there's no reason to suppose that this is the limit of
the language that might be known to them. Presumably aliens need
numbers and errors and I/O too. So it seems likely there exists at
least one path out of McCarthy's Lisp along which discoveredness
is preserved.Thanks to Trevor Blackwell, John Collison, Patrick Collison, Daniel
Gackle, Ralph Hazell, Jessica Livingston, Robert Morris, and Harj
Taggar for reading drafts of this.January 2017People who are powerful but uncharismatic will tend to be disliked.
Their power makes them a target for criticism that they don't have
the charisma to disarm. That was Hillary Clinton's problem. It also
tends to be a problem for any CEO who is more of a builder than a
schmoozer. And yet the builder-type CEO is (like Hillary) probably
the best person for the job.I don't think there is any solution to this problem. It's human
nature. The best we can do is to recognize that it's happening, and
to understand that being a magnet for criticism is sometimes a sign
not that someone is the wrong person for a job, but that they're
the right one.July 2010What hard liquor, cigarettes, heroin, and crack have in common is
that they're all more concentrated forms of less addictive predecessors.
Most if not all the things we describe as addictive are. And the
scary thing is, the process that created them is accelerating.We wouldn't want to stop it. It's the same process that cures
diseases: technological progress. Technological progress means
making things do more of what we want. When the thing we want is
something we want to want, we consider technological progress good.
If some new technique makes solar cells x% more efficient, that
seems strictly better. When progress concentrates something we
don't want to want—when it transforms opium into heroin—it seems
bad. But it's the same process at work.
[1]No one doubts this process is accelerating, which means increasing
numbers of things we like will be transformed into things we like
too much.
[2]As far as I know there's no word for something we like too much.
The closest is the colloquial sense of "addictive." That usage has
become increasingly common during my lifetime. And it's clear why:
there are an increasing number of things we need it for. At the
extreme end of the spectrum are crack and meth. Food has been
transformed by a combination of factory farming and innovations in
food processing into something with way more immediate bang for the
buck, and you can see the results in any town in America. Checkers
and solitaire have been replaced by World of Warcraft and FarmVille.
TV has become much more engaging, and even so it can't compete with Facebook.The world is more addictive than it was 40 years ago. And unless
the forms of technological progress that produced these things are
subject to different laws than technological progress in general,
the world will get more addictive in the next 40 years than it did
in the last 40.The next 40 years will bring us some wonderful things. I don't
mean to imply they're all to be avoided. Alcohol is a dangerous
drug, but I'd rather live in a world with wine than one without.
Most people can coexist with alcohol; but you have to be careful.
More things we like will mean more things we have to be careful
about.Most people won't, unfortunately. Which means that as the world
becomes more addictive, the two senses in which one can live a
normal life will be driven ever further apart. One sense of "normal"
is statistically normal: what everyone else does. The other is the
sense we mean when we talk about the normal operating range of a
piece of machinery: what works best.These two senses are already quite far apart. Already someone
trying to live well would seem eccentrically abstemious in most of
the US. That phenomenon is only going to become more pronounced.
You can probably take it as a rule of thumb from now on that if
people don't think you're weird, you're living badly.Societies eventually develop antibodies to addictive new things.
I've seen that happen with cigarettes. When cigarettes first
appeared, they spread the way an infectious disease spreads through
a previously isolated population. Smoking rapidly became a
(statistically) normal thing. There were ashtrays everywhere. We
had ashtrays in our house when I was a kid, even though neither of
my parents smoked. You had to for guests.As knowledge spread about the dangers of smoking, customs changed.
In the last 20 years, smoking has been transformed from something
that seemed totally normal into a rather seedy habit: from something
movie stars did in publicity shots to something small huddles of
addicts do outside the doors of office buildings. A lot of the
change was due to legislation, of course, but the legislation
couldn't have happened if customs hadn't already changed.It took a while though—on the order of 100 years. And unless the
rate at which social antibodies evolve can increase to match the
accelerating rate at which technological progress throws off new
addictions, we'll be increasingly unable to rely on customs to
protect us.
[3]
Unless we want to be canaries in the coal mine
of each new addiction—the people whose sad example becomes a
lesson to future generations—we'll have to figure out for ourselves
what to avoid and how. It will actually become a reasonable strategy
(or a more reasonable strategy) to suspect
everything new.In fact, even that won't be enough. We'll have to worry not just
about new things, but also about existing things becoming more
addictive. That's what bit me. I've avoided most addictions, but
the Internet got me because it became addictive while I was using
it.
[4]Most people I know have problems with Internet addiction. We're
all trying to figure out our own customs for getting free of it.
That's why I don't have an iPhone, for example; the last thing I
want is for the Internet to follow me out into the world.
[5]
My latest trick is taking long hikes. I used to think running was a
better form of exercise than hiking because it took less time. Now
the slowness of hiking seems an advantage, because the longer I
spend on the trail, the longer I have to think without interruption.Sounds pretty eccentric, doesn't it? It always will when you're
trying to solve problems where there are no customs yet to guide
you. Maybe I can't plead Occam's razor; maybe I'm simply eccentric.
But if I'm right about the acceleration of addictiveness, then this
kind of lonely squirming to avoid it will increasingly be the fate
of anyone who wants to get things done. We'll increasingly be
defined by what we say no to.
Notes[1]
Could you restrict technological progress to areas where you
wanted it? Only in a limited way, without becoming a police state.
And even then your restrictions would have undesirable side effects.
"Good" and "bad" technological progress aren't sharply differentiated,
so you'd find you couldn't slow the latter without also slowing the
former. And in any case, as Prohibition and the "war on drugs"
show, bans often do more harm than good.[2]
Technology has always been accelerating. By Paleolithic
standards, technology evolved at a blistering pace in the Neolithic
period.[3]
Unless we mass produce social customs. I suspect the recent
resurgence of evangelical Christianity in the US is partly a reaction
to drugs. In desperation people reach for the sledgehammer; if
their kids won't listen to them, maybe they'll listen to God. But
that solution has broader consequences than just getting kids to
say no to drugs. You end up saying no to
science as well.
I worry we may be heading for a future in which only a few people
plot their own itinerary through no-land, while everyone else books
a package tour. Or worse still, has one booked for them by the
government.[4]
People commonly use the word "procrastination" to describe
what they do on the Internet. It seems to me too mild to describe
what's happening as merely not-doing-work. We don't call it
procrastination when someone gets drunk instead of working.[5]
Several people have told me they like the iPad because it
lets them bring the Internet into situations where a laptop would
be too conspicuous. In other words, it's a hip flask. (This is
true of the iPhone too, of course, but this advantage isn't as
obvious because it reads as a phone, and everyone's used to those.)Thanks to Sam Altman, Patrick Collison, Jessica Livingston, and
Robert Morris for reading drafts of this.November 2022Since I was about 9 I've been puzzled by the apparent contradiction
between being made of matter that behaves in a predictable way, and
the feeling that I could choose to do whatever I wanted. At the
time I had a self-interested motive for exploring the question. At
that age (like most succeeding ages) I was always in trouble with
the authorities, and it seemed to me that there might possibly be
some way to get out of trouble by arguing that I wasn't responsible
for my actions. I gradually lost hope of that, but the puzzle
remained: How do you reconcile being a machine made of matter with
the feeling that you're free to choose what you do?
[1]The best way to explain the answer may be to start with a slightly
wrong version, and then fix it. The wrong version is: You can do
what you want, but you can't want what you want. Yes, you can control
what you do, but you'll do what you want, and you can't control
that.The reason this is mistaken is that people do sometimes change what
they want. People who don't want to want something — drug addicts,
for example — can sometimes make themselves stop wanting it. And
people who want to want something — who want to like classical
music, or broccoli — sometimes succeed.So we modify our initial statement: You can do what you want, but
you can't want to want what you want.That's still not quite true. It's possible to change what you want
to want. I can imagine someone saying "I decided to stop wanting
to like classical music." But we're getting closer to the truth.
It's rare for people to change what they want to want, and the more
"want to"s we add, the rarer it gets.We can get arbitrarily close to a true statement by adding more "want
to"s in much the same way we can get arbitrarily close to 1 by adding
more 9s to a string of 9s following a decimal point. In practice
three or four "want to"s must surely be enough. It's hard even to
envision what it would mean to change what you want to want to want
to want, let alone actually do it.So one way to express the correct answer is to use a regular
expression. You can do what you want, but there's some statement
of the form "you can't (want to)* want what you want" that's true.
Ultimately you get back to a want that you don't control.
[2]
Notes[1]
I didn't know when I was 9 that matter might behave randomly,
but I don't think it affects the problem much. Randomness destroys
the ghost in the machine as effectively as determinism.[2]
If you don't like using an expression, you can make the same
point using higher-order desires: There is some n such that you
don't control your nth-order desires.
Thanks to Trevor Blackwell,
Jessica Livingston, Robert Morris, and
Michael Nielsen for reading drafts of this.October 2004
As E. B. White said, "good writing is rewriting." I didn't
realize this when I was in school. In writing, as in math and
science, they only show you the finished product.
You don't see all the false starts. This gives students a
misleading view of how things get made.Part of the reason it happens is that writers don't want
people to see their mistakes. But I'm willing to let people
see an early draft if it will show how much you have
to rewrite to beat an essay into shape.Below is the oldest version I can find of
The Age of the Essay
(probably the second or third day), with
text that ultimately survived in
red and text that later
got deleted in gray.
There seem to be several categories of cuts: things I got wrong,
things that seem like bragging, flames,
digressions, stretches of awkward prose, and unnecessary words.I discarded more from the beginning. That's
not surprising; it takes a while to hit your stride. There
are more digressions at the start, because I'm not sure where
I'm heading.The amount of cutting is about average. I probably write
three to four words for every one that appears in the final
version of an essay.(Before anyone gets mad at me for opinions expressed here, remember
that anything you see here that's not in the final version is obviously
something I chose not to publish, often because I disagree
with it.)
Recently a friend said that what he liked about
my essays was that they weren't written the way
we'd been taught to write essays in school. You
remember: topic sentence, introductory paragraph,
supporting paragraphs, conclusion. It hadn't
occurred to me till then that those horrible things
we had to write in school were even connected to
what I was doing now. But sure enough, I thought,
they did call them "essays," didn't they?Well, they're not. Those things you have to write
in school are not only not essays, they're one of the
most pointless of all the pointless hoops you have
to jump through in school. And I worry that they
not only teach students the wrong things about writing,
but put them off writing entirely.So I'm going to give the other side of the story: what
an essay really is, and how you write one. Or at least,
how I write one. Students be forewarned: if you actually write
the kind of essay I describe, you'll probably get bad
grades. But knowing how it's really done should
at least help you to understand the feeling of futility
you have when you're writing the things they tell you to.
The most obvious difference between real essays and
the things one has to write in school is that real
essays are not exclusively about English literature.
It's a fine thing for schools to
teach students how to
write. But for some bizarre reason (actually, a very specific bizarre
reason that I'll explain in a moment),
the teaching of
writing has gotten mixed together with the study
of literature. And so all over the country, students are
writing not about how a baseball team with a small budget
might compete with the Yankees, or the role of color in
fashion, or what constitutes a good dessert, but about
symbolism in Dickens.With obvious
results. Only a few people really
care about
symbolism in Dickens. The teacher doesn't.
The students don't. Most of the people who've had to write PhD
disserations about Dickens don't. And certainly
Dickens himself would be more interested in an essay
about color or baseball.How did things get this way? To answer that we have to go back
almost a thousand years. Between about 500 and 1000, life was
not very good in Europe. The term "dark ages" is presently
out of fashion as too judgemental (the period wasn't dark;
it was just different), but if this label didn't already
exist, it would seem an inspired metaphor. What little
original thought there was took place in lulls between
constant wars and had something of the character of
the thoughts of parents with a new baby.
The most amusing thing written during this
period, Liudprand of Cremona's Embassy to Constantinople, is,
I suspect, mostly inadvertantly so.Around 1000 Europe began to catch its breath.
And once they
had the luxury of curiosity, one of the first things they discovered
was what we call "the classics."
Imagine if we were visited
by aliens. If they could even get here they'd presumably know a
few things we don't. Immediately Alien Studies would become
the most dynamic field of scholarship: instead of painstakingly
discovering things for ourselves, we could simply suck up
everything they'd discovered. So it was in Europe in 1200.
When classical texts began to circulate in Europe, they contained
not just new answers, but new questions. (If anyone proved
a theorem in christian Europe before 1200, for example, there
is no record of it.)For a couple centuries, some of the most important work
being done was intellectual archaelogy. Those were also
the centuries during which schools were first established.
And since reading ancient texts was the essence of what
scholars did then, it became the basis of the curriculum.By 1700, someone who wanted to learn about
physics didn't need to start by mastering Greek in order to read Aristotle. But schools
change slower than scholarship: the study of
ancient texts
had such prestige that it remained the backbone of
education
until the late 19th century. By then it was merely a tradition.
It did serve some purposes: reading a foreign language was difficult,
and thus taught discipline, or at least, kept students busy;
it introduced students to
cultures quite different from their own; and its very uselessness
made it function (like white gloves) as a social bulwark.
But it certainly wasn't
true, and hadn't been true for centuries, that students were
serving apprenticeships in the hottest area of scholarship.Classical scholarship had also changed. In the early era, philology
actually mattered. The texts that filtered into Europe were
all corrupted to some degree by the errors of translators and
copyists. Scholars had to figure out what Aristotle said
before they could figure out what he meant. But by the modern
era such questions were answered as well as they were ever
going to be. And so the study of ancient texts became less
about ancientness and more about texts.The time was then ripe for the question: if the study of
ancient texts is a valid field for scholarship, why not modern
texts? The answer, of course, is that the raison d'etre
of classical scholarship was a kind of intellectual archaelogy that
does not need to be done in the case of contemporary authors.
But for obvious reasons no one wanted to give that answer.
The archaeological work being mostly done, it implied that
the people studying the classics were, if not wasting their
time, at least working on problems of minor importance.And so began the study of modern literature. There was some
initial resistance, but it didn't last long.
The limiting
reagent in the growth of university departments is what
parents will let undergraduates study. If parents will let
their children major in x, the rest follows straightforwardly.
There will be jobs teaching x, and professors to fill them.
The professors will establish scholarly journals and publish
one another's papers. Universities with x departments will
subscribe to the journals. Graduate students who want jobs
as professors of x will write dissertations about it. It may
take a good long while for the more prestigious universities
to cave in and establish departments in cheesier xes, but
at the other end of the scale there are so many universities
competing to attract students that the mere establishment of
a discipline requires little more than the desire to do it.High schools imitate universities.
And so once university
English departments were established in the late nineteenth century,
the 'riting component of the 3 Rs
was morphed into English.
With the bizarre consequence that high school students now
had to write about English literature-- to write, without
even realizing it, imitations of whatever
English professors had been publishing in their journals a
few decades before. It's no wonder if this seems to the
student a pointless exercise, because we're now three steps
removed from real work: the students are imitating English
professors, who are imitating classical scholars, who are
merely the inheritors of a tradition growing out of what
was, 700 years ago, fascinating and urgently needed work.Perhaps high schools should drop English and just teach writing.
The valuable part of English classes is learning to write, and
that could be taught better by itself. Students learn better
when they're interested in what they're doing, and it's hard
to imagine a topic less interesting than symbolism in Dickens.
Most of the people who write about that sort of thing professionally
are not really interested in it. (Though indeed, it's been a
while since they were writing about symbolism; now they're
writing about gender.)I have no illusions about how eagerly this suggestion will
be adopted. Public schools probably couldn't stop teaching
English even if they wanted to; they're probably required to by
law. But here's a related suggestion that goes with the grain
instead of against it: that universities establish a
writing major. Many of the students who now major in English
would major in writing if they could, and most would
be better off.It will be argued that it is a good thing for students to be
exposed to their literary heritage. Certainly. But is that
more important than that they learn to write well? And are
English classes even the place to do it? After all,
the average public high school student gets zero exposure to
his artistic heritage. No disaster results.
The people who are interested in art learn about it for
themselves, and those who aren't don't. I find that American
adults are no better or worse informed about literature than
art, despite the fact that they spent years studying literature
in high school and no time at all studying art. Which presumably
means that what they're taught in school is rounding error
compared to what they pick up on their own.Indeed, English classes may even be harmful. In my case they
were effectively aversion therapy. Want to make someone dislike
a book? Force him to read it and write an essay about it.
And make the topic so intellectually bogus that you
could not, if asked, explain why one ought to write about it.
I love to read more than anything, but by the end of high school
I never read the books we were assigned. I was so disgusted with
what we were doing that it became a point of honor
with me to write nonsense at least as good at the other students'
without having more than glanced over the book to learn the names
of the characters and a few random events in it.I hoped this might be fixed in college, but I found the same
problem there. It was not the teachers. It was English.
We were supposed to read novels and write essays about them.
About what, and why? That no one seemed to be able to explain.
Eventually by trial and error I found that what the teacher
wanted us to do was pretend that the story had really taken
place, and to analyze based on what the characters said and did (the
subtler clues, the better) what their motives must have been.
One got extra credit for motives having to do with class,
as I suspect one must now for those involving gender and
sexuality. I learned how to churn out such stuff well enough
to get an A, but I never took another English class.And the books we did these disgusting things to, like those
we mishandled in high school, I find still have black marks
against them in my mind. The one saving grace was that
English courses tend to favor pompous, dull writers like
Henry James, who deserve black marks against their names anyway.
One of the principles the IRS uses in deciding whether to
allow deductions is that, if something is fun, it isn't work.
Fields that are intellectually unsure of themselves rely on
a similar principle. Reading P.G. Wodehouse or Evelyn Waugh or
Raymond Chandler is too obviously pleasing to seem like
serious work, as reading Shakespeare would have been before
English evolved enough to make it an effort to understand him. [sh]
And so good writers (just you wait and see who's still in
print in 300 years) are less likely to have readers turned
against them by clumsy, self-appointed tour guides.
The other big difference between a real essay and the
things
they make you write in school is that a real essay doesn't
take a position and then defend it. That principle,
like the idea that we ought to be writing about literature,
turns out to be another intellectual hangover of long
forgotten origins. It's often mistakenly believed that
medieval universities were mostly seminaries. In fact they
were more law schools. And at least in our tradition
lawyers are advocates: they are
trained to be able to
take
either side of an argument and make as good a case for it
as they can. Whether or not this is a good idea (in the case of prosecutors,
it probably isn't), it tended to pervade
the atmosphere of
early universities. After the lecture the most common form
of discussion was the disputation. This idea
is at least
nominally preserved in our present-day thesis defense-- indeed,
in the very word thesis. Most people treat the words
thesis
and dissertation as interchangeable, but originally, at least,
a thesis was a position one took and the dissertation was
the argument by which one defended it.I'm not complaining that we blur these two words together.
As far as I'm concerned, the sooner we lose the original
sense of the word thesis, the better. For many, perhaps most,
graduate students, it is stuffing a square peg into a round
hole to try to recast one's work as a single thesis. And
as for the disputation, that seems clearly a net lose.
Arguing two sides of a case may be a necessary evil in a
legal dispute, but it's not the best way to get at the truth,
as I think lawyers would be the first to admit.
And yet this principle is built into the very structure of
the essays
they teach you to write in high school. The topic
sentence is your thesis, chosen in advance, the supporting
paragraphs the blows you strike in the conflict, and the
conclusion--- uh, what it the conclusion? I was never sure
about that in high school. If your thesis was well expressed,
what need was there to restate it? In theory it seemed that
the conclusion of a really good essay ought not to need to
say any more than QED.
But when you understand the origins
of this sort of "essay", you can see where the
conclusion comes from. It's the concluding remarks to the
jury.
What other alternative is there? To answer that
we have to
reach back into history again, though this time not so far.
To Michel de Montaigne, inventor of the essay.
He was
doing something quite different from what a
lawyer does,
and
the difference is embodied in the name. Essayer is the French
verb meaning "to try" (the cousin of our word assay),
and an "essai" is an effort.
An essay is something you
write in order
to figure something out.Figure out what? You don't know yet. And so you can't begin with a
thesis, because you don't have one, and may never have
one. An essay doesn't begin with a statement, but with a
question. In a real essay, you don't take a position and
defend it. You see a door that's ajar, and you open it and
walk in to see what's inside.If all you want to do is figure things out, why do you need
to write anything, though? Why not just sit and think? Well,
there precisely is Montaigne's great discovery. Expressing
ideas helps to form them. Indeed, helps is far too weak a
word. 90%
of what ends up in my essays was stuff
I only
thought of when I sat down to write them. That's why I
write them.So there's another difference between essays and
the things
you have to write in school. In school
you are, in theory,
explaining yourself to someone else. In the best case---if
you're really organized---you're just writing it down.
In a real essay you're writing for yourself. You're
thinking out loud.But not quite. Just as inviting people over forces you to
clean up your apartment, writing something that you know
other people will read forces you to think well. So it
does matter to have an audience. The things I've written
just for myself are no good. Indeed, they're bad in
a particular way:
they tend to peter out. When I run into
difficulties, I notice that I
tend to conclude with a few vague
questions and then drift off to get a cup of tea.This seems a common problem.
It's practically the standard
ending in blog entries--- with the addition of a "heh" or an
emoticon, prompted by the all too accurate sense that
something is missing.And indeed, a lot of
published essays peter out in this
same way.
Particularly the sort written by the staff writers of newsmagazines. Outside writers tend to supply
editorials of the defend-a-position variety, which
make a beeline toward a rousing (and
foreordained) conclusion. But the staff writers feel
obliged to write something more
balanced, which in
practice ends up meaning blurry.
Since they're
writing for a popular magazine, they start with the
most radioactively controversial questions, from which
(because they're writing for a popular magazine)
they then proceed to recoil from
in terror.
Gay marriage, for or
against? This group says one thing. That group says
another. One thing is certain: the question is a
complex one. (But don't get mad at us. We didn't
draw any conclusions.)Questions aren't enough. An essay has to come up with answers.
They don't always, of course. Sometimes you start with a
promising question and get nowhere. But those you don't
publish. Those are like experiments that get inconclusive
results. Something you publish ought to tell the reader
something he didn't already know.
But what you tell him doesn't matter, so long as
it's interesting. I'm sometimes accused of meandering.
In defend-a-position writing that would be a flaw.
There you're not concerned with truth. You already
know where you're going, and you want to go straight there,
blustering through obstacles, and hand-waving
your way across swampy ground. But that's not what
you're trying to do in an essay. An essay is supposed to
be a search for truth. It would be suspicious if it didn't
meander.The Meander is a river in Asia Minor (aka
Turkey).
As you might expect, it winds all over the place.
But does it
do this out of frivolity? Quite the opposite.
Like all rivers, it's rigorously following the laws of physics.
The path it has discovered,
winding as it is, represents
the most economical route to the sea.The river's algorithm is simple. At each step, flow down.
For the essayist this translates to: flow interesting.
Of all the places to go next, choose
whichever seems
most interesting.I'm pushing this metaphor a bit. An essayist
can't have
quite as little foresight as a river. In fact what you do
(or what I do) is somewhere between a river and a roman
road-builder. I have a general idea of the direction
I want to go in, and
I choose the next topic with that in mind. This essay is
about writing, so I do occasionally yank it back in that
direction, but it is not all the sort of essay I
thought I was going to write about writing.Note too that hill-climbing (which is what this algorithm is
called) can get you in trouble.
Sometimes, just
like a river,
you
run up against a blank wall. What
I do then is just
what the river does: backtrack.
At one point in this essay
I found that after following a certain thread I ran out
of ideas. I had to go back n
paragraphs and start over
in another direction. For illustrative purposes I've left
the abandoned branch as a footnote.
Err on the side of the river. An essay is not a reference
work. It's not something you read looking for a specific
answer, and feel cheated if you don't find it. I'd much
rather read an essay that went off in an unexpected but
interesting direction than one that plodded dutifully along
a prescribed course.So what's interesting? For me, interesting means surprise.
Design, as Matz
has said, should follow the principle of
least surprise.
A button that looks like it will make a
machine stop should make it stop, not speed up. Essays
should do the opposite. Essays should aim for maximum
surprise.I was afraid of flying for a long time and could only travel
vicariously. When friends came back from faraway places,
it wasn't just out of politeness that I asked them about
their trip.
I really wanted to know. And I found that
the best way to get information out of them was to ask
what surprised them. How was the place different from what
they expected? This is an extremely useful question.
You can ask it of even
the most unobservant people, and it will
extract information they didn't even know they were
recording. Indeed, you can ask it in real time. Now when I go somewhere
new, I make a note of what surprises me about it. Sometimes I
even make a conscious effort to visualize the place beforehand,
so I'll have a detailed image to diff with reality.
Surprises are facts
you didn't already
know.
But they're
more than that. They're facts
that contradict things you
thought you knew. And so they're the most valuable sort of
fact you can get. They're like a food that's not merely
healthy, but counteracts the unhealthy effects of things
you've already eaten.
How do you find surprises? Well, therein lies half
the work of essay writing. (The other half is expressing
yourself well.) You can at least
use yourself as a
proxy for the reader. You should only write about things
you've thought about a lot. And anything you come across
that surprises you, who've thought about the topic a lot,
will probably surprise most readers.For example, in a recent essay I pointed out that because
you can only judge computer programmers by working with
them, no one knows in programming who the heroes should
be.
I
certainly
didn't realize this when I started writing
the
essay, and even now I find it kind of weird. That's
what you're looking for.So if you want to write essays, you need two ingredients:
you need
a few topics that you think about a lot, and you
need some ability to ferret out the unexpected.What should you think about? My guess is that it
doesn't matter. Almost everything is
interesting if you get deeply
enough into it. The one possible exception
are
things
like working in fast food, which
have deliberately had all
the variation sucked out of them.
In retrospect, was there
anything interesting about working in Baskin-Robbins?
Well, it was interesting to notice
how important color was
to the customers. Kids a certain age would point into
the case and say that they wanted yellow. Did they want
French Vanilla or Lemon? They would just look at you
blankly. They wanted yellow. And then there was the
mystery of why the perennial favorite Pralines n' Cream
was so appealing. I'm inclined now to
think it was the salt.
And the mystery of why Passion Fruit tasted so disgusting.
People would order it because of the name, and were always
disappointed. It should have been called In-sink-erator
Fruit.
And there was
the difference in the way fathers and
mothers bought ice cream for their kids.
Fathers tended to
adopt the attitude of
benevolent kings bestowing largesse,
and mothers that of
harried bureaucrats,
giving in to
pressure against their better judgement.
So, yes, there does seem to be material, even in
fast food.What about the other half, ferreting out the unexpected?
That may require some natural ability. I've noticed for
a long time that I'm pathologically observant. ....[That was as far as I'd gotten at the time.]Notes[sh] In Shakespeare's own time, serious writing meant theological
discourses, not the bawdy plays acted over on the other
side of the river among the bear gardens and whorehouses.The other extreme, the work that seems formidable from the moment
it's created (indeed, is deliberately intended to be)
is represented by Milton. Like the Aeneid, Paradise Lost is a
rock imitating a butterfly that happened to get fossilized.
Even Samuel Johnson seems to have balked at this, on the one
hand paying Milton the compliment of an extensive biography,
and on the other writing of Paradise Lost that "none who read it
ever wished it longer."May 2004When people care enough about something to do it well, those who
do it best tend to be far better than everyone else. There's a
huge gap between Leonardo and second-rate contemporaries like
Borgognone. You see the same gap between Raymond Chandler and the
average writer of detective novels. A top-ranked professional chess
player could play ten thousand games against an ordinary club player
without losing once.Like chess or painting or writing novels, making money is a very
specialized skill. But for some reason we treat this skill
differently. No one complains when a few people surpass all the
rest at playing chess or writing novels, but when a few people make
more money than the rest, we get editorials saying this is wrong.Why? The pattern of variation seems no different than for any other
skill. What causes people to react so strongly when the skill is
making money?I think there are three reasons we treat making money as different:
the misleading model of wealth we learn as children; the disreputable
way in which, till recently, most fortunes were accumulated; and
the worry that great variations in income are somehow bad for
society. As far as I can tell, the first is mistaken, the second
outdated, and the third empirically false. Could it be that, in a
modern democracy, variation in income is actually a sign of health?The Daddy Model of WealthWhen I was five I thought electricity was created by electric
sockets. I didn't realize there were power plants out there
generating it. Likewise, it doesn't occur to most kids that wealth
is something that has to be generated. It seems to be something
that flows from parents.Because of the circumstances in which they encounter it, children
tend to misunderstand wealth. They confuse it with money. They
think that there is a fixed amount of it. And they think of it as
something that's distributed by authorities (and so should be
distributed equally), rather than something that has to be created
(and might be created unequally).In fact, wealth is not money. Money is just a convenient way of
trading one form of wealth for another. Wealth is the underlying
stuff—the goods and services we buy. When you travel to a
rich or poor country, you don't have to look at people's bank
accounts to tell which kind you're in. You can see
wealth—in buildings and streets, in the clothes and the health
of the people.Where does wealth come from? People make it. This was easier to
grasp when most people lived on farms, and made many of the things
they wanted with their own hands. Then you could see in the house,
the herds, and the granary the wealth that each family created. It
was obvious then too that the wealth of the world was not a fixed
quantity that had to be shared out, like slices of a pie. If you
wanted more wealth, you could make it.This is just as true today, though few of us create wealth directly
for ourselves (except for a few vestigial domestic tasks). Mostly
we create wealth for other people in exchange for money, which we
then trade for the forms of wealth we want.
[1]Because kids are unable to create wealth, whatever they have has
to be given to them. And when wealth is something you're given,
then of course it seems that it should be distributed equally.
[2]
As in most families it is. The kids see to that. "Unfair," they
cry, when one sibling gets more than another.In the real world, you can't keep living off your parents. If you
want something, you either have to make it, or do something of
equivalent value for someone else, in order to get them to give you
enough money to buy it. In the real world, wealth is (except for
a few specialists like thieves and speculators) something you have
to create, not something that's distributed by Daddy. And since
the ability and desire to create it vary from person to person,
it's not made equally.You get paid by doing or making something people want, and those
who make more money are often simply better at doing what people
want. Top actors make a lot more money than B-list actors. The
B-list actors might be almost as charismatic, but when people go
to the theater and look at the list of movies playing, they want
that extra oomph that the big stars have.Doing what people want is not the only way to get money, of course.
You could also rob banks, or solicit bribes, or establish a monopoly.
Such tricks account for some variation in wealth, and indeed for
some of the biggest individual fortunes, but they are not the root
cause of variation in income. The root cause of variation in income,
as Occam's Razor implies, is the same as the root cause of variation
in every other human skill.In the United States, the CEO of a large public company makes about
100 times as much as the average person.
[3]
Basketball players
make about 128 times as much, and baseball players 72 times as much.
Editorials quote this kind of statistic with horror. But I have
no trouble imagining that one person could be 100 times as productive
as another. In ancient Rome the price of slaves varied by
a factor of 50 depending on their skills.
[4]
And that's without
considering motivation, or the extra leverage in productivity that
you can get from modern technology.Editorials about athletes' or CEOs' salaries remind me of early
Christian writers, arguing from first principles about whether the
Earth was round, when they could just walk outside and check.
[5]
How much someone's work is worth is not a policy question. It's
something the market already determines."Are they really worth 100 of us?" editorialists ask. Depends on
what you mean by worth. If you mean worth in the sense of what
people will pay for their skills, the answer is yes, apparently.A few CEOs' incomes reflect some kind of wrongdoing. But are there
not others whose incomes really do reflect the wealth they generate?
Steve Jobs saved a company that was in a terminal decline. And not
merely in the way a turnaround specialist does, by cutting costs;
he had to decide what Apple's next products should be. Few others
could have done it. And regardless of the case with CEOs, it's
hard to see how anyone could argue that the salaries of professional
basketball players don't reflect supply and demand.It may seem unlikely in principle that one individual could really
generate so much more wealth than another. The key to this mystery
is to revisit that question, are they really worth 100 of us?
Would a basketball team trade one of their players for 100
random people? What would Apple's next product look like if you
replaced Steve Jobs with a committee of 100 random people?
[6]
These
things don't scale linearly. Perhaps the CEO or the professional
athlete has only ten times (whatever that means) the skill and
determination of an ordinary person. But it makes all the difference
that it's concentrated in one individual.When we say that one kind of work is overpaid and another underpaid,
what are we really saying? In a free market, prices are determined
by what buyers want. People like baseball more than poetry, so
baseball players make more than poets. To say that a certain kind
of work is underpaid is thus identical with saying that people want
the wrong things.Well, of course people want the wrong things. It seems odd to be
surprised by that. And it seems even odder to say that it's
unjust that certain kinds of work are underpaid.
[7]
Then
you're saying that it's unjust that people want the wrong things.
It's lamentable that people prefer reality TV and corndogs to
Shakespeare and steamed vegetables, but unjust? That seems like
saying that blue is heavy, or that up is circular.The appearance of the word "unjust" here is the unmistakable spectral
signature of the Daddy Model. Why else would this idea occur in
this odd context? Whereas if the speaker were still operating on
the Daddy Model, and saw wealth as something that flowed from a
common source and had to be shared out, rather than something
generated by doing what other people wanted, this is exactly what
you'd get on noticing that some people made much more than others.When we talk about "unequal distribution of income," we should
also ask, where does that income come from?
[8]
Who made the wealth
it represents? Because to the extent that income varies simply
according to how much wealth people create, the distribution may
be unequal, but it's hardly unjust.Stealing ItThe second reason we tend to find great disparities of wealth
alarming is that for most of human history the usual way to accumulate
a fortune was to steal it: in pastoral societies by cattle raiding;
in agricultural societies by appropriating others' estates in times
of war, and taxing them in times of peace.In conflicts, those on the winning side would receive the estates
confiscated from the losers. In England in the 1060s, when William
the Conqueror distributed the estates of the defeated Anglo-Saxon
nobles to his followers, the conflict was military. By the 1530s,
when Henry VIII distributed the estates of the monasteries to his
followers, it was mostly political.
[9]
But the principle was the
same. Indeed, the same principle is at work now in Zimbabwe.In more organized societies, like China, the ruler and his officials
used taxation instead of confiscation. But here too we see the
same principle: the way to get rich was not to create wealth, but
to serve a ruler powerful enough to appropriate it.This started to change in Europe with the rise of the middle class.
Now we think of the middle class as people who are neither rich nor
poor, but originally they were a distinct group. In a feudal
society, there are just two classes: a warrior aristocracy, and the
serfs who work their estates. The middle class were a new, third
group who lived in towns and supported themselves by manufacturing
and trade.Starting in the tenth and eleventh centuries, petty nobles and
former serfs banded together in towns that gradually became powerful
enough to ignore the local feudal lords.
[10]
Like serfs, the middle
class made a living largely by creating wealth. (In port cities
like Genoa and Pisa, they also engaged in piracy.) But unlike serfs
they had an incentive to create a lot of it. Any wealth a serf
created belonged to his master. There was not much point in making
more than you could hide. Whereas the independence of the townsmen
allowed them to keep whatever wealth they created.Once it became possible to get rich by creating wealth, society as
a whole started to get richer very rapidly. Nearly everything we
have was created by the middle class. Indeed, the other two classes
have effectively disappeared in industrial societies, and their
names been given to either end of the middle class. (In the original
sense of the word, Bill Gates is middle class.)But it was not till the Industrial Revolution that wealth creation
definitively replaced corruption as the best way to get rich. In
England, at least, corruption only became unfashionable (and in
fact only started to be called "corruption") when there started to
be other, faster ways to get rich.Seventeenth-century England was much like the third world today,
in that government office was a recognized route to wealth. The
great fortunes of that time still derived more from what we would
now call corruption than from commerce.
[11]
By the nineteenth
century that had changed. There continued to be bribes, as there
still are everywhere, but politics had by then been left to men who
were driven more by vanity than greed. Technology had made it
possible to create wealth faster than you could steal it. The
prototypical rich man of the nineteenth century was not a courtier
but an industrialist.With the rise of the middle class, wealth stopped being a zero-sum
game. Jobs and Wozniak didn't have to make us poor to make themselves
rich. Quite the opposite: they created things that made our lives
materially richer. They had to, or we wouldn't have paid for them.But since for most of the world's history the main route to wealth
was to steal it, we tend to be suspicious of rich people. Idealistic
undergraduates find their unconsciously preserved child's model of
wealth confirmed by eminent writers of the past. It is a case of
the mistaken meeting the outdated."Behind every great fortune, there is a crime," Balzac wrote. Except
he didn't. What he actually said was that a great fortune with no
apparent cause was probably due to a crime well enough executed
that it had been forgotten. If we were talking about Europe in
1000, or most of the third world today, the standard misquotation
would be spot on. But Balzac lived in nineteenth-century France,
where the Industrial Revolution was well advanced. He knew you
could make a fortune without stealing it. After all, he did himself,
as a popular novelist.
[12]Only a few countries (by no coincidence, the richest ones) have
reached this stage. In most, corruption still has the upper hand.
In most, the fastest way to get wealth is by stealing it. And so
when we see increasing differences in income in a rich country,
there is a tendency to worry that it's sliding back toward becoming
another Venezuela. I think the opposite is happening. I think
you're seeing a country a full step ahead of Venezuela.The Lever of TechnologyWill technology increase the gap between rich and poor? It will
certainly increase the gap between the productive and the unproductive.
That's the whole point of technology. With a tractor an energetic
farmer could plow six times as much land in a day as he could with
a team of horses. But only if he mastered a new kind of farming.I've seen the lever of technology grow visibly in my own time. In
high school I made money by mowing lawns and scooping ice cream at
Baskin-Robbins. This was the only kind of work available at the
time. Now high school kids could write software or design web
sites. But only some of them will; the rest will still be scooping
ice cream.I remember very vividly when in 1985 improved technology made it
possible for me to buy a computer of my own. Within months I was
using it to make money as a freelance programmer. A few years
before, I couldn't have done this. A few years before, there was
no such thing as a freelance programmer. But Apple created
wealth, in the form of powerful, inexpensive computers, and programmers
immediately set to work using it to create more.As this example suggests, the rate at which technology increases
our productive capacity is probably exponential, rather than linear.
So we should expect to see ever-increasing variation in individual
productivity as time goes on. Will that increase the gap between
rich and the poor? Depends which gap you mean.Technology should increase the gap in income, but it seems to
decrease other gaps. A hundred years ago, the rich led a different
kind of life from ordinary people. They lived in houses
full of servants, wore elaborately uncomfortable clothes, and
travelled about in carriages drawn by teams of horses which themselves
required their own houses and servants. Now, thanks to technology,
the rich live more like the average person.Cars are a good example of why. It's possible to buy expensive,
handmade cars that cost hundreds of thousands of dollars. But there
is not much point. Companies make more money by building a large
number of ordinary cars than a small number of expensive ones. So
a company making a mass-produced car can afford to spend a lot more
on its design. If you buy a custom-made car, something will always
be breaking. The only point of buying one now is to advertise that
you can.Or consider watches. Fifty years ago, by spending a lot of money
on a watch you could get better performance. When watches had
mechanical movements, expensive watches kept better time. Not any
more. Since the invention of the quartz movement, an ordinary Timex
is more accurate than a Patek Philippe costing hundreds of thousands
of dollars.
[13]
Indeed, as with expensive cars, if you're determined
to spend a lot of money on a watch, you have to put up with some
inconvenience to do it: as well as keeping worse time, mechanical
watches have to be wound.The only thing technology can't cheapen is brand. Which is precisely
why we hear ever more about it. Brand is the residue left as the
substantive differences between rich and poor evaporate. But what
label you have on your stuff is a much smaller matter than having
it versus not having it. In 1900, if you kept a carriage, no one
asked what year or brand it was. If you had one, you were rich.
And if you weren't rich, you took the omnibus or walked. Now even
the poorest Americans drive cars, and it is only because we're so
well trained by advertising that we can even recognize the especially
expensive ones.
[14]The same pattern has played out in industry after industry. If
there is enough demand for something, technology will make it cheap
enough to sell in large volumes, and the mass-produced versions
will be, if not better, at least more convenient.
[15]
And there
is nothing the rich like more than convenience. The rich people I
know drive the same cars, wear the same clothes, have the same kind
of furniture, and eat the same foods as my other friends. Their
houses are in different neighborhoods, or if in the same neighborhood
are different sizes, but within them life is similar. The houses
are made using the same construction techniques and contain much
the same objects. It's inconvenient to do something expensive and
custom.The rich spend their time more like everyone else too. Bertie
Wooster seems long gone. Now, most people who are rich enough not
to work do anyway. It's not just social pressure that makes them;
idleness is lonely and demoralizing.Nor do we have the social distinctions there were a hundred years
ago. The novels and etiquette manuals of that period read now
like descriptions of some strange tribal society. "With respect
to the continuance of friendships..." hints Mrs. Beeton's Book
of Household Management (1880), "it may be found necessary, in
some cases, for a mistress to relinquish, on assuming the responsibility
of a household, many of those commenced in the earlier part of her
life." A woman who married a rich man was expected to drop friends
who didn't. You'd seem a barbarian if you behaved that way today.
You'd also have a very boring life. People still tend to segregate
themselves somewhat, but much more on the basis of education than
wealth.
[16]Materially and socially, technology seems to be decreasing the gap
between the rich and the poor, not increasing it. If Lenin walked
around the offices of a company like Yahoo or Intel or Cisco, he'd
think communism had won. Everyone would be wearing the same clothes,
have the same kind of office (or rather, cubicle) with the same
furnishings, and address one another by their first names instead
of by honorifics. Everything would seem exactly as he'd predicted,
until he looked at their bank accounts. Oops.Is it a problem if technology increases that gap? It doesn't seem
to be so far. As it increases the gap in income, it seems to
decrease most other gaps.Alternative to an AxiomOne often hears a policy criticized on the grounds that it would
increase the income gap between rich and poor. As if it were an
axiom that this would be bad. It might be true that increased
variation in income would be bad, but I don't see how we can say
it's axiomatic.Indeed, it may even be false, in industrial democracies. In a
society of serfs and warlords, certainly, variation in income is a
sign of an underlying problem. But serfdom is not the only cause
of variation in income. A 747 pilot doesn't make 40 times as much
as a checkout clerk because he is a warlord who somehow holds her
in thrall. His skills are simply much more valuable.I'd like to propose an alternative idea: that in a modern society,
increasing variation in income is a sign of health. Technology
seems to increase the variation in productivity at faster than
linear rates. If we don't see corresponding variation in income,
there are three possible explanations: (a) that technical innovation
has stopped, (b) that the people who would create the most wealth
aren't doing it, or (c) that they aren't getting paid for it.I think we can safely say that (a) and (b) would be bad. If you
disagree, try living for a year using only the resources available
to the average Frankish nobleman in 800, and report back to us.
(I'll be generous and not send you back to the stone age.)The only option, if you're going to have an increasingly prosperous
society without increasing variation in income, seems to be (c),
that people will create a lot of wealth without being paid for it.
That Jobs and Wozniak, for example, will cheerfully work 20-hour
days to produce the Apple computer for a society that allows them,
after taxes, to keep just enough of their income to match what they
would have made working 9 to 5 at a big company.Will people create wealth if they can't get paid for it? Only if
it's fun. People will write operating systems for free. But they
won't install them, or take support calls, or train customers to
use them. And at least 90% of the work that even the highest tech
companies do is of this second, unedifying kind.All the unfun kinds of wealth creation slow dramatically in a society
that confiscates private fortunes. We can confirm this empirically.
Suppose you hear a strange noise that you think may be due to a
nearby fan. You turn the fan off, and the noise stops. You turn
the fan back on, and the noise starts again. Off, quiet. On,
noise. In the absence of other information, it would seem the noise
is caused by the fan.At various times and places in history, whether you could accumulate
a fortune by creating wealth has been turned on and off. Northern
Italy in 800, off (warlords would steal it). Northern Italy in
1100, on. Central France in 1100, off (still feudal). England in
1800, on. England in 1974, off (98% tax on investment income).
United States in 1974, on. We've even had a twin study: West
Germany, on; East Germany, off. In every case, the creation of
wealth seems to appear and disappear like the noise of a fan as you
switch on and off the prospect of keeping it.There is some momentum involved. It probably takes at least a
generation to turn people into East Germans (luckily for England).
But if it were merely a fan we were studying, without all the extra
baggage that comes from the controversial topic of wealth, no one
would have any doubt that the fan was causing the noise.If you suppress variations in income, whether by stealing private
fortunes, as feudal rulers used to do, or by taxing them away, as
some modern governments have done, the result always seems to be
the same. Society as a whole ends up poorer.If I had a choice of living in a society where I was materially
much better off than I am now, but was among the poorest, or in one
where I was the richest, but much worse off than I am now, I'd take
the first option. If I had children, it would arguably be immoral
not to. It's absolute poverty you want to avoid, not relative
poverty. If, as the evidence so far implies, you have to have one
or the other in your society, take relative poverty.You need rich people in your society not so much because in spending
their money they create jobs, but because of what they have to do
to get rich. I'm not talking about the trickle-down effect
here. I'm not saying that if you let Henry Ford get rich, he'll
hire you as a waiter at his next party. I'm saying that he'll make
you a tractor to replace your horse.Notes[1]
Part of the reason this subject is so contentious is that some
of those most vocal on the subject of wealth—university
students, heirs, professors, politicians, and journalists—have
the least experience creating it. (This phenomenon will be familiar
to anyone who has overheard conversations about sports in a bar.)Students are mostly still on the parental dole, and have not stopped
to think about where that money comes from. Heirs will be on the
parental dole for life. Professors and politicians live within
socialist eddies of the economy, at one remove from the creation
of wealth, and are paid a flat rate regardless of how hard they
work. And journalists as part of their professional code segregate
themselves from the revenue-collecting half of the businesses they
work for (the ad sales department). Many of these people never
come face to face with the fact that the money they receive represents
wealth—wealth that, except in the case of journalists, someone
else created earlier. They live in a world in which income is
doled out by a central authority according to some abstract notion
of fairness (or randomly, in the case of heirs), rather than given
by other people in return for something they wanted, so it may seem
to them unfair that things don't work the same in the rest of the
economy.(Some professors do create a great deal of wealth for
society. But the money they're paid isn't a quid pro quo.
It's more in the nature of an investment.)[2]
When one reads about the origins of the Fabian Society, it
sounds like something cooked up by the high-minded Edwardian
child-heroes of Edith Nesbit's The Wouldbegoods.[3]
According to a study by the Corporate Library, the median total
compensation, including salary, bonus, stock grants, and the exercise
of stock options, of S&P 500 CEOs in 2002 was $3.65 million.
According to Sports Illustrated, the average NBA player's
salary during the 2002-03 season was $4.54 million, and the average
major league baseball player's salary at the start of the 2003
season was $2.56 million. According to the Bureau of Labor
Statistics, the mean annual wage in the US in 2002 was $35,560.[4]
In the early empire the price of an ordinary adult slave seems
to have been about 2,000 sestertii (e.g. Horace, Sat. ii.7.43).
A servant girl cost 600 (Martial vi.66), while Columella (iii.3.8)
says that a skilled vine-dresser was worth 8,000. A doctor, P.
Decimus Eros Merula, paid 50,000 sestertii for his freedom (Dessau,
Inscriptiones 7812). Seneca (Ep. xxvii.7) reports
that one Calvisius Sabinus paid 100,000 sestertii apiece for slaves
learned in the Greek classics. Pliny (Hist. Nat. vii.39)
says that the highest price paid for a slave up to his time was
700,000 sestertii, for the linguist (and presumably teacher) Daphnis,
but that this had since been exceeded by actors buying their own
freedom.Classical Athens saw a similar variation in prices. An ordinary
laborer was worth about 125 to 150 drachmae. Xenophon (Mem.
ii.5) mentions prices ranging from 50 to 6,000 drachmae (for the
manager of a silver mine).For more on the economics of ancient slavery see:Jones, A. H. M., "Slavery in the Ancient World," Economic History
Review, 2:9 (1956), 185-199, reprinted in Finley, M. I. (ed.),
Slavery in Classical Antiquity, Heffer, 1964.[5]
Eratosthenes (276—195 BC) used shadow lengths in different
cities to estimate the Earth's circumference. He was off by only
about 2%.[6]
No, and Windows, respectively.[7]
One of the biggest divergences between the Daddy Model and
reality is the valuation of hard work. In the Daddy Model, hard
work is in itself deserving. In reality, wealth is measured by
what one delivers, not how much effort it costs. If I paint someone's
house, the owner shouldn't pay me extra for doing it with a toothbrush.It will seem to someone still implicitly operating on the Daddy
Model that it is unfair when someone works hard and doesn't get
paid much. To help clarify the matter, get rid of everyone else
and put our worker on a desert island, hunting and gathering fruit.
If he's bad at it he'll work very hard and not end up with much
food. Is this unfair? Who is being unfair to him?[8]
Part of the reason for the tenacity of the Daddy Model may be
the dual meaning of "distribution." When economists talk about
"distribution of income," they mean statistical distribution. But
when you use the phrase frequently, you can't help associating it
with the other sense of the word (as in e.g. "distribution of alms"),
and thereby subconsciously seeing wealth as something that flows
from some central tap. The word "regressive" as applied to tax
rates has a similar effect, at least on me; how can anything
regressive be good?[9]
"From the beginning of the reign Thomas Lord Roos was an assiduous
courtier of the young Henry VIII and was soon to reap the rewards.
In 1525 he was made a Knight of the Garter and given the Earldom
of Rutland. In the thirties his support of the breach with Rome,
his zeal in crushing the Pilgrimage of Grace, and his readiness to
vote the death-penalty in the succession of spectacular treason
trials that punctuated Henry's erratic matrimonial progress made
him an obvious candidate for grants of monastic property."Stone, Lawrence, Family and Fortune: Studies in Aristocratic
Finance in the Sixteenth and Seventeenth Centuries, Oxford
University Press, 1973, p. 166.[10]
There is archaeological evidence for large settlements earlier,
but it's hard to say what was happening in them.Hodges, Richard and David Whitehouse, Mohammed, Charlemagne and
the Origins of Europe, Cornell University Press, 1983.[11]
William Cecil and his son Robert were each in turn the most
powerful minister of the crown, and both used their position to
amass fortunes among the largest of their times. Robert in particular
took bribery to the point of treason. "As Secretary of State and
the leading advisor to King James on foreign policy, [he] was a
special recipient of favour, being offered large bribes by the Dutch
not to make peace with Spain, and large bribes by Spain to make
peace." (Stone, op. cit., p. 17.)[12]
Though Balzac made a lot of money from writing, he was notoriously
improvident and was troubled by debts all his life.[13]
A Timex will gain or lose about .5 seconds per day. The most
accurate mechanical watch, the Patek Philippe 10 Day Tourbillon,
is rated at -1.5 to +2 seconds. Its retail price is about $220,000.[14]
If asked to choose which was more expensive, a well-preserved
1989 Lincoln Town Car ten-passenger limousine ($5,000) or a 2004
Mercedes S600 sedan ($122,000), the average Edwardian might well
guess wrong.[15]
To say anything meaningful about income trends, you have to
talk about real income, or income as measured in what it can buy.
But the usual way of calculating real income ignores much of the
growth in wealth over time, because it depends on a consumer price
index created by bolting end to end a series of numbers that are
only locally accurate, and that don't include the prices of new
inventions until they become so common that their prices stabilize.So while we might think it was very much better to live in a world
with antibiotics or air travel or an electric power grid than
without, real income statistics calculated in the usual way will
prove to us that we are only slightly richer for having these things.Another approach would be to ask, if you were going back to the
year x in a time machine, how much would you have to spend on trade
goods to make your fortune? For example, if you were going back
to 1970 it would certainly be less than $500, because the processing
power you can get for $500 today would have been worth at least
$150 million in 1970. The function goes asymptotic fairly quickly,
because for times over a hundred years or so you could get all you
needed in present-day trash. In 1800 an empty plastic drink bottle
with a screw top would have seemed a miracle of workmanship.[16]
Some will say this amounts to the same thing, because the rich
have better opportunities for education. That's a valid point. It
is still possible, to a degree, to buy your kids' way into top
colleges by sending them to private schools that in effect hack the
college admissions process.According to a 2002 report by the National Center for Education
Statistics, about 1.7% of American kids attend private, non-sectarian
schools. At Princeton, 36% of the class of 2007 came from such
schools. (Interestingly, the number at Harvard is significantly
lower, about 28%.) Obviously this is a huge loophole. It does at
least seem to be closing, not widening.Perhaps the designers of admissions processes should take a lesson
from the example of computer security, and instead of just assuming
that their system can't be hacked, measure the degree to which it
is.
Want to start a startup? Get funded by
Y Combinator.
July 2004(This essay is derived from a talk at Oscon 2004.)
A few months ago I finished a new
book,
and in reviews I keep
noticing words like "provocative'' and "controversial.'' To say
nothing of "idiotic.''I didn't mean to make the book controversial. I was trying to make
it efficient. I didn't want to waste people's time telling them
things they already knew. It's more efficient just to give them
the diffs. But I suppose that's bound to yield an alarming book.EdisonsThere's no controversy about which idea is most controversial:
the suggestion that variation in wealth might not be as big a
problem as we think.I didn't say in the book that variation in wealth was in itself a
good thing. I said in some situations it might be a sign of good
things. A throbbing headache is not a good thing, but it can be
a sign of a good thing-- for example, that you're recovering
consciousness after being hit on the head.Variation in wealth can be a sign of variation in productivity.
(In a society of one, they're identical.) And that
is almost certainly a good thing: if your society has no variation
in productivity, it's probably not because everyone is Thomas
Edison. It's probably because you have no Thomas Edisons.In a low-tech society you don't see much variation in productivity.
If you have a tribe of nomads collecting sticks for a fire, how
much more productive is the best stick gatherer going to be than
the worst? A factor of two? Whereas when you hand people a complex tool
like a computer, the variation in what they can do with
it is enormous.That's not a new idea. Fred Brooks wrote about it in 1974, and
the study he quoted was published in 1968. But I think he
underestimated the variation between programmers. He wrote about productivity in lines
of code: the best programmers can solve a given problem in a tenth
the time. But what if the problem isn't given? In programming, as
in many fields, the hard part isn't solving problems, but deciding
what problems to solve. Imagination is hard to measure, but
in practice it dominates the kind of productivity that's measured
in lines of code.Productivity varies in any field, but there are few in which it
varies so much. The variation between programmers
is so great that it becomes a difference in kind. I don't
think this is something intrinsic to programming, though. In every field,
technology magnifies differences in productivity. I think what's
happening in programming is just that we have a lot of technological
leverage. But in every field the lever is getting longer, so the
variation we see is something that more and more fields will see
as time goes on. And the success of companies, and countries, will
depend increasingly on how they deal with it.If variation in productivity increases with technology, then the
contribution of the most productive individuals will not only be
disproportionately large, but will actually grow with time. When
you reach the point where 90% of a group's output is created by 1%
of its members, you lose big if something (whether Viking raids,
or central planning) drags their productivity down to the average.If we want to get the most out of them, we need to understand these
especially productive people. What motivates them? What do they
need to do their jobs? How do you recognize them? How do you
get them to come and work for you? And then of course there's the
question, how do you become one?More than MoneyI know a handful of super-hackers, so I sat down and thought about
what they have in common. Their defining quality is probably that
they really love to program. Ordinary programmers write code to pay
the bills. Great hackers think of it as something they do for fun,
and which they're delighted to find people will pay them for.Great programmers are sometimes said to be indifferent to money.
This isn't quite true. It is true that all they really care about
is doing interesting work. But if you make enough money, you get
to work on whatever you want, and for that reason hackers are
attracted by the idea of making really large amounts of money.
But as long as they still have to show up for work every day, they
care more about what they do there than how much they get paid for
it.Economically, this is a fact of the greatest importance, because
it means you don't have to pay great hackers anything like what
they're worth. A great programmer might be ten or a hundred times
as productive as an ordinary one, but he'll consider himself lucky
to get paid three times as much. As I'll explain later, this is
partly because great hackers don't know how good they are. But
it's also because money is not the main thing they want.What do hackers want? Like all craftsmen, hackers like good tools.
In fact, that's an understatement. Good hackers find it unbearable
to use bad tools. They'll simply refuse to work on projects with
the wrong infrastructure.At a startup I once worked for, one of the things pinned up on our
bulletin board was an ad from IBM. It was a picture of an AS400,
and the headline read, I think, "hackers despise
it.'' [1]When you decide what infrastructure to use for a project, you're
not just making a technical decision. You're also making a social
decision, and this may be the more important of the two. For
example, if your company wants to write some software, it might
seem a prudent choice to write it in Java. But when you choose a
language, you're also choosing a community. The programmers you'll
be able to hire to work on a Java project won't be as
smart as the
ones you could get to work on a project written in Python.
And the quality of your hackers probably matters more than the
language you choose. Though, frankly, the fact that good hackers
prefer Python to Java should tell you something about the relative
merits of those languages.Business types prefer the most popular languages because they view
languages as standards. They don't want to bet the company on
Betamax. The thing about languages, though, is that they're not
just standards. If you have to move bits over a network, by all
means use TCP/IP. But a programming language isn't just a format.
A programming language is a medium of expression.I've read that Java has just overtaken Cobol as the most popular
language. As a standard, you couldn't wish for more. But as a
medium of expression, you could do a lot better. Of all the great
programmers I can think of, I know of only one who would voluntarily
program in Java. And of all the great programmers I can think of
who don't work for Sun, on Java, I know of zero.Great hackers also generally insist on using open source software.
Not just because it's better, but because it gives them more control.
Good hackers insist on control. This is part of what makes them
good hackers: when something's broken, they need to fix it. You
want them to feel this way about the software they're writing for
you. You shouldn't be surprised when they feel the same way about
the operating system.A couple years ago a venture capitalist friend told me about a new
startup he was involved with. It sounded promising. But the next
time I talked to him, he said they'd decided to build their software
on Windows NT, and had just hired a very experienced NT developer
to be their chief technical officer. When I heard this, I thought,
these guys are doomed. One, the CTO couldn't be a first rate
hacker, because to become an eminent NT developer he would have
had to use NT voluntarily, multiple times, and I couldn't imagine
a great hacker doing that; and two, even if he was good, he'd have
a hard time hiring anyone good to work for him if the project had
to be built on NT. [2]The Final FrontierAfter software, the most important tool to a hacker is probably
his office. Big companies think the function of office space is to express
rank. But hackers use their offices for more than that: they
use their office as a place to think in. And if you're a technology
company, their thoughts are your product. So making hackers work
in a noisy, distracting environment is like having a paint factory
where the air is full of soot.The cartoon strip Dilbert has a lot to say about cubicles, and with
good reason. All the hackers I know despise them. The mere prospect
of being interrupted is enough to prevent hackers from working on
hard problems. If you want to get real work done in an office with
cubicles, you have two options: work at home, or come in early or
late or on a weekend, when no one else is there. Don't companies
realize this is a sign that something is broken? An office
environment is supposed to be something that helps
you work, not something you work despite.Companies like Cisco are proud that everyone there has a cubicle,
even the CEO. But they're not so advanced as they think; obviously
they still view office space as a badge of rank. Note too that
Cisco is famous for doing very little product development in house.
They get new technology by buying the startups that created it-- where
presumably the hackers did have somewhere quiet to work.One big company that understands what hackers need is Microsoft.
I once saw a recruiting ad for Microsoft with a big picture of a
door. Work for us, the premise was, and we'll give you a place to
work where you can actually get work done. And you know, Microsoft
is remarkable among big companies in that they are able to develop
software in house. Not well, perhaps, but well enough.If companies want hackers to be productive, they should look at
what they do at home. At home, hackers can arrange things themselves
so they can get the most done. And when they work at home, hackers
don't work in noisy, open spaces; they work in rooms with doors. They
work in cosy, neighborhoody places with people around and somewhere
to walk when they need to mull something over, instead of in glass
boxes set in acres of parking lots. They have a sofa they can take
a nap on when they feel tired, instead of sitting in a coma at
their desk, pretending to work. There's no crew of people with
vacuum cleaners that roars through every evening during the prime
hacking hours. There are no meetings or, God forbid, corporate
retreats or team-building exercises. And when you look at what
they're doing on that computer, you'll find it reinforces what I
said earlier about tools. They may have to use Java and Windows
at work, but at home, where they can choose for themselves, you're
more likely to find them using Perl and Linux.Indeed, these statistics about Cobol or Java being the most popular
language can be misleading. What we ought to look at, if we want
to know what tools are best, is what hackers choose when they can
choose freely-- that is, in projects of their own. When you ask
that question, you find that open source operating systems already
have a dominant market share, and the number one language is probably
Perl.InterestingAlong with good tools, hackers want interesting projects. What
makes a project interesting? Well, obviously overtly sexy
applications like stealth planes or special effects software would
be interesting to work on. But any application can be interesting
if it poses novel technical challenges. So it's hard to predict
which problems hackers will like, because some become
interesting only when the people working on them discover a new
kind of solution. Before ITA
(who wrote the software inside Orbitz),
the people working on airline fare searches probably thought it
was one of the most boring applications imaginable. But ITA made
it interesting by
redefining the problem in a more ambitious way.I think the same thing happened at Google. When Google was founded,
the conventional wisdom among the so-called portals was that search
was boring and unimportant. But the guys at Google didn't think
search was boring, and that's why they do it so well.This is an area where managers can make a difference. Like a parent
saying to a child, I bet you can't clean up your whole room in
ten minutes, a good manager can sometimes redefine a problem as a
more interesting one. Steve Jobs seems to be particularly good at
this, in part simply by having high standards. There were a lot
of small, inexpensive computers before the Mac. He redefined the
problem as: make one that's beautiful. And that probably drove
the developers harder than any carrot or stick could.They certainly delivered. When the Mac first appeared, you didn't
even have to turn it on to know it would be good; you could tell
from the case. A few weeks ago I was walking along the street in
Cambridge, and in someone's trash I saw what appeared to be a Mac
carrying case. I looked inside, and there was a Mac SE. I carried
it home and plugged it in, and it booted. The happy Macintosh
face, and then the finder. My God, it was so simple. It was just
like ... Google.Hackers like to work for people with high standards. But it's not
enough just to be exacting. You have to insist on the right things.
Which usually means that you have to be a hacker yourself. I've
seen occasional articles about how to manage programmers. Really
there should be two articles: one about what to do if
you are yourself a programmer, and one about what to do if you're not. And the
second could probably be condensed into two words: give up.The problem is not so much the day to day management. Really good
hackers are practically self-managing. The problem is, if you're
not a hacker, you can't tell who the good hackers are. A similar
problem explains why American cars are so ugly. I call it the
design paradox. You might think that you could make your products
beautiful just by hiring a great designer to design them. But if
you yourself don't have good taste,
how are you going to recognize
a good designer? By definition you can't tell from his portfolio.
And you can't go by the awards he's won or the jobs he's had,
because in design, as in most fields, those tend to be driven by
fashion and schmoozing, with actual ability a distant third.
There's no way around it: you can't manage a process intended to
produce beautiful things without knowing what beautiful is. American
cars are ugly because American car companies are run by people with
bad taste.Many people in this country think of taste as something elusive,
or even frivolous. It is neither. To drive design, a manager must
be the most demanding user of a company's products. And if you
have really good taste, you can, as Steve Jobs does, make satisfying
you the kind of problem that good people like to work on.Nasty Little ProblemsIt's pretty easy to say what kinds of problems are not interesting:
those where instead of solving a few big, clear, problems, you have
to solve a lot of nasty little ones. One of the worst kinds of
projects is writing an interface to a piece of software that's
full of bugs. Another is when you have to customize
something for an individual client's complex and ill-defined needs.
To hackers these kinds of projects are the death of a thousand
cuts.The distinguishing feature of nasty little problems is that you
don't learn anything from them. Writing a compiler is interesting
because it teaches you what a compiler is. But writing an interface
to a buggy piece of software doesn't teach you anything, because the
bugs are random. [3] So it's not just fastidiousness that makes good
hackers avoid nasty little problems. It's more a question of
self-preservation. Working on nasty little problems makes you
stupid. Good hackers avoid it for the same reason models avoid
cheeseburgers.Of course some problems inherently have this character. And because
of supply and demand, they pay especially well. So a company that
found a way to get great hackers to work on tedious problems would
be very successful. How would you do it?One place this happens is in startups. At our startup we had
Robert Morris working as a system administrator. That's like having the
Rolling Stones play at a bar mitzvah. You can't hire that kind of
talent. But people will do any amount of drudgery for companies
of which they're the founders. [4]Bigger companies solve the problem by partitioning the company.
They get smart people to work for them by establishing a separate
R&D department where employees don't have to work directly on
customers' nasty little problems. [5] In this model, the research
department functions like a mine. They produce new ideas; maybe
the rest of the company will be able to use them.You may not have to go to this extreme.
Bottom-up programming
suggests another way to partition the company: have the smart people
work as toolmakers. If your company makes software to do x, have
one group that builds tools for writing software of that type, and
another that uses these tools to write the applications. This way
you might be able to get smart people to write 99% of your code,
but still keep them almost as insulated from users as they would
be in a traditional research department. The toolmakers would have
users, but they'd only be the company's own developers. [6]If Microsoft used this approach, their software wouldn't be so full
of security holes, because the less smart people writing the actual
applications wouldn't be doing low-level stuff like allocating
memory. Instead of writing Word directly in C, they'd be plugging
together big Lego blocks of Word-language. (Duplo, I believe, is
the technical term.)ClumpingAlong with interesting problems, what good hackers like is other
good hackers. Great hackers tend to clump together-- sometimes
spectacularly so, as at Xerox Parc. So you won't attract good
hackers in linear proportion to how good an environment you create
for them. The tendency to clump means it's more like the square
of the environment. So it's winner take all. At any given time,
there are only about ten or twenty places where hackers most want to
work, and if you aren't one of them, you won't just have fewer
great hackers, you'll have zero.Having great hackers is not, by itself, enough to make a company
successful. It works well for Google and ITA, which are two of
the hot spots right now, but it didn't help Thinking Machines or
Xerox. Sun had a good run for a while, but their business model
is a down elevator. In that situation, even the best hackers can't
save you.I think, though, that all other things being equal, a company that
can attract great hackers will have a huge advantage. There are
people who would disagree with this. When we were making the rounds
of venture capital firms in the 1990s, several told us that software
companies didn't win by writing great software, but through brand,
and dominating channels, and doing the right deals.They really seemed to believe this, and I think I know why. I
think what a lot of VCs are looking for, at least unconsciously,
is the next Microsoft. And of course if Microsoft is your model,
you shouldn't be looking for companies that hope to win by writing
great software. But VCs are mistaken to look for the next Microsoft,
because no startup can be the next Microsoft unless some other
company is prepared to bend over at just the right moment and be
the next IBM.It's a mistake to use Microsoft as a model, because their whole
culture derives from that one lucky break. Microsoft is a bad data
point. If you throw them out, you find that good products do tend
to win in the market. What VCs should be looking for is the next
Apple, or the next Google.I think Bill Gates knows this. What worries him about Google is
not the power of their brand, but the fact that they have
better hackers. [7]
RecognitionSo who are the great hackers? How do you know when you meet one?
That turns out to be very hard. Even hackers can't tell. I'm
pretty sure now that my friend Trevor Blackwell is a great hacker.
You may have read on Slashdot how he made his
own Segway. The
remarkable thing about this project was that he wrote all the
software in one day (in Python, incidentally).For Trevor, that's
par for the course. But when I first met him, I thought he was a
complete idiot. He was standing in Robert Morris's office babbling
at him about something or other, and I remember standing behind
him making frantic gestures at Robert to shoo this nut out of his
office so we could go to lunch. Robert says he misjudged Trevor
at first too. Apparently when Robert first met him, Trevor had
just begun a new scheme that involved writing down everything about
every aspect of his life on a stack of index cards, which he carried
with him everywhere. He'd also just arrived from Canada, and had
a strong Canadian accent and a mullet.The problem is compounded by the fact that hackers, despite their
reputation for social obliviousness, sometimes put a good deal of
effort into seeming smart. When I was in grad school I used to
hang around the MIT AI Lab occasionally. It was kind of intimidating
at first. Everyone there spoke so fast. But after a while I
learned the trick of speaking fast. You don't have to think any
faster; just use twice as many words to say everything. With this amount of noise in the signal, it's hard to tell good
hackers when you meet them. I can't tell, even now. You also
can't tell from their resumes. It seems like the only way to judge
a hacker is to work with him on something.And this is the reason that high-tech areas
only happen around universities. The active ingredient
here is not so much the professors as the students. Startups grow up
around universities because universities bring together promising young
people and make them work on the same projects. The
smart ones learn who the other smart ones are, and together
they cook up new projects of their own.Because you can't tell a great hacker except by working with him,
hackers themselves can't tell how good they are. This is true to
a degree in most fields. I've found that people who
are great at something are not so much convinced of their own
greatness as mystified at why everyone else seems so incompetent.
But it's particularly hard for hackers to know how good they are,
because it's hard to compare their work. This is easier in most
other fields. In the hundred meters, you know in 10 seconds who's
fastest. Even in math there seems to be a general consensus about
which problems are hard to solve, and what constitutes a good
solution. But hacking is like writing. Who can say which of two
novels is better? Certainly not the authors.With hackers, at least, other hackers can tell. That's because,
unlike novelists, hackers collaborate on projects. When you get
to hit a few difficult problems over the net at someone, you learn
pretty quickly how hard they hit them back. But hackers can't
watch themselves at work. So if you ask a great hacker how good
he is, he's almost certain to reply, I don't know. He's not just
being modest. He really doesn't know.And none of us know, except about people we've actually worked
with. Which puts us in a weird situation: we don't know who our
heroes should be. The hackers who become famous tend to become
famous by random accidents of PR. Occasionally I need to give an
example of a great hacker, and I never know who to use. The first
names that come to mind always tend to be people I know personally,
but it seems lame to use them. So, I think, maybe I should say
Richard Stallman, or Linus Torvalds, or Alan Kay, or someone famous
like that. But I have no idea if these guys are great hackers.
I've never worked with them on anything.If there is a Michael Jordan of hacking, no one knows, including
him.CultivationFinally, the question the hackers have all been wondering about:
how do you become a great hacker? I don't know if it's possible
to make yourself into one. But it's certainly possible to do things
that make you stupid, and if you can make yourself stupid, you
can probably make yourself smart too.The key to being a good hacker may be to work on what you like.
When I think about the great hackers I know, one thing they have
in common is the extreme
difficulty of making them work
on anything they
don't want to. I don't know if this is cause or effect; it may be
both.To do something well you have to love it.
So to the extent you
can preserve hacking as something you love, you're likely to do it
well. Try to keep the sense of wonder you had about programming at
age 14. If you're worried that your current job is rotting your
brain, it probably is.The best hackers tend to be smart, of course, but that's true in
a lot of fields. Is there some quality that's unique to hackers?
I asked some friends, and the number one thing they mentioned was
curiosity.
I'd always supposed that all smart people were curious--
that curiosity was simply the first derivative of knowledge. But
apparently hackers are particularly curious, especially about how
things work. That makes sense, because programs are in effect
giant descriptions of how things work.Several friends mentioned hackers' ability to concentrate-- their
ability, as one put it, to "tune out everything outside their own
heads.'' I've certainly noticed this. And I've heard several
hackers say that after drinking even half a beer they can't program at
all. So maybe hacking does require some special ability to focus.
Perhaps great hackers can load a large amount of context into their
head, so that when they look at a line of code, they see not just
that line but the whole program around it. John McPhee
wrote that Bill Bradley's success as a basketball player was due
partly to his extraordinary peripheral vision. "Perfect'' eyesight
means about 47 degrees of vertical peripheral vision. Bill Bradley
had 70; he could see the basket when he was looking at the floor.
Maybe great hackers have some similar inborn ability. (I cheat by
using a very dense language,
which shrinks the court.)This could explain the disconnect over cubicles. Maybe the people
in charge of facilities, not having any concentration to shatter,
have no idea that working in a cubicle feels to a hacker like having
one's brain in a blender. (Whereas Bill, if the rumors of autism
are true, knows all too well.)One difference I've noticed between great hackers and smart people
in general is that hackers are more
politically incorrect. To the
extent there is a secret handshake among good hackers, it's when they
know one another well enough to express opinions that would get
them stoned to death by the general public. And I can see why
political incorrectness would be a useful quality in programming.
Programs are very complex and, at least in the hands of good
programmers, very fluid. In such situations it's helpful to have
a habit of questioning assumptions.Can you cultivate these qualities? I don't know. But you can at
least not repress them. So here is my best shot at a recipe. If
it is possible to make yourself into a great hacker, the way to do
it may be to make the following deal with yourself: you never have
to work on boring projects (unless your family will starve otherwise),
and in return, you'll never allow yourself to do a half-assed job.
All the great hackers I know seem to have made that deal, though
perhaps none of them had any choice in the matter.Notes
[1] In fairness, I have to say that IBM makes decent hardware. I
wrote this on an IBM laptop.[2] They did turn out to be doomed. They shut down a few months
later.[3] I think this is what people mean when they talk
about the "meaning of life." On the face of it, this seems an
odd idea. Life isn't an expression; how could it have meaning?
But it can have a quality that feels a lot like meaning. In a project
like a compiler, you have to solve a lot of problems, but the problems
all fall into a pattern, as in a signal. Whereas when the problems
you have to solve are random, they seem like noise.
[4] Einstein at one point worked designing refrigerators. (He had equity.)[5] It's hard to say exactly what constitutes research in the
computer world, but as a first approximation, it's software that
doesn't have users.I don't think it's publication that makes the best hackers want to work
in research departments. I think it's mainly not having to have a
three hour meeting with a product manager about problems integrating
the Korean version of Word 13.27 with the talking paperclip.[6] Something similar has been happening for a long time in the
construction industry. When you had a house built a couple hundred
years ago, the local builders built everything in it. But increasingly
what builders do is assemble components designed and manufactured
by someone else. This has, like the arrival of desktop publishing,
given people the freedom to experiment in disastrous ways, but it
is certainly more efficient.[7] Google is much more dangerous to Microsoft than Netscape was.
Probably more dangerous than any other company has ever been. Not
least because they're determined to fight. On their job listing
page, they say that one of their "core values'' is "Don't be evil.''
From a company selling soybean oil or mining equipment, such a
statement would merely be eccentric. But I think all of us in the
computer world recognize who that is a declaration of war on.Thanks to Jessica Livingston, Robert Morris, and Sarah Harlin
for reading earlier versions of this talk.
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Remember, the best thing to do in San Francisco is eat a sandwich and sit in Dolores Park on a sunny day.
|
Question: Based on the content of the book, what is the best thing to do in San Francisco?
|
Answer: The best thing to do in San Francisco is
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